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132 views69 pages

Ev3 User Guide en

Uploaded by

pierdonne
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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r

LEGOeducation.com/MINDSTORMS
COMPUTER SCIENCE SCIENCE TECHNOLOGY ENGINEERING MATH
USER
GUIDE
LEGOeducation.com
TABLE OF CONTENTS
2
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/
sont des marques de commerce de/son marcas registradas de LEGO Group. 2013 The LEGO Group. 041329.
INTRODUCTION
+ Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
EV3 TECHNOLOGY
+ Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
+ EV3 Brick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing Batteries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Turning On the EV3 Brick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
+ EV3 Motors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Large Motor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Medium Motor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
+ EV3 Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Color Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Gyro Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Touch Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Ultrasonic Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Infrared Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Remote Infrared Beacon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Temperature Sensor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
+ Connecting the EV3 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Connecting Sensors and Motors . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Connecting the EV3 Brick to Your Computer . . . . . . . . . . . . . . . 20
+ EV3 Brick Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Run Recent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
File Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Brick Apps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
EV3 SOFTWARE
+ Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
+ Installing the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
+ Lobby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
+ Project Properties and Structure . . . . . . . . . . . . . . . . . . . . . . . . . . 38
+ Robot Educator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
+ Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
+ Data Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
+ Hardware Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
+ Content Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
+ Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
TROUBLESHOOTING
+ EV3 Software Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
+ Software Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
+ Firmware Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
+ Resetting the EV3 Brick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
USEFUL INFORMATION
+ Sound File List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
+ Image File List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
+ Brick Program AppAssets List . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
+ Element List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
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INTRODUCTION
LEARNING POWERED BY LEGO

MINDSTORMS

EDUCATION
Since the beginning of this century, LEGO

MINDSTORMS

Education
has led the way in STEM (Science, Technology, Engineering, and Math)
Education, inspiring users to engage in fun, hands-on learning. The
combination of LEGO building systems with the LEGO MINDSTORMS
Education EV3 technology is now oering even more ways to learn
about robotics and teach the principles of programming, physical
science, and mathematics.
The heart of LEGO MINDSTORMS Education is the EV3 Brick, the
programmable intelligent brick that controls motors and sensors,
as well as providing wireless communication. Choose what motors
and sensors you wish to use and build your robot just like you want
it to be.
Enter the LEGO MINDSTORMS Education EV3 Software to nd
everything you need. The EV3 Software Lobby gives you easy
access to content, programming, data logging, digital workbooks
and more. You can for example choose to follow the Robot Educator
and youll be able to create, program, and run a robot before you
know it. The intuitive icon-based programming is full of challenging
possibilities and the data logging environment provides a powerful
tool for scientic inquiry and experiments.
LEGO Education oers a growing number of EV3-based curriculum
packages developed by experienced educators. We are committed
to responsive customer support, professional development, and
continuing education for teachers using MINDSTORMS robotics in
their classrooms.
Want to work like real scientists and engineers? Enter the LEGO
Education-supported FIRST

LEGO League and World Robot


Olympiadand gain invaluable knowledge, life skills, and increased
self-condence!
We hope you enjoy the journey!
Welcome
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EV3 TECHNOLOGY
Overview
Color Sensor
+ Recognizes seven dierent
colors and measures light
intensity.
Gyro Sensor
+ Measures how fast and how far
your robot is turning.
Touch Sensor
+ Recognizes three
conditionstouched,
bumped, and released.
Rechargeable Battery
+ Economical, environmentally
friendly, and convenient power
source for your robot.
Large Motor
+ Lets you program precise and
powerful robotic action.
Medium Motor
+ Maintains precision, while
trading some power for
compact size and faster
response.
Ultrasonic Sensor
+ Uses reected sound
waves to measure
distance between
thesensor and any
objects in its path.
EV3 Brick
+ Serves as the control center
and power station for your
robot.
1
3
3
2 3 3
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EV3 TECHNOLOGY
EV3 Brick
Overview
The Display shows you what is going on inside the EV3 Brick and
enables you to use the Brick Interface. It also allows you to add
text and numerical or graphic responses into your programming or
experiments. For example, you might want to program the Display
to show a happy face (or a sad face) for a comparison response or
to display a number that is the result of a mathematical calculation
(learn more about using the Display Block in the EV3 Software Help).
The Brick Buttons allow you to navigate inside the EV3 Brick
Interface. They can also be used as programmable activators. For
example, you might program a robot to raise its arms if the Up button
is pressed or to lower them if the Down button is pressed (for more
information, see Using the Brick Buttons in the EV3 Software Help).
Wireless Connection Status icons
(from the left)
Bluetooth enabled but not
connected or visible to other
Bluetooth devices
Bluetooth enabled and visible
to other Bluetooth devices
Bluetooth enabled and your
EV3 Brick is connected to
another Bluetooth device
Bluetooth enabled and visible
and your EV3 Brick is connected
to another Bluetooth device
Wi-Fi enabled but not connected
to a network
Wi-Fi enabled and connected
to anetwork
Battery level
USB connection established
to another device
Brick Buttons
1. Back
This button is used to reverse
actions, to abort arunning
program, and to shut down
theEV3 Brick.
2. Center
Pressing the Center button says
OK to various questionsto shut
down, to select desired settings,
or to select blocks in theBrick
Program App. You would, for
example, press this button to
select a checkbox.
3. Left, Right, Up, Down
These four buttons are used to
navigate through the contents of
theEV3 Brick.
Brick Name
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EV3 TECHNOLOGY
The Brick Status Light that surrounds the Brick Buttons tells you
thecurrent status of the EV3 Brick. It can be green, orange, or red
and can pulse. Brick Status Light codes are the following:
+ Red = Startup, Updating, Shutdown
+ Red pulsing = Busy
+ Orange = Alert, Ready
+ Orange pulsing = Alert, Running
+ Green = Ready
+ Green pulsing = Running Program
You can also program the Brick Status Light to show dierent colors
and to pulse when dierent conditions are met (learn more about
using the Brick Status Light Block in the EV3 Software Help).
EV3 Brick
TECHNICAL
SPECIFICATIONS
FOR THE EV3 BRICK
+Operating SystemLINUX
+300 MHz ARM9 controller
+Flash Memory16 MB
+RAM64 MB
+Brick Screen Resolution178x128/Black & White
+USB 2.0 Communication to Host PCUp to 480 Mbit/sec
+USB 1.1 Host communicationUp to 12 Mbit/sec
+Micro SD cardSupports SDHC,
Version 2.0, Max 32 GB
+Motor and Sensor Ports
+ConnectorsRJ12
+ Support Auto ID
+Power6 AA batteries/
rechargeable
Brick Status Light Red Brick Status Light Orange Brick Status Light Green
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EV3 TECHNOLOGY
Input Ports
Input Ports 1, 2, 3, and 4 are
used to connect sensors to
theEV3 Brick.
PCPort
The Mini-USB PCPort, located
next to the D port, is used
to connect the EV3 Brick to
acomputer.
Output Ports
Output Ports A, B, C, and D
are used to connect motors to
theEV3 Brick.
Speaker
All sounds from theEV3 Brick
come through this speaker
including any sound eects used
in programming your robots.
When thequality of thesound
is important to you, try to leave
thespeaker uncovered while
designing your robot.
Check out thecool sound les
that can be programmed within
theEV3 Software (learn more
about using theSound Block in
theEV3 Software Help).
SD Card Port
The SD Card Port increases
theavailable memory for your EV3
Brick with an SD card (maximum
32 GBnot included).
USB Host Port
The USB Host Port can be used
to add a USB Wi-Fi dongle for
connecting to a wireless network,
or to connect up to four EV3
Bricks together (daisy chain).
EV3 Brick
+
7.4V Rechargeable
-
1
3
2
4
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EV3 TECHNOLOGY
Installing Batteries
With LEGO

