Offense Notebook 2013
Offense Notebook 2013
Offense Notebook 2013
Trick Plays
Team Philosophies
Formations
Three Pillars
Team Guidelines
Offensive Terminology
Team Rules
Defensive Identifications
Offensive Philosophy
Buck Series
Position Terminology
Jet Series
Alignment
Q Series
Mission Statement
On the field we will be hard hitting, relentless and
tenacious in our pursuit of victory. We will be
humble in victory and gracious in defeat. We will
display class and sportsmanship. We will strive to
be servant leaders on the field, in the classroom
and in the community. The importance of the team
will not be superseded by the needs of the
individual. We are all important and accountable
to each other. We will practice and play with the
belief that Together Everyone Achieves More.
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Three Pillars of
Anna Football
1. There is no substitute for hard work.
2. Attitude and effort require no talent.
3. Toughness is a choice.
Team Philosophies
Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including
offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength
levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football
possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics. Everyone will
be watching to see what kind of team we will be. Our conduct on and off the field will be under a microscope. Our mission statement is
the code that we will live by.
The following list of characteristics are non-compromising ideals that we should expect from each other as players and coaches.
1. Punctuality- Be on time for all practices and meetings. It is better to be 1 hour early than 1 second late. Unavoidable delays should be
communicated to the head coach.
2. Focus-Pay attention in practices and meetings. Dont be distracted or be a distraction. Concentrate on the task at hand.
3. Honesty-Regardless of the situation, tell the truth. Honesty creates trust, which is the cornerstone to building a team.
4. Character- The best kind of pride is that which compels a man to do his very best when no one is watching.
5. Effort- Every day you have a choice to get better or worse. This is controlled solely by your effort. Give your best and expect it from
your teammates.
6. Communication- If you have a problem or a question, then ask. An open channel between coaches and players should always exist.
7. Intensity- Have a burning desire to excel. Never take the easy way out. Develop a championship effort in practice and carry that over
to the games.
8. Mental Toughness- Anything that is easy isnt worth much. Football is a physically tough game. You must , not only play with bumps
and bruises, but do it without letting your opponent know. Never, ever give up!
9. Dependability- Your teammates are counting on you and you must count on them. Do your job so that they can do theirs.
10. Respect- Respect your parents, teachers, classmates, teammates, coaches, and especially yourself.
Team Guidelines
We recognize that different individuals have different needs. However, football is the ultimate team sport in which self-discipline and unity are key
components. When you wear that jersey, you will be held accountable to a higher set of standards than other students. Below is a list of general and specific
guidelines and consequences for Anna football players. We are not asking you to memorize these rules, but they must exist to deal with unforeseen
circumstances. We would only ask that you remember one thing: Never do anything that would embarrass yourself, your family, your teammates, your school or
community.
1. Citizenship- You are expected to attend all classes and be punctual. You are a student first and an athlete second. You must meet the minimum
academic eligibility requirements as set by the school, but you should strive for more. Failure to adhere to school rules could result in suspension or dismissal
from the team. As an athlete, you conduct should be a positive example to the rest of the student body.
2. Attitude- Football is a game that should be fun. In order to achieve success, we must all have a positive attitude about our team, teammates, and
ourselves. We are in this together. ONE HEARTBEAT.
3. Communication- Because of the large number of players on the team, it is easy to get overlooked sometimes. If you feel this is happening, then let
the coaches know. We want to be fair to everyone. If you feel that you are being treated unfairly, then it is your responsibility to communicate to us.
4. Care of equipment- You will be issued the best equipment that money can buy. Take care of it. Put it away properly every night. Hang up any wet
cloth material and wash it on a regular bases.
5. Cleanliness- Keep our changing facility clean. Clean your cleats before entering, especially on muddy days.
6. Field equipment- Players are responsible taking all equipment to the practice field.
7. Injuries- Report all injuries to the coaching staff as soon as possible. If your injury is serious enough to require medical attention, then we can
advise you on what to do. If you cant practice due to an injury, you are expected to attend practice for treatment.
8. Practice- You are expected to be at all practices on time. If you are unable to make practice, then call one of the coaches before it begins.
Communication is critical. The coaching staff must be made aware of a possible missed practice beforehand so we can plan accordingly.
