GRAVEN IMAGES
RELIGION IN COMIC BOOKS AND GRAPHIC NOVELS
Edited by
A. DAVID LEWIS AND CHRISTINE HOFF KRAEMER
2010
The Continuum International Publishing Group
80 Maiden Lane, New York, NY 10038
The Tower Building, 11 York Road, London SE1 7NX
www.continuumbooks.com
Copyright © 2010 by A. David Lewis and Christine Hoff Kraemer
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted, in any form or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the written permission of the publishers.
Library of Congress Cataloging-in-Publication Data
Graven images: religion in comic books and graphic novels / edited by A. David Lewis
and Christine Hoff Kraemer.
p. cm.
Includes bibliographical references and index.
ISBN-13: 978-1-4411-5847-5 (alk. paper)
ISBN-10: 1-4411-5847-2 (alk. paper)
ISBN-13: 978-0-8264-3026-7 (pbk.: alk. paper)
ISBN-10: 0-8264-3026-0 (pbk.: alk. paper)
1. Comic books, strips, etc.--Religious aspects. I. Lewis, A. David, 1977- II. Kraemer,
Christine Hoff. III. Title.
PN6712.G73 2010
741.5’382--dc22
2010015163
ISBN:
978-1-4411-5847-5 (hardcover)
978-0-8264-3026-7 (paperback)
Typeset by Pindar NZ, Auckland, New Zealand
Printed and bound in the United States of America
CONTENTS
Foreword: Looking for God in the Gutter
Douglas Rushkoff (Creator, Testament; The New School)
ix
Introduction
Christine Hoff Kraemer (Cherry Hill Seminary)
and A. David Lewis (Boston University), Editors
1
NEW INTERPRETATIONS
The Devil’s Reading: Revenge and Revelation in
American Comics
Aaron Ricker Parks (McGill University)
13
London (and the Mind) as Sacred–Desecrated Place in
Alan Moore’s From Hell
Emily Taylor Merriman (San Francisco State University)
24
Drawing Contracts: Will Eisner’s Legacy
Laurence Roth (Susquehanna University)
44
Catholic American Citizenship: Prescriptions for Children
from Treasure Chest of Fun and Fact (1946–63)
Anne Blankenship (University of North Carolina at Chapel Hill)
63
Gold Plates, Inked Pages: The Authority of the
Graphic Novel
G. St. John Stott (Arab American University, Jenin)
78
Comics and Religion: Theoretical Connections
Darby Orcutt (North Carolina State University)
93
Killing the Graven God: Visual Representations of the
Divine in Comics
Andrew Tripp (Boston University)
107
Echoes of Eternity: Hindu Reincarnation Motifs in
Superhero Comic Books
Saurav Mohapatra (Creator, India Authentic)
121
The Christianizing of Animism in Manga and Anime:
American Translations of Hayao Miyazaki’s Nausicaä
of the Valley of the Wind
Eriko Ogihara-Schuck (Dortmund University of Technology)
133
RESPONSE AND REBELLION
On Preacher (Or, the Death of God in Pictures)
Mike Grimshaw (University of Canterbury)
149
Superman Graveside: Superhero Salvation beyond Jesus
A. David Lewis (Creator, The Lone and Level Sands)
166
“The Apocalypse of Adolescence”: Use of the
Bildungsroman and Superheroic Tropes in Mark Millar
and Peter Gross’s Chosen
Julia Round (Bournemouth University)
From God Nose to God’s Bosom, Or How God
(and Jack Jackson) Began Underground Comics
Clay Kinchen Smith (Santa Fe College)
A Hesitant Embrace: Comic Books and Evangelicals
Kate Netzler (Independent Scholar)
Narrative and Pictorial Dualism in Persepolis and the
Emergence of Complexity
Kerr Houston (Maryland Institute College of Art)
188
203
218
230
POSTMODERN RELIGIOSITY
Machina Ex Deus: Perennialism in Comics
G. Willow Wilson (Creator, Cairo)
Conversion to Narrative: Magic as Religious Language in
Grant Morrison’s Invisibles
Megan Goodwin (University of North Carolina at Chapel Hill)
“The Magic Circus of the Mind”: Alan Moore’s Promethea
and the Transformation of Consciousness through Comics
Christine Hoff Kraemer (Cherry Hill Seminary) and J. Lawton
Winslade (DePaul University)
249
258
274
Religion and Artesia/Religion in Artesia
Mark Smylie (Creator, Artesia)
292
Present Gods, Absent Believers in Sandman
Emily Ronald (Boston University)
309
Tell-Tale Visions: The Erotic Theology of
Craig Thompson’s Blankets
Steve Jungkeit (Yale University)
323
Appendix A
Appendix B
Appendix C
Selected Bibliography
Index
345
347
353
357
361
Foreword
Looking for God in the Gutter
DOUGLAS RUSHKOFF
mythic narratives and beings: Superman is
nothing if not Godlike, the Marvel Universe is virtually a pantheon,
and even Charlie Brown was everyman’s Job. But recently, writers
have been taking this mythic potential more literally by making comics
explicitly religious: Virgin’s India Authentic, Osamu Tezuka’s Buddha,
R. Crumb’s Book of Genesis Illustrated, and my own Testament, to name
just a few. Why do so many writers choose to explore their relationship
to the gods through comics?
