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101 Youth Football Coaching Sessions
101 Youth Football Coaching Sessions
101 Youth Football Coaching Sessions
Ebook191 pages1 hour

101 Youth Football Coaching Sessions

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About this ebook

The first volume of the popular 101 Youth Football Coaching Sessions, part of the 101 Drills series and accompanied by 101 Youth Football Coaching Sessions Volume 2. The culmination of years of experience, this manual outlines comprehensive training sessions for young footballers, including warm-ups, skills training, games and final practice drills. Fun, educational and challenging, each session contains information on equipment needed, space required and how to organise the players.

Ideal for teachers or coaches who are looking for a fully planned session, this contains everything you need to build up the skills of young players and ensure they have fun and remain safe.
LanguageEnglish
Release dateAug 30, 2013
ISBN9781408196113
101 Youth Football Coaching Sessions
Author

Tony Charles

Tony Charles is a qualified FA coach. After working with the Essex Football Association, Tony formed Foundation Football, a coaching company which currently delivers over 200 sessions a week from a pool of 60 coaches.

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    Book preview

    101 Youth Football Coaching Sessions - Tony Charles

    WARMING UP

    Warming up is one of the most important aspects of your coaching session. It is vital that your players are warmed up properly in order to maximise their performance and reduce the risk of injury. A warm-up also helps the players to concentrate on the session ahead.

    All these warm-up sessions can be used at the beginning of any coaching session as they are inclusive and not restricted to one specific football technique. Particular emphasis is given to the importance of developing and mastering the basic physical skills of agility, balance, coordination and speed, along with spatial awareness.

    Organisation: Set out a 20 x 20m area.

    Equipment: Bibs, marker cones, footballs.

    Description: Players move around inside the area listening to the coach’s instructions. Each instruction gives a simple movement for players to follow.

    Examples of instructions: Green light = go (move around the area); red light = stop (stand still); yellow light = get ready to go (jog on the spot); reverse = move around the area backwards; speed bump = players lie down on their back on the floor (if it’s not wet or muddy).

    Coaching points: Encourage lots of movement. Spatial awareness – don’t crash into another player. Listening skills.

    Progressions: Coach makes up more commands (examples). Add a ball per player, now each player dribbles a ball while trying to listen to and perform each command.

    Organisation: Set up two cones 5m apart. Players stand facing each other, in between the two cones. Create sufficient areas for the number of players.

    Equipment: Marker cones, one football between two.

    Description: One player leads (X), the other copies (Y). The lead has to touch a cone to the left or right before the copier (mirror) gets there by trying to outwit their opponent using a ‘fake’, dropping the shoulder to move one way then actually moving the other way. Once a cone is touched with the hand that player gets a point and the players switch roles.

    Coaching points: Keep low to make it easier to react to your partner’s movement. Stay on your feet. Make your ‘fake’ believable, drop your shoulder and try to change direction more than once.

    Progression: Use a ‘double fake’ to lose your opponent, move both ways to try to lose your defender. Introduce a football, now the ball must touch the cone to win a point. Remember, mirrors can’t tackle their opponent, but they can move side to side to block each cone.

    Organisation: Set out a 20 x 20m area. The correct amount of cones are randomly scattered around the area for the amount of players, so that each (X) player can stand behind one cone each. One player (Y) stands in the middle of the area.

    Equipment: Marker cones, one bib, footballs.

    Description: On the coach’s command the X players creep up to Y (‘the giant’). Y has his eyes closed and stands so that he cannot see the X players approaching. On the coach’s command, Y opens his eyes and tries to ‘tag’ as many players as possible. If the X players make it to a cone they are ‘safe’. Players that are tagged are now out and stand with the coach. The aim for the X players is to sneak up to ‘the giant’ and tag them on the back before they turn around.

    Coaching points: Observation – watch the giant and his/her movements. React quickly to escape from the giant. Once you have a ball keep it close to your feet (during progression).

    Progressions: Add an extra giant. Give each player a ball. Dribble the ball using left or right foot only.

    Organisation: Set out a 15 x 15m area. Players are on two teams (X/Y). The coned lines on the left and the right, which mark out the area, are named after two local rival teams, creating a derby atmosphere! The players are separated into two teams and line up in the middle of the area in single file – one behind the other, players alternate each time (see diagram).

    Equipment: Bibs, marker cones, footballs.

    Description: On the coach’s command the players run to the team line called out and return. The first team to return is awarded a point. The coach can try to confuse the players to make it difficult, for example pointing to one line, but calling the command for the other

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