Practice is vital to the preparation of a player and the team. The practice field is our classroom where skills are taught and refined through repetition.
Missing practice not only impedes the individual progress, but also the progress of the team.
Excused Absence- An absence will be excused for the following reasons:
A. Illness verified by: 1. Doctors note; 2. Parental contact; 3. Coachs approval
B. Death in the family
C. Parental influence verified by the parent
D. School or community related activity verified by adult contact or coachs awareness.
Unexcused Absence- Any absence not covered by the preceding categories.
Team Rules
Rule
1. Follow all school rules not addressed here.
Disciplinary Actions
1. Refer to student handbook and Athletic Code.
Offensive Philosophy
1. Out hit our opponent. Control the line of
scrimmage.
2. Establish the running game
3. Have a balanced run/pass attack.
4. Be versatile in our attack. Take advantage of
personnel
mismatches, formations and defensive alignments.
5. Attack across a broad front. Force our opponents to
defend the whole width and length of the field.
6. Be fundamentally superior to our opponents.
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Position Terminology
Left
Left
Center
Tackle Guard
Right
Right
Guard
Wideout
Left Half or H
Quarterback
Right Half or Z
Fullback
Alignment
All linemen (including tight ends) must be off the ball as much as possible. Your helmet must break the plane established by the
centers hip. This creates space between you and the defender. The width of your split can vary from play to play. The width of your
split should help give you an advantage. As a general rule, inside running plays require big splits and outside plays should have small
splits. If youre on the back side, vary your split.
The quarterbacks heels are at 5 yards directly behind the center when in shotgun.
The fullbacks heels should be 4.5 yards from the ball directly behind the center. In shotgun, he is off set to either side of the
quarterback.
The halfbacks alignment will vary based on formation and play. In a dive back position, his heels are at 4.5 yards from the ball
and you will split the outside leg of the tackle. In an I back position, his heels are at 7 yards deep behind the center. In a wing
position, he is 1 yard outside and 1 yard behind the tight end. In a slot position , your width will depend on the play. In a flanker
position, your width will depend on the play.
The wideouts alignment will vary based on formation and play. He is always on the line of scrimmage.
slot
Wing
flanker
halfback
Guard
Tackle
Tackle
Left Half
Right Half
Tight end
Fullback
Tempo
We will use Three different tempos to control the pace of the game: Indy, Nascar, and Tractor
Indy- This will be our fast paced no-huddle offense in which our goal is to snap the ball 15-20 seconds after it has
been set by the officials. In order to accomplish this we must hustle to the ball. There will be 10 designated plays
on your armband for this tempo only.
Nascar- This will be our normal paced no-huddle offense. The coach will signal in the formation and play to the
QB. The QB will shout the formation, give a dummy arm band number, call green then give the real armband
number.
Tractor- This will be our four minute offense when were trying to run out the clock. We will huddle in this tempo
and the coach will signal in plays. If sugar is called in conjunction with this tempo, that means when we break
the huddle, we will spring to our positions and try to snap the ball before the defense can get set.
Hole Numbering
We use hole numbering to tell us the direction of the plays. For example 67 lead will hit at the 7 hole.
9
3 1 0 2
Formations
Power (RT/LFT)
White
Black
South
North
Rip
Liz
Pro Right
Formations
(continued)
Pro Left
Red
Trips right
TE
Lee
Blue
Trips left
Z
East
Rock
H
West
TE
Formations
(continued)
Army
Navy
Spread (RT/LFT)
T
Z
Ace (RT/LFT)
Stack (RT/LFT)
W
H
Rug
Pink
Lug
Q
Z
East Cat
Formations
(continued)
Quads rt
Empty rt
W Z
Quads lft
W
H
H
Purple
Empty rt
Ram
West Cat
W
Z
Lion
Formations
(continued)
The word over tells the wide out to line up on the same side as the tight end.
The word heavy tells the halfback to line up on the opposite side.
The word spread tells the tight end to align as a wide out.
The word tite means that the wide out will come out and a second tight end will come in.
The word gun tells the quarterback will be in the shotgun.
The word rot tells the left tackle to align outside of the right tackle.
The word lot tells the right tackle to align outside of the left tackle.
The word fish means the fullback and the halfback trade places.
The word fizz means the fullback and the Z trade places.
