Beyond Collapse
Beyond Collapse
Beyond Collapse
Table Of Contents
i
i
Why Did You Get This For Free?
(electronic version only)
Why Bother?
Wait - Youre Serious, Arent You?
A Note About The Rapture
Dumb Questions, Hard Answers
So What If Nothing Happens?
v
vi
viii
xiii
xiii
xiv
2
12
23
28
32
40
44
63
69
77
81
83
89
91
100
114
116
123
124
130
139
146
151
155
163
170
173
178
180
183
185
186
200
210
214
220
223
232
237
250
261
264
271
273
278
287
291
301
311
328
333
339
Household Chemistry
Medicines
Consumables And Vices
Weaponry
Government
350
363
366
372
375
393
408
414
Disclaimer
There are some portions of this book which will discuss things that may be construed as illegal or negligent
if performed during peaceful, civilized times. Note that the reader should only perform such acts or attempt
such recipes only under fully legal circumstances (with permission and proper permits/licenses if they apply).
Otherwise, you should only wait to do them at a time when law enforcement no longer exists. Anything you the
reader do which is discussed in this book you do at your own risk. The author and publisher assumes no
liability, warranty, of guarantee from any part of this book, for any reason If you harm yourself, harm others,
damage property, get arrested/prosecuted, or in general, if anything negative happens to you at all when
performing, speaking of, or attempting anything in this book, you are on your own, and the results will be
assumed to be your fault and your liability.
Long story short? Dont be stupid, and dont do anything stupid.
Preface
We must prepare for this many-sided inconvenience.
-Pope Paul VI
I've leafed through a lot of survival books (both good and bad), 'post-apocalypse' preparation books and
various other tomes that proclaim to one and all that their particular writings will give you everything you need
to survive. Ive also read voraciously through numerous novels that deal with similar themes during the course
of my research.
To be honest, few of them will make sense to the average human being. Fewer still are realistic. Why, you
ask? Well, not everyone has the money, time and effort to be a martial arts master, become proficient with a
variety of weapons, gather a force of battle-hardened veterans and, oh yeah learn trauma medicine,
engineering, animal husbandry, agriculture and chemistry. Most, at best, only help you survive for long enough
until the initial chaos is past, then dumps you off to your own devices from there. Worse still, a disturbing
number of the guides out there will have you looking and acting like a wild-eyed conspiracy theorist, a
commando wannabe, or adopting some other personality that you definitely do not want or need. Far too many
assume that you have (or are somehow looking to acquire) the advanced skills and tactics training that simply
do not exist in the average person.
Let's face it, you and I are ordinary people. We have jobs, kids, a spouse, hobbies, commitments, perhaps
church and all the other things called life - which in turn eats into our time and money. That said, if you intend
to survive chaos, collapse, or worse, you're going to have to have something to start with, or else you're as good
as dead and/or exploited (though not necessarily in that order). To that end (that is, avoiding death and
exploitation), I'd like to present a more common-sense guide for the ordinary person. I want to help you prepare
for upheavals and chaos, protect your family and perhaps even live relatively cozy, in an age where the modern
world may well cease to be. This won't require spending hours on end at the gun range, building a bunker,
crawling around in a camouflage suit, or blowing tens of thousands of dollars at your local army surplus store.
There is also no need to cast aside your entire way of life and go live in a cabin off-grid, either. Oh and this
time you will only use tin-foil for cooking, not head-gear. I also want to keep the lingo and acronyms to an
absolute minimum. Spewing such things as TEOTWAWKI, BOL and SHTF is a great shorthand for
folks who are really into preparing for collapse, but theyre a mouthful when you're trying to teach ordinary
people how to live through (and overcome) the unthinkable.
I will get this out right now: I am not an expert outside of my particular professional engineering field, nor
will I claim to be one. I don't know anyone in the CIA, NSA, Special Forces, or any survival instructor. I only
have experience gained in my years of preparing, hunting, watching global trends, camping, standard survival
training courtesy of the US Air Force, engineering, psychology skills that rubbed off from a family of them, a
strong sense of rigor and logic developed in Catholic School and a knack for heavy research. I spent my
childhood and adult life traveling, living in urban, suburban and rural settings. During that time, Ive studied a
whole lot of different people and cultures, as well as concepts related to them. To that end, I want to take
everything I know and can conceive of and bring it to you in a concise but useful form.
Something else you should know: Anyone out there who claims to be an expert in any sort of global postcollapse/post-apocalyptic survival is either a liar or they secretly own a working time machine. One can
certainly gain expertise in living off-grid (that is, not being hooked up to municipal or rural power, water,
sewer, etc), or living in a pre-industrial fashion. There are precious few English-speaking people who have lived
through wartime conditions that would very closely mimic a collapse of civilization (albeit on a localized or
regional level) such as Argentina, Bosnia-Herzegovina, Somalia... places in recent memory that have been
plunged into a living hell in their own right. However, the modern off-grid expert still needs to get parts and
supplies from town to build and keep his various gizmos going. The pre-industrial guy (even if Amish) still
relies to an extent on modern technology to provide tools, printed books, a police force, advanced medical care
and other bits that a post-collapse society simply will not have. The folks who lived through hellholes like
1980s Argentina or 1990s Bosnia knew full well that there was still a functioning world out beyond their
borders and many of those survivors still relay their gratitude for international relief efforts that came from
foreign (to them) countries.
Quite frankly, what I'm attempting here is to help you survive a possibility that no sane human has ever
attempted to study with enough authority to claim an expertise - myself included. Those who have made the
biggest inroads into this realm are mostly people who do it as part of a military goal (e.g. SERE/SEARS
training in the US Military), which is a bit biased towards, well, military goals and usually assumes that there is
always help waiting if you can just get to it. Others have unearthed and distributed some rather valuable
information, but mix it in with tinfoil conspiracies or even racial/ethnic hatreds. Then, there are folks who are
actually looking forward to societal collapse, so that they can somehow arise as self-appointed leaders in some
new pseudo-utopian (or worse, Mad Max style) society that they've imagined for themselves.
Fortunately, there are enough sane people out there who have given this matter serious thought and put
some serious work into it. Some even host excellent websites, some of which you should visit, that you can go
online to and happily print off the very useful information to be found there. Problem is, few have ever really
attempted to correlate or collate this mass of useful information into a book that you can use. Some sites even
recommend that you keep it on an eBook reader (the site owner is assuming that the eBook and tethered
computer will hold up for decades on end, I guess. As an engineer, I can tell you 99.9% of them wont last
beyond the 5-7 year mark, even under perfect global conditions.)
The idea of this book on the other hand is simple: Get you up to speed on some basic bits to stay alive and
rebuild a working society. I want to get you started in gathering needed provisions (and references) to survive a
collapse and its immediate aftermath, but then give you a series of resources that you can refer to, in order to
help you along after the dust settles. After all, you probably won't need or be able to use it all immediately.
Things in here may be a bit intellectual or crazy at times and I apologize in advance if it sounds that way. On
the other hand, I want to drive the point home; and I want to be as precise and as factual as I can. Most of all, I
want this book to do more than just help the individual survive. It takes a community to rebuild a civilization
and that community is going to need help and at least some practical guidance.
Unlike most survival/preparation resources, Im going to assume here that civilization will break down
completely and will likely take at least a century or more to return to the level it is now. In such a situation, that
electrical generator, which too many experts recommend, will end up being a glorified lawn ornament (unless,
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of course, you feel like making/storing an ocean of fuel and storing a mountain of spare parts...) The idea of
having a small backyard garden is a good start, but it's not going to feed you and your family all by itself.
Expensive water filters are a good convenience while things are all chaotic, but eventually the filter elements
are going to wear out - and you're stuck with having to make your own clean water from then on. Solar panels
can work for up to and beyond three decades, but the inverter, batteries and electronics you plug into it probably
won't. Anything that relies on batteries (even rechargeable ones) are guaranteed to be worthless once the battery
chemicals wear out and there are no more to be had. Guns? A good idea for the more chaotic times; but
eventually, the bullets will run out, leaving you (and everyone else) with, at best, a bunch of clumsy clubs made
from steel and wood. Any advice that relies on buying and storing something should only be counted as either
temporary or the (sometimes literal) seeds of renewable items, be it tools, weapons, or wheat. Some items will
be vital in spite of their being temporary, but some will help you make a permanent means of living long-term
after it all settles down.
We're going to break it down into some chapters, based on...
Why you should be reading this book (and more importantly, doing something about it),
Things to do beforehand,
Things to do and expect when the balloon goes up,
Things to do and expect immediately afterward (for up to six months after civilization crashes),
Things to do short-term (for the first two years),
Things to do long-term (everything beyond that second year),
The distant future (where we get all misty-eyed or, well, how to really build a new civilization),
Recipes for critical items (for all the vital bits that you will want to use),
Appendices (Resources: shopping lists, post-collapse scrounging lists, websites to visit and print off, etc).
The good news is, you don't have to read the whole book right now (and given its size, who would really
want to?) You can safely read and absorb the first three or four chapters and save the rest for later, when you
really need it. Definitely read and put into practice the first one, Things To Do Beforehand. The second two,
Bracing For Impact and Immediately Afterward, you will want to be familiar enough with so that when things
do go 'splat' on a global scale, you'll at least have some idea of what to do. Also, make up the scrounging lists.
The others are a bit of far-in-advance ideas and suggestions, which are perfectly suitable for reading by the
fireplace and hammering out with the leadership of whatever new community you build afterwards.
We're not going to go into ridiculous detail on everything, but I do want to give you at least enough
information to have a reasonable chance of survival and even doing that will be quite a bit in and of itself. I
want to give you things to think about and things to consider, so that you can prepare in advance and have what
you need. More importantly, you won't have to become an expert in all of these fields, but will be started in the
right direction and when needed, you will be pointed to resources which will help you stock up your library.
The library is going to be rather important because later once the turmoil has somewhat subsided, you can focus
on learning in-depth those things you need to know by then. A lot of what you read here will look like simple
common sense, but thats part of the idea with the distractions that the world would provide in such a
situation, having all of this written down for later reference and as gentle reminders is something I believe to be
useful.
Finally, I want to dispense with any fear-mongering. Most folks who sell their guides use and amplify a
creeping fear of the unknown (or the partially known or whatever) to push you towards preparing yourself, but
mostly they use it to sell books, CDs, eBooks and website memberships. You dont really need to spend
anything up front; because odds are good that, if this book is in electronic form, you're reading this sentence
(like all of the other sentences in here) for free and with my blessings to do so.
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My initial goal is to get you and yours to start thinking ahead, no matter how far along in these pages you
get. To start making preparations that will not only save your butt when things get ugly, but can help improve
your mind, body and ironically enough, give you a bit of confidence and improvement in how you live today in
peaceful times. Once you're at least somewhat prepared, you can face the world with less trepidation, less fear,
know what to do and be able to breathe a little easier.
My ultimate goal is to get you and your fellow surviving neighbors together, so that you can rebuild a
working community and ultimately, civilization itself. Even if at least one of our existing governments (local,
state, federal) manage to recover in some working form, a lot is going to be lost, or possibly disfigured beyond
recognition. History has shown us all too many instances where wonderful cultures and knowledge was lost to
the ages, taking millennia to be re-discovered if at all. We are still recovering hints and fragments of numerous
lost civilizations today. I would prefer that our own civilization not be a complete puzzle to future
archaeologists - I also think you would agree, no?
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Copyright Notice
I retain full copyright, but you are free to make as many electronic-only copies of this book as you like and
pass them around to others for free. I actually want you to print a physical copy for your own personal use as
well seriously, go right ahead. Give your printer a workout or go to the nearest copier/office store and have
them do it for you, with my blessings and encouragement. That said, I do not and will not allow for any
commercial redistribution of this book, in whole or in part, under any circumstance, for any reason alone or as part of a package, or hidden behind a toll or pay-wall of any kind. I have that one restriction,
because I refuse to see others make a profit off of work that they simply did not do.
There's a lot of pages in here and printing it all will likely eat at least two-three times the cost of this book in
printer ink alone, will consume most of a ream of paper and you'll need something to bind it all together with. If
you have to, you can get by with just printing off the Shopping Lists and building the Scrounge Lists I suggest
at least three to five copies of each, preferably more. When it comes to the whole book or sections of it, if you
want something a bit more portable, sturdier and easier to carry around, then buying this book in printed form is
probably a very good idea. I have it up on amazon.com (just look for the title and/or my name). I'd really
appreciate the purchases and I can certainly put the proceeds to good use. End of advertisement.
So, we've wasted enough time with all the legalese... shall we proceed?
Why Bother?
The short version
Non semper erit aestas (It will not always be summer.) - common Roman saying
History proves repeatedly that civilizations rise and fall in cycles and the math keeps piling up against our
own global community. If/when things collapse, there are too many people to support for our ecology to bear
once the technology and infrastructure grinds to a halt. Unless you feel like dying along with the majority of the
planet, you may want to make a few preparations
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Gibbon, Decline and Fall of the Roman Empire, 2nd ed., vol. 4, ed. by J. B. Bury (London, 1909),
pp.173174.
Now think about that quote for a moment. You have a massive infrastructure of relative prosperity that
relies heavily on many, many moving parts. All of those parts have to work flawlessly, must be redundant, or
must be able to recover very quickly if they do falter. Otherwise, like the cops arriving at a teen kegger, the
whole party comes to a crashing and unorganized halt, as everyone scrambles for the exits to save themselves.
Now, Gibbon was talking about Rome, but look at our own civilization: We have a global network of just
in time shipments (to keep inventory expenses low). We have a population that relies very heavily on
technology and finite resources just to keep itself fed. Most economic policies arent much more than legalized
gambling, with little more than guesswork and politics behind them. Our physical infrastructure has aged quite
a bit, with signs of neglect becoming more apparent and maintenance/replacement costs soaring. Many
economies are seriously over-extended in credit, to the point where becoming debt-free (be it individual or a
nation) is merely an illusion. To top all of that off, there are numerous accidents, politics and mishaps that can,
if ever ignored (or unable to fix due to other concerns), remove the artificial supports for long enough to take
down the massive infrastructure of civilization.
The most important question however is this: how long until it all comes crashing down? The answer could
be anytime - months, years, or even centuries. For all we know, it could by some miracle be avoided entirely.
The Roman Empire after all took centuries before it became too brittle to hold itself up any longer and only
when parts of it fell over did the rest come crashing down.
Can it be avoided? Certainly, if something big, new and disruptive comes along to change the dynamics of
society or technology. So far, many things have done just this industrialization, powered flight, container
shipping, the solid-state transistor and Norman Borlaug's Green Revolution in agriculture all stand out as
solid examples. However, each new development has to have greater and greater impacts in order to keep
civilization going. Each advance was able to kick the can further down the road (so to speak). Nowadays, in our
global society, things have gotten to the point where the next big disruptive change will need to be something
really big space colonization; the discovery of practical, cheap and commercial fusion power, a peaceful
revolution that changes global governments... we're talking very big developments that will be required here.
Personally, I thought the Internet would be one of these changes and for awhile, it was. While there have
been some very impressive changes brought about by it, more and more we see corporations and governments
slowly gaining tighter control over the Internet. Where once you could literally post anything in public with
little to no fear of repercussion, now potential employers will often demand to see your Facebook page and will
use Google (and other search engines) to determine whether or not you should be hired. Law enforcement can,
even in the United States, demand and get passwords to your computer hard drives and encrypted files, where
otherwise you are jailed for contempt of court (indefinitely if you dont comply). Every political entity that can
is devising means of taxation for Internet use. Thanks to media companies, sharing a song or two online with
others can get you sued for sums of money higher than you will ever make in your lifetime. Attempts by
governments to curtail what you can and cannot do online are becoming more and more effective both in the
US and abroad. Internet service providers spend each year raising prices while providing less (or at best,
providing incremental improvements at higher costs). Attempts at network neutrality laws or preserving
freedoms online are either a joke or are becoming effectively neutered. Nearly everything you do online has
become data that is bought and sold among advertisers.
Because of all this, I am firmly convinced that the Internet isn't going to save civilization government and
corporate control will see that it is eventually neutered and/or locked-down, mostly for personal or political
gain. However, until then please use the thing - its storehouse of knowledge can help save your bacon before
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everything comes crashing down. How to use it? Well, you can take the useful information you find, print it off,
bind it into notebooks and save it for the ultimate rainy day.
In the physical realm, we are reaching a point where there are too many people in an economic system that
is becoming too complex to handle, on a planet whose resources cannot sustain the existing (let alone projected)
population all by itself at least not without all those complex systems running in perfect order and
experiencing constant and substantial improvements.
Overall, we're headed for something that, which viewed through the lens of human history, is normal. Yes, I
said normal. In the long history (and even pre-history) of humanity, upheaval and the collapse of societies is
more the normal state of affairs than stability. Even civilizations you would consider to be ultra-stable (China,
India, Egypt) have had massive upheavals, famines and collapses throughout their histories; the only things that
remained continuous throughout are their cultural identities, though even they were shifted rather harshly over
time, as well. In fact, China, often pointed at as one of the oldest continuous civilizations, has seen hundreds of
millions of fatalities in just the 20th Century (the end of the Imperial throne, the Communist upheavals,
Japanese invasion before and during WWII, etc). So you may want to keep that in mind.
Just like any other time that a civilization presses the big 'reset' button (especially now, with our global
society), there's going to be some really large upheavals and a whole lot of adjustments to make if you want to
stay alive. Unfortunately, come the next big reset, those adjustments are going to be fatal for a whole lot of
people globally. There is literally nowhere you can hide from it anymore. My goal is to help you make sure that
you and yours: (1) aren't among the fatalities and (2) manage to rebuild civilization. Just know that youre going
to have to be willing to put some work into it.
viii
Now what happens when the imports stop coming, the tractors run out of gas and the trains and trucks
stop bringing in food (and what few still roll get hijacked at first opportunity)? What happens when your
neighborhood is forced to subsist on whatever can be grown locally? What happens when the farmers can't get
fertilizer or run their tractors? Well, at pre-industrial farming techniques (no commercial fertilizers, machinery,
pesticides, irrigation, veterinary medicine, vaccines, growth hormones, transportation, irrigation pumps, etc),
you would need a rough estimate of around 14 acres to support each person. Seems a high figure, but heres
why: this includes pastureland as well as cropland, for fishing and aquaculture and includes spoilage and other
losses due to lack of pesticides and herbicides. It also accounts for the fact that in a slow collapse, imports will
first be curtailed, then stopped. Overall, this shrinks the viable population of the US down to around a
somewhat optimistic 62 million (or, incidentally, the US population in 1880). This leaves around 246 million
people with nothing to eat. Note that this is also assuming that every current acre of farmland will still be
farmed, that fertility is a constant, that food distribution will still exist and further assuming that there is enough
skilled farm labor to pick up the slack. Odds are perfect that there won't be (the vast majority of people live in
cities); so we can safely cut the assumption down to around 40-50 million people getting enough to eat. As for
everyone else? Well, they're going to quite literally starve to death.
Now this is fairly worse-case and the truth lies between this and the most optimistic projection that anyone
can make based on facts, as stated. The reason why is because existing supplies/stockpiles will still be around
(though in most areas these will dwindle rapidly) and hunting will become very popular for awhile (until the
vast majority of local wildlife and domestic animals get wiped out). Before you think all is lost though, consider
this: food distribution will be very uneven, as will arable land. Some communities will have plenty, while many
others will quickly run out or have none.
We haven't touched on water, but we should. In most of the US, fresh water is going to be hard to come by
if the pumps and water purification plants ever slow down, much less stop. Regions like The Great Basin (Utah,
Nevada, Southern Idaho), most of Texas and especially the Southwest will return to their natural arid climates,
with drinking water becoming more valuable than human life. Even the Great Plains, the very grain belts of our
nation, relies on heavy irrigation from a vast underground aquifer called the Ogallala... and it's not going to be
very reachable if the pumps ever stop. Top all that off with the fact that most areas rely on aquifers and electric
pumps to get their municipal water.
Overall, this means that there are going to be a lot of empty bellies and dry lips around.
Meanwhile, as things get short, society itself will change at the same speed. When things begin to go south,
one of the first things to feel the strain is law enforcement. Love them or hate them, it doesn't matter: In the
civilized world, the police are your first (and in too many areas only) line of defense against people who want
your things worse than you do and they are especially your main line of defense against people who are willing
to take these things from you.
During peaceful/plentiful times, crime is low primarily because of two things: almost everyone is usually
satisfied with what they get by legal means (since they end up with a lot) and police forces are sufficiently
funded and staffed to provide coverage to the largest number of people. In times of crisis and hardship, people
begin losing a lot of the things that keep them happy and satisfied. Many folks (especially among the lower
income levels) begin to see desperation and even shortage and deprivation of basic goods (food, shelter, etc).
Police forces find themselves busier and busier, while at the same time the hardships mean that there is less
funding to even keep existing staff on hand, let alone expand to meet the larger amounts of crime. When things
get truly desperate and reach crisis proportions, policemen (and policewomen) will begin to stop going to work,
if only to stay home and protect their own families. This in turn means that crime (and the audacity of
criminals) will skyrocket and the military will have to get involved just to keep order.
As events escalate, those criminals which do get caught will find themselves crowded more and more tightly
into prisons and jails, which will be increasingly unable to feed and house them. If things degenerate to the
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point where no one can keep up and government finally collapses, then new criminals may well find themselves
executed on the spot for even the most minor of crimes, such as theft. Those who are locked-up may well be left
to die or be released upon society - neither of which is a pretty option.
At some point between the beginning of crisis stage and governmental collapse (say, sometime before the
cops pretty much give up), ordinary citizens will begin forming their own protection groups. This may be a
group of neighbors forming a vigilante committee, or an existing street gang that decides to start protecting their
neighborhood and neighbors from rival gangs and criminals coming in from other neighborhoods. It starts with
groups that help the police, such as neighborhood watches and increased general awareness by neighbors. Then
as police coverage becomes thinner? Unarmed, and then armed groups begin to appear to perform citizen
arrests. Then, they become outright vigilante groups. Eventually? You become your own law. Unfortunately,
the same maxim will hold true for everyone else in your vicinity.
While being with such a group will sound like a relief of sorts, these vigilante groups may well begin to
make up their own laws as they go along, as due process will be whatever the whim of the lynch mob thinks it
should be.
There will be exceptions to this rule outside of the large cities and suburbs. Smaller, more socially
conservative populations will try to retain some of the existing structure of law enforcement. On the other hand,
actual justice and due process (courts, detention, trial by peers, etc) may be curtailed or simply shortened to
execution for most crimes either real or perceived.
In the initial stages of collapse and for quite awhile thereafter, there is going to be a lot of mistrust, isolation
and outright hostility to go around. There will be a lot of mistrust even among family. Any schisms and
suspicions that existed during peaceful/prosperous times will suddenly expand a thousand-fold. Any racial or
ethnic tensions will literally explode into barely-contained warfare.
For example, the creepy single guy living down the street that everyone thinks is some sort of pervert? He's
going to be expected (by everyone else) to rape and kill every child within eye-shot of his house. What about
that family down the street from the Mideast? Nice folks; but post-collapse, they will be fully expected (by
everyone else) to strap bombs to their bellies and force you to pray facing Mecca at the point of a sword. The
fundamentalist Christian family next door? Oh, we'll all expect them to start dancing in the front yard, wearing
nothing but sheets in expectation of the impending Rapture or perhaps wear those sheets while burning
crosses in others' yards and taking rifle-shots at anyone who isn't sufficiently Caucasian and Protestant.
Everyone will fully expect to be screwed over and then killed/raped/exploited by everyone else. Those who
still have resources will constantly be on guard against those who lack them, and those who lack them will be
seeking to exploit those who have - and at the same time will be constantly worried that the first group will take
what little they can claim as their own.
Now certainly, there will always be nut-cases, criminals, and folks who will do their level best to screw over
their fellow man. We have those folks now, even in peaceful times. As needed resources become extremely
scarce however, people who would ordinarily never consider harming anyone will suddenly contemplate
horrendous acts, up to and including something like, say, killing and barbecuing someone elses infant child.
Why? Because it will mean keeping their own children fed. The sheer creativity of the thefts and takings will
astound you, as desperation always breeds creativity. The funny part is, none of this is new news (or at least it
shouldn't be) even the cannibalism. Open the nearest Bible and look up 2 Kings, chapter 6, verse 28 (NIV).
There, you will find distrust and deception under severe conditions, even among close neighbors...
Then he asked her, Whats the matter?She answered,This woman said to me, Give up your son so we
may eat him today and tomorrow well eat my son.. So we cooked my son and ate him. The next day I said to
her, ' Give up your son so we may eat him,' but she had hidden him.
x
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will not only find useful but with which you can barter for. The good news is, this book will in many ways help
you achieve that.
The downside of it all is that the knowledge which remains among the survivors will be based on whatever
the survivors in your immediate community know or can learn from surviving texts. Because not every
surviving group of people contains a full complement of PhDs in every known subject, in general, you can
count on technological knowledge often being inadequate, incomplete and in many cases even flat-out wrong.
However, that's what you're going to be stuck with, so make the best of it and maybe even prepare to fill in
the gaps a little.
As time passes, you may well eventually become the local source of knowledge for your community in a
given skill and it may fall on you (or someone suitably skilled) to become the impromptu civil engineer, local
doctor, teacher, or whatever. Eventually, years ahead, those among the newly-born survivors who are adept and
technically-minded will, with luck and enough information, become the new scientists and engineers to help
rediscover by-then lost knowledge and rebuild a new world from the ruins of the old.
A word or two should be said about that dirty, nasty, root of all evil: money. We all work towards getting at
least enough to satisfy our needs or at least, know and love plenty of people who do. It is the main medium of
trade and without it, getting what we want and need is pretty rough. Well, as civilization goes, so goes its
money. So what happens when things come crashing down? Paper money will become very worthless, very
quickly. Since most folks keep theirs locked up in a bank computer, it will become very inaccessible once
collapse begins going full-speed.
Odds are pretty good that money is probably going to be the main reason that our current global civilization
comes to a grinding halt. As economies go sour, people have less money to spend. Goods become more
expensive as less of it is being made or delivered. As prices go up, more businesses (and thus more jobs) will
disappear, meaning less goods or services available for sale. It quickly becomes a vicious cycle and one that
rarely is pulled out of in time.
In many cases, as things go really wrong, money will cease to be trusted. That or prices will skyrocket to the
point where you could leave a wheelbarrow full of it on the street and thieves will steal the wheelbarrow... but
leave the money in it behind. It's happened before. Germany suffered this between World War I and World War
II, where postage stamps were printed that once literally cost a million Deutschmarks (DM), whereas 10 years
prior you could get a book of 100 stamps for just one DM. In other cases, the existing currency (in our case
paper money) will be discarded in favor of another form. This could be gold, silver and precious metals, which
have throughout history been readily accepted. Barter, being a most basic and the oldest form of commerce, is
not going to go away. You may even find (or create) locally-invented money, backed by precious metals.
The take-away from this section is that you really shouldn't count on your credit cards, debit cards, credit
rating, home equity, or any such instrument to get you by when things get really bad. You could have a billion
dollars in the bank; but when things truly go south, you won't be able to touch so much as a penny of it. You
may not even be able to count on precious metals to get by (after all, one cannot eat a gold coin). Your best bet
is to have a few extra supplies to barter with, some precious metals (just don't go overboard) and perhaps a few
extra bucks locked up somewhere in the house for any last-minute spending before things truly go dark.
Overall? Like it or lump it, what are the odds of civilization going through a big reset, or at least, an
extremely turbulent transition period that will pretty much ruin everyone's lives? Disturbingly better than they
should be. Most sane indications show that these odds are getting closer to even with each passing year. Barring
a major advancement in global technology, things cannot stay at steady state; it will either rise overall, or fall
overall. As I said at the beginning it could happen next century, or it might happen next month. We may
already be going through it even now (at least the earliest stages of it). The trick is to actually do something
xii
about it now, while it is still possible (and far easier!) to do so and learn what it will take to survive if and when
it all goes down the tubes.
There have been many civilizations that have fallen since 33 AD and none of those populations got
raptured either. Even the newly-Christianized Roman Empire was flattened, all without a single mortal
soul being taken up directly to Heaven rapture-style.
You don't know when it's going to happen. Even Jesus Himself says you won't.
What makes you so certain that you'll be among these lucky folk? We're pretty much all sinners (this
means you, too). There's a reason why the Bible calls them the Chosen Few, no?
Even if you were among those going, everything that you assume about the theory behind it were true
and youre otherwise good to go, what about your family? Your wayward kids? Your parents? Your
friends? Your neighbors? Do you intend to leave them all stuck down here with nothing? If you say
'yes', then you're likely not among those who gets taken up (and the first one to claim that everyone they
know gets to go is either deluded or a liar).
Hopefully this should be enough to convince the most fundamentalist among us to at least consider
equipping themselves and their families for the crash.
That said, if you're still fully convinced, then please do the rest of us a favor: Even if you're 100% certain of
being raptured and have no living family, pray faithfully, etc. at least get up a stockpile of sorts, a few good
books just in case, then leave this book and a post-it note on the whole pile which says a parting gift from a
Heaven-bound soul or such. That way, if you are indeed right and you get to avoid the muck of surviving
collapse, at least one of us sinning types will sincerely thank you (or your departed spirit) when we find the
goodies; and it'll likely get you a few bonus points when you do meet your Maker.
As for all of us sinners? We're still going to have to get on with the business of surviving. So
A: Nope - and you have some big problems with this plan. First, you have to actually get there and unless
youre very lucky or very psychic (enough to get there before things crash), getting to Bobs place will be a
problem that will grow exponentially fatal with every mile that you have to travel. Second, assuming that Uncle
Bob knows youre coming and will actually let you stay, he likely wont have enough resources to support you.
Resources? You know, things like food, a bed, clothing, etc. So unless you drag all of that along with you
(making you quite the juicy target along the way), youre only going to put your family (and Bobs family!) in
jeopardy. Third, if you or your family have any special dietary requirements or medical things going on, Bob is
not going to have the stuff to help you deal with it. Finally, Bobs neighbors arent going to appreciate your
existence, either. Youre just another mouth or four in a county full of people that want to be fed. Besides, they
dont know you well enough and you likely wont have the rural skills needed to be useful there.
Q: I dont have to worry - Im coming to your house, buddy!
A: You might get a small bucket of food as charity, you may get told to go away, you might get a warning shot,
or you just might get shot. Or, me and my stuff may be long gone, leaving you with nothing to ask for. It all
depends on how things are in the neighborhood at the time. Dont depend on my stuff and my shelter for your
survival, because it probably wont be there for you. It was all I could do to stock up from my own meager
budget (while you were buying that new boat and kitchen remodel, incidentally). Im not sure how much of it
will last in any event. By the way, this all goes double if you have a family - I simply cant budget for that many
mouths to feed. But hey - maybe two years or so after the collapse is done? Assuming youre still alive and not
a criminal by then, you can come on over any time; Ill see about getting you set up in your own place or
something, depending on whats around.
Q: I dont need all that prepping stuff. I have guns, and I can get anything I need!
A: Youll be dead within a few days (weeks if youre lucky) and will end up providing a nice firearm or two for
someone else. Be sure to carry extra ammunition when you do try, as the recipient may not have your particular
caliber handy. Most people who take the time to seriously prepare also take the time to arm themselves very
well and to maximize their homes (and even neighborhoods!) for defense. You might get lucky and surprise
someone, or you might take from an unarmed family or two, but your luck starts getting worse with each
passing day. As time ticks along, more resources are consumed, desperation increases all around and people
learn to start playing for keeps (oh and youll start running out of ammo). In a very short time, the only ones
with supplies will be armed and very willing to use those arms to defend what they have.
xiv
The whole idea of this book is to get you - the ordinary person - sufficiently prepared without having to
sacrifice your life, your intellect, your religion (or lack thereof), or your credibility. For physical preparations,
the idea is to stock up on things that you can use anyway the rest is up to you. Canned food can still be eaten
at any time that you decide to not bother preparing anymore or it can be donated to the local food bank, which
would be grateful to have it. Garden seeds can be put to use in the garden (any garden) at any time. Books can
be donated, or kept around for your kids to learn from whenever they stay home sick from school. Tools can be
kept for ordinary household chores or given away. If you decide to keep and become proficient in firearms
(highly recommended where not otherwise illegal), then they can still come in handy during camping trips (as
protection from predatory animals and for signaling if lost), hunting trips, or for home defense. Many of these
items (books, tools, precious metals, etc) can be passed on from parent to child. To top all that off, if/when
natural disaster strikes, you will have everything you need to get on just fine, with perhaps enough to share with
a few of your neighbors.
Preparatory skills such as foraging, blacksmithing, or bushcraft? They become fun hobbies to to enjoy at
your leisure. From the mental preparations, you gain a sense of being more alive, of being assertive without
being aggressive and of thinking through any given crisis, large or small. These are skills that are just as useful
in the boardroom as they will be in any post-apocalyptic wasteland.
The best part is this: you're going to be keeping largely quiet about the whole thing anyway (and you will
want to for a lot of very good reasons none of which will have anything to do with your reputation). At the
worst, you have some extra stuff that you can put to use anyway. At middling, you can be at least somewhat
prepared for many lesser, just-as-ugly situations: hurricanes, tornadoes, earthquakes, ice storms, you name it. At
the absolute worst, you have a leg-up on staying alive for long enough for civilization to recover and/or be
reborn. Either way, it's always good to be prepared, no?
It is assumed that the majority of the population won't read this book or even care about collapse and
upheaval. Fair enough. I hope that at least some of them have some sort of contingency plan in place. The idea
is that hopefully some folks learn enough to at least get the idea. My ultimate goal is that long-term, our
civilization may possibly (and even probably) die, but our knowledge (and perhaps the best parts of our culture)
won't have to die with it.
xv
Chapter 1
Things To Do Beforehand
Preceding image: Crankcase, 460cid V8 engine during rebuild (2004, TJ Miller Jr.)
while I consider multiple avenues towards finding a solution to a stressful situation. This obviously helps no
one, since the words are only partial bits of thoughts that only I can follow (not because I'm any sort of supergenius, but only because no one else can read my mind well enough to get the context of what I'm saying and
why).
My solution for this is to bite my tongue (sometimes literally), stop and think of nothing at all for a split
second, to allow my thoughts to recall the situation on their own. At this point, one of two things happen: Either
training kicks in and I have a course of action to decide on (the ideal), or I force myself to mentally break down
the situation into bite-sized chunks. If the situation requires absolute split-second decision-making, then I only
observe and break down enough of the situation to get me (and anyone else with me) out of (or away from) the
worst of it, until I can safely think through the rest of the situation and come up with a full decision.
Good reactions when faced with stress:
If time does not permit, have the mental training to immediately take a direction that will
maximize your chances and act on it without contemplation.
If time permits, quickly observe as much as you can of the situation.
If time really permits, inform yourself of all pertinent facts as much as possible before deciding.
Take a mental inventory of what resources you have on hand to solve the situation.
Put your emotions away. You can sort them out later.
Blame is a luxury you dont have right now, so dont.
If the stress is prolonged, force yourself to get some sleep regularly, even if it means using (a
little!) alcohol or sleeping pills to do it.
Always be ready to change your mind when circumstance or facts change.
Every situation is different, but I promise you, they all involve two things: observation and thought. If you
don't have the luxury of time, try to come up with a decision that gives you that time. For instance, if a rush of
flood water is bearing down on you, most folks are able, in fractions of a second, to have some idea as to how
fast it is moving, how big it is and what general direction it is moving in. You should also be able to mentally
take in potential things to climb up on, or if you see it is moving slower than you can run, be able to know
which way to run. If it is too small to overtake the small hill or item that you're standing on, you have the luxury
of a few more seconds to take in what's coming, to consider potential escape routes and things like that. If you
see that there is higher ground close by you can get to quickly, do that. Only then can you give yourself the time
to think of what to do next, even if your legs are still running while youre thinking.
Nobody is asking you to become the lord and master of snap decisions and to be honest, unless the situation
is immediate and life-or-death, snap decisions are the worst kinds of decisions to make. However, that's not the
idea. The idea is to force yourself to think and do the best action in that moment of realization. You should first
and foremost observe with full attention and if there is time, think. Fortunately, even in a post-collapse
situation, you will more often than not have time to react properly to a stressful situation.
For those situations where time is not something you have, you can train yourself to react in a way that
gives you the best chance of survival, depending on the situation. These situations can fortunately be classified
somewhat. We have:
Fight or Flight
Impending Disaster
Injury or Sudden Medical Issues
Fleeting Opportunity
There are of course others that do not fit into these, but this is the vast majority and will serve to help you
out a little, especially when it comes to mental preparation. Well go from worst (and hardest) to best (and
easier) to train for.
Fight or Flight
While this basic human instinct covers a wide variety of things and is often uncontrollable, we're using it as
a term to talk about what happens when you find yourself faced with people (or animals) that want what you
have and are trying to take it. This is the toughest reaction to train for, because it is the hardest to overcome. As
a civilized person, you've rarely (if ever) had to contemplate this before and if you had, it is likely that you
usually thought it through enough to map out a plan of action that involves dialing 911 or meeting at the front
yard until the firemen come. The problem is, in a post-collapse situation, you won't have the luxury of a
professional police or fire-fighting force to protect you and if one still exists, they will likely be stretched too
thin to be of any help. The only one who will protect you is, well, you. You might have help in the form of
fellow survivors, surviving family, or your neighbors, but they may not be close at hand and even if they are,
you must always do your fair share of the defending.
The variety of attacker comes down to two basic types, each under two situations:
Thugs: These people are strangers and are after something you have: food, medicine, gear, your
daughter, etc. They may not even be after your stuff, but simply want to harm you for the fun of it. In
either case, they should mean nothing to you and you certainly mean nothing to them.
If you are away from home when this happens, get the hell out if you can and if you have a firearm,
get it out immediately and start using it if needed while you retreat. Always move towards cover and
towards friends if you have any nearby. If you do not have a firearm, get out any weapon you have.
If you see a handy weapon laying in your path, pick it up, but don't spend too much time weighing
the options. Only stand your ground if you have a sufficient number of friends and firepower, but the
idea is to get away.
If you are home or at a trusted friend's house? Either way, the answer is unconscionable to most, yet
must be done: Kill the invaders without hesitation. Do not try to scare, do not try to injure, do not try
to warn. Just kill them by any means you can, period. Anything less means they will only come
back with more attackers, more weaponry, or both. If they manage to get away alive, they will
likely be injured, which may just scare them into staying away but don't count on it. Train yourself
mentally to go for the throat, eyes, stomach, or inner legs if you're using an edged weapon. If you're
bare-handed, kick and punch for the head, groin and torso, but keep thinking about the nearest
weapon you can pick up. Go for the head, arms, or legs if using a blunt weapon. Aim for the torso
(preferably the chest) if using a firearm. Killing should be your first reaction, period. Even if you
realize that you're unable to overpower them, you can always continue fighting while walking
backwards and with your weapon at hand, they're not going to be in any hurry to tackle you. If you
fend them off and they begin to run, keep trying to kill them. Only stop when they can no longer be
seen from your property line. If there are any survivors among the attackers, you will probably want
them dead, but use your own judgment. Just keep in mind that if they leave the premises, they may
come back later on.
Note that none of this is to make you into a 'badass'. To be honest, it will likely be the hardest
thing you will ever do and many of you will not be up to it. It will scare you senseless. Many of you
will freeze up and fail at it. Even if you win? Afterwards you will puke, wet/crap your pants, be
covered in bruises and cuts and/or shake uncontrollably - but the important part is, you will still be
alive. I found myself in a similar situation and puked my guts out after they left, in spite of having a
pistol. Post-collapse, the alternative to fighting is to end up dead anyway, since you will either be
4
killed (and all of your possessions stripped, your family exploited in the worst ways, etc), or you
may escape but end up dying of exposure, starvation, dehydration, etc. Given all that, you may as
well put up a fight either way and don't stop fighting until either the intruders end up dead, or you
do. If they want to steal or harm, make them earn it.
I apologize if this sounds harsh, but a post-collapse world isn't going to be pretty, it won't be
glamorous and definitely will not leave anyone unscathed or unscarred. The only ones who survive
are those who are willing to do whatever it takes to insure their continued survival. If you are not up
to that, then I suggest putting down this book and conditioning yourself with one goal: once the
collapse becomes obvious, plan to commit suicide by whatever means you feel comfortable with
(recommendation? A bottle of compressed nitrogen with an oxygen mask hooked to it is fairly
quick, mostly quiet and completely painless). Just don't take anyone else out with you.
Rebellious Allies: These are people you know and maybe even love, but they've decided to attack you
for some reason or other. Perhaps it is a former neighbor who has become desperate and is coming for
what you have. Perhaps it is a desperate young person (kid, teenager, etc) who can be subdued, then
reasoned with or co-opted into seeing things your way.
If you are away from home, fend them off, but get deadly if they refuse to stop and cannot be
subdued, then leave as soon as it is possible to safely do so.
If you are home, the same rules apply: Kill. However, odds are good in this case that the attacker
would be more likely to break things off and run, or try to reason with you. If they do reach that
state, try to disarm them before allowing them to speak any further, confine them and then you have
time to decide what to do about it, which means it leaves the scope of this discussion.
Kids were mentioned and something needs to be clear don't think you can simply subdue one.
Take any and all steps necessary to stop them. Children can and will kill you if they are desperate
enough. They arent mature enough to have a full conscience, so dont count on them having one.
Impending Disaster
This one seems like a no-brainer, doesn't it? A fire, an impending flood, a tornado, an earthquake... these are
covered wide and well and what to do about many of them has likely been taught to you since childhood. On
the other hand, the one thing few books and/or courses cover is how to tune your initial reaction. Far too many
people mentally vapor-lock, standing stock still while the doom keeps coming. What follows is not a
comprehensive list of what to do, but exercises that teaches you to react quickly and to have your initial
reactions to occur correctly. There is a little trick you can use to help break that initial 'deer in the headlights'
reaction and it consists of just one word: MOVE! Repeatedly train yourself to hear that word in your head at
every unexpected big thing. Have your spouse, friends and (older!) kids sneak up on you at random times and
shout that there's a tornado, an earthquake, a flood, or such (...but not fire don't want any false alarms on that
one). Do the fire drills, the earthquake drills, the (depending on area) tsunami drills, whatever.
If you're alone or want to do this without others knowing, no problem. Watch the news alone cable news if
you got it. Every time the announcer mentions a story about a fire, a tornado, a flood, or any other disaster,
immediately get up and pretend to do something about it, then look back and see if you did and thought the
right thing. Do this often enough and you start reacting by muscle memory that is, you'll begin to react
automatically depending on what the claimed emergency is that reaches your ears or eyes. Eventually, if/when
the real thing hits, you're immediately on your feet, evaluating goals and in all cases moving towards doing
what needs to be done... which in turn puts you ahead of 99% of the population.
Breathing and Circulation, or basically insuring that the person injured is breathing, has a pulse and isn't
bleeding out. The rest can be covered later on (and in other more complete books), but your first and initial
reaction should always be to check those three things and just keep in mind that there will likely be no 911 to
dial.
Fleeting Opportunity
This one seems the easiest and it is if you know what to do. This can involve a barter at the last minute for
something you desperately need (or want), a chance to join a group of survivors, or perhaps a deer shows up in
the road on your way home. Each answer is wildly different, but the first impulse should always be the same:
What do I win and what do I lose? Some of these will be no-brainers (like the deer in the road), where you
immediately go for it and figure out the consequences later. On the other hand, some of them will require a lot
of thought in a short period of time. However, if you keep asking yourself that one question and can do a quick
inventory of what is won and lost by making the decision, you stand a good chance of coming out ahead. If you
can stall for time, then do so, but only long enough to make a good decision and not so long as to let the
opportunity slip. Be sure to ask questions then and there if the situation demands it. Sometimes you won't have
that luxury, but always approach a fleeting opportunity with a positive but tentative answer. Even if the answer
is yes, but... You will have gained a bit more time. That said, since most human beings are wired this way, it
should be fairly easy to do, no?
your greatest leverage) and will worry about how to deal with the kid (after all, he still loves the boy). The two
of you will likely work out some scenario that, while not perfectly satisfactory, will at least stand a good chance
of preventing another incident. However, if the father mouths a bunch of empty words then does nothing about
it, or he gets arrogant, then bring all the other neighbors into it, where he and the boy can then explain
themselves to everyone. Odds are good that as a group, the neighbors are going to see to it that it never happens
again, or else the boy and/or his father will be injured if not killed. What may happen is that, at the very least,
his whole family is forcibly ejected from the neighborhood with (maybe) enough goods to travel on for a few
days. Or, if you were contemplating leaving yourself, you might just skip all of the confrontation and leave
anyway, with as much as you can carry (later on, we'll be giving you the tools to help you decide how and when
you should leave anyway but really? Unless you were already planning to leave, dont. Deal with the
situation first in either event.)
The idea of that scenario is to show you that there are times where you have to take a balanced approach to
situations, be flexible and even adapt. Most importantly, the lesson is this: Suppress your own emotions for long
enough to get the facts and get the situation stable (in your mind), before you come up with a solution to the
problem.
Overall, your mind is the greatest weapon, tool and device you could ever hope to have. But, like any other
tool, if you don't use it and tune it, you will find yourself not knowing how to use it well when it is needed the
most. Take the time to tune your mind, your emotions and your reactions. Before long, you will reach a point
where these skills will not only save your life, but may well help you get ahead in the civilized world too.
Personality
One of the most important things about you is your personality
and especially how you use that personality to deal with other people.
A lot of this depends on how you introduce yourself to others, how
you act (not react, but act) in a group and how much tolerance you
have for other human beings.
In a post-collapse situation, the best personality to have isn't
exactly what you think it might be. Let's look at the situation overall.
You have to understand that everyone and I mean everyone, will be
frightened to the core - they will be afraid of you and you will be
scared stiff of them. Nobody will know what to expect. We will all
misinterpret any aggressive words, movement and gestures as a
warning of attack. Anything that irritates us will irritate us with 1000 times the intensity.
Let's face it in a post-collapse world, for quite awhile you will find that people in groups stop being people
they become what human beings minus civilization are: dumb, panicky animals. They will also be dumb,
panicky animals with guns, clubs, torches and knives. Needless to say, this isn't going to be a good time to go
around scaring, irritating, or angering everyone you meet.
The best personality to have is one that is calm, quietly alert, assertive, a little cautious, confident, a little bit
tolerant and at least somewhat friendly. You know, all of those things which will be nearly impossible to be or
do when the world is blowing up all around you. Even worse, you're going to need to have somewhat of an
independent streak. Why? Because you may well find yourself having to go it alone, at least for awhile. It also
helps to not blindly follow anyone claiming to be any sort of authority, as doing so will likely get you killed.
However, you can start working on at least some of that right now. How about we try a few exercises, shall
we?
7
If you find yourself in line somewhere, or waiting at a bus stop, or similar, strike up a conversation with
the nearest friendly person and see how long you can keep going with it (just don't keep pushing if the
other person does not want to talk, or it gets obvious that they're done with talking for awhile). Make it a
goal to get that person to smile (doing that in a dentist's waiting room will be your toughest challenge,
by the way). Another goal is to fall silent for a moment after starting the conversation and see if they
strike up the conversation again. While you're doing all of this, pay attention to your facial expressions
(I know, but you can still guess by the way your face feels). Pay attention to your tone of voice, how
loud you speak and what you're talking about. This will give you the opportunity to learn how to read
other people and in this modern yet isolated age, it will begin to give you the ability to put people at
ease. Bonus exercise: while talking, see if you can, using only peripheral vision, keep tabs on everything
in the room.
The next time someone does something minor that irritates the crap out of you, try to let it go. Say you
get cut off on the freeway, or someone nearly causes an accident. Say your spouse begins to pick his/her
teeth, or does some other thing that bugs you to no end. Smile at the person, wave to them and push your
brain to let it go. If you're in the same room, quietly sit there and ignore the thing that irritates see how
long you can hold out. You would be surprised at the number of times the irritating activity wears itself
out before you do. This will begin to teach you tolerance, which is going to be a vital skill if you expect
to work and live with other people (especially complete strangers) in a stressful situation.
If you find that friendly ignoring the irritant isn't working, then smile and quietly tell the person who is
irritating you that the activity is irritating and to please stop doing it. Be sure to wait for awhile
afterward, as again, the irritating activity will likely wear itself out before you do. If it doesn't, then go to
them and ask them again, this time you can be a little bit firmer about it (just not too much). See how
long it takes escalation-wise. This teaches you to start acting calmly, but assertively.
See if you can make a game of it have you and a friend (or spouse, or even kids) find out something
about each other that really irritates, then do that action to (or in front of) each other. See who can hold
out the longest (odds are good you'll both break down laughing, but try to see how long you can hold out
anyway. Smiling is okay, but laughing or getting angry before the other person does means that you
lose). This actually does two things one, you learn a little something about the other person and two,
you actually start building up a tolerance for whatever it is that bugs you so much.
If you see a news item that drives you nuts (especially politics), force yourself (no, I mean it force
yourself) to come up with a valid point of view in support of the person or statement that got your blood
pressure up. It's okay if you don't quite manage it, or if it even makes sense. The idea is to at least try
and to always try. It doesn't even have to be a correct point of view, just something that will begin to
teach you to listen to the other person in spite of not wanting to. Now certainly you can dismiss it if
someone is spewing actual racist garbage or obvious things like that, but the goal here is to do it for
opposing political viewpoints, opposing views on fashion or opinion, or even opposing religious views.
This will teach you two very important things: how to read others' motivations (which is why you need
to be serious about it) and how to tolerate other people who may not look or think as you do but are still
your allies. The more technical term for it is called building empathy, which can work to your advantage
in reading people, among other things. It also forces you to be creative, which is always an excellent
skill to have in a world gone sour, no?
Politely but assertively question authority if something doesnt sound right, even if you only do so
mentally. If the answers make sense (minus any emotional response on your part) and have a basis in
reason or logic, then you can accept the premise. Otherwise, reject it if you can. If you can, demand
answers and look for signs of weasel words, or signs that the speaker is avoiding a direct answer to
your question (after restating the question to clear up any misunderstandings, if possible). Know that
you do not have any obligation to blindly and without question follow an authority figure except under
very specific circumstances (e.g. youre in prison, youre an under-aged kid and your parent or teacher is
speaking, etc). If the request or demand is reasonable and logical, you are certain that it presents no
potential for physical harm to you and there is no imminent danger, you should be good, but take the
time to weigh it in your mind before responding.
Take the time to research and know your rights under existing law. This helps you become forearmed
with the knowledge of what can be asked of you by an authority figure, what is clearly unreasonable and
what would otherwise make no sense.
There are of course some things and activities which deserve no empathy, tolerance, contemplation, or even
mercy. However, if you were to draw up an honest list of them, you would be amazed at how few those things
are. Your chance of surviving long-term lies in how well you get along with other people (that is, outside of
combat or attack situations). If you get along, you stand a better chance of living longer, simply because you
don't end up standing out, or wind up aggravating the neighbors. It also helps give you a good reputation, which
in turn means you are more likely to receive help when you do need it and it is available.
I know full well that this stands as a direct contradiction to what you have read earlier and honestly, it is
supposed to. You see, you treat friends and allies (as well as potential friends and allies) one way, which is what
this bit about personality covers. You treat attackers, criminals and suchlike a totally different way - both are
needed in order to survive.
There is one other aspect of your personality you may want to tend to and it boils down to one question:
How badly do you really want to live? Without a positive attitude and outlook towards the future, you'll
probably end up dead anyway. The reason why is that the mind is the biggest factor in deciding whether you
will survive or not. It can help carry you through times when food is scarce, or when clean water is hard to
come by. It can help distract you from pain, boredom, fear and deprivation. It can help push you on when you
start feeling hypothermia and it can help you find a creative way to carry the day. Learn to gain a fierce love of
life. Learn to treasure each breath as if it were your very first and your very last. Find a reason to live each and
every day until it becomes a habit. Even if that reason makes sense only to you, thats okay - but always find
something new. A positive, upbeat (but not nave), tolerant (but not a doormat) personality is likely the absolute
best way to not only survive, but in the very long-term, thrive. Shoot for having both.
Physical Capability
You know the funniest statistic? It is not the massive weightlifter, nor the marathon runner, or the fat guy,
who best survives adversity and disaster. It is usually the ordinary person who manages to make it more often
than not. Here's why...
In a post-collapse situation, surviving has nothing to do with how much weight you can bench-press and has
zero to do with how far or how fast you can run. In fact, those types of people usually have a harder time than
most. Why? Because extraordinary physical ability often means turning one's body into a finely-tuned (and thus
fragile) instrument, or in allowing one aspect to be hyper-focused on, while wasting away all the others. The
weight-lifter trades in his stamina in exchange for the ability to move massive amounts of weight with just his
body. The long-distance runner trades in her immediate strength in exchange for the ability to perform an action
that lasts for extraordinary distances or times. A severely overweight person can go a very long time without
food, by virtue of having prodigious amounts of stored fat. On the other hand, the massive fat store removes his
ability to do any useful work for himself, or for others.
The best body shape to survive long-term is going to be a mixture of all three... or in other words the
average person with maybe a touch of love handles or a slight (note that I said slight) paunch on board. This
leaves you with some fat to survive the leans times for awhile, enough strength to move, lift, or shove
something when needed and enough stamina to do something (walking, running, etc) for reasonably long
periods of time if needed.
I should mention something at this point and it isnt going to be very politically correct. If you have physical
or medical disabilities, they will impact your ability to survive. If you are bound to a wheelchair, or are blind,
deaf, or similar, you're going to have a lot more work to do in order to prepare and protect yourself. You will
also need friends, who will have to carry a bit of an extra load in order to accommodate you. In return, you
really should learn a few critical skills in order to make yourself highly valuable to the group, so that you're not
the first one ' kicked off the island ' if things get rough. Medical skills, extreme impromptu engineering skills,
electrical or mechanical skills, blacksmithing... skills you can actually do and do well enough to be considered
an expert and most importantly, considered to be needed. A paraplegic doctor is someone that another person in
your community wouldnt mind literally carrying on his back if it comes to that.
Of course, if you are perfectly healthy, it pays to have the skills too, but for those who are disabled, it is
doubly important. This is because when supplies run short, there will be a lot of talk about rationing and empty
bellies tend to be the most eager to ' prioritize ' who gets how much. Anyone seen as pulling less than their fair
share will be the ones most likely to go without first. On the other hand, if you have skills that are considered
vital, you end up pulling more than your fair share, enough so that others will never consider you as a waste of
food, water, defense, or heat.
There is one important you need to do, especially for such a simple part of this chapter. You need to sit
down and honestly take stock of your abilities. Can you lift your own body weight if you had to? Could you
drag your spouse or kids out of a burning building (ladies, this means you too)? Can you walk at least two miles
continuously, while carrying 40-50 lbs of stuff on your back? How much do you weigh, anyway? If the
answers come up short, there's no need to panic, but you may want to get a bit of exercise in, at least to the
point where you can do these things, even uncomfortably. Even if you're confined to a wheelchair, see how far
you can go on the thing and how much you can carry on it. Otherwise, you're going to have to set your plans for
something that doesn't require going anywhere and a lot of praying that you get left alone by people with bad
intent.
And yes, this is becoming a prelude to...
Start walking more. It's good exercise and helps you gain more stamina. Maybe carry a backpack
with a bit of weight in it once you're comfortable with walking for long distances.
Try to eat a more balanced and healthy diet. No one is saying to give up on the tasty stuff, but keep it
in moderation.
Keep the booze down to a minimum, and avoid it if you have a history of alcoholism.. This doesn't
mean cast it aside entirely, but keep it in moderation and never, ever, drink to get drunk.
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If you smoke, try to find ways to quit - if not, cut it down to as low as you can get it a pack every
2-3 days if you can. If you insist on continuing to smoke, know full well that tobacco will run out
quickly when civilization goes splat and that it will affect your attitude and disposition during the
first 2-3 weeks that you're forced to go without (so keep nicotine patches or gum on hand).
Try to avoid having to take any kind of drug on a regular basis - even aspirin.
Note that drugs (legal or not), will radically affect your chances of survival long-term. This is because once
civilization collapses, that supply of drugs will (by rot or consumption) run out. This means your body is going
to be in for a nasty shock. For those who rely on beneficial drugs, this can range from a return to chronic pain,
to slow, lingering death. Diabetics who are insulin-dependent will be the most acutely aware of the impending
kidney failure, coma and death that comes from blood sugar overload. Heart patients who run out of various
cardiotropic drugs suddenly become very susceptible to a heart attack. Folks who suffer from chronic pain will
see that pain come back a hundred-fold. If this is you, then you will definitely want to stock up on medications
that you need at the very least three months' worth. See if there are alternatives that are easier to come up
with. For instance, people who suffer from chronic pain can find natural alternatives, such as marijuana, in
those states which allow it. For type 2 diabetics, perhaps a large supply of Metformin can help bridge the gap
between the insulin tapering off and full recovery after enough weight is lost for the pancreas to come back to
full operation (for type 1 diabetics, I'm afraid it's going to either be insulin or death and the insulin will probably
run out).
For those who rely on illegal drugs and alcohol (for recreation or addiction), I strongly suggest getting sober
as soon as you humanly can. Otherwise? When the goodies run out, you will probably die a rather horrific death
and place your loved ones in danger of getting killed along the way. The only thing that will save you (for
awhile) is the fact that illicit drugs will likely remain around for longer than the legal ones, but even homegrown stuff like Crystal Meth needs base chemicals that will quickly run out. Meanwhile, getting drugs usually
requires being in contact with people who will rip you off and happily plunder your goods without the slightest
bit of scruple or morality. If you have a family or live with one, you place them in danger as well. Except for
marijuana (which grows under nearly any circumstance), everything else will eventually run out. When it does,
the withdrawals will at best incapacitate you (leaving you vulnerable to anyone who wants to take your stuff),
or as is the case with some drugs, the withdrawal itself may very likely kill you. During the initial period of that
withdrawal, you will also become a hazard to yourself and to everyone around you. It's better if you try and
avoid that now, when there are medical facilities and therapists around who can help you get sober safely.
A note to people who have family members who are on illicit drugs: At the first sign of collapse, cut them
off and throw them out, no questions asked and no conditions given. It doesn't matter how much you love that
person - they will place you and yours in mortal danger just to get that next hit. They will quickly steal your
supplies and let you starve, just to trade those supplies to their dealer for the next high. I also strongly
recommend that you never let that person know in advance that you're preparing for anything, so that they have
no idea as to what you have after you throw them out.
For folks who need certain types of instruments to survive? Unless you can somehow stock up extra parts,
or fashion reasonable parts from local materials, there isn't going to be much hope. This isn't just things like
dialysis machines, pacemakers, or oxygen bottles, but things as innocuous as C-PAP machines and the like. If
you can live without them, try to. If you know of someone that cannot, then your best bet is to find a way to
either make do, find a working alternative, or make that person as comfortable as you can on their way to the
hereafter.
The good news is, many of these items can have alternate means of accomplishing the same thing. For
example, if you snore or have sleep apnea, you can replace a full C-PAP machine with a mouth guard designed
to keep the airway open. Do you need oxygen, but live in, say, Denver or Salt Lake City? Try living at a lower
elevation youll see an increase of ambient oxygen by 200% or more and may even be able to dispense with
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the need for an oxygen concentrator or bottle. A manual wheelchair can come in handy instead of electric
scooters and things like catheters can be boiled to re-sterilize them. Glasses are simpler and sturdier than contact
lenses and Lasik surgery can obviate the need for either one.
For most of us, this will not be a big thing to deal with. Just keep healthy, eat right, do a bit of exercise and
avoid becoming dependent on medications. That way, when things around you come crashing down, you stand
a reasonable chance of not having the loss of modern medicine kill you off.
Any and all governmental assistance and shipments will get to you first.
Military protection, if it occurs, will be most likely be here.
You will likely be the last to lose electrical, water and sewage facilities
Commerce will last the longest in the city and will be among the last to fall
Technology, medical and specialty items will be the easiest to obtain here both before and
during the collapse.
6) Long-distance communications (Internet, telephone) will remain up and running here the longest
7) Weapons will be the easiest to find here (well, initially).
8) Barter and trade will become somewhat quickly available here
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Minuses:
1) Unless you get that governmental assistance, supplies will run out in very short order.
2) Once supplies are generally exhausted, nearly everything critical and useful will be nearly
impossible to come by.
3) Violence will be dramatically higher and criminals far more numerous.
4) Evacuation will be dramatically harder to do, since everyone else will either be busy packing to
get out of town, or will be already out there clogging the roads by the time that you decide to.
5) If martial law is declared, you will have the hardest time doing anything about it (like evacuating
town, or staying put if ordered to leave, etc).
Living in an urban area is a tough call to make. On the one hand, if the collapse isn't complete, you stand the
best chance of riding things out in an urban area. On the other hand, if the collapse comes all the way down,
you're going to be in for the worst ride and will only survive if you become the meanest, baddest, or cleverest
individual still breathing.
Cities do have distinct advantages, however. During times of major crisis, the military, state and national
governments will do their utmost to protect you first and since there are so many of you and your neighbors in
one spot, the supplies will be directed your way as a priority. You also have neighbors who can help you far
more easily. Finally, you have closer access to more things which you can convert into machinery or weapons
as needed.
Not all cities are equal, however. Let me lay out some differences that you may want to keep in mind:
Defense: If you live in a city where there are strict gun-control laws, the criminals will already be
well-armed and you (along with your law-abiding neighbors) will not be. On the other hand, most
towns where gun laws are more relaxed will see you and your neighbors on a more even footing
with the criminal element and the criminals in turn will be less likely to attack you directly.
Evacuation: If you live in a city next to a major river or coastline, you might be able to evacuate by
boat, which will likely be less clogged than the freeways and highways. Cities with rail lines will
also be (somewhat) easier to evacuate as long as you follow the railway out on foot, motorcycle, or
even bicycle (just stay off the tracks directly).
Supplies: People living in cities with large industrial areas may find it easier to procure specialty,
rare and bulk supplies. Just know that criminal gangs will likely be wanting to hold these areas as
well.
Next item to consider? Well, not all abodes in a city are equal
Living in a high-rise apartment provides the absolute best defense you can get (easily-covered
hallways, one entry/exit or two at the most counting fire escapes), but will prove to be the hardest to
keep supplied.
Living in an apartment complex, or on the first three floors of a building makes resupply a little
easier, but you lose a lot of the advantages that height would give you.
Living in an actual house will be the hardest to defend, but the easiest to access and in spite of the
openness, can even provide the best defense if the place is intelligently fortified.
An industrial area provides the absolute best resources at hand, especially if there is a warehouse full
of needed supplies in it. The problem is, if known about, it will be a very popular destination for
both military and criminal groups.
Business districts are going to be mixed, but likely will be stripped in very short order. Same with
malls and shopping centers of any size.
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Short term, a city will have plenty of basic resources initially, but these will run out quickly. Let's assume
you intend to stay in the city, post-collapse. As long as all of the basics continue to come in and the power stays
on, you will actually find it relatively comfortable. However, if anything stops (power, water, garbage
collection, food shipments), things will get very ugly, very quickly. Your best bet here is to stockpile as much
of everything that you can, but most importantly, form a strong bond with your neighbors, set up a defense
perimeter, enforce it and fortify both your home and neighborhood against intruders. Be prepared to fight for
what you have and always be on the lookout for things you need. Form small teams that can go out and
scavenge (we'll show you how later on).
Long-term, living downtown is going to be very hard to do. You can set up small industries of sorts and use
the rare and specialized goods (and skills!) to trade for basic goods from the countryside. Once the population
comes down enough, your (now smaller) community can even start to establish small farms (or enough gardens)
from parks and open spaces to care for your basic needs and small factories from remaining industrial areas.
The only real problem you're going to have here is crime and criminals. Short-term, gangs and individual
thugs will rule the streets. Eventually, if you want a thriving long-term community, you are going to have to
hunt down and either convert, co-opt, or kill off the remaining criminals. The chances of pulling that off will be
pessimistic to say the least, but it will be required. Expect large parts of the city to be simply abandoned, but on
the fringes, expect a lot of surviving entrepreneurs to set up shop for various needed skills, services and goods.
Scavenging and rebuilding will be a huge part of the skills that the city can provide.
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from an apartment complex will be the toughest of all, since nearly everyone is going to try for the
small number of (usually narrow) driveways leading in or out of the complex.
Supplies: There is a good mix of supplies here initially shopping centers, clinics/pharmacies,
hospitals, parks and even schools. These can be used as depots to gain raw and manufactured
supplies (covered later), land for farming and sources of water (ponds, streams, etc). Just note that
they will empty very quickly.
Within suburbs, it is more often than not that you will find exactly three types of homes: Single-family
dwellings, apartment complexes and duplex/triplex/condo homes.
Apartment complexes are the easiest to defend if you live on an upper floor, due to restrictions in
access both in roads/driveways and with hallways. There is more often than not a single walk-in
entrance to each apartment, with a second entrance leading to a balcony or patio. The downside is in
the second entrance it is often a sliding-glass door, which may have to be barricaded on secondfloor apartments and must be barricaded on first-floor ones.
Duplex-triplex (condo-style) homes have an advantage of being covered on one (or more) side(s) by
an adjacent home. This can possibly be a disadvantage if your next-door neighbor wants to break in
and get your stuff (he can dig through the wall), but you'll likely hear it happening before the
neighbor gets in. On the opposite of that, if you trust your neighbor completely, you could, together,
create doors or passageways between your homes for mutual support and defense.
Single-family dwellings will be the most common and have the widest variety of results. These
homes are usually made of wood framing, with sheet-rock (gypsum dry-wall panels) inside and a
thin layer of siding (vinyl, wood, or aluminum) or brick outside. Homes with a brick or (real) stone
facade are going to be easier to defend and homes made with at least an outer shell of brick, stone, or
cinder blocks are going to be the strongest that you can typically find available. With more property
surrounding the home, you can also begin to consider defense in-depth and plan for things such as
gardens, an outhouse and (possibly) a water-well. You also have the greatest room for modifications,
such as cleaning and re-routing gutters to catch rain-water, out-buildings, reinforcements and similar
changes that an apartment landlord or HOA wont allow. This type of dwelling also gives you the
greatest amount of storage.
Short-term, you as a suburbanite will find many of the same conditions that the city folk will find. However,
with a lower population density and homes equipped with amenities that help with independence, a lack of
power actually becomes tolerable and lack of water can, in many areas, be fixed by simply digging a well, or by
purifying water from nearby creeks and streams. A lack of food and other critical items will however, still need
to be addressed. This means you can set up priorities as to what to stockpile. A good suggestion of top items
would be food, weapons/ammunition, a means of purifying water and medical supplies. If you live in an area
that doesn't have a nearby large forest, you will also want to consider stockpiling firewood (unless you feel like
raiding empty houses for furniture and wall studs just to keep warm.) Organizing the neighborhood for mutual
defense will also be a very high priority, as gangs and criminals will be scavenging very heavily and will
eventually come out and attack anyone they see as having supplies.
Long-term, your community can more easily establish farms (in parks and playgrounds), gardens (any large
backyard) and will have more than enough of scavengable materials for local needs. Skills will be more
generalized, but sufficient to thrive on. Most of the markets that exchange city goods for country ones will
likely be established in the suburbs. Eventually, larger industry may establish itself here.
Like the big city, criminals and gangs will recognize that there are plenty of things to take here and will, like
in the city, establish bases here. Unlike the city, these criminals will focus their raids on shopping centers,
hospitals and any place where there are lots of supplies in one spot. This might spare you for awhile, but you
will likely need many of these supplies as well and defending your own neighborhood is still a top priority.
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Eventually, like in the city, you will have to band together and hunt them down, or they will start raiding you
directly once they consume their own existing supplies.
all of their supplies via just-in-time delivery. Small towns centered around harvesting natural
resources (farming, logging, mining) will likely have more than sufficient resources centered around
the particular product in question (wood, a particular type of grain or livestock, a certain mineral,
etc), but not too much of anything else, which will rapidly become hard to come by.
Within these small towns, you likely will not find large apartment complexes,and definitely not any large
apartment buildings. You will however find plenty of these...
Single-family dwellings: Unlike the typical suburban home, these dwellings will have been built
with a lot more attention to sturdiness and detail (excepting pre-manufactured homes). Otherwise,
these are covered in the previous section and before and the same rules apply here - just with far
larger zones of defense around the home.
Pre-manufactured/trailer homes. While these can also be found in suburbs (and even some urban
areas), you will find them predominately out here, in the small towns and farms. To be honest,
unless you really reinforce one, or desperately need shelter, these are usually not the kind of homes
to live in long-term and for a number of reasons. Among these are the need for specialized chemicals
to maintain them (e.g. roofing sealants, anti-corrosives), the poorly insulated construction, the thin
walls (usually aluminum), ease of corrosion (usually of the steel undercarriage) and the typical
window size/placement that makes keeping watch almost impossible from indoors.
Above-store Apartments: These are usually the second (and occasionally third) story of the small
businesses and shops in the middle of town. You can often find them in larger towns as well, but
they are more predominant here. These are going to be older structures and will need more than the
usual maintenance to remain useful. They are similar in scope and detail to a typical 2nd/3rd level
apartment in a downtown/urban building. Finally, they are not always occupied (and havent been
for decades), so you may have a whole lot of work to do in order to make such a space livable.
Short-term, you're likely going to have most of the basics covered, as most homes in rural towns are (out of
necessity) equipped surprisingly well for self-sufficient living. A new water source will likely have to be
established and power can be done without for most things. Community defense will have to involve the whole
town and perhaps a couple of outlying areas. You will have a harder time obtaining anything specialized
(medicines stand out as a big example), but these can possibly be bartered for.
Long-term, small towns will be very likely to thrive - assuming they ride out the worst of the storm. A
working relationship with farmers, combined with an increased population from manual laborers moving in to
work the farms (okay, escape the city), will cause a lot of rural towns to swell in numbers and experience the
most growth. Eventually, this is where prosperity will likely return first (so long as the town not only survives,
but works intelligently towards that end).
Your biggest problem will be the isolation. With huge distances between towns, roads and pathways will be
chock full of hiding places for raiders - both those who attack (or steal from) the town itself and those who lay
in ambush on the roads outside of town. The former will either attack openly, or will more commonly try to
sneak in and out. The latter will lay in wait on the roads, looking to steal from refugees at first and eventually
from those traveling with supplies to barter or bring home. You will require a bit of reconnaissance and
intelligence to survive such journeys once collapse is in full swing and eventually these bands of raiders will
have to be either converted to living a more civilized life, or will need to be hunted down and killed.
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that you definitely have to pay attention to security and safety. You also have to insure that your home is built
to better withstand the elements, which tend to be a bit less friendly in these areas.
Just like anywhere else, not all isolated areas are equal and not what you think:
The nearest help you'll get is likely miles away. The more isolated you are, the farther away that help
will be. This means that defense, medical help, supplies and pretty much most of what you need will
either need to be on hand already, or will require a lot of transportation. This in turn exposes you to
revealing where it is you live if anyone cares to follow you home.
As demonstrated by the collapse of Argentinas economy during the 1980s, the folks who had the
hardest go of it were those who lived in isolated farms. Gangs would often form large numbers and
quickly overwhelm a farm. They would then steal/rape/pillage whatever they wanted. Whether the
residents lived through it or not depended on the mercy of the gang at that time.
Isolated areas in mountainous regions are going to be tough-to-impossible to grow food on, but easy
to defend with smaller numbers. Isolated areas on a coast or riverbank will provide better
transportation (and a very solid escape route if planned intelligently), but will likewise be more open
to view (and thus attacks) from the water. Isolated regions in the desert will require irrigation to
grow any food at all, but have natural defenses in the form of the surrounding desert. Islands are the
ultimate in easily-defensible places, but the amount of land (and the number of people it can support)
will be very limited. Boats are the penultimate in mobility, but are limited in the supplies it can
carry. Isolated areas in the middle of large forests offer a large amount of concealment, but in turn it
can limit what you yourself can observe around you.
Nearly all of the home types out here will be single-family homes, or at smallest will be large vehicles (e.g.
trailers, large boats, etc). There are some exceptions and variations (e.g. homes partially underground, sailboats
versus trawlers, large RVs versus single or double-wide mobile homes, etc), but by and large you will have one
of those two types. See above sections for the applicable type, but we'll cover boats quickly here:
Boats can vary between sail, engine, or a hybrid of both. The only way to survive in one for any long
period of time is to have it large enough to carry a lot of supplies - especially fresh, potable water.
The disadvantage of engine-only boats, in addition to fresh water, is fuel - you will need a whole lot
of it. In either case you will have to go back for supplies and eventually to settle. The disadvantage
to sail is in slow speed, but with a proper boat and rig one can literally circle the globe in it.
You can however procure one thing with a boat that most folks on land cannot seafood. You can
use seafood as a plentiful barter material, depending on local conditions, the amount of storage you
can set aside for it and resource availability.
Short-term and with sufficient supplies, you might think that you will find things rather easy and (relatively)
the most comfortable. Because of the sheer isolation, most criminals and raiding parties may well find it
unprofitable (and in some cases impossible) to reach you, but this should never be an assumption to rely on.
You must not be complacent. You may be a target for local gangs or individual thugs because you have less
manpower for defense and if you fail, there is no one around to stop them from taking their time in stripping
your homestead empty. Also, as long as gasoline and operating vehicles are available, you might even find
yourself a desirable target for those criminals who have local knowledge of not only the area, but of your
location. You would be partially correct in that it is tough to reach you and as long as no one knows you have a
large stockpile of goods, you will appear to be too much effort for the results. On the other hand, some may find
your location to be a prime place where they can move in to themselves (of course that would be after they kill
you off). Your priorities here are going to be a large stockpile of everything, but especially on home defense,
defense of your own perimeter and perhaps the laying of traps and warning systems. A number of large and
loyal dogs would also be helpful.
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Long-term, you're still pretty much on your own though. If criminals and gangs are indeed driven out of the
cities and towns, they will have only one place left to go... out where you are. You may get lucky, but the odds
are not good. Assuming you can remain free of detection and thus criminal incursions, your life will remain
isolated and largely dependent on trading for whatever you can in order to get the consumable things you do
need. Contrary to popular belief, a 'mountain man' (or anyone isolated) is still dependent on commerce for many
of the consumable basics and at the very least for ammunition. If you're on a boat, long term you're going to
have to keep up maintenance on a vessel of which spare parts will be hard to find, then impossible to find. If
you're isolated on an island (preferably with a group), you will have to work out some sort of self-government
and utilize the local resources of that island as best you can. In all cases, you will have to integrate with the
nearest community and even provide some services and goods to it.
By Region...
While we won't get too comprehensive, we do want to spend a little bit of time on some differences
depending on the climate, since this will affect your priorities and situation.
Northern Temperate regions (across most of the Northeast US) will have warm summers, cold
winters, deep snowdrifts and overall will see moderate temperature extremes. With a shorter
growing season, you will need fast-growing plants. The biggest concerns will be the temperature
extremes (most particularly the cold) and population, since this is a densely-populated region
for good or ill. Weather is what most would consider normal, though with heavier-than-usual
snow in the winter (especially along the Great Lakes areas). Your big priorities from this region
will be a warm shelter (with few/insulated windows) and a means to house livestock in their own
indoor situation during extreme winter weather.
Southern Temperate regions are marked by relatively mild winters, hot and humid summers and
long growing seasons. Population density will be somewhat lower, but still numerous (and may
become more numerous as refugees in general flock to warmer climates). Summer will usually
bring severe electrical storms and the occasional tornado (or even hurricane) can occur. Winters
are relatively mild when compared with Northern regions and are usually accompanied by ice
more than snow (snowfall/ice gets rarer the further south you get). The priorities here should be
stacked towards defense, since this will be a somewhat desired area to live for survivors.
Plains and Prairies are among the best for farming and ranching (especially for grains), but
winters will generally be fierce and the summers boiling hot. You will find yourself out in the
open and far more exposed, especially in the flattest areas of this region. Firewood will likely be
hard to come by, as trees are generally short and/or clustered into copses and pocket forests.
Natural resources will abound, but you will have to know how to harvest them (and note that
many of them may end up in short supply.) Water will become tougher to find, but can be had
with sufficient local knowledge. A common weather pattern in the summer involves severe
electrical storms, with a good chance of tornadoes, at any time of day or night. In the winter,
there is a danger of severe blizzards, where the problem isn't so much snowfall amounts (though
these can drift to dangerously high levels), but the winds. Winter winds can become hazardous
and will cool down even a moderately insulated house in a short period of time. Priorities here
include securing a steady supply of firewood (or knowing how to burn things like dried cow
dung), a good source of clean water and at least some means of concealment. A concealed (bug
out) emergency shelter a good distance away from your main shelter would be a very good idea
out in this country.
Deserts are hard country. Lack of water, massive temperature extremes (even within a given 24hour period) and lack of resources in general (unless you really know how to find them) will
19
pretty much kill the uninitiated. This is compounded by those cities in the desert and near-desert
areas (Phoenix, Salt Lake City, Las Vegas, Los Angeles, San Diego, etc) which will be full of
people (up to 7,000/sq. mile in LA), but very short on vital resources (especially food and water).
Unless you have knowledge that others do not, resources will be practically impossible to get
hold of and unless you're lucky enough to be among the first wave of refugees leaving (or have
knowledge of a lot of unused back roads), transportation will be almost impossible as well (due
to a combination of large distances and an environment that can be very hostile to human life
itself). You have two big priorities here: Water and Shelter. You will have to know where to find
year-round springs and/or wells (most sources of water out here are seasonal at best). Shelter,
because the naked sun can literally bake you to death in some areas of the desert. After that, a
constant and renewable source of food will become pretty large on your list of things to secure.
One other big thing to consider is electrolytes, especially salt. In the desert, you will sweat a lot
and the dry air will wick it away in very short order. This also means that salts and electrolytes
will leach out of your body quickly and you need to replace them.
Coastal Areas have one big advantage that the others do not the potential for seafood (fishing,
shrimping, oysters/clams, crabs, you-name-it). However, in many areas they have one huge
drawback large populations. The coastal regions of the United States (excluding Alaska)
contain 53% of the total US population (source: NOAA). This means you're going to have a lot
of neighbors here. Coastal climates are generally like those of the inland regions they are near,
but are generally less extreme and on ocean coasts, temperatures are generally far milder by
comparison. Coastal regions around The Great Lakes are prone to higher snowfall in the winter
(Lake Effect) and coasts in general are prone to stronger storms, due to having that big open
body of water next door that isnt blocking the weather. All coasts will have to contend with
occasional high winds. Your big priorities here should include finding some means of living off
the sea (or lake), since you may be somewhat limited in the varieties of food you can grow
(mostly due to salt air, salty and sandy soil close to the shore, etc). Fresh water may also become
a big priority, though wells dug about a quarter-mile inland are likely the most productive in
these regions (youre using the soil as a big filter). Weather can be variable, depending on what
other regions are directly inland, though as stated earlier, temperatures are usually much milder
on the coasts. Winter (and in some cases summer) storms can be fierce however, meaning that
your shelter will have to be tough enough to hold up to it. If you are very close to the ocean
(close enough to smell the salt air), know that metal objects (e.g. tools) will rust much faster
unless scrupulously cared for.
Mountainous regions (both eastern and western) are going be a mixed bag, depending on which
mountains we're talking about. Along the Appalachians and Ozarks, the effects aren't as
pronounced as they would be in the Rockies. In either situation, temperatures will be a bit more
extreme than most other climates, but defense will be far easier. Resources will be somewhat
harder to come by, though this will depend largely on latitude, proximity to larger bodies of
water and altitude. Altitude? Certainly! In many mountain regions above 5,000' (mostly in the
Rockies), the higher altitude means less air to go around (about 80% of sea level). Unless you
have spent a long time in such areas, you will find yourself winded (and sunburned) much faster
and until you acclimate, you will find yourself unable to do quite as much as you may be used to
doing. The largest priorities will include finding land that can be cultivated (mountain soils are
usually thin, rocky and tough to farm), shelter from the occasional violent storms (and heavy
snowfall) and because of the higher altitude, more extreme temperatures.
Semi-Tropical regions are going to rarely see cold, but you will see heat and lots of it. While not
the life-threatening sun that you would normally associate with a desert, the heat will still
dehydrate you, so fresh water will become something you will want plentiful access to. You will
20
have to keep a sharper eye out for certain disease types, but otherwise if you hate cold, this is
likely among the warmest places to live (at least temperature-wise). Foliage is usually thick and
in many places can conceal your home (but also conceal any potential raiders). Weather is often
fast and furious. Aside from hurricanes, summer storms can occur almost daily, but are usually
short-lived. Your priorities here will involve shelter, though not necessarily for temperature
reasons. Mosquitoes can carry some rather ugly diseases, bugs of nearly every description will
want to get in and eat your food, so keeping them all out will be pretty big on your list of
priorities too. In this region (as in the desert), electrolytes (and sources of them) will become
valuable, because you are guaranteed to sweat them out.
The Pacific Northwest sees relatively mild extremes in temperature, with occasional snow in the
winter and the occasional heat wave in the summer (though both are somewhat rare in the depths
of the area). Water is not a problem in this region, since rainfall is among the highest and most
frequent in The United States and Canada. Note however that the rain usually confines itself to
the winter months. In some areas, this rainwater can be more than sufficient to live off of
exclusively. This region is often mountainous, coastal, or both. There are areas where the ground
will support farming on a large scale, but usually the ground will be moderately rocky. The
wilderness areas can be treacherous, though not necessarily due to climate the largest danger
lies in the hidden cliffs, crags and other falls. Foliage will hide practically everything. One thing
unique to this region is a high incidence of molds and fungi, which include varieties that can
cause chronic diseases. The coastal areas of this region involve very cold ocean water (even in
summer), as well as winter storms and winds that can often exceed hurricane force (that is,
greater than 62mph or 100kph). A semi-active earthquake zone, this region can potentially
trigger tsunamis along the coastline and even a rare volcano eruption inland (Mt. St. Helens,
which is still active). Your priorities here will be to try and take advantage of what features you
can, stock up on foods (or pills) rich in Vitamin D (due lack of sunlight in winter) and to find
areas where farming is possible.
Arctic/Sub-Arctic regions (Alaska, Northern Canada including Hudson Bay, etc) are quite
extreme and not recommended for any but the absolute hardiest (or absolute most well-stocked)
souls. Summers are very short, often measured in mere weeks, so you can forget most kinds of
agriculture (except perhaps along certain southern-end coastlines). Winters are long, very cold
and in the Northern portions of this region, very dark. Weather is going to be mostly cold, with
swings into extreme cold. Water is usually not too much of a problem here, though you will
occasionally have to dig it out of the permafrost or melt it. If you are south of the treeline, you
will have quite a bit of wood, as most parts of this region are largely untouched. North of the
treeline and you're simply going to have to do without much, if any wood at all. An advantage to
this region, out of very few, is the very low population density and fairly plentiful wildlife.
People will be very far and few up here. Your priorities? Assuming that you are crazy enough to
try at it, you will have to find a good, strong (against deep snow), very well-insulated shelter and
a means to heat it. Solid, well-insulating clothing is not optional up here and you will need a lot
of it, in layers. Also, a way to defend you and your stuff from wildlife is a must. Food and
growing vegetables/grains will be quickly sniffed out and eaten by any animal that comes
anywhere close to it and many of these animals will kill you quite easily if you disturb them
this includes animals such as the Elk, Moose, Mule Deer, Bear, Wolves, Cougar, etc.
Swamplands and Wetlands, while not very common, do exist in enough numbers (and size) to be
worth mentioning. Most of these will be in the Deep South, but you can find a few large swamps
as far north as Virginia (The Great Dismal Swamp) and wetlands/marshes as far north as New
Jersey. Swamps are generally areas where traditional living is going to be a bit tough. Digging a
hole will result in a small quickly-filled pond (which makes burying anything nearly impossible),
21
transportation will be a hardship through most areas due to extremely soft and/or waterlogged
ground and growing any kind of food will require finding a rare-but-treasured patch of dry land
to do it on. On the plus side, the soil will generally be very fertile. Also, it will be generally hard
for the casual raider to attack your home without you knowing it and without them getting lost in
the process. Among your priorities here will be a lot of local knowledge, both to keep from
getting lost and to know how and where you can and cannot go. A means of keeping snakes,
bugs and worse (in Florida and South Georgia, this means alligators) out of your home? That
will be a big thing on your to-do list. You may also, depending on just how swampy things are,
want to keep and maintain more than a couple of shallow-draft boats around. Be sure that as
many of them as possible have a means of manual propulsion (that is, oars and/or paddles).
Jobs. Odds are rather good that the job you're working, or the one you want or need for your
career, is simply not going to be available at your desired destination. This is especially true if
you're looking to move to a lower-population area, since the industry and technology (and
businesses that thrive on such things) will be less readily available.
Wages, Cost of Living. Even if you find a job in your dream spot, wages are likely to be
radically different than what you may currently enjoy. The cost of living may change wildly
depending on the items you need and buy the most, even if the average remains the same. For
instance, out in the country pre-packaged foods will cost quite a bit more than they would in the
city, while fresh goods may become dirt-cheap. Same goes for gasoline; with longer distances to
drive outside of town, you'll likely burn more of it in a given month. Conversely, in the city rent
will likely be dramatically higher, fresh produce will likely cost more, etc. Long story short,
whatever the area produces the most of will be cheaper than those things which it must import.
Wages will vary wildly as well (usually tied somewhat closely to cost of living), so an offer of a
really high wage in San Francisco may make you worse off due to cost of living than getting
your current salary in Mississippi, where cost of living is almost dirt cheap.
Culture, Religion, Race. Not all places may be readily accepting of your particular religion,
cultural lifestyle, ideology, or habits. For instance, if you happen to be homosexual, Muslim,
Catholic (disclosure I am one), Jewish, Hispanic, or the like, you're going to have to choose a
little more carefully where it is you want to move to (to varying degrees) and I daresay that you
may well want to continue living where you do. This is because there are many places which
simply have little tolerance for people who are not like themselves (or are otherwise deemed
harmless) and communities of these folks are going to be even less tolerant. By the way, this can
happen to folks who are white and Protestant as well, so if you are, don't skip this point over so
easily. If you find yourself desiring to live in what turns out to be a predominantly Native
American or Hispanic area, you're liable to be heavily discriminated against, post-collapse. If
youre not Mormon, living in many parts of Utah may put you in a bad situation (both pre- and
post-collapse). Also notice that ideology fits into the picture as well. If you happen to be strongly
conservative in outlook, you may have a hard time fitting in with a community of people whose
outlook is strongly liberal and vice-versa. Now please do not take this as a signal to only seek
22
out what you consider to be your own, but do keep it pretty high up in your mind while youre
looking.
Outsider Syndrome. The smaller (and older) the community is, the stronger this phenomenon is
likely to be. In many small communities, if you weren't born there and in some cases if your
parents and grandparents weren't also born there, you may likely be treated with suspicion (and
sometimes even veiled contempt) until such a time as the community decides that you can fit in.
This can be partially alleviated if you have a highly valuable skill (to the community), but note
that this amount of adjustment time can vary from a few weeks, up to generations in the smallest
communities. Time, a home purchase, active participation in the community and a cheerful,
helpful personality tends to make the acceptance happen sooner. However, if the collapse
happens within a year or two of your moving in, odds are good that you may not exactly be high
enough on the community's priority list of people to count on or to help. On the other hand, if
you're a doctor, police officer, combat veteran, or the like? Your experience will likely be
radically different, as your skills will be desperately needed too much for the community to keep
you at a distance. However, unless you have a critically needed skill (most folks don't), you may
consider making a move soon, so you can maximize the time you have available to fit in.
Of course, there are also the investments you have already made in your own present community. Not
everyone can sell their house and suddenly move. The kid(s) will be acclimated and integrated into the local
school(s) and you may well be all settled in to your local church, community groups, etc. You may know your
neighbors intimately and have known them for years, which is a bigger advantage post-collapse than being in a
perfect setting but with total strangers for neighbors.
As I mentioned at the beginning, this is how you can survive a collapse of civilization but at the same time
not immediately or radically change your lifestyle. If youre still nervous about where you are, then make small
changes, not large ones. If you're still nervous about your neighborhood, look for another in a neighboring
county before talking to a real-estate agent in South Dakota, eh?
Conclusion
By and large, you can make it in most settings and regions, but some will be better than others. All of them
have at least some advantages, but each will present a unique challenge to continued survival.
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The first concept is security. In the United States Air Force, this is broken down into two pieces: OPSEC
and COMSEC. OPSEC (OPerational SECurity) is the concept of preparing quietly, in a way that doesnt tip off
the neighbors (or even family members) to what youre doing. You will find this a lot in other books and it is
quite valid. However, it is often misidentified or confused with COMSEC, or COMmunications SECurity)
the practice of not letting others know what you're up to by your speech, emails, Facebook postings, etc. They
apply here, because of a simple fact: The only true way to keep a secret is to keep it to yourself. However, if
you live with others, this is going to be impossible. Therefore, if/when you start letting others in your household
know what you are up to, it is vital that they keep quiet about it. The summarized fact is this: the less people
who know that you have a massive stash of food and supplies, the less likely you will be sought out, attacked,
vandalized, assaulted, or looted when things get ugly. Note that this is the last time you will see those acronyms,
because we did promise to not use those.
The second concept is ability vs. disability. If you have healthy, mentally normal family members, you're
quite good to go. However, if you have an disabled parent, disabled kids, or a disabled spouse/partner, things
are going to get tricky, depending on severity. You're going to have to figure down what these lesser-abled
family members will need (on top of the usual food/water/shelter/etc) to live from day-to-day and from monthto-month. If there are medical needs involved, you will have a big obstacle in making sure those needs are met
during a disaster and even post-collapse. If these needs cannot be met, then you're going to have to either find
an alternative means of helping them out, or of helping them to be as comfortable as possible when the
inevitable happens (no, this doesnt mean abandonment, either). The problems generally break down three
ways:
Chronic (pathological) disabilities are going to range from the easiest to the hardest of all to deal
with. Most of them involve medications and without those medications, things can go from bad to
worse in a hurry. In short-term disaster situations, you can often have enough medication on hand
(even insulin) to bridge any drastic gaps in medical care. However, in long-term situations and
collapse, things are going to range from permanent and chronic discomfort (e.g. Psoriasis, Crohn's
Disease, Fibromyalgia), to death (Type 1 Diabetes).
Physical disabilities are also something that will present an obstacle. While not necessarily lifethreatening, a handicapped family member will present many obstacles that you will have to account
for. These include finding a means of long-distance transportation that doesn't involve gasoline (in
case you have to evacuate), maintenance/repair of any apparatus or devices (wheelchairs, prosthetic
limbs, crutches, braces, etc) and even someone to help that person along when necessary (e.g. in the
case of those who are blind, deaf, mute, etc).
Mental disabilities, ranging from psychoses to mental retardation, but also includes degenerative
conditions such as Alzheimer's. These are obviously a different matter altogether. The condition may
or may not be treated (or even treatable) with drugs and may or may not require more than the
average care. The family members with conditions of which there is no ongoing drug treatment, will
survive just fine and their care will deviate little from what you're doing now. However, those
members with mental conditions that require a daily (or even weekly) regimen of psychotropic
drugs? This will become a great big question mark once the drugs stop not only from the original
condition, but from the withdrawal symptoms and from any drug interactions as one drug dries up
while the others are still on hand. One further thing to note these particular family members may
well need to be kept in the dark about your preparations and plans, since it is possible they will be
the most likely to broadcast it to strangers and others (not like it can be helped, but they may do so
just the same).
In all cases, take the time to determine if and how often professional medical help is necessary during
normal times, what is performed during those times, how it is performed and take an active role in trying to
24
perform some of them yourself (within reason!), even if only for practice against the day when you will be the
only one doing it.
The third concept is the skill-set. If your spouse is a doctor and/or you are an engineer or an infantry combat
veteran? Your family's value in a community just went up immeasurably and you will likely be actively
defended by your neighbors once things settle down. If you and your spouse are Intellectual Property lawyers
who have no manual skills to speak of and you can't even make ice-water without a recipe? You're screwed and
it won't matter how big the bank account or how pretty your Porsche in the garage is. Take the time to figure
out what your family is capable of doing, both together and individually. As you go through the book, take the
time to figure out what it would take for you to acquire some basic but needed skills that will make you more
valuable not only to yourself and your family, but to your community. Many of these skills can even become
a fun hobby that you and the family can enjoy now, while things are still hunky-dory. We will cover quite a few
of them later as we progress through the chapters.