There are plenty of answers — as many as there are comics, I imagine.
But really, beyond the iconic representations, the history of superheroes,
or the protection offered writers in a supposedly “kids’” medium, what is
it about comics themselves that make them such an appropriate venue
for Bible and Upanishads alike?
The gutter.
That’s right — the space between the panels. The parts of the page
no one even pays attention to. Those white, empty lines separating one
panel from another, one moment in comic narrative from the next. It’s
there in that gap that the magic of comics occurs.
In one panel, Clark Kent heads into the phone booth; in the next, he’s
Superman flying above Gotham City. Between those two incarnations, a
simple gutter in which nothing is drawn, yet the entire transmogrification of man to superhero has taken place. It’s the closest thing in comics
to transubstantiation, and it happens in the unseen crack between two
discreet moments. It is everything, yet nothing.
This is core premise of comics, the art of sequential narrative. Our
stories and their characters do not move in a line, as in theater or even
C
OMICS HAVE ALWAYS BEEN ABOUT
ix
x Foreword
literature, but through a series of windows. Frozen instants. These are
the ticks of the clock, but not the spaces between each one where life
actually happens or the story actually occurs.
As such, a comic requires a leap of faith from its readers every time
they move from one panel to the next. We move to the next panel and
must absorb it before we even understand its connection to the panel
before. Only then are we able to relate it to the narrative of which it is
a component part. Picture, word, then connection.
This gives the author an amazing opportunity: to instill word and
image into a reader’s mind before the reader has a context for this
information. This is the tremendous power behind comics’ ability to
generate cultural iconography — to create modern mythology.
Sure, the mere juxtaposition of word and image within panels holds
a power of its own. Visual representations of characters were deemed
such a coercive threat that rabbis forbade “graven images” altogether,
lest the masses be drawn into the mire of polytheism or paganism.
But when the illuminated manuscript is divided into separate but
related panels of text and image, something even more inspirational
happens: the reader is asked to participate, willfully, in the assembly of a
whole from the parts. It is the reader who makes sense of the narrative,
connecting the panels and turning them from separated moments into
a living story.
It’s this act of reader participation — this transformation of sequence
into story — that implicates readers so much more fully in the very
telling of the story they think they’re reading. The readers aren’t just
going along for the ride, but providing the propulsion forward. They
are rewarded with a sense of completion and sense-making every time
they move their eyes from one panel to the next, implicitly agreeing
with the sense they have made.
For me, the gutter has always been such a powerful yet unrecognized
element in the form that I decided to make its function explicit in my
own work. For my own Bible-based comic series Testament, I chose to
use the space between the panels as a zone for action. While my main,
human characters lived in the discreet moments of the comic’s panels,
I placed the gods in the gutters between the panels (see Figure 1).
Instead of leaving those spaces blank, I turned them into a second
universe where gods fought among themselves in a war to dominate
the sequential action.
