Erika Nicole Feldman

Erika Nicole Feldman

Greater Seattle Area
2K followers 500+ connections

About

I apply my wide range of research (e.g., benchmarking, usability studies, ethnographies…

Activity

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Experience

  • GitLab Graphic
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    Seattle, Washington

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    Greater Seattle Area

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    Greater Seattle Area

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    Greater Seattle Area

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    Redmond, WA

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    Greater Seattle Area

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    Seattle Campus - ischool

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    Seattle Campus

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    Baltimore, Maryland Area

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Education

  • University of Washington Graphic

    University of Washington

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    Activities and Societies: Society for Research in Child Development (SRCD); Jean Piaget Society (JPS); Cognitive Development Society; Childcare Quality and Early Learning Center for Research and Training (CQEL); Washington State Quality Rating and Improvement system (QRIS); Valuable Initiatives in Early Learning that Work Successfully (VIEWS2);

    Coursework: Qualitative Analyses; Mixed-Methods Analyses; Public Policy; Public Initiatives; Science for Early Learners; Psychometrics; Test-Design.

    As a Doctoral Candidate, I assisted in writing two research grants that were subsequently funded. One focused more on more formal preschool learning environments and the other on more informal learning environments, namely libraries. I stayed on as Post-Doctoral Researcher and then as Research Scientist to work on these initiatives after…

    Coursework: Qualitative Analyses; Mixed-Methods Analyses; Public Policy; Public Initiatives; Science for Early Learners; Psychometrics; Test-Design.

    As a Doctoral Candidate, I assisted in writing two research grants that were subsequently funded. One focused more on more formal preschool learning environments and the other on more informal learning environments, namely libraries. I stayed on as Post-Doctoral Researcher and then as Research Scientist to work on these initiatives after completing my degree.

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    Activities and Societies: Distinguished Teaching Award, UW Psychology Department; Alcor Fellowship, 2007 Fellow; Honorable Mention, National Science Foundation 2005 Graduate Fellow; Co-Chair, Graduate Psychology Action Committee

    Coursework: Cognitive Psychology; Developmental Psychology; Information Technology; Human-Computer Interaction; Tool Use in Human and Non-Human Primates; Undergraduate Learning; Expertise; Analogical Reasoning; Quantitative Statistics.

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    Activities and Societies: President, Student Government Association Editor, Pikesville Prism, Literary Magazine Peer Helper, P.H.S. Special Education Classes

Licenses & Certifications

  • Post Graduate Program in Artificial Intelligence for Leaders Graphic

    Post Graduate Program in Artificial Intelligence for Leaders

    Texas McCombs School of Business

    Issued
  • Games for Learning Certificate

    North American Simulation and Gaming Association

    Issued
  • Strategic Leadership Program: Level 1

    UW Professional & Organizational Development

    Issued

Publications

  • Research in Action: Taking Classroom Learning to the Field

    Journal of Education for Library and Information Science

    Over the past two decades, preparation of LIS professionals to conduct credible research has been both scrutinized and encouraged by a variety of scholars. The conclusion of these researchers has been that there is a paucity of courses and that opportunities for students to participate in authentic field research are few. There is a resulting need for improvements to the research methods education of LIS graduate students in general.

    Other authors
    See publication
  • Seeds to Success field test year two: Final technical report

    Washington (State). Department of Early Learning; Thrive By Five Washington

    A study of changes in child care quality of providers participating in the field test of Seeds to Success, a child care Quality Rating and Improvement System (QRIS) in five Washington State communities, based on pre- and pos-ttest observations of and surveys from 49 child care centers and 37 family child care providers.

    Other authors
    See publication
  • Benchmarks curricular planning and assessment framework: utilizing standards without introducing standardization.

    Early Childhood Education Journal

    This article describes an approach to measuring the efficacy of educational programs by looking at group activity in children, which does not require individualized testing. The approach empowers educators to select among standards so that they have the freedom to decided how to incorporate them into their practice. This approach presumes a normative sample of children, which makes sense on a public policy level because it places the onus on educators to facilitate normative milestones…

    This article describes an approach to measuring the efficacy of educational programs by looking at group activity in children, which does not require individualized testing. The approach empowers educators to select among standards so that they have the freedom to decided how to incorporate them into their practice. This approach presumes a normative sample of children, which makes sense on a public policy level because it places the onus on educators to facilitate normative milestones regardless of their developmental status.

    The most promising aspect of this approach is that it can be adapted to track the efficacy of an array of learning settings like museum exhibits, art installation, physical environments that utilize ubiquitous computing and classrooms settings for learners of all ages.

    See publication
  • A plasma display window?—The shifting baseline problem in a technologically mediated natural world

    Journal of Environmental Psychology

    Humans will continue to adapt to an increasingly technological world. But are there costs to such adaptations in terms of human well being? Toward broaching this question, we investigated physiological effects of experiencing a HDTV quality real-time view of nature through a plasma display “window.” In an office setting, 90 participants (30 per group) were exposed either to (a) a glass window that afforded a view of a nature scene, (b) a plasma window that afforded a real-time HDTV view of…

    Humans will continue to adapt to an increasingly technological world. But are there costs to such adaptations in terms of human well being? Toward broaching this question, we investigated physiological effects of experiencing a HDTV quality real-time view of nature through a plasma display “window.” In an office setting, 90 participants (30 per group) were exposed either to (a) a glass window that afforded a view of a nature scene, (b) a plasma window that afforded a real-time HDTV view of essentially the same scene, or (c) a blank wall. Results showed that in terms of heart rate recovery from low-level stress the glass window was more restorative than a blank wall; in turn, a plasma window was no more restorative than a blank wall. Moreover, when participants spent more time looking at the glass window, their heart rate tended to decrease more rapidly; that was not the case with the plasma window. Discussion focuses on how the purported benefits of viewing nature may be attenuated by a digital medium.

    Other authors
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  • Communities of Practice and Connected Learning: Breaking Down the Walls through the Use of Information and Communication Technologies

    iConference 2014

    This work describes how Information and Communication Technologies (ICTs) were used to establish a Community of Practice between librarians from different geographical locations.

    Other authors
    See publication

Honors & Awards

  • Best in Show

    Seattle VR Hackathon

    I recruited and lead team Diamond Age in creating a VR storybook designed to teach early literacy skills. We created a phonological wand that allowed children and adults (e.g., from immigrant families) to play with the sounds within and across words. The wand could be used to create a rap song or other types of rhythms to help bring the words to life in a way that reflected each player. We also promoted the idea that analog is the new gourmet and that learning is a multi-media endeavor by…

    I recruited and lead team Diamond Age in creating a VR storybook designed to teach early literacy skills. We created a phonological wand that allowed children and adults (e.g., from immigrant families) to play with the sounds within and across words. The wand could be used to create a rap song or other types of rhythms to help bring the words to life in a way that reflected each player. We also promoted the idea that analog is the new gourmet and that learning is a multi-media endeavor by creating a companion paper storybook and ornamental cut-outs of our characters and story assets.

    http://www.geekwire.com/2015/vr-hackathon-projects-demonstrate-emerging-value-of-virtual-reality/

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