DC1 Minion Hunter (Boardgame) (2085857)
DC1 Minion Hunter (Boardgame) (2085857)
DC1 Minion Hunter (Boardgame) (2085857)
OARDCAME
0 Master File.
Includes all of the Minion Hunter Game.
Includes Minion Nation Expansion.
Intended for computer reading;
refer to the individual files for printing.
james stevens (order #2085857)
CONTENTS
Minion Hunter
1 Rules.
2 Maps.
3 Pawns.
4 Character Sheets.
5 Money.
6a Plot Cards.
6b Plot Card Backs.
7a Equipment Cards.
7b Equipment Card Backs.
8 Encounter Chart.
9 More Encounter Charts.
10 Minion Nation Expansion.
Dice. One six-sided Dice and one ten-sided Dice (not included).
1 Rules.
Nine pages of Rules.
Includes Grimmer Options Chart.
Print this file on white paper.
The backs are plain.
w--l
james stevens (order #2085857)
INTRODUCTION
The b e : the near future.
The piece: the USA.
It Is a country under siege by dark forces.Vasttracts of rural
t
m wIld to be
Arnertca have been declared Out-h-laces
governed any longer. Whole cIties have been taken over by
bushes cartels that parcel out life and death by the profit
margin. Bendit tribes haunt the rum1 mads. Heavily armed
&&gangs fightvirtual wars again&corporatesecurky forces
wtthh the decaying suburbs,Pollution has run wild: The I d
is bring with toxic w e d u m p s t m l n g fn the sun.
Demongmunds-regbns of monstrously mutated plant and
anlmd I I M t the country Uke spots of leprosy.
However, these are only symptoms of the d W e . The h e
cause of the nation's illness Is something even worse. It Ls an
evil from the dawn of h e , Involving entities which feast on
humansuffering.TheIr mlnions arethe creaturesthat spawned
humanity's darkest legend4qends of b l d drfnkers, flesh
eaters,shape changers. and soul stealers. Those m h i mhave
Inspired wr storiesof vampires, rombhs, ogres, ghosts, and
ghouls, butthey are even worse than we could have imagined.
Now they stalk o u r land as pl&rs and hunters, drlvhg
hurnanlty to rnadnes and despair.
But sometimesthe hunters becomethehunted. Sometimes
the prey stands up and fights h c k . Even In these dark times,
there ere Individualhumanswho uncover the plots behind the
muon's slide Into ruin and work against them.
InW o n Hunter, you take the part ofone of those Indivlduels. Whlle the Dark M h b pursue their wil plots, you dimd
the growth of your character, guiding hlm or her throltgh a
career that yiefds skll in stedth and combat, a collectbn of
helpful contacts, a vadety of equipment, and (perhaps most
hporhntly) an ernpathlc sense ofthe Earth's own pawers to
oppose the dark. Thus armed,you send that characterto root
out d destroy the Dark Mhlwss. The k t among you will
k o m e the most famous minion hunter. But you have to act
quickly, or the rnlniom will bring their plats to fruition and the
country wIll fall completely Info their hands.
COMPONENTS
Mlnion Hunter Inctuds the following cornponmts:
Rulebook: This eIght-page ruleyou are holdlng
ChkThese~tuPodecksof~PIotCardsdEquipment
Carda'IhePbtCards~whatplotsareocdnghwhieh
~ a t w h e d ~ , a n d s o r n e d t h e m , ~ ~ wmovethe
ded,
m~pawnsalongthePbthhtsTrack.lbeEqufpmentC~
d&aU h e cad and abilities of vartaus types of q u l p e n t the
c k m & m m ~ l h e y & p r w i $ e a ~ f o r t h e
~*ito~mraey(whlchIsspentonequipment~ar
p u b l k ~ a n t h e ~ h ~ m a p ) .
Encounter U w W C b m t e r Sheets: The players wlll be
directed to the charts on thts card in order to play out the
different encounter posslbilltles In the game. On the reverse
side is a page of character sheets suitable for photocophg
when the tablet Is exhausted (See below.)
Pawns: There are 10 pain all; six for the players'
characters (to be moved h u t the Career Track, map of Dark
h e r l e a , and Hospital Track) and four for the primary midon
races in the game (to h used on the Plot Points Track).
Stlckets: The game contatna 20 individualstickers, two for
each pawn. 7he Rmt time you play, you wIU heve to remove
thse sbickem fmm the sheet and put them on the pawns. Put
the two UETs"&kern rm the front and back ofone pawn. the
two "MohcksWstickers an mother, the fiwoorange character
stickers an another, and rn on.
Chara~terShah Ibblet: The tablet of character sheets is
to be used for keeptrack of characters' four attribute
r-.
As a charactergahs points In an attribute.hash marks
ere added In the appropriatespace. If n character 10s- points
in an ettrlbute, hssh marks are erased.
Paper Money: As characters pursue careers, they can gain
money ta spend on equipment and travel. The p a p money
an easy way to keepb c k of gabs and expendhres.
PIAYER TURN
first Turn
SET UP
(ISgC-
m:
GAME TURNS
m:
Demongroundencwnter (adding the traln's encounbrmodIfier) between Denver and the Quad CMa. If a Demencounter resulted, the characterw d d end movementanthe
Demonground space, but the money would dll be s p t k
Multipk Rates: Characters who own personal vehicles are
never requiredto use h evehicles.They may, at thettopth,
travel on foot or by public tramportatlon. On the ather had,
h i r vehkles are consideredto be available at m y mampfex,
whtch means that on one turn they could travel on foot, on
another by personal vehicle, on mther by pubUc aircraR, on
another by e different personal vehlcle, etc.
topoftb~bottaeg~enspace.
