Lecturas W1

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The C programming language is a popular and widely used programming language for creating

computer programs. Programmers around the world embrace C because it gives maximum control and
efficiency to the programmer.
You will be able to read and write code for a large number of platforms -- everything from
microcontrollers to the most advanced scientific systems can be written in C, and many modern
operating systems are written in C.

The jump to the object oriented C++ language becomes much easier. C++ is an extension of C,
and it is nearly impossible to learn C++ without learning C first.

If you are a programmer, or if you are interested in becoming a programmer, there are a couple of
benefits you gain from learning C:
In this article, we will walk through the entire language and show you how to become a C programmer,
starting at the beginning. You will be amazed at all of the different things you can create once you
know C!
What is C?
C is a computer programming language. That means that you can use C to create lists of instructions
for a computer to follow. C is one of thousands of programming languages currently in use. C has been
around for several decades and has won widespread acceptance because it gives programmers
maximum control and efficiency. C is an easy language to learn. It is a bit more cryptic in its style than
some other languages, but you get beyond that fairly quickly.
C is what is called a compiled language. This means that once you write your C program, you must run
it through a C compiler to turn your program into an executable that the computer can run (execute).
The C program is the human-readable form, while the executable that comes out of the compiler is the
machine-readable and executable form. What this means is that to write and run a C program, you
must have access to a C compiler. If you are using a UNIX machine (for example, if you are writing CGI
scripts in C on your host's UNIX computer, or if you are a student working on a lab's UNIX machine), the
C compiler is available for free. It is called either "cc" or "gcc" and is available on the command line. If
you are a student, then the school will likely provide you with a compiler -- find out what the school is
using and learn about it. If you are working at home on a Windows machine, you are going to need to
download a free C compiler or purchase a commercial compiler. A widely used commercial compiler is
Microsoft's Visual C++ environment (it compiles both C and C++ programs). Unfortunately, this
program costs several hundred dollars. If you do not have hundreds of dollars to spend on a
commercial compiler, then you can use one of the free compilers available on the Web. See
http://delorie.com/djgpp/ as a starting point in your search.
We will start at the beginning with an extremely simple C program and build up from there. I will
assume that you are using the UNIX command line and gcc as your environment for these examples; if
you are not, all of the code will still work fine -- you will simply need to understand and use whatever
compiler you have available.
Let's get started!
The Simplest C Program
Let's start with the simplest possible C program and use it both to understand the basics of C and the C
compilation process. Type the following program into a standard text editor (vi or emacs on UNIX,
Notepad on Windows or TeachText on a Macintosh). Then save the program to a file named samp.c. If
you leave off .c, you will probably get some sort of error when you compile it, so make sure you
remember the .c. Also, make sure that your editor does not automatically append some extra
characters (such as .txt) to the name of the file. Here's the first program:
#include <stdio.h>
int main()
{
printf("This is output from my first program!\n");
return 0;
}
A computer program is the key to the digital city: If you know the language, you can get a computer to
do almost anything you want. Learn how to write computer programs in C.
When executed, this program instructs the computer to print out the line "This is output from my first
program!" -- then the program quits. You can't get much simpler than that!
On a UNIX machine, type gcc samp.c -o samp (if gcc does not work, try cc). This line invokes the C
compiler called gcc, asks it to compile samp.c and asks it to place the executable file it creates
under the name samp. To run the program, type samp (or, on some UNIX machines, ./samp).

On a DOS or Windows machine using DJGPP, at an MS-DOS prompt type gcc samp.c -o samp.exe.
This line invokes the C compiler called gcc, asks it to compile samp.c and asks it to place the
executable file it creates under the name samp.exe. To run the program, type samp.

If you are working with some other compiler or development system, read and follow the
directions for the compiler you are using to compile and execute the program.

