Sorry, didn't know that detail...

On Mon, Aug 23, 2010 at 11:52 AM, Dieter Rosch <die...@bbd.co.za> wrote:
> The CMake generated solution files contain custom steps that reference CMake, 
> so you can't use them without having CMake installed. The reasons for this 
> are not in the scope of the current discussion, but suffice to say they are 
> valid.
>
>
>
> -----Original Message-----
> From: Sean Farrell [mailto:sean.farr...@rioki.org]
> Sent: 22 August 2010 17:30 PM
> To: UnitTest++ development and use
> Subject: Re: [unittest-cpp-devel] cmake?
>
> Here is an idea, use CMake and generate the common build scripts
> (Makefile, vcproj(6-10)) automatically and check them in. That way you
> get the benefit of one source for a build script and the convenience
> for those that want to just fire up Visual Studio and hit build.
>
> Just an idea, you know.
>
> Sean
>
> On Thu, Aug 19, 2010 at 1:21 PM, Gianfranco Berardi
> <gbera...@gbgames.com> wrote:
>> Simmons, Aaron wrote:
>>> I've noticed that UnitTest++ is going through a lot of trouble to maintain 
>>> build scripts for each platform (a Makefile, two versions of MSVC project 
>>> files, etc).
>>>
>>> Have you considered CMake?  It's a makefile builder that abstracts the 
>>> platform-specific parts of build systems (sort of like Autoconf, but more 
>>> cross-platform).  It can build makefiles, nmake files, MSVC project files 
>>> (v6 thru v10), and even Eclipse and XCode project files.  In my own project 
>>> it made a huge difference in the pain involved in supporting multiple 
>>> platforms.
>>>
>>> Anyway, I just started using UnitTest++ in my project (so far I think it's 
>>> the best unit testing framework for C/C++!) and had to integrate it with 
>>> our CMake build scripts.  Since I went through the trouble of getting 
>>> UnitTest++ to work with CMake, I thought you might be able to make use of 
>>> it.
>>>
>>> Below is CMakeLists.txt:
>>
>> Wow, this is fantastic! I just moved to CMake for my cross-platform
>> build scripts, and knowing that your script exists will make it much
>> easier for me to integrate UnitTest++! Thank you for this!
>>
>> As for people worried that CMake will somehow takeover, it can stand
>> side-by-side with the other build scripts. Also, CMake can be used to
>> create MSVS solutions, as I understand it, but I've only been exploring
>> this tool in the last couple of days on the Linux-based end.
>>
>> --
>> GBGames' Blog, An Indie Game Developer's Somewhat Interesting Thoughts:
>> http://www.gbgames.com/blog
>> Follow me on Twitter: http://www.twitter.com/GBGames
>>
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