In the post-apocalyptic Boston, Massachusetts area, you play as the "Sole Survivor" of Vault 111, recently revived from centuries of forced cryostasis, determined to find your kidnapped son.In the post-apocalyptic Boston, Massachusetts area, you play as the "Sole Survivor" of Vault 111, recently revived from centuries of forced cryostasis, determined to find your kidnapped son.In the post-apocalyptic Boston, Massachusetts area, you play as the "Sole Survivor" of Vault 111, recently revived from centuries of forced cryostasis, determined to find your kidnapped son.
- Won 1 BAFTA Award
- 6 wins & 31 nominations total
- Player Male
- (voice)
- Nick Valentine
- (voice)
- …
- Piper Wright
- (voice)
- Paladin Danse
- (voice)
- Preston Garvey
- (voice)
- Desdemona
- (voice)
- …
- Deacon
- (voice)
- …
- Hancock
- (voice)
- Cait
- (voice)
- MacCready
- (voice)
- …
- Curie
- (voice)
- …
- X6-88
- (voice)
- Strong
- (voice)
- …
- Travis Miles
- (voice)
- …
- Father
- (voice)
- …
- Elder Maxson
- (voice)
- …
- Anchorman
- (voice)
Storyline
Did you know
- TriviaA producer of Fallout 4 said that he has played over 400 hours of the game and still has not found everything in it.
- GoofsAfter shooting the player characters spouse dead, a spent round can be heard hitting the floor. The weapon fired is a revolver and would not eject a spent case.
- Quotes
Sole Survivor - Male: War. War never changes. In the year 1945, my great-great grandfather, serving in the army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki. The World awaited Armageddon; instead, something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power. People enjoyed luxuries once thought the realm of science fiction. Domestic robots, fusion-powered cars, portable computers. But then, in the 21st century, people awoke from the American dream. Years of consumption lead to shortages of every major resource. The entire world unraveled. Peace became a distant memory. It is now the year 2077. We stand on the brink of total war, and I am afraid. For myself, for my wife, for my infant son - because if my time in the army taught me one thing: it's that war, war never changes.
- ConnectionsEdited into Fallout 4: Heather Casdin (2017)
- SoundtracksBaby It's Just You
Written and Performed by Lynda Carter, John Jarvis and Kerry Marx
©2015 Lynda Carter, John Jarvis and Kerry Marx (BMI)
The introduction was great, and I'd place it leagues above the first scenes of 'Fallout: New Vegas'. Bethesda successfully place this game firmly within the context of a nuclear apocalypse, taking us closer to the initial devastation than ever before. It's also in the earliest moments of the game that you realise that your character can talk! Bethesda's long-awaited decision to give player characters a voice worked rather well, and I hope they expand on it in the future.
Whilst I have praise for certain character-related modifications made in this game, there are also some problems. It's very hard to play an evil character in 'Fallout 4'. As many people have pointed out, your choices tend to range from 'very kind' to 'reluctantly kind'. That didn't really inconvenience me as I tend to play do-gooders on my first playthrough, but I do find it disappointing that the range of moral choice available to players in the earlier games has been significantly reduced.
Bizarrely, as player choice is restricted where decision-making is concerned, it is expanded tremendously in another area: the workshop. For the first time, we are given the ability to expand a fairly vast number of settlements, giving you the choie to install security, add stores, build homes and - most importantly - attract settlers to populate them. One of the key factions, the Minutemen, also tie in with the settlements feature, as you'll often be called upon to defend them from a variety of Wasteland threats.
I quite liked the Minutemen and their quests, but I wasn't so keen on the Institute. They just don't look as authentic as the other factions we've met. A certain degree of sci-fi can be very fitting in an apocalyptic RPG, and I think the contrast of '50s culture and futuristic technology really gave the earlier 'Fallout' games their charm. Around half-way through this latest game, though, I felt that they went a little too far. Given the importance of the Institute, this detracted somewhat from my ability to enjoy the story, but I still acknowledge that it had some very good moments.
Do I think it's as good as 'Fallout 3'? No. Do I think it's a good game? Yes. I've logged well over 100 hours on it, so something must have worked!
- those_who_dig
- Feb 21, 2017
- Permalink
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