To compile this code, take the following steps:


You should see the output "This is output from my first program!" when you run the program. Here is
what happened when you compiled the program:
If you mistype the program, it either will not compile or it will not run. If the program does not compile
or does not run correctly, edit it again and see where you went wrong in your typing. Fix the error and
try again.
The Simplest C Program: What's Happening?
This C program starts with #include <stdio.h>. This line includes the "standard I/O library" into
Let's walk through this program and start to see what the different lines are doing (Click here to open
the program in another window):
Lecturas
martes, 8 de julio de 2014 14:13
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This C program starts with #include <stdio.h>. This line includes the "standard I/O library" into
your program. The standard I/O library lets you read input from the keyboard (called "standard
in"), write output to the screen (called "standard out"), process text files stored on the disk, and
so on. It is an extremely useful library. C has a large number of standard libraries like stdio,
including string, time and math libraries. A library is simply a package of code that someone else
has written to make your life easier (we'll discuss libraries a bit later).

The line int main() declares the main function. Every C program must have a function named
main somewhere in the code. We will learn more about functions shortly. At run time, program
execution starts at the first line of the main function.

In C, the { and } symbols mark the beginning and end of a block of code. In this case, the block of
code making up the main function contains two lines.

The printf statement in C allows you to send output to standard out (for us, the screen). The
portion in quotes is called the format string and describes how the data is to be formatted when
printed. The format string can contain string literals such as "This is output from my first
program!," symbols for carriage returns (\n), and operators as placeholders for variables (see
below). If you are using UNIX, you can type man 3 printf to get complete documentation for the
printf function. If not, see the documentation included with your compiler for details about the
printf function.

The return 0; line causes the function to return an error code of 0 (no error) to the shell that
started execution. More on this capability a bit later.

Variables
As a programmer, you will frequently want your program to "remember" a value. For example, if your
program requests a value from the user, or if it calculates a value, you will want to remember it
somewhere so you can use it later. The way your program remembers things is by using variables. For
example:
int b;
This line says, "I want to create a space called b that is able to hold one integer value." A variable has a
name (in this case, b) and a type (in this case, int, an integer). You can store a value in b by saying
something like:
b = 5;
You can use the value in b by saying something like:
printf("%d", b);
int - integer (whole number) values
float - floating point values
char - single character values (such as "m" or "Z")
In C, there are several standard types for variables:
We will see examples of these other types as we go along.
Printf
The printf statement allows you to send output to standard out. For us, standard out is generally the
screen (although you can redirect standard out into a text file or another command).
Here is another program that will help you learn more about printf:
#include <stdio.h>
int main()
{
int a, b, c;
a = 5;
b = 7;
c = a + b;
printf("%d + %d = %d\n", a, b, c);
return 0;
}
Type this program into a file and save it as add.c. Compile it with the line gcc add.c -o add and then run
it by typing add (or ./add). You will see the line "5 + 7 = 12" as output.
The line int a, b, c; declares three integer variables named a, b and c. Integer variables hold
whole numbers.

The next line initializes the variable named a to the value 5.


The next line sets b to 7.
The next line adds a and b and "assigns" the result to c. The computer adds the value in a (5) to
the value in b (7) to form the result 12, and then places that new value (12) into the variable c.
The variable c is assigned the value 12. For this reason, the = in this line is called "the assignment
operator."

The printf statement then prints the line "5 + 7 = 12." The %d placeholders in the printf
statement act as placeholders for values. There are three %d placeholders, and at the end of the
printf line there are the three variable names: a, b and c. C matches up the first %d with a and
substitutes 5 there. It matches the second %d with b and substitutes 7. It matches the third %d
with c and substitutes 12. Then it prints the completed line to the screen: 5 + 7 = 12. The +, the =
and the spacing are a part of the format line and get embedded automatically between the %d
operators as specified by the programmer.

Here is an explanation of the different lines in this program:


