A Quiet Place: The Road Ahead is not the first horror game to feature blind enemies that are hypersensitive to the sounds you make. House of Ashes has its gnarly space-vampires that rely on echolocation to get around, The Last of Us has its iconic Clickers — caked in fungi that obscures all but their ears — and The Callisto Protocol has its (not at all iconic) Clicker knockoffs. Meanwhile, if we were to go back as far as Resident Evil 4, we’d find the hulking Garradors; feral gladiators whose eyes have been sewn shut and who will instinctively charge at the slightest of vibrations.
Anyway, the point is that it’s hardly a revolutionary concept. Should we expand the parameters a little to include creatures that enjoy perfect 20/20 vision — but still boast highly attuned hearing nonetheless — then we’d also have to account for the likes of Amnesia: The Bunker...
Anyway, the point is that it’s hardly a revolutionary concept. Should we expand the parameters a little to include creatures that enjoy perfect 20/20 vision — but still boast highly attuned hearing nonetheless — then we’d also have to account for the likes of Amnesia: The Bunker...
- 10/24/2024
- by Harrison Abbott
- bloody-disgusting.com
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