Summary of Jason Schreier’s Play Nice
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Get the Summary of Jason Schreier’s Play Nice in 20 minutes. Please note: This is a summary & not the original book. Play Nice (2024) explores the tumultuous history of Blizzard Entertainment, the gaming giant behind World of Warcraft and Diablo. Investigative journalist Jason Schreier examines the company’s evolution into a major player in the gaming industry, including financial struggles and corporate acquisitions. He also details how Blizzard’s frat-like atmosphere and gender imbalance led to controversies and a lawsuit...
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Summary of Jason Schreier’s Play Nice - IRB Media
Summary of Jason Schreier’s Play Nice
Contents
Overview
Gaming Revolution
Diablo: Innovation Amidst Turmoil
World of Warcraft
Leveling Up
Trials and Triumphs
Card Games
MOBA
Troubles with Titan
Art and Ambition
Culture Clash
Fan Discontent
Classic Games
A Cultural Blizzard
A New Gameplan
About the Author
Overview
Play Nice (2024) explores the tumultuous history of Blizzard Entertainment, the gaming giant behind World of Warcraft and Diablo. Investigative journalist Jason Schreier examines the company’s evolution into a major player in the gaming industry, including financial struggles and corporate acquisitions. He also details how Blizzard’s frat-like atmosphere and gender imbalance led to controversies and a lawsuit. Through interviews with more than 350 individuals, Schreier provides an in-depth look at Blizzard’s successes and struggles.
Gaming Revolution
In November 2023, a large crowd gathered in Anaheim, California, for BlizzCon, an event celebrating the games made by Blizzard Entertainment, especially World of Warcraft. Despite the excitement surrounding the event, Blizzard’s reputation had been tarnished by scandals and a lawsuit. The company, founded by Allen Adham and Mike Morhaime, had grown into a tech giant and was later acquired by Xbox.
Adham had been passionate about video games since high school. He persuaded his father to purchase an Apple II computer so he could play and create games. Adham believed that gaming would become a major form of entertainment. He met Brian Fargo, a programmer, through a high school friend and began playtesting games.
Adham aspired to start his own company. While at UCLA, he created his first game, Gunslinger, which was published by Datasoft. It was also at UCLA that Adham met Morhaime, and they