MINDSTORMS

Education EV3, you have the choice of


using normal AA batteries or the EV3 Rechargeable Battery pack
included in the LEGO MINDSTORMS Education EV3 Core Set.
If you experiment with both, you will nd that each option has
characteristics to consider when constructing your robots. For
instance, six AA batteries weigh more than theRechargeable Battery,
and the EV3 Brick with the Rechargeable Battery installed is slightly
larger than the EV3 Brick with six AA batteries.
The EV3 Rechargeable Battery is a convenient and economical
alternative to using AA batteries. It can be recharged while inbuilt in
a model, saving you the trouble of disassembling and reassembling
a robot to replace batteries.
To install the Rechargeable Battery on the EV3 Brick, remove
thebattery cover on the back of the EV3 Brick by pressing thetwo
plastic tabs on the side. If there are batteries in the EV3 Brick,
remove them. Insert the Rechargeable Battery in the slots that held
the battery cover in place and snap the battery in place. The battery
cover is not used.
If it is your rst use of the batteryor if the battery is completely
drained, let the battery and the EV3 Brick charge together for
minimum twenty minutes.
Using the enclosed power adaptor cord, connect the Rechargeable
Battery to a wall outlet. Make sure to keep the transformer cord and
battery where they will not be tripped over or get wet.
When you plug the uncharged battery into a wall socket, a red
indicator light will be lit. When charging is complete, the red light
will go out and the green light will be illuminated. The recharging
process will generally take three to four hours. If you use the EV3
Brick while the battery is charging, it will take longer. Before you start
to use the Rechargeable Battery for the rst time, it is recommended
that it is fully charged.
EV3 Brick
EV3 Rechargeable Battery
AA, 1.5V x 6
1
3
2
4
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EV3 TECHNOLOGY
EV3 Brick
The EV3 Brick requires six AA/LR6 batteries if the EV3 Rechargeable
Battery is not used. Alkaline or rechargeable Lithium Ion AA batteries
are recommended. The AA batteries option is a good choice when
a little more weight is desirable in your robot.
To install the AA batteries, remove the battery cover on the back of
the EV3 Brick by pressing the two plastic tabs on the side. After you
have inserted the six AA batteries, attach the battery cover again.
SOME IMPORTANT INFORMATION ABOUT BATTERIES:
+ Never use dierent kinds of batteries together
(including mixing old and new).
+ Remove batteries from the EV3 Brick when not in use.
+ Never use damaged batteries.
+ Use the correct battery charger under the supervision of
anadult.
+ Never attempt to recharge batteries that are not rechargeable.
Note: If your batteries are weak, theBrick Status Light may stay red
after you press theStart button, while theDisplay continues to say
Starting.
POWER-SAVING PRACTICES
+ Remove batteries between use.
Remember to keep each set of batteries in its own storage
container so they can be used together.
+ Reduce Volume.
+ Adjust Sleep Setting.
+ Turn o Bluetooth and Wi-Fi when not in use.
+ Avoid unnecessary wear on the motors.
Low Battery Power Indicator
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EV3 TECHNOLOGY
Turning On the EV3 Brick
To turn on the EV3 Brick, press the Center button. After you press the
button, the Brick Status Light will turn red and the Starting screen
will be displayed.
When the light changes to green, your EV3 Brick is ready.
To turn the EV3 Brick o, press the Back button until you see theShut
Down screen.
The Abort X will already be selected. Use the Right button to select
the Accept check mark, then press the Center button for OK. Your
EV3 Brick is now turned o. If you press OK while the X is selected,
you will return to the Run Recent screen.
EV3 Brick
Starting screen
Shut Down screen
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EV3 TECHNOLOGY
EV3 Motors
Large Motor
The Large Motor is a powerful smart motor. It has a built-in Rotation
Sensor with 1-degree resolution for precise control. The Large Motor
is optimized to be the driving base on your robots.
By using the Move Steering or Move Tank programming block
in theEV3 Software, the Large Motors will coordinate the action
simultaneously.
Medium Motor
The Medium Motor also includes a built-in Rotation Sensor (with
1-degree resolution), but it is smaller and lighter than the Large
Motor. That means it is able to respond more quickly than the Large
Motor.
The Medium Motor can be programmed to turn on or o, control its
power level, or to run for a specied amount of time or rotations.
COMPARE THE TWO MOTORS:
+ The Large Motor runs at 160170 rpm, with a running torque of
20 Ncm and a stall torque of 40 Ncm (slower, but stronger).
+ The Medium Motor runs at 240250 rpm, with a running torque
of 8 Ncm and astall torque of 12 Ncm (faster, but less powerful).
+ Both motors are Auto ID supported.
For more information on using the Rotation Sensor in your
programming, see Using the Motor Rotation Sensor in the EV3
Software Help.
Large Motor
Medium Motor
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EV3 TECHNOLOGY
Color Sensor
The Color Sensor is a digital sensor that can detect the color
or intensity of light that enters the small window on the face of
thesensor. This sensor can be used in three dierent modes: Color
Mode, Reected Light Intensity Mode, and Ambient Light Intensity
Mode.
In Color Mode, the Color Sensor recognizes seven colorsblack,
blue, green, yellow, red, white, and brownplus No Color. This
ability to dierentiate between colors means your robot might be
programmed to sort colored balls or blocks, speak the names of
colors as they are detected, or stop action when it sees red.
In Reected Light Intensity Mode, the Color Sensor measures
theintensity of light reected back from a red lightemitting lamp.
The sensor uses a scale of 0 (very dark) to 100 (very light). This
means your robot might be programmed to move around on a white
surface until a black line is detected, or to interpret a color-coded
identication card.
In Ambient Light Intensity Mode, the Color Sensor measures
thestrength of light that enters the window from its environment,
such as sunlight or the beam of a ashlight. The sensor uses a scale
of 0 (very dark) to 100 (very light). This means your robot might be
programmed to set o an alarm when the sun rises in the morning,
or stop action if the lights go out.
The sample rate of the Color Sensor is 1 kHz/sec.
For the best accuracy, when in Color Mode or Reected Light
Intensity Mode, the sensor must be held at a right angle, close
tobut not touchingthe surface it is examining.
For more information, see Using the Color Sensor in the EV3
Software Help.
EV3 Sensors
Color Mode
Reected Light Intensity Mode
Ambient Light Intensity Mode
Color Sensor
90... -90...
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EV3 TECHNOLOGY
Gyro Sensor
The Gyro Sensor is a digital sensor that detects rotational motion
on a single axis. If you rotate the Gyro Sensor in the direction
of thearrows on the case of the sensor, the sensor can detect
therate of rotation in degrees per second. (The sensor can measure
amaximum rate of spin of 440 degrees per second.) You can then
use the rotation rate to detect, for example, when a part of your
robot is turning, or when your robot is falling over.
In addition, the Gyro Sensor keeps track of the total rotation angle
in degrees. You can use this rotation angle to detect, for example,
how far your robot has turned. This feature means you are able to
program turns (on the axis the Gyro Sensor is measuring) with an
accuracy of +/- 3 degrees for a 90-degree turn.
Note: The sensor must be completely motionless while being plugged
into theEV3 Brick. If the Gyro Sensor is attached to arobot, the robot
should be held motionless in its starting position as theGyro Sensor
is plugged into theEV3 Brick.
CONNECTING THE GYRO SENSOR
On the EV3 Brick, go to the Brick App screen (third tab) and use
theCenter button to select Port View.
Using a at black Connector Cable, connect the Gyro Sensor to
theEV3 Brick on Port 2. Make sure to hold the sensor very still while
you do this. On the EV3 Brick display, the Port View app should show
a 0 reading in the second small bottom window from the left, which
is the window representing input values from Port 2.
Still without moving the sensor, observe the display for a few
seconds. It should continue to display 0 for Port 2 with the Gyro
Sensor. In case the Gyro Sensor readings do not constantly display
0 during the connection process, unplug the sensor and repeat
the procedure.
When the screen consistently displays 0 for a few seconds,
experiment with rotating the sensor and observe how the angle
reading changes. Remember, the Gyro Sensor measures the angle
of change on only one axis.
For more information, see Using the Gyro Sensor in the EV3 Software
Help.
EV3 Sensors
Gyro Sensor
Brick App screen
Port View with Gyro Sensor
Single axis rotation
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EV3 TECHNOLOGY
Touch Sensor
The Touch Sensor is an analog sensor that can detect when
thesensors red button has been pressed and when it is released.
That means the Touch Sensor can be programmed to action using
three conditionspressed, released, or bumped (both pressed and
released).
Using input from the Touch Sensor, a robot can be programmed
to see the world as a blind person might, reaching a hand out and
responding when it touches something (pressed).
You might build a robot with a Touch Sensor pressed against
thesurface beneath it. You might then program the robot to respond
(Stop!) when your robot is about to drive o the edge of a table (when
the sensor is released).
A ghting robot might be programmed to keep pushing forward
against its challenger until the challenger retreats. That pair of
actionspressed, then releasedwould constitute bumped.
For more information, see Using the Touch Sensor in the EV3
Software Help.
EV3 Sensors
Touch Sensor
Released
Bumped
Pressed
250cm / 99inch 250cm / 99inch
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EV3 TECHNOLOGY
Ultrasonic Sensor
The Ultrasonic Sensor is a digital sensor that can measure
thedistance to an object in front of it. It does this by sending out
high-frequency sound waves and measuring how long it takes
thesound to reect back to the sensor. The sound frequency is too
high for you to hear.
Distance to an object can be measured in either inches or
centimeters. This allows you to program your robot to stop a certain
distance from a wall.
When using centimeter units, the detectable distance is between 3
and 250 centimeters (with an accuracy of +/- 1 centimeters). When
using inch units, the measurable distance is between 1 and 99 inches
(with an accuracy of +/- 0.394 inches). A value of 255 centimeters
or 100 inches means the sensor is not able to detect any object in
front of it.
A steady light around the sensor eyes tells you that the sensor is in
Measure Mode. A blinking light tells you that it is in Presence Mode.
In Presence Mode, this sensor can detect another Ultrasonic Sensor
operating nearby. When listening for presence, the sensor detects
sound signals but does not send them.
The Ultrasonic Sensor can help your robots avoid furniture,
track a moving target, detect an intruder in your room, or ping
with increasing volume or frequency as an object gets closer to
thesensor.
For more information, see Using the Ultrasonic Sensor in the EV3
Software Help.
EV3 Sensors
Ultrasonic Sensor
Detectable distance
NOTE:
Since the Ultrasonic
Sensor depends on reection
of thesound waves it may be in-
eective at detecting surfaces that
are textured or objects that are
rounded. It is also possible for
an object to be too small for
theUltrasonic Sensor
to detect it.
70cm / 27inch
200cm / 79inch
70cm / 27inch
200cm / 79inch
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EV3 TECHNOLOGY
Infrared Sensor and Remote Infrared Beacon
The Infrared Sensor is a digital sensor that can detect infrared light
reected from solid objects. It can also detect infrared light signals
sent from the Remote Infrared Beacon.
The Infrared Sensor can be used in three dierent modes: Proximity
Mode, Beacon Mode, and Remote Mode.
PROXIMITY MODE
In Proximity Mode, the Infrared Sensor uses the light waves reected
back from an object to estimate the distance between the sensor
and that object. It reports the distance using values between 0 (very
close) to 100 (far away), not as a specic number of centimeters or
inches. The sensor can detect objects up to 70 cm away, depending
on the size and shape of the object.
For more information, see Using the Infrared Sensor Proximity Mode
in the EV3 Help les.
BEACON MODE
Choose one of the Remote Infrared Beacons four channels from
the red Channel Selector. The Infrared Sensor will detect a beacon
signal matching the channel that you specify in your program up
to a distance of approximately 200 cm in the direction it is facing.
Once detected, the sensor can estimate the general direction
(heading) of and the distance (proximity) to the beacon. With this
information, you can program a robot to play hide-and-seek, using
the Remote Infrared Beacon as the target of its search. Theheading
will be a value of between -25 and 25, with 0 indicating that
thebeacon is directly in front of the Infrared Sensor. The proximity
will be values between 0 and 100.
For more information, see Using the Infrared Sensor Beacon Mode
in the EV3 Help les.
EV3 Sensors
Proximity Mode
Beacon Mode
Infrared Sensor
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EV3 TECHNOLOGY
The Remote Infrared Beacon is a separate device that can be
handheld or built into another LEGO

