CEL-SHADING A SCI-FI VEHICLE
In this tutorial we shall go over the entire process of creating a cel-shaded science-fiction military aircraft by using 3ds Max, V-Ray and Photoshop. First off we need to sketch the general concept ideas, then we make models based on these concept sketches in 3ds Max. After that, we export images to Photoshop to adjust the line work, colour and shadow, and finish the final concept art.
The challenge for us is to set up cel-shading style models, materials and shadows. This requires an accurate balance between the styles of realistic and cartoon. The successful final render is uniquely stylised, including interesting graphic contents.
01 THE CLARITY OF THE CONCEPT
Having a clear idea of what kind of concept you would like to achieve is always the first step. Our concept
You’re reading a preview, subscribe to read more.
Start your free 30 days