Robotic Motion Planning: Bug Algorithms
Robotics Institute 16-735 http://www.cs.cmu.edu/~motion Howie Choset http://www.cs.cmu.edu/~choset
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Whats Special About Bugs
Many planning algorithms assume global knowledge Bug algorithms assume only local knowledge of the environment and a global goal Bug behaviors are simple:
1) Follow a wall (right or left) 2) Move in a straight line toward goal
Bug 1 and Bug 2 assume essentially tactile sensing Tangent Bug deals with finite distance sensing
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A Few General Concepts
Workspace W
(2) or (3) depending on the robot could be infinite (open) or bounded (closed/compact)
Obstacle WOi Free workspace Wfree = W \ iWOi
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
The Bug Algorithms
Insect-inspired
provable results...
known direction to goal robot can measure distance d(x,y) between pts x and y
Goal
otherwise local sensing
walls/obstacles & encoders
reasonable world 1) finitely many obstacles in any finite area 2) a line will intersect an obstacle finitely many times 3) Workspace is bounded W Br(x), r < Br(x) = { y(2) | d(x,y) < r }
Start
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Buginner Strategy
Bug 0 algorithm
known direction to goal otherwise local sensing
walls/obstacles & encoders
Some notation: qstart and qgoal hit point qHi leave point qLi A path is a sequence of hit/leave pairs bounded by qstart and qgoal
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
how ?
Buginner Strategy
Bug 0 algorithm
known direction to goal otherwise local sensing
walls/obstacles & encoders
1) head toward goal 2) follow obstacles until you can head toward the goal again 3) continue
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
path ?
Buginner Strategy
Bug 0 algorithm
1) head toward goal 2) follow obstacles until you can head toward the goal again 3) continue
assume a leftturning robot The turning direction might be decided beforehand 16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
OK ?
Bug Zapper
What map will foil Bug 0 ? Bug 0 algorithm
1) head toward goal 2) follow obstacles until you can head toward the goal again 3) continue
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Bug Zapper
What map will foil Bug 0 ? Bug 0 algorithm
1) head toward goal 2) follow obstacles until you can head toward the goal again 3) continue
goal
start
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A better bug?
But add some memory! known direction to goal otherwise local sensing
walls/obstacles & encoders
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
improvement ideas?
Bug 1
But some computing power! known direction to goal otherwise local sensing
walls/obstacles & encoders
Bug 1 algorithm
1) head toward goal 2) if an obstacle is encountered, circumnavigate it and remember how close you get to the goal 3) return to that closest point (by wall-following) and continue
Vladimir Lumelsky & Alexander Stepanov: Algorithmica 1987
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Bug 1
But some computing power! known direction to goal otherwise local sensing
walls/obstacles & encoders
Bug 1 algorithm
1) head toward goal 2) if an obstacle is encountered, circumnavigate it and remember how close you get to the goal 3) return to that closest point (by wall-following) and continue
Vladimir Lumelsky & Alexander Stepanov: Algorithmica 1987
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
BUG 1 More formally
Let qL0 = qstart; i = 1 repeat
repeat
from qLi-1 move toward qgoal
until goal is reached or obstacle encountered at qHi if goal is reached, exit repeat
follow boundary recording pt qLi with shortest distance to goal
until qgoal is reached or qHi is re-encountered if goal is reached, exit Go to qLi if move toward qgoal moves into obstacle
exit with failure
else
i=i+1 continue
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Quiz
Bug 1: Path Bounds
Bug 1 analysis
What are upper/lower bounds on the path length that the robot takes? D = straight-line distance from start to goal Pi = perimeter of the i th obstacle
Lower bound:
Whats the shortest distance it might travel?
P2
Upper bound:
Whats the longest distance it might travel?
P1
What is an environment where your upper bound is required?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Quiz
Bug 1: Path Bounds
Bug 1 analysis
What are upper/lower bounds on the path length that the robot takes? D = straight-line distance from start to goal Pi = perimeter of the i th obstacle
Lower bound:
Whats the shortest distance it might travel?
P2
Upper bound:
Whats the longest distance it might travel?
