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Arts and Technology
"How do we take what we're doing and expand it?"
"Informed audiences can be more easily transformed." -2013 January Pew study says 97% of arts organizations using social media. That's at a rate much higher than the public. They are excited about getting their message out. -Promote their missions -Grow their audiences -Make audiences more diverse -Offer material in new and different ways -Engage audience (Art has become a participatory activity.) -Technology allows people to talk back and allows the organization to start a dialogue, encourage people to respond. -Problems: A lot more criticism out there (criticism as an aspect of engagement). Wider public thinks more and more art should be free (placing the business side under siege). To consider: Is the denition of art diluted by the fact there are so many creators now? Is technology changing the denition of art? -Changing the experience of art: A lot more is collectively creative/participatory. How do we protect the experience? -Arts organizations must ght to survive/adapt to thrive in ever changing digital world. -Focus on "building the ability to deliver content and enhance audience experiences across many different programs while laying the groundwork for the next generation orchestra." -Challenge: Find new technologies and new ways to use existing technologies to better promote the organization and reach more/new people. Conjure up new ideas and inroads for the arts. -Industry is in a period of transition and technology is the best instrument to facilitate change. -We want to continue to break down preconceived barriers of what classical music/art is and what people think about it. Online tools/platforms are necessary to make this process relevant. -Success hinges on engaging people and keeping them engaged. It's not enough to just reach them. If you can bring them in for the rst time, can you bring them back? -Must nd a less formal presence in their lives and connect with them on a more everyday level, while still protecting the integrity of the overall experience. -Avoid the leading edge/Don't chase the latest fad. Be selective and stick to established trends. "Not about convincing people to try new technology but to nd where people are and feed our art and message to potential customers in their normal life." -Stick to our strengths and use the technology creatively. User experience cycle: Decision to go -> getting to the venue -> performance at the venue -> post performance -> repeat. -Useful framework to brainstorm when and where to integrate digital tools including social media. -Ask, Where does social media add value? at different points in the experience. Biggest opportunity presented by technology: Change the experience. 1. Distribution - Get out into the media (radio/tv/web/mobile) 2. Purchase/Fundraising Experience 3. Customer Engagement - connecting/interacting throughout the process (coming to the show/leaving/behind-the-scenes at intermission. People are the most open to engagement immediately after the experience) 4. Internal Technology - the use of technology to run the business more efciently. Social Media -One of the top concerns: Aging donor base. Must reach out to younger generations to survive and need social media presence to do it. -Social media presents an enormous opportunity to have a personal dialogue with lots of people about what we do. Helps audiences feel more invested in the arts. Helps clarify what organization does and engage audience in process Helps organization communicate with alumni/patrons/donors/audience Makes it possible for patrons to engage with each other and for messages to spread virally. -Creating designated social media moments. Encourage picture-taking/tweeting/etc. at specic moments in the process. Then encourage sharing w/organization's social media channels and their friends after the fact. Digital Strategy: Three areas of focus. 1. Engagement - create engaging, convenient and accessible relationships with current and future patrons. Social media/website features/select your own seat/print at home tix. 2. Distribution - broadcast music and education programs to anyone/anywhere/ anytime. Webcasts/YouTube/Mobile 3. Experience - present and exciting concert experience from arrival to departure at your venue Kiosks/Digital signage/Listening stations/etc. Enlisting the participation of employees in creating content. -Requires a social media policy (lay out the philosophy and operationalize effective social media practice). -Consult and train people to use it effectively. -Lead with examples of peers who've done it successfully. Photos/sillybanter/videos of performance. -Communicate the value to them personally so that they don't feel taken advantage of. Don't expect everyone to do it or do it well. Spend some time nding the right people. -Weekly email digest of responses from across all our social media networks to show the level of engagement. Capturing the audience rst is the new normal. -Expectation that you bring your audience with you. We've all been turned into marketers and brands. -Reaching out early on social media creates an immediate feedback loop. You're hearing from people directly (who can often connect you with other people and help you expand your audience). -The most successful at creating and nurturing a dedicated audience are successful because they enjoy being out there interacting with people (generating valuable word of mouth). -Looking for ways to generate interest/stand out from the crowd (look at Rian Johnson releasing "theatrical" director's commentaries for "Brothers Bloom" and "Looper"). VIDEO OPPORTUNITIES/USES (posted and tagged in an identiable way/as a series so people who like a specic style can nd/follow/watch/share) Music montages (city life/timelapse/etc) GoPro (be in the performance with GoPros attached to instruments) Explore the venue/Interactive History - looking back at the Phil/Composers/Instruments/Events In depth interviews/analysis of musical compositions and performance Send us your vine videos. Videos all through the venue/interactive multi camera experience Trailers for upcoming shows/seasons Audience shooting and sharing footage that is then cut and posted by Phil Musician proles Educational videos Kids program Live performance w/commentary Behind the scenes Out on the town - bring elements of the orchestra to the people and vice versa Schools Picturesque settings Unusual and unexpected places Synergism (opportunities like the Alan Gilbert/Tom Brady CBS story, nd ways the symphony connects to everyday life and show it). NOTES: QR codes can be compelling if there is a reason for scanning. Games have to be relevant to the target audience. Fundraising is less about the technology and more about when you make the ask. Mobile encourages last minute sales over season passes. Everything comes with the discrete and convenient ability to share on facebook/twitter/ etc. Always looking for ways to make the process more exible and uid. PEW STUDY NOTES: 2. -Internet and social media are integral to arts today. Technology permeates these organizations (marketing/education/performance) -Technology has made art a more participatory experience and made audiences more diverse at the same time it has "diluted" the arts by opening new pathways to participation and criticism.
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