Yes and no. Part of the campaign repeats story beats from the real RoboCop, which is unfortunate as said story beats were very much resolved in that film. Other elements, such as the continued threat of Delta City or The Old Man describing where he grew up, tie the campaign very strongly to RoboCop.
It probably helps to think of RoboCop: Rogue City as a very good spin-off.
In a science fiction version of Detroit, during the late 1980s or early 1990s. As stated by writer Ed Neumeier during the RoboCop commentary, the one fantasy element of the film is RoboCop himself. Everything else in the game (with the exception of a certain video camera) is bound to those times.
Worth noting is that RoboCop was very good at giving the feeling that in spite of how bound it is to its time, the events could be occurring at any time, in any place.
From reading the voice credits, it appears that the only person from the original cast performing voice work in this game is Peter Weller. This is as much because of a lack of opportunity as it is other cast members declining. Dan O'Herlihy, the actor who played The Old Man, died in 2005. Robert DoQui, who played Sergeant Reed, died in 2008.
The developer is Teyon, and the publisher is Nacon. These companies are Polish and French, respectively. The two companies also worked closely with Metro-Goldwyn-Mayer, the current owners of the RoboCop intellectual property. As much as it pains this fan to say it, it is likely that the developers being Polish and MGM blinking at the wrong time is why such errors as "SUX 6000" got through to the finished product.
Attempts are made, but at best they barely succeed. This is likely due to the language barrier and cultural differences with the programmers.
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