D + 1.5 Pi
i
P1
What is an environment where your upper bound is required?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
How Can We Show Completeness?
An algorithm is complete if, in finite time, it finds a path if such a path exists or terminates with failure if it does not. Suppose BUG1 were incomplete
Therefore, there is a path from start to goal
By assumption, it is finite length, and intersects obstacles a finite number of times.
BUG1 does not find it
Either it terminates incorrectly, or, it spends an infinite amount of time Suppose it never terminates
but each leave point is closer to the obstacle than corresponding hit point Each hit point is closer than the last leave point Thus, there are a finite number of hit/leave pairs; after exhausting them, the robot will proceed to the goal and terminate
Suppose it terminates (incorrectly) Then, the closest point after a hit must be a leave where it would have to move into the obstacle
But, then line from robot to goal must intersect object even number of times (Jordan curve theorem) But then there is another intersection point on the boundary closer to object. Since we assumed there is a path, we must have crossed this pt on boundary which contradicts the definition of a leave point. 16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Another step forward?
Call the line from the starting point to the goal the m-line
Bug 2 Algorithm
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A better bug?
Call the line from the starting point to the goal the m-line
Bug 2 Algorithm
1) head toward goal on the m-line
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A better bug?
Call the line from the starting point to the goal the m-line
Bug 2 Algorithm
1) head toward goal on the m-line 2) if an obstacle is in the way, follow it until you encounter the m-line again.
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A better bug?
m-line
Bug 2 Algorithm
1) head toward goal on the m-line 2) if an obstacle is in the way, follow it until you encounter the m-line again. 3) Leave the obstacle and continue toward the goal
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
OK ?
A better bug?
Bug 2 Algorithm
1) head toward goal on the m-line Start 2) if an obstacle is in the way, follow it until you encounter the m-line again. 3) Leave the obstacle and continue toward the goal
Goal
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds NO! How do we fix this?
A better bug?
Bug 2 Algorithm
1) head toward goal on the m-line Start 2) if an obstacle is in the way, follow it until you encounter the m-line again closer to the goal. 3) Leave the obstacle and continue toward the goal
Goal
Better or worse than Bug1?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
The Spiral
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
BUG 2 More formally
Let qL0 = qstart; i = 1 repeat
repeat
from qLi-1 move toward qgoal along the m-line
until goal is reached or obstacle encountered at qHi if goal is reached, exit repeat
follow boundary
until qgoal is reached or qHi is re-encountered or m-line is re-encountered, x is not qHi, d(x,qgoal) < d(qHi,qgoal) and way to goal is unimpeded if goal is reached, exit if qHi is reached, return failure else
qLi = m i=i+1 continue
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
head-to-head comparison
Bug 2 beats Bug 1
or thorax-to-thorax, perhaps
Draw worlds in which Bug 2 does better than Bug 1 (and vice versa). Bug 1 beats Bug 2
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
head-to-head comparison
Bug 2 beats Bug 1
or thorax-to-thorax, perhaps
Draw worlds in which Bug 2 does better than Bug 1 (and vice versa). Bug 1 beats Bug 2
?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
head-to-head comparison
Bug 2 beats Bug 1
or thorax-to-thorax, perhaps
Draw worlds in which Bug 2 does better than Bug 1 (and vice versa). Bug 1 beats Bug 2
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
BUG 1 vs. BUG 2
BUG 1 is an exhaustive search algorithm
it looks at all choices before commiting
BUG 2 is a greedy algorithm
it takes the first thing that looks better
In many cases, BUG 2 will outperform BUG 1, but BUG 1 has a more predictable performance overall
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Quiz
Bug 2: Path Bounds
Bug 2 analysis
What are upper/lower bounds on the path length that the robot takes? D = straight-line distance from start to goal Pi = perimeter of the i th obstacle
Lower bound:
Whats the shortest distance it might travel?
Upper bound:
Whats the longest distance it might travel?
What is an environment where your upper bound is required?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Quiz
Bug 2: Path Bounds
Bug 2 analysis
What are upper/lower bounds on the path length that the robot takes? D = straight-line distance from start to goal Pi = perimeter of the i th obstacle
Lower bound:
Whats the shortest distance it might travel?
