Windows Programming Tutorial
Windows Programming Tutorial
Windows Programming Tutorial
Contents
1. Basics
1.1 Introduction
1.2 Simple Message
1.3 Simple Window
1.4 Text
1.5 Menus
1.5.1 Resources
1.5.2 On The Spot
1.6 Dialogs
1.7 Controls
2. Intermediate
2.1 Bitmaps
2.1.1 Resource
2.1.2 From a File
2.2 System Tray
2.3 Toolbars
2.3.1 Custom Buttons
2.3.2 Common Buttons
2.4 Statusbars
Appendix
A The Compiler
B Tools
C Links
D Shoutouts
1. Basics
1.1 Introduction
First off if you are reading this tutorial, I am going to assume a few things. Because windows programming is "more
advanced" than console programming I am going to have to assume you have a good grasp on C/C++. You need to
know what #include's are and how to use them, you need to know how to use arrays and pointers, you need to know
how to use switch() and case's, and you need to know what a typedef is. These are things this tutorial will not cover. I
will format my code to my style, this to make it easier for me and you to read.
You are also going to need a C/C++ Compiler that supports Windows API. I used Borlands Free C/C++ 5.5 Compiler to
compile all of these examples, basically because I am to cheap to get Microsoft Visual C++ and Borland is free
alternative. For information on getting a free compiler see the Tools Appendix. For information on how to compile
windows programs with the compiler see the Compiler Section.
I like to look at the code and compiled examples before I go over what it all means so after each example I will go over
the code to clarify what it means.
This first example is here just to make sure that your compiler does support windows.
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
MessageBox (NULL, "Hello World" , "Hello", 0);
return 0;
}
Put that code in a test file and compile it, any errors you get consult your compilers help files. Now lets go through the
code.
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
WinMain() is the windows equivalent of main() in DOS and UNIX. This is where the program starts. WinMain() takes the
following parameters:
hInstance
Identifies the programs current instance (the programs place in the memory)
hPrevInstance
Identifies the previous instance of the application. For a Win32-based application, this parameter is always NULL.
lpCmdLine
All of the command-line arguments in a string (does not include the program name)
nCmdShow
A value that can be passed to ShowWindow()
Many of the keywords and types have windows specific definitions, like UINT is unsigned int and LPSTR is char *, this is
intended to increase portability. If you are more comfortable using char * instead of LPSTR, feel free to do so.
MessageBox() is the function that pops up a message box, hence the name. MessageBox() takes the following
parameters:
hWnd
Identifies the owner window of the message box to be created. If this parameter is NULL, the message box has no
owner window.
lpText
This is the text contained in the window.
lpCaption
This is the text contained in the titlebar of the window.
uType
This is the style of the message box (like if its an error, warning, etc. and what buttons should appear. Setting this
to 0 will add no icon and just a Ok button)
On of the first questions that plagues a new windows programmer is "How Do I make A Window?" Well I am afraid that
the answer is not entirely simple. Here is the source for a simple window.
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
Windows Programs unlike DOS or UNIX programs are event driven. Windows programs generaly stay idle untill they
recive a message, they act on that message, and then wait for the next one. When a windows program does respond to
a message its called handling the message.
As you see I decalred my WiinProc function so that it can be used later on. I decalerd my variables (I prfer to use
Hungarian Notation, but you can use what you want).
Inside the function WiNmain() we see some new variables. These are WndClass, hwnd, and msg. The WndClass is the
structure that holds all of the widnows class information which is later passed to RegisterClassEx(). The hwnd structure
identifies the window. The msg structure contains message information from a thread's message queue. The next thing
we come to is when the hInstance is made global in the variable ghInstance. After that we come to the defining of each
of the WndClass settings:
cbSize
Is the size (in bytes) of this structure. Always set this to sizeof(WNDCLASSEX).
style
The Class style sof the window. Usually net to NULL.
lpfnWndProc
This points to the windows callback procedure.
cbClsExtra
Amount of extra data allocated for this class in memory. Usually 0.
cbWndExtra
Amount of extra data allocated in memory per window. Usually 0.
hInstance
This is the handle for the window instance.
hIcon
The icon shown when the user presses Alt-Tab. We will worry about this more when we get into resources.
hCursor
The cursor that will be displayed when the mouse is over our window. We will worry about this more when we get
into resources.
hbrBackground
The brush to set the color of our window.
lpszMenuName
Name of the menu resource to use. We will worry about this more when we get into resources.
lpszClassName
Name to identify the class with.
hIconSm
The small icon shown in the taskbar and in the top-left corner. We will worry about this more when we get into
resources.
