🌍📲 Join the November Missing Maps Challenge and support mapping that NGOs rely on to provide humanitarian and developmental support. For every 3D splat you post on Scaniverse, we’ll donate $1 to The Missing Maps. Share in the community to double your impact to $2! Let’s build the future of maps — together. http://bit.ly/scan-mm
Niantic, Inc.
Software Development
San Francisco, CA 101,275 followers
Building technologies and ideas that move us as the leaders in Augmented Reality
About us
Niantic inspires people to explore the world, together. Our mission is to use emerging augmented reality (AR) technology to enrich our experiences as human beings in the physical world. Originally formed at Google in 2011, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We have offices located in San Francisco, Sunnyvale, Seattle, Lawrence, Los Angeles, Tokyo, London, Hamburg, and Zurich.
- Website
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http://www.nianticlabs.com
External link for Niantic, Inc.
- Industry
- Software Development
- Company size
- 501-1,000 employees
- Headquarters
- San Francisco, CA
- Type
- Privately Held
- Founded
- 2011
- Specialties
- augmented reality, mobile games, location based services, and development platforms
Locations
Employees at Niantic, Inc.
Updates
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"I’ve been working in 3D graphics for 38 years now, and I don’t think we’ve seen anything this transformative since real-time texture mapping in 1991." - Niantic SVP of Engineering, Brian McClendon. We're all in on Gaussian splatting, and we’re inviting everyone in 3D graphics to join us on this journey. That's why we're open-sourcing SPZ, a format we developed that compresses 3D Gaussian splats by 90% with virtually no loss in visual quality. This is just the beginning, and we can’t wait to see the creative innovations the community will bring to life.
The most transformative 3D graphics innovation in decades now has a purpose-built file format. SPZ shrinks 3D Gaussian splats about 90% compared to PLY files, with virtually no perceptible loss in visual quality. Niantic, Inc. developed the technology, and it's now open source. Smaller files (roughly 25 MB, compared to 250 MB) make download and upload much faster (especially important on a mobile network), and take up a lot less of your device's storage and memory. It's a big part of how Scaniverse makes on-device splat processing and rendering possible. Learn more at the blog post linked in comments. We can't wait to see how the community puts SPZ to use!
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Niantic is partnering with Augment Therapy to explore how virtual pets can support physical rehabilitation for pediatric and geriatric care. Together, we're creating Peridot-inspired experiences to help people recover faster.🐾 Read on: https://lnkd.in/erQQkA4t
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Niantic, Inc. reposted this
Trick or Tree!? 🌳 🎃 Join the $1,500 3D Scanning & Splatting Sweepstakes! Make a Gaussian Splat with Scaniverse and share it to the contest page for a chance to win one of 3, $500 gift cards. 1 Splat shared = 1 entry. No limit. We can't wait to see what you'll create! https://lnkd.in/g_rayH8h #GaussianSplat #splat #3DGS #sweepstakes #3DGaussianSplatting #GaussianSplatting #NERFS #AR #VR #XR #spatialcomputing #radianceFields #community #Splaturday
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🌍 Niantic Adds World Pose to Enhance Device Positioning in ARDK 3.9 🚀 We're excited to announce that World Pose (WPS) is now available in ARDK 3.9, expanding the possibilities for accurate, large-scale AR experiences—even in under-mapped areas! 🌐✨ 🧭World Pose combines GNSS (Global Navigation Satellite System) data, magnetometer readings, and AR tracking to deliver precise geographic positioning, complementing our Visual Positioning System (VPS). Now in full production from its experimental phase, World Pose lays the groundwork for immersive location-based AR that works anywhere, even where VPS coverage is limited. 👯ARDK 3.9 also introduces Ad Hoc Mapping as an experimental feature, underscoring our commitment to pushing the boundaries of augmented reality and spatial computing. As the name suggests, Ad Hoc Mapping allows users to quickly scan an area to create a map, enabling others to join and collaborate in a shared AR session. 🌐Whether it’s centimeter accurate VPS or quick maps for instant collaboration, these mapping tools are built to connect people, no matter where they’re located. 📰Check out our blog for the full scoop: https://lnkd.in/gXjbW-zp #AR #ARDK #SpatialComputing #VPS #AdHocMapping #WorldPose #Niantic
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Our pride in the product is matched only by our pride in the team that helps build it.
