7 reviews
I remember playing this on the arcade when I was a little kid. And I still love it today. I mean come on Street Fighter II was a great fighting game and it still is. The first Street Fighter was a little you know cheap. But Street Fighter II is fun the graphics are great.
I loved the music because some of there stage background music almost were catchy and I still hum the SF2 themes today. The game play is great and still is today. I loved the special effects also and the new announcer's voice. I loved the opening theme for Street Fighter II.
If you are a Street Fighter newbie play this game first if you want to be a Street Fighter fan.
10/10
I loved the music because some of there stage background music almost were catchy and I still hum the SF2 themes today. The game play is great and still is today. I loved the special effects also and the new announcer's voice. I loved the opening theme for Street Fighter II.
If you are a Street Fighter newbie play this game first if you want to be a Street Fighter fan.
10/10
1992. The year when the Street Fighter saga became very popular before every game there is today such as Turbo/Super/Alpha/Ex etc. I was 6 years old when this great game came out. Me and my siblings used to play it every day all day during the summer when I had my Super NES.
I remember that every time we used Guile because on that time, he was the MAN! Using him every time and kicking some ass with him. No matter what this will be the best Street Fighter game of all time as we die hard fans of this fighting game say.
That year was the beginning of the Street Fighter legacy before Mortal Kombat came and also rose to popularity among fans of fighting genre video games.
To me, Street Fighter owns Mortal Kombat. However in 1994, the darkest moment of Street Fighter II was when the ill fated live-action movie came out.
Street Fighter II is and always will be the absolute best.
I give this game a 10 out of 10
I remember that every time we used Guile because on that time, he was the MAN! Using him every time and kicking some ass with him. No matter what this will be the best Street Fighter game of all time as we die hard fans of this fighting game say.
That year was the beginning of the Street Fighter legacy before Mortal Kombat came and also rose to popularity among fans of fighting genre video games.
To me, Street Fighter owns Mortal Kombat. However in 1994, the darkest moment of Street Fighter II was when the ill fated live-action movie came out.
Street Fighter II is and always will be the absolute best.
I give this game a 10 out of 10
Once upon a time, Street Fighter II had only a subtitle with no modifiers. Both a blessing and a curse, the game would go on to gain four additional releases with their own new names -- Champion Edition, Turbo, Super, and Super Turbo. This review focuses on the original arcade release of SF2 (you know, the one that showed Chun-Li in orange on the select screen?) Two men, backdropped by a skyscraper, face off against each other in the game's attract mode. One throws a punch, knocking his opponent out with that single strike. The defeated fighter falls out of frame as the screen scales up the building where finally the game's title awaits. Street Fighter II: The World Warriors. Curiously, neither character in the opening appear as a playable character in the game, itself. But never mind.
A couple of quarters and a press of the start button brings the gamer to the character select screen where eight warriors (from different parts of the globe as the title suggests) await to wreck havoc on the rest of the cast. Each character offers a distinct visual flavor to their design that differs greatly from the other combatants (Ryu and Ken, notwithstanding). E. Honda, the large sumo wrestler with quick hands and the frightening ability to send his entire mass flying at his opponent. The green monstrosity, Blanka, able to channel electricity through his skin and turn himself into a human (monstrous?) cannonball. Guile, the overpowered glitch-master who interestingly never gained much more than his flash kick and sonic boom through the later games. The sole female in the game, Chun-Li, known for her speed, her knack for jump attacks, and of course the lightning kicks. Every fighting game requires the big dumb wrestler character, and Street Fighter 2 delivers with Zangief whose dreaded SPD made any player reluctant to come close. Dhalsim, the slow poke who could breath fire, move incredibly slow, and whose limbs stretched to impossible lengths assuming he ever lands after he jumps (did I mention he was slow?). Lastly, the two carry-overs from the original Street Fighter, Ryu and Ken, who share not only the same moves, but the same sprites as well.
For the most part, all of the characters' attacks possessed unique properties that set their fighting style apart -- small details such as speed, priorities, jump heights, and animation. All these minor tweaks add up to make the characters control very differently from each other, even when characters share special moves with identical execution and similar properties. Blanka and E. Honda, for example, both have a move that launches them across the screen in a straight line; with both characters, rapidly pressing the punch button will yield another special attack (hundred-hand-slap or electricity). However, these two have very different jumping roundhouses, crouching roundhouses, crouching fierces, standing fierces (etc), which demands that the player use them differently.
