Available online at www.sciencedirect.com
Journal of Interactive Marketing 26 (2012) 189 – 197
www.elsevier.com/locate/intmar
Brand Performances in Social Media
Sangeeta Singh a,⁎ & Stephan Sonnenburg
b
a
b
Department of Marketing, BI Norwegian Business School, Nydalsveien 37, Oslo 0484, Norway
Faculty of Management and Performance, Karlshochschule International University, Karlstraβe 36–38, 76133 Karlsruhe, Germany
Available online 12 June 2012
Abstract
The branding literature has long recognized the power of storytelling to provide meaning to the brand and practitioners have used storytelling to
enhance consumers' connections with brands. The premise of brand storytelling has been that the story and its content, production, and distribution
are the brand owner's realm and the consumer primarily a listener. The emergence of social media has changed the consumers' role in storytelling
from that of a passive listener to a more active participant. Our paper uses the metaphor of improvisation (improv) theater to show that in social
media brand owners do not tell brand stories alone but co-create brand performances in collaboration with the consumers. The first and foremost
contribution of such a conceptualization is that it offers a semantic framework that resolves issues in storytelling, demonstrates the necessity of cocreation in storytelling, and identifies the core of an inspiring story. The improv theater metaphor also helps identify the following three
propositions relevant for branding in social media: (i) the process of improvisation is more important than the output, (ii) managing brands is about
keeping the brand performance alive, and (iii) understanding the audience and its roles is the prerequisite for a successful brand performance.
© 2012 Direct Marketing Educational Foundation, Inc. Published by Elsevier Inc. All rights reserved.
Keywords: Social media; Branding; Improv theater metaphor; Storytelling; Co-creation; Narratives
Prologue: Storytelling
Stories contain indices such as locations, actions, attitudes,
problems, characters, etc. that cause both empathy in the listener
(Woodside 2010) and help the story being recalled (Schank
1999). Story indices create empathy by providing a meaning and
the more indices a story has, the more places the story can reside
in memory and consequently be better recalled. For example,
Marlboro successfully used the story of the Marlboro cowboy
that conjured up rugged cowboy country with the masculine
cowboy. The visuals used in Marlboro's television advertising,
dusty canyon terrain (which later represented the quintessential
Marlboro Country), reflected the idea of freedom in wide-open
spaces. These visuals were reinforced with the recognizable
theme music from the popular movie of the time, The Magnificent
Seven, a Western drama with seven tough gunfighters. The story
⁎ Corresponding author.
E-mail address: sangeeta.singh@bi.no (S. Singh).
of the Marlboro man had several indices that helped it achieve
this goal: the location of cowboy country, the character of the
cowboy as a hero and a protagonist, the attitude of independence,
and the recognizable music from the film The Magnificent Seven.
The story of the Marlboro man was so convincing that even
when tobacco advertising was banned on television in 1971, the
Marlboro man did not ride off into the proverbial sunset but
instead successfully moved to print ads and billboards.
Stories also create or enhance connections with the brand by
providing a theme to create conversations between consumers
and brands and among consumers themselves that allow the
consumers to fit in their own experiences into the brand story
(Escalas 2004). Successful brands such as Harley Davidson
nurture these consumer connections and provide opportunities
for storytelling by creating events that bring the brand closer to
the customer such as Harley Owners' Group (H.O.G.) Rallies
and the Harley Posse Ride, where riders share their brand
related stories with other riders. Thus, stories can help build
awareness, comprehension, empathy, recognition, recall, and
provide meaning to the brand.
1094-9968/$ -see front matter © 2012 Direct Marketing Educational Foundation, Inc. Published by Elsevier Inc. All rights reserved.
doi:10.1016/j.intmar.2012.04.001
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While the branding literature recognizes the importance of
stories for brands (Brown, Kozinets, and Sherry 2003; Escalas
2004; Woodside, Sood, and Miller 2008), the story content,
production, and distribution have been dominated by the brand
owner (Brown, Kozinets, and Sherry 2003), but this is changing
due to the emergence of social media that enables user-generated
brand content. Social media include discussion forums, blogs,
social platforms, and video-, photo-, and news-sharing sites
that provide networks, relations, and interactions — the three
ingredients central to co-creation (Vargo and Lusch 2004). Thus,
it is inevitable that the social media, with their opportunities for
networks, relations, and interactions between brands and
consumers, result in co-creation (Deighton and Kornfeld 2009).