After that the next thing we do is register our window class. The program registers it and if it tell the user in an message
box. Then we have the defineation of hwnd. This is what we will later pass on to ShowWindow(). Here are what
parameters CreateWindowEx() takes:
dwExStyle
This tells it what style of window we want (In the example I used a plain static window)
lpClassName
This points to our class name we came up with earlier.
lpWindowName
This is the text that will apear in the title bar of out window.
dwStyle
This tells tells what style of window we are creating.
x
The inital horizontal starting position of the window (Set this to CW_USEDEFAULT if you want windows to pick a
place)
y
The inital verticle starting position of the window (Set this to CW_USEDEFAULT if you want windows to pick a
place)
nWidth
The width of the window (In pixels)
nHeight
The heighth of the window (In pixels)
hWndParent
The handle of the parent window (If one does not exist this is NULL)
hMenu
I dentifies a menu for the window (Only appleys if its a child window)
hInstance
Points to the hInstance of the window.
lpParam
Points to a value passed to the window through the CREATESTRUCT structure (I have never found a use for this,
but I am sure one exists)
ShowWindow() sets the specified window's show state. UpdateWindow() updates the client area of the specified window
by sending a WM_PAINT message to the window. The while loop will set our program to loop untill the WM_QUIT
Message is recived. TranslateMessage() translates virtual-key messages into character messages. DispatchMessage()
dispatches a message to a window procedure.
Now we get to probably the most important part of the program. The CallBack Procedure. What this is is a function with
a giant switch() statment to switch off what each message should do (Sometimes this is a bunch of if's). Our callback
takes the following parameters:
hwnd
Identifies the window.
uMsg
Specifies the message.
wParam
Specifies additional message information. The contents of this parameter depend on the value of the uMsg
parameter.
lParam
Specifies additional message information. The contents of this parameter depend on the value of the uMsg
parameter.
In our switch statment we see the first case is WM_CLOSE. This message tells us our use tried clicking the X in the
corner or they press Alt-F4. Here we can prompt them to save or any other action we need to do. Then we call
DestroyWindow(hwnd). Destroy Window takes one parameter:
hWnd
DestroyWindow() will sent the WM_DESTROY Message to our program, here we call PostQuitMessage(0).
PostQuitMessage() takes one parameter:
nExitCode
Specifies an application exit code. This value is used as the wParam parameter of the WM_QUIT message.
PostQuitMessage() Will then send out the message WM_QUIT, but we will never get this message. WM_QUIT will
cause the loop to return 0 and to exit the loop and also close our application.
1.4 Text
Source - Screen Shot
Now most windows programmers (including myself) never memorize much of that. We usually take a simple window
application like that and use it as a skelaton for all of our new applications, adding what we need and changning things.
This is what I am going to do throughout the entire tutorial. I will take this code form the last section and I will reuse it in
all outher applications that have a window. Now next up how do we write text to our window? This to is not as simple as
it may seem.
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
HDC hdc;
PAINTSTRUCT ps;
LPSTR szMessage = "Hello World";
switch(Message) {
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 70, 50, szMessage, strlen(szMessage));
EndPaint(hwnd, &ps);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
This prints Hello World out on the screen, not very interesting I know, but we are learning. First to exapling what I
added. At the top of the WinProc I added a few variables. hdc Identifies the display DC to be used for painting. ps is our
paint structure the PAINTSTRUCT structure contains information for an application. This information can be used to
paint the client area of a window owned by that application. message is just a simple character array that hold our
message.
After that we can see i also added another case. Remember when I said above in Section 1.3 how the UpdateWidnow()
send the message WM_PAINT, well here we can use it. First we tell hdc to recive painting information from BeginPaint
(). BeginPaint() takes the following parameters:
hwnd
Identifies the window to be painted.
pPaint
Pointer to the PAINTSTRUCT structure that will receive painting information.
Then we use TextOut() to print text to the screen. TextOut() takes the following parameters:
hdc
Identifies the device context.
nXStart
Specifies the logical x-coordinate of the reference point that Windows uses to align the string.
nYStart
Specifies the logical y-coordinate of the reference point that Windows uses to align the string.
lpString
Points to the string to be printe dout (The string does not have to be \0 terminated, because cbString is the length)
cbString
Specifies the number of characters in the string.
Then EndPaint() tells the program to stop painting the screen. EndPaint() takes the following parameters:
hwnd
Identifies the window that was painted.
lpPaint
Points to a PAINTSTRUCT structure that contains the painting information retrieved by BeginPaint.
