Directed by
Bill Spence | ||
Mat Kraemer | ... | (senior creative director) |
Cast (in credits order)
Produced by
Glen Egan | ... | executive producer |
Mio Moroe | ... | associate producer: : Bang Zoom! Studios |
Mami Okada | ... | co-producer: : Bang Zoom! Studios |
Eric P. Sherman | ... | producer: : Bang Zoom! Studios |
Music by
Rob Westwood |
Casting By
Mami Okada |
Art Direction by
J.F. Lepine | ... | technical art director |
Art Department
Andres Arellano | ... | texture & materials artist |
Cheryl Austin | ... | character art |
Jose Azaula | ... | prop artist |
Kalyanakrishnan Balasubramanian | ... | lead environment artist |
Justin Bintz | ... | character art |
Tyler Bronis | ... | lead character artist |
Chris Carranza | ... | environment art |
Drew Chen | ... | environment art |
Emilio C. d'Errico | ... | lead environment artist |
Issac Davis | ... | lead concept artist |
Kevin Evans | ... | lead texture & material artist |
Tyler Fluharty | ... | character art / lead prop artist |
Celeste Gamble | ... | environment art |
Billy Gonsalves | ... | character art |
Anthony Hon | ... | environment art |
Gi Ung Kim | ... | environment art |
Sverrir Krisjansson | ... | character art |
Brandon LaFrance | ... | character art |
Tad Langehaug | ... | environment art |
Jason Lin | ... | texture & materials artist |
Jeanne Lin | ... | prop artist |
Dzung Nguyen | ... | character art |
Daniel Romero | ... | environment art |
Josh Tiefer | ... | character art |
Andreia Tonet | ... | texture & materials artist |
Hugh Trombley | ... | texture & materials artist |
Vi Cuong Van | ... | technical character art |
Luke Villanueva | ... | environment art |
Zheng Wang | ... | environment art |
Sound Department
J.P. Aller | ... | dialogue editor: Bang Zoom! Entertainment / recording engineer: Bang Zoom! Entertainment |
Jared Bartlett | ... | audio lead: Clean Cuts Interactive |
Yvonne Berga | ... | audio producer: Clean Cuts Interactive |
Austin Caughlin | ... | additional audio support: Clean Cuts Interactive |
Iris D'Arcangelo | ... | audio producer: Clean Cuts Interactive |
Tom Dao | ... | audio producer: Clean Cuts Interactive |
Andrew Eppig | ... | additional audio support: Clean Cuts Interactive |
Eri Escamez | ... | dialogue editor: Bang Zoom! Entertainment (as Erica Escamez) |
Harry Evans | ... | additional audio support: Clean Cuts Interactive |
Cory Foley-Marsello | ... | additional audio support: Clean Cuts Interactive |
Ben Harrington | ... | dialogue editor: Bang Zoom! Entertainment (as Benjamin Harrington) |
Rich Isaac | ... | additional audio support: Clean Cuts Interactive |
Reilly Jones | ... | additional audio support: Clean Cuts Interactive |
Cheis Kennedy | ... | additional audio support: Clean Cuts Interactive |
Chris Kennedy | ... | additional audio support: Clean Cuts Interactive |
Jonathan Kreimerman | ... | assistant engineer: Bang Zoom! Entertainment |
April Machado | ... | assistant engineer: Bang Zoom! Entertainment |
Jonah Martin | ... | assistant engineer: Bang Zoom! Entertainment |
Tristan Medjo | ... | audio designer: Clean Cuts Interactive |
Archie Moore | ... | additional audio support: Clean Cuts Interactive |
Isabella Nicole Ness | ... | additional audio support: Clean Cuts Interactive (as Isabella Ness) |
Tristan Panniers | ... | audio designer: Clean Cuts Interactive |
John Rigatuso | ... | additional audio support: Clean Cuts Interactive |
Patrick Rodman | ... | sound supervisor: Bang Zoom! Studios |
Adam Rooner | ... | additional audio support: Clean Cuts Interactive |
Greg Rubin | ... | dialogue editor: Bang Zoom! Entertainment / recording engineer / recording engineer: Bang Zoom! Entertainment |