Today i’m excited to reveal a new expansion of the Peridot franchise in support of World Mental Health Day – Pause with Peridot. The genesis for this project started over a conversation I was having with Jessica Jung a few weeks ago, and we pulled together a small group of teammates across the company (Yennie Solheim, Evan Carlson, George Butler, Ashley Rosenbaum) that shared the same vision for this project. Our goal: build something impactful quickly, in service of good, and for a cause we care deeply about. Pause with Peridot, for now, is a simple web-based experience centered around a couple breathing exercises, but over time we view this as something that can expand to become a wellness lifelog of sorts. You can try this experience right now from the web on both mobile and desktop: https://lnkd.in/empgDEVt #gaming #playperidot #niantic #nianticlabs #augmentedreality #AR #mixedreality #WebAR #artificialintelligence #AI #generativeai #genai #cozygames #indiegames #metaquest3 #applevisionpro #snapspectacles #spatialcomputing #meta #snap #orion #spectacles Niantic, Inc. Niantic Lightship 8th Wall Shoutouts to our dream team that continue to push the boundaries with the Peridot franchise: Alicia Berry Jessica Jung David Hollin Will Jackson Remi Sparks Anika Benons Aaron Desin Ashley Rosenbaum Akshay Gawali Carrie Sloane Loren Sherman Nathan Pannell SHAN JIANG Susan Kare Luis Tolosa Sung Won An Jillian Bresnahan
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This mental health day we want to focus on the importance of nurturing positive, real-world interactions between people. Do you have a friend you’ve made through playing one of our games? Let us know at player-stories@nianticlabs.com.🧘 https://lnkd.in/d5M3pTi8
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🚀Niantic is back at ECCV 2024 with more original research! We’re excited to announce that the Niantic Research and Mapping teams will be presenting four groundbreaking papers that broaden the horizons of 3D reconstruction, depth estimation, and real-time mesh prediction. The team will also be “including an oral presentation of ‘ACE Zero’, a new method for 3D reconstruction using a neural network to efficiently reconstruct high quality scenes.” Some other highlights from our research include: 🔹 DoubleTake: Geometry Guided Depth Estimation for state-of-the-art depth maps and meshes. 🔹 GroundUp: A sketch-based 3D city modeling tool for rapid urban massing. 🔹 HandDGP: Accurate, real-time 3D hand mesh prediction from camera feeds. In addition, we’re hosting a Map-free Visual Relocalization Workshop & Challenge, “where teams and algorithms are tasked with estimating metric camera pose for a query image given a single reference image.” Researchers from top institutions and organizations, including Meta, Google, CTU Prague, and Oxford University, will be presenting their innovative solutions. Cash prizes will be awarded! Computer vision is at the heart of Niantic’s core and we’re proud to be a part of spatial computing research and innovation. Check out our full blog here: https://lnkd.in/gXQWBw2p #ECCV2024 #SpatialComputing #AugmentedReality
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We're thrilled to announce a groundbreaking partnership with Meta, bringing even more magic to Peridot’s “Hello, Dot” experience on the Meta Quest 3! We’re pushing the limits of mixed reality with immersive 3D gameplay, fun accessories, and new charming game features. ✨ Check it out: https://lnkd.in/gTcs8wMv
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It's an exciting time for augmented reality and spatial computing with many developments just this month! Everyone is staking their ground, and we expect more momentum heading into next year – a year where AR, AI, and games are converging, and a new computing platform is forming. What’s become even clearer is that spatial computing will require a new map. One that we've been pouring nearly a decade into building since the very early days of Niantic. Our considerable investment in our geospatial games, like Pokémon GO and more, has paved the way for this 3D platform to emerge, including our 3D scanning app Scaniverse. You can read more about our work building towards an outdoor spatial computing future in this post: https://lnkd.in/gP-k_ncJ
An Intro to Gaussian Splats — Scaniverse
scaniverse.com