Learning Scratch
Learning Scratch
Learning Scratch
GETTING STARTED:
AN INTRODUCTORY
COURSE
LESSON PLANS
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Lesson Layout
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List of Lessons
TABLE OF CONTENTS
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Class Management
TIME SCHEDULE
This course has been designed so that each lesson will occupy
one meeting session with the students.
Once the lesson has been reviewed, the activity of the student
will concentrate on mastering the new concepts presented.
Practicing with Scratch and exploring all the possibilities of the
new concepts learned is essential for a robust learning process.
The exercises proposed in the Extensions section are designed
to reinforce the learn-by-doing approach.
SCRATCH ACTIVITIES
After studying the tutorials the students will replicate on their
own Scratch environment the activities presented during the
lesson.
The students are encouraged to explore, beginning with the en-
vironment presented in the tutorials, all the possibilities open
by the newly learned concepts.
EXTENSIONS
The exercises presented in the Extensions section provide sug-
gestions to develop and reinforce the knowledge and tech-
niques learned in the tutorials.
They also provide a schedule support by allocation a variety of
work assignments for each lesson.
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Class Management
ADDITIONAL COURSES
New courses using Scratch are being developed to be incorpo-
rated into the K-12 curriculum. Information on these courses
will be available at learnscratch.org.
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LESSON
1
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INTRODUCTION - REVIEW
This tutorial introduces the basic programming elements to
move the sprite (in this case the cat) several steps forwards or
backwards. You will learn how to select building blocks from dif-
ferent menus (beginning with the Blue menu of Motion) and
how to execute an action by double-clicking on it. In this lesson
we add a sound (the sound of a drum) every time the Sprite
moves. You will learn how to select building blocks from the
Sound Menu, and how to interconnect two building blocks in or-
der to execute them at the same time. The "play drum" block
allows you to select the type of sound (one among many) and
the length of the sound.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment with step sizes: very small, small, larger, very
large.
2. Experiment with sounds: select and combine different
sounds.
3. Experiment with dances: two, three, more steps in the
dance. Select and combine short and long steps.
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LESSON
2
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Repeating Actions
INTRODUCTION - REVIEW
In this lesson we include the first control block, "forever", from
the orange Menu of Control. We move the four blocks of previ-
ous examples - move and play drums - into the "mouth" of the
"forever" control block. When we double-click on it, the actions
are repeated forever, making the Sprite dance continuously. To
stop the action we need to use the red Stop icon. In this lesson
we also introduce a new control icon, the "green flag." When we
click on the green flag anything connected to it will be exe-
cuted.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment with a second repeat block (for a second dancing
sprite.)
2. Experiment playing sequences of multiple sounds again and
again.
3. Experiment creating two or three repeat blocks and control
them one by one, or all together with the green flag and the
stop sign.
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LESSON
3
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INTRODUCTION - REVIEW
From the Menu of "Looks", we introduce in this tutorial the
block of "change effect". When we click on this block, the Sprite
will change its color by the amount specified. We can also select
other graphic changes, such as whirl, mosaic, etc. In this les-
son we also introduce another control block to execute actions.
The block "when key pressed" will execute all the actions of the
blocks connected to it.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment with different rates of changing the color.
2. Experiment with two sprites and see how they change colors.
3. Experiment with different keys to control how a sprite
changes colors.
4. Experiment adding sounds when you change colors.
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LESSON
4
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INTRODUCTION - REVIEW
In this lesson we learn how to import other Sprites into our pro-
jects. As an alternative we can use the graphic editor to create
new Sprites.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment drawing and painting your own sprites.
2. Experiment by having your sprites dance, change colors,
play sounds, etc.
3. Experiment and explore the large library of sprites of
Scratch.
4. Experiment by creating groups of related sprites.
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LESSON
5
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INTRODUCTION - REVIEW
This lesson introduces the programming blocks that allow us to
display a speech or a thought bubble with its corresponding
message. The message is presented permanently or for a fix
duration of time.
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PRACTICE
Study Scratch Activity: Reproduce the actions in the tutorial.
Experiment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment by writing ideas and thoughts.
2. Experiment with two sprites speaking to each other.
3. Experiment by using key of the keyboard to control when
they speak.
4. Experiment by adding sounds when the sprite speak.
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LESSON
6
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INTRODUCTION - REVIEW
In this lesson we use the block "change effect by" to apply
other graphic effects. This block allows us to change the color,
create mosaics, pixelate, create whirl and ghost effects, etc.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment with all graphic effects: fisheye, whirl, pixelate,
mosaic, brightness, and ghost.
2. Experiment by applying two simultaneous image effects to
the same sprite.
3. Experiment by controlling the values of the image effects ap-
plied.
4. Experiment by adding sounds to the image effects.
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LESSON
7
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INTRODUCTION - REVIEW
Using the tab "Sounds" in the programming area, we can asso-
ciate audio files recorded by us or imported from elsewhere
with our Sprites. We can associate multiple audio files with each
Sprite.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment by exploring all the sounds in the Scratch librar-
ies.
2. Experiment with two or more sprites singing together.
3. Experiment adding image effects with the voices and music.
4. Experiment controlling with the keyboard the sequence of
sounds.
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LESSON
8
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Creating Animations
INTRODUCTION - REVIEW
Using the tab "Costumes" in the programming area, we can as-
sociate images or costumes with our sprites. We can import ex-
isting costumes, or we can use the graphic editor to create new
ones. We can associate multiple costumes with each Sprite. The
change of costumes can be used to create animation effects.
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PRACTICE
Scratch Activity: Reproduce the actions in the tutorial. Experi-
ment with the size and direction of the steps.
CLOSING - ASSIGNMENTS
Review the main topics introduced in this lesson and discuss the
assignments proposed in the Extensions section.
EXTENSIONS
1. Experiment by creating your own sprite costumes and make
your own animation.
2. Experiment making animations with some of the sprites from
the Scratch Libraries.
3. Experiment by animating two or three or more sprites at the
same time.
4. Experiment by adding sounds as the sprites are animated.
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Scratch Courses
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