Hi,

I am new to program testing. I am creating a game and I want to add
tests to check that when I load a gameState, its member function
isLoaded() returns true for instance.
I understand it's very practical to use unittest-cpp to test
libraries. You just need to link them but when you are dealing with a
program what's the advised way ? Should I add the tests directly into
my main project and disable them with some kind of macros ? or just
add my game source files to my tests project (codeblocks).
Is the use of another framework than unittest++ advised ?

I know it's more tdd related than unittest related but I couldn't find
a better place and I got unittestcpp running in 5 minutes so I would
like to stick with it.

Matt

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