Directed by
Brendan McNamara |
Writing Credits
Brendan McNamara | ... | (written by) |
Daniel McMahon | ... | (additional writing) |
Michael Unsworth | ... | (dialogue writing) & |
Rupert Humphries | ... | (dialogue writing) |
Lazlow | ... | (written by: KTI Radio) & |
Michael Unsworth | ... | (written by: KTI Radio) (as Mike Unsworth) & |
Rupert Humphries | ... | (written by: KTI Radio) |
Nick Giovannetti | ... | (additional dialogue) (uncredited) |
Una Cruickshank | ... | (additional writing) (uncredited) |
Timothy Lee | ... | (additional writing) (uncredited) |
Cast (in credits order)
Produced by
William 'Chip' Beaman | ... | dialogue executive producer: Manager VO and talent Services |
Leslie Benzies | ... | executive producer / producer |
Chris Choi | ... | producer |
Naresh Hirani | ... | producer |
Dan Houser | ... | executive producer |
Sam Houser | ... | executive producer |
Neil McCaffrey | ... | producer |
Josh Needleman | ... | senior producer |
Vanessa Oxlad | ... | line producer |
Chris Smart | ... | producer |
Rosanna Sun | ... | line producer |
David Zani | ... | associate producer |
Music by
Andrew Hale | ||
Simon Hale |
Cinematography by
Aaron Smith |
Casting By
Carrie Audino | ||
Laura Schiff |
Production Design by
Simon Wood |
Art Direction by
Daren Bader | ||
Joshua Bass | ||
Ian Bowden | ||
Chee Kin Chan | ||
Aaron Garbut | ||
Rob Nelson |
Costume Design by
Wendy Cork |
Makeup Department
Linda Arnold | ... | hair department head |
Leslie Borchard | ... | key hair stylist |
Production Management
Rod Edge | ... | production director: Rockstar NYC |
Vicky Lord | ... | general manager |
Jeannette Maher-Manifold | ... | production manager (as Jeannette Manifold) |
Art Department
Michael R.W. Anderson | ... | environment artist |
Graham Ashworth | ... | environment artist |
Matt Barker | ... | environment artist |
Ben Brudenell | ... | lead artist |
Jason Castagna | ... | concept artist |
Oliver Cook | ... | character artist |
Nicholas Cuyten | ... | world artist |
George Davis | ... | assistant art director |
Alex Fuller | ... | artist |
Michael Gilvonio | ... | environment artist |
Andrew Hamilton | ... | graphic designer |
Nik Kacevski | ... | environment artist (as Nick Kacevski) |
Michael Kane | ... | associate art director |
Jianxiong Kent Li | ... | 3d artist/interior artist |
Dan Roberts | ... | artist |
Jorge H. Ruiz | ... | World Artist (as Jorge Arturo Hernandez Ruiz) |
Hethe Srodawa | ... | concept artist |
Steve Walsh | ... | senior graphic designer |
David Whiddon | ... | environment artist |
Michael R.W. Anderson | ... | world artist (uncredited) |
Aladar Apponyi | ... | world artist (uncredited) |
Mike Bear | ... | concept artist (uncredited) |
Adam Celeban | ... | world artist (uncredited) |
Paul Cherry | ... | world artist (uncredited) |
Sound Department
Shaun Brennan | ... | foley artist |
Rusty Dunn | ... | sound effects editor |
Eric Gitelson | ... | foley engineer |
Christian Kjeldsen | ... | sound designer |
Dan Lemons | ... | sound recordist |
Alastair MacGregor | ... | lead audio programmer |
Brian Magill | ... | sound recordist |
Jonathan McCavish | ... | audio designer (as Jon McCavish) |
Will Morton | ... | audio designer |
David Scott | ... | cutscenes mixer |
Visual Effects by
Angus Bencke | ... | lighting supervisor |
Erik Charlebois | ... | lead visual effects artist |
Rogier Fransen | ... | senior physics and animation programmer |
Franta Fulin | ... | technical director |
Nicholas H. Martin | ... | facial capture technician |
Robert Martin | ... | motion capture |
Bradleigh McKay | ... | cinematic artist: Team Bondi |
Chuck Mongelli | ... | motion capture |
Emmi Nakagawa | ... | texture artist |
Carl Leon Ross | ... | lead lighting artist |
Rob Weekhout | ... | i.t. manager |
Stuart Ashley | ... | technical director (uncredited) |