The word flex means the tight end widens his alignment and stands up.
1 motion
4 motion
0 motion
2 motion
5 motion
9 motion
3 motion
6 motion
7/8 motion
Trade applies to the tight end. When we put the word trade before the formation name,
the tight end will start on the opposite side of the formation then run to the other side.
Trade to blue
Deal to red
Offensive
MotionsTerminology
and Shifts
(continued)
2 Man- Call used when there are 2 men on to outside the FST on the LOS. This alerts the FST that he has the
man on him with no help.
Area Block- Blocking an area after taking one step forward.
Backer- A defensive man positioned off the line of scrimmage in a 2 point stance.
Back side- Defensive lineman lined up on the adjacent offensive lineman away from the point of attack.
Betty- Call used when the FSG blocks down and the FST blocks out.
Bootleg- QB keeps the ball in the opposite direction of the offensive call and executes a run/pass option.
Cat- Call used to tell the center that he his pulling and the FSG is not.
Check block- Fill for pulling man and protect that zone.
Chrissy- Call used when FST blocks down and the FSG pulls and kicks out.
Counter- The ball carrier runs opposite to the flow of the rest of the backfield.
Combo block Pretzle- Block in which 2 offensive linemen must block a defensive lineman and
linebacker.
Crack block Cocaine- Block executed by a wide out on a second or third level player to his inside.
Cut off block- Block down field at the closest point where you will intercept the defenders path to the ball carrier.
Dave- Call used when the front side guard and center are covered and the guard and tackle or guard and tight end
pull across the ball. In this case the double team is off and the center, fsg and fst down block away from the point
of attack.
Double team Stiffy- Block executed by 2 offensive players on one defensive player.
Downblock Slam- Block the first man to the inside. Cut off penetration.
Offensive Terminology
(continued)
Drive- The outside block of the double team that gets lateral movement.
EMLOS-End man on the line of scrimmage. Last down lineman outside the tackle on the line of scrimmage.
Fold- Step around the butt of the adjacent lineman and wall off the linebacker. Gut when guard pulls around tackle.
Tug when tackle pulls around guard. Gar when guard pulls around center. Taw when tight end pulls around
wing.
Gap- Block man or area to your inside.
GDFB- Get down field and block. Backside offensive players hustle to get a block down the field that could spring the
ball carrier for a touchdown.
Influence IKE- Step at one defensive player, then block another.
Knife block- When a lineman guts the defensive lineman aligned over the adjacent offensive lineman to the play
side.
Log block- Pull towards the point of attack with depth. Get your head on the outside of the defensive man and hook
him.
Omar- Call used when the FSG and th FST both fan block out on the first man to their outside.
Post- The inside block of the double team where the blocker protects the inside seam.
Pull Check- Get inside position, then block gap, on, outside.
Reach block- Aggressively block play side gap.
Stalk block Corn- Block by the perimeter players. Drive off the LOS towards the defensive back. As he
relinquishes his cushion, break down and maintain your position between him and the ball carrier.
Solid- Call used to alert the FSG that he is not pulling.
Wall off block- Block defensive pursuit at a point beyond the line of scrimmage.
Defensive Identifications
Alignments
Gap Labeling
Fronts
Alignments
Linebacker level
D-line level
90 80 70 60 50 40 30 20 10
00
10 20 30 40 50 60 70 80 90
9 8 7 6 5 4
1 2 3 4 5 6
3 2 1
7 8 9
Defensive
Identification Menu
Gap Labeling
D
Defensive
Identification Menu
Fronts
4-3 with 2 high safeties
Double Eagle
Under Front
F
S
M
E
C
Fronts Menu
The depth, attitude, eyes, alignment and reaction to motion will tell you whether its cover 2, 4, or 0.
Cover 2- Corners are head up to outside leverage on an extension with a depth of 5 yards or less. They will try to re-route receivers and
get their eyes inside to the #2 receiver. They will not follow motion. Safeties will be on or close to the hashes and 10-12 yards deep at
the snap.
Cover 4- Corners are head up on an extension with a depth of 5 yards. They will be less physical with receivers and will not follow
motion. The safeties are the key to distinguishing between cover 2 and cover 4. in cover 4 they will be tighter to the formation
horizontally at a depth of 7 to 8 yards.