1.5 Menus
When programming there are usually a few ways to do things, making a windows menu is no different. I am going to go
over the two main ways you can make a menu. I will have each one make the same menu but it will show you different
ways of doing things.
1.5.1 Resources
Source - Screen Shot
Resources is probably the simplest way of making a menu. The menu is predefined in a resource file (always
something.rc). The resource files are compiled by the resource compiler and linked to the program when the linker runs.
This is the first program where I am also going to throw other files besides the source files in. There will be a resource
file (*.rc) and a header file (*.h) in the zip along with a make file. Type make when you are in the directory of the source
and Borlands should compile and link it all in the right order.
That is our header file. Here we just define all of the id's we are going to use so that we can just include this in both the
resource file and the source file.
#include "section_1_5_1.h"
This is our resource file. Here we are derfining the layout of the menus and giving them message id's. These message
id's have to be defined in both the resource file and the source file. This is why we use a header file to define them and
then we just include the header file.
#include <windows.h>
#include "section_1_5_1.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case ID_FILE_NEW:
MessageBox(hwnd, "New File", "Menu", 0);
break;
case ID_FILE_OPEN:
MessageBox(hwnd, "Open File", "Menu", 0);
break;
case ID_FILE_SAVE:
MessageBox(hwnd, "Save File", "Menu", 0);
break;
case ID_FILE_EXIT:
PostQuitMessage(0);
case ID_DO_SOMETHING:
MessageBox(hwnd, "Do Something", "Menu", 0);
break;
case ID_DO_SOMETHING_ELSE:
MessageBox(hwnd, "Do Something Else", "Menu", 0);
break;
case ID_HELP_ABOUT:
MessageBox(hwnd, "Written By AZTEK", "About", 0);
break;
}
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
You see we changed the WndClass.lpszMenuName to what the name for our menu is. Then we added
WM_COMMAND. This is the message that is posted when the user clicks a menu item. The ID of the item is sent with
the message. We use LOWORD() to get the message from the lower owrd of the 32-bit. LOWORD() takes the following
parameter:
dwValue
The value to get the low word from.
The next part will look to see what to do from the cases. If the user selects Exit it tells the program to do a
PostQuitMessage(). None of this should be new. We already went over message boxes and the PostQuitMessage
function.
Using resource menus are great if you have a menu that won't change. Some applications although require menus that
can be made on the spot. This might be used to add or delete items from the menu or to make some items gray.
Since we are making an identicle program we will use the same header file as above.
#include <windows.h>
#include "section_1_5_2.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
HMENU hMenu, hSubMenu;
switch(Message) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_CREATE:
hMenu = CreateMenu();
hSubMenu = CreatePopupMenu();
AppendMenu(hSubMenu, MF_STRING, ID_FILE_NEW, "&New");
AppendMenu(hSubMenu, MF_STRING, ID_FILE_OPEN, "&Open");
AppendMenu(hSubMenu, MF_STRING, ID_FILE_SAVE, "&Save");
AppendMenu(hSubMenu, MF_SEPARATOR, 0, 0);
AppendMenu(hSubMenu, MF_STRING, ID_FILE_EXIT, "E&xit");
AppendMenu(hMenu, MF_STRING | MF_POPUP, (UINT)hSubMenu, "&File");
hSubMenu = CreatePopupMenu();
AppendMenu(hSubMenu, MF_STRING, ID_DO_SOMETHING, "&Something");
AppendMenu(hSubMenu, MF_STRING, ID_DO_SOMETHING_ELSE, "Something &Else");
AppendMenu(hMenu, MF_STRING | MF_POPUP, (UINT)hSubMenu, "&Do");
hSubMenu = CreatePopupMenu();
AppendMenu(hSubMenu, MF_STRING, ID_HELP_ABOUT, "&About");
AppendMenu(hMenu, MF_STRING | MF_POPUP, (UINT)hSubMenu, "&Help");
SetMenu(hwnd, hMenu);
break;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case ID_FILE_NEW:
At the top you may notice I set WndClass.lpszMenuName back to NULL. Thats because we are making the menu on
the spot and don't need the resource file. First you might notice we added WM_CREATE. This is the message sent
when the window is first created. We also declared two varibales of the type HMENU. You see that we set hMenu to
CreateMenu(). This will start the whole menu. Then you see we set hSubMenu to CreatePopupMenu(). This will make a
blank individual sub menu. We need to fill it. You see we call AppendMenu() to add items to our menus. AppendMenu()
takes the following parameters:
hMenu
Identifies the menu bar.
uFlags
Specifies flags to control the appearance and behavior of the new menu item. This parameter can be a
combination of values.
uIDNewItem
Specifies either the identifier of the new menu item or, if the uFlags parameter is set to MF_POPUP, the handle to
the drop-down menu or submenu.
lpNewItem
Specifies the content of the new menu item.
