2009/11/21 Tom Plunket <unitt...@fancy.org>: > It has nothing to do with inflation, and everything to do with build > complexity. > > As an example, making UnitTest++ depend on DirectX and OpenGL wouldn't > be a huge problem for /me/, but I'm not about to go around saying, > "well, just download and install the SDKs" because many people don't > need them. > > Until boost is distributed with most compilers, adding a dependency on > it is a /huge/ change from "no dependencies on anything except what > the compiler provides."
Sure, I built Boost before and it was somewhat painful and took a long time on a reasonably well-specced PC (as of 2007 anyway). I was thinking of the OP's offer to work in similar functionality without Boost (or even iostream) - if this could be done without adding dependencies and was optional, then what's the problem? Is your objection just a knee-jerk response or have you actually considered that offer? ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ unittest-cpp-devel mailing list unittest-cpp-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/unittest-cpp-devel