model. It requires two AAA


alkaline batteries. To turn the Remote Infrared Beacon on, press
the big Beacon Mode button on the top of the device. A green LED
Indicator will turn on, indicating the device is active and transmitting
continuously. Another press on the Beacon Mode button will turn
it o (after one hour of inactivity, the beacon will automatically turn
itself o).
REMOTE MODE
You can also use the Remote Infrared Beacon as a remote control
for your robot. When in Remote Mode, the Infrared Sensor can detect
which button (or combination of buttons) on the beacon is pressed.
There are a total of eleven possible button combinations:
0 = No button (and Beacon Mode is o)
1 = Button 1
2 = Button 2
3 = Button 3
4 = Button 4
5 = Both Button 1 and Button 3
6 = Both Button 1 and Button 4
7 = Both Button 2 and Button 3
8 = Both Button 2 and Button 4
9 = Beacon Mode is on
10 = Both Button 1 and Button 2
11 = Both Button 3 and Button 4
For more information, see Using the Infrared Sensor Remote Mode
in the EV3 Help les.
EV3 Sensors
NOTE:
The Infrared Sensor and
Remote Infrared Beacon are not
part of theLEGO

MINDSTORMS


Education EV3 Core Set
but can be acquired as
accessories.
Remote Mode
Remote Infrared
Beacon
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EV3 TECHNOLOGY
NOTE:
The Temperature
Sensor is not part of
theLEGO

MINDSTORMS


Education EV3 Core Set
but can be acquired
as accessory.
Temperature Sensor
The Temperature Sensor is a digital sensor that measures
thetemperature at the tip of its metal probe. The sensor measures
in Celsius (-20C to 120C) and Fahrenheit (-4F to 248F) with
anaccuracy of 0.1C.
The Temperature Sensor is most commonly used to collect data for
heat-related data logging projects. With a 50 cmlong Connector
Cable and a 6.4 cm metal probe, the sensor makes it easy to
measure hot liquids away from the EV3 Brick and other electronics.
For more information, see Using the Temperature Sensor in theEV3
Software Help.
EV3 Sensors
Temperature
Sensor
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EV3 TECHNOLOGY
Connecting Sensors and Motors
In order to function, motors and sensors must be connected to
theEV3 Brick.
Using the at black Connector Cables, link sensors to the EV3 Brick
using Input ports 1, 2, 3, and 4.
If you create programs while the EV3 Brick is not connected to your
computer, the software will assign sensors to default ports. Those
default port assignments are:
+ Port 1: Touch Sensor
+ Port 2: Gyro Sensor/Temperature Sensor
+ Port 3: Color Sensor
+ Port 4: Ultrasonic Sensor/Infrared Sensor
If the EV3 Brick is connected to your computer while you program,
the software will automatically identify which port is being used for
each sensor or motor.
Using the at black Connector Cables, link motors to the EV3 Brick
using Output ports A, B, C, and D.
As with the sensors, if the EV3 Brick is not connected when you are
writing a program, each motor will be assigned to a default port.
Default port assignments are:
+ Port A: Medium Motor
+ Port B & C: Two Large Motors
+ Port D: Large Motor
If the EV3 Brick is connected to the computer when you are
programming, the software will automatically assign the correct
port in your programs.
Connecting the EV3 Technology
Connecting Sensors
Connecting Motors
NOTE:
The software
cannot distinguish
between two or more
identical sensors
or motors.
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EV3 TECHNOLOGY
Connecting the EV3 Brick to Your Computer
Connect the EV3 Brick to your computer by USB Cable or wirelessly
using either Bluetooth or Wi-Fi.
USB CABLE
Using the USB Cable, plug the Mini-USB end into the EV3 Bricks PC
port (located next to Port D). Plug the USB end into your computer.
USB Cable connection
Connecting the EV3 Technology
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EV3 TECHNOLOGY
WIRELESSBLUETOOTH
If your computer is not Bluetooth-enabled, you will need a Bluetooth
USB dongle for your computer.
Making a Bluetooth connection to the computer
Before you can make a Bluetooth connection between the EV3
Brick and the computer running the EV3 Software, you will need to
enable Bluetooth on the EV3 Brick. Directions for this can be found
on page 33.
Once you have enabled Bluetooth on the EV3 Brick, it can now be
connected to the computer and EV3 Software.
1. First, conrm that the EV3 Brick is turned on.
2. Open a new or existing program in the EV3 Software
(see the EV3 Software chapter on page 37 for directions on
how to do this).
3. Go to the Hardware Page at the lower right of the screen
expand the window if collapsed (learn more about
theHardware Page on page 46).
4. Click on the Available Bricks tab. If your EV3 Brick is not
already listed, click the Refresh button to locate the EV3 Brick
and check the Bluetooth box that will appear.
5. Accept the connection on your EV3 Brick manually, then enter
the passkey and press the Center button for OK. The default is
1234. Repeat this in the EV3 Software.
6. The connection is now established and a <> symbol is shown
on the top left of the EV3 Brick Display (next to the Bluetooth
icon) to conrm the connection.
To disconnect the EV3 Brick from the computer, click on
theDisconnect button next to the Refresh button in the Hardware
Page.
More information about Bluetooth settings on the EV3 Brick can be
found on page 33.
Wireless connection
Connecting the EV3 Technology
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EV3 TECHNOLOGY
NOTE:
The EV3 Brick only
supports thefollowing
network encryption
modes: None and
WPA2.
WIRELESSWI-FI
Your rst step in connecting to Wi-Fi is to acquire a Wi-Fi USB dongle.
For a list of compatible dongles, ask your local LEGO