When brands and consumers co-create brand stories, owners do
not have complete control of their brands (Hennig-Thurau et al.
2010) as consumer-generated brand stories can spread as rapidly
as those created by companies (Muñiz and Schau 2007). This
consumer-generated content provides compelling evidence of
brand perceptions and attributes that may or may not be endorsed
by the brand owner. The brand owner, therefore, has to navigate
its brand content through the consumer-generated content to
ensure that consumers' brand stories remain as close as possible
to the brand owner's desired story.
The goal of our paper is to offer a semantic framework for
navigating brands in social media. This is done by conceptualizing brands in social media settings using the metaphor of
improvisation (improv) theater performances. The metaphorical
approach compares the abstract phenomenon with a (more)
concrete one — identifying equivalent relationships based on
knowledge transfer from a source domain (the concrete phenomenon, improv theater) onto the target domain (the abstract
phenomenon, brands in social media), using the learning from
the concrete phenomenon to help understand the abstract one.
In our case, the improv theater serves as an insightful metaphor
for understanding brands in the social media arena because brand
owners and users in social media interact with one another in the
same impromptu and uncontrolled fashion that characterizes
improv theater. Researchers in marketing and branding have
already drawn parallels with classical theater using many
expressions from the world of theater such as drama (Moisio
and Arnould 2005), performance (Deighton 1992), front and back
stage (Grove and Fisk 1992), hero (Mark and Pearson 2001), role
(Kozinets et al. 2010), props (Baron, Harris, and Harris 2001), and
storytelling (Woodside 2010). We extend this existing terminology to improv theater as it better describes brands in the era of
social media; the social media environment is closer to the
uncontrolled and unpredictable nature of an improvisational
performance than to a classical theater performance.
Improvisation is a theatrical genre that varies from short
scenes to longer one-act plays consisting of several scenes tied
together by one common theme (for a historical overview see
Frost and Yarrow 2007) where a moderator (one of the actors or
the director) introduces the story and asks members of the
audience to articulate wishes for the performance and/or participate in it. The actors use the audience's suggestions to create
an improvised performance. However, this does not mean that
anything goes. Improv theater performances have an overall
predetermined structure like a topic, a basic script, and a set of
rules that navigate the improvisational process. The performance emerges from the collaboration between the actors and
the audience where the audience may be passive (views the
show) and/or active (suggests from off stage or acts on stage)
(Frost and Yarrow 2007).
Using improv theater as a metaphor contributes to the
understanding of brands in social media in three ways. First, the
improv theater-based semantic framework helps resolve issues in
storytelling. Second, it extends the conceptualization of brand
stories told by brand owners to brand stories co-created by brand
owners and consumers. However, a crucial part in the co-creation
is the consumers' continued engagement in the storytelling. Thus,
the third contribution of this paper is identifying the nucleus that
keeps the brand story alive in social media.
The core of this paper is presented in three scenes. Scene 1
introduces the star (the brand) and supporting players (brand
owner and consumers) in a story about the main character's
entry into a whole new world (social media). Scene 2 presents
the plot twist that keeps the performance interesting, and Scene
3 resolves the performance to be more suitable to social media.
The epilogue discusses implications of improvisation for theory
and practice to raise pertinent issues for future research.
Scene 1: Introducing the Main Characters and Story
The star of this performance is the brand but one cannot have
a performance without a story and without a supporting cast. In
classical theater, storytelling is the sole responsibility of the
brand's owner and consumers are at best bit players, but much
more likely to be listeners. Social media have turned the
classical theater into an improvisational version because they
allow much more role diversity for all the players involved in
the production. Social media have not just helped people make
zillions of connections (via the social media website Facebook)
and inspire Hollywood (as evidenced by the movie The Social
Network) but also transformed the way consumers interact with
brands. Consumers can read or provide reviews and information
of brands, watch or upload their favorite advertisement of the
brand, make an advertisement of their own, ‘Tweet’ or blog about
the brand in social media. Technology, Internet, and social media
have made it possible to share consumer-generated brand content
with friends, other users, or a virtual community.
Consumers are motivated to generate and broadcast online
content primarily for intrinsic reasons such as the enjoyment that
the act of creating something provides, promoting themselves to
attract attention and initiate conversation, or to influence others
(Berthon, Pitt, and Campbell 2008). In social media settings, a
brand can encourage consumers' participation by initiating conversation through seeding (Schau, Muñiz, and Arnould 2009),
provoking (Deighton and Kornfeld 2009), engaging, and providing a platform for conversations, which is well exemplified by
Dove's Real Beauty campaign.