Pi&, BeMa hkea herRrm Duringthe Plot CardTum that
CharaaerswhobeglnatumonanOut-law or Dammgnwrtd bbws, Conroy moves the single P%ot Card along the track to
ATTRIBUTES
movIngthepa-tkemrollrrterchamMmmt
fauwvthe~gimhthatdfed
Recording
AHribule Points
fhed.rsractersheetslIl-
f F o m t h e - ~ ~ u s p a c e d c o n s e q u e r r t l y o n e ~ c l o e e rrewrdhgbhmarks.hthe
bo
t t r e u ~ C s p a c e ~ c e f ~ t h e ~ ~ t h e cllustdon
a r d i at
s dg#~t,ScWco
annedfaceupandthete&a!%tsfacetakeseffeet(~Wkdsd hae 7 p o k of Ern&,
2
m C a r d s : p g e 7 ) . - i h m ~ ~ C a r d f s ~ 6 r o m h b p-of
C o m W 13 pints
o f h d e c k d t h e s t a r t ~ e a n d b e g f n s i t s ~ p t a t h e r Mof
~ ShMng, and 5 Contacts.
There Isone special case in wmch two PtotCadsan moved
during the Pbt Card Turn.When a card reaches the k a r d
Attribute Points
space andtakeseffect,mother card is h m e d f a k ~ t a k efmn
n
the start space and moved one space along the h k . 'Zhe
purpose of this rule is ta ensure that there are always-two Hat
Gaining
Paints
Cards inplay at the endof the Rot Card T u M one ampthe
Manyofths~ontheCareerTmkllstbonlrsesto
Initial
Attribute
EQUIPMENT
Testing Attributes
Buying Equipment
A\ONEY
Using Equipment
Cards in Play
Typically. there are two PIot Cards considered to be In
play atany one h e . The Rrst Isthe singlecard movlngalong
the Plot Cards Track. The second Is the top card on the
starting space. Cards below that top card are considered
plots whkh have not yet started, and those that have been
discarded are considered plots which have already come to
fruition.
Major Plots
them reaches the end of the track md b dbcardtd, the pawn comer as a reminder of theIr value.)
Faihrrt: ChmBcterswho failat the attributetest rrre defeated
Tw the mkion race listed on that card advan- on the Pb4
Fbfnts Track the number of spaces equal to the number by the pbt and move dfrectIy to the IntensbeCarespace of the
Track,immediately losing one Equrprnent Card Inthe
lndcated on the card. If thh moves tfis pawn to 20 pohs or -1
more on the Plot Points Track, that race fe comldr?ndto have process(asIndicatedon the IntensiveCam space). Characters
bmught enough plots to Crultkn to dktIvtdy take over the who have no Equipment Cards suffer no further penalty
country (see 'Ending the Game," bebw).
Other Plot Cards
For example. the Rve-pint '%brhkswcard would cause
mere are a number of other types of Plot Cards.
the morkks pawn to be movedflve spaces upthe Plat Pobts
hto-Dimension Cards: lrnmedately upon turning the
Track. If m other morbcks cardshad bcar ckardedyst,the
morlocks paurn would be phcedon the '5" space ofthe tmek card face up, the player whose character encountered It
t urn to the Proto-Dimension Encounters table end
If, on theother hand, the rnorbekti pawn was abet@ dtthgon m u ~ t
theU17"space. Rr Instance,thlsfive-palr&cardtlrrnrldpu&the f o l k the instructtons there.
morlocksb 22points. t w o b e y m d w h a t h n e c ~ f ~ r t h e m Dtrnonground Cards: The player must roU for an encounto take wer the country.
ter on the Demongmund Encounters table.
Raid: The player must tnm&ely
follow the
M a J o r ~ c a r d 6 a t s o U s t ~ t p C h e d S P C D C ~ a rCorparatt
~
on the card.
thm,opbna w h i c h a r e e ~ u n d e r ~ o w n ~ b e b directions
vr
W d Hunt: 'The player must immediately follow the
Minor Plots
directtons on the card.
Besldes the four minion races who are Intent on taking
False Lslld: There Is no plot or encounter here. l h e
over the country, there am also a number of o h r mMon character has been misled by a 'red herring."
races perpetrating minor plots. If these plots come to
fruition, they have no effect on the PlotPolntsTrack,but thay
Play continues until one of the four minfon races pawns
can provide the characters with a mall mearrure of fame If
defeated,Uke the Major Pbt Catds, th- cards lEst attdbute reachas 20 points or more on the Plot Polnts Track,or the
checks for escaping or Rghting them, am explained klopr. very last Plot Card fs discarded, whfchwer happens first.
Escaping PIo h
Minions Win
Plots
As It stands, MBnlon Hunter can be readily wun by playerswho w o k in concert and are
wWmg to make an occmsionel personal s a a b e But m m players m a y w'rsh to play a
grimmer, m o ~ ad i M t version of the game, esgxx'dly after they have &vdapd
m
d
y effective strateg6es of play. For s h popfe, we t e c o m n d the use of one
or mare of the following optlord modiatiwrs to t
kbask d e s Note that these options
tue listed m m y in ord- of increasing d-ty.