Cameron Dunn | ... | technical director (uncredited) |
Stunts
Drew Leary | ... | stunt performer |
Declan Mulvey | ... | stunts |
Camera and Electrical Department
Randy Bad | ... | assistant camera |
James Baldanzi | ... | camera operator |
Colin Entwistle | ... | lead camera programmer |
Animation Department
Abraham Ahmed | ... | senior animation specialist |
Jonathon Ashcroft | ... | lead animation programmer |
Dermot Bailie | ... | lead cutscene animator |
Gus Braid | ... | cutscene animator |
Aaron Burton | ... | animator |
Felipe Busquets | ... | lead cutscene animator |
Alex Cartwright | ... | animator |
Josh Cooper | ... | animator |
Andy Davies | ... | senior animator |
Adam De Oliveira | ... | motion capture animator (as Adam de Oliveira) |
Mike Feil | ... | animator |
Mondo Ghulam | ... | animation director |
Daniel Hall | ... | in-game character model (as Brunnemer Hall) |
David Humphreys | ... | animator |
Jim Jagger | ... | lead ingame animator |
Mariya Kalachova | ... | animator |
Daniel Lim | ... | animator |
Alan D. Michaels | ... | motion capture operator |
Amith J Mohan | ... | animator |
Anita Norfolk | ... | animation assistant |
Alan O'Brien | ... | cutscene animator |
Craig Peck | ... | animator |
Eddie Prickett | ... | senior animator |
Matt Rochester | ... | animator |
Tor Sigurdson | ... | animator |
Phil Sullivan | ... | cinematics animator |
Terry Veer | ... | animator |
Tim Webb | ... | cutscene animator |
Andy Welihozkiy | ... | animator |
Sam Williams | ... | layout artist |
David Zani | ... | motion capture animator |
David Zwierzchaczewski | ... | cinematic animator |
C.J. Markham | ... | cinematic animator (uncredited) |
Duncan Shields | ... | animator (uncredited) |
Casting Department
Kendra Shay Clark | ... | casting associate |
Andy Henry | ... | casting associate |
Mara Kelly | ... | casting assistant |
Editorial Department
Josh Rifkin | ... | additional editing |
Music Department
John Barrett | ... | score pro tools recordist |
Craig Conner | ... | lead music producer |
Isobel Griffiths | ... | orchestra contractor |
Andrew Hale | ... | keyboards / piano / programming |
Simon Hale | ... | conductor / orchestral arrangements / piano |
Andi Hanley | ... | soundtrack supervisor |
Woody Jackson | ... | composer: additional music |
Ken Will Music | ... | music producer |
Everton Nelson | ... | concertmaster |
Ivan Pavlovich | ... | music supervisor |
Nicholas A. Phillips | ... | composer: additional music (as Nick Phillips) |
Tom Pigott Smith | ... | musician: violin |
Additional Crew
Brian Alcazar | ... | test team |
Craig Arbuthnott | ... | quality assurance manager |
Oliver Bao | ... | head of research and development |
Jeronimo Barrera | ... | development director / vice president of product development |
Joel Beach | ... | gameplay programmer / tools programmer |
James Beaumont-Field | ... | gameplay programmer |
Stephen Beeson | ... | gameplay programmer / tools programmer |
Wendi Bergamini | ... | motion capture performer: Other characters |
Stephen Bliss | ... | publishing team |
David Bray | ... | gameplay programmer |
Sean Bridgers | ... | motion capture performer: Other characters |
David Bryson | ... | engine programmer |
Cheryl Burns | ... | motion capture performer: Other characters |
Nicholas Bush | ... | motion capture performer: Other characters (as Nick Bush) |
J. Marvin Campbell | ... | motion capture performer: Other characters |
Jay Capozello | ... | test team |
Brenda Carey | ... | level designer |
Alex Carlyle | ... | game designer |
Javier Carrion | ... | vehicle dynamics programmer |
John Christie | ... | gameplay programmer |
Tug Coker | ... | motion capture performer: Other characters |
Chris Comfort | ... | additional motion capture: Cole Phelps / motion capture: other characters |
Branden Cook | ... | motion capture performer: Other characters |