Printf: Reading User Values
The previous program is good, but it would be better if it read in the values 5 and 7 from the user
instead of using constants. Try this program instead:
#include <stdio.h>
int main()
{
int a, b, c;
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int a, b, c;
printf("Enter the first value:");
scanf("%d", &a);
printf("Enter the second value:");
scanf("%d", &b);
c = a + b;
printf("%d + %d = %d\n", a, b, c);
return 0;
}
Here's how this program works when you execute it:
Make the changes, then compile and run the program to make sure it works. Note that scanf uses the
same sort of format string as printf (type man scanf for more info). Also note the & in front of a and b.
This is the address operator in C: It returns the address of the variable (this will not make sense until
we discuss pointers). You must use the & operator in scanf on any variable of type char, int, or float, as
well as structure types (which we will get to shortly). If you leave out the & operator, you will get an
error when you run the program. Try it so that you can see what that sort of run-time error looks like.
Let's look at some variations to understand printf completely. Here is the simplest printf statement:
printf("Hello");
This call to printf has a format string that tells printf to send the word "Hello" to standard out. Contrast
it with this:
printf("Hello\n");
The difference between the two is that the second version sends the word "Hello" followed by a
carriage return to standard out.
The following line shows how to output the value of a variable using printf.
printf("%d", b);
The %d is a placeholder that will be replaced by the value of the variable b when the printf statement is
executed. Often, you will want to embed the value within some other words. One way to accomplish
that is like this:
printf("The temperature is ");
printf("%d", b);
printf(" degrees\n");
An easier way is to say this:
printf("The temperature is %d degrees\n", b);
You can also use multiple %d placeholders in one printf statement:
printf("%d + %d = %d\n", a, b, c);
In the printf statement, it is extremely important that the number of operators in the format string
corresponds exactly with the number and type of the variables following it. For example, if the format
string contains three %d operators, then it must be followed by exactly three parameters and they
must have the same types in the same order as those specified by the operators.
int (integer values) uses %d
float (floating point values) uses %f
char (single character values) uses %c
character strings (arrays of characters, discussed later) use %s
You can print all of the normal C types with printf by using different placeholders:
You can learn more about the nuances of printf on a UNIX machine by typing man 3 printf. Any other C
compiler you are using will probably come with a manual or a help file that contains a description of
printf.
Scanf
The scanf function allows you to accept input from standard in, which for us is generally the keyboard.
The scanf function can do a lot of different things, but it is generally unreliable unless used in the
simplest ways. It is unreliable because it does not handle human errors very well. But for simple
programs it is good enough and easy-to-use.
The simplest application of scanf looks like this:
scanf("%d", &b);
The program will read in an integer value that the user enters on the keyboard (%d is for integers, as is
printf, so b must be declared as an int) and place that value into b.
int uses %d
float uses %f
char uses %c
character strings (discussed later) use %s
The scanf function uses the same placeholders as printf:
You MUST put & in front of the variable used in scanf. The reason why will become clear once you
learn about pointers. It is easy to forget the & sign, and when you forget it your program will almost
always crash when you run it.
In general, it is best to use scanf as shown here -- to read a single value from the keyboard. Use
multiple calls to scanf to read multiple values. In any real program, you will use the gets or fgets
functions instead to read text a line at a time. Then you will "parse" the line to read its values. The
reason that you do that is so you can detect errors in the input and handle them as you see fit.
The printf and scanf functions will take a bit of practice to be completely understood, but once
mastered they are extremely useful.
Try This!
Modify this program so that it accepts three values instead of two and adds all three together:
#include <stdio.h>
int main()
{
int a, b, c;
printf("Enter the first value:");
scanf("%d", &a);
printf("Enter the second value:");
scanf("%d", &b);
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scanf("%d", &b);
c = a + b;
printf("%d + %d = %d\n", a, b, c);
return 0;
}
You can also delete the b variable in the first line of the above program and see what the compiler does
when you forget to declare a variable. Delete a semicolon and see what happens. Leave out one of the
braces. Remove one of the parentheses next to the main function. Make each error by itself and then
run the program through the compiler to see what happens. By simulating errors like these, you can
learn about different compiler errors, and that will make your typos easier to find when you make
them for real.
Branching and Looping
In C, both if statements and while loops rely on the idea of Boolean expressions. Here is a simple C
program demonstrating an if statement:
#include int main() { int b; printf("Enter a value:"); scanf("%d", &b); if (b < 0) printf("The value is
negativen"); return 0; }
This program accepts a number from the user. It then tests the number using an if statement to see if it
is less than 0. If it is, the program prints a message. Otherwise, the program is silent. The (b < 0) portion
of the program is the Boolean expression. C evaluates this expression to decide whether or not to print
the message. If the Boolean expression evaluates to True, then C executes the single line immediately
following the if statement (or a block of lines within braces immediately following the if statement). If
the Boolean expression is False, then C skips the line or block of lines immediately following the if
statement.
Here's slightly more complex example:
#include <stdio.h>
int main()
{
int b;
printf("Enter a value:");
scanf("%d", &b);
if (b < 0)
printf("The value is negative\n");
return 0;
}