Dove evolved from a product-focused brand (a beauty soap
bar) to a brand that told a story (real beauty) to a brand that cocreated a story with consumers (campaign for Real Beauty). The
initiation of Dove's co-created performance in social media was
S. Singh, S. Sonnenburg / Journal of Interactive Marketing 26 (2012) 189–197
Dove's posting The Evolution Spot (Fig. 1) in October 2006 on
YouTube (seeding). The spot showed a normal looking woman
being transformed into the stereotype of a beautiful woman,
driving home the point that the idea of beauty created by the
beauty industry was not real (provoking).
Within three months, this spot had been viewed three million
times (Deighton 2008) which encouraged Dove to take the
campaign to its own Internet website, inviting women to discuss
beauty and share their views with women around the world
(engaging and providing a platform). The initiative received an
overwhelming response from women. Women participated by
describing their understanding of real beauty (“Relish in the
uniqueness that makes you special, stay true to your inner voice
and don't be afraid to let yourself shine”, source: Jamie R. on
http://dovemovement.rxlmedia.com) and/or uploading pictures
or films that represented it.
Social media provided Dove with multiple touch points
(YouTube, company website, blogs, Facebook, etc.), allowing
the brand owner to give different forms of extrinsic motives for
the consumer to initiate and/or participate in conversations.
Conversations in social media, thus, were generated where none
would have taken place naturally otherwise (Godes and Mayzlin
2009). Because people think in terms of events or series of
events (narratively) rather than in terms of the validity of an idea
(argumentatively), they express themselves with stories (Weick
1995). The consumers' stories, combined with the brand owner's
story, co-created the Dove brand performance.
Storytelling is always a social phenomenon because a narrator
and listener are involved (Hodge and Kress 1988). However, in
social media, the roles of the narrator and the listener are unclear
because both the brand owner and consumers can play either
the role of a narrator or that of a listener, which results in an
interactive co-creation driven by the participants. This is very
similar to an improv theater performance that allows an interactive relationship as audience suggestions are used to create the
content and direction of the performance by the actors on stage.
Any improv (and classical) theater performance is made
meaningful by the formal framework of theatrical components
(Keir 2002; McKee 1998; Smiley and Bert 2005): context (the
structure of the performance), content (the substance of the
performance), and process (the activity of the performance). The
Dove case also provides examples of these theatrical components and their equivalent in social media.
The idea for Dove's Real Beauty campaign originated in 2002
with the mission of making more women feel beautiful everyday
by widening the stereotypical views of beauty (Deighton 2008).
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The goal was to create a definition of real beauty that included
women of various ages, shapes, and sizes in their advertising
campaign, instead of using professional models (Fig. 2). The Real
Beauty campaign started with Dove as a story (between years
2002 and 2006) that later transformed to a co-created performance (year 2006 onwards).
The context in improv theater is made up of stage, setting,
director, actors, and audience (Woodside, Sood, and Miller
2008). For brands in social media the stage corresponds to the
Internet, while the setting is the forms the company decides to
engage in on the Internet (e.g. social network, blog, company
website, etc.). The brand owner and the consumers take multiple
roles in social media, with both playing the director, actor, and
spectator roles at various points. In our example, Unilever is the
director, actor, and spectator, women are the audience that can
either be spectators (enjoying the ongoing brand performance)
or actors (participating with their brand stories), and Dove's
company website and other social media platforms that it used,
like Facebook and YouTube, are the setting.
The content in improv theater is the basic script and interrelated stories. The script (brand concept) not only provides
guidelines to the storyline and sets up the implied purpose of
the story for the brand owner, but also moves the audience into
(collaboratively) co-creating the performance. Since brand owners
in social media do not tell stories alone, but co-create with the
consumers, the brand content is the interrelated stories told by both
the brand owner and the consumers. Dove's idea of real beauty
sets the tone for the brand concept and provides the storyline.
The audience – visitors to the website, consumers – describes
its interpretation of real beauty with words and visuals, helping
develop the brand performance.
