Which planet should you go to first in Star Wars Outlaws?
After unlocking hyperspace in Star Wars Outlaws, you have a choice between three worlds
Deciding which planet in Star Wars Outlaws to go to first when you unlock Hyperspace means choosing between Kimiji, Akiva and Tatooine. Once you unlock the ability to jump between worlds and leave Toshara behind, you can go anywhere - but which option should you choose? There is a best option, and I'll explain what it is below in this guide to picking the best place to go to first in Star Wars Outlaws.
The best planet to go to first in Star Wars Outlaws
The best planet to go to first in Star Wars Outlaws is Akiva - ND-5 suggests that when it's time to chose, and the game lightly steers you that way overall.
Ultimately it's not a hugely important choice, as there's nothing stopping you from going to all of them one after the other. Several missions at this point will jump between systems and it doesn't change anything in the story. But, if you want to pick a planet to focus on first in Star Wars Outlaws, Akiva is the best option.
There's a few reasons for this: Akiva has a range of upgrades and is home to some of the best Star Wars Outlaws Experts and Abilities that actively grant new ways to explore. Akiva's one of the better Star Wars Outlaws planets to explore as well, over somewhere expansive like Tatooine, with a wealth of easy to find resources and merchants. The story that takes place there also feels more appropriate at the beginning of your journey than at the end.
Still, it's your choice, and there's nothing stopping you from playing on Akiva for a bit before leaping back into the Trailblazer and flying off somewhere else to see what new worlds have to offer (that's what I did chasing down one quest chain). And, if you want some help preparing for these ruthless worlds, our Star Wars Outlaws tips can help you survive.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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