In this example, the else if and else sections evaluate for zero and positive values as well.
Here is a more complicated Boolean expression:
if ((x==y) && (j>k))
z=1;
else
q=10;
This statement says, "If the value in variable x equals the value in variable y, and if the value in variable
j is greater than the value in variable k, then set the variable z to 1, otherwise set the variable q to 10."
You will use if statements like this throughout your C programs to make decisions. In general, most of
the decisions you make will be simple ones like the first example; but on occasion, things get more
complicated.
Notice that C uses == to test for equality, while it uses = to assign a value to a variable. The && in C
represents a Boolean AND operation.
Here are all of the Boolean operators in C:
equality ==
less than <
Greater than >
<= <=
>= >=
inequality !=
and &&
or ||
not !
You'll find that while statements are just as easy to use as if statements. For example:
while (a < b)
{
printf("%d\n", a);
a = a + 1;
}
This causes the two lines within the braces to be executed repeatedly until a is greater than or equal to
b. The while statement in general works as illustrated to the right.
C also provides a do-while structure:
#include <stdio.h>
int main()
{
int a;
printf("Enter a number:");
scanf("%d", &a);
if (a)
{
printf("The value is True\n");
}
return 0;
}
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}
The for loop in C is simply a shorthand way of expressing a while statement. For example, suppose you
have the following code in C:
x=1;
while (x<10)
{
blah blah blah
x++; /* x++ is the same as saying x=x+1 */
}
You can convert this into a for loop as follows:
for(x=1; x<10; x++)
{
blah blah blah
}
Note that the while loop contains an initialization step (x=1), a test step (x<10), and an increment step
(x++). The for loop lets you put all three parts onto one line, but you can put anything into those three
parts. For example, suppose you have the following loop:
a=1;
b=6;
while (a < b)
{
a++;
printf("%d\n",a);
}
You can place this into a for statement as well:
for (a=1,b=6; a < b; a++,printf("%d\n",a));
It is slightly confusing, but it is possible. The comma operator lets you separate several different
statements in the initialization and increment sections of the for loop (but not in the test section).
Many C programmers like to pack a lot of information into a single line of C code; but a lot of people
think it makes the code harder to understand, so they break it up.
= vs. == in Boolean expressions
The == sign is a problem in C because every now and then you may forget and type just = in a Boolean
expression. This is an easy mistake to make, but to the compiler there is a very important difference. C
will accept either = and == in a Boolean expression -- the behavior of the program changes remarkably
between the two, however.
Boolean expressions evaluate to integers in C, and integers can be used inside of Boolean expressions.
The integer value 0 in C is False, while any other integer value is True. The following is legal in C:
If a is anything other than 0, the printf statement gets executed.
In C, a statement like if (a=b) means, "Assign b to a, and then test a for its Boolean value." So if a
becomes 0, the if statement is False; otherwise, it is True. The value of a changes in the process. This is
not the intended behavior if you meant to type == (although this feature is useful when used correctly),
so be careful with your = and == usage.
Looping: A Real Example
Let's say that you would like to create a program that prints a Fahrenheit-to-Celsius conversion table.
This is easily accomplished with a for loop or a while loop:
#include <stdio.h>
int main()
{
int a;
a = 0;
while (a <= 100)
{
printf("%4d degrees F = %4d degrees C\n",
a, (a - 32) * 5 / 9);
a = a + 10;
}
return 0;
}
If you run this program, it will produce a table of values starting at 0 degrees F and ending at 100
degrees F. The output will look like this:
0 degrees F = -17 degrees C
10 degrees F = -12 degrees C
20 degrees F = -6 degrees C
30 degrees F = -1 degrees C
40 degrees F = 4 degrees C
50 degrees F = 10 degrees C
60 degrees F = 15 degrees C
70 degrees F = 21 degrees C
80 degrees F = 26 degrees C
90 degrees F = 32 degrees C
100 degrees F = 37 degrees C
The table's values are in increments of 10 degrees. You can see that you can easily change the starting,
ending or increment values of the table that the program produces.
If you wanted your values to be more accurate, you could use floating point values instead:
#include <stdio.h>
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#include <stdio.h>
int main()
{
float a;
a = 0;
while (a <= 100)
{
printf("%6.2f degrees F = %6.2f degrees C\n",
a, (a - 32.0) * 5.0 / 9.0);
a = a + 10;
}
return 0;
}
You can see that the declaration for a has been changed to a float, and the %f symbol replaces the %d
symbol in the printf statement. In addition, the %f symbol has some formatting applied to it: The value
will be printed with six digits preceding the decimal point and two digits following the decimal point.
Now let's say that we wanted to modify the program so that the temperature 98.6 is inserted in the
table at the proper position. That is, we want the table to increment every 10 degrees, but we also
want the table to include an extra line for 98.6 degrees F because that is the normal body temperature
for a human being. The following program accomplishes the goal:
#include <stdio.h>
int main()
{
float a;
a = 0;
while (a <= 100)
{
if (a > 98.6)
{
printf("%6.2f degrees F = %6.2f degrees C\n",
98.6, (98.6 - 32.0) * 5.0 / 9.0);
}
printf("%6.2f degrees F = %6.2f degrees C\n",
a, (a - 32.0) * 5.0 / 9.0);
a = a + 10;
}
return 0;
}
This program works if the ending value is 100, but if you change the ending value to 200 you will find
that the program has a bug. It prints the line for 98.6 degrees too many times. We can fix that problem
in several different ways. Here is one way:
#include <stdio.h>
int main()
{
float a, b;
a = 0;
b = -1;
while (a <= 100)
{
if ((a > 98.6) && (b < 98.6))
{
printf("%6.2f degrees F = %6.2f degrees C\n",
98.6, (98.6 - 32.0) * 5.0 / 9.0);
}
printf("%6.2f degrees F = %6.2f degrees C\n",
a, (a - 32.0) * 5.0 / 9.0);
b = a;
a = a + 10;
}
return 0;
}
Putting = when you mean == in an if or while statement
Forgetting to increment the counter inside the while loop - If you forget to increment the
counter, you get an infinite loop (the loop never ends).