After that we see SetMenu(), this is what actually displays the menu. SetMenu() takes the following parameters:
hWnd
Identifies the window to which the menu is to be assigned.
hMenu
Identifies the new menu. If this parameter is NULL, the window's current menu is removed.
1.6 Dialogs
Source - Screen Shot
Dialogs are a special kind of windows message box where you have a lot more control than just a title and some text. In
dialogs you can have edit boxes, check boxes, icons, bitmaps, change colors, etc. It is easiest to design dialog boxes
using a resource editor, you can find some in the Tools Section.
#include "section_1_6.h"
ID_MENU MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "E&xit", ID_FILE_EXIT
END
POPUP "&Help"
BEGIN
MENUITEM "&About", ID_HELP_ABOUT
END
END
This is our resource file. Next the ABOUTDLG DIALOG there are the diameters of our popup dialog box. The next line
decalres some styles for the dialog. The third line is the caption or what will appear in the title bar of our window. The
FONT 8, "MS Sans Serif" just states 8 point type in the font MS Sans Serif. CTEXT starts some standard text for our
dialog. Group box just adds the frame aorund the text. Then DEFPUSHBUTTON decalres the default push button. The
rest of the PUSHBUTTON's decalre normal pushable buttons. Now for our source file.
#include <windows.h>
#include "section_1_6.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_COMMAND:
switch(LOWORD(wParam)) {
case ID_FILE_EXIT:
PostMessage(hwnd, WM_CLOSE, 0, 0);
break;
case ID_HELP_ABOUT:
DialogBox(ghInstance, "ABOUTDLG", hwnd, DlgProc);
break;
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
BOOL CALLBACK DlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDOK:
EndDialog(hwnd, IDOK);
return TRUE;
case IDEMAIL:
ShellExecute(hwnd, "open", "mailto:aztek@faction7.com", 0, 0, 0);
EndDialog(hwnd, IDEMAIL);
return TRUE;
case IDAZTEK:
ShellExecute(hwnd, "open", "http://aztek.faction7.com", 0, 0, 0);
EndDialog(hwnd, IDAZTEK);
return TRUE;
case IDBSRF:
ShellExecute(hwnd, "open", "http://blacksun.box.sk", 0, 0, 0);
EndDialog(hwnd, IDBSRF);
return TRUE;
}
break;
}
return FALSE;
}
You will notice I added a new function, DlgProc(). This is known as the Dailog Procedure. This function although it
returns the Boolen type takes the same parameters as WndProc(). This function is alot like the WndProc() function, it
recives and acts on the messages for the dialog. We call DialogBox() to create the dialog. DialogBox() takes the
following parameters:
hInstance
Handle to the windows instance.
lpTemplate
Identifies the dialog box template. Usually a null-terminated string.
hWndParent
Identifies the parent window of the dialog box.
pDialogFunc
Points to the window procedure for the Dialog Box
To end the dialog we use the function EndDialog(). EndDialog() takes the following parameters:
hDlg
Identifies the dialog box to be destroyed.
nResult
Specifies the value to be returned to the application.
What value you choose to give to nResult will be returned by the function DialogBox(). We use the function
ShellExecute() to open the defualt e-mail and browser programs. ShellExecute() takes the following parameters:
hwnd
Specifies a parent window. This window receives any message boxes that an application produces.
lpOperation
Pointer to a null-terminated string that specifies the operation to perform.
lpFile
Pointer to a null-terminated string that specifies the file to open or print or the folder to open or explore.
lpParameters
If lpFile specifies an executable file, lpParameters is a pointer to a null-terminated string that specifies parameters
to be passed to the application.
lpDirectory
Pointer to a null-terminated string that specifies the default directory.
nShowCmd
If lpFile specifies an executable file, nShowCmd specifies how the application is to be shown when it is opened.
1.7 Controls
Source - Screen Shot
Controls are just child windows like buttons, checkboxess, edit boxes, etc. For each control we make a new window
using CreateWindowEx() but these are childs of the first main window and not new windows.
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
HWND hButton, hCombo, hEdit, hList, hScroll, hStatic;
switch(Message) {
case WM_CREATE:
hButton = CreateWindowEx(
NULL,
"Button",
"Button",
In this example add some very simple controls to this window. There are many other controls you can use but these are
the most simple and easy ones to add. Lokk in your windows programming help files for how to recive and send
messages to these controls we added.