REDUCED DISTRACTIONS
By iracceasing the number of Hot Poirrts euchMajw Plot b worth, you wiU drive the Plot
Point markers along the track more quiddy, increasing the danger that one ofthe minion
races will taka aver the country. Begin by adding 1 point to e w h card (i.e.,a 5-point card
will move its marker sh spaces dong the Plot Points Track). Ifyou d e s h m o r e d i i d t y ,
try &ding 2 p i n t s to each, then 3,etc Farm points mmin the same.
in the game.
james stevens (order #2085857)
"'I
1,:
vrplrvru
rn !I
Demonground Encounters
Roll 1010'
Roll h u n t e r
Out-Law Encounfcrr
R d l lOlOC
~ p b t d r r w & k ~ ~ R d M a d m
1
Contacts).
- I-
~pmto-dtmcMkn:Haltm~tlmmllLnmedlmtely on mPiata-Dhemtan
E n m b m " tabla
=(If=
th ray:
~ w m c o u n t e r
No
No
1, go to fntenslvt
7
1
No-
10 Ho#leww
Proto-Dimension Encounterr
take ant
1
Einpthkmmmuk R&ve+l
h p a t h y , h advmtca.
~tianafmurdaret1pdmikIkmt~~
Blood mld:M v m a but r
M at b y : C a n k t dl or
-1-
Line C
Line A.
Line %
Line A.
-x
.I
I;
A,'
4 Character Sheets.
Two identical sheets with four identical
blank Character forms.
Print this file on white paper.
The backs are blank.
This file provides enough
Forms to support
eight players in a game.
Empathy
Stalking
Combat
Contacts
Empathy
Stalking
Combat
Contacts
Empathy
Stalking
on
Combat
Contacts
Empathy
Stalking
Combat
Contacts
6a Plot Cards.
Three different Sheets of Plot Cards
Print on Tan Card Stock.
Note that each Plot Card has a specific Back
which states its Metroplex location.
Re-order the cards so they will
feed in the printer 0- 1-2-3-4-5
and print the backs.
6a
D-A- R-K
NUKlDS
CONS?MY
Minion Hunter
Plot Cards
1 of5
Print on Blue
Card stock
NUKlDS
8eacouwr
Fame
NUKlDS
HAUNT
Texamoms
st. Louis
Escape: Wvs.E m m y
Ffght: Dficult vs. Combat
Oold Coast
west me
'2
FEY &fK
NUKlDS
/ -
Fame
~~~~
m M m -
-Mvs.~
Gold Coast
I pame
~ame
Fame
A N I M f D STATUE I1
WERES
0-A-R-K
CONSPIRACY
IfRIT
Minion Hunter
Plot Cards
2 of 5
Prlnt on Blue
Card Stock
,I
Denver
Fame
Fame
Fame
MUMMIES
RAT SWARM
DEMONGROUND
PALE
Roll for
Demonground Encounter
Fame
Seacouver
Carolina Triangle
New Boswash
Fame
CRAWLING HAND
MOREAU WERES
Las Vegas
1'
Dsllar/Ft. Worth
CYBORG
Fame
SKELETONS
Fame
Fame
New Orleans
I!
-ape: A-e
vs,
FlgM: Easy vs. Combat
New Orleans
Gold Coast
Fame
GIANT ROACHES
FALSE LEAD
POLTERGEIST
There is no encounter
here.
w:
~
'
m.
Y
TwIn Cities
1 1
fALSE LEAD
0-I-R.K
CO~SPIRIICY
HARPIES
I
Minion Hunter
There is no encounter
here.
You have been misled
by a "redherring."
Better luck next trme.
Plot Cards
3of5
Print on Blue
Card Stock
1 Succeed=+2 Empathy
Fail=ContactsEaten!
Fame
Fame
Fame
POLTERGE lST
tlAUNT
,I
HAUNT
COBRA PEOPLE
New Boswash
Fame
Fame
DEMONGROUND
OkIahorna City
O%
ANIMATED AUTO
FALSE LEAD
l f l
'I I
I
1I II
I
Roll for
Escape: b s y vs. stalk'hg
Demonground E ~ G o u ~ ~ ~ F~ h t~ :- g e vs. C m b t
here is no encourrter
Quad Cftfes
WILD HUNT
St. bufs
Fame
Fame
MOSS ZOMBIE
Fame
MYSTIC
CHANGELING
BLEAK SPIRIT
Succeed=+2 Stalking
FaiI=Contacts Eaten!
II
I
Oil Bay
james stevens (order #2085857)
Albuquerque
mP@
Average
: VS. s*gY
Dallas/Ft. Worth
I
I
Cincinnati
CORPORATE RAID
D-A-R-K
CONSPIRACY
Minion Hunter
h y v s . staadng
Plot Cards
4 of 5
Print on Blue
Card Stock
Succeed=+lCombat,
+2Staadng, G
D r a w 2 ~ ~ C a r d s
F&-GoTo h e n s k CE&
Las Vegas
fALSE LEAD
Thm Is no encounter
here.
by a 'red herring."
Better luck next time.
Roll for
Proto-DImensbn Encounter
Denver
Twin Cities
San Frandsco
Fame
MEDUSAS
fALSE LEAD
PROTO-DIMENSION PROTO-DIMENSION
There is no encounter
West We
Roll for
Roll for
Proto-DhnendmEncounter
LA
here.
You have been misled
by a "redherring."
