Bohnanza Rules
Bohnanza Rules
Bohnanza Rules
7/23/2000
10:51 AM
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BOHNANZA
RULE BOOKLET
UWE ROSENBERGS
If you have questions, comments, or suggestions, please write: Rio Grande Games, POBox 45715, Rio Rancho, NM 87174 or RioGames@aol.com or visit our web site at www.riograndegames.com
2000 AMIGO Spiel + F reizeit GmbH
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players: 2 - 7 age: 12 and up length: 45 minutes contents: 154 bean cards 7 3rd bean field cards 1 rule booklet frequency of each bean variety in the game: 24 Coffee Beans 22 Wax Beans 20 Blue Beans 18 Chili Beans 16 Stink Beans 14 Green Beans 12 Soy Beans 10 Black-eyed Beans 8 Red Beans 6 Garden Beans 4 Cocoa Beans
Overview
Each player plants beans in 2 or 3 fields and tries to sell them as profitably as possible. When selling beans, a player earns more gold for more beans of the same v ariety. The goal of the game is it to earn the most gold planting, harvesting, and selling beans. Without careful planning, players may be forced to harvest and sell their beans before they are ready and at lo wer prices than they hoped. In fact, sometimes a harvest brings no gold at all.
Game components
The bean cards
There are eleven differ ent bean varieties. There are a differ ent number of cards in each variety. The number of cards in the variety is shown on the card, along with the name and a picture of the bean.
The beanometer. is at the bottom of each bean card. It indicates how many gold coins a player earns when selling beans of this variety. The numbers indicate how many bean cards of this variety a player must sell to earn the one, two, three, or four gold coins pictured.
beanometer
example 1: When a player sells only 1 or 2 Stink Beans, he earns nothing. For selling 3 or 4 Stink Beans, he earns one gold coin. For selling 5 or 6 Stink Beans, he earns two gold coins. For selling 7 Stink Beans, he earns 3 gold coins. For selling 8 or more Stink Beans, he earns 4 gold coins.
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Preparation
Place the 3rd bean field cards in the box. The oldest play er shuffles the bean cards thoroughly and deals fiv e cards face-down to each player. These are the players starting hands. The players pick up their hands, keeping the cards in the order they were dealt. Note: Players may never change the order of the cards in their hands. Thus, sorting cards by variety or any other means is not allowed. The players must plant car ds in the order they received them. When a player draws ne w cards, he must draw them one at a time and place them behind the last card in his hand. Place the remaining bean cards face down (with the gold coin side up) in the middle of the table as a draw deck. Leave room next to the draw deck for a discard pile. The player to the left of the dealer star ts the game. each player starts with five bean cards in his hand
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Step 1: The active player plants the first bean card in his hand. He then may plant the second bean card in his hand. He may, but need not plant them in the same bean field.
Step 2: The active player draws two cards and places them face up. He may then trade and donate these and other cards with his fellow players.
Steve draws a Garden Bean and a Soy Bean. He decides to keep the Garden Bean, setting it aside. He then offers to trade the Soy Bean by asking, Does anyone want this Soy Bean; I would gladly trade it for a Red Bean? Rules for trading/donating: Each trade must involve the active player and one other play er. The non-active players may not trade amongst themselv es. The active player may trade/donate the two face up car ds and/or cards from his hand.
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example 3:
trade
Steve says: "I will trade the face up Soy Bean and a Blue Bean from my hand for a Red Bean." The non-active players may only trade/donate car ds from their hands. The active player may continue to trade/donate car ds from his hand after the two face up cards have been set aside, traded, or donated. Players may not put traded/donated beans in their hands and may not further trade or donate them. By trading or donating cards from their hands, players get rid of cards they do not want to plant.
Note: Players may not put car ds they receive as trades or donations in their hands; they must place them aside until the next step. Such cards may not be fur ther traded or donated. Players may not change the sequence of cards in their hands, but may trade or donate cards from anywher e in their hands. To ensure this, players may only r emove cards from their hands for trading/donating after the trade or donation has been accepted.
Donations: Although trading is preferable to donating, it is often in a players interest to donate car ds rather than keeping them, since cards kept must eventually be planted. The active player may donate the two face up cards he drew or cards from his hand. The other players may only donate cards to the active player and fr om their hands. Donations need not be accepted. Thus, players must first offer cards and have their offers accepted before taking cards from their hands. The two face up cards drawn this turn and all cards traded or donated will be planted in the next step. This step ends when the active player can arrange no mor e trades or donations.
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Step 3: All players must now plant the bean cards they received in trades and donations.
After Steve drew a Soy Bean and a Garden Bean, he traded the Soy Bean and a Blue Bean from his hand for a Red Bean from Anna. Steve keeps the Garden Bean. Now that trading is over, he must plant the two beans. First he plants the Red Bean on his first field. Then he plants the Garden Bean on his second field.
If a player must plant a bean that does not match the cards in any of his fields and he has no empty field, he must create an empty field. He can do so by buying a 3rd bean field (see below) or harvesting and selling the beans in one of his fields. He may then proceed with planting the bean card in the now empty field. Step 4: The active player draws three cards and places them at the back of his hand one after another.
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Mark wants to har vest and sell his Chili Beans. The beanometer shows that he will earn one gold coin for the 3 Chili Beans. Mark flips one of the Chili Bean cards and places it on his earnings stack. He puts the remaining two Chili Bean cards on the discard pile. It is possible that a player earns nothing when selling beans. example 6: If Mark were harvesting and selling only two Chili Beans, he would earn no gold coins as he needs at least three to earn one gold coin. When a player sells beans from a bean field, he may choose any bean field with two or more bean cards. A player may not sell beans from a bean field with a single card unless all his bean fields have just one card. In this case, he may choose which single car d to sell.
3rd bean field card A player without at least 3 gold coins may not buy a 3rd bean field. Players may not borrow gold from each other or the bank.
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The player may plant or discar d the bean cards his opponent left as an offer in step 3 of his turn. This is omitted by the starting player on his first turn. 2. Plant bean cards & discard After planting one or two cards in his bean fields (as in the normal game), the player may discard one cardfrom anywhere in his hand face up on the discard pile. 3. Draw, plant, and offer beans The active player draws the thr ee topmost cards from the draw deck and puts them face up on the table so both players can see them. I f the topmost card on the discard pile matches any of the cards just drawn, the player adds it to them. He does the same with the new topmost card from the discar d pile until the topmost card on the discard pile does not match any of the drawn cards. Now the player may plant any of these drawn (fr om the draw deck or discard pile) cards he wants, selling such beans as he can and wants in the process. He leaves any drawn car ds he does not want as an offer to his opponent. He need not plant any of the drawn cards. The players can earn mor e gold coins through this extended draw. 4. Draw new bean cards The active player draws two car ds from the draw deck. He draws them one at a time, placing each in turn at the back of his hand.
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