Process refers to the level of activity the audience has in the
improvisational performance and the relationship between the
various participants. As an ensemble, the participants and their
stories unfold and shape the performance. In an improv theater
performance, audience participation can vary from the passive to
the active. Some of the audience are mere spectators that watch
the performance while others take an active role, either on stage
or off stage. Similarly, social media provide consumers a setting
where they can have different levels of involvement – consumers
as mere spectators, in supporting roles, or in leading roles – and
different relationships with one another. Dove's campaign for
Real Beauty includes different levels and types of involvement
that take form in editorials, blogs, and even a self-esteem fund.
Dove's performance started out with the consumers playing a
passive role (spectator of Dove's idea of real beauty) to a more
Fig. 1. Dove YouTube spot ‘Evolution’.
Source: Unilever 2006.
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the continuity of the co-creation. Brand owners have to keep
the performance going as co-creation can abate because of
uninteresting stories. Therefore, owners may need to reanimate
the brand performance by fostering diversity of opinions and
stories that challenge one another (Sonnenburg 2004). Diversity
of opinion and challenging stories refuel consumers' waning
interests and maintain the consumers' engagement in the brand
performance, which is imperative for the performance to even
exist, let alone evolve. The next scene discusses these co-creation
issues and the factors that set a brand performance into action and
keep it going.
However, before we proceed, it is important to clarify something about storytelling. According to the field of narratology,
story is the content and the process of telling the story is the
narrative (Genette 1980; Richardson 2000). Since storytelling in
social media is a continuous on-going and collaborative process,
made up of interlinked content, we conceptualize brand performances in social media as brand narratives co-created from
interrelated stories.
Scene 2: The Plot Twist
Fig. 2. Dove print ads for Real Beauty.
Source: Unilever 2008.
involved one (participating in the idea of real beauty) and even
when the performance was more involved, different audience
members chose to play different roles that varied from spectator
to actor, like protagonist or hero. For example, the self-esteem
movement consists of toolkits and videos that encourage young
girls to embrace their inner beauty (spectator) to initiating
activities online and offline (protagonist or hero).
While these three elements are essential for an improv
theater performance, they account for neither co-creation nor
The adapted model of co-creation in improv theater (Sawyer
2003) shown in Fig. 3 helps explain the idea of a co-created brand
narrative that is ongoing (N(t)) and changes with each story. Each
story provided by a participant (P(1)) depends on two
conversational forces to be a part of the co-creation: the premise
emerging from the current brand narrative (N(1)) and the
reactions of the other participants to the processed story of the
participant (P(1)). These forces play a crucial part in how each
story is integrated into the brand narrative (N(2)) (Sawyer 2003).
The co-creation of the brand narrative depends on the type of
perspective participants choose to offer in the narrative
community (e.g. fan who praises the brand, evangelist who
preaches the brand, critic who challenges the brand, and hacker
who slanders the brand), the forum (e.g. blog, social networking,
Fig. 3. The co-creation of the ongoing brand narrative (based on Sawyer 2003).
S. Singh, S. Sonnenburg / Journal of Interactive Marketing 26 (2012) 189–197
Fig. 4. Apple ‘Think Different’.
Source: Apple 2000.
websites), and communal norms (Kozinets et al. 2010). The
broadening arrow indicates that the interrelated content grows as
more stories are connected with the unfolding narrative whereas
the script helps synchronize the processed stories into a (more or
less) coherent whole.
We have knowingly simplified the co-creation description
but the real process can be more unorganized and in most cases
even chaotic as the processed stories can emerge concurrently
rather than sequentially. The pinball metaphor (Hennig-Thurau
et al. 2010) better illustrates the disorderly complexity of the
unfolding co-created narrative. Once a brand script is brought
into action, managing the co-created brand narrative is like
playing pinball. The brand owner continues to manage the ball
(the narrative) with the agile use of flippers but the ball often
does not go where the owner intends. Thus, even the ability to
set the direction of the narrative does not necessarily allow the
brand owner to control the flow or final path of the co-creation.
But it is in the brand owner's interest to bind the processed
stories of the different participants as close to the basic script as
possible because the closer the stories correspond with the
script, the easier it is for the brand owner to navigate the brand
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narrative and its co-creation toward a more universal perception
and meaning.
