Rkar
Rkar
Rkar
Miss: Half damage, and the target is not pushed or immobilized. Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Healing Word Cleric Feature
Effect: One ally you can see gains combat advantage against the
Encounter (Special) Divine, Healing target until the end of your next turn.
Special: You can use this power twice per encounter, but only
once per round. Bloodthread Armor (Robe) +1 Level 5
Armor: Cloth
Minor Action Close burst 5
Target: You or one ally in burst Enhancement: AC
Property: When you are bloodied, you gain a +2 item bonus to AC
Effect: The target can spend a healing surge and regain an
and saving throws.
additional 1d6 hit points.