While not the first fighting game, Street Fighter II made the biggest splash in arcades by introducing responsive controls that made the game feel like player skill actually mattered instead of the crap-shoot of previous fighting games (like, say, the original Street Fighter.) And in the end, the game designers wound up with more than they bargained for -- not only could players have the satisfaction of winning on account of properly inputted commands, consistently yielding the desired move. But SFII also paved the way for entire chains of special moves via buffering which lead to wicked combos capable of draining an entire life-bar (Ryu & Ken's jumping fierce, standing fierce, fierce dragon-punch instant dizzy combo.) Unfortunately, the damage in Street Fighter 2 feels terribly subjective when facing off against the computer controlled opponents higher up on the ladder (as if, in addition to fighting more intelligently, the CPU also gives the player a handicap to make things more difficult.) When I played Street Fighter 2, it always seemed as though the machine can deal out more damage in fewer (weaker) moves than the player can. Needless to say, this makes life very frustrating when CPU Ryu's weakest fireball does more damage than a jump-in roundhouse, sweep combination. That and the CPU could spontaneously unleash any move it wanted, even moves that required a two-second charge. (Guile's Sonic Boom, Flash Kick.) As the game progressed, the player would battle in each of his opponent's unique stages including a street in China, a dock in the US, an American Air Force base, a construction site in the USSR, and a small village in Brazil (to name a few.) During SF2's reign in arcades, these backgrounds proved unmatched by any game that preceded and most of the games that followed. All of them visually interesting in their basic design (I love the F-16 in Guile's stage), their music, and also in their limited animations that manage to breath life into the environments without distracting from the battles at hand.
At key points, the game would break from the fighting to offer up a few mini-games that involved raining destruction down upon a car and flaming barrels. These rampages served no purpose other than increasing the player's score (people still pay attention to those?) and giving the player a chance to do something slightly different than beating the tar out of another character.
After defeating the other seven combatants (in the original SF2, players could not fight themselves) the game introduces its four boss characters -- Balrog, Vega, Sagat (the boss of the original Street Fighter), and Bison -- each of which fight on their own turf, so four new stages in the USA, Spain, with the final two bouts taking place in Thailand. Defeating Bison (aka Vega in Japan) allows the player to glimpse his chosen character's unique ending and I think that's an appropriate place to end this review.
A couple of quarters and a press of the start button brings the gamer to the character select screen where eight warriors (from different parts of the globe as the title suggests) await to wreck havoc on the rest of the cast. Each character offers a distinct visual flavor to their design that differs greatly from the other combatants (Ryu and Ken, notwithstanding). E. Honda, the large sumo wrestler with quick hands and the frightening ability to send his entire mass flying at his opponent. The green monstrosity, Blanka, able to channel electricity through his skin and turn himself into a human (monstrous?) cannonball. Guile, the overpowered glitch-master who interestingly never gained much more than his flash kick and sonic boom through the later games. The sole female in the game, Chun-Li, known for her speed, her knack for jump attacks, and of course the lightning kicks. Every fighting game requires the big dumb wrestler character, and Street Fighter 2 delivers with Zangief whose dreaded SPD made any player reluctant to come close. Dhalsim, the slow poke who could breath fire, move incredibly slow, and whose limbs stretched to impossible lengths assuming he ever lands after he jumps (did I mention he was slow?). Lastly, the two carry-overs from the original Street Fighter, Ryu and Ken, who share not only the same moves, but the same sprites as well.
For the most part, all of the characters' attacks possessed unique properties that set their fighting style apart -- small details such as speed, priorities, jump heights, and animation. All these minor tweaks add up to make the characters control very differently from each other, even when characters share special moves with identical execution and similar properties. Blanka and E. Honda, for example, both have a move that launches them across the screen in a straight line; with both characters, rapidly pressing the punch button will yield another special attack (hundred-hand-slap or electricity). However, these two have very different jumping roundhouses, crouching roundhouses, crouching fierces, standing fierces (etc), which demands that the player use them differently.
While not the first fighting game, Street Fighter II made the biggest splash in arcades by introducing responsive controls that made the game feel like player skill actually mattered instead of the crap-shoot of previous fighting games (like, say, the original Street Fighter.) And in the end, the game designers wound up with more than they bargained for -- not only could players have the satisfaction of winning on account of properly inputted commands, consistently yielding the desired move. But SFII also paved the way for entire chains of special moves via buffering which lead to wicked combos capable of draining an entire life-bar (Ryu & Ken's jumping fierce, standing fierce, fierce dragon-punch instant dizzy combo.) Unfortunately, the damage in Street Fighter 2 feels terribly subjective when facing off against the computer controlled opponents higher up on the ladder (as if, in addition to fighting more intelligently, the CPU also gives the player a handicap to make things more difficult.) When I played Street Fighter 2, it always seemed as though the machine can deal out more damage in fewer (weaker) moves than the player can. Needless to say, this makes life very frustrating when CPU Ryu's weakest fireball does more damage than a jump-in roundhouse, sweep combination. That and the CPU could spontaneously unleash any move it wanted, even moves that required a two-second charge. (Guile's Sonic Boom, Flash Kick.) As the game progressed, the player would battle in each of his opponent's unique stages including a street in China, a dock in the US, an American Air Force base, a construction site in the USSR, and a small village in Brazil (to name a few.) During SF2's reign in arcades, these backgrounds proved unmatched by any game that preceded and most of the games that followed. All of them visually interesting in their basic design (I love the F-16 in Guile's stage), their music, and also in their limited animations that manage to breath life into the environments without distracting from the battles at hand.