So, what sets this narrative process into action? In an ideal
case, it is a conflict, paradox, ambiguity, or bipolarity (Brown,
Kozinets, and Sherry 2003; Holt 2002; McKee 1998) that
dramatically upsets the balance of forces (McKee 1998),
providing the motive to consumers for participating in the
brand narrative. Had Dove not challenged the existing idea of
beauty (external) with real beauty (inner), consumer participation would not have come. This idea was disruptive because
most beauty products focus on the stereotypical definition of
external beauty, which is both limiting and unattainable, and
Dove's campaign struck a chord with women worldwide that
engaged them in the campaign. The importance of this
disruption – tension – can be further exemplified by comparing
Dove's campaign for Real Beauty with that of another company
that markets beauty products, L'Oreal. Even though L'Oreal's
campaign has a clearly defined script of Because You're Worth
It, by advocating the existing stereotypical concept/idea of ideal
beauty, it fails to provide the tension needed to engage its
consumers in the ‘performance’.
Tension is the main driver that offers an opening for
consumers to be emotionally involved in the brand narrative
(Brown, Kozinets, and Sherry 2003) and even more, it moves
the consumer to participate. Brand owners can initiate brand
narratives by seeding tension through an inciting incident
(McKee 1998), which is already mentioned in the branding
literature (Woodside 2010) but not as the strategic core of a
good brand narrative. Inspiration for an inciting incident can
come from brand history (e.g. Ben & Jerry's ice cream using
the hippie background of its founders), cultural and societal
values (e.g. Absolut vodka's support of upcoming struggling
artists), archetypes (e.g. Marlboro cigarettes with its cowboy)
or from existing consumers' stories (e.g. Avon as The Company
for Women built around women's issues such as fighting breast
cancer).
There are three basic types of tension: internal, personal, and
external (McKee 1998). Internal tension is characterized by a
Fig. 5. iPhone 4s' app Siri.
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tension-filled conversation with oneself, personal tension emerges
out of the diversity between people and their attitudes, whereas
external tension refers to a tension between an individual (or
a group) and nature, society, or the supernatural. For example,
Apple Computers, created internal tension in the business user
to liberate creativity and rebellion. The iBook challenged the
business professionals to Think Different by reconsidering their
mandatory use of the black tie (Fig. 4). This tension is still
fostered today as the recently launched iPhone 4S feature Siri
(Fig. 5), a voice-activated artificial intelligence software, that
responds to personal requests and questions such as ‘What do you
think about Android?’ with the rebellious tongue-in-cheek reply
‘I think differently’.
Harley Davidson creates personal tension by the fragmented
demographics (diverse age range, income group, educational
background) of its customers, but unites them in their love for
riding motorcycles (Fig. 6). Mountain Dew utilizes external
tension to make the brand popular with young men who feel
excluded from manhood as defined by the nation's ideology
(Holt 2004), in a similar way as Dove challenged the existing
ideal of beauty for women. During its introduction, Mountain
Dew's hillbilly theme was used to personify the antithesis of
the existing ideal of manhood at that time, the corporate man
that deferred individuality through conformity to a corporate
and suburban nuclear family life culture. Mountain Dew has
sequentially modified the hillbilly into the redneck (antithesis
of the urban professional who mercilessly pursues wealth and
power) and the slacker (antithesis of the over-achiever who
undertakes extremely difficult and often dangerous challenges)
to match the societal shifts in the ideal of manhood.
A captivating brand narrative plays with several types of
tension simultaneously (McKee 1998) or with one type successively. For example, Dove uses both internal and external
tension for its engaging narrative. It encourages women to shift
their concept of beauty from physical to inner beauty to create
internal tension and challenges the societal ideal of physical
beauty of a perfectly formed person to a more realistic one to
create external tension. In contrast, Mountain Dew has consistently used only external tension over several decades, but
kept it relevant by changing the antithesis of the prevalent ideal
for manhood.
Community is one of the key distinctive features of the
interactive marketing age so it is not enough that brands build
relationships with consumers; they have to develop relationships
among consumers also. Tension not only makes consumers
collaborate with the brand but also connect them to a brand
community as in the case of Harley Davidson (Fig. 6). Thus,
tension provides the excitement that initiates the brand narrative,
Fig. 6. Harley Davidson riders.
Source: Facebook 2011.
S. Singh, S. Sonnenburg / Journal of Interactive Marketing 26 (2012) 189–197
engages the consumer in the narrative, builds a brand community
around the narrative, and keeps the narrative going.