Upper bound:
Whats the longest distance it might travel?
D+
i
ni
2
Pi
ni = # of s-line intersections of the
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
i th obstacle
What is an environment where your upper bound is required?
Quiz
Bug 2: Path Bounds
Bug 2 analysis
What are upper/lower bounds on the path length that the robot takes? D = straight-line distance from start to goal Pi = perimeter of the i th obstacle
Lower bound:
Whats the shortest distance it might travel?
Upper bound:
Whats the longest distance it might travel?
D+
i
ni
2
Pi
ni = # of s-line intersections of the
to
i th obstacle
What is an environment where your upper bound is required?
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
A More Realistic Bug
As presented: global beacons plus contact-based wall following The reality: we typically use some sort of range sensing device that lets us look ahead (but has finite resolution and is noisy). Let us assume we have a range sensor
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Raw Distance Function
Saturated raw distance function
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Intervals of Continuity
Tangent Bug relies on finding endpoints of finite, conts segments of R
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Motion-to-Goal Transition from Moving Toward goal to following obstalces
Transition
Currently, the motion-to-goal behavior thinks the robot can get to the goal Now, it starts to see something --- what to do? Ans: For any Oi such that d(Oi,qgoal) < d(x,qgoal), choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Minimize Heuristic Example
At x, robot knows only what it sees and where the goal is,
so moves toward O2. Note the line connecting O2 and goal pass through obstacle
so moves toward O4. Note some thinking was involved and the line connecting O4 and goal pass through obstacle
For any Oi such that d(Oi,qgoal) < d(x,qgoal), choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Motion To Goal Example
For any Oi such that d(Oi,qgoal) < d(x,qgoal), choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Transition from Motion-to-Goal
Choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
M is the point on the sensed obstacle which has the shorted distance to the goal
Problem: what if this distance starts to go up? Ans: start to act like a BUG and follow boundary
Followed obstacle: the obstacle that we are currently sensing Blocking obstacle: the obstacle that intersects the segment
They start as the same
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Transition from Motion-to-Goal
Choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
M is the point on the sensed obstacle which has the shorted distance to the goal
Problem: what if this distance starts to go up? Ans: start to act like a BUG and follow boundary
Followed obstacle: the obstacle that we are currently sensing Blocking obstacle: the obstacle that intersects the segment
They start as the same
For any Oi such that d(Oi,qgoal) < d(x,qgoal), choose the pt Oi that minimizes d(x,Oi) + d(Oi,qgoal)
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Boundary Following
Move toward the Oi on the followed obstacle in the chosen direction
M is the point on the sensed obstacle which has the shorted distance to the goal
Followed obstacle: the obstacle that we are currently sensing Blocking obstacle: the obstacle that intersects the segment
Maintain dmin and dleave
They start as the same
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
d and d
min
leave
dmin is the shortest distance, observed thus far, between the sensed boundary of the obstacle and the goal dleave is the shortest distance between any point in the currently sensed environment and the goal
Terminate boundary following behavior when dleave < dmin Initialize with
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Example: Zero Senor Range
1. 2. 3. 4. 5. 6.
Robot moves toward goal until it hits obstacle 1 at H1 Pretend there is an infinitely small sensor range and the Oi which minimizes the heuristic is to the right Keep following obstacle until robot can go toward obstacle again Same situation with second obstacle At third obstacle, the robot turned left until it could not increase heuristic dmin is distance between M3 and goal, dleave is distance between robot and goal because sensing distance is zero
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Example: Finite Sensor Range
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Example: Infinite Sensor Range
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
dmin is constantly updated
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
The Basic Ideas
A motion-to-goal behavior as long as way is clear or there is a visible obstacle boundary pt that decreases heuristic distance A boundary following behavior invoked when heuristic distance increases. A value dmin which is the shortest distance observed thus far between the sensed boundary of the obstacle and the goal A value dleave which is the shortest distance between any point in the currently sensed environment and the goal Terminate boundary following behavior when dleave < dmin
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Tangent Bug Algorithm
1) repeat
a) Compute continuous range segments in view b) Move toward n {T,Oi} that minimizes h(x,n) = d(x,n) + d(n,qgoal)
until
a) goal is encountered, or b) the value of h(x,n) begins to increase
2) follow boundary continuing in same direction as before repeating a) update {Oi}, dleave and dmin until a) goal is reached b) a complete cycle is performed (goal is unreachable) c) dleave < dmin Note the same general proof reasoning as before applies, although the definition of hit and leave points is a little trickier.
