VALUTAZIONE IMDb
8,3/10
1749
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaYou play as a scavenger suffering from amnesia inside the exclusion zone of a nuclear power plant in the Ukraine which exploded, creating mutants, and weird paranormal activity.You play as a scavenger suffering from amnesia inside the exclusion zone of a nuclear power plant in the Ukraine which exploded, creating mutants, and weird paranormal activity.You play as a scavenger suffering from amnesia inside the exclusion zone of a nuclear power plant in the Ukraine which exploded, creating mutants, and weird paranormal activity.
- Regia
- Sceneggiatura
- Star
Anthony Green
- The Stalker
- (voce)
Neil Kaplan
- Merc
- (voce)
- …
Trama
Lo sapevi?
- QuizIn the game's alternate history, a second meltdown occurred at the Chernobyl nuclear plant in Ukraine in 2006
Recensione in evidenza
"S. T. A. L. K. E. R.: Shadow of Chernobyl" is a game that was able to interest me with its unique atmosphere and the possibility of deep immersion in a post-apocalyptic world. Although I wasn't a big fan of such open-world games and lots of research back then, I decided to play because of the plot. It was interesting to see the world after the end of the world.
One of the main advantages of the game is the ability to collect objects, artifacts and use them to improve character characteristics. This RPG element brings tactical diversity and gives each player the opportunity to build their own survival strategy in the Zone.
The plot of the game is one of the strong points. He keeps you in suspense, gradually revealing secrets and offering a fascinating story. Here you feel like a real stalker who is fighting not only mutants, anomalies and other threats, but also with his own fear of the unknown. Each foray deep into the Zone is a new encounter with dangers, where there can be only one solution: fight or die. I remember playing the game and catching myself thinking more than once. It's simple. When you play games where the enemies are people, there is nothing terrible and chilling. You just run and shoot. But if there are monsters or some kind of evil spirits in the game, then this terribly increases the degree of the game (That's why I never played the second Half-Life). And this wild tension, I remember, was constantly growing when the next foray into the Zone was coming.
The zone is alive, its inhabitants are unpredictable, anomalies are deadly, and you never know what awaits around the next corner. The feeling of loneliness, mixed with constant risk, literally permeates every minute of the game. The music and soundtrack expertly emphasize this atmosphere, adding even more realism to what is happening.
Endless exploration of the world is one of the key pleasures of the game for fans of wandering into all new locations or going through previously explored places. The area is so well designed that there is always somewhere to go and something to explore. Open spaces, abandoned buildings and secret corners attract researchers. This living world with changeable weather, unique locations and dangers creates an unforgettable atmosphere where every step can be the last.
Another unique aspect of the game is the ability to use artifacts. They do not just decorate the inventory, but give significant bonuses that affect the gameplay. This adds an element of tactics - the correct selection of artifacts can significantly increase the chances of survival in dangerous conditions of the Zone.
The game balances between exploring the world, survival and combat elements. And although it is not without technical flaws, such as bugs or some imperfectly polished mechanics, its atmosphere and storylines make the game special. The toy is easily addictive, offering dozens of hours of gameplay that remain in the memory for a long time.
"S. T. A. L. K. E. R." deserves attention not only because of the elaborate world and fascinating plot, but also because of the opportunity to influence the development of events. The player is free to choose his own paths, deciding who to ally with and who to destroy. Relationships with various factions add depth to the game, and the system of moral decisions makes you think about the consequences of your actions.
As a result, "S. T. A. L. K. E. R.: Shadow of Chernobyl" is a game that delights with its depth, atmosphere and choice. For fans of the genre and those who like full immersion in story stories, this game is a real gift.
In those years, I was not very fond of something like this, I studied little inside, and I put an assessment straight from the late 2000s. But the title is undoubtedly iconic.
7 out of 10.
One of the main advantages of the game is the ability to collect objects, artifacts and use them to improve character characteristics. This RPG element brings tactical diversity and gives each player the opportunity to build their own survival strategy in the Zone.
The plot of the game is one of the strong points. He keeps you in suspense, gradually revealing secrets and offering a fascinating story. Here you feel like a real stalker who is fighting not only mutants, anomalies and other threats, but also with his own fear of the unknown. Each foray deep into the Zone is a new encounter with dangers, where there can be only one solution: fight or die. I remember playing the game and catching myself thinking more than once. It's simple. When you play games where the enemies are people, there is nothing terrible and chilling. You just run and shoot. But if there are monsters or some kind of evil spirits in the game, then this terribly increases the degree of the game (That's why I never played the second Half-Life). And this wild tension, I remember, was constantly growing when the next foray into the Zone was coming.
The zone is alive, its inhabitants are unpredictable, anomalies are deadly, and you never know what awaits around the next corner. The feeling of loneliness, mixed with constant risk, literally permeates every minute of the game. The music and soundtrack expertly emphasize this atmosphere, adding even more realism to what is happening.
Endless exploration of the world is one of the key pleasures of the game for fans of wandering into all new locations or going through previously explored places. The area is so well designed that there is always somewhere to go and something to explore. Open spaces, abandoned buildings and secret corners attract researchers. This living world with changeable weather, unique locations and dangers creates an unforgettable atmosphere where every step can be the last.
Another unique aspect of the game is the ability to use artifacts. They do not just decorate the inventory, but give significant bonuses that affect the gameplay. This adds an element of tactics - the correct selection of artifacts can significantly increase the chances of survival in dangerous conditions of the Zone.
The game balances between exploring the world, survival and combat elements. And although it is not without technical flaws, such as bugs or some imperfectly polished mechanics, its atmosphere and storylines make the game special. The toy is easily addictive, offering dozens of hours of gameplay that remain in the memory for a long time.
"S. T. A. L. K. E. R." deserves attention not only because of the elaborate world and fascinating plot, but also because of the opportunity to influence the development of events. The player is free to choose his own paths, deciding who to ally with and who to destroy. Relationships with various factions add depth to the game, and the system of moral decisions makes you think about the consequences of your actions.
As a result, "S. T. A. L. K. E. R.: Shadow of Chernobyl" is a game that delights with its depth, atmosphere and choice. For fans of the genre and those who like full immersion in story stories, this game is a real gift.
In those years, I was not very fond of something like this, I studied little inside, and I put an assessment straight from the late 2000s. But the title is undoubtedly iconic.
7 out of 10.
- alekspredator87
- 15 nov 2024
- Permalink
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- 16:9 HD
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