Nick Sjostrom | ... | additional audio support: Clean Cuts Interactive |
Tony Solis | ... | dialogue editor: Bang Zoom! Entertainment |
Jun Umeda | ... | dialogue editor: Bang Zoom! Entertainment / recording engineer: Bang Zoom! Entertainment |
Matthew Wollenman | ... | dialogue editor: Bang Zoom! Entertainment / recording engineer: Bang Zoom! Entertainment |
Maverick Yadao | ... | dialogue editor: Bang Zoom! Entertainment / recording engineer: Bang Zoom! Entertainment |
Visual Effects by
Kurt Bernardin | ... | digital compositor (game trailer segment) |
Jesse Greenberg | ... | lead ui artist |
Mike Hanson | ... | visual effects artist |
Joya Patz | ... | lead effects artist |
Joe Sico | ... | visual effects artist |
Sally Su | ... | ui artist |
Stunts
Ari Loeb | ... | stunts |
Animation Department
Travis Howe | ... | animator |
Meena Indukuri | ... | animator |
David Jackson | ... | animator |
Bob Jeffery | ... | animator |
Will Krulee | ... | animator |
Matt Leitz | ... | animator |
Chris Magovern | ... | animator |
Alex Omlansky | ... | animator |
Ted Pratt | ... | animation director |
Graham Qually | ... | owner: motion capture studio |
Gal Roth | ... | animation director / animator |
Donovan Watt | ... | animator |
Kirsten Yamaguchi | ... | animator |
Music Department
Nacho Cantalejo | ... | orchestrator |
Simeon Edward | ... | session librarian |
Georgi Elenkov | ... | music producer: orchestra recordings |
Ognyan Georgiev | ... | music contractor |
Dess Georgieva | ... | recording coordinator |
Iavor Pachovski | ... | session librarian |
Òscar Senén | ... | additional orchestration and preparation / orchestra and choir conducted by / orchestrator |
George Strezov | ... | music producer: orchestra recordings |
Vladimir Tubic | ... | Orchestrator assistant |
Corey Wallace | ... | composer: trailer music |
Rob Westwood | ... | music producer |
Additional Crew
Evan Arnold | ... | senior technology director |
Kevin AuYoung | ... | game designer |
Emily Beaver | ... | senior coordinator |
Suzanne Belk | ... | project manager (as Suzanne St. Clair) |
Mark Blattel | ... | game engineer |
Mark Boroff | ... | game designer |
Philippe Chaintreuil | ... | game engineer (as Philippe 'Peep' Chaintreuil) |
David W. Collins | ... | voice director: English (as David Collins) |
Ryan Connors | ... | game engineer |
Cheri Crisostomo | ... | project manager |
Patrick Dugan | ... | senior coordinator |
Chris Faiella | ... | english voice director |
Efren Flores | ... | production & development |
A.J. Gam | ... | project manager |
Jon Gilardi | ... | game engineer |
Dan Halpern | ... | lead engineer |
John Hsia | ... | game designer |
Chin-Han Hsu | ... | concept team |
Jenny Huang | ... | senior development director |
Carlos Hurtado | ... | lead engineer |
Nick Kitten | ... | engine engineer |
Risa Koitabashi | ... | project manager |
David Lawrence | ... | game engineer |
Grace Morales Lingad | ... | lead designer |
George Loo | ... | game engineer |
Kevin McMullan | ... | english voice director |
Xin Ning | ... | game engineer |
Chris Peterson | ... | game engineer |
Zach Pino | ... | project coordinator |
Hayden Platt | ... | game designer |
Austin Rife | ... | game engineer |
Andrew Rollins | ... | game designer |
Yuchen Shen | ... | game engineer |
Benjamin Stewart | ... | game designer |
Kamen Tagalicod | ... | project manager |
Rayner Tham | ... | project manager |
Patrick Trinh | ... | production & development |
Michael Verdu | ... | director of content: Oculus |
Nick Vollmer | ... | game designer |
Flemming Wahl | ... | game engineer |
Omar Woodley | ... | production & development |
Carolina Zeleski | ... | concept team |