2. Intermediate
2.1 Bitmaps
In this section I will discus how to display a bitmap file in your program. The first way I will discus is the static way using
a resource. The second way is to do it dynamicly using a actual bitmap file. Throughout our examples here I will use this
bitmap file.
2.1.1 Resource
Source - Screen Shot
Using a bitmap from a resource file is probbaly the best way to do it unless you need the expandibility of a dynamic
bitmap file.
#include "section_2_1_1.h"
#include <windows.h>
#include "section_2_1_1.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
HBITMAP hBitmap;
HWND hBmpStat;
switch(Message) {
case WM_CREATE:
hBitmap = LoadBitmap(ghInstance, MAKEINTRESOURCE(IDB_BITMAP1));
hBmpStat = CreateWindowEx(
NULL,
"Static",
"",
WS_VISIBLE | WS_CHILD | SS_BITMAP,
0, 0,
0, 0,
hwnd, NULL,
ghInstance,
NULL);
SendMessage(hBmpStat, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) hBitmap);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
We use a new resource type BITMAP in our resource file. We use the type HBITMAP to define a variable to hold all of
the information for loading the bitmap. We give hBitmap the value returned by LoadBitmap(). The function LoadBitmap()
takes the following parameters:
hInstance
The instance of the current window.
lpszBitmapName
Points to a null-terminated string that contains the name of the bitmap resource to be loaded. We will use the
macro MAKEINTRESOURCE()
wInteger
Specifies the integer value to be converted.
You will notice that we also have to define a new static child window. This static window has the style SS_BITMAP.
Then we use the function SendMessage() to tell the window to display the bitmap. The function SendMessage() takes
the following parameters:
hWnd
Identifies the window whose window procedure will receive the message.
Msg
Specifies the message to be sent.
wParam
Specifies additional message-specific information.
lParam
Specifies additional message-specific information.
Loading a bitmap from a file is alot like loading one from a resource, in fact there is actually only 1 line change.
#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = gszClassName;
WndClass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
HBITMAP hBitmap;
HWND hBmpStat;
switch(Message) {
case WM_CREATE:
hBitmap = (HBITMAP) LoadImage(NULL, "bitmap.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
hBmpStat = CreateWindowEx(
NULL,
"Static",
"",
WS_VISIBLE | WS_CHILD | SS_BITMAP,
0, 0,
0, 0,
hwnd, NULL,
ghInstance,
NULL);
SendMessage(hBmpStat, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) hBitmap);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
You can see we only changed 1 line from LoadBitmap() to LoadImage(). The function LoadImage() takes the following
parameters:
hInstance
The instance of the current procedure.
lpszName
Identifies the image to load.
uType
Specifies the type of image to be loaded.
cxDesired
Specifies the width, if this parameter is zero and LR_DEFAULTSIZE is not used, the function uses the actual
image width.
cyDesired
Specifies the height, if this parameter is zero and LR_DEFAULTSIZE is not used, the function uses the actual
image width.
fuLoad
Specifies additional flags for the image.
The "Big Thing" for windows programs right now seems to be to put a icon in the system tray. In this next example we
will go over putting a icon in in the system tray and having a menu pop up when the user right clicks on the icon.
#include "section_2_2.h"
#include <windows.h>
#include "section_2_2.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
NOTIFYICONDATA notifyIconData;
switch(Message) {
case WM_CREATE:
notifyIconData.cbSize = sizeof(NOTIFYICONDATA);
notifyIconData.hWnd = hwnd;
notifyIconData.uID = IDC_TRAYICON;
notifyIconData.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP;
notifyIconData.uCallbackMessage = WM_TRAYNOTIFY;
notifyIconData.hIcon = (HICON) LoadImage(
ghInstance,
MAKEINTRESOURCE(IDI_ICON1),
IMAGE_ICON,
16, 16,
NULL);
lstrcpyn(notifyIconData.szTip, "Tray Icon", sizeof(notifyIconData.szTip));
Shell_NotifyIcon(NIM_ADD, ¬ifyIconData);
hMenu = CreatePopupMenu();
AppendMenu(hMenu, MF_STRING, IDM_EXIT, "E&xit");
AppendMenu(hMenu, MF_SEPARATOR, NULL, NULL);
AppendMenu(hMenu, MF_STRING, IDM_ABOUT, "&About");
break;
case WM_TRAYNOTIFY:
switch(wParam) {
case IDC_TRAYICON:
switch(lParam) {
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
POINT point;
GetCursorPos(&point);
SetForegroundWindow(hwnd);
TrackPopupMenu(hMenu, TPM_RIGHTALIGN, point.x, point.y, NULL, hwnd, NULL);
SendMessage(hwnd, WM_NULL, NULL, NULL);
break;
}
break;
}
break;
case WM_COMMAND:
switch(wParam) {
case IDM_EXIT:
SendMessage(hwnd, WM_CLOSE, NULL, NULL);
break;
case IDM_ABOUT:
MessageBox(
hwnd,
"Example of a windows system tray program\r\nWritten by AZTEK",
"About",
NULL);
break;
break;
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
notifyIconData.cbSize = sizeof(NOTIFYICONDATA);
notifyIconData.hWnd = hwnd;
notifyIconData.uID = IDC_TRAYICON;
Shell_NotifyIcon(NIM_DELETE, ¬ifyIconData);
DestroyMenu(hMenu);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
You see we use a new resource type ICON. In our header file we define our messages. We use the NOTIFYICONDATA
structure to hold the data that initilize the tray icon. The structure NOTIFYICONDATA has the following settings:
cbSize
Size of the NOTIFYICONDATA structure.