At key points, the game would break from the fighting to offer up a few mini-games that involved raining destruction down upon a car and flaming barrels. These rampages served no purpose other than increasing the player's score (people still pay attention to those?) and giving the player a chance to do something slightly different than beating the tar out of another character.
After defeating the other seven combatants (in the original SF2, players could not fight themselves) the game introduces its four boss characters -- Balrog, Vega, Sagat (the boss of the original Street Fighter), and Bison -- each of which fight on their own turf, so four new stages in the USA, Spain, with the final two bouts taking place in Thailand. Defeating Bison (aka Vega in Japan) allows the player to glimpse his chosen character's unique ending and I think that's an appropriate place to end this review.
- jaywolfenstien
- Nov 24, 2006
- Permalink
The second Street Fighter tournament is here - the global combat contest where the best fight in informal locations for the title of the world's best by defeating M Bison - the leader of the sinister Shadaloo. This year the competitors all bring their own agenda to the proceedings. Ryu joins for the purity of the fight - for the skill required to win. Ken enters for the same reason but brings more arrogance with him. E Honda is out to prove that sumo is more than just fat men pushing each other around while Zangief is out to prove that Russia is the home of the most powerful fighters. Brazilian monster Blanka is out to discover more about his past while others have more personal agendas. Guile's best friend Charlie was killed by Bison, Chun Li lost her father to Bison and Dhalsim seeks to stop Bison's reign and bring peace to his home country. Round 1 - FIGHT! Back at my parent's home in Northern Ireland they are cursed with a house that is now very empty thanks to their children (myself included) long time having become adults. The curse of this is not only the loss of family (to a point) but the amount of space they have so that my mother, already a hoarder, has suddenly no reason not to keep this and that around the house. So we tend to have lots of stuff from childhood still kicking around the place. Of course some things have fallen casualty to time (specifically a box of about 30 original Transformers toys and another box containing the Transformers comics from issue 40 until it stopped at issue 300-odd ; sadly all gone to charity shops many years before the 2007 film would have made me a nice little summer bonus on eBay). But I digress.
What we do still have are our original NES and SNES with all the games that we once played and when I occasionally do drop home the one I dust off is Street Fighter II on the SNES. My girlfriend recently commented that it looks "knackered" and she is right because the graphics do look busted and totally removed from the looks and sounds of similar modern games. However this is ignoring several things. Firstly, at one point, this was the "big" cutting edge arcade game that everyone wanted and, when I was of the video game age, this was how I saw it and experienced it. Secondly she forgets that I'm playing it now with the element of nostalgia thrown in.
These two things together continue to make the game appeal to me. It is an arcade classic and I love the fact that last week, despite not having played it for over 5 years, I was able to pull off the special moves etc from my youth. The game has a great retro soundtrack and fantastic sound effects they were great in the day and now they have an extra retro-cool effect, hell I love even hearing them sampled in tracks as they occasionally are. The game-play continues to be good and, although the default level is too easy for me even after all these years, I still get enjoyment and a challenge out of it.
A great game back in its day then but even now it is fun to play. Many sequels and variations followed but for me this is a great game that will only hurt me when my SNES eventually dies.
What we do still have are our original NES and SNES with all the games that we once played and when I occasionally do drop home the one I dust off is Street Fighter II on the SNES. My girlfriend recently commented that it looks "knackered" and she is right because the graphics do look busted and totally removed from the looks and sounds of similar modern games. However this is ignoring several things. Firstly, at one point, this was the "big" cutting edge arcade game that everyone wanted and, when I was of the video game age, this was how I saw it and experienced it. Secondly she forgets that I'm playing it now with the element of nostalgia thrown in.
These two things together continue to make the game appeal to me. It is an arcade classic and I love the fact that last week, despite not having played it for over 5 years, I was able to pull off the special moves etc from my youth. The game has a great retro soundtrack and fantastic sound effects they were great in the day and now they have an extra retro-cool effect, hell I love even hearing them sampled in tracks as they occasionally are. The game-play continues to be good and, although the default level is too easy for me even after all these years, I still get enjoyment and a challenge out of it.
A great game back in its day then but even now it is fun to play. Many sequels and variations followed but for me this is a great game that will only hurt me when my SNES eventually dies.
- bob the moo
- Sep 9, 2007
- Permalink
Since Capcom released Street Fighter II in 1991, this game set the standard for all other fighting games to come. This game made Capcom a household name and became popular for many years.