Like the comic’s author and readers, the gods live outside sequential
Figure 1 From outside the boundaries of the story, Moloch and Melchizedek
influence the parallel actions of events in the near-future and biblical past.
Testament: Akedah, 2006.
xii Foreword
time, a dimension above and beyond the story — capable of commenting on it, seeing where it is going, even pushing the panels around.
But they cannot actually enter the world of the story, at least not as
themselves. If a god reaches his hand from the gutter, where he lives,
into the panel itself, the hand becomes an element, like water or fire.
The god can set a bush on fire, for instance, and communicate to a
character through the flame — but he can never enter into the world,
completely, himself.
Yes, it was a gimmick of sorts, through which I could create characters
who lived beyond the story yet still had a stake in what went on. But it
was also meant to reveal the power of the medium and its particular
relationship to religious narrative.
Religious experience, for human beings, consists of a shift in awareness from the particular to the universal — from the mundane to
the mythic or, even more precisely, from the moment to the infinite.
Religion attempts to codify and transmit the eternal to creatures who
are (at least for the time being) trapped in the present. It means to
make human beings who are trapped within panels aware of the gutter
beyond — even for just a fleeting moment, in the obscure shadows of
inference.
And this is what attracts so many writers to comics as the ideal medium
through which to express their own immortal intimations. The panels
are winks: building blocks that, in themselves, may not amount to more
than any other storytelling device, but collectively create a multidimensional rendering. Once they lock into place in the mind of the reader,
they assemble, like a Kabbalistic Tree or I Ching sequence, into an
informational matrix of a higher order than can be put into words.
The scholars represented in this book recognize this unique ability of
comics to communicate, simulate, and perhaps even actualize transcendence. All you have to do to understand them is get over the fact that
God is less likely to be found in a sacred text than in the gutter.
Introduction
CHRISTINE HOFF KRAEMER AND A. DAVID LEWIS
You shall not make for yourself a graven image, or any
likeness of anything that is in heaven above, or that is in
the earth beneath, or that is in the water under the earth
. . . for I the LORD your God am a jealous God . . .
— Exodus 20.4-5, Revised Standard Version
3,000 years ago, our epigraph warns against
the power of images. An image of the divine, suggests the writer
of Exodus, can be so compelling as to distract from the worship
of a transcendent God, one whose nature is too vast and complex to
be contained. This aniconic thread runs through all of the Abrahamic
religions and has been particularly contentious in Christianity when,
during the time of the Reformation, Protestant mobs rose up and
destroyed “idolatrous” Catholic religious representations. Lest we think
that such fear of the power of images is a thing of the past, however,
contemporary debates continue to rage about the impact of images on
television and film viewers, especially children. These debates reflect
the implicit belief that viewing violent or sexual images encourages or
causes violent or sexual behavior. Images, it seems, simply will not stay
inert on the surface where they’re drawn; they penetrate our hearts and
minds, and to expose ourselves to the wrong images invites the worst
kind of disaster.
With this background in mind, we offer this collection of essays on
religion and comic books under the playful title Graven Images. Part of
our titular choice is a straightforward homage to the historical origins
of comic art: from the pictorial wall carvings of ancient Egypt, to the
manuscripts painstakingly illuminated by monks of late antiquity, to
mass-produced woodcut stories of saints in late medieval Europe, to
W
RITTEN THE BETTER PART OF
1
2
Graven Images
the engraved books of visionary English writer and artist William Blake,
sequential art with accompanying text has been a vehicle for religious
storytelling in diverse cultural milieus. Modern technology may have
alleviated the need to literally carve images into wood or stone, but in
its fusion of words and pictures, comics is an heir to an ancient tradition
of “graven images” in which artists attempted to represent the divine.
We do, however, also intend to evoke the subversive — perhaps even
blasphemous — connotations of the phrase. As comics has come into
its own as a sophisticated art form, one that demands high levels of both
visual and textual literacy from the reader, comics writers and artists
have tackled controversial religious issues: offering their own reflections
on traditional religions, criticizing or satirizing those religions, or breaking away from traditional religions in the pursuit of religious innovation.