(True story: I once worked with a lady who had a PhD in mathematics, was an excellent software project
manager, spoke three languages and did blacksmithing for a hobby at home. She had her own forge and
everything. I'm guessing that if civilization indeed goes down the toilet, her hobby will help her eat a lot more
regularly than any of the other skills will. And just in case she's reading this book: Emily, you can skip this
section you're good to go. :) )
Now is a great time to get to know these folks, because you're not going to have much time to get to know
total strangers when they get hungry, cold, scared and frantic.
Of course, maintaining secrecy as to why you met them in the first place and not blabbing about what you're
up to preparations-wise, is an extremely good idea. The fun part is, you can discover all of the above things and
more about your neighbors without really having to ask. You just have to keep your eyes open and talk about
whatever (and since conversations usually drift to many of the other topics anyway...) People generally like to
talk about themselves... a lot. This means you can ask questions that go a bit deeper (but not too deep - use your
judgment) and mentally stock up on knowledge that you can put to use later on.
As for talking about yourself to the neighbors (you will have to do that, you know), just be honest, but don't
even think of describing any preparations you have made for disaster unless directly asked. If asked, don't say
anything other than something vague, like well, we keep a few extra cans in the pantry and the grill full of gas
just in case of a tornado/hurricane/earthquake/etc and Oh, I've always found it a good thing to have the kids
think ahead and be prepared, in case we're camping and something goes wrong... One exception though, is to
brag a little on any critical post-collapse skills you have, but not in that context. For instance, if you're a rather
good shot, you can brag about it as a hunter (but not anything stupid like talking about how you would shoot
looters and such). If you work in the medical profession, that's a neat idea to talk about too. Just be damned
good and certain that you can perform these skills that you're bragging on (especially any specifics), because a
disaster situation is a real bad time to have your neighbors find out you were just full of hot air.
All that said? Honestly and meeting and getting to know your neighbors is generally a good thing and can
benefit you even if civilization holds up for the next ten thousand years. You gain friends, opportunities you
would have never otherwise had and in general the whole neighborhood becomes a happier place.
One thing to keep in mind is that knowing your neighbors and being friendly with them is an ongoing
process. Folks move out, folks move in, things change and keeping in contact with everyone makes for a
tighter-knit community, which is always regarded as an excellent thing.
26
This will require a bit of stretching on your part, too. Here's a way to take it to the next level and an
explanation of why you should do it. No matter if you are complete atheist or a fervent Evangelical Christian,
ask to attend a service with someone of a religion that you are not already practicing or familiar with. You don't
have to pray they way your friend does, or violate your own religious principles, but you do have to remain
respectfully seated (or standing?) and quietly take in the service. Point out the positives on your way home and
ask questions about anything you're not sure of. Whatever you do, avoid any sort of debate or negative
commentary, at all. This shows that you are (and you should be at the very least) interested in others' beliefs and
that you respect them for who they are. It also comes in handy post-collapse, so that you're not handing out
canned hams to a Muslim or Jewish friend, or if you're scavenging an abandoned Catholic church, you may
learn to consider the wafers or wine in that little gold-trimmed box (it's usually under a red candle near the altar)
as something that you emphatically do not pass around as casual snacks. This way, you don't accidentally start
angering folks by doing something that, while appearing perfectly innocent, turns out to be highly offensive.
After all, you're going to need all the help you can get to survive in a world gone rotten and you don't want to
do it by having to apologize a lot.
Building A Group
Once you have gained a fair number of good friends, find out which ones are the best to be the closest ones.
These are people you know you can trust and have had that trust proven multiple times over. These are the
people who, in a crisis, are the most likely to come together and help each other. These are also the people you
want to (gently!) bring up the subject of survival to when you're alone with each of them (probably best to not
do it all together in a group or anything). Mention that you are worried about how things are going in general
and that you have been somewhat preparing just in case.
Above all else - don't mention any politics, or go off onto any rants those are not going to be necessary. It
is sufficient to mention that you are preparing in case of natural disaster, deep economic troubles and the
possibility of worse. You don't need to start rattling off your inventory and even with close friends, don't give
anything beyond a vague impression. If they are curious, answer any and all questions as honestly as you can,
without giving away any critical information. Discuss how the neighborhood at large would survive together.
Explore topics that you find throughout this book. If your friend gains an interest, feel free to give them this
book. If it is an electronic copy (how to find it can be found at the beginning of this book, or via your closest
search engine), copy the book onto a thumb drive, a memory card, or email it to them. Let them work on how to
prepare their own families that is no (close) business of yours.
As time goes by, if you have at least one friend or many who get into it, start meeting up on a casual basis.
Help each other out. Use the time not to discuss how the world will end or when, but how to best prepare
themselves and their families. Start gardening together, or help each other garden. Share harvests as well for
example, if you have a grape vine, each year you may be swamped in grapes, so give them away freely to the
group. Another friend may reciprocate when his crop of tomatoes come in and another may end up almost
drowning you in squash.
You'll find that, far from being a bunch of tinfoil-wearing doom-and-gloomers, you're working together to
build each other up and sharing both knowledge and produce. Start taking walks together. Start hiking together.
If someone has a family member that is handicapped or otherwise going to have a rougher time of it than most
post-collapse, put your heads together and find ways to make things easier for that family and especially for the
handicapped/disabled person. You may well be surprised by the solutions you come up with.
Even if you never have a need to put these skills to use, with a bit of luck you will gain friends and
friendships that may well last a lifetime. You also gain a lot of very useful skills around the home and
neighborhood; you will find that people will come to rely on you as you come to rely on them. Overall, it makes
life much more enjoyable for both you and them. By the way, in the career/executive world they call it
27
networking and that is the most important survival skill of all for a species as gregarious and social as
humans, even in a perfectly peaceful world.
Staying Put
The advantages:
You can stock up a lot more supplies.
If you have good neighbors, you have a potential community to help you rebuild civilization.
You know where everything is in the locale (or at least you should know).
You have a better claim to property, distributed goods and rights to live there should the
government (be it existing or new) start sorting things out.
If you have good neighbors, you already know each other, making team efforts easier and
smoother to accomplish.
If you live in a heavily-populated area, what's left of the government will try to get aid and relief
supplies to you first.
No worries about false-alarms: If it happens, you're already where you need to be.
Most everyone else is likely trying to run away from where you are.
The disadvantages:
If things get too dangerous to stay, you may be less prepared (or even able) to leave with all of
your supplies, especially since it would be impossible to simply pack it all into a car.
If it ever gets to the point where you need to leave, transportation and infrastructure may be bad
enough that you'll have to leave many critical supplies behind, in addition to the comfort items.
If you eventually do have to flee, anywhere you go will already be full of other refugees who got
there first, leaving you with less options and little-to-no chance of being welcomed in.
Your neighbors, if unprepared and desperate, may turn against you.
If you live in a heavily populated area, you stand a greater chance of governmental interference
with your life.
28
In spite of the disadvantages, staying put has a lot of good advantages that overcome it in most cases,
especially if you have a lot of good neighbors and the capability to make it long-term. It is preferred if you can
do it, mostly because it gives you existing shelter, less danger (compared to the open road) and less competition
among others who are fleeing the area. Because odds are good that a lot of people in your area might also be
bugging-out, it gives you the chance to scavenge what they leave behind. You'll already know the area and will
be better able to take advantage of it than someone who just arrived but has no clue as to where anything is.
You'll know what neighborhoods or areas to avoid and stand a better chance of becoming trusted among your
neighbors and among others who move in.
Most of this book is geared specifically towards staying put either the whole time, or after you find a place
to settle after evacuating your original home for some reason or other. Staying put will be the eventual state of
being if you expect to survive long-term, with very few exceptions. This is because you will need the relative
stability, the community and a permanent shelter if you expect to eventually grow your own (or help grow the
community's) food, raise your kids, rebuild society and die of old age and not just wander around until you
drop dead from disaster or violence.
Bugging Out
In this case, we refer to the act of evacuating to a pre-determined haven. This could be land you have
purchased and pre-provisioned, a relatives home (where they expect you and you have supplied pre-positioned
there), a vacation home or cabin that you have stocked, or etc.
The advantages:
If you leave soon enough, you have a place to go, with supplies pre-positioned and waiting for
you.
If you have family waiting there, you may have a foot in the destination community's door.
You can stock supplies there as well as supplies at your usual home
29
The big problems with that instant theory are obviously manifold. This is true even if family is not involved
and you happen to own a cabin or small farm that usually isn't occupied especially if it is out in the boonies.
First, you have to have some reasonable chance of getting there first. This needs a bit of explanation: unless
there are family or very trusted friends living in/near your remote cabin or doomsday palace, some stranger will
have occupied your presumed sanctuary and will probably not want to be kicked out of it. This means not only
will you likely have to fight your way out of town and fight your way along the route you're taking, but now
you have to fight to get someone out of your new home. Oh and you have to get them out of it without
destroying or losing all the stuff you have stored there. Secondly, all your stuff could have been scavenged and
your new home left empty and broken - if not by criminals, then by otherwise honest refugees who figured that
you werent able to make it, so why let the supplies go to waste?
Another problem is that you have to actually make it there. If it takes a full tank of gas to get there, what do
you think your odds are going to be if the tank is only half full? (Speaking of which, you do keep at least a half
a tank of gasoline in the car at all times, right?) If it takes more than a tank of gas to reach the destination,
then you had better be psychic, because otherwise you'll never find a reliable way to re-fill that empty gas tank
once the horde of refugees really start moving. Even if you have a full tank, most of it will be burned off sitting
through all of the stop-and-go traffic (mostly stopped) along the way if your timing isnt absolutely perfect.
Finally, because of all the above reasons, you have to worry about false alarms. If you time it wrong and
think that things are collapsing in full speed when in reality they aren't, then you get to take that drive of shame
back home, then try and keep (or re-get) your job (assuming you just dropped the trigger and ran without so
much as notifying your manager). If you were stupid enough to laugh at any neighbors on your way out, well,
guess what they're going to do in return when you sneak back into town? Oh and your wife and kids are liable
to be rather surly and somewhat merciless about it.
Don't worry too much though, in the section Do We Stay or Do We Go?, we will at least try to minimize
the chance of false alarms happening...
Going Refugee
In this case, were exploring the option of not having a specific destination in mind, but instead intend to
head for a general direction, some semi-deserted island, a wilderness area, what-have-you. For instance, you
may have the idea of taking a fully-stocked RV or boat out and away from everyone else, to wait out the
majority of the population and chaos.
The advantages:
You're not stuck with being in one place, or a target that cannot easily move if needed.
You can stay or leave at any time as circumstance may demand.
You don't really have to plan too far ahead in many aspects.
You're not stuck with going along any particular direction or route and can change plans as the
circumstances dictate.
You will be more able to take advantage of opportunities as they arise.
If planned and executed properly, you can hang back in some ultra-isolated area and avoid the
majority of chaos.
The disadvantages:
You can't really carry all that much in the way of supplies with you, so organization will be
essential. Whatever you have is what you will be able to use, unless scavenged locally later.
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If you're in a vehicle? Even a large RV or ocean-going sailboat will need replenishing (fuel,
water, etc).
You're a ripe moving target for any criminal group that sees and can reach you.
Shelter will be incredibly hard to come by if you wreck your vehicle.
Unless you're among the absolute first to get a hint and evacuate, your getaway vehicle will
become useless and stuck in traffic, permanently (or stolen, if its a sailboat).
You had better be at least somewhat physically fit, because otherwise this option may well likely
kill you.
You may be stuck (and permanently) with a crowd of similarly deprived people.
In spite of all claims of being prepared, even among the serious preppers, this category is probably where
the vast majority of folks may end up. Even if you are seriously prepared, you may have to spend some time as
a refugee at least once in your post-collapse journey. However, while you do want to pay attention, this is more
for those who know full well that there is no hope of staying where they are when it all begins to collapse, but
they have nowhere specifically that they can run off to.
As an example, let's assume that we live in some rather huge city: Los Angeles, New York City,
Washington DC, Miami-Ft. Lauderdale... Seattle-Tacoma, San Francisco... it doesn't matter in particular.
Assume further that we live in a neighborhood within one of these cities that isn't exactly all that great for longterm survival. Now, traffic is pretty ugly on most days, even now when things are normal. These areas are also
teeming with human beings, so any massive collapse situation will lead to anyone with a vehicle trying to get
themselves and their families out of town, so you can forget about trying to drive your way out. This means
you're going to need to either walk, or perhaps load down a bicycle with what you can. Or, if you're lucky, you
have a large sailboat (or a boat with plenty of fuel and/or a route that takes you downstream). It also means that
you're going to have to walk/bike/boat for a very long distance (up to 100 miles or more) before you can get
sufficiently away from everyone else to settle down.
As dreary as it may seem, all is not lost. There are two options that you can prepare for in this situation that
gives you enough of an edge enough of one to hopefully find a place to settle down and survive long-term...
The first is to get (or already own) a large RV. Not a trailer, but a full RV camper, with enough room in it to
pack with supplies. Yes, the same amount of food, tools, weapons, etc. Used RVs capable of holding that much
stuff (and spare parts for the RV itself) are surprisingly inexpensive if youre willing to put some sweat and
parts into it. You can pack it all up and have it ready to go, or you can have your supplies 'pre-staged' to be
loaded on a moment's notice. Meanwhile, you (discreetly!) can unload the RV as needed to take camping or
hunting trips in, which helps keep the fuel from going stale and lets you get some actual use out of it. Just
remember that whole timing thing, because the roads are liable to be very jammed, very quickly.
The second option and one that is little used, is to either own or get a moderate-sized sailboat, or a very
large motorboat. You'll need one that is large enough to carry all of the supplies that you would normally have
if you stayed home (well, as many supplies as youre able to fit in there.) For a family of three, this would
mean at least a 30-40' sailboat. Expect things to get a bit cramped in there and expect to either live very close
(within 2-5 miles at most) to a launching ramp, or to have it permanently docked at a close by (within 5-7 miles
at most) marina. While a good used sailboat of this size will cost quite a bit (depending on area), if you live near
the ocean, a very large (Great-Lakes-Sized) lake, or a large, open river, this could represent your best option for
evacuating the city, since the vast majority of people will be trying to get out by road. The only trick is that
there are only so many regions where you could conceivably set up such a thing and expect to succeed. On the
other hand, it does open up a lot of other options that land-based folk simply do not have namely, if there are
islands or empty stretches of coastline that are isolated, you can conceivably have them all to yourself (and
whoever you choose to bring along).
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The one thing to keep in mind about either of these options is that you will have to know well in advance
when it is time to leave and to act on that knowledge as soon as you can. This doesn't mean keeping an eye on
the televisions evening news, where the news would be too stale and too late by the time they get around to
broadcasting what you need. It means keeping your eyes and ears open on the Internet, with your brain engaged
and a close ear on news radio stations. You'll want to leave before the crowd does, but not so soon as to jumpand-run over a false alarm.
This is a bigger deal because you'll stick out more; youll definitely want to physically drive/walk that route and
find ways of getting through them more discreetly.
Now, take a look at the crime rates of the neighborhoods you'll be passing through (how to track them in
detail can be found towards the end of the Who Do You Know section). If your route (or most likely, the
freeways and highways) pass through some bad parts of town, you will want to immediately re-route your trip.
Steer well clear of these areas and for two reasons: If you're stuck walking home (likely in a mass panic or
disaster), walking through one of these areas is likely to get a whole lot of unwanted attention, especially after
dark. Come to think of it, walking openly through any densely-populated urban area, as everything collapses,
after dark? It is a rather bad idea all around.
All that said, if you have no choice but to walk through industrial areas or bad neighborhoods, your best bet
is to do it as quietly, quickly and as safely as you can. If you can, stick to roads where there are a lot of people
walking the idea is that criminals, like predators, prefer to pick off the weak, the sick and the solitary. Don't
be any of those. If you're stuck all alone, then you're going to want to keep a very sharp eye out and walk down
from one block to the next in a measured and confident manner. At each corner, quietly (so as not to be
obvious) take a good look ahead of you, around you and behind you. Once in awhile, quietly and carefully cut
over to a parallel street to avoid having anyone track you without you knowing it. Whatever you do, walk on the
street-side edges of all sidewalks and slow down a touch as you approach corners or alleyways, making a wide
arc around them.
Avoid the temptation to stop at an evacuation center, homeless shelter, or any such similar place. Going
inside of these places may get you warm and dry, certainly. However, the management of these places will
quickly and happily relieve you of your get-home bag and all of its contents and for the following reasons: First,
no weapons allowed in the shelter. Second, any additional food in many of these shelters will probably make
you a target for other occupants and the managers would prefer that such attacks not happen. Finally, in the case
of impending collapse of civilization? Local, state/provincial, or federal governments may well use those areas
as places to round folks up and forcibly evacuate them to refugee camps. The last thing you want is to not only
not get home that night, but to wind up hundreds of miles away with no knowledge of your family's condition.
Worse, youll be at the complete mercy of a rapidly decaying government.
If you possibly can, avoid routes with choke-points, but this may not always be possible. Bridges, roads that
go through rough country (e.g. cliffs and drops on either side), tunnels and other similar places may present
points along the route where you may be stuck fighting crowds, get ambushed by criminals, or may be cut off,
even if temporarily. If the route is not completely blocked at such points, get across them as quickly as you can
without running (unless everyone is running) and move rapidly away from it on the other side. Under no
circumstance do you linger in these places unless you have no other choice.
Know your routes! Practice driving along them. Walk them if you can, or at least parts of them. If there are
any choke-points, have at least one alternate route to get around each point. Use some creativity whenever you
can, but remember to keep it safe.
So how long will it take if you had to walk the whole thing? Well, if you are in decent physical shape, you
can walk 20 miles a day easily under normal-but-leisurely conditions. If you were to walk for 16 hours straight
(more or less) at the average human walking speed of 3 miles per hour, it would get you 48 miles in one hard
day's walk. Now obviously, no one outside of an endurance race is going keeping that pace constantly... you'll
be stopping for bathroom breaks, stopping to eat, stopping to rest on occasion... but 20 miles in one day is quite
doable. A healthy and fit person can do 30 miles in the same period of time, but always assume in your planning
on 20 miles at most. If you manage to do more, good on you, but do not skimp on your planning, thinking that
you'll make a 35 mile journey home in one day. If you are older or have small children, assume 15 miles a day.
If you're elderly (over 65 years of age), it goes down to 5-10 miles per day, max. If you're overweight by more
than 40 pounds, I strongly suggest exercising and losing weight if you can, because you're going to have a 535
mile absolute limit. Anything more risks a heart attack or worse (yes, there is worse), especially since you're
already under stress, you're tense and you're carrying a load (that get-home bag) with you.
If another city larger than 50,000 is nearby, go around it or go the other way.
Do not plan to simply live out in the deep woods, the wild backcountry, or the mountains. Unless
you're a trained forester, mountaineer, bushmaster, or survival expert? You're more likely to die out
there than in a post-collapse city.
If you have a boat and plan on living out on the open water until things calm down, it had better be
one very, very large boat enough to carry all the food, fresh water and fuel that you and your crew
will need - for at least six months and perhaps up to a year or two, because if civilization collapses, it
will probably take at least that long before everything begins to settle down.
Small towns are a good idea, but know that the population there may well turn you away unless, as
mentioned, you have some very critical skills, or goods that are in great need.
Is Canada or Mexico nearby? Forget it. If civilization collapses, it will be global. This means the
country you're heading for will either have an army busy with turning you away forcefully, or it will
be in worse shape than the one you're leaving, making things even more dangerous. You may well
have to deal with a huge wave of refugees leaving there anyway, ironically trying to get to where
you are.
Unless it cannot be helped, avoid all major highways and roads outside of town. The crowds will be
taking those routes, eagerly stripping the countryside along the way of anything that can be used as
firewood, food, shelter, fresh water...
Looks a bit depressing, but let's see what we do have in the way of places we can go:
If you have relatives that you can trust, living at least 50 miles away but not more than 150-200
miles or so? You may want to ask them to store some supplies for you, prepare together in advance
and you can at least try to make it in that direction.
Check the news a bit (you'll have to dig around for it online), especially county and small news
sources... you're looking for small towns that have been depleted of people or are declining due to
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unemployment and mass business closures. These places will have quite a few empty buildings and
the remaining population may just welcome you, because they are less likely to have the needed
skills to be a self-sufficient community.
Look for places that are (depending on the population of your city or town) at least 50 miles away,
but not more than 250. If youre in good physical conditions, you could walk 250 miles within 10-14
days - as long as the weather cooperates, the terrain is somewhat level and you encounter no
troubles. Anything longer or farther than that and you start courting excessive risks, delays and
trouble.
Start taking drives out to the countryside. Look for the aforementioned near-ghost towns, or towns
that are mostly empty. Get to know (in a casual way) the folks who are still there (by frequenting the
local businesses there). Odds are good that the majority of them will be older, friendlier and such if
you do stumble upon one of these places and it is within a week or two of walking distance?
Treasure it and plan to aim for that town if you have to.
On those drives in the country, look for a places, even out in the country, that have reasonable road
access, but is somewhat remote and out-of-the-way. Places where there are a few abandoned homes
you could walk to in a relatively short period of time. Places that have clean flowing water yearround, decent soil (if possible) and enough nearby residents to help form a small community.
The places you do want to look for are going to be a bit out-of-the-way, but are not going to be stuck way
out in the howling wilderness. Places you can drive to in a couple of hours if you're lucky enough to be ahead of
the curve when it comes to warning, but that you could walk to in a week or two if you've no other choice for
transportation.
Something else to consider: Plan for different times of year. If you're forced to be a refugee in the middle of
a Midwestern winter, you may want to insure that you have enough clothing to avoid hypothermia and some
sort of portable shelter. You'll have to plan on walking at best only half (or even a quarter) as far each day due
to snow, weather conditions, etc. This may also alter which direction you can ultimately go.
Overall, it pays to plan ahead, look around and get a good idea of where you want or need to go. This will
put you ahead of the vast majority of your fellow refugees and will give you something to shoot for. Most
importantly? Having a specific goal, while certainly way less than perfect, at least gives you hope.
Note that even if you intend to stay put at home, its is a very, very good idea to start looking around and
scouting locations anyway, just in case. You never know when youll need to get out of town.
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to become a rather important consideration. Such a vehicle also tends to make you a far juicier target for criminals with enough firepower or smarts to corner you.
Going the other way, while giving you the important advantage of being unassuming, well that isn't too
smart either. A car with a range of 600 miles on one tank can get you far out ahead of the fleeing crowd (assuming you leave early enough), but the cargo capacity is going to be incredibly small and such vehicles require
roads that are relatively smooth and free from obstacles (you know, obstacles like stalled and burned-out cars,
criminal ambushes, fallen trees, government checkpoints, etc).
So what do you want, then? It's going to be handy to have a vehicle that has at least some bit of capability
off-road, though believe it or not, this is only a top consideration if you know you're going to be late getting out
of town, or if you actually do live in some rough terrain. While it may seem that the obvious choice would be an
SUV at this point, a minivan would be just as useful (if not more so) in gentler terrain due to its larger cargo
capacity. A small pickup truck could be useful, but most of them tend to have grossly undersized engines and
are incapable of doing much in any serious uphill drive, so be careful about what kind you get.
Your best bet? You'll probably be better off choosing a vehicle that has a moderately large range on a single 15 gallon fuel tank (say, 350-400 miles - better than 25 mpg). Choose something with a decent amount of
cargo capacity, so you don't have to lash too much stuff onto the roof (which could get wet, fall off, get removed easily by someone else, etc). Choose something that runs well in the terrain (mountains, plains, desert,
etc) that you live in. Most of all, choose something that doesn't stand out in a crowd. This way, you don't attract
attention. Note that a camouflage color scheme attracts attention just as much as a jacked-up suspension, a luxury car emblem, or a bright red or yellow color will.
7-14 days' worth of concentrated freeze-dried foods (at least 7 days if you can swing it)
A national-scale car/road atlas, with at least some detail. This is usually not too bulky and can fit flat
on the bottom of your suitcase.
If you often fly to a specific destination on a frequent basis, more detailed maps from that
destination point to home will certainly come in handy.
A compass and learn how to use it! You won't be able to recharge any GPS kits, so...
Warm clothing at least one set, with a spare coat.
A hiker's water filter pump or kit (not the liquid kinds, but those with a ceramic filter).
Two large pocketknives theyre in checked luggage, so it should be okay.
A fire-starter kit the flint-and-steel kind and at least a small survival kit.
A pair of comfortable hiking or walking shoes.
If you find yourself stranded in a different city when it all comes crashing down, immediately try to get hold
of your checked luggage, see if you can rent/borrow a vehicle by any means necessary and start heading for
home. Get as far as you can, because walking hundreds of miles is going to really suck. Keep your luggage in
the car next to you while driving (not in the trunk!) and follow the rest of the instructions that you will find in
Chapter 2, in the section titled Run To The Hills! The only difference is that youre getting home (if your
family is staying put, that is.)
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One other thing to keep in mind whenever youre out of town, have some sort of plan set up for the family
and agree on whether they should stay and wait for you, or try to move on (say, to a bug-out location, to a safer
residence with extended family, etc) and make your plans accordingly.
How To Practice?
Practicing is actually not that hard, but it will require patience and a will to improve over time.
A large component of it involves walking for long periods of time, which can be executed and practiced
anywhere. A pleasant walk in the park then? Well, not exactly. Let's try hiking first with just your ordinary
street clothing. Once you are comfortable walking a couple of miles at a stretch, try doing it with a small
backpack containing about half the weight of your bug-out bag. Walk for as many miles as you can with it, each
time walking further if you can. Once you're comfortable with walking that way for at least 5 miles, start
walking with a backpack that weighs as much as your bug-out bag does. Again, walk for as long as you can,
each time pushing yourself a little further. Once you're comfortable doing that for 5-10 miles straight, then start
exercising with a backpack that weighs about 10 pounds more than your bug-out bag. Why do that? Because we
want to compensate for tiredness, stress and just in case you add stuff to the bag anyway. Continue with that
(same routine, pushing yourself further each time), until you're comfortable walking 10 miles with it in the
space of 3 and a half hours. This speed will put you at around 2.8 miles an hour, or just under the normal
average walking speed without any weight (3 mph). This in turn will put you ahead of most folks, who will be
unused to any weight they carry. Therefore they will take far more frequent breaks and over time, but your
better endurance will put you well ahead of them under similar circumstances.
To keep yourself in shape, walk up the stairs at work, walk your dog (if you have one) for longer distances
than usual and as long as you don't overdo it, you should do well in keeping up to snuff. Occasionally (say,
once every month or two at least) hike with that big backpack for 10 miles or more at a stretch.
The second skill you need to sharpen is your sense of awareness. We've covered a few mental exercises, so
this shouldn't be too tough to do. While you're doing all of that walking, try and take in as many details as you
can along the way. Write down any non-moving details as you go (no sense in slowing down just to take
notes...) Things like trees, trail conditions, particular items of interest, turns, signs, statues, things like that. Take
in as many details as you comfortably can without stopping. The next time you walk that particular path or trail,
compare your notes with what you see. Then, take another trail or path and do the same thing write down
details, then compare notes the second time around. After that, start doing it in ordinary circumstances.
Once you're used to noticing details that don't change, let's start noticing things that do change. On your
walks, start noticing people, and looking for animals. There's no need to stare (in fact, don't even let them know
you're looking), but try and figure out the emotions and intent of the people you see as you walk. Remember,
try to do this without breaking stride. Do this every time and try and plan all of your exercise walking routes so
that you walk by more and more people. Eventually, you'll find it entertaining in a way (people-watching
usually is), but the reason why you're doing this is deadly serious: Post-collapse, you want to gauge the mood of
a crowd that may become a mob, or determine if a couple of guys up ahead are just minding their own business,
or if they are scoping you out as easy pickings.
Being able to read people and notice details is also quite useful in normal life - certainly in your career,
sports and even in romance. The more you practice that, the sharper you get and it's an improvement all around.
A third exercise to get you in shape? Look for opportunities while youre walking. Keep an eye out for
water sources. Look for places where you could rig a quick shelter for the night. Mentally note places that look
like you could defend yourself from within them, but still have a means to escape. As you're driving around,
39
take quick mental notes of places where you could go slightly off-road and around traffic if the pavement were
suddenly jammed full of cars.
As a bonus, once in awhile take along a book that describes edible plants and greens. Start to identify those
plants and see how many you notice as you go on your walks. Give one or two of them a small taste (and
nothing more until youre certain that a given plant wont make you sick!) Supplementing your backpack foods
with edible plants is a great way to make the food stretch out for longer than usual and they provide vitamins
and minerals that are lacking in most commercially-prepared backpacker foods.
Conclusion
Everyone should think ahead and fully expect that you may be forced to walk long distances as a refugee
would. The more preparation and planning you do for that, the less likely that a forced evacuation would mean
an automatic death sentence.
camps close by where you will be taken care of. There is no Red Cross or other relief agency coming by to help
any longer and what little initial help they did provide has dried up weeks ago. You emptied your pantry four
days ago after a long, hard rationing of what was there. You're now living off the last few crumbs and scrapings
you could find in the empty bags, boxes and cans. The local stores have been picked clean a long time ago well, except for that one that a local gang camps out at but they're armed to the teeth. Your kids are hungry and
your youngest daughter began feeling faint today. Practically every animal in the neighborhood has been killed
and eaten by now by the other families. Last night you heard gunshots and found out that the old guy down the
street was killed, his house looted and even his body is missing. Your wife, the strongest person you know, has
started crying this afternoon in fits and starts. Your oldest son ran away two days ago, probably out on his own
search for food, or maybe to join that gang at the store, just so he can eat. Your own stomach is roaring with
hunger...
...but wait your neighbor down the street has food! He's one of those prepper types. He and his family
are definitely eating just fine, because you can smell them cooking dinner almost every night! You can even
hear them laughing it up while they eat all that good, juicy food! Maybe if you went over there and asked for a
bit of help, just until the government gets back out here with a shipment? Oh, wait, you did that two nights ago
and got told that no, he only had enough to see his own family through.
But damnit! Your family is starving! Maybe tonight, when he and his family are asleep, maybe you can go
over there. You still have that shotgun you used to go hunting with, your old service pistol, and theres still a
box of shells left. 15 years on the police force have taught you well about urban tactics, so you know you cant
just bust in there alone. But hey - the Johnsons next door are in even worse shape - their little baby boy died
three nights ago, after Mrs. Johnsons milk dried up. Mr. Johnsons got a pistol and a small rifle. As a bonus,
he spent two tours of duty in Iraq. The Coopers two doors down have been grumbling about the smell of food
wafting from that survivalists house too and Mr. Cooper carries his shotgun with him everywhere now. Hes a
crazy old man, but he did a tour as a Marine in Nam. Maybe you three can sneak over there, do a quick B-andE, catch em in their sleep and maybe scare them into giving up a meal or two, just so that all of you can eat
tomorrow. Maybe take just enough food for yourself to get you and the family out of here and to get by until you
can reach that government refugee camp you heard about in the next county. That smug bastard doesn't need
all that food anyway! You've seen the rows and rows of canned food in his garage! He'll be fine until the
government gets back out here! You and your two neighbors reassure yourselves of this over and over again, as
you slowly discuss the details and quietly load your guns...
As your wife and kids go to bed hungry again tonight, you whisper to them that youre going out to get them
some food and that tomorrow morning they will eat again...
Do you think I'm playing up the drama? Honestly, Im not. I actually toned it down. Think this through for a
minute - when it's your wife and kids who are starving, or even if it's just you, you're going to do anything you
can to get fed. I do mean anything. Try to tell me otherwise, I dare you.
Now, on the other hand, if your neighbors don't know about your food supplies and you can successfully
keep it to yourself even after the collapse, then they'll likely go pick on someone else who isnt so secretive
about it - and not pick on you.
It's a lot easier to keep it quiet now, than it will be to keep the hungry neighbors at bay once things collapse.
Then again, you might be able to help them out a bit, if you know how to do it right (and do it anonymously!)
shelves and leave the garage door open all day long. Having a delivery truck pull up and unload pallets of food
isn't going to do you much good in the ' keeping-quiet' part of things either. You're going to have to gather up
your provisions slowly and quietly. For things like food and equipment that you go get, buy them a few at a
time and make sure they're kept in shopping bags or boxes when you pack them in the car and as you bring
them into the house.
In your home, find secure, cool and dry locations to store them. A basement closet would be perfect for this
(assuming you have a relatively dry basement), as would other similar out-of-the-way places. Find places where
even the nosiest neighbor wouldn't go snooping around and never open that area when you have company in the
house. A better idea still is to find more than one place to stash things, so that even a burglar would have a hard
time knowing instantly how much you have and where it's all kept.
Your kids should never, be allowed casual entrance to these areas, under any circumstance, especially if
they are younger. Your spouse or partner on the other hand should know about them but insure that they
remain just as tight-lipped about it.
Speaking of family, those adults who live with you need to know not only what you have and have going,
but they need to participate in the discretion. That is, they need to know how to keep things on the down-low as
well. This means no chatting with the neighbors about it, no bragging on it online and certainly no going around
trying to scream to your neighbors about how the sky is falling and how they should prepare as well right now!
The whole idea is to still be an ordinary person, living an ordinary life... which is a really big goal of this book.
Call it a family secret you know, like having the proverbial crazy aunt living in your basement, but this time
without the booze and the screaming jags.
Excuses, Excuses...
So, at some point someone, somewhere, is going to know about you buying some of the more specialty
items. You can avoid some of this by buying online, but if there are good deals to be had locally, why not just
get them there?
True story: Recently, Wal-Mart has begun selling disaster ready food items. They are very reasonably
priced, can be stored for 20+ years, come in a wide variety and each can holds something like 20-30 servings
per can. Each trip my wife and I make for groceries, we buy a few cans of these to bring home. Usually we have
a separate cashier (it's a big store after all), but one of them asked point-blank what we were buying them for.
My wife looked at me immediately and fortunately, the cashier was as well. My quick explanation was to bring
up the severe snowstorm that we had in our area a few years ago. The cashier quickly picked up the story and
described all the problems she had during that time. She then mentioned that it wouldn't be a bad idea if she and
her boyfriend stocked up a bit on some goods, just in case. I suggested that she have a grill (gas or charcoal)
handy and stocked up on some quick canned foods too, since electric stoves are usually worthless when the
power is out.
Notice how that story mentioned nothing at all about the collapse of civilization, or of governmental
conspiracies and the like? Notice further that the conversation was easy-going, friendly and explained
everything perfectly. Since I only had a couple of the cans, nobody is going to get the idea that I'm some sort of
survivalist, or, translated, someone whose house will become the neighborhoods new post-apocalyptic
grocery store. The only thing I'll have to keep in mind from here on out is to be sure I find a different cashier
the next time I pick up supplies there (out of the literal dozens that work there, this is certainly not a problem).
One other thing you should know: The store in question is a good 45 minutes drive from my home. Nobody
that I know (at least neighbor-wise) goes out there to shop.
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As for other, more obvious things? After all, it's going to be a bit hard to explain a rainwater catcher in your
backyard, or solar panels on your roof, now isn't it? Fortunately, there's a whole lot of folks out there who have
been advocating these things (and more!) for years, all in the name of distinctly non-collapse reasons, such as
environmentalism, saving money, etc. No harm at all in helping out the environment and in many areas, it also
translates into saving money. ...and notice how there's no granola involved (unless of course you pack it in your
food stores).
One final thing to keep in mind is this: Try not to leave any catalogs, literature, survival/prepper-related
books, or the like laying around the house. Honestly, half of it is useless anyway and the other half you will
want kept in a safe place anyway. Keep such books (including this one!) With your supplies, since you'll more
easily find them when you go for your supplies than you will if you keep them in the open.
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If you do this early enough (when things begin to get bad, but still not quite in a crashed state, civilizationwise)? You can begin building up trust and building up the seeds of a new community. You can use the time
(while things are starting to get bad) to discuss mutual defense and to discuss and organize potential scavenging
sorties. You can even do it in perfect peacetime conditions, as a way to introduce adventure and at the same
time begin the earliest seedlings of becoming a community, even when it isnt desperately needed.
All you need to pull this off is a good, solid field guide to edibles in your area, a couple of classes if your
county extension or community events program offers them and some research online while things are hunkydory. Then, you practice a few meals with just your family, or you can invite the neighbors. Eventually, you
could even hold cooking contests to see who can come up with the best foraged meal at a potluck get-together.
Conclusion
You don't really need to launch on this huge cover-up or conspiracy to prevent your friends, neighbors and
world from knowing what you're up to. You can even begin subtly teaching them the skills they will need to
keep themselves fed (to take pressure off of you). However, you do need to keep things discreet and to avoid
making things obvious. Note that we will be touching on security a lot as we go through the book, and this is
just the beginning (note that tinfoil headgear will never be needed, though).
Shelter
This one kind of goes without saying, though all too often, it does need to be
said. The idea is that, according to the climate and weather you live in, you will
need something to live in that is fairly warm, keeps the sun and rain off of you,
keeps the bugs out, can keep intruders at bay and can more or less serve as a
place of repose and rest.
Fortunately, in most cases, you already should have that your home. If you
own your home, you're much better off. If you're renting, you may have some other bits to think about. But
before we go off on tangents, let's see what it is you want to keep in mind as you prepare your home.
Something secure. If you cannot keep the bad guys out, then nothing you put in it will stay yours for
very long. Securing your house means going over it like you would in keeping out burglars, but with
a twist. The difference this time is that there won't be any police or 911 to come along and help, so
you'll have to do more than merely discourage or scare off intruders. Strengthening doors, finding a
means to add storm shutters (or even steel ones) to larger windows, replacing the sliding glass door
with a pair of strong french doors (or at least something that will hold up to a pounding better) and
similar. While you're at it, take a good look at your yard (front and back) and see if anyone can hide
in there without you knowing it from looking out of the windows. Keep a few concrete blocks in the
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garage (or maybe make a big sandbox out of it for the kids in the backyard?) in case you need to
reinforce and shore something up in a hurry.
Something warm. If you require a utility delivered by the city to get your house warm, you're going
to be screwed. You should, first and foremost, try to find/install some alternate means of heating
your home. Even in sub-tropical and desert areas, temperatures can get dangerously low on occasion,
so you will definitely want to consider either installing a means of heating your home without
electricity/gas/unicorns, or you should make sure you have those means handy. The easiest way is to
do this is to have a fireplace. The second-easiest (but better) means is to have a wood stove. Other
means (passive solar, etc) depend on what you can afford and on what your local climate happens to
offer. You don't necessarily have to install something permanent, but at least a temporary heating
source that can become permanent (and have proper ventilation and fireproofing if you're using fire
as the source of heat) is highly recommended. You could even build something and keep it in the
garage for now, with materials and tools to get it indoors and running once things go splat.
In all honesty though, you really should put in either a wood stove or a large (-ish) fireplace, or
insure there is one in any potential home you intend to buy (or even rent, if you can help it). This
becomes a requirement if your place is outside of any suburban or urban area.
Also, if you can do it, insulate the place to within an inch of its life. It saves your energy bills now
and saves fuel later (and in some climates, can push off or even eliminate the need for heating). As a
bonus, the extra insulation in the attic or crawlspace gives you more places to hide stuff.
Something dry and bug-free. Needless to say, keeping the rain (snow) and sun off of you is a good
thing. Here, just keeping your roof in good repair should be sufficient. Keeping bugs out is going to
take a bit more work, though. A tight home with screens, no cracks and no always-open entrances is
a must in some climates, at least if you want to keep the bugs out of your food, your bed and your
hair.
As a helpful tip in this direction? You can keep bugs and dirt to a minimum if you get rid of the carpeting. If
you use hard floors (wood, stone, tile, whatever) and area rugs, you end up with a home you can keep clean
with a broom and a stick (to beat the rugs outside with). In a post-collapse situation, carpet becomes a huge
liability for fire, dirt, bugs and mold/mildew. Without a vacuum cleaner and an electric-powered
scrubber/steamer (or chemicals to kill any fleas or lice that get into it), carpet becomes a big problem once the
power goes out and stays out. Certainly there are non-electric carpet sweepers and the like, but they dont work
as well and you still have all the other hazards.
Other very important considerations for your home is to have supplies and materials on hand that can be
used for repairs. Try and set it up so that all non-electrical portions of your home can be repaired without power
tools and/or rented equipment. Things to keep on hand may be things like:
Extra 2x4 and 2x6 boards (about 10-20 of the 2x4s and maybe 10 of the 2x6s)
At least one 4'x8' sheet of 1/2 plywood for each window of your house
Extra fiberglass and fluff insulation
Extra roofing shingles and roofing compound (which, if kept sealed, won't go bad for
decades)
Extra utility blankets (e.g. moving blankets and the like)
A few large boxes of 16d nails and perhaps a large box or two of smaller nails. Spray with a
light machine oil once every couple of years to keep rust away.
A large roll of heavy-gauge sheet plastic.
A few large tarps.
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The good news is, you can actually use all of this stuff at one time or another if you own the home. Just be
sure to immediately replace what you take from your stocks.
Water
Water is going to be a great big concern. Even in places where it rains all the time and it seems like you
cannot get rid of the stuff fast enough, clean fresh water is vital to your continued survival. Without water, you
can die in as little as two days wandering in the open through a harsh, hot desert. There are countless examples
of folks stranded on the ocean who have died of dehydration. Lets face it - water is critical.
Now I know a little of what you're thinking at this point well, there's a stream or pond nearby and you can
just drink that, right? Well, not without a little preparation you won't. You see, natural water contains a lot more
than just dirt... it also contains a few nasty things that you really do not want inside of you. Aside from the
usually pile of bacteria and viruses, most unfiltered open water often contains traces of man-made chemicals,
toxins, pharmaceuticals and pesticides.
The absolute best way to clean up the water before you can drink it is to distill it. This does a lot of good
things at once: it kills germs, it separates out the dirt and bugs and the more volatile chemicals are either
evaporated long before the water turns to vapor, or it stays behind with the rest of the crud. For the long-term,
you can build and maintain a decent high-capacity water filter (it only takes a large container, sand, gravel,
charcoal which you can make and some cloth) and follow it with a good boiling.
It may take some time between when the city water stops flowing and the time where you can mass-produce
water. However, water is still available to be had, if you know how. Start by turning off the hot water tank
infeed line (the pipe that feeds your water heater... there should be a valve that lets you shut that off). Then, shut
off the pipe leading out of the hot water tank into the rest of your house. You now have anywhere from 20 to 80
gallons of drinking water that you can use once the contents cool off. Got a waterbed? You can bathe and do
laundry with its contents for up to 200 gallons more.
Meanwhile, at the first sign of things going awfully bad, fill up as many extra-large containers with water
that you can. This also includes the sinks (the kitchen sink with water to wash in, the bathroom sink for extra
drinking water). While you're at it, if you have any spare bathtubs, fill them up as well and cover them with
plastic. The sinks will give you up to 15 gallons extra per basin and the tub an additional 40-80 gallons
(depending on the tub's size). If you have a working, covered hot tub in the backyard, then bonus! You can use
that extra couple hundred gallons in there to wash your face and body with (but for Heaven's sake don't drink it
- it's full of chemicals that you do not want to ingest! Also, if it has a chlorine system, using it on clothes should
be done only sparingly at most.) Got a swimming pool? You then have enough water to wash with for a very,
very long time... just keep it covered.
All this said, you may want to think ahead. As in, way ahead. The absolute best way to do it is to dig a well
in an area with a clean water table and make it large enough to get a person in, so that you can get down there
and clean it out once in awhile. Failing that, a small pipe well with a simple manual or solar-powered pump will
get you what you need. Don't have a well and can't dig or drill one? Well, the next best method is to have a
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clean stream, pond, or lake nearby and a permanent filter that you can maintain over the long haul. The next
best method after that would be (if your climate allows it) a means to catch and keep rainwater and filter that.
Something to keep and mind and scout out while there is plenty of time to do it: What you want is for your
future water wells or other sources to be at least 50' from septic tanks, septic leach fields, livestock yards or
pens and silos of any kind. You have to keep it at least 100' away from any petroleum storage (like gas stations)
and from any fertilizer storage and handling areas. Keep the drinking water sources and/or wells at least 250'
away from any manure piles (source, United States CDC) while youre at it. Figure these sites out now, so that
you won't have to scramble for them later when things get rotten.
Next to a proper and secure shelter, water is going to be the most important thing you can secure, plan for
and get hold of.
Food
Everyone's gotta eat. In spite of the fact that air, shelter and water are the most important things (in that
order) to sustain human life, food comes in very close behind them. When it comes to disasters, everyone
immediately thinks of four things: Food, food, food and plywood. Without water, people get listless and
eventually die within a few days. Without shelter, people get listless, hypothermic (or overheated), way too
calm, then end up dead within hours in some cases. However, without food, you can go for up to 4-5 weeks
before you end up dead. This also means that if you're an ordinary healthy individual, you will be able to go for
a a solid week (perhaps two) in a somewhat energetic state without eating.
Thirst and chill (or sunstroke) don't have nearly the same psychological effect as hunger does. When you're
too cold or too overheated, you don't really get all crazy-desperate to find warmth or shade. When you're dying
of thirst, you're often too weak to do too much of anything about it after a day or two. However, when you're
hungry, you have a whole lot of time (and an astounding amount of energy) to think up all kinds of crazy and
desperate means of getting your belly full. This is why you almost never hear of folks doing shocking things to
keep warm, rarely hear of folks drinking toxic or odd substances to keep hydrated, but very often hear of things
like cannibalism, eating spoiled foods, eating weird and strange creatures, eating dirt or grass, etc etc...
So, yep, you're going to need some food stored away. Question is, how much and for how long? Depending
on the situation, a mild and/or regional disaster usually means you will get food again in a couple of days to a
week, so a typical full kitchen pantry is more than sufficient. For a full-on collapse however, you're going to
have to plan on feeding yourself from now until the day you die, and it will be a year or two before you can
grow any. Long story short, food is going to occupy the vast majority of your storage and getting or
keeping/preparing food will consume a huge percentage of your time once things collapse completely.
A common misconception is that you only need to run out and buy a couple cases of military MREs (Meals,
Ready to Eat) and you're all set. Thats a bad idea, for two reasons: One, the stuff really isn't nutritional after
eating it nonstop for a year and two, it packs in way more calories per serving than would be healthy for the
ordinary human being. This is because MREs are made for combat use and troops in combat burn upwards of
4,000-5,000 calories per day. Sucking down all of those calories when you don't really need to will cause you to
get fat, causes intestinal problems in the long run and even runs the risk of giving you a whole bucket-load of
health problems that you really do not want. An average human being uses about 2,000-2,500 calories a day
with moderate exercise and 3,000 calories a day with heavy exercise (or in colder climates during the winter).
You can get by on 1,600-1,800 calories a day for quite a few months, especially if youre moderately
overweight to start with. Elderly adults can consume as little as 1,500 calories a day for a few months or so
(depending on weight) before any adverse effects are noticed. The only type of person that comes close to easily
swallowing an MRE-sized calorie intake is a late adolescent male, who can swallow up to 3,500-4,000 calories
a day if he plays hard, but can certainly get by on less if/when necessary.
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Another hazard of simply stocking up massive quantities of one type of food (be it canned, dried, freezedried, long-term, or whatever) is that you begin to lose a lot of variety and therefore a lot of nutrients.
The idea behind the right foods is to have a wide variety, stocked three ways:
Short-term foods that you can consume quickly. These are the foods you would normally keep in the
freezer, refrigerator, or cupboard. No more than about a week's worth (two at the most) should be
kept on-hand. If you happen to have more (e.g. a chest or standalone freezer), then only count on the
first week or two. Anything after that will thaw out and then spoil by week #2.
Moderate-term foods that you would ordinarily eat, but does not require refrigeration. Examples
include canned foods, dry pre-packaged foods and similar. These are foods that can last up to a year
or more before losing flavor and are relatively easy to prepare. The idea would be to start eating
these foods once the refrigerator is either empty, or its contents are no longer safe to eat.
Long-term foods that can be stored for years on end (usually from 5 to 20+ years). These are the
freeze-dried foods and long-term grains, which can be in bulk, though you will likely want at least a
few of them in a quick-to-carry form, preferably stashed in your backpacks and bags... just in case
you have to leave in a hurry.
Seeds are your fourth type and are like the others, only the most vital of the types. Before you run out to the
hardware/garden store and throw a ton of packets in the shopping cart though, you may want to stop and do
some research first. Get hold of at least two different (and well-respected!) gardening guide books that have
information applicable to your area (you can use the Internet initially, but be extremely certain that you buy the
books the Internet will likely not be around post-collapse). Learn which seeds are good for your particular
region and determine how many of them you will need. The idea is to keep the following things in mind, in
order to find the best balance:
The seeds must be hardy and put up with the climate while growing.
The resulting plants should be low-maintenance, to minimize the work you have to expend on
growing them. This also means minimizing the amount of fertilizer required to keep them growing.
The resulting harvest must be easy to store for long periods of time, or can be dried or canned for
long-term storage (say, at least 12-18 months canned, preferably more.)
You must be able to harvest and save seeds from the vegetables, fruits and grains you grow (for
grains, you save a percentage of your harvest for next year).
There must be a balance of fruits and vegetables wherever possible, so as to provide the widest
nutritional value.
The best and most ideal produce will be those kinds which require the least amount of space to grow.
Not only is this because of the limited availability of land, but because these will require the least
amount of work.
The seeds must be organic and not genetically modified or hybrids. Many common seeds and
varieties nowadays are the type which do not produce seeds at all. You want those plants to produce
seeds so that you can harvest them to plant the next year's crop.
As a good option and if you can spare the budget: look into plants that can provide some extras
tobacco, chili peppers, herbs, things like that. They can provide income (via barter) and a little bit of
welcome flavor - in a world where such things are either gone or in short supply.
The perfect stockpile would be to have moderate-term (canned) goods that will keep everyone in the
household fed for about 6-9 months (at 2,000 calories per day or so), Long-term storage (freeze-dried, grains,
etc) foods in enough quantity to feed everyone in the home for about 2.5 years if necessary and enough seeds
appropriate for your region to grow two years of full crops of vegetables and grains. These seeds will have to
produce enough to feed everyone in your home for a year, plus 15-25% more to insure next year's seed crop, as
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well as to bank against crop loss (the second crop of seeds sit around in case your first crop fails for some
reason, gets stolen, etc).
Small livestock (chickens, pigs, etc) can get pretty impractical (and hard to conceal in a suburb or city), but
would make a good addition as well, if you can swing it. If not, then perhaps rabbits and other small animals
will suffice. Post-collapse, you can make your own livestock out of captured pigeons (they taste like small
chickens when done right) and other small animals such as rats, squirrels and etc. Note that cats and dogs are
not really good livestock. Dogs are however useful as guards, portable hot water bottles of a sort and as
companions and playmates for those times when things are cold outside and everyone is bored.
Incidentally, if you have pets, make sure they're fed as well, for at least a year. Small dogs are easy and
relatively cheap to stockpile food for and even large dogs can be provided for if you plan ahead.
Obviously, all of this food is going to need to be stored somewhere, but before you order up a large shed
and park it all in the backyard, stop and think for a moment. It is a better idea to keep the food in your house,
where it will be the safest, with perhaps some food cached in a hidden location a goodly distance away from
your home, just in case youre driven out of it. Set aside some space for it (in either place), but keep that space
concealed. As mentioned before, the best idea is to put your stash all around the house (and perhaps a little bit
concealed in a tough waterproof bag, buried or hidden in your backyard), so even if you get robbed and live to
tell the tale, you will still have some food to access once the robbers leave.
A final bit you want to keep in mind is that all of this food is going to require a little bit of upkeep. The
good news is that it won't take much more than what you already do. You go through the short-term stuff as
usual and odds are very good that you stock up about that much food already. The moderate-term foods? Just
rotate your stock use the oldest cans and packages first and replace what you use as time goes by. Keep an eye
out for expiration dates, as the contents lose flavor from that point on (though with canned foods, as long as the
can is not rusted or swelled, can keep for quite awhile beyond that date, up to years beyond in many cases).
The long-term stuff? A little different in how you buy and handle it, but not too rough to do. Buy a sample
of a brand before you buy any large batches of it. Make a meal or two out of the sample and give it a good taste
test. This will also teach you how to use the stuff and give you a good idea as to how much water you need,
preparation time and how it will taste. Once you find what you like, buy as much as you can (within your
budget) and pack it away. Once every couple of years, do a taste-test from the long-term storage foods and
replace what you use. If it tastes/looks/smells bad or rotten, replace the whole batch with a different brand and
throw out anything similar to it, perhaps sampling from other containers in that same batch. Keep an eye on the
dates and if anything is close to expiring (as in, within five years of expiration), replace it. If the old stuff is still
good, you can use it for hiking, camping, or keep it aside to give to neighbors (anonymously) if collapse
happens between then and a year or two after the expiration date. These long-term foods can either come precanned, or you can make a long-term storage bucket out of a sturdy plastic bucket+lid, some electrical tape,
some duct tape and one of those typical air-activated hand-warming pouches. The pouch removes oxygen from
the air - you open and chuck it in right before you seal the bucket. (Dont worry about too much heat - itll cool
as soon as it sucks the little bit of oxygen out of the air in the bucket and will warm up again when you open the
bucket, as theres more oxygen introduced into that bucket when you open it.)
Medicines
You may be perfectly healthy. You may be riddled with chronic diseases. You may be perfectly ablebodied, or you may be bound to a wheelchair. You may live perfectly clean and sober, or you may have
addictions. Here, we're going to cover all of that and help you prepare no matter what.
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Even in perfect health and with no problems, you're going to want to keep at least a few things in your
stockpile that you will find useful and even life-saving. Beyond the basic first-aid kit (which you should have
different kinds of anyway), there are a lot of things you will definitely want to keep in stock.
Below is what a normal, healthy family should keep on hand:
At least one large first-aid kit. This should contain: supplies to stitch large open wounds, large bandages
for large cuts and abrasions, an eye patch, an arm sling, at least 200-300 standard-sized adhesive
bandages, a splint kit for broken bones, 2 large tubes of antibiotic ointment, bottles of pain relievers,
each with 100 tablets (one aspirin bottle, one acetaminophen bottle, one ibuprofen bottle). Pain relieving
creams (one menthol-based and one capsaicin-based), anti-fungal ointments (athlete foot and nail
fungus), Benadryl(R) (for severe allergies), petroleum jelly, temporary tooth/filling repair kit, snakebite
kit (if you live in areas where snakes are frequent), three pair of tweezers (of various sizes), single-edged
razor blades (a large package 50 to 100 of them), alcohol pads, rubbing alcohol, hydrogen peroxide, a
cheap cigarette lighter, Dermabond(R) (or similar) to 'glue' moderate cuts, at least 50 'butterfly'
bandages, at least four 3 wide Ace(R) bandages, surgical tape (at least two large rolls), latex gloves (at
least 25 pair), An anti-diarrhetic (e.g. Imodium(R)), Iodine solution, a small quick First-Aid guide, a
larger, more comprehensive first-aid guide and a couple of small, clean towels.
At least two smaller first-aid kits, usually sold as home first-aid kits.
At least three small ' pocket' first-aid kits, usually sold as first-aid kits for bicyclists or hikers.
Some optional pieces you may find useful? Crutches, ' boot' style foot immobilizers (if you've ever had an
accident involving the use of one to heal, just keep it in a clean, plastic bag when you're done using it). If you
can get hold of a used manual wheelchair, it may be useful as well, but there's no need to run out and get one.
Your medicine cabinet, post-collapse? For a normal, healthy family, you'll want to stock it with things like
the following:
That is just what you should have for a normal, healthy family. The idea is that if there are no more
drugstores, you pretty much have to become your own. Well have a more complete list in Appendix A.
Now if you do have medical problems, you're likely used to seeing me harp on how you have to assess what
the problems are and how you intend to overcome them. Note that this is not optional... if you are unable to get
around and do much, you're liable to end up dead and not for lack of caring by your family members, either.
Depending on your condition, it breaks down this way:
If you require medications to keep a chronic illness or pain at bay, you're going to have to stock up on as
many of them as you can humanly can, or find alternatives. Once they are gone, they are quite simply
going to be gone. Therefore, if you can stock up on them up to a year in advance (opiates and prescribed
narcotics will be impossible to stockpile that far, but most other medications should be okay), do so.
Meanwhile, look into and try (with doctor's advice) as many legal pain or condition-relieving
alternatives as can be found in nature, in your locale. If you cannot create it locally, you won't be able to
get hold of it after the collapse and will be at the mercy of whoever has what you need. Some conditions
(e.g. mild asthma, strong allergies and the like) can be kept watch over and sometimes avoided, even
without medication. You will however have to know and recognize these signs and what to do about
them minus the medication until the symptoms pass.
If your medications are to treat mental illnesses or maladies (depression, ADD, ADHD and the like),
you will have to learn how to get along without them. If a family member relies on these drugs, you will
have to plan for a way to help the person deal with living without them, up to and including physical
restraint if necessary. Note that you will also need a plan to wean them off the medication slowly.
If your condition requires an external device, then buy and keep spare parts and at least two spare
devices. This means things like crutches, walking canes, permanent splints, wheelchairs (and take note
to get very sturdy non-electric ones) and the like. If you use catheters or ostomy/stoma supplies, then
buy as many of them as you can lay hands on... post-collapse, they're likely going to be all that you
have.
Some conditions are going to be tough to provide for. Folks with pacemakers, or people who require
oxygen, dialysis and the like are going to have the toughest road of all. Sometimes there are ways of
making do for example, people who require oxygen can buy a portable oxygen concentrator and a
solar charging kit and have some hope of continuing to get what they need until the parts wear out.
Sometimes, there are ways of doing without, though note that this will increase your risk of something
catastrophic. For instance, people who require C_PAP machines when they sleep at night (and cannot
use any alternatives), are going to experience sleep apnea all over again once that machine has no more
power.
If you require the services of a home health care nurse, well, you're still going to require that and either
you should get a younger family member to take his/her place, or you're simply going to have to try and
do without.
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If you yourself need certain medications or devices just to remain alive and you have no way of continuing
to receive or somehow replace their effects post-collapse, then unfortunately you have a very hard decision to
make. It is very easy to say, but very hard to do: Prepare for the worst and prepare your family for the worst.
Try to do it in a way that shows grace and dignity and do not endanger yourself or a family member just to
procure these things after things get ugly doing so will only harm you and possibly them. Relying on some
shady black-market dealer to keep yourself alive means exposing your family to a rather large danger. The less
the wrong people know you exist, the better your family's odds of survival.
No matter what your state of health, one thing you should look into is natural alternatives. For pain, this
could well mean looking into growing marijuana (any other illicit drug is going to be out of the question, as it
will attract the wrong type of attention, or will be unfeasible), though obviously you do not want to even think
of procuring the seeds or start doing the growing until well after the collapse. Fortunately, there are plenty of
non-illicit drugs that you can make from local plants and herbs, if you know where to look. A book on how to
find and make such mixtures in your area will prove to be invaluable and will be in the list of books to get and
keep later on.
Withdrawals are going to be a huge problem with some medications. Check your medicine cabinet or
prescriptions to see if you will have to face this issue. If you do, research (and possibly discuss with your
doctor) a safe plan to slowly wean yourself off of the medication. Some medications (especially certain heart
medicines) you simply cannot stop taking, ever, unless you want to risk severe results (for instance, there are
heart medications that, once you begin taking them, you cannot stop taking unless you enjoy having a real risk
of cardiac arrest). However, for most drugs, there is usually, if not always a means to slowly withdraw from
using them. If you can safely do so, you may want to consider doing that now and switching to medicines that
aren't as evil about presenting severe withdrawal symptoms.
Even if you never need these items, it is a good idea to procure and keep as many of them as you can
(legally) store before things go wrong. After the collapse, scrounge as many medications as you safely can,
because they will come in handy later on if not for you or your family, then for someone who can barter for
them. We'll get you a list of things to keep an eye out for later on in the book.
Keep in mind that most medicines have expiration dates and that you will have to rotate a lot of these items
in your medicine cabinet and first aid kits. Be sure to keep a good semi-annual schedule to look into these and
replace what you can if it starts to go bad. Keeping most over-the-counter medications past their expiration date
usually means a small loss of potency over time, which in turn means you'd have to take more of it to get the
same effect. Otherwise, they can last an amazingly long time. However, many prescription medications expiring
can often have some very ugly consequences, especially those drugs of a psychotropic nature (that is, drugs
used to treat mental illnesses).
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The first and second groups are the extremists. They are either going to be victims of the first armed
criminal to wander by, or they will be found in a pool of their own blood, surrounded by dozens of empty or
jammed weapons. Both will likely be exploited and/or killed due to overconfidence, bravado and idiocy.
Let's get this straight, folks: Owning a firearm does not make you a god, nor does it make you a criminal. It
is just a tool. A firearm is neither malignant or benign, but firearms are extremely intolerant of ignorance,
carelessness, or neglect. However, you will probably need at least three for each adult member of your
household and you will definitely need to know how to use and care for them. One other thing you and
everyone who carries one in your household, will have to use them without hesitation should the situation arise:
Even if another human being is on the other end of the barrel.
No matter what your stance on gun control and gun violence may be, there is one undeniable fact: If
civilization collapses, you're going to need firearms, because it is almost a certainty that most everyone else will
have them a very large number of whom will not hesitate to use theirs on you if they can get at your food and
supplies by doing so.
For defense, you need three basic firearms for each adolescent and adult member of your household a
mid-sized rifle for game and long-distance shots (good to at least 100-500 yards distance), a shotgun for closer
quarters and easy aiming for up to around 100 yards (if necessary) and a good, solid pistol for combat in areas
where swinging around a shotgun or rifle is impractical (such as indoors). My own recommendations for each
would be as follows:
Long-range: A .30-06 rifle with a scope is your best choice here, mostly because the ammunition is
cheap and plentiful and the bullets tend to fly straight and flat for up to 500 yards without too much
trouble. The scope is used to make things at least a little easier for long-distance shooting and while it
makes the rifle a bit more delicate to carry and move around, the benefits are well worth it. Now, for
those who are wondering what you need a long-distance rifle for, the reason is two-fold: One, you can
go hunting with it while the opportunity may be rare, it is always a good thing to take advantage of it if
you can. Two, there are instances where you will have to shoot someone from a distance and a rifle
makes for the best all-around stand-off weapon, where you can fire at an attacker and keep him from
getting too close.
Medium-Range: A 12-gauge pump-action shotgun with an open choke is your best bet here. The
shotgun gives you a wide variety of ammunition types, but your best bet are a good bird-shot (say #2 or
#3 shot), #00 buck shot and rifled slugs. Always buy hunting loads, as they will contain more powder
than the typical target loads. The rifled slugs are the least used, but the #00 shot will kill both deer and
human alike and can be used in tight quarters. Bird shot will injure and incapacitate people, but kill
birds. Just note that using the lighter birdshot is not what you really want for defense. If you only injure
an intruder, you'd better be prepared to follow-up and kill that person you can't afford to use up your
medical supplies and an injured intruder that gets away will likely come back with friends.
Short-Range: This is a toughie, but only in that you can choose between revolvers (simple, reliable
mechanisms, but limited in capacity), or automatics (higher ammunition capacities, but a bit more
complex in mechanism). If you decide to go with a revolver, be sure to have speed-loaders on hand to
quickly reload if needed and make sure you're using a caliber of .38 or higher. Also insure that the barrel
is at least 4 in length, else the accuracy will be worse than worthless. A .357 Magnum with a 6 barrel
is (just in my opinion) the best setup for a revolver, as it provides plenty of power and enough accuracy
for short-range hunting, should the opportunity present itself. As a bonus, a .357 revolver will just as
happily use .38 caliber ammunition. If you decide to go with an automatic, then you will want to insure
that the caliber is large enough to do the job (9mm would be the extreme low-end here) and that the
mechanisms are easy to keep clean and serviceable. The best automatic in my opinion would be a Colt
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M1911-style .45 auto. While the typical .45 magazine only gives you seven rounds, an extended
magazine can give you ten. Also, an assailant that would withstand multiple 9mm shots to the body will
fall much more quickly from one or two .45 caliber slugs (this is because the .45 bullet has far more
mass, which in turn does a lot more damage in a lot faster period of time). One thing to note about
automatic pistols the movies are flat-out wrong. You cannot simply double-tap a person or animal
and expect both shots to hit the target. Doing so is a waste of ammunition and a great way to empty the
magazine without hitting anything. This is because the first shot's recoil will throw the muzzle (the
barrel tip) upwards and the next shot's recoil will throw it up further still. Take your shots one at a time.
The decision of whether or not to use a firearm is sometimes obvious and often not. Earlier in this book, we
went through some situations and mental exercises that you will likely have to face. Use those as your guide
and once your mind is set on a course of action, do not hesitate to carry it out.
Defense is more than just whipping out a gun and firing away. You have a lot of other non-firearm tools to
help you defend your home or land and in many cases, it would be far preferable to use those instead. Options
include knives, swords (yes, a real sword, or at least something that can be used as one), bows/arrows,
crossbows, a long steel rod or pole, axes (the wood-chopping kind, not the Medieval Viking variety) and even a
length of moderately heavy chain.
The obvious primitive weapons, bows and crossbows, have a nice dual-purpose use. Either against animals
or against people, they work equally well. You can always, with a little skill, make more ammunition for them,
or just re-use and/or repair what you do have (note that you cannot safely make wooden arrows for compound
bows, however). They're whisper-quiet, which means you don't have to initially give away your position (at
least until the target discovers where the arrow came from...). They're excellent for hunting. The technology for
either one has been around for thousands of years. A basic recurve bow is somewhat easy to make from native,
local materials. They are effective for ranges of up to 50-60 yards for a compound bow and up to 200 yards
(with enough skill) for a crossbow. Most commercial ones come in colors and markings that camouflage easily.
Finally, you can buy as many bows and arrows as you want without the US Bureau of Alcohol, Tobacco and
Firearms getting all nosy about it. Crossbows are however somewhat restricted by state and local laws. A
crossbow is the easiest of the two to use (you aim it like a rifle), though it does take a moderate bit of strength to
load one.
A compound bow and arrow gives you all the killing power of a pistol or shotgun, but takes a decent
amount of practice to master and requires a moderate amount of strength to use. Crossbows, as mentioned
before, do require some strength to pull the string back into the trigger mechanism, though there are devices that
can ease this. Both are also very hard to conceal if you're walking around town with one, due to the larger size.
A crossbow could possibly be used indoors if necessary, but a bow would be an iffy proposition (although you
could draw one in a room, it would be iffy indeed).
Knives and swords are great multi-purpose weapons and can even be handy tools to have around. Knives
can be used as pretty much anything and in a more primitive post-civilization world, will likely become a good
all-purpose tool to keep on your person at all times. It's a great last-resort weapon if you're stuck fighting upclose and personal without a firearm and can in extreme circumstances be thrown if the situation requires it. A
good knife to have would be a fixed-blade one (not a pocketknife), with a blade at least 4 long. Pocketknives
are okay tools if you have nothing better, but they're notoriously hard to get to, open and put to use and the
blades are generally too short for combat, unless you have no other choice.
A sword (notice quotation marks) doesn't necessarily have to be something you carry around in a
scabbard and whip out to slay the occasional dragon. You can just as easily carry around a Machete and it
would make a great dual-purpose tool. On the one hand, you can use a Machete to clear brush, hack a small tree
limb, break up a large hunting kill into quarters, or other various outdoor uses. On the other hand, if you have
no other weapon, it makes a great impromptu slashing sword, as long as you have some skill with using edged
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weapons. As far as carrying a real sword, it's not entirely a bad idea. An authentic solid and sharp Japanese
Katana (also known as a Samurai sword) can perform some of the (non-chopping) tasks of a machete, but
makes an excellent close-quarters (less than 15') fighting weapon if you know how to use it. Another great
alternative would be the Gentleman's Cane Sword easily concealable, useful for non-combat situations and in
a pinch can be drawn and put to use in pretty short order. I would suggest at least learning how to use one
anyway, both as a hobby that gives great exercise benefits and because you never know if anyone will ever get
around to making gunpowder again after civilization collapses.
Other weapons begin to get more primitive and pretty much any length of chain or sturdy stick can be used
as a weapon if you have to and it's available. This can include poles, long walking sticks, chain, most large/long
hand tools and the like.
Overall, it is a very good idea to train with the firearms you have (perhaps at least once every three months
you go out and practice), any bows or crossbows you have (you can practice this in the backyard with a bale of
hay or a commercial target foam block, just try to do it at least once a month or so) and definitely learn how to
use a more primitive weapon, such as a knife or pole (this can be done in the privacy of your own home, though
if you're practicing with a pole or a sword, make sure you have enough room, or do it in your garage).
The idea is to keep yourself in some sort of physical shape if possible and at the same time to become
proficient in the weapons that you do keep around. Speaking of physical shape, a few Martial Arts classes
wouldn't hurt you either. You can go to a classroom, or just practice with a DVD at home if you don't feel like
wearing the funny uniforms. No matter how you do it, do it with a trusted partner, or in a classroom with other
people. You need to know how another human being moves, how they react, how their bodies react and it is
good practice for those times when you may be stuck with facing down someone in a real hand-to-hand fight.
The most important weapon of all, unmentioned up to now, is your mind. You have to train your mind.
Hopefully, you've been doing this throughout the book, but in this case, you need to start doing it for real. This
does not mean running out and kicking someone's ass, but it does mean that you need to spar with someone on
occasion (keep it friendly) and build what is called muscle memory, so that certain styles of kicks, punches
and grapples become automatic to you. This in turn means you don't have to stop and think through every single
movement you can just select what you need when the opportunity presents itself in a fight. It also a good way
to get over that huge hurdle that most civilized people have the indecision during that moment of ' fight or
flight' and the momentary paralysis brought on by fear.
Criminals and thugs rely on paralysis and indecision on your part. They rely on it in order to throw you offbalance, which gives them the advantage. You have to become able to react without contemplation, so that the
attacker doesn't have that luxury. This in turn puts you at the advantage: most of them rely on you to be
compliant and indecisive and if you're not, they likely have no clue as to how to react, which allows you to
place them into that position of fear and indecision. Even if they don't, that quick reaction could well mean the
difference between you and your family living and all of you getting killed. The post-collapse world will be
rather rough for awhile until the population dies off enough to balance against local resources and ecology, so
unless you want to be a part of the population that has to die off, youre going to have to train your mind.
I began with personal weapons and personal training, because there is one universal fact of defense: It all
begins and ends with you. Most experts preach Defense in Depth, which is a very good thing, but they always
seem to start with the outside and work their way in, sometimes leaving you as almost an afterthought. But,
since you and your your mind are the ultimate means of defense, we needed to start with that and work our way
out.
So let's move out a bit and look around the inside of your home. How many floors are there? Is there a place
where you can lock everyone in to keep folks out if necessary (and maybe still be able to fight back from)? A
good, strong, bulletproof room that has its own food and water (and weaponry and means of fighting outwards
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from) can keep the bad guys out until they either get bored and leave, die from the firepower coming out of
your mini-stronghold, or they die of starvation, exposure, dehydration, etc.
Do you have more than one way in or out of your home without resorting to ladders? You'll need that, since
even natural disasters (fire stands out as a good example) can leave you otherwise trapped. How many windows
do you have and what kind are they? While nobody is recommending that you run out and buy bulletproof
glass, a means of barricading those windows from the inside is a very good idea. As an alternate, installing
hurricane shutters with slits cut into them (for firing outwards) isn't a bad idea. Converting that big ol' slidingglass door into a pair of strong-but-elegant French Doors will save you a lot of grief and barricading should the
neighborhood get lawless.
How are your stores spread out in there? Having multiple secure locations for your food, water and supplies
is an extremely good idea. You don't necessarily have to do it now, but reinforcing certain closets and other
small places around the house (then spreading your stores out to these places later when things begin to get
ugly) helps bring the odds up a little if someone breaks in and cleans out one of the storage depots you have
spread around the house.
Something to consider: set aside one semi-obvious storage area and place fake food and fake goods in it.
The idea is that even if you're taken by gunpoint and forced to give the intruder food or supplies, you give them
the fake stuff instead, leaving your real supplies still hidden and intact. Instead of flour or powdered milk, fill
the containers in there with Plaster of Paris or the like, mixed in with just enough of the real thing to give it a
taste. Your Powdered Sugar is actually Borax (it's cheap and great for keeping ants out of your house).
Replace liquid medicines in that fake storage spot with pesticide or antifreeze. Things like Milk of Magnesia?
Used House Paint. Salt? Granulated white fertilizer or white beach sand, mixed 70-30 with real salt. Cake mix?
Ground-up Cat Litter. Speaking of kitty litter, bulk buckets can be mostly filled with it, then a false bottom put
in with maybe a layer of the good stuff on top, laced with Boric Acid or a similar pesticide.
Yes, it's unethical, but ethics aren't exactly going to be observed much by criminals post-collapse. If you
feel that badly about it, you still have alternatives - use food coloring and castor oil and the like for the liquids
and as the real stored goods expire, move them to the fake storage area once you've replaced them. While
you're at it, buy a few non-working guns that look like they should work and have those hanging on the wall, or
sitting in the fake storage area. Remember those TV commercials that sell the gold clad collector coins for $5
each? Buy up a handful of those and put them in a bag in the fake storage area. Let your imagination run wild,
but make it look/smell (and even in some cases, taste) real. Just be sure to have a couple of containers open and
when things begin to get ugly, make the whole thing look like you've actually been using the fake supplies.
Post-collapse, consider moving the family into the basement for their sleeping areas, but have at least one of
you standing guard upstairs in shifts. This way, you have better protection against anything that goes boom in
the night. Do you have a dog? You really should get one, even if only a smaller one. A breed like the
Chihuahua, Jack Russell Terrier, a trained Miniature Poodle, or Dachshund eats very little, can travel along with
you reasonably well, but barks at damned near anything that comes even close to the door.
Moving on to the outside of your home... what is the siding made of? Vinyl or Aluminum isn't much for
stopping bullets, but having some empty sandbags stored away with a few large bags of sand will help reinforce
the inside areas of the house around where you and the family sleeps (got kids? Build them a sandbox to store
the sand!)You might want to consider or get a home with brick siding. While not perfect, it does a better job of
stopping the smaller caliber bullets and still looks nice from the outside.
What does your yard look like? Chain-link or wood fencing? What would it take to reinforce portions of it?
Are there decorations or areas you can hide/duck behind in a hurry? How easily can you get to any outbuildings (sheds, garage, etc)? How much open space is around your home? The more the better, as it gives
intruders less to hide behind (and if you live in any kind of wooded area, it helps keep forest fires at bay).
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Looking even further out to the edge of the property, how many ways can you get in and out of your
property without being immediately noticed? If the answer is less than two, you really need to fix that. Most
suburban and other lot homes usually have only one way in or off the property, usually by way of the front
yard. You should put in some sort of quickly removable (from the inside) portion of your backyard fencing if
you can, so that you can quickly cut through a neighbor's yard if necessary without having to climb a fence
(which would slow you and your family down). You cannot always be certain that you can stand your ground
and a means of grabbing a few things quickly and leaving the home without having to fight your way out is a
very good idea.
Now, it's time to take a look at the neighborhood...
How many roads and paths lead in and out of the neighborhood? Could you and your neighbors barricade
some of the extra roads/paths off if it comes to that? How are your neighbors' homes situated? Can any of them
be used as points of defense from an attacking group, or strong enough to use as a shelter for multiple families?
How far away are your neighbors from each other? Too far off and help could be slow to come. Too close by
and attackers can use the confined spaces for cover and as a way to sneak in or out.
How many of your neighbors are able and willing to fight to help defend you and how willing would you be
to help defend them? If the answer is less than an immediate affirmative for most of them, then you may want
to reconsider where it is you live and find a different neighborhood to live in.
If you live in a small town, how is it situated? Do you have the high ground, a source of clean fresh water
within town limits and a means to defend the town? If you live in a suburb or larger town, you will most likely
want to forget about defending anything larger than a block or two. Anything larger and you risk spreading your
defenses too thin and it rapidly becomes a logistical nightmare as the size grows beyond a dozen families. We
will be covering this bit in more detail later on.
Be it a small town or a large neighborhood, how easily could you and your neighbors set up a patrol that
covers the perimeter? At this point, maybe a few cheap walkie-talkies are a good idea to have stashed, even if
you could only use them for a few weeks until the batteries are all gone. Failing that, a system of firearm shots
could also be used to raise the alarm.
Something else to think about is there a way for the entire neighborhood to escape as a group if it had to?
Many of these things are at this point going to require cooperation between you and your neighbors, but there's
no need to run around and corral everyone while everything is still peaceful. As mentioned before, we'll cover
this one a bit later on.
In conclusion and summary: inspect things in your mind and train it to be more aware of its surroundings
and to face the unthinkable. Get your body into shape. Procure and get some skills in a few good, solid weapons
whatever you can legally purchase and keep around the house. Inspect your home with an eye towards
defense. Go over your property and improve what you can to your advantage. Think about your neighbors (if
you haven't already gotten to know them, you really should). Take a good, long walk around your neighborhood
(or town if it is small enough) and look over maps of it... what can be done and what cannot?
Transportation
In these relatively peaceful times, getting from Point A to Point B is pretty easy to do: Get in your car and
go there. Transportation when civilization collapses will be just a little trickier. If the collapse is sudden, roads
will be jammed tight with cars trying to flee the cities, suburbs and towns. If the collapse is slow enough, then
the roads will be relatively clear, but may be full of police or military checkpoints, or they may be unusable for
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automotive traffic due to a lack of gasoline. It all depends on how it all goes down. However, no matter how
things come crashing, you will want to take a serious look at how you intend to get yourself and/or your stuff
from one place to another.
But wait! You decided to stay put! Why do we need to know about transportation? Why not just hang
around the house , grow our own food and scoff at the hordes of people that are certain to be wandering around?
Well, fact is, there may come a time or circumstance where you will have to be a bit more mobile than you
wanted to. The biggest reason is that your home may end up becoming a place that is too dangerous to remain
living at any longer (and there are lots of sources for that reason). Another reason is to get to what is commonly
known as a Bug Out Location, or a secondary place where you are among friends and family, or where you
are likely to better survive long-term if your primary home is in danger or destroyed. Another perfectly valid
reason is, eventually, commerce. You may have a good or service that is rare and you stand to profit greatly if
you take it on the road to other locations that don't have it. Or, a rare good or service is only available if you get
yourself to where that good or service is. Any or all of these things may crop up and this means transportation.
With post-collapse transportation, you will have a few considerations to keep in mind, especially if you
want to get to your destination alive, healthy and unmolested:
Ambush: You stand a huge chance of being ambushed and harmed (or at least robbed) on the open
roads. This could be done to you as easily by common criminals, as it could be done to you by a
family desperate to keep themselves fed and warm. These will usually happen by a blockaded road
that forces you to stop, by 'chaser' vehicles that can run you down, or by deception (e.g. an injured
young woman that lures you in, only to be overcome by a group of her companions). Another
method is to incapacitate your vehicle by using something to puncture your tires. The general idea
behind an ambush is to get you to stop so that they can rob you of your stuff and possibly to kidnap
any of your family that they deem useful or profitable.
Checkpoints: This is a mixed bag. Police or military checkpoints (especially frequent ones) can be a
means to keep ambushes at bay, but as society breaks down further, they can also become a means to
relieve you of your possessions. They can also present obstacles that prevent you from getting to
your destination and odds are good that even if it isn't a uniformed robbery, it stands a good chance
of being an operation that will confiscate any contraband goods (excess food, medicines,
firearms and the like). If the collapse involves any outbreak of disease, it will likely serve as a means
to enforce a quarantine either to keep you in a quarantine zone, or keep you out of one. If
quarantine is the case, expect armed officers and/or soldiers to be a bit more forceful than you might
expect.
Infrastructure Rot: Washed-out or collapsed bridges, rock-slides, landslides, fallen trees, massive car
wrecks... these and more will begin to collect on the roads as chaos grows. Many of these obstacles
will also serve as ambush points, so either approach them carefully, or consider turning around and
taking an alternate route immediately, if you can.
Lack of Fuel: Let's face it, unless civilization collapses literally overnight and you're one of the few
survivors in the aftermath, getting fuel is going to be close to impossible and even harder still as time
goes by. Even if by some miracle there's a gas station that has fuel on-site, odds are nearly perfect
that the fuel is locked up tight in underground tanks, with no real means of pumping it out. If you're
going to travel any kind of distance, you had better make certain that you have enough fuel in the
tank to get there, with enough extra to account for any detours and hold-ups you may have to endure.
A good rule of thumb for one-way trips is to have enough fuel to get there and have half a tank left.
For round trips, you should have enough to get there and back with at least 1/3 of a tank of fuel left.
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The Elements: If you're not going by an automotive vehicle, you're going to be at the mercy of the
weather. This means in addition to carrying whatever provisions you can bring along, you will have
to carry sufficient clothing, shelter and/or water (depending on temperature and climate). If you are
going by automobile, you're going to have to put up with roads that won't be plowed when it snows,
nowhere to really duck out of a hard storm, ice on the roads that won't be salted and all the joys that
come with it.
Time: Even by car, getting there is going to take a lot more time, mostly due to either avoiding the
above, or putting up with the above, or perhaps both. If the highways and freeways are clogged or
too dangerous, taking the back roads will consume a lot of time, often two to three times as long as
you would normally expect.
Getting from here to there (and possibly back again) in a post-collapse society is going to take a bit more
effort than simply loading up the car and driving over. Some of the things you will have to contend with in your
journey immediately post-collapse will be the following:
Why are you going? Unless there is some immediate and/or desperate reason for traveling, you're
going to want to really think this one through.
Who is coming along? If it is just you, the options and logistics are going to be a lot simpler to
decide on than if your entire neighborhood is traveling with you. A small group is less able to defend
itself, but is more easily concealed. A well-armed large group can fend off most ambush attempts,
but will move slower and require more stuff along the way.
What will you use to get there? This doesn't always mean doing it in a car or truck. Sometimes, it is
faster and safer to take a boat if there are waterways that will accommodate that boat from start to
finish. If you live in a heavily agricultural area, there may be some literal horsepower (as in, horses)
available to get you and your things to where you need to go. Maybe everyone is stuck with
traveling on foot. No matter what means you decide to take, each will require its own calculation of
time, supplies (gasoline, hay, bicycle tire repair kits) and tactics (can you move only at night on foot,
or can you move openly during daylight with a large armed force?
What's the route like? You're going to have to know what route is the safest and most possible to get
from one place to another. It will help to have some very good maps on hand (hint: buy them now)
that show not only the main routes, but back-roads, trails, streams and rivers along the way. It also
means knowing as much as you can about people and activities along the way. No, we're not talking
tourist attractions, we're talking about criminal activity (e.g. a certain stretch of road may be prone to
constant ambushes), natural events (landslides, rockslides, etc), military activity (checkpoints,
convoys, etc) and similar bad news.
How isolated are you along each point of the route? Heavily populated areas present different
dangers than lightly-populated ones and each place will have its own priority as to what it is they
want from you the most.
How welcome will you be once you arrive? If you're intending to go somewhere but have no
property, trusted friends, a market, or family awaiting you at your destination, you may well be
screwed and probably do not want to attempt it. This is because in a collapse and post-collapse
situation, any coherent communities left will be struggling to keep themselves going as best they can
and unless you have some critical skill or service they need but do not have, they will very likely
turn you away. If a community only has so much food or fresh water available to them, you're going
to be one more mouth to feed that they can ill afford to provide for. Even if you bring all of your
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supplies with you, a new community may well confiscate them all and then drive you out anyway,
because sometimes, people are like that just plain evil. Now if you have property at the destination,
or have family or a lot of friends waiting for you there, then you stand a better chance of being
welcomed into that community.
With all of this in mind, how do we apply that to preparation? Well, first off, take a look at where you are
now, during peaceful times. Are you intending to stay here and ride things out if it all goes sour? If not, then
you will want to make it a large priority (right after deciding where), to find the safest route to take between
where you are and where you want to be.
The first thing you want to do during this planning is to answer all of those questions up there but with one
other thing to keep in mind: Where is everyone else going to go? In a sudden catastrophe, everyone in the
suburbs and cities are going to have one thing in mind: Get the hell out of Dodge. They're all going to pack their
cars with whatever they can and then they're going to get immediately out of town. This is going to clog up
pretty much every major road in and around a suburban or urban area. It will also be a playground for thieves
and gangs, as they prey on the stranded motorists and their families. The idea is that you do not want to be in
and among them - before, during, or after it hits.
During your planning, get some very good maps. Plan a way from start to finish by taking nothing but back
roads and side-streets.
Next, drive the most obvious routes now, while everything is peaceful. Even better, have a spouse and/or
trusted teammate do the driving while you take notes. Take very careful note of everything along the way:
population centers, overall travel time, fuel consumption (then multiply that consumption by 150% as a safety
margin), the kind of neighborhoods you drive through (both good and bad especially bad) and any stores or
shops along the way. Break the route up into segments beforehand and take note of how long it takes to cover
each segment. Check the odometer before and after the trip to see how many miles are being covered for the
journey in each direction. Note the road conditions (smooth, potholes, narrow vs. wide, etc). How many forests,
wooded areas and other natural hiding places are there along the way? As you go along, write all of this down!
When you get back, take all of your notes and set them aside for a moment. Now, drive that route again, but
this time at night, preferably sometime after 10pm. Take notes of the same things along the way that you did
before and especially take note of any and all differences. Also write down which stores are closed and which
are still open.
When you get home from these two trips, ask yourself a few questions... What parts of the route were the
most heavily populated? Moderate-sized and bedroom communities along the way can quickly become traffic
snarls in an emergency. Were there any traffic lights to contend with from the time you left your town to the
time you reached your destination? If so, those can become choke-points, especially if the power to those lights
goes missing. How narrow were the roads and where were they too narrow? If they were two-lane roads (most
country roads are), you may want to go back and identify the portions where things are even more restricted
(such as deep ditches along the roadsides, embankments, rock walls, etc), or places where you couldn't easily
drive off the road in a loaded-down vehicle, in order to to go around a potential wreck or obstacle. How busy
were the roads (both during the day and during the night)? If these roads were typically busy in peaceful times,
you can count on them to be far too busy during a mass evacuation or disaster. How many bridges were there
along the way? Hopefully as few as possible, as bridges are natural choke-points for either clogged traffic or for
ambushes. How big or plentiful were the state patrol or highway patrol? If there were plenty, count on there
being even more in a disaster, but this time with checkpoints. How many farms or woods were along the way
and how big were they? A lot of large farms means plenty of places with lots of hiding places if it ever comes to
that. How much gas was left in the tank when you reached your destination? If you had less than 1/3 of a tank,
you will definitely want to include a gas can full of fuel that you can chuck into the vehicle on short notice (the
good news is, that gas can likely be used elsewhere around the house in mowers and such, or you can simply
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dump it into the car's gas tank once every few months and put fresh gas in it). How many military or large
police installations were along the way, or close to your route. We have nothing but love and respect for our
armed forces and uniformed officers, but in a large enough disaster, those places (and more importantly, the
roads around them) are going to be locked down tight and you're going to have to find a detour around them, if
not another route entirely. How many large tourist attractions are along your route? The fewer, the better, so
you don't have to worry about traffic (again). Is any part of this route a favorite of truckers and other large
vehicles? This will be hard to determine, but fortunately, most large trucks and the like stick to the freeways and
major highways. The idea is to not be where they are, since they add to the traffic snarl. Same goes for any
mines or large factories along your route.
Take a second look at your map with the route marked on it. Take the time to mark places where there may
be heavy traffic or problems and look for detours around them if you can. Take the time to mark alternate routes
entirely if possible, just in case there's a solid reason why you cannot take your original intended route.
Most folks expect that they will have a large enough motorized vehicle to pack their stuff in and evacuate
with, that they will be among the lucky few who see it coming and get out in enough time and etc. However, the
reality is that this is simply not going to happen. Unless you're willing to dedicate a tough vehicle for just this
task and you have your eyes and ears peeled for the first sign of trouble, it simply isn't going to be feasible.
There are also a lot of other 'what-if's that can put a serious crimp in your evacuation plans, if you're crazy
enough to believe you can do it this way. What if your gas tank is almost empty when the sudden need to bug
out comes? What if your car is broken-down, or otherwise out of order? What if the roads are unavailable?
What if you can't even get the car out of your own neighborhood?
This is where a bit of planning comes in. A second vehicle, a bicycle, a boat or canoe (if there's a good clear
waterway between start and finish) and similar are things you can plan for and take into account. Just note that
if you're going to plan on alternative vehicles, then you're going to have to insure that these are also in top
condition, ready to go and in the case of boats and the like, can be launched quickly and easily, in spite of traffic
and hostile surroundings.
If you're stuck with walking it on foot, then make certain that you take the added time into account and that
you (and your family!) are physically capable of walking the 15-20 miles per day needed to get there before the
food and supplies that you carry on your back(s) run out. Speaking of which, make sure you and your family
can actually carry those supplies for that daily distance as well. Also know that hiking it is going to severely
limit what you can carry.
Another means of getting out of Dodge, or to transport yourself from point A to point B, is to possibly go
by boat. You will have to (carefully!) check and see if you can get from here to there by water, because any
interruptions will mean unloading the boat and carrying your gear from that point the rest of the way. If there
are locks or dams along the way, forget it you cannot count on locks being operable along the route. If part of
your water-route involves the ocean or the Great Lakes, be sure your vessel can handle a typical storm out there.
If the destination is upstream of your starting point, make absolutely certain that you can get there on whatever
fuel you have on board (don't guess, know!) Finally, make certain that you can get that vessel into the water in
the first place (or if it is berthed at a marina, make certain that you can get to the marina with all of your
supplies in very short order).
For those folks who happen to have a horse farm and/or a couple of horses very close by, make sure that
your animals can carry the weight of you and your stuff and that they are in top physical health. Most of the
maintenance that goes into a horse is perfect for keeping one ready to use as transportation, with one exception
if your horse is only used to light riding, you're going to have to train it to work with heavier loads. You will
also have to procure things like saddle packs, in order to pack goods onto the animal and set your route so that
plenty of grass and fresh water are naturally available along the way.
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Bicycles and motorcycles can be a good means of transportation when nothing better exists (just remember
that motorcycles eat gas...) Both have a far more limited amount of cargo and have weight limits. A Bicycle can
usually carry up to 200 lbs of rider and gear, before you need to worry about the wheel rims warping, so if you
weigh 180 lbs, you only get to carry 20 lbs of stuff on a 200-lb limit bike. Larger, sturdier bikes mean more
stuff, but know that you're the one pedaling all of this stuff along and those uphill climbs are going to be murder
if you're not used to it. Motorcycles are sturdier, but you're still limited as to how much you can carry on one.
Too much and the frame will probably still hold up fine, but you'll end up dumping the bike over on the first
sharp turn that you make at any speed over 20 mph.
For the really crazy among us, there are of course exotic vehicles airplanes stand out as an example here.
Odds are good that if the world is collapsing, a good, clear runway will be hard to find either on your way out,
or at your destination. However, it is still somewhat feasible, if your aircraft is built for grass or rough runways.
You will also have to be certain that you can reach the aircraft, load it with your gear, take off and manage to
get there and land - under any known weather condition that can be found here, there and along the way. There
is also that little bit about you possibly having to do this without any kind of ATC help, so you're going to have
to keep your eyes peeled even harder for other aircraft, potential near-misses/collisions and anything else that
may be airborne (including military patrols). Get too exotic and it rapidly becomes impossible. You're not going
to find a hovercraft that can carry your whole family, your provisions and go a couple hundred miles, all on a
single tank of gas (the military has such vehicles, but odds are perfect that you do not). Anything crazier than
that is only good for comedy value, not for saving your life or as viable transportation.
Money
Strange that this subject would come up, considering that after civilization collapses, paper money will
become pretty much worthless. This doesn't mean that all forms of money will disappear, however and until
that point in time, money can still be a rather useful too. The trick is, you do not need to have it all in the bank,
or have it all in paper money.
The first and smartest thing you can do is to keep around an alternate form of money. This more often than
not means precious metals. Gold and silver are prominent metals here and for good reason: These forms of
metal have been used as money for nearly all of human history. This does not mean immediately emptying your
bank account and burying a ton of gold in your backyard. What it does mean is, you may want to take a few
thousand dollars and purchase at least the following:
A few ounces of gold, preferably in small coins (if you can afford it).
2x that total weight in pure silver coins (much easier to afford)
3x that total weight of the silver in what is called junk silver, or pre-1962 US Dimes and Quarters
(both of which are 97% silver by weight).