Scene 3: Resolving Storytelling
The metaphorical approach we use not only gives a new
orientation for branding in social media but also consolidates
definitions and concepts within a framework. We require a
modern glossary of terms that takes into account the role of
social media and the network of consumers in co-creating
brands. The current marketing and branding terminology still
reflects the one-to-many thinking, with its use of the military
language: target group, campaign, positioning, strategy, tactic,
or planning. Because thinking significantly moulds perceptions
and social behavior, these military marketing terms are no
longer suitable in the era of democratized and interactive media,
where the consumer not only responds to branding communication but also helps co-create it.
Our conceptualization of brands as improv theater performances also resolves issues in storytelling and narrative
processing. The current conceptualization of storytelling and
narrative processing in branding has three primary shortcomings:
(i) the relationship between stories and narratives is not clearly
established for an application in social media branding, (ii) the
co-creational dimension of narratives in social media is missing,
and (iii) the core that keeps the narrative alive has not been
identified. The following paragraphs address these shortcomings.
Story and narrative are used synonymously in the branding
literature (Escalas 2004; Shankar, Elliott, and Goulding 2001;
Stern, 1994, 1995) which does not refer to the discussion in the
field of narratology (Richardson 2000). According to the field of
narratology, story is the content and narrative the process of
telling the story (Genette 1980; Richardson 2000). This distinction between story and narrative is important for brands in social
media because storytelling in social media is a continuous ongoing and improvisational process, made up of interlinked content. Thus, we extend the basic proposition of good storytelling
for branding as proposed by Woodside, Sood, and Miller (2008)
to shift from stories to narratives.
Storytelling and narrative processes are relevant topics in
branding (Woodside 2010) but they are still not conceptualized
to fit the new requirements of social media. According to both
storytelling (Woodside, Sood, and Miller 2008) and narrative
processing (Escalas 2004; Holt 2002), consumers tell stories
about the brand to assign brand meanings which help them
construct their identity around the brand. The underlying principle is that consumers repeat their understanding of the story
provided by the brand owner. This does not reflect the conversational and co-creative style of social media. Our conceptualization of brands as improvised performances incorporates the
social and interactive dimension of storytelling and social media
where both brand owners and consumers not only initiate stories
but also build on each other's stories. Therefore, brand owners
are not the only ones telling the story and consumers do not
merely repeat the story told by the brand owner.
Because consumers build on others' stories (either that of the
brand owner or that of other consumers), they can be
195
extrinsically motivated by the others' stories to participate in
the brand narrative. The motivation to play different roles,
according to our framework, depends on how the story provokes
and excites the consumer: the tension, and whether the story
resonates strongly enough with the consumer for her to
participate more ‘vocally’ in the conversation or only enough
so she is just an interested listener. Thus, we add to Deighton
and Kornfeld's (2009) ‘interactive consumer’ typology, which
illustrates discrete consumer roles but does not explain what
motivates people to play different roles, by identifying what
motivates consumers to take on different roles during the ongoing performance. Since the roles played by the consumers
depend on the tension generated by the brand, it implies that the
brand can influence (and in extreme cases even decide) the
consumers' roles and that each consumer can change her roles
not just with passage of time but also with changes in felt
tension.
Epilogue: The Improvisational Turn
We have argued that improv theater is a better metaphor than
classical theater to understand brands in social media, which
has helped us identify the following propositions relevant for
branding: (1) the process of improvisation is more important
than its output, (2) managing brand performances is about
managing tension, and (3) understanding the audience and the
roles it plays is crucial for meaningful brand performances. We
discuss the implications of each of these for both theory and
practice to raise issues for future research.
Proposition 1. The process of improvisation is more important
than its output.
“Improvisation is not about doing one right thing (output
view), but about continuously doing things right (process view)”
(Vera and Crossan 2004, p 738). Improvisation hinges on spontaneous co-creation, making it unpredictable, and thus difficult
to predict the output. Because of this unpredictability, a brand
owner that focuses on the output (which until now has been the
common practice) cannot be flexible enough to respond to
changes in the environment and rapid changes are ‘de rigueur’ in
social media. An output-oriented view may have sufficed in a
world of spectators where the brand owner could predict the
output, but is not suitable for the collaborative and co-creative
world, where the brand owners have less control on the output.
We propose that the success of the improvisational process is
the responsibility of brand owners. Brand owners can influence
the improvisational processes by nurturing the parameters
suggested by our improv theater metaphor: the basic script and
tension. It is crucial to identify situations in which a tightly
scripted performance (less improvisation) is needed and those
which call for a loosely scripted one (more improvisation). To
encourage the improvisation process, brand owners should not
only be good storytellers but also good story listeners, searching
for contradictions that help develop the brand narrative and
performance.
