A troubled NYPD cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless corporation.A troubled NYPD cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless corporation.A troubled NYPD cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless corporation.
- Won 1 BAFTA Award
- 1 win & 1 nomination total
James McCaffrey
- Max Payne
- (voice)
Chris Phillips
- Alex Balder
- (voice)
- …
Jane Gennaro
- Nicole Horne
- (voice)
- …
Adam Grupper
- B.B.
- (voice)
- (as Adam Gruper)
- …
Peter Appel
- Jim Bravura
- (voice)
- …
Tye Alexander
- Joey Finito
- (voice)
- (as Tye Reign)
- …
Joe Dalo
- Vinnie Gognitti
- (voice)
- (as Joe Dallo)
- …
Chelsea Altman
- Kyra Silver
- (voice)
Joseph Ragno
- Angelo Punchinello
- (voice)
- (as Joe Ragno)
- …
Joanie Ellen
- Candy Dawn
- (voice)
Joe Maruzzo
- Rico Muerte
- (voice)
- …
John Randolph Jones
- Alfred Woden
- (voice)
- …
Jeff Gurner
- Jack Lupino
- (voice)
- …
Julia Murney
- Mona Sax
- (voice)
- …
Bruce Kronenberg
- Frankie Niagra
- (voice)
- …
Storyline
Did you know
- TriviaMax Payne kills literally hundreds of people in this game. The total count for the entire game is 662, but one kill is included for a dream sequence. The total number of kills in the actual game is 661.
- GoofsA .50 AE caliber Desert Eagle holds 8 rounds (7 in the magazine 1 in the chamber), not 12. A semi-automatic pistol is capable of holding magazines of potentially any size, and it is not impossible that an extended magazine was not being used.
- Crazy creditsAfter the credits, when you complete the game, the following text appears on the screen: Max Payne has only started his journey through the night. The pain has only just begun. More will follow.
- Alternate versionsThe Xbox version differs even from PS2.
- Auto saves and quick saves are still present from PC.
- Red brackets were added around the highlighted menu options.
- An even different graphic novel font is used than PS2.
- The graphic novel panel for Backstabbing Bastard uses the same image as PC, just with the towers removed.
- Different menu backgrounds are used.
- ConnectionsFeatured in Troldspejlet: Episode #25.1 (2001)
Featured review
To this day no game has gripped me like "Max Payne". I remember I got this one Friday afternoon and had it beat by Sunday morning. Yes I did spend most waking hours playing it, but that is a testament to the game's story. I rarely find myself addicted to a game's story. I rarely find myself wanting to know where the story goes. In games, plot does take a backseat to game play for me. But "Max Payne" got it right. It's short enough not to lose focus from beginning to end, but long enough to become a deep and immersive experience. The game's pacing is flawless. The style by which the story is told graphic comic strip narrated by the hard-boiled Payne is also perfect and adds much to the game's style an atmosphere.
The much-hyped slow motion aspect of the game is simply the icing on the cake. There is nothing like jumping into a room gun in each hand in slow motion and re-enacting your favourite John Woo action scene. Nothing. It is true that the A.I. isn't the small tool in the box, but what lack in brains they make up for in numbers. The vast selection of weapons is also impressive, though I have myself found myself going through the entire game using only handguns except when other guns are essential to the objective. But that's just the Woo fan in me.
The graphics were jaw-dropping at the time and are still damn impressive today. There was times when I was simply amazed at the details: if you got the camera right behind Max's shoulder you could see the micro-fabrics of his jacket and the singular strands of his hair. Bullet hits were also impressive both visually and in their restraint. They remind me a lot of Exley's shotgun massacre in "L.A. Confidential". Debris flies over the place but not in an over-the-top Woo or "Matrix" way. This helps retain the gritty realism the makers were striving for.
"Max Payne" is derivate of a lot of works and is quite clichéd, but it is executed with style, atmosphere and an immense level of game-making professionalism that makes it an experience unlike any other. Put film noir, John Woo and "The Matrix" into mixer and "Max Payne" is probably what you get. And it's one hell of a cocktail. The game is thrilling, visceral and explosive. What more could you want in an action game?
The much-hyped slow motion aspect of the game is simply the icing on the cake. There is nothing like jumping into a room gun in each hand in slow motion and re-enacting your favourite John Woo action scene. Nothing. It is true that the A.I. isn't the small tool in the box, but what lack in brains they make up for in numbers. The vast selection of weapons is also impressive, though I have myself found myself going through the entire game using only handguns except when other guns are essential to the objective. But that's just the Woo fan in me.
The graphics were jaw-dropping at the time and are still damn impressive today. There was times when I was simply amazed at the details: if you got the camera right behind Max's shoulder you could see the micro-fabrics of his jacket and the singular strands of his hair. Bullet hits were also impressive both visually and in their restraint. They remind me a lot of Exley's shotgun massacre in "L.A. Confidential". Debris flies over the place but not in an over-the-top Woo or "Matrix" way. This helps retain the gritty realism the makers were striving for.
"Max Payne" is derivate of a lot of works and is quite clichéd, but it is executed with style, atmosphere and an immense level of game-making professionalism that makes it an experience unlike any other. Put film noir, John Woo and "The Matrix" into mixer and "Max Payne" is probably what you get. And it's one hell of a cocktail. The game is thrilling, visceral and explosive. What more could you want in an action game?
- Le-Samourai
- Dec 27, 2004
- Permalink
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- Dark Justice
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