Though graphic novels now enjoy a newly won status as “serious art” in
the United States, comic books in their magazine form continue to have
a certain reputation for edginess: the gritty horror and crime comics
that led the industry to impose its own censorship in the 1950s and
1960s, the underground comix of the 1960s and 1970s that served as
satirical and often vulgar mouthpieces for a disgruntled counterculture,
and the status quo-questioning superhero comics born in the 1980s. The
comics medium is no stranger to subversive subject matter.
Additionally, comics rub uncomfortably against the Protestant heritage that so influenced the United States in its first few centuries. In
contrast to Reformation-era and Enlightenment Protestantism, which
prioritizes the holy Word and maintains a certain suspicion of images
as being overly sensual, comics fuse words and images in complex
combinations that frequently give images the final authority. Because of
the aniconic threads in the theologies of Abrahamic religions (threads
that are present in Christianity, but much more pronounced in Judaism
and Islam), the medium can present challenges for creators practicing
these religions — though such challenges are sometimes turned to their
artistic advantage. Similarly, perhaps because of the problematic nature
of divine images in Western culture, comics provide unique opportunities for those wishing to fashion postmodern golden calves — not mere
idols, but genuine religious alternatives that nevertheless reject the ideal
of a wholly transcendent, unrepresentable divine.
This collection evolved from a conference by the same name that was
hosted by the Luce Program in Scripture and Literary Arts at Boston
University in 2008. In addition to scholarly presentations, Eisner Award-
Introduction 3
winning creator and Director of the Center for Cartoon Studies James
Sturm provided the keynote address, “Finding My Religion,” and creators A. David Lewis, Saurav Mohapatra, Steve Ross, Mark Smylie, and
G. Willow Wilson held a round-table discussion of their works and faiths.
In the “Graven Images” conference, we sought to bring scholars, comics
creators, and fans together to explore the evolving relationship between
comics and religion. Comics are able to blend text and image in a way
that is aesthetically unique and also potentially emotionally powerful.
What, we wondered, are the distinctive advantages of the medium for
communicating religious messages? What religious messages are comics creators choosing to communicate, and for what audiences? Finally,
what is the significance of both the traditional and innovative religious
thought that is appearing in comics and graphic novels?
The conference drew a lively audience, including many Boston-area
undergraduates, and we felt that the time was right to turn the conference proceedings into a book. In order to address a wider range of
works and topics, we supplemented the revised versions of many of the
conference presenters’ papers with essays solicited from scholars and
writers who had not been able to attend. Although, inevitably, significant
works and religious traditions were still left out of the final product,
we are proud to offer this collection as a representative cross-section
of how comic books and graphic novels are handling religious issues.
For the purposes of greater focus, and to avoid dealing with the very
different relationships between religion, pop culture, and comics reading patterns in other cultures, we restricted ourselves to works written
or translated into English that are currently being published and sold
in the US market.
Following current trends in scholarship of American religion and
of religion and media, we have chosen not to limit our understanding
of “religion” to major world religions or traditional religious institutions. We have been guided by the work of American religion scholar
Catherine Albanese, who defines religion as a creed (beliefs), code
(standards of behavior), and cultus (system of practice) by which a
community “orients [itself] in the world with reference to both ordinary
and extraordinary powers, meanings, and values.”1 While we do not
necessarily wish to assert that comics are themselves a religion, they are
one site where individuals grapple with issues of ethics, meaning, and
values; engage in ritualized behavior; and explore both traditional and
new religious traditions. Particularly in light of Americans’ increasing
4
Graven Images
detachment from mainline churches, the religious explorations taking
place in and around popular culture products should be taken seriously
as one of the ways Americans express their religiosity.
We hope that readers will find this collection useful in a number of
different contexts. In addition to inviting comics creators to speak about
the intersections between religion and comics, we have deliberately
invited a wide range of scholarly approaches (literary and cultural,
religious, theological, historical) as a way to foster dialogue and to
chart the diversity of possible approaches to this material. We do not
seek to proselytize for any religious tradition or even for a religious or
spiritual viewpoint in general; certainly some of the works analyzed
here are profoundly suspicious of religious institutions and attitudes.