hWnd
Handle of the window that receives notification messages associated with an icon in the taskbar status area.
uID
Application-defined identifier of the taskbar icon.
uFlags
Array of flags that indicate which of the other members contain valid data.
uCallbackMessage
Application-defined message identifier. The system uses the specified identifier for notification messages that it
sends to the window identified by hWnd whenever a mouse event occurs in the bounding rectangle of the icon.
hIcon
Handle of the icon to add, modify, or delete.
szTip
Tooltip text to display for the icon.
I will not go into the function lstrcpyn() since its a common C function and should be known aleady. We use the function
Shell_NotifyIcon() to add/delete the icon from the tray. The function Shell_NotifyIcon() takes the following parameters:
dwMessage
Identifier of the message to send.
pnid
Pointer to a NOTIFYICONDATA structure. The content of the structure depends on the value of dwMessage.
We will use the POINT structure to hold data recived from GetCursorPos(). The structure POINT takes the following
settings:
x
Specifies the x-coordinate of the point.
y
Specifies the y-coordinate of the point.
The function GetCursorPos() finds the cordinates of the mouse pointer and puts the data in a givin POINT structure. The
function GetCurorPos() takes the following parameter:
lpPoint
Points to a POINT structure that receives the screen coordinates of the cursor.
The function SetForgroundWindow() sets what ever hwnd givin to the front and makes it the active window. The function
SetForgroundWindow() takes the following parameter:
hWnd
Identifies the window that should be activated and brought to the foreground.
We use the function TrackPopupMenu() to popup and show the shortcut menu hMenu. The function TrackPopupMenu()
takes the following parameters:
hMenu
Identifies the shortcut menu to be displayed.
uFlags
A set of bit flags that specify function options.
x
Specifies the horizontal location of the shortcut menu, in screen coordinates.
y
Specifies the vertical location of the shortcut menu, in screen coordinates.
nReserved
Reserved; must be zero.
hWnd
Identifies the window that owns the shortcut menu. This window receives all messages from the menu. The
window does not receive a WM_COMMAND message from the menu until the function returns.
prcRect
Points to a RECT structure that specifies the portion of the screen in which the user can select without dismissing
the shortcut menu. If this parameter is NULL, the shortcut menu is dismissed if the user clicks outside the shortcut
menu.
Then we use SendMessage() to send the window a NULL message. When we recive the WM_DESTROY message we
use the Shell_NotifyIcon() function to destroy and remove the icon from the system tray.
2.3 Toolbars
In this section I will cover how to add a toolbar to you window. I will first go over adding custom buttons from a bitmap
file. The I will go over common buttons that are predefined.
Custom buttons are just a bitmap image that is devided up in 16x16 squares. In this next example, I use this bitmap file.