Better luck n a t time.
Proto-Dimension Encomter
Reno
Camha Triangle
Fame
CORPORATE RAID
EMO ON GROUND
YELLOW ZOMBIES
DEMONGROUND
Easy vs. -s
Quad Cities
james stevens (order #2085857)
R d for
RoU for
Demongroltlld Encwmks
DemongroundEncounter
Reno.
II
l 3 c q x Averagevs. Empathy
~ A ~ v s . C o n t a c t s
Phoenix
ETS
Minion Hunter
Plot Cards
5of5
Print on Blue
Card Stock
t a n mm&m
Twin Cities
Carolina Triangle
h p e : D l k d t vs. Combat
Rght: Avwage vs. Contacts
New Boswash
2
ETS
Albuquerque
ETS-
Reno
FEY FOLK
I
james stevens (order #2085857)
Memphis
6b
!OI, , L B
PLOT
PlOT
I C W ORLIRII
EIVU
PUT
WTIllI
PlOT
COLD (0111
m--I
MlnlDn Hunter
Plot Cards
1 of5
Prlnton slue
Card Stock
PUT
In(OUVIn
PlOT
PlOT
PlOT
o~~n~ornn
(IN
IT LOUII
TLXII~OROI
PlOT
PlOT
PLOT
PLOT
PUOCNlX
OlMV
COLD (01111
(UITRLINTI
PlOT
Minion Hunter
PlOT
Plot Cards
1 of5
Print on Blue
Card Stock
PlOT
PlOT
PlOT
IT. lOUll
GOLD (OBIT
PLOT
PlOT
PlOT
PlOT
GOLD (011fl
PlOT
TIXU m
PLOT
PLDT
PlOT
PlOT
PLOT
PLOT
PLOT
PLOT
PLOT
PLOT
GOLD (OUT
PLDT
IHDV
PlOT
PlOT
TWIN (ITlII
PlOT
PlOT
PlOT
PLOT
PLOT
PlOT
PLOT
ORl4UOma (ITv
PlOT
HCW 80W4IU
PITTIIIIIO
PlOT
PlOT
PlOT
PlOT
IT. LOUll
PlOT
james stevens (order #2085857)
PlOT
PlOT
PLOT
PLOT
PLOT
PlOT
PLOT
PlOT
PLOT
PlOT
PlOT
PlOT
PlOT
I4(OUVQ
WIT BII
PlOT
PlOT
PUMNX
l
N
N
O
PlOT
D-A- R-K
PLOT
PlOT
PLOT
COWR
l ACY
Minion Hunter
Plot Cards
5 of 5
Print on Blue
Card Stock
MN WN(II(0
PlOT
PLDT
PLOT
PlOT
PLDT
PlOT
PlOT
PLOT
PlOT
PlOT
PLOT
PLOT
mu
'I
7a Equipment Cards.
Four different sheets of Equipment Cards
Print on Tan Card Stock.
Because the Backs are identical,
they may be omitted.
(Optional) Re-order the cards
so they will
feed in the printer 0- 1-2-3-4
and print the backs.
The Minion Nation
Expansion Equipment Cards
are included as the
last page in the group.
Minion Hunter
Equipment Cards
Prlnt on Buff
Card Stock
DwAvR-K
Minlon Hunter
Equipment Cards
2of3
Print on Buff
Card Stock
Minion Hunter
Equipment Cards
Print on Buff
Card Stock
D-A- R-K
CONSPIRACY
icg
2;sp,
&;
"2 8
#"s;
beg9
~
S
P
--
. --
lit
re:
il..S
7b
8 Encounter Chart.
One sheet of Encounter Charts.
Print on White Card Stock.
The back is blank.
w--l
james stevens (order #2085857)
Demonground Encounters
Out-Law Encounters
---
30
No-
Horpital Encounters
Proto-Dimcnsion Encounlcrr
RBU 1 O t O ~ m w l n g o n t b ~ T t a e b
Roll ID10
m y Plot Marker by
Public Ironspodation
eed at Easy
I
ma**-
rjl,,,
Astral
Adrcll
Astml
Astral stnrrn. Surc.rt.cl at Aver----.. v.;. F-.,---'h-*o r lc-a
EiKmarteranaslsaloppclllPnl
wake up tn m
k
n
tCare.
rhm-
torq
-
Forg
pin!
q i l
- 1 Empathy.
.,
S l d r t t h e ~ ~ d ~ v s . ~ ~ a r g o t o ~
Fountam of hte Succeed at Average vs Sblk~r~g
rat wardB
"
k r y ~ : S u c w e d s t ~ v s . ~ ~
Wall ol flame. Low a random Equ~pment
Card
.. , -
t-~nd
d~scardedequ~prnenr:Draw an Eq
.t
-(
r1o c~tlaryc.'
turn
"I,,.
CI LCYYIII
Bm-sur
Care.
-1
wI
~:SucceedatMWlvs.hpthyotlost(wake
','
or Contach).
at Difficult
;talking or
to lntensive Care;
)iscover pmto-di
en
roll immediately on "Pmto-DimensionEncounters" tables
ittacked by storm wraiths: Halt movement. Vehicle
'
destroyed (if on foot. Succeed at Difficult vs. Empe
turn taking
-h,.I*--
n H ~ n t e r ' 'Expansion
~'
Kit
RULES OPTIONS
Rul~~~lormiPnTYaPknlanIntotwombh~:
Gdmrmer Opttons,and F d d b Ophim For ease d r e f e m q
wtVekludad the m a M fmn thekmed gwleo *A mnmm
Gam#*heet hem a s d . myw1'Il mtkethattherrmre
l l m n e m u s ~ ~ ~ b % s * .