By the nature of this book, however, we do find ourselves preaching the
gospel of comics reading. In Graven Images, we showcase some of the
medium’s aesthetic and narrative capacities as well as its evolving artistic
potential, particularly when turned to religious purposes. The conviction that comics can explore profound issues of meaning in provocative
ways is indeed this collection’s raison d’etre. Whether you are a comic
book reader; a scholar of religion, media, or literature; or a student just
beginning to discover these scholarly disciplines, we hope to share our
passion for the medium with you.
This is not the first book on religion and comics — it’s not even
the first book on the two published in English or during the Obama
administration. We are aided by the inroads cut by other scholars into
this intersection (some of which are listed, with gratitude, in the bibliography). However, in many of these previous efforts, the discourse
often centers on a particular faith or topic: Jews or morality, Christianity
or immigrant communities, and so forth. Graven Images is a response to
those trends: a widening of the conversation. We are very pleased, therefore, by the diversity of our contributors. In addition to representing a
wide range of faiths, our writers also epitomize an array of disciplines,
institutional affiliations, educational backgrounds, intellectual histories,
and nationalities. Graven Images may have started as our brainchild at
Boston University’s Department of Religious and Theological Studies,
but it has expanded across the US and around the world to Canada,
the UK, Germany, the Palestinian territories, and New Zealand. Its
disciplinary boundaries now include discourse from history, linguistics,
literature, semiotics, sociology, theology, women’s studies, and more.
With this rich variety in mind, we hope that readers will encounter
Introduction 5
elements both familiar and strange in this volume, and that the contrast
between will enhance their understanding of both.
For comic book readers, we offer the essays composed by creators
as windows into how religious concerns inflect these artists’ creative
processes, perhaps in defiance of the expectation that comics is a secular medium. Within the scholarly contributions, fans may be especially
interested in explorations of favorite works and creators. In the hands
of comics readers, we hope Graven Images will be a tool for discussion
that continues to legitimize the medium (a task that we both hope and
foresee will be achieved — therefore becoming academically obvious
— someday soon) and that may, perhaps, catalyze fans’ efforts at comics
criticism and scholarship.
For teachers and scholars, we intend the essays in Graven Images to
provide exciting entry points for group discussions on religious issues
and paths, as well as to serve as companion pieces in classes that include
the study of graphic novels. More broadly, we see this collection as a
historical marker for how scholars are approaching issues of religion
and pop culture today, particularly the way in which religious pluralism
is taken for granted as cultural context. The interdisciplinary approach
of this collection demonstrates many possible approaches to comics
and their subject matter; comics studies need not limit itself purely to
the techniques of literary or art criticism. Finally, we hope these essays
will entice students to grapple with the significance of religious issues
in American culture, and that it will give them both vocabulary and
space to do so.
Graven Images opens with a section entitled “New Interpretations.”
Here, contributors examine traditional religious themes in comic
books to reveal those religions’ hopes, fears, prejudices, and values. In
“The Devil’s Reading: Revenge and Revelation in American Comics,”
Aaron Ricker Parks explores the continuing influence of dispensationalist readings of the book of Revelation on superhero narratives.
Parks suggests that the sadomasochistic, apocalyptic revenge fantasy
that appears frequently in superhero comics is actually based on a
problematic misreading of Revelation, one that comics readers and
believing Christians alike need to question in order to resist American
culture’s voyeuristic love of violence. The section then moves across
the Atlantic to Emily Taylor Merriman’s “London (and the Mind) as
Sacred-Desecrated Place in Alan Moore’s From Hell,” where Merriman
examines Moore’s portrayal of London as a physical embodiment of
6
Graven Images
the city’s religious traditions. In Moore’s narrative, the Jack the Ripper
murders are an exaggerated manifestation of the patriarchal religious
culture that infuses Western society; the ritualistic killings are intended
to bind and control London’s feminine energy. Using René Girard’s
theories of ritual sacrifice and scapegoating, Merriman shows how From
Hell confronts both writer and reader with his or her complicity in acts
of religiously motivated patriarchal violence.