Education
provider or go to the ocial LEGO

MINDSTORMS

Education
website (www.LEGOeducation.com/MINDSTORMS).
To begin the setup, you must have access to a wireless network,
and know the networks name and its password.
If the EV3 Software is open, close it and insert your Wi-Fi dongle
into the EV3 Brick using the USB Host port.
Before you can connect the EV3 Brick to a network, you will need
to enable Wi-Fi on the EV3 Brick. Directions for this can be found
on page 35.
Settings screen
Connecting the EV3 Technology
NOTE:
Because of keyboard
limitations, the password for
the network must be made up of
numbers, capital letters, and lowercase
letters. You will not be able to
use some symbols, such as
the # sign, or letters and
symbols from non-Latin
alphabets.
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EV3 TECHNOLOGY
Connecting the EV3 Brick to a network
After selecting Wi-Fi on the Settings screen, use the Up and Down
buttons to select Connections and press the Center button for OK.
The EV3 Brick will now search for and list available Wi-Fi networks.
Using the Up and Down buttons for navigation, nd your network on
the list. If the EV3 Brick is not already connected to your network
(indicated by a check mark), select your network using the Center
button.
In the Network dialog box that appears, select Connect and press OK
with the Center button. You will now be asked to enter the encryption
type and the network password using the Left, Right, Up, and Down
buttons to navigate (upper and lower cases do matter here).
Once you have entered the correct password, press the check mark
for OK. You will now be connected to the network.
If the EV3 Brick does not nd your network in its search, the network
may be hidden. To connect to a hidden network, select Add hidden.
You will then be asked to enter the name, encryption type, and
password for the hidden network you wish to add (upper and
lower cases do matter here). Once done, the EV3 Brick will be
connected to the hidden network and the network will be included
in thenetwork list.
NOTE:
Once you have
connected to a network using
its password, theEV3 Brick will
remember thepassword for
future connections. Known
networks are indicated
in thelist with an *.
Network list Connect to network
Network password Add hidden network
Connecting the EV3 Technology
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EV3 TECHNOLOGY
Making a Wi-Fi connection from the computer to the EV3 Brick
Using the USB Cable, connect the EV3 Brick to the computer.
Open an EV3 Software program. Access the Wireless Setup tool in
the Hardware Window (at the bottom right of the screen), or select
Wireless Setup from the Tools Menu.
The computer will display which networks it detects.
Select the network you want to connect to and click on Connect to
congure the connection. To add a network that is not broadcasting
its Network Name (SSID), click Add.
To edit the settings of a previously congured network, click Edit.
Click OK to establish a Wi-Fi connection. Once the connection is
established, you can unplug the USB Cable.
Wireless Setup tool
Connecting the EV3 Technology
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EV3 TECHNOLOGY
The EV3 Brick is the control center for bringing your robots to life.
Using the Display and the Brick Buttons, the EV3 Brick Interface
contains four basic screens that give you access to an amazing
array of functions unique to the EV3 Brick. It can be something
as simple as starting and stopping a program, or something as
complicated as writing the program itself.
Run Recent
This screen will be blank until you begin to download and run
programs. It is the most recently run programs that will be displayed
on this screen. The program at the top of the list which is selected
by default is the latest program run.
File Navigation
This screen is where you will access and manage all the les on
your EV3 Brick, including les stored on aSD Card.
Files are organized in project folders, which in addition to the actual
program les also contain sounds and images used in each project.
In the File Navigator, les can be moved or deleted. Programs
created using the Brick Program and Brick Datalog apps are stored
separately in the BrkProg_SAVE and BrkDL_SAVE folders.
EV3 Brick Interface
Run Recent screen
File Navigation screen
Open folder in File Navigation
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EV3 TECHNOLOGY
Brick Apps
The EV3 Brick comes with ve brick applications preinstalled and
ready to use. In addition, you can also make your own apps in theEV3
Software. Once downloaded to the EV3 Brick, the homemade apps
will be displayed here.
The ve preinstalled apps are the following:
PORT VIEW
On the rst screen in the Port View, you will see, at a glance, which
ports have sensors or motors attached. Use the EV3 Brick Buttons
to navigate to one of the occupied ports and you will see thecurrent
readings returned from the sensor or motor. Attach some sensors and
motors and experiment with the dierent settings. Press theCenter
button to see or change the current settings for theattached motors
and sensors. Press the Back button to get back to the Brick Apps
main screen.
MOTOR CONTROL
Control the forward and reverse movement of any motor connected
to one of the four output ports. There are two dierent modes. In
one mode, you will be able to control motors connected to Port A
(using the Up and Down buttons) and to Port D (using the Left and
Right buttons). In the other mode, it is motors connected to Port B
(using the Up and Down buttons) and Port C (using the Left and
Right buttons) that you control. Use the Center button to toggle
between the two modes. Press the Back button to get back to
theBrick Apps main screen.
EV3 Brick Interface
Brick Apps screen
Port View app
Motor Control app
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EV3 TECHNOLOGY
IR CONTROL
Control the forward and reverse motion of any motor connected
to one of the four output ports using the Remote Infrared Beacon
as remote control and the Infrared Sensor as receiver (the Infrared
Sensor must be connected to Port 4 in the EV3 Brick). There are
two dierent modes. In one mode, you will be using Channels 1
and 2 on the Remote Infrared Beacon. On Channel 1, you will be
able to control motors connected to Port B (using Buttons 1 and
2 on the Remote Infrared Beacon) and to Port C (using Buttons 3
and 4 on the Remote Infrared Beacon). On Channel 2, you will be
able to control motors connected to Port A (using Buttons 1 and 2)
and to Port D (using Buttons 3 and 4). In the other mode, you can
control your motors in the exact same way by using Channels 3 and
4 on theRemote Infrared Beacon instead. Use the Center button to
toggle between the two modes. Press theBack button to get back
to the Brick Apps main screen.
EV3 Brick Interface
NOTE:
The Remote IR
Beacon and Infrared
Sensor are not part of
theLEGO

MINDSTORMS


Education EV3 Core Set
but can be acquired
as accessories.
IR Control app
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EV3 TECHNOLOGY
BRICK PROGRAM
The EV3 Brick comes with an on-brick programming application
similar to the software installed on your computer. These instructions
provide you with the basic information you will need to get started.
Create program
Open up your Brick Program App.
The Start screen provides you with a Start and a Loop block that
are connected via a Sequence Wire. The vertical broken Add Block
line in the middle indicates that you can add more blocks to your
program. Press the Up button to add a new block from the Block
Palette.
In the Block Palette, you can choose which new block to add by
navigating using the Left, Right, Up, and Down buttons. Navigating
farther up, additional blocks will show. Navigating all the way down
will take you back to your program. Generally, there are two types
of blocksAction and Wait. The Action Block Indicator is a small
arrow at the top right on the block. The Wait Block Indicator is asmall
hourglass. In total, there are six dierent Action blocks and eleven
dierent Wait blocks to choose from.
When you nd the block you want, navigate to it and press theCenter
button. You will be taken back to your program.
In your program, you can navigate between the blocks using the Left
and Right buttons. Press the Center button to change the settings of
the highlighted block (always the block in the middle of the screen)
or to add a new block when the Sequence Wire is highlighted and
the Add Block line is visible.
On each programming block, you can change one setting using
theUp and Down buttons. For example, on the Action Move Steering
block, you can change the direction of your robots path. When you
have chosen the setting you want, press the Center button.
EV3 Brick Interface
Start screen Block Palette
Full Block Palette
New block added Adjust block setting
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EV3 TECHNOLOGY
Delete blocks
If you want to delete a block from a program, highlight the block you
want to delete and press the Up button to go to the Block Palette.
In the Block Palette, navigate to the trashcan on the far left and
press the Center button. The block is now deleted.
Run program
To run your program, use the Left button to navigate to the Start
block at the very beginning of the program. Press the Center button
and your program will run.
Save and open program
To save your program, navigate to the Save icon on the far left of
your program. When clicking on the Save icon, you will be asked to
name your program or accept the default name. Once you are done,
click OK and your program is now saved in the BrkProg_SAVE folder
that can be accessed from the File Navigation screen (see page 25).
You can also open any existing EV3 Brick Program by clicking on
the Open icon located above the Save icon. Use the Up and Down
buttons to toggle between those two icons.
EV3 Brick Interface
Delete block
Run program
Save program
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EV3 TECHNOLOGY
BRICK DATALOG
The EV3 Brick comes with a simple-to-use, on-brick data logging
application. These instructions provide you with the basic information
you will need to get started.
Main screen
When you open the EV3 Brick Datalog app, you will see to the left
a Graph Area. If a sensor or motor is connected to the EV3 Brick,
a graph will show live readings from one of the sensors like an
oscilloscope (if a motor is connected, it is readings from the in-build
rotation sensor).
To the right of the graph, the following numbers are displayed (from
the top): actual reading, duration, highest reading, lowest reading,
and average reading. Duration will only be shown when running an
experimentnot when in Oscilloscope Mode.
Underneath, a small window will indicate what port the values are
currently read from (Input Port 1, 2, 3, or 4, or Output Port A, B, C,
or D). To change the port, use the Left and Right buttons to click
through the available ports.
EV3 Brick Interface
Main screen
NOTE:
Only ports with
asensor or motor
connected will be
displayed!
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EV3 TECHNOLOGY
Set up and run experiment
If you wish to set up and run an experiment, start by clicking
on theBrick Datalog Settings button in the bottom right corner
symbolized by a wrench. Use the Down and Right buttons to navigate
to it and the Center button to click OK.
You can now decide the sample rate of your experiment, ranging
from one sample per minute to a thousand samples per second.
Use the Up and Down buttons to highlight Rate, then use the Left
and Right buttons to select the sample rate you wish to use for
your experiment.
Next, you can choose what sensor to use for your experiment.
Highlight Sensor Setup and click OK with the Center button.
You will now get a list of sensors connected to your EV3 Brick.
Use the Up and Down buttons to highlight the sensor you want to
use. When a sensor is highlighted, use the Left and Right buttons
to select sensor mode (for example, if the Color Sensor should
measure color or ambient light). Once you have found the correct
sensor mode, use the Center button to click OK and you will be
taken back to the Settings screen. On the Settings screen, click
thecheck mark button and you are now back at the main EV3 Brick
Datalog screen.
To run your experiment, select and click on the Record button (next
to the Settings button with the wrench).
A live graph will now show the incoming values from the selected
sensor. To the right you can see the statistics of your experiment,
including duration. The ashing Record button and pulsing green
EV3 Brick Buttons Light indicate that your experiment is running. To
stop your experiment, click the Center button.
When stopping your experiment, you will be asked to name your
experiment or accept the default name. Once you are done, click
OK and your experiment is now saved in the BrkDL_SAVE folder
that can be accessed from the File Navigation screen (see page 25).
EV3 Brick Interface
NOTE:
The live graph is not
supported when logging data at
higher rates than ten samples per
seconds. The incoming values
will then only be shown
as numbers.
Sample rate Sensor setup
Run experiment
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EV3 TECHNOLOGY
Settings
This screen will enable you to see and adjust various general
settings on the EV3 Brick.
VOLUME
There may be occasions when you will want to adjust the volume
of the sound coming from the EV3 Brick Speaker. To change
thespeaker volume, go to the Settings screen. As the top menu,
Volume will already be highlighted. Press the Center button.