The reason you buy the third variety is to best avoid counterfeiting and fakes (most counterfeiters shoot for
faking gold coins). Buy all of these only from reputable dealers and do not buy them in shares or any such
nonsense. Buy only the real thing that you can take home. Local coin shops will be the best means of finding
these dealers.
When it comes to where to keep your money, put your paper money in your local credit union (they're
cheaper than banks, have less fees and often have the best interest rates). Keep a bit of cash at home, kept safe
and hidden. Keep most of your precious metals at home as though, perhaps storing some extra in a safe-deposit
box.
Storing the metals at home is a tricky thing. The idea is that you do not want to keep it all in one place, lest
you get robbed. Bury some of it next to your home in your backyard, in the crawlspace, or in your basement.
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Have a small, relatively cheap safe to store just a little bit (and any fake gold/silver if you can find any) that's
what you leave in a semi-obvious place for any thieves to take. Keep any passports and/or marriage licenses,
insurance paperwork, etc in that small safe as well it'll make things more believable. Have a strong safe in a
well-hidden place to store the majority of your money, your birth certificates, etc.
Tools
Note that you probably won't use any of these immediately, but you will most assuredly need them as time
goes by, chaos dies down and you have to get on with the business of living for the long-haul. Since these tools
are likely going to be something that you hand down for at least two or three generations, you had better select
them carefully and buy the best you can on the budget you have. If treated with care and not abused, nearly all
of these tools will likely last well over a century if you let them.
This isn't going to be as easy as trotting out to the hardware store and picking up a handyman's kit. Instead,
you're going to want to do a little research. Find tools with excellent reputations (ask any experienced factory
maintenance department, experienced construction worker/contractor, a long-time professional auto mechanic
and the like odds are good you'll have a list very quickly). Then and only then, go and get those particular
brands. Most will have a no-questions-asked lifetime warranty. Most will cost quite a bit, but will be worth it.
Also, avoid the 'gimmick' tools they often rely on moving parts, are often more delicate than you want them to
be and likely won't hold up under continued usage. What you want are solid, well-built, simple tools that can be
used by hand, without electricity.
A good listing of basic tools, broken down by type and use, will be found in our shopping list at the end of
this book. It is suggested that you take advantage of it.
Summary
To summarize, there is a lot of stuff that you're going to need if you want to survive a collapse of
civilization. However, nearly everything listed is actually useful, even if civilization goes on for the next two
lifetimes. It also doesn't require you to start wearing tinfoil, or to walk into an Army/Navy surplus store with a
high-limit credit card. You just have to think it through a little, prepare a little and look ahead...
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introduce errors that future generations will discard, along with the original useful concepts and theories. The
idea is to keep it in a form that can be read as-is by your descendents, thus the printed book.
Gardening and agriculture: If you don't have a green thumb, get one. Your ability to feed yourself
and your family will very likely depend on your ability to grow food, so the sooner you practice and
gain this ability, the better. Start with growing more than just houseplants experiment with
growing a little bit of everything, but do it without any commercial fertilizers, potting soils, or the
like. Use what you have and use only things you have at hand, such as compost, hand tools and such.
Try and find ways of increasing the yield per cubic foot of garden. Note that I said cubic foot
you can use that vertical space above and below the soil to increase the yields of vine crops such as
beans, tomatoes, or root crops like potatoes and carrots.
Weapons and combat skills: Odds are very good that you and/or your community will have to fight
to keep what you have and have built. If you don't fight for it, it will be taken away from you. Spend
the time to learn how to use the weapons you choose firearms, archery, clubs, sticks, edged
weapons... learn to be comfortable with as many as you can and learn how to handle them safely and
efficiently. Also learn how to maintain them. This obviously doesn't require that you go all-out, but
it does require that you get at least exercise, practice with a sparring partner, practice with the
weapons and even take a few classes here and there.
Heating With Wood: You have to keep warm somehow. Unless you live in a sub-tropical region,
this is most likely going to mean burning wood. It takes more than just chucking a pile of wood
together and throwing a burning piece of paper at it. You'll want to lean how to start fires without
matches or lighters, learn different types of burning material (tinder, kindling, fuel) and different
kinds of wood (hardwoods last/burn longer than softwoods, softwoods burn hotter but occasionally
'spit' as resin flash-boils, etc). A book which covers this should definitely be in your library, but you
will certainly want to practice it once in awhile.
Old-Time Cooking Methods: This means cooking without blenders, mixers, choppers, the
microwave oven, the stove (unless it's a wood-stove). In the initial chaos, it likely means cooking in
a fireplace. You could use a grill, but most commercially-made grills aren't all that good with wood
and gas will run out quickly. Also, cooking on a grill often more easily pin-points the smell of
cooking food to your house, something you may not want to advertise in a time of crisis. Cooking in
a fireplace will dissipate the odors a bit more and ejects those odors higher up (out of the chimney),
making it at least a little harder to detect and track. This skill also means knowing how to make
foods tasty without a bunch of MSG or exotic spices. Note that this will also mean getting a few pots
and pans that likely aren't in your cupboard these books should definitely be in your library (and
are listed), but it can also be fun to practice these methods now.
Old-Time Food Storage Methods: Your refrigerator and chest/upright freezer are not going to run for
very long after the power goes out and unless you live where winter is permanent (or you have
access to permafrost), refrigeration is going to be pretty much a non-starter. This means storing food
by drying, curing, smoking, canning, root cellars and the like. If you can learn and practice these
things now it's a benefit and can save you money that would otherwise be wasted in food spoilage. It
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is a lot easier to get good at this when you don't have to, than to try and hurriedly learn it and risk
screw-ups (thus starvation) when you absolutely need to do it.
First Aid and Trauma Skills: If someone gets injured, severely sick, or worse, it will likely be up to
you to take care of the person and his or her very life may well depend on how well you are able to
stabilize the disease or injury. Any first aid book that includes the phrase dial 9-1-1 in it is a book
you do not want get something geared towards military trauma and first aid and a good resource
will also be college-level textbooks written for nurses and EMT. First-aid and trauma classes for
EMTs and entry-level Paramedics are fairly inexpensive and are well worth looking into and taking.
Tracking, Botanical and Hunting Skills: While honestly, anything that moves, crawls, or flies will be
shot and eaten in pretty short order as chaos deepens, it never hurts to gain these skills, in case
opportunity presents itself, or in case you find yourself in a place where the local wildlife may still
be plentiful. The botanical skills come into play when you learn to (correctly!) identify and seek out
edible plants in your region.
Sewing and Textile Skills: Your clothing isn't going to repair or replace itself. You're going to have
to start looking first into means and methods of repairing/patching existing clothing and of
eventually making new cloth and clothing from plants (flax, cotton, hemp, etc) and animals (wool,
leather, etc). The first people who can do this well, will become quite well-off in their eventual
community.
Blacksmithing: Sounds strange, but the ability to take existing steel or raw iron and make it into
useful tools and implements will become rather highly prized. With basic blacksmithing skills, you
can make, weld, or cast nails, tools, weapons, chains, knives, scythes, plows and a whole lot of other
things that will in turn make life a lot easier to get on with in a community.
Engineering and Fabrication Skills: This is a bit general, but it encompasses a basic set of skills in
building things from basically scrap parts and in taking things apart to get at the parts you need. It
requires a little creativity and a bit of looking at a problem, then imagining a solution to it using the
things you have. This is likely not as great of a necessity as the others, but if you are good at it, you
can parlay the skills into something you can barter or trade for and create things around the home
that can make a hard life at least somewhat easier. You can also use it to keep electricity flowing (at
least somewhat) and to repair or even build some basic luxuries that people may well gladly pay and
trade you for.
Woodworking Skills: If you're able to turn raw logs into finely-crafted furniture, tools, or lumber
without the use of electricity or power tools, then you may well be able to find a niche that can keep
you in both food and goods from the community.
Shipbuilding/Boatwright Skills: If you live near any moderate-to-large body of fresh water or ocean,
then fish may be plentiful (with no commercial fishing rigs around, fish populations can become
rather massive in just a few years). Getting to those fish means having boats handy that do not
require motors or fuel, since spare parts and fuel will quickly run out. If you're able to build sturdy,
usable boats (or even small ships as a group) that can fish these waters, you become a valuable
member of a coastal or lakeside community and even to other coastal communities nearby. Boats,
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barges and small ships are also useful for transferring cargo from one community to another, or as
ferries. It may not even be necessary to build from scratch, but to convert existing hulls into
something that runs well under sail.
Transferable Skills
So, you're not a woodworker, a blacksmith and don't feel like you have the time to learn post-collapse skills
if such a thing comes, if ever. No need to fret just be certain that the skills you do have are useful in an age
without electricity, gasoline, or other modern technological advantages.
Skills that an eventual community needs up-front aren't that much different from the skills that are needed
now, just that they're a bit, well, not as complex. A community post-collapse will still need some sort of
security/police force, a militia to repel criminals and invaders, doctors, teachers, farmers, ranchers,
blacksmiths/woodworkers, some form of textile making, diplomats of a sort to communicate with other
communities, a preacher or priest to help tend to the spiritual needs of at least most of the community, possibly
fishermen (if the community is along a coast, or next to a very large lake or river) and things of that nature. A
leadership of sorts to help it run smoothly is also a good idea and housewives are going to be absolutely critical.
Things that, while not critical, will be useful to a post-collapse community? An accountant or two to insure
that supplies and inventory is kept in good order, engineers to provide and design clean water and efficient
sewage systems, engineers who can build primitive-but-useful machinery, electronics techs who can repair and
even build remaining lower-level devices, someone who can procure or produce minor luxuries, perhaps a
chemist, someone who can brew safe and consistent alcohol (for drinking, sterilization/disinfection, etc), maybe
someone who can brew biofuel to feed any remaining engines, veterinarians (who can double as doctors if
necessary), perhaps even prostitutes (laugh all you want, but they've always been around and they aren't going
away anytime soon).
However, the things a post-collapse community will have little-to-no need for? Lawyers, middle-managers,
computer programmers, car salesmen, marketers/MBAs, fast-food restaurant workers or management,
bureaucrats, dog groomers, program managers, wedding planners and basically any occupation that cannot exist
without a complex technological civilization around it.
If your job description or skill-set happens to not fall into a 'useful' or 'critical' category, it will be a very
good idea to gain some skills that will be useful after a societal collapse. Actually, let me amend that it's not
just a very good idea, it is a vital idea. Otherwise, you'll likely end up being a manual laborer, doing what's
needed and largely doing what you're told. Of course, you could always hope that civilization holds up just fine
until you're dead of old age, but you wouldn't be reading this book if you honestly believed in that, now would
you?
The good news is, there are many, many other skills that are useful post-collapse which I haven't listed, but
also make a decent hobby pre-collapse: pottery (plates/bowls, jugs, etc), knitting, stone-masonry (sculpting
gives you a good start here), machining skills and the like. Use your imagination, then take an honest, hard look
at whether or not a family would be willing to trade food or other goods in exchange for it. Something else to
consider even if you have a vital skill, it always pays to learn a second one. It never hurts to have your spouse
pick up a craft. The more skills you can pool together, the more important you become to a future community.
You can even look back into earlier portions of your career for ideas. For instance, your humble author
makes his living by working in and around computers and networks. However, I am an engineer by training and
education, so I keep those skills sharp, for eventual application in a community that has no further use, need, or
ability for anything concerning computers and networks. I can (and have) brew and distill alcohol. I can build
nearly anything I need to, given enough time and materials (e.g. a printing press, which while initially not
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critical, will become so in the long-run). As a former associate professor, teaching is certainly within my grasp
as a skill. You can do this too or, if you'd like, find a skill that you can enjoy and you think may be useful,
then practice it. It's fun, doesn't require too much time and effort and you actually gain not only the skills, but an
appreciation for the craft. Even if you only want to make bricks and tile? Those are useful skills go for it!
Note that if your skills and/or useful hobbies require any specialized tools or materials, that you have a local
long-term source of these materials and that you have enough spare tools (or the means to make more) to last
you a lifetime. This cannot be emphasized enough, since you likely won't get a chance to stock up on needed
materials after civilization has blinked out.
on them soon, as you should be up to speed before things get ugly. Fortunately, most of the complex skills also
make good hobbies.
One thing to keep in mind: Whatever you decide to pick up on, try and get as good at it as you can. The
work of a master is far more valuable (and the products worth far more) than the work of an amateur. If you
can, for instance, turn out finely-crafted dinnerware from clay, your products are going to be in greater demand
than a shoddy half-skilled bowl hammered out from scrap sheet metal. If you're able to provide a better and
sturdier repair than someone who is winging it, the community will start coming to you to get their things fixed.
If your apples are larger and healthier than those of someone who doesn't know how to naturally keep pests
away from his or her trees, you can command a higher trade in bartered goods.
You may at this point be wondering why not try to learn it all now? First, thats impossible to do and even if
you devoted your entire waking days to mastering these skills (which will leave you no time for anything else),
youll likely forget most of it in the stress of societal collapse. Second, I'm here to tell you that, assuming you
make it past the first couple of months, you will likely find enough spare time to catch up on the not-so-critical
parts, especially during the winter. This is because unless things on a perfectly lucky scale, you will likely have
to wait before you can plant any crops (though you may be able to harvest any existing ones if you live in the
right areas at the right times). This in turn means that there may be long periods of doing a whole lot of nothing.
These are good times to start reading up, start reaching out to surviving neighbors and to start the tentative steps
towards forming a community. And that brings us to...
Conclusion
What you know can often make the difference between living and dying. The idea is to know what's
important beforehand and learn it before things get ugly, because the middle of a crisis is no time to try and
teach yourself the necessary skills for those moments. On the other hand, there are things you can pick up later
as time permits. The trick is knowing which is which, but it isn't too hard to figure out. Whatever you choose to
gain skills in, try and get as good at it as you can, because there may be times where it will make the difference
between life or death and later on, the difference between relative comfort or desperate poverty.
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Reconnaissance
If you haven't already, it's time to take a good, long look around your neighborhood. This means literally
walking around. If you have a dog, you have a perfect excuse to do it. The first time, just walk around, take a
good look at the neighborhood and make mental notes. When you get home, compare what you've seen to a
map of your neighborhood. If you don't have a high-resolution map of your neighborhood, get one, or print one
off of a search-engine map. This will give you an idea of the terrain, where all the roads go, what those roads
look like, where the open areas are, where the nearest fresh water creek or stream can be found (if there is one)
and what kind of houses are around yours.
Take a walk again the next day, this time with that map in your mind. The third time you take that walk
(yes, we're going to make this a habit it's good exercise, after all), start taking quiet mental notes of the houses
as you go. Which ones have big yards? Which ones belong to folks who are obviously trying to ' keep up with
the Joneses' (so to speak? Those are easy to spot just look for all the big boats, RVs and other ' toys'). Which
ones have yards and homes that are unkempt? How many of these homes are empty? How many are for sale, or
have been foreclosed on? Again, take notes along the way.
After awhile, your daily walk (if you can do it) will bring you into contact with folks. Never pass up a
chance to engage in friendly chit-chat and always go out of your way to be kind. Be sure to be as tolerant as
humanly possible and take a friendly interest in any differences in culture, ethnicities and the like. This also
gives you a chance to later meet folks for dinner, or to have a barbeque or other activities with them. If you
have kids, you can get a chance to meet with the parents of their friends.
The whole idea, in case you haven't noted it, is to help promote community. This word, community, is not to
be confused with neighborhood. A community is a neighborhood that actually operates together, helps each
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other out to varying degrees and looks after each other. Just remember that you're not out to convert anyone just
yet, nor are you out to spread wild tales of the End of Times or any such nonsense. You're just getting to know
your neighbors and getting to let them know you a little bit. Be honest about everything (save for information
about your preparations if pressed and on-the-spot, be very vague and under-estimate it severely) and just be
your open, friendly self. As long as civilization is still around, enjoy the luxury of being civilized. You may find
it to be a very good thing.
Gaining Allies
The best way to win friends and gain allies is to know who your neighbors are while things are peaceful and
to keep mental tabs on them as things progress. You end up making a few rather good friends, you begin to
learn who (and what) to avoid and overall, when things collapse, you will learn much faster who you can trust
and who to watch out for.
Here's how you do it remember back in the section Now, about your Neighbors..., how we talked about
going out there and discovering who your neighbors are? While it would be crazy (and potentially problematic)
to write any of this down, you take what you've learned about your neighbors and start figuring out who you
can trust and who you cannot. This will be a bit like dating you don't want to give everything away, but you
are going to have to trust somebody.
The best way to go about it is to identify those folks who are also preparing, or has that kind of mindset.
Start with subtle 'what if' scenarios, working them as smoothly as you can into into private conversations. You
don't have to give away what you have at all. If youre nervous about any answers you hear, you can be all nice
and vague about it, with phrases like: we have a couple of weeks' worth of stuff stashed away, but if it gets real
ugly, we'll go to my Uncle Steve's place in Wyoming and the like. If their reply is along the lines of well I'll
just come along with you!, then they're liable to try and do just that and you should immediately work to
encourage them to stock up themselves for at least a few weeks and inform them that Uncle Steve is a crazed
gent who is armed to the teeth, etc. Or, you can use it as an opening to say something like: Well, since it'd
probably be dangerous to go there by the time things get that bad, why don't you and I start preparing together
here? We can both stock up on some things and help defend each other if it ever came to that. Pay careful
attention to the reply and any subsequent activities, because it will tell you right off if the neighbor is serious, or
if they decide to blow it off. If the neighbor is seriously preparing, do not, under any circumstances, inquire as
to how much, or of what... the both of you can keep things generalized, yet somewhat specific (when needed)
about the kind of things that you should both stock up on. Above all, not only do you keep the exact nature of
your supplies secret, but both of you need to remain secret about it from the rest of the neighborhood.
If you're lucky enough to find neighbors willing to prepare as well, then together and secretly, you should
start being specific about one thing: the resources and skills that you will pool together to assist those neighbors
you know of with critical skills, yet are not themselves preparing. For example, if there is a doctor, medical
student, nurse, EMT, or the like in your neighborhood, prepare to take care of that person and his or her
family... their skills are going to be more than worth the effort and resources that you spent in preparing on their
behalf.
All this said, post-collapse, your community might just consist of no one until things begin to calm down a
bit. For awhile, the only way to stay alive may well be to trust no one and to look out for yourself and your
family. However, if you can organize everyone, things will go a lot smoother and will do so a lot faster. As
population pressure eases (a nice way of saying ' when enough folks die off...') you will want to start reaching
out to and trusting nearby, similarly kind souls and start banding together. The sooner you can successfully do
this, the better your chances in the long run.
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Something else you should consider, even if you're all alone in the neighborhood preparing: Buy some extra
goods as charity. For neighbors who are in the military, have medical knowledge, are engineers (especially
mechanical and electrical engineers), mechanics and the like, you can buy a cheap-but-usable bucket of of
emergency meals for them that will contain about a month of food for three people (@ 3 meals per day) per
bucket. Some nearby big-box stores for example sells such a bucket for $100.00 USD or so. You can make a
home-made months worth of nutritious meals for two, fit it into two 5-gallon buckets and it will cost you less
than $70.00. If you think any of that is expensive, consider this: How much would you be willing to pay to have
a medical-trained person help heal your sick or injured spouse or child? How much would you be willing to
spend to get a broken-down car running again so you can evacuate if you have to? How much would you spend
to have someone help defend you from a desperately hungry gang of thugs who find out that you have food?
We'll cover the wheres, whys and hows later on, but for now, take the time to think about this: If you simply
dealt with all of your post-collapse neighbor problems with gunfire, how long do you think you can survive?
How trusting would they be of you (or each other) if the only social interaction in your neighborhood involves
flying lead? It's time to consider more than one means of communication with the folks who may well become
the core of your new community.
Note that these questions aren't automatic judgment calls, nor should it mean you suddenly shun those who
may not 'measure up'. Well, I spoke too soon there. You see, one exception to this would be anyone who is
addicted to illicit drugs or alcohol. Keep a respectful distance from them pre-collapse and reveal nothing to
them, at all - no matter how friendly they may be. When things come crashing down, they're going to attract the
absolute wrong kind of friends, will likely cause problems (burglaries, etc) and will become huge problems in
and of themselves once their personal supply of illicit substances run out.
For those families with members who have special needs (handicap, chronic illness, etc), they're going to be
hard-pressed to prepare and it wouldn't hurt to set aside a little extra for them. You can send it over to them
anonymously once things get ugly.
single mothers and folks like this. They're not going to have many (if any) means to prepare, if they can even
spare a thought or a dime towards doing so.
Even if you aren't of a Judeo-Christian religion (and if you are, your eternal soul depends on your being
charitable, so...) look at it this way: helping others almost always pays back by helping you. Sparing a few
supplies and sending them to a starving family nearby will probably prevent them from attacking you for your
supplies. Taking in an orphan child will likely pay you back by having someone who helps care for you in your
old age. Taking in an honest refugee may blossom into a friendship that last for life. Many hands make light
work and the more of your neighbors who survive in good health, the stronger your eventual community
becomes.
Preparing to be a charitable soul isn't all that hard, though it will take a bit more in the way of time and
money. However, this, like any other preparation can be spread out a bit. Every time you go grocery shopping,
you buy a couple of extra cans of food for your pantry anyway, right? Why not set aside a couple of cans for the
'charity bin'? Say, a couple of bucks' worth of canned food each trip. You would be amazed at how quickly your
set-aside for the neighbors will grow.
The trick to being charitable post-collapse is to do so anonymously, since you do not want to tip your hand
quite yet, lest your act of charity become an act that endangers your family. It will also help you out greatly if
you are able to identify those folks that you want to be charitable to and those folks who, in spite of being
commanded to love them, you will need to avoid.
People whom you should keep a charitable eye towards are folks are going to be generally honest, friendly,
kind, are willing to stand and fight for what they believe in, have skills that are useful to the (future)
community, have a bit of an independent streak to them and are not easily panic-prone. Finding these qualities
are going to be a bit hard to do when things are cozy, but when things get rough they will shine out fairly
quickly. However, you can get a feeling for it even now and keeping an eye out towards these personalities is a
very good thing.
The people to avoid are going to be a bit easier to figure out...
Any neighboring home with a resident who is addicted to alcohol or drugs. Help them if you can
during peaceful times, but unless they eject the addict from their family, avoid them at all costs
once things begin to collapse. If the addict cleans up and goes sober, give anonymously, but
withhold any trust until that sobriety lasts non-stop for at least three continuous years.
Any neighbor who is listed on a sex offender registry, who has been convicted of assaulting a
minor, of rape, or of dealing with illicit materials in connection to a minor. This is not
necessarily out of any automatic reaction, but because of the mental illness that may well put
children and women in danger if they are welcomed into the community.
Any neighbor who is overly aggressive, constantly rude, bullying, or overly brash. These are
going to be folks who will try to seize leadership, but may not necessarily know how to lead
much of anything. In fact, these are neighbors who will become a danger to the rest of the
neighborhood once things collapse if they hang around... because they're liable to be the ones
most likely to start attacking other neighbors (and even you) for supplies that they want or need.
Letting them stay, post-collapse, is a very bad idea, no matter what critical skills they may have.
Any neighbor convicted of multiple felonies within 10 years of the day youre reading this. A
single conviction, or a distant checkered past always leaves room for repentance and forgiveness,
especially if the person is kind and non-aggressive. However, people who have a demonstrable
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history of repeated criminal behavior are going to react quite differently in a collapse than
ordinary folk -that is, they're going to be among the most liable to start trouble, or to start
committing crimes to keep themselves fed and warm.
Any neighbors who are constantly shouting or fighting. In the case of an abusive spouse or
parent, offer to give the victim(s) shelter and protection if you can spare it. In a collapse
situation, be certain that you and your neighbors escort any abusive individuals (not families individuals) out of your neighborhood. Be well-armed when you do it and do not hesitate to
insure that the abuser never returns by any means possible. It is hoped that you will have
turned such individuals in to the police by now, if only to break up such a relationship and save a
few lives.
Overall, this is a good start as to what kinds of neighbors to look out for, both for good and bad. Those
neighbors with solid skills, are honest and kind, or are ordinary folks who hold up well in bad situations are
going to be your ideal compatriots in a new society. Folks who fall in between are going to require a bit of a
judgment call, both on your own part and on the part of any neighbors who are actively working alongside you
in preparation.
that they may have brought a few things along with them, lessening their impact only by a tiny amount. As a
mental exercise, think of what you would do as a refugee and what you would use. You would burn wood to
stay warm. You would forage and scrounge for anything edible along your path. You would seek out and
consume any clean water you find (and use wood to boil it). You would take anything useful that you find and
can carry. As you pass, the path behind you would be less useful for anyone who passes the same way. Now multiply your activities by a factor of thousands. Imagine thousands and even hundreds of thousands of people
on the move, in streams. Imagine what would happen to every natural and scroungeable resource in their path.
By the time they (finally) pass, the vicinity behind them would be stripped of wood, stripped of anything
remotely edible, the water sources (and the path they took) would be stomped into mud and likely contaminated
with urine and feces. A crowd of one hundred thousand would stomp out a path that is literally miles wide,
rendering it useless to anyone else for months, if not up to a year or more (depending on the fragility of the local
environment).
Your job, if you expect to remain alive for very long, is to hopefully keep the hordes at bay, but avoid being
in the path of where the large hordes of people will eventually be going. Failing that, you and your community
will have to divert them away from you, deceive them into thinking you have nothing until they pass you by, or
try and hold them off, waiting them out as long as you can. Failing that, even worse may be required.
I hate to say it, but you may have to try and turn away a whole lot of desperate, dying, but otherwise kind
and loving people. It will suck. You will hate yourself. However, if you're not up to this task, then stop reading,
put this book down once and for all and when things begin to collapse? Set your whole pantry out on the front
porch with a big sign that reads free for the taking. Then go back inside, have your whole family lay down
and you can all wait to die. The choice is yours. Did I mention that this is going to really suck? With a little
luck, it may never come to fending off starving mobs and civilization will be alive and well for the rest of your
life. On the other hand, if it does all go down, what exactly do you intend to do about it? This is what we're all
here in this book for and there are going to be no easy answers.
However, lets first see just how much of a problem is may be for you. We begin by anticipating where
large masses of potential refugee-type people live and what routes they might try to take once the food runs out
in their homes and the relief trucks stop coming.
Get out a map of your county, city (if applicable) and state map. If you live out in the sticks, get out a
county map, a state map and a maps that shows all cities within 100 miles of your home. You should have at
least two copies of each type of map anyway and the local ones should have as much detail as you can find.
Take a look at the town you're in first. If you live in the countryside or backcountry, you can 'zoom out' a bit
and skip getting into any fine details (just have a general map showing the closest towns bigger than 10,000
souls in it). On the other hand, those who live in any town with a population of over 10,000 should start paying
attention here.
Which parts of town get most of the bad news on the evening local TV broadcasts? You know, where all the
shootings, robberies and other violent crimes occur? A pattern will form pretty quickly over the next month if
you pay attention. Also check with local sheriff office and police crime reports you can get these online, or at
the local police/sheriff offices. Every time the evening news comes on, mark the location(s) they mention with a
purple dot. (For those living outside of town, just mark the general corner of the town)
Once you get a very good idea of that, then we start checking to see who is most reliant on governmental
assistance. Yes, this is likely to be highly discriminatory. No, this has nothing to do with race, creed, or any
other demographic. Now, start checking to see where in town that the most governmental assistance goes; to do
this, begin looking for government housing project locations if you can find them (the Internet is your best tool
for this job). Note that this means local, state and federal government assistance. You can find these out by
checking in with your local city, county, state and federal Health and Human Services offices and/or directories,
with a few discreet inquiries. Find out which neighborhood grocery stores in the larger towns take the most
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Food Stamp or EBT purchases. Pretend to be a college student researching a sociology paper or such.
Remember - you may find it easier though to look around for this information online, too. In either case, once
you start accumulating physical locations, begin marking those spots on the map with an red dot.
After you know where the crime and the governmental assistance happens, start looking up the locations of
the following businesses: check cashing and payday loan stores, rent-to-own stores, Planned Parenthood
clinics, discount or dollar stores, homeless shelters, bars and the like these are establishments that more
often than not cater to the less fortunate and are often placed in areas where there is more than the usual
poverty. Mark these areas with an orange dot.
Again, we're not necessarily picking on the poor here we're just figuring down where it is that things will
likely come apart first. I know full well that it may even look bigoted or worse to do this, but I assure you, we're
not looking at individuals, we are looking at general states of preparation by area. Folks who are on government
assistance (e.g. welfare, EBT/food stamps, WIC, housing and the like) are statistically going to have the least
amount of food, water and critical supplies stored in their homes. As things break down, they're going to get hit
first and hit the hardest. They are also going to reach the breaking point first. These are going to be areas where
any military curfew or enforcement will be focused first and foremost. Most importantly, these are the areas
where you will find the most desperate individuals taking to violence first, sometimes long before anywhere
else. Are there areas where protests occur more often than not? For every protest of any kind, involving over 50
people, mark those spots (and routes) in red. Odds are good that as things degrade, there will be a lot of protests
and they will likely get rather violent as desperation sets in.
Once you start getting a large number of dots (say, at least a dozen or so of each color dot), you will begin
to see a pattern emerge, though the three different colors may not necessarily all merge together. The more
information you have, the more accurate your planning will be. So what are we planning? It will tell you two
things: Areas you will want to avoid like the plague if you can as things get worse and source areas where
hordes of completely unprepared folk will wander outward. Keep this map with you and use it to mark and
update progress (or in our case, collapse) as events do get worse.
Marking possible refugee routes are going to be a bit tricky, but rather important; here's how we do it. On
your map, mark every major highway in red. These are routes that you want to steer clear of and where you
yourself will not want to go, even during evacuation. Unless you own a boat and are taking the waterways, this
also means marking every large bridge (especially if they are in city limits) in purple and not expect to cross
them in a vehicle, for any reason. You avoid them for two reasons: First, because as natural choke-points,
bridges will likely be crammed with stuck and backed-up vehicles and second, because post-collapse they will
be heavily targeted by scavengers and/or criminals laying in ambush (depending on how navigable and/or
crammed with abandoned stuff the roads are by then). Mark these routes as unusable until they reach about 2030 miles out of any town limit. Mark any roads and thoroughfares larger than four lanes wide (larger than 2
lanes per direction) in orange. These will likely be clogged-up as well and likely used as travel routes for folks
evacuating, but not as likely as all the previous routes are. Note which roads are at the edge of town and into the
suburbs (and beyond).
For those of you living out in the smaller towns, countryside, or backcountry, you get to do a bit more work.
Take out any maps that show land (and roads) between the nearest larger towns/cities and you. Any interstates,
toll roads, or state highways that head in your direction you can mark in red. These are the main routes by
which the refugee groups will be taking. Paved county roads with two lanes or more you can mark in purple or
orange, especially if they branch off of the main freeways and highways these will be secondary routes.
Doing this should give you a good general idea of where the refugees are all going to be coming from. This
comes in handy both when you are figuring out how soon you need to brace for any incoming hordes (distance),
roughly how bad it will get (size) and where they'll be coming from (location). It will also help you figure out
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any escape/refugee routes that you yourself may want to take, as the best idea is to avoid the general routes that
everyone else will take (again, because they will have likely stripped the countryside along the way).
people are being helped by state assistance? These figures should be available on the department websites, or in
public reports (which you can demand and get) on either a monthly, quarterly,or annual basis. If the numbers
are rising sharply, then this is an indication that trouble is looming on the horizon, as more and more people
seek governmental assistance and as things in general are starting to get worse. Go back and compare numbers
from previous months (or years), which should give you a good idea overall at the rate of change. If your state
or local departments don't list numbers of people, look for the money how much are they spending? It's harder
to tell that way, but it should still give you a rough idea that you can still use.
Conclusion
As you might have gathered, people tend to be the biggest factor in your preparations for long-term survival
and for both good and ill. The best way to improve your long-term odds is to figure out who can be trusted, who
is generally a good person but cannot be, who to help in times of need if you can, who to avoid and who to
drive off at gunpoint if necessary. It will also help greatly to know where all of these people are going to come
from and where they will be moving once the cities can no longer sustain them. The knowledge you gain from
studying mass movement will help you better plan what to do yourself and in many cases, where to go.
How To Stock Up
It is hoped by now that you have some idea as to what
your general plan might be, what you will need and to have a
good idea of how well (or badly) you are positioned to
prepare for it. If not, try and work towards doing that. Just as
hopefully, you've begun to exercise. It will also do you well if
you've begun training your mind to be calmer, more rational
and more alert - to the point where it is almost automatic
now. Notice how none of it involves a tinfoil helmet? This is
a good thing and everything you've done to this point will
have perfectly valid uses without civilization actually
collapsing, which is an even better thing.
Meanwhile, it's time to start putting some of that planning
into action. First and foremost, look at your monthly budget.
What do you spend it all on? We're not going to ask you to demand your paycheck in gold or silver, nor do we
want you to live like a hermit. It is perfectly valid to continue living as you do now, with only a few exceptions
and a small shifting of priorities. That said, let's look at that budget... if you're blowing $5/day on exotic coffees
at the local espresso chain, you could instead make your own at home,and use the difference to buy extra
canned foods and seeds. If you're spending an extra $50-$100 on premium cable television channels that you
rarely if ever watch, well, maybe trimming back on that a bit will free up a few extra bucks to stock up on water
filtering supplies. Going out to exotic vacations around the globe every single year will give you fond
memories, but those memories won't keep you warm in January with the electricity and gas gone.
the items are plentiful, cheap (or relatively so) and accessible. If you wait until things begin to get ugly before
stocking up, the prices will have begun to rise and this means you can get less of what you need, putting you in
a bigger bind. Waiting also means that you'll be furiously trying to stock up when everybody else is.
Our first perfect example of this is aimed squarely at the folks who live in the Gulf and Southeast costs of
the United States. Every single time a hurricane is predicted to arrive, everyone in the area suddenly gets this
big epiphany, runs out to the store and buys as much plywood, drinking water, propane, batteries, radios and
flashlights as they can. Items that were cheap and plentiful any other time of year suddenly go way up in price
and supplies of them practically vanish. Oh and before you folks up north begin to snicker, consider how you
behave around snow shovels, tire chains, rock salt, ice scrapers and the like come the first snowstorm not so
funny anymore, is it? In a typical Northern summer, you can get these things dirt cheap and in large numbers.
Come the first big snowstorm, good luck finding one and the few you do find are going to cost a mint.
It's the same with prepping, really except this time, the consequences are deadly serious and the shortages
and price hikes are liable to be far more painful (and permanent). Trust me, it's better to get what you need now
- while you can still afford it and find it.
But wait! This does not mean running out and dropping a huge wad of cash on supplies! Doing that is a
fundamental mistake that leads to even bigger problems down the road. Let's approach this with at least a little
intelligence and planning, shall we?
First, get the buckets and toss in the bags of beans, rice, lentils, etc. The reason we use one-pound bags is
for proportioning and convenience. Next, get out the small zipper bags and punch a couple of pin-sized holes
(the smaller the holes, the better) in them; you will use them to hold your powdered milk, tea-bags, flour, etc.
Next, use the bags to hold your flour, sugar, tea bags, powdered milk and salt - be sure to label each bag with
permanent marker so you know whats in them. Be sure to tear off the directions for the powdered milk and put
that in one of the buckets. Place all of your goods except for the hand warmers into the two buckets.
Just before sealing each bucket, open a hand warmer and put it in the top, then immediately close and seal
the bucket with electrical tape, then with duct tape. So why the hand warmers? Well, hand warmers usually
operate by rapid oxidation of the ingredients in the pouch. The side effect is that it consumes oxygen as it does
so. This means that all of the oxygen in your sealed bucket will be consumed by the hand warmer - at first the
warmer will be hot, but will quickly cool back down as the oxygen is absorbed in your bucket. The lack of
oxygen means your food wont spoil as quickly and the warmer will always be present to consume any oxygen
that leaks in through the plastic bucket walls via osmosis.
Properly sealed, this can keep your goods from spoiling for up to 20 years. Be sure to label each pair of
buckets with a name or number that identifies them as being a unique pair, so that you only open those two (and
none of the others) as you need them. As a bonus, you can wrap each pair in multiple layers of trash bags and
keep them in the attic, crawlspace, or you can bury it after placing it in a suitably-sized (and seal-able) plastic
trash can or drum. The buckets are small enough to keep a couple stashed into the trunk of a car, in a garden
shed, or even literally hidden under couch cushions (seriously - many couches can hold a couple of them or
more underneath the springs if you modify the couch a bit). Incidentally, smaller buckets (using four small ones
instead of two larger ones) can be hidden in more places. At this point, youre only limited by your creativity.
Now, if youre independently wealthy? Well, get all your stuff as soon as you can safely sneak it in to your
home without anyone noticing it, but take the time to get a good all-round diet before you do.
Priorities, Priorities
The priorities are going to be pretty cut-and-dried and are as follows: bug-out bags, then get-home bags,
then at least one firearm per adult family member (if you are legally able to, otherwise a basic set of weaponry
capable of killing people and/or animals). Next up is food, water filtering and seeds. After that, defensive
supplies (other weapons, extra ammunition, windows boarding, etc), then everything else.
The bug-out bags can be used as soon as you get them filled and ready and are familiar with what is in them.
The get-home bags, same deal. At that point, you have barely enough to get to your home, grab the bug-out
bags and get out if you need to.
The weaponry is to help you defend yourself on the road, or at home as you build up your stockpile, should
things come apart while you're stocking up.
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The food and water-filtering supplies are next, along with the seeds. This helps to establish a means of both
short and long-term survival where you are. You will likely already have an initial supply of food in the
refrigerator, freezer (if you have one) and pantry, sufficient to keep you fed for at least two weeks. However,
that is only going to be temporary and will empty out fast, so once you have your evacuation gear set up, then
it's time to start stocking up for real, in addition to the usual household stuff.
Defensive supplies, other than the initial weapons, help bolster security in and around the home postcollapse and helps you establish a permanent presence (well, as much of one as you can hope for). You should
also take the time to give your property a good looking-over and spend the time and resources to renovate
things towards making things more secure.
Only when you have these basics in place do you want to start piling up with everything else in the
shopping lists. While you're doing that, any spare change or small windfalls you come across should go towards
increasing your supplies of all the vitals, especially food and ammunition.
If you think you can skip some steps, please don't your very life depends on getting the basics right and in
preparing as much as you can. Why? Because there's a common, but stupid (and frighteningly sincere) answer
that many people give when confronted with the question of preparing for permanent disaster: Oh, I only need
to stock up on guns then I'll come over to your house when I need to eat. Don't be that guy, because that guy
is likely to end up dead as soon as literally everyone begins playing for keeps.
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Chapter 2
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Preceding Image: Ogden City Water Supply Aqueduct, Ogden Canyon, Utah (2003, TJ Miller Jr.)
Governmental Indicators: Disarray, confusion, possible forewarning but little that can be done to stop it. Some
initial massive aid efforts may be mounted, but these will quickly run out of supplies, personnel and other
elements.
How you will know: You find out when everyone else does, though under some circumstances you may have
some forewarning. It will be obvious beyond belief and no government or agency will be able to credibly deny
or cover it up.
What to do: Stay out of the way if you can, hunker down. Otherwise try to predict what places and communities
are best able to survive long-term, then try to get there by any means possible. If one of them happens to be
yours, then sit tight and work to make the best of it.
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begins to make itself known and gains traction. Terrorist acts arise in multiples, with factions claiming
responsibility and with no letup in attacks.
What to do: Get and/or stay out of the way and quietly do your best to insure that your neighbors do the same.
Rid yourself of all debt and governmental contact if possible. Own your home rather than rent, but try not to
own too much property or other large stakes in the economy (stocks, bonds, etc), as they may be lost. Use your
supplies only when you absolutely have to and utilize whatever aid comes along. However, do your level best to
not subscribe to, or participate in, any particular ideology or political faction and distance yourself from
anyone/everyone who would try to recruit you to a given cause. Avoid volunteering for (or participating in) any
political party, rally, or demonstration. Avoid showing sympathies for any faction or ideology that is violent, or
that condones or calls for violence. Keep your politics to yourself and don't become a target. Quietly stock up
while you can, preparing for the time when it all comes crashing down - one way or the other.
The Lock-Down
Possible Causes: Actually, this wont be a cause per se itll be a reaction. It is the polar opposite of The
Failed Revolution - and heres how it plays out: Things begin to go downhill in general (either due to cyclical
economic measures, a crisis, etc) and the government panics right along with the people. Government officials,
keenly interested in keeping things peaceful (and themselves in power) begin to clamp down on the populace.
Likelihood: Plenty of historical precedent: The first half of the USSRs post-czarist history, 1936 Germany and
2001 Argentina stand outthe only real effect on civilization depends on how big the victim country is. If it
occurs to a smaller country, civilization as a whole will withstand it rather easily. If it happens to a superpower,
the odds of pulling civilization down with the falling country is very good.
Societal Indicators: Initial acceptance of the situation, but then a growing fear of the government as the
increased power begins to saturate the entire structure of leadership. At first only a couple of small niche
actions and rights are curtailed, but as things get worse (or stay steady-state), more and more rights begin to
disappear, until such things as interstate travel is restricted and ownership of certain items becomes forbidden
(especially weapons). If a crisis of shortage arises, citizens and businesses may be accused of hoarding critical
goods. Black markets will begin to spring up for common/ordinary goods and individuals will find and exploit
every loophole they can possibly find.
Government Indicators: The leadership enacts measures which are distinctly against original liberties and
freedoms, but these will begin subtly and each step is sold to the public as a temporary measure designed to
correct things to a more peaceful and stable state. The problems arise when those temporary powers are not
relinquished or returned to the people and even more rights are weakened, to the point where subtle and
temporary measures become naked power grabs. You will see gentle propaganda and subtle misapplications of
the truth at first, but eventually the media becomes saturated with propaganda and outright lies.
How You Will Know: When government first suggests and then demands that you inform on any neighbors who
act in ways opposite that of the governments wishes? Thats a good sign of this type of crash happening. When
you see less news and more propaganda on the evening news - especially when you see a distinct lack of
criticism towards the government. When most important and basic economic statistics turn out to be falsified or
hidden. When the local police become armed with more powerful weapons on a regular basis and are held less
accountable for bad behaviors among them. When neighbors disappear under police custody and no news is
broadcast or can be found as to why.
What To Do: Keep your head down. Dont stand out, or give even the slightest reason for any official to look at
you twice. Quietly prepare as much as you humanly can without getting caught doing it. Security will be
paramount in this particular case. Not only will you have to worry about unprepared neighbors, but you will
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now have to worry about neighbors becoming informants and criminals targeting you before things finally
come crashing down. You also have a new worry: government (national/provincial/local) punishment from
searches and sweeps. Find (or be) somewhere quiet to live if you can and stay there. Hide everything that even
smells like it doesnt belong in a government-approved household. Dont buy anything new if you can help it.
Look and live humbly. Appear cheerful (or at least hopeful) in front of government officials.
I know there are some reading this, who will begin screaming epithets at me right about now, followed by
demands to rise up and fight! Well, heres the deal. A gent named Marvin Kitman once said: A coward is a
hero with a wife, kids and a mortgage. Well, mortgage aside, the wife and kids are another matter altogether
and if you have the latter, you need to spend your time quietly educating them once theyre old enough to figure
out how to keep their mouths shut in public. If youre young and single, hey - go for it but use your brains
and do it quietly. For a good primer on how to resist, I heartily suggest a science fiction book by a gent named
Robert Heinlein. The title? The Moon Is A Harsh Mistress. Besides being a highly entertaining read, it is an
excellent primer on how to resist an overbearing government.
On balance, history has shown (repeatedly) that most fascist and dictatorial government have burned
themselves out in fairly short order and if civilization is collapsing anyway, then it makes a lot more sense to
ride the storm out until it crashes once and for all. In this particular scenario, if a superpower goes fascist in a
desperate response to the world crashing around it, then odds are nearly perfect that the dictatorial types will be
among the first to die.
If things get too ugly, there is another suggestion that bears consideration: Emigrate if you can possibly do
so. There are going to be circumstances where you will seriously want to get out of the country. Consider a
Jewish family living in 1936 Germany their best possible chance of survival was to simply get the hell out of
there. The alternative involved hiding from the local police, somehow fooling the authorities into thinking they
werent targets, or trying to survive being locked up in a Konzentrazionslager, such as Dachau or Auschwitz.
The last bit wasnt smart, as the KZ usually killed you.
Long story short, in this particular type of crash, you may seriously want to simply get yourself as far away
from the government as humanly possible, or at least find a political hole, jump in it and pull that hole in after
you.
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First, always use an automobile in your evacuation plans wherever possible. This way, if you run for
the hills, the worst that can happen is that you drive a lot before you realize that it hasn't all blown up
yet. Its also easier to get home that way and the radio makes for a good means of knowing either
way.
Second, make it a habit to use the radio you threw into the bug-out bag as you travel (it's listed in the
Shopping Lists... you do have one, right?) That, or keep the one in your car tuned to a reliable news
station. That way, when you hear no news of mass evacuations, you can turn around and
(tentatively) head back in a day or two.
Third, before you run (or if you prefer, while using the cell phone while you're running), tell a
plausible lie: Call in sick to work, or claim that a parent, in-law, or sibling has died and that you
have to rush out to attend/plan the funeral. This way, if things are still running civilization-wise after
a week or so, you can come back with less chance of being fired.
Make it a habit to lock-up tight and set all alarms when you leave the house (unless it's on fire,
obviously). That way you don't come back to find your stuff gone from burglary.
If anyone asks on your way out the door, tell them you're going to a funeral of a family member,
taking stuff to the in-laws, camping (if it's summer), or etc. Ideally, you'd be leaving at night anyway
(more on that later), so you won't have to explain all the packed supplies.
Long story short? Unless its a screamingly obvious reason (e.g. asteroid impact) always stop and think
before you make the decision to run for the hills, head for your bug-out location, or etc.
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The good news is, by the time youve reached the point where youre packing the car, events will likely be
plentiful (and local!) enough to support your decision.
Do We Stay or Do We Go?
This one decision will demand to be answered on the
spot - and yes, in spite of already making it before doing
any preparation work at all. This is due to the fact that
between then and now, a few variables may have
changed. Your neighborhood may have deteriorated
while trusted families slowly move out, to be replaced by
untrustworthy ones. Population patterns may have
shifted, putting your once semi-rural home smack in the
middle of of high-density suburban homes. A disaster
may render your home area at higher risk of flooding,
fire, or worse than it otherwise would have been. Your
neighborhood may be at risk of being part of a quarantine
zone. Insurgent forces may decide to use your
neighborhood as a free-fire zone, or as a base of their
operations. Nuclear war may be looming and your house
is within a couple miles of a major military base.
For whatever reason, if things start to get ugly out there and civilization is in crisis to the point of
threatening to come apart, your life will depend on how you decide this one small but powerful question. Do
you stay, or do you leave?
Factors To Consider
The most important factors to consider before deciding once and for all, rests around three things: Risk,
Prospects and Community.
Risk is the most complex to evaluate, but only because there are different kinds. You can however boil it
down to risk from people, risk from government/politics and risk from nature. If any of these, now or later,
become large and imminent, then running for the hills may be your best option. However, unlike the others,
these may be temporary, so you will have to think about your chances of survival until they either pass or die
off on their own. Risks from nature and government/political actions can be weathered and/or prepared against
(with a few obvious exceptions), but risk from people are the most likely to make things untenable. On the other
hand, risks from people are things that you can possibly do the most about. If your community is tight,
sufficiently armed and together, you can fend off an equally-sized (or even larger) gang of raiders. If you're
sufficiently defended and clever, you can scare off or discourage (or even disguise yourself from) a large horde
of refugees passing through. Therefore, when looking at the risks, look at what you can do about them along
with your community (just make sure you have one).
Prospects are going to make or break a decision to stay, but will require a bit of knowing what you have
and what is around you. Questions to ask yourself (and you should already know or at least somewhat guess)
are things such as ...is there a supply of fresh water around? is there enough nearby open land to plant
crops sufficient for the community? and how soon will things become realistically peaceful enough around
here to allow for long-term survival? If the answers to these questions are are definitive no or never, you'll
want to consider leaving.
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Community will be (or rather, should be) a known factor and the answer to these questions should come
quickly: how many trustworthy neighbors do I have left around here?,can I trust my neighbors?, are
they reasonably prepared or at least self-sufficient?, have the majority of the trustworthy ones bailed out or
are about to leave?, can we even hope to form a coherent team? These answers to these will definitely
determine whether to stay or go. If the majority of your neighbors have run for the hills, if they're completely
unprepared and without any sense of self-sufficiency at all and if they are unable, even in a time of crisis, to
form any sort of team? You may want to consider leaving. If more than 2/3 of the trustworthy neighbors in your
area have left, you will probably need to leave.
Something you may want to think about if you are sufficiently able-bodied: If theres not a mass evacuation
going on (or is about to), wait a day or two and see what happens. If things are crashing slowly enough and
there's not a volcano with hot lava rolling towards your house, you can hedge your bets a little. Take a day to
see if the madness stops, or at least calms down a bit. You may find that things are safer and better long-term
where you are, than on the road or at whatever remote destination you may have had in mind.
If you had previously decided to stay put back when you began preparing and intend to remain?
Keep the bug-out bags close at hand, but know that you may well have to walk the whole way by the
time (if?) it does come to leave.
If you had made a previous decision to have a bug-out location and have stocked and prepared it,
get out and go as soon as that very night. The sooner you can get to your sanctuary, the easier it will
be to be welcomed by any existing neighbors there, the faster you can get set up and the less likely
that someone else has snuck in first and taken up residence there.
If you had made a previous decision to get out as soon as things got bad, then get out as soon as
possible.
Points Of No Return
The window of opportunity to leave will close rather rapidly in most cases and when it does close, traveling
with be very hazardous and will be so for quite a few years. You will have a little time to think it through
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(unless it takes you totally by surprise then you have none), but you won't have a lot of time, so use only as
much of it as you need. On the other edge of the sword, we have the fact that if you leave too soon and
somehow need to come back, there is no guarantee at all that your home will remain stocked and unoccupied
(or that you would make it back at all). Once you leave in a true collapse situation, you cannot conceivably
return. Your home will either be occupied by a refugee, stripped for firewood, or any usable supplies and
materials left in it will be put to use by someone else. Or it will burn down.
In the face of all of that, there is still the matter of having to stick with your decision. Once you've made it
and left, you're going to need to stay gone, possibly for good. Once you've decided to stay, you're in it for the
long haul, because once the refugees begin to flow, going out there will be dangerous (if not fatal) by orders of
magnitude and you won't want to do it unless your odds of survival by staying put drop to practically nil.
Whatever you do, make your decision, make it in a short amount of time while the opportunity is still open,
but make it with all of the known facts at hand. Once you make it, stick with the plan, because once you put it in
motion, you will not easily be able to change it.
So lets go through the two options, one at a time. Well start with staying put.
Stop, Think!
Whatever happens or how you came about this decision, your first
job is to stop and think. To get all the facts. To take a good, hard look
around your neighborhood. To figure out which neighbors are staying
for certain and which ones will cut and run at the first hint of trouble.
To figure out who already left. To take stock of what is around you
now and be as certain as you can that you can indeed stick it out here.
Something else that will be different now is that you're not going
to be doing this alone any more. It is time to reach out to all of the
neighbors you can trust (at least those who have remained behind). It
will be time to meet them, even if you have to do it covertly. You will
have to formulate some sort of plan and begin to band together. But, before you do that, you have a few things
to get in order at home.
(never leave anything sitting around in your car unattended) and continue doing it until you're out of cash.
Forget the grocery stores at this point go for the hardware stores, local drugstores, electronics stores (for
things like radio parts, batteries, etc), home and garden stores (seeds get seeds. And pesticides and hand tools.
If you have the space and means to haul it, boards and plywood are useful. Forget anything else). Also seek out
small clothing stores, thrift stores and places where people generally don't go in a crisis. Most people in a panic
head for exactly two types of store to the exclusion of all others: the supermarket and the gas station. Avoid
both unless you have no other choice.
While one of your adult family members are shopping (with the neighbors? Well explain later) someone
should be at home and stocking up on water. Start storing clean water into clean containers, everywhere you
possibly can, for as long as the water supply continues to flow. Get out and prepare water filters. Clean your
bathtub out as much as you can and rinse it out as thoroughly as you can. Place a clean trash bag over your
bathtub drain and tape it down, then duct tape some plastic over the upper vent (it's that silver disc under the
faucet, or the holes along the top). Fill the bathtub. Tape together enough clean trash bags to completely cover
the top of the tub and lay it directly on the water's surface, letting the excess drape over. Tape any portions of
plastic that touch the back wall or the tub's rim. Leave a corner un-taped to draw the water out with a straw or a
large, clean cup. This will give you anywhere from 50-100 extra gallons of fresh drinking water. Shut off the
inlet and outlet valves of your hot water heater and turn the gas/power off to it. Doing this will mean an extra
20-50 gallons of drinking water (depending on size). Leave one side of your kitchen sink open, but rig up the
other side as you did the bathtub and fill it up. That's 5-10 gallons more. Shut off the water valve to every toilet
tank. That means 3.5 to 5 gallons of water per tank. Put four to six layers of clean trash bags together, one
inside the other and set it in a laundry hamper or spare (clean!) trash bin, then fill it up. That gives you another
20-50 gallons each time (depending on bag and can sizes). As long as the water continues to run, use it draw
that water from the un-stocked side of the sink and leave all the other water supplies alone. Use the garden hose
and put cans in the garage if you have to. When the water starts to sputter out, shut off the main water valve into
your home and leave it sitting there until you need it - this leaves 5-10 gallons of water in the house pipes that
you can drain from the lowest faucet in the home.
Get out the weapons, start wearing them and keeping them close at hand and meanwhile bring in any critical
items that you have stored in any sheds, detached garages, or any other storage area that requires you to step
outside of your house in order to reach it.
Finally, if there is time, get as much wood as you can lay hands on. Stack it close to your home (a good idea
would be to fill the garage with it if theres room.) As long as it is fairly thick and it burns, bring it in.
Hopefully, you had already stored and kept at least enough wood to keep your fireplace or wood stove burning
for an entire winter of daily use. In northern climates, shoot for two winters' worth.
Even if you're staying put for the long-haul, get out your bug-out bags and quickly check their contents. Replace
anything broken, expired, or spoiled immediately if possible (from your household stores). Bring in any gethome bags that aren't going to be used and see how much of it you can stuff into the bug-out bags. Keep these
bags near the beds.
Heating Preparations
Next up is to take a good, hard look around your home. Youre going to want to put together (or have) a
means of heating your home when the electricity and gas finally go out. If you dont already have a fireplace or
wood stove, its time to buy one (if you can still do so), build one (if that is still possible), or at least locate
and/or collect enough materials together to make one later, once collapse is obvious.
If you decided to wait a bit before building one, your shopping list and a bit of ingenuity can save you here.
Start by planning and locating your materials. If you have metal ductwork, you can put that to use in making a
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chimney flue. A bit of cement-board (commonly used in bathroom floors) the size of a nearby window with a
duct-sized hole cut into it will allow the ducting to pass outdoors, where you would run the ducting up the side
of the home and cap it with something that keeps the rain out, but lets the smoke escape. On the inside, your
metal stove hood can be put to use as a fireplace flue and hood - you would of course remove the motor and all
filters. For the hearth, you would want to remove all carpeting and replace it with brickwork or cinder-blocks
(or both), packed tightly with sand and/or mortar, sited directly underneath the hood.
An alternative is to have a couple of 55-gallon steel drums and ducting pre-purchased (and partially preassembled and pre-cut), then you install it once you are certain that the electricity and/or gas is never coming
back on.
Medical Preparations
Once you're done with that final round of shopping and gathering-in, take stock of all of your medical
supplies. Know what you have and how much of it you have. Set up a protocol and a space to treat any injuries
and/or disease. Sort out which room(s) you want to use for quarantine and treatment. Set up that room with the
warmest blankets, spare linens and first aid supplies (not the portable ones, mind you use the home kits).
If you have a trusted neighbor in the medical profession and happens to have the skills necessary to save
lives and heal, then take a portion of your home first aid gear to him or her, in exchange for assistance when
you need it. Before you do, be sure that the person is here to stay, will not run off at the first sign of trouble and
is trusted. You'll have to tell a white lie or two as to how much you haven't given him/her (after all, nobody
needs to know what you really have unless it is a life-or-death situation). Just make sure you can get there
almost instantly and that he or she doesn't live more than a few houses away, or is within mile of your home
if you live in the country.
The reason we're getting the medical situation squared away right now is because it will be the one most
needed when things go wrong. You can never go wrong with having what you need right there and handy.
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the basic rules and should be explained and agreed upon by every household member who is able to speak and
understand them.
Ground Rules should include:
Nobody says anything to anyone about what and how much your family has stored. This goes
especially for the kids. Give the younger children the impression that you're rationing what little
you have and that if anyone else were to find out what you did have at all, you would be in
danger of being hurt or killed. To be honest, you're not lying to your kids here. If your neighbors,
trusted or not, discover that you have way more in supplies than they do, they may decide to
redistribute the wealth a little by taking it from you (by means fair or foul) and spreading it
around.
Children under the age of 17 are not allowed to be out of earshot or view of at least one parent.
They are to stay close to home at all times, possibly not even leaving the front or back yard
unless accompanied by a parent or close relative. This is to prevent kids from violating the
previous ground rule and to prevent them from wandering off into a neighborhood that has just
become infinitely more dangerous.
Anyone that enters the home uninvited after dark is to be shot at and/or attacked with any
available weapon, without question or hesitation. If someone wants in, they can either knock on
the door or wait until they are invited.
There will be no leftover food after meals. If you take it out of the pot or bowl, you eat it, or find
someone else at the dinner table who will. Wasting food is to be considered a no-no.
Everyone will wash themselves at least twice a week whenever possible. Cleanliness may well
make the difference between survival and dying of disease.
Everyone takes turns pitching in on the cleaning duties laundry, sweeping, the whole lot. The
home will be cleaned top to bottom (picked-up, swept, laundry) at least once a week if time
permits. Unless seriously soiled, clothes will be worn at least three times before being washed (to
save soap usage), except in summer, where only two times is sufficient to consider it washingready.
An outhouse will be dug at the side of the backyard and some sort of privacy tent or building is
to be put up around it. The hole will be at least 4-5 feet deep.
If you can do it, keep a night watch, in shifts. All household members over the age of 10-12 will
take turns keeping watch while the others sleep. Those who keep watch at night will be allowed
to sleep in for up to 3-4 hours after daybreak. If there are only two adult members of the
household, then one sleeps from 4 hours before sunset to midnight and the other keeps watch,
then switch for the hours between midnight and four hours past sunrise. If you're all alone at
home, then try to take turns with your next door neighbors, watching over both homes in shifts.
The idea is that you do not want to give criminals an opportunity to sneak in while everyone is
asleep.
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At the first sign of an intrusion or attack, an alarm will be raised loud enough for the
neighborhood to hear. Bells, whistles, gunshots, whatever it takes.
If your neighbor is in trouble, you will defend him (unless your neighbor is the one attacking, in
which case you simply treat him like any other intruder).
Once a week, if you are religious, hold an in-home service dedicated to that religion. Depending
on religion, this can certainly fall on a Saturday or Sunday and on any holy days as your religion
dictates.
Pretty obvious stuff, but they all need to be stressed. Setting up a routine and sticking to it is not only good
for your sanity, but it gives everyone something to do, especially during those times when it seems that the
whole world got boring and scary all at the same time.
Finally start looking ahead to the next spring. Check your seed supplies and begin planning for what will be
planted, where, when and to watch and see if the planting area will be secure enough. Coordinate this part of it
with your trusted neighbors.
channel over which you can communicate. This will however require electricity to be either made or available
to each and every home that uses it. Typical ranges for a WiFi router over open air is about 100 meters (barring
any walls, obstructions, etc). That said, this is a bit extreme and should only be attempted if you have both the
means to generate your own electricity in multiple places, the components necessary and the skills to set
something of this nature up, as well as maintain it.
Other means of getting information involve setting up a network between your neighborhood and others.
The trick is to exchange only that information which you intend to pass along, about happenings in your
particular area (or from other neighborhoods). Initially, the only information that you want to pass along are
things of a regional, state, or national level and nothing about how your neighborhood is doing generally (you
best bet there is a non-committal something, like: we're hurting, but we might just make it if things hold up)
and say nothing at all about how your neighborhood is fixed for supplies or defense. However, you will want to
learn and pass along any new information about possible ambush traps, areas and neighborhoods that have
turned into war zones and to relay any news and discoveries from those neighbors who have left but managed to
return.
One final thing to consider: You're going to need a really big 'BS Filter' for most of what you hear, no
matter what the source may be. Take it all with a not a grain, but a full-on block of salt. For awhile after things
crash, assume the worst. While some of it will be horrendous or miraculous in its own right and even absolutely
true, most of it will be heavily exaggerated and more often than not is based on guesses and baseless rumors.
You will hear of things that likely do not exist at all or never happened. You will likely not hear of things which
did happen. You will likely end up cooking up a few lies yourselves to encourage outsiders to stay away, or to
attract something you want or need.
The funny part is, what you hear may not even be a lie at all, but mis-heard information amplified and
embellished on... so approach any news with caution.
Whatever you do, do not base any important decisions on what you hear or read from others at all. Packing
up and risking life and limb to reach a rumored relief camp or new farming settlement is a near-certain way to
end up milling around a remote place waiting to die, along with a whole lot of other desperate people who got
suckered into it. Burning off scarce or critical supplies in the belief that a government relief truck will arrive in
a few days or weeks with more? That's a surefire way to end up quickly running out of supplies, with no more
coming, ever.
Keeping an eye out is more than just getting and disseminating news. It also means keeping a watch and
perhaps a few covert day-time patrols (in this case? never at night you may end up getting shot at), to see how
things are going out there beyond your neighborhood. It means watching for signs of conflict and crime while
you're out there. It also means being more careful than you've ever been. It definitely means not doing it alone.
We'll cover more in Chapter 3, but this is a good place to get at least some idea overall.
is okay. Then, start going over who in the neighborhood is still around and who left town. Next, figure out the
overall security situation and figure out how (and who) in the neighborhood overall is going to (or can)
participate in patrolling the area. Also, take a few minutes and sort out the overall situation. Find out who
among you should be the spokesperson for the rest of the neighborhood and what roles everyone else will take
part in (one would hope that you have already sorted this out, but just in case...). Find out who among you will
be staying put in light of events and who is thinking about leaving. If you are thinking about leaving, or if any
other party happens to, get it out now and let your trusted circle know about it. This group, if you have one, will
most likely be the core leadership for your neighborhood.
If you have neighbors you can trust but that you don't think has been preparing, get together with them next
(if you have fellow preppers and met with them already, then either all of you should invite the trusted
neighbors together, do it in stages, split the load, or whatever seems appropriate). Sort out who has what in the
way of supplies, people and skills and don't tell them anything more than vague responses about you that sort of
matches theirs. Stress to one and all that any empty homes in the neighborhood are to be left alone for at least
two weeks if you can, a week if not. This will give any neighbors who fled a chance to come back and have a
place to live, with their stuff undisturbed.
With both fellow preppers and trusted neighbors, get together (or while still together), start going over
supplies. Figure out where the nearest retail stores and other places are within easy walking distance. Start
planning on salvaging these places once it becomes obvious that they are going to remain unstaffed and that
there are no curfews, police patrols, or other impediments. Start figuring out who has what skills and begin to
sort out which neighbors have the most critical skill sets. Get them together and start sorting out who will lead
which duties and when.
The duties you will ideally want are:
Security (armed if you can do so) everyone but the doctors are going to take turns helping here.
Medical
Water procurement and purification
Food scavenging (both from hunting and from existing commercial outlets)
Firewood scavenging
Specialty supply scavenging (medicines, weapons/ammunition, building materials, seeds, livestock
if any, etc.)
Once you have the leadership sorted out, it's time to get all the neighbors together at once. Meet somewhere
public (the street works) and make certain that only neighbors are attending (ejecting anyone who doesn't
actually live in your neighborhood.)
In this meeting, everyone is informed that we're all pulling together and that the plan you and your trusted
neighbors formulated, is how things are to get done. Make it clear up-front that anyone who refuses to
participate will be left unarmed and forced to fend for themselves and will not share in any scavenging or other
community efforts. Make it clear that anyone who causes any trouble for the rest of the neighborhood will be
forced to leave. Try to make it equally clear that the reason for this is so that everyone can survive in the longterm and that all efforts will be made to insure that survival. Together, you have a chance. Stress the point that
separately, most of you will die by starvation, exposure, disease, or violence.
Establish some basic rules. The following are recommended suggestions:
Everyone who is able-bodied will have a duty to perform in keeping the neighborhood safe and
supplied and is expected to fulfill that duty to the best of his or her ability.
All empty homes are to be left untouched for two weeks (one week if that's not possible), to allow
for any neighbors who fled to return. After that period of time, all homes that remain empty are to be
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stripped of all useful goods and supplies to be distributed evenly and one or two will be left
furnished for any guests with critical skills that are worth taking in.
Everyone will have a voice in how the community is run, but emergencies will be handled and
decided on by the neighborhood leadership.
Everyone has a right to speak their mind without being hindered by anyone else.
Everyone has a right to voice grievances and ideas at any community meeting.
Everyone has a right to tell their side of the story and defend their granted national rights if accused
of any crime.
Anyone who is detained for any reason, no matter who they are, is entitled to food and water at the
same ration levels as the rest of the community.
Crimes will be dealt with by the community. A fair trial will be had (as fair as possible) and the
punishments are either expulsion from the community, or execution of the offending party (get that
second portion cleared with the inner circle first otherwise just stick with expulsion).
If there are any intruders from outside the neighborhood, a warning system is to be established so
that others can come together.
Expulsion will consist of being forced to leave with only sentimental possessions, a vehicle if the
subject has one and 3 days' worth of food and water. Everything else will be redistributed to the
community.
Refugees will be allowed to join us on a probationary basis if the community has available housing,
if they have brought their own supplies and/or if they have skills deemed critical to the community.
They can be allowed to stay after a majority vote by the full community at any time after two weeks
have passed.
If you take from anyone in the community, you must also give back equally or better.
All disruptions and disagreements between neighbors will be settled by the community.
Anyone who refuses now can either voice their concerns, so that we can modify or change whatever
is needed by community voice vote, or the refusing party and his/her family have three days to leave
with as much as that family can take with them. Once ratified, these rules will not change unless the
situation demands it.
As noted, these are just suggestions. Have the community ask questions, voice opinions and together, work
out a set of rules that are easy to remember and agreed on by the majority of the neighborhood. Give those who
refuse to abide by them 3 days to sort it out and if they refuse, you can ostracize them or expel them as the
community decides, but they should certainly be allowed to take as much as they can with them.
Make sure that, once the duties are sorted out and everyone knows what they need to do, that everything
gets done. Take this time to put together a small leadership council that consists of 3 people: Two trusted
neighbors and the third will be a neighbor whom everyone votes on. Note that leadership does not mean not
having to avoid work. All leaders are expected to perform their ordinary duties on top of any leadership work
(distributing goods, sorting out problems, running meetings, etc). We just need to get something together to act
as a lead role, that everyone can turn to for answers and decisions that affect everyone. These positions will be
temporary for now, but they are needed.
Once everyone is on board, have the head of each household sign a statement to that effect, or voice
agreement to them. Then, scribble them up and post them somewhere.
From here, you'd think that you could move on to Chapter 3, well, unless you want to know how to get out
of town and not get killed doing it. You see, even if youre all cozy and ready to ride the storm out, something
may come up anyway, which will require you to pack up and bail. Keeping the car gassed-up and in a safe place
with some supplies ready to roll wouldnt be a bad idea. This way, you can at least be somewhat ready if
something goes splat.
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Packing Up
Unless the situation requires that you grab your bug-out bags and run like hell, you'll want to pack up a
vehicle if you can with as much of the vital things you do have. If you have the luxury of a little bit of time (you
likely will), try to arrange things so that you leave at night, at least two hours after the sun has set, but
preferably any time between midnight at 4am. It sounds strange, but we'll explain why in a bit.
In order of priority, here are the things you want to make room for in that vehicle (your passengers are
obviously the top priority)
Your bug-out bags all of them. Keep these where their owners (the passengers) can grab theirs and
run - even the driver. For those in the front seat, if your bag is small enough, you can place them
under your legs, even while you drive. Backseat passengers can carry them on their laps.
Water at least two gallons per passenger.
Weapons (and spare ammunition to go with them if they use any)
Food at least two weeks' worth per passenger, but as much as you can pack in otherwise.
A coat for each passenger.
At least four changes of sturdy clothing and make it warm clothing if you can.
Blankets at least two large blankets per passenger
Tools just a few basic tools here, but include at least a bucket, a large screwdriver, a hammer, a
rough saw and a small shovel. A small automotive tool kit would also come in handy here as well.
Lighters and some basic fire-making tools.
More food as much as will fit. We mentioned this before, right? Worth saying again.
Some spare rope whatever you use to lash things onto the car roof, plus at least 20' of 1/2 nylon
rope.
Spare gasoline, if it will fit anywhere strapped down to the roof and covered with a spare blanket.
A small, tough garden cart or even a furniture dolly if you have one. Something with large tires,
capable of rolling easily in rough terrain under load and is at least large enough to carry a good share
of supplies. Make sure you get a lot of small straps for it.
Bicycles and a rack? Pack them if you can instead of that wagon.
If you intend on using a boat and it is trailered/ready-to-launch, then you can quietly pack it in the boat, in
the garage with all of the above and more of the same if there is sufficient capacity.
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If you're going by boat, then do it at night. Quietly get to the marina, or lower the boat at the ramp after
dark. Once you get out to a safe place on the waterway, stop, kill all the lights and let your eyes adjust to the
darkness. If the moon is full or there is enough natural light to see ahead, carefully navigate your boat out and
away from town with the lights off. Once you are out of town (or if it's too dark), navigate carefully with the
running lights on, but do not use any flashlights or searchlights if you can help it.
If you can take your time about it and you packed a small wagon or dolly, take the time (with someone
keeping watch) to load that wagon/dolly with as much food, tools and clothing that it will comfortably hold.
Don't overload it, because doing so will make dragging it a miserable experience and will likely cause you to
just as easily lose everything. Once loaded, shoulder your bug-out bags, weapons if you have them and head for
the nearest cover (trees, a small copse of woods, a small hill to hide behind, etc).
If you have the time but instead have bicycles, again have folks taking turns looking out, unload the bikes
and load what you safely can on them. Then, strap on your bug-out bags, the maps and prepare to get moving.
Head for the nearest or safest hiding spot before going any further.
If you do have time, either way do one last thing before you go. Take a large screwdriver, a hammer and go
around to the back of your car. Use the tool to puncture a hole in the gas tank, letting the gasoline run out. This
will prevent the car from becoming useful to anyone else. If you're abandoning the car in a traffic jam and you
know you'll never return to it? Just leave the car running... it'll shut off eventually.
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small comfort to you), there may well be known competition out there and they don't want to risk getting into a
turf war with other criminals.
Something to consider: You're spending your gas getting to a destination far away. The chasers are spending
theirs trying to get to you, or at least trying to drive you into a waiting trap. You, therefore, have more fuel to
spend than they do. This is why you're going to be busy looking for somewhere to turn off as soon as you safely
can, so that you don't end up being corralled into the trap and so that you can stand a chance of losing the
chasers.
If you cant shake them after 10-20 miles but can swing it (and have or gained enough distance to allow for
it), an alternative is to get everyone out and running for a defensible hiding spot while firing at the vehicle (to
discourage them being followed), then you speed off for a bit in the car. This will almost always draw away the
attackers. Don't worry as much about the car's condition at this point (feel free to red-line the engine if you
want), just draw off the attackers until you yourself get to a place where you can either safely hide the car, or
ditch it somewhere. Odds are nearly perfect that they dont want you - they only want what you have... feel free
to insure that they keep chasing you and the car full of stuff and not the rapidly fleeing passengers. Charge off
onto the first dirt trail or gravel road you find lose them in any way possible, away from your party. If you can
lose them, great hide the car somewhere, grab your bug-out bag and weapon and quietly (using concealment)
sneak back out to the road to see where the chasers have gone to. If they're still looking around, then leave the
car hidden (perhaps camouflaging it even more or finding a better hiding spot very close by) and quietly walk
back to the folks you dropped off. If they have left, be certain they have left, then quietly go back to the car,
grab whatever you can from it quickly and hide that somewhere else, then quickly (but quietly) go looking for
the folks you dropped off, staying away from the road while you do it. You might be able to re-join them, bring
them back to the hidden stuff and car, reload it all, then continue on your way later, preferably after dark.
If you can't shake them, are alone and happen to find a convenient cliff or rock wall, slow (way) down
enough to safely jump out with your bug-out bag and weapon and let the car roll off (or into) the landscape,
while you quickly look for and run to a hiding spot. With a bit of luck, the car will be wrecked, becoming
useless to the attackers. They will of course want to salvage what they can, but at least they won't have an
operating vehicle from which to attack others. It also means you have time to escape and quietly get back to
your family and passengers hiding a ways back down the road.
head for shallower water. If your vessel is capable of handling rougher waters than theirs, then head for the
turbulence. If the attack comes from shore, stay towards the other shore (or go out to sea), so that even if you
have to ground the vessel (or drift back in later), it will be out of reach from the attackers (just keep a very sharp
eye out on the shore you're tending towards to avoid a trap). In all cases, any attack from shore means that you
need to push the throttle up and move as far downstream as you can from the attacker.
No matter how you left the vehicle and reached your hiding spot though, take the time to get out the map,
figure out where you are, where you're headed and how you're getting there. If the time is well after noon, find a
better hiding place nearby, deeper in the woods or hills, to spend the night. This brings us to...
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This will also help to insure that you can avoid being preyed upon by criminals and avoid any round-ups or
forced relocation actions by governmental entities as both groups will go to where it is easier: on the roads.
A good idea as you awake each day is to get your personal business done, then figure out where you want to
go that day. Plan your route to avoid any sizable roads, population centers and other, similar choke-points.
Following waterways is a good idea, but be careful about it. Do however try to plan your daily route to come
close to sources of fresh water. This will give you time to filter out drinking water as you go. If you are stuck
crossing a bridge, see if there is a railroad bridge nearby and see if you can safely sneak across that instead (that
is, make sure that the bridge is wide enough to step aside of any trains). This helps avoid any natural ambush
points or traps.
As you stop for the evening, go over the routes you've taken and get a good idea of how far you've gone that
day. Get a quick overall view of the route ahead, but try not to spend too much time on it, as morning may bring
new developments.
If you come across anything that forces you to change your route (say, a checkpoint appears, or you see
something ahead that you definitely do not want to be a part of)? Stop, backtrack until you find a safe place and
start planning a route around the trouble-spot. If you cannot change your route or go around it, then keep an eye
out until things either calm down, the problem leaves, or you find a detour. Even if you lose an extra day or two
of travel in waiting or in going around the problem, it is much safer than trying to run a blockade, or foolishly
thinking that you can shoot your way through a situation.
As you approach your destination (assuming you have one), don't push yourself or think that you can
jettison your extra gear. Whatever you do, do not start consuming more than you've rationed out so far, thinking
that there's more waiting for you when you get there. You may just end up having to travel further than you
anticipated.
When you arrive, save the maps and save everything you have. You may need them later on.
Other Routines
As you're traveling, remember that this is not a pleasure trip. You cannot afford to drop your guard, or to
keep at least one pair of eyes open. Your best hope is to get to wherever it is you're going.
With enough luck, you'll arrive by vehicle in less than a couple of hours, to a location that is welcoming and
secure. For the other 99.98% of us, getting there will mean having a routine that is designed to maximize our
chances of living to get to that destination.
The biggest part of it is choosing and keeping to routes that stay away from the masses, from the criminals,
from government and military and from any choke-points along the way, as covered earlier. The best way to do
that is to plan ahead, look at possible snags and avoid them wherever possible. Look for places along the way
that provide water, natural shelter, vantage points and an abundance of wild plants where edibles may be found.
A good routine is another means to help improve your chances. Start with having a pair of eyes always on
the lookout, if you can. Sleep in shifts, spreading the shifts among the adults. Keep out of sight as much as you
can and away from crowds. Keep a good eye ahead and at least half an eye behind you and to the sides.
Stop at least once every couple of miles and scan front, back and sides, looking for evidence of other
people. This also gives the party time to sit and rest for a bit (though do not start dropping packs or anything
like that). If you spot any, step off the trail a bit to a place where you can get a better look and study the
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situation before proceeding. If they're minding their own business, proceed with caution until they can no longer
be seen.
As you approach any ridges, approach it carefully, stop just short of seeing over that ridge and find a good
hiding place for everyone on your side of it. Then, find a concealed vantage spot from which to carefully scan
the valley ahead you're looking specifically for any signs of people and/or trouble. It may take 20-30 minutes
to do, but do it. Always keep weapons handy and loaded, with safeties on (and enough practice to know how to
clear the safety switch by muscle memory).
Never pass up the chance to stay watered and to replenish your water supplies. Hopefully, you have the
water filters in your bug-out bags and are able to use them. The only time you should pass up a chance to fill up
on water is if you've just filled up and have plenty left until the next stream or creek. Keep sipping water on
occasion as you walk, even if you're not sweating. For bathroom breaks, always walk a few yards off the trail
and have someone stand guard close to the person doing their business. Take turns if you have to. Always bury
any solid waste and toilet paper, covering the results up so that it appears as if no one was there. Don't litter, or
leave anything not even footprints if you can help it (though usually this is unavoidable). Anything you leave
behind also leaves a trail for others to follow. Bury any and all garbage or defecation and cover it with leaves,
sand, or whatever makes the spot blend in. Choose hidden places to do this, places not visible from the trail.
Also, if you can, walk in a line, so that the footprints don't give away the number of folks in your party.
Keep all noises to a minimum and preferably make none at all. If you must talk, go up to whom you wish to
speak to, then whisper and gesture.
When it comes to fires, avoid them if you can, but for cooking and winter heating, keep them as small as
possible and put them out as soon as you can. This may be unavoidable in the winter time, but for warmth,
huddle together while sleeping, so you can share body heat. Before you leave a fire, always make sure it is out
cold and camouflage it completely before leaving.
When it comes to standing guard, do it a good distance away from the party, but close enough to throw
something at them (such as a stick) in order to quietly sound the alarm.
Traveling in the winter will be very hard - especially in northern and colder climates. Know up-front that
you will be lucky to make half the speed that you would in the summer. Wear clothing in layers, so that in, say,
30-degree weather, you have five layers on: undershirt, t-shirt, thin sweater, insulating jacket, windbreaker. For
extra warmth, put on a thick sweater underneath the jacket. Same with the legs: underwear, thermals, pants. For
your legs, a thin pair of socks followed by a thick pair, then your boots. If you have rubber over-boots, use
those as well. You can strip off what you need as you feel a bit too warm and definitely avoid sweating at all
costs. In case of snowstorms or worse, build a shelter and huddle up in it with a fire at the front. Keep your
weapons clear of any snow or ice and avoid touching the metallic portions of them with bare skin.
Traveling in summer will be very hard in desert and arid regions. If you can, under those circumstances
travel at night and find a place during the day with shade. Some areas (e.g. canyons) won't allow this, but in
those cases, avoid traveling from between 11am and 5pm, staying in the shade if possible. Keep yourself
hydrated at all costs and drink as much water as you can hold. Every morning, drink enough water to bring
about urination before going to sleep. Never stop looking for water sources, but do be careful of alkali water,
which many backpacking type filters cannot properly process. In such regions, have a means of either
chemically separating the minerals, or of distilling sufficient water each evening.
If you ever have to fire any weapon, for any reason, leave immediately and move along as quickly as you
can. If you have the luxury of time, pick up any and all shells and casings before you go, but your first priority
is to get as much distance as you can between you and the place where you fired the weapon.
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As you walk along, keep an eye out for edible plants that you can positively identify and harvest only the
ones you can grab along the way, taking as few detours as possible. Before eating any of them, double-check
with a reputable field guide to avoid any unpleasant results.
If you come across any unarmed individuals or small groups, or travelers who are sufficiently supplies and
that you know for certain do not pose a threat? Well, let's spend some time on that...
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If you see any signs of an ambush or anything suspicious, leave the situation if you can, by as wide a berth
and with the highest speed you can all quietly muster together. On the other hand, if you are satisfied that there
is no immediate danger and wish to be charitable, send one person up to confirm that any injuries or situations
are real before proceeding any further. My suggestion is to leave and find another route immediately.
Some of the means by which a lure (or lures) can set you up is to fake an injury or illness, suggest alternate
routes, start suggesting that there are better places to go, or even start filling your mind with the possibility of
riches, sex, or whatever they think you would want the most. Firmly refuse any and all attempts on their part to
change your course or to slow you down. If they try a second time, warn them. If the person becomes too
insistent or things become too fishy, remove any supplies from that person, tie their hands together, hobble their
legs (which allows them to walk, but not run), bind their mouth to avoid having them shout for assistance from
hiding cohorts and simply leave, getting as far away as you can.
In any situation, when you have new fellow travelers, at no time is anyone allowed to wander off alone,
period. Not only does this prevent anyone from reporting back to confederates, but it increases security for
everyone. As funny as it may sound, this is going to be a lot like meeting a future spouse. You want to be
absolutely sure that you can trust that person before you actually trust them. This time around, it's going to be
more than just a broken heart that you're flirting with... it could cost you your life.
If you do reach a point of trust and it's been more than just a few days of traveling together, then you can
start taking about the future a bit, if the other person is up to it. If you have a specific destination in mind to
hole-up, carefully weigh your options and estimated supplies before even thinking of saying anything about it.
If you only have a general idea in mind, then say so. In that case, you can start to discuss the options with your
new fellow travelers, but any radical departures or suggested changes need to be discussed in detail and should
not include going back, under any circumstance.
If you do see anyone who appears hostile and you've been careful to travel as I've mentioned so far? Then
you should be able to see them in the distance and either circle around them (we're talking a circle at least a
mile wide if you can swing it), hide in a defensible place until they pass, or turn around and go back until you
can find an alternate route.
That said, if you find a situation where it looks fishy, or you cannot safely go around at a wide berth, keep
all weapons drawn and carefully pass the suspicious person or group with as wide of a berth as you can manage
until you are safely past. Keep someone looking back for as long as it takes until you can no longer see them. If
they do the same, keep calm, but do not run away or let your guard down until you're safely distant.
In all other cases? Use your head, remain alert and wary and always try to avoid a fight, but never back
down from one if you have no other choice, no matter how bad things look. Your big priority is to always keep
moving towards your destination, all the way until you get there.
Another reason that you would stop running is if you stumble across a place along the way that has
potential. These places would have things that include an abundance of natural or agricultural resources, places
where the population is still friendly and charitable. If you happen to be among a crowd of refugees, look for
places where you can all get together and have a decent chance of either building a town, or in helping to repopulate one that happens to be abandoned or evacuated, but is somewhat isolated and has those natural
resources we mentioned a sentence ago. This is going to be as rare as a finely-cooked unicorn steak, but
something workable along those lines is still at least somewhat possible.
Sometimes, you have to stop running temporarily. Extremely rotten winter weather, a swollen river you
cannot possibly ford, or a distant battlefield that blocks your path are all good reasons to stop wherever you can
find enough resources to right things out. If you are fortunate enough to still have a truckload of supplies, you
stand a good chance of being able to camp it out. If by some cosmic luck you're in an RV full of supplies and
have fellow travelers similarly situated, you should have no problems with this. No matter the case, find a place
where you can remain well-hidden and set up for as long as required. Keep a good guard going and keep the
usual precautions going as well. Keep a good eye on your supplies, especially if you're carrying them all on
your back. Ration as much as you safely can, cutting back the calories a bit as you will be largely sitting around
and waiting. Meanwhile, look for as many wild edibles (both plant and animal) as you can while you're waiting.
Even if it means eating bugs (most are quite edible and provide excellent protein), small mammals, birds,
lizards, whatever... live off the land as much as you can instead of your packs and supplies. Just be on the
lookout for any small animals that appear diseased or injured, as they may cause you to in turn get sick. Also,
that field guide we mentioned awhile back is still quite required if you want to be safe about it.
No matter how it comes about, the best time to stop running is when you've managed to get out far enough
ahead of the fleeing streams of humanity, or at least enough out of their way, to have a good shot at making a
life for yourself and your party. If you're a very small group, try to find something close to other, smaller towns,
if you cannot join that town completely.
Group Sizing
If you have like-minded neighbors and fellow preppers bugging out with you, then stay in a group of no
more than a dozen or so break the groups up evenly after that. Large groups tend to be logistical nightmares
and you can have one group support the other.
everything and driven out of town at first opportunity. It is far better to move on with your things, find a group
of people you can get along with and start a new life with them.
If things are dire and you cannot move on, then settle outside the town on any known abandoned or
government property (e.g. BLM property, national forest, etc) and only go in to barter. You may be able to
gain partial protection by proximity to the town and eventually, perhaps folks will change their minds about
you.
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Chapter 3
Immediately Afterward
(From Collapse To Six Months After)
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Preceding Image: Skull, backcountry near Mollys Mountain, Utah (2002 TJ Miller Jr.)
Food: The mission here is to get out to all nearby abandoned stores and retail outlets, break in
(quietly!) if necessary and collect as much non-perishable food as possible to bring back. At least a
couple of trucks or vans will be necessary, as will a couple of trips.
Water: This party's mission is to find sustainable and clean sources of water and report the locations
of at least two separate sources if possible. While it doesn't have to be completely potable (you'll be
boiling and/or filtering it anyway), it does have to be close by and at least somewhat clean. It should
be close enough to walk to and back within 5-10 minutes, maximum. This will only be temporary,
until a proper well can be sited and dug, if possible.
Wood: Odds are good that wood will be burned and used for heat and cooking. This party is going to
need a truck, trailer, wagon, whatever they can lay hands on. They will be looking for anything that
will fit in a fireplace or a wood stove. It doesn't matter if it's too big or too long, just make sure they
bring back as much wood as they can.
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Tools and Hardware: This group is out to look for hand tools, hardware and any pre-manufactured
materials such as sheet metal, barrels and etc. This group will be scrounging from stores,
warehouses, or any other nearby retail or wholesale outlet.
Clothing and shoes: This group is to go looking for clothing. It won't matter too much what size or
style, just that the clothing has to be somewhat sturdy and useful. Same with the shoes. Slinky
dresses, high-heel shoes, tuxedos... those things can be ignored in favor of jeans, sturdy socks, work
shoes (and tennis shoes otherwise), T-shirts and long-sleeved shirts, coats, work clothing and the
like.
Weapons: This one is going to be the toughest. The idea here is to head for any shops which have
outdoors/hunting equipment and anything else which can be useful as weapons. Try to put an
emphasis on archery gear over guns, but don't pass up an opportunity to collect firearms and
ammunition wherever you can. A word of caution though - these stores will likely have armed
owners, so youll want to be very, very cautious.
Medical: If you have any EMTs or nurses for neighbors, put them in this group. This group is going
to go after local dental offices, clinics, pharmacies and any other close-by abandoned facilities to
load up on antibiotics, medicines to treat common ailments, bandages and all applicable medicines
to help treat any chronic illnesses or conditions the community may have. Note that pain medication
can be taken if it is available and the opportunity is there, but avoid taking too much of it with you in
order to avoid becoming a target for criminals.
Odds and Ends: This group is going after all the sundry bits that can help out: Craft stores
(especially sewing and knitting supplies), Outdoors/Sports stores (especially for fishing and camping
gear) and any other stores of opportunity to pick up things that are useful to the community.
Fuels: This group is looking for gasoline, propane, coal, or any other petroleum-based fuel. Give this
party as many containers for holding the stuff as possible.
As each party returns, everyone helps them unload quickly so they can get right back out there. Any time
the weapons party returns with a load, unload it, get them into a working state, load the weapons and distribute
them to the other parties as they return. In between unloading jobs, the materials can be distributed as evenly as
possible, but set aside the weapons.
Keep doing this for as long as you can, until all stores within 3-5 miles (and even further in the suburbs and
country) are empty. Instruct the parties that if there is any resistance by more powerful groups, they are to leave
immediately and move on to the next store a safe distance away. Unarmed crowds and mobs of a small size can
be worked alongside, but any moderate or large crowds are to be avoided. We'll go into detail on how to
scrounge in earnest later on - right now, time is of the essence.
Once you have managed to bring in everything that you safely can, insure that anything not already
distributed is is sorted out as equitably as possible. Sort the clothing and shoes out by sizes. Sort the weapons
out and insure that each household gets something useful to defend themselves with. The medicines are to be
distributed both to those who need them (e.g. diabetics get all the insulin) and to the medical personnel. If there
is anything left over (odd sized clothing or shoes, etc), distribute those evenly (keeping in mind those with kids
who grow) since you can save them for barter later on. Some items (barrels, ammunition, etc) will need to be
kept as community property, so that they can be used by everyone.
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The idea here is to insure that everyone gets an even share of the take and that everyone gains a stake in the
community by doing so. Once this is done, set up patrols to guard the neighborhood and get ready to do some
serious analysis of your neighbors.
Note that a more detailed analysis and description of what to do can be found in Appendix B, Scrounge
Lists.
Bad Elements
This sounds a little like some 1950's exclusionary routine, but the situation here is the total collapse of
civilization and not exactly perfect odds of living long enough to die of old age in one's own bed. You will be
spending most of your time trying to secure the basics of life and will have to spend a lot of time trying to hold
your community together. This means that you will have to face and remove any potential problems and
disruptive you have sitting in your neighborhood.
While this is certainly none of my business at this point and how you run things is your own prerogative,
there are some types of folks who will cause internal problems due to the inherent nature of their own
personalities, be they natural or chemically-assisted. To this end, you may as well face these folks now, or you
will most assuredly have to face them later, under far less than ideal circumstances. You may get lucky and not
have to deal with this, but just in case, you may want to do a little investigation and get the community leaders
together about it for consultation and decisions.
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Any current drug addict or severe (and active, not reformed) alcoholic. If someone is addicted
deeply into a substance and that substance is no longer easily available, they will get very ugly, very
quickly. An addict in such a situation will do anything, say anything and betray anything to get the
next hit, the next bottle, or the next high. They will take your supplies and happily hand them over to
their dealer just to get another fix or another bottle. They will disable your defenses and allow
raiders in if there is the promise of the substance they crave coming to them as a result. Any
medicines you thought you had will disappear down their throats, whether they need it or not. As
such, they represent a very, very serious danger to your community. It cannot be emphasized enough
that such folks need to be positively identified and then either treated (if possible) or thrown out. If
they have their own home and refuse treatment, let them leave with whatever they can carry, but do
not tolerate their presence for any longer than it takes for them to pack up and leave. There are
certain exceptions and gray areas (if they are currently going through rehab and making positive
changes), but otherwise be prepared to either throw them out, or physically strap them down and
keep them hydrated/fed until the withdrawals are over for good.
Sex offenders. Your community is going to be drawn very close together under the circumstances
and having to sort out who should be kept away from the kids/women/whatever is a chore you do
not need added to the list. You will have more than enough problems keeping your family safe as it
is, without the added burden of trying to live under the stress of a known convicted rapist or molester
living down the street. During peaceful times, police and a strict set of laws keep most of them in
check and they know full well to behave. This is because in peaceful times, if anything goes wrong
concerning a kid or woman, the sex offender's house is the first one visited by the police. Without
police, or even civilization to keep things in check? Many of these people will be emboldened and
on the prowl and theres no time or even a way to tell who will and who wont. There will be no
shortage of potential victims either, due to the ever increasing number of orphans, runaways and
other refugees, all of whom will be rather desperate for food and warmth. After the very first
meeting, have a couple of neighbors quietly inform the sex offenders among you (if there are any)
that they have two days to pack up and get out, else the whole community will be informed and a
lynch mob will insure their departure. (before things collapse would be a very good time to get up a
list of such folks). There may be exceptions (depending on circumstance and nature of the offense),
but they will be very few.
Hotheads, Incurable Drama Makers and Violent Headcases. Let me be perfectly clear on who fits
into this category. Anyone who has a history of outright physical harassment of neighbors and/or the
neighborhood, has repeatedly threatened physical violence against innocent parties, or who has gone
out of their way to present themselves as an aggressive enemy to the neighborhood. The last thing
you need is to try and foster a community where one or more of the residents are busy trying to play
out their fantasies of being the penultimate tough guy. Drama Makers will cause discord and trouble
for no other reason than to enjoy the suffering of others. A collapse will certainly give them
opportunity and motive to amplify that feeling. Some of these may realize that they are no longer
able to rely on the civility of their victims to insure against being beaten to a pulp, but these will be
very few. In the case of the hotheads and headcases, you will have to remove them at gunpoint and
as a group. Allow them to carry whatever they can, but get them out immediately.