Accidentally putting a ; at the end of a for loop or if statement so that the statement has no
effect - For example: for (x=1; x<10; x++); printf("%d\n",x); only prints out one value because the
semicolon after the for statement acts as the one line the for loop executes.

C Errors to Avoid
Makefiles
It can be cumbersome to type all of the gcc lines over and over again, especially if you are making a lot
of changes to the code and it has several libraries. The make facility solves this problem. You can use
the following makefile to replace the compilation sequence above:
main: main.o util.o
gcc -o main main.o util.o
main.o: main.c util.h
gcc -c -g main.c
util.o: util.c util.h
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util.o: util.c util.h
gcc -c -g util.c
Enter this into a file named makefile, and type maketo build the executable. Note that you must
precede all gcc lines with a tab. (Eight spaces will not suffice -- it must be a tab. All other lines must be
flush left.)
This makefile contains two types of lines. The lines appearing flush left are dependency lines. The lines
preceded by a tab are executable lines, which can contain any valid UNIX command. A dependency line
says that some file is dependent on some other set of files. For example, main.o: main.c util.h says that
the file main.o is dependent on the files main.c and util.h. If either of these two files changes, the
following executable line(s) should be executed to recreate main.o.
Note that the final executable produced by the whole makefile is main, on line 1 in the makefile. The
final result of the makefile should always go on line 1, which in this makefile says that the file main is
dependent on main.o and util.o. If either of these changes, execute the line gcc -o main main.o util.o
to recreate main.
It is possible to put multiple lines to be executed below a dependency line -- they must all start with a
tab. A large program may have several libraries and a main program. The makefile automatically
recompiles everything that needs to be recompiled because of a change.
If you are not working on a UNIX machine, your compiler almost certainly has functionality equivalent
to makefiles. Read the documentation for your compiler to learn how to use it.
Now you understand why you have been including stdio.h in earlier programs. It is simply a standard
library that someone created long ago and made available to other programmers to make their lives
easier.
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