Grimmer Options
~ i t ~ M h S m ~ ~ b e ~ ~ ~ w a c O q l p d r
h ~ a n d ~ ~ t a ~ a n # ? e a s i a r r a l ~ ~
W h k ~ b * o E W ~ a = m v r a y s t o
~ t h & s ~ o n t h e ~ ~
R Q d w a d D ~ m ~ F a r W o p t B OmlQ#dlFdseLnod
n,
Wildtluht,Cor)wrateUa#,and/cwD=nmqmd~&omthe
ht~dedr.thamore~yaunmwe,themwa~ytha
d i c a r d a u r m p c d r d o n g ~ t m c k , ~ ~ t t # ?
~yda!&ingkhamhtlme,~thatth~~w~i~
to
OV-n
b d u a wha go to
~ v e C a r r l ~ ~ a n e E q u l ~ C ~ o f Cartalnly
~ C h *
m m t p l ~ ~ t o l ~ W l e e s t ~ t e e u s t ~ h r e
~One~~~uraytomPkethlngsmore~tforthe
mhIon huntem, then, b to have hlose a ma&n k n
whsaelrertheycnduptn~CnTe*
IrraaasodPWp8hk:By~the~aPPktPaWse&
F b % # m t s ~ y p u ~ ~ ~ R U t ~ m a k e r a ~ h ~
f rimdlicr Option5
Resh~umhe~tIve~d~Hunteristomlbwnhh
hurterstorneedantheDarkhmku map horkrtoglveawapt r p . 4
RANDOA PLOTS
s e l l , o r ~ m ~ e a d r ~ . U n d s Truly&dkatedMhbn~nkvplayersmydtsowesthnt~
* ~ ~
nntstbehftPemmetroplexhorderbrrYakeanygiRqtradeqand/ h r m p b r i t y w i t h t h e g a m e ~ s u c h t t m t l h e y ~ e x a ~
c r d e a a n d t h e ~ t d G e p f a c e o n e l t h e r d t h e Mw M e ) l ~ y k k l & e n c w o l t u a T o ~ ! h e s a r r a e d
~Torsuchpdayers,~have~hthemidcOeofthtsbodr
IfthmkaDmkEroarrderatthem~aEharadwwholmvelP a p a r c a n t U e t a ~ d e m a m t e s t o ~ ~ d t b e e n c a & e s
bthe~msrstuwWsthePbtCardanddtk~irrrm
@ldonthefacesdtheRd~.
ftff~tt~~withanyatherchwa~thwa
7busethls~~brto@yasnormal,a~thePbt~Bo
'Ibrrgher~Genedy,t)leddifMtportbndthegame indbtewhkhmdqdexeshavePnric~teraat~th.reafkrt
b n e a r t h e k g h n h g , w h e n h ~ h t n t e r s a m ~ y t o c r w a k n n dw h e n a P f o l C a d L s U U o f p l a m t h e e n m l W w r t h e
firolltdttrecd,dID100an t h e ~ P l o i s t a b k , a n d p l a y t h e
h ~ a o t a k e o n ~ d a q t h h g . A woyofgMrgthman
sa
~keep~af\lmkhresukIshdfectfmvrhkhcPrd.
InWbooatthlsperkd trys!arthgthemadwRfimaethan2 -mlkd.
p o l n t s h B a c h ~ P y o u u r a n t t o g k t h e m a ~ b o o s t ,a s ~ a r e ~ s l m p l y w r B e t h m n d o w n o n a p i e e e o f ~
slartfhemartwith3~ma~spoirts'nd
~ , ~ d f e a c h n ~ a s % s c a d l s M e b t e d a ~
B
u
m Setter HealthOm: Under thk optbn,a charactermay ~ t r s d c d t h e f r F a m e ~ t s , p l n y e * i s h o u l d ~ a m R g t d n l o n
spend moneyfuat b h e d i n g fora HospitalEncounter, inordw ~ d w a e t e r s h e e t s f o n dlscwdedpbt
~~a
sh-qdychse
to decrease the Ilkelmood oC an ~ t w For. each $140011 firomtheaossed-dfmanhs
spent, add 1 to the I D 6 d L Thw, for $30,000it f posaQAeto
(Notethat when using this table, it Is pssibls Fw a singlemult
to occur more than once, something that does not happen when
playhg wlth the encountwlIstedon the cards. Forexample. Iltw
cards a n currently hlrnedw y , one far New Orleans, d o n e
for Neur Baswash-the SIX-pint IrbrIock mull couid
be
C h m C b ' m
pssw
dd:. $
a&.h{-
:,:;
!g'#
q$[,,
&\*gj
.,%I, &,
till
i-&%
bL
0-1
.
Fame
swa
- -
46
fl
48
ma
----
WVS.
--
n
Ava vk-CamM p
--
MtNION NATION
Ron ID100
54
F a k Lead!: There is no encounter here. You have been misled by a 'red herdrig."
Better luck next t h e .