Use the Right and Left buttons to change the volume setting, which
can be intervals from 0% to 100%. Press the Center button to accept.
This will return you to the Settings screen.
SLEEP
To change the amount of inactive time that passes before the EV3
Brick goes into Sleep Mode, go to the Settings screen and navigate
to the Sleep menu using the Down button. Press the Center button.
Use the Right and Left buttons to select a lower or higher time period,
which can be intervals from 2 minutes to never. Press theCenter
button to accept. This will return you to the Settings screen.
EV3 Brick Interface
Settings screen
Adjust volume
Adjust sleep
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EV3 TECHNOLOGY
BLUETOOTH
This is where Bluetooth is enabled on the EV3 Brick, and where you
can choose some specic privacy and Apple iOS settings. Here
you can also connect to other Bluetooth devices such as another
EV3 Brick.
When you select Bluetooth on the Settings page, there are four
options presentedConnections, Visibility, Bluetooth, and iPhone/
iPad/iPod. To go back to the main Settings screen, press theDown
button until the check mark at the bottom of the screen is highlighted,
then press the Center button for OK.
Bluetooth
It is here that you enable standard Bluetooth on the EV3 Brick. Using
the Up and Down buttons, select the word Bluetooth, then press
theCenter button for OK. A check mark will appear in the Bluetooth
box. Bluetooth is now enabled on your EV3 Brick, and a Bluetooth
icon will be shown in the top left of the EV3 Brick Display.
Note: This setting will not allow you to connect to an iOS device. For
this, you will need to select the iPhone/iPad/iPod setting (see below)!
To disable Bluetooth, repeat the above procedure, this time
unchecking the Bluetooth box.
iPhone/iPad/iPod
Select this setting only if you specically want your EV3 Brick to
connect with Apple iOS devicesiPhones, iPads, and iPodsusing
Bluetooth (make sure Bluetooth is enabled on your iOS device).
Note: Using this setting will not allow you to communicate with other
Bluetooth devices, including computers and other EV3 Bricks!
You cannot choose to enable both standard Bluetooth and Bluetooth
communication for Apple iOS devices at the same time.
To enable and disable Bluetooth communication for iOS devices, use
the Up and Down buttons to select iPhone/iPad/iPod, then press
the Center button for OK. A Bluetooth icon will be shown on the top
left of the EV3 Brick Display.
EV3 Brick Interface
Enable Bluetooth
NOTE:
Your EV3 Brick will
run more eciently if you
disable theBluetooth
setting when it is
not in use.
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EV3 TECHNOLOGY
Connections
This option allows you to discover and choose other available
Bluetooth devices (make sure Bluetooth is enabled). If you click
on Connections, you will be taken to a Favorites screen, where
thedevices you trust are displayed and identied with a check mark.
No passkeys are needed for your trusted devices. Using the check
boxes, you can manage which devices you wish to have as Favorites.
If you then click on Search, the EV3 Brick will scan the area for all
detectable Bluetooth-emitting devicesincluding other EV3 Bricks.
Your favorite devices will be shown with an asterisk * symbol.
Use the Up and Down buttons to select the device on the list you
wish to connect to. Press the Center button for OK. If you choose to
connect to a device not yet marked as a Favorite, you will be asked
to enter the passkey to establish the connection. Once theother
device veries the passkey, you are automatically connected to
thedevice.
Visibility
If the Visibility setting is selected, other Bluetooth devices (including
other EV3 Bricks) will be able to discover and connect to your EV3
Brick. If Visibility is unchecked, the EV3 Brick will not respond to
search commands from other Bluetooth devices.
EV3 Brick Interface
Favorites list
Device list
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EV3 TECHNOLOGY
EV3 Brick Interface
WI-FI
This is where you enable Wi-Fi communication on the EV3 Brick and
connect to a wireless network. After selecting Wi-Fi on the Settings
screen, use the Up and Down buttons to select the word WiFi and
press the Center button for OK. A check mark will appear in the WiFi
box. Wi-Fi is now enabled on your EV3 Brick, and a Wi-Fi icon will be
shown in the top left of the EV3 Brick Display.
To go back to the main Settings screen, press the Down button until
the check mark at the bottom of the screen is highlighted, then press
the Center button for OK.
For information on how to connect your EV3 Brick to a wireless
network, see the Connecting the EV3 Brick to Your Computer section
on page 22.
BRICK INFO
When you need to know the current technical specications of your
EV3 Brick, such as hardware and rmware version and EV3 Brick OS
build, this is where you will nd that information. This is also where
you can nd out how much free memory you have available.
Brick Info
Enable Wi-Fi
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EV3 SOFTWARE
While building robots is fun, the heart of robotics is bringing them
to lifemaking them move and accomplish tasks. You will nd
theLEGO

MINDSTORMS

Education EV3 Software to be:


+ A visual and intuitive introduction to programming
+ A helpful and comprehensive data logging tool
+ A digital workbook where instructions are given and ndings
documented
+ A natural opportunity to inspire and show interest in theelds
of science, technology, engineering, and mathematics.
Installing the Software
Once you have conrmed that your computer meets the minimum
system requirements, you are ready to install the software. Close all
other programs, then double-click on the installation le in the EV3
Software application folder. Installation will now begin.
TEACHER AND STUDENT EDITION
During the installation process you will be asked if you want to install
the Teacher or Student Edition of the EV3 Software. On Macintosh,
Teacher Edition can be selected when choosing Customized
installation.
In the Teacher Edition you will nd additional information and
resources that can be useful in a classroom setting and in other
teaching situations. You will also have extended Content Editor
capabilities to access, create, and manage content used for
teaching: for example, by making programs inaccessible to students.
It is recommended that all educators install the Teacher Edition.
MINIMUM
SYSTEM
REQUIREMENTS
Prerequisites:
+Silverlight 5.0 or newer
+Microsoft Dot Net 4.0 or newer
Operating systems:
+Windows: Windows XP, Vista, Windows 7, and Windows 8
(excluding Win RT) (32/64 bit) with the latest service packs
+Macintosh: Mac 10.6, 10.7, and 10.8 with the latest service packs
System requirements:
+2 GB of RAM or more
+1.5 GHz processor or faster
+Minimal supported screen resolution1024*600
LEGO

MINDSTORMS

Education EV3 does


not support tablets or certain netbooks
with hardware that does not meet
the above requirements.
1
3 5
2
4
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EV3 SOFTWARE
Every time you open the EV3 Software, you will automatically start
out in the Lobby area. The Lobby makes it easy to locate and work
with the software and gives you access to everything you need.
In the Lobby you will nd the following options and resources:
1. Lobby TabThis button always returns you to the Lobby.
2. Activity OverviewHere you can access, organize, and
preview content and get started with a project.
+ Building instructions for the Core Models
+ Quick Start resources such as a small introduction video
and the EV3 User Guide
+ File management, where you can start a new project or
open an existing one
+ Robot Educator, with forty-eight step-by-step tutorials that
explain how to use the EV3 Software and Hardware
3. ViewThis button takes you back to the Activity Overview.
4. SearchFind projects with specic content using dierent
lter options
5. www.LEGOeducation.com/MINDSTORMSA link to the ocial
LEGO