#include "section_2_3.h"
#include <windows.h>
#include <commctrl.h>
#include "section_2_3_1.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CREATE:
TBADDBITMAP tbAddBitmap;
TBBUTTON tbButton[8];
InitCommonControls();
ghToolBar = CreateWindowEx(
NULL,
TOOLBARCLASSNAME,
NULL,
WS_CHILD | WS_VISIBLE,
0, 0,
0, 0,
hwnd, (HMENU)IDC_TOOLBAR,
ghInstance,
NULL);
SendMessage(ghToolBar, TB_BUTTONSTRUCTSIZE, (WPARAM) sizeof(TBBUTTON), NULL);
tbAddBitmap.hInst = ghInstance;
tbAddBitmap.nID = IDB_TOOLBAR;
SendMessage(ghToolBar, TB_ADDBITMAP, 0, (LPARAM) &tbAddBitmap);
ZeroMemory(tbButton, sizeof(tbButton));
tbButton[0].iBitmap = 0;
tbButton[0].fsState = TBSTATE_ENABLED;
tbButton[0].fsStyle = TBSTYLE_BUTTON;
tbButton[0].idCommand = IDM_BUTTON0;
tbButton[1].iBitmap = 1;
tbButton[1].fsState = TBSTATE_ENABLED;
tbButton[1].fsStyle = TBSTYLE_BUTTON;
tbButton[1].idCommand = IDM_BUTTON1;
tbButton[3].iBitmap = 2;
tbButton[3].fsState = TBSTATE_ENABLED;
tbButton[3].fsStyle = TBSTYLE_BUTTON;
tbButton[3].idCommand = IDM_BUTTON2;
tbButton[4].iBitmap = 3;
tbButton[4].fsState = TBSTATE_ENABLED;
tbButton[4].fsStyle = TBSTYLE_BUTTON;
tbButton[4].idCommand = IDM_BUTTON3;
tbButton[6].iBitmap = 4;
tbButton[6].fsState = TBSTATE_ENABLED;
tbButton[6].fsStyle = TBSTYLE_BUTTON;
tbButton[6].idCommand = IDM_BUTTON4;
tbButton[7].iBitmap = 5;
tbButton[7].fsState = TBSTATE_ENABLED;
tbButton[7].fsStyle = TBSTYLE_BUTTON;
tbButton[7].idCommand = IDM_BUTTON5;
You will notice that we added a new header file, commctrl.h, this is the header file use for common controls. Common
controls are dialogs like Open, Save, Print, etc that many program use it is also a set of controls to make toolbars and
statusbars we will get into common controls more in the next tutorial. We declare a TBADDBITMAP structure. The
TBADDBITMAP structure adds a bitmap that contains button images to a toolbar. It has the following parameters:
hInst
Handle to the module instance with the executable file that contains a bitmap resource.
nID
Resource identifier of the bitmap resource that contains the button images.
We also added a TBBUTTON structure. This is an array of the settings for each button of our toolbar. The array size has
to be the number of buttons in our toolbar including separators since they are considered buttons also. The TBBUTTON
structure has the following parameters:
iBitmap
Zero-based index of button image.
idCommand
Command identifier associated with the button. This identifier is used in a WM_COMMAND message when the
button is chosen.
fsState
This is the state of the button.
fsStyle
This is the style of the button.
dwData
Application-defined value.
iString
Zero-based index of button string.
Then you see we run the function InitCommonControls(), the InitCommonControls() function ensures that the common
control dynamic-link library (DLL) is loaded and that we can use the common controls such as toolbars. The we create
our toolbar with CreateWindowEx(). The we send our toolbar the message TB_BUTTONSTRUCTSIZE to tell the system
how much space to allocate for our toolbar. The we set our TBADDBITMAP parameters and then send then to the
toolbar with the message TB_ADDBITMAP. We use ZeroMemory() to make sure that there is no data in the tbButton
structure. We then create 2 buttons then a separator and so on. Then at the end we send our tbButtons structure to the
toolbar with the message TB_ADDBUTTONS. We also added a new message trap the WM_SIZE, this message is sent
to the program everytime the user resizes the window. When the window is resized we need to tell the toolbar to move
and adjust so we send it the TB_AUTOSIZE message.
It would be a real pain if you had to make new New, Open, Save, etc. buttons for every application you write, so they
came up with common buttons. Common buttons are buttons used by alot of apps. Below I have a common button
program example, I will explain the new parts but its pretty much the same as the custom button example above.
#include <windows.h>
#include <commctrl.h>
#include "section_2_3_2.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CREATE:
TBADDBITMAP tbAddBitmap;
TBBUTTON tbButton[7];
InitCommonControls();
ghToolBar = CreateWindowEx(
NULL,
TOOLBARCLASSNAME,
NULL,
WS_CHILD | WS_VISIBLE,
0, 0,
0, 0,
hwnd, (HMENU)IDC_TOOLBAR,
ghInstance,
NULL);
SendMessage(ghToolBar, TB_BUTTONSTRUCTSIZE, (WPARAM) sizeof(TBBUTTON), NULL);
tbAddBitmap.hInst = HINST_COMMCTRL;
tbAddBitmap.nID = IDB_STD_SMALL_COLOR;
SendMessage(ghToolBar, TB_ADDBITMAP, 0, (LPARAM) &tbAddBitmap);
ZeroMemory(tbButton, sizeof(tbButton));
As you can see not much overall has changed but the first thing you might notice is that tbAddBitmap.hInst is now set to
HINST_COMMCTRL and that tbAddBitmap.nID is set to IDB_STD_SMALL_COLOR this just tell it to use the standard
buttons and not a bitmap. And now our iBitmap is a STD_ and not a number. The STD_ is what our button will be like
STD_COPY is the copy button. There is not much difference besides that.