Domestic Abusers. This one is tricky, but if you know of anyone who regularly beats their spouses
or kids, they need to go. However, the rest of the family needs to stay. Life is going to be very rough
as it is and the added stresses of survival are only going to make things worse for the spouse or kids
who end up receiving the brunt of even more abuse with each crisis that arises. Make it very clear to
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the abuser as a community and at gunpoint, that he or she is leaving immediately. The abuser is to
also understand that there is no recourse or chance to return and that the spouse and/or kids are
staying behind. Shoot (or attack if there is no firearms) to kill at the first sign of any resistance or
any attempt to return.
Removing these people, if no other option is given them, should involve physical restraint (tie their hands
and hobble their legs), blindfolding, removal of shoes and transportation by vehicle to a point as remote as you
can safely go in an hour's drive (gasoline permitting). Drop that person off there, drop off whatever charity you
wish to provide them (food, water, clothing, but no weapons or footwear) and leave them out there. They can
untie themselves after you leave and the effort to do so will give you even more time. The lack of shoes will
make it nearly impossible for them to simply walk back. Many will probably try to return, which means the
patrols will have to be especially sharp. On the other hand, the idea is to make it harder for them to return than
is worth the effort.
This may indeed sound harsh and for most it will be a death sentence, but this is the minimum required to
prevent their return and subsequent attack on your or your community. As an added insurance, the newly
abandoned property and materials left behind by that person should be somewhat distributed, but a large portion
of it can also go to the first honest able-bodied or skilled refugee to come along seeking help. The refugee will
then take on the role of the evicted member and will have a shared stake in helping to keep things secure. Be
sure however to fully inform that refugee what he or she is getting into and make sure they are agreeable to the
arrangement.
There are certainly going to be some gray areas here. Some folks are bad enough to be almost worth
throwing out, but on the same token, there are likely mitigating circumstances and reasons why you won't want
to. Quietly discuss such cases with fellow community leaders. Afterward, but before making any decisions,
quietly interview the person being discussed and let them know why you're discussing it don't bring up even
the possibility of ejection, but instead mention the concerns you're worried about and that the subject will never
come up again without a good reason.
There are also situations where you may want to keep an eye out, but more towards caring than rejection.
However, there may be extreme cases that more may be required.
The folks you may want (but not necessarily need to) discuss and possibly talk with are as follows...
Ex-convicts. While there is always a danger of an ex-convict returning to a life of crime, especially
in a situation where civilization has collapsed, a surprisingly large number have reformed their
previous ways and in many instances, the skills they once possessed and put to use may be useful in
a world where the rules have changed radically. If there is a family involved and the person has been
law-abiding ever since he or she left incarceration, there should be no reason to suspect anything
beyond possible temptations and what the stress of survival may do to amplify them. The longer an
ex-convict has been free and productive, the less chance of problems.
Recently (under 18 months) rehabilitated addicts of alcohol, methamphetamines or heroin. While not
true in all cases, this is something to pay attention to. Most drug addicts, when rehabilitated, are able
to remain clean for the rest of their lives. However, certain drugs have such a hold that even months
later, the temptation may return and become quite strong especially under extreme stress. If the
person has been clean for more than 5 years or more with no relapses and hasn't turned to it yet with
civilization collapsing, then any worries can be safely dismissed. However, if that clean period is
less than a year, then you may want to help that person steer clear of such temptations and make
clear to them that a full-blown relapse will be met with ejection.
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Schizophrenics and Formerly Violent Mental Patients. In peaceful times, these folks can control
their impulses and actions with the help of psychotropic medicines, counseling and ongoing therapy.
However, when civilization collapses, none of that will really be available. As time goes by,
withdrawals from the medicines may bring out dangerous tendencies and actions. The idea here is to
know if your community has the resources to help these folks (which will require a bit more than
ordinary effort), or if you have to remove the unfortunate soul for the sake of safety. If person in
question is a minor, then the whole family will have to be counseled on where the community stands
and why.
In the case of these folks, take the time and tend towards helping more than shunning. Be more aware of it
than do anything about it immediately. In more extreme cases, you may want to consider taking action, but play
it by ear.
Overall however, these are going to be somewhat rare cases. We just want you to be aware of it and to be
ready to do something about it if you come across it.
Personalities
You've probably heard the clich that people are like snowflakes that no two people are alike. This is
largely true, but people will fall into general groups under immense stress. These groups are not necessarily
good or bad and each has their strengths and weaknesses. Hopefully, you will already have an idea of what the
neighbors are like, for good or ill. All that said though, personalities usually break down into the following
groups, post-collapse:
In Denial. These folks are going to swear that things will be back to normal in just a few days,
then a few weeks, then a few months... as the reality slowly sinks in. They will quite honestly
believe that things can only get better and that everything will soon return to what it once was. In
most cases, these folks will slowly begin to realize the full horror of what is happening and their
reaction may grow to stoic acceptance, hysteric panic, or even both in alternating waves. These are
otherwise good people and once they accept the inevitable, most of them will be solid, reliable and
kind people. Treat them with patience and do not go out of your way to shock them, or to force them
to accept reality. Just be sure they take actions to help them insure their continued survival until they
wake up on their own. Some may never do this, but do what you can while being kind.
Legal To The End. These people fully expect the government, or any recognized authority, as the
only means of relief and may reject any efforts you make to help them out. They will be the first to
point out that scrounging is illegal (in spite of the supplies about to be owned by gangs or sitting
abandoned) and will refuse to take any part in it. Eventually, their empty pantries and freezing house
will convince them to consider that maybe the laws have changed drastically (from city to jungle), so
don't deny them, especially not out of spite. Whatever their share may be, if they refuse it, hold it for
them until they ask for it, which they eventually will, then help them take their full share home.
Passive In Extremis. This will include a surprising number of people. When society collapses, a lot
of people will refuse to do anything to defend their neighborhood, or even help themselves. They
will be largely passive and will look upon the idea of violence as repulsive. This is a good trait when
held in moderation, but there will be times in this post-collapse world when pretty much everyone
will be forced to fight for what is theirs. In extremes, a portion of these people will end up dead
either from starvation after being robbed, or from violence in spite of refusing to participate in it.
Until these folks wake up and gain the courage, give them duties that don't involve a weapon, but
gently suggest that they keep one handy and know how to use it. Don't push them into it, since that
will only cause a defensive reaction that will only harden their resolve to avoid violence at all costs.
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Natural instinct usually takes over for most of them when it comes to an impending fight, which will
wake most of them up. With a bit of luck, these people will realize what's necessary and will begin
to participate in defending the neighborhood. Note that some religions require a total avoidance of
violence, so do not try to push the folks who adhere to them.
The Selfish. Some people will, unfortunately, demand that their needs are taken care of before all
others. They will feel entitled to anything they find and may even come up with creative ways of
demanding more than their fair share. They will sneak around and hoard found supplies and never
tell you about it. They may even steal from others when they feel it necessary. They will live by the
credo that their needs are above anyone else's and charity is a near-completely foreign concept to
them. They may even refuse to help others. Dealing with them is going to be tricky be polite but
firm. Kindly warn the person once and no more. If there are any thefts and that person or his/her
family are the culprit(s), bring it out into the open, in front of the whole community and deal with it.
If the person refuses to pitch in and help, consider cutting that home and family off from help and
supply distributions especially if they live on the edge of the neighborhood. You treat them as any
common raider would be treated if they decide to steal after that. As they realize that there's no way
they can survive on their own, give them exactly one chance to join back up (if they ask), but make
it clear that they will be watched.
The Rapturites. You may have a family or two who, upon seeing the entire world go down the
crapper, have decided that The Rapture is here and they are about to be taken up into Heaven any
minute now. They firmly believe that they will be freed from any chore or requirement of having to
survive, defend themselves, or to do much of anything except pray during their every waking
minute. Many will proceed to abandon their homes and head for church, in the expectation that they
will be taken up from there. Others will stay mostly in their houses and await what they believe will
be their imminent departure from Earth. There really isn't much you can do with folks like this, but
you can gently remind them that until such a time as they depart, the rest of us sinners and slobs can
use a little help down here. If they refuse, remind them that a lack of charity means they're not going
to Heaven and then leave them be. The eventual realization that they're stuck down here with the rest
of you will sink in, but their reaction to it will differ from person to person. Most will realize with
disappointment that they will have to survive and will pitch in. Some may decide to get all extreme
about it and you will have to keep an eye on them.
Too Eager By Far. There will most likely be a couple of people who took one look at the world gone
mad and decided that they definitely like it. These will usually be people who have previously felt
and lived as if they were a cog in some gigantic machine, unable to take charge and forge their own
destinies. A large share of the current conspiracy theorists and apocalyptic types fall into this
category as well. In extremes, these are folks who will have an AR-15 in one hand, their scrotum in
the other and will be frothing at the mouth to push for revolution. The good news is, these type of
people will be quite eager to pitch in and help with the scrounging, defense, gardening, or whathave-you. The bad news is, they may start seeing some of your neighbors as problems, or will want
to start conquering neighboring areas and expand the community prematurely. They will need
cautioning, a large dose of logic and reasoning and some time for the realities to sink in.
The Princesses. To some extent, a lot of people are going to fall into this category to some degree.
After all, humanity in the civilized world has rarely -- if ever -- had to eviscerate a freshly-killed
animal, has had to dig an outhouse hole, eat a snake, or has had to fight to the death for any reason.
Most people will take one look at such things and step back in revulsion, fear, or both. In extremes,
some may even rebel against having to get dirty for any reason. These are people who are quite used
to modern conveniences and consider them a right, not a privilege. This may hinder community
efforts, but everyone will have to get over it sometime. With most of these folks, once they are
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hungry enough, or scared and angry enough, they will overcome their built-up revulsion and do the
things that need to be done.
Note that everyone will have some of these qualities in them. Most will, by and large, get over them quickly
and after an initial period of adjustment, will start thinking and doing the right thing.
Settling Disputes
No group of human beings are going to get along perfectly for long. There will always be disputes, both
petty and grave. There will always be people who simply do not like certain other people and if you're part of
the community leadership, you're going to have to deal with it.
The best way to prevent these disputes from getting too large is to have a weekly meeting, for no other
purpose than to get it all out in the open and to settle any troubles then and there. One adult member of each
family is to attend and participate. For emergencies and disputes that involve crime, get everyone together as
soon as possible, but for the regular stuff, get it out in the open and do it at least once a week. Have the people
in dispute agree that no matter the outcome, the decisions will be binding to both without question. For some,
you have the community decide how to settle it. For others, the leadership deals with it. For still others, you
should suggest that any parties in contention should find a settlement privately, as itll likely be more amenable
than the one the leadership comes up with. You could even select a jury of sorts from the community on a
temporary basis if need be. Each family (or single householder if they live alone) is to get one vote for those
disputes which require a vote to decide. Give each side of the argument a chance to air their grievances,
uninterrupted, for a period of time say, anywhere from 5 to 15 minutes. The one accusing goes first and the
one defending has an equal amount of uninterrupted time to state his or her case. Each side will not be
interrupted for any reason. Once both sides have had their say, everyone either votes, the jury votes, or the
leadership votes. Make sure up front that the decision is fair, that it is not too severe to either party and make
certain that it doesn't involve putting either party in a position where they become critically short of food, water,
or means of warmth.
If any party feels the decision unfair, give them a week to think it over and present it at the next meeting.
Any appeals of this nature are to be voted on by the community at large, with each household getting a vote
apiece.
Fostering Teamwork
In this humble author's opinion? Teamwork (or blind cosmic luck) is the only way that anyone will survive
the coming mess and blind luck is going to be non-existent. A famous phrase from the Revolutionary War
comes to mind: Gentlemen, if we do not hang together, we will surely hang separately. What is meant by that
is if you do not stick together and work together even if there is a risk of doing so, you're simply going to die
separately, one by one.
To this end, everyone in your community must know and learn that the only help they can count on more
than any other comes from themselves and their neighbors, working together. To this end, have most major
projects and missions occur in teams and unless it cannot be helped, never have anyone do any major mission or
project alone. This not only insures that theft and injury is kept to an absolute minimum, but that everyone
pitches in. This especially goes for things such as scrounging and defense. The last thing you want to have
happen is for people to think that favorites are being played, or that someone is doing all the work. At no time
do you want to confirm any suspicions of individuals thinking that the whole community would fall apart
without them.
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One very solid way to foster teamwork is to spread the knowledge. If there is only one medical professional,
team him or her up with a promising and bright young adult or adolescent. This way, your community 'doctor'
isn't doing all of the work, has help and can teach the younger person as much as he or she can. Same with any
other vital skill that resides only in the head and hands of one person. Doing this also benefits you by insuring
that if that one person is gone, that there are no massive gaps in the skills your community has.
Unless there are obvious physical disabilities or injuries which prevent it, have everyone take their turn
doing the grunt work. When everyone has to take a turn at digging or cleaning up, no one gets the idea that they
are privileged, or that other individuals may be privileged. This especially goes for you and any community
leadership as well, by the way.
From time to time, if it is safe to do so, organize a dance, or a talent show, or some form of get-together.
This helps people relax once in awhile and a little morale is a very good thing. Try to celebrate major holidays
together and if there are folks who, say, do not celebrate Christmas or Easter, find an event they do celebrate
and make it a community affair. Note that this won;t happen for quite awhile, but if the opportunity presents
itself, then by all means double-check that things are safe and peaceful, then do it. Youll thank yourself for the
time spent relaxing for just a moment.
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help reduce a lot of the headaches and problems that tend to arise when you have imperfect humans trying to
survive together.
We will be covering a lot of dealing with internal strife later on, but you will have to keep a sharp eye out
initially and watch for folks who are out to screw everyone else. Being a society where people are a bit
insulated from each other, coupled with a mass drive for 'keeping up with the Joneses? it will take a lot of time
for many people to learn to work together, instead of competing against each other.
Is It Scavenging Or Looting?
Many people will look at these pages and recoil in immediate disgust. I want to stop right now and tell you
that yes, there is a vast difference between scavenging and looting, but that strict adherence to morals are going
to be, shall we say, a bit fluid. In a post-collapse world, stealing is the act of taking from a person or persons
who has and needs the item(s) in question to remain alive. Stealing is something that should be punished as
severely as you can humanely tolerate. It is and always will be, a crime. On the other hand, items that are owned
by corporations that are dying or are no more, items that are sitting around (sometimes literally rotting) that can
be used to sustain life and limb and items that are more useful to a community than to some distant and
probably dead corporate entity, or some distant board of directors, will do no good to anyone if unused. If not
taken by the community, these items will be taken by criminals and may likely be used against you.
I want to make it perfectly clear that scavenging is going to be a necessary part of long-term survival.
Unless you have at your house a small hardware store, large grocery store, pharmacy, clothing store and a
magic way of keeping it all in one spot without ever worrying about needing more? You will have to go
scavenging.
When collapse becomes clear and obvious, what is going to happen is this:
Corporations will be dead, dying, or at least ineffective at asserting ownership over anything. They
will be the last thing you have to worry about.
Criminal elements (alone or in gangs) will, if even halfway intelligent, begin securing and guarding
things like warehouses, stores and pharmacies in order to assert domination and control over the
surrounding area. They will of course sell these items to you in return for everything you value:
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gold, jewelry, ammunition, supplies they do not have, your daughter, allegiance to their gang and
cause, whatever. What they will not do is be fair or equitable about it. They will regard these stores
as the means to gain power over the population around them, to claim themselves as the kings of the
new world that they see. The less that they can control, the less power they have over you and yours.
Unless you like the idea of being the peasants in a world in which they see themselves as kings, it is
strongly suggested that you deny them the supplies the best way you can by getting to and
removing thee supplies first, or in insuring you have enough so that they cannot assert any control
over you due to lack of supplies on your part.
Abandoned property is simply that abandoned. If you were unemployed and someone visibly
threw down $100,000 in cash on your doorstep then walked away from it, how long would you let it
sit there? Would you pick it up and use it, or let it sit around until someone else picked it up and
used it instead? Same story here. Why let a refugee family die of hypothermia when there is an
abandoned home in your neighborhood that they can use to keep warm in? Why let a sailboat rot in
the marina due it its absentee (and probably dead) owner never coming back for it, when you and the
community can use it to build a fishing vessel?
Most non-canned food items are perishable. If there are fresh foods sitting in the newly-abandoned
grocery store, why not eat and preserve them instead of letting them sit there and rot, especially if
you and your family are hungry and your community short on food?
Long story short, in a world where government is dead or almost dead, corporations are in the same boat
and when the community needs it to survive, your best bet is to load up as much of the vital items as you can
and put them to use in your community.
A Question Of Timing
The first question and the trickiest, is ...when is the best time to scavenge from a store, hospital, warehouse,
clinic, or what-have-you? Too soon and the store employees will obviously raise a fuss and may even be able to
call a somewhat functioning police force to their aid. Too late and it'll either be all gone, or the new owners will
drive you away with firearms.
The best thing to do is to play it by eye if crime is at a rate where your neighborhood is having to band
together to defend itself and there are buying frenzies going on at the grocery stores and gas stations in your
neighborhood and (most importantly!) if police response is non-existent, then this would probably be a very
good time to assemble scrounging parties and head for the stores en masse to get what you need as a group, as
soon as possible.
Take as much money and credit cards as you can pool together and as many vehicles and gas cans as you
can. Leave one armed person out by the vehicles, then get in the stores and load up (use the scrounge lists you
built from Appendix B as a guide). If you are challenged on the way out by any employees that have stayed
behind, hand over a wad of money (since money is going to be useless by now or very soon anyway) and
everyone continues on out to load up the vehicles while the employee is counting it. Don't hand over the whole
thing however and leave as soon as everyone else in your party is out the door. Odds are good that you will
have given them more than enough and if things are that bad, the employee may just stupidly pocket it anyway.
If there is an armed security or police force present (there may be), then go to the checkout counters as a group,
split up the money and credit cards and take whatever you can buy.
If the store is deserted, simply go in as a group and load up. Break a window if you have to. Park very close
to the store entrance. Keep two armed neighbors (or at least one if you can't spare the manpower) outside the
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store standing guard. As soon as you get a cart load, roll it to the vehicles and load them, then go back in and fill
up again.
After you get home and unload everything for the other neighbors to divide up, see if you can go back for
another trip or two and do so as many times as there are supplies to bring out, or until the vehicles are full.
For gas stations, you'll need the credit cards to activate the pumps, assuming the electricity is still on. Fill
the vehicle tanks, then fill the gas cans. If the power is out and there is no one there, be sure to bring along any
kind of pump you can (it's in the Shopping List, but not otherwise critical). Look for the miniature in-ground
filling points they'll look like tiny manhole covers. Get those open (avoiding the one labeled Diesel unless
you use diesel fuel) and use that to fill the tanks and cans. Surprisingly, this can also be used long after
civilization collapses, since most people won't know how (or even know) to get gasoline and diesel fuel out of
underground tanks.
Note that if there is any kind of military attempts at order (there likely won't be, but...) avoid the place. It is
easier to find another store close by than to try and go through the rigmarole. Also, if there is any kind of
martial presence, you will likely be severely restricted as to how much and what you can buy.
If the stores are in a small rural town, try to properly compensate the owners if they are local residents, but
otherwise, the critical contents of that store (food, warmth, etc) should be divided among the community,
period. After that initial distribution, anything the store owners collect/make/trade-for/whatever belongs to
them, but initially and especially during the worst of things, no one should starve because the store owners want
to turn a profit. The store owners will likely understand this and may even participate in distributing the food
and blankets, but if not, they should be persuaded into it (gently!) by town authorities.
Is It Really Empty?
Just a small note: Most stores always have a storeroom. If the local grocery store looks ransacked, see if
there's anything in the back... you may be pleasantly surprised.
Factors To Consider
Time: You will have very little of it, so make the best of what you have. Sometimes you may not
have a choice as to how long you spend, but when you do, get in, get as much of what you need as
possible, then get out. Don't worry about leaving anything behind just pack as much as you can
and get going. The more loads you can get back to the community, the better off you all are.
Hostilities: Not everyone is going to leave things laying around until you decide to go pick it up.
There may be other 'shoppers' there (especially during any panic buying) who will take things from
your cart, or from you. If you go as a group and cover each other, there is less chance that individual
panic buyers will try anything stupid. There may be a couple of criminals, perhaps armed with small
weapons (knives, chains, etc) who think they can hold ownership of the store's contents (your
solution depends on how many there are, what weapons can be brought to bear against them, etc).
There may even be employees who are either holding on until the bitter end, or are using the store as
their new home. Take these into account and act accordingly.
Selection: Focus on the list(s). do not chase after anything else, unless there is a very good reason for
doing so. You won't have a lot of time. If you find yourself in a sporting good store or such, try to
focus not on the firearms (they'll likely be all gone anyway), but on archery equipment and any
edged weapons (and any ammunition if you can find it).
Transport: Get together and use the vehicles with the most cargo capacity. You're sticking pretty
close to home (or should be!), so gasoline consumption shouldn't be too much of a problem. If you
have pickup trucks, make sure that you have a passenger and also two people (if possible) capable
riding in the back. All passengers should be armed with weapons drawn to prevent hijackings. They
should be prepared to fire at the first person(s) to clearly attempt a hijacking and the passengers
should focus on anyone who gets too close. Ideally, with each large vehicle, you should also have a
car with teammates in it.
Rotation: If you can and especially if you don't have specialized teams going at the same time, try to
rotate the destinations. Go to one store, load up, go to another if you have space, but otherwise drag
the goods home and go hit another store. If you go back to the same store over and over, you may be
observed, studied, then hijacked (or followed!)
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Always Go In Teams
Never, ever, ever go alone, unless you have no other choice. A team will insure that any minor trouble you
come across doesn't turn into a wasted trip or worse. They will also help get the stuff picked out and loaded
faster and it is always good to have someone who has your back.
A minimum should be at least four people per team: A driver and three passengers. You can get by with two
passengers and in extreme circumstances one, but in those cases you're going to want to approach your
activities with more stealth and won't be able to procure as many supplies.
Before anyone goes forth to scavenge, a leader should be appointed quickly and roles assigned. Someone
should drive. Someone should stand guard by the vehicle(s) this person can also be the driver. Everyone else
should load and unload. Everyone but the guy standing guard outside needs a copy of the relevant list(s).
Armories, bases and government installations. Seriously, does this need to be said? Unless and until
such facilities are completely unoccupied, they will not be safe places to go anywhere near.
'Big Box' stores and supercenter stores. These places will be mobbed and by the time they are not,
it will either be empty, or guarded by criminals. During Hurricane Katrina in 2005, it only took three
days for literally everything (food, furniture, clothing... everything) to be gone.
Any store that specializes in selling weapons (gun and archery stores). Most of these are privatelyowned and the owner is likely sitting on the stockpile, heavily armed. If you think you can persuade
the owner to sell or barter some items give it a try, but don't be too hopeful and don't do it with a ton
of stuff that he or she can see.
Hospitals. Odds are good that they're overwhelmed anyway (especially in pandemics!) and they are
prime targets for junkies and criminals looking to stock up on drugs.
What To Focus On
In the precious few days (or even hours) you have to scrounge, get as much of what you need as possible
and don't think of bothering with anything else. Let the less-informed load their vehicles up with furniture,
television sets, video game consoles and cheap jewelry.
Places that are not obvious but are most likely to contain vital bits are as follows:
warehouses
industrial complexes (which often contain warehouses)
distribution centers
'luxury' and non-obvious medical clinics plastic surgery, eye clinics, dentist offices, etc
veterinarian offices and local pet hospitals (they'll be largely ignored, but many of the medicines are
the same for pets or people...)
restaurants and fast food stops
auto and truck repair shops, as well as specialty repair shops (e.g. television, vacuum, computer)
which can contain small but useful tools.
movie theaters, skating rinks and small sports and event stadiums (it may be junk-food and popcorn,
but it's still food and often stored in moderate quantities)
strip malls (which may still have been ransacked, but look in the non-obvious stores).
Parks and recreation department maintenance sheds (tools)
Farm/Livestock supply houses (for medicines, tools, food, seed...)
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Scrounging Long-Term
After the initial grab (by pretty much everyone), the act of getting further pre-collapse supplies will be
reduced to either fighting for it, getting lucky, or bartering for it. However, as time goes on, you'll be looking
for things that are the basis of building other things, as opposed to finding ready-to-consume or ready-to-use
items. These will include things like tubing and pipes, sheet metal, lumber, ducting and the like. We'll cover
more of how to do this properly in later chapters, but do know that the tactics and methods will be pretty much
the same.
Another difference is that long-term, the items you'll be seeking will be less likely sought after and fought
over by the criminal elements, mostly because the bits you're seeking will probably not be as obvious, or be
considered as valuable. Also, it will be because these items are going to be far more easily obtainable. These
items will also be less of a finished product and more of a raw material from which you will be building new
things.
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Because of this, periodically get a party together and do some scrounging for things that you may want or
need. Odds are good that the obviously needed things won't be available, but the less-obvious ones will be. For
instance, things like timber, insulation, nails, copper pipes, carpeting, wiring and more... these can all be
scavenged from abandoned homes, offices and other buildings. Need tires? Look for the nearest abandoned
vehicle with intact tires at the right size you need. Need to build a fireplace? Sheet-metal ducting from an
abandoned house will work perfectly.
Finally, as people begin to die off in larger numbers, there will be less competition for the resources that
remain. This will bring periodic opportunities to scrounge from the homes of now-deceased people and
eventually whole neighborhoods and towns.
Conclusion
You will have a very short window of opportunity and taking advantage of it will have its risks. On the
other hand, every little bit will count, so get what you can while it is still there. Never do it alone do it in
teams and involve your neighbors when you do it. Go armed, but do not go looking for a fight. Look for nonobvious places and locations, where most folks won't look (or even think to look).
Visibility
The ability to see all around your home should be your
first and most primary consideration. If you cannot see
outside in all directions, you're going to have a very hard
time seeing if anyone is trying to sneak up on the place.
Either have a home with sufficient windows to see outside
in all 360 degrees of view, or plan to do watch outside the
home. As an alternative and if you have the building materials to do it, you may be able to create a couple of
viewing nests or ports in the attic of a home, by carving out portions of the roof, find a way to keep water from
entering those new holes and using those as lookout posts. Lay sheets of plywood across the ceiling joists as a
floor to stand on and lay them out in a pathway from the attic entrance to all 'nests'. A better arrangement
would be a house with a flat roof and an easily accessible means of getting to that roof from the inside, but not
the outside. On such a roof, be sure to set up places with sandbags and/or bricks/blocks to hide behind and shoot
from, if necessary.
If you cannot see at least 100 yards from your home in all directions, then find out what is blocking the way
and see if you can minimize them. This may mean clearing brush, perhaps cutting down nearby trees if needed,
or otherwise making clear the space around your home. Doing this will also create a 'defensible space' for fire
protection. If you cannot move anything, then find out where the blind spots are and rig them with alarms of
some sort.
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Given that there is no perfect situation where you can see all around your home in all directions, you will
likely need to set up some sort of alarm system. Given that commercially, electricity is likely going to be gone
and powering things up will be problematic at best, this means using old-fashioned means of sounding the bell
when intruders try to enter. This can be as simple as strings attached to old cans (and hidden well enough to not
be seen by intruders), or at least having a dog or two on the premises.
As time goes on, things will begin to get a bit more desperate. If you still have a functioning post-collapse
community, you may want to consider even more gruesome and drastic acts to deter the criminal element. This
could include lashing dead criminals to a tree with a warning sign hanging from them, or simply gaining a
reputation of being one place where any non-organized criminal element will not want to go.
The Garden
For at least the first 12 months or so, you're not likely going to need to worry about it, but eventually you
will have to start growing your own food. In approximately a year, the population should have been reduced
enough to allow for more room to breathe, so to speak, but you will have to plant your crops with security in
mind. To do this, plan your site to not only have the best soil available, but to keep it close enough to home to
keep an eye on, or at least close enough to allow for easy patrolling by the community (and yourself).
The best site would be a nearby park, a series of large backyards with the adjoining fences torn down and
the yards strung together, a nearby field, or one of numerous other open areas that can be put to use.
For livestock (assuming you manage to procure any), the backyard of an abandoned house would make for a
great pig sty (just be sure to put in some sort of shelter for them) and for grazing animals (e.g. small goats or
sheep), a block of houses with the inner fences all removed (but the outer ones still intact) makes for a nearperfect pasture, since most of those backyards will probably already have grass in them. Your only other
consideration would be in making sure there's enough water available. With you and your neighbors all living in
the outer ring of houses and the livestock in the inner ring, you stand a decent chance of securing the livestock
from casual theft. The same concept would go for (the more likely to procure) chickens or pigeons - where you
would, say, convert a garden shed into a coop and let them live in that. This insures that the food stays inside
the center of the protected community. And yes, I said pigeons. They're actually quite tasty when cooked, are
considered a delicacy in most nations, breed quickly, eat practically anything, survive under most weather
conditions, easy to snatch eggs from and... well, we'll cover all that in a bit. Right now it's just about security.
Just get used to the idea of someone being awake at night and being allowed to go to bed early or sleeping
in late. The idea is that you will need 6-8 hours of sleep each night if you can possibly help it. Also try to fix the
schedule so that each person can expect to go to bed at the same time and get up at the same time.
If you're in a functioning community, you can guard the whole community in patrols (at least two groups of
two people each at all times) and let the folks indoors sleep unless there's trouble. Otherwise (say, on a
homestead and such), each person on watch will need to keep him or herself concealed in a place for a given
period of time, then walk around, settle in a watching post somewhere else and spend some time there keeping
an eye out.
Whatever you do, the one and only thing you should have regularly is the start and stop times of the guard
shifts. However, do not simply have one group go in while the other comes out, or simply have everyone stand
around and talk. The protection should instead be continuous.
For example, at a shift change in a community patrol, have one person from each new shift's patrol unit go
out to each patrol unit in the current shifts as they pass close by and speak quietly together while still looking
out for trouble. Once the new guy is caught up on events, one guy in each unit from the old shift goes back and
tells the others what the latest news and events are. Then everyone else on the new shift slowly goes out and
joins their units. Once the new shift is fully in place and on patrol, the folks on the old shift who are still
patrolling can quietly break off and head home together, or as the unit passes a safe place for one person to do
so. This shouldn't take any more than 15 minutes.
A shift change for individuals is much simpler... the new guy goes out, patrols with the existing guy for
awhile, then the existing guy goes home and gets some sleep. The idea in either case is to have continuous
coverage. It also allows the new shift to take a walk with the old shift, doubling the protection while being
briefed on what to expect.
Another thing to consider is that you should never take the same route, or have the same habits. Breaking
the habits is easy: Stop on irregular occasions at a secure spot (behind an abandoned car, a low brick wall,
fencing, etc) and have the unit (or individual) look around from there. When you stop, you (or the leader will)
pick a random number from 1 to 12 and that number will be how many minutes you (or the unit members) stay
put and look around, until you get up and walk towards your next point. Breaking the rut of having the same
patrol trails is as easy as walking further out sometimes, staying further in at others. Sometimes going counterclockwise, sometimes going clockwise. Cut across the secured area quickly and come out from the other end to
resume your patrol. There are many ways to throw off any external observers from seeing what you're up to.
Once in awhile, turn back and re-trace your steps to the last secure point, stay there for no longer than five
minutes or so, then go back to where you were originally headed. Doing things this way may seem a bit
complex to some, but it prevents criminals and raiders from figuring out any kind of schedule or path that they
can time an attack with.
Something else to consider during your patrols is to never, ever, ever just stand around in a place where you
can be easily shot at. Move quietly from one defensible firing position to another. If there are long stretches
without these, then build some positions out of rubble or whatever is handy. Make it big and strong enough to
solidly get between you and any bullets that may fly your way. When there is a team guarding as a unit, have
first one person move with the other(s) covering that movement, then another, then another... until everyone
makes it to the next point. This way if someone takes a shot, the others will see where it comes from and can
fire back.
One other thing if you're protecting a community, have at least one person standing at the main entrance
(or what passes for one) in case anyone comes up to do business, raise an alarm, or whatever.
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Post-Attack Security
Once it is over, double the patrols and guards and have parties search for any wounded attackers. Once a
wounded attacker is found, kill that person on the spot, preferably without the use of a firearm (e.g. use a
machete, knife, club, etc). This avoids raising any false alarms and saves ammunition. This sounds quite harsh,
but you won't have the resources to care for them, imprison them, or the like. You also don't want anyone
making it back to their encampment knowing what kind of strength you have, how you stack up, or etc. At least,
not if you can help it. Again, this sounds very harsh, but this is how warfare has been conducted for millennia
and quite frankly, it works very, very well.
While the wounded attackers are dispatched and the situation analyzed, have other (armed!) parties go out to
collect all weapons and useful gear that may have been left behind by the attackers. Distribute anything you
find, but make sure the community leaders get any maps, radios, or other gear that may be useful to determine
what the attackers are up to.
If your community is large enough, you may want to consider assembling a party of those among you who
are soldiers/veterans and have them sweep the area for any attacker encampments. If they find any and if the
number of attackers is small enough (or the encampment insecure enough) attack them, with the intent of
driving away or killing off the invaders. If successfully found and then driven off/killed/etc, have that party hold
the ground and send two runners back, then have a second party come out to salvage the gear and supplies
found and destroying (or at least rendering useless) anything that cannot be brought back. This means a few
more supplies for your community and a few less for the attackers, if any of them managed to run away without
injury.
Booby Traps?
Other means of setting up alarms would be to rig booby traps, but be careful in doing so, especially if you
have children in the home or living nearby. Preferred styles would involve covered pits and dead-fall traps.
Spring-loaded traps tend to require maintenance, which can be tedious and in some cases even dangerous. Try
to use fishing line as a tripwire and conceal it as best as possible. On the other hand? The best kind of trap
triggers are those that are stepped on, because they are more easily concealed and are harder to see, even during
the daytime. A large but concealed spring-loaded plate (the spring holds the plate level with the ground) that
moves downward at a footstep, which in turn pulls a partially-buried tripwire, will be far more useful than some
string dangling across a pathway.
Try not to be obvious about where you put these traps, either. Look for smaller and game trails, or pathways
that aren't obviously trampled down by human footprints. Most of all, though, try to rig them not so much as
killing traps, but as (or with) means to raise the alarm should one be sprung.
All that said, do put some bite into your traps. Wooden spikes covered in feces works wonderfully towards
injuring someone to the point where they will at least yell out in pain.
No matter what you build or how you rig them, instruct everyone you care about to avoid the areas at all
costs. However, do not make any maps, or leave any 'safe' pathways that people can walk through in those
areas. They are to be simply left alone until later, when things finally settle down enough to carefully make the
traps harmless.
community. This can take the form of obstacles (natural and otherwise), semi-obvious booby-traps (hidden just
enough to make them appear like they were supposed to be hidden) and even the use of creative demolition (e.g.
destroying a small bridge or embankment).
The idea here is to make any paths into your secure area (other than the ones you want) so unappealing or
dangerous, that potential raiders will be forced to either take the paths you want them to take (preferably places
where they cannot fight from effectively), or to risk life and limb just getting to you.
It doesn't even have to be obvious aside from the hidden-but-findable booby-traps (to spook any
oncoming raiders), placing a new graveyard in a certain spot (and piling animal or raider corpses on the outer
edge of it) may well deter intruders from passing through it in order to get to you. Same with any garbage heaps
where you and/or your community burns trash if it's on fire and full of ash and goop (which leaves tracks), a
raider will probably think twice before sneaking through it. Other ideas include impromptu man-made ponds,
septic pits or dumps and other items which will make sneaking through them successfully to be impossible,
dangerous, fear-inducing, or all three.
This of course does not mean you can stop watching those places which you have effectively blocked off
there will always be people desperate or crazy enough to try them anyway and many will see right through any
of the more obvious attempts at deception. On the other hand, it does help even the odds that (at least the stupid)
attackers will come in where you want them to, instead of from directions where you would have the hardest
time defending against them.
Guard Dogs?
If you do go the dog route, try to stick with smaller dogs that are loud. Dachshunds, Collies, Miniature
Pinschers, Jack Russell Terriers and other dogs of this type are a bit high-strung and will bark like mad (or be
trained to bark like mad) when they see or smell something on their property that they do not know about.
Being smaller, they are harder targets to hit, less likely to be seen, can be brought indoors during extreme
weather and they eat only a fraction of what a larger dog would.
While large dogs are certainly very useful for things like hauling some supplies, providing a fearless defense
and a nice warm spot for the kids to curl up with, large dogs have a couple of problems that tend to make them
unsuitable for post-collapse survival. First off, they eat an astonishing amount of food. In a bug-out or traveling
situation, the majority of what that dog is going to carry will be its own food. Secondly, they tend to have
shorter lives, which means that once the dust settles and you have a somewhat permanent home, your dog will
likely have reached old age. Third, large dogs that are not properly and perfectly trained are going to be hard to
control if they get a wild hair and go do something dumb, or something that can endanger you or your family.
Finally, a smaller dog is easy to pick up and carry across a small river, carry over an obstacle, or most other
situations where a larger dog will be nearly impossible to transport.
If you're going to have a good alarm dog though, I would like to recommend the common Dachshund.
These little guys were originally bred to hunt badgers, boars and even wolverines. Consequently, most of them
have absolutely no fear at all - of other animals or of people. When excited, they are as stubborn as any dog
could ever hope to get, even refusing food as a distraction from the object of their attention. This trait is perfect
for those times when an intruder thinks he can wave a steak in front of the dog in order to get him to shut up.
The long body and deep chest mean far larger lungs for the dog's size, which in turn means more bark per
pound this is why a large (25lb) wiener dog can easily sound just like a 90lb attack dog. Incidentally, this
breed is statistically the most aggressive towards strangers (and other dogs) more so than the Rottweiler and
more than any other small dog breed, by huge margins. This means that any intruder on the property will not
only get their attention, but you'll in turn hear about it quickly. This is what makes this breed the perfect guard
dog. Due to their smaller size, they are often overlooked, or are not seen at all until they start barking and even
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then maybe. They are very easily trained to hunt small prey such as rabbits and ground squirrels and love
nothing more than to dig into a burrow to root one out a rather useful skill for a pet to have if you're short on
food. Finally, this breed can make for an extremely loyal dog, is not afraid of work if you train it and will
happily follow you to the ends of the earth and back. With ordinary care, they can live for up to 15-20 years.
Since they crave human companionship with their masters (and no one else), coupled with a love of burrowing,
they make great four-legged hot water bottles for those times when the weather is too cold and rotten for anyone
to survive outside. The only caveat is that you can't let them get fat (especially as they get older), else you put
excess strain on their long spine but in a post-collapse world, a fat dog is going to be about as common as fat
people (that is, you won't have to worry about seeing either).
All that said, no matter what breed you choose, always go for something that is somewhat small, fearless,
loud and able to withstand most kinds of weather. In this regard, mutts are preferable to purebreds and tend to
be far more energetic, especially when excited.
Looking Ahead
While a bit early considering where we are in the book, you can take comfort in the fact that as time goes
by, the problems will become fewer. Initially, you're going to have your hands full. You will likely be attacked
repeatedly for quite awhile, especially as easier pickings begin to dry up and as people (especially the criminal
types) begin to get desperate. However, the idea I wanted to get across here is that as time goes by, ammunition
supplies will begin to dry up, the population will begin to die off in large numbers and those people who aren't
living in a community, are either lucky, or are extremely skilled? They will either be too weak to put up much
of a fight, or they will be dead.
To this end, always try to spare the ammunition wherever possible. Take whatever weapons and
ammunition you can from those invaders who didn't manage to run away fast enough or far enough. Don't use
any battery-operated stuff (e.g. night-vision gear) unless you have good reason to.
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Women and adolescent girls should take special care for problems that are particular to them, mostly
centering around yeast infections and other gynecological troubles. Many of these problems can arise from lack
of regular washing, but also from pH imbalances that can arise from stress, diet and many other factors. There
are herbal and natural remedies to keep such things at bay and studying up on these (and more importantly,
using them) will be useful. However, daily cleaning and basic hygiene will keep the worst of it out of your life.
Speaking of which, both men and women should always wash up after any sexual activity, period. The last
thing you want is discomfort, irritation and worse that arises from lack of cleaning up fluids that deteriorate and
harbor bacteria fairly rapidly. It should also go without saying that, well, any of the more offbeat deviations
from ordinary sexual activity should be avoided if they involve any bodily fluid or secretion. As an obvious
example, this also means avoiding anal or oral sex if you can.
Avoiding disease also means keeping yourself in top shape. Dont intentionally skip meals unless you have
no choice due to rationing. Dont run yourself ragged. Get as much sleep as you can to eke out 7-8 hours in a
daily cycle. Keep as positive an attitude as you can. Always seek things to look forward to and if time and
resources permit, work towards them. Keep the exercise up if youre not doing much physically, but at the same
time dont go overboard.
Keeping your home clean is paramount as well - this includes getting rid of as much trash as you generate,
while keeping things washed and tidy. Meanwhile, no matter the temptation, dont skip doing the dishes and
laundry and dont do either of them half-hearted use very hot water for rinsing wherever possible (some
clothes may not tolerate this, but use your judgement and err on the side of cleanliness).
If someone in your home does come down with a disease, quarantine that person into their own room and
nobody is to go near that person except for a parent or spouse (for comfort), someone who is designated as a
nurse and/or any medical personnel. Each person who comes into contact with the sick person is to wash up
every time they go in and out of that room, without exception. Be sure that all disease-contaminated materials
are either boiled, buried, or burned. You dont necessarily need filtered water to do the boiling, but it helps. Be
sure that for any boiling, you boil the item for at least 30 minutes, to be sure that all bacteria or viruses in it are
dead. An alternative for smaller (especially non-porous) items is to soak them in pure grain alcohol or regular
rubbing alcohol for at least 2-3 hours before re-use.
For more serious wounds, stitching and cleansing the wound is going to be important. You can also make
impromptu butterfly closures from any kind of waterproof tape if youve run out of the commercially-made
variety. For deep wounds and worse, seek competent medical help immediately only if you cannot do so
should you try and fix things up yourself (at which point you need to rely on all the studying youve done on the
first-aid and medical books in your library. Youve been reading those when you get time, right?)
Vitamin supplements from your supplies will help your immune system fight off disease, but dont soak
yourself in supplements take only as much as you require, even cutting them in half if possible (or perhaps
taking them once a week instead of daily). The reason why is that your body will simply pass off any excess
vitamins and minerals and that expensive and valuable resource will simply wind up in the outhouse and not in
your body. If your urine is a bright yellow, youre taking in too much and should cut back. Get some sun on
your skin as much as safely possible, as it is a great source of Vitamin D. There are numerous sources of
Vitamin C (both in the natural world and in your supplies), so take them frequently, as it will help your immune
system. During those times when youre not exercising much (for instance, in the winter), try to institute a daily
routine during those times to get some sort of vigorous exercise.
Once in a while, especially if youre religiously inclined, be sure to get some prayer in. Keeping yourself
mentally and spiritually healthy is just as important as keeping your body healthy. Depression may well be
rampant. It will be even worse for those who suffer clinical depression but are completely out of medications
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that were prescribed to combat it. To this end, we take a small side-step from self-care, towards caring for your
family and neighbors. Take some time to express kindness to them. Give someone a hug once in awhile. Let
them know theyre not alone. Organize activities to bring folks together. Try to cheer people up when you can.
Its hard to keep your own spirits up if everyone else's spirits are dragging you down like anchors.
All trash is to be recycled (after cleaning), buried, or burned, period. Trash left out will only fester and
decay, harboring diseases.
No one is to dump anything into any waterway, lake, ocean, river, pool, or stream. Folks downstream or
down-current could contract diseases this way.
All liquid waste is to be dumped in a hole or in a natural depression, but not near any known well, water
source, or the like. Again, the reason is due to limiting the spread of any disease, be it potential or
known.
All human waste (urine or feces, blood, or whatever) is either to be buried or incinerated, or put into a
working septic tank (for liquids) if possible.
All dead people are to be buried or cremated within 3 days of death whenever possible in summer and
within 2 weeks during winter (as long as the body is kept cold).
If possible, everyone is to tend to their personal hygiene needs as frequently as possible.
Anyone who has come into contact with any contaminant or hazard (of any type) should clean
themselves up immediately and should not come into contact with anyone else until they do.
Anyone who is sick is to be quarantined in their own room and only medical personnel (or one parent in
the case of a child) shall come in contact with the sick person. All who do come in contact with the sick
person shall take appropriate precautions and will wash up before and after contact.
This alone should take care of the vast majority of your problems when it comes to preventing the worst
diseases, since most diseases are spread by way of contact with trash, lack of hygiene and by contact with
infected people.
In cases where there are a lot of people living under one roof (or close together), insure that everyone in
such a situation is able to wash themselves on a regular basis and that each home has a room set aside which
can be used for quarantine if necessary. If anyone in the community can manufacture usable soap, try to have
some set aside for those who are without.
It is well worth the cost in materials to prevent the whole community from passing around disease, since
post-collapse even minor diseases may well become deadly. After all, diseases (and various forms of
malnourishment) are the root causes for a high mortality rate. This was true in the 17th Century, is true in the
Third World today and will be just as true in what used to be the Industrialized World (hint: where you live, or
end up post-collapse). A lot of this can be kept at bay with knowledge and attention to cleanliness, but it wont
be perfect. Many diseases are spread through airborne transmission and by the time someone knows theyre
sick, the bacteria or virus has already incubated for some time and has spread about for quite a few days.
In those cases where someone is sick with any serious and contagious ailment, the news should be given to
the whole community. Inform everyone (gently!) to keep themselves clean, keep their nose and mouth covered
in public until the danger has passed and any other sane precautions you think may be necessary during any
threat of contagion. Be open and frank about it, since hiding details or denying it will only feed rumors and
inflame people into doing something stupid. The idea is to eliminate ignorance as much as possible (to prevent
rumors or worse) and to keep everyone informed of how things are going.
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One thing you will want to do as a community is to hold classes. Have either a medically-trained person do
this, or someone with the right access to the right books and resources on the matter of disease and first-aid.
Start by teaching the folks who arent defending the community basic and then advanced first-aid techniques
and tips. Then start including classes on hygiene and on how to identify various disease symptoms, as well as
how best to treat them given a lack of modern medicines and facilities. The more equipped they are with
prevention, the better equipped they will be to help keep things from getting ugly.
As a community, you should have a group initially (and periodically) go through and bury any dead people
or animals that are in homes, nearby fields, etc, as soon as possible. Sometimes a person died alone, without
family or loved ones to do the burial for them. Burying these folks is not only the morally right thing to do (if
you can spare the time and energy), but also a means to limit any sources of disease. Leaving bodies to simply
rot will cause troubles for anyone who stumbles upon them later on. The same goes for anyone you or your
community killed off in any attacks bury or cremate the corpses ASAP and do not let a freshly dead person
remain un-buried or un-cremated for more than three days if the air temperature is above freezing.
As a community, you should also take periodic sweeps of the neighborhood and drain or eliminate any
stagnant water pools or ponds that you find, be it man-made or natural (e.g. empty swimming pools, ponds, ruts,
etc). These places fast become breeding grounds for mosquitoes and molds and because of that will potentially
harbor disease. Also look for and clear out any trash piles, or places where community members may have
created potential hazards with piles of waste (or worse). Help them clear it out initially and help set them up
with proper habits and methods of disposal. Consider setting up a community dump for those things which
cannot be burned or buried individually.
To prevent anyone from coming in with diseases, youre going to have to do a bit of checking of each new
arrival. Anyone that appears sick (coughing constantly, covered in boils, pale, dark circles under the eyes
indicating lack of sleep, listless, etc) should be asked how he or she is doing and potentially quarantined until
proven healthy or not. This is going to be more of a judgement call than anything else, but it is something you
will definitely want to keep a good eye on.
All that said, even if you cannot screen everyone coming into town (for awhile you can do this easily, since
youll need to restrict who moves in and who doesnt), you will want to screen their stuff. Merchants and
traders coming in with goods that have fleas, that are obviously spoiled, or that appear as carriers of disease in
some way should be turned away, or at least notified that the offending goods or items are to be left outside of
your community before being allowed in.
Finally, make it a point for the community leadership to periodically check in on everyone to catch any
potential health issues before they get ugly. Perhaps (if it can be spared), have a couple of volunteers stop by
someones home once a day, to inquire how things are going, perhaps bring by some small but badly-needed
things as gifts and to inquire about the health of everyone in the home. The reason youll want to do this is
because most post-collapse survivors will be of the more independent sort and in turn arent going to be as
likely to complain to anyone if they get sick on a minor scale, catch a cold, feel under-the-weather, etc. Only
when something is major (or threatens to) will they be likely to seek help (otherwise many will deem it a waste
of supplies), so discovering something when its minor may help prevent something major.
In Case of Outbreak
This one can be tricky. On the one hand, you need your community to be close-knit in order to survive. On
the other, you dont want the uninfected to catch whatever the infected have come down with.
If you catch it early enough, you can quarantine the person or family affected. If you cant, youre going to
have a rather big job on your hands.
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No matter what, at the first sign of a contagious disease (or one that affects multiple people at a given point
in time), find out the following things immediately:
How many people are either infected or has come into close contact with the infected person(s)
(especially if the disease transmits via coughing and sneezing)?
If the disease is fatal, who and how many have died so far? This will give you an idea of how much time
you have and how quickly you must act (as in, get the word out and start quarantining the infected folks
right now!)
Can it be confirmed? That is, do you know of can you find out what the disease is?
If it is a water-borne disease, where did the infected drink from and where is their waste going? This
tells you what water sources to shut down or put off-limits and lets you inform the community that they
should boil all water for all uses (as opposed to only boiling it for drinking/cooking purposes)
Did it come from any particular type of food (foraged or otherwise)? If so, then make sure everyone else
knows to avoid it.
Did it come from any type of animal (especially pets)?
Who in your community is pregnant right now? Who has infants or old folk in their homes? Those
people get notified first and foremost, since they will be the most vulnerable.
Once you have the answers, it will help you formulate a more useful response to the problem. Whatever you
do, do not panic and immediately start locking down the whole community and always take at least five minutes
to stop and think things over before doing anything (aside from quick and near-always fatal diseases, such as
Hantavirus, Plague(s - there are three kinds), or etc.
Odds are pretty good that if civilization collapsed due to some sort of disease pandemic, people will be very
nervous and very easily prone to panic. They will also be very keen on the subject of disease.This is why you
should always (even if pandemics never happened) announce the name of the disease first. Then you can tell the
community how it is transmitted, what the signs are, how bad it is, what to do to avoid catching it and any
treatments they or the medical folks can provide and do it in that order.
Be certain of the information you give out, as any mistakes can have people screaming Ebola! (Or some
other unlikely disease) when the reality is a case of mild influenza or food poisoning. Have your community
report any and all diseases strong enough to make a person weak or sick to the community leadership, no matter
what.
So what about drugs that are expired? They likely wont kill you (with few exceptions - insulin and
tetracycline stand out), but do not depend on them with your life. This is because the drugs begin to lose
potency after that date, so dosage and potency will start to become big, fat question marks with each month past
the expiration date. While most drugs contain up to 50% of their potency even 10 years after the expiration
date, some will drop to practically nothing less than a year past the date. Internal testing by Bayer has shown
that their aspirins hold up even 4 years past the date.
On the other hand, there was a study done by the US Military that showed 90% of the top 100 drugs in their
drug stockpile were safe and effective even 15 years past the expiration date (Laurie P. Cohen, Wall Street
Journal, March 29, 2000). They didnt say which drugs offhand, just that they were the ones which were most
commonly used in combat so be careful before being too confident on this one.
Find, cultivate and use natural drugs whenever you can. This is not only because you will gain skill in
finding/using them, but because they will be a lot easier to get than pills. You should have a couple of good
(and reputable) herbal remedy books in your library and you should be identifying and even using them (as
needed) by now.
So what about illegal drugs? Now Im not saying that you should, say, go out and grow marijuana - that is
an act which is illegal under federal law. On the other hand, I will say that the plant does have strong medicinal
properties and if carefully administered only to those in severe pain, it will do a lot to alleviate that pain. To that
end? After collapse, with no DEA or coherent police force to stop you from doing it, I think in that particular
context you may find it useful as a medicine. On the other hand, doing this carries its own danger as well: some
folks are going to want to use (and steal) it for less-than-medical reasons, so youd better be able to guard it
very well and make sure that absolutely no one outside of the doctor and you ever knows of its source.
Withdrawals
This is ugly enough to deserve its own section. A whole lot of people depend on a whole lot of drugs to
function in a civilized society. Post-collapse, there arent going to be many, if at all to go around - and even less
as time passes by, until they run out entirely. We covered a lot of this way at the beginning and of the
importance of weaning oneself (and ones family) off of as many medications as possible before civilization
collapses.
However and unfortunately, this will not happen for most. Millions eat Prozac and other anti-depressants.
Far too many millions of children are swallowing drugs to treat ADD and ADHD (all too often as a
convenience more than as treatment). Drug addicts everywhere rely on Meth, Crack, Heroin and various other
drugs and rely on them at the deepest biochemical levels. For some, the medication simply cannot end for them
if they with to remain alive. Diabetics need insulin daily. Paranoid Schizophrenics rely on psychotropic drugs to
prevent doing harm to themselves (and sometimes to others). Certain cardiac drugs are needed to prevent
further heart attacks.
As you can see, this breaks down to two groups of people: Those who need medicine to stay alive,
functional and/or sane and those who dont need the medicine for that, but will experience a very nasty period
of withdrawals just the same, sometimes with violent and disruptive results. Sadly, you will probably get to deal
with both types in your community.
Helping those folks who need medicines to stay alive or sane is not going to be easy. You will either have to
find a viable and renewable replacement for those drugs, or you will have to comfort these folks as they slip
into the Great Beyond (that is, either death or insanity equally unappealing, truth be told). You may get lucky
and the patient may be able to wean themselves off a drug (e.g. a Type 2 diabetic being able to slowly wean off
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of insulin as his or her weight drops). On the other hand, for all too many folks, this is simply not going to
happen.
Your best course of action for those who are about to die is to make them as comfortable as possible, to
spend time with them and to carefully write down anything they ask you to. Pray with them. Get hold of a
preacher or priest if youre so inclined (and if you are able to). Quietly make preparations (out of their sight and
earshot) for burial and respect any wishes they may have in that respect. Whatever you do and no matter what
the patient says or does, do not consider performing a mercy killing. This will end up mentally scarring you
far deeper than anything you could ever hope to think of. Let the person die naturally, but as comfortably as you
can make them. Give as many sedatives as you can spare and alleviate as much pain as you can, but do not kill
them.
For those who need medicines to remain sane or functioning, this is going to be the toughest in the longterm. Youre going to have to make arrangements to restrain anyone who is violent. You will have to arrange
things for anyone who may go catatonic (that is, completely unresponsive). You will have to get to know the
illness enough to anticipate when episodes may occur and know what actions to take. Then, you will have to act
upon those episodes, in both normal times and under stressful ones. Everyone in the patients family will have
to be involved and perhaps even everyone in your community.
For those who are merely dependent on drugs for chemical reasons, things are going to range from
uneventful to downright ugly - depending on the drug involved, the person involved and the circumstances
involved. For instance, if were talking about anti-depressants, then for quite a while the person will experience
irritability, anxiety, headaches, dizziness, fatigue, insomnia and a possible return of any clinical depression
symptoms. Most doctors recommend slowly easing off of antidepressants over time, so you may want to do that
in this case.
Once the pills (of any type, for any reason) stop flowing in, count what you have left, then ration them out
to slowly decrease the dosage until youre completely out. For instance, if you have only 2 weeks supply left,
then slowly start decreasing the dose - take the labeled dosage for two weeks, then take only of the labeled
dosage for the next two weeks after that and so on, until youre out. This is going to be a lot easier on you than
suddenly stopping and hoarding whats left, or taking them as normal until the last one disappears. The idea is
to get your brain (and body) slowly used to the absence of the drug. It wont be easy at all and the urge to go
back to taking your normal labeled dosage (especially for pain issues) will be intense. However, keep the
discipline, else youll just feel it all the worse once the pills are well and truly gone. If you dont think you can
do it, have someone trusted ration them out to you.
For those cases where a natural/herbal remedy may replace the drugs function, perform the same rationing
as above, but slowly introduce the natural remedy in the same proportions. It wont be perfect and you may find
that you will need more of the natural version to have the same effects, but it is pretty much going to be your
only option.
Throughout these writings, I have shown very little sympathy for the person who abuses illegal drugs (or
even legal ones), especially those which create a chemical dependency. In the beginning, I have gone out of my
way to get you to reform someone of the habit before civilization collapses and have had some rather harsh
punishments proscribed for anyone still hooked once things do collapse. The reasons why we have also covered
and they still stand in full force, even now these folks are the most likely to get you killed, pure and simple.
However, there are always going to be exceptions to this and you may well find out that you have a junkie in
your midst and for some odd reason or other, you may find that instead of expulsion, youre going to have to
help that person get on the wagon. This is not going to be easy and I guarantee that you most likely wont have
the resources to do it properly.
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This is going to require a lot of tough love, long story short. It is possible, but it will require a lot of time,
effort, resources, love and attention.
First, youre going to have to physically restrain the individual without hurting them and you need to keep
them from hurting themselves. Provide for their every critical need (food, water, warmth), but no matter how
loud they scream, threaten, cajole, bribe, whatever do not give them the drug theyre going to crave. It will
take days, sometimes weeks before their system is clear of the drug and longer before the cravings die down to
the point of automatic self-control. The restraints can come off after a week at the most, but close monitoring
will be necessary for up to six months or more.
Note that in most cases, the symptoms will be psychological more than physical. There are however
exceptions - alcoholism and dependency on benzodiazepine drugs (e.g. valium and some tranquilizer/sedative
types). A sudden stop and withdrawal from alcohol can cause delirium tremens (the shakes), which is
sometimes fatal. A sudden stop and withdrawal from benzodiazepine type drugs can cause seizures or worse.
In these cases, wean the person off as slowly as possible. Most illegal drugs can be weaned cold turkey, but
note that in the case of heroin, methamphetamines and crack cocaine, this will definitely require restraining the
person physically. Also note that it will be very hard on the person being weaned off of the stuff.
The problem with ending addiction to abuse (as opposed to prescribed medicines) is that the cravings never
entirely go away. This means that you will have to equip your patient with the mental skills necessary to help
cope with those. If you know or suspect someone in your family or community of abusing drugs or alcohol, be
sure to have (or get hold of) any competent and reputable self-help books on the subject before attempting any
sort of detoxification.
Zombie and you and I is that most zombies will have a too-strong sense of entitlement. They will look to
government or military resources, appealing to both (and possibly demanding of them) to stay warm and fed.
In the initial stages of full-on civilizational collapse, these folks will be very plentiful. They will travel in
very large groups, though if there are government-run refugee camps within reach, zombies will gravitate
towards them for as long as those camps contain food and shelter. Failing that, they will gravitate towards any
sign of civilization and demand to be let in.
The reason these folks are referred to as Zombies is because like the movie version, they are in effect the
walking dead their bodies just don't know it (quite yet).
will also be the first of the criminal elements those rare few criminals and con artists who were either lucky or
clever enough to realize fully what was going on and decided to 'set up shop' outside of town. They may also
start picking from the refugees stuck in traffic alongside them. These folks (for good or ill) will likely stop and
seek shelter where you are, assuming you're well out of town and in a small community. They may stay
temporarily (e.g. for the night) if they have enough fuel and supplies to keep going.
Of course, these three will be nothing compared to the next one. The fourth wave, the largest and longest,
will take awhile to arrive and the further you live out from any major population center, the longer it will take
both in arrival time and duration of passing. At 50 miles from town, this wave of refugees will take at least two
or three days to arrive. At 100 miles out, you may not start seeing them for a week or more. These will be
refugees who have decided to abandon their stuck/broken-down/crashed vehicles and continue on foot, or by
some miracle or awe-inspiring skill, had managed to drive around the mess, albeit slowly. The earliest elements
of this wave will, like the previous, arrive on motorcycles, off-road vehicles, or by dumb luck. They will also
start arriving on bicycles. Then, the vast majority will arrive on foot. This wave, more than any other, will very
likely stop at your front door and will either desire or demand to have some food or a place to stay. The good
news about this particular wave is this: The further out of town you are, the less of them you will see. This is
because a large number of them will have camped out closer to town, will have veered off into a nearby
government camp, or quite likely will have died along the way of accident, exposure, or malice.
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Expect most of these refugees to travel first as a stream, then further out as groups. They will do this for a
couple of reasons safety in numbers, an instinct to follow someone (or a small sub-group) that has some idea
of where they are going and because people are generally hard-wired to travel in groups anyway.
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give an air of authority (which amazingly, many refugees will recognize) and the muscle behind the police will
enforce the point for those who don't listen.
Harvesting Refugees
Wait - it's not what you think! We're not talking cannibalism here. What we are talking about is finding
those refugees with critical skills and taking them in if you have the room and resources to. Doctors, nurses and
EMTs, engineers, metalsmiths, schoolteachers of hard subjects (think science, math, history... and not things
like feminist studies), infantry combat veterans etc... whatever you need. You'll be looking for people who
can really contribute to the community. If there are any among the refugee waves and if you can do it, quietly
take them aside and invite them to stay. Let them go if they refuse, but at least give them the option.
It will be tricky to do in most cases, but if the refugee trickle is slow enough, or if you are able to enforce a
blockade, you can interview each family as to their skills and take it from there. One thing to keep in mind:
People are going to lie their butts off, especially if they're smart enough to know why you're asking them
questions in the first place. If you're not careful, you'll suddenly find that every refugee is a family of doctors
with chemist children and have spouses who are professors in engineering. Find someone in your community
sharp enough (or knowledgeable enough) to know what to look for in a specific skill (licenses, membership
cards, degrees, perhaps administer an impromptu skills test, etc).
Oh and before you even think it: While yes there are likely residents you know who are worthless, or are
unable to contribute much, existing residents all get to stay as long as they don't commit crimes, aren't already
troublesome, or don't cause extreme trouble as outlined earlier in this book. They have the right to stay by
already living there. Do not start throwing folks out just because someone better comes along... doing that will
create distrust and is guaranteed to destroy a community faster than whatever calamity touched off the collapse
in the first place.
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The only real downside to this is that many (if not most) of these edibles are going to have limited seasons.
You can however dry most of the fruits and mushrooms, preserving them for later use. You can also take edible
wild tubers (roots, y'all) and treat them like you would potatoes, both for the short term and beyond.
One, insure that any rabbit or hare you killed does not have white spots on its liver. If you see any, burn
or bury the whole carcass and do not eat it you risk dying of Trichnosis if you do.
Second, if rabbit is your only meat and you don't/can't eat much of anything else, be double-plus certain
to eat the animal's brains, any and all fat that you find in it, the bone marrow and some of the entrails
(clean brown liver, heart, any abdominal fat, etc). You see, there is this little thing called protein
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overload, or more commonly, rabbit starvation. Rabbits have very, very little fat and rabbit muscle
will have practically no fat at all. However, your body needs and craves at least some fats, else your
body goes into protein overload and eventually it kills you as the excess proteins turn toxic. While
avoiding fat at all costs is a nice and trendy way to keep (or reach) an ideal weight in peaceful times, in a
survival situation you're going to want and need all the fats that you can get into your mouth because
your body will be burning it up at a powerful rate.
Snakes?
Certainly! Snakes are rather tasty and quite healthy to eat! They are somewhat easy to catch, cook well and
the bones are often soft enough to eat right along with the meat (which is a good thing, because the bones are
rather plentiful in there). You do have to take a bit of special care in killing a snake, however. Try to catch it
with a forked stick, or get a forked stick after you catch one. Hold the thing's head down with the fork of that
stick, make sure no one is on the head side of that stick and then cut behind the stick, on the other side of the
head. This way the head (which is notorious for flopping around trying to bite someone or something) can be
flicked away from everyone until it stops moving. This is especially important when it comes to the poisonous
snakes (cottonmouths, rattlesnakes, etc). You then skin the critter, gut it and you have a long stretch of edible
goodness you can chop into sections for cooking. The best way to eat snake is deep-fried, but you can be
forgiven if you don't want to spare the oil. Roasting or slow-cooking in water and vegetables will do the trick
without the meat becoming all rubbery (which is what happens when you simply boil snake-meat).
Shellfish?
You do have to be a bit careful here. The old adage about months ending in R actually hold true for the
most part, but you yourself can keep an eye out over the ocean and look for signs of algae blooms (red tide
conditions). Crabs and crayfish are safe to eat pretty much any time and are very easy to catch with the right
gear. Crabs can be caught with a trap, or caught with a string tied to a large scrap of meat you slowly pull it it
up at the slightest tug and use a net to procure it once it's close to the surface. Crayfish (aka crawdads, mudbugs,
etc) can be caught by scooping one (gloved) hand behind it while scaring it backwards with the other hand.
Clams and shellfish can be caught (either by rake or by shovel) at low tide on tidal flats, tidal pools, harbor/bay
sandbars, etc.
Insects?
Defnitely! You will want to catch a few and at least try it out. Just try and use your handy field guide to
discern which ones are poisonous to eat. To this end (if you don't happen to have a guide), avoid caterpillars and
certain types of butterfly. For safety and sanitary sake, do not eat flies or mosquitoes (both easily carry human
diseases). Otherwise, help yourself to all the ants, grubs, worms, spiders and termites that you can get hold of.
Just be sure to cook what you intend to eat.
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In The Winter
Finding food in the winter isn't nearly as easy, but it is still, believe it or not, almost as plentiful, if you
know where to look. Most edible perennial roots and tubers are still just fine, locked away in the ground. Many
other wild edible perennial plants still have perfectly edible dried seeds and even stalks. Insects are largely
gone, but many do hibernate, or carry on just fine underground, just below the frost line. Small animals are still
out and about, or are hibernating in small dens underground (or in trees)... you just have to know where they are
(speaking of which, do you remember my suggestion of a Dachshund as a near-perfect post-collapse dog?
Guess what they're excellent at finding --and getting at-- by instinct? Burrowed protein! Small terriers are good
at this too, though not nearly as energetic or passionate about it without sufficient training.)
Anything else is going to be tough going, but with just what was presented, you should be able to scrounge
enough food to keep you and your family reasonably well-fed, especially when supplemented by the long-term
food stores you have hidden at home.
Final Notes
Note that for the most part, this information can be freely shared with your community. Encourage them to
go looking and procuring. Just one note though if presented with a share of the kill, or harvest, kindly take
only what you think you need, perhaps a bit less and eat that. Same if you stumble across a bounty, especially
wild fruits and seasonal bits... this will cast you in a favorable light among your neighbors and will help foster a
sense of community.
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Without a sustainable base of operations, any large group would quickly fall apart due to a lack of
supplies. They cannot rely on or expect to keep fed from raids, especially from an ever-decreasing
number of targets with ever-decreasing supplies. This is why you might see some sort of large
raiding force initially, but that over time, they will dwindle and then break up into smaller groups.
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Any traveling group of raiders will consume fuel, food, potable water, ammunition and medical
supplies. They will consume more than usual because of the effort and exertions required to travel.
The bigger the group, the more supplies will be consumed and the more quickly they will be
consumed. This means that such a group cannot possibly move too far before running completely
out of supplies and the countryside will have less and less to offer in the way of readily-consumable
materials as time goes on, so it wont offer that much help.
Any large group of active criminals will have their own internal problems, similar to that of any
organized criminal enterprise. The biggest problems will be at the leadership level, where leaders
will fear their own subordinates more than any external person or force.
As each individual raid is conducted, massive amounts of ammunition and other resources are used
and the results may not produce enough supplies to replace what was spent. The chances of a raid
successfully netting more supplies than was spent (let alone enough to carry a large group onwards)
are going to be pretty low. As time passes, the odds become worse.
Let's say you run a large criminal organization. In order to get a large group of selfish criminals to
do what you tell them, you have to keep them supplied with loot, resources, or what-have-you. Fail
to deliver, or even fail to do it in sufficient quantities and the whole thing begins to fall apart. If the
'troops' feel they can get a better deal elsewhere, they will leave you in a heartbeat, likely stealing
your supplies on their way out.
But wait, you ask certain mafia organizations have been around for generations, so what about those?
Well, organized crime relies on one thing above all others in order to survive: A constant supply of resources
and victims. Post-collapse, both will initially be in very large quantities, but will rapidly decline to nearly
nothing and in quantities that are not enough to support a large criminal organization.
Okay, but what about folks like Attila The Hun? He managed to rampage through Rome and come away
with a ton of stuff and do it multiple times. Attila had the exact same problem that most large criminal
organizations post-collapse will... you have to keep the troops fed and full of loot, else they will desert you.
Attila also had one other advantage: He conducted his raids on a (by then) poorly-defended but still relatively
prosperous nation (Rome). This meant an endless supply of goods that renewed itself somewhat rapidly. Postcollapse, no large criminal organization will have that option for at least 50 years or more... likely more.
Now initially, organized and individual criminals alike will have a very easy time of it. There will be literal
hordes of potential victims, a whole lot of resources to pick from and the chaos will be such that any organized
defense and/or law enforcement will be essentially non-existent. But things will change over time and in favor
of the smaller organizations. Let's look at how that happens...
Large criminal organizations will initially thrive quite comfortably alongside the small-time and individual
criminals in such environments for awhile and might even grow from smaller groups coming together, so long
as there is a strong leadership to form around. However, this is what starts to happen: The larger criminal
organizations will likely settle into one or two spots, concentrating their resources into a base of operations and
will then try to control or co-opt the smaller groups. The reason why is simple: When you start getting a
stockpile of resources, it becomes very tough to move the stuff around and at the same time defend it against
other thieves. The larger the organization, the more vital it becomes to keep the defenses up and keep the
supplies coming in. This in turn limits mobility, forcing the larger group to use its size in order to impose its
will.
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However, this doesn't mean that large criminal groups can simply settle in. Over time, everyone will out of
necessity start consuming their hoarded resources (be they criminal or not). As these supplies dwindle, more
will be needed, so raiding parties will start moving further from their base to collect more goods. At first, they
will avoid outright any areas that are defended, because there will be so many non-defended areas around to
pick clean. However, once the low-hanging fruit is stripped, the group will have to start doing two things: travel
further for the easy pickings, or start fighting to get at the supplies which are better-defended. The problems in
doing so? Going further means burning resources for the round trip and/or risking casualties from those raids
which involve hitting defended targets.
As time goes by, supplies are still being consumed, by everyone. The rate of consumption might slow down,
but can only decline so much for the criminal types before manpower and combat effectiveness is affected. This
means the demand for new supplies will never cease and getting more via theft will require more resources
spent to get them, in return for ever smaller results (because the victims are also consuming the supplies that are
being targeted). This can be alleviated for awhile by co-opting or controlling smaller groups that go out and do
the 'foraging', but because criminals will just as readily screw each other over as anyone else, the supplies will
begin to get 'cut' (watered down, mixed with inert ingredients, mixed with goods of questionable quality, etc)
and the quality will drop right along with the quantity, so this also becomes non-sustainable.
Eventually, the number of targets becomes too low, the quality and quantity of supplies captured will be too
low and those supplies which are not stolen will become either too heavily defended or too remote for any
worthwhile return. This will cause serious problems and as soon as critical supplies start running out, it will
cause the disruption and disintegration of any large criminal organization.
Long story short, expect any large criminal organization to start breaking up after a relatively short period of
time. Best bet will be that it fails from internal strife, most likely touched off by lack of sufficient supplies to
keep it all held together.
fight. A small town of 3,000 people, armed about as much as a typical rural town, can easily
field enough defenders to handle even a full complement of 50 attackers (the example being a
migrating criminal group looking to live in your town). If you as a community can take out half
of an attack force of any size, the other half will likely start thinking about retreat. Because large
groups will fall apart quickly due to lack of supplies (especially if traveling), you really shouldn't
expect a criminal group larger than perhaps 25 people or so and in rare cases up to 50. This is not
set in stone, but should be the maximum in most practical situations.
Because of this, criminal groups of this size and smaller will likely prefer to ambush anyone
who wanders out of the community, attack outlying homes in a hit-and-run fashion (staying
would only invite reprisal from the closest community) and conduct raids where they sneak in
for a smash-and-grab raid, preferring to run instead of fight and only fighting when they have to.
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This is going to be the most numerous type of raider group: Enough people to fit into a
vehicle, carry out isolated attacks and smash-and-grab raids, but without the need for hardly any
supplies over the long haul.
The down side of this size is that there are too few people to really do too much. Five
individuals attacking at once may be able to pull off a few smash-and-grab raids if they are
sneaky enough, but as the number gets smaller, the chances of success shrink rapidly. A group
this small, if combat-trained, can overpower a house however. This means you really shouldn't
expect any direct confrontation against a community. These folks will however lie in ambush on
the roads, will be the ones trying to sneak up on your place at night and may even try to con their
way into your supply stores. The smaller the group, the more cautious they will be.
Most single-family homesteads with at least three armed adults can, with enough warning,
actually fend off a group of this size, so long as the attackers aren't combat trained or the like. A
group this size will probably run at the first sign of trouble anyway - unless there is something
very large at stake, they are that desperate, or if they think they are close enough to their prize to
seize it.
Common Types
Now that we've got the basic sizing down, let's look at the types for a moment. You're going
to have a few basic ones here...
Street Punks are going to be a whole lot of hot air, a whole lot of bravado, but very
little skill in actual full-blown combat. Sometimes you may be surprised by their
creativity, but overall, they have very little skill with slugging it out in full frontal
combat. When faced, most will blindly throw lead in your direction while retreating
as quickly as possible. They will only press an attack if they think the odds are in
their favor. Decent at hand-to-hand combat, but lousy with weapons and tactics.
Mostly the smash-and-grab types and are only truly brave when not faced with
adversity or a reversal of fortune. Common in larger metropolitan areas and suburbs
and rarely seen outside of these areas.
Bikers differ from Street Punks in the sense that they often do have the skills to back
up the talk, though most of these skills are centered in hand-to-hand combat and
combat with non-firearm weapons. They also differ in the sense that they will not
back down as easily from a fight. These are more common in smaller towns and rural
areas and tend to be a lot more mobile than any of the other groups. The downside is
that they are more of a frontal-assault type of group, but can and do practice
deception well if needed. They will sneak in and out for a smash-and-grab raid when
they can, especially if the numbers are not in their favor.
Desperadoes has nothing left to lose. It may be a group of folks trying to keep their
own families fed, or any otherwise ordinary group of people who have come to the
conclusion that they have no other means of staying alive. As such, they will slug it
out and will only reluctantly leave a fight. They can be reasoned with under some
circumstances, but as time goes by, the chances of that happening will drop to nil.
Ex-Soldiers are going to range from wannabes or has-beens (who were the toughest
quartermaster aides to ever go to war) to actual uniformed killing professionals,
whose skills are amplified by a factor of 10 due to a thorough knowledge of tactics,
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combat experience, discipline and training. If you find this kind of criminal, they will
be the absolute most dangerous to fight and fend off. However, before you
automatically equate everyone in a uniform with a sharp combat killing machine? I
have some good news: they will be far fewer than you think, due to something called
the Tooth to Tail ratio. For example, each actual combat US infantry veteran in Iraq
or Afghanistan had anywhere from 10-20 non-combat military personnel to keep
them fighting. It breaks down to roughly 1:10 Marines, or 1:20 US Army veterans of
Iraq/Afghanistan that had actually went into a combat area, let alone pointed a rifle at
another human being and pulled the trigger. That said, the number will shrink
further... once you remove those combat veterans who are at home (or at another
place they will eventually call home) defending their families and communities, are
stationed overseas and unable to return home and the like. Consider further the
reduced effectiveness of permanently injured veterans, discharged veterans who have
let their physical training lapse to that of any other civilian and the usual attrition due
to death, age, sickness and whatever? The actual number of the high-end soldiers you
would have to worry about drops to a very small relative number indeed. It gets even
smaller when you factor in the higher morals that the typical solider does have.
One exception to this would be a small group of soldiers (most likely national guardsmen)
caught in the whole collapse far from home and have banded together to keep themselves alive
by any means possible. However, a group of this nature will most likely try to win confidence
and use deception to gather or confiscate supplies, instead of simply going in and taking it by
direct force.
The Ex-Cops may be the biggest problem, though these will likely not congregate in
groups, but may be part of another group. Like most people in any profession, most
policemen are going to be with family. The skills to watch out for here is the exercise
of authority (but this time used in a bad way), knowledge of how to manipulate
groups and hand-to-hand combat skills. They will most likely try to gain supplies by
deception rather than force, pretending to be an authority figure of sorts.
The Con Artist is an individual or small group of people who will appear to be
harmless, or even benevolent, but their true nature is known once they get their hands
on the supplies and the opportunity to steal them comes along. You will probably not
see this type of individual or group in a direct confrontation unless there is no other
choice. They rarely congregate in large groups (perhaps 10-15 at absolute most).
However, they can likely be found as part of a larger group.
The Hanger-On is similar to an arctic fox... Oh - arctic foxes hang around Polar Bears
(or in our case, stronger criminals) and scavenge whatever the stronger of the two
doesn't eat. They're not really a part of the main criminal group, but may participate
(or at least be tolerated) to bolster a group's size and apparent strength. You will
rarely if ever find a group entirely comprised of this type of criminal.
The Colonists describes (very loosely) a group that attacks a community en masse,
with the full intention of not just taking supplies and running off with them, but to
completely take over the community as a whole. These will be large groups with the
intention of either driving you off or killing you off, so that they can move in and
make a life for themselves. Initially, these groups will be very few indeed, since no
one is going to have much of anything worth taking over. On the other hand, as time
drags on, these groups may become more and more prevalent. They will likely be
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comprised of either refugees who have banded together, or of another community that
was driven off and is now facing failure and starvation.
This will be the toughest and in some ways the easiest type of attackers to defeat.
They will be easy because they have families and non-combatants nearby that will
need defending, but will be the hardest due to sheer numbers. If the attacking group is
small enough, they may try to first attempt to reason with you, to try and join your
group. If you have the spare resources and can use the manpower, there's not a lot of
harm in first insuring their intentions are benign, then letting them join. However,
verify everything first and take a good hard look around to insure there aren't larger
numbers waiting nearby. Otherwise, if you do not have resources or do not trust the
intentions at all, you must act quickly. Promptly disarm and drive them out if they
object too much to any refusal and perhaps send a large party to attack and drive off
any encampments, to give yourself some distance and therefore time. Even if you
have no intention to attack, send an armed party to ascertain their size, position and
fighting ability. This is not to be merciless or cruel, but to defend yourself as
thoroughly as you can.
Colonists can run the whole gamut, but will likely include families children and
elderly, as well as adults.
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force, only to let your guard down just afterward and get hit by a much larger force three hours
later.
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needs. Also, even if the government is well and truly dead, those soldiers are not automatically
enemies. They can be, certainly especially if resources are very thin (or gone) and they're just
sitting around consuming whats left. But... they can also integrate with your community as
permanent residents... though only make that invitation if you have enough natural resources
around to allow it. Either way, fighting them off is a one-way ticket to death and I'm pretty sure
that death is the exact opposite of our goal to survive, no?
A: Only my .22 rifle, which I use for hunting rabbits and if needed, for defense. Are you
asking me to give up the only means of feeding my family? How will my family eat if you do
that? Are you going to feed us? If so, where is the food?
Q: How much food do you have in your household?
A: Only a couple weeks' worth of canned food left, but otherwise I gather what I can from
the woods, garden, etc to stretch it out. We eat every other day or so, but could use some real
food on a more regular basis. Do you have any to spare? If not, when will we see some?
You can see where this is going, right? Hopefully, you've been hiding your supplies and
weapons (quickly but quietly bury them if you have to!), the moment you've reliably heard about
or seen government troops arriving. Let them see and know nothing more than just a poor family
(or if just you, a poor individual) trying to survive a bad situation. You can be perfectly honest
about most other things, but just like you shouldn't tell your neighbors how much inventory you
have, you really shouldn't tell the soldiers such things either.
Try to ask as many questions as they do, perhaps more. Get as much news as you can out of
them, but above all, be perfectly friendly and kind about it. Pretend to submit, but always keep
your eyes and ears open.
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you're grateful they're here, explaining that you used, say, the last can of pie filling you had to
make them the item... we'll go into detail as to why in a bit.
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overboard on them and instruct the community to be as gracious as humanly possible to the
troops themselves.
A good initial rule to follow: Do. Not. Take. Sides. Your goal is to out-live these guys until
their government or movement is completely dead and not to die in a flaming blaze of glory that
no living soul outside your area will know or remember. If you're stupid enough to take sides and
your side loses, guess what happens to you, your family, your home...? Dead from gunshot,
bomb blast, eventual exposure, or starvation. The idea is to be as neutral as you can possibly be,
at the very least until you can completely size up who is who, how big it is and what's at stake.
If pressed, proclaim your allegiance to the Constitution of your nation and nothing more.
Every soldier you meet has (well, pre-collapse) taken an oath to do the very same thing and this
is a no-brainer. If pressed to assist the troops in any way, explain that your community is patently
unable to fight and that unless the sides are very clear, you need to keep them out of it due to the
need to care for the women, children, elderly, etc. At this point, it doesnt hurt to have the men
and teenaged boys start looking sickly, or at least make them scarce - otherwise they may find
themselves conscripted.
If you find yourself in a live battlefield (or are about to), grab what you can, load what you
can and get out of there as a community. You have the option of hiding somewhere out of the
way of the oncoming troops until they pass (or die off, etc), or else you need to get together,
figure out where to go as a group and take as much as you can (but quickly!) off to that new
place.
occasional warm bed to sleep in if you can spare it (all without compromising anything hidden,
of course). If you can swing it without betraying the hidden supplies, make them home-cooked
meals and treats. Talk to them about their families. If any romantic interests bloom between a
soldier and one of the ladies in town (trust me it'll probably happen), don't immediately
discourage it. Size up the gent in question and if he's an honest and kind person underneath that
uniform, just let it happen. You might need those romantic entanglements later on.
You will find that over time, as collapse progresses, that things will change when it comes to
the troops. Some will begin to desert, mostly to try and get to their homes. Any relief supplies
that were coming in will stop coming in. Many will try to integrate with your community. Others
may form small squads to raid supplies (always be sure the commander is aware of any attempts
- if youve hidden your supplies right, the most such troops would get are a few token meals).
Communications and news will begin to dry up. The military leadership may start getting more
and more nervous. Things will likely break down slowly at first, but then will crash rapidly.
There's no real way to tell in words when the inflection point will hit, but once it does, troops
will desert in large groups and you may start seeing the larger equipment and weapons either be
abandoned, or taken along with the deserting troops.
Do what you can to give the commander the idea that maybe he and his remaining troops
should either integrate with the community, or to 'leave the nice people alone', or quietly disband
his troops and move on. Go out of your way a bit to help make running the town easier,
wherever and whenever you as a community can do so. This means that he won't have to and be
more likely to stay out of your business while he spends more time tending towards the disorder
in his own ranks.
Note that this isn't always going to happen. A commander facing the stark reality of his
government being dead may react in a very bad way... and this possibility is why you've been
hiding the critical stuff all this time. You will have to keep your eyes peeled for signs that things
are not going to go well. If the guy seems to be considering options which may put your town in
a bad way, you don't have many peaceful options, but you do have some. First, try to reason with
the guy. If he still has his sanity, he will listen. If he won't listen, or refuses to take any peaceful
course of action, try to reason with the second in command and so on (youre on good terms with
them, right?) The idea is to find someone sane in that small chain of command that will agree to
(and enforce) the most peaceful option you can muster and back that person up with the whole
community. If all else fails, have the community start working their connections to the
individual troops themselves. You could still have a chance to quickly foment a mutiny and
hopefully one strong enough to break the plans of any commander who is out to destroy your
community, or at least whose plans will destroy it. The reason why a mutiny is possible is
because not all officers are going to crack up at least not at the same rate and many will likely
disagree strongly with any plans that involve pillaging or otherwise damaging your community.
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The final reason to do all of this is because perhaps, just perhaps... the government might
possibly recover and civilization along with it. It will likely continue to crash, but just in case, in
such an ugly situation it always pays to have friends with firepower.
Defense
Pretty obvious, isn't it? Well, almost... What we're talking about is both defense against
external raiders and intruders and offensive attacks against those same folks who may be camped
close-by. It also means eventually getting out there and hunting down those who have been
happily raiding/ambushing the roads and pathways all this time. The ideal candidates for
defenders should be at least 16 years old, armed and capable of fighting when the issue arises.
However, everyone who can should pitch in, no matter what other job they have (with few
exceptions such as medics). Dedicated soldiers (that is, folks who do only defense as a
community role) are going to be few, but do find those in your community who are honest and
has experience in combat. If theyre competent, have those people look over the defenses and
work on improvements to it.
Water Supplies
Okay, so you think that if you dig a well you're all done, right? Wrong. You have to insure
that the water supplies are and remain, clean. This means a bit of engineering, but also vigilance.
Keep your water supply well away from any sources of pollution or contamination. The last
thing you want is for someone infected with cholera or typhoid to defecate upstream of where
everyone draws their drinking water. It also helps to keep any outhouses or dumps far, far away
from any water wells, because the ground may not be capable of filtering everything.
What you will need is for someone to keep an eye out for any contaminants getting too close
or upstream of your water supplies. This person will also need to periodically check the quality
of these water sources (no need for chemicals, just check clarity and, after boiling, taste).
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Sanitation
Simply digging a hole in the backyard will not take care of all the trash, excrement, dead
animal parts and other garbage that will certainly pile up over time. You will need someone (or a
bunch of someones) to arrange for new places to safely dump community trash, find places for
compost piles, recycling (no, this isn't some sort of hippie advice, it's common sense especially
when it comes to metals that you can re-use and large items that you can scavenge later on) and
the like. By the way, this also means finding a new, permanent home for human corpses - both of
those who die among you and those who got killed trying to attack you. Well cover that in more
detail later on.
Police/Justice System
This is (eventually) going to mean a bit more than simply a few guys with handcuffs who
round up and punish criminals. You will need people capable of jury duty if you can spare the
time and someone capable of being an impartial (as possible, given the circumstances) judge.
Initially, it'll be tough to follow due process even partially, if at all. However, as time goes by,
you're going to want to take these things into consideration, so you may as well start thinking
ahead for it.
One role you will want these folks to perform is to act as a market judge. If you open a
marketplace for barter, it is important to have someone on hand to settle disputes (not to set a
price, but to settle the basic disputes that will arise in any post-collapse marketplace).
Engineering/Construction/Repair
Okay, so what does this mean? Well, these folks can reconstruct running water. They can
provide electricity to those things which are still otherwise working and are highly useful. They
can help provide and improve irrigation to gardens and fields. They can help prevent damage
from flooding. They can improve how efficiently a home is heated. They can clean out the storm
drains, or reconstruct them. They can, in short, provide creative means to reconstruct a lot of the
things that make life at least halfway comfortable and worth living for everyone. The idea here is
to identify those folks with the skills to get the job designed and built right. If they have time and
energy to start doing some of it, by all means let them at it.
Medical
This means a whole lot more than just having a doctor (or next best thing) in the community.
It means spotting trends in health and nutrition, looking out for contagious diseases (especially
since those will be on the rise once civilization crashes) and general public education about
hygiene in a post-collapse world.
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Communications (Internal)
Someone has to get the news passed around. Have a person (or a couple of people)
designated as a central point for information to be passed around. How that information is passed
around is up to you: a sheltered communal chalkboard or cork-board, news announcements at
community meetings, you name it. All non-critical news and updates should go through this
central point. This may be a bit corny, but someone with a bicycle can get word around much
faster than non-functioning radios, televisions and etc. ever will.
Communications (External)
If there's a means to do it, it's a good idea to have at least one or two people around who can
find ways of communicating with the outside world, or at least be an authoritative source of facts
as they arise outside of your community, as opposed to gossip and BS. This could involve Ham
Radio operators, folks who know how to use a shortwave radio, people who somehow manage to
travel from your community outwards to others (and back)... there really should be a means to
coordinate all of this information, then let the internal guys pass the news around.
Education
Just because civilization collapsed is no excuse to close the school. Education gives the kids
something to do during the winter and keeping them up to speed on education means you won't
have to try and get them up to speed later on. At the very least, find someone capable of teaching
children under the age of 11 (or roughly, the 6th grade) and if you can swing it, at least another
person capable of teaching up to the high school level.
Over time, you'll want more teachers and a more thorough curriculum, but at the very least?
Teaching the skills of reading, writing and basic mathematics (up to and including the prealgebra level) is paramount. Even this early on in a post-collapse situation, identifying existing
and potential teachers (especially those who are good at it) is a good thing to do.
Religious/Pastoral
I really don't care how much of an atheist or agnostic you are there are going to be a lot of
people in your community that will want to pray together. The idea is to have someone each
representing at least the majority religions in your community - to provide consolation, spiritual
guidance, hope and prayer. One thing that is highly recommended no religious figure is to be in
the leadership, period. Keep church and state separate... it's the only certain way to avoid having
your community turn into a cult. Dont believe me? Look up Jim Jones, Warren Jeffs, or The
Spanish Inquisition, if you want an idea as to what can happen when religious figures run a
community. I am a rather devout Christian and Im telling you that you most emphatically do not
want that.
Everybody Else
If there are people with no specific duties or are capable of same, then finding small-butuseful roles and duties will help every adult member of the community feel as if they're part of a
larger community. I promise you, this will be far easier to do that you would initially think.
Usually, everyone who is able will help with defense, help with any projects that need done and
certainly help distribute anything brought in by scrounging parties.
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Leadership
This one is last for a reason: Leaders are there to serve, not dominate. If you're one of the
leaders, you're given that power precisely because it is assumed by everyone else that you have
enough brains to get the jobs done in a way that benefits everyone not just yourself.
In addition to solving disputes and putting plans into motion, leaders have to start playing
such roles as diplomat, troubleshooter, referee, accountant, judge, police chief,
promoter/marketer and much, much more. It will be thankless, leaders will be verbally abused
quite often, but it is a job that needs done.
destinies, they are now forced by circumstance to work together and are uncertain of their
futures.
One other big cause of interpersonal friction will be a hyper-sensitized sense of selfentitlement and/or too high a sense of self-esteem. Even in civilized times, some people have
egos and self-esteems inflated to the point where even the slightest inconvenience will cause a
loud and forceful demand for satisfaction. By way of example, I have a miniature Dachshund.
One day he slipped his leash, spotted a neighbor who was walking his larger dog and my little
dog proceeded to dance around the guy in circles, barking (not growling, not attacking just
barking, with tail wagging furiously in an effort to play with the stranger and his dog) and
occasionally stopping to sniff the much larger dog. The neighbor proceeded to shout a stream of
obscenities, claim loudly that my dog was literally trying to kill his and in general raising a large
stink. Once I retrieved the dog (slippery little critter is hard to catch), the guy stomped down to
the office to lodge a formal complaint (I managed to clear it up by taking my tiny dog down to
the managers office and letting him lick their faces until they giggled and dropped the
complaint). Now, imagine this guy in a post-collapse situation, in your community. There will be
people like this. They will make you and your leaderships lives miserable at the slightest
provocation against their egos. The good news is that the shock and confusion brought on by
collapse will force most folks to not automatically assume that their egos can be fed by a sense
of petty authority and that maybe they should reach out to their fellow person before shouting at
him. The bad news is that not all people will get the hint and think things through before
overreacting. After all, a near-solid generation of children to date have been taught that their selfesteem is more important than any other factor. A disturbing number of these children have
become adults who believe themselves to be the center of the universe and that everything else
exists only to serve them.
Finally, there is one other cause to note: If the dying government was a bit too heavy-handed
(okay, outright fascist, communist, whatever) on its way down, there are likely to be folks in
your community who were sympathizers, informants, or otherwise were people who gained the
vehement and near-total hatred of the rest of the community. Depending on the severity of their
pre-collapse activities, you may have to make everyone set aside any hatreds or bad blood and
accept the person (or persons) into your community, especially if they have a critical skill that no
one else has. The reason why is that youre going to have enough to do just staying alive and
defending whats yours and youre going to need all the help you can get. Your best bet is to find
out just how involved the person was, why they were involved (who knows? There may have
been a credible threat or a family member held hostage) and what kind of person got left behind
by the now-dead government. It may turn out that you wind up with a vigorous ally. I give as
example a gent by the name of Werhner Von Braun. He was a rocket scientist in WWII for the
Germans. A Nazi scientist who used slave labor to build weapons. His V-1 and V-2 rockets were
horrific in their reach and strength and his work helped kill thousands of civilians in Allied
territory. After the war ended, the US Army helped smuggle him into the US, where he
immediately did the one thing that he really wanted to do all of his life - make manned space
travel possible. Long story short, his work was directly responsible for putting men on the Moon
in July of 1969 - 24 years after WWII ended.