Cover 0- Corners will be aligned on the #1 receiver at 5 yards or closer with inside leverage and eyes on their man. Safeties will do the
same with the #2 receiver. Everyone will follow all motion.
Cover 5(2 deep man under)- Corners and linebackers will be in a cover 0 look and safeties will be in a cover 2 look.
C
S
M
E
$
E
Fronts Menu
The depth, attitude, eyes, alignment and reaction to motion will tell you whether its cover 1 or 3.
Cover 3- Corners are 7 to 8 yards deep with inside leverage and eyes in the backfield. The single safety is 10 to 12 yards deep aligning
himself horizontally between the uprights or in the middle of the formation.
Cover 1- Corners and linebackers will be in a cover 5 look. The safety will be in a cover 3 look. Corners may follow motion or they
may pass it to the safety.
C
S
Fronts Menu
W
$
C
Fronts Menu
Under Front
F
$
M
C
C
T
Fronts Menu
F
M
C
E
W
N
C
T
Fronts Menu
The depth, attitude, eyes, alignment and reaction to motion will tell you whether its cover 2, 4, or 0.
Cover 2- Corners are head up to outside leverage on an extension with a depth of 5 yards or less. They will try to re-route receivers and
get their eyes inside to the #2 receiver. They will not follow motion. Safeties will be on or close to the hashes and 10-12 yards deep at
the snap.
Cover 4- Corners are head up on an extension with a depth of 5 yards. They will be less physical with receivers and will not follow
motion. The safeties are the key to distinguishing between cover 2 and cover 4. in cover 4 they will be tighter to the formation
horizontally at a depth of 7 to 8 yards.
Cover 0- Corners will be aligned on the #1 receiver at 5 yards or closer with inside leverage and eyes on their man. Safeties will do the
same with the #2 receiver. Everyone will follow all motion.
Cover 5(2 deep man under)- Corners and linebackers will be in a cover 0 look and safeties will be in a cover 2 look.
C
E
M
T
$
T
C
E
Fronts Menu
The depth, attitude, eyes, alignment and reaction to motion will tell you whether its cover 1 or 3.
Cover 3- Corners are 7 to 8 yards deep with inside leverage and eyes in the backfield. The single safety is 10 to 12 yards deep aligning
himself horizontally between the uprights or in the middle of the formation.
Cover 1- Corners and linebackers will be in a cover 5 look. The safety will be in a cover 3 look. Corners may follow motion or they
may pass it to the safety.
$
W
C
E
M
N
C
E
Fronts Menu
The depth, attitude, eyes, alignment and reaction to motion will tell you whether its cover 1 or 3.
Cover 3- Corners are 7 to 8 yards deep with inside leverage and eyes in the backfield. The single safety is 10 to 12 yards deep aligning
himself horizontally between the uprights or in the middle of the formation.
Cover 1- Corners and linebackers will be in a cover 5 look. The safety will be in a cover 3 look. Corners may follow motion or they
may pass it to the safety.