Laurence Roth then examines the continuing influence of Jewish
comics creator Will Eisner in “Drawing Contracts: Will Eisner’s Legacy.”
Reading The Contract with God and related works as reflecting Eisner’s
sense of the creative potential of Jewish culture and religion, Roth
explores Joann Sfar’s The Rabbi’s Cat and JT Waldman’s Megillat Esther
as heirs to Eisner’s groundbreaking use of the medium. In contrast, the
twentieth-century Catholics addressed in Anne Blankenship’s “Catholic
American Citizenship: Prescriptions for Children from Treasure Chest of
Fun and Fact (1946–63)” use the comics form not to differentiate themselves, but to align with the political mainstream. Here, Catholic creators
combat anti-Catholic social norms and government policies with comics
that portray Catholic culture as highly patriotic and quintessentially
American. Next, Graham St. John Stott parallels Roth in considering
the comic book as midrash (a Hebrew term meaning the interpretation
of religious text or tradition), but for a different faith: the Church of
Latter-Day Saints. Stott considers issues of authority and translation
around Michael Allred’s graphic novel The Golden Plates, which retells
the story of the Book of Mormon. In attempting to draw new readers
to the Book of Mormon with his comic book, Stott asks, does Allred
undermine his own work by diluting the authority of the text, even as
he resists working in an interpretive mode?
From his experiences in teaching religion and comics to college
undergraduates, Darby Orcutt addresses some of the religious capacity of the comics medium itself in “Comics and Religion: Theoretical
Connections.” Engaging Scott McCloud’s theories about the reader’s
tendency to identify with iconic imagery in comics, Orcutt points out
the similar function of symbolism in religious imagery and demonstrates
how other visual techniques can be employed to communicate particular religious worldviews. These visual techniques also concern Andrew
Tripp in “Killing the Graven God: Visual Representations of the Divine
in Comics,” specifically the problem of imaging the divine in Abrahamic
traditions, where images of God are sometimes considered idolatrous.
Introduction 7
Comics, suggests Tripp, actually avoid idolatry by continually destroying
and recreating images of the divine in a process that demonstrates God’s
ineffability. Next, in “Echoes of Eternity: Hindu Reincarnation Motifs
in Superhero Comic Books,” creator Saurav Mohapatra explores reincarnation and karma as the implicit background for death and rebirth
motifs in superhero comics. Mohapatra suggests that such narratives
offer Westerners an entry point to essential Hindu scriptures. Tripp and
Mohapatra’s approaches show how comics can contribute to theological
discussions, but Eriko Ogihara-Schuck’s “The Christianizing of Animism
in Manga and Anime: American Translations of Hayao Miyazaki’s
Nausicaä of the Valley of the Wind” proposes that theological expectations
can muddle comics creators’ religious messages and damage opportunities for meaningful interfaith dialogue. The dualism that Americans
take for granted in Christian theology, Ogihara-Schuck argues, distorts
the message of Miyazaki’s animistic masterpiece when it is rendered in
English translation.
In our second section, “Response and Rebellion,” contributors
highlight how comics provide unique opportunities to either subvert
traditional religious iconography or to extend it in controversial new
directions. Mike Grimshaw suggests that God is dead — yet the continuing news of his death is just more evidence of his lingering trace. “On
Preacher (Or, the Death of God in Pictures)” explores the Vertigo title as
a Generation X response to postmodern fragmentation, one that urges
readers to take responsibility for the human condition fully into their
own hands. Though God may be dead, Superman goes on forever for
creator A. David Lewis. Resisting some critics’ urge to paint Superman
as a Christlike messiah, in “Superman Graveside: Superhero Salvation
beyond Jesus” Lewis portrays him as a different kind of savior: an endless
story who preserves other narratives within his own. In a contrasting examination of messianic themes in comics, Julia Round’s “‘The
Apocalypse of Adolescence’: Use of the Bildungsroman and Superheroic
Tropes in Mark Millar and Peter Gross’s Chosen” analyzes a tale of the
Second Coming where a young, modern messiah figure is ultimately
revealed as the Antichrist. Using misdirections and inversions, Chosen
satirizes Christian millennial expectations, but it also undermines
audience expectations about the superhero genre by blurring moral
absolutes.