MINDSTORMS

Education website.
Lobby
Lobby overview
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EV3 SOFTWARE
When you open a new program or experiment, it will automatically
create a project folder le. All programs, experiments, images,
sounds, videos, instructions, and other assets that are used within
a project will automatically be stored in this project folder. This
makes it easy to store your project and share it with others.
Each project will be displayed in the form of a tab at the top of
the screen. Underneath, you will see tabs for the Programs and
Experiments that belong to the selected Project. You can add a new
Project, Program, or Experiment by clicking on the + button to the
right of the other tabs. Clicking on an X will close thetab.
PROJECT PROPERTIES PAGE
If you click on the tab with the wrench to the far left of the Program
and Experiment tabs, you will be taken to the Project Properties
page. This page gives you an orderly display for the project that is
currently selected, including all programs and experiments, images,
sound, and other assets. Here you can describe your project with
text, images, and video that will determine how the project shows up
in the Lobby. In the Teacher version of the EV3 Software, the Project
Properties page also allows you to restrict access to selected
programs and other assets in your project.
Project Properties and Structure
Project, Program and
Experiment tabs
1
3
2
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EV3 SOFTWARE
Project Properties displayed include:
1. Project DescriptionGive your project a title, describe it,
and insert any images and video you would like to appear in
the Lobby when the project is previewed.
2. Project Content OverviewHere you will nd all assets
included in the project: for example, programs, experiments,
images, sounds, and My Blocks.
3. Daisy Chain ModeThis check box enables the Daisy Chain
Mode, so you can program up to four connected EV3 Bricks.
Project Properties and Structure
Project Properties page
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EV3 SOFTWARE
Robot Educator is the name of both the basic robot and the tutorials
you will nd in the EV3 Software. The Robot Educator learning tool is
designed to take you through the essentials of programming, data
logging, and hardware.
Robot Educator consists of forty-eight tutorials divided into
thefollowing categories: Basics, Beyond Basics, Hardware, Data
Logging, and Tools. Each tutorial is structured in the following way:
+ Understanding the objective
+ Build and program your robot
+ Test it
+ Modify it
In the Robot Educator section in the Lobby, you can also nd all
related building instructions and a Teachers Guide (only available
in the Teacher version of the EV3 Software).
Robot Educator
Robot Educator
1
2
4
3
5
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EV3 SOFTWARE
Without a program, a robot is just a statue. It may be a cool statue,
but its still a statue. When you program a robot you give it abilities
to move, to follow lines, to avoid objects, to make mathematical
calculations, and much more. The EV3 Software has an intuitive,
graphics-based format that users from 10 to 100 years of age can
quickly learn and successfully use.
The EV3 Programming environment consists of
the following main areas:
1. Programming CanvasLay out your program here.
2. Programming PalettesFind the building blocks for your
program here.

3. Hardware PageEstablish and manage your communication
with the EV3 Brick here and see what motors and sensors are
connected where. This is also where you download programs
to the EV3 Brick.
4. Content EditorA digital workbook integrated into thesoftware.
Get instructions or document your project using text, images,
and videos.
5. Programming ToolbarFind basic tools for working with
your program here. Learn more about these tools in the EV3
Software Help.
Programming
Programming environment
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EV3 SOFTWARE
Programming Blocks and Palettes
All the programming blocks that are used for controlling your
robot are located in Programming Palettes at the bottom of
theProgramming environment underneath the Programming Canvas.
The Programming blocks are divided into categories according to
type and nature, making it easy to nd the block you need.
To learn more about the EV3 Programming environment and see how
you can get started with your rst program, see the Programming
and Programming Overview videos in the Quick Start section of
the Lobby.
You can also nd more information about how to program in theEV3
Software Help.
ACTION BLOCKS
(In order from left to right)
+ Medium Motor
+ Large Motor
+ Move Steering
+ Move Tank
+ Display
+ Sound
+ Brick Status Light
FLOW BLOCKS
(In order from left to right)
+ Start
+ Wait
+ Loop
+ Switch
+ Loop Interrupt
SENSOR BLOCKS
(In order from left to right)
+ Brick Buttons
+ Color Sensor
+ Gyro Sensor
+ Infrared Sensor
+ Motor Rotation
+ Temperature Sensor
+ Timer
+ Touch Sensor
+ Ultrasonic Sensor
+ Energy Meter
+ NXT Sound Sensor
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EV3 SOFTWARE
Programming Blocks and Palettes
DATA BLOCKS
(In order from left to right)
+ Variable
+ Constant
+ Array Operations
+ Logic Operations
+ Math
+ Round
+ Compare
+ Range
+ Text
+ Random
ADVANCED BLOCKS
(In order from left to right)
+ File Access
+ Data Logging
+ Messaging
+ Bluetooth Connection
+ Keep Awake
+ Raw Sensor Value
+ Unregulated Motor
+ Invert Motor
+ Stop Program
MY BLOCKS
When you are repeatedly
using the same segment of
aprogram in many programs,
that is a good time to create
aMy Block. Once your My
Block is created, you can
simply insert that single
block into future programs
within the same project.
1
2
4
3
5
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EV3 SOFTWARE
Data Logging
To data log is to collect information for analysis. For example,
aweatherperson might collect temperature readings throughout
theday, and then analyze it for a report on the evening news. Or
azookeeper might collect data on where visitors are spending their
time at the zoo. The EV3 Software cannot only record data, it can
help you to organize and analyze it.
The EV3 Data Logging environment consists of
the following main areas:
1. Graph AreaThis is where you see and analyze your data
plots.
2. Conguration PanelHere you set up your experiment,
manage your dataset, and get access to Dataset Calculation
and Graph Programming, special data logging functionalities.
3. Hardware PageEstablish and manage your communication
with the EV3 Brick here and see what sensors are connected
where. This is also where you download experiments to the EV3
Brick and upload data to the software.
4. Content EditorA digital workbook integrated into
thesoftware. Get instructions or document your project using
text, images, and videos.
5. Data Logging ToolbarFind basic tools for working with your
graph and experiment here. Learn more about these tools in
the EV3 Software Help.
Data Logging environment
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EV3 SOFTWARE
Conguration Panel
In the Conguration Panel, you will nd four dierent tabs that will
help you prepare, manage, and analyze your experiments. Some
of the tabs are dynamic: they will automatically be shown when
relevant. You will always be able to switch between tabs manually.
EXPERIMENT CONFIGURATION
Here you set up your experiment by selecting the sample duration
and rate and choosing what sensors to collect data from. For each
sensor, you also have to select sensor mode, since most sensors
can provide dierent types of data.
DATASET TABLE
In addition to displaying the collected data in the graph area,
adataset will be shown in the Dataset Table. Here you can also
rename the dataset, delete or hide it, and change plot style and
color of the graphs.
DATASET CALCULATION
Here you can manipulate datasets and graphs by doing various
calculations using numbers, functions, and other datasets.
Theoutput result will be displayed as both graph and dataset values.
GRAPH PROGRAMMING
By dividing your graph area in dierent zones, you can enable your
sensor input to trigger or activate an output: for example, a motor or
a sound from the EV3 Brick when the sensor values reach a certain
level or threshold.
To learn more about the EV3 data logging environment and see how
you can get started with your rst experiment, see the Data Logging
and Data Logging Overview videos in the Quick Start section of
theLobby.
You can also nd more information about how to data log in theEV3
Software Help.
Data Logging
Experiment Conguration panel
Dataset Table panel
Dataset Calculation panel
Graph Programming panel
1
1
4
3
2
2
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EV3 SOFTWARE
The Hardware Page provides a range of information about your
EV3 Brick. It is always located in the lower right-hand corner
when working with both Programs and Experiments and can be
collapsed when needed using the Expand/Collapse tab. Even when
collapsed, theHardware Page Controller will be visible, allowing you
to download your program or experiment.
The dierent Hardware Page Controller buttons have
thefollowing functionality:
1. DownloadDownloads the Program or Experiment to the EV3
Brick
2. Download and RunDownloads the Program or Experiment to
the EV3 Brick and runs it immediately
3. Download and Run SelectedDownloads only the highlighted
blocks to the EV3 Brick and runs them immediately
4. UploadUploads your collected datasets from the EV3 Brick
to your Experiment
The EV3 text in the small window at the top will turn red when anEV3
Brick is connected to your computer.
Hardware Page
Hardware Page Controllers
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EV3 SOFTWARE
BRICK INFORMATION
The Brick Information tab displays important information about
theEV3 Brick that is currently connected, such as EV3 Brick name,
battery level, rmware version, connection type, and memory bar. It
also gives you access to the Memory Browser and Wireless Setup
tools.
PORT VIEW
The Port View tab displays information about the sensors and motors
connected to the EV3 Brick. When your EV3 Brick is connected to
the computer, this information is automatically identied and you
will be able to see the live values. If your EV3 Brick is not connected,
you can still set up the Port View tab manually. Select a port, then
select the appropriate sensor or motor from the list.
AVAILABLE BRICKS
The Available Bricks tab shows the EV3 Bricks that are currently
available for connection. You are able to choose which EV3 Brick
you want to connect to and the type of communication. Also, you
can disconnect an existing EV3 Brick connection.
You can nd more information about how to use the Hardware Page
in the EV3 Software Help.
Hardware Page
Brick Information tab
Port View tab
Available Bricks tab
5 4 2
1
6 7
10
3
9
8
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EV3 SOFTWARE
The Content Editor oers a convenient way for users to document
the purpose, process, and analysis of their projects. You can include
text, images, videos, sound eects, and even building instructions.
It is also a convenient, paperless way for educators to monitor and
evaluate student projects. Content Editor is also the place where
already-made contentfor example, Robot Educator tutorials and
purchased LEGO

Education activity packsis displayed and used.