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Fig. 7. Dove YouTube spot ‘Onslaught’.
Source: Unilever 2007.
A challenge for theory and practice then is to find ways for
evaluating processes where the elements of the process are
mutable. In a world of spectators, one compared the predicted
output with the achieved output but this is not possible when
the output is difficult to predict. Process-orientation means realtime evaluation where retrospective analysis (typically quantitative) is no longer suitable and calls for participatory research
techniques (qualitative). Our model in Fig. 3 combined with the
pinball metaphor is an initial step to provide direction for future
research that develops process-based models.
Proposition 2. Managing brand performances is about managing tension.
Tension is the main driver of improvisation that helps the
brand owner successfully navigate the improvisational performance and losing control over tension can hurt the brand. We
demonstrate this by using the Dove case one last time, this time
presenting the not-so-rosy side of the campaign. In addition to
sharing their diaries and pictures representing their ideal of
beauty, people shared ‘parodies’ of the hugely successful Real
Beauty advertisement on YouTube. Fig. 7 presents snapshots
from the advertisement and Fig. 8 snapshots from one of the
‘parodies’.
The Real Beauty advertisement advises you, ‘talk to your
daughter before the beauty industry does’ while the ‘parody’ ad
tells you, ‘talk to your daughter before Unilever does’, after
informing that Dove (tension: beauty without artifice) is brought
to the consumers by the same company that brings Axe (tension:
to improve men's performance in the mating game). Dove and
Axe are two of Unilever's most successful brands and have
managed to co-exist because Unilever has been a house of brands
(rather than a branded house) and most of the audience is unaware
that the same company is behind two very different brands. The
social media are changing this, as demonstrated by the ‘parody’
Dove advertisement, and the audience realizing that the
conflicting tension perpetuated by each brand is actually from
the same company. If brand owners are not consistent in enacting
the brand tension, the audience contributes with parody —
distorting and diluting the brand meaning. This does not mean
that the brand owner has to use the same type of tension all the
time or even stick to just one type of tension at one time. The idea
that a brand can use more than one type of tension leads to a
prospective research area: the combinations of different types of
tensions that make for a successful fit. This, naturally, will
depend on the brand performance that the brand owner wishes.
McKee has identified three types of tension (internal, personal,
and external) but there may be other types of tension that need to
be identified. Different forms of theater like comedy, tragedy, and
drama could serve as an inspiration for research that can help
develop a typology for tension.
Proposition 3. Understanding the audience members and the
roles they play is crucial for meaningful brand performances.
The ‘parody’ advertisement for Dove described above is
interestingly made by a man — notice that Dove pointedly uses
‘women’ in their advertising and on its website, indicating that
they consider women as their sole audience. In the era of social
media, brand owners have to remember that their audience is
more than users or consumers of the product or brand and that
non-users may be actively involved in co-creating the brand
narrative to influence the tension constructively or in some
cases, as in Dove's, destructively.
Our improv theater metaphor shows that the audience roles
in social media can vary during the performance from modest
Fig. 8. YouTube Spot ‘A message from Unilever’.
Source: Rye Clifton 2007.
S. Singh, S. Sonnenburg / Journal of Interactive Marketing 26 (2012) 189–197
(spectator) to very overt (actor), depending on the degree of
improvisation and tension offered by the brand. Process-based
models that we suggested in Proposition 1 should, therefore,
take into account what engages the audience into taking on
different roles and offering a particular perspective: that of a
fan, evangelist, critic, or hacker. Such models would help
understand why one person chooses to be an evangelist (praise
the brand) while another a hacker (slanders the brand), and in
the case of the hacker, how to deal with negative content. The
processes that transform one role to another and the reasons
behind the transformations can also provide additional insight.
While we have identified the degree of improvisation and level
of tension felt by the individual as catalysts for the different
roles, there is room for identifying other drivers of these roles
such as personality traits or dispositions.
Acknowledgement
The authors would like to acknowledge the financial
backing of the YGGDRASIL grant from The Norwegian
Research Council in making this project possible. We also
thank Edward C. Malthouse, editor emeritus, for recognizing
the potential of our unconventional script and Erik Olson of BI
Norwegian Business School for his positive critiques.
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