Moving away from the superhero genre, Clay Kinchen Smith’s
“From God Nose to God’s Bosom, Or How God (and Jack Jackson) Began
8
Graven Images
Underground Comics” reveals the religious underpinnings in the work
of one of the most influential creators of underground comics. Jackson
mercilessly parodies the traditional white-bearded image of God in
order to critique the inhibitions, racism, and violence of American
culture — a stance that has much in common with late-twentiethcentury liberal Christian theology. The comic book tropes that enhance
Jackson’s work, however, may interfere with the form’s effectiveness
when presenting other kinds of religious content. Kate Netzler’s “A
Hesitant Embrace: Comic Books and Evangelicals” questions whether
evangelicals can successfully use comic books to spread religious messages when their religious goals do not always harmonize well with the
existing traditions of the comic book medium. In limiting the artistic
interaction between “Christian” comic books and other graphic works,
Netzler suggests, evangelicals may be reinforcing a problematic implied
dichotomy between faith and art. The section closes with a treatment
of rigid dichotomies in visual form. Focusing on the visual function of
Marjane Satrapi’s heavy black-and-white line drawings, Kerr Houston
explores the birth of adult moral individualism in “Narrative and
Pictorial Dualism in Persepolis and the Emergence of Complexity.” For
Satrapi, argues Houston, moral individualism begins with the rejection
of fundamentalist Islam, but it develops fully through a nuanced engagement with the religious culture in which the main character lives.
Our final section, “Postmodern Religiosity,” explores fresh and
innovative ways of being religious in comics. In “Machina Ex Deus:
Perennialism in Comics,” comics creator G. Willow Wilson employs the
philosophy of René Guénon to explore the possibility of a primordial
intellectual tradition that cyclically arises in all artistic productions,
including comics. Megan Goodwin’s “Conversion to Narrative: Magic as
Religious Language in Grant Morrison’s Invisibles” details the practice
of Morrison’s chaos magic as a postmodern spiritual path devoted to
increasing human agency. For Morrison, the comic itself becomes a
tool for change in the reader and the world. Similarly, in “‘The Magic
Circus of the Mind’: Alan Moore’s Promethea and the Transformation of
Consciousness through Comics,” Christine Hoff Kraemer and J. Lawton
Winslade present Promethea as a text designed to instruct readers in the
Western occult tradition. Like Morrison, Moore harnesses the visual
nature of comics to increase the emotional impact of his work and
perhaps even trigger altered states of consciousness.
Next, reflecting on resonances between Joseph Campbell’s hero’s
Introduction 9
journey and the superhero genre, creator Mark Smylie presents the
mythological and scholarly sources of his polytheistic fictional world in
“Religion and Artesia/Religion in Artesia.” In an examination of another
polytheistic worldview, Emily Ronald’s “Present Gods, Absent Believers
in Sandman” investigates the disconnection between deity and worship
in Neil Gaiman’s influential series. To lose worship does not necessarily
lead to secularism, however; Ronald suggests that the tangible presence of deity in Sandman encourages an attitude of wonder toward the
everyday world, one that supports a search for meaning in the immanent here-and-now. Finally, in “Tell-Tale Visions: The Erotic Theology
of Craig Thompson’s Blankets,” Steve Jungkeit argues for the role of
visuality in reclaiming divine Eros. Drawing on postmodern Christian
erotic theologies, Jungkeit portrays Blankets’s insistence on the priority
of images as a key element in expressing the main character’s religious
and sexual awakenings.
Whichever course one takes through Graven Images, the reader should
have faith that these essays are not random selections. We feel they draw
a particular strength from one another, even those that presuppose
distinctly different theologies (or none at all). While all the essays are
respectful of other traditions, they are not toothlessly politically correct: they have distinctive viewpoints supported by research, and they
want to convince — or at least challenge — the reader. Moreover, they
engage in adult frankness. Though traditional Western religions may
focus on the sacred and unseen, our writers engage the profane and
concrete: sex, vulgarity, violence, drugs, crime, magic, and sacrilege are
all necessary, useful parts of the coming discussions (as is devout belief
in the supernatural, which may equally consternate the atheists in our
readership). We have held none of these topics to be untouchable; with
all due respect to our Hindu and Zoroastrian friends, Graven Images
maintains no sacred cows.