In conclusion, all of these notions will have to end and for most, it will end quickly postcollapse, for better or worse. However, for those offenders who have managed to survive to this
point and continue to make life tough for everyone else? It is going to take a whole community
or group of families to come together, sit such an undesirable person down and inform him in no
uncertain terms that either he gains a bit more tolerance and/or kindness for his fellow citizens,
or he ends up on his own. Individually, each person is going to have to realize that their only
chance at staying alive lies in how well they get along with their neighbors. Anyone who fails to
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act on this will learn the hard way. This does mean you too, by the way were all going to
have to change ourselves a little. Im not saying that you need to create some sort of commune or
commune, but you will have to learn how to get along. The results will be way less than perfect,
but do what you can.
each side during their side of the argument, but each witness should be questioned by the
opposite side in a party. After the sides and witnesses are presented, the three leaders withdraw
to a private area and discuss three things: who is right/wrong (if applicable), what to do about it
and how the solution is to be presented or carried out. If a vote is needed, vote on it and the
majority vote wins. If more information is needed, everyone goes back out together and gets that
information before making a decision. Once everything is decided on, all three leaders go back
out and publicly announce their decision and the course of action. If possible, it is also to be
written down into records for later reference.
Both parties are to agree with the decision, no matter how unfair it may seem. If information
comes up later that changes the decision, then the leaders should reconvene and publicly
announce these changes, why the changes were made and remedies made to right any wrongs.
Another thing to have going as a community is to appoint a market judge. Choose someone
trustworthy, or choose multiple individuals who rotate out on alternate days. This person (or
people) should be fairly sharp, even-handed and knowledgeable about what items are worth. This
person is to preside over any disputes during bartering and heads up any enforcement of rules in
the market. If the community is large enough, you will also want a couple of armed individuals
who will help enforce any of the more angry problems that arise. The market judge should be
positioned prominently in the market and easily accessible. To make things easier, market rules
should be posted prominently and legibly.
Trials
For non-petty items, such as theft and assaults, the accused is to be restrained and confined as
soon as the accusation is reported. A trial will be set up as soon as possible and if you can swing
it, a jury of at least 7 people is drawn from the community. The jury members cannot be related
to or otherwise blatantly prejudiced, either for or against the accused or any victims. The accused
is to be sufficiently fed and basic needs taken care of (food, water, warmth) and should be
allowed (with escort) to gather any evidence or solicit witnesses to assist him or her. The judge
should be one of the community leaders (again, with no ties to the defendant or any victims.)
The trial is to be public, period. Basic rights are to be observed: The accused is to be
considered innocent until proven otherwise. If the accused is unable to speak for him or herself
competently, or is a child, then someone should be appointed to defend that person.
The accusers go first. Any witnesses presented will each give their testimony, then be crossexamined by the defendant or his or her representative. Afterwards, the defendant will give his or
her testimony. Again, any witnesses are to give testimony, then be cross-examined. After both
sides have presented their stories, each side will be given a chance to deliver a summary of their
case to the jury. At that point, the jury will go somewhere private and decide the issue. When
they do, they come back out and deliver the verdict. It has to be unanimous. If they cannot agree,
then a mistrial is declared and another jury selected to run through the whole thing again.
If the defendant is declared innocent, he or she is to go free immediately.
If the defendant is declared guilty, then a punishment is to be decided on and delivered by the
judges. The punishment is to be delivered immediately, with one exception: If the punishment
involves execution, then the convicted should be given a chance to appeal and tell his/her side of
story one last time in public and any execution should be delayed for 7-14 days after sentencing.
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You should have or scrounge up relevant guidelines (or books) on how to properly conduct a
trial, but what were presenting here is a rough and ready guide, modified so that it can be put to
use quickly, with a limited amount of people.
If the troubles involve a community leader, then that leader is not immune to any of the rules
and should be treated exactly the same. Someone to temporarily replace the person in his or her
post should be appointed, but that replacement will take no part in any trial or decisions
involving the accused leader.
Preventing Strife
If you as a community can possibly swing it, someone should be appointed to go around the
community as an ombudsman of sorts - someone who checks in periodically to make sure
everyone is okay and to solve any minor grievances that he or she may come across. This should
be someone generally liked by the community and should have some diplomatic and managerial
skills.
This person is given a bit more leeway than anyone in the community as far as making petty
and minor decisions. This person will also act as mediator to those issues which are big enough
to cause friction, but not big enough to involve the entire community. This person is also the one
folks should go to over any issues of a delicate nature and thus cannot be compelled to testify on
those matters unless the community member confiding in that person allows it.
One other thing to note: You can use a local church leader or pastor for this role, but I
recommend that you dont - not everyone worships the same way and the idea is to have a
separation between spiritual and secular matters. Keep this position secular, so no one feels that
the religion gets in the way (or that some residents think they have some sort of advantage
because of a similar religion).
the scope of a competent religious leader. While obviously this is something that an Atheist or
Wiccan is not going to readily accept, it is well worth the effort to get a local preacher working
to help the community in ways which the secular realm is not going to be equipped for. As an
example, a Catholic man usually considers the rite of confession to be an excellent place to
release inner tensions and anxieties (and sins), in a setting that has the utmost confidentiality. On
the other hand, a non-Catholic (or even non-Christian) man may also find similar relief by
simply talking to the same priest in a quiet but non-religious setting. Similarly, a Christian man
opening his heart to a local Jewish rabbi may find an incredible amount of sympathy in return,
which works just as well
Any generally respected religious figure with a good reputation can also act as mediators in a
dispute, especially between any two parties of the same religion. As long as the clergy in
question isnt extremist, or out to stir up any kind of negative sentiments, the results are usually
better overall. In fact, you would do very well to inform any and all religious figures in your
community that mutual respect will be shown at all times and that nobody is to preach against
any of the other members of the community, period. While this is a bit close to regulating
religion, calmly explain that riling people up against each other is harmful to the community as a
whole and that it should be avoided at all costs. Odds are perfect they will understand this and if
not, the reminder can serve as a warning.
Folks in your community should be encouraged (but not required!) to attend church
whenever services are offered. You may well be surprised at the number of folks who actually do
attend these various services. For those who do not, perhaps encouraging an activity that is
secular but open to all, say once a week or so, would do well to bring these folks together too.
allegiances and/or stick to actual fact and news, especially as central governments and other
entities begin losing the ability to enforce their collective will everywhere at all times.
So how does one get and distribute news under such conditions? This is actually easier (at
least on the local level) than you think:
Bribe The Travelers: if you can spare the food, host travelers and (individual/small
groups of) refugees passing through for a meal and pump em for information.
Shortwave Radio: While most of it will be in foreign languages and likely full of
propaganda as well, countries and places that are still operable are capable of
broadcasting news and information on an international scale that you may be able to put
to use.
Passing Word Around: Keeping in contact with other nearby communities is going to be
nearly impossible at first, but as things get easier to do in that regard, passing news from
one community to the next may become a rather efficient means of finding out whats
going on regionally. As news arrives from one direction, you send it off with the next
person or group traveling in the other direction.
Ham Radio Network: This may be a bit spotty with the decline of ham radio operators
these days, but if you have someone who can work a radio and the equipment is handy,
try to get some electricity going for it.
Recycle Them Thar Wires: If you have intact copper wiring between two communities
(and can keep them isolated from any other wires), you may be able to rig up a
rudimentary telegraphic or even telephonic system. This will however require a bit of
work on both ends, some working parts, some electricity on at least one side and a little
maintenance.
These are only a couple of ideas to get things started. Over time, you can get creative and
find a way to pass word around on a regular basis. However, when you start seeing any kind
of news and updates flowing, you will have to look at the information with a critical eye.
Here are a few things to adhere to and keep in mind as you receive and spread information:
Any news you get from just one eyewitness needs to be reported with that persons name.
Anything witnessed by two or more unrelated/independent people can be reported as
tentative fact, but with the caveat of unconfirmed unless all witnesses (or a majority)
saw it first-hand and are community members. Any controversial or contradictory facts
should be reported with the names of all witnesses. The only exception is that which
involves information which may put someone in trouble. In that case, verify what you
can before spreading the news and use some discretion when needed.
Always ask for names/witnesses when receiving news. Also ask for dates, times and as
many other specifics as you can.
If there is any portion that youre missing or misheard, or are not sure of, ask to have it
repeated. Be sure of what youre hearing.
Always try to get more than one version of the same story.
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If the story involves movement or migration, try to get some sense of what speed the
subject of the story is moving.
Write it down as accurately as you can and only stick to the facts. Do not add, subtract, or
embellish anything. Do not try to fill in any missing information. This is to avoid a game
of Chinese Telephone, in which each person who passes along a story subtly changes it.
Embellishment has a habit of changing the story to the point where it means something
radically different from what was originally being reported.
Avoid editorializing at all costs. The news should be as neutral and politics-free as
possible. While obviously no one in a fledgling post-collapse community is looking to
run for President of the World? You do have to keep in mind that people, even under
completely rotten circumstances, will be looking for any advantage they can find, even to
the point of manipulation. If the news involves something technical or includes
information you simply do not understand or comprehend, find someone who can clarify
it.
Its been said before in so many ways, but verify what you can. Discard anything that
looks or sounds fishy, crazy, or too far out of order. Note that some of the things you see
or hear may be designed to get you (or your community) to do something that may not be
in your communitys best interests. Anything that seems too far out of line should be
reported quietly (and immediately) to the community leadership.
Whoever handles the news in and around the community, the news folk(s) should be
independent of the community leadership, period. The leadership is not to modify, suppress, or
change the news in any way, shape, or form. It is what it is and any attempt to change or censor
it will create distrust and possible unrest in any community. If something is fishy, say so. You
(the news guy) and the community leadership need a relationship that involves enough trust to
eventually know when something is not right and when something may make the leadership look
bad, but still must be spread. Any news which happens in your own community should be (if
possible) disseminated honestly, openly and without any sugar-coating or spin.
Finally, one thing to always keep in mind: Avoid FUD. The acronym stands for Fear,
Uncertainty and Doubt. Usually its engineered (as we mentioned, as an attempt to get you and
your community to react in certain ways). However, sometimes it just sort of grows on its own,
like a yeast or mold. Your best bet in either case is that anything else should be met with a
demand for proof - not hearsay, not guesses and certainly not vague omens, or (laugh, but)
dreams. Stick to the facts when demands and decisions are called for and you should do fine.
Going It Alone
Is This Even Possible?
This is going to be more than a little bit tough.
This is because without a community of at least 1012 able-bodied adults, at an absolute minimum,
youre going to have a very tough time surviving; I
daresay it will be almost impossible. Certainly, in
the earliest stages you may be able to get by with
hiding and basically staying out of the way, but
thats only because there will be so many rich
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pickings around that involve less effort and time on the criminals part.
However, there are instances where you may be able to hold out in smaller groups. If you are
isolated enough, you may be able to hold out for quite awhile, using distance and isolation to
provide the majority of your defense. This works because any criminal groups who travel have
some logistics problems - namely, knowing that they may not have enough resources to make it
worth the resources spent getting to you and back, plus the risks associated with combat and
conquest. This is also assuming that such criminals would even know where you are, let alone
how much you have. Because of this, you do have a shot at surviving for quite awhile before
anyone even knows your small band exists.
Unless you or your small band is isolated enough, tough enough (hint: youre probably not),
or lucky enough, it will be nearly be impossible to survive otherwise.
Okay, So How?
If you cannot find a community to join, or one youd want to join and youre able to have
planned enough out in advance, you and your small band (or family, or just you) can pull it off,
under the following conditions:
By Sea: If you stock up enough supplies (including sufficient fuel and fresh water!) and
you can equip a large enough boat, you can actually pull off staying offshore for up to
six months or more. This will require having a crew that knows what theyre doing and is
able to weather living in cramped quarters together without going crazy or blowing up at
each other. The vessel will also have to be able to endure the extreme weather conditions
found on the open water. A sailboat is preferable to a diesel one (but a hybrid would be
best), but only because it means less fuel that would be required. This will also mean
getting far enough from shore to avoid any criminals with boats. You may have to deal
with any possible piracy, but if youre in the middle of, say, the Pacific Ocean and emit
no electronic signature (e.g. keep the radar off and dont use the two-way radios), your
odds of successfully hiding from the rest of the world are actually pretty good. While
youre at sea, you can look for places where you may be able to re-supply your water
(good luck with anything else). The advantage is that in most oceans, you can find a few
places that are isolated enough to pull it off. Note that his is also useful to a lesser extent
in extremely large bodies of water, such as the North American Great Lakes (and to an
extremely limited extent on The Great Salt Lake, though in that case, well, you wont be
able to hide very well and fresh water will be almost impossible outside of Willard Bay).
On An Island: Forget such shows as Survivor or Gilligans Island. Think more along the
lines of Lord Of The Flies and try to avoid that. You will have to choose an island with
its own permanent fresh water supply, enough of a perimeter of water to provide advance
warning and defense and enough natural resources handy to provide what you didnt
bring along. You will have to keep a tight and watchful eye on all available resources and
upon arrival immediately begin to scope out the long-term possibilities. Another
consideration is to design and plan for defenses against threats that may arrive from the
water. Since that island isn't going to move and you cant swim for hundreds of miles?
You cannot simply walk or swim away when things go wrong. You will need not only
the boat you arrived in, but start looking for or constructing a second boat just in case.
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You will also need to find a way to camouflage both of them. You will have to also have
a habit of reconnaissance that keeps watch at all angles outward from the island.
Out In The Wilderness: Instead of going the nautical route, you could get you and enough
of your supplies out to the back-country - somewhere that is isolated and far enough from
any form of human settlement to acquire some form of safety. This is not only a factor of
distance, but could be a factor of terrain. In the depths of a desert or mountain range that
is nearly impossible to reach by car, you could find yourself a cozy spot that few if any
humans could reach without a ton of supplies. The problems with this approach are few,
but very important. Youll need a way to eventually (well, someday) get back to
whatever replaces civilization. You will need to bring everything with you, or have it all
waiting there. You will need to be able to endure the extremes of weather and climate
that is common to wherever you end up hiding out. You will also need to secure basic
resources on a renewable basis. For instance, if your hiding spot is in the desert, you will
need a permanent source of fresh water. If your hiding spot is high in the mountains, a
permanent supply of wood and protein will be needed, as well as some place to grow
vegetables in the short season that such an area would provide.
Smack In Plain Sight: This one is going to be extremely tough to pull off, but is possible.
Hiding in plain sight means finding a place that is concealed or fortified enough to rest
safely, in a place where you would least expect it, such as a major urban center or a
suburban area. The biggest rule you will have to follow is to learn how to stay hidden at
all times. You will be staying indoors nearly all the time, rarely going out. You will need
a constant and trustworthy source of fresh water, enough supplies to remain hidden for up
to two years or more (before youd have to leave anyway) and a reliable-but concealed
means of disposing of any wastes you generate. Youre likely to not get much in the way
of local news and you will have to adjust your routines to maximize concealment. This
will mean only going outdoors at night when the coast is clear and only for short periods
at most. If anyone finds out about your presence (and more importantly, the presence of
your supplies) and you are unable to keep them out, the game will be up. The closed-in
nature of this option means that everyone staying there will have to know how to live
together in fairly close quarters without getting on each others nerves and without losing
sanity.
In all, living alone or in very small groups will be extremely tough to do. You will have an
impossible time gathering any news and your world-view will shrink to the confines of wherever
you live happens to be (which also happens in communities, but the larger pool of people at
leaves gives you a larger range of diversion and a healthier diversity of opinions).
Bunker = Mausoleum
There are those who think that riding the storm out in a bunker is the best way to go and are
wondering why I didnt mention such a thing directly. There are those who have spent literally
millions of dollars to insure their continued survival in literal underground vaults. Some of them
look (and probably are) extremely cozy, cheerful and, well, safe from the outside world.
However, the problems with living in a bunker are incredibly numerous. You have an
isolated group of people with little stimulation, long stretches of boredom and latent personalities
that will eventually explode due to the lack of diversion and external stimulation. You will have
bad behaviors and actions arise that would otherwise be dampened or diverted by hard work or
new experiences and by the common need for everyone to rely on each other against external
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forces. People sitting safe in a hardened bunker have none of these things. People in an active
community will get at least a trickle of news and even gossip that will keep minds interested and
working, whereas a bunker is mostly isolated and most likely unable to receive news.
As time crawls by in a bunker, personalities will begin to warp. Small irritations will become
large explosions of argument. Minor disagreements will have the easy potential to become open
warfare. Leaders in a bunker will make Homeowner Associations look like college beer bashes
by comparison, as Napoleon complexes and a lust for power begin to bare their teeth. Left
unchecked, eventually it becomes more dangerous to live inside a bunker than by trying ones
chances outside. However, with a common fear of the unknown beyond the bunker walls, most
of the residents will remain fearfully inside, while suffering increased chances of claustrophobia,
fatigue, disruption of circadian (sleep) rhythms and worse. This and more is why you can safely
consider a bunker as an expensive-but-comfortable mausoleum. Very few disasters or causes of
collapse will require living in one, so going through the expense and trouble of doing so is more
than a little futile, truth be told. The money can be better spent on preparations that help insure
that you and your community survives aboveground.
Conclusion
You may have noticed that a lot of (well, nearly all of) the content in this particular book
involves community. This is because without one, survival is going to require a massive pile of
skill and luck. To this end, your primary goal is going to be gathering people together into a
working community and put together the basics of what could eventually become a functioning
society. Everything in here is designed to lay down the foundations of what can eventually
become a working, self-sustaining community and possibly even more as time rolls on.
Itll be tough to do and youll have a very hard time doing it. Odds are decidedly against you
unless you have enough preparation and skill. At the same time, youre going to have to keep
your own individual/family preparations a secret, even if some in the community come up short.
In such cases, use charity at your discretion.
This will be easiest to do when you already know most of your neighbors, have a working
friendship (or stay on good terms) with as many of them as possible and live in a place where
there are enough local resources to forge a new life. Seek people and skills that will help and
discourage (or even reject) those who would tear down. Stress tolerance and respect for each
other, while at the same time banding together against those who try to only take from your
fledgling community.
As long as everyone (mostly) works together, if you are capable of defending yourselves
together and you actually get along together? You stand a pretty good chance of making it.
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Chapter 4
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Preceding Image: Abandoned mine bilge pump, near Mollys Mountain, Utah (2002, TJ Miller Jr)
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you have of any raiding party leaving you alone, is that you may see some peace until theyre
done picking off the smaller camps and homesteads.
This is going to be one very ugly time. Even many prepper types will start running out of
stuff at this point. You too will notice that you can no longer rely exclusively on stored goods to
do everything for you (nor would you want to). Bellies everywhere will start getting a bit thin
and some people (even in your community) will start doing stupid things just to keep fed. This is
why you spent a bit of time in the last book teaching folks how to forage, scavenge and
otherwise get hold of foods that dont come in a box, bag, or can (and we will be covering even
more on this..)
As weve discussed far, far at the beginning, the US has roughly 310 million souls, on land
that can only support a small fraction of them. This roughs out to at least 6 of 10 people dying
off from starvation these are not good numbers at all. There might be some semblance of an
economy and technology left by this point, but these benefits will at best be restricted severely to
heavily-guarded supply lines and selected well-defended cities. The odds of you living in one of
those remaining strongholds is going to be very slender, but living there likely wont be a
paradise either.
This is the time and you should spare it, to start planning ahead. If it is winter, then planning
for the next springs plantings and eventual harvests will bring hope and vitality. If things are
still too troubled, then planning and finding ways to get food and try getting enough to everyone
will definitely be useful. Your community should be doing regular foraging and scavenging trips
- in armed groups, but still out there and bringing back useful supplies. You should also be
looking into building things up a bit further - both personally and with the community.
Water
One of the first things to look at is your water situation. If youre still dragging water in by
the bucket-load, this is obviously going to get old. You can make things somewhat easier with a
bit of carpentry skills and a big enough bucket. Heres how
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Find a clean 55-gallon drum or other large portable tank of sorts thats capable of carrying
clean water (hint: you have at least one in your shopping list - did you buy it?) Build a structure
strong enough to elevate it so that the top of the bucket is close to or nearly level with (at least)
the gutter along your roof (or if thats too tall an order, at least raise it so that the bottom is at
least 6 high). Attach your rain gutter to it (and run a hose from any other gutters to it as well, if
possible). You will also want to do two other things: first, attach a tap to the bottom of the drum
(about 1 up from the bottom) to let water out; second, set up a small but sturdy ladder or ramp
to allow you to get up to the top of the drum and dump clean water into it. From here you have
some options: You can either take water directly from the tap at the bottom, or you can run a
clean hose from that tap over to your kitchen sink, where you can attach it to the faucet directly
(after disconnecting the house pipes, that is). You now have running water into your home. Note
that it isnt much and that you will still have to purify it (or at least boil it) before drinking any.
On the other hand, now you only have to get water once in awhile, until the drum is full. The
reason you hooked up the rain gutters is to help things out a bit, especially in regions (and time
of year) where rain is more than plentiful.
Now the winter will present some obstacles in colder regions, but this can be slowed down a
bit by placing the tank next to a chimney or flue, where the slightly higher temperature will help
keep ice at bay. Other useful means to keep the water from freezing up is to pack grass or straw
around the drum, or to occasionally put a sizeable hot rock into the drum. The heat will keep the
water from becoming ice for at least a little while. In very cold regions, you can likely drain the
drum in autumn and eave it empty, instead melting snow and/or ice from clean areas when you
need it (just be certain to boil the ice.) As an alternate? Instead of a drum, you can use a large hot
water tank (which is already insulated - bonus!)
Another option is for those who have a well handy: Simply run the pipe from the well to your
kitchen faucet and replace the faucet with a hand pump. As an alternate to that, run the pipe from
the well-head to a hand-pump mounted on one side of the sink (or to the drum if you have one
set up).
An option for you folks in a two-story house: Disconnect a large empty hot-water tank, seal
the pipes leading to and from it and drag the tank upstairs. Put a funnel and screen to the infeed
point on top of the tank and connect the bottom tap to the house piping. Fill the hot water tank
with clean water (a lot of it will drain into the house piping) and youre set. Just remember to
insure your pipes are sound, the main water feed is shut off, boil/purify the water before pouring
it into the system and keep a regular schedule of keeping it full. Like the outside drum, you can
run rain gutters into it as well, just have something built to clean the inbound water and to
handle overflow so your floors dont get soaked. A large pan or tarp underneath is also a very
good idea. On the plus side, keeping it from icing-up is no longer a problem (one, because its
indoors and two, because hot water heaters are by their nature already insulated).
Were not out of options yet, though if there is a permanent year-round stream somewhere
uphill of your home, a bit of piping (okay, a *lot* of pipe) can bring a small trickle down into an
elevated settling tank (because youre dealing with sediment here) and from there into your
homemade filter, then finally into your home pipes. In this particular case, youll want two taps
coming out of the tank - one at least three inches above the bottom for water going into your
home and a second tap on the very bottom to occasionally flush out sediment.
Just because there wasnt a well around before things collapsed doesnt mean you have to go
without one now a few shovels, a few friends, a few sturdy boards, a lot of rope, some stones
and a good idea of how deep you have to dig before you hit the water table? In most cases that
alone should be sufficient to help you decide whether or not a well is possible. The good news is,
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it is usually possible in most areas (but extreme mountain areas, deserts and anywhere near an
industrial area are obviously excepted). There are plenty of books describing how to do it (and at
least one of them should be in your library) and you can certainly share a well with neighbors.
The only things you want to keep in mind with any external water source is security (to
prevent anyone destroying or poisoning it), cleanliness (no dead animals, poop, or trash in the
well, please), maintenance (to keep it operable and to clean out the sediment) and preventing any
icing over (which can damage pipes and worse).
While were on the subject of water, did you know you can take a car radiator (or better yet,
a large air conditioner or refrigerator condenser coil), some metal tubing and your fireplace (or
wood stove) to make on-demand hot water? Youll have to find an all-metal radiator/coil and
flush it out very, very good (hint: a newer one is easier to flush out than a rusty old one, but
avoid any that have plastic components). The radiator either goes in the fireplace, or strapped
very closely in contact with the back of a wood stove. The tubing goes from your water source to
the radiator and from the radiator to your bathtub, or a tap where you can take buckets of hot
water to where you need it (like, you know, the laundry tub?) This saves you from having to
boil water one bucket at a time for things like bathing or laundry.
Now if you live in an arid/desert region? This little subject is going to get very critical and
very fast. It is hoped (and strongly) that you took the blunt hints way earlier in this tome and
located a place with year-round water and that you have a means to secure it, yes? Your
particular considerations will be preventing evaporation of what you do have and of storing as
much as you humanly can in a (relatively) cool, dark place. On the plus side, you do have a
useful source of energy for distillation of iffy water into clean water - though you will have to
have a lot of them going on a near-continuous basis.
re-arranging furniture to allow maximum heat radiation, to as complex as building and adding
additional wood stoves throughout the house (just a note: be very attentive to safety if you do
that). Before you get grand visions of having a super-efficient wood or coal stove in every room
your home has, keep in mind that someone is going to have to go around to keep them fueled and
clean out the ashes on occasion. Ideally, the most youll have to do is to perhaps build something
to bolster the heat in a fireplace that you may discover as a bit undersized or inefficient.
Your heating sources are likely to be your cooking spots as well, which means that if youre
going to put in and build a stove to cook on, placing it in the kitchen (or very near it) is probably
a very good idea. At this point, youd think that it would save you a lot of effort to go raid an
abandoned wood stove store (such stores usually sell hot tubs as well - go figure), but then again,
those things are heavy, which is going to make getting one home a trial (and a colossal
investment in gasoline or diesel), so keep that in mind if your thoughts drift in that direction.
Finding and building ones own heating source is (relatively) easy to do, but you have to
keep a very close eye on two things: fire and carbon monoxide. Even the slightest leak in the
exhaust will give you troubles ranging from strong headaches to outright death. If you dont pay
careful attention towards isolating the hot bits (and sparks and embers) from the rooms
structure, youll end up with your home burning down. If the materials you use arent study
enough to resist the intense heat of the fire inside it, the whole shebang will melt, making a mess
at best and burning your home down at worst. In your library list you will find a book or two that
will show you how to build something workable and usable Id suggest looking into it before
making any plans.
Other means of keeping warm in a home without a working gas or electric furnace? Keep
extra blankets on the beds and sleep two (or more) to a single bed. The combination of extra
body heat and extra insulation will make less of a need for a constantly fast, hot fire. Under such
conditions, be sure to keep clean clothes at the foot of the bed, under the covers - your body heat
will make them warmer when it comes time to put them on. Stack large stones along the sides of
the fireplace or wood stove and along any walls that are very close by - they will slowly absorb
heat and then slowly radiate that heat back out into the room as the fire dies down. Hang heavy
blankets (or very heavy curtains) over the windows to keep heat indoors (especially if you have
single-paned windows or metal window frames). Scavenge extra insulation from any abandoned
homes, or from any building damaged beyond safe habitation - then take that extra insulation and
pack the crawlspace, attic and any dead-air space around your home.
Cooling ones home is for most regions is less of a critical item and more of an option. In
spite of living in an air-conditioned society and becoming quite used to finding escapes from the
more brutal heat waves, most people can actually tough it out without undue stress.
Initially however, there will be quite a few number of fatalities in your area come the first
serious heat wave. The very old, the very young and the very sick will all be potentially at risk of
dying due to excessive heat. There are however things you can do to help reduce the risk to
anyone in your family.
Water helps out a lot in this case a damp towel or rag on the neck, or wetting the hair will
do wonders in keeping someone cooler for up to an hour or more. Wetting a t-shirt while its
being worn as you walk about or do chores will also go a very long way towards keeping you
cool. If someone is seriously overheating and a basement is handy, send the person down there
for awhile and have them lay on the floor. Keeping curtains or blinds closed helps keep the sun
out, which in turn helps things out greatly. Cover anything fuzzy (sofas, chairs, etc) with a
smooth white fabric (sheets, for instance) before sitting or laying on it. Take a walk outside on
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occasion, if you can odds are good that things are cooler outside under shade than indoors
where the air is stagnant. Restrict your more strenuous activities for the early morning or late
evening hours (or even at night), when temperatures are naturally cooler. Finally, keep hydrated
(especially if youve been sweating) and avoid alcohol if at all possible (hint: its perfectly
possible), since alcohol tends to dehydrate you even faster. Overall, unless you live in an area
that is well-known for temperatures well above 100 degrees Fahrenheit for weeks on end,
beating the heat will be a bit uncomfortable for awhile, but certainly survivable for the vast
majority of humanity.
Once everything is run through (or perhaps have a second family member do this), hang the
clothing up to dry. Give it a few hours (more if its winter-time and indoors), then put away the
clothes. It sounds easy, but trust me - itll eat the good part of a day running through the laundry
for a family of four.
Cleaning the rest of the house is going to take some ingenuity, but you can lessen the
frequency of having to do it with a few simple habits. First off, make everyone remove their
shoes at the door and walk around indoors barefoot or in sock-clad feet. Perhaps having a pair of
slippers for each family member is an alternative that works - especially in colder climates. This
keeps the outside dirt mostly confined to the area around the door. Wearing outside clothes to
bed may allow you to jump out of bed and into combat, but it makes the sheets and blankets dirty
in a hurry.
Other good habits to keep things clean indoors? Keeping a sheet or some sort of cover over
furniture that folks sit on keeps that furniture cleaner. Kids are required to stay out of their
bedrooms unless theyre sleeping, cleaning, or changing clothing. Consider getting rid of that
wall-to-wall carpeting, instead using rugs (perhaps fashioned from the now-unused carpeting)
which can then be taken outside and cleaned once in awhile (otherwise, youre going to have a
very rough time vacuuming carpets without electricity). Get used to using rags instead of paper
towels. All eating should happen only in the kitchen or dining room, to minimize having crumbs
and food bits otherwise spread all over the house, where mold and mice (or worse, bugs) would
be attracted to them. Its a lot easier to keep one room clean of food crumbs, than in keeping
every room in the home clear of them.
Disinfecting in a post-collapse era is going to rely less on aerosols or chemicals and more on
hot water, soaps, vinegar, herbal antiseptics and even alcohol - whatever you can make or get
hold of. This will require a bit of a change in how frequently you clean, how much time youll
spend cleaning (bad news: more) and how effective that cleaning will be (good news: enough to
stay healthy if youre fairly vigilant about it).
Dusting and ancillary cleaning should also continue as usual, as time permits - less dust
means less allergens and a lower incidence of respiratory ailments.
Clothing
Whatever clothing you have (or can scrounge) is pretty much what youre going to be
wearing for quite a few years, so take good care of it. Eventually textiles will return - itll have
to, certainly (even if you make the stuff), but make the best of what you have. Have clothing that
you wear when doing hard or dirty work, as opposed to fashionable stuff or the ones you have
for just around the house. They may seem like anachronisms now, but things like aprons and
smocks are going to come in rather handy towards saving your clothing from stains, dirt and
other things that will wear your clothes out prematurely. This means getting hold of (or making)
these items and keeping a few around for all of your chores and work.
Kids are going to present a particular challenge when it comes to clothes not because they
get dirtier (they do) but because they will rapidly grow out of them. One big benefit of having a
community is that you might have multiple families with multiple kids of different ages, so that
clothes that one kid grows out of will be just the right size for someone elses kid growing into
them. As any mother will tell you when shopping, when youre scrounging for clothing, always
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get clothes a couple of sizes larger than what a kid wears now, so that they can, well, grow into
them.
When it comes to scrounging or bartering for clothing, always choose something that is
tough, able to be laundered without any special work and are easy to maintain. Choose clothes
with simple, sturdy fasteners and/or zippers. Pick clothes that are somewhat thick and a little
loose-fitting (but not too much so). Forget about fashion, by the way; now you get to shop for
warmth and durability.
Until folks get the hang of making their own textiles again and do it without the wearer
looking like an extra from some b-grade biblical movie? Clothing is going to be one of those
things that will be initially ignored during civilizational collapse, but then get very valuable as
time goes on.
Meanwhile, even if you have all the clothes you could ever need, the idea is to collect and
care for even more clothing (and something even more valuable - cloth). Scrounging abandoned
sewing shops and stores which once sold bulk bolts of cloth is going to be a very good idea. The
cloth can always be put to use in making parts of water filters, linens, curtains and, oh yes, more
clothing. Even if you cannot find ready-made bolts of cloth, taking old large clothes apart and
making new smaller clothes is not a half-bad idea. You can even recycle worn but clean cloth
into things like water filter parts or other filtering media. If you or members of your family really
know how to sew (and make patterns), you could easily build up a ready-made goldmine that
you can barter for later on as things stabilize. At this point in time post-collapse, if you havent
already, you will definitely need to start looking ahead. Stockpiling and building inventory that
you can sell later on is a definite part of this process.
Shoes
Most folks really dont think about shoes too much. Those that do (ladies, Im looking at
you) usually dont think about them much beyond styling. Well, given that a new pair of shoes
will be far, far off in the future post-collapse, youre going to want to take very good care of the
ones you do have. You can stockpile materials to repair shoes, but the chemicals arent going to
last for too long; this is why your shopping list should contain a lot of extra pairs of sturdy shoes.
A solid all-around pair of shoes will last for around two to three years under hard use, but less
than one year if constantly hiked in. This means youll want to stockpile them up, just like the
clothing. For adults, this will be fairly easy to do, since shoe sizes dont change all that much
once you reach the age of 20 or so. For kids, youre going to have some work to do, since kids
will grow through shoes faster than theyll grow out of their clothing. You can use their old
shoes for barter and since they will be grown through quickly, they should last through about 2
to 3 sets of kids feet very easily.
Needless to say, in your scrounging forays, shoes are going to be pretty big on your list of
things to get a pile of. In a pinch, you can make a pair of shoes out of wood (for the soles),
leather, hide, or cloth. Eventually, you will have to do this, but hopefully, youll be more easily
able to find (or barter for) new shoes. Incidentally, good shoes are something that you should
scavenge from any killed attackers or even victims from within your own community. Yes, it is
macabre and yes, it will definitely seem gross, but theres no sense in letting a highly valuable
resource go to waste and you can always wash them first.
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Cooking
That food isnt going to get hot and tasty all by itself. Also, now that you have some sort
of routine going and are likely (or at least most of the time) not having to eat with one hand
while holding a rifle with the other, you can start paying attention to things like taste, nutrition
and your overall dietary health.
Before we dive into the grist of it all, lets take a look at how youre cooking that food. First,
how exactly are you cooking it, anyway? Without electricity or natural gas, odds are good that
the shiny new induction stove in that ultra-modern kitchen hasnt been doing anything useful for
awhile now. Same story with the microwave, I suspect. So weve been reduced to what, eating
out of cans and boiling water for the freeze-dried stuff? We can do better than that
Hopefully, youve paid attention to your shopping list and have managed to scare up the
cookery recommended in it. The reason why is pretty simple: non-stick cookware will be
positively wrecked after constant use over an open fire and cooking without a stove tends to
bang up the pots and pans a lot harder than most were designed to handle. Now if you have a
wood stove with a decent set of cooking surfaces built onto them, youll do okay, but Id still
keep a sharp eye out for sturdier pots and pans. While were on the subject, the same goes for all
those plastic spatulas and spoons. They can be useful for awhile, but the higher temperatures and
less powerful cleaning products (which translates into harder scrubbing) will make plastic
utensils pretty useless after awhile and turn many of them into miniature germ labs (same with
most plastic bowls and dishes, by the way). Obviously, this is something you will want to fix.
So lets take a peek at what youre using for a stove these days. Assuming that most folks
dont have a (by now considered fancy) wood stove to work with, well concentrate on the
fireplace. Sure, you could use the charcoal grill out back, but the last thing you want is tasty
cooking odors wafting all over the neighborhood with an easy path to your backyard (especially
if anyone in the neighborhood is short of food, you know? Just creates all kinds of awkward
situations that way). A fireplace with a good chimney will carry those odors a bit higher up,
helping them to disperse a bit faster and making it harder to pinpoint from afar.
About that fireplace - youve likely rigged up some sort of grill-like surface over it, but you
can get away with using dutch oven pots, a tripod and hook arrangement to hang pots with wiretype handles, etc. While were on the subject, did you know that you can safely make your
fireplace bigger (provided you have the materials to do it)? It will require a bit of work, but it
certainly can be done. Youll have to remove any carpeting around the new hearth size, lay some
bricks down two layers deep for your new hearth (and pack all crevices solid with sand or
mortar) and then get up a big ol hood of sorts to funnel all that smoke up into the existing flue
(note that this will probably mean carving a big hole in your mantle, so I hope youre not too
attached to it). A course of bricks sticking up around the perimeter of your new hearth will
provide a handy means of catching ashes and keeping them off the floor. Utilizing existing sheet
metal ductwork from the home (or that by now unused range hood) should provide plenty of
material for the hood to go over your bigger fireplace, but youll still have to put in the work.
Just be very certain that you insulate or isolate any building material in the wall from the soonto-be-hot fireplace hood, mmkay? We dont need you burning the house down just to keep
warm.
Doing this will give you something you can actually use - somewhere to cook food. Most
fireplaces built today are built to provide ambience and maybe (if the home is rural) heat. A large
number of fireplaces rely on natural gas or auger-driven wood pellets to provide the flames.
While thats quite convenient when you have electricity, wood pellets and natural gas aplenty,
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its a bit useless when you have none of that. The idea of stretching out the floor a bit on that
fireplace is to provide an area where you can have a fire (or simply rake large coals) underneath
a grill-like surface, where you can in turn put your pots and pans to cook food. If you have any
spare bricks and/or blocks after your hearth building, you can use them to hold up the grill.
Now that we have some sort of decent cooking surface to use, lets turn our attention to
arranging the kitchen. Since in most cases your fireplace is in the living room and all your food
preparation stuff is in the kitchen, something probably needs to change here. Moving the
fireplace to the kitchen is going to be a bit crazy, so the only option you really have in such a
case is to set aside a bit more room in the living room to use as a food preparation area. This is
actually not as bad as it sounds it can be as simple as putting the coffee table to a slightly
different use, or as complex as having cabinetry and built-in furniture that can go from peacetime
wet-bar to post-collapse kitchen counter. However, since the hearth is a bit low to the floor, you
may be better off using the coffee table (assuming its made of a material that is easily cleaned
and can take the abuse of knives and normal cooking activity). The good news is, this frees up a
chunk of the kitchen that you can use to store things, convert it to a workshop, make it an
impromptu medical/surgical area, or a whole host of other post-collapse uses. Either way, itll
save a lot of time and effort in the long run. Of course, a small wood stove in the kitchen that one
can cook a full meal on would be a whole lot less of a hassle, no?
Now we get to the food itself. Hopefully, youve stored as many spices and high-longevity
condiments as you could possibly lay your mitts on before the collapse. If you did, awesome!
They say that hunger makes the best sauce, but honestly, a little chili sauce now and then is a
wonderful thing. Most long-term storable foods are going to either taste bland, or will be salty
beyond belief. What you need is to find a happy medium, to avoid having a stratospheric blood
pressure reading, or to avoid being bored to tears by the simple act of eating. Fortunately, in
addition to whatever you stored, you can likely gather and grow additional herbs and spices for
use around the home. Chili peppers, rosemary, mint, thyme, sage, lavender (yes you read that
correctly) a huge variety of herbs can be kept growing around the house, either inside or
outside. Many (especially wild onion) can be found growing wild in most parts of North
America. These can be not only used, but excess herbs can be dried and used to barter with,
especially with folks who dont have any of these things growing around the place (or know how
to properly identify them).
Nutrition is going to become something you will want to pay very close attention to,
especially long-term. Now if you did the research and have stored foods that are well-balanced,
no problem for now. But as time goes by and especially as you begin to rely less on your stores
and more on foods grown locally, youre going to want to plan and eat a balanced diet whenever
you can. This isnt going to be as easy as it seems - fruits and vegetables largely come into
season only during certain times of year, which means youll seriously want to store enough of
them to carry your through until next harvest. Certainly you can preserve them, but most
preservation techniques are going to remove a lot of nutrients from them (which means youll
likely eat more than you may be used to, but dont worry - youll be too busy to sit around the
couch and get fat). A lot of the produce is going to be high in starches and carbohydrates (again,
forget the whole dieting thing youll be eating smaller portions and getting enough exercise to
make up for it). Expect more beans or lentils and more grains in your diet as well.
Meat is going to be less common than you were used to. Before collapse, eating a thick steak
3 times a week could be easily done by any middle-class family, but afterwards, things are going
to change a lot. Fish, seafood and birds will be your most likely sources of fresh meat, while
beef and pork will be rarer and usually preserved (which usually means salted). The amount of
meat in your diet will drop a bit as well, with perhaps of an expected typical meat serving on
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average at a meal, or maybe eating some form of meat only once or twice a week. While were
on the subject of meat, pay special attention and care towards eating the organs and bone marrow
of the animals you procure for food. Normally, folks think of meat and only think of the muscles
(steak, roast, etc), but eating many of the organs (heart, liver, kidneys, brains, testicles, etc) and
bone marrow are going to be highly important to you. This is because the organ meat and
marrow will contain a lot of highly essential fat-soluble vitamins and minerals, things that
muscle meat simply will not have. For instance, bone marrow provides many nutrients which
you would normally get from dairy products and then some. Note that even with fish, you can
still gain a lot of nutrition from fats and certain organs (e.g. the liver, brains and undeveloped
eggs) and get enough to provide for most of your needs.
Milk and dairy? Not unless youre a real skillful trader, or you happen to have a healthy goat
or cow stashed somewhere in your possession. If you do stumble across a source of dairy, it will
likely be cheese or butter, since raw milk spoils pretty quickly.
Purely processed foods and sugars will likely still be around for a bit, but dont count on it
too much. You will likely be healthier without it in the long run. Your sources of sugar postcollapse will come less from cane or corn and more from sugar beets, tree sap, honey, certain
fruits and even certain home-processed flowers (e.g. clover).
This isnt all bad, though, since all of these changes will actually be healthier for you. Your
food will be less processed and over time wont contain hormones, dyes, chemical preservatives,
or artificial flavors. Youll also be eating less of it for awhile, which will trim excess weight off
the body and force your body to more efficiently use the food it does get. For the type-2 diabetics
out there, this means hope of being rid of the disease though hopefully your pancreas kicks
back to life before the insulin and/or Metformin runs out.
Im assuming that hopefully you have a book or two on cooking the old-fashioned way
stashed in your library. You will likely find these foods a bit more bland, but over time your taste
buds will actually adjust to this (this is especially true for all you smokers out there who have
been forced to quit by the lack of tobacco - your tongue will wake up again after about 3 months
of going without the ciggies).
Personal Sanitation
Simple rule of digestion: what goes in one end, must eventually come out the other. The
question is, where do you intend to let it all out and how inconvenient will that be for both your
family and your neighbors? Better yet, how on Earth are you supposed to brush your teeth, or,
you know shave?
Lets get the icky bits taken care of first. Solutions for this most personal of activities will
range from digging a trench somewhere nearby, to having some highly complex composting
toilet that will likely require maintenance and more than just a little upkeep. Your best all-around
solution, if you can swing it, is to find a permanent source of running water and a working septic
tank, keep the toilet tank filled with water and carry on as usual. Lacking that (which most of us
certainly will), youre going to have to build an outhouse and party like its 1899.
Now, about that outhouse. Unless you really enjoy drifting off to sleep accompanied by the
smell of fermenting human waste on a hot summers night? You will most definitely want to
give some consideration towards where youre going to put this thing, what youll want to build
around or over it and how you intend to maintain it. Lets start with siting it first. Before you
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pick up a shovel, make sure your proposed outhouse site is at least 50 feet from any and all
wells, nowhere near any open sources of water (like streams and creeks, for instance) and
somewhere that is downwind of your home for most of the year. Picking a spot that is somewhat
naturally private on its own is a very good idea as well. Keeping it at least somewhat close to
home (within, say, 100 feet) will make things more convenient, as well as safer (you really dont
want to be under attack while sitting on the crapper, then need to make a world record 100-yard
dash to get back to safety). Once you have a spot all picked out, find another just like it, but
somewhere else that second spot will be next years hole. Get that first hole dug nice and deep,
at around 4-5 feet deep and small enough in diameter to fit under the bench or outhouse you put
over it. You may want to put a small traditional building over it, which keeps the toilet paper and
your butt dry when it rains, but just remember to put that structure on sled runners so that you
can drag it elsewhere when needed. Also remember to keep the thing well-ventilated, for very
obvious reasons.
If you dont want to do the whole outhouse route, you can improvise a bit with tarps, or with
whatever is handy to provide some basic privacy and shelter from the rain/snow/whatever. No
matter what you do, theres going to be some maintenance involved. Once every couple of uses,
throw a handful of quicklime (kiln-fired limestone powder) down the hole to keep the odors
down. Lacking that, once a week or so throw a shovel-full or two of dirt down there to put a
small layer over the yuck at the bottom, which will also help keep odors down to something
tolerable. Once it gets shallow, say, about a foot of hole depth left, cover the entire hole and
drag your outhouse (or whatever) over to a fresh hole at the second site you picked out. You can
likely return to the first site in about two-three years, or at least after 12 months if you dig a fresh
new hole at the first site (preferably at least 5-10 feet away from where the original hole was)
To help keep the whole neighborhood from smelling like a septic tank, youll probably want
to share an outhouse with your next door neighbors, alternating backyards when you change
sites. You could even conceivably have one shared between four homes in higher-density
areas but going beyond that will probably make it impractical (and busy. Busy outhouses are
bad things).
Once youve got that whole bladder/bowel thing squared away, you can then focus on the
other waste issues, like your normal garbage. Some items you will definitely not want to throw
away where others can see them used cans of long-term foodstuffs rank pretty high up there,
as do food boxes, or any other items considered as luxuries. To be honest, you should be
recycling a lot of those items anyway. In fact, recycle as much as you can. Whatever food
doesnt get eaten for dinner should be eaten the next breakfast. Empty cans can be washed,
saved, then put to use for something else later - or even bartered if you have way too many
already. Same with any empty box that is intact and study enough to hold something. Old cloth
(even socks) can be put to use as filters, or re-purposed as rags. Broken items that are
combustible should be burned if they cannot be recycled and those few items which are not
recyclable, re-usable, or otherwise of any use can be either burned or buried. The combustible
stuff can either be burned in a wood stove or fireplace (paper and wood products), or outdoors.
Anything made of plastic that you cannot use, you may as well bury. Burning most plastics will
give off a toxic odor and it leaves residue in chimneys and flue pipes. If youre especially
creative and know a bit about how to do it, many plastics can be melted and then made into other
more useful items. Given the circumstances and a bit of creativity, youll likely be amazed at
how much stuff you end up not throwing away.
Before we end this section, theres one other bit that we will have to cover, because
unfortunately you will see a lot of it. When someone dies, that someones corpse will quickly
become a huge repository of disease and odors that you do not want anywhere around the home.
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Bury or cremate any bodies in or near your home within 2-3 days at absolute most. Any funeral
or other rites are up to you, but do not delay in disposal unless otherwise necessary. Putting an
existing community cemetery to use is your best bet (most have quite a few open areas for
expansion), but otherwise set aside a field that youre not going to use for farming or other
activities if a cemetery is nowhere close or handy. It is suggested that as long as someone has
been dead for no more than a day and didnt die from disease, you can use pretty much all of the
intact clothing and items you find on the corpse. What and how much is up to you (err, leave the
underwear behind - you wont want it).
The same story goes for any animals that die or were killed - though in this case, if the
carcass is freshly killed and didnt die from disease, you can likely butcher it, eat it and/or cure
the meats. Anything thats been dead for more than two days in hot (80 degrees+) summer temps
- more than two weeks or more if the temps have been below freezing the whole time) shouldnt
be eaten and should be buried or burned immediately (though you could likely use the hide up
until the point where the carcass begins to stink).
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One thing to consider is that these kids are going to be just like a lot of adults - confused and
scared. The only difference is that the kids wont be able to hide the emotions as easily, or
understand any of it. Youre going to have to sit them down, then carefully but honestly explain
to them everything you know about the world around you (with only few exceptions, to be
explained later in this section). Dont try to be brutal about it, but at the same time dont sugarcoat the facts. Explain things honestly, but gently. Be certain to express hope for the future, even
if you yourself dont have any hope. Listen to them, especially with the older kids. Be certain to
hear any ideas they may have and answer as many questions as they may have. Dont try and fill
in any details that you do not know and do not try and make anything up. If youre guessing at
something, tell them that.
The rules you may have once had about how far away your kids could wander from home, or
who they hung out with? All out the window for awhile. Kids that stray into the woods, or in
some cases even too far away from the home, may end up kidnapped for reasons that Id rather
not relay in any detail. Suffice it to say that these motives can range from ransom, to sexual
assault, or even to cannibalism. I trust that this will be enough of a reason to modify the rules
under which your kids operate.
These rules are actually pretty simple and very much along the side of common sense at this
stage of things. The younger kids are to never leave the front of back yards and are to always
remain within eyesight of a parent or guardian. Older kids are to never go anywhere alone and
should always check in with a parent or trusted (by the parents) adult periodically. No minor is to
leave the home at night without some sort of armed escort.
Kids tend to have one fault that adults usually do not - they cannot keep their mouths shut
when they really need to. If people in the neighborhood is rationing food and your kid is
bragging to his little friends about how much he ate (or even what he ate) the night before,
youre going to be in for a world of hurt. To his end, if you have kids, youre going to have to
perform a bit of operational security even in your own household. This means having rooms
where your kids are not allowed to enter under any circumstance at all (these will be where your
stores are) and you will have to impress on your kids to not even speak of anything concerning
what supplies you have or how many of them you have. You may even have to lie to them, or to
disguise the food with foraged materials to camouflage the fact that you are using stored foods.
Finally, one thing to do as often as you can is to take a few minutes of the day out and spend
time with the kids. Tell them you love them. Show them that you love them. If you can possibly
(and safely!) spare the time, spend a few minutes playing with them, to let them know that even
without civilization that they can still be kids once in awhile. Itll be a good thing for them and a
good thing for you.
fairly well in full moonlight. Not enough to really read by, but certainly enough to see where
youre going and to see what others are doing out to around mile or soonce you get used to
it.
You can make your own candles, but until you get the hang of that, you can also improvise
light from other means:
Oil Lamps: For this, you will need an open, hollow, but shallow container, such as a shell,
small bowl, or a small depression (or dent) in something fireproof, such as stone, some small
pottery, or similar materials (note: dont use metal unless you like burned fingers). Procure some
fat, paraffin, wax, or oil (corn oil, olive oil, canola oil) - anything that burns slowly. You can
even use pine resin (that is, the stuff that oozes from cuts and breaks on pine trees). Make a wick
out of scrap cloth, yarn, thick string, tree bark fibers, or similar materials. Put the fuel into the
lamp and lay the wick into it, with a little bit of the wick sticking out over the side. If the fuel
is solid, melt it down a bit with the wick in place and make sure the wick soaks a bit of it in. Let
the wick soak a bit otherwise before lighting and you should have enough light to see by.
Torches: While obviously unusable indoors, torches are useful outdoors in the open. Most
commonly, you can use a stick, cloth and some sort of petroleum fuel or other oil to make one.
Bind the cloth to the stick tightly with baling wire or similar fire-proof binding material. For
fuel, you can scrounge pretty much any type of flammable liquid. For example, motor oil
salvaged from disabled or destroyed cars work just fine for this purpose.
It was mentioned once, but deserves to be mentioned again - only use these things outdoors.
Always keep the torch tip higher than the stick to avoid catching the stick on fire. Have a bucket
of sand or water handy by the home to put out the torch and try to avoid getting the torch fire too
close to overhead things that are flammable, like low tree branches and such. The best way to use
a torch is to have one person hold it, while others use the light to see by, or in a group have one
torch for every 2-3 people in the party.
Candles: you can improvise candles from used candles, bee hive combs, paraffin, rendered
animal fats, or any other solid flammable substance with a low melting point. To recycle a
candle, melt some wax or paraffin and make a wick out of string. Pour the wax into a small can
(or paper cup, or something similar) with the wick suspended through the center just like the
school craft projects you may have done.
Lanterns: Just like making an oil lamp, the same principle is at work, except instead of using
an open shallow bowl, youll use a metal can with a large hole cut into one side (high enough to
put a supply of oil on the bottom) and a short wooden stick. You carve the hole in the can (about
the size of a golf ball), get a wick and nail the can to one end of the stick, aligning the stick and
can so that you can hold the stick parallel to the ground while it is lit (attaching it is simple: drive
a medium-sized nail through the can wall opposite the hole, into the butt-end of the stick.)
Note that these are going to be mostly short-term solutions, though a good oil lamp can last
for a couple hours before refilling. Given the new lifestyle, staying up late is going to be hard to
do unless youre on guard duty/patrol, so youll likely be looking to turn in shortly after the sun
sets during most times of the year. An interesting fact to bring up: In Medieval times, most
people had a first sleep and a second sleep, where someone would fall asleep shortly after
sunset, wake up at midnight or so (to take care of a couple of personal chores, take a walk, have
a snack, hit the bathroom, get romantic with the spouse, etc), then go back to sleep until just
before sunrise. I suspect that folks may by and large go back to such a routine after a decade or
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so of not having any real reason to stay up late on a nightly basis and in some ways, it actually
seems to make sense.
Foraging
Yes, weve been talking about this since a hundred pages back or so, but its time to bring it
up again with more detail, especially this far in post-collapse. Foraging for plants and insects is a
good way to start, since a surprising amount of things are edible on this planet. From worms to
steak, protein can be had quite easily.
The best places to forage will be wherever you find open fields, copses of trees, woods,
coastline, riverbanks, streams and many other places. Basically, you want to go where the
concrete and steel isnt. Even in the deepest urban areas, you can find edible weeds, insects,
worms and grubs and a whole host of things that turn out to be quite edible. Those in the country
will have the easiest time of it, but even those in the city can forage in places like public parks,
rooftops (especially of old buildings), industrial areas, parks, docks, any underground area and
other places where there usually wasnt any vigorous landscaping going on during peaceful
times.
Insure the plants you find are edible (check with your education and field guides) and nearly
any insect you find in North America is edible - except for flies, mosquitoes and certain spiders.
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You may have to remove the stingers from wasps and bees (and if you find any bees, try to
follow them back to their hives first, where you may be able to snag some honey). The idea is to
gather enough not to necessarily fill your bellies, but to provide enough protein and vitamins.
The best times to forage for plants and insects will be during the day from around midmorning onwards, when there is the most activity (insects are cold-blooded - they need warmth
from sunlight to get moving). Also check during the twilight or nighttime, as some insects mate
or migrate during nighttime hours. The best time to forage for any underground insects will be
right after any hard or prolonged rains, when insects such as earthworms and snails surface to
avoid drowning and over-saturation.
Hunting
If anyone reading this has visions of bagging deer left and right, or thinks that they will have
a constant stream of big game or waterfowl to keep a steady supply of meat? Well, sit down,
because I have some bad news for you: This simply is not going to happen, period. During the
initial weeks and months of civilizations collapse, most of the easy-to-catch game species will
have been eaten and whatever is left will have long since become masters at hiding, or will have
long ago left for places that you wont be able to get to. Lets put it this way: If youre a deer and
every two-legged creature with a rifle, club, or knife is banging around in the woods trying to kill
and eat you, would you hang around? Of course not - youd either be long gone, or youd already
be dead. Trust me - everyone with a rifle, shotgun, pellet gun, club, or slingshot is out there
trying to bag a deer (or a cow, horse, sheep, bear, rabbit., whatever.) Note that there are no
longer any game wardens, any seasons, any bag limits, any minimum sizes or ages or prey, or
basically any rules at all. If it moves and has meat on it, it will likely be on the business end of
someones gun, bow, spear, stick, rock, or bare hands.
You do have one initial advantage however, if youre willing to consider it. Most people will
be chasing traditional animals: deer, rabbits, elk, moose, wild pigs, ducks, geese, doves what
theyre not aiming at (yet) is raccoon, squirrel, seagulls, turtles and basically everything else. In
some parts of the South and Appalachia, folks do seek out these non-ordinary prey and eat them,
but everywhere else? Youll likely have them all to yourself for quite awhile (that is, until
starvation begins to set in and folks get really desperate).
So, when we talk about hunting here, were not talking about your ordinary big game, the
type of animals that you typically think about when you think hunting. No, were talking about
animals that either cant easily run off, or are plentiful enough that you wont have to worry so
much about extinction after everyone tries to kill them off. Were talking about pigeons, rats and
mice, common birds of all description, snakes, frogs, groundhogs, opossum, wild pigs, frogs,
lizards and a whole host of other small animals, all depending on time of year and region.
Also note that hunting wont necessarily require unlimbering that giant big-game rifle with
the massive 2000-yard scope, either. You can do most of this type of hunting with a BB gun , a
small air rifle, a net, or even just a big stick. What makes these smaller weapons even better is
that they are inexpensive, require little to no maintenance, the ammunition (if any) is dirt-cheap
and they can be stored up pre-collapse in huge stockpiles - sufficient to last a lifetime if
necessary.
You can also hunt with tools as primitive as a small bow and arrow, a net, a blow-dart gun, a
slingshot, or even just a stick with a sharp point on it. You can use snares and dead-fall traps as
well, or even a humble classic mousetrap baited with peanut butter (just keep a watch over the
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traps and snares periodically - as in, on a daily or even twice-daily basis). You can capture
pigeons quite easily with stale bread crumbs and a net. Catching mice and other rodents is as
easy as burying a large open (and smooth-walled) plastic container into the ground, buried just
up to the lid and putting some sort of bait in the bottom of it. The idea is that rodents jump in to
get the bait, but the smooth walls of the plastic container wont let them get back out again.
Those large storage tubs they sell for storing Christmas ornaments are perfect for this.
You will have to do a lot of work for not much return, but sometimes you get lucky. If you
come across any extra meat, always try to share the extra with neighbors - youll never know
when you may come up short but your neighbor came into something good. Fostering a sense of
sharing now will also help you out in the long run. If there are neighbors that dont share in
return, focus instead on those that do. If youve got your preparations, you dont want to
necessarily waste your salt and preserving supplies on things like mice and rabbits in either case,
as they will be relatively plentiful. Save the salt and spices for those rare bigger kills, such as
venison or other animals which are pig-sized or larger. If you cant give it away, eat it as quickly
as you can and anything you know that you wont be able to eat within three days, you dry into
jerky or perhaps salt-cure if you have enough salt to spare.
Almost anything is edible if it walks, flies, or crawls, so dont pass it up so easily. Do
however avoid hunting down cats and dogs if you can help it, since these animals may still be
owned by someone and you really dont want to make the owner(s) mad by barbecuing Spot or
or making stew out of Fluffy, you know?
One last thing: Be stealthy about cleaning and bringing home any of the kill. Dont laze
around it or celebrate. Once youve killed the animal, quickly drag it somewhere hidden to clean
it. Quietly gut it, bag the organs you want to keep, quarter the body if needed and then get the
hell out of there with your kill (trying to avoid leaving any kind of trail when you do). Bury or
otherwise hide (as best you can) anything left behind from the kill - guts, heads, feathers,
whatever. (Honestly, though? Take the head back home with you too - theres lots of good meat
in there and the brains provide a wonderful source of fat.)
If you use a firearm to hunt with, that shot may drive off other wildlife, but it will very likely
attract other hunters - especially those people more interested in taking the fruits of your labor
from you than in getting their own. Even if they dont attack you directly, they may come closer
for a chance to catch and take the wounded animal before you can track and find it. This is
another reason why you really shouldnt bother with large game unless you are certain youre
alone (preferably alone with a partner or two), or with a large enough party to help enforce
possession over what you kill. Honestly, though? Learning to hunt with bow and arrow or a
small air rifle will make things much less hazardous for you in the long run and save ammunition
for those times when you really need it.
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Unless you live along the coast, in a swamp, or along a very large river or lake, fishing spots
are going to be somewhat limited and everyone is likely going to try their hand at it, especially in
urban areas. There will likely even be gangs and groups who will try to control the banks in more
densely populated areas. They may charge fees to fish there (either in goods or in a percentage
of the catch), or will routinely attack anyone unlucky enough to be out there fishing alone,
unarmed and/or unaware. In the country or along a coastline, you have a few more choices and
areas safer to go fishing, but keep in mind that the closer to a populated center you are, the less
choices and safety youll have.
Dont get me wrong - for the most part, folks will likely leave each other alone, especially if
everyone is catching something. On the other hand, as food gets scarcer and as things get tighter?
You may find people asking, then begging, then stealing and then assaulting you for caught fish
(and other foraged foods) by force. To this end, youll want to do most of your fishing at night
and as mentioned before, keep it quiet and stealthy.
Fishing off of or from a boat is best done quietly as well. On inland rivers and lakes, avoid
using any motors so that you can not only save gas, but you can also avoid attracting attention
from the noise a boat motor makes.
For larger-scale fishing, if you can spare the fuel (or have sail, or have the stamina to row,
etc)? Youll likely want to make it a group, family, or community affair. Itll be a great way to
bring people together and larger catches will mean a better outcome for the community at large.
Families who succeed can barter those parts of the catch that they themselves dont use. In this
particular case, it helps to know how to use nets and have information on their construction, use,
etc. This is especially useful in coastal areas (for most coasts - some coasts will require the vessel
to go very far out, perhaps beyond the horizon). Other coastal benefits come from shellfish crabs, lobsters, oysters, clams, etc. Either personal or commercial, these will bring more than a
few benefits, but it helps to have the gear. On a personal level, crab traps and small rakes should
definitely be in your supplies. If you live on a coast and are near large, known fishery areas, this
will all help you out greatly, so you will want to make it a priority to get up to speed as quickly
as possible and start bringing in fish. The sooner you can do this, the less chance your coastal
community will have to face starvation.
At this stage of the game, around six months post-collapse or so? This is a good time to start
thinking ahead community-wise. To pool a lot of the less-critical-but-still useful resources. To
teach each other skills. This doesnt mean automatically sharing everything, but it does mean
sharing whatever you safely can. The skills you teach each other means less chance of a neighbor
without those skills coming to you for food (either by asking or by gunfire).
Hiring some help. This means taking on neighbors and refugees as workers to help
you keep and protect the herd/flock/crop/whatever, in exchange for giving them a
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share of whatever you cull or harvest from it. Youll have to help set them up with
housing if youre remote (unless you really want everyone living in your house) and
it will mean working together as a team.
Giving Away The Excess. For those animals you have way too many of minus
petroleum and electricity, you may want to literally give away the extra to neighbors
and townspeople. Doing this keeps the extra animals from going to waste and is
actually in some cases a lot more humane. For instance, if you own a dairy farm,
theres no way youll be able to milk 400 head of dairy cows on a daily (or even
weekly) basis with no electricity failing to milk a cow practically engineered to
give mass quantities of milk? As a dairy farmer, you already know the results: that
cow will suffer quite heavily. For crops, it really goes without saying that theres no
way youll be able to harvest that large of a pile without machinery and theres no
way to store it all for any appreciable length of time (depending on crop) without it
spoiling.
Now certainly you can collect, cull and barter off a lot of your stock or crops as well and set
yourself up nicely. Just be prepared to lose a lot of it to spoilage unless you share it.
Something to consider: dont get too high and mighty about having livestock or a large
stockpile of crops. The nearby townfolk have something you dont - protection, manpower,
firepower and communications. If you get stingy and un-neighborly with your livestock, the
townspeople arent going to be in much of a hurry to defend you against raiders, or to come to
your aid when you need it theyll save their energy and resources helping out the neighbor
who is helping them out in return. If youre particularly nasty about it, theyll simply wait until
youre dead (it wont take long) and then come scavenge what the raiders didnt run off with.
Just something you may want to keep in mind.
The best way to get the best of all worlds is that first option - have folks come out as hired
hands. You wont be paying them in money, but instead youll be paying them in a percentage of
the crop, livestock/meat, or even a percentage of the land that they can call their own after a few
years of labor (just avoid the sharecropper solution - that is, dont rent land it leads to a lot
of wasted effort and nobody wants to end up a peasant. Even in these times, youll find people
moving away the very moment that better opportunities arise). If you live close enough to a
town, then most of your hired help can come directly from that town. Offering a share of the
crop or herd in exchange for work is plenty of incentive to get them to come work for you.
Be certain that whatever solution you choose, you do your share of the work. If you appear to
be slacking off and not working as hard as those youve hired on, some folks may get bad ideas.
This in turn leads to bad actions. Always hold up your end of the bargain and share any bonuses
or windfalls, because appearing to be too miserly is a sure road to disaster. Be sure everyone
knows their roles and knows how to perform them. Some of those you hire should be assigned
to security patrol, or at least make that a part of everyones duties (including your own). Herds
that scatter, or crops that are out of visual sight can quickly become easy targets for raiders,
desperate neighbors, or pretty much anybody.
Youre likely going to have to perform a bit of education for those you do take on and you
yourself will likely be learning right alongside them, considering that youll be revisiting
agricultural techniques last used by your great-great grandfather. The good news is you will have
advantages that folks in the 19th century didnt: Knowledge.
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By the way, with the lack of petroleum (and thus, well, horsepower of the mechanical kind)?
If you have actual horses (that arent geldings), you stand to come out way ahead in any future
community if you start breeding them. It will take a year or two before you have enough new
horses to start breaking and bartering off, but the sooner the better, As things began crashing
down initially, you could have been sharp enough to start that breeding program earlier, insuring
that some mares have produced foals by now, getting a good jump on providing a massive
source of post-collapse income for yourself and your family. Similarly, those with donkeys can
do similarly well and you can even train juvenile cattle as draft animals to be bartered off (or
train a few for your own use as plow and wagon pullers). Overall, if you have livestock, you may
want to get a bit creative with what you do have and more importantly, how you use it.
Always check field guides and positively identify all vegetation, insects and even certain
animals (frogs, lizards, snakes) as safe for eating before you chow down on them.
While youre at it, if there are any special preparation methods to safely eating
something, follow those instructions to the letter. If you cannot do that, then whatever
you do - dont eat that item.
Just like in peaceful times (but even more so now), always keep raw foods separate from
cooked and do not use the same tools or surfaces for both raw meats and vegetation.
Eggs (of any type) can be kept for up to a week or two if kept cool, but realize that unless
you got that egg from a coop, the egg is likely to be fertilized, so expect it to be a bit
crunchy once in awhile (but you can eat it anyway).
Preserve whatever you dont plan to eat in the extreme short-term. For meats, this means
2-3 days, for softer fruits this means a week or so (depending on the fruit) and for
vegetables it will depend on the vegetable in question.
Most metal-canned foods that are not dented, bulging, or rusted can be eaten well past the
printed expiration date. Dont pass up a good meal due to the date. Home-canned foods
can generally be eaten if the lids are not bulged or rusty and if the contents are not
severely discolored or moldy.
If youre not certain about a food and youre really, really, really hungry (as in, facing
danger of actual starvation), have one person in your party nibble a small bite of it, then
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wait for two hours. If no ill effects of a tell-tale taste of spoilage, then eat a small (as in,
less than 4 oz.) meal of it, then wait for 12 hours. If no one has gotten sick after that, then
it is generally safe to eat. Use this test as well for anyone who think that he or she may
have an allergy to a given food.
Keep your un-preserved foods (especially meats) as cool as you can.
Donts:
Never let meat go un-eaten or un-preserved past the three day mark.
Never eat any vegetable or grain product that appears wilted or moldy.
Avoid the urge to cut around the bad parts of meat products if you can possibly help
it. Molds (and spores) and bacteria may extend well beyond the visible portions. You can
however get away with it in certain vegetables and fruits.
If the animal looks sick or infected, do not kill and/or eat it. Avoid it entirely.
Dont barter for or use pre-processed dairy products that are well past their expiration
date, even if the package is perfectly intact.
Dont accept home-brewed alcohol for consumption unless you can perfectly trust that it
was made safely, or if at least two other trusted people have consumed the same batch
without ill effect. This is because initially, most folks trying to brew their own booze will
most likely screw it up, or make wood alcohol and pass that off as safe.
Dont even consider eating roadkill animals unless yours was the vehicle that killed it, or
the carcass is fresh.
Do not use the same utensils or dishes for raw foods that you use for cooked ones. Do not
use the same utensils or dishes for raw meats that you use for raw plant matter or fruits.
In the first year, do not eat anything found growing along a once-busy roadside. The
sheer amount of county-applied herbicides and pesticides over the years, combined with a
steady diet of auto exhaust and worse, will make such plants a potentially hazardous
thing to eat long-term. If youre truly hungry though, eat themin small amounts.
When it comes to cleaning freshly-killed animals, heres the rules first off, gut the animal
quickly and get out of there with it (it cools the carcass faster and the sooner you get out of there
the less likely you are to lose your kill to predators, be they two-legged or four). While gutting,
take enough time to inspect the animal for signs of disease if you find any, discard the animal.
Keep the hide on it until you get home (to keep the meat cleaner and to provide a useful hide
from larger animals). Grab those eviscerated organs that youll want to keep (generally, the
heart, liver, kidneys and perhaps the lungs and small intestines) and put them in a bag. Anything
you leave behind should be buried, or at least shoved into brush and covered with leaves.
Quickly leave the area with your kill (for larger animals, you may have to rig a drag-pole or a
carry-pole for it, quarter the animal, have your partner help out, or whatever you can just get
out of there ASAP).
Once you get home, then you can take the time to do the butchering work. Hang the animal
for a day or two if the weather is cool, to let the blood drain. Carefully skin the animal and set
the hide aside for later preservation. Try to keep the cuts as large as possible, since you want to
expose as little surface area as possible to the air. Set aside what you can eat within a day or two
and set aside whatever you intend to give away to neighbors the next day, or for barter within the
next two days. Start working to preserve everything else. Be sure to prepare the organ meats for
consumption within 24 hours. Meanwhile, package the bartering cuts and wrap them, storing
them in a cool place until you are ready to go to market with them. If you wont be trading these
for at least 2 days, work on preserving these as well, or at least brining them in a cool place.
Keep in mind that you can get a better price for preserved meat in either case. For those cuts
youre giving away, proceed to give them away as soon as possible.
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Youll notice that I constantly mention charity. To best be a part of your community, your
priorities for procured meats is for yourself (and your family), then for charity, then for barter
in that order. Like Ive written before (a lot), you never know when youll come up short and if
youre known for being charitable whenever you get plenty, then others will be more likely to
give you charity when you have none. This action and reaction will help bring you and your
neighbors together into a tighter community, which is vital if you all want to survive long-term.
For most Judeo-Christian religious folk, 10% to charitable purposes (or a tithe) is sufficient,
but youll probably want to give away more if you can spare it. Seek out those who are most in
need when giving things away.
A final note for preparing meats if the animal is small, or recognizable as something that
will freak out your kids, spouse, whatever? Make hamburger or cut it into fajita-sized strips, to
make it unrecognizable. This way it will be more palatable to everyone once its cooked.
Preparing vegetation and fruits is easier far easier. If it is on your property, harvest only
what you need that day unless its in danger of spoilage (then you harvest like mad and preserve
it all if possible). If it is on someone elses property, leave it alone. If it is from the wilderness or
from unclaimed abandoned property, harvest as much as you need. For those plants which you
intend to eat that day, pick what you need and leave the rest be. For those which you intend to
use long-term (say, its autumn and you want a supply for winter), take the whole plant (leaving
any mature seeds behind if you dont need them) and use it. Do be sure to leave some plants
behind to finish seeding the ground for next year. This leads to something else try to avoid
stripping every trace of edibles if you can avoid it. You want more for next year in case
something goes wrong with the crops.
For any food, keep them all whole for as long as possible before preparation, bartering, or
preservation. For shellfish and seafood, keep them in wet (and alive!) for as long as you can
before doing the same. Insects? Same deal (but using a cage this time instead of water, eh?)
Try as much as possible to get a balance of foods into your gullet. Youll want proteins, fats,
leafy green vegetation, starches and as much variety as you can get.
Beyond getting fed, there are a lot of creative things you can do with food to make life easier
for yourself and for your community. For instance, you can find/harvest/grow local spices, or
make oils from certain seeds (pine nuts, walnuts, peanuts, soybeans, sunflowers, un-hulled rice,
hemp, etc ) - vegetable oils are going to be hard to come by anyway, so making a usable/edible
source of that will be rather valuable.
often require a huge stockpile of fertilizer, equipment, or structures that will be fragile and/or
irreplaceable (something you seriously shouldnt trust your life to), or require exotic or specialstrain plants which in turn will be hard to come by or potentially unusable at some future point.
However, in order to pull this off, you need to find the right spot. Lets get going with that bit
first, shall we?
First we need to know what kind of land we want to use:
Ideally, this land should have a clear and full south-facing view of the sun. This becomes
especially important the further north you are from the equator. What I mean by southfacing is the southern slopes of hills (or mountains), southern sides of buildings and
homes and similar. This also means being clear of obstacles on the southern side of the
plot (trees, buildings, other homes, etc) - basically so that you can get at least 6 hours of
full sun each day from early spring to late autumn. This also means that the plot is among
the first to thaw and the last to freeze.
The plot should have soil that is well-balanced if possible. It should be a good mixture of
sand, clay and humus (humus is all those organic bits that make soil brown - basically
rotted organic material.) Speaking of soil, ideally, the best land should be easy to dig into
and should be easy to fluff up, working air into the soil until it is soft and easy to dig
with your bare hands.
The plot should also be well-drained and clear of known seasonal flood plains or other
water-hazard areas.
The plot should be clear of any overly-large rocks and/or boulders - the smaller stuff you
can remove, but the bigger stuff will be impossible without machinery.
It needs to be close enough to easily defend and to keep a very close eye on from your
home. If all else fails, you should be able to walk no more than five minutes to it.
In order to find the right place, we also have to know where you are, so
In the countryside and wilderness, odds are good that such perfect spots are already
covered with existing crop- or pastureland. It can be as simple as asking the nearest
farmer to use a couple of acres for barter (or in exchange for helping defend his home),
taking over an abandoned farm, claiming a plot of unclaimed/un-claimable land as your
own and clearing it as farmland, or similar activities. Not that you wont have too many
(if any) options in remote desert/arid or mountainous areas, but with a bit of creativity, it
is still possible.
In small towns, you can utilize existing garden plots, extremely close-by (as in
observable from home) farmland, any open parks, empty lots and nearby empty fields.
In suburbia, you actually have a lot more options than you realize. Besides parks and
sports fields, most suburbs in non-mountain/desert regions were once farmland. This
means basically any patch of land that you can make clear will do just fine with a bit of
work. This can even include something unconventional, such as a concrete parking lot
cleared with a sledgehammer. Just note that when you initially till suburban dirt, it will be
full of all kinds of garbage - gravel, building material cast-offs, pipes, bricks, electrical
conduit and even old trash.
In urban or high-density areas, you have a ton of work to do. You will likely have to clear
a patch of land not with an axe or shovel, but with a sledgehammer (hint: start with old
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parking lots where the concrete and asphalt will be thin and easy to break up). Vacant lots
can work, but many will have the remains of foundations, will be full of buried trash and
will likely need to be enriched heavily with compost before it can be really productive.
This is why cities are going to be very hard to farm on.
Once you find the right spot, you will have to be ready to do a few things:
Insure that the land to be planted is clear of large rock, stumps and other obstacles - both
above the soil and under it to a depth of at least 8-12.
Work compost into the land as soon as you can pick it out, claim it and clear it. You can
also bury the inedible animal guts and animal (not human!) droppings into the same land.
(Avoid human manure at all costs - you stand a perfect chance of spreading E.Coli,
Salmonella and worse through the food that way.)
Be ready to become hyper-vigilant over the plot after you do plant crops there. This is for
three reasons: One, you want to insure that varmints and pests dont eat your food (and
we mean two legged, four-legged and multi-legged varmints). As a bonus, any meaty
varmints that show up can be harvested via pellet gun (or net, or spear, or whatever) to
add some meat to the table. Two, youre going to have to weed the thing with nearparanoia. Third, you will want to pick the goods as soon as theyre suitably ripe and
begin processing them (canning, dehydrating, smoking/salting, brining, etc).
In drier areas, youll want to have an easy means of irrigating the crops if you have the
water handy to do so.
You will want to insure that your crops arent easily viewable from a distance. In most
areas this is no big deal as terrain, buildings or trees can conceal it, but in open and/or
hilly country? Some of the best plots of land will be visible for miles away.
Once you have the spot picked out, one option is to go in with multiple neighbors and work
adjacent plots. This means everyone can more easily work together and theres (perversely) less
competition for prime plots, as everyone thinks they have a piece of the best farming bits. On the
downside, it also means that unscrupulous neighbors might sneak over to your plot and snitch
your new produce when no one is looking (then again, thats a possibility anyway, so)
There are some areas in which farming will be a nearly impossible thing to pull off. Three
immediately come to mind: coastlines (sand, salt), mountainous regions (rocks-a-plenty),
swamps and large wetlands (seriously - do I have to explain why?) and arid/desert regions (lack
of water and potentially poisonous mineral deposits). In three of these cases, this is offset by
harvesting seafood (coastal), or by a far larger variety of foraging and even fishing due to the
sparsely-developed regions youre in (mountains, swampland). In arid and desert regions, youre
going to have the hardest go of it.
Before you despair, all is not lost here. Coastal areas become quite arable less than 1/8th of a
mile inland and even as close as 50-100 yards upland from the sand dunes. Mountain regions
often have lakes, meadows and geologically older lakes that have level ground around them these can, with enough work, be placed into usable production (just note that you will likely need
more land to do the job than you would in the warmer lowlands). Swamps are going to be tough
- mostly because dry land will be used for housing and everything else, in addition to farming. It
is however still possible to eke out enough land to grow food on. Deserts and arid regions can be
put into use (depending on rainfall and water sources) by irrigation, or by judicious planting
along dry riverbeds if there is enough moisture and time in between flood stages to pull it off.
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As mentioned before, dont go planting things just yet - wait until things have calmed down a
little - and until the majority of humanity in your area has died off. It seems very harsh, but as
stated repeatedly, the reason is simple: youll want to be able to grow enough to feed yourself
and your family and not watch your own future means of staying alive disappear into a horde of
desperate refugees mouths.
Before you get too defensive about the needy, I want to introduce a thought that you yourself
should bear when doing this planning. Always set aside a bit of land and/or produce for charity
and for seeds. In times of plenty, it can happily help those in need. In lean times, it might just
offer enough of a safety margin to keep you and your family alive (without having to devour
seeds to do it).
Lets face it the situation is just begging for someone to accidentally burn down the whole
community. It is not enough that you keep from burning your own house down, but youre going
to have to keep your neighbors from burning it down too.
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Keep a 5-gallon bucket or two of clean, dry sand next to all fireplaces and/or wood
stoves. This is useful for putting out nearly any type of common household fire. Keep a
5-gallon bucket full of water next to that.
Always use pots and pans that have close-fitting lids and keep the lids handy when
cooking, so that any cooking or grease fires can be quickly smothered by putting a lid on
the offending pot or pan, then removing the pot or pan from the heat.
Always have an adult start, handle, or maintain fires - including candles or lanterns.
Adolescents and children should only be near them with adult supervision.
Have a plan in place for evacuation in case of fire. Each person should have their
individual bug-out bags either in a common place to grab them quickly, or sitting next to
their beds. Practice this plan once a month if you can.
For each adult person keep a shovel, rake and buckets handy by the front or back door
and insure that everyone in the home knows about it and why its there (to quickly fight
any small, localized outdoor fire). Keep at least one ladder handy as well.
If possible, clear out all small trees and brush within 30 feet of your home.
Keep your firewood at least 30 feet away from your home as well, save for a small stack
next to or just inside the home.
If you can help it, do not burn trash in an open pile. Use a steel drum (with holes punched
around the bottom to allow air in), an outdoor brick barbecue, a pit, or some similar semienclosed device. Keep everything clear around it (including the grass) for at least 10 feet
in all directions. Keep a shovel and a large pile of sand nearby when burning, in case
something gets out of hand. Always have someone tending a burning trash barrel or pit
until it is out cold.
Do not burn anything outdoors in high winds or in high summer unless absolutely
necessary.
Near any fireplace or wood stove, always have fireplace tools handy and only use those
tools to do anything with the fire. Do not improvise any kind of fireplace tool unless you
have no other choice. Always be sure of a clear vent or chimney and be sure to clean out
that vent, flue, or chimney at least once a year (in pre-collapse times, you could get away
with once every few years, but post-collapse, odds are perfect that youll be using the
thing daily, so an annual cleaning is a must).
When you put out a fire, always make sure that it is not only out, but that it is out cold.
As in, cold enough to touch directly with your bare hands.
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Aside from fire, youre going to have a lot of hazards lying around the home and if you have
children, youre going to find out rather quickly that you either keep the place safe for them, or
you end up with tragic consequences. Lets look around our post-collapse home, shall we? There
are firearms within easy reach, knives and sharp objects nearly everywhere, various other
weapons, tools and implements, fires and candles burning and a whole host of troublesome
things that present a hazard. Mind you, this pile of hazards isnt just for small children adults
can slip or trip and get hurt as well. So, in addition to all the firearm safety, you and your family
are going to have a bit of other habits to acquire
In General:
Keep your home clean as possible.
The same goes for your property outside the home. Dont leave things lying around that
can present a hazard.
There should be a place for everything and everything should be in its place when it is
not being used.
The more organized and tidier a home is, the less chance of hazards or accidents from
things lying around.
Firearms/Weapons:
No one is to touch a firearm at all unless he or she has been taught to properly use it
In the home, all guns are considered to be loaded unless otherwise personally checked by
the one holding it and re-checked every time by anyone picking it up.
All weapons will be within easy reach of their owners at all times.
No one is to touch a weapon that isnt theirs without explicit permission, unless
circumstances obviously dictate otherwise.
Never point a weapon at anyone unless you intend to immediately kill that person with it.
Weapons are to be kept as clean (and if applicable, as sharp) as possible.
Store all ammunition and firearms away from open flame of any kind.
Guests should always leave their firearms on a table or designated area by the door they
entered. This prevents arguments from turning into deadly fights and it allows the
homeowner/residents to control their own home.
Tools/Utensils:
Treat all tools and utensils with care and respect.
When you are done using it, clean it and then put it back where it belongs.
Do not use a tool to do something that it wasnt designed or built for, unless life-or-death
circumstances dictate otherwise. If the tool breaks, it could injure you and you wont
easily (if ever) find a replacement for it.
Treat all metal surfaces with a light coat of oil on occasion (or wipe them with an oily
rag). This not only prevents corrosion, but if you get injured by it, you wont have a ton
of bacteria-harboring rust to deal with. For eating utensils and knives, a good washing
and dry storage is all that is necessary.
Keep all sharp tools sharpened. A dull tool is more dangerous to the user and to
bystanders than a razor-sharp one.
Candles, Torches, Lamps and Lanterns:
Always set a candle or lantern down on a fire-proof surface, or in a fire-proof container.
If you have or can make a candle-holder, then get it and use it.
Always keep an eye on what is above the item. Remember that flames travel upwards and
anything flammable above the flames tip may catch fire, even if the flame isnt touching
it.
If youre not using it, make sure that it is out cold.
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Make sure that whatever you used to light the item (match, kindling stick, whatever) is
out cold after youve lit it.
Be especially careful when using any of these in a barn, outdoors during dry weather, or
anywhere there is a lot of flammable material nearby.
If you cannot find a fireproof surface to set it on, either make one (e.g. find a ceramic
plate or bowl and use that), or dont put it down.
Always keep torches generally upright at a moderate angle away from you and off to one
side, away from the body. This will prevent cinders and burning material from falling on
your head, body, arms, or hands. Keeping it angled off to one side prevents the flames
from coming back to your face if you start running, if you trip, or if the wind suddenly
shifts.
Be especially careful when walking through archways or low-hanging branches with a
torch. Try to keep as much space as possible between the tip of the torch flame and
whatever is overhead.
Be aware that parts of metal lanterns can remain hot for quite some time after theyve
been put out. Let them cool completely to the touch before putting them away, or before
setting them onto any surface that is flammable.
Common sense tends to take over at this point, but always remember (like itll be hard to)
that a post-collapse home is going to be a bit more hazardous to everyone in it than the precollapse modern home with all of its amenities.
Always make sure there are always clear paths for security patrols to walk, especially
around the perimeters and insure that there are clear paths through every yard.
The streets should be kept (and made) as clear as possible, with only defensive barriers
and checkpoints in place (usually around the perimeter). Be sure that there is enough
room for small vehicles to pass.
Keep an eye on everyones yards, to make sure that debris or other things dont create
piles that can cause a hazard. This is not only to keep kids safe, but someone walking in
the dark will appreciate it as well.
Take all of the aforementioned home safety tips that apply to the outdoors and apply
them to everyone (within reason). When you do, explain carefully why theyre being
enforced - dont just push dictates from on high. Make sure that there arent folks who
are causing situations that can be dangerous to the community after gaining agreement
from everyone. For those who initially refuse or are unable to do so, inform, educate (if
needed) and help implement these measures for them if you can.
Organize and train a fire brigade. Make sure every able-bodied person over the age of 12
knows what to do and how to do it. Unless you have possession of a fire truck and
sufficient fuel to run it, plus a solid water supply? Youre likely going to have to organize
bucket brigades. To this end, collect and scavenge as many water buckets as you can and
keep them in stacks at strategic locations.
Locate all moderate and large sources of water that can be used to help put out fires.
Swimming pools, water towers, rain barrels, ponds, streams, rivers, whatever and
organize bucket brigades from those points nearest any potential fire. Do note that
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stagnant pools will present a health hazard anywhere that mosquitoes are present though,
so arrange to occasionally dump bleach into these places as needed, or drain them.
One last bit - yes you have to be scrupulous about safety, but no you do not have to be an
overbearing pain in everyones butt about it. Use your head, some common sense, pick your
battles and dont come off as a local petty authority. Calmly explain the most important bits,
explain why something should be the way it needs to and nearly everyone will get the idea and
will, more or less, make the place safer overall.
If the item is useful enough all by itself, odds are excellent that someone has it and they
may not be amenable to bartering for it, or will demand more than youre willing to pay.
If the item is fragile, perishable, a gas, or contains any liquid, it will likely be broken,
spoiled, leaked away, or spilled out.
If you live out in the country and the item is not a commonly manufactured thing, youre
going to be traveling long distances to find it - if any still exist.
What items of the type that you do find likely wont fit, will need (but not have) yet
another item to make a work, require a tool or implement that you dont have, or will be
non-functional itself. The odds are one hundred times worse for any electronic devices,
components, or parts.
If its coffee, ammunition, manufactured medicines, or chocolate? Well, get it out of your
system now, because quite frankly, youre probably screwed in that regard.
Its better that you know this going into the idea, than to get your hopes up and finding it out
the hard way. You may get lucky and stumble across the needed item(s) in an abandoned
building, vehicle, or perhaps on a corpse, but unless were talking about the collapse event being
a global pandemic that wipes out 90% of humanity? Well, just dont get your hopes up. Far
better to see about coming up with a solution that involves only those things you already have on
hand, or which you can build yourself from readily available or common materials.
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Before even thinking of doing this, you really need to sit down and think this out. If the items
you need are critical, it wont take much thought. But, if it isnt (and merely important, or if it is
crucial to future plans and actions), then youll want to think this through and be certain that it is
what you must do. At this stage of post-collapse, there are going to be a lot of people still
desperate, still alive and still more than eager to take whatever you have from you. They might
also follow you home and discover your community where they never knew if its existence
before. Therefore, consider all of this before coming to any decisions.
So lets say that you want to give it a go anyway. Maybe youve heard that such-and-such a
place has what you or your community will need. Maybe a nearby community died off from the
plague or something, leaving all that stuff there for you to get hold of. Maybe you heard through
the grapevine (trust me, there will be one) that someone at a distant location has what you need,
but demands that the buyer (that would be you) come get it. Or, maybe it has been awhile since
anyone has heard of anything out there and it might be worth sending a scouting party out to take
a look. Either way, for some crazy reason you want to go have a look anyway. Well, lets get
started then.
Never go alone. Always go with a team, preferably comprised of at least three wellarmed and able men.
Have enough fuel to get there, back and perhaps take a little more just in case. Only in
sheer desperation should you ever consider going with just enough of anything. Same
with ammunition and weaponry.
Use a vehicle with enough cargo capacity to carry whatever it is youre looking to get,
plus enough for any opportunities you find along the way.
Speaking of vehicles, take at least two if you can. One vehicle can break down, lose a
tire, etc. Two vehicles can provide cover for each other and an alternate means of
evacuation.
Modify those vehicles if needed so that armed guards can ride in them and be able to fire
freely while moving (this is more for providing covering fire than anything else ) You
may also want to consider reinforcing them, but note that this will cut into fuel and speed.
Make sure those vehicles have spare tires, spare water (radiator) and a few quarts of oil
handy between them. Also insure they have hoses capable of siphoning and some gas
cans.
Have a good, solid map of the proposed route, destination and (if applicable) the return
route.
Have more than one route there and back.
Set up communications protocols and signals with all team members - to use while there
and while traveling.
Make sure you have hand tools. Two shovels, a couple of good crowbars, bolt cutters (at
least two), two small mechanics toolkits (containing wrenches and socket sets), some
good 20 lengths of rope and any specialized tools that may be needed to extract the item.
Also include two tow straps for the vehicles.
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If you can find working flashlights and spare batteries, include them - one for each
person. Better yet would be night-vision gear, but these would be optional.
Have each person wear clothing that would make them blend in with the typical survivor
at the destination site. This is no time (and there is definitely no need) to get stupid and
go all camo and face-paint when no one else there is doing that will only make you a
target.
Have enough first-aid gear on board to handle a combat injury or two.
Once you have those basic supplies and personnel, then you can start planning. Get everyone
together who is going. Make sure the leaders of the party are known and that everyone knows to
obey orders from them. Explain carefully what it is you need to get, what it looks like and how to
identify it. If it is a mechanical part, then everyone should learn exactly what the item looks like
in working condition, what size it is and what to look for in it.
Map your routes. First, find anyone who knows the destination well enough to give you a
good initial idea of what the place is like, where everything is and a good idea of what to expect
from the terrain there. Take the time to get as familiar with the place (and any maps) as you can.
Have maps of the destination only drawn up and make sure everyone has one. Do not mark any
obvious rally points on them, just have the map drawn up and have everyone memorize it. A
good idea is to use symbols for each step - an innocuous symbol (circle, triangle, whatever)
marking the destination, a different one marking places to sniff around if you have time and a
different one entirely to mark any rally points. Draw this detailed map and put it on a table and
walk everyone through it, step by step - repeatedly if necessary. This map stays behind, by the
way. When it comes to getting to and from the destination, those are separate maps and they are
not to be marked at all, save for the place(s) where you intend to scrounge. You will have to go
over them with everyone, laying out the main and alternate routes. These maps will go with the
drivers of each vehicle, but thats about it. If the maps are lost or captured, then it is hoped that
you had everyone memorize the route.
The next part of your plan is going to involve timing: How long it takes to get there, how
long you have to spend while you are there and how long it will take to get back. Go over each
of those carefully and make sure everyone knows by heart what the deadlines are. Be sure to
give yourself enough time to account for possible delays, but not too much time. You do not
want to remain in one place for too long. You may be able to be a bit flexible about this, but not
by too much. The idea is to get there, get in, get what you need, maybe pick up some
opportunistic items (only if things are calm enough), get out and get back. At this stage of the
game, strict timing will do two things: First, it will minimize the amount of time your team
spends exposed to the dangers outside of the protected areas of your community. Second, it will
give you goals and a purpose, which in turn affects your attitude while youre in that remote
destination. That sense of purpose will make you walk with a more confident demeanor and will
discourage the more petty criminals from bothering with you. Something to keep in mind when
discussing timing is to go over contingency plans if someone is late or delayed. Dont get too
complicated about it, but set up a second rally point elsewhere - somewhere relatively safe, that
everyone can go to if a pair or trio is late meeting up at the first one. If everyone is going in
together and no one is splitting up, then this wont be as necessary.
