The party searches for a missing girl named Dama in a dense forest on the Night of the Damned. They learn Dama went missing while collecting herbs. Suspects are a group of orcs living upstream. The party finds orc and spider corpses, suggesting a battle occurred. They discover an orc camp with loot and statues pointing northwest. This leads to a stone circle, where the party encounters Arken Beijl, a demonologist posing as a druid. He is sacrificing orcs to summon demons. Arken intends to destroy the nearby hostel with the demons. A battle ensues against Arken, his crazed lover Dama, summoned demons and spiders.
The party searches for a missing girl named Dama in a dense forest on the Night of the Damned. They learn Dama went missing while collecting herbs. Suspects are a group of orcs living upstream. The party finds orc and spider corpses, suggesting a battle occurred. They discover an orc camp with loot and statues pointing northwest. This leads to a stone circle, where the party encounters Arken Beijl, a demonologist posing as a druid. He is sacrificing orcs to summon demons. Arken intends to destroy the nearby hostel with the demons. A battle ensues against Arken, his crazed lover Dama, summoned demons and spiders.
The party searches for a missing girl named Dama in a dense forest on the Night of the Damned. They learn Dama went missing while collecting herbs. Suspects are a group of orcs living upstream. The party finds orc and spider corpses, suggesting a battle occurred. They discover an orc camp with loot and statues pointing northwest. This leads to a stone circle, where the party encounters Arken Beijl, a demonologist posing as a druid. He is sacrificing orcs to summon demons. Arken intends to destroy the nearby hostel with the demons. A battle ensues against Arken, his crazed lover Dama, summoned demons and spiders.
The party searches for a missing girl named Dama in a dense forest on the Night of the Damned. They learn Dama went missing while collecting herbs. Suspects are a group of orcs living upstream. The party finds orc and spider corpses, suggesting a battle occurred. They discover an orc camp with loot and statues pointing northwest. This leads to a stone circle, where the party encounters Arken Beijl, a demonologist posing as a druid. He is sacrificing orcs to summon demons. Arken intends to destroy the nearby hostel with the demons. A battle ensues against Arken, his crazed lover Dama, summoned demons and spiders.
worshiped and offered sacrices. The party reaches a lonesome forest hostel. Initially, they are denied entry by the superstitious inhabitants (one could be a monster, after all.) Eventually they hear of the sad disappearance of the hostel keepers daughter, Dama, who did not come home from collecting herbs. The suspected culprits are a group of orcs living upstream beyond the water falls. They had been thought to have been extinguished by the spiders from the west shore of the lake, servants of the mysterious druid who lives somewhere in the forest. If willing to help, the group receives a bullglass lantern and can hope for 118 GP. 1. HERB MEADOW A succesful search leads to an neatly stowed away herb pouch near the shore. Next to it, small footprints lead into the river (can not be tracked further). 2. DENSE FOREST Tumbled trees, underbrush and gnarly roots make passage nearly impossible. 3. DEAD ORC Freshly charred Orc lies on the burnt ground (Fireball). 4. ORC CAMP In an old tower ruin, 2 spears and 2 clubs lie on the ground near the corpse of a Monstrous Spider (A spear is in the head). The ground is disturbed, but there are no further tracks. In front of the tower stands an ancient idol of the evil gods pointing to the northwest. The basement contains fur blankets (including eas) and leftovers of a half eaten fox. Behind a secret door (not known to the orcs) hides an old weapon room with Marksmans Mail and a magical Longbow +1 with Deadly Shot I (see DS-SU-01), as well as 4 greater Potions of Healing (2D20). 5. WOLVES On a roll of 1-5 on D20, a pack of D20 Wolves will suddently attack the PCs. (No more than 20 Wolves for the whole adventure.) 6. CANOE Holds up to four characters. 7. SPIDERS LAIR Spiderwebs are everywhere and cobwebbed carrion lies in front of a musty and damp cave. There are no spiders to be found. Read Tracks tells that they moved with 2+ humanoids toward the orcs. Before the cave, a cobwebbed stone idol of the evil gods stands, pointing north. 8. DRUIDS HUT Frugal and deserted. Contains a blanket, a wooden table and a bowl with berries. Underneath the table, a secret compartment contains a Book of Demonology (summoning magic +1) and a 500GP arrest warrant from a nearby city for a demonologist called Arken Beijl. 9. SLEEPING GIANT A perception check will reveal a clueless and meanwhile overgrown (forest) giant that has been resting here for over a hundred years. He will awaken upon taking damage. 10. STONE CIRCLE The directions from the statues at 4&7 intersect here. Arken Beijl, a supposed druid (actually a demonologist in hiding) and his devoted, and quite murderous, lover Dama are presently slitting the throat of the rst orc (1 per PC). Amidst a thunderous crash, a Fell Demon will appear between the stone claws of a stone idol in the middle of the conjuring circle. Every ve rounds Arken will sacrice another orc, whereupon another demon will appear. Once all the orcs are dead and the demons summoned, Arken will bellow orders to destroy the hostel and all within in the name of the Dark Gods. The Demons will reach it in 2 minutes by ight, rage for another 2 minutes and then disappear. During this time, Arken can call on their help or alternatively call upon the aid of his Monstrous Spiders (2 per PC) hiding 40m away in the underbrush. The crazed Dama (Melee Attack 7, Defense 8, HP 18, XP 47) will furiously attack with her herb knife. ARKEN BEIJL - LEVEL 15 Body 4 Agility 6 Mind 8 ST 0 RF 1 RE 7 (6 +1 Robe) TO 4 DX 4 AU 8 (7 +1 Robe) Melee Attack: 7 (4 + 3 Quarterstaff) Spellcasting: 16 (16 + 0) Targeted Spells: 16 (12 + 2 Ravager II + 2 Quarterstaff) Defense: 10 (8 + 2 Robe) Hit Points: 26 (Though-as-nails III) XP: 206 Talents: Cooldown I, Tough-as-nails III, Spellforce II, Ravager II Pertinent Spells: Fireball, Firelance, Hellre (active), Flight, Halt!, Sneezing t, Magic shield, Terror Equipment: Necklace of the Spider (control 1 Monstrous Spider/lvl within REx10m at night), magical Quarterstaff +1 (WB+2/ TS+2), Ring of Magic Step (3x/day), Runic Robe of Deep Thought +2 (AU+1, RE+1, AV+2), magical Staff of Fireball, 8GP If spared, Dama will attempt to kill herself and if this is prevented, will lapse into a deep depression. NIGHT OF THE WWW.DUNGEONSLAYERS.com A ONE-PAGE-DUNGEON #4 AMNE D D a DUNGEONsLAYERS ADVENTURE BY CHRISTIAN KENNIG FOR LEVELS 9-12 XP: Combat (defeated XP/PC) XP; destroying idols 25 XP each; saving the Inn 100 XP; each Orc saved 50/PC XP; adventure 100 XP DUNGEON 2GO Lake Falls Meter = Hostel TRANSLATION BY ANDREAS BSCHE, ELEAzar, HOLLIS MCCRAY, JOSEPH C. WOLF and SANA D.