It is also worth noting that due to their intense interest in religious
issues, certain comics creators are mentioned repeatedly in this collection. Alan Moore and Grant Morrison both hail from the United
Kingdom and are well known for their interest in religion, magic, and
the Western occult tradition; discussions of Moore’s work appear in
essays by Merriman, Tripp, Mohapatra, and Kraemer and Winslade,
while Morrison is a subject for Tripp, Mohapatra, Lewis, Wilson, and
Goodwin. Particular religious themes and issues also recur in many
of the essays, including the use of comics for religious pedagogy; the
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Graven Images
relationship between the comics form and its religious function; death
and afterlife beliefs; the relative authority of text and images; and the
tensions among monotheistic, polytheistic, and nontheistic theologies.
The reader is invited to make further connections between these essays
for him- or herself and also to fruitfully problematize and sever them,
distinguishing any biases accidentally woven into our material.
Inevitably, even with the marvelous diversity of the essays we have
collected here, we have regrets about what was left out due to time
and the relative availability of contributors. Despite the importance of
Marvel Comics in the American comics industry, its series are underrepresented here, as are Japanese manga, which have become increasingly
popular in the US over the last two decades. We particularly regret
omitting seminal manga creator Osamu Tezuka, whose portrayal of
the life of the Buddha in comics form is well known. Analyses of other
provocative biblical interpretations, such as Steve Ross’s Marked! and A.
David Lewis’s The Lone and Level Sands, would also have been welcome
in these pages — but we leave those opportunities for future projects.
Finally, any subsequent scholarly collections on religion and comics will
necessarily have to include the increasingly important medium of web
comics. Online strips such as Patrick Farley’s confrontational and often
hilarious Apocamon (a play on the words “apocalypse” and “Pokemon”)
represent only the tip of the iceberg when it comes to the vast potential
for religiously experimental comics art in electronic form.
To that end, we have included three short appendices to outline
other “hot” issues arising even as Graven Images goes to print. Addressing
some of the early reaction to R. Crumb’s The Book of Genesis Illustrated
(2009) is the masterful — and oft-cited — Scott McCloud, taken from
his online blog at www.scottmccloud.com. Further, to acknowledge
the explosion of digital comics and comics scholarship, we have also
included a sampling of Beth Davies Stofka’s insightful online writings
about religion and comics, particularly on Gary Panter’s deeply intertexual Jimbo’s Inferno. Lastly, remembering our past even as we look
forward, the program for the original 2008 “Graven Images” conference
has been reproduced both for readers’ interest and as a jumping-off
point toward new writing.
In closing, we would like to once again thank all those who made this
collection possible. The “Graven Images” conference was funded by the
Luce Program in Scripture and Literary Arts at Boston University, the
Boston University Department of Religious and Theological Studies,
Introduction 11
the Boston University Graduate Student Organization, and the New
England-Maritimes region of the American Academy of Religion. Prof.
Peter Hawkins and Cristine Hutchison-Jones were major sources of
moral and practical support during the planning and execution of the
conference. Along with the keynote address of comics creator James
Sturm, conference participants enjoyed scholarly presentations by Rene
Javellana, Marla Harris, Vincent Gonzalez, Josh Cohen, and Nicholas
Yanes. Steve Ross (Marked!) spoke on our creators panel, while JT
Waldman (Megillat Esther) kindly provided original art for a conference
logo. Our continuing gratitude goes out to the enthusiastic audience
who attended the conference and encouraged us to turn the conference
proceedings into this collection, as well as to Burke Gerstenschläger,
who coached us through the proposal process. Finally, as always, we owe
our thanks to our families and friends, whose support of our academic
and artistic passions provided essential nourishment for this work.
Boston, November 29, 2009
Note
1 Catherine L. Albanese, America: Religions and Religion, 3rd edn. (Belmont, CA:
Wadsworth, 1999) 8–11.