Aggiungi una trama nella tua linguaAfter regaining consciousness following an injury sustained in World War II, legendary American commando, B.J. Blazkowicz, awakens from a coma in a dystopian Nazi dominated world of 1960s. H... Leggi tuttoAfter regaining consciousness following an injury sustained in World War II, legendary American commando, B.J. Blazkowicz, awakens from a coma in a dystopian Nazi dominated world of 1960s. He tries to locate the remnants of the resistance.After regaining consciousness following an injury sustained in World War II, legendary American commando, B.J. Blazkowicz, awakens from a coma in a dystopian Nazi dominated world of 1960s. He tries to locate the remnants of the resistance.
- Premi
- 4 candidature
- Fergus Reid
- (voce)
- Klaus Kreutz
- (voce)
- Max Hass
- (voce)
- Set Roth
- (voce)
- Bubi
- (voce)
- …
- Tekla
- (voce)
- J
- (voce)
- Bombate
- (voce)
- (as Eric LaRay Harvey)
- Keller
- (voce)
Trama
Lo sapevi?
- QuizApproximately ninety minutes of gameplay before the opening credits roll.
- BlooperIn the Nazi Lunar Base's War Room, you can see a screen which depicts the world with the "current" national boundaries of the real world. The story of the game is in an alternate timeline, so the boundaries of the world should be notably different.
- Citazioni
[from trailer]
William 'B.J' Blazkowicz: While I was gone, they set the world on fire. It wasn't a war anymore; it was a remaking. Some losses are inevitable. Some... unthinkable. Now they've built a new world. Armies of steel and thunder. They're rewriting history. But they forgot about me.
- Curiosità sui creditiAt the end of the credits, the sound of helicopter rotors can be heard.
- Versioni alternativeGerman version was modified to remove all Nazi references (e.g. all Swastikas were removed, the Third Reich became The Regime). Following Germany relaxing the regulations on Nazism in video games in 2018, the game has since been re-released uncensored in Germany in 2019.
- ConnessioniEdited into Wolfenstein: Alt History Collection (2020)
- Colonne sonoreThe House of the Rising Sun
Traditional
Arranged by Ravi Krishnaswami at COPILOT Music and Sound
Performed by COPILOT
Produced and Mixed by Ravi Krishnaswami at COPILOT and Josh Abbey at COLOR NY
Recorded at COPILOT (NYC), COLOR (NYC), and Hugh Walker Recording (London)
Story: The game is set in an alternate timeline where the Nazis have won WWII and now rule over the world and we are part of a rebellion to take them down. This setting alone is great enough for me, but the game gives you much more than that. IT has a pretty well developed set of characters, including our hero, and there is a hefty amount of cut-scenes to really get you into the story, something I was completely surprised to see. You actually care for the characters and what happens to them etc, I loved that. This was helped a lot by great voice acting. The game had a RPG feel to it as far as story goes and that's a good thing as RPGs usually have good stories. I loved reading news articles that showed how different things happened after the Nazis won.
The ending did felt a bit rushed to me though, would have loved it if it was prolonged or something. Also, there was this mysterious secret story part too, which I won't spoil, BUT it was underutilized. Wish they expanded more on it.
Gameplay: Since the game is like an old school shooter, it has many of those elements. Stuff like ability to carry all your weapons arsenal at once, no health/armor regen, leaning etc. And you know what, it was refreshing to play a shooter like this, took me away from all the modern shooters and felt like a refreshing experience. The shooting was fluid, gory and plain fun. Killing Nazis was a pure blast.
The game also has a stealth element in it, which was pretty simple, but effective. I found myself many times trying to stealth kill enemies. The only thing I didn't like was the weapon wheel, but that's more of a personal complaint considering I'm so used to modern shooters, changing weapons via a wheel felt odd and distracting.
Graphics: The game looked good for the most part, nice gun models, decent facial animations and such. It used the same ID 5 tech that was used in Rage, and along with it had the same problems. While many of the surroundings, open areas and such looked great, textures were really muddy or low res indoors, and very oftenly too. Took me back to the PS2 era, that bad. I mean it wasn't all row res, but you would often see switches, beams and other stuff having lame textures and they would really stick out.
Sound: Game boasted a robust and awesome soundtrack. The tracks varied from heavy rock to calm peaceful pieces. During action, most of the time you would hear rock music or such and it would make you pumped up. But during emotional scenes, or low down time, the track changes dramatically, and I loved that.
Another thing I was really impressed with was the gun sounds, they sounded so punchier and powerful, something modern shooters lack. I loved firing every weapon.
Overall: A great shooter, the best I have played in a long while now. Awesome all round experience and I'm already getting a craving to play it again. Highly recommended.
9/10
- Spartan_1_1_7
- 14 feb 2015
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