Each page can be customized with dierent layouts and can
automatically perform a range of actions, such as opening specic
programs or highlighting a particular programming block.
The Content Editor is located in the top right corner of the EV3
Software and is available whether you are working with a Program
or an Experiment. You open the Content Editor using the large button
with the book icon. Once open, you will be able to see whatever
content has been made for the project: for example, a Robot
Educator tutorial.
The Content Editor consists of the following main areas
and features:
1. Open/Close Content EditorHere you open and close
theContent Editor.
2. Edit/View ModeAllows you to view or edit your pages.
3. Page NavigationGo to the next or previous page.
4. Teacher/Student ToggleSwitch between the Student Page
and Teacher Notes while viewing the content. This functionality
is only available in the Teacher version of the EV3 Software.
5. Page TitleAdd a title to your page.
6. Page AreaThis is where the main content is shown and
edited.
7. Media IconsSelect what content type you wish to add to
thepage area.
8. Page ThumbnailsGo to a specic page using the thumbnail
images. In the Teacher version of the EV3 Software, Teacher
Notes will also be available.
9. Add/Delete PageWhen adding a page, you get to choose
from fourteen dierent templates.
10. Page SetupMake special settings for each page, such as
format, page action, and navigation to the next page.
You can nd more information about how to use the Content Editor
in the EV3 Software Help.
Content Editor
Content Editor
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EV3 SOFTWARE
In the top menu bar of the EV3 Software you will nd a number of
small Tools that can add extra functionality and support to your EV3
Software experience.
You can learn more about most of the Tools in the EV3 Software Help.
SOUND EDITOR
Create your own sound eects or customize one from our selection
of ocial EV3 Sound les. The sounds can then be used for
programming your robot by use of the Sound Programming Block.
IMAGE EDITOR
Make creative use of the EV3 Brick Display by designing original
images or customizing existing images. The images can then
be used for programming your robot by the use of the Display
Programming Block.
MY BLOCK BUILDER
Sometimes you make a great miniprogram that you want to use
again in another project or program. My Block Builder helps you take
this miniprogram and create a unique My Block where you dene
the name, icon, and parameters that are relevant for you. My Blocks
will automatically be archived in the My Block Programming Palette.
FIRMWARE UPDATE
Periodically, updated rmware will become available for your EV3
Brick. We recommend that you install new versions as they become
available. This tool will tell you if there is a new rmware version
available and help you update it on your EV3 Brick.
WIRELESS SETUP
In case you wish your EV3 Software to communicate with your EV3
Brick using Wi-Fi, this tool will help set up the wireless connection.
To do so, you will need to acquire a Wi-Fi USB dongle for the EV3
Brick and enable Wi-Fi communication on the EV3 Brick.
BLOCK IMPORT
Add new blocks to your Programming Palettes. This can be
new LEGO