Buck Series
68/69 Sweep
66/67 lead
68/69 Power
66/67 Pass
64/65 Iso
60/61 Trap
66/67 Reverse
68/69 Boot
60/61 Boot
68/69 Sweep
Rules
Vs 4-3
Vs 5-2
C
E
C
E
M
N
68/69 Power
Rules
Vs 4-3
Vs 5-2
C
E
Black 69 Power
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C
E
M
N
White 68 Power
Vs 5-2
C
E
Purple Gun
69 Sweep Read
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M
C
E
T
Army 68
Sweep Read
60/61 Trap
Rules
Vs 4-3
Vs 5-2
Wedge vs 4-3
C
E
C
E
M
N
C
E
68/69 Boot
Rules
Split End Side vs 4-3
Tight End Side vs 5-2
Boot variations
C
E
C
E
M
N
60/61 Boot
Rules
Tight End Side vs 4-3
Split End Side vs 5-2
Variations
W
C
M
T
C
N
C
E
M
N
C
E
M
N
66/67 Lead
Rules
Vs 4-3 (TE)
VS 5-2 (TE)
Vs 4-3 (SE)
C
E
C
E
M
N
C
E
66/67 pass
Rules
Tight End Side vs 4-3
Post (variation) vs 4-3
Split End Side vs 5-2
C
E
C
E
Black 67 pass/post
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C
E
64/65 Iso
Rules
Vs 4-3 (TE)
VS 5-2 (TE)
Vs 4-3 (SE)
C
W
E
M
T
C
E
M
N
C
E
66/67 Reverse
Rules
Vs 4-3
Vs 5-2
Dave vs Double Eagle
C
E
C
E
C
E
Jet Series
438/339 Jet
430/331 Trap
438/339 boot
438/339 pass
434/335 Red Light
444/445 Belly
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438/339 Jet
Rules
Split End Side vs 4-3
Tight End Side vs 5-2
C
E
W
C
E
M
N
C
T
430/331 Trap
Rules
Vs 4-3
Vs 5-2
C
E
Blue 430
Click Here to Return To Directory
C
E
M
N
Boot variations
C
E
C
E
M
N
VS 5-2
C
E
C
E
M
N
C
E
C
E
444/345 Belly
Rules
Split End Side vs 4-3
Tight End Side vs 5-2
C
E
C
E
228/129 Naked
646/547 Kickout
646/547 Pass
223/122 Counter
244/145 Belly
44/45 Pass
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228/129 Rocket
Rules
VS 4-3
Rocket/Belly
Series Menu
VS 5-2
C
E
C
E
M
N
228/129 Boot
Rules
VS 4-3
Rocket/Belly
Series Menu
VS 5-2
C
E
C
E
M
N
Rocket/Belly
Series Menu
VS 5-2
C
E
C
E
M
N
223/122 Counter
Rules
VS 4-3
Rocket/Belly
Series Menu
VS 5-2
C
E
North 23 Counter
GAR block between center and guard.
C
E
M
N
244/145 Belly
Rules
Vs 4-3
Rocket/Belly
Series Menu
VS 5-2
C
E
C
E
44/45 Pass
Rules
Vs 4-3
Rocket/Belly
Series Menu
VS 5-2
C
E
W
N
Rocket/Belly
Series Menu
VS 5-2
C
E
C
E
646/547 Kickout
Rules
Vs 4-3
Rocket/Belly
Series Menu
VS 5-2
646/547 Kickout
FST-If covered, then post the double team, If uncovered then drive man on the
double team over the guard.
FSG-Base man on or over. If FST is uncovered, then post man on double team.
C-Reach front side on or over.
BSG-Reach front side on or over.
BST-Reach front side on or over. GDFB
TE-If tackle is covered, then drive man on double team. If tackle is uncovered,
then block the force defender.
WO-GDFB
HB- If youre on the front side, triangle step and block the front side inside
linebacker. If youre on the backside, Go in 5 or 6 motion. You should be in the
front side A gap at the snap of the ball. Kick out the first defender past the fst.
FB- Take a course for the outside leg of the tackle. Read the kick out block, hug
the double team and SCORE!
QB-Same as belly. Fullbacks course is a little wider. Attack perimeter after
handoff.
C
E
C
E
646/547 Pass
Rules
Vs 4-3
Rocket/Belly
Series Menu
VS 5-2
646/547 Pass
FST-If covered, then post the double team, if uncovered then drive man on the
double team over the guard.
FSG-Base man on or over. If FST is uncovered, then post man on double team.
Do not go down field.
C-Reach front side on or over. Do not go down field.
BSG-Reach front side on or over. Do not go down field.
BST-Reach front side on or over. Do not go down field.
TE-Release and run flag route.
WO-Drag route.
HB- If front side, triangle step and pin the end. If back side, 5 or 6 motion at the
snap of the ball run a 2 yard flat route.
FB- Sell kick out fake and fit up inside halfbacks block. Secure the C gap.
QB-Reverse out and ride fullback onto front foot. Disengage and attack the
perimeter Look at the tight end as soon as you come out of your reverse pivot.
Remember if hes even, hes leavin. Then look flat to drag.