Communication protocols should be next, even if youre not splitting up the team. You
should have separate visible and audible signals that determine when there is trouble, when to
abandon the mission and just return, when to come together to the leader, when each goal is
complete and its time to move to the next one and when to call the whole thing done. If you
have walkie-talkies that work or similar gear, this is a good thing, but make sure to agree on a
specific channel. If your destination means going to a market and interacting with people, have
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four code words: one for all-clear (that is, one that means everythings good!), one for caution
(keep a watch out - potential trouble), one for immediate danger (weapons out - prepare to
attack or defend) and one for, well, run like hell!. Make sure everyone agrees to them and
knows them well enough to use the correct ones for the correct situation.
Once youve sorted all of this out, then figure out what other items you want to search for
while youre out there. Be sure that first, you have some chance of finding them and second, that
doing so isnt going to take too much time. Then, figure out if theres anything special about
loading them or bringing them back if you do find any and if anyone might oppose you doing so.
Finally, figure out when you want to leave. If youre going to a market to sell or barter, then
this is going to be relatively easy. If youre going strictly to scavenge, then you want to time it so
that you arrive at your destination sometime past midnight and leaving the place before
daybreak.
The only real difference between going scrounging and going to market is your behavior
once youre at the destination. If youre scrounging, you want to be quick, efficient and most of
all, quiet. Youll be weapons-out the whole time and your main goal is speed and stealth. If
youre going to market instead, then you will want to be calm, cool and collected - youll be
supporting each other and youre going to look ordinary and impoverished.
Now that you have a plan and a time set to implement it
Getting There
Once you leave the relative safety of your community, it is time to get into combat
formation.
For one vehicle, every pair of eyes should be peeled outward looking for trouble, weapons at
the ready. The driver keeps his eyes on the road, occasionally checking around. The passenger
looks along the sides of the road ahead for trouble and navigates if needed. Anyone in the back
keeps their eyes peeled out to the sides and rear, looking for signs of trouble or attack.
For two vehicles or more, it works like this: The lead vehicle keeps watch forward and to the
sides, with someone keeping an eye out for the vehicle behind him. The rear vehicle keeps close
watch behind and to the sides. Any additional vehicles keep watch to the sides and keeps an eye
out for the vehicle directly in front and directly behind. If anyone spots trouble, a warning is
given to all other vehicles discreetly. If you have walkie-talkies or CB radios, this can be done
verbally, but otherwise you can have the passenger wave a piece of paper in the windshield or
back window, flash your headlights or running lights briefly, or simply keep a close eye out.
If the trouble is mechanical or otherwise non-threatening, everyone quickly stops as soon as a
safe place to do so is found (if possible) and everyone gets out into a defensive position, aiming
their weapons in all practical directions. A couple of people in the troubled vehicle gets out and
proceeds to fix whatever is wrong, while the leader(s) assess what to do from there.
If the trouble is an obstacle (fallen tree, wreckage, whatever), everyone immediately stops
upon seeing it, backs up, then turns around and heads for the alternate route ASAP. Stop only
long enough to turn everyone around and thats it - if possible, do all of this without stopping at
all. Heres how you do that: If the road is wide enough, simply turn around in a chain and head
for the alternate route. If the road isnt wide enough, then the lead vehicle immediately empties
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of all but the driver and everyone who gets out should assume defensive positions with weapons
out and ready to fire. Any middle vehicles should have weapons out and ready to fire, but remain
inside the vehicles theyre in. The rear vehicle turns first and quickly - then the other vehicle(s)
turn from there, one at a time, from back to front. The rear vehicle should drive a few yards back
down the road (towards the alternate route), stop quickly and everyone in it gets out with
weapons ready to fire in anticipation of an ambush and to cover the other vehicles. Once all
vehicles are turned around and past the stopped (rear) vehicle, the lead vehicle loads up quickly
and leaves.
Get a safe distance down the road (and be sure youre not being tailed) before even thinking
of stopping to discuss what to do next. I know it sounds rather paranoid and militaristic at this
point, but honestly, any obstacle on the road, especially those on narrow roads with few turnouts
or means of bypassing, will most often spell ambush and you really dont want to be in one.
Another and more effective means of avoiding ambushes is to stop occasionally at highpoints in the road where you can see ahead and actually have a scout or two get out and carefully
scan the road ahead. You stop just before the very summit of the rise and have scouts get out and
quietly (and with concealment) go to the rise, look over it and do their scanning from there.
Another still is to only choose routes that dont have narrow roads that are easily blocked-in,
such as tunnels, mountain passes, bridges and the like. If you can avoid these spots, youd be
better off, but you cannot always do this. If you have walkie-talkies, you do have the option of
having a small and fast scouting car go out head of the group, but be sure to build some sort of
light protection into it and be sure that there are at least two armed men inside the car (also, be
sure the driver has at least a sidearm in case things get too bad).
With a large enough and well-armed group, traveling with some common sense to it, you will
likely scare off the smaller 3-5 man ambush groups, since they wont have the firepower to deal
with something bigger than they are. On the other hand, they do have the advantage of
concealment, fortification (to an extent) and surprise, so dont be too sure of yourself.
If you do get caught in an ambush, your only immediate goal is to fight while retreating. It
makes no sense to try and stand there taking out the group. If you know your party outnumbers
(and out-guns) the ambush group, then pull back anyway, so that if nothing else, you can launch
your counter-attacks from better tactical and strategic points. Your best bet though is to think
twice before attacking and if you have an alternate route, use that instead. You can send
expeditionary forces out later to clean things up if the ambush point is too close to your
community. By then they may well have moved on anyway.
Opportunities may abound on your way there (abandoned vehicles, wrecks, etc), but keep
one thing in mind - many of them may well be bait for an ambush. Approach them carefully only
after thoroughly searching the immediate area for ambush, inspect the area and item of interest
carefully for any possible traps, strip the thing quickly and then just as quickly get moving on
your way.
Finally, do not stop for anyone, period. It doesnt matter how pretty, how desperate, or how
useful someone along the road may appear do not stop. Such people are often set out as
(willing or unwilling) bait for an ambush.
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While On Site
So, youve arrived at your destination safe and sound. The ride was probably rather nervewracking, but youve only just now gotten to the most tense part of it all. Now you actually have
to put your plan into action.
If youre going to market, you always leave someone (and in any group of five or larger, at
least two or more men) behind with the vehicles to guard them, period. The last thing you need is
to have a successful mission, only to come back and find your vehicle(s) stolen. Always seek to
park them in a somewhat camouflaged place that can be defended if need be. If they have
working locks, by all means lock them up. Get your smaller barter goods out to take with you as
long as they fit in your pockets. Leave the bigger stuff with the guys guarding your vehicles.
Then, go shopping. While youre there, get as much news as you can, having someone writing it
down in a small notepad if you can do so. Bring your bartered goods back to the vehicles
immediately as you get them, then go back into the market. If you break up your shoppers into
smaller groups, then have everyone check in at the vehicles or at a common spot in the
marketplace periodically, at least once every 30 minutes to an hour. Odds are good that any
decent-sized market will require you to be unarmed. Respect the rule, but never let the folks
guarding the vehicles go unarmed, even if you have to park just outside of whatever zone is set
up that prohibits weapons. Do not stay for too long. Have a set deadline and everyone meets up
at 1 hour before the deadline (no excuses!) to get ready to go home. If anyone is late, you have
an hour to search and/or to find out why, but when the deadline arrives? Your party leaves,
period. Anyone left behind can wait until you return, or can get home on their own. This sounds
incredibly harsh, yes and you can be flexible if you like by a few minutes here or there, but
delays in getting home will throw off the timeline and in some circumstances may put you in
greater danger.
If your goal is to scavenge for materials, then things get more interesting. Kill the headlights
before you get close to the rally point - needless to say, youll be doing this one at night, or early
dawn at the absolute latest if youre only going to spend an hour or so at the place). You will
have to park the vehicles as quietly as you can, in a place where you can most easily defend
them, but can get them out fast if you have to. Half of your force is going to be defending them
(unless its a 3-man team, in which case one person will be defending it, so find a very good spot
for him). The scavenging team then gets to work, going to the place where the materials are.
While they are getting there, all eyes are out looking for signs of trouble. You get in, search only
as long as you have to, get what you need, then get back to the vehicle, dropping the goods off
there. If you have time after that and there is no sign of trouble at all, then your scavenging team
can go back out and do a little sniffing around, picking up whatever useful items they can. Just
be sure that there are at least two people (one on a two- or three-man team) with weapons out
covering for those who are doing the actual scrounging (that is, those procuring and carrying out
the materials). Make multiple trips to and from the vehicle if you have to, but never walk the
same route to or from the scavenging site twice in a row (or twice at all if you can help it).
If the vehicles are full, the material you seek is gone, you got all that you needed, or the
allotted time is up, then youre done. Everyone gets in the vehicles and leaves once the parties
have all returned. If men in the scavenging team do run into trouble, they are to drop what they
have (if its bad) and all fight together while retreating to the rally point. If the team at the rally
point hear trouble and the group is large enough, there is the option of sending men out to help
rescue the scavenging team in trouble as well. You have the same option if someone (or a team)
is more than late getting back. Everyone else at the rally point gets in the vehicles at that point,
or stands close to them with weapons out.
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Once everyone and your scavenged stuff is loaded up, get out of there as quickly as you can
if theres trouble, or as quietly as you can if theres not.
Getting Home
The same rules apply when getting home as they do when getting there. The only real
difference is that if the mission was long, or successful, then the men may be prone to relaxing
their guard a little. This cannot happen and must not happen. You must remain as vigilant and on
alert as you have been the whole time. Another thing to consider is that you may be tailed that
is, someone may be following you home. If anyone credibly thinks this is the case, then relay the
information to the leaders and quietly look for ways to shake the tail, so to speak. This may
involve literally shooting at the person tailing you, or quietly leaving behind a trap of either men
or an obstacle to block the ones following you. If you leave men behind, they are to disable the
vehicle(s) and get out of there ASAP. They are then to run down the road to where you have
your vehicles hidden and waiting. Your best bet though is to quickly drop a tree or boulders (or
some sort of obstacle) into the road behind your last vehicle (if someone truly is following you,
theyre going to hang back a good distance away). This will delay the followers long enough to
prevent them from catching up and especially from knowing where youre ultimately going. You
may want to do this anyway along your route home, just in case. It always pays to be a little
more paranoid on the subject. Just make a note of where you dropped the obstacles.
Electricity
Ahh, electricity. A wonderful and vital
component to modern living. With it, so many
things are possible light, heat, entertainment,
communication, computation, transportation
nearly all of you reading this book has never
known a life without it. No, I dont mean
camping trips and the like - those are
temporary things and odds are good you had at
least a flashlight anyway, as well as a vehicle
to get you there and back.
Post-collapse, youre likely going to have
to find ways to get along without it. But, this
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doesnt necessarily have to be a permanent thing. Certainly, you see and hear a lot of talk about
generators, but honestly? Generators require a constant supply of gasoline or diesel - something
youre not going to have a whole lot of to start with and will have even less of as time goes by.
This doesnt mean giving up on having one, as you can always use the parts in it later just
dont rely on it to provide you with power from here to eternity. In fact, odds are good that youll
likely have run out of fuel by this stage in the game.
You can generate your own electricity without gasoline or diesel, if you have the right
materials and know-how to put it all together. This is going to require a bit of planning and
forethought, but if you do it right, you just might make out very well. Without diving too deeply,
lets start with the basics of what youll need.
Making your own juice is going to require five things:
a reliable and constant source of energy (heat, light, or kinetic)
a means to convert that energy into electron flow by using it to distort a magnetic field
a means to transmit the resulting electron flow to the devices you want powered and back
(that is, to create a complete circuit)
a means to control that electron flow within the circuit
a safe means of shutting things off if they get too hot, or too much out of control
Procuring all of these will be easier than you think, except for the first one, which determines
how you will be taking care of all the others. You actually do have options, though - read on in
Chapter 5 ( the section called Engineering) and you might find which ones are right for you.
Before we do, note that you will want to procure and study each type more deeply as you edge
towards any decision you may make.
Note that we dive much, much deeper into electrical power generation in the Engineering
chapter of Chapter 5, but we should go over all the other parts here.
Plasma and LCD televisions are rated to last for only 5-10 years at the most. By contrast, the old
tube CRT televisions can last for up to 30 years or more. Computer desktops, if theyre of
sufficient quality and kept with proper care, can last for upwards of 10 to 15 years, though the
operating system on it (especially Windows) may corrupt into unusability long before the
hardware wears out (to that end, it pays to have at least one computer in the house that runs a
UNIX or UNIX-like operating system, such as Linux or Apple OSX). However, never expect a
laptop or any kind of cheaper computer to last for more than four years, unless you have plenty
of fully-compatible spare parts on hand and are skilled at replacing and repairing them.
Looking at the more vital bits of electronic gear (radios, walkie-talkies, night-vision goggles
if you have them and the like), there is going to be one constant: No portable battery-operated
device will last longer than 7 years, unless there is a way to run a power adapter into it and
power the device off of that. This is because the batteries themselves will wear out. Most brandnew and unused batteries (of any kind - disposable or not) can be stored for up to four years
before their charge begins to wear down. Rechargeable batteries begin to lose their ability to
hold a charge after about a year or two of constant use, unless you are extremely careful about
how it is charged and discharged. Specialized batteries such as those found in a laptop (LithiumIon type batteries) are even more finicky and may be rendered useless in as little as a year if
handled roughly, but can last for up to 5 years - though note that the amount of charge it can hold
by then may be cut down to as little as 30% of its original mAh (milliamp-hour) rating.
At the larger end of the battery scale, you get a little more time. Top-end automotive and
marine batteries can, with care, last for up to 7-10 years before they are completely unable to
hold a charge, but can possibly be refreshed if you have the sulfuric acid and know how to do
it. Taken in a combination of top-end car battery plus a couple of refreshes, you might get a bit
over 15 years of dependable use out of it. There is also good news on the hybrid car front as
well. The latest batteries to be manufactured for this purpose have been able to hold a charge for
up to 10 years, though these batteries are going to be very large and very bulky. The good news
is that you can possibly find one car-load of these, scavenge it (and its charging circuitry) and
use it as a home battery backup source for a wind or solar electrical plant just keep in mind
that you will still have only a relatively limited amount of time to use it, long-term.
The second bit about using electricity wisely has nothing to do with making things last and
everything to do with security. If your community is dark at night and your house is lit up like a
giant Christmas display, then a whole lot of neighbors are going to be more than just a little
envious of you. The community leadership may well become envious of it too and may start
thinking of confiscating it for community uses if they dont have their own source going. There
are two ways to prevent this - one, by hiding it (good luck with that - itll be almost impossible),
or two, offering to either build something similar for critical community use (for example,
keeping walkie-talkies charged, using it to light areas where raiders may sneak in, or for the local
hospital or clinic), as well as offering to build it (for barter) to the community at large; this
allows you to use it as a valuable post-collapse skill that keeps you and your family better
supplied and better looked after. As a step further, you may also want to have some sort of
goodwill gestures going on with it. For example, you can build and run a setup where you play
movies on a big-screen TV in a communal meeting-place on occasion, or to store any remaining
(or even homemade) insulin and refrigerated medications for the diabetics among your
community.
While at first a lot of this is going to sound crazy and naive, think of it this way: If you
generate goodwill among your neighbors and are known as a person that can bring electricity to
those who are in the dark? Those neighbors are going to be a little more eager to defend you and
yours against raiders, since any losses that you get hit with will translate into losses which they
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will surely feel. The alternative (being overly stingy and secretive about it) will only generate
hostility and make neighbors less willing to defend you and yours. Make sense now? I figured it
might.
the phrase This note is legal tender for all debts, public and private
it bears the official US Treasury seal
it holds the signatures of two people: The Secretary of the US Treasury and the Treasurer
of the United States.
Thats it. Those are the only things that give it any value at all. Without those parts, its just a
piece of printed linen. The only thing enforcing them is the government behind it and without
that, the whole thing is pretty much worthless.
So why not shift to something with intrinsic value, like gold, or silver? Well, eventually
thats a good idea - a very good idea. On the other hand, at this stage of the game post-collapse,
people cant eat gold. They cant use silver to keep warm at night. No one can wear either of the
two on their feet. Theres really not a whole lot of gold or silver floating around in a standardized
unit weight and shape. If the disaster that caused the collapse is anything radioactive in nature
(lets say nuclear warfare), then there will be (unjustified, but present) fears of radiation
contaminants in the metals. There is always the suspicion of forgery by the use of dilution with
base metals (iron, aluminum, copper, tin, etc) or by shaving down the weight ever-so-slightly.
Basically, were still at a stage where people are only going to be interested staying alive and
they arent going to trust a single soul.
To break it down one stage further; its six months post-collapse. If you showed up at my
door to trade gold for something you think I have, I would turn you away. I need my stores to
keep me and my family alive, even if I have extra, because I dont know if circumstances dictate
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whether or not Ill need the extras anyway. Anything I have to spare is only going to be directly
traded for something I can use. Now if you showed up at my door with a live young chicken or
two, or perhaps some ammunition that fits my existing firearms, or a 55-gallon drum of
gasoline? Then well talk. And this is where I need to fill you in on what barter actually is
Obstacles
There are also going to be two other things that gets in the way of any successful bartering
for certain items. First is the secrecy. If I have a lot of spare food, enough to actually barter with,
I sincerely doubt that Im going to let you or anyone else know about it. The reason why has
everything to do with my own security. If you found out that Im bartering off extra food, then
word is going to get out and Ill end up with a very long line of beggars at my door - and then
have to fend off every desperate and hungry human being who will want to take what they
cannot trade for. To top that off, if there is any government left and they found out, they may be
busting down my front door demanding to know where I keep my illegal hoard of food,
medical supplies, etc.
I (like most same people) would rather not have to deal with that - its more of a headache
than its worth. The second reason that barter for critical items will initially be slim and none has
to do with the scarcity itself. Were still at a stage where vast numbers of people are dying of
starvation. On a purely objective and logical (but certainly not moral) scale, why trade you for
that item when I, by merely surviving longer than you, can just scavenge it from your
home/corpse/vehicle later on? Yes, that is very harsh. Yes, it is very much against what a
community would stand for. But, it is human nature and in a situation where most of the
population is going to be dead of violence, disease, or starvation? It is unfortunately going to be
the norm unless youre a member of a working community.
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A final obstacle to barter involves the fact that many of those who are prepared sufficiently
are not going to be in much mood to interact with those who are not prepared at all. They will be
more interested in holing up and waiting for the population to die down (literally), or will have
to be critically short of some unforeseen item before they will bother to barter. These are also
going to be people who will isolate themselves from the rest of the world as much as possible.
The good news is, as said multiple times before and beyond, without community, small isolated
groups or individuals are liable to end up being out of goods sooner than they realized, because
you cant be perfect and they will be the ones picked off first by raiding parties due to isolation.
Very few folks will escape it, so on the plus side you can expect at least some barter to happen.
Sex. What, you thought the worlds oldest profession would disappear? Prostitution has
survived for far longer than history itself has. The very first human settlements had
prostitutes and I can confidently predict that the very last ones will have them too. It will
be even more prolific in a post-collapse world. The reason why is that any passably pretty
woman knows full well that there is always one method she can employ to procure food
and critical supplies, even when logic says she otherwise shouldnt be able to do so. Lets
face it - men think with their penises and a little thing like the collapse of civilization
certainly isnt going to stop a guy from wanting to use it once in awhile.
Alcohol. Almost as old as human history itself, alcohol, be it homemade or from
remaining pre-collapse stocks, will always be popular enough to get attention from even
the most hardened survivalist. Alcohol after all has three uses - two of which are
legitimate: First, it is a very good means of preservation. You can keep calories in liquid
form and with few exceptions, it actually tastes better with age. Second, it is a good antibacterial solution if the concentration is high enough. Pure moonshine can kill most
germs without killing or harming you. It is why even the strictest Mormon or Muslim
teetotaler needs to have it in quantity. The third reason is completely immoral, but
completely understandable: The rather overwhelming need to escape reality for awhile.
People are simply going to want to get drunk and forget about the miserable state theyre
in. It also helps such folks to forget that theyre hungry, that theyre cold and will
definitely help them forget that theyre scared. Because of all this, alcohol is going to get
made and/or traded no matter how rotten things are.
Drugs. Yes, you knew this was going to be in here. Like alcohol, people will buy and
consume it primarily to avoid reality for awhile and to make themselves feel better for a
spell. Addicts arent going to suddenly stop craving the stuff just because theyre hungry,
cold and tired. Because of all this, there will be people who will trade for it and there will
be people who supply it, for as long as the stuff is available. It is also why you want to
identify and eject anyone in the community who is addicted to the stuff - they will do
anything to get more, even if it puts you, your family and your community in danger.
However, before you write off all drug dealers as targets to be shot on sight, consider that
a limited number of drugs will actually be beneficial to the community. Marijuana is nonaddictive and makes a perfectly all-natural pain killer. Prescription drugs (usually
painkillers and antibiotics) are also useful for proper medical uses when correctly
administered by a medical professional (or as close to one as you can get).
Counterfeit Goods. Food that is expired or mixed with inert ingredients (e.g. flour or
powdered milk mixed with talc or gypsum) will likely sell like crazy, even if the buyer
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knows its been cut or is expired. Hungry people do desperate things, after all and there
are immoral and greedy people who will happily sell it to them.
In addition to the obvious, there are goods that make perfect sense to barter with, wont give
away knowledge of your critical supplies and are yet quite useful to the buyer. In fact, you would
be amazed at how much you can put up for barter to get the things you need:
Clothing. This one seems not very obvious at first, especially in the summer. However,
children are going to grow out of their existing clothes, most clothes will be overlooked
in the initial mad rush to get supplies and if you had a family member or spouse pass
away, you may well be sitting on a goldmine or items that someone else really needs, but
you likely do not (unless youre really into wearing dresses, I suppose) A smart
prepper who bought up a huge pile of well-built clothing at the local thrift stores before
collapse, paying pennies on the dollar, can easily find him or herself opening a veritable
store once civilization collapses entirely. If you have kids, the clothes they out-grow that
you can no longer use can be put to use by someone elses kids.
Shoes. Same story as the clothing. If you have extra pairs of sturdy shoes that you cannot
fit into, you have a loss in your family and extra shoes left behind, or you had stocked up
from the local thrift stores before collapse? You have a potential gold mine post-collapse.
Diapers. No, not the disposable kind - they take up far too much room and aside from a
few youd keep for massive injuries, are pretty much worthless. Im talking instead about
cloth diapers, either home-made or pre-made. A stockpile of these are useful for babies,
theyre useful as rags and theyre quite useful for a lot of other things besides.
Tools. Be careful with this one and only do this if you have a lot of extras. Tools are
going to be very hot items long-term, because most folks will need them but not have
them. Certain tools will have the highest desirability: axes/mauls, shovels, hammers,
saws, sheet-metal tools, manual woodworking tools and the like.
Recovered Nails. If you are good at scavenging nails (or have sufficient blacksmithing
skills to make them), you stand to make out very well, because it wont matter how much
wood someone can get, nailing it all together is going to require, well, nails. A supply of
recovered or virgin (never used) screws will carry even greater value.
Matches and cigarette lighters. It seems silly at first, but someone who bought up massive
quantities of cheap matchbooks or lighters pre-collapse may well find him or herself
walking in tall cotton in the post-collapse market. This is because unless you smoke, or
had tended a wood stove or fireplace frequently for heat pre-collapse, odds are good that
youre not going to have matches or lighters handy. For a society suddenly thrust into
making heat from burning wood or coal, matches are going to be extremely (excuse the
pun-) hot items.
Batteries. Obviously you wont want to leave yourself short, but if you have (or have
procured) a massive stockpile of excess batteries, you may as well trade them off before
they expire. At this stage of post-collapse society, batteries are definitely going to come
in handy.
Coffee. If you drink or serve coffee on a regular basis, forget this paragraph - youll need
all you can get. On the other hand, if you dont drink coffee and have a ton of it laying
around, then by all means put it to work for you! Just keep in mind that you shouldnt
under-price it the stuff only comes from equatorial regions and post-collapse they
likely wont be making too much of it, if any.
Pornography. Go ahead, laugh. Get it out of your system. All done now? Good. While
highly immoral, there will certainly be a market for the occasional dirty magazine and if
you have any that youre willing to part with, you may as well get something useful in
exchange for it.
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Condoms. Again, silly, right? Well, not silly at all. Unless you intend to use them
yourself, you may as well get something useful in exchange for them.
Note that this is just a very small sample of what you can sell at barter if you need to. At this
stage of a post-collapse society, I would recommend that you go easy on doing so and only
barter when you absolutely have to. Most of the manufactured goods will only go up in value as
time goes on. Just keep in mind those things which will expire or wear down after awhile (e.g.
batteries) and try to prefer selling those first.
Weapons and/or Ammunition. Selling someone the means to come to your home and
take the rest of what you have is dumb, dumb, dumb. Give weapons or ammunition
only to trusted neighbors if need be, but never sell weapons or ammunition, especially
not this early in the game. There are many in the prepping community who advocate
stocking up on .22 caliber ammunition for bartering purposes or even as a proposed
future currency, but honestly, avoid even the thought of doing that. Now if someone
wants to give you ammunition in trade for something youre selling, then by all
means soak it up - especially if you dont have a more pressing need for something
else.
Jewelry and Gems. Seriously? Save that stuff if you have it. With the advent of
laboratory-grown diamonds and fake gems good enough to fool the unprofessional
eye, you will find few (smart) takers. While youre at it, avoid taking that stuff in
trade at all costs, because I doubt that youll ever be able to get rid of it.
Common Electronics. It should be a no-brainer to avoid taking, say, a big-screen TV,
a blender, or a gaming console in trade for something. If civilization has indeed
collapsed, youll find very little use for the things. On the other hand, common
household items that contain motors and gears can be useful if youre the hardcore
tinkering type who can generate his own electricity.
Sex. Seriously? Think about this one for a moment, guys. Youre giving away
something valuable in exchange for what a few seconds of hormonal pleasure
thats over all too soon? If you need some strange that badly, then you should have
stocked up on some porn magazines before it all went down. Avoiding prostitution
also means you can avoid getting venereal diseases (or worse), which in the postcollapse era is often going to be painful and fatal and explaining that to your wife
and kids as you lay dying is going to be no fun at all.
Gasoline and Petroleum (without testing it first). Unless you are able to test it (to
insure it isnt watered down, rotten, etc) and more importantly, know what to look
for, you may be in for a suckers bet. Believe it or not, this is somewhat common
even in pre-collapse times among unscrupulous dealers and gas stations, since a water
dilution of up to 10% will likely go unnoticed by most folks and the results are more
easily ascribed to a mechanical failure. If you need gasoline or diesel that badly,
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siphon it from abandoned vehicles at this stage for awhile, it will be the purest
source youll be able to get your hands on. However, if you really need it, be sure to
quickly scoop up some liquid from the bottom of the container (scraping the bottom),
dump it into a clear glass jar, then let it sit for a few minutes. If you see layers form,
or if it looks cloudy, then youve got water in the fuel (think about how Italian salad
dressing works same principle here. Pure gas or diesel isnt going to separate out
into layers of water and oil like that).
Medication from Untrusted Sources. Just like the illicit drugs, the prescription drugs
from sources you do not know and trust may be placebos, may be cut (mixed with
inert ingredients) or may be the wrong stuff (e.g. blood pressure medicine put into a
bottle with a prescription label that reads Oxycodone, or insulin injected into an
empty vial labeled as Morphine). Unless you have a pill identification guide handy
(most pills are marked in unique ways to identify what they are), or youre a
pharmacist (or happen to know one who can check), then you may be in for a crapshoot. This stuff is going into your body, or the body of a loved one and the last thing
you want is for nothing to happen (or worse, an entirely bad result due to drug
allergies, poisoning, etc). You should be safe if the vials or bottles still have their
metal or plastic tamper seals on them and you happen to know how to identify these.
Ammunition. Unless the seller allows you to fire a random round or two, or unless
you trust the seller, dont trust the product immediately. It is stupefying how easy to
hand-load a bunch of ammunition without gunpowder in them, or by putting dirt
instead of powder in the cartridges (so that you hear it shake properly). A fake
round of ammunition will clog a rifle barrel quickly (the primer will push the bullet
into the barrel, but thats often about as far as it gets), leaving you in a very bad
position - probably at a time when you really need the thing to work.
Gold, Silver, Precious Metals. If youre looking at pre-1962 quarters and dimes, you
have 97% silver. If youre looking at bullion bars or any gold coin, you wont have
any idea what youre looking at. There are ways to test precious metals (acids,
scratching the surface hard to check for gold plating, using a magnet to pick up
iron/steel-based fakes, etc) and you will have to know these methods before trusting
any source of precious metal. It is suggested that you gain this skill, or have a skilled
neutral party in the community who can test this for you and certify it.
Food. As mentioned before, food is too easy to alter and cut with inert-butworthless ingredients. It could be spoiled. It could be re-packaged from cans which
were swollen (botulism), or worse. Long story short? Unless youre running out of it
fast and have little choice, dont barter for it unless you trust the source. The seller
should be perfectly willing to eat a few bites of it himself, right then and there and
without hesitation. You will also want to keep an eye out for any venison that may
have instead come from dogs, cats, or even people. While such meat sources do
contain calories and certainly wont kill you, human meat can easily carry human
diseases and you always want to know what it is youre about to eat. Insist that the
person selling it always leave the hide or part of the carcass attached, including the
skull and do not buy any meat that you cannot trust or identify.
Running a Market
As a community, the best way to get some sort of trade going is to provide a safe and secure
place to perform trades, for both your own community residents and for any traders that come
by. At this stage post-collapse you will want to thoroughly inspect and insure that any outsiders
are legitimately trading and that any disputes or instances of cheating/fraud are handled on the
spot.
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The best way to start is to pick a good site. Choose a place just outside of your community,
so that outsiders can buy and sell without allowing them to wander around inside your
community scouting for weak points and the like. Insure the site is reasonably level with good
drainage, has some means of setting up shelters or tents and can be defended against in case of
raiders. A grassy or level paved area free from mud (even when it rains) is a good place to start.
A store parking lot would be perfect. Your site should be close enough to town so that residents
can flee there quickly and a checkpoint should be established to only allow entry and exit for the
residents during business hours. Finally, you should put up a set of cork boards and chalkboards,
sheltered from the rain, so that messages and notices can be posted.
The site should be equipped with bathroom areas that are reasonably private (e.g. latrine
ditches cordoned off by sheets or tarps) and should be maintained as much as reasonably
possible. The site should also have a covered area for the market judge(s) to sit and should
include a table or two for their use. If you have enough spare tables, you can rent them out to
sellers for a nominal fee (payable in working ammunition, fuel, weapons, or other items that can
be put to communal use). A place at the outside entrance for checking in all weapons should be
next. This should be a fairly sturdy shed or small building and should include a table, some sort
of chit or tag system (basically tags set in pairs with numbers, like a coat check stand) some large
numbered bins for holding weapons and a place for someone to work the stall as well as two
armed guards. The guards at this spot will always have their weapons out.
Manpower is next. Be sure to have enough muscle (armed guards) around to enforce the
rules, defend the place if necessary and insure the safety of everyone involved. At a minimum,
you should have an armed guard for every 30 people, plus two armed guards at the weapons
check-in spot, plus at least one armed guard at the market judges stall. The Market Judge runs
the market, makes decisions on the spot and his or her rulings are final - this person should
obviously be trusted by the whole community (or at least the vast majority of it) and be
reasonably intelligent and wise. It would also help if you supply this person with things like an
accurate set of scales, measuring cups and calibrated weights. Next, you will need someone to
check in all the weapons as patrons and sellers enter the market and check them out as they
leave. Finally, you might want to have someone monitor the cork/chalk boards, to keep them
reasonably neat, tidy and to pick up on anything suspicious or newsworthy.
Once you have all of that set up, its time to get up a set of rules. These should be simple,
easy to follow, iron-clad and posted at all entrances, the market judges stall and at weapons
check-in. For example, a good example set of rules would be as follows:
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We Are Not Responsible For Any Payments Or For Items Left After Business Hours.
Frauds And Thieves Are Not Tolerated. Repeat Offenders Will Be {list punishment Detained, Executed, etc.}
You are more than welcome to add other details and rules as you see fit, but this should be
enough to get you started. Be sure to make the signs large and legible, so that there is no
confusion.
Finally, you should also have signs labeling the Market Judge, the Weapons Check-In point
and the Restrooms (latrines). A good option is to also post (in large markets) smaller signs in
prominent places, with arrows pointing the way to these places.
When you open and close the market each day, you should make it a habit to have some unique
sound, or make some visual cue that the whole community can see. Examples would be ringing a
bell, raising a flag, or something similar that everyone for a decent distance around can see or
hear. Just make sure its not to be confused with an alarm. Other preparations can include
seeding the cork/chalkboards with news, notices and things of that nature.
and escort the weapons-holder to the check-in station, or you can choose not to and forcibly
remove their weapons at gunpoint - this depends on the situation, naturally. Now if anyone is
trading weapons in the market (or wants to), they still check in their weapons at the station and
any interested customers can inspect the weapons there. Everyone going in or out who is not a
guard has two choices: Check in the weapons, or do not enter. For everyones safety, you must
hold to this rule.
If there is any serious trouble in the market, at least, say, 2-3 pairs of roaming guards should
go to the scene, with the rest keeping a closer watch on things elsewhere (unless you only have
three pair, in which case leave at least one pair keeping an eye out in case the trouble is a
diversion). If the trouble is minor, then all but one pair of guards should quickly go back to
watching the rest of the market. If the trouble is serious enough, the market stops for at least an
hour (so that an investigation can occur) and no one leaves or enters except the community
leadership.
In case of arguments that get loud, a pair of guards should wander close by, but not too close
- call it 10-20 feet at the most. If the arguments get too loud, then the guards should go together
to the participants and suggest that they either cool things down, cancel/reverse the trade, or take
it to the judge. The guards dont leave until a settlement of some sort is reached, or the guards
can escort the participants to the judges stall for settlement there.
0.5
Canadian Dollar
4.5
Euro
2.5
Boston Dollar
5
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These are only examples - they only illustrate and reflect a hypothetical situation. For
example, from this chart we can read that Canadas society and government are still somewhat of
a going enterprise but may or may not be fading fast, that the European Union is still around but
struggling hard and that the city of Boston is nearby and is strongly operating as an independent
entity. Meanwhile, the US dollars shown value indicates that the US Federal Government is still
in existence and will be for a little while still, but is likely so weak that it can no longer fend for
itself or exert much if any influence out where you are.
The factors in play are the strength and health of the issuing entity in question, the amount of
trade that occurs with (and from) its territories, the distance from you that the issuing
governments influence may be and a slight prediction on short-term future trends. These are
what you will have to carefully take into consideration as well. We will dive a bit more deeply
into the subject of money in future chapters, but suffice it to say that this is about as far as youd
really want to go and even then only if you cannot otherwise avoid it. It is best to start things out
as just even straight barters, where the buyer and seller determine value, not you.
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All of this and much more are going to directly assault your sanity, your personality and your
disposition. It will shake your faith in God, humanity and anything else you hold dear. Your
biggest goal will be to keep your wits about you, retain your faith and do your best to make the
world a better place in spite of itself.
Close Quarters
Getting back to the home, lets take a bit of time talking about strangers living together.
While you really want to avoid it if possible, it will probably happen, so dealing with it is going
to be a priority for the folks living in that home. Living together in close quarters, especially if
the people living together are not bound by blood or marriage, is going to take a lot of getting
used to.
One of the reasons (top reason, actually) that holing up in a bunker with strangers (or even
casual acquaintances) is a bad idea? It has to do with personalities under stress being confined
together. A whole lot of people have done a whole lot of studies on this phenomenon, from
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NASA to the US Navy (for submarines), to numerous university psychologists, sociologists and
psychiatrists. Long story short - if you can otherwise avoid it? Never, ever hole up in a bunker if
you can at all help it.
To a lesser extent and even without a bunker, many of the same things happen to a group of
people thrown together in a semi-confined area under hard stress. A common thread among them
has to do with the following problems:
Fatigue. Its hard to sleep when there are a bunch of strangers in the same house or room.
Certainly it can be done for short periods of time and over time this problem does
diminish as long as each person gets to know each other and is allowed their privacy. On
the other hand, under periods of prolonged stress (the end of civilization counts as a
cause of that), people are going to want and need more time to delve into themselves
without having a bunch of other people around. If you are used to sleeping in a dark and
quiet room your whole life, then the noise and movement of strangers will naturally wake
you up. Conversely, if you are used to some sort of noise and light when you sleep
(example: sleeping with the TV on), then the darker surroundings and lack of the
comfortable and usual background noises will also keep you awake. Until you get used to
the other folks enough to be comfortable with them, youre going to have a very hard
time falling asleep unless its from exhaustion.
Pecking Order. People who are naturally used to being in unquestioned charge of their
homes are going to have a very hard time compromising and accommodating others in
their new home. Its doubly bad when you get a bunch of strangers or not-too-closely
known people and have them live together and triply bad if there are any A type
(aggressive) personalities in the group. A pecking order will try to get established
whether you want one or not. Whoever is in charge will try to assert his or her
dominance to the point where it starts to defy common sense and it will certainly grate on
everyone else.
Paranoia. If youre all alone in a home full of strangers and you dont go out of your way
to get to know everyone else, there is a chance that youre going to start to think up all
kinds of scenarios that will automatically put you on the defensive, even when there is no
call for it. Taken to extremes, you will even begin to see things when they really arent
there. If any cliques develop among the fellow dwellers and youre not in those cliques,
then things will start to get real bad. Even worse, if there is any question at all about
supplies and their availability, or if anyone in the home feels deprived of goods that
others have (or have received), then all sorts of bad feelings will develop in a hurry.
Increased Intolerance And Irritability. Initially, everyone is going to be relieved for
awhile after all, youre still alive and managed to escape the hordes. During this brief
period, everyone is going to be a bit more accommodating towards their fellow man and
especially towards your fellow roommates. However, once the initial wave of relief and
contact has passed, things will begin to grate on you - especially others habits. If
someone picks their nose, makes a repetitive noise (clicking nails on a hard surface, say),
or does something that you yourself find only slightly irritating, then that irritation will be
amplified as time goes on. Things that once escaped your notice, or was easily tolerated,
will begin to really grind on your emotions. The longer any confinement occurs, the
worse it will get. Things that irritated you but could be endured for a short time (example:
a crying baby)? Over long periods of confinement or close-quarters living, these things
will quickly become unbearable, to the point of quickly escalating to a heated argument
every time it happens. The offender in turn will feel far more defensive about it as well,
leading to a bad situation all around.
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If you find yourself living cheek-to-jowl with folks who are complete strangers, or who are
mere acquaintances, youre going to want everyone to get together and lay some ground rules
down - quickly. First and foremost, if it is at all possible, set aside an area where folks can have
private time, alone and undisturbed (except for emergencies). Make sure everyone has a time all
their own reserved to be left alone, even if they dont want it - using that time is optional, but
having that time set aside is not. Second, try and agree on a basic set of house rules and
behaviors. Each person should also have a spot that is his or her own private territory, to be left
undisturbed except for emergencies (this is usually the bed, bunk, or corner where the person
sleeps).
Third, make sure there are at least five or seven people and always an odd number, in a home
where strangers are living. It sounds weird, but it works. You see, if there are only three people,
two of them will tend to be closer, leaving the third person out. With four or six occupants, it
becomes two versus two (or three versus one), or it becomes a milder variant with three versus
three, or so on. This isnt any sort of hard and fast rule, but it should bear consideration in any
situation where you have more than a single person, couple, or family living under the same roof.
Something else to consider: If at all possible, either make the home unisex, or insure that
there are more females than males. Having a home with less single females than single males is a
recipe for a whole lot of fighting, especially when everyone starts getting feelings for each other.
Certainly, the ladies may start fighting over the pool of men in the house, but it doesnt boil over
as easily into rage and physical violence. As a bonus, the presence of women in the home will
subtly force the guys to behave in a more civilized manner.
Never, ever let an argument fester. Always try to respect the other persons point of view and
always talk it out with the whole group if you can. The more of it that is out in the open, the less
of it will sit and fester until it explodes later. If you feel that something is too much to bear, try to
get away from the situation for awhile if you can. For those in bunkers, this is impossible, which,
again, is one of many reasons why living in a bunker is generally a bad idea.
If someone is suspected of stealing, or of behavior which is clearly detrimental to the whole
group (e.g. sleeping while on patrol or guard duty), confront that person openly and always do
that confrontation as a group. When doing so, never go after the person, but go after the
incident(s). Focus only on correcting the behavior, especially if it is the first time or incident. If
the person is a child and the parent is available, then the parent is to take care of the behavior
after being confronted (again, by the whole group) and is to right any wrongs committed by the
child.
Finally, if something does get too bad, then try and see about swapping roommates with
another home. The leaving party takes only what they own in the way of what they brought (and
can provably own) and nothing else. If the problem is someone (or multiple someones)
exhibiting bad behavior and refuses to end it or amend it, then eject that person (or people). If the
person being ejected is a child, then the whole family goes with him or her, depending on age.
Overall, in such a situation, try your utmost to be kind, patient and understanding. Everyone
there has lost something, or someone. Youre not the only one who could use a little forgiveness
for something minor. Help each other out. It should never be every man for himself in the
home, but instead you should work as a team and with one goal: survival.
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wonderful, polite and strong children well, when hes not out working the fields as the sun
shines on his golden, glistening abs.
Yeah, right. Let me pop those bubbles right there and just sum it up this way: Its all crap and
you all know it.
First off, if you see a young and pretty damsel in the middle of nowhere? Its an act designed
to lure you into an ambush, a distraction while youre getting robbed, or shes using her looks to
use you for your shelter, food, supplies and whatever - at least until a better (or wealthier) guy
catches her eye. Simple and sweet? The most dangerous damned thing in a post-collapse world
will be a pretty young woman.
Let me lay an example on you: You see a pretty young refugee come to your door. You agree
to take her in and she gives you a little pickle-tickle (well just go with that term). You fall asleep
and she whacks you on the head with a stick of firewood, then slips to the door to quietly let her
boyfriend and his buddies in. Then they proceed to kill you and take all of your stuff (if of course
youre not already dead).
Needless to say, when it comes to any pretty girl post-collapse, your life demands that you
approach with extreme caution - that is, if youre stupid enough to approach at all. Real women
post-collapse wont be wearing makeup, will be too damned hungry and busy to think about
romance, will likely have a kid or two in tow and she will definitely not be interested in
becoming your sex toy unless youre either astronomically lucky (hint: youre not), or if she has
no other choice in the matter.
Ladies? Seeing a good-looking stud-like stranger appear out in the middle of nowhere? Well,
ladies - odds are good that hes either going to rob you if hes hungry, rape you if hes horny, kill
you if you look like his ex wife, or, well, all three. No need to elaborate further, I suspect.
These scenarios bring up a very important point about the post-collapse world: sexual roles
will change in a very big way. If you want a good idea of just how much it could change, go
back to the time when Romans walked the Earth. Women were basically property back then and
men took (and did) whatever they wanted to before her dad got involved.
Now in a post-collapse society, many men and women will retain the societal mores and
gender behavioral roles that weve all grown up with. That is, most of us still-civilized guys will
still remember to treat women as we did before everything went splat - with kindness, deference
and respect. However, in a world where rules rarely if ever exist and outside of the few
communities and towns that are left and intact? Four words: Law of the Jungle.
What may come about is the few folks left that are civilized (your community hopefully
being one of them) may have to enforce a few rules and moral codes that havent seen daylight
since the horse and buggy were the most common form of transportation. For instance? Well,
lets walk through a few and the reasons why.
Women, Post-Collapse
While proper treatment of this subject would require an entire book in and of itself, were
only going to touch on those things which you really need to know.
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Women within your community will have to be watched over and protected - and not
because theyre frail or mentally weaker. You do it because there are going to be way too many
men out there who will rape them at will and take them as actual slaves. Slavery, you say? Yes,
slavery. Sexual slavery exists even the pre-collapse modern world and will be a very profitable
means of income in the post-collapse world. After all, there will still be a lot of men out there
who have a lot of supplies, some sort of lordship over their new territories (either through fear or
intimidation) and will willingly part with valuable goods in exchange for a girl that can cook,
clean and open her legs once in awhile - willingly or not. If shes young and pretty, shes a target
for people who would willfully engage in slavery. This sexual aspect is what makes women a lot
more vulnerable post-collapse than men. To that end, men, if they want their community to
remain alive and prosperous, will have to protect the ladies among them.
Women themselves will have to be careful as well. Wandering too far off alone (or even as a
pair), wandering around unarmed at night, dressing immodestly, or doing things that would be
considered risky in a dark inner-city alley? Unless shes post-menopausal or pre-pubescent (and
no guarantees on the latter), such behaviors are going to attract danger, period. Ladies, I hate to
say this, but youre going to want to either have or find a guy, or find a group of strong and wellarmed fellow women who can help you protect yourself.
I know, I know: Oh yeah!? Well Im a crack shot, I have a black belt, I bench-press 350
pounds and I have lots of guns you chauvinist pig you Jerk! Well, I respectfully beg to differ
with you. The strongest woman in the world is physically weaker than a mere above-average
male, your ammunition wont hold out forever, ambushes will always leave you at a
disadvantage, kidnappings and home invasions wont give you much time or space to unlimber
your weapons (or muscles) and there are way more of them than there are of you. So unless you
really are a black-belt that can bench-press 350 lbs and capable enough to shoot the eyelashes off
of a mouse at 2,000 yards (hint: youre not), then youre seriously going to need to drop the
tough-chick act and seek out some help. For the 0.001% of the ladies out there who truly are
Xena, Warrior Princess -level material (hint: if you think you are, well, youre not), then you
might be good to go. Long story short, you follow the rule that everyone has to follow, no matter
what gender: Never over-estimate your abilities, or the situation youre in and it is only fact
with which I say that most ladies among us are not going to have the same level of strength and
combat ability. Check any of that militant feminism at the door, because the post-collapse world
is far less tolerant or accommodating than you think. Its better to settle with this thought now,
than to find out the hard way later.
Women can make it with a group of fellow women (as mentioned before), but everyone is
going to have to be well-armed, well-trained, well-provisioned and very alert. Basically, the
same rules that you would follow if stuck in the bad part of town at night, should be the same
rules you follow everywhere post-collapse - even in your own home.
Now - enough about the weaknesses. Lets bring out and let shine those things that make
women far more powerful than men in a post-collapse world. Unlike men, women are able to
endure phenomenal amounts of pain and still keep functioning, both physically and mentally (see
also: childbirth), which helps give them greater stamina than men. Women are better balanced,
physically (men are generally top-heavy) and tend to be more agile. Women are, in general,
more able to add wisdom to intelligence when it comes to problem-solving, as men are more
geared towards logic - this also makes women slightly more creative.
Unlike men, women by and large tend to focus on the emotional and relational aspects of the
human condition, which in turn will bear the seeds for rebuilding civilization. They also tend to
civilize men in a way that an all-male group would not bother with if left to their own devices.
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Something to consider: Women actually have a few more options than you think, postcollapse. Women can (and may well) be more than just homemakers, babysitters and teachers.
They can easily be engineers, doctors, leaders and nearly any other skilled job you can think of including soldiers (keep that last bit in mind, especially if youre short on manpower to help
defend the community).
Women also have one means of earning an income post-collapse that men simply do not:
prostitution. Weve touched on the subject lightly, but only to discourage the practice. It will
break up married couples and get people into all kinds of general trouble. It is especially
dangerous for the woman - physically, mentally and as a potential for serious medical hazard.
Unlike pre-collapse times, a sexually-transmitted disease cant simply be cured with a few
injections of penicillin, because there simply wont be any penicillin to go around. Women in
larger communities or what used to be urban areas will find themselves quickly dominated and
controlled by the first sufficiently armed jerk to get the idea that he should be a pimp. Selfesteem and self-respect will plummet to practically nothing. Every germ and virus that the
johns carry will now belong to her. Every customer brings with him the potential of robbery,
rape, violence and worse.
Condoms and birth control will rapidly run out or spoil, which means not only is there a risk
of STDs, but also the risk of pregnancy. Now under normal circumstances pregnancy is certainly
not a bad thing and even post-collapse a pregnant woman stands a fairly good chance of
delivering a healthy baby without getting killed in the process. On the other hand, supplies are
going to be extremely tight for quite awhile post-collapse and having one more mouth to feed
isnt going to help things any. Overall, its a very bad proposition, especially for a woman who is
selling her body for food. In spite of this, well, its the worlds oldest profession and if anything,
will likely increase dramatically post-collapse. Lets face it - women are just as desperate to eat
as men, are just as willing to do whatever they can to insure that they remain fed on a regular
basis - twice as willing if they have kids to feed, since they will need to eat as well.
All that said, if youre a woman trying to do your best post-collapse and especially if you
have kids, it is hoped that you have gained critical skills otherwise and have mastered them
enough to not have to resort to renting out your body in exchange for food, clothing, or any other
basic necessity of life. To this end, the community needs to insure that the ladies have those
skills - and teach her if she does not. Gents, the last thing you ever want is to get killed and have
your wife resort to renting out her body to other men just so that your kids get fed.
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So how exactly does one become a gentleman (in case you havent already figured that part
out by now)? This part is simple - be kind, be understanding and most of all, defer to them in all
social matters. There are instances where you will have to cast that aside and take charge (during
attacks, dangerous situations and the like), but any time things are peaceful, you treat a lady like
a lady. The only times you will ever have any justification in physically attacking, striking, or
otherwise harming a lady is in defense of life and limb, or in the defense of anothers.
Notice how I said lady. If the woman or girl in question is an obvious decoy for an
ambush, or is actively part of a raiding party, do not hesitate to use all necessary force - up to and
including deadly force. Also, do not fall for the damsel act. That is, the act of playing a helpless
and frail girl in the hopes of manipulating you.
Another thing to keep in mind: Never, ever, ever (ever!) exchange goods (or worse, room
and board) for sex, or withhold promised goods in exchange for sex. Yes, its been said multiple
times before, but it bears saying again. She will resent it, you wont enjoy it and shell be gone
the first moment something better (for her, not you) comes along. Well, that is, if she doesnt kill
you in your sleep first and claim all of your stuff as her own. You see, being held hostage for sex
tends to kindle hatred and that hatred will only burn hotter as time goes on. If youre doubly
stupid and to do it with a spouse in the home (thinking that youre some sort of demigod now
that youve got control of all the household supplies), the spouse may well kill you first, or you
may one day wake up to find yourself naked and hog-tied on the road somewhere, spouse or not.
Either way - dont do it.
When it comes to talking to your lady, what holds pre-collapse will hold post-collapse.
Explain things in terms of emotion - ease up on the logic and reason. If something she does
makes you angry, point that out (gently!) and explain why youre angry. If something she does
makes you sad, same-same. Same story if she does something to make you happy and in that
case, dont just say it, show it (within the situation and propriety, of course.) Take the time to
tell her whatever hopes and dreams you have while youre alone. Explain things to her in terms
of emotion before laying out logic.
Finally, guys - if the lady in question is living under your roof and youre taking care of each
other in some manner, take time out often to praise her for the things she does. Oh and youd
better be sincere about it as well. Choose things that upon thought, you really do appreciate
about her and point it out to her. Dont wait until shes sulking, angry, or sad just do it
whenever you can.
Men, Post-Collapse
Guys? Well, guys are going to be a bit different once the civilization hits the fan and splatters
into an unrecognizable mess. Without the strictures of law and given a pre-collapse society
soaked with moral relativism, a disturbing percentage of guys are likely to decide to make up
their own moral code as they go along, if they even bother with that. The relative few men and
boys who have been raised with a strong sense of character and a solid moral code on the other
hand, will be able to control (and not rationalize) their more primitive desires and urges. Note
that this lack of civilized behavior doesnt mean just sexual selfishness, but also the urges to
steal, kill, or ignore their fellow man and in general doing whatever it takes to gain personal
comfort - that is, becoming an amoral self-centered animal.
You see, for many men, things like empathy, kindness and charity are mostly taught
behaviors and are not always innate. We guys are far closer emotionally to the primitive pre241
historic man than women are and so we have to learn this civilized stuff from our parents to a
very substantial extent. Depending on how we were individually taught, the lessons may or may
not stick around - especially when the things that keep us in check (law, society, religion, etc) are
no longer around as boundaries.
However, do not despair! There are still many men out there who have not only learned these
lessons well, but have made them an integral part of their personalities and are both willing and
eager to teach them to their own sons. These are the guys you want helping to form a new
civilization out of the ashes of the old. These are the guys you want to help out the most when
theyre down, because they will be the most likely to return the favor when youre in a bad spot.
Individually men will, more than women, be at once the most devastated and the most
empowered at the end of civilization.
Empowered? Well, in a perverse way, yes. Existing power structures will be harshly altered,
or they will evaporate completely. Most of the things a man is forced to spend attention on, such
as bills, bureaucracies and social conventions, will be burned away or eliminated. Men can, postcollapse, take a far more direct role in forging their lives and the lives of their families. For many
men, this can be (perils notwithstanding) a very liberating thing. A man who has spent his whole
life playing office politics and worrying about his credit history now only needs to worry about
planning ahead to feed his family, keep them warm and to fend off thieves and marauders. While
the risks are obviously far greater, the goals and means to attain them are well within the reach of
any reasonably intelligent and creative mans mind. Before moving out of this thought, I want to
stress that this will certainly not make it easier, nor will it guarantee the outcome. This has
nothing to do at all with nostalgia, or some lame hearkening to days long gone. This is going to
be damned tough (and hazardous!) work. However, it is a lot more direct and thus easier for a
typical man to wrap his head around, especially as most of the trappings and restrictions of the
civilized world fall away. In the end, many will find it the most satisfying way of life as well.
In that same perverse way, many men, especially those who feel a loss of masculinity in the
pre-collapse world, will quickly rediscover their testosterone. They will begin to feel as if they
have regained their rightful place in the order of things: provider, protector and even pioneer.
Again, this is not a judgement as to whether or not this is right or wrong, but instead a statement
on how a successful man post-collapse will likely feel - with success being defined as staying
alive and reliably providing for his spouse and children.
On the other side of the coin, men will simultaneously feel the sting of failure and loss. A
lifetime of building his reputation, his standing in society, of achievements and respect gained
among peers in his little slice of the civilized world? All of it will be gone down the crapper.
That retirement hes planned and saved for over years, if not decades gone. The house hes
been faithfully paying into got left behind and was burning to the ground when he last saw it
just so that his family can stay alive. The comfortable lifestyle of watching sports and indulging
small hobbies - dead. And, most disconcerting, the feeling of being somewhat certain of how his
life would play out has vanished into the ether and long-range plans become almost impossible.
There is finally the nagging feeling of uselessness that wont go away until the guy in question
manages to be reasonably certain of keeping his family alive long-term.
Meanwhile, good luck getting most men to admit to being afraid. At most, they may admit it
briefly to their spouses, in a whisper under the sheets and then immediately follow it up with
some sort of qualifier. Were simply not allowed to admit any emotion that can be perceived as a
weakness and this will be twice as true in the post-collapse world. Seriously, were just not wired
that way and even in the pre-collapse world, we have some pretty vicious monikers for any man
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who does admit to these feelings openly (clue: the insults are usually designed to question his
sexual orientation and/or masculinity).
To a man, experiencing and/or showing weakness is a very, very, (very!) bad thing. Its even
worse than failure. We wont admit to it, we wont confess it under torture and we certainly
wont entertain these feelings at all if any stranger is present - or even to ourselves. Pointing out
failure to a man is the quickest way to get him angry, defensive and in a very bad mood. He
already knows he failed in some way, even if he wont admit it. Pointing it out wont solve
anything and only serves to stoke anger, shame and a whole lot of other hurt feelings.
In harsh post-collapse conditions, you will also notice that a lot of men have a bad habit of
dispensing with what we consider to be minor stuff: washing our hands, keeping our language
socially acceptable, keeping the toilet seat down, using a napkin Under stressful situations, a
guy tends to hyper-focus on those things which he considers important: obtaining and consuming
food, fending off attackers when necessary and if his calorie intake and energy levels are high
enough, getting laid. Anything else is considered an inconvenience that gets between him and his
goal. Mind you, not all men do this. However, most guys will certainly (and in rare cases gladly)
revert to such a lifestyle. Usually a feminine presence will keep these things in check and lend
perspective, but not always.
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Both genders will, as top priority, be looking for someone to best help them survive long-term
if theyre smart.
Of course, there will be the stupid and the shallow, but this time around, choosing the wrong
person could very well kill you, which means that the stupid and the shallow will quickly find
themselves alone, dead, or both. An incompetent and wasteful mate isnt just the type who will
jack up a bill (power, phone, credit card), but now it means wasting things like food, heat/fuel, or
things that will hurt or even kill if you end up being stuck without those basic needs. A mate who
is adulterous isnt just going to cause headaches and heartaches - now all of that fooling around
can compromise your homes security, leaving you without a mate and without food, supplies, or
weapons (or all of the above), as the other guy or mistress ends up moving in and you end up
being forced out. A mate who is abusive pre-collapse could be left behind or sent to jail when
there were cops around (though honestly such a thing is tough to have happen even in precollapse times) - and either way the abuser has at least some sense of holding back for fear of
getting locked-up. Post-collapse, an abusive mate can torture and kill you outright and likely not
even fear retribution for doing so (especially if hes quiet about it), because neighbors may be
too busy keeping their own affairs in order to inquire too deeply. If you live isolated and any of
this happens, youre basically screwed.
To this end, youre going to seriously want to choose very, very carefully before allowing
any potential mate into your home, let alone your bed.
You notice that Ive made no mention so far of casual dating, casual sex, or the like? Theres
a good reason for that. In case you havent noticed, as weve progressed along, youll find that
very little in a post-collapse society is casual or wasteful and romantic entanglements are no
exception. Certainly, prostitution will still be around and perhaps even flourish but only a
flaming idiot would let a hooker into his (or her?) home to do the act. Security will demand
otherwise, since stolen items will tend to be missed a whole lot more than they would precollapse. Casual dating will take on less of the sex-play and more of a serious search for
someone to share ones life with. This pairing-up may happen rather quick at first (in
desperation), but as time progresses, the single among the survivors will start becoming a bit
more critical towards who they want sharing their beds and theyre going to want that sharing to
happen long-term when they do find the right someone to share it all with.
A lot of the reasons why this will happen are actually simple and logical and for the same
reasons that many of our great-grandparents had the same level of criteria and pickiness:
The phrase plenty of fish in the sea wont be true anymore (and will get less true as the
population continues to drop and as travel remains impossible), so going into a
relationship with the idea that you can always get someone else later if things dont work
out? Thats going to be a really stupid idea.
Women will regain the power they once had long ago, as they become the supreme
arbiters of who they will willingly have sex with. Why? Because birth control, STD cures
and abortion will no longer exist in any practical (or safe!) form. Simply put, there is no
Plan B anymore if something sexual turns into something unintended.
Resources will be limited, with no certainty of more to replace them once gone, so both
men and women are going to be a lot more careful about who they share those resources
with.
The communities that survive are, out of necessity, going to be very tightly-knit for quite
awhile and community approval or disapproval will become a very large factor in who
you choose to mate with. If they say no, your continued survival as a member of the
community might depend on your agreement with their decision.
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Where pre-collapse many younger people did what they pleased without a lot of family
interference, family will figure very large in the decision-making process now. Why?
Because families will need every able pair of hands that they can keep fed, clothed and
housed. This means, at least for teenaged people, its going to be way different when it
comes to dating. Where before your parents might not care too much about who you date,
now theyre going to be analyzing and looking into everything about that young man or
young lady youre becoming attracted to. Oh and their opinions will carry a whole lot
more weight - your decisions will now affect them too, after all especially when they
get old and unable to care for themselves and you have to care for them instead.
As you can see, a radically different environment means that your romantic and sexual
activities in it will be radically different as well.
Instead of a quick hook-up, courtship may well make a comeback. This isnt simply because
thats how it was in pre-industrial times. Instead it is because the greater influence of parents and
community will demand that you not only get her approval, but that of her family and
community as well. Unless youre inherently worthy (by way of resource wealth, bravery, or
skill), they will be damned picky. It is worth noting that this will mostly apply to younger girls
and women more than the older ones. Older women will still likely have their own say in who
they mate with and when. However, smart women will know full well what the risks are and will
be more likely to start being rather picky themselves.
You notice how weve focused on the female gender? After all, you might think that guys
have equal footing here, right? Well, think again. Guys are most likely not going to be as
protected and coddled in a post-collapse society. After all, guys are going to return to the preindustrial role as the soldiers, the laborers and the enforcers. In other words, the males will return
to more direct, aggressive/assertive roles. This means that guys will be the ones doing the
chasing due to mere temperament brought on by the jobs they will be performing.
This is not to say that women and girls will shrink into a more passive/coddled role. In fact,
women and girls, while of necessity taking on the more domestic role, will begin to wield a lot
more power than they currently have. You can easily see women making decisions at the
community level just as easily as men, especially in affairs outside of combat or defense (and
perhaps even within it). As they regain control over the sexual dynamic, they will realize that
they are no longer toys or objects to be used by men and that they have a lot more control. They
will realize that they no longer need to attract a guy by appearing (or being) easy and that they
can be very choosy in who they share a home with.
Finally, know that none of this is set in stone. However, while there will always be
exceptions? By and large, what youve just read is a good prediction of many of the roles in
which men and women play. It will look a lot like pre-industrial times, but with a few (yet
important) modifications. There will be a lot less ignorance (at least initially) of the capabilities
and skills that women and men each possess. There will be a seismic shift in priorities, for both
genders. And, when a couple decides to actually get naked together, odds are good that
(especially with the lack of birth control) another rather important subject will come up,
namely
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Babies, Post-Collapse
This isnt going to be your everyday chat with Doctor Spock, or a study in how to raise a
smart kid. In this world, Junior will have to sharpen up fairly quickly, or else he stands a solid
chance of ending up a casualty. Your job is to help him get there.
Before we say anything, theres a disturbing but inescapable fact that were all going to have
to get you used to. Post-collapse, infant mortality rates will obviously skyrocket and not just due
to starvation. Even as the population balances out, a lot of death will come from things that you
thought had gone extinct, or had been cured a long time ago. This goes especially so for babies
and children. In the pre-industrial world, it wasnt uncommon for only 1 in 5 children born to see
the age of 5. Most died early due to (often preventable/curable) diseases, malnutrition, accident,
birth defects (usually brought on by malnutrition, abuse, or injury of the mother) and a host of
other misfortunes that an adult could stand up against, but a helpless child cannot. This is
assuming the child is even born at all, since miscarriages were rather frequent before modern
times. Long story short, death is going to be very common for anyone born post-collapse and
especially so for babies.
All that said, many of the pre-industrial deaths were brought on by ignorance, lack of the
right resources, lack of hygiene and lack of proper care, all of which we can fortunately do
something about. It wont be perfect and you wont be able to save them all, but you can do
better than most. Of highest importance is the pre-natal care of the mother (nutrition, workloads,
exposure, etc) and the critical first two years of childbirth (sanitation, hygiene, monitoring,
prevention, etc).
Well start at the beginning. Ladies, the moment you realize that you might be pregnant,
youve got a lot of choices to make and things to do.
Speaking of choice? Well get one thing out of the way once and for all: Abortion is off the
table from now on. This is not due to any moral or ideological reason, but for a lot of practical
ones. For the militant ideologues among you, youd best get it through your heads right now.
Here are the reasons why: Unless the pregnancy will kill the mother for certain (e.g. an ectopic
pregnancy), an abortion is the worst and most wasteful decision you can make. An abortion
procedure will use up much of the few precious medical resources you have left. In a world
where skilled surgeons are going to be vanishingly rare, the procedure will introduce a lot of
serious risks to the mother that will lead to death - either by infection or blood loss. If youre
lucky, youll only have to put up with injury, infertility and chronic pain. In short, forget the
whole pro-choice/pro-life arguments abortion is strictly a pre-collapse-only option that you
simply will not have, period.
So, now youre pregnant and for the next nine months youre going to know all about it. For
the last three months, practically everyone else will know it too. Given this, the first thing you
need to do is to be a bit more aware of your nutritional needs and workload until you are certain
that you are pregnant. Take things a bit easy if you can from the moment you think you know
until your second or third missed period, which is around the time when your physiological
changes start becoming noticeable to a trained medical person without the aid of chemical tests
(by month six, the baby bump will be noticeable to anyone with no medical knowledge at all).
This would be a very good time to spend spare moments reading up on what to expect and
how best to prepare for the new arrival. If youre the mother, hit the relevant books as hard as
you can and begin to put them into practice. If youre the father, take the time to study a bit of it
yourself and support her as much as you humanly can.
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Note that especially in the early stages of post-collapse, miscarriages will be all too common.
The mother likely wont even notice most of them until after they have occurred, since theyll
usually happen well before the 10th week of pregnancy. This happens largely because in extreme
stress or during lean times (when few people are taking in enough calories and/or a balanced
supply of vitamins and minerals), the body will, on its own, declare the growing child unfit for
birth and self-abort, in order to keep the mother alive by saving her nutrients for survival.
Other causes of miscarriage will be things that in a pre-collapse world would be preventable.
Examples are pre-eclampsia (abnormally high blood pressure caused by pregnancy), Rh factor
incompatibility between mother and child (Mom has A/B/O-neg. blood type, baby had A/B/Opos. blood type), various minor birth defects, cervix troubles, breech births, etc.
Assuming that things arent too bad and that the mother-to-be gets to eat enough each day,
youll want to get everything together for childbirth and have it ready by month six. Also stake
out a room in which the child will be born. Sex during pregnancy is ordinarily safe in precollapse times all the way up until the last few weeks. In post-collapse times, youll likely want
to stop doing that once the kid starts kicking, just to be safe.
Childbirth itself is going to be one of the leading causes of death for most women (usually
though hemorrhage), so it will be the most critical time for both mother and child. If there is a
nurse or midwife in your community (or within reach), you do whatever you can to secure
his/her services - this is no time to be cheap on the bartering goods. While most women will be
able to survive and thrive past childbirth (humans have done so for millions of years), a
disturbing number will not - at least not without help. If it comes to the point where normal
childbirth isnt going to be safe or possible, know that caesarian section births are actually quite
doable and safe, even in post-collapse times. Just keep the area and the tools as sterile as possible
and both mother and baby will most likely do okay.
In pre-collapse times, birth and childhood were purely events where the parents had a little
trepidation, but for the most part it is a joyous occasion. In post-collapse times, there is going to
be a lot of worry and a lot of anxiety. After all, shopping sprees for clothes and nursery gear will
instead become worries about having another mouth to feed and another butt to keep covered in
cloth.
The good news is that babies are pretty much easy to feed for the first 6-8 months, thanks to
breast-feeding. As long as mom gets enough to eat, baby will get enough to eat. The rest is a
gradual introduction of finely-ground bland, then normal foods. Even more good news is that
with enough cloth diapers in your stores (or impromptu diapers made from clean cloth scraps),
the whole diaper thing isnt that hard to take care of either. Clothing and blankets? Not really
much of a problem either and can be improvised with relative ease. Crib? No pressing need, but
one can be built or improvised.
You will have to make more radical living arrangements than you may be used to, especially
in the early months. Baby isnt going to have his or her own room, nor would you want to waste
the space. You may have to keep the baby nestled between you when you sleep just to insure
there is enough warmth for the child (which in turn means you will need to sleep as carefully as
you can), or at least have a small crib nearby. The mother will likely needs to be the one doing
the primary caregiving and tending - especially if the father is continually growing and procuring
food, working on patrol and etc. One potential bonus - if you have grandparents or elderly folk
living in the home, they can jump right in and do a lot of the caring for the child when the
mother is busy. Another option includes older children (depending on age, maturity, the
availability of occasional supervision, etc) picking up the slack and helping to care for the child.
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I know what youre thinking - especially the ladies reading this. However, let me put
something to rest: This isnt sexism, but instead its a practical and necessary division of labor.
Yes, the mother will work just as hard in and about the home, but tending the home isnt going
to be nearly as dangerous or demanding of attention, strength, or stamina. On the other hand, the
guys have no excuse to slack off at home when things are quiet, especially in winter. Raising a
child is hard work, as many parents already know.
Gents, if youre not doing anything and you have spare energy and time (if youre doing
things right, you probably will), then get your ass in there and help out, as much as you can. Be
involved. One important thing to note, especially in stressful times: No matter what, do not lose
your temper at either baby or mother. It will be far too easy to do that, especially when baby is in
the stage where he cries non-stop at all hours for weeks on end.
While were talking about division of labor, please dont get dumb or crazy. Dont take the
little guy out on guard duty with you, or carry it along in a sling while youre working. Yes,
youve likely seen pictures of women doing just that in third-world countries, but note that you
probably dont want or need to follow the same example, unless circumstances dictate otherwise.
Something to consider when it comes to a crying baby, but only because it comes up in
discussion so often when it comes to babies in a crisis situation there may possibly be times
when that crying baby may put you and your family in mortal danger, especially if youre hiding
from something or someone. Im certainly not going to tell you to smother a baby, but you will
have to keep in mind that a baby cries whenever it wants to and doesnt particularly care when,
where, or why. A quick-thinking mother can breast-feed it, quickly take off its diaper, or
whatever is necessary to shut the baby up. On the other hand, consider that such a situation will
be pretty much non-existent, so dont waste too much time trying to work that one out.
Unlike most pre-collapse parenting techniques, yours is going to be fairly simple overall.
Teach the kid to get up and walk as early as it safely can. Encourage the child from infancy to
learn, to look and to listen. As soon as the child is strong and smart enough to do something, give
him or her simple chores to do while at the same time teaching the child on other subjects. As
they become smarter and stronger, give them more responsibilities as quickly as you can
(safely!) do so. Unfortunately, childhood will be short and you wont have much time. Youll
also need all the help you can get.
As the baby becomes a child, both mother and father need to take the time with their children
(new or teenaged and at all points in between) to teach, to love and to occasionally play together
- whenever and wherever possible.
Conclusion
A lot of the same challenges, desires, problems and solutions are not going to go away just
because civilization does. Men and women will still fall in love. Babies will still be born.
Everyone is still going to have to fight off the same diseases, dangers and despairs. Orgasms will
still be sought and achieved. Couples will want to grow old together. Your best bet is to keep the
good and work past the bad.
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Civil War
We, The People
are jackass-stubborn, intensely greedy, insanely
competitive, astoundingly ignorant and we definitely dont
play well with others. As long as everyone has enough of
everything they need, this is usually not a problem. Generally,
in peaceful times we keep it all tamped down and folks are
(usually) polite to each other. In pre-collapse times, theres a
government structure and police force to make sure that
people remain largely peaceable towards each other. Theres
even diversions to help burn off excess energy, such as sports
and other competitive events.
In post-collapse times? Without a working government or
police and without enough necessary resources to go around
(food, clean water, heat, etc), things are going to get very ugly, very fast. Every idiot with a gun
and some friends will suddenly get delusions of grandeur and think himself to be the new king of
the post-apocalyptic frontier. A vacuum of power will always get filled after all, as long as there
are humans around to try and fill it.
We need look no further than history for proof. When the Roman Empire began to come
apart, multiple people rose up out of the woodwork, each proclaiming himself the new Emperor.
Once the empire was good and (mostly) dead, local warlords would form local armies and
proceed to attack their neighbors, simply in a quest to increase their powers. Europe finally
stopped doing that (more or less) in mid-1945, roughly one thousand five hundred years after
Rome came apart and some portions of the former empire are still struggling for conquest, even
today.
This age will be no different. As it is, you will have had to organize your local community
and therefore create a power structure - just to keep each other alive and relatively free from
criminals and raiding parties. You may have even had to reach out to other similarly-organized
communities to procure things they had which you do not and vice-versa. Therefore, you will
have already seen and participated in organized and independent power bases.
private ownership and use, coupled with the sheer mass of land and terrain. But yes, theres a
but as low as those odds are, never write off what any country with a starving population is
willing to try. In our (North American) case, its just something to keep in the backs of our
collective mind. For instance? Maybe if you live on a coast, you may want to keep an occasional
eye out for military ships bearing down on you. The good news is, as time passes, the likelihood
approaches zero and well call it 24-36 months post-collapse (global-scale) when we can safely
discount such things happening.
On the national front: As the federal government begins to lose control and grip on power,
factions within it may well rise up, each claiming to have the only sole constitutional mandate
and solution to bring back the golden age. However, odds are perfect that nearly all faction
leaders are lying through their teeth, so rallying to any of their flags will likely be suicidal for
your community in the long-run (especially once your favored faction loses).
On the regional front: As the central federal government begins to die, state/provincial
governments may begin to fill the role once held by that federal government and begin to assert
itself over neighboring states/provinces, doing so by force if necessary. This is especially true of
states or provinces which have wealth, large populations and a lot of military hardware on hand.
This will be especially true if the neighboring areas have needed resources. Even within the same
state/province, the state or provincial government will likely assert itself as the only power worth
obeying by its population. This will likely mean a restriction of travel to or from the area
controlled, as well as very tight restrictions on intra-state (or intra-provincial) commerce. If
money is still worth anything and being used, all taxation and levies (including federal ones) will
likely be redirected towards the state (or provincial) capital - at least until a new form of money
is minted or printed.
On the local front: As any community gets over the shock and (if) it stabilizes, it will begin
to come up against resource restraints. Stocks run low, stuff runs dry, things begin to spoil, the
population over-uses it, whatever long story short, youre going to need some things to keep
your community going and you wont have it, but the neighboring towns might. The affected
community (yes, yours) will be forced to seek out and control sources of any additional nearby
needed resource for its own use. If that source is controlled by someone else, the community will
have four choices: trade, find an alternative, do without, or take it by conquest. If the resource is
especially rare, or the price too high, you can forget trade. Finding alternates may not always be
feasible. Doing without may not always be feasible.
For example, if the resource is water in an arid region and the folks living at a large spring
are well-armed but barely have enough water for themselves, you will be stuck with either
fighting for it, finding/securing an alternate source, or just dying of thirst. Yes, there is someone
out there thinking: you could also try to join with them! Not happening. They obviously
wont let that happen if they barely have enough for themselves. Then again, your first reaction
will naturally be theyre lying! They have plenty for everyone! They may be, they may not
be. Fact is, youre still stuck with having to deal with it and theres no way around that. Note that
this can and will go both ways, as other communities eye what you have with envy and
suspicion.
To quickly summarize, people are simply not going to get along, even if we got along at all
other social, ideological and religious levels. Speaking of which
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Without wasting too much ink, lets just say that given the evidence presented so far, there
are a lot of reasons why any given group of people will attack and conquer another group of
people. The big question is, how can you avoid falling into such a trap yourself? A second,
nearly equal question is, how do you prevent, fend off, or at least survive some other group of
people attacking you for those reasons?
starts going on and on about how its the fault of some minority in town and if only we could be
rid of that minority, things would be all better or safe again. Some of the crowd starts nodding
their heads while others shake theirs. The guy keeps going on and on and on about an hour
later, most of the crowd is very attentive and some of them begin shouting. Some of the crowd
leaves nervously, with a few rushing off to warn the folks being spoken against. Less than 20
minutes after that, the crowd disperses to their homes to retrieve weapons, meets together and
begins marching on the people whom the speaker has been railing against, bent on expelling
those folks from the community (and keeping the supplies for themselves, naturally). Another
crowd has rallied around the besieged scapegoats and are also armed, looking to stop the
madness from completing itself. Shots are fired. People begin to die.
Congratulations you just lost your community and with it, your (and their) only real hope
of long-term survival.
The solution is very simple: You stop that garbage hard and you do it back when its just
some lone person (or very small group) calling for action against any innocent group of people.
You immediately get the community leadership together and confront the speaker/leader and you
confront him or her right there in public. The entire leadership, no matter what their personal
opinions may be? They must, as one, stand together and put a solid stop to it while it is still small
and easier to control. You do not have to enter a debate about it, you simply state loudly but
clearly that everyone in the community is working together and any attempts to divide the
community will result in the expulsion of whomever is working to divide them.
You give them exactly one chance to speak a public apology and to never try a stunt like that
again. If the rabble-rouser refuses to stop, you expel him or her right there, period even if it
means calling in your troops to expel the person (and potentially the persons family) at
gunpoint. Note that it doesnt matter who the rabble-rouser is, or what their standing may be.
You simply do it. Even if its the town preacher who has been a fixture in the town for 30 years,
you simply do it. Even if its the only doctor in your community, you simply do it. No
exceptions. The absolute hardest thing you would ever have to face is a mob and you do not want
one.
You can also go a very long way towards preventing such a potential situation by integrating
everyone as much as possible. Do not allow separate enclaves of any kind to form, no matter
how innocent and any group that is to form in your community can do so with one caveat: all
groups must accept any community member as a member of the social group being formed.
Sometimes you cant help but allow separate groups to meet, such as church services and the
like, but always have someone listening in if possible and all gatherings (with very few but clear
and obvious exceptions) are to be open to the public. This means most of your own community
leadership meetings as well, by the way.
province of Quebec in Canada). Others (most notably California) will come apart very quickly,
due to having various factions within it, or from simply being too big to even try. For example,
California could very easily split up into a northern and southern component, or split along
racial/ethnic lines. Even states such as Arkansas have two radically differing ideologies and
cultures within their borers (in Arkansas case, were talking the mountainous and ideologically
conservative Ozark region versus the flat and more liberal southern/river region.)
The divides which arise can be ideological, racial, ethnic, religious, or even geographic. A
surprising source of division may well be wealth, but more accurately it will be power. What I
mean is, the much more powerful cities may begin demanding more resources from the rural or
less-powerful areas that are either unwilling or unable to provide them. For all we know, it could
be a mixture of many factors, as was the case with the US Civil War of 1860-1865.
Oh, you thought that Blue versus Gray thing was all about slavery? Well, time for a small
education, which will in turn help us understand what can come about in our own post-collapse
world. The two sides had radically different cultures, different religious outlooks The South
was mostly Baptist vs. the Norths wide variety of religious leanings and the two sides had
differing outlooks on where ones loyalties truly should lie (with the state versus with the federal
government). They even had two radically different economic modes (The Souths massive
agricultural base versus The Norths massive industrial base.) Given all of this, the issue of
slavery merely brought all of that together in a way that covered all the bases (truth be told, the
black man got equally abused and looked down upon by soldiers and citizens of both sides
alike). This is not to belittle slavery, but to force you, the reader, to look beyond the simplistic
sound bites and headlines and to realize that there are many factors that play together when it
comes to figuring out what the hell happened. Knowing this leads to
the speech and just say that this far in post-collapse, when people are still dying by the millions
each week? Unless you are more powerful than the force arriving at your community, playing
friendly and neutral to any approaching force is an invitation to get pillaged, raped and stripped
of everything you have. Even if you are more powerful, you may not want to risk being nice,
unless there is a specific and tangible advantage to doing so and I can tell you now that there
arent any.
So what other options do you have? Well, exactly three: Fight, Flight, or Deception. The first
two, once committed to, will be for keeps. Fighting means that even if you lose (and well, die),
the invaders will have had to earn the privilege and there wont be much left for them to consider
useful. Running away means that even if you could eventually return, there would be nothing left
to return to (because you either burned it, or they consumed it all, or they will occupy it). If you
commit to either option, youre all-in, period. The third option requires a lot of work, a lot of
skill and a willingness to resort to one of the first two options should this third option not work.
But, lets step back for a second and well revisit all this in a bit, if it comes to that. After all,
you may be able to avert or avoid it all. No, seriously, it is possible, if you do it right. However,
you have to know what is actually coming first. This means long-distance communications and
intelligence, which in turn means wading through, well
fire and you can see it burning). Take anything involving optimism with a pinch of salt make
that a block of salt.
Resources (as much as you can give them, unless its weaponry or fuel, in which case
theyll want and take it all.)
The reason they want your resources is to feed their army and enrich their own home
community and (if theyre smart) they also do it to leave you both defenseless and dependent on
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them for your continued existence. After all, in a post-collapse world he with the most resources
gets to run the show.
The demand for loyalty is obvious. They obviously dont want your community calling the
shots, or questioning why they demand half the men in your community take up arms and go
fight some far-off battle. Loyalty also makes it easier to get you to send off the work of your
labors for no logical reason, though they will usually tell you that in return they will protect you
(from what? Well, them, but theyll say its raiders or the like).
Theyll always need troops to help them conquer other communities and areas and taking
manpower from you to do it has the added benefit of leaving you, again, weak and dependent on
them.
Labor? Of course! They can force you to rebuild roads, build shelter and other projects for
them and basically enrich their little infant empire at your expense. After all, the Egyptian
pyramids didnt build themselves, now did they?
As for the rest? Well, pretty girls are always in demand and their soldiers will want to stay
somewhere warm and dry (and your house happens to be both, so)
As you can see, the benefits almost always flow towards the new little dictator and away
from you - just like peasants giving to the local feudal lord. The bad news is, this will likely not
only impoverish and deprive you, but put you in danger of starvation or worse. You really dont
want that, so Im hoping that youve made the decision to either drive them away, or try to fight
it out, or at the very least make them pay in blood for the opportunity to dominate you. You see,
if you give in, you lose more than just the full use of resources (which is bad enough), you also
lose the ability to determine your own fate and to forge your own destiny. In short, you become a
slave. Now I realize that the whole name of the game is survival, but do you seriously want to do
it as someone elses property?
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it, gives them a reason to chase after you in the hopes of recovering the stuff. Its better to show
them that theyll lose it permanently, with no hope of getting more.
approaching force has to clear out fallen trees every 50 feet along a road, theyre likely going to
start looking for somewhere else to travel. Bridges? Blow them if you can, take them apart or
block them solid if you cant even a little wrecked bridge over a drainage culvert can become
a big obstacle to vehicular traffic, if youre creative about how you take it apart.
In a pinch (and with the wind in your favor), you might be able to launch your own disasters
on an approaching force and at least whittle their numbers down enough to handle them. In these
cases, be damned careful or damned desperate, because these types of obstacles are going to
pretty much act on its own after they get going and it may well turn back on you. Touch off a
forest or brush fire, which will definitely drive them away, around, or back . Sabotaging a
smaller dam to flood an approaching force will definitely divert them (and if timed right, will
certainly drown a lot of them). In hilly/mountainous terrain, landslides are your friend. Is it
wintertime? Nothing like hard-packed 3-4 tall humps of snow interspersed with roads slicked
with ice to keep an invader on his toes, no? Speaking of snow? In avalanche country youve got
a friend in literal mountains full of sliding snow.
While were on the subject of holding off invaders, Im going to explore what many others
would advise: Set up ambushes along the way and kill em off a little at a time, but dont make it
look as if youre the ones doing it. The game plan is to have small teams, each with a three-part
job: stop, snipe and scoot. Get a couple of good shots in, then get out of there. Hit them from
behind, to make it come from a direction opposite from where you are (and to hit the softer but
more vital targets like supply vehicles). Have two or three teams a half-mile or so apart (but not
at regular intervals - make it almost random), with each team leap-frogging the others as the
column gets closer. Each team also keeps an eye out for scouts or patrols, picking them off first
if possible. With a bit of luck, youll draw off soldiers, or theyll start chasing shadows. If youre
really lucky, theyll start thinking of easier targets (dont count on it though, at all).
Now this approach is good and bad: Good, because it takes out a few people and vehicles
beforehand and spooks them pretty hard. Bad, because if you do manage to make a dent and the
force is large enough, they will likely take it as a challenge and the effect could be quite the
opposite, in that it will motivate them to take you down. Given this, I say go for it on one
condition: if you know full well that youre going to fight to the death, theyre getting closer and
that theres no way to make them leave.
You do have one really big ally in this tactic if youre willing to use it, no matter what time
of year or resources you have on hand. That ally is distance. The further they have to travel
(without resupply from communities along the way), the less likely they will be successful. As
the miles pass, more irreplaceable fuel is being burned, more food is consumed and more effort
is being exerted. Use this to your advantage. If they have/use vehicles? You get your little
ambush teams in to sabotage vehicles, which does a LOT towards crippling the advancing force.
In this case, you dont snipe at the people; you snipe at the vehicle engines, the tires and
especially the gas tanks, spilling or burning as much of their fuel as you can. You shoot the
horses and pack animals. You take out headlights to make driving at night impossible.
Concentrate on disabling or destroying the supply vehicles, to the exclusion of everything else.
Without them, everyone has to walk, which stretches out the amount of time you have. If they
have no vehicles and are dragging carts by hand, you shoot the ones dragging the carts, or you
shoot to take out the cart wheels and axles. If its down to just people, then you start taking out
anyone who looks like a leader.
Now mind you, sometimes you may come across a force with some serious military gear:
tanks, armored vehicles, etc. However, those can be stopped as well by large ditches, landslides,
large trees, concertina/barbed wire (which tangles in tank tracks nicely) and all kinds of obstacles
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which will force them to burn off fuel and slow them down. You still concentrate on the supply
vehicles as your top priority. Without fuel and supplies, even a fully-armed tank or military
armored vehicle will quickly become useless, so always concentrate on their supply vehicles!
Combined, this comes together to distract and grind down almost any opposing force, be it
amateur or professional.
Summary
Civil Wars will be an unfortunate thing for quite awhile post-collapse, even to the point
where it may be an almost constant thing. If your community is somewhat isolated, or you are
able to ally yourself with other like-minded communities (thats coming up later on) and you are
able to see it coming from a far enough distance, you stand a good (but not perfect) chance of
fending off the worst of it and enduring that which you cannot fend off.
This also means you have to do your best to prevent internal strife within your own
community as well. If you can do this and be consistent about it, you then stand a chance of
enduring what may come.
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Well, this is going to require a couple of things to happen. You obviously cannot slack off on
the basics. You have to insure that a continuous supply of clean water is there. You need to
insure that food is available both now and in the future. You seriously need to insure that your
militia is sufficiently trained and equipped and operating in good order. However, there are a few
other things you will need to start doing. First, you have to insure that your government is
permanent, fair and as child-proof as possible. To that end
Governance
Up until now, youve gotten by with a council of sorts. You have a leader, someone who runs
the militia, others to keep a collective eye out for various health and safety issues and folks to
keep the trade and commerce a fair and safe experience.
So far, thats a pretty good thing. However, there is one problem with just assigning someone
to do a job that grants power - over time, that person gets a bit too comfortable with the job and
starts thinking about making things even more comfortable for him or herself. There is also the
fact that youve been doing all of this so far by the seat of your pants. Well, we need to fix that.
We need a local government.
First, youre going to need a charter. A charter is a constitution of sorts, where universal
rights are written down and the structure and duties of your new government are outlined and
written down. You dont need to go crazy with flowery language, but a basic community (lets
say Town) Charter has a basic outline that goes a bit like this
The Name of Your New Community
* It would help to describe a bit of why you named the town what you did.
Preamble
* (a mission statement - what is it that you as a community really want to accomplish? It
sounds silly, but I promise that it isnt. Think hard on this bit.)
Rights and Responsibilities
* A list of basic rights that everyone enjoys, no matter what
* A list of what is required to be a member of the community
Offices and Terms
* A list of each office (Mayor, Council members, etc), what each office is responsible for,
and how long each term is. Also note if the officers are limited to only serving so many
terms, etc. Finally, make sure that when it comes to critical offices (mayor, militia leader,
etc), a line of succession is clearly outlined.
Voting and Appointments
* In here, outline how voting will occur, when it occurs, what happens if there are conflicts
or ties, how to appoint someone to fill an emergency vacancy, etc.
Business and Procedure
* Outline when everyone meets during ordinary (and relatively peaceful) times, how business
is conducted, how citizens can raise issues and suggest changes, etc.
Amendment and Modification
* Describe how this charter can be amended, changed, or modified.
This should be enough to get things started. Remember to keep it simple and useful, because
you can always add to it later. The idea is to get something simple and solid started.
When you put this together, make sure as many community residents are involved as
possible. Do it in shifts and over multiple meetings if you have to, so that everyone gets a chance
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to see it and approve or suggest changes to it. Once everyone has had a chance to look and work
it over, it goes up for a vote. Simple majority vote by all residents wins it. If it fails, get everyone
together and work it over some more. Once it passes, it becomes your guide to how your new
town is run.
As soon as you have a good, working charter that the majority agrees on, its time to hold
elections. Anyone who hasnt committed a crime in or against the community is eligible and
should last for at least two weeks before votes are held. The candidates with the most votes in
each office wins the office and become the new Mayor, Market Judge, Council Member, etc.
From then on, power transfers to the new officers and any existing community leaders who
failed to make the vote will have to step aside and go find something productive to do for a
living.
Reaching Out
Once you have all the basics of a town going, its time to start doing the things that a postcollapse chamber of commerce would do. If your citizens have goods they want to sell but the
local market isnt diverse or lucrative enough, get together an armed patrol and set up caravans
to help them take goods into other communities to sell. Put it on a regular schedule, but be sure
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your caravans are heavily armed, including scouts to look ahead for potential ambushes or other
trouble. Why do I keep harping on armed scouts and soldiers? Because nothing attracts raiders
and other troublemakers like a regular schedule of useful goods going down a given route. In
fact, while were thinking about this, perhaps its a good time to map out multiple routes and
alternate (or better - randomly select one) each time a caravan goes out to market in another
town. Initially, this will be a dangerous undertaking and will require a lot of vigilance and a
sharp group of soldiers. However, as time passes and the criminals are either killed or starved,
things will (well, more or less) go smoother.
If you can manage to get some good trade going with neighboring communities, you should
then try and take some time to have one or two of your most trusted leaders go out to meet their
leaders. Initially, its an opportunity to talk a bit, to compare news and rumors and to maybe
bring a few gifts. Over time, if theyre doing okay and are like-minded, you can forge
agreements, treaties and other means to increase your mutual security and prosperity (perhaps
starting with having mutual patrols to hunt down and exterminate any raiders on the roads
linking the two communities? I suspect this would be a good start).
But then, well be covering these particular topics in far more detail before youre all done, I
promise. We just want you to get to thinking about it and maybe start some preparations.
Thinking Ahead
If youre still breathing and youre
actually doing far better than expected,
then lets get you to looking ahead at
your wee home and community. After
all, youre not going to live like a
desperate slob your entire life, are you?
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Running Water? If you have a water cistern (that big water storage tank out back that we
were talking about a whole lot of pages ago) and its elevated? you can try to find a way
to pipe it into your existing plumbing and shutting off the water feeds to all except the
faucets in any part of the house that is lower than the bottom of the water storage tank. If
you have a lot of water, enough water pressure and a septic tank? Maybe you can add the
toilets as well, which knocks out one really huge headache for everyone in the home.
If you lack the water pressure or sufficient water flow, you can still get by if you have (or
can build) a few manual pumps and know how to sufficiently replace the water faucet in
a common area with it (and running the plumbing to your water storage or well, etc).
Electricity will take a bit of skill, but with a bit of forethought, you can do pretty well.
The idea is to disconnect individual circuits from the main breaker that are not going to
be in use and then disconnect the main electrical meter leading into your place. You can
then connect your AC (not DC!) leads from your power source into the main breaker and
use the existing wiring as a means to conveniently distribute power throughout the home.
Lets face it - the modern kitchen is not built for 18th century cooking. Your refrigerator
is going to be almost useless, your stove isnt going to run and the dishwasher? Well, the
only working dishwashers will have two legs now. Maybe its time to take those little
beasties out and perhaps store them somewhere just in case a day comes where theyll
have a use again (and if it doesnt, youll have a ready pile of usable parts for other
things). Then you can replace the stove with a home-built wood-fired one. The hole
where the dishwasher once sat can be fitted with shelves for extra storage. The giant hole
where the refrigerator once sat? Tons of storage space can be built into the spot. Some
folks may debate a bit on the refrigerator and some may even have a dire need to
continue keeping one running at all costs (Type I diabetics for instance, who have a need
to keep homemade insulin cool). I contend that you would be better served by building a
root cellar, or if absolutely necessary, then at least replace that monster sized appliance
with a tiny dorm sized one.
Heating, especially in colder climates, is going to be a very huge topic of discussion. If
youre like most survivors, you have at least one wood-burning apparatus and its likely
in the living room, where the most people can huddle/sleep/etc around it. Maybe its time
to start thinking about expanding that a little bit. An obvious second place would most
likely be the kitchen, where it can do double-duty as a means to cook food. Another place
youll want to put one is in a master bathroom, for those really intense cold snaps where
everyone can bunk in a smaller room that doesnt require as much fuel to keep warm.
Speaking of heat, the end of the world doesnt mean you get to skip out on making the
place more energy-efficient. Find/scrounge heavy curtains to help keep heat from
escaping through the windows. Scavenge fiberglass insulation from abandoned/destroyed
homes and stuff it into every void, crack and crevice that you can find in yours.
