Lumion 3D Best Practices
By Ciro Cardoso
5/5
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About this ebook
- Learn professional techniques to improve Lumion’s workflow.
- Improve your work quality by using Lumion’s top features effectively.
- Practical, efficient and deep insight into how to create astonishing visualizations using Lumion.
This book is designed for advanced Lumion users who wish to apply these techniques to their own projects. The reader should be familiar with modeling knowledge and have at least a basic knowledge of a graphics editing program, such as Photoshop or Gimp.
Read more from Ciro Cardoso
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Book preview
Lumion 3D Best Practices - Ciro Cardoso
Table of Contents
Lumion 3D Best Practices
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Getting Ready with Lumion 3D
An introduction to Lumion for beginners
What is possible with Lumion
Where to get a demo version, and some limitations of Lumion
What is necessary to work with Lumion
Different Lumion versions
Using additional models
Keep your project organized!
Using Lumion's layers
The importance of materials
A quick overview of Lumion
Exploring the interface and controlling the camera
Summary
2. Importing and Handling 3D Models
Importing 3D models
Importing SketchUp files
Importing from 3ds Max or other applications using COLLADA or FBX
Exporting settings for FBX files
Exporting settings for COLLADA files
Exporting 3D animations
Common problems and their solutions
Rookie mistakes
Reversed or missing faces
Most common importing issues
How to place 3D models in Lumion
10 copies and different sizes
Using the Mass Placement tool
Controlling the 3D models
Using filters to select different categories
Handling and importing large scenes
Updating 3D models in Lumion
Summary
3. Creating an Interior Scene with Lumion
Checking and refining the 3D model
The level of detail
Adding additional 3D models
Beveling edges
A quick overview – Lumion's native 3D models
Balancing Lumion's models with external models
Populating the scene with 3D models
Best practices with the Context menu
Rotating the 3D models with the mouse – the rotate option
Duplicating 3D models with the Alt key
Editing 3D model properties
The Replace with library selection option
Using the Select in library option
A quick overview – Lumion's physically based materials
Small adjustments
Reflection and glossiness – make it believable
Controlling the reflection sharpness
Controlling reflections with the alpha channel
Working with lights for interior scenes
Placing a spotlight, omni light, or fill light
Difference between lights
Shadows – accuracy, speed, and memory modes
Summary
4. Creating an Exterior Scene with Lumion
Planning your scene
The Import, Export, and Merge scene features
Quick overview – the Landscape menu
Working with the Terrain tools
Landscape types
Creating a coast using the Ocean and Terrain menus
Creating a valley using the Water and Height menus
Creating a terrain using heightmaps
Guidelines to create heightmaps
Tools used to create heightmaps
Working with imported terrains
Scattering elements with the Grass menu
Choosing the landscape with the Paint menu
Summary
5. Working with Physically Based Materials
Materials, and why they are essential
A quick overview of Lumion's materials
Working with materials in Lumion – three options
Using Lumion's materials
Normal maps and their functionality
The perks of using a normal map
Tips to create normal maps
Creating a normal map with Lumion's relief feature
Glowing materials and the Emissive setting
Improving material reflections
Using a video as a texture
Custom materials for Lumion
Creating materials with an external 3D application
Lumion's Standard material
Finding textures and eliminating highlights
Fixing highlights on textures
Creating seamless textures
Creating reflection and glossiness maps
Summary
6. Animation Techniques in Lumion
Planning your scene
Tips to export animations
Using a simple storyboard
A quick overview of Lumion's Movie mode
How to import animations
Controlling imported animations
Simple animations with the Move effect
Curved paths with the Advanced move effect
Making good use of the Mass move effect
Summary
7. Producing a Still Image with Lumion
A quick overview–the Photo mode
Saving and loading camera positions
The Build mode with effects
Saving and loading effects
Photo and movie effects
Sun Study – a useful tool
Shadow effect to correct shadows
Realistic reflections with the Reflection effect
Two-point perspective effect
Improving illumination with Global Illumination and Hyperlight®
Summary
8. Producing a Movie with Lumion
A quick overview – the Movie mode
Creating efficient camera paths
Working with clips
Composition–a useful tool
Adding realism with Lumion's effects
The depth of field and Vignette effects
The motion blur effect
Extra detail with sound effects
Creating a presentation with Titles
Summary
9. Exporting and Post Production
Optimizing before rendering
The different file formats to export from Lumion
Using the Movie mode to export still images
Rendering using the Movie mode
Rendering an image sequence
What is a render pass?
