PR Tutorial 2.04 PDF
PR Tutorial 2.04 PDF
PR Tutorial 2.04 PDF
In association with:
Royal Oak Boardgamers Association (ROBA)
http://www.gbgm-umc.org/stjohns_ro/roba/ http://games.groups.yahoo.com/group/ROBA/
before
Interested
in learning the basics without having to read the entire rules about how the game plays
3
Curious
Presentation Objectives
By
Have gained basic understanding of PRs mechanics Be ready to play a game with some support from either:
Experienced Rule
player(s)
Book
4
PRs Theme
Players
are land holders in the new colony of Puerto Rico 16th-17th century
Circa
Players
strive to develop their holdings and gain favor from the court of Spain
Game Components
Player with the most Victory Points (VP) at the end of the game is the winner. Points (VP) = Status in Spain
Victory
10
Constructing Buildings
Buildings
cost money (
) to construct
end
11
Shipping Goods
Shipping Step
+
Occupied Plantation Occupied Production Building
=
Processed Good
12
Shipping Goods
Step
= 1 VP
Player Mat
Each On
Goods
Doubloons $
14
Player Mat
Buildings UnShipped Goods
Doubloons
15
VPs
Role Card
17
Goods
There
18
Goods
Produced
19
Goods/Barrels
There
game
21
22
23
24
25
26
Comparing Goods
Selling Price vs. Ease of Production
Production Ease Selling Price
27
Comparing Goods
Corn Indigo Sugar Tobacco Coffee Sale Buildings Price None Required! 0 1 2 3 4
28
Lets Play!
Ok,
Well
Note:
Strategies and choices made by the players are not necessarily optimal. They were selected to quickly explain the basics of the game.
29
Starting Play
Drake Lucrezia Philip Mona
Drake,
Lucrezia, Philip and Mona sit down for a game of Puerto Rico The order of play is determined randomly
(Drake will go first)
30
Starting Play
Drake Lucrezia Philip Mona
31
8 Quarries
4 Player Set-Up
Face down plantations 5 available Plantations (4 players +1) 7 Role Cards (only 1 prospector)
100 VP
Drake
There is plenty of time to win this game, and to thrash the Spaniards too!
33
Lucrezia
34
Philip
35
Mona
36
The Governor
Drake
Lucrezia Philip
Mona
Since
The Governor
Player
holding the Governor card always goes first all players have selected a Role, the Governor moves to the next player.
After
38
an available Role
other players perform the action for that role in sequence (clockwise)
39
The Roles
40
Privilege Only the player who selected the Role gets the benefit of the roles special privilege
41
Drakes Turn
Drake Lucrezia Philip Mona
Drake
The Settler
Action:
May select one new plantation from those available (face up)
Special
Role Privilege
43
The Settler
Face-down Plantations Available Face Up Plantations
8 Quarries Always one more plantation than there are players e.g. 4 player game = 5 face up plantations 44
Drake
Available Plantations
8 Quarries
45
Drake
Drakes Position
Drake
Available Plantations
7 Quarries
46
Drake
Drakes Position
47
Now
each of the other players may take the new plantation action in sequence Lucrezia is next.
48
Lucrezia
Available Plantations
7 Quarries
49
Lucrezia
Lucrezias Position
Lucrezias
action is finished.
Available Plantations
7 Quarries
50
Philip
Available Plantations
7 Quarries
51
Philip
52
Mona
Available Plantations
7 Quarries
53
Mona
54
All
players have done the new plantation action Drake replenishes the available plantations
55
Drake
Drake Cleans Up
Drake
7 Quarries
Discard Face Up
56
Drake
Drake
Drake Cleans Up
Face-down Plantations
7 Quarries
57
After
Drakes turn is finished, Lucrezia selects the Builder. Lucrezia does the Build action.
58
The Builder
Action:
May select one building the player does not already have from the supply
Special
Role Privilege
Each occupied Quarry that a player has will reduce a buildings cost by 1
(not to exceed maximum on building chart)59
The Buildings
60
Buildings
Buildings
Buildings
63
Buildings
64
Lucrezia
Lucrezia Builds
Lucrezia
65
Lucrezia
Small Indigo Plant costs 1 doubloon. Lucrezia uses the special privilege of the Builder (building cost -1) and pays nothing.
1 1 = 0 doubloons
Lucrezia Builds
66
Lucrezia
Lucrezia Builds
67
After
Philip
Philip Builds
Philip
selects a Hacienda
69
Philip
Philip Builds
Philip
70
Philip
Philip Builds
The Hacienda will give me more plantations than the others (more corn!)
71
Mona
Mona Builds
Mona
selects a Hospice.
72
Mona
Mona Builds
Mona
73
Mona
Mona Builds
74
Drake
Drake Builds
Drake
75
Drake
Drake Drake
Drake Builds
76
Drake
Drake Builds
77
After
the Builder Phase is complete, it is Philips turn to select. Philip selects the Mayor.
78
The Mayor
Action:
Take one colonist from the colonist ship Colonizing actions continue in sequence until no more colonists are left on the ship Colonists can be freely moved on the Player Mat during this phase
Special
Role Privilege
79
Adding a Colonist
Colonizing
Occupied Buildings
Remember
81
Philip
Philip takes one colonist from the colonist ship. Using the Mayors special privilege, Philip takes one extra colonist from the supply.
82
Philip
83
Philip
84
Mona
takes a colonist from the ship. She places it on her corn plantation.
85
Mona
While I hate To agree with Philip, corn is a good choice for now!
86
Drake
takes one colonist from the ship He places the colonist on his Quarry
87
Drake
88
Lucrezia
takes a colonist from the ship She places it on one of her indigo plantations
89
Lucrezia
90
Once
all the colonists have been distributed, Philip replenishes the colonist ship.