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Implementing Tangent Bug
Basic problem: compute tangent to curve forming boundary of obstacle at any point, and drive the robot in that direction Let D(x) = minc d(x,c) c i WOi Let G(x) = D(x) - W* some safe following distance Note that G(x) points radially away from the object Define T(x) = ( G(x)) the tangent direction
in a real sensor (well talk about these) this is just the tangent to the array element with lowest reading
We could just move in the direction T(x)
open-loop control
Better is x = (T(x) - ( G(x)) G(x))
closed-loop control (predictor-corrector)
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Sensors!
Robots link to the external world...
sonar rangefinder
gyro
Sensors, sensors, sensors! and tracking what is sensed: world models
compass
IR rangefinder
sonar rangefinder
CMU cam with onboard processing
odometry
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Tactile sensors
on/off switch
as a low-resolution encoder
analog input: Active antenna
Surface acoustic waves
Capacitive array sensors
Resistive sensors
16-735, Howie Choset with slides from G.D. through Z. Dodds 100% of light passes through 90% of light passes Hager and 75% of light passes through
Tactile applications
Medical teletaction interfaces
haptics
daVinci medical system
Robotic sensing
Merritt systems, FL
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Infrared sensors
Noncontact bump sensor
(1) sensing is based on light intensity.
object-sensing IR
looks for changes at this distance
diffuse distance-sensing IR
(2) sensing is based on angle receved.
IR emitter/detector pair IR detector
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Infrared calibration
The response to white copy paper (a dull, reflective surface)
raw values (put into 4 bits)
inches 15 increments
in the dark
fluorescent light
incandescent light
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Infrared calibration
energy vs. distance for various materials
( the incident angle is 0, or head-on ) ( with no ambient light )
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Sonar sensing
single-transducer sonar timeline 0
a chirp is emitted into the environment
75s
typically when reverberations from the initial chirp have stopped
the transducer goes into receiving mode and awaits a signal... limiting range sensing
.5s
after a short time, the signal will be too weak to be detected
time response blanking time
Polaroid sonar emitter/receivers
No lower and Z. limit 16-735, Howie Choset with slides from G.D. HagerrangeDodds for paired sonars...
walls (obstacles)
Sonar effects
sonar
Draw the range reading that the sonar will return in each case
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
walls (obstacles)
Sonar effects
sonar
Draw the range reading that the sonar will return in each case
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
holding a sponge
Sonar effects
(a) Sonar providing an accurate range measurement (b-c) Lateral resolution is not very precise; the closest object in the beams cone provides the response (d) Specular reflections cause walls to disappear (e) Open corners produce a weak spherical wavefront (f) Closed corners measure to the corner itself because of multiple reflections --> sonar ray tracing
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
resolution: time / space
Sonar modeling
initial time response
accumulated responses
blanking time cone width
spatial response 16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Sonar Modeling
response model (Kuc)
Models the response, hR,with
c = speed of sound a = diameter of sonar element t = time z = orthogonal distance = angle of environment surface
sonar S reading z=
o obstacle
Then, allow uncertainty in the model to obtain a probability: p( S | o )
chance that the sonar reading is S, given an obstacle at location o
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Roman Kucs animals
Rodolph
Robat
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds
Laser Ranging
LIDAR
Sick Laser
LIDAR map
Sick laser 16-735, Howie Choset with slides from G.D. Hager and Z. Dodds range finder
Summary
Bug 1: safe and reliable Bug 2: better in some cases; worse in others Should understand the basic completeness proof Tangent Bug: supports range sensing Sensors and control
should understand basic concepts and know what different sensors are
16-735, Howie Choset with slides from G.D. Hager and Z. Dodds