Practical ways to use the render passes
Using the SkyAlpha render pass
Material ID – do's and don'ts
Adjusting reflections and lighting
Faking depth of field
Using Lumion Viewer to present a project
Summary
Index
Lumion 3D Best Practices
Lumion 3D Best Practices
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2015
Production Reference: 1250615
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78355-085-2
www.packtpub.com
Credits
Author
Ciro Cardoso
Reviewers
CJ Arquitecto
Peter-Daniel Fazakas
Filip Joveski
Gianfranco Maiorano
Commissioning Editor
Kunal Parikh
Acquisition Editor
Subho Gupta
Content Development Editor
Prachi Bisht
Technical Editor
Vivek Pala
Copy Editors
Brandt DMello
Neha Vyas
Project Coordinator
Shipra Chawhan
Proofreader
Safis Editing
Indexer
Mariammal Chettiyar
Graphics
Disha Haria
Production Coordinator
Nilesh R. Mohite
Cover Work
Nilesh R. Mohite
About the Author
Ciro Cardoso is an experienced 3D artist and a trained author with an architectural background who started experimenting with creative software and 3D software back in 2000.
In 2005, he was running his own small multimedia business and worked on projects as diverse as graphic designing, CAD services, and architectural visualization; more recently, he started using Lumion successfully for high-end projects in more than six countries. He is quite literate with software in general, with extensive expertise with Maya, 3ds Max, AutoCAD, Photoshop, Lumion, Unreal 4, and Bentley MicroStation.
He is also the author of several books about Lumion and is now working in London.
About the Reviewers
CJ Arquitecto is a young Portuguese architect born in Lagos, Portugal, in June, 1984.
At the age of 24, he completed his degree in architecture at the University of Porto, also known as the Faculty of Architecture of the University of Porto, designed by the architect Siza Vieira. In 2011, he started using Lumion while he worked on urbanism projects in 3D works designed for Angolan customers. He has participated in several national and international architectural contests and has won two awards. Also, he has been developing several architectural projects, mostly in Angola; these include projects that range from residential houses to sports complex centers. His works can be searched on the Behance or Archinect websites (archinect.com/cjarchitect). In 2015, he started his own photography business and did event photography in Portugal. You can visit his works and more information on cjphoto2015.wordpress.com. Also, he reviewed books on Lumion 3D in 2013 and 2014, which has led him to contribute to the reviewing process of this book.
Peter-Daniel Fazakas is an architect and designer born in Bucharest, Romania. Growing up in a family of intellectuals, scientists, and artists, Peter was fascinated by hand drawing and CAD software from his early childhood. He decided to study architecture at Ion Mincu
University of Architecture and Urbanism in Bucharest, where he later graduated with an MArch degree.
Working as an architect and art director in Romania, France, Cyprus, and China, he has gained experience in architecture, graphic design, 3D rendering, 3D animation, and augmented reality. These have played a big role in his fascination for experimenting with new computer software.
Currently living in Shanghai, he is involved in large-scale architectural projects. A couple of years ago, Peter started his small Bucharest-based architecture and design company, and he is always available to quickly respond to prospective clients. He likes sports, music, and cooking.
Filip Joveski is a licensed architect and 3D artist. He was first introduced to the 3D world in 2002 in a 3D modeling class at the university that he attended. After getting his degree in architecture, he worked at several different firms in different countries for a great deal of demanding clients.
He is currently employed at an architectural office in Germany, where he works as the head of the visualization team. There, he creates images, animations, illustrations, and has many projects behind him. He designed various types of objects and spaces, including houses, apartments, lofts, restaurants, and unique interior designs, ranging from sketches of the floor plans, sections, 3D modeling, and other renderings. He also worked on Mastering Lumion 3D, Packt Publishing, as a reviewer.
He is proficient in software in general and has extensive expertise in 3ds Max, ArchiCAD, Maya, AutoCAD, SketchUp, Photoshop, Lumion, and Artlantis. He also expresses his creative streak through many of his paintings and sculptures. He has extraordinary hand drafting skills. His sense of color, texture, and depth has greatly helped him in the world of 3D modeling and visualization.
Gianfranco Maiorano is a creative and talented architect and an EU-licensed construction engineer based in London, UK, since 2013. He studied and completed his master's degree in architecture and construction engineering from the University of Bologna, Italy. He has experience in both public and private projects in the UK and Italy, including several competition submissions.
He is the founder and director of gfm Studio Lab. Established in August 2014 and based in London, gfm Studio Lab provides services from architecture to design and provides art for architectural firms and private clients that particularly work in the retail and residential sector.
Since childhood, he has been very passionate about architecture. Possessing a natural intellectual capacity and curiosity about his chosen field, he is driven by a keen interest in researching contemporary architecture, art, and digital tools, especially in connection with quantum physics and parametric and generative techniques for architecture.
He has exceptional technical expertise with regard to a wide range of software from 3D modeling and BIM to visualization and animation.
He finds inspiration from artists such as Lucio Fontana, Antony Gormley, and Anish Kapoor and architects such as Renzo Piano, Ben van Berkel, and Rem Koolhaas.
You can contact him through his website at www.gianfrancomaiorano.com.
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