C
E
C
E
Q Series
12/13Q Joker
42/43F Joker
62/63H Joker
Joker Naked
16/17 Q Lead
18/19 Q Power
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12/13Q Joker
Rules
Split End Side vs 4-3
Tight End Side vs 5-2
Q Series
Menu
$
E
F
C
M
W
E
C
S
F Joker
Rules
Vs 4-3
Q Series
Menu
Vs 5-2
$
E
F
C
W
N
62/63H Joker
Rules
Vs 4-3
Q Series
Menu
Vs 5-2
F
W
C
M
T
C
N
F
C
M
W
E
C
S
62/63Joker Naked
Rules
Vs 4-3
Q Series
Menu
Vs 5-2
W
E
M
T
C
N
F
C
M
C
S
16/17 Lead
Rules
Vs 4-3 (TE)
Q Series
Menu
VS 5-2 (TE)
C
E
C
E
M
N
18/19 Q Power
Rules
VS 4-3
Q Series
Menu
VS 5-2
C
E
M
T
C
N
Navy 19 Q Power
Click Here to Return To Directory
W
E
M
N
Passing Routes
91-5 yard Out
92- Hitch (6 back to 5)
93- Fade
94-Skinny slant
96-Hitch and go
Drag-Banana route across the ball 10-12 yards deep
Flag-Vertical route to 10 yards then break towards cone in the back of the end zone
Pos-tVertical route to 10 yards then break towards the goal post
Seam-Vertical route that bends in or out to find soft spots in zone coverages
Comeback-15 yards then break out coming back to 12 yards
Curl-12 yards then turn in working back to 12
In-10 yard square in
Out-2, 5 or 10 yard out
Bubble-Swing route that works out and backwards initially so that you can be
running down hill as you catch the ball
* All 90 routes are timing patterns. Do not change your route post snap.
** All 5 step and play action pass routes may be adjusted based on the coverage. The basic rule of thumb is, run to get open,
dont run to get covered. With that said, make sure that your route adjustment does not put you too close to the pattern of
another receiver.
96
91
97
92
90 screen
93
90 Dash
94
Passing Game
Menu
95
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91
F
C
C
W
$
E
M
N
E
T
East Gun 91
#1 Receiver- Cut your split and run a 5 yard speed out. Dont turn your head until after the cut.
#2 and #3 Receiver- Run a seam. Settle vs zone coverage. Keep running versus man coverage.
Quarterback- Choose one side of the formation pre-snap. Read the flat defender. If he goes out, throw the
seam. If the squats, throw the out. This route is best versus a soft corner (Cover 3). Convert to 93, 94 vs
cover 2. Convert to 97 versus any tight man coverage.
92
$
F
C
W
E
M
N
E
T
East Gun 92
#1 Receiver- Unload your split and run a 5 yard square in. Dont turn your head until after the cut.
Continue to work back to the QB until ball arrives.
#2 and #3 Receiver- Run a lookie route. You must get inside the linebacker to your side.
Quarterback- Choose one side of the formation pre-snap. Read the flat defender. If he goes out, throw the
seam. If the squats, throw the out. This route is best versus a soft corner (Cover 3).
93
$
F
C
W
E
M
N
E
T
East Gun 93
#1 Receiver- Cut your split and run a fade.
#2 and #3 Receiver- Run a seam. Since this is an automatic throw to #1, get your route on top of the safety
so he can help on the fade.
Quarterback- Choose one side of the formation pre-snap. This is an automatic throw to #1. Push the ball
to the outside. If you miss, do it short and wide. Never throw inside.
94
F
C
M
W
E
C
$
Rug 94
#1 Receiver- Unload your split and run a slant. Make it sharp and shallow. Dont look turn your head until
after your cut.
#2 and #3 Receiver- Same as #1.
Quarterback- Choose one side of the formation pre-snap. In 3x1 sets, if the 1 receiver side has single
coverage (i.e. the outside linebacker is in the box) then go there. Otherwise go to the 3 receiver side. Read
the flat defender. If he squats, throw the outside slant. If he runs out, throw the inside slant. Game planning
will determine whether we read the #3 defender and consequently throw to the #3 receiver when in 3x1
sets.
95
$
F
C
M
W
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Spread 95
#1 Receiver- Get a normal split. Run the slant and flash your hands when the QB pump fakes. Depending
on the game plan, either break your route off into a seam or back to a flag.
#2 and #3 Receiver- Depending on the game plan, you will run a seam or an bubble.
Quarterback- Choose one side of the formation pre-snap. This is an automatic throw to #1. Take 3 steps,
pump the slant, gather your feet, then throw the corner or seam depending on the game plan.
