About this ebook
Gerry Stahl
Gerry Stahl's professional research is in the theory and analysis of CSCL (Computer-Supported Collaborative Learning). In 2006 Stahl published "Group Cognition: Computer Support for Building Collaborative Knowledge" (MIT Press) and launched the "International Journal of Computer-Supported Collaborative Learning". In 2009 he published "Studying Virtual Math Teams" (Springer), in 2013 "Translating Euclid," in 2015 a longitudinal study of math cognitive development in "Constructing Dynamic Triangles Together" (Cambridge U.), and in 2021 "Theoretical Investigations: Philosophical Foundations of Group Cognition" (Springer). All his work outside of these academic books is published for free in volumes of essays at Smashwords (or at Lulu as paperbacks at minimal printing cost). Gerry Stahl earned his BS in math and science at MIT. He earned a PhD in continental philosophy and social theory at Northwestern University, conducting his research at the Universities of Heidelberg and Frankfurt. He later earned a PhD in computer science at the University of Colorado at Boulder. He is now Professor Emeritus at the College of Computation and Informatics at Drexel University in Philadelphia. His website--containing all his publications, materials on CSCL and further information about his work--is at http://GerryStahl.net.
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Dynamic Geometry Game for Pods - Gerry Stahl
Welcome
These days, much student learning takes place in small pods
of students working together. Often, they interact and communicate online. In addition, students engage in home-schooling, drawing upon online resources and media.
Online and pod-based education opens new opportunities for highly motivating and effective approaches. However, success requires innovative and well-designed curriculum. The present Dynamic Geometry Game for Pods
translates the learning of traditional Euclidean geometry into an engaging, stimulating and collaborative experience for online pods of students or for individual home-schooled students.
Dynamic geometry is a recent transformation of classic geometry into an online app, which allows one to explore geometric figures by dragging them around the computer screen. Students can construct their own figures and receive immediate automated feedback about the results. This can provide a lively, hands-on experience of geometry.
A free computer app, GeoGebra, is available at: www.geogebra.com. GeoGebra now includes a Class mode that is ideal for small pods of students working together under a teacher’s supervision. GeoGebra student apps and teacher Class dashboard can be shared in a Zoom session if desired. The Dynamic Geometry Pod Game can be opened at: https://www.geogebra.org/m/vhuepxvq#material/swj6vqbp. The game can be played immediately then.
If you would like to print out a copy of the game – perhaps to take notes in – this pdf version is available at: http://gerrystahl.net/elibrary/game/game.pdf.
Since the beginning of Western civilization 2,500 years ago, geometry has trained students in rigorous thinking. Perhaps dynamic geometry can help the next generation enhance their understanding of today’s complex world.
At the end of this volume is an academic article that discusses how this game can be a model of curriculum for blended learning,
which combines teacher-led classroom instruction and student-centered collaborative learning. It was published as: Stahl, G. (2021). Redesigning mathematical curriculum for blended learning. Education Sciences. 11(165), pages 1-12. Web: https://www.mdpi.com/2227-7102/11/4/165.
Contents
Welcome 5
Contents 6
Intro for Adventurous Students 9
Intro for Parents and Teachers 11
Game Part A 13
LEVEL 1. BEGINNER LEVEL 13
Challenge 1: Play House 14
Challenge 2: Dynamic Stick Figures 15
Challenge 3: Play around with Points, Lines and Circles 16
LEVEL 2: CONSTRUCTION LEVEL 17
Challenge 4: Play by Dragging Connections 17
Challenge 5: Play with Hidden Objects 18
Challenge 6. Construct Polygons in Different Ways 19
LEVEL 3: TRIANGLE LEVEL 20
Challenge 7: Construct an Equilateral Triangle 20
Challenge 8: Find Dynamic Triangles 21
LEVEL 4: CIRCLE LEVEL 22
Challenge 9: Construct the Midpoint 22
Challenge 10: Construct a Perpendicular Line 23
Challenge 11: Construct a Parallel Line 24
Game Part B 26
LEVEL 5: DEPENDENCY LEVEL 26
Challenge 12: Triangles with Dependencies 27
Challenge 13: An Isosceles Triangle 28
Challenge 14: A Right Triangle 29
