I attempted to beat this game with different runs, but in the end I all couldn't make it. The game seems to be only interested in pleasing hardcore endgame players. For newcomers there are too many problems. Non-exhaustive list of them:
(I) Repetitive Preston Garvey questing.
(II) Toxic elitists fond of verbal abuse. Specimens of such are pervasive, notoriously in those special ops that are gratuitously accessible on normal mode yet require heavily invested area-of-effect characters.
(III) Horrendous component drop rate and egregious crafting requirement. Getting any of the better descendants, e.g., Enzo, is nigh hopeless. Getting items, e.g., Crystallization Catalysts, that are required in bulk for any serious character- and weapon-building, is nigh verboten. It is lamentable.
(IV) Unbalanced chain-nuclear descendants -- Bunny & Freyna -- deprive anyone else of raison d'être. It nullifies co-op gunplay. It ridicules lesser players. It degenerates into a dreary Dynasty Warriors clone.
(V) Almost every non-ultimate gun is subpar. They underperform against bullet sponges, stun-lock shelling, or sheer numbers of mobs.
(VI) Important modules are locked behind RNG-gated and tedious module-combine charged with extortionate bills.
(VII) Failure of communication with new players about fundamental mechanics, e.g., which modules are the mandatory ones instead of that equip-recommended-module nonsense that will punish inexperienced players as they progress.
(VIII) Module enhancement is prohibitively expensive. It is punitive against non-optimally-calculated play. If the wrong things are over-invested, e.g., elemental resistance or Increased DEF, then the handicaps, e.g., module capacity and money, imposed on the player will force them in between economic stalemate and grinding burnout, as the right things cannot be afforded without excessive grinding, and without rectifying the wrong investment the player's ability to progress suffers.
Since something so intrinsically important would come at exorbitant expense, why the game still refuses to give an option to mark the gold on the mini-map? They are visually hard to distinguish from the grassy surroundings, the shiny lights, and the clutter of drops, and around 25% of an early mission's gold reward is missed per gold ingot missed. Why, I sincerely want to reboot my Fallout 4 salvaging rigor but the game makes it onerous to do so.
The First Descendant community's significant proportion is narcissistic, malicious, and hostile. Obsessed with crucifying different opinions. Obsessed with holier-than-thou gaslighting, guilt-tripping and spitting thuggish insults. I think the game's design indulges such diseases.