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Spread 96
#1 Receiver- Get a normal split. Stutter your feet and flash your hands as if you were running the hitch,
then break off into a fade.
#2 and #3 Receiver- Run a seam. Since this is an automatic throw to #1, get your route on top of the safety
so he can help on the fade.
Quarterback- Choose one side of the formation pre-snap. This is an automatic throw to #1. Take 3 steps,
pump the hitch, gather your feet, then throw the fade.
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East Gun 97
#1 Receiver- Cut your split and run a fade.
#2 and #3 Receiver- Run a seam. Since this is an automatic throw to #1, get your route on top of the safety
so he can help on the fade.
Quarterback- Choose one side of the formation pre-snap. This is an automatic throw to #1. Throw to the
back shoulder of the receiver.
90 Screen
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Spread 90 Screen
**This pass will go to the #2 receiver in 2x2 sets and the #2 receiver in 3x1 sets.
Offensive line- If youre uncovered, you can go downfield to block a linebacker. Tackles must cut
defensive ends to get their hands out of the passing lane.
#1 Receiver- Versus man coverage, crack cocaine #2. If the corner is 6 yards or more off the ball, then
crack #2. If the corner is 5 yards or less in zone coverage, stalk corn #1.
#2 Receiver- Cut your split and run the bubble. In 3x1 sets, look to the wide for a corn or cocaine call.
If corn, stalk #2. If cocaine, crack #3.
#2 Receiver- Cut your split and run the bubble.
Fullback- The QB will give you an indicator as to which way to go (automatically trips side in 3x1 sets).
Block the first 2nd or 3rd level defender to that side outside the end.
Quarterback- Choose one side of the formation pre-snap in 2x2 sets. Put the ball on the receivers up field
shoulder and lead him so he can catch the ball without slowing down.
90 Dash
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Army 90 Dash
Offensive line- Block 90 protection. If the trips side is to the left, then flip the protection.
Fullback- Pin the end in to the trips side.
Wideout, Halfbacks, Tight End- You must know if you are the #1, #2, or #3 receiver in 3x1 sets or if
you are the lone receiver away from trips. #1 to the trips side runs a take-off. #2 runs a 10 yard square
out. #3 blocks the EMLOS for 2 counts then releases to a 2 yard flat route. The lone receiver runs a
slant that converts into a shallow cross(6 yard drag).
Quarterback- During pre-snap read, if you have a personnel mismatch and single coverage away from
trips, then throw the appropriate 90 route to that side. Otherwise, execute three step drop and pump
fake to the single receiver then sprint out to the trips side. If you have immediate pressure, look for the
2 yard out by #2. If not, read the vertical stretch on the flat defender. Versus man coverage, #2, #3 and
the backside shallow cross are all good.
80 Clear
80 Go
80 Jailbreak
80 Switch
80 Smash
Passing Game
Menu
80 Tail
80 Tail Switch
Click Here to Return To Directory
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Strong Call
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Weak Call
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80 Go
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Spread 80 Go
#1 Receivers- Run a fade 5 yards from the sideline.
#2 and #3 Receivers- Run a seam up the hash. Settle vs zone coverage. We want this ball caught between
10 and 15 yards down field. Versus man coverage, get inside position and keep running.
Quarterback- This route is good versus 1 high safety coverages. Execute 5 step drop. Read the safety.
Whatever side of the field he favors, throw the seam route to the opposite side. Versus 2 high safeties either
convert to 80 smash or 80 clear.
80 Switch
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Spread 80 Switch
#1 Receivers- Run a seam up the hash. Settle vs zone coverage. We want this ball caught between 10 and
15 yards down field. Versus man coverage, get inside position and keep running. Run a fade 5 yards from
the sideline.
#2 Receivers- Run a fade 5 yards from the sideline
Quarterback- This route is good versus 1 high safety coverages. Execute 5 step drop. Read the safety.
Whatever side of the field he favors, throw the seam route to the opposite side. Versus 2 high safeties either
convert to 80 smash or 80 clear.
80 Smash
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Seam Release
East 80 Smash
#1 Receivers- Get a big split. Run a 7 yard hitch. Keep working back to the QB.
#2 Receivers- Run a 10 yard flag.
