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- Doctors at an ultramodern hospital in Denmark become convinced, by way of weird, inexplicable happenings, that the place is haunted.
- Three siblings are trained as monster hunters by their tough old grandfather. There is just one problem. These kids are massive horror fans and love all kinds of monsters, and they always find a way to save the monsters.
- ShortA young entrepreneur tries to obtain financing for her company while stuck in a mediocre day job. As she navigates the demands of both careers, she is pulled into a corporate training on Unconscious Bias. There, while being bombarded by the meagre prospects and apparently insurmountable challenges of the 'female entrepreneur', she must fight to stay in control of her dreams.
- A mysterious voice calls upon the sleep walker, Karen, during a nightmare. The Kingdom is in need of her assistance, and at the hospital, she finds an ally in the porter, Bulder.
- Karen has a new vision that could possibly aid her in locating the voice. At The Kingdom, preparations are being made for the annual pain congress, but it seems that the demon, Grand Duc, is on the guest list.
- Karen locates the spiritual core of The Kingdom. Helmer discovers what he was looking for at the hospital, but after a violent clash with Naver, he realizes that things do not always proceed according to plan.
- Karen attempts to solve the task that was given to her, but evil forces work against her and Bulder. Helmer has had it with the Danish stupidity and plans an act of terrorism against the Danes and The Kingdom itself.
- Karen, Krogen and Bulder are fighting against the clock. The time has come to clean The Kingdom of all evil spirits once and for all, but much can still go wrong.
- Three monster loving kids are sent to visit their grandfather. They are delighted to learn that grandpa lives in the most haunted city on earth.
- Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.
- The monster loving maniacs dive a little deeper into the fascinating world of "time slime". The most effective weapon in a monster hunter's arsenal.
- When the monster alarm goes off, Arthur and the kids embark on their first mission together to counter a threat of enormous size and appetite.
- A small paranormal disturbance quickly escalates into a full-blown animal exorcism ritual. But how do you drive a demon from a possessed hamster?
- In a battle for control of the TV, Arthur and the kids make a bet. The kids have 24 hours to scare Arthur's pants off.
- Furious with Arthur's refusal to teach her anything vampire-related, Edith leads a reckless mission to awaken a dangerous, undead substitute teacher.
- Ernest goes on his first date. But Gruselbrook can be dangerous at night. Turns out the girl next door has a secret inside the mirror.
- Mermaids are nice, sure. But the freshwater kind - Not so much. Perhaps the lady of the lake needs help from three young monster experts.
- Tonight's lesson is ghost hunting. Get ready to meet Arthur's "terrifying" house ghost, Rebecca. But how can a ghost be living with a monster hunter?
- Bo gets abducted by a family of trolls and loves it. Arthur completely overreacts as usual, setting the stage for a confrontation in the forest.
- Dracula points Edith in the direction of an ancient book about vampires. The treasure hunt is on. But can you really trust a vampire?
- Arthur tells the story of how he managed to capture Dracula in the past. It is a gruesome tale of blind luck, betrayal and doom.
- Ernest is excited for jack-o'lanterns, costumes and trick or treating. Edith and Bo want to stay in. Arthur provides Ernest with the "perfect" costume.
- Ishaani opens up to Ernest about her secrets. A trip to the other side of the mirror reveals just how deep the rabbit hole goes.
- With Ernest and Ishaani trapped inside another dimension, Edith and Bo must capture Ishaani's mirror monster before Arthur can mess things up.
- Sick of being bested by Dracula, Edith expertly manipulates her surroundings to wage an all out prank war against the ancient vampire.