Challenge 15: An Isosceles-Right Triangle 30
LEVEL 6. COMPASS LEVEL 30
Challenge 16: Copy a Length 31
Challenge 17: Use the Compass Tool 32
Challenge 18: Make Dependent Segments 33
Challenge 19: Add Segment Lengths 34
Challenge 20: Copy vs. Construct a Congruent Triangle 35
Challenge 21: Construct a Congruent Angle 36
Game Part C 38
LEVEL 7: CONGRUENCE LEVEL 38
Challenge 22: Combinations of Sides and Angles of Triangles 39
Challenge 23: Side-Side-Side (SSS) 40
Challenge 24: Side-Angle-Side (SAS) 41
Challenge 25: Angle-Side-Angle (ASA) 42
Challenge 26: Side-Side-Angle (SSA) 43
LEVEL 8. INSCRIBED POLYGON LEVEL 44
Challenge 27: The Inscribed Triangles Challenge Problem 44
Challenge 28: Inscribed Squares 45
Challenge 29: Prove Inscribed Triangles 46
Game Part D 48
LEVEL 9: TRANFORMATION LEVEL 48
Challenge 30: Translate by a Vector 49
Challenge 31: Reflect About a Line 50
Challenge 32: Rotate Around a Point 51
Challenge 33: Combine Transformations 52
Challenge 34: Create Dynamic Patterns 53
LEVEL 10. QUADRILATERAL LEVEL 53
Challenge 35: Construct Quadrilaterals with Constraints 54
Challenge 36: Construct a Rhombus 55
Challenge 37: Quadrilateral Areas 56
Challenge 38: Build a Hierarchy of Quadrilaterals 57
Game Part E 59
LEVEL 11: ADVANCED GEOMETER LEVEL 59
Challenge 39: The Centroid of a Triangle 60
Challenge 40: The Circumcenter of a Triangle 61
Challenge 41: The Orthocenter of a Triangle 62
Challenge 42: The Incenter of a Triangle 63
Challenge 43: The Euler Segment of a Triangle 64
Challenge 44: The Nine-Point Circle of a Triangle 65
LEVEL 12: PROBLEM SOLVER LEVEL 66
Challenge 45: Treasure Hunt 66
Challenge 46: Square and Circle 67
Challenge 47: Cross an Angle 68
LEVEL 13: EXPERT LEVEL 68
Challenge 48: How Many Ways Can You Invent? 69
Challenge 49: Dependencies in the World 70
Challenge 50: Into the Future 71
Extra Bonus Dynamic Geometry 72
A Special Challenge 72
Visualizing the World’s Oldest Theorem 73
Proof of Special Challenge 83
Proof Involving the Incenter of a Triangle 83
Your own Custom Geometry 90
Transforming a Factory 91
Navigating Taxicab Geometry 96
Redesigning Mathematical Curriculum for Blended Learning 99
Introduction: Student Pods during the Pandemic 99
Designing for Virtual Math Teams 101
Redesigning for Pandemic Pods with GeoGebra Classes 103
Findings from VMT Trials 107
Supporting Group Practices in Blended Learning 108
Broadening the Model for Blended Learning 113
References 115
Notes 119
Intro for Adventurous Students
The Dynamic Geometry Game for Pods is a series of Challenges for your pod to construct interesting and fun geometric figures. Many of the figures will have hidden features and your pod will learn how to design them. So put together your Pod with three, four, five or six people from anywhere in the world who want to play the game together online.
The Game consists of several levels of play, each with a set of Challenges to do together online. The Challenges in the beginning levels do not require any previous knowledge about geometry or skill in working together. Playing the Challenges in the order they are given will prepare you with everything you need to know for the more advanced levels. Be creative and have fun. See if you can invent new ways to do the Challenges.
Each Challenge has questions to think about and answer. These will help you to make sense of the Challenges and your solutions. Your responses to the questions will help your teammates in your pod to understand what you discovered about the Challenge and to know what you would like help understanding. Be sure to answer the questions and to read the answers from the rest of your pod. Try each Challenge at your level until everyone in your pod understands how to meet the Challenges. Then move on to the next level. Take your time until everyone has mastered the level. Then agree as a team to go to the next level. Most levels assume that everyone has mastered the previous level. The levels become harder and harder – see how far your pod can go.
Geometry has always been about constructing dependencies into geometric figures and discovering relationships that are therefore necessarily true and provable. Dynamic geometry (like GeoGebra) makes the construction of dependencies clear. The game Challenges at each level will help you to think about geometry this way and to design constructions with the necessary dependencies. The sequence of levels is designed to give you the knowledge and skills you need to think