56
Mmkb
O s b
58
62
Hmu#
64
PmbDlm&1:
66
Harpies
Wf
~
agCtrsg
s
w
V
=
-
v a t o n
Dlff. vs. Empattry
Avg. w. ContaEte
VS. ~m
Mff. a.StaIkhg
76
Fev Folk
ma-
j a m e s
s t e v e n s
w*a l k i n g e
( o r d e r
Fama
# 2 0 8 5 8 5 7 )
Fame
n ~ k ah
AV.'.
hkld!5
a c
Fane'
Roll b r a R o t ~ ~ D l m e mh cho m h w .
A w . w. Combat
- -.
74
Avg, M. Enpathy
Am. w. Combat
~~
m.
u the
~ ckacm.)
~ h t h
a r a y b ~ t h a ~ b t g p I a y % r ~ 1 ~ p l a y e r s s e s h , t h eSn ~ ~ F b @ ~ ~ l e a u w - ~
pleas t h u p m k h m c n r l n g WCard. [Evmpmhas thhglbrnkmted&b mwibythems. Mctethataptmnusiq
~ a n o n a r a h a t t h i e p i a e e o f ~ I s ~ d b y t iht e~ m d F e F m ~ r d t s w t r c n p a a s p a a s ~ ~ O u t - L W k r o r
-=thembv-%
-1
VamplrteSword:A s q h h e d In the DwkTek sourrebodr,the
The h i o n hw&m,Plha clefsnb thnt Mot C a d gafns the
&dpnmntCardasabolblW FeMjorsndMimwWCards,Olte varraph sftpordIm&wbody heat from living things, and It must
m ~ ! = e e d h g a t ~ ~ h t " ~ t t s t ~ ~ o be
r contded
~ c t a m
- p d k d l y for the wielder to avoid sufftxing
Dlmenslon, Demongrcund, ar Corporatt RaM Cards, It sknply valaus nagathe dkb.InMhbn N a t h , this means that at the
m ~ nncrtendlrtg
s
uphthe fiospitnl. FurWdHunt and False Lead end of each of its p a s w o r ' s Runs, whether or not the sword Is
tes? d
~ ~ = d I s ~ i n e d ~ I y ( ~ t h t actually
s o mused,
n its
~ possessw must succeed at a DWICUI~
Empathy or lose one point of that characterhtk.The possessor
~encol?ntsfiiyiaId-Qut~Cards.)
chooseto
# & ~ C E t r d b ~ r a d e ~ ~ ~ c & ~ h t n tmay
h a
t b discard thesword card atthe begInnhgofany turn,
C d h ~ t h ~ t G a r d L s ~ a s w a l l ( l n tbefore
h e doing anythhg
EQulpwrant Card
p b , of came). Note that sawthnes
Car& wlll bt p h d under a Plot Card that dl be
~ h t h e ~ ~ P l a t C a r d p h a s e , ~ ~ t a t yY ~w w
t hi Oer o X i e e m t h e R o t o - D L n e n s i i Q l l t - ~ ~
~
p
I
~
~
s
~
k
J
u
c
h m ~d H of s p bM ~ tsa b l~e s C~w g hr t s d a n t h e ~ d t h F d i i ~ ~
~ y ~ d r e ~ 2 w o l r d s t o d o ~ a ha A
t e Le x( p~ n n d e d ~ i ~ l r w n t h e ~ ~ n e a T h t y m ~
kr:I t oB dark
t o b e ~ h p t a e e d ~ ~ ~
AWdcdwThe-eofthesecardaatDak,
In H,
the ways h whkh h a e tables are used is self~
y
k
m
p
u
y
m
t
e early~btlae
~ wel b t ,~kd a summary O given hare fardmity's sake, followed
mcountersobnale.
w~ ~a ~~
~ p a r r t t , ~ ~ u ~ ~ ~ r by
s ~ a ~d ya , f ~ e W
mrdtlpla tmw R the h@td wMe tha Plot Cards ma& along,
Demangrormd h a u n t e m As indicated al the top of thts
~ ~ B s ~ 1 ~ t o l o s a y a u r h s a d d y o n , ~ ytable,
w ' klslt mll1DQ determine which &table (A or 8) to roll
YkdyendupbdqfhepmeaswelI.
an,then d
l 1Dl 0 (addlng any applWe v&ie mdifiers) to
~ ~ . modified ID10rolls OF
E m E r g a w y ~ A ~ w h O ~ s t a r r dd ee bd r m i n 4 t h e a ~Notethat
hhveen(qt)#ddahmmguwdorW 6
o
s
~
~
b
m
~
Q u t - 4E
~ w ~ ~ ~ W l hate
e sr e
d d hr in exaclly the same
Lapr-)hqf*ptcseadcqul~tocall~.
mebmckm - y L t h e - m , m t h a r
--Danongroundm~wa~grwtil~'tumbdoso,andwithwthwing~makc
hospital bcanbm nFat rd 1M to determine whether or
&.
