Razu
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Liked 25+ games
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Participated in the 2024 Game of the Year Event
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Gained 10+ total review likes
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Being part of the Backloggd community for 3 years
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Played 100+ games
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Journaled games once a day for a week straight
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Total Games Played
003
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This game is the phrase "jack of all trades master of none" personified it does so many different things to no avail. The movement is so nauseating and broken on some tight nit areas you'll flip upside down randomly and trying to slide up walls is so glitchy it didn't happen often but as precise as you need to be the board fucking up when interacting with the environment was just not right its like playing a rhythm game but it will eat your inputs at random ruining the flow of the game.
The core gameplay loop is just so repetitive but I guess it has to be? Its just fighting waves of enemies which is so tiring after a while and I don't see the point in the countdown way of doing it cause if the arena spawns big robots that take a lot ammo to kill its faster and more optimal to just kill the smaller enemies that keep respawning there's no insensitive to waste resources on the big guys . I don't understand the point in having so many different guns cause you can simply get the one that does the most damage and keep using that one its not as if theres a situation where I thought "the sniper is good here, or maybe the smg" cause at the end of the day I can close the distance so fast and simply use the shotgun and grenade launcher its useless to go for anything else, no style meter at least to try and encourage the player to make use of the other tools and weapons? its lazy but it would have went a long way.
The free roam aspect of the game feels so fake and not real its not even worth going into same with the ost I just had breakcore playing on my other monitor as I played it fit the mood, I dont think theres a story and if so who cares
All in all it's a whatever game I have no more to say on it and I have no strong emotions for it I hope the team can make something amazing in their next work I won't be on the lookout for it but hey I got faith.
The core gameplay loop is just so repetitive but I guess it has to be? Its just fighting waves of enemies which is so tiring after a while and I don't see the point in the countdown way of doing it cause if the arena spawns big robots that take a lot ammo to kill its faster and more optimal to just kill the smaller enemies that keep respawning there's no insensitive to waste resources on the big guys . I don't understand the point in having so many different guns cause you can simply get the one that does the most damage and keep using that one its not as if theres a situation where I thought "the sniper is good here, or maybe the smg" cause at the end of the day I can close the distance so fast and simply use the shotgun and grenade launcher its useless to go for anything else, no style meter at least to try and encourage the player to make use of the other tools and weapons? its lazy but it would have went a long way.
The free roam aspect of the game feels so fake and not real its not even worth going into same with the ost I just had breakcore playing on my other monitor as I played it fit the mood, I dont think theres a story and if so who cares
All in all it's a whatever game I have no more to say on it and I have no strong emotions for it I hope the team can make something amazing in their next work I won't be on the lookout for it but hey I got faith.
Too much to type so once again I started yapping ( WARNING I YAP A LOT AND MY THEORIES MIGHT BE TERRIBLE )
https://youtu.be/iMK_VrxCShs
https://youtu.be/iMK_VrxCShs