If you havent done it by now, go through the home, top to bottom and figure out what is
really there. Take the things you dont need (the gaming console, the electric treadmill,
toaster oven, etc) and store them somewhere else, outside the home. This gives you more
room for the things you do need and it also gives you an idea of the things you can
scavenge for usable bits later on. While youre at it, get the family together and reorganize all your stuff. The vital stuff (weapons, cooking/eating utensils, everyday tools,
etc) can be put in places where they are readily available at a moments notice. The not265
as-vital stuff ( leisure books, etc) can be arranged where they can be reached in fairly
short order and the not-vital-at-all-but-nice-to-keep stuff (Christmas Tree and
ornaments?) Can be gotten to eventually. I think you get the idea from there
Lets take a look at defense. Can you quickly move from one room to another? If not,
what is in your way? If you have the tools, perhaps carving a new doorway between
rooms will help things (but do try not to just start carving holes unless folks agree that its
critical to do so). If there are things like furniture in the way, move them. Check the
windows - are they sufficiently reinforced on the ground level? Do you have enough
material to cover and/or barricade them? Take a good hard look at all of the doors. How
can they be reinforced to keep bad things out? Before going crazy on bolting up the
doors, give a thought to speed - can you get in and out of it quickly if you had to? If you
have a door that is rarely used and is not really necessary (the one leading in or out of the
garage, for instance), you may want to give a thought towards reinforcing it a bit stronger
than the others, such as putting in an internal bar or two across it to keep it closed.
Sliding glass doors should be heavily reinforced, even to the point of having half of it
bricked-up. Half of any double-door should be considered for nailing completely shut.
Give a good look at your walls, too. You can have the strongest doors and windows in
the world, but if the house is built from 2x4 boards and drywall, you may want to
consider putting up a layer of brick or stone along the outside of it - for at least the first
5-6 feet of height.. Even logs will work, as long as theyre securely fastened.
Take a good look at privacy. As long as security/defense isnt compromised, how can
you help your family and fellow occupants gain a bit more privacy? This is especially
something to consider if you have more than one couple living under the same roof, since
theyre definitely going to want some alone time without worrying about you or
someone else walking in on them. Even kids will want some place they can think of as a
secure and safe area that they can call their own - especially as they reach their teenaged
years.
Dont forget to organize the outside areas as well, but with a twist: keep it defendable and
fire-aware. Dont clutter the yard and move aside/store anything that does clutter things
up. Clean out debris and crap that may have accumulated. Set aside and set up definite
work areas. While youre at it, work on proper drainage if it rains with any frequency,
which keeps things less muddy.
While youre outside, lay out any potential gardens and areas where you can do some real
agriculture, if you can. The areas should be fertile, fairly easy to defend (even if not at
close range) and relatively free of rocks, trees and other things that would get in the way
of good growth. If you have a choice, go for the south-facing and gently-sloping patch of
land, with no shade. Now reality will dictate that you likely dont have a nearby field that
you can just start plowing, so modify something to get as close to ideal as you can.
About Town
Once you get your home in order, get together with the town/community leadership and take
a look around town. A lot of the same considerations for defense are definitely going to be at
play here, but now you have time to really do something about it. Some things to look at?
Well
When looking over the defenses, see what the land offers you. Some approaches to your
community may be very tough to pull off for a raider, so not much work needs to be done
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in order to reinforce that. Make the easy areas harder to attack from, forcing the raiders to
come at you from well-defined places that put you at the advantage. Forcing raiders to
come in to your community from open roads with little cover, or up narrow roads that
have high hills facing down towards it? Far preferable than having them come at you
from places that offer a lot of cover to them as they approach.
Once thats done, you should take the time to clear out defensible zones everywhere that
you can, especially in areas that are avenues of approach. A defensible zone is an area
surrounding the community that is open and at least either level or downward-sloping as
you walk away from the community. This open area makes it easier to pick off raiders
and provides a good psychological barrier as well. Dont try to get cute and put in traps
or ditches, as they will inadvertently provide cover to anyone trying to attack. This zone
also acts as a barrier against forest or brush fires, provided that you keep at least a 20
wide road or other continuous barren strip of land on the outer (and if you can, inner)
edge of it. Note that you dont have to leave the whole thing barren - you can use a good
portion of it to grow crops if need be (just remember to keep the road or strip on the
outside of the zone if you decide to do this). Remove (as a community) any and all
obstacles that can be moved from this zone: trees, large rocks (if you can), debris and all
unoccupied buildings. Make it a strict rule that no solid item larger than a baseball is to
be left in this zone you dont want a stray plow or vehicle providing cover for inbound
raiders, after all. Make this zone stretch at least 100 yards out from the community in all
directions.
If terrain or the area wont let you set up a proper open zone, then do what you can to
make it treacherous for any attacker.
Once you get that zone set up, start looking at a little something called interlocking zones
of fire. What this means is, rig things so that defenders stationed all around the perimeter
only needs to fire in one direction, in a narrow cone facing outwards. Make sure that all
of those cones cover at least a part of the cones next to it. The narrower that cone, the
better you can defend your community (though this will require one person per cone, so
be sure that you dont plan for more than you have people). The idea is that each
defender only has to shoot in one direction, only has to cover that one narrow bit of land
and that his neighboring defenders can also cover it for him should he not be able to.
Once you have some idea of a defensible zone and where you want to put everyone
around it, start setting up more permanent hard points from which each defender can fire.
Reinforce these areas with stonework, brick, masonry, or even just piles of rock. If you
want to carry it even further, set up small walls or trenches (depending on terrain) to
allow defenders to move quickly under cover from one place to the next. You can use
rock/stone/concrete-based rubble to accomplish this.
Finally for defenses, if you do find places which offer raiders cover coming into your
community, do whatever you can to remove that cover, or make it so dangerous or
impossible for them to use it that they leave it alone.
Once you can defend your community, start locating common water areas. Youve done
this before in earlier chapters, but this time you need to formalize it. Be sure at least some
of those water sources can be defended and then start cleaning them out. Reinforce the
walls of any well with stone or (if you have it) metal. Be sure to have a routine to keep it
clean and clear of debris and trash (especially if it is a spring or creek). Keep a more rigid
set of rules as to what people can and cannot do at the water site, or at least make sure it
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is marked as drinking water and to keep people from doing anything stupid (bathing,
urinating, dumping, etc) in it (or especially upstream of it!)
Once you get your water sources formalized, get your trash disposal organized. Set up a
place outside of your community to dump the trash - make it close enough to reach easily
without exposing individuals to danger, but far enough away to not stink up the town.
Make it in an area where large pits can be dug and the trash easily buried (or burned).
Then, start getting people to take their trash there. No need for bags - just use trash cans.
Once you have a dump, get everyone in your community to start cleaning up, to take their
trash (that they dont already burn) out to it.
Organize a cleanup with the whole community. Clear out any and all debris; take the
stuff with potentially usable parts (junked vehicles, etc) to a designated area for stripping
later. Take the outright trash to the dump. Set unclaimed wood aside as a communal
firewood pile. Encourage recycling building materials from half-wrecked and abandoned
buildings (abandoned buildings that are intact should be set aside and put to use later).
If your little community market is actually doing well, maybe its time to start improving
it. Expand it a bit. Set up good drainage, build sidewalks, improve the outhouses, start
building better tables and stalls, maybe giving them a coat of paint if that can be had or
made. Set aside an area where merchant sales are not allowed and build small picnic
tables for it. This gives people a place to sit and chat, for travelers to eat some lunch,
whatever. You may even want to consider building a small stage at one end of the area,
which can be used for entertainment and (more importantly) outdoor announcements and
civic events.
If you have a church in your community, take the time to clean it up and bring it back to
good shape - even if you dont worship there. If you dont have a church but you have
people meeting for prayer services or similar, then see if an abandoned building or other
suitable place can be set aside as a church, synagogue, or whatever. No matter your views
on religion, or a given religion in particular, know that religion can be a civilizing force
and it does help to bring people together. If you have more than one religion meeting on a
regular basis (e.g. Catholic, Protestant, Jewish, Muslim, etc), arrange interfaith events,
coming up with ways to get people together on a friendly basis - encourage this
friendship and sense of community.
If you have a public (or even impromptu public) library in your community, treasure it.
See what can be done to procure more books for it and donate books that are otherwise
not being used. Without electronic media and diversions, books offer a wonderful means
of getting away from the crap and drudgery that will comprise a lot of post-collapse life.
If you can appoint an elderly person or two as librarians (paying them in food and such),
then by all means do it. For now, restrict the privilege of checking out books to just
community residents - you will be amazed at how popular your library will become and
how quickly it becomes that way.
Is there a teacher or two among your surviving neighbors? See about putting them to
work! A good start would be to get the surviving children ages 12 and under and setting
up classes in the basic skills of reading, mathematics and basic sciences. Children that
age are better served by putting them into a classroom.
Most importantly, take the time to take a look around and to think ahead. See beyond the
crisis and look to the days when things become more peaceful. Try to prepare for those days in
addition to preparing for the here and now.
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About Yourself
While youre cleaning up around your home and around town, take some time to sort things
out in your own mind. Youve likely spent the past year or more in a constant crisis mode foraging, fighting, rationing, praying, hoping, crying, with rare but occasional patches of joy,
laughter, accomplishment and elation.
Maybe its time to start planting a few test seeds come the first spring to get some practical
experience in growing food now - and if its peaceful enough, to start planting for keeps. Perhaps
its time to work on some useful projects (time permitting) to make things more comfortable
around the home. Examples of this would be to improve the fireplace (if its a lash-up you had to
build just to stay warm), or improve/build a water filtration system. You could turn that quickie
outhouse you slapped together into something durable and useful and comfortable! You can
get up skills in turning scrap cloth into blankets, weaving, blacksmithing, or other skills that will
be useful as time goes on.
Try to find ways of reaching out more to trusted neighbors. Start coming up with excuses to
get you and your neighbors together more. Organize sports and games. Get involved in a
community religious group if your views fit theirs.
Most important of all, take a bit of time and look around you. Look at those you love and
enjoy them more. Look for ways of making your kids lives better than yours once they grow up.
If you have the resources to do it (paper or blank diary, pencils, etc)? Write down your life story
before, during and post-collapse. Write down as much detail as you can pack into it about the
way life used to be for you. Describe the conveniences and technology as much as you can do so,
right up to the limits of your own personal and technical ability. Add stories and histories of your
parents and their parents. Maybe add a bit at the end about why you think things crashed the way
they did. Most of all, add a note describing to future generations what it is you hope for out of
them.
But as for now, back to work with you. Theres a lot of work to be done and it wont do
itself.
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Chapter 5
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Preceding Image: Unused Railroad, near Garibaldi, Oregon (2012, TJ Miller Jr.)
Two years after the government came apart, the vast majority of humanity will be, well,
dead. There may be some pockets of civilization that have managed to hold out on
government-distributed supplies for this long, but odds are very good that all the freely
available food as we know it will have been consumed. Most human beings can survive
for up to 45 days without food and up to 180 days on a diet averaging 900 calories per
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Most of the available wildlife will be too scarce to support the population as well and
foraging will start to get real tough to do by this point. Given that you (hopefully!) saved
up at least 2 to 2-1/2 years worth of food (and have managed to keep hold of it!) youll
notice that youre running low by now. Its time to start planting, big-time and to do it for
keeps.
Society at large will have become mostly isolated, save for whoever braves the roads
between isolated communities.
Nearly all large cities will have degenerated into a collection of weakened enclaves, with
constant in-fighting over rapidly dwindling pre-collapse resources. They will also likely
be low on (or even likely out of) most firearm-based weapons and ammunition. Some of
them may have wandered out into the countryside (where do you think those raiders
came from?) However, the ones who remain will (mostly) be ill-equipped to project any
real force beyond what little territory they continue holding on to. There will be an
exception or two to this (people being the creative critters that they are), but by and large,
most cities will be savage wastelands and as time passes any gangs left in there will
weaken further.
Because most of the population is dead now, there is (relatively) less danger on the roads
in most places and determined efforts in clearing the road of criminals and raiders will
begin to see success.
Thanks to the reduction in population, scavenging efforts for non-perishable goods will
be more fruitful and there will be more stuff per person (land, water, other resources)
around.
Most efforts at resurrecting the now-dead governments will be universally ignored at this
point and few if any would even want to try by now.
The most important reason of all? This far along, any communities that are left and are
still going will start focusing ever more on self-sufficiency and less on domination or
conquest. This means they are more likely to reach out to you for trade, mutual support
and similar beneficial endeavors.
In Trust We Trust
By this point in time, those in your community who are still alive can be viewed with less
suspicion and more with an eye towards friendship and rebuilding. In earlier days, everyone
rightfully held back (at least a little bit) from each other, suspecting neighbors of plotting to take
each others food supplies, among other things. Those who are still alive by now have learned to
work together in foraging and scavenging food and may even have worked on the beginnings of
agriculture, industry and more.
Youre finally going to have to start trusting your neighbors beyond what little youve had to
in order to stay alive. If you have already been able to safely do this? Congrats! If you havent
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yet, you really need to start reaching out. Consider this official notice that hey, its time to stop
hunkering down so much. Start with those neighbors who have done you favors, or who you owe
a (small) favor to. Then, work your way up to neighbors you know well, then those you know
well enough.
Remember, this trust thing works both ways - if someone isnt willing to trust you, then you
have no cause to trust them.
This doesnt mean suddenly revealing everything you have and everything you know. What
it means is, you start small and work your way up. If you have kids and they have some spare
time, arrange play dates with the neighbors. Spend time over at the neighbors home. Invite
them over to your home. Start talking to each other. Share a bit of your hopes and dreams. Share
ideas about how to improve things. Try to learn how theyve managed to survive so far and teach
them a few of your own tricks and tips. Share small gifts and be charitable if you can do so
without revealing everything you have or without putting yourself in a bind. Eventually, you get
to the point where you can start making plans together. Do this with a couple of neighbors the
first time, alternating whom you visit with and then getting everyone together. Once you have a
small group, expand it a bit, one neighbor at a time. Those neighbors you decide that you cannot
trust, or that do not trust you, remain friendly with but keep at arms length.
Cleaning House
At this stage of the game, you and your
community will want to get together and do two
things: Start rebuilding a workable society and to
start cleaning out the trash and crime.
The first part you should already be well on
your way towards doing. Youve hopefully
established a working government and the rest of
this book will deal with how to get the rest of that
going. The second part is a bit messier and will
require a lot of work. This chapter is what will
cover that.
Your Mission
You remember all those raiders who consistently ambushed travelers on nearby roads and
attacked or stole from your community? Well, its time to clean them up and make things safe
again.
The goal is as simple as it is harsh: youre not going to take them alive. While a jury trial
would be the most just, youre going to have a very hard time finding an impartial jury and the
raiders arent going to quietly let themselves be cuffed. The reason you have to do this is
straightforward, because it boils down to either you cleaning them out, or them perennially
cleaning you out. While things may be getting better and you may be able to survive and even
thrive in spite of them, you cannot let them continue. Raiders, if left unchecked, will continue to
steal, rob and rape. They could even get lucky and really leave you and your community in a
very big and very fatal bind.
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As a side benefit of cleaning out the roads and the woods, killing off the raiders will give you
and your community more resources - things they have been hoarding all of this time and likely
things they have stolen from you in the first place. Cleaning them out also gives you access to
the wild areas in between communities.
I know that this sounds amoral and even evil in some aspects, but let me make this clear: The
raiders will represent one of the last barriers to your continued survival and either you kill them,
or they will eventually kill you - either by luck, or by attrition. To this end, we need to get
started.
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If the raiding party is too big or too well-defended, you may want to opt for flushing them
out, or even simply locking them in. You can accomplish this by booby-trapping their bunker
doors (or burying them), by simply setting the building theyre in on fire, or even the forest
theyre hiding in on fire (just be sure innocent folks arent downwind, or in a position to be put
in immediate danger by the fire.) Another option is to booby-trap the paths the raiders take to
and from their camp or enclave. You can also destroy or cripple their vehicles with traps and
even covert sabotage. If you cannot take them out directly, take them out slowly. Taking away
their vehicles will take away their ability to conduct attacks with any speed.
Another option? Poisoning their animals or local water supply (as long as theyre not sharing
the same local watershed/water-table, of course.) How about quietly trailing raiding parties
(especially small ones) as they leave the main encampment and pick them off once the party is
outside of both view and earshot from the main camp?
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Eventually (or quickly, depending on how smart they are), theyll do one of two things: Hole
up, or strike back. If youre the nearest coherent community to them, they may lash out at you
while they still can, so always keep that in mind. Use a lot of the same tricks and tactics weve
discussed earlier (previous book, Civil War? chapter) to keep them at least a little at bay.
If they hole-up, you only need to wait them out, provided that you have a large enough force
and enough time to wait around. Use the time to look at what youre up against and quietly take
out as much as you can. If theyre at the base of a hillside or mountainside, see about starting an
avalanche or landslide in that direction. If theyre in some sort of underground bunker, its a
bonus - see about blocking the exits with vehicles, or even burying them outright - do the same
to any ventilation shafts you see. Otherwise, look at where they get their water. If it comes from
any sort of tank that you can see, shoot a hole or four in it. Take the time to shoot out any
generators or cut any other sources of power (wind turbines, solar cells, whatever). Divert any
streams or creeks away from them.
While waiting them out, always focus on one or two things and always deny them those
things as much as possible. So far, weve focused on power and water, because without either,
they will eventually get desperate and desperate people (more often than not) do dumber things,
moving the odds more towards your favor.
If they break out and attack, youd better be prepared for it. Odds are perfect theyll try to
surprise you and haul out of there with as much stuff as they can carry. Your big priorities are to
focus on disabling any vehicles present and then you start taking out the soldiers. Hold your
ground as long as you can and take no prisoners during the fighting. If it holds a weapon, it gets
shot at. If they flee, make sure they do it on foot and take down as many of them as you can so
they dont return to attack later.
If by chance they do manage to drive you back, be sure nothing is left behind for them to use
and retreat walking backwards. Dont let up on them if at all possible. Continue working on the
vehicles first (if any), as much as you can.
Once the raiders are either vanquished or gone (assuming they fled), your very first order of
business is to secure the area. Kill off any seriously wounded or still-fighting raiders on site.
Keep guards and soldiers outside, watching for any reinforcements or return. Do a complete and
thorough sweep of every possible nook, cranny and potential hiding spot in the whole area. Send
large teams in to sweep carefully, with a main force coming in behind them holding each room
or area while doing a closer inspection, weapons at the ready and taking out any hidden raiders.
Do this carefully and completely - I cannot stress this enough. One hidden raider can kill up
to five people (or more!) just because your team got sloppy.
Only after you have secured the area and have rooted out any hidden raiders, should you
proceed to take inventory of what can be taken back to town. If you drove them all out or killed
them all fairly early in the fight, you may find a lot of things that the people in your community
can use. If things really dragged on, or if the raiders were themselves at the end of their rope (or
were smart enough to run away with the bulk of their stuff before you got there), you may not
find much of anything. To be honest, it will likely be a crap-shoot in either event, but a bonus if
you find useful items.
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Prisoners?
Okay, even though I mentioned a few times that you shouldnt bother, human nature is likely
going to dictate that you may well end up with a prisoner or two. You just never know, there
may have been stray children left behind, kidnap victims and totally innocent parties. There may
also be wounded (but not too wounded) raiders and outright cowards who surrendered to the first
person that opposed them directly.
For the truly innocent (e.g. any newly-orphaned child under the age of, say, 8-9), youre
going to have to take them in and provide for them if you can. Theres no moral alternative
around that.
Anyone over the age of 8 or 9? Its up to you. If they protest their innocence, you can set up a
trial to determine that. Note that while women may be quite valuable post-collapse, they will also
be just as duplicitous, devious, thieving and as combative as men, so dont feel the need to take
gender into account, no matter how pretty or helpless she looks.
If theyre wounded raiders (that is, they were active combatants up until you incapacitated
them), or just plain cowards who were fighting you right up until you pointed a gun at their
bellies, just take them back to the community and then get it over with in a day or two at most.
Set up a place and time of execution and then carry it out. Use the most humane methods
available to you to perform the executions (without wasting ammunition) and give them a chance
to do any last-minute religious things they may feel the need to do (within reason, obviously).
If youre wondering about the harsh methods and decision (and you really should), the
answer is simple. Your community is still too young and fragile to withstand any reformed
raiders taking vengeance or reverting back to theft and pillage and in a post-collapse world, even
kids as young as 10 will be vicious about it (in fact, kids around that age and up are often far
more vicious than the adults, because base survival without remorse or morals is all theyre
going to really know by this point in time.)
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Finally, you simply dont have the facilities to incarcerate anyone for any real length of time
and you likely wont for a few more years yet.
As for the rest? Any raider that does survive and manage to escape your grasp is going to
think very long and hard before setting up an operation anywhere near your community and any
new friends he meets up with are going to hear all about it.
First, Do No Harm
Yes, that is the beginning of the Hippocratic Oath for doctors. No, youre probably not a
doctor. However, it is still good advice, especially for any aspiring politician. Your job as leader
(or whoever got elected to the job) is to make sure that you dont end up tearing down the town
just to make a point, or make a royal mess to get some trivial thing done. The entire center of
your job description is to make sure the community stays intact, alive and prospering as much as
possible. You really shouldnt be paying attention to anything else.
Your big goal in all of this is to make things reasonably safe, reasonably secure and to get the
hell out of the way of prosperity and happiness whenever its reasonably possible to do so.
To this end, these are the main things you should pay attention to:
Meanwhile, these are things you should really, really pay attention to:
Do not try to make things too fair. What I mean is, do not try and use rules and laws to
try and make life idiot-proof. If someone is systematically ripping off people by actual
fraud (watering down milk, for instance), then you deal with that person for fraud. If
someone was too dumb to realize that an item for trade was not what he or she wanted
until after the trade, then thats his or her problem - not yours and certainly not the town
governments.
Never use law or rule to implement any kind of compulsion or ban based on purely
religious or moral principles. For example, if there is a demand to ban dancing,
alcohol, or prostitution? Refuse the demand, period. If the public doesnt want
something, they can refuse to partake in it without any help from government or law.
Do not write or implement any law or rule designed to hinder anyone based on religion,
gender, race, ethnicity, ideology, or any other aspect that does not (in and of itself) cause
harm to another human being. If theyre not hurting anyone, dont hurt them. Live and let
live - anything less will cause strife, division and eventually conflict.
Never appropriate any individuals possessions except in a grave (life-or-death)
emergency and in that one particular case, you will always reimburse that person (or
persons) with equal or greater-value resources - either of the exact type, or whatever form
the person(s) is satisfied with.
The next big thing should go without saying, but it unfortunately needs to be said anyway.
Dont use the job to enrich yourself. Youre there to serve, not scam.
Make your government as transparent as possible and always keep it open to public scrutiny
and review. The citizens should always get in the first and last word on anything that is
proposed. Obviously, some things need to be kept secret (e.g. plans to attack a raider camp), but
anything having to do with local governance should be wide open. By the way, this also goes for
trials and any kind of accusatory actions, in case anyone should forget that.
Mechanisms of Democracy
While you should already have sufficient knowledge (and books) on how democracy works,
I feel it prudent to add a couple of thoughts here, to cover those parts that are usually left out.
Fully democratic governments which vote on everything simply do not scale up very well.
Having everyone vote on every decision is easy and straightforward when there are only 10-20
people in your community. When that number gets up to around 1,000? Not so easy and it begins
to eat into everyones time. Once you get over 100 voting citizens, you may want to just post
minutes and have anyone interested come to the meetings. Once you get over 2000, you may
want to seriously get some council members put together as representatives of the population and
you can either always keep them at an odd number (to avoid tie votes), or always keep them at
an even number (with the Mayor as tie-breaker).
After at most the first election, you will also want to start holding election seasons. Give
folks a chance to pick from among themselves. Early on, have an election season that runs for a
month or two, to give folks time to nominate candidates and to give everyone a chance to hear
each one of them out.
After a couple of years, or if the population is large enough (say, over 500 people), have a
full and formal election season (say, nine months.) Also try to host a formal debate among all
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candidates, with a trusted and intelligent resident (who is also not running for office) moderating
it.
When the population is small (less than 500), you can usually get by without any sort of veto
mechanism. However, once you get a lot of people, start doing it. A veto is simple According
to the US Constitution, an executive who exercises a veto on a proposed law or rule sends it back
to the legislative group (that would be the town council). In order for it to become law, it has to
be passed again, but this time with a 66% vote or better (a supermajority). If it passes with
that 66% or better, it is now law.
Something else to consider: Even with a small population, youll likely want a judge. At first,
this can be the market judge doing double-duty. This person should be familiar with the laws (the
ones you passed) and should be someone who is fair and impartial.
Blending the two? If any council member, Mayor, or other official is caught doing something
dumb and/or criminal, have something in place to remove that person from power immediately.
If its just dumb, that removal can happen by a simple no confidence vote by the council and
Mayor (if its just the mayor, obviously only the council will vote on that.) If its criminal, that
person is arrested and handed over to the judicial system and a replacement is elected as soon as
possible. Let the population in on it as well if you want - for instance, if a council member is
acting up, then the no-confidence vote can be held by the people that member is supposed to
represent.
In my opinion, a nice addition could be made to the whole works: Every year at the same
time, everyone votes on whether or not to keep the officials they elected the year before. If that
vote turns out to be no, then someone else should get the job, so maybe have candidates on the
ballot as well (it can be as simple as: do you want to keep your current Mayor/member/etc? If
not, who should replace him or her?, with a short list of nominated candidates.)
Finally, get someone to write all of this down, make a copy or two and always keep copies in
a place for the public to see and read at any reasonable time they desire to.
are people who need to be removed from society as soon as possible. It needs to be done either
temporarily (until they learn from it, or because the act wasnt bad enough to warrant execution),
or permanently (either by execution or by locking the person up permanently.)
Civil laws on the other hand are those which concern otherwise private matters between any
two parties. The Missouri State Bar defined it quite nicely in this way:
that part of the law that encompasses business, contracts, estates, domestic (family)
relations, accidents, negligence and everything related to legal issues, statutes and lawsuits,
that is not criminal law.
-http://legal-dictionary.thefreedictionary.com/civil+law
What that means is, civil law is anything which harms another person, usually involves a
dispute between any two parties and may or may not also involve a criminal act.
It is very important to keep these two concepts separate, but know that a given incident can
often result in both criminal charges and a civil lawsuit. Or it could mean either one - a criminal
charge could be dropped but the person may still be found liable in court for damages. It all
depends on the incident at hand. Now if it comes around that someone did something criminal,
the criminal trial happens first and then any lawsuit the victim wants to bring up can happen
later. For instance, if Joe Sixpack got stupid and killed his neighbor during a drunken fight one
night, hes going to get arrested and tried for the crime of murder. Whether or not he is found
guilty, the victims widow can still sue Joe for the act, which had deprived her family of the
victim and his skills. Even if Joe is found innocent of the crime (maybe the two got in a fight that
Joe started and the other guy had a heart attack?), he can still be found liable for damages in the
later lawsuit and be forced to give up his possessions (or portions of them) to the widow, or be
forced to perform free labor for her for a few years, or some other suitable method to repay her
for her loss.
Now why am I going at length to explain all of this? First and foremost, because knowing the
differences and how they work will prevent your council from doing something stupid, like
making it so that a simple civil dispute over ownership of something doesnt end with one party
or the other getting locked-up. Secondly, you want to make sure that everyone knows that theres
a difference between a criminal act and a tort (that is, something that can be sued over but isnt
necessarily a crime). Finally, were not going to talk anymore about civil stuff here - were only
focusing on the criminal bits.
Once youve sorted that out, make it perfectly clear that any police force you assemble is
only going to go after criminals and thats it.
Before we get too far, heres what you need to have a working justice system:
Cops - at least one per 50 people and you may want to start with two. The typical cop
should be someone who has a good head on his shoulders, is honest, intelligent, relatively
fearless and is capable of handling himself well in any kind of fight. The cop should have
good working knowledge of the laws of the community, as he will likely also be the
prosecutor for awhile. Cops should be hired long-term, but can be fired for misconduct or
incompetence by the council or mayor.
Judge - at least one per 2000 people or so (so basically, you only need one for a good
long time). The judge is there to run the courtroom, determine sentence, set the rules and
keep order. He or she should not be allowed to determine guilt or innocence for any
criminal issue, or for any issue involving a large sum of goods, money, etc. A judge
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should be elected for a limited period of time and replaced once in awhile, just to keep
everyone honest. Judges should also not be allowed to hold any other position than the
one he or she has (except as a market judge, which we had discussed earlier).
Jury (only as needed). This should be at least five individuals, but no more than 12. Jury
members are drawn at random from among the adults in your community and ideally
should be neutral about the case at hand, so as not to influence the outcome on anything
but facts and logic.
A jailer/executioner (one per 2,000 people or so). Someone to help the cop(s) keep the
prisoners fed, warm and to prevent them from escaping. Also, this is someone who will
have to carry out any executions if/when they occur.
A jail. You would think this is a no-brainer, but think about it: You have to have a place
where you can lock someone up tight enough to where they wont get out. It will have to
be pretty strong to withstand a whole lot of abuse from the occupants inside of it. You
may want to build something to this effect as soon as you can get your community
organized enough. In a pinch, you can simply handcuff/bind the prisoner to something
huge or immovable until the trial.
Once you have the bits in place, the process is pretty simple
Upon complaint or witnessing of a crime, all citizens should stop the criminal immediately.
Restrain him if you can, but kill him if you must. The cop takes legal control of the arrestee
(after quickly sorting out whats going on), disarms him, then puts him in confinement until the
trial. Witnesses are then noted and contacted. If you can, write down everything and have the
witnesses do the same. Inform the witnesses that they shouldnt leave town for a few days (or
until after the trial).
You must let at least two days pass at this point! Give it time for things to cool down and to
allow everyone involved to prepare. If passions are especially hot, turn that two days into a week
or so. During this time, the prisoner must be kept reasonably warm or cool (depending on
weather), provided nutritious food at least once a day (if he has family in town, they can provide
it) and provided a reasonable amount of clean water for both drinking and washing.
The judge assembles a jury - people who are not related to the defendant or the victim(s) and
people with no vested interest either way. If the defendant is unable to speak or normally
communicate, the community needs to provide someone to help him do so. The prosecutor, or
the communitys representative in the trial (until you reach 5,000 people, itll be the cop) will
explain what he knows of the situation and then will present witnesses if he has any. Each
witness he presents can be questioned by the defendant. This bit is important - you must allow
the accused person the right to confront and question his accusers. After that, the defendant gets
the opportunity to explain his side of the story and to present any witnesses he thinks may help
his case. Those witnesses in turn can be questioned by the prosecutor. Once that is finished, the
prosecutor gets to summarize everything and then the defendant gets to summarize everything.
At this point, the jury goes somewhere quiet and private to talk it over and to come up with a
decision. At least 66% (2/3) of them must agree on that decision before returning, though in a
fully civilized society the decision should be unanimous. How your town wants to play it is up to
you, but make sure there most of them agree on it. However it turns out, the discussion and who
said/voted what is kept secret. The jury picks a spokesperson and they all go back to the
courtroom. The judge will formally ask them to publicly state their verdict. The spokesperson in
the jury states it.
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At this point, if the verdict is innocent, the defendant is free to go at that exact moment and
the trial is over. If the verdict is guilty and jail/execution is called for, the defendant is restrained
on the spot and tied/handcuffed to the chair (or other immovable object.)
In any case which ends with a guilty verdict, the judge can either move directly to sentencing
(the judge can deliver any sentence except death without jury involvement), or the judge can let
the jury decide on it (separately from the guilty/not-guilty verdict). In cases where execution of
the prisoner is called for by law, it is simply called for by law and preparations are made.
If the sentence is a fine, the convict is given 90 days to cough up the fine. Failure to do so
should result in jail time, on charges of theft for the amount of the fine that was stated. If the
sentence is jail time, then the convict goes to jail at that very moment and the sentence begins on
that day. If the sentence is execution, the condemned is taken back to the jail to await execution.
For fines, the cop or someone the judge appoints should receive the fine (in goods or
whatever medium of exchange you use) and the fine is either given as part of the usual pay to the
council/mayor/cop/etc, or is distributed as provided for by law (e.g. to the victim if there is one,
or orphans, widows, the infirm, etc).
For jail time, it gets a bit more complex. First off, if the prisoner has family or resources in
town, the family should be responsible for feeding the person, in order to prevent an undue
burden on everyone else. Otherwise, insure that (if you can) the prisoner has at least one
nutritious meal a day and enough clean water to wash with and to drink. Provide sufficient toilet
facilities (even if its just a chamber pot that gets emptied daily, or in lean times, straw or dried
grass spread out on a corner of the room). Keep it warm enough to prevent hypothermia and cool
enough to prevent heatstroke. Anything else is up to you and your town.
One alternative you can use between a jail term and outright execution is to expel the
offender from the community. Here is how you do it: Strip the offender of all goods except the
clothing on his back (and maybe a day or two of food, but no weapons of any kind at all). You
then hobble his feet and bind his hands, then take him out blindfolded to a random spot at least
10-15 miles away from the community and drop him off, only removing the blindfold. By the
time he unties himself, you will have been long gone and if the person is not from the area, will
be completely lost. He is to know beforehand that if he returns, he will be killed on sight. Any
attempt on his part to return and he is to be treated as if he were a raider and killed.
For executions, make the process efficient and rapid. Ideally, it should take place the next
day and no more than three days after sentencing (anything longer and youre only wasting
resources on the condemned). The condemned should have one nights quiet rest, a good last
meal (if you have it to provide), access to speak with any family and access to any clergy and/or
religious literature that he or she desires. They should also be provided with a pencil and paper to
write down any last thoughts, letters, or words. During this time, assemble the place and tools of
execution. Make sure that the means of execution are efficient, quick and humane. If it involves
any machinery, sharp edges, or rope? Insure that all is in working order, sharp and in good
repair. The execution should take place on noon or before noon, to allow time for the person to
be well and truly dead and to allow time to dispose of the body afterwards.
During the actual execution, the condemned should be brought to the place under restraint. If
it is a public affair, then the prosecutor (or the cop) reads the charge out loud, states that the
person was found guilty in a court of law by a jury of his peers and that the sentence is to be
carried out promptly. The condemned should then be given the opportunity to speak
uninterrupted for up to 10 minutes. If the condemned remains silent the whole time, he remains
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silent the whole time - his choice. If the condemned requests it, any final religious rituals (e.g.
Last Rites) can be performed after that period of silence/speech. He is then led to the device or
place of execution, positioned appropriately (by force if necessary) and the execution carried out.
The body is to be left in place and under guard for at least an hour or two (to insure death) and
any competent medical person can confirm death at that time. If the body is still alive, cut the
throat and wait another hour until death is confirmed. Once confirmed, the body is to be
promptly buried or cremated.
You simply dont have the resources for, say, life without parole. Your community can
just barely feed itself. It can barely function. Anything beyond a short jail term becomes a
cumulative strain on resources that you simply cannot afford.
Youre not going to have the means to build a proper long-term jail and you likely wont
for quite a long time.
You still have to remove that criminal from society - especially those that kill or rape
others - permanently.
Giving too light of a sentence in this environment is guaranteed to get innocent people
killed.
Expulsion (outlined earlier) is a choice, but some people will not take the hint. They will
come back seeking vengeance, requital, purloined supplies, or are basically just too plain
stubborn to take the hint and leave your society alone.
Given this, there really isnt much choice in many cases and youre just going to have to kill
them. This does not however mean that you have to be a barbarian about it. The methods of
execution should be quick and humane, without undue humiliation or pain inflicted on the
condemned.
If you intend to hang him (actually a good choice given the simplicity and materials used),
your aim should be to break the neck instantly, as opposed to strangulation. To that end, insure
that the rope is high enough to allow a good fall (about 4-6 feet), long enough to allow that fall,
but short enough so that the condemned doesnt touch ground at the bottom of that fall. You
should, if you can, find a way to shield the bottom half of the dropped body from view. This way
no one sees the emptied bowels that often accompany a rapid death (just keep that shield a safe
distance away from the falling body, so it doesnt break an ankle and so the condemned doesnt
try to use it at the last minute to stop the fall.)
Another simple method involves beheading, but this requires a very sharp blade (or axe) and
a bit of skill. It also involves having someone swing that blade or axe. The idea, again, is to sever
the spinal cord at the neck, causing a quick and humane death.
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Whatever you decide to do, do not use firearms or arrows to do the job. Hitting the brain
doesnt always cause an instant death (nor does hitting the heart, even directly) and is a waste of
ammunition in the case of the firearms.
Always treat the body with respect - discard any urge to make an example, no matter what
the logic may be. Yes, throughout history the executed have had their bodies put on display,
their heads severed and placed on pikes and various other means to warn potential criminals.
However, the practice is barbaric, it has the potential for disease and it should be the very
opposite of what you want to rebuild.
each person stating their vote in front of the election judges. The idea is that there should be only
one vote per person, the vote should be done in a way that is hard to fake and it should be easy to
count. Eventually, you will want something that is private and anonymous for each voter, but for
now, we work with what weve got.
Finally, figure out what to do in the event of a tie, even if the tie is decided by literally flipping a
coin.
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cannot fairly do so, then get rid of or lower it, as needed. It may not be a bad idea to put it up to a
vote that must be renewed once every so many years, just to make sure everyone still wants it.
Now certainly *how* the less moral among us survive from here on out may disturb you, but
lets bring it up anyway. Some of them will have established themselves as post-collapse feudal
warlords, complete with serfs/slaves and a population which only labor for them and only do it to
continue eating, stay warm, etc. Others will have reduced or degraded their lifestyles to the point
where the only real difference from being cavemen is the presence of firearms and enough
ammunition to still be a threat. Many of these groups will have morphed into societies
resembling sheer madness in motion, with nonsensical rules and strict enforcement of them.
Finally, some of them may actually evolve, discarding (or at least reducing) the predatory
lifestyle and approaching self-sustainability on local agriculture.
Outside of the criminal elements? You will often find individuals or small family groups,
doing whatever they can to stay alive and by either luck or refined skill, have managed to hold
out fairly nicely, considering the overall circumstances theyve found themselves in. You may
also find enclaves of people who have devolved into fanaticism, into outright cults, or are
surviving only in the hope that the old civilization will arise from the ashes exactly as it was
before the collapse, as they cling to the false hope that everything will soon be just like it
was.
and then theres you. Your community should, if you want to survive long-term, be a
community that is willing and able to defend itself, that does not fall into the traps of groupthink
or cultism and is willing to discard the worst of the old civilization while trying to preserve the
best ideals of what once was. In order to do that, youre going to have to defend yourself. By this
point in time, those communities which have survived intact to this point, while doing relatively
okay, may start getting a bit restless and may want to spread out a bit. Also, those criminal types
which are left over, other communities short on goods and even wannabe warlords will
periodically still want what you have, so
Your Militia
Your first lines of defense are going to be diplomacy and deception, but your best and
hardest-working one will be your militia. These are your friends and neighbors and have stood
with you in helping to keep you safe (and you in turn have been helping them do the same).
Once you get to the point where everyone in your community isnt skipping meals, is
sheltered sufficiently and has sufficient access to potable water, the most important task you
have is to make sure your militia gets improved. Before, you likely had to get by on a wide
variety of weapons, either privately-owned, scrounged, or retrieved from fallen enemies. You
likely have no exact idea of what forces your town has at its disposal, nor its weaponry, nor how
much in the way of ammunition and supplies you have left. Its time to fix all of that.
Start by assembling your militia and having them accurately report on what they have, how
well they can use it, what condition the weapons are in and how much ammunition they have.
Find out who doesnt have anything and make it a priority that any future weaponry you come
across goes to them. Now note that youre not going to get the whole story, but try to anyway.
Once you have some idea of what you have, its time to figure out who you have. Figure out
who among you are pre-collapse combat veterans. Find out who has the skills to lead men in
squads. Learn which men are capable of repairing existing weapons, is capable of reloading
skills and who the chemists are among them (to make more explosives, gunpowder,etc).
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From this point on (when combat is relatively rare and you go a month or more without
seeing any), start conserving your firearm usage. If you have explosives, conserve that too. Save
it for defense only, or situations where you have no other choice. Encourage the use of working
with only non-firearm weapons for hunting and other non-combat activities. If anyone has
reloading supplies and tools, compensate them and press as much of it as you can into working
ammunition.
Start looking into procuring and making edged weapons, such as swords, daggers and axes
geared for combat. Get started on making bows and arrows, using/copying compound bow and
crossbow technology as a means to maximize the power in each shot. Look into making and
gaining skill in spears, small catapults and incendiary (flame-producing) devices. Yes, it seems
were traveling back in time here, but these weapons are easy to make, easy to maintain and not
that tough to gain skill in using. It also allows each soldier to have a backup means of fighting if
he runs out of ammunition.
Another option (in addition to the above) is to look into building (or using) black-powder
firearms and making your own gunpowder to supply them. For this, youll need a few of the
higher skills - chemistry, metallurgy and engineering. However, its fairly simple to make (or
re-purpose) a sufficiently thick steel tube thats closed at one end, plus a suitably-shaped piece of
wood into a crude musket. Traditional gunpowder can be made from three simple ingredients sulfur, charcoal and saltpeter (or other high-nitrogen compounds, such as that extracted from
guano). Ammunition can be lead balls, or small smooth gravel and some wadding, shotgun-style.
The sooner you can get this going, the more powerful you will be (and the more economic
influence you will have in the region once things are peaceful).
In addition to the weaponry, make the time to train. Have those soldiers who are skilled in
tactics and weapons teach those soldiers who are not. Promote the smarter/more skilled ones to
leadership positions. Require that all male citizens over the age of 14 (and under 50-65 or so)
participate in the communitys defense. They are then to assemble regularly for training in the
skills and weapons you have or are building and to answer any alarms at a moments notice to
defend the town. The only exceptions to this would be the men and boys who are mentally
deficient, crippled to the point of ineffectiveness, are clergy (for obvious reasons), or who are
gravely ill at the moment.
Odds are good that there might be one or two men who refuse to fight, even in defense. It
may be on religious grounds, or from ideology. In such cases, try to find a support role for these
people if you can, or some other non-combat role in which they can still be useful towards
defending your community.
Note that you dont (yet) have the luxury of only using an all-volunteer force and all of your
communitys residents will know that defense is quite literally up to them. Scavenging and
raider-cleaning parties can be all-volunteer at this point, especially if it is made known that those
who volunteer get a larger share of the proceeds.
When you make the pitch to assemble and organize the militia, one thing must be apparent to
one and all: A militia is still necessary, no matter how peaceful things may seem. The only
possible exception to this I can think of would be a post-collapse community living without
competition on an isolated island in the middle of the Pacific Ocean. So unless you live on
Midway or Pitcairn Island, youve got some work to do. Stress the fact that there are still dangers
out beyond the community limits and that a regular patrol and defense is still going to be
necessary for a few years to come. You can also use the militia as a backup to the cops if it
becomes necessary.
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Chains Of Command
The militia is answerable to the people. To that end, you should appoint someone capable
and honest to lead the militia and put into law that the leader will be answerable to (and can be
fired by) the council upon reasonable cause. No member of your community government should
have this job and vice-versa.
Once you have a good militia leader, let that leader organize and set up the rest of the militia,
but with some guidance. You should have both leader and council sit together and draft a small
but effective set of rules - both in how the militia behaves (e.g. making it lawful to disobey an
illegal or immoral order, etc) and in how combat is conducted (whether or not you take
prisoners, what to do with non-combatants, etc). These will obviously evolve over time, but I
suggest something short, sweet and to-the-point. The council should have final say in it all, but
should as a matter of courtesy defer to the militia leader in tactical decisions.
As you can see, things like conquest or expansion of territory (for any reason!) are not listed
here and for good reason. You obviously dont and wont have the resources and you dont want
or need the headaches. For the suitably tempted, we left out things like theft and plunder for the
same reasons - eventually it gets you and yours killed. In short, as you will have likely figured
out by now, war is expensive, so theres no sense doing it unless you have no alternative
whatsoever.
Hopefully and with a little luck, you never have to find out the hard way.
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which makes it easier to carry around. Or, you could use fiat money, which as already
mentioned and described, is what most civilizations used before the collapse.
Given that your towns sphere of influence is likely too small to be recognized as a major
source of impeccable credit, fiat money is out of the question. Perhaps if you allied yourself with
a lot of other towns and communities, you might be able, together, to come up with a fiat money
that would stick. However, given that the collapse will have destroyed most folks faith in such a
monetary form, it is doubtful that you could get away with it, at least not for a few generations.
Your other two alternatives is either a commodity system (which means shoveling a lot of
precious metals around), or a representative system. The latter is the hardest to set up, but is the
easiest to manage and build on - by both town/regional governments and by the people using the
money.
So what exactly do you back your money up with? A small note: It can be as simple as
backing it with units of labor - the town of Ithaca, New York actually did this. Or, you use some
other recognized unit of actual, perceivable, but intangible value. Or, you can use another form
of money entirely to back it up, usually at a 1:1 exchange rate. This particular form of money is
often referred to as Scrip (note that it can also be backed by another monetary unit, such as
casinos use, by issuing chips and coins redeemable for an equal value in their national currency).
The problem with scrip-based money is that it is only good in places where someone is willing to
accept it and usually isnt recognized anywhere else. Given that were thinking long-term, youll
most likely want to avoid using scrip.
Your best bet is backing it with a tangible but universally valuable good such as a purified
precious metal, or some other rare-but-valued commodity that can be stored long-term without
corrosion or decay. You can even use multiple items, such as One Doomsdollar = 1 oz. of pure
gold, or 10 oz. of pure silver, 32 oz. of pure copper, or 64 oz. of pure aluminum. (Two things to
take note of here: One, yes, pure un-painted aluminum will fetch a premium, as will other
corrosion-resistant metals that required modern technology to extract. Second, dont ever call
your money unit a Doomsdollar - pick at least something that isnt as stupid, okay? Im only
using it as a placeholder name) Also do not go overboard here - just pick a couple of universallyrecognized items to back it with (3-4 at absolute most) and stop there. The more items you use,
the more complex things get, which is a bad thing given your limited resources.
Setting the actual value will be a very tough guess at first. Too low and youll be printing too
many of them. Too high and youll need to avoid printing as many as you need. Take your time
in deciding the backed value, think long and hard over it and get it right the first time - you wont
have a chance to change it (without losing trust) once its set and announced. To set the value,
youll want two bits of information: How much of that precious backed item (if its tangible) do
you actually have locked away safely? How much you have, limits how much backing you have
and if you guess too high on value, youll have to procure more of those goods before you can
print more money. The other thing is that you have to know what those items actually get on the
market, which in turn gives you a very good idea as to what the initial unit of money should be
set at.
Third, your money will need to be as hard to counterfeit as possible. This should be a nobrainer, but it is amazing how easy it is (and historically, was) to counterfeit money with littleto-no technology involved. While youre at it, make counterfeiting a crime with a real stiff
penalty - you dont want people doing it thinking that theyll only get a slap on the wrist here.
Its one of the very few crimes that really need to be stomped out as hard as you can without
involving a public execution.
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Next, it has to be LEGIBLE (I wrote that in capital letters on purpose). It has to be easily
recognizable, especially if youre using fractional and multiple units of money on one bit of it.
This means printing/minting the value in an easy-to-read format and preferably in a different
format than other bits of money that do not have the same value.
Another consideration is that you set a number of units of your money to each unit of
tangible good. For example, before The United States abandoned the gold standard in 1971, one
troy ounce of gold was equal to $35 US dollars.
Finally, youre going to need a way of controlling how much of it there is out in circulation
at any one time. Too much and its value will drop, no matter what you say it may be worth. Too
little and it becomes useless (not worthless, but useless - as in, theres none of it really
circulating and people are forced to rely on other money forms and on trade/barter to get things
done, so whats the point?). The good news is, you can always print/mint/make fractional units
of money - as in, Half Doomsdollar, Quarter Doomsdollar, etc. You can also print higher
values onto a single note, such as Ten Doomsdollars, etc. Just make sure that the total value of
units in circulation dont add up to more than what you have stored, else you get inflation and
loss of faith. On the other hand, if you have more backing than you have total value in
circulation, youre losing out on how widespread you can make your money.
So lets set up an example for you to show just how ugly this might get, how to fix that and
have a stable and useful monetary system.
As you can see, you dont need to scrounge for nothing but gold in order to get your money.
However, because of the value conversions, you need a lot more of the cheaper metals to equal
the value of gold the good news is, you can always get more, but well get into that in a bit.
The important part is, we now have money and know its initial value - or at least we now have
something to work from.
Now before you release your money, you still have some time to fix a good value for it. If
you want to tweak the rate a bit, know that youll have to adjust everything else to get an idea of
how much you have total. So why would you want to tweak it? Because youll want to take a
good, hard look at how much things are going for. If a dozen eggs goes for one ounce of silver,
then you may want to tweak things so that, say, 5 Doomsdollars equal that one ounce of silver make it something people can grasp and think to be fair intuitively. Remember - you only have
one shot at it, because you cannot really change this after the money goes into circulation (well,
you can, but not without causing a ton of disruptions - better to get it right the first time). To do
this, you would have to change your Basis Rate a bit so that you can get your result. In the case
of of the eggs (notice that we used silver on purpose here), you will have to do a bit of work
First, we already know that originally, one ounce of silver equaled around 6.9 Doomsdollars
(100/14.5). So, were pretty close, yes? Now if you want to tweak it down a bit, then you only
need to multiply 5 (the cost of the eggs) x 14.5 (the conversion from silver to gold), which gives
you your new Basis Rate: 72.5 Doomsdollars per ounce of gold. With the new basis rate, a dozen
eggs will cost 5 Doomsdollars upon circulation. As a result, you will also have to figure down
how much you can print, which will obviously be less. Just plug it all in again and you get
Now 6053.33 is a smaller amount, yes, but the smaller number means less chance of
inflation, more value per unit of money and gives folks a far better feeling about using the things.
So - we know what we have and how much we can start with. But what physical form(s) is
(are) this thing(s) going to take? Well
As you can see, for starters, youll need a few different denominations here. I would suggest
starting out with something like this:
- 10-unit note
- five-unit note
- one-unit note
- quarter-unit note
- 1/10th unit note
- 1/20th unit note
- 1/100th unit note
This will look familiar if you look at it a bit. Here, let me help you complete that thought:
$10, $5, $1, Quarter, Dime, Nickel, Penny. See it now? This is intentional, so that folks are able
to take your money, combine it with what theyve grown up knowing about money in general
and immediately put it to use without any oddball guessing or excess discomfort at counting,
making change, or adding fractions of it up. In effect, it gives you a good head start, since money
is, after all, a leap of faith on the part of the people using it.
Next up, we break up the initial money supply into usable chunks. Start by making of the
total into ones - each one equaling a single unit of your money (well stop using the silly term
Doomsdollar now). Out of the remainder, make of them into fives, 1/16th of the total into
tens and the remaining 3/16th of the total into the fractional units. Of the fractional units, of
those should be quarters, should be dimes and nickels and the remainder should be
pennies (see how easy that breakdown translated for you mentally?)
Okay - youve got it all broken down, so now all thats left is to design the stuff. Start with
the materials. If you have the facilities to melt metal and make molds, you have the means to
make coins. The hard part will be the paper money, so lets tackle that first. Now there is no
rule that the basic unit (or larger denominations) actually have to be made of something that
folds. You can make those coins too but lets try to go for folding money anyway, because if
its done right, its tougher to counterfeit.
Youll need four components for your paper money - a means to print it, a durable material
to print it on, ink that you can make locally (and/or enough supply of it to last you a very long
time) and a design that will be tough to counterfeit. A printer is relatively easy to build if you do
not already have one, but try to go for a printer that embosses - though if you can make one, an
intaglio printer would be the best way to go (intaglio printing is basically using almost
microscopic grooves on the printing surface to hold ink, then using high pressure to force the ink
onto a thicker-than-usual paper material - the result is a raised ink printing that you can feel after
it is dry. This is common in pre-collapse paper money, incidentally. Try running your finger on
some fresh notes and youll see.) You next needed bit is a durable material. While most folks do
in general take some care of their money, it does get dirty, germy, folded repeatedly and
wadded-up a lot. Pre-collapse money was usually made of polymers, linen-infused paper, or a
combination of the two. You may not have the means or know-how to do either one, so your best
bet is to scrounge up some fine or top-quality calligraphy paper of some durability. An
alternative is to use a fibrous paper-like plastic (such as that found in certain large business
envelopes) that can hold onto ink. The last pre-design bit is going to be your ink. It should
ideally be something simple enough to make from locally-sourced ingredients, durable, able to
hold up to getting wet and in specific color shades that are hard to easily counterfeit. Before
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designing your paper money, get these three items together and do some test runs. Beat the crap
out of the results and make sure itll hold up reasonably well (it should make it through, say, 2-3
years of ordinary usage if you can swing it).
Designing your paper money is going to be tough to do, but should have a few components
to help you out:
Serial Numbers: Each bill should be sequentially numbered, so that you can easily spot
when there is a counterfeit, or have a quick means to be suspicious. If you have serial #s
00000 - 09998 in circulation, but someone presents a bill with serial number 14872, its
obviously going to be a fake. Older serial numbers will usually mean money that looks
worn-out and used, as opposed to fresh and crisp. If someone wants to fake your money,
theyll have to use different serial numbers for each bill, making their job a little harder.
A Signature and date: Signatures are harder to fake than words. Its also harder to print,
but youll only have to do it each time you make a new printing plate (or you can
manually sign each bill, but seriously - engraving the plate is easier on your fingers). As
the signatory official changes, the signature and date changes this means year-old bills
with low serial numbers but the signature of the guy who just got the job two days ago
are going to be obvious fakes.
More than one color: It takes more resources to make multi-colored bills that are lined up
correctly- this also means its going to require the counterfeiter to actually put in at least
the same amount of work into his creations, making his job harder.
A different picture or design for each denomination: This prevents counterfeiters from
taking a one and turning it into a ten just by bleaching/erasing the old number and
fake-printing a new, bigger one.
Now obviously, this is going to take some work to put together. In a post-collapse situation,
you may not have all you need to make this happen. However, there is one way you can come up
with instant money and not have to get much more than a lot of pens and writers cramp: Find
some checkbooks.
No, this is not silly. Think about this for a moment: Most people usually have a big box of
checkbooks, full of checks (from 100-500 checks in a full box), sitting around somewhere in
their house. Each check has a unique routing/transit number and a checking account number in
magnetic ink printed on them magnetic ink that cant be procured post-collapse. Each check is
sequentially numbered. Each check has a unique name and address on them. They often have
anti-counterfeiting measures on the back (heat-sensitive ink, microprinting, etc). You can sign
them. You can use a different check design/color/etc for each denomination, clearly marking
each with the denomination in both numbers and words. You can publicly post voided-out
checks as samples for merchants and the public to directly compare against. In other words theyre perfect for post-collapse use. Your only concern is finding enough of them and in finding
at least three different colors or designs that will suit your purposes (assuming that you want to
use coins for change).
Speaking of change lets focus on the coins for a moment.
Assuming you dont use paper money for everything, you may want to consider coins once
youre far enough along, have the skills of a machinist and an artist handy and are capable of
doing so. In the meanwhile, using paper to represent coins will do just fine. If you indeed do
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coins, then you have some options here, but there are a few caveats up front. First off, dont
simply re-use existing pre-collapse coins. There are way the hell too many of them out there and
they are everywhere, which will wreck your new money system entirely. Dont try and repurpose any existing small coin-shaped object, either, for the same reasons. Coins will have to
get as much attention to detail as the paper money does. Heres what you need to get up some
coins
First off, youre going to need a lot of metal. The metal should be durable, have a high
melting point (but not too high obviously and should be just malleable and fine-grained enough
to stamp, but still keep fine details. Then, youll need a means to form and stamp the coins.
Getting the press is easy enough to do if you dont mind doing one coin at a time, but its the
dies, a source of heat and getting the metal formed into the correct shape that will take some
effort. This is where the machinist will come in handy - preferably someone who has some
metallurgy training as well.
Next, you will need a good design. It is suggested that you use a design that is hard to
reproduce, that involves some detail work, clearly shows its denomination, shows the year it was
minted and shows who minted it.
The initial investment in resources, skill and time will be big, but once you get moving on it
and have it going, you end up with a product that is durable, hard to copy and easy to carry.
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selling your money to residents in exchange for goods, do not pay anything out in any other
medium of exchange.
Keep an eye out as to how much money is circulating out there and keep a tight eye on what
your market is doing. If any local seller charges more in your money than he would in gold or
other precious metals, consider taxing the offender accordingly and in proportion - payable in
your money, or in gold/silver/etc. After all, this is going to be your money and that it should be
treated with the same strength and respect as any other commodity good. Sellers who travel into
town are folks you should be a bit more lenient with, since they have to spend their medium of
exchange elsewhere. Only later, once you get up some alliances, should you consider your
money to be usable outside of your immediate sphere of influence.
Speaking of which, a good idea is to invite neighboring towns and communities to use your
money and once (or rather, if) they start doing so, actively seek to buy precious backing
materials from them.
Preventing Troubles
Inflation means that your money is worth less per unit than you need it to be worth and is the
biggest danger you face. For example, say that you initially set it up so that a dozen eggs costs
one ounce of silver, or 5 whole units of money. However, a month later, you notice that while
you can still get that same dozen for the same ounce of silver, it now costs you 10 units of money
to buy it. Obviously, your money has lost some value along the way, no? Normally, a healthy
system keeps things in check by competitors offering to sell you the same product for less and as
long as the majority has faith in your money, there is no reason (outside of scarcity) for the price
to go up. After all, your money is backed by something of value and the perceived value
shouldnt change without the items backing it up becoming themselves cheaper.
If inflation is the case, then you need to dig down and find out what happened and why.
Before you do though, you need to be sure its actual inflation and not some innocuous factor.
The problem could just be one of scarcity - but that is fairly easy to figure out, by simply
checking to see if prices have gone up across the board, or just for some items but not others. It
could be a problem of profiteering due to an upcoming crisis (or rumor of crisis) - again, fairly
easy to figure out. If youre certain that its inflation, then start digging to the root cause. While it
is easy to know that inflation in your system is a loss of faith in the currency, you have to dig
deeper and find out what is causing that loss of faith. It could be that the population doesnt like
or trust the government you have running things. It could be that someone has successfully
counterfeited your money, thus diluting the value of it. It could be that the population doesnt
think you have the goods to back up the money. Or, it could be that someone in your government
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got stupid and printed more money than there is backing for it, in an attempt to (even
temporarily) increase the buying power of the government.
Each of these have solutions, ranging from the simple (have representatives of the public see,
test and count the backing material), to the complex (finding out who is counterfeiting and
dragging them to justice, or in cleaning out the government and restoring faith in it).
The big reason that we settled on representative money (that is, money backed by a precious
good or goods) is precisely to minimize or remove the uglier forms of economic troubles, such as
inflation. The rest is up to you, really. With a strict counting and auditing system, you can
prevent most of it and keep the money honest. The downside is that you have to accumulate
more precious material to increase wealth overall. I call it a downside because it means that you
have to go out of your way to collect and hoard those things such gold, silver, copper, etc. It is
also a downside because you have to store it somewhere and you have to guard it very carefully.
There are temptations all over the place when it comes to this. Your government can decide
that it needs a lot of money in a hurry and so prints out a lot of it. Maybe the logic even sounds
persuasive ( were attacking that raider encampment and theyve got a ton of gold in there!)
Resist that temptation at all costs. Never print money that you cannot back as fully as the money
you already have in circulation. Only when you obtain more backing can you print and circulate
more money, period. There is the temptation by someone to help themselves to the pile of
precious metals you have stashed away. Having more than one guard always present (and insure
that the two guards are not related or friends with each other) is one way to solve it, as is locking
it up in the most secure location you can think of and always doing audits/counts on the material
on a very periodic basis.
In cases of emergency, you can tweak money to be more valuable on rare occasion (add more
backing but change the value of each unit accordingly) and you can tweak it a little on rare
occasion to be worth less individually (by printing more units of money). However, do not do it
unless you have no other choice at all. Always seek an alternative first.
should never underestimate the power of human greed, or the capacity of one person to screw
over someone else. Those folks who are doing better than the rest have a strong temptation to try
and exploit those who are in desperate (or near-desperate) conditions and not everyone is able to
resist. Having a safe place for your fledgling community to go in order to deposit funds, take out
low-interest loans and in general handle money on their behalf is actually a good thing to start
with. By doing this, any private entities who found banks and the like will have competition
immediately and will be forced to deal fairly and honestly with the public.
Always and gladly exchange damaged money for fresh notes, as long as at least 51% of
the note is present (or can be pieced together) and the serial number is present and
legible. Set up a policy where anyone can bring in old and worn notes in for a direct
exchange. If you have a bank set up, use that as a means to cycle out old stuff and to
cycle in new stuff.
Go out of your way to reach out to friendly communities outside your town and either set
up some sort of monetary exchange with them, or persuade them to use your money.
Found money should be held by the town government for up to 90 days and whoever can
rightfully claim the money (e.g. knows the serial numbers, can accurately describe the
amount, can accurately describe the circumstances in which it was lost, etc) should get it.
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Any unclaimed money that has sat around for 91 days or more goes either to the finder,
or into the towns operating budget.
You may want to make it a policy that all precious metals found or recovered during
military action is to become property of the town government and that all soldiers are
paid a share of the loot recovered (as discussed previously), but are paid in your money,
at a direct 1:1 basis rate (in our earlier example this means every ounce of pure gold
equals 72.5 units of money).
In case things werent clear before, all payments the town government makes or takes in
will be in your money. Any precious metals paid to the town government will be
converted to the money first, then counted on the balance sheets as equivalent income in
the form of your money.
As your money and economy takes root and begins to grow, you really want to start
looking for someone who is honest and has solid business accounting skills. When you
find that someone, hire him or her immediately if you can. Itll likely become the first
non-military/police/leadership role youll have to fill.
Diplomacy
Once youve reached a point where things are
(relatively!) peaceful, you have a (at least somewhat)
stable economy and money system going and folks are
actually beginning to prosper? Its time to start
officially reaching out to folks outside your town and
doing so in ways that dont involve pointing weapons at
them.
Diplomacy is half art, half science and half bullcrap
(but very necessary bullcrap!) This job requires
someone who is not afraid to tell you to kiss his ass, but
is smooth enough to tell you in a manner that causes
your lips to pucker involuntarily. It requires someone who is not only unafraid to stare death in
the face, but will either spit in its eye or offer it a drink and sometimes both. You will need
someone who you can trust with your very life, because often, thats exactly what you and your
entire community will be doing. This person is going to have to be capable of talking to
desperate people and offering them hope. They will have to convince highly-armed people that
they would lose in a conflict, even if they have the tactics and weaponry to easily win. This is
going to be someone who can use mere words to get something that a show of force or a ton of
expensive gifts would get at far higher prices.
Once you have managed to find someone of this caliber, youre good to go and can almost
skip the next section. If you havent, well, time to get a quick education here
How To Be A Diplomat
First and foremost, youre going to need nerves of steel. It doesnt matter how weak your
position is in comparison. It doesnt matter if you have nothing tangible to provide in return for
something. It doesnt matter if there is a real knife to your actual throat. You have to get your
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point across clearly, in a manner easy to understand, but do so in a way that gets you what you
need and at the same time doesnt compromise your towns ability to survive in the long-term.
Your next greatest skill is to know who youre talking to. No, this doesnt mean the basics
(name, age, education, fighting ability), but to get to know someone on a very personal level.
This means that you need to know their personality, to know who their family is, know their
current situation completely and to know them well enough to get a very good idea as to how
you treat them individually. Know their hopes. Know their fears. Know what it is they really
want to happen, in spite of what they tell you.
A very important skill is to know what the real story is behind everything you see and hear.
Appearances are one thing, but look at the details, because you have to stare down the devil in
this job and among the details is exactly where the devil lives. A community may say theyre
doing well, but how nourished do the poorest of the people look? Where do they get their water
from and what condition is it in? Do the spectators and passerby look about with bright, clear,
level eyes, or are those eyes bloodshot (fatigue, drugs), glassy (extreme fatigue, malnutrition), or
skittish (deception, fear, or worse)? What does the body language tell you? What does their
stance tell you when they stand, or sit? Can you move freely in a strange town, or are you being
treated to a show?
Continuing on that vein, there are lots of other questions that you should have solid answers
to just by looking. For instance, how is their state of sanitation? How well do they keep things
tidy in general (if its a ragged pit, it may be a sign of deprivation or a hoax. If its as neat as a
pin and they insist that theyre doing awesomely well, they may be hiding something) What
condition is their food in? Is it fresh, from storage, foraged/hunted, or what? This tells you a lot
about how well theyre eating and where theyre getting their food. In case you havent gotten
the idea by now, intelligence is a beautiful thing to gather while youre out and about - the more,
the merrier. Why? Because doing so tells you a lot about what theyre willing to tolerate, how
ready and able they are to trade, what kind of mood theyre in and much more.
Next up, always keep an eye out for opportunity. Are they running diesel generators and you
have (or can get or even make) a lot of diesel fuel that could be used in them? Sounds like a
potential opportunity for trade. If, in negotiations, the other party slips up and presents you with
valuable information about something they really need from you? You can quietly use that to
your advantage. If the community is hostile but eyes something you carry (and can make a lot of)
with a bit of obvious lust in their eyes? Its now leverage that you can use if you know how.
Finally, know how to lie with a straight face, while under pressure and stress and do it in a
totally convincing manner. Let me give you an example: Pretend youre describing a business
trip to your fully menopausal wife during her very deepest bouts of hot-flash-laden PMS, but do
it while neglecting to mention the two pretty nubile prostitutes and the gallon of fine whisky that
were waiting in the hotel room for you. Oh and dont forget to neglect the fact that her best
childhood friend was also there waiting for you, draped across the bed wearing nothing but
lingerie and a smile. Oh and she discovered that there was no justifiable business reason for
going on the trip in the first place. Did I mention the mountain of home-filmed porn-laden
souvenirs that you now have sitting in the video camera, the used condom inadvertently tucked
into your luggage and the new tattoo on your left buttock? Now remember that as a diplomat,
youll have to do it in a way that sort of tells everything, but tells nothing, all at the same time.
Yes, its that kind of sleazeball lying skill that you need to muster convincingly, but multiply
the stakes up to literal life-or-death. If you can lie through all of that and do it in a way that
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leaves the other party in a cheerful mood (or whatever mood you want them in)? Well, youre
well on your way towards being a fair-to-middling diplomat.
As humorous (or if youre female, not) as that previous example was, its a nearly complete
approximation. You have to project an image of one thing when you know the reality is often the
opposite. You have to be able to quickly explain any inconsistencies or embarrassing questions
that the other party may bring up. You need a nimble mind that keeps track of everything you
said and constantly check everything new you say for logical inconsistencies against the old,
because lying requires that. You have to do it under some rather fantastic pressure, while at the
same time appearing cool and calm and pretending that everything you just said was the absolute
truth (unless the charade youre projecting dictates otherwise).
Mind you its rarely about lying blatantly, because thats just too easy to catch. Most often, it
is about the more subtle and sensual forms of lying (misdirection, misuse of semantics, halftruths, misattribution, weasel-wording, amplified impressions, quiet deceptions, etc) and
involves those dark areas where science needs to stand aside and let artistic endeavor take over.
Finally, its all about knowing when the other party is trying to spread a little manure on your
fields, so to speak. It takes a great liar to catch a good one after all, so even if your policy is to
always shoot straight and to be perfectly honest, an excellent liar is still a great asset to your
communitys relations with everyone else.
The fun part is, as a diplomat you have to balance all of this in your mind at the
simultaneously and do it without breaking a sweat. The ideal candidate for this kind of work has
to be intelligent, quick-witted, good with people, outgoing and at the same time able to keep both
your secrets quiet and his lies straight. An excellent memory is also helpful here by the way and
for obvious reasons.
All else aside, a diplomat is there to help bridge friendships and to make them into long-term
ones. The longer the relationship, the less deception and BS you have to apply and the more
honesty and trust you can foster between yourself and the other party (be it a person, community,
town, region, nation, whatever). Once you have one, we now have to figure out how were going
to relate to our neighboring communities, so
Where are you now? In other words, at what point in recovery is your town? Can
everyone in it feed themselves? Can you defend yourself well? Are you looking ahead
towards building projects that help bring folks back towards a more modern age? How
healthy is your population? What skills do you have as a town and individually among its
inhabitants? What resources are you chronically short on and what do you have in
excess?
What do you need? What this means is that you have to figure out what it is you need. Do
you need certain skills in your town (as opposed to knowledge, though not necessarily
exclusive of it)? Do you need certain resources, or more of them (clean water, fertile
land, weaponry, medicines)? Does a large percentage of your population who pray a
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certain way, but have no clergy to help them address it fully (e.g. Catholic, Jewish,
Muslim, etc)? Is there knowledge that you need, but do not have on hand (say, you have
no books in town on electrical engineering or medicinal plants, etc. Note that this differs
from skills)? Find out what you need to reinforce the goal of self-sustenance for your
town.
What can you give? Are there resources you have in such abundance, that neighboring
communities lacking them could use with little cost to you? What about skills or usefulbut-harmless kinds of knowledge that you can export? For example, if youre a coastal
town who does very well with fishing and a neighboring town is inland, maybe you can
bring some of that excess protein to them in exchange for something from them. Perhaps
you have a force strong enough to patrol the roads nearby to keep them free from raiders
and can provide this service for a fee, a tax, or in trade with nearby communities.
What are you willing to tolerate? While this is usually something you would handle on a
case-by-case basis, now would be a good time to set some expectations with your
neighboring communities and areas. If their population is hunting or logging like crazy in
your woods (but leaving forests in their territory largely alone), you may want to put a
stop to that pretty quick, or to let them know in no uncertain terms that doing so is going
to bring bad consequences.
What if they are belligerent? Do you automatically go on a campaign of burning their
homes to the ground, killing everyone there and salting the earth, or do you use a more
graduated response, showing just enough force to let them know that angering your town
is a bad idea?
What if they trust too much, or are too desperate to care for themselves properly? While
few communities indeed are going to cut their own throats (not this far in, they wont),
there may be a group of folks who are desperate enough to give or do anything to find
relief from whatever chronic crises they find themselves in.
What if they are double-dealing, or you catch them in a lie or trap designed to put your
town at risk? Figure out what to do then and stick to it.
What if they request (but not demand) you join them and become a part of their
government? If they are larger and/or more powerful and their culture along with their
long-term interests align perfectly with yours, it could be a consideration. On the other
hand, how much power and autonomy would you retain? Would it be to your ultimate
benefit, or your ultimate demise?
Last but most importantly - what are your own long-term goals? Do you want to grow in
unlimited size and power, or are you content with just making sure there is a peaceful and
prosperous local region for now? Do you want to ultimately become a force in trade and
technology, do you seek conquest, or what?
There are of course many other considerations to work out, but these are the really big ones.
Hash them all out and have tentative plans in place. This will allow your diplomatic team to have
something to go on. It will give them an idea of how they will react, how they will behave and
how they will carry forth the ultimate goals of your town.
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as desperate, or worse. The only time you should give gifts is to give a taste of what could
happen if the target community becomes friendly and open to you. For instance, lets say that
enterprising members of your town have come up with means to make life easier and more
comfortable, using only locally-scavenged materials (e.g. wind/water generators, biodiesel,
useful medicines made from local herbs, soapmaking, things like that). You could assemble a
token amount from each of these goods and present them freely to the neighboring community.
You then remind them that there is a lot more where that came from, but only if trade were freely
and fairly established - of course, only if favorable terms could be agreed on for some challenge
or issue, or if you were to begin cooperating in some mutually beneficial endeavor.
Another carrot to present is to offer mutual assistance in matters that involve both you and
the target community. These matters can involve defense and protection along roads, large-scale
projects that would provide a cleaner (or more abundant) resource to both you and them, mutual
defense against an external enemy, a meshing and normalization of monetary systems and things
of that nature. Things which both sides can see a good benefit from and will find useful.
Among the carrots you can also present is to render aid and/or assistance if the neighboring
community is struck with a disaster that you managed to steer clear of. At this still-fragile stage
of post-collapse, one good, hard forest fire, tornado, or earthquake can wipe out an entire town
without affecting neighboring ones. A good way to utilize this particular carrot is to pitch in
and help out immediately after such an event devastates the neighboring community, only
stopping long enough to ask permission and to let them know youre not there to pillage. If they
remember you as the helping hand (and not the ones who ignored or kicked them when they
were down), they will likely become fiercely loyal to you and yours. Besides, who knows? You
may need help someday and their chances of helping you out would increase dramatically if you
had similarly helped them in the past.
The best way to start and continue relations is to be friendly at first (but not so friendly that
you get suckered or accept a pile of BS) and only resorting to uglier means when/if the other
party does something that is willfully stupid. The rest is up to you and the situations you find
yourself in.
Go Forth, And
Once you have a good idea of what you have, what you want and how you will go about
getting it, your next item of business is to get out there and do that. Of course, this isnt going to
be as easy as walking to the next community over and making demands.
I would suggest starting off with an escorted caravan of traders and willing buyers from your
town, to go out and set up a market in the other community (or just ask to use their existing
market if they have one and theres enough room). Let trade do the easing-in. While thats going
on, ask to see the leadership (if it exists) and see about having a chat with them. Keep it light
(work-wise) at first, talking about how youve been doing in general, swapping news, telling
jokes and whatever. Once everyone is at ease with each other, bring up the subjects you came to
talk about. It could be trade proposals, alliances, an invitation to join, or whatever other things
that youve hashed out in advance.
The meeting could be public and open, or it could be closed-door, or it could be a
combination of the two, depending on what the other party wants to do. Let them figure out how
they want to do things. If they bring food and drink, great! If not, offer them some of what you
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brought. If they want to talk later, offer a time and place to meet up. If they dont want to talk at
all, no problem - just go back out to the market and enjoy the crowds.
If you do get to talking and any firm commitments are made, get out some paper on the spot,
write it all down in duplicate (so both parties have a copy) and everyone involved (leadershipwise) signs both copies. If no firm commitments are made, set up a date and time where you can
talk about it further. No matter how it turns out, keep the conversation going, if you can.
If they dont want anything to do with any kind of deals or relationships, but are friendly, just
let the market continue and go out to have a good time together.
If theyre completely intractable, even to the point where they refuse to let you and your
caravan come into town, no problem. Just head for home - not every community will be at a
point where they want to (or can) ally with anyone. Explore your options and compare notes on
what you found there. Try to contact other neighboring communities. Eventually, they may well
come to you wanting to talk, but only when theyre ready.
Subjects Of Discussion
In a pre-collapse society, subjects that nations and even states discuss with each other are
often complex and subtle. They often rely on long-range plans, prevention of warfare (or
expansion and conquest) and are often done between peoples of differing cultures, languages and
ideologies.
Your job will be a whole lot easier than that. You really wont have a need to discuss
immigration issues, but you will have to hash out a few things that will become painfully
obvious to you once you get the hang of the whole survival thing. Topics that will come up
between your town and neighboring communities are, among others
Water Rights. In areas that get a lot of rainfall, this wont even be a mention, but
everywhere else, it will be the top subject. The drier an area is, the bigger the subject will
be. If you live in an area that gets less than 25 of rainfall per year, or in an area where
clean water is a problem (swamps, former urban and heavily-populated areas, former
mining areas with a lot of pollution, etc)? Youre going to want to bring this up posthaste for any water source that affects you and neighboring communities (especially
those upstream of you).
Hunting/Foraging/Fishing territories. Most wildlife will be dead, but there will still be a
few about and there will be a lot of opportunity for fishing (esp. on coastal areas) and
foraging (in rural areas). It will be inevitable that these territories will be in dispute.
Mutual Defense. If youre close enough to support each other, one or both of you will
want to entertain the idea of helping each other out in fending off any inbound troops.
This could also include such things as going into the wilderness together and clearing out
any criminal/raider camps in territory that lies between you and the neighboring
community. As another almost separate topic, this can finally mean working together to
have functioning and regular armed caravans that travel between the two of you.
Trade. Yep, we covered this one almost to death, but keep it on your radar nonetheless,
because if you dont bring it up, they likely will.
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Communication/News. They want to know what youve heard and odds are perfect youll
want to know the same from them. Working on a regular exchange of news, credible
rumor and anything else of mutual interest will be profitable for the both of you.
Salvage/Scavenging/Mining Territories. As things calm down and people become brave
enough to actively salvage what used to be civilized areas outside your town limits,
youll want to bring this up. Perhaps you can mark areas where a given town/community
has first right of refusal for anything salvaged from a particular area. As some areas will
have richer pickings than others, youll want to see that things are divided equally. Note
that this is equally true for any raw materials (ores, minerals, etc) found in quantity.
Agricultural Territories. Areas outside the community limits suitable for growing food on
a larger scale will become rather prized at this point in time by everyone. As far as
communities and towns go, this is more for taxation reasons than anything else, since a
communal effort is likely not going to be possible given limited resources. On the other
hand, it also sets limits as to how far out your residents can farm, or how close to you
some other communitys residents can farm. At this point, setting boundaries entirely
would be a good idea, with each party taxing their side of the boundary line. Your job is
to set those lines and do it in a way that is either fair, or to your towns distinct
advantage.
Keep communication open and regular. Pass word along by a courier, via trusted traders
who regularly travel back and forth, or by way of any means of communication you can
come up with and trust.
Periodically check in, in person and on an official basis, to look over any agreements
together. Do this to make sure they are sufficient and necessary, if they need to be
changed or updated and if any new ones need to be put together.
Always reply promptly to any message or request from a neighboring community, even if
you think it is trivial. People get their egos bruised if they feel neglected and political
entities are even more susceptible to this than individuals are.
As long as theyre friendly and can trustworthy, plan and carry out a periodic get-together
of entertainment and recreation between your town and any neighboring communities.
This allows folks to know each other better, allows younger residents to meet prospective
mates from other areas and helps bond everyone together far better.
At the very first sign of any problem, immediately act on it by contacting the leadership
at the neighboring community. Tackle the trouble together while it is still small and easy
to fix and not wait until after it has blown up and has people taking sides. The sooner you
fix it, the less passion and emotion is attached to it.
Long story short, never stop finding ways of keeping communications flowing and never
stop finding ways of talking through the tough spots.
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Handling a Crisis
First and foremost, get as many facts as you can with as much time as you safely have on
hand to get them. There is no sense making policy decisions based on rumor, or worse, lies
designed to force you to do someone elses bidding. Reach out immediately with whomever it is
that is the source of the news and also reach out to all other parties involved, if you can. If
possible, get all of these people together and hash it out.
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If you dont have time to act on it, always think defense first. Do not immediately go for
the offensive in any aspect unless you are both certain of the facts and the nature of the crisis
calling for it. This is just added insurance against doing something stupid.
If the crisis is indeed quite real and it is due to something that the other party did? Give them
a chance to explain what happened and why. If they refuse or did it intentionally to antagonize,
you can prepare whatever means you feel necessary to meet the threat or to remove the pressure
on your town. If its accidental on their part, it is up to you (and them) as to what steps should be
taken to make things right.
If the crisis is real and its your fault (or rather, your towns fault), be prepared to do what is
necessary to make things right and to deal with (and punish) the people responsible. Depending
on the crisis, you can either handle it internally, or you can hand over the perpetrator(s) to the
other community for disposition. Doing the latter will prevent anything stupid from happening in
the future, as the perpetrators will only do it knowing full well that they do so without the towns
support. No matter how you resolve this, always do so with an eye for balancing your own
towns mood and morale against what needs done.
The good news is, if you keep regular communications in the first place, most crises will be
solved long before they become something that affects the whole town. If it keeps growing, start
using those carrots and sticks we mentioned earlier. If it gets uglier than that, only then and as
last resort, should you ever consider armed conflict.
Even if youre in the midst of armed conflict, if the other party actually does want to talk, it
certainly cant hurt to do so - just take the right precautions. Always meet in a neutral area and
with equal numbers of forces watching over the proceedings. You can also, if the other party is
reaching out, invite that person to come talk, but to not let that person see anything in the way of
defenses, preparations, or suchlike. Instead, meet him or her just outside your own defensive
perimeter and talk there. Insure that the person arrives unarmed, or leaves all arms a good
distance away from the talks. Even if you have to set up some sort of tent to host the person
outside of your perimeter, do it. Always treat that person with basic dignity and do not harm, or
hold him or her for ransom or as a bargaining chip. Offer refreshments if possible and if the
person is staying overnight, provide for that person as best you can without allowing entry into
your community.
Conclusion
Weve only scratched the barest surface of inter-community communications and relations,
but hopefully weve uncovered enough so that you can get a good idea of where to take things
from here. Keeping things peaceful and cooperative is your goal. Why? Because with a little luck
and a lot of work, the two entities may someday become one and together you can bring others
into the fold. Just not yet, though there are still a few things left to do before we even think
about that, though
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Civil Engineering
So things are peaceful (that is, youre not fending
off invasion every other month) and things are even
prospering (that is, the town is not in immediate danger
of starving wholesale), yes? If not, get on that until you
get to a sufficiently stable point, because now were
wandering into territory that will require a lot more
resource and focus than you can otherwise afford. It is
one thing to get people and society locally stabilized. It is
another entirely to start building things - especially things
that are going to require upkeep and work to keep
running.
awesome benefit all by itself. The infrastructure is largely already in place and is fairly simple
(umm, in concept) to maintain and build. The hard part is to cleanse the water before you deliver
it. This can be done to a large extent without specialized chemicals, but will be somewhat laborintensive to do. Soft (mineral-free) water will be easier to work with than hard (mineral-laden)
water. There is the task of either restoring existing systems, or building new ones. If gravity
works in your pre-collapse infrastructures favor, this will be relatively easy to do. If the precollapse infrastructure relies on pumps or electricity to operate, then youve got a lot more work
to do and it may prove almost impossible without some real creative solutions. It isnt
completely impossible - ancient Romans were able to pull it off with relative engineering ease. It
may however become very labor-intensive depending on water sources, especially in
construction.
Sewage. This is fairly easy to pull off, since nearly all sewage infrastructures built precollapse will rely on gravity. They are easy to build and fairly easy to maintain. You will want
this if you set up anything that resembles running water. The hard part will be the sewage
treatment before discharge. Given that the total population will be low at this point in time, you
may opt to skip this step, but do it knowing full well that wherever you dump it will have
consequences downstream and the neighbors may well complain loudly. You could build a
compromise solution that involves settling ponds and huge leach fields (or if sanitation otherwise
allows, dump it in a place where you dont want any future raiding parties coming in through).
Roads. Roads are beautiful things, especially post-collapse. They allow for rapid
transportation, provide easy passage and make things smoother for wheeled vehicles (whether
hand-drawn, horse-powered, or if youre lucky, rated in horsepower). Existing roads can of
course be rehabilitated and will be easier to maintain. A means of dealing with potholes and any
large cracks that arise will have to be made, even if it means a lot of recycling with used asphalt,
used oil, used/old roofing tar mixed with aggregate, etc. Choose which roads outside of town that
you want to maintain and which you want to use as a source for material to patch the roads you
want to keep. Consider going with gravel as a road material instead of asphalt or concrete, as
gravel is easier to get hold of and work with. Gravel also happens to be (a little) easier on horse
hooves, which is something to consider. For roads in-town, keep them up as best you can.
Maintain at least one lane on your main roads (and any large roads leading to/from the market
areas) for vehicular traffic, but the rest can be foot traffic. Also keep in mind that a road that
encircles town limits is a good thing for defense - if you dont have one, you will want to make
one.
Bridges. Existing bridges will still require maintenance and inspection. Steel bridges can be
maintained with simple tools and either grease or paint, but it will be labor-intensive. If you do
not maintain metal bridges, they will eventually rust and quickly become unstable or dangerous.
Concrete bridges are somewhat easier to keep up, but you will have to come up with a way to
patch and repair them. If a bridge is already too unstable or has collapsed? Instead of trying to
repair or improvise with it, consider running a parallel bridge over the obstacle and
building/using ferries over waterways. Any really large bridges will be way out of your resource
limits, so simply avoid them unless theyre new enough and there is enough skill around you
(and you have enough material available) to maintain them. Ignore any bridges (no matter how
impressive, durable, etc) that do not lead to anything useful from your town. You may even want
to consider destroying them in order to shut down any potential invasion/attack paths.
Fuels and Biofuels. It has a lot of benefit, but a lot more in the way of drawbacks. Old-school
petroleum will be difficult to extract (even where it is otherwise plentiful) and then there is
refinement to the point where the resulting material could be useful in an engine without
destroying it. Did I mention that refining fuels is a process that mixes highly flammable liquids
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and gases with high heat? Modern automotive gas engines are especially picky about what they
will burn, to the point where you have to be rather precise in how you refine that petroleum.
Diesel engines are a lot less picky and thus a lot more useful. On the other hand, there is still that
whole extraction and refinement process. There is the promise of biofuel and it is far easier (and
safer!) to do. However, making biofuel relies on a whole lot of biomass (read: plants and
fats/greases of the right type) and at this point in time youd be better off growing plants for food
and fats/greases will have other, more immediate uses. However, keep the knowledge around if
you can, because there will come a point in later days where it will come in very handy.
Internet. Well, probably not. Yes, the Internet was (originally) designed to withstand
thermonuclear warfare. However, what it has become requires a lot of moving and highly
delicate parts to stay up and moving: routers, fiber optic lines, switches, servers, repeater
stations, etc. The odds of having enough of that still up and running to be useful to the average
joe is, well, slim-to-none (Im favoring none quite heavily here). If it still exists and is running
in some form, odds are perfect that whats left of the military will have access to and use of it,
but no one else will. If there is still some bright spot of civilization in the world after all of this
and you think you can reach it with a network, then certainly try just dont waste too much
time and material to do it, though.
electron flow. It is commonly measured in Ohms (usually shown as the Greek Omega, or
symbol). In case youre curious, the speed of the electrons themselves are never measured,
because they all flow at one speed - the speed of light to be exact (186,000 miles per second).
The final concept you need to know is the difference between DC (Direct Current) and AC
(Alternating Current). DC is a basic type of current where electrons always flow from one point
of the power source to the other and always in a single direction (flowing from negative to
positive). It has the advantage of being simple to construct, design and build components for, but
thats about it. AC is the more advanced type of current where the current flows first in one
direction, then the other, switching many times per second. The speed at which it switches over
is called Hertz (Hz). The typical North American household current (the kind from the wall
plugs) switches over 60 times per second, or at 60 Hz. This is important since AC electrical
devices made for use in North America require that speed. (Note that that power also needs to be
somewhere around 110 - 120 volts)
Making electricity will require some form of power source - a means to generate that electron
difference between positive and negative terminals to get a flow going, or a means to store that
difference chemically (usually called a battery) for later use. There are four ways to create
electricity: One, you can create it by chemicals (for example, using metal plates and a strong acid
or acidic paste between them). Two, you can create it by way of forcing an inherent reaction in a
given material (for instance, solar power, which uses photovoltaic reactions, or piezoelectric
power, which generates electricity by creating a physical shock in certain materials). Three, you
can generate it via static electricity with certain dissimilar materials and friction. Four, you can
do it by disrupting magnetic lines of force. The last of the four is usually the most powerful and
longest-lasting, so we will put most of our focus on it.
To generate electricity by disrupting magnetic lines of force (an electromagnetic generator,
you need two things: a spinning magnet and a coil of wire. A conductor (wire) passing through a
magnetic field will generate electricity. A lot of wires passing through a magnetic field rapidly
will generate a lot of electricity. The way most electromagnetic generators work is by spinning
the magnet so that its field is shoved past the surrounding wires, causing electron flow (that is,
electricity). The good news is, even in a post-collapse world you will have a lot of devices that
are not only capable of this, but are also quite durable. Automobile alternators, truck generators,
that odd gas generator laying around, purpose-built generators and even most permanent magnet
DC motors will generate electricity if you spin them fast enough. The most commonly found
type, the car alternator plus associated circuitry, can reliably generate around 12-14 volts of
electricity at around 40-80 amps if we spin the alternator shaft at any variable speed between
500 and 3000 RPM (revolutions per minute). Be certain to not only use the alternator unit itself,
but also the field coil assembly along with it (most have that included in the unit, but many
older cars have it as a separate device). When you strip the alternator out of the vehicle, note that
the black wire is the negative (-) terminal and the red wires are for the positive (+) terminal.
Your best bet if you can find it is to get hold of an actual generator that was specifically built for
generating electricity. These can come from actual gas or diesel generators, from gas/dieselpowered portable welding kits, large trucks, or other similar sources. Most of these purpose-built
devices also come with an inverter, which gives you AC power right off the bat (which in turn
allows you to run most electrical and electronic devices).
As you may (or may not) have figured out, the inverter is required if you want or need to
power AC devices - and basically anything made for household use requires an AC power
source. Fortunately, in spite of being complex devices, inverters are actually fairly common
items. You can get them in light-duty (which plug into an automotive cigarette lighter), to
medium-duty (which are available at most common stores with an automotive or RV supplies
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department) and even industrial ones (either scavenged off of a purpose-built generator or from a
wide variety of industrial/heavy equipment.) Inverters are rates by the amount of watts they can
produce. You simply need to add up the wattage of the equipment you intend to run off of it,
adding a 30-50% cushion to the figure just in case.
We have our generator with all the basic bits and we need to make it go, so lets get that
spinning so we can actually make some electricity.
When it comes to actually driving the generator, you can do it many ways, usually with gears
or pulleys to convert the relatively slow speed of your spinning source power (from wind, water,
steam, whatever) into the higher speeds necessary to produce electrical current. Pre-collapse, the
most common way to generate electricity was to generate heat in some fashion from fuel (coal,
gas, oil, nuclear), which heated water in an enclosed-loop pipe system to high-pressure steam
and the steam in turn would push against vanes in a generator, causing rapid rotation. Postcollapse, you could do the same thing if you have a huge and constant supply of fuel - wood,
coal, natural gas perhaps. However, the hard part would be to make a reliable steam system and
making a reliable steam engine to provide rotation (as it requires devilishly tight precision).
One thing you will want to get hold of if youre building/rolling your own generator solution
is an inverter.
All that said, you will be better off using a renewable resource, such as flowing water, a
constant wind, or a similar supply of naturally moving fluid. The rest is fairly straightforward,
but well cover each in turn.
Lets start with wind power. Wind power is actually among the oldest forms of power
generation there is, though for most of human history, wind power has been harnessed for
mechanical, not electrical means. However, if you live in or near a place where the winds are
somewhat constant and average at least 3-5mph, you may have a decent source of power on your
hands that you can put to use.
The advantages are many, though different: Wind power runs at almost anytime, day or
night. It is a fairly compact source of power when it comes to the amount of land required.
Anyone can make a wind-powered generator from scavenged materials and if built with some
skill, can also be silent. There are many different designs that you can use to best harness the
wind available in your area.
There are a few disadvantages, however. Wind power requires that the weather cooperates youre obviously not always going to get enough wind to generate the power you want or need.
It requires a fair bit of skill to build a balanced set of blades and to build them so that they dont
shred apart in a windstorm. You have moving parts that are going to need maintenance. You will
definitely need spare parts on hand in case something breaks and need to have have the skills to
replace them. The tower sticking up and moving will certainly attract attention for up to miles
away. In colder regions, you will have to keep an eye out for certain icing conditions and do
something about it quickly if it threatens to un-balance the blades.
But lets talk about siting your wind tower. The best general areas to put a turbine would be
in coastal areas (as the wind blows almost constantly either on or off the sea), open plains areas
that are free from trees, the tops of rounded hilltops, gaps in mountains (or large hills) and
similar. One consideration you may want to keep in mind, though a wind turbine on a tall
tower is going to stick out like a moving sore thumb if youre looking to stay discreet - either as
an individual or as a town. It will be a big welcome sign pointing right to you, stating that you
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have electricity on tap. Just keep that in mind if things are still a bit too hinkey out there to be
advertising your tech prowess.