In this game, you can pick one of 8 fighters: Ryu Hoshi, Ken Masters, Edmond Honda, Guile, Chun Li, Dhalsim, Zangief, and Jimmy Blanka. Guide your character through an international fighting tournament and defeat the remaining seven fighters. After these fighters have been beaten, you fight the 4 grand masters, which are the leaders of the international crime syndicate Shadaloo. They are Balrog (M. Bison in Japan), Vega (Balrog Fabio la Cerda in Japan), Sagat, and M. Bison (Vega in Japan). After Bison has been defeated, you find out your character's motivation for entering the tournament in his/her ending.
It's sad that some people think that SNK, another good company, made ripoffs of SFII. Their games are just as good as Capcom's games. My favorite characters are Ryu, Ken, Guile, and Dhalsim. Street Fighter II is definitely the best fighter ever made. Viva Capcom!!!!!
10 out of 10 stars. :-)
In this game, you can pick one of 8 fighters: Ryu Hoshi, Ken Masters, Edmond Honda, Guile, Chun Li, Dhalsim, Zangief, and Jimmy Blanka. Guide your character through an international fighting tournament and defeat the remaining seven fighters. After these fighters have been beaten, you fight the 4 grand masters, which are the leaders of the international crime syndicate Shadaloo. They are Balrog (M. Bison in Japan), Vega (Balrog Fabio la Cerda in Japan), Sagat, and M. Bison (Vega in Japan). After Bison has been defeated, you find out your character's motivation for entering the tournament in his/her ending.
It's sad that some people think that SNK, another good company, made ripoffs of SFII. Their games are just as good as Capcom's games. My favorite characters are Ryu, Ken, Guile, and Dhalsim. Street Fighter II is definitely the best fighter ever made. Viva Capcom!!!!!
10 out of 10 stars. :-)
This was the very first videogame I ever played in my entire lifetime, if memory serves me right.
I think I played this even before learning how to learn and write properly, while I was still on kindergarten; I used to play with my mother and my older brother in a place where kids could rent videogames to play them for hours, in a time before MMORPGs went mainstream.
I had my own Blanka toy, which I carried everywhere instead of a teddy bear.
I remember when I was a kid Chun-Li and Vega used to be my favorite characters from the game, though I had no idea about the backstories or any of the actual personalities of the characters.
I even liked that cheesy Jean-Claude Van Damme movie!
While I haven't played any Street Fighter game in a very long time, Street Fighter will always remain a special place in my heart, being the reason of why I was so much into fighting games during the nineties, until Pokemon Red and Blue shifted my interest into RPGs.
I still consider the Street Fighter anime movie a great film, the same goes for the anime series.
I think I played this even before learning how to learn and write properly, while I was still on kindergarten; I used to play with my mother and my older brother in a place where kids could rent videogames to play them for hours, in a time before MMORPGs went mainstream.
I had my own Blanka toy, which I carried everywhere instead of a teddy bear.
I remember when I was a kid Chun-Li and Vega used to be my favorite characters from the game, though I had no idea about the backstories or any of the actual personalities of the characters.
I even liked that cheesy Jean-Claude Van Damme movie!
While I haven't played any Street Fighter game in a very long time, Street Fighter will always remain a special place in my heart, being the reason of why I was so much into fighting games during the nineties, until Pokemon Red and Blue shifted my interest into RPGs.
I still consider the Street Fighter anime movie a great film, the same goes for the anime series.
- elonmusk-is_a_moron
- Jun 29, 2024
- Permalink
The Street Fighter II series is one of the most unique fighting video games! The characters, the action, and the sure thrill of excitement makes this game a fun non-stop playing time! Below is a brief look how I think the game is!
Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!
Graphics: The graphics are wonderful especially for the Arcade! The backgrounds are really beautiful!
Difficulty: The game is easy but as it goes on you find out that it will become more difficult!
Music: The music is great! Just fantastic catchy tunes through out the game!
In My opinion its some of the best music ever in a video game!
Sound: The sound is great. Nuff said!
Overall: I have always loved Street Fighter II: The World Warrior! If you like excellent flying adventure up games then I strongly recommend you play this game!
To purchase this video game and other Street Fighter II games check out Amazon.com!
Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!
Graphics: The graphics are wonderful especially for the Arcade! The backgrounds are really beautiful!
Difficulty: The game is easy but as it goes on you find out that it will become more difficult!
Music: The music is great! Just fantastic catchy tunes through out the game!
In My opinion its some of the best music ever in a video game!
Sound: The sound is great. Nuff said!
Overall: I have always loved Street Fighter II: The World Warrior! If you like excellent flying adventure up games then I strongly recommend you play this game!
To purchase this video game and other Street Fighter II games check out Amazon.com!
- Movie Nuttball
- Dec 28, 2004
- Permalink