EXPANDED ENCOUNTER TABLES
T I K d r a ~ d O e s ~ d ~ ~ t h e R q e r T u m , ~ N o t e t h aeompetkm.
tthe
W d d l m w c s ~ t h e P I o t C a r d T mmmeansthdthe
Cyborg:A humanwho has been h d y m o d i d with arliklal
S
k
d
h
~
d
~
p
~
~
t
h
e
~
t
o
d
htheirpictsl)OncetheRatCerdhasbsenMdahscardsd,tk
Dark Encountec An encwnter with one or another aort d
~ m ~ ~ e s t o t h e f m t m p k x F o ~ ~ ~ b C C othRnvorldly
s r d ~ h ibvader.
s
Notehut small groups (Le., Iowp!ot jminta)
crherHqerTtan.aasddvamathstcard
are easier ta battle than are larger w,
but ?hey are more
Such chamdm continue to atd the Dark Minions In thisway d i h d t to d h v e r w h l being discovered in e r n , and m
untfi s x u d h g at a ~
~vs. Empathy
J
tmlt at the end of th&
therefore more difficult to escape
Player Turn, or until another player cams to the appprbte
b r k ny:A shortened form of the term -Dark Mnlon."
mehplex, escapes or defeats any Rot Card there, and then
DarComputer: A computer camposed largely of thdy
s-ads
at a D W t m Empathy roll,
dked brain h e (wmehcs r e t a w rebeiliow m
o
m of
Once
minion huntem are freed, they can resume human pers-Mes).
n o d game play on thdr ntxt W a y w T m
DarkMInkn: Amanstrwsservantdthe elusiveDnrlt Masters.
Death Ray:An extratwrestrinlweapon that kypkatly datroys
whatit hits.
TheFollowingrommenlsand &etiniLiansare hluded to sdd to
Demonground: Wild regm- OF the Earth w h i d have been
your edlkation and enfoyment.
ovurun by mutattdplants and animals and/or by spill-overs oF
Amoebewe A human-s'uad amebdd m e a m able to ma- h d ~p r: o t o - d i h .
nipulate and r i w tts fmn.
DhrtensbnaI Wrttx: A major dislwbnee among the pmtoA n l m toc A spirit thnt InhabUs and telekIneWy gives mo- dlmernionr.eauing reverr dluuptkndnormd uirtslce Lherr.
tion to nwmally h n h a t e objects.
'Draft" an m
t
h
:
A corporate h l o n to shanghai new
GLOSSARY
B k a k ~ A n h w ~ h o F h u m a n d c s p a ' a w h d k a sby
t s empathi m i b *
draining b tskth's l& forra
&o-Rmtst:An d o g k a l l y minded individual who em-
I
I
I
I
I
l1
1
I
'1
b r a c m w i G J e n c a ~ t h s d y ~ d ~ n nPsjrcble
d ~ 7 U Fmd& A gov-1
mr -te
FdIty
#vohhrkhenam%of~
hp* Stahh#:
h b e m p d k inditd8tauchafacllity;a~wb
1-3-will
h
~ ~ t o ~ t h & ~ * d W d o p t h e L ~ l d l l s , aan rda~ d
be detained Cor teatins but ultimately
d n ch&
m a k e ~ t w t t h * ~ ~ ~
An hmte, a b m m q
ability of w i t h 4 w m o r e p o i n t S w l b a ~ o n d ~ ( ~ ~ u a l I y b
escape aRer dkovering the art.lokol notuF%af auch places).
r n w y h u n o n s , t i e d ~ t o & ~ ~ &
Soeurlty
m ~ l b r ~ ~ & ~ t ~ o f ~ w h o
c aTtahhg:
m e From goverrrmardal armb tP 0o~pomte
d
b E d 1 ~ m m f 8 8 m d p e ~ ~ ~ d ~ s u b s g q l l e r d f y e o m r pguards,
c e d the world ofthe 21st c m b y r d h
~ b y t h e D s P k L a r d s , t h g e b y ~ m W o n s . might to maintain the ahhm quo,
S k e k W Skelatal ~mainapossessed by an animator SF.
FeyP~k~dark~cllriss~and,prora%tonensele~scruelty.
Q a n g ~ S t r % l e t ~ l n t h e ~ a r e n o t a U b d M m Skulhvorm:
y
An ~ll1gent.otherworldly fwm d parasite cas m e ae fhe only sort d e m m m t y
mailable for theB pable afcontrdlinga human by bumnwIrtg into theperson'sskult
lbb rplcwnterdawsdmadeasto make favor- and taking control OF the brain.
S
b A burrowing creature that somewhat resembles a
dhccaaWk with aueA a gang.
Ha*# Dwarfish bmmd4urfttr blpd-Ilk wings, prehensile giant, land-dwelling squid. It lays hwok br eeaturantravellhg
the ground's surface, then erupb b t h bc&@m
and Qet them
k m , a n d a h d ~
Spongy:
~auir~:~~d~wUhnaI%mmofph~s~call~a
f k t hAgslow but d l l e vegetable IiFe fbrm mia
hmmn-siPedsponge m u s h m coveredwith wriggImg mtle!s,
~ ~ - - B m C l l l - ~ * ~ ~ n e g a whkh feeds by pressing a g a M an'vnal prey, worming L d e t s
the-.
~ A r r r a l e v Q m & , ~ ~ ~ d f l r e .llnder h e skim, and drahhg body f l u k
S t e r W A type of tnachhe intelligmce deslgxd hy the
~AtypaCe~spWhPenZan~end
&
Q
d
a
l
~
~
~
d
~ )Ilananoid
~
~ EThs for tthe pwpese
h
e of d&myIng s y m b k h (see
I k Fcnm
W d t h r r ~ ~ ~ g l g r ~ ~ m P belaw),
E abutrnow
y determined
~ ~ ~ ta exkmhate all
~
~
.
g
r
e
*
b
~
a
~ Storm WraW A humanoid entity of electtieal pww.
8tratt)ght:A battle betweenganp, or betencopcopsand
~I5fiDtPdaatfOF0wHeUZtiDthe~~om.~
D a n g m . but @entially instructive.
