This document provides a summary of games that can be used for various purposes related to problem solving and decision making. It includes a table of contents listing the types of games covered, such as games for communicating concepts, ideation, building consensus, different perspectives, and making decisions. For each type of game, 2-4 example games are briefly described, including the purpose and approach for each game. The document appears to be an excerpt from a longer work on using games and game techniques to address business and organizational challenges.
This document provides a summary of games that can be used for various purposes related to problem solving and decision making. It includes a table of contents listing the types of games covered, such as games for communicating concepts, ideation, building consensus, different perspectives, and making decisions. For each type of game, 2-4 example games are briefly described, including the purpose and approach for each game. The document appears to be an excerpt from a longer work on using games and game techniques to address business and organizational challenges.
This document provides a summary of games that can be used for various purposes related to problem solving and decision making. It includes a table of contents listing the types of games covered, such as games for communicating concepts, ideation, building consensus, different perspectives, and making decisions. For each type of game, 2-4 example games are briefly described, including the purpose and approach for each game. The document appears to be an excerpt from a longer work on using games and game techniques to address business and organizational challenges.
This document provides a summary of games that can be used for various purposes related to problem solving and decision making. It includes a table of contents listing the types of games covered, such as games for communicating concepts, ideation, building consensus, different perspectives, and making decisions. For each type of game, 2-4 example games are briefly described, including the purpose and approach for each game. The document appears to be an excerpt from a longer work on using games and game techniques to address business and organizational challenges.
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The Gamestorming Cheat Sheet
The book http://amzn.to/GamestormingBook The cheat sheet by @brynn | gplus.to/brynn | brynnevans@google.com
Table of Contents 1. Games for a communicating core concepts 2. Games for ideation 3. Games for a different perspective 4. Games for making a decision 5. Other games
Games for a communicating core concepts
Games for finding the essence of an idea
Poster Session p.114 Communicating ideas with images in a poster format Draw the problem p.90 Short drawing exercise to make clear what the problem is Storyboard p.71 Players use a storyboard format to tell a story about an experience, how to solve a problem, etc. Cover Story p.87 To think expansively around an ideal future state; exercise in visioning Design the Box p.161 Teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate Elevator Pitch p.166 Uses madlibs to come up with a short, compelling description of the problem youre trying to solve The Pitch p.192 Players imagine that theyre entrepreneurs and need to sell their ideas to rich venture capitalists (VCs)
Games for envisioning the future Make a World p.184 Purpose is to make a 3D model of a desired future state Poster Session p.114 Communicate ideas with images in a poster format Page 2 of 10 Cover Story p.87 To think expansively around an ideal future state; exercise in visioning Mood Board p.186 Create a poster or collage that captures the overall feel of an idea
Games for building consensus (among members of a team):
Draw the Problem p.90 Short drawing exercise to make clear what the problem is Elevator Pitch p.166 Uses madlibs to come up with a short, compelling description of the problem youre trying to solve Fishbowl p.92 Key listening exercise; inner circle discusses problem, outer circle listens Show and Tell p.119 To elicit stakeholders views, have them bring an object that that captures their perspective Spectrum Mapping p.127 Designed to reveal the diversity of perspectives and options around any given topic and to organize them into a meaningful spectrum Bodystorming p.59 Using improv or play acting to feel out what might work a problem Visual Glossary p.225 Group starts a meeting by defining their terms visually (everyone starts on the same page = works faster & more effectively later) Post the Path Will help develop a better understanding of a groups current process to uncover areas of confusion or misunderstanding
Games for early kickoff meetings:
The 7Ps Framework p.54 Used before a meeting to plan out an agenda, goals Affinity Map p.56 Group creates an affinity diagram to find categories within a cluster of ideas (to see which ideas are most common within a group, etc.) Pre-Mortem p.117 Be up front about risks The 5 Whys p.141 Helps discover the root cause of a problem Elevator Pitch p.166 Uses madlibs to come up with a short, compelling description of the problem youre trying to solve Storyboard p.71 Players use a storyboard format to tell a story about an experience, how to solve a problem, etc. Context Map p.84 Shows the effect of context Cover Story p.87 To think expansively around an ideal future state; exercise in visioning Draw the Problem p.90 Short drawing exercise to make clear what the problem is Poster Session p.114 Communicate ideas with images in a poster format Stakeholder Analysis p.124 Identify stakeholders and how to engage them Make a World p.184 Purpose is to make a 3D model of a desired future state Start, Stop, Continue p.249 Used to spell out what aspects of an issue/product you want to discontinue, introduce, or continue (based on whats going well) Page 3 of 10
