Hi, I am new to program testing. I am creating a game and I want to add tests to check that when I load a gameState, its member function isLoaded() returns true for instance. I understand it's very practical to use unittest-cpp to test libraries. You just need to link them but when you are dealing with a program what's the advised way ? Should I add the tests directly into my main project and disable them with some kind of macros ? or just add my game source files to my tests project (codeblocks). Is the use of another framework than unittest++ advised ?
I know it's more tdd related than unittest related but I couldn't find a better place and I got unittestcpp running in 5 minutes so I would like to stick with it. Matt ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ unittest-cpp-devel mailing list unittest-cpp-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/unittest-cpp-devel