Neil Corbett | ... | senior lead test |
Maria Couch | ... | motion capture performer: Other characters |
Matthew Crossett | ... | production coordinator |
Heather Ann Davis | ... | motion capture performer: Other characters |
Jessica Graves Davis | ... | motion capture performer: Other characters (as Jessica Graves) |
Marley Delduchetto | ... | motion capture performer: Other characters (as Marley DelDuchetto) |
Lara Derham | ... | production coordinator |
Paul Devonshire | ... | publishing team |
James Dima | ... | test team |
Colin Donnell | ... | additional motion capture performer: Cole Phelps / motion capture performer: Other characters |
Alex Dubus | ... | 3d artist |
Al Dukes | ... | studio vice president: Rockstar Leeds |
Lexie Durbridge | ... | production co-ordinator (as Lexie Busby) |
Apolla Echino | ... | motion capture performer: Other characters |
Daniel Einzig | ... | director of operations |
Tracey Fairaway | ... | motion capture performer: Other characters |
Gena Feist | ... | publishing team |
Alex Ferrari | ... | motion capture: other characters |
Craig Filshie | ... | level designer |
Christopher Fiumano | ... | publishing team |
Sean Flaherty | ... | lead analyst: Rockstar NYC |
Dennis Flanagan | ... | motion capture performer: Other characters |
Maureen Flanigan | ... | motion capture performer: Other characters |
Adam Fowler | ... | technical director |
Richard Frankish | ... | programmer |
Brandon Frazier | ... | assistant production coordinator |
Franta Fulin | ... | engine programmer |
Paul Geerts | ... | engine programmer |
Nick Giovannetti | ... | game capture |
Marshall Givens | ... | motion capture performer: Other characters |
Demetrius Grosse | ... | motion capture performer: Jermaine Jones |
Gordon Hall | ... | studio president: Rockstar Leeds |
Ben Harding | ... | gameplay programmer / tools programmer |
Brice Harris | ... | motion capture performer: Other characters |
George Harris | ... | engine programmer |
Jeffrey C. Hawkins | ... | additional motion capture: Cole Phelps / motion capture: other characters |
Dean Hillary | ... | Quality Assurance |
Dan Houser | ... | vice president of creative |
Luke Hutchinson | ... | engine programmer |
Mimi Karsh | ... | motion capture performer: Other characters |
James B. Kennedy | ... | motion capture performer: Other characters |
Jennifer Kolbe | ... | production team: Rockstar NYC |
Russell Koplin | ... | motion capture performer: Other characters |
Eric Ladin | ... | motion capture performer: Mickey Joe |
Art LaFleur | ... | motion capture performer: Other characters |
Brett Laming | ... | lead programmer |
Zhen-Jock Lau | ... | gameplay programmer / tools programmer |
Lazlow | ... | production team |
Charles Lefebvre | ... | gameplay programmer |
Glean Lewis | ... | motion capture performer: Other characters |
Matt Lewis | ... | motion capture performer: Other characters (as Matthew Scott Lewis) |
Jordan Liles | ... | publishing team |
Chad Lindberg | ... | motion capture performer: Other characters |
Jessica Littlefield | ... | motion capture: Starlet |
Sam Littlefield | ... | motion capture: other characters |
Anthony Macbain | ... | publishing team |
Jeannette Maher-Manifold | ... | production coordinator |
Robin Mangham | ... | programmer |
Samuel Maniscalco | ... | game designer |
Steve Martin | ... | studio manager: Rockstar San Diego |
Cameo Cara Martine | ... | motion capture performer: Other characters |
Tina Mayer | ... | motion capture performer: Other characters |
John McCarten | ... | cinematics programmer |
Chris McMahon | ... | level designer |
Genevieve McMahon | ... | production coordinator |
Kelsey McNamee | ... | motion capture performer: Starlet |
Tom Mesmer | ... | motion capture performer: Other characters |
James Mount | ... | motion capture performer: Other characters |