Games for logo design (or developing a How-it-works Video):
Graphic Jam p.96 Visualize abstract concepts, absorb complexity Cover Story p.87 To think expansively around an ideal future state; exercise in visioning Elevator Pitch p.166 Uses madlibs to come up with a short, compelling description of the problem youre trying to solve The Pitch p.192 Players imagine that theyre entrepreneurs and need to sell their ideas to rich venture capitalists (VCs) Mood Board p.186 Create a poster or collage that captures the overall feel of an idea Show Me Your Values p.121 To understand peoples deep-seated impressions of something Design the Box p.161 Teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate Heart, Hand, Mind p.179 Goal is to examine an issue from another perspective, and find significance in an issue. Product Pinocchio p.194 Players personify a product to better identify what features will resonate with and be more valuable for the end user
Games for ideation
Games for generating lots of ideas:
Brainwriting p.82 Includes everyone in evolving an idea (silent brainstorming, followed by collaborative building on ideas), all done in silence 6-8-5s Fast way to get initial ideas down, and to iterate through many ideas Post-Ups p.19, 69 To generate a lot of ideas 3-12-3 Brainstorm p.78 Good for generating & developing lots of ideas in only 1 hour Heuristic Ideation Technique p.98 Generate ideas by recombining possibilities Page 4 of 10 Image-ination p.103 Get unstuck with new ideas Object Brainstorm p.109 Uses objects as a starting point for association, exploration, brainstorming
Games for developing a roadmap:
Who Do p.74 Lists out whos involved in the project & what their priorities/next steps are Graphic Gameplan p.38 Quickly develop an executable action plan for a project Build the Checklist p.151 Team creates a checklist to order, rank, and prioritize tasks RACI Matrix p.203 Group creates a matrix/checklist of people who are Responsible, Accountable, Consulted, and Informed to sort out who is doing what (on a team, etc.)
Games for after you already have a prototype:
Do, Redo, Undo p.164 Asks a group to focus on the implications of dismantling or altering their idea (in order to mistakeproof their idea) Mission Impossible p.107 Take an existing design or idea and change one foundational aspect that makes it impossible in function or feasibility The Blind Side p.149 Helps to disclose and uncover information that might affect a groups success Give & Take Matrix p.177 Map out motivations & interactions among actors in a system Product Pinocchio p.194 Players personify a product to better identify what features will resonate with and be more valuable for the end user Speedboat p.206 Used to identify obstacles to your goal, things that may slow you down The SQUID p.208 Used to map out whats been done & what still needs to be done; stands for Sequential Question and Insight Diagram. Staple Something to Yourself p.210 Used to explore or clarify a process by following an object through its day in the life SWOT Analysis p.212 Used to gauge strengths, weaknesses, opportunities, and threats to our product or future
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Games for a different perspective
Games for connecting with a user base:
Empathy Map p.65 To develop a customer profile Storyboard p.71 To imagine and create possibilities using a storytelling format Staple Something to Yourself p.210 Used to explore or clarify a process by following an object through its day in the life
Games for identifying stakeholder values:
Stakeholder Analysis p.124 Identify stakeholders and how to engage them History Map p.100 Helps to appreciate an organizations culture Campfire p.156 Leverages our natural storytelling capabilities, giving people a format and a space for to share work stories
Games for seeing things from another perspective
Customer, Employee, Shareholder p.159 Imagine many possible futures from different perspectives Challenge Cards p.158 Used to identify and think through potential challenges and pitfalls of a product The Anti-Problem p.80 For getting unstuck on hard problems: asks people to solve the problem completely opposite to their current problem Bodystorming p.59 Using improv or play acting to feel out what might work in the real world Empathy Map p.65 To develop a customer profile Flip it! p.171 Quick game to show people that perspectives are made, not born. Helps people see Page 6 of 10 challenges as opportunities... Give & Take Matrix p.177 Used to map out motivations & interactions among actors in a system Heart, Hand, Mind p.179 Goal is to examine an issue from another perspective, and find significance in an issue. Help Me Understand p.181 Helps to uncover employees lingering questions or assumptions Pain Gain Map p.190 Used to develop an understanding of motivations & decisions World Cafe p.228 Improves large-group discussion by borrowing concepts from the informal caf conversations: round tables, cross pollinating ideas, and pursuing questions that matter.