Quarterback- This route is good versus 2 high safety coverages. Choose a side pre-snap. Execute 5 step
drop. Read the corner. If he hugs the hitch, throw the flag. If he bails, then throw the hitch.
**If we tag this route with divide then the fullback will run a seam route between the two safeties. He will be our primary
target.
80 Tail
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No Release
Rug 80 tail
#1 Strong Receiver- Run a post. He safety No Release
#2 Receiver- Run a 12 yard dig.
#3 Receiver- Run a 5 yard pig tail off of the curl defender.
#1 Weak receiver- run a 5 yard out (give me-take it).
Quarterback- Pre-snap look at the give me-take it. If its there execute 90 footwork. If you dont like it,
then execute 80 footwork and read the strong side curl defender. If he hugs the pig tail, then read safety. If
the safety bails, throw the dig. If the safety jumps the dig, throw the post. If the curl defender bails, then
throw the pig tail.
80 Tail Switch
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No Release
80 Clear
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No Release
Army 80 Clear
#1 Strong Receiver- Run a 12 yard dig.
#2 Receiver- Run a 5 yard pig tail off the curl defender.
#3 Receiver- Run a take off and stay on the seam.
#1 Weak receiver- run a 5 yard out (give me-take it).
Quarterback- Pre-snap look at the give me-take it. If its there execute 90 footwork. If you dont like it,
then execute 80 footwork and read the strong side curl defender. If he hugs the pig tail, then read safety. If
the safety bails, throw the dig. If the safety jumps the dig, throw the post. If the curl defender bails, then
throw the pig tail.
80/81 Jailbreak
Rules
VS 4-3
5 step passing
Series Menu
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East 80 Jailbreak
Passing Game
Menu
78/79 Chair
78/79 Smash
78/79 Pick
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78 2 man call
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78/79 Flood
Rules
2x2 sets
3x1 sets
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East 78 Flood
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Navy 79 Flood
78/79 Chair
Rules
2x2 sets
3x1 sets
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East 78 Chair
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Navy 79 Chair
78/79 Smash
Rules
2x2 sets
3x1 sets
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East 78 Smash
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Navy 79 Smash
78/79 Pick
Rules
3x1 sets
2x2 sets
#1 front side receiver- Release and run a defender altering curl pattern. Your job is to make
sure that the defender covering the #2 receiver goes over the top of you.
#2 front side receiver- Run a rub route underneath the pick route one yard deep in the
endzone.
#3 receiver- Run an out route across the back of the endzone.
Back side receiver- Hook up under the goal post
FB- Execute 70 protection.
QB- Execute sprintout. #1 option is run. # 2 option is to read the pick route.
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Lug 79 Pick
Rug 78 Pick
Trick Plays
438/339 Reverse
228/129 Trojan
68/69 HB Pass
Polecat Run
Polecat Pass
Hide
Hail Mary
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438/339 reverse
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68/69 HB Pass
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Polecat Run
Polecat Pass
Hide Rules
FST- 78 protection
FSG- 78 protection
C- 78 protection
BSG- 78 protection
BST- Align as the #4 receiver to the right and help block the edge.
TE- Align as a flanker to the left and run a fade.
WO- Run a fade
HB- The H back should align as the #2 receiver to the right and run a 10
yard out. The Z back should align next to the left guard in a 3 point stance.
We are hiding you and trying to throw you the ball. Find the open hole in
the seam.
FB- Line up as the #3 receiver on the right and run a bubble.
QB- Get a pre-snap read to see if the Z will be open. Take the snap from
the gun and run sprint out to the right. The Z is the first read. If hes not
open then look at the front side flood routes.
Hide
Z
T
Hail Mary
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H
228/129 Trojan
FST- Execute circle block
FSG- Reach play side
C- Reach play side
BSG- Pull as if running rocket away
BST- Reach back side as if running rocket away.
TE- Fake crack. Do not go down field.
WO- Come down the line as if to crack. Then come behind the ball carrier
and receive toss from HB. If you have green grass, run it. If not, look for
slot running the post.
HB- Execute 228/129 rocket. Then soft toss to WO coming around. If
youre the slot, run a post.
FB- Fake 228/129 rocket away
QB- Toss 228/129 rocket then lead the reverse.
228 Trojan