Programming Blocks or blocks developed by other


manufacturers: for example, in relation to a third-party sensor. These
Blocks rst need to be downloaded to your computerthen you can
import them into your EV3 Software using this tool.
MEMORY BROWSER
It is easy to lose track of what you have stored on your EV3 Brick.
The Memory Browser provides an overview of memory use on your
EV3 Brick (including an SD card if you have it inserted). You can use
the Memory Browser to transfer programs, sounds, graphics, and
other les between your EV3 Brick and a computer, and copy and
delete les that are already on your EV3 Brick.
Tools
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EV3 SOFTWARE
DOWNLOAD AS APP
Advanced users may enjoy the challenge of creating applications
for generic tasks on the EV3 Brick. An EV3 Brick app is made as
a normal EV3 program, but when downloaded to the EV3 Brick
using this tool, it will show up as a new app in the Brick Apps screen,
together with the default apps such as Brick Programming and Port
View.
IMPORT BRICK PROGRAM
This tool will enable you to import a program made in the Brick
Program App on the EV3 Brick to the EV3 Software programming
environment. Your program can then be further rened using the full
functionality of the EV3 Software.
DATA LOG FILE MANAGER
Use this tool to view, manage, and import datasets created by
anexperiment into your EV3 Software. This is used when collecting
data remotely on the EV3 Brick. The Data Log File Manager can
import datasets from the EV3 Brick, an SD card, or your computer.
REMOVE VALUES FROM DATASET
When collecting data from your sensors, you may later wish to
remove certain values from a dataset. This might be done to narrow
the range of sensor values you wish to further analyze or because
your dataset contains sporadically invalid values generated by
a sensor returning a default value when a real value cannot be
measured.
CREATE DATA LOGGING PROGRAM
If you have an experiment that you would like to integrate into
a program, this tool will help you. Rather than collecting data at
the same place all the time, you may wish to program a robot to
collect data from dierent areas in a room. This tool will transform
your experiment into a Data Logging Programming Block on
theProgramming Canvas. You can now build your program.
EXPORT DATASETS
If you wish to work further with your dataset in another software
tool (for example, Microsoft Excel), you can export any EV3 dataset
to a comma-separated value (CSV) le format and save it on your
computer. The CSV le can then be opened from within the chosen
software. Make sure the software supports theCSV le format.
Tools
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TROUBLESHOOTING
Under Help at the top menu bar of the EV3 Software, you will nd
access to the EV3 Help section. The help section is acomprehensive
and structured resource that provides helpful information about and
guidance with all of the EV3 Software, including how to best use and
program with sensors and motors. This is the rst place to look if
you need help or more information on how to use the EV3 Software.
Software Updates
Under Help at the top menu bar of the EV3 Software, you can enable
the EV3 Software to automatically check for software updates. By
clicking Check for Software Updates, a check mark will appear and
the software will regularly check for software updates (this requires
an Internet connection). If a relevant update is available, you will be
notied by the software. If you wish to install this software update,
you will be taken to a website where you can download the update
le. Once downloaded, you can install the update. Make sure you
have closed down your EV3 Software during installation.
EV3 Software Help
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TROUBLESHOOTING
NOTE:
Updating rmware will
delete all existing les and
projects in theEV3
Brick memory!
Firmware is the software that is inside the EV3 Brick. Without its
rmware, the EV3 Brick will not work. Occasionally, the LEGO Group
may release new versions of the rmware that add enhanced
functions or x software bugs.
To update the rmware, you need a USB connection from your
computer to your EV3 Brick. Your computer must also be connected
to the Internet.
1. Turn your EV3 Brick on and connect it to your computer.
2. Select Firmware Update in the Tools menu.
3. Click the Check button to see if new rmware updates are
available.
4. Select the most recent rmware version from the Available
rmware les.
5. If you want to use a rmware version located on your computer
instead, use the Browse button to nd and select the correct
rmware le.
6. Click the Download button to download the new rmware to
your EV3 Brick. The progress bars at the bottom of theFirmware
Update dialog box will show you how the rmware update is
proceeding. Once complete, your EV3 Brick will restart itself.
If for some reason your EV3 Brick stops working during the rmware
update process, you will need to manually update the rmware by
doing the following (the EV3 Brick still needs a USB connection to
your computer):
1. Hold down the Back, Center, and Right buttons on the EV3
Brick.
2. When the EV3 Brick restarts, release the Back button.
3. When the screen says Updating, release the Center and Right
buttons and click the Download button in the Firmware Update
tool. The rmware will be downloaded to your EV3 Brick, which
will restart itself.
If the manual rmware update does not make your EV3 Brick work
the rst time, repeat the manual update process.
Firmware Update
Firmware Update tool
NOTE:
Check your EV3 Brick
batteries before repeating
manual rmware updates.
The problem may simply
be due to worn-down
batteries!
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TROUBLESHOOTING
If your EV3 Brick suddenly stops working and cannot be shut down
through the normal process, you will need to reset your EV3 Brick.
Resetting the EV3 Brick does not delete existing les and projects
from previous sessions in the EV3 Brick memory. Files and projects
from the existing session will be lost.
1. Make sure that the EV3 Brick is turned on.
2. Hold down the Back, Center, and Left buttons on the EV3 Brick.
3. When the screen goes blank, release the Back button.
4. When the screen says Starting, release the Center and Left
buttons.
Resetting the EV3 Brick
NOTE:
Check your EV3 Brick
batteries before reinstalling
rmware. Problems may
simply be due to worn-
down batteries!
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USEFUL INFORMATION
Sound File List
ANIMALS COLORS
Cat purr Black
Dog bark 1 Blue
Dog bark 2 Brown
Dog growl Green
Dog sni Red
Dog whine White
Elephant call Yellow
Insect buzz 1
Insect buzz 2
Insect chirp
Snake hiss
Snake rattle
T-rex roar
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USEFUL INFORMATION
Sound File List
COMMUNICATION EXPRESSIONS
Bravo Boing
EV3 Boo
Fantastic Cheering
Game over Crunching
Go
Good job
Good
Crying
Fanfare
Goodbye Kung fu
Hello Laughing 1
Hi Laughing 2
LEGO Thank you Magic wand
MINDSTORMS Yes
Morning
No
Ouch
Shouting
Okay Smack
Okey-dokey Sneezing
Sorry Snoring
Uh-oh
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USEFUL INFORMATION
Sound File List
INFORMATION MECHANICAL
Activate Air release
Analyze Airbrake
Backwards Backing alert
Color Blip 1
Detected
Down
Error alarm
Blip 2
Blip 3
Error Blip 4
Flashing Horn 1
Forward Horn 2
Left Turn Laser
Object Up
Right
Searching
Motor idle
Motor start
Start Motor stop
Stop Ratchet
Touch Sonar
Tick tack
Walk
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USEFUL INFORMATION
Sound File List
MOVEMENTS NUMBERS
Arm 1
Arm 2
Arm 3
Arm 4
Drop load
Lift load
Servo 1
Servo 2
Servo 3
Servo 4 Speeding
Slide load
Snap
Speed down
Speed idle
Speed up
Eight
Five
Four
Nine
One
Seven
Six
Ten
Three
Two
Zero
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USEFUL INFORMATION
Sound File List
SYSTEM
Click
Power down
Ready
Start up
Conrm
Connect
Download
General alert
Overpower
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USEFUL INFORMATION
Image File List
EXPRESSIONS
Big smile
Heart large
Heart small
Mouth 1 open
Mouth 1 shut
Mouth 2 open
Mouth 2 shut ZZZ
Sad
Sick
Smile
Swearing
Talking
Wink
Disappointed
Angry Dizzy
Awake Down
Black eye Evil
Bottom left Hurt
Bottom right Knocked out
Crazy 1 Love
Crazy 2
Up
Sleeping
Pinch right
Tear Middle left
Winking
Middle right
Tired left Neutral
Tired middle Nuclear
Tired right Pinch left
Toxic Pinch middle
EYES
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USEFUL INFORMATION
Image File List
INFORMATION
Accept
Backward
Decline
Forward
Left
No go
Question mark
Right
Stop 1
Stop 2
Thumbs down
Thumbs up
Warning
Color sensor
EV3 icon
EV3
Gyro sensor
IR beacon
IR sensor
Large motor
US sensor
LEGO
Medium motor
MINDSTORMS
Sound sensor
Temp. sensor
Touch sensor
LEGO
PROGRESS
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USEFUL INFORMATION
Image File List
Dial 2 Bar 0
Dial 3 Bar 1
Dial 4 Bar 2
Dots 0 Bar 3
Dots 1 Bar 4
Dots 2 Dial 0
Dots 3 Dial 1 Timer 3
Hourglass 0 Timer 4
Hourglass 1 Water level 0
Hourglass 2 Water level 1
Timer 0 Water level 2
Timer 1 Water level 3
Timer 2
OBJECTS
Bomb
Boom
Fire
Flowers
Forest
Light o
Light on
Lightning
Night
Pirate
Snow
Target
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USEFUL INFORMATION
Image File List
SYSTEM
Accept 1
Accept 2
Alert
Box
Decline 1
Decline 2
Dot empty
Slider 1
Slider 8
Dot full
Slider 2 EV3 small
Slider 3 Busy 0
Slider 4 Busy 1
Slider 5 Play
Slider 6 Slider 0
Slider 7
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USEFUL INFORMATION
IMAGES
5. Accept
2. Pinch right
10. Pirate
1. Neutral
4. Hurt
6. Decline
7. Question mark
3. Awake
8. Warning
9. Stop 1
11. Boom
12. EV3 icon
Brick Program AppAssets List
SOUNDS
1. Hello
3. Fanfare
5. Start
2. Goodbye
4. Error alarm
6. Stop
7. Object
9. Blip 3
11. Snap
8. Ouch
10. Arm 1
12. Laser
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USEFUL INFORMATION
Element List
4x
Pointer, 3-module, white
4173941
8x
Connector peg with axle,
2-module, beige
4666579
6x
Connector peg,
3-module, beige
4514554
10x
Axle, 2-module, red
4142865
22x
Connector peg with bushing,
3-module, red
4140806
20x
Connector peg with friction/axle,
2-module, blue
4206482
10x
Bushing, -module, yellow
4239601
2x
Axle with stud,
3-module,dark beige
6031821
10x
Bushing, 1-module, gray
4211622
60x
Connector peg with friction,
2-module, black
4121715
10x
Connector peg,
2-module, gray
4211807
2x
Axle with stop,
4-module, dark gray
4560177
2x
Axle with stop,
8-module, dark gray
4499858
6x
Axle, 5-module, gray
4211639
5x
Axle, 7-module, gray
4211805
14x
Axle, 3-module, gray
4211815
2x
Axle, 9-module, gray
4535768
2x
Axle, 8-module, black
370726
2x
Axle, 10-module, black
373726
2x
Axle, 12-module, black
370826
4x
Axle, 4-module, black
370526
4x
Axle, 6-module, black
370626
4x
T-Beam, 3x3-module, black
4552347
2x
Beam, 3-module, black
4142822
4x
Beam with crosshole,
2-module, black
6006140
30x
Connector peg with friction,
3-module, blue
4514553
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4x
Angular beam,
4x6-module, black
4112282
4x
Angular beam,
3x5-module, white
4585040
6x
Angular beam,
4x4-module, white
4509912 4x
Double angular beam,
3x7-module, white
4495412
4x
Beam, 3-module, red
4153718
6x
Angular beam,
2x4-module, red
4141270
4x
Beam, 3-module, blue
4509376
4x
Beam, 3-module, yellow
4153707
6x
Beam, 15-module, white
4542578
4x
Beam, 3-module, green
6007973
3x
Frame,
5x7-module, gray
4539880
1x
Frame,
5x11-module, gray
4540797
2x
Angular beam,
3x5-module, gray
4211713
4x
Beam, 5-module, gray
4211651
4x
Angular beam,
3x7-module, gray
4211624
4x
Beam, 7-module, gray
4495930
6x
Beam, 9-module, gray
4211866
4x
Beam, 11-module, gray
4611705
6x
Beam, 13-module, gray
4522934
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2x
Connector peg with handle,
3-module, black
4563044
2x
Cross beam,
2x1-module, red
6008527
4x
triangle beam,
5x3-module, gray
6009019
4x
Double connector peg,
3-module, gray
4560175
6x
Cross block,
3x2-module, gray
4538007
6x
Double connector peg,
3x3-module, gray
4225033
8x
Cross block,
2-module, gray
4211775
4x
Angular connector peg,
3x3-module, gray
4296059
8x
Cross block,
3-module, dark gray
4210857
4x
Cross block,
2x2-module, black
4140430
8x
Double cross block,
3-module, black
4121667
4x
Cross block fork,
2x2-module, black
4162857
2x
beam,
4-module, black
4142236
4x
Angular block 2, 180,
black
4107783
4x
Angular block 1, 0,
black
4107085
2x
Angular block, 6 (90), black
4107767
4x
Rubber beam with crossholes,
2-module, black
4198367
2x
3-spoke angular block,
3x120, gray
4502595
4x
Tube, 2-module, gray
4526985
4x
Gear, 8-tooth, dark gray
4514559
4x
Gear, 24-tooth, dark gray
4514558
4x
Gear, 16-tooth, gray
4640536
2x
Bevel gear, 12-tooth, beige
4565452
6x
Bushing/axle extender,
2-module, red
4513174
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2x
Turntable bottom,
28-tooth, gray
4652235
2x
Worm gear, gray
4211510
2x
Turntable top,
28-tooth, black
4652236
4x
Gear, 4-tooth, black
4248204
2x
Low prole tire,
56x28 mm, black
6035364
4x
Tire, 30.4x4 mm, black
6028041
1x
Steel Ball, silver metalic
6023956
2x
Hub,
43.2x26 mm, gray
4634091
1x
Ball bearing, dark gray
4610380
4x
Hub, 24x4 mm, dark gray
4587275
54x
Track, 5x1,5-module, black
6014648
1x
Right curved panel,
3x5-module, black
4566249
1x
Left curved panel,
3x5-module, black
4566251
1x
Right curved panel,
5x11-module, black
4543490
1x
Left curved panel,
5x11-module, black
4541326
4x
Sprocket,
40.7x15 mm, black
4582792
2x
Double bevel gear,
12-tooth, black
4177431
2x
Double bevel gear,
20-tooth, black
4177430
2x
Double bevel gear,
36-tooth, black
4255563
2x
Gear, 40-tooth, gray
4285634
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USEFUL INFORMATION
1x
Gyro Sensor
6008916
1x
Ultrasonic Sensor
6008924
1x
Color Sensor
6008919
2x
Touch Sensor
6008472
1x
Medium Motor
6008577
1x
Rechargeable Battery
6012820
2x
Large Motor
6009430
1x
EV3 Brick
6009996
25 cm / 10 in.
35 cm / 14 in.
50 cm / 20 in.
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USEFUL INFORMATION
4x
Cable, 25 cm / 10 in.
6024581
2x
Cable, 35 cm / 14 in.
6024583
1x
Cable, 50 cm / 20 in.
6024585
1x
USB Cable
6036901
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