Pro/con games
Pain Gain Map p.190 Used to develop an understanding of motivations & decisions Challenge Cards p.158 Used to identify and think through potential challenges and pitfalls of a product Flip it! p.171 Quick game to show people that perspectives are made, not born. Helps people see challenges as opportunities... Plus / Delta p.246 To generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity
Games for thinking through problems or strategies
Challenge Cards p.158 Used to identify and think through potential challenges and pitfalls of a product The Anti-Problem p.80 For getting unstuck on hard problems: asks people to solve the problem completely opposite to their current problem Forced Analogy p.95 Intentionally forces players to think about new concepts to break out of formal categories and help with problem solving & ideation Mission Impossible p.107 Take an existing design or idea and change one foundational aspect that makes it impossible in function or feasibility The 4 Cs p.138 Quick way to gather and organize information using 4 common key concepts (on a 2x2 matrix): Components, Characteristics, Characters, and Challenges The 5 Whys p.141 Helps discover the root cause of a problem Atomize p.147 Good for unpacking large, messy structures The Blind Side p.149 Helps to disclose and uncover information that might affect a groups success Do, Redo, Undo p.164 Asks a group to focus on the implications of dismantling or altering their idea (in order to mistakeproof their idea) Give & Take Matrix p.177 Used to map out motivations & interactions among actors in a system Page 7 of 10 Business Model Canvas p.153 Used to examine & rethink a companys business model SWOT Analysis p.212 Used to gauge strengths, weaknesses, opportunities, and threats to our product or future World Cafe p.228 Improves large-group discussion by borrowing concepts from the informal caf conversations: round tables, cross pollinating ideas, and pursuing questions that matter. Plus / Delta p.246 To generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity Post the Path Will help develop a better understanding of a groups current process to uncover areas of confusion or misunderstanding
Games for making a decision
Games for voting on choices
Dot Voting p.63 To converge on ideas that resonate best with the group Forced Ranking p.25, 67 To agree on priorities (rank by impact and effort) $100 Test p.232 Uses the concept of cash to help prioritize items in a list 20/20 Vision p.234 To agree on priorities & how to rank initiatives Impact & Effort Matrix p.241 Possible actions are mapped out on a 2x2 grid based on: effort required to implement & potential impact of an idea NUF Test p.244 Group rates ideas on three criteria: to what degree are they New, Useful, and Feasible?
Games for finding patterns in data
Affinity Map p.56 To discover patterns among similar categories Card Sort General-purpose categorization exercise Atomize p.147 Good for unpacking large, messy structures
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Also Start, Stop, Continue p.249 Used to spell out what aspects of an issue/product you want to discontinue, introduce, or continue (based on whats going well)
Other games
Games for managing meetings
Pie Chart Agenda p.112 Quickly agree on an agenda, then use the agenda as a timekeeping artifact during a meeting The 7Ps Framework p.54 Used before a meeting to plan out an agenda, goals Visual Agenda p.132 A visual agenda create excitement, people talk about it, it implies the day might be interesting The Button p.155 Game where everyone speaks up before anyone speaks a second time 5-Fingered Consensus p.170 Quickly gauges extent of the consensus of a group Red / Green Cards p.205 Red & green cards are used silently by audience to indicate approval or disapproval of issues being discussed in a meeting Open Space p.188 Method for hosting an event/meeting without a prepared agenda Talking Chips p.217 Uses talking chips as currency so group can make sure everyone has a chance to contribute to the conversation The SQUID p.208 Used to map out whats been done & what still needs to be done; stands for Sequential Question and Insight Diagram. Who / What / When Matrix p.250 Focuses a Next Steps conversation at the end of a meeting on clearly defined actions that people commit to
Games for team bonding
Low-Tech Social Network p.105 Great way to get to know each other; leave nice visual behind, too History Map p.100 Helps to appreciate an organizations culture Trading Cards p.130 Good icebreaker; also creates memorable visuals for later in the meeting Page 9 of 10 Welcome to My World p.134 To share our internal system map of reality Campfire p.156 Leverages our natural story-telling capabilities, giving people a format and a space for to share work stories Mood Board p.182 Create a poster or collage that captures the overall feel of an idea Memory Wall p.242 Build a visual wall that serves to appreciate & celebrate people on a team
Games for assessing company structure/leadership:
Forcefield Analysis p.174 Helps people appreciate the forces both for and against change Affinity Map p.56 Group creates an affinity diagram to find categories within a cluster of ideas (to see which ideas are most common within a group, etc.) The 5 Whys p.141 Helps discover the root cause of a problem Stakeholder Analysis p.124 Identify stakeholders and how to engage them Help Me Understand p.181 Helps to uncover employees lingering questions or assumptions Prune the Future p.247 Uses a tree as a metaphor to show can the future of anything can be shaped, one leaf at a time (rather than hoping for immediate, broad sweeping change)
Games for thinking through business models
Business Model Canvas p.153 Used to examine & rethink a companys business model Elevator Pitch p.166 Uses madlibs to come up with a short, compelling description of the problem youre trying to solve The Pitch p.192 Players imagine that theyre entrepreneurs and need to sell their ideas to rich venture capitalists (VCs) Design the Box p.161 Teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate Plus/Delta p.246 To generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity
Games for understanding the feasibility of change Page 10 of 10
Forcefield Analysis p.174 Helps people appreciate the forces both for and against change Speedboat p.206 Used to identify obstacles to your goal, things that may slow you down Plus/Delta p.246 To generate constructive feedback by focusing on what was positive or repeatable about an activity, and what you would change about the activity
Better Online Meetings: How to Facilitate Virtual Team Meetings in Easy Steps (A super-short book about what to do before, during, and after your remote meetings so that they’re more effective)
Better Online Meetings: How to Facilitate Virtual Team Meetings in Easy Steps (A super-short book about what to do before, during, and after your remote meetings so that they’re more effective)