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Formulas For Phys207

Formulas for Phys207 1. The document lists key formulas for physics 207 including formulas for: motion such as velocity, average velocity, and acceleration. Projectile motion in x and y directions. Circular motion including centripetal acceleration and total acceleration. 2. Formulas are also provided for forces including net force, gravity, normal force, friction, work, kinetic and potential energy, impulse, momentum, and rotational motion. 3. Additional formulas cover torque, angular momentum, planetary motion, and oscillations including spring-mass and pendulum systems.

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0% found this document useful (0 votes)
143 views2 pages

Formulas For Phys207

Formulas for Phys207 1. The document lists key formulas for physics 207 including formulas for: motion such as velocity, average velocity, and acceleration. Projectile motion in x and y directions. Circular motion including centripetal acceleration and total acceleration. 2. Formulas are also provided for forces including net force, gravity, normal force, friction, work, kinetic and potential energy, impulse, momentum, and rotational motion. 3. Additional formulas cover torque, angular momentum, planetary motion, and oscillations including spring-mass and pendulum systems.

Uploaded by

trantt9
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Formulas for Phys207

v = v0 + at
1. Motion:

vave =

x vi + v f = t 2
2

v=

dx dt

a=

dv dt

Projectile:

1 x = x0 + v0t + at 2 2 1 y = y0 + v y 0t gt 2 2 x = x0 + vx 0t

(v x =
v y = v y 0 gt vx = vx 0

v0 2 ) 2a
v = vx + v y
2 2 2

vy
vx = v cos v y = v sin

vx

Circular:

a =

v r

atot 2 = a 2 + a 2
F12 = F21

2. Forces:

Fnet = F = ma

Gravity: W1E = m1 g , Normal: N1S = m1 g cos , Friction: f1S = k N1S or

f1S (max) = S N1S

S = tan (incline)

vmax = S rg (curve)

3. Work/Energy: W = F s = F s cos

Scalar product: A B = Ax Bx + Ay By

Net work:

Wnet = K

Kinetic Energy:

K=

1 2 mv 2

Conservation: K + U + f s = Wext

Potential Energy: U G = mgh (gravity) US =


1 2 kx (spring) 2

4. Impulse/Momentum:

Impulse: I = F net t = p dp dt p f = pi or m f v f = mi vi

Momentum: p = mv
if Fnet = 0
2

Fnet =

Elastic collision: K f = K i

5. Rotational Motion:

s = r ,

v = r ,

a = r ,

a =

v = r 2 , = 0 + t r
1 = 0 + 0 t + t 2 2

a a//

r v

Moment of Inertia: I = mi ri Rotational Kinetic Energy: K rot =

I = mR 2 for object ( = 1 for ring and = 0.5 for disk) 1 2 L2 I = 2 2I Total: K tot = K trans + K rot =

1 2 mv (1 + ) 2

RIGHT-Hand Rule

6. Torque:

= r F = rF sin = I

r
F

Vector product: A B = Ax By Ay Bx

7. Angular Momentum:

L = r p = I

net =

dL dt

L f = Li or I f f =I ii if net = 0
Initial
2

Final

Conservation: K + U = 0 where K = 0.5mv (1 + ) and U G = mgh or U S = 0.5kx

8. Planetary Motion: L1 = L2

r1mv1 = r2 mv2

v2 a = r

a = r

M
F12 = GmM = mg r2 Potential Energy: U G (r ) = GmM r

F12 = F21

9. Oscillations:

x = A cos (t + )

v = A sin (t + )

a = A 2 cos (t + ) = 2 x

= 2 f

T = 1/ f

Spring+Mass: Pendulum:

= =

k m g L

Total Energy: Etot = K + U =


T A
0

1 2 kA 2

=0
0 1 Time 2

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