Joey Napoli | ... | motion capture performer: Other characters (as Joseph Napoli) |
Scott Narver | ... | motion capture performer: Other characters |
Ronald Okubo | ... | motion capture performer: Other characters |
Ayana Osada | ... | research |
Vincent Parker | ... | production team |
Stuart Petri | ... | publishing team |
Christopher Plummer | ... | test team |
Daniel Ponickly | ... | motion capture performer: Other characters |
Bill Porter | ... | motion capture performer: Other characters |
Conrad Ramakers | ... | designer |
Hugh Rayner | ... | gameplay programmer / tools programmer |
Alwyn Roberts | ... | level designer |
Jeff Rosa | ... | vice president of quality assurance |
Stuart Roskell | ... | programmer |
Eric Rywalski | ... | motion capture performer: Other characters |
Sanford Santacroce | ... | research |
Stanton Sarjeant | ... | publishing team: Rockstar NYC |
Justin Saunders | ... | engine programmer |
Kevin Scanlon | ... | motion capture performer: Other characters |
Klaas Schilstra | ... | associate technical director |
Brad Schmidt | ... | additional motion capture: Cole Phelps / motion capture: other characters |
Steven Sears | ... | motion capture performer: Other characters (as Steve Sears) |
Andrew Semple | ... | studio director |
Omar Shakir | ... | production team |
Jocko Sims | ... | motion capture performer: Other characters |
Greg Skura | ... | motion capture performer: Other characters |
Greg Smith | ... | tools director |
Nick Snell | ... | senior network programmer |
Clementina Sonn | ... | motion capture performer: Starlet |
Rob Spampinato | ... | publishing team |
Morgan Spector | ... | motion capture performer: Other characters |
Chris Swinhoe | ... | lead ai programmer |
Adam Tedman | ... | Marketing: Publishing |
Jesse Teeters | ... | motion capture performer: Other characters |
Adam Tetzloff | ... | test team |
Jason Trindall | ... | game tester |
David Ury | ... | motion capture performer: Other characters |
Jameel Vega | ... | test team |
Roxie Vizcarra | ... | publishing team (as Roxanna Vizcarra) |
Neil Walker | ... | build engineer |
Garry Wallis | ... | engine programmer |
David Watson | ... | level designer |
Bill Watterson | ... | motion capture performer: Other characters |
John Whyte | ... | lead systems programmer |
Brandon Williams | ... | motion capture performer: Other characters |
Kevin Wong | ... | level designer |
Nicholas Young | ... | gameplay programmer |
David Zani | ... | performance capture: Street Tough |
Laurent Benadiba | ... | lead gameplay programmer (uncredited) |
Stuart Bryson | ... | gameplay programmer (uncredited) |
Mark Butler | ... | gameplay programmer (uncredited) |
Tim Clancy | ... | tools programmer (uncredited) |
Andrew Coates | ... | tools programmer (uncredited) |
Justin Cornish | ... | gameplay programmer (uncredited) |
Reece Elliot | ... | lead gameplay programmer (uncredited) |
Glenn Fiedler | ... | gameplay programmer (uncredited) |
Rogier Fransen | ... | havok physics programmer (uncredited) |
Andrew Greensmith | ... | lead programmer (uncredited) |
Daniel Hall | ... | in-game character model (uncredited) |
Simon Hegarty | ... | tools programmer (uncredited) |
Tom Howard | ... | gameplay programmer (uncredited) |
Jason Hutchins | ... | lead gameplay programmer (uncredited) |
Alexei Kuznetsov | ... | gameplay programmer (uncredited) |
Daniel Lim | ... | motion capture actor (uncredited) |
David Morris-Oliveros | ... | gameplay programmer (uncredited) |
Justin Saunders | ... | tools programmer (uncredited) |
Christopher Wright | ... | gameplay programmer (uncredited) |
Thanks
Jessica Charlebois | ... | thanks |
Simon Gonzales | ... | thanks (as Simon Legros) |
Don Kirkland | ... | special thanks (as Donald Kirkland) |
Jennie Kong | ... | special thanks |
Deborah Mars | ... | special thanks |
Stephan St-Pierre | ... | thanks |