~ A ~ d x a b h d ~ t e n t a d e eang
s ~ mrmbers.
t y
Ttdnhgm: The type OF skills typically learned by
~ a r l d n # r h a ~ ( S o ~ a s j s h l e g a n d a r y Q n e Street
k
p p l e who live an "hestreet."
~ahwscmedurilhsnakesinpkebhaiF..)
~ l M c e A c h x e t o a c q u k ~ o n t h e b l ~ m
Symblod:
~
A type of machine h l l i g m des@ed by the
A h n p u m a n m t l y t u m d t o ~ t i s Fomrby
t
h u m a d rn8f~th~putpose
of
--dim?lW'h3 by
s c a ~ p a F t s d l h r ~ ~ t h e r e a n d ~ i n g O t w n
~arother~ucfitm&nWlt.
A p& s u b m n e m humwiaid that,together with l n t o u s Q f u l h m t o b a ~ b y ~ s ~
l b d c ~ * A ~ ~ ~ W f t h t Q I I J C W s k 3 a r d
orSwr dwtyps,lnm&ardedshmnanbehgs.(Fromti. Q. UleW
d e v o t e d b & ~ h w n E t t o ~ ~ a ~
mernmehh)
hnhieHke servants of a toxk maher.
m ~ A , d d ~ l # m a n c m p % e t h w t h m b e c t n ~ s r s TolfEdd=
d
mm
Th~AmmtumdempaUllemergycmdtedbyanempathii
bYw-sP=
P C a t r u d h p e t h : A n ~ w h m e p o w a r s ~ s u d d e n l ypenon, usually as a A t of that person's W death
Were: An animallstk humanoidwith theabiliitytoempathilly
d
~ ~ o f ~ h u m a n s w h o b a n d disguise
~ f o itself
r as Fully h m , except d h g the monthly ndtlng
~ c m a n d r w e n g e u p o n t h e d e t y l h t s p m d t f r a m . season(periodd&ehrllmoon).
O r g s n ~ A b l r d r ~ d h u m e u r ~ p w . WMd Hunt:7heauddmappmmme dany packdothenvoddty
~ I A w S t r e P c h e a d I d t h a t h a v e b c a n a b w d d b creatures InLent upan a M d n g War slaughtering whatever
chaoabyl#enh~offtciafs,nowpopuldedonlybyth they encounter.
dregsofhuntw d e t y
Windfall: A sudden influx d h d s , whether due to a w'vming a
Pala: A I q - h k d hwnmddaatumthat feeds by dminlng htery, mhhg an Inherhnce, mceivhg a corporate Incentive
payment, d k w e r t n g brrrted treasure, cw st-mg
acmas the
b d y h G a t f K l m a a h e r ~ ~
Poltergakt: A d w m d v e iypeof g h d with tha capabnky to M y of n mudared drug Iwd
tetekmetkally manipulate physicalobjects,
Zombk One of several sorts of mobile dtad or n d y dead
PkmRawmALsohmn&saWerrormwm"Aptemnodon-lke pmns. Some are bodies poss%ssed by anhalor spk8s: others
b B d a 8 n c e r ~ I n t e a ~ w d ~ w f t h D a rare
k d~ y dead parsons controlled by hideous parask infeetaProto-Dhston: Any m a h o W e E w Z f i ' s unlvuge.
tima OF one aort or another.
a m me rlan
di
.[~oumtalrl
a r ~ v s . ~ l a a r n g a r g ~ 1 0 ~ 1
! Avrrosp vs Sldlkmg t j r ~ptrl G-a1
~
a
Fw~SuaserdatWAieulrw.StaIkhgar@~trrhmdulCun
~ d lofl fiamc. L4 1 random Lpuprnrnt Card
hfamrr~106~adtrro~EqulpmantCrdrI
l r s a a p e b y ~ b m D u k ~ ,
rn
Mark
ctte A&=,
~ o & ~ ~ a ~ ~ ~ h t r m r ~ i a b d y ~ b p l h ~ ~ a r c k h
, e n m u d c r m d ~ a t l v ~ k
Fm*
-
mpOb#Hiolqrlh&dbAlm~~evs~y
G!~OnT)~ll~EWwimtCdal~~dwfw*
If
'
Ih
.,
'
,-
nen:
[JrcH'
. .. ... ......
- ... ..
cpinInl-iuRcam),
10 o
r,irttior~ir i t ~ i r n ~ ~s;hutfi
ck.
amrl
--
,- ',=24
-+?,rL- -
W ~ ~ r t ~ v i . ~ ~ ~ t g o l a . Q e R
Altatked by prasite-riddenw r m f m : Srmrceed a Dimcull vs. Empahy
3
vs
Combat ar
, ar go to tntenstvc Care.
destroyed (
ureoun'ar
1
2
1E1~ipdtt11~
tcmnrnd~e.R r t elvr - I
r
Er~ipdthy,
lvance.
c t d
If you've played Minion Hunter until you know every encounter by heart and
have memorized every card, this kit will inject a new level of mystery into your
play.
If you've just begun playing Mlnion Hunter, this kit wiIl provide you with options
and background to make your play more satisfying than ever.
If you've never played Minion Hunter...y outre missing out on a good time.
Included in this package are:
New rules options, for grimmer, yet more cooperative games.
Expanded encounter tables, for further variety In play-including a table of