91
Philip
92
Philip
93
Philip
Philip
takes 4 colonists from the supply and places them on the colonist ship
The
ship is stocked with as many colonists as there are unoccupied building spaces or the number of players in the game (in this case 4), whichever number is larger.
In a four player game, there will always be a minimum of four new colonists
94
After
Philips turn if finished, Mona selects the Craftsman Mona does her first production action
95
The Craftsman
Action:
Produce goods of one type Production actions continue in turn order until no player has goods to produce.
Special
Role Privilege
After production, may take 1 extra good of a type produced by the player this phase
96
Limited Resources
Even
if you have the ability to produce a good you may not be able to!
Barrel
token of the proper goods type must be available if all corn barrels ( ) are gone, no matter how many occupied corn plantations you have you cant produce corn
98
e.g.
99
Mona
Mona produces
Mona
has one occupied corn plantation Mona produces one corn barrel
100
Drake
Drake Produces
Drake
101
Lucrezia
Lucrezia Produces
Lucrezia
has an occupied indigo plantation but her small indigo plant is unoccupied! Lucrezia produces nothing.
102
Philip
Philip Produces
Philip
has two occupied corn plantations. Philip produces two corn barrels.
103
Philip
Philip Produces
CORN RULES!
104
Production continues
Drake Lucrezia Philip Mona
If any player had more goods to produce, the players would continue production actions until all goods are produced. In this case there are no more goods to produce 105
Mona
Mona produces
Mona now takes the special privilege for the Craftsman Mona gets 1 extra barrel of a good type that she produced this turn (corn) She now has 2 corn barrels
106
Mona
Mona produces
CORN RULES!
107
2
After
all players have taken their turns and selected a role, there are three unselected roles left
108
Role Reset
Drake Lucrezia Philip Mona
Each of the remaining roles gets 1$ placed on it Whoever selects the role next will get whatever cash is on the role
109
Governor Moves
Drake
Lucrezia Philip
Mona
The selected roles are returned to the available pile The governor moves to the next player in sequence (Lucrezia) 110 Lucrezia now gets first pick of roles for her turn
Lucrezia
The Prospector
Action:
No action!
Special
Role Privilege
The prospector can take one doubloon ($) from the bank
Note
Lucrezia
113
Lucrezia
114
There
115
Its
The Trader
Action:
Role Privilege
117
House has only four slots Will not (normally) accept duplicate goods Full Trading House is emptied after the phase is over
If the Trading House is not full it is not emptied!
118
Philip
Philip Trades
Philip gets 1 doubloon that was on the Trader role card Philip sells one corn for $0 Philip now has 4 doubloons (2 + 1 + 1)
However, Philip uses the privilege of the Trader to get 1 extra doubloon (0 + 1 = 1).
119
Philip
Philip Trades
120
Mona
Mona
Mona Trades?
Trading house only takes one barrel of each good type Even if she could trade, she would get $0!
121
No
Note: the trading house empties at the end 122 of a round only if it has 4 barrels.
Mona
The Captain
Action:
Must ship as much of one type of goods as possible Shipping continues in turn order until no more goods can be shipped by any player
Special
Role Privilege
Cargo Ships
3
Each Each
ship carries goods of only one type ship must carry a different type of
good
At
Mona
Mona Mona
Mona delivers
Note: Mona must deliver to the largest available ship
126
Mona
Mona gets VP
Mona
127
Other
Drake
Drake Delivers
Drake
129
Lucrezia
Lucrezia Delivers
Lucrezia
130
Philip
Philip Delivers
Philip
131
Philip
Philip gets VP
Philip
132
If any player had additional goods to ship, players would continue to take Goods Delivery Actions in sequence. Since there are no more goods to ship, the phase is over.
133
Mona
After all Goods Delivery actions are complete, Mona may use the privilege of the Captain to take an extra VP Mona now has 3 VP (2 + 1 = 3)
134
Mona
135
Drake
Drake
Drake Builds
Drake
137
Drake
Drake Builds
138
Lucrezia
Lucrezia Builds
Lucrezia
139
Lucrezia
Lucrezia Builds
140
Philip
Philip builds
Philip
141
Philip
Philip builds
142
Mona
Mona Builds
Mona
143
Mona
Mona Builds
144
End of Turn
Drake Lucrezia Philip Mona
Return Roles
Drake Lucrezia Philip Mona
Used
Governor Moves
Drake Lucrezia Philip Mona
Governor
Turn 3
Drake Lucrezia Philip Mona
It
Philip
Philips Position
What
psst! Corn!
149
Wrap up
Drake Lucrezia Philip Mona
Philip and Mona appear to be ahead at the moment, but there is a lot of game left. Philip seems focused on short term gain but a longer view is often wiser.
(Remember what happened to the real Philip II!)
150
/ Early Game
Revenue is critical Money is more important than VPs at this stage Think ahead!
Mid End
Game Game
your bonus wisely based on your situation
Production and Revenue streams have been established Build and occupy Large Buildings
Choose
152
Key Strategies
The
Builder
Constructs as many buildings as possible to gain Victory Points Needs Money to build Only needs goods in order to make money Key Roles: Builder, Trader Key Goods: Tobacco and Coffee
153
Key Strategies
The
Producer / Shipper
Generates as much goods production as possible Ships frequently Only needs buildings to aid production and shipping Key Roles: Craftsman, Captain Key Goods: Corn, Indigo
154
A Delicate Balance
Building
Shipping
Mayor is selected and not enough colonists to re-fill the colonist ship Builder is selected and at least one player fills their 12th city space Captain is selected and last VP chip is given to a player
The
Puerto Rico
Gracias y tenga diversin en Puerto Rico!
157