We have all seen status bars. Most text editing programs have a statusbar. They can be very useful, but they can also
be one of the most abused thing in windows programming.
#include <windows.h>
#include <commctrl.h>
#include "section_2_4.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX WndClass;
HWND hwnd;
MSG Msg;
ghInstance = hInstance;
if(!RegisterClassEx(&WndClass)) {
MessageBox(0, "Window Registration Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_STATICEDGE,
gszClassName,
"Windows Title",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
320, 240,
NULL, NULL,
ghInstance,
NULL);
if(hwnd == NULL) {
MessageBox(0, "Window Creation Failed!", "Error!", MB_ICONSTOP | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch(Message) {
case WM_CREATE:
int iBarWidths[] = {100, 200, 300, -1};
InitCommonControls();
ghStatBar = CreateWindowEx(
NULL,
TOOLBARCLASSNAME,
NULL,
WS_CHILD | WS_VISIBLE,
0, 0,
0, 0,
hwnd, (HMENU)IDC_TOOLBAR,
ghInstance,
NULL);
SendMessage(ghStatBar, SB_SETPARTS, 4, (LPARAM) iBarWidths);
You will see I defined a array of integers at the top of WM_CREATE these are the widths of the sections we will break
the statusbar into. A value of -1 will take up the remaining space. Then we create our statusbar with CreateWindowEx().
We then send our statusbar the widths with the message SB_SETPARTS the WPARAM is how many parts we will brak
it into. The we set some text fo the parts with the message SB_SETTEXT. The WPARAM of SB_SETTEXT is the zero -
based index of the part. When we received the windows you will see in the WM_SIZE trap that we send the statusbar
the WM_SIZE message that we just received so it can adjust properly.
Appendix
A. The Compiler
I like most of you are pretty low on cash most of the time. So I use a free compiler from Borland. I also use the old
Borland 5.02 the last one with an IDE. I also got my hands on a copy of Visual C++ 6 ( not going to say how) which I
didn't find all that great and pretty intrusive. All of the examples in this tutorial were compiled with the Borland Free
Compiler v5.5 check the tools section for a link to where you can download it. After you get the compiler set up correctly
just open up a command line and browse to where you unziped the tutorials. The compile using:
The -tW parameter tells the compiler to link to the windows library and make a windows application and not a dos
application. Some of the more complicated examples have a makefile.mak file, this is a make file. Just browse to that
directory and type "make" (without quotes) to compile that example. I do not support people who e-mail me about Dev-
C++. Personally I do not like that program. The IDE is great but the compiler is probably the worst I have ever used. So
just use the program for an IDE and the use Borland for a compiler its what I did for a while until I found a better IDE (its
listed in the tools section).
B. Tools
Every great programmer has to have a few good tools he uses. The first being his compiler and IDE. Here I have listed
a few tools I find that might be useful.
Borland Free 5.5 Compiler - A great overall windows compiler, and its FREE!
MultiEdit - A good overall IDE that I use all the time
Komodo - Another really good IDE that I find myself using alot
Win API Reference - You cannot consider yourself a windows programmer unless you have this, it is a must have!
LCC-Win32 - A fairly nice compiler with a user interface and a good resource editor
That probably pretty much covers it for the major tools I would recommend.
C. Links
These are a few sights I find invaluable to learning programming of any type.
Microsoft Developers Network - Still one of the best resource for Windows API Programming
Planet Source Code - Tons of free example code
Code Box - A great place no matter what language you learn
Programmers Heaven - Great Place the name says it all
#winprog - A great site I found when I first started programming
CProgramming.com - A really nice site if you are just starting programming or need a refresher course
Windows API Reference - This is the Windows API help fle that comes with the old Borland 5.2 Compiler, this is a
must for ever programmer
I am sure there are alot more so if you think of any I missed e-mail me.
D. Shoutouts
Wow I can't believe I finaly got this thing done. I hope this tutorial has helped you all. I am looking forward to writing
another one. To go over even more advanced topics. I would like to give shout outs to all my felow Blacksun Research
Facility Members especialy Mikkkeee, DigitalFallout, Cyberwolf, and SpiderMan. Also To all of those of you in #bsrf,
#neworder, #linux, and #code who wouldn't shut up until we help you with your questions :) And especially to cube and
the rest of the Box Network Team for the great job they have done.
AZTEK