Now, about those blades you can actually recycle them off of a lot of things fan-like, but
make sure that those blades are tough, durable and able to hold up to the weather. They should
also be large enough to catch the wind and create useful torque (rotational force) for spinning the
gearbox/pulleys and generator, but not so big that only a strong storm will be able to move the
whole thing. While youre working on rigging the blades, you will also want to pay attention to
two other bits: the braking system and the gearing. The braking system is actually fairly simple
to build and can use either spring-loaded weights around the shaft to activate a brake, or can use
tabs on the blades to automatically change the blade pitch (the angle at which the blade faces the
wind) in order to slow it down. The gearing can either be a well-oiled gearbox, or a small system
of belts and pulleys. The reason you have these is to step up the rotational speed to something
that can spin your generator enough for good electrical generation. Note that pre-made wind
turbine assemblies will either have that built-in, or wont need them. After you get all of that
sorted, youll want to add a vane (a big fixed blade) in the back to keep the blades always facing
the wind and to carefully balance the whole thing so that it swivels easily on top of the tower
once assembled
Let us pay a bit of attention to the generator for a moment. An electrical generator can be
scavenged from car alternators, diesel engines, portable electrical generators and a whole host of
other sources. The power output will vary, depending on the generator you manage to get hold
of for most automotive alternators, the output will be 12 VDC and average current output will
vary from 45 to 90 amps. The newer ones will generate more (to feed power-hungry car
accessories), so shoot for those. A scavenged generator from a gasoline-powered one will have
all the bits you need to generate 110V AC, but current will vary greatly with speed. You will
want to size your blades so as to create as much torque as you can so that when you step up the
gearing, you can maximize the RPMs that you can deliver to the generator at lower speeds.
About that gearing? Youll want to step it up enough so that you can get at least 500 RPM for a
car alternator, or for most common vehicular alternators/generators.
Next up, if you can get the turbine/blade assembly above the ground clutter (and possibly
trees), youre better off than using one close to ground. In fact, the taller, the better - but
remember that you have to perform maintenance on the things, so the tower either has to easily
come down on occasion, or it has to be strong (and safe!) enough for you to climb up there once
in awhile. The best bet here is to have a tower that is easily lowered on a hinge, suing guy wires
(supporting wires) to hold it up. The materials are easier to get (or make) and you dont have to
risk your neck (or someone elses) every time you need to work on the thing. Unless it is a very
small tower, raising and lowering it will require a bit of help from family, friends or neighbors,
though with enough rope and pulley action (or a manual winch), one person can do a fair job of
working with almost any small tower.
The smaller but almost-as-important things is a means to get that electricity down to the
ground, a means to convert it from DC to AC (youll need an inverter) and perhaps a bank of
batteries to store the extra juice for those times when the wind isnt blowing. A couple of copper
rings and metal wheels can do it easily enough, plus a way to keep it covered in the rain. After
that, its just a question of having a safety switch, perhaps a battery charger and bank of batteries
to store extra power for times when the air is calm and an inverter if you want AC power instead
of DC.
Maintenance will have to be regular, but is fairly straightforward: It starts with watching for
corrosion (from weather) and insuring that all moving parts are sufficiently lubricated and clean.
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This will mean occasionally taking the (small) tower down and working on the assembly, or
getting up there if its a larger tower that can hold you up. You will also want to keep an eye and
ear out for vibration while the generator is operating (especially in stronger winds), which is a
sign of an unbalanced set of blades. Blades will occasionally need repair and you will want to
find a way to protect the generator itself from being exposed to wind, rain, snow, ice, etc. If you
use any fan belts, you will definitely want spares, but you will be better off using a direct gearing
set if you can build or find one. Batteries aside, you should be able to build and maintain a wind
generator for years to come and be able to find/scavenge enough parts to keep it going far longer
than most other forms of power generation.
How about some hydro-electric power? Hydroelectric power, like wind, has been around
for a very, very long time, though again, mostly for mechanical output. Some of the earliest
forms of electrical generation relied upon it. The principle is rather easy: Get moving water to
push a wheel and gear the wheel output up enough to spin a generator for maximum output. The
advantages make this method a near-perfect means of getting electricity. With the right water
source, the output is constant and continuous year-round, day or night. Aside from ice or
drought, the weather will not affect its output. A well-built and well-maintained hydro power
generator will last for as long as you can maintain it. The best advantage of all is that with
enough torque, you can not only generate electricity, but provide mechanical energy (for
grinding grains, running large tools, etc). This is actually the easiest to do and the most
consistent source of power, but its the hardest to find a good spot for. So lets start with the
hardest bit first, shall we?
Finding a good site to run water-power off of is going to take a bit of research and some
long-term knowledge of the water source - let me explain why. Small water sources may dry up
in summer, especially in arid regions. If you live in an area where snow and ice are common in
winter, youll have to contend with a lot of ice. Huge water sources (e.g. rivers) may be prone to
flooding, or at least a rising/falling water level - if your design doesnt account for that, you may
end up with a submerged generator, blades that are high and dry, or are frozen solid with ice and either way not generating electricity.
There are also a few disadvantages to keep in mind: Even a small hydro station is fairly
visible and thus exposed to sabotage or tampering. Youre generating electricity in a location that
is obviously very close to water (two things you definitely do not want to mix together).
Depending on design, corrosion will be something you definitely need to keep an eye out for and
prevent wherever possible.
Your best bet is to find a year-round source of strong flowing water and then designing and
engineering your way around the rest. Rivers with rising/falling water levels can be accounted
for by building a floating platform for the wheel and generator kit, then anchoring that platform
to a spot near the riverbank or bridge for easy access. For smaller streams and creeks, you can
design a small earthen dam to create a pond, then be sure to build in a outflow pipe or trough that
flows downhill to your water-wheel and beyond back to the water source and then an overflow
setup for those times when heavy rains send too much water at your pond. Instead of the latter,
you can also have the water wheel dip directly into the current of a larger stream or river. Be sure
to have some sort of trash grill installed, to keep the uglier stuff out (especially if youre using an
outflow pipe instead of a trough or directly using the current).
Once you have a good water flow going, the rest is fairly easy: build a large(-ish) water
wheel and use either gearing or pulleys and belts to increase the speed of rotation to something
your generator can use. There are far more efficient designs that involve turbine blades and other
submersible devices to turn water flow into movement, but you will want something simple and
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easy to repair or replace as needed. Water wheels are also less prone to blockage by trash and
debris, or breakage by rocks. It also means less chance of a sudden flow restriction caused by
algae buildup, the odd fish that got too close, clams, or snails.
Your big hazards here will involve all that water. Building something to keep the water off of
and away from the generator without getting in the way of the belts or gears isnt too hard to do.
It should be done though, if only to keep corrosion down. Insulating the conductors and
connections will be a big concern and grease will be your best friend for covering these points.
You can conceal a hydro-electric system somewhat, but for large-scale power generation,
that water wheel is going to stick out - just not as much as a wind turbine would and with a bit of
planning, you can hide one somewhat decently.
Unlike any other form of renewable electrical generation, this one is, as mentioned, likely to
be constant. However, this also means that the maintenance will also be nearly constant. You
will have to insure that all bearings are lubricated, in an environment where water will constantly
threaten to wash that lubricant away. You will have to insure that the waterway feeding the
wheel is free from trash and anything else which would get in the way. Youll have to maintain
and repair any wooden or other easily-degradable parts of the system. If you get ice in the winter,
so will your system - act accordingly (though the good news is, flowing water freezes at far
lower temperatures than still water, which gives you some time to work with). Youll have to
scrape off any algae buildup and plan for outage days when you have to stop the wheel and do all
that aforementioned maintenance.
Of course, there is Solar Power but this can take two forms here: The first is purely
photovoltaic - that is, it converts light directly into electricity. These are what you have when
you think of solar panels. The second type is the conversion of solar radiation into heat, which in
turn creates steam to drive a generator. This type usually involves mirrors which focus light onto
a surface containing water, which is them heated. For obvious reasons (starting with that fact that
post-collapse, perfectly curved mirrors that can automatically track the sun are going to be rare if
non-existent), well focus on just the photovoltaic type.
The good news with photovoltaic (PV) solar power is that you can generate it every day
and that there are no moving parts. Maintenance is a snap and only involves cleaning off the
panels once in awhile. Top-quality PV solar panels can last for decades, usually retaining 80% of
rated output by the 25-year mark and still capable of generating between 30-50% of its rated
output by year 50. Given post-collapse average life expectancies, thats not bad at all. The
downsides, however, are quite a few. First, theres the obvious fact that they wont work at night
and their efficiency drops a lot when days are overcast. Then theres the fact that youd better
have them already, because making PV solar panels post-collapse will be nearly impossible. You
will have to place and point them well, to insure that they point to the sun and get direct sunlight
through as much of the day (side-side, or azimuth) and year (up-down, or inclination) as
possible. If you have all of that, youre usually good to go from there and the rest is maintenance.
Just be sure that in a full home installation, that you set the home circuit breakers so that youre
not bleeding power off into a now-dead neighborhood grid.
There are of couse the disadvantages. The obvious one is that you wont get any power
generation once the sun goes down (rain and clouds will still allow you to get a 50-60% output),
so you will certainly need a backup power source, or a bank of batteries to store excess
electricity generated during the day. You have to site and orient (that is, point) the panels
properly, else the efficiency drops to practically nothing; this also means avoiding any
permanent shade (trees, buildings, hills, whatever). Panels are notorious for dropping output to
or less of their output if even one or two cells get shaded by debris (e.g. a leaf), so keeping them
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clean is a must. Finally, the power output is going to be variable throughout the day - early
morning and late afternoon sunlight will produce less power than the noonday sun will. Clouds
and rain will cause lower outputs.
In all however, Solar power is not a bad idea at all when combined with other means of
power generation, due to its simplicity and longevity. Maintenance is fairly simple - clear off any
snow, dirt, or dust from the panels on occasion and thats it.
For the scavengers out there, you can modify and/or re-purpose existing PV panels to your
own uses. You will have to (carefully!) un-mount them and (just as carefully) move them to
where you intend to generate power. You will want to point them so that they get the best sun, as
often as possible throughout a typical day (which also means accounting for shadows cast by
trees and the like). In general (and in North America), this means you have to point them
somewhat towards the equator at a gentle up-sloping angle. The further north of the Equator you
live, the sharper the angle will need to be. A rough calculation is to first make the angle
equivalent to your latitude (if you know it) and then tilt it back by 15 degrees. For instance?
Portland, Oregon is at roughly 45 degrees latitude north of the equator. Here, we would face it
dead south, calculate the initial angle to 45 degrees and then tilt it back so that it is angled 30
degrees. This allows us to account for both winter and summer, as the sun changes its own angle
relative to the Earths surface here.
While obviously not a constant source, the one advantage solar power does have over wind
power is some form of predictability. While you may not be able to predict how much power
youll generate (cloudy days generate much less output than sunny ones and summer gives you
more daylight than winter), you can at least rig your charging and electrical devices so that they
can perform their tasks during the daylight hours and do without at night. It can give you
somewhat of a schedule to work off of. For example? If you have a small chest freezer full of
meat, you can have it actively keeping food (or whatever) frozen, powering it only during the
day. Leaving the freezer closed at night will keep the contents frozen enough for safety reasons,
until the next morning can get the power (thus the freezerr) going again. Adding a large block of
ice, in an airtight plastic bag (to prevent melting from defrosting cycles) to the freezer will even
things out perfectly temperature-wise. Of course youll want to work out some sort of long-term
plan, but this rig would work in the interim.
At time of writing, panel outputs range from tiny hand-held units to large home/commercial
panels capable of 255Wp output per 4x8 panel (Wp = peak wattage). Four of the top-end
panels can produce a continuous kilowatt of electricity under full sun. The needed equipment
consists of three parts and five if you want battery backup: The panels, an inverter or power
conditioner (depending on whether you want AC or DC) and a main switch. The battery backup
adds the battery charging gear and a bank of batteries sufficient to hold enough to keep your
post-collapse home going at night. The downside is that all of this may well be rare or hard to get
hold of post-collapse (especially the batteries) and as time goes by, the parts will be harder and
harder to get (though if you have a setup, replacing parts should be a very rare occurrence
outside of the batteries). A final consideration is that photovoltaic cells are made by a very
exacting process and will require materials and equipment which you simply will not have postcollapse (unless youre lucky enough to live next door to a solar panel manufacturer, that is).
Unless you already have them or can procure them, you likely will not be able to make them
from scratch.
Steam Power? It has the benefit of being always-on and will operate no matter what time of
day, no matter the weather and no matter how wet or dry things are. The downside is in the care
and constant feeding of the power source and inherent danger. It is only renewable if you have
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an existing geothermal well (a natural source of steam), or a constant supply of wood or charcoal
to feed it. You could also feed it pretty much anything flammable, but were getting ahead of
ourselves here.
Your library should have the specifics, but lets give you an overly-simplified version of how
this works. What you will need are four main components: a boiler, a reservoir, a steam
turbine/engine and a return that links it all. Everything(!) In the system has to be able to
withstand some very high pressures and will require constant inspection as well as constant
maintenance to run safely. The loop consists of a high-pressure side and a low-pressure side. It
all starts with the boiler - heat turns water in the boiler pipes into steam and the steam creates
pressure. The pressurized steam is then piped to the turbine, where it spins the turbine blades (or
vanes). After it has done its useful work, it leaves the turbine and condenses into water as it
travels (and cools) along the low-pressure side of the lines and into the reservoir. The reservoir
then collects the water, where it feeds into the boiler and begins the process again.
Before you build such a system, you must be certain that you have a constant supply of fuel
to keep it burning. This could be anything flammable, really, but for the least labor, you will
want a fuel that carries a lot of potential heat per pound. For this job, your best bets are coal,
natural gas, or petroleum (crude or refined). Since petroleum is going to be impossible to get
(and would be more useful elsewhere) and natural gas would require an existing well with a huge
reserve, coal will be your best bet overall (well, if you can get it). Before you begin, you will
need to find a coal seam (or a natural concentrated deposit) that you can defend if necessary and
in sufficient quantity to justify building a steam-rigged system. Note that coal is also useful for
heating homes and cooking food (in a stove), so you will have to balance those needs out as well.
If all else fails, you could use wood, but only if there is enough wood available to use (for
example, a forest, a huge tract of abandoned suburban houses, etc). No matter what source you
have, you must also be certain that you can afford to spend the energy in constantly getting that
fuel out of the ground (or out of abandoned homes) and into the boiler. If you cannot do any of
this (or even part of it), then stop and consider another form of power generation.
The next obstacles? Post-collapse, youre really not going to have a readily available
machine-shop to make the steam turbines. Because of this, you will have to improvise, or have a
ready-made turbine or two handy. Improvisation should only be done if there is enough
mechanical and engineering skill to build or forge a turbine that can handle the high pressures of
live steam. You will also need someone capable of designing a system that can prevent the
pressure from turning your generating rig into a literal bomb. Any weakness in the system will
allow steam to escape, often with rather explosive results - especially in the boiler or on the highpressure side of the loop. So why the high pressure? Because in order to be useful, steam has to
be generated (and kept) at temperatures far higher than the boiling point of water (100 C or 212
F) and at pressures far higher than that of the atmosphere around you (usually at 150-200 psi, but
can go way higher).
If you have all of this, then your last obstacle is manpower. Do you have enough spare labor
to keep the boiler fed on a constant basis and to maintain the system (usually on the lookout for
corrosion and stress fracturing)? Do you have someone with the skills to keep an eye on
operation, to keep the temperature and pressure from getting too high, yet keep it high enough to
run the system efficiently? It takes a long time to get up enough pressure to get the system
started and a lot of skill to keep things running safely.
There is one final consideration. If youre hoping to conceal this thing? Well, good luck. The
fire alone will generate copious amounts of smoke (especially if its from coal), with all of it
pointing right at your boiler/firebox assembly. Any escaping steam is going to be noisy. The trail
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from bringing a constant supply of fuel will be easy to spot, even from a moderate distance.
Long story short, youre not really going to hide this thing, even on a small scale.
Assuming you have all of that, then you should be good to go. Once you get things started,
you get to keep it running, save for scheduled downtime to perform maintenance checks and
inspections. It is imperative that you do this, because it is easier to schedule an outage than to
deal with one.
Alternate Power Schemata There are of course many other ways to provide power,
ranging from a suitably rigged bicycle for small installations, to something powered by farm
animals if youre so inclined (and have the necessary, um, horsepower to do it). The trick is to
make it as simple, effective and as maintenance-free as possible. If you can turn an energy source
into a rotating motion and give that motion enough speed and torque to turn a generator, you
should have electricity.
In summary, there are a lot of ways to make electrical power. At this stage of the game, it can
be useful for small comforts and conveniences (or critical community equipment) and in some
aspect may well be worth the time, resources and effort put into generating it. Long-term, you
will want to look into it as a means of rebuilding industrialization. The rest is going to be up to
you.
The first is obvious and primary. If the water source is polluted with waste, gone in summer,
or controlled by someone who wants it worse than you do? You now have a problem with it and
will probably have to look elsewhere.
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The second isnt something most folks think of, but should if it requires you to build a
literal quarter-mile of pipeline or more to get, it may not be worth the effort youd spend finding
and assembling all that pipe. Dont get me wrong - you could still use it if you have buckets
(assuming the first condition is met) and may well have to do so. However, the resources and
effort to put something that large in place may be something that you would want to do as a
community and not as a single family. Of course, if you already have the resources handy, then
it will be far easier to do - just keep in mind the labor that will be required.
The third and last is something that can be worked around to an extent with a bit of
engineering, but in cases where you have multiple sources of water uphill from you, use it as a
means to figure out which one to go with. This doesnt mean building three water lines and
choosing (though more than one water source would be a good thing), but it does mean that you
should get the best bang for your buck, so to speak. If you have no options for water pressure
(hey, it happens!), then theres no need to fret. If you have a running river nearby, there is a
means to make your own water pressure using water-powered mechanical devices to pump water
to a higher elevation. If you have a constant source of wind, you could get together with
neighbors and build a large windmill - you use it the same way that the Dutch originally used it:
as a big wind-powered pump.
Once you get that water to your home, youll want to clean it and store a large amount of it.
If you have a clean source of water, then filtering it should be relatively easy to do. This filtering
can be as easy as using a perforated pan lined with cloth and full of sand. However, if you intend
to drink or wash with any of this water, youll want to do a couple things more. Alternating
layers of (top to bottom) gravel, cloth, sand, cloth, charcoal, cloth and sand will clean the water
enough to remove almost all of the chemicals and yuck that is commonly found in water. You
will however still want to boil any water that you drink, since you want to kill any germs still
lurking in there. Of course you could use bleach or a commercial filter, but honestly? Both
methods eventually wear out or run out, so unless you can make chlorine from scratch (we show
you how later on if you can get the right bits to do it) or build micro-porous filters out of
nothing, you may as well get into the habit of boiling the water for now.
Youll want the local water storage for a few good reasons: First, youll want a constant
source of water pressure and second, you will always want the spare water hanging around, just
in case. Another great reason is that you can collect multiple water sources into one spot. For
instance, you can run your main water source to it and at the same time run the rain gutters on
the house into it at the same time. This doesnt require coming up with a massive cistern, but it
does mean that you will want to store at least 50-100 gallons of water nearby. As mentioned far
too many pages ago, you can do this easily with a clean drum or barrel (or an old hot water tank,
suitably modified), elevated above your indoor plumbing with a strong wooden pedestal. The
bottom of the drum/barrel should be placed higher than at least one faucet in the home, to allow
for complete drainage and to insure good pressure from at least that one faucet.
With a basic water system in place, lets talk about hot water. There are actually quite a few
ways to get some of that hot bathing without the need for high tech. In the old days, most folks
settled for boiling what they needed and mixing it in a bathtub half-full of cold water, adding the
occasional bucket of boiling water to keep things warm (this is why the older bathtubs you see
are far deeper than what you find in more modern homes today - because by the time that bath
was finished and 2-3 people went through it in one go, there was a whole lot of water in there).
You can step up from that (as mentioned many chapters ago) by piping water through a
fireplace, usually with a re-purposed all-metal automotive radiator, or a large A/C condenser coil
assembly. In hotter climates, a black-painted tank plumbed in-line and set out in a sunny area
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will give you some nice warm water and with very little effort. You can also re-purpose an
existing hot-water heater, if youre not already using it elsewhere but if it is electric, you will
have to modify it a bit. To do that, first strip off the outer shell (the white metal casing) and all
the insulation. Leave any electrical attachments in place (minus the wires) and you then have the
inner tank which can be used as a boiler of sorts. Speaking of which, do not damage the safety
valve or the pipe that runs from it and be sure to make sure that valve and piping points away
from anything you dont want steam-blasted. Once youve stripped the tank, plumb it so that it
lays sideways above a firepit, safety valve up, safety pipe running along the top if possible. Now
all you have to do is light a long small fire under it, keep the fire going for around 45 minutes to
an hour and you will have 20-50 gallons of nice hot water. Since you stripped the insulation off,
it wont stay hot for too long, but it should last about 20-30 minutes, or just long enough to fill a
bathtub. The safety valve at the top of the tank will kick out, providing relief if the internal
pressure gets too high, so no worries there.
If you have a hot water tank that uses natural gas, youre not in as much luck as you think.
You can still use it as it is, though you will have to remove all the gas/burner gear from the
bottom and the fire will be smaller (which means a longer heating time). Or, you can strip it and
use it the same way you would an electric model. As a bonus though, if you do that, you get a
bunch of free exhaust ducting which you can put to good use elsewhere.
From there, you imagination can run wild, but keep a couple of things in mind:
Remember that heating water in a tank or in closed pipe(s) equal a lot of pressure buildup
- always have a means to either vent that pressure, or have a safety valve in place for
those times when things get too hot. When indoor plumbing was new, a common hazard
involved hot water heater explosions always plumb in some sort of safety (even an
open-topped pipe stretching up to the roof is sufficient). A system involving a radiator of
some sort should also be similarly equipped.
Youll still need pressure. If youre re-purposing a hot water heater in-place (that is,
making do with one, but without moving it), keep an eye on gravity. You have to be able
to get water into it and get water out of it. For this reason, a solar hot water heater on the
roof is not going to work (unless your water source is higher than the roof or a pump to
move water there, naturally).
Unless youre using a solar rig, you will literally be playing with fire. This means you
need to have a fire-proof pit or place to burn and sufficient exhaust for the smoke and
gases that any fire will create.
Since you have no real way to regulate the temperature outside of guesswork (or a lucky
find of a thermometer gauge), you will want to be sure that the resulting hot water
doesnt scald anybody.
Now that we have all the inbound water sorted out, lets take a good look at the sewage, or
outbound stuff. Most suburban and urban plumbing will drain sewage just fine for awhile. But
then, things eventually back-up, as sewage pipes fill up with no treatment plant at the other end
to continually empty them. In these cases, you do have somewhat of a solution, though it will
require a lot of shovel-work and some open space to work in. If you have a suitable area
downhill from your home, you can re-route the existing sewage pipe downhill a bit and out to an
open area and dig a leach field - a series of perforated pipes that branch off from the sewer line
and drain into the surrounding dirt. Note that this will require a lot of pipe and you may likely
not have that just lying around (though with a bit of skill, you can make clay pipe). Another
option is to use a nearby wetland or swamp, which will act as a natural filter. Just note that if too
many people get the same idea, that area is going to become a hotbed of disease and odor. Until
you reach a stage where you can manufacture your own clay (or other) piping, you may want to
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keep to using an outhouse for your bodily functions (especially anything involving feces) and
run the homes sewer pipe into an existing storm drain, or into a natural culvert or ditch.
To explain why, lets break things down a bit. You have two types of sewage - graywater and
blackwater. Graywater is the stuff that runs down the drain after washing and blackwater is your
urine, feces and other substances that you really wont want to be around when youve finished
expelling them. Graywater you can dump out in most places, especially post-collapse, where
youre (eventually) not likely to be continually dumping complex non-biodegradable chemical
wastes such as solvents, cleaners and the like. You do want to take care to avoid dumping it into
(or near) any flowing water, however, as substances like laundry soaps (even if homemade)
contain chemicals that will eventually wreck the day of anyone downstream of you. You also
want to avoid dumping in waterways because for most folks, thats their source of drinking
water and poisoning it with your used bath water is a sure way of causing fights.
Blackwater is a bit different. Until you can properly dig a septic tank or leach field (or
already have one of either), youll want to put that where the surrounding dirt can act as a natural
filter (hence the outhouse, where the underlying pit contains the stuff).
For those of you blessed with a septic tank or leach field, you have a different set of chores
and rules to follow, but your initial preparation just got a whole lot easier. You can use the
existing system, but you have to remember a few simple rules
Know that a septic tank relies on keeping bacteria alive which eventually breaks down
the solid waste. Dont throw anything down the drain or toilet that can kill those germs
you need them to keep things alive down there. Avoid dumping anything down the drain
stronger than laundry water. If you have to clean something with a stronger chemical, do
it outside, or at least somewhere that the chemicals youre using dont find their way into
a house drain.
If youre using improvised toilet paper, dont flush it! Pre-collapse toilet paper is made to
break down quickly and it dissolves in very short order. Newspapers and tissues break
down much more slowly, which can eventually clog the sewage system. You can always
keep that stuff in a closed bucket and burn it later.
Once in awhile (if you have a septic tank), open up the tank and check to see how much
solid waste is in there versus liquid waste. If there is too much solid stuff, you may have
to cut back on the solids going into it, add more liquids, or in extreme cases dig it out (be
sure to devise some sort of protective clothing and dont reach in there with any cuts or
abrasions on your skin!)
While it is tempting to put bricks in the toilet tank in order to cut back on the amount of
water you use, I wouldnt suggest it; septic systems require lots of fluids to keep
everything nice and soaked. In drier/semi-arid areas, you can do it, but be gentle about it,
cutting back only what you have to. In really dry areas, you may just want to use an
outhouse, which uses no water at all.
Some more suggestions, no matter what kind of operable sewage you do or dont have? No
problem. Keep the kids and animals away from the stuff at all costs. Post-collapse, almost any
disease can kill quickly and you dont want them exposed to the germs unnecessarily. Take the
time once every few years (or whenever you notice any slowdown in drainage) to get a drain
snake into the pipes and clear them out. Tree roots can slowly but eventually break through into
most sewage pipe systems and start clogging things up.
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whole new bridge with a simpler design and easier-to-obtain materials (e.g. wood). Otherwise, if
you have a couple of bridges and think you can keep them up and going, lets look into exactly
how you can do that
The good news is, if aggressively maintained, metal and concrete bridges can be kept going
for a very long time. Metal bridges require two things: wire brushes and lots of paint. Both of
these can be made from local materials once the pre-manufactured supplies run out. Note that
you will also have to occasionally re-make parts of it (depending on climate, weather and
condition). You can improvise these repairs using the appropriate tools and existing/suitable steel
parts - though it wont be easy to do and will take a bit of skill. Also note that your repairs wont
bring the bridge back to full strength (though given the lack of heavy trucks and other cargo
loads, this really isnt too much of a problem yet).
But, were getting ahead of ourselves here. Youre likely still wondering how on Earth
youre going to make paint for this thing. Fortunately, you can get that in Chapter 7, Recipes,
if you can get the right ingredients. Just note that youll have to make a lot of it to get something
big painted. Wire brushes, we trust, can be made with far less skill, but just in case, you can take
any small steel cabling (bicycle cables, for instance), break it down into very short sections,
embed one end of each section into a wooden handle, repeat numerous times, then fray out the
threads on the free ends.
If you dont have the time or materials to make paint (and who can blame you?) You can use
heavy applications of automotive or other type of waxes you may come across (got an
abandoned auto parts store and the pillaging mobs took all the useful stuff? Odds are pretty good
that heavy paste-consistency car wax will be still sitting there in large quantities. Help yourself.)
Just note that using any kind of wax will require a more frequent maintenance schedule, since
waxes tend to melt with heat, erode (slowly) from water and break down under solar UV rays.
If concrete is involved, things get a little more tricky. Most concrete bridges are actually a
combination of concrete and reinforcing rods made of steel. To patch it, you will have to make
cement, which you can mix with water, sand and gravel to make more concrete with. Making
cement requires a bit of work, but it is not impossible (though it will feel that way). Use the
concrete to patch the potholes and cracks as they arise, but only after you have tested a piece of
the post-collapse concrete for solidity and strength. Forms can be made from wood into almost
as many shapes as the skill of the carpenter who makes them.
For new roads, your best bet is to carefully make and level the new roadbed and make a
gravel road. You do this by clearing out stumps or other debris, digging down past the topsoil
and tamping down the subsoil with heavy, flat weights. You then insure the bed is level, then
give it a coat of gravel at least 1-1/2 thick. Maintenance on this or any other gravel road is as
simple filling in any holes, ruts, or erosion with packed subsoil, then applying another thin (1)
layer of gravel atop the whole road. Note that without machinery, this will take a lot of
manpower and a lot of work, so use existing roads as much as you can.
For new bridges, you will need quite a few things, more than what we can provide here.
Hopefully you have a book on basic engineering in your library. However, there are a few things
to keep in mind: Insure that each side of the gap youre wanting to cross has a solid foundation
and that the bottom of the gap (riverbed, ditch bottom, etc) has solid points where you can drive
in your pilings or support beams.
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Steam Power
It seems that popular fiction has begun to embrace a little something called Steampunk.
The problem with many of these fictional stories is, most of the devices are made for looks and
plot, not for actual use. So, if you had any ideas of creating any such fashion or society, you may
as well not bother.
Real steam is dangerous, dirty, a high maintenance item and overall its a whole lot of work.
However, if you have access to a huge bounty of readily available fuel, sufficient skills to build
steam systems and/or engines and enough material and tools to pull it off, you can create a
valuable means to getting useful work done.
You can use steam to power a steam engine, a turbine for an electrical generator, or simply
providing heat via radiators. Well leave the actual mechanics to the library, but we do want to
cover everything else surrounding its use. The hard part is figuring out whether or not you want
to bother with building one. Weve covered the caveats and the pros & cons with regard to
generating electricity, but even for other things, you will want to take all of them into
consideration and more. There are however instances where you may want to put it to use
A good idea for steam is to use it the way your great-great grandfather knew - railroads.
Now, theres no way youll be able to credibly gather up enough material and know-how to build
a full-blown 1890s steam engine, but with enough effort, you can build a small-scale version
that can pull a couple of tons down existing railroad tracks. This could make transportation and
freight hauling very profitable to the first survivor who pulls it off. You could even take a small
steam engine/boiler set and use it to power boats, which will help coastal and river/lakeside
communities regain mobility without being held hostage to currents or wind patterns (which in
turn opens up commercial fishing, or at least provides a somewhat steady source of food from
the sea/river/lake/etc). Another small but good use would be heating - with safety valves
(scavenged off of hot water heaters - tweaked, then tested) and improvised radiators, it is
possible. Steam can also be used open or in a pressurized chamber, as a stationary means of
disinfection and sterilization for nearly any non-porous object that will fit into the chamber you
build and even as a signaling device if you know how. If youre adept (and have enough
materials) to make a functioning steam engine, you have a mechanical power source to run
equipment from (usually via tensioned belts). Anything beyond small-scale will likely need to
wait until your locality (re-)gains enough skill and resources to tool up and actually cast/forge
metal for anything large. The good news is, your library (and any existing/surviving books) will
have most of what you need to know already figured out - you just have to do the work and get
the bits you will need to make it.
While I went through a lot of trouble to caution you against taking this route, long-term you
will definitely want to at least consider it. Until large-scale industrialization comes back into
operation, steam represents your best bet to get civilization back on its feet again. I say this
because the technology is relatively low (compared to pre-collapse standards), fuel can be readily
available in most areas and unlike water power, it can provide a source of powerful mechanical
energy almost anywhere you want it to be. Just be sure to approach it carefully. In the early days
of steam power, explosions were not only a real threat, but were common and often powerful.
However, with a bit of planning, an eye for safety and a bit of intelligence in design? You can
use it to be the literal engine to reconstruct civilization.
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Community Events
Every individual and community has things that pretty much needs everyone coming
together in order to accomplish. In more classical/ancient times, this meant dating/courtship,
harvest and inventory and remembrance/reminding of why everyone came together in the first
place. Pre-collapse society had done away with a lot of it, since harvests were individual,
mechanical, or for-hire - holidays were usually rare occasions where one could be with the
spouse and kids and dating/courtship usually happened in school, in dance clubs, or on the
Internet, depending on age.
Well, collapse has pretty much removed all of that. Young (and older single) adults still have
the urges, but now theres no formal outlet or form in which to search for a mate, at least not in a
way that is socially polite (and without coming across as really weird). Without machinery, both
planting and harvests are going to require manpower and lots of it. Without a literal million precollapse diversions, religious and secular holidays alike are going to regain the special meanings
they once had - instead of just being a day off or an excuse to buy presents. Most people who
survived collapse this far are going to get back in touch with what it means to be alive. Once
they have enough time to stop for a minute or two, they will regain a passion for celebrating life
and the events in it and do so in any way they can.
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So what does this have to do with the town at large? Well, community-based events are also
events in which you can establish and keep cohesion, loyalty and even brotherhood between
neighbors. They give everyone a sense of identity and of community. They go a very long way
towards helping everyone realize that were all in this together and can create and foster
friendships that bond neighbors tightly together.
A word about doing this as an official or formal affair: To avoid leaving someone (or a
group) out of things, it will help to keep these events secular (that is, non-religious) in nature, or
at least non-denominational. If you want events that have some sort of ethnic angle, then go out
of your way to declare everyone an honorary member of whatever ethnic group is being
celebrated - even if only for that day. If youre going to pick a subject though, it is best to make
it a subject that everyone can relate to (or at least understand) and that provides a reason for
everyone to come and celebrate it.
Your best bet for an official community event is to keep it as neutral as possible throughout
and center it around an activities that everyone can relate to, enjoy, or at least be inclined to
watch. Be certain that it is open to all citizens and/or residents, that it doesnt cost anything (but
donations are more than happily accepted when needed) and encourage everyone to participate
as much as they can. Oh and be sure everyone knows when it is going to happen well in advance,
so that preparations can be made by all interested parties. About 2-3 weeks (at most) should be
plenty of notice.
It sounds too simple, doesnt it? Its not, but the results are still worth it. To best illustrate
why, let me lay out an example and walk you through it:
Survivor Day!
By way of example, our town is going to establish Survivor Day. Its purpose is simple,
but quite real: to remember those lost and to celebrate those still alive. We want to set aside one
day for it each year, just after most crops are harvested so everyone has time to visit. Heres the
events we plan to host (with explanations as to why and how in parentheses):
Opening Ceremonies : Speech by mayor/leader welcoming everyone and explaining the
purpose of this day. (Should be held at mid-morning or so - noon at the latest. Church bells work
great for calling folks in. Give it about 30-45 minutes for everyone to get there and get settled.
The Mayor should give a welcome, a solemn speech of about 20 minutes, tops, followed by a
quick explanation of what the rest of the day holds. An opening prayer wouldnt be a bad idea
either.)
New Introductions: For the very first celebration, each family head introduces him/herself
briefly to the crowd - their names (of self and family members), where theyre originally from,
what they can do and a short story of how they got here. Each subsequent year will only have
any new arrivals doing this. The crowd is encouraged to shout Welcome Home! after each
introduction (This gives everyone a name and is no longer just another anonymous face. It
implants a sense of community and the encouraged shouts are a statement of no uncertain terms
that each resident is indeed home now - a major psychological boost. It also allows everyone to
let everyone else know who they are. Each story should be five minutes or less, but thanks to the
fact that most folks are at least somewhat averse to speaking to crowds, this should be easy to
do. Note that initially, this will take quite awhile. If there are no new arrivals in a given year,
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replace this part with something appropriate - say, 20 minutes for each neighbor to greet the
folks around them.)
Small contests: (if not yet noon) Host a series of small but silly contests with a handful of
contestants each - the contests should apply to daily life, for small but useful prizes. (For
example? A spouse-calling contest with a small handful of contestants, a loudest child contest,
things of that nature.)
Break for Lunch: (Do this at noon or so. After all, folks gotta eat, no? )
Talent Show: A free-for-all talent show, again, for small-but-useful prizes, or perhaps
ribbons and token prizes. (You should hopefully have a stage for this. Have interested parties
sign up in advance and judges should not participate or be related in any way to the
participants. Prizes should be kept small and/or token and only for bragging rights. That will
prevent any funny business from getting in the way of a day set aside for community.
Participants can bring their own instruments and/or props.)
Dunk/Shave The Mayor: Contestants provide food, money, or small usable items in
exchange for a chance to knock the Mayor (and town council) into a dunk tank, or shave his head
bald. Proceeds are to go to charity. (This actually serves a lot of good purposes here. One, it
teaches the leadership humility, which is always a good quality to have when youre leading the
public. Second, a dunk tank is laughably easy to build if you have enough water and materials
around and lacking that, shaving a head isnt very skill-intensive. Third, it quietly urges
everyone to get involved and provides entertainment. Finally and most importantly, it provides
the beginnings of charity, as all donations will be given to those most in need - any perishable
food can be put to use later on today to feed everyone. Other alternatives can include auctioning
off dances with the Mayor while hes wearing a dress, or other silly bits like that. The idea is to
combine a bit of self-efficacy and charity all in one entertaining package.)
Idle Time: Spend a couple of hours before dinner milling around meeting and greeting. Town
leadership is on hand to answer all questions and take all suggestions. (In fact, the town
leadership should actively walk around, seeking out comments and suggestions during this time!
It also gives volunteers time to cook and assemble the potluck dinner.) As an alternative, host
workshops by volunteers on how to do certain things that everyone can find useful.
Feast: Everyone gets to eat the potluck dinner, coupled with any food donated earlier. (Its as
old as mankind, really the group that eats together, sticks together. It also, even if temporarily,
reinforces the idea that being together brings prosperity.)
(optional, time permitting) Open Mic: Have an open stage for anyone to stand on and
expound on their dreams, their hopes, or whatever comes to mind. The leadership should start
off, then invite everyone else to come up one at a time. (Sounds silly, doesnt it? Its actually not.
Its a chance to put out great ideas and to gather great ideas. It also gives everyone a chance to
speak their mind openly and maybe plant a few seeds in others minds.)
Talent Show: Hold a small contest - encourage people to sing, play a musical instrument,
read poetry, tell jokes, whatever. Let the audience decide (by applause) who wins. (Again, a
chance to show off. It also provides entertainment without all the work and expense of doing it
yourself. )
Dance: Clear a huge space, get a bunch of at least somewhat-talented musical folks onto the
stage and open the dance floor. (This is actually a no-brainer. Dancing gives folks a chance to
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work off some energy in a friendly way and gives the single folks a perfectly social excuse to get
close with someone they may be interested in.)
Closing Ceremonies: The Mayor gets up, gets everyone calmed down for a minute. He then
summarizes the past year, lends a few good words towards those who have passed away and
perhaps even raises a toast to them. The closing speech should note what has passed, but should
end with a recounting of the progress made and with hopes for what is to come. A (nondenominational) closing prayer is optional, but recommended. If by some miracle you happen to
have or have made fireworks, let em fly. (It is always good to end the day with good things and
to remind everyone that were all in it together. A good closing speech will do that and will
reinforce the sense of togetherness that youll want to foster for your town.)
Now note that this event was just an example and can definitely be modified to taste and
theme. However, the important parts were all in the commentary and the fact that you want to lift
spirits up and to bring people together. After all, people that have eaten, danced and played with
one another are less likely to strangle one another.
Nowadays, its down to a handful of ancient-rooted holidays at best and those are usually
celebrated quietly among like-minded friends and family.)
In spite of all of this, holidays are indeed still important. You really do want to mark
milestones and remembrances. Even if the original holiday has lost all meaning, you can co-opt
it to mean something only slightly different. For example, the US holiday of Thanksgiving is a
purely secular celebration of early colonial/settler life - and of one settlement in particular. Why
not convert it to give thanks towards surviving the end of civilization and at the same time
celebrate a good harvest? But before we get all creative, lets break these things down a bit
Religious Holidays
As a community, you will want to keep the list of religious holidays short. Let the people be
your guide. Many holidays (especially religious ones) will regain their original meanings and in
a town full of mainstream Christians, ditching Easter and Christmas would be a quick way of
making everyone angry (or at least it would completely kill morale). On the other hand, theres
no need to get extreme. An extreme example? All Saints Day, Ash Wednesday, The
Assumption of Mary, Ascension, Corpus Christi, Palm Sunday, Triduum (from Good Friday to
Easter Sunday), Advent Sundays, Lenten Fridays and all individual saints days off (all 500+ of
them) and marking them as official events? That would kill your calendar, your budget and
would be pointless to those in the population who arent Roman Catholic.
Seriously, keeping that example? Even Catholics dont do that, because we wouldnt get
anything done if we did. We just quietly remember it if it isnt major, we do a short religious
celebration on the evenings of the important weekday-timed ones and incorporate the rest into
the existing Sunday masses. A good example outside of Christianity? No problem: the monthlong Islamic celebration of Ramadan is built so that you still get all your work done during the
day (while fasting) and do your celebrating/feasting at night, on your off time.
Another reason to keep the holidays short is for exclusionary reasons. Even if 99% of your
town is Christian and you keep the holidays generic, the 1% who arent are not going to be
celebrating them and for obvious reasons (Jews dont recognize Jesus Christ as their savior and
Muslims only recognize Jesus as a prophet at best, but only as a secondary/prelude to
Mohammed. Atheists and other non-religious types will just think the whole thing is silly.)
All that said, the old system of officially recognizing Christmas and Easter (in typically
predominantly Christian populations) isnt a bad one. If youre going to have to choose between
the two, go for Easter - it will have the most applicable meaning, as Christmas has become far
too commercialized.
You may find to your surprise that other religious groups will want their days included as
well. If the religion in particular is the majority, you may well want to do that. Otherwise, go
with one or two at the most and otherwise leave it be. Unless your leadership has somehow
become a religious/clerical-led government (it had better not be), its best to keep your
government from becoming too entangled with any religion - even your own.
National Holidays
This one is going to be touchy. Not because suddenly all of your US-born survivors are no
longer American citizens in the technical sense, but because some folks will want to forget the
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whole thing, while others will want every scrap of it remembered and perhaps add a few more
just in case.
Your job as the leadership is to sit down and figure out what parts you do want to keep.
Celebrating, say, the birth of a now-dead government may make no sense, but how exactly do
you and your people feel about someday rebuilding the same government (though perhaps
somehow better-run than the old)? If you want to resurrect the US government someday (or see
it resurrected), you may want to remember the most important points in its history and keep them
in the public consciousness. Doing so keeps hope alive, while at the same time remembering the
best concepts and ideals of the old. What you may want to do regardless is to keep at least one or
two of the most important ones around. A small suggestion would be Independence Day (though
this time in the hopes that the ideals and Constitution will be resurrected in a better-operated
fashion) and Memorial Day. The rest will be up to you.
well-prepared - two types will have learned these lessons well enough to remain alive and the
third will need to start learning real fast.
The lucky will find their odds (and numbers) decreasing as the law of averages kicks in, so
they are the ones who will need to learn quickly. The intelligent will have to gain practical skills
in order to put their insights into practice, as scavenging existing technology becomes less
fruitful with each passing day. The well-prepared will still have to learn and work towards selfsufficiency into the future. Odds are good that every still-living adult possesses all three of these
aspects (luck, intelligence and skill gained through preparation) in varying proportions. The trick
now as a community of people is to spread the knowledge and skills and help your neighbors and
children make their own luck as time goes on, since luck doesnt self-generate - at least not for
very long.
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There are of course many more, but you get the idea. What you need to do though is to start
teaching them to those who dont quite know them yet - specifically, the children. Surviving
adults will either already know by now, or will figure it out quickly (either from a friendly
whisper or to the sound of gunfire). Kids however will need to be taught.
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So, post-collapse, what are the very basics? Believe it or not, theyre the same as they were
pre-collapse, with one twist:
The literacy/grammar skills should be enough to (at completion) allow a student to read,
write and understand something as complex as, for instance, this book that youre reading. Math
skills are pretty much listed and should get as far as figuring out the very basics of algebra and
geometry. The basic sciences are to cover what an average adult should know about weather,
biology, chemistry, physics and etc most of the focus will be as it relates to the needs of a
more agricultural society than a technological one. However, civics will be a vital component of
rebuilding civilization. While not an indoctrination, it is a way to teach children what is expected
of them as a citizen, how your government works, what the laws are, how politics works and
how to successfully keep things humming and growing. History is taught (in spite of it being
reset) for two reasons: First, it binds everyone together, because it is the story of us. Second, it
helps prevent repeating the bad bits of it.
Something to keep in mind, however, especially when youre scrounging for textbooks.
Oftentimes, the subjects go by different names. Heres what to look for: Literacy and Grammar
textbooks often go by subject names such as Language Arts, English, or even phonetics.
Math and Science textbooks are pretty self-explanatory, but are often divided by specific
subjects. Civics and History are often rolled together in classrooms and called Social Studies you can adjust your curriculum to do the same if needed.
The twist, or last item mentioned, is vital due to your current situation. Teaching your
children how to handle themselves through combat tactics (individual and group) is vital towards
helping your community defend itself, as well as for self-defense. It also involves what is
commonly known as bushcraft - that is, self-navigating, improvising shelter, hunting, foraging
for food, making weapons and other vital skills. It should be tuned to your particular region.
Pre Schooling
Lets begin with the little ones. As soon as the child can begin to vocalize and move under
his/her own power, the parents or better, grandparents if possible should begin teaching the
child basic dexterity, self-feeding and speaking skills. As soon as the child is able to walk on
his/her own, teaching personal skills such as potty training, self-dressing and (some) selfgrooming is a must. Be patient with the child, as it may take some children longer than others to
get the hang of these basic bits. Gentle encouragement and positive reinforcement will get you
faster and better results than anger or frustration will.
Once the child has all of this down (roughly the age of three, sometimes four), begin to
introduce chores to the child. Obviously the little guy isnt going to be able to wash dishes or do
laundry just yet, but simple things like picking/straightening up, making beds and other minor
tasks are quite useful as well as helpful. Useful post-collapse-specific skills involve having the
child keep lookout and quietly come up to the nearest parent to announce anyone who comes
towards your home. Otherwise, keep them with you as often as possible while they are toddlers,
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patiently (and repeatedly) explaining everything you do as you do it. Try to keep as much
regularity in your daily routine as you can, so that the child can be at once comfortable with the
routines and at the same time start learning by watching. Periodically have the child help by
performing small tasks and/or steps in the chores that you do. Start infrequently and with small
easy-to-do steps and over time involve them more and more.
Be sure to have a regular play time set aside for the child - both time that he or she can
spend alone with a few toys and time with other similarly-aged children if possible. Do this as
early as you can and do it on a regular basis. The alone-time allows the child to digest everything
he or she has learned (and to simply be a kid) and the group play-time allows for early
socialization. As a bonus, you can rotate out the play date portions so that one parent (or
grandparent, or teenager) watches the group of kids one day and another does the supervision the
next day. This in turn gives all the other parents a small break and possibly some alone time.
At least once during the group play-times lead the children in a song, a dance, games, tell a
story, or do some activity that requires the children to cooperate together in a playful or quiet
manner.
At this stage, keep the children under constant supervision. This is because of the need to
gather the kids together in case of trouble and because kids still tend to get into things (or do
things) they really shouldnt. In a post-collapse world, this is doubly true and the chances of
getting a fatal disease or running into a fatal accident is far higher.
Once the child reaches the age of five, start teaching him or her to read and write. Start with
the basics (alphabet, letters, numbers, etc). As an alternative, at this age you can start sending the
child to school if he or she is bright enough (let the teacher make that determination, however).
a limited set of menial but useful skills. In all cases, strive to teach the child enough so that he or
she can live independently someday.
Apprenticeships
Post-collapse, as lost and/or ancient skills are rediscovered, it would be a good thing for
students of a non-academic nature to take up apprenticeships with working tradesmen in various
fields. For instance? Gunsmiths, blacksmiths, millers, engineers (of various disciplines) and
woodworkers/carpenters will gain in demand as the population grows, so training students
directly in these fields would insure that skills rediscovered do not become lost again.
This will require a bit of work with the person teaching the trade, otherwise known in oldschool parlance as a Master. A curriculum of skills will need to be drawn up, a period of time in
which the apprentice works in the program before becoming certified will need to be agreed on
and all conditions and terms should be worked out in advance, as much as possible. The
certification authority should remain with the school itself (to prevent the forming of guilds), but
the acceptance, number of apprentices and final determination of fitness for the trade should be
made by each master of the given trade.
College?
This should only be approached if and only if, your town has grown large enough to become
self-sustaining and is at peace enough with all neighboring communities in the vicinity that a
sufficient population of students can be gathered. There should be about 15-20 students to begin
with and should be able to devote time and energy towards studies, without the distractions of
having to stop and fend off raiders, plow the fields and such. The students should be supported
by the parents and the parents should have enough to not only care for the students, but to afford
a stipend of goods or money for the faculty as tuition.
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The rest will need to be worked out by the faculty of such an organization, but it should
include, at the very least, an undergraduate program of instruction that includes a variety of
advanced subjects. Doing so creates a well-rounded person and exposes them to potential fields
of further study later on. This curriculum should contain an appreciation for the arts, sciences
(chemistry, physics, biology, astronomy, basic electronics), some medicine (further medicine can
be taught as a specific degree later on), proficiency in at least one foreign language, history (both
pre- and post-collapse), mathematics and advanced skills in the English language.
Of course, if an actual expert can be found in certain fields (medicine, physics, chemistry,
etc), then by all means offer those classes for advanced degrees.
Boot Camp
As your town grows, you likely wont quite have enough of a population (or tax base) to
support full-time soldiers, but you can still set aside time to teach and drill in the art of warfare.
Veterans abound and will likely be found in greater numbers post-collapse. Take a few of the
most proficient ones and hire them full-time as commanders and officers. In turn, they can teach
and drill the male (and female if you wish) citizenry in the art of combat. Courses of instruction
can include tactics, strategies, weapons usage and maintenance, general drills, leadership, handto-hand combat skills and physical conditioning. It is especially recommended that you do this
even in times of peace, since you will never know what may come over the horizon.
knowledge that can be passed around. You can join with other communities and towns to share
the load of highly complex functions, such as advanced schools. A larger base of friendly towns
allows some individual towns to specialize in a given area, such as manufacturing. The grand
total of available skills becomes larger. Theres more people with whom your kids can grow up,
meet and marry. Greater numbers means a greater potential army if the need arises for a common
defense. Shortages in one community can be offset by overages in another. Finally, having more
friends is a very good thing.
Looking Inward
Before you do anything, look at what you as a community have now, in total.
What resources do you need as a town, but find yourselves consistently low or short on?
These resources are going to heavily influence which direction you want to start reaching
outward, because those things are going to be very high on your citizens collective list of things
to trade for.
What resources do you all have in quantity (or better, in excess) that others out and beyond
would be most willing to trade for? For example, lets say that youre literally sitting on a coal
mine, in a plains region where trees just arent that plentiful. The neighbors to the east live in an
area of heavy timber where mountains begin to rise, while your neighbors to the west live in an
even more treeless plains area. The folks to the west are going to be more willing to work with
you, ally with you and most importantly, trade with you. After all, you have something they need
(specifically in this case? Fuel).
How able are you to marshal an effective armed force? The last part isnt for conquest, but
just in case you do reach out and find something very bad - or worse, something very rapacious
that didnt know you existed until now. If you accidentally open a can of worms (due to
diplomatic screw-ups, coming across a powerful community full of gangs, or worse), you will
need to be able to fend off any approaching forces.
Next, look around your local area of influence. Who do your neighboring towns ally with
and who do they avoid or fight with? Are there any points of mistrust or hostility between any
two given communities in your local area? You will need to either neutralize, calm, or solve any
conflicts within your local group of communities before you reach outward, lest a chronic-butminor problem in the local area turns into something larger and uglier later on.
Finally, what kind of long-range transportation do you have on hand, or can build? If you
live near a good-sized river, near a large lake or on a coastline, shipping becomes a real
possibility. If you have a lot of horses, they can be put to use. If some enterprising soul is
brewing ethanol or biofuel (or, say, has converted automobiles to use natural gas from a nearby
well), you have a somewhat reliable means to move people and haul goods. Even on the extreme,
a refurbished steam locomotive from a museum can be put to use on existing rails. You are only
limited by two things in this regard: existing resources and your own creativity. Thing is, you do
need to have a reliable means of transportation and in quantity. If youre going to start reaching
out and increasing your influence, you will need that transportation for both trade and for
potential troop/military movement.
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Looking Outward
Next, look out beyond your local sphere of influence. What do long-range scouting parties
and trading groups report, in all directions? Is there any particular direction that leads to potential
trouble, or potential wealth? This will influence which direction you will want to start
expanding.
What does the terrain look like around you? Hard-to-travel terrain (thick forest, mountains,
rivers, etc) means longer travel times and more places for ambush parties to hide. Burned-out
cities or lawless areas are likely to still be nests of crime and raiders and going through (or by)
them will mean trouble.
Take a few exploratory trips out to distant towns in the areas you think may be profitable
(both in goodwill and in resources). At first, just go out towards the closest town in the direction
you want to go in two small(-ish) parties - do it as if youre out trading, one party roughly a mile
or so behind the other, keeping a distant but discreet eye on each other. This helps test out the
route to see how safe it is. While in this town, keep out a good eye and take lots of notes, as you
did in closer towns, then come back the same way you came out.
This time, weigh the pros and cons of forming an alliance with the town and if possible, take
a few exploratory trips outwards in other directions as well (so long as those directions are safe
enough to do so).
As always, be cautious and check things out thoroughly before committing. For now, all
were doing is expanding our trade, our influence and the buffer between our town and the
untamed masses beyond. However, as time goes by and there are enough towns working well
together, the subject of combining governments is certain to come up. So before someone else
decides it for you, lets have an idea to bring to the table - an idea that gives maximum equality,
maximum freedom at the individual town level and the highest degree of flexibility. To that end,
we have Confederation with a twist.
criminals from the countryside they share, which in turn allows for expanded farming and
mining activities. The confederation structure allows for disputes between towns to be resolved
quickly and more peacefully, as opposed to two separate entities which would likely fight each
other over a dispute. Towns can pool resources and (finally) afford, together, to put up projects
and endeavors that would strain the resources of a single town. These projects can include a
working jail for non-capital criminal offenses, irrigation, waste disposal, a working court,
mining, manufacturing and much more.
There are however a ton of pitfalls. The monetary system may be poorly-run, or engineered
to benefit one town to the detriment of all others. The larger towns may begin to bully and subtly
plunder the smaller ones through perfectly legal means. Given that there has to be at least a
majority on large issues, an immediate-but-complex problem may find the confederation slow to
meet it, as everyone debates the pros and cons of various solutions (or even debating whether or
not there is a problem). There is also the fact that because it is a collection of towns voluntarily
working together, it can dissolve much faster than any other form of government. Finally, tax
collection and law enforcement at the overall level may be weaker than under any other form of
government.
There are of course other forms of government and eventually you would want a purely
federal form of government, but given the high level of distrust, just barely a couple of years
post-collapse? Confederation is likely the best you can hope for. However, we can make a hybrid
of sorts, to get a few good benefits from unified governments without the central power of one.
So why do we want to make it a hybrid system? Well, we want to unify the money and major
economic structures. One solid form of money and policies that everyone can identify and use
will make trade and economics much easier to keep a handle on. We will want to unify the
military forces, which means that instead of relying only on cooperation between towns, we get
the benefits of a multiplied force, but do it under a single chain of command. We should really
unify laws for most criminal activities and have a consistent court system. Finally, one set of
standards for trade is a definite plus.
Thing is, the previous paragraph lists all the benefits that can only come from a federal or
unitary government, which a true confederation would not otherwise allow. You will want to
help make those benefits happen, but the question is how? After all, a unitary or federal
government has a central structure and ultimate power over how things run. However, if you can
get the member towns to agree, you could, together, set up a council to oversee and set policy up
for an approval by member towns, for each of those listed benefits and without the need for an
overarching central government that could be easily usurped or dominated.
To get the ball rolling, get the leaderships (or authorized representatives of the leaderships)
of all towns and communities together in one spot. Introduce the idea and get everyones input
after doing so. Work together to draw up your initial articles of confederation. For your
convenience, weve included a copy of the original US Articles of Confederation (and the US
Constitution as it exists at time of printing) in our Recipes section at the end of the book. They
are included as an excellent example of what to follow when drafting a document up. Just
remember - it is not only important to draft the articles as best you can, but to have plans to put
each of them into place (as well as any timetables) so that you dont end up with a bunch of laws
that never get put into place or enforced.
Once everyone agrees to it, dont vote on it just yet - instead, be sure to make exact copies of
the resulting articles and spread them far and wide. Take the time to have each town explain it all
to the population and make sure everyone knows about it. Invite commentary, criticism and
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suggestions. After a period of time for public commentary (a month should do it - take your time
and do it right), bring back all of that commentary, all of the criticisms and all of the ideas. Work
together and make any necessary changes. At that time, hold a final vote on making the
document as amended and/or changed the official law of the land. In this one case, it should be
approved unanimously before being called official. The day a unanimous vote is approved, all
parties should sign it - it will take effect either on the date specified on the document, or the
second that the ink dries on the last signature. The choice here is yours.
Once official, exact copies should be made, providing at least three fully-signed copies for
each town, who can in turn make copies as needed or desired.
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Chapter 6
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Preceding Image: Hikers Bridge, Wasatch Mtn. Range, Utah (2001 TJ Miller Jr)
Now What?
If its been 10 years past collapse and youre still reading this, I dont need to tell you that
its a whole different world out there. Youre in territory that quite frankly, I can only guess at. I
doubt that things are along enough that everything is at the same level of luxury and comfort that
was common pre-collapse (though some individuals may indeed be living such a life, who
knows?) The good news is, youre still alive and with a little hope and luck, you may have a
home with a loving spouse and maybe kids playing about the place.
It is hoped that you have some sort of working and benevolent government going by now,
though you may have gone through a couple different ones to get there. It is doubly hoped that
things have become peaceful enough now that you dont have to have a round-the-clock guard
going at each home. Being able to sit back in front of your home as the sun sets while watching
the crops grow and breathing a big sigh of satisfaction? Looking into your spouses smiling face,
knowing that together you may have been through hell, but are now living together in something
that can someday become heaven? Shouting a joke at a passing neighbor on his way home and
hearing a funny riposte coming back at you? These things may not be like bragging on a bigscreen television or a brand new car, but I bet youll enjoy them a lot more.
On the community front? By now everyone in your town has learned to work together,
defend each other and in general look out for each other. Well, more or less and more rather than
less. Anything less and you likely wouldnt have made it this far. Odds are good that a few
enterprising souls are busy in impromptu workshops, feverishly trying to bring old technology
back to life, or rediscovering lost techniques to bring back a little of the pre-collapse world.
Skilled tradesmen are passing along everything they know and have learned to a new generation,
so that vital skills and knowledge are not lost. More than a few of your fellow humans are
writing autobiographies after all, there are potentially millions of gripping stories around the
world describing danger, adventure and survival with no two alike. No individual human
being will come through untouched.
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In what were once great cities, most of the die-hard gangs will have killed each other off by
now, where only weakened and emaciated warriors remain. Those who havent settled down
will be clinging to their last few bullets - forced to eat rats, each other, or the occasional hapless
traveler for sustenance. The rest have either fled, died, absorbed into some community or other
as respectable citizens, or have settled down. Occasionally, portions of the cities temporarily
become small-but-fertile sources of material reclamation expeditions, but only by heavily-armed
trading groups seeking great riches. Perhaps in 10 more years large-scale reclamation can begin
in earnest, but for now its best to leave it all sitting there - a realm lorded over by the crows, the
dead and the desperate.
Speaking of bullets, those things will likely be worth 10,000 times their weight in pure gold
by now, as there are very few left and few if any facilities on the planet left which could possibly
make more. Their use is still occasionally necessary, but creative individuals all over have by
now rediscovered the art of making black gunpowder and muzzle-loading guns.
The amount of dead humanity is beyond description - upwards of 90% of the worlds
population has died of violence, starvation, or other sudden ends. 10 years on? You can still trip
over a corpse on occasion if youre out walking around beyond town limits. But then, most of
them are skeletons by now and will begin turning to unrecognizable piles of bone and dirty cloth
scraps within the next couple of years or so.
In what used to be suburbs and countryside, signs of prosperity are popping up in fits and
starts. Individual communities have progressed from questionable subsistence to self-sufficiency
and many have progressed to the point where trade is considered to be bustling.
Trucks and autos have been replaced by handcarts, a growing number of horses and horsedrawn wagons and the occasional-but-rare alcohol or biofuel burning car or truck. Over time,
worn-out parts will reduce the number of the latter, while equine birthrates and desirability will
increase the former as a means to travel without walking. Once in a great, great while, you may
stumble across a steam-powered rail engine or car, though most of those will be built from
scavenged parts. Most bulk transportation will likely be carried in boats - powered by poles,
perhaps steam, or by sail. There may be pockets of continued petroleum production and
refinement, but with the lack of new vehicles, increasing lack of parts to maintain existing ones
and with corrosion destroying the immobile ones, it is uncertain how much longer that situation
will be necessary.
Even this far along, there may well be final bastions of pre-collapse life and technology. In
small regions and even just cities, there may be enough materials stockpiled by dying
governments (and super-wealthy individuals) to eke out a continued existence at pre-collapse
levels of technology and power. How long they will continue to exist in that state is uncertain, as
they are simply feeding off of whatever they have stockpiled.
There will likely be a few still-surviving isolated strongholds and bunkers, but for the most
part they will have either aligned themselves with a nearby community, or will have abandoned
their ideas of permanent isolation forever. Most of the actual bunkers are either completely
empty or full of corpses at this point.
Militarily, there may be a civil war or two still raging, as parties still strive to control and
claim the governments that once were and the powers they once held. However, given that
warfare tends to eat ammunition at a prodigious rate and that vehicles break down or are
destroyed quickly? These will most likely simmer down to slow and sporadic border skirmishes,
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as war materials quickly disappear without replenishment and armies break up wholesale with
soldiers deserting for home to help their families survive.
On the international front, there is largely isolation as dead and dying central governments
leave populations to their own devices. There may be wars over resources, but few nations will
have remained as ongoing (or identifiable) entities by this point. Even China, which has a strong
enough cultural identity, massive technological resources and iron determination? They will
have been far more than decimated by starvation and deprivation, causing them to spend all of
their efforts towards containing internal unrest and revolt. It will likely be another 25-50 years
before any nation-sized government arises with the material and strength to claim much of
anything - at least beyond the previous governments borders.
Technology may still thrive and even be pushed in some places, but this will be in fits and
starts and most research will be forced towards adapting (and preserving) existing technology to
a post-petroleum (or at least post-global) paradigm. That said, overall there will likely be a
rebirth of many less-technological industries. Textile production, simpler metallurgy, alcohol
production, fishing, paper-making, woodworking, milling and many other simpler industries will
arise and thrive to accommodate new needs and new demands. With a bit of time and a bit of
luck, industrialization will start to make a comeback.
Back on the home front, its going to be a world unlike any other. People who once kept an
eye on balance sheets or network routers now keep an eye on crops or livestock. New routines
will have been established and things have come to a point where it is no longer a question of
sheer survival, but more a question of what lies ahead.
The most shocking thing you will find (as if your life hasnt been shocked enough up to now)
is the fact that there are children now who will be asking their parents what life was like in an
age of tablets, satellites and instant global communication. Theyre asking because they will
have been born after the collapse began in earnest and will have never seen it. A new generation
will have been born in this more primitive, desperate age and will be completely unaware of the
things you had once taken for granted.
On a more personal level, you will be a different person - for good or evil. You will have had
your measure taken. You will have, in old British parlance, seen the elephant. In the decade
between the time things began falling part until today, your emotions will have been at their
lowest and their highest. Events both horrific and angelic will have passed before your eyes. You
and your fellow survivors will be among the last of the golden-age. In a couple of generations,
only historians will be able to explain how an elevator works, what a CNC machine looks like, or
how to drive a car. In a couple of centuries, most of the world you knew and lived in pre-collapse
will have been forgotten entirely.
even for myself. Anyone promising otherwise is a liar and had probably died within weeks of
collapse. There are only preparations and a substantial increase in the odds that you and I will
make it this far - but no guarantees. God willing? We both did okay.
But, there is something I want you all to know. The pre-collapse world was wonderful,
exciting and packed with a massive variety of opportunity. The ability to converse instantly with
someone on the other side of the planet is a wonder, a business necessity and an endless source
of enlightenment and entertainment. One can wander down to the grocery store in late February
and within minutes, purchase fresh berries and vegetables. News and information was instant and
constant. Transportation enabled one to work in a distant place but sleep every night at home up to hundreds of miles away from the office. New technologies abounded - many on the brink
of immortality, interplanetary travel and the potential for riches beyond counting. Never forget
that.
Of course, on the other hand? Yeah there were a lot of pitfalls that we just couldnt shake.
Greed, short-sightedness and callousness borne of societal isolation wound up pervading every
crevice of our world and in many cases, even our souls. Corporations became predatory
organizations, hungrily doing everything they could to achieve their one holy goal - maximize
value for their shareholders. In the process, they lost sight of the long-term and whenever they
could, they happily manipulated the laws of both man and nature to achieve that goal. Politics
became polarized, assisted by network of news organizations who were more interested in
reaping drama for advertisement dollars than in presenting events in honest and neutral terms.
Self-appointed gurus and experts arose, casting aside ancient and venerable religions in favor of
self-invented (and self-serving) reasoning, in favor of self-invented theologies and of pseudorites, brought out of antiquity and modified to fit various agendas.
Finally, the fault. It lies with us, individually and as a whole. We became isolated from our
neighbors and were self-focused as well as self-absorbed. To our credit, we were overwhelmed
with information and propaganda and the highly technological society we lived in forced us to
specialize heavily. If I were to sum it in one phrase, we let intellect and desire outrun our
wisdom and restraint.
Id apologize, but it was everyones fault.
Just do us all a favor: When you rebuild it all, dont screw things up this go round, okay?
One final word of advice for those reading this pre-collapse: Keep one eye on the gathering
storm and one hand towards provisioning against it, but try to make some time so that you can
enjoy the sunshine while it still warms your face.
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Chapter 7
Recipes
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Preceding Image: Bend, You Little Bastard! Bend! (2005 TJ Miller Jr)
Recipes?
Its an odd title, but a useful description of what you will find in the following pages. Weve
included the vital things you will need, with an eye towards making as much of it from
commonly-available or natural materials as possible.
So why the particular choice of recipes, procedures and how-tos? Many of these items are,
each useful for multiple reasons: Cleaning/disinfection, as an anti-corrosive agent,
building/binding material and most importantly, as critical chemical components in other more
complex things that can make civilized life a lot easier when theres no civilization around to
otherwise provide them. Also, most of these items come from raw materials that are fairly easy
to find or grow and the waste from these materials can be put to other very good uses. As an
added bonus, all of these products can easily provide you with items that will be in demand by
everyone else, which means you can barter with them for money or needed goods.
While I have done due diligence to insure accuracy, I cannot guarantee that these will work
to perfect satisfaction in your location or situation, so you really should test these things out and
adjust the amounts to taste, strength and suitability. Note that some of these recipes and/or
ingredients may not be legal in your locale, so do a bit of discreet checking on laws and
regulations before giving any specific recipe a go.
A word of warning: Note that making most of these things can get very dangerous in a hurry
- especially for the inexperienced, the incompetent and the careless. Were talking the possibility
of uncontrollable fire, chemical burns, explosions, poisoning and worse that can happen this
isnt like using a kids chemistry set. Therefore, take all caution and precautions while you test
each of these out for the first time and always be careful around it thereafter - especially as you
graduate up to larger batches.
A lot more was left out, but only because they are mostly secondary, or were left out in the
interest of brevity (well be pushing 400 pages as it is we dont want to make this thing too
heavy, now do we?)
So without further ado, lets get together the bits you need and get cooking.
Household Chemistry
In this chapter, you will find the means to make the chemicals that you will need for
everyday life - both at home and around town
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extract turpentine from pine tree resin, drinking alcohol from fermented grains, or pure drinking
water from wet sludge.
First, in the cooking pot, we heat the base material to a temperature where the liquid we want
turns to vapor, but the stuff we dont want stays behind. For instance, the boiling point of ethyl
(drinking) alcohol at sea level is 172 degrees F, but waters boiling point is 212, so if we gently
heat an alcohol mash (the fermented slop you make to get alcohol) to around 172 degrees, we
can extract the alcohol - leaving the water, yeast and soggy grain behind. Turpentine on the other
hand boils at around 309-347 degrees (its a mixture of individual chemical types), so we need a
lot more heat to get the job done. To distill or purify water, we simply boil it to 212 degrees,
which leaves all the mud, bacteria, rust, or whatever behind. (Note that you always take the
temperature in the head, or up where the vapors form. Also note that as you rise in altitude
above sea level, boiling point temperatures drop. But more on that bit later)
Second, we have to capture the vapor and condense the stuff back into a liquid, away from
the cooking pot. The lower the outside air temperature, the faster this can happen.
Finally, we collect the condensed liquid and put it into containers for further processing or
storage. For instance, we would want to store drinking alcohol into wood casks or in a container
with a chunk of certain woods in it to let it mellow into a whisky or bourbon and maybe add
some water or other liquid ingredients to bring the alcohol content down to something
comfortable and tasty to drink. If the alcohol is for medicinal or solvent use, we simply store it in
an airtight container at full strength until we need it. For turpentine, we want to store it in an
airtight container for later use. For distilled water, we might want to collect it and then perhaps
boil it again in an open, clean container, to boil-off/remove any chemicals or solvents that may
have collected along with the condensed water.
It seems easy at first, but rest assured that it is a process that takes a lot of time and patience
to do correctly. First and foremost, you have to have the condenser and collector scrupulously
clean in order to avoid contaminants. Next, the fire has to be built up low and slow and the
process takes quite a bit of time for each batch you distill. You have to keep a close eye on the
internal temperature of the liquid and keep it constant (especially with alcohol), so you only get
the chemical you want and none of the ones you dont. Consistency is the key here, either for
taste (alcohol) or potency (everything else), so each batch has to be run the same way.
To build your still, first you need a good cooker. Any clean, metal water-tight drum will do
for a start, but you will want to modify it a bit. First, you will want to cut the top off for a
condenser hood. You will also want to add a means in the upper-front side to add your cooking
material - a door with a heat-proof seal will work wonders here. Youll also want to put in some
means towards the bottom to empty out your cooker of old mash/resin/sludge/whatever. A
simple but large (2 or larger) tap will suffice for most things, but for hard substances like
turpentine resin? You will want to avoid this and just make your upper door large enough to
reach in and scrape out all of the leftover goop. A small hole somewhere just above the
waterline, where you can stick a thermometer into the cooking mixture, would be a very nice
touch as well - just be sure you can seal/close it when not taking a temperature reading.
Your next step is to make a good hood for the cooker. The hood collects all the vapors
coming off the cooker and directs them to the coil, so you will need to be handy with
metalworking at this point. The hood should most definitely be air-tight in its attachment to the
top of the cooker, so you will have to weld, rivet, or solder the hood on. A cone-shaped hood
with a fairly small outlet for the coil will work nicely and can be easily fashioned out of a large
sheet of metal. Another option is to have a cooker with a dome-shaped top already built in (for
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example, pneumatic braking tanks from under a semi trailer), which lets you pound out an
upside-down funnel of sorts in the center of the dome (coming outwards), leading to the hole
where your condenser coil connects.
If youre sufficiently efficient (okay, lazy), a pressure cooker is perfect for this role. Instead
of the safety valve weight on the top of the pot, you run your condenser coil off of that little
valve (and put the weight to use in your collector pot) and youre all set. On the other hand,
youll have a hard time using that pot for anything else, so keep that in mind.
When it comes to the cooker and hood assembly, size matters - the bigger they are, the bigger
a batch that you can run at any one time, which cuts down on the time spent cleaning and
preparing it for the next batch, then gently heating it all up again. Just note that too big means
you end up burning a lot of fuel to keep it hot.
The condenser coil is a must and your absolute best bet is for it to be made of copper (which
conducts heat very nicely - something youll want at this stage). The condenser coil should be
fairly long - at least 10 long in length and preferably 20. The vapor passes through this,
dumping off its heat to the metal walls of the coil and condensing into droplets of the product
you want to make. Weld or solder one end of the coil to the condenser hood and loop it into
coils, collector end higher than the open end, gradually sloping the whole thing downwards (with
no valleys or any upwards changes in elevation). Either rig a means of running cool water over
the condenser coil, or put it in a tub with a small hole in the bottom of that tub. When you start
the condenser, you will fill the tub with cool/cold water, or start running the cool water over the
coil.
Finally, you have the collector. Here, you only need to have it clean, made of metal (to
transmit away any residual heat) and it should have a tap on the bottom to drain the liquid.
Though you can use an open-topped container, it is likely better if you didnt in order to keep dirt
and contaminants away. You might thing that as an alternative, you could simply add 5-10 of
condenser coil and put a tap on the end of that, using it to fill airtight containers as you brew a
batch. That said, you will really want a proper collector pot at the end to help blend multiple
batches together as you brew them, for consistency reasons. You will also want the collector for
safety reasons, as pressure does build up in the system as you cook it.
Speaking of pressures, be sure that everything is at least somewhat pressure-tight in the
system, all the way until you reach the collector. You then make sure that the collector allows for
any extra pressure to escape - the reason why is that the vapor is further encouraged to flow
through the condenser coil to the collector. A small hole with a very small ( at most) vertical
pipe and a small weighted cap over the end of that pipe (youll have to calibrate it a bit) will act
as a good safety mechanism.
One final consideration: To keep your home clear from fumes and prevent potential
fires/accidents from reaching anything important, try to keep the still at least 50 away from your
home, if possible. Also, whenever you see the word solder, note that you should always use
lead-free solder for any still whose end product is for human consumption.
Linseed Oil
What It Is, And What You Use It For:
Linseed Oil is useful for many different purposes. You can use it as a varnish (or by itself as
a wood protectant), as a binder in making paint, resins and putties. You can also use it in soaps.
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It is completely edible in its pure and natural form and can be used as a mild spicing agent or as a
nutritional supplement. Note that you cannot use it as a cooking oil.
Ingredients You Need:
Flax plant seeds - a lot of them. About 30-40% of the weight will become oil when pressed.
(The rest makes a high-protein feed for livestock, incidentally.)
How To Make It:
You press the seeds as hard as you can. A workable press can be built from a hydraulic
automotive jack (a bottle jack), a sturdy metal frame to contain the press, a thick, round metal
plate and a thick metal pan with a couple of small holes in one side of the its bottom. You also
need something to catch the oil as it comes out of that pan. As an alternative, you can use the
round plate and the pan, then have an extremely heavy weight (like, say, a broken-down truck?)
do the pressing.
You set up the pan and the weight or frame/jack combo. Fill the pan about 1/2 thick on the
bottom with the flax seeds. Then, you assemble your press and start pressing it for all youre
worth. Keep the pressure up until you max out and/or until the oil stops dripping out of the holes.
If you get no oil, youll need greater pressure (or more weight). You should see a maximum of
about 1 liter of linseed oil (33 ounces) from about 18 lbs of flax seed.
Alternatives:
Poppyseed Oil
Walnut Oil (extracted from the nuts)
Safflower Oil (extracted from the seeds)
Safety Precautions:
Note that Linseed oil is highly flammable. Rags and cloths soaked in the oil have been
known to spontaneously combust. Keep the oil and any rags out of direct sunlight when not in
use and do not bunch up or pile up (spread them out after rinsing to dry). Note that if you intend
to make boiled linseed oil it is not as simple as boiling it! The boiling point is far higher than
that of water and has to be monitored very closely to prevent a flash fire or even explosion of the
liquid.
Other Considerations:
Linseed oil is only edible for up to a year after manufacture. After that, it is still useful for
everything else, but do not ingest it, as it will go rancid. Store in an airtight container and out of
sunlight. Note that homemade linseed oil will dry slowly - far more slowly than commercial
preparations. The flax plant itself is useful as well - the plant fibers from the stems skin can be
prepared and made into cloth (real linen is made from the flax plants fibers). The flax plant is
still grown commercially throughout the northern plains states and in the plains provinces of
Canada, but can be found in patches and on farms throughout the United States. It is also found
occasionally as an ornamental garden plant. Whole flax seed can be kept stable for years in an
oxygen-free container, but ground flax seed can go rancid in as little as a week.
It should be fairly obvious that your sources for linseed oil (or similar) will either have to be
grown, or found in/on an abandoned farm. As a short-term alternative to plant extraction, linseed
oil can be stocked-up on pre-collapse (though it is somewhat expensive), or flax seed itself can
be bought in bulk and stored (at a moderate cost).
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Turpentine
What It Is, And What You Use It For:
Turpentine is a solvent distilled from the resin obtained from live trees, usually pines. It is
used as a solvent and as a treatment for lice. It can also be used in mixture with other detergents
as a cleaning fluid and as an antiseptic. Note that while it was once used for internal medical
purposes, it certainly not recommended at all that you actually consume this stuff, for any
reason. Try to avoid breathing too much of the vapors, as in concentration it can damage your
lungs and central nervous system. A small amount will go a very long way.
Note that this will be old-style or crude turpentine and will contain a mixture of both alphaand beta pinenes. It isnt as effective as modern ultra-purified preparations, but it will work
admirably for most purposes.
Ingredients You Need:
Access to a lot of medium-to-large mature pine trees
A small axe and a machete or a very large knife
Turpentine Pots, or small metal pots with one side dented in to hug the tree and a 1/4
hole punched into the upper side of the can, with the lip on the tree side hammered thin,
cut off, or filed down. One pot per tree.
A hammer and medium-sized (around 8d-sized ) nails (note: be sure to always remove
the nails when youre done with the trees - one nail per tree).
Buckets to lug the sap from the trees to the still.
Distilling equipment (which should be purpose-built for this chemical and used for no
others).
How To Make It:
First, find a large number of pine trees that are at least 20 tall and have trunks at least
24 in diameter. These trees should be very resin-rich (many if not most varieties of pine
tree are), which can be tested by making a small gash in the trunk, then returning a few
days later to see how much resin has oozed out. This will give you a (very rough) idea of
how many trees you will have to work in order to get the final product.
In the spring, as the weather begins to warm up, shave off a 8 tall vertical portion on the
bark, about the 1- times the width of your turpentine pot and with the bottom of the cut
about 3-4 from the ground to start with.
Nail the turpentine pot to the bottom of this shaved area, oriented so that the pots dent
hugs the tree and the lip can catch the resin as it runs down.
Make a few v-shaped cuts up and down in the shaved area, orienting the cuts so that
the resin runs down to the turpentine pot.
Wait a day (or two, depending on air temperature), then return to collect the resin. Youll
likely find it easier to collect the resin out of each pot and into a bucket, then run the
bucket full of resin to the still for processing.
Next, you will want to distill it. A still should be purpose-built just for turpentine, as the
chemicals involved in production are noxious and notoriously hard to clean out sufficiently.
The cooking pot will leave a sticky hard-to-remove residue behind, so it makes more sense to
only use one particular still for this one particular chemical. Note that youll be working with
smaller batches, so a small still (with a cooking pot capable of holding perhaps 2-3 gallons of
water) will work just fine initially.
Load up the cooking pot with your gum/resin. Be sure the stuff is reasonably free from
dirt, pine needles, bark, or other debris. Rig up a thermometer through a cork or other stopper
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into a hole on the side of the cooking pot, with the bulb submerged where the liquefied resin
will be (as long as it isnt touching bottom, youre okay). You can use a standard candy
thermometer for this, as it will (barely) read the temperature range youll want. Seal the
cooking pot and begin to gently add heat (either with coals, or with a fire directly underneath
the pot, but be sure you can add or remove fuel as needed to maintain a consistent
temperature). Empty out any liquids from the collecting pot until the thermometer begins to
register around 300 degrees or so (depending on altitude - higher altitudes mean itll happen
at slightly lower temperatures, but at sea level the boiling point begins at 309 degrees). At
this point, the vapors will be turpentine and youll want to keep the results. Do not let the
temperature get beyond 347 degrees (again, remember altitude differences) for the entirety of
the batch. Periodically empty the collecting pot into an airtight jar or container. When the
flow slows to a trickle or stops, youre done with that batch. Remove the heat and quickly (if
possible, while still hot) dump the cooking pot contents into something you dont particularly
care about, for later disposal or for whatever use you want (itll make a nice tar or ultrasticky glue if you ever need it). At that point, you can ready your next batch and repeat.
The best turpentine will be a clear color, but it is still useful even if it is honey-colored or
anywhere in-between. You may notice some water in the fluid, but that is harmless and will
naturally settle out. It can then be removed.
Alternatives:
Few, if any - usually mineral spirits and the like, but the alternatives do require a source of
petroleum to extract and refine, which we obviously wont have. Other types of tree oils
(camphor, eucalyptus, tea tree, etc) can do similar work, but are rarer and harder to extract in a
pure enough form.
Note that you can also distill (or in this case crack) turpentine from chipped pine wood, but
the conversion rate is horrible, averaging 32 oz of fluid per 1500 lb of wood at 15% moisture.
Safety Precautions:
Turpentine will require airtight and chemically-resistant containers, period. Sealed metal cans
or tightly-sealed glass jars are highly recommended for storage. It is highly flammable, has a
very low evaporation point and can easily replace kerosene as a fuel. Therefore, keep it out of
sunlight, away from excessive heat and be sure to rinse (or just burn) any rags used with the
fluid. Like linseed oil, you do not want to have turpentine-soaked rags in a pile, for any reason.
An important thing to remember is that youre using heat to distill a highly flammable liquid.
All safety precautions should be taken to avoid bringing the finished turpentine in close
proximity to the heated portion of the still.
Finally, do not, under any circumstance, use the same distilling equipment for turpentine that
you would use for drinking alcohol! Distilling drinking (ethyl) alcohol through a turpentine still
will very likely poison anyone who drinks the resulting booze.
Other Considerations:
You will only be able to collect the resin from early spring to late fall during warm days,
when the tree resin is actually fluid and running. Spring, or virgin resin collected early in the
season will be the most potent and highest-yielding, while the autumn resin will be the least
potent. The gummy leftover from distillation is often called rosin and can be used as a tar or
adhesive if sealed immediately into containers for later use, or set aside to dry and become a hard
resin for various other uses.
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When you are done with a tree for the season, always take care to remove the nail and fill the
nail hole with a small plug of leftover resin. Removing the nail prevents accidents when sawing
the log later on and filling the hole helps prevent diseases and pests from entering the hole to the
core of the tree.
A tree can be worked for multiple seasons. With each successive season you shave the
trunk a few inches higher and to the side of the previous seasons shaving, taking care to leave
about a 5 strip of vertical untouched bark between the two shavings. After about 5-6 seasons,
the tree should then be left alone for an additional 5-10 years to allow for at least some healingover and regeneration of the tree itself.
Outdoor Paint
What It Is, And What You Use It For:
and now you know why we were bothering with linseed oil and turpentine. Both are useful
towards making paint. Paint is important because there are only two ways post-collapse to
prevent corrosion and rot: you either oil/grease it, or you paint it. Oil (especially petroleumbased oil) is going to become harder to come by over time and doesnt work too well on
everything, especially outdoors, where rain and sun take their toll on any kind of oil. This is
where paint comes in
Ingredients You Need:
Linseed Oil, or other drying oil (as a binder/finishing agent)
Turpentine (which acts as a solvent to help paint flow)
Powdered chalk, gypsum powder, dry clay powder, etc (as a filler and pigment)
(Optional) some sort of pigment/coloring powder
A nice ventilated area to mix it all together
How To Make It:
First, make a small pile of the filler material on a surface you dont like. Make a small crater
in the top of that pile and pour a little linseed oil into it. With a stick or a small dull knife, work
the oil into the filler material, adding more and more linseed oil into the pile until the whole
thing becomes a very thick paste.
Place the wad of paste into a container that you can seal airtight. Slowly mix in turpentine
thoroughly until the whole thing has the consistency of liquid paint (if youre not sure what that
would be, its about the thickness/goop-factor of used motor oil.)
Alternatives:
Not much in the way of alternatives for paint itself, though you could use waxes or other
similar bits. However, you do have a lot of play/leeway with the ingredients. Mineral spirits can
replace turpentine and there are a lot of alternatives for the filler (for instance, gypsum powder
can come from grinding up drywall). Basically, any find dust-like powder of a consistent color
and texture can be used as filler (just dont use iron/steel dust, as that would actually speed up
corrosion if painted on a metal surface).
Safety Precautions:
Not too many, just make sure youre in a well-ventilated area and that you keep the paint
containers sealed. Also, note that the paint is going to give off flammable vapors until it dries, so
keep it well away from flame.
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Other Considerations:
Keep it sealed until youre ready to use it - as long as it is sealed airtight, it should be good
for up to five years. Keep it stored in a cool, dry place and definitely away from anything where
moderate heat or moisture would be generated. Although it will have a far lower freezing point
than water, try to avoid cold temperatures. Apply when temperatures are roughly at least 60
degrees Fahrenheit so that it dries quickly and smoothly.
Charcoal
What It Is, And What You Use It For:
Charcoal isnt exactly what you think it may be at first. While those bags full of briquettes
from the grocery store technically counts as being charcoal, that stuff is only good for cooking
and little else. What were after is charcoal that can be used for cooking, water filtration, air
filtration, marking and as a usable ingredient in many other concoctions. In our case, its good
for two things: intense heat and water filtering. Charcoal is basically wood or other organic
matter that has been pre-heated in a low-oxygen environment to remove any volatile materials
and water. Whats left behind will burn at far higher temperatures than wood or other ordinary
non-petroleum fuels and contains a massive number of pores which you will find useful as a
filtration agent.
Ingredients You Need:
Wood or other dense organic matter (hardwoods are best, but any type will work)
A charcoal kiln in which to make charcoal
A supply of fuel
How To Make It:
Lets start with a charcoal kiln unlike most types of kiln, this one has two parts - one
contains the burning fuel and the other is an airtight container with a vent for escaping gases, in
which you tightly pack your wood (or other material) to make your charcoal. A typical
arrangement involves a metal drum atop an ongoing fire. Before firing, you fill the drum with
wood as tightly as possible and seal the lid. The lid or drum (depending on orientation) should
have a small hole (1 or so for a 55-gallon drum, smaller for smaller drums) at the top to allow
gases to escape. The fire should be very close to the drum at all times.
You keep the fire going under the drum for 6-10 hours, depending on load. You shouldnt
see a lot of smoke, even from the fire underneath. As a good way to test for readiness, try to
(carefully) light the drum exit hole gases on fire - when you can no longer make that happen,
things should be ready. Let the fire die and the drum cool down and then open the lid: the drum
should be full of charcoal.
Alternatives:
None, actually. Good news is, this is fairly simple stuff to make.
Safety Precautions:
Note that yes, youre literally playing with fire. The gases that escape from the drum hole are
highly flammable.
Other Considerations:
Keep as intact as possible (it will be fairly fragile). Keep in a cool, dry place. If you intend to
make charcoal for filtering, keep that particular charcoal in an airtight container until ready to
crush and use.
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Lime
What It Is, And What You Use It For:
Lime is useful for a lot of things - from making mortar, to fertilizer, glass, paper and even to
process raw corn/maize kernels into a Masa paste for Latino-style foods. Lime is also useful in
making whitewash, which makes a good basic paint for porous surfaces such as wood. There are
literally dozens of other uses as well, from plaster to cement and much, much more. The best
news comes from mortar made from lime - lime mortar eventually sets into something
approaching real limestone, making a stone structure mortared with lime into a something that
can last literal centuries.
Lime comes from one of the most common rock types in North America and is fairly easy to
make. The most common type of lime is going to be quicklime, which is slightly corrosive.
Other types are slaked or hydrated lime (made with the addition of water in the process) and
hydraulic lime (which has the ability to set underwater.) Well concentrate on the first two.
Ingredients You Need:
Clean limestone (as free of impurities as possible)
A means to crush the limestone into powder
A kiln capable of varying temperatures (see below)
A lot of fuel for that kiln
A means of using it quickly, or storing it in an airtight container.
How To Make It:
First, youre going to need a kiln. Since a modern kiln and sufficient fuel is going to be
impossible, well have to go primitive.
To make a primitive but useful Lime kiln, you will need to create a fairly large brick or (nonlimestone) above-ground firepit that is fairly tall and fairly thick at the sides. Thick concrete
blocks work perfectly here. Insure that there is a trench coming out underneath it and a grate at
the bottom above that trench. You want to design this so that air enters at the bottom and rises
upwards through an air grate, then up through the layers of fuel and limestone chunks.
For fuel, you will be using either charcoal or actual coal (actual coal if you can swing it) and
a set of bellows that will constantly feed the fire to a high temperature if you have charcoal. You
will want a proportion of two parts coal to one part limestone, or three parts charcoal per one part
limestone.
To load the kiln, alternate a big layer of coal fuel at the bottom, a somewhat large layer of
limestone rocks (about 1-2 or so), a layer of fuel, a layer of limestone, a layer of coal, etc until
youre all loaded up. Light the fuel and sit back for awhile a long while.
Once the fuel is burned out, sort out the limestone (while still hot) from the ash and get it into
a metal bucket or container to cool. What you have at this moment is quicklime. To test it out:
take a small freshly-cooked rock, let it cool, then squirt a bit of water on it. The little test rock
should literally fizz as it absorbs (slakes) the water. At this point you can crush it to powder
(itll take a bit of force to crush the rock) and put it into dry, waterproof containers.
You can also take that powder, add water, wait for the fizzing and steaming to stop, let it set up
as a paste or as a moist powder (depending on how much water you added) and you almost have
slaked lime. Let it mature under a layer of water into lime putty, in a closed container. You
need to mature it before use - it can be used in as little as 24 hours, or you can let it sit for years
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(for longer periods of time, you usually let it sit as a damp powder in a closed container until you
need to make putty). The traditional time for maturing lime putty is around 2 months.
Alternatives:
None of note, given the wide variety of products you can make from it.
Safety Precautions:
Were messing with extremely hot stuff. Finished lime rocks will be literally red-hot as you
remove it from the kiln. Take all precautions, definitely wear gloves and protective gear and use
metal tools when removing anything hot.
Other Considerations:
Note that you may want to do some tweaking initially, else you may over-cook the whole
thing and end up with dead lime, which is useless. You can certainly and easily scale this up as
time goes by and if demand goes up sufficiently.
Chlorine Bleach
What It Is, And What You Use It For:
Chlorine can be used for a lot of beautiful things - cleaning, disinfection, extermination and
as a stepping stone to more complex chemical products.
Our main focus post-collapse will be for disinfecting water, because killing germs in your
water is a beautiful, critical thing. The added benefit is that you no longer have to burn fuel to
boil drinking water so often. This is relatively easy to do as long as you have two vital bits:
plenty of salt and a steady source of electricity. Yes, electricity. However, the amount of
electricity were talking about can be generated with a small solar, hydro, or wind-powered
station. This means it is still doable to an extent post-collapse, as long as you can keep enough
parts, spares and materials on hand.
Ingredients You Need:
Table salt, or any fine-grained salt
A source of electricity and wiring that can provide 12 volts DC at a moderate (but not
massive) current.
Sufficient (14-gauge) wiring and a sturdy on/off switch
Two large electrodes (these will be periodically replaced) made of iron - and dont worry
too much about rust on them (a bit of surface rust actually speeds things up).
A small handful of rust flakes (about a teaspoon or two)
A large plastic (non-conducting) container - a 3 or 5-gallon bucket will work.
A 2-3 gallons of clean water (depending on size of bucket - you want a little room in
there)
A *very* well-ventilated area.
(Optional) a car battery to provide an initial surge of power, to speed things up a bit.
How To Make It:
First, assemble the power source, wiring, switch (wired in-line) and electrodes. It is
recommended that you use metal clips to connect the wiring to the electrodes. While leaving the
switch off, affix the electrodes close to each other, about 1-2 inches apart from each other.
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Insure the bucket is in open air (outdoors), or in a very well ventilated area. Fill the container
with a strong brine solution (for you folks living on the coast, add a bit of salt to that ocean
water.) The stronger the solution, the faster the results. Turn the switch on and let it run. You
will know it is finished by dipping a small sliver of dark-colored cloth on the end of a wooden
stick into it. If the cloth bleaches into a lighter color (or even straight to white) in a minute or two
after dipping, youre good to go. If not, run it some more until you get that result. Be sure to use
a wooden stick and not dip anything with your hands.
The reason we keep the electrodes close is that the negative electrode produces sodium
hydroxide, which the freshly liberated chlorine gas from the positive electrode will mix with to
produce sodium chlorate. The iron on the electrodes liberates the excess oxygen from the
chlorate to make bleach (sodium chloride).
Keep the results in an airtight container and if you suspect it is too strong, mix with water
until sufficiently weakened. You can throw out the sludge, obviously - but only throw it in a
place where you dont want plants or anything useful to grow.
Alternatives:
There are actually plenty of ways to make bleach, but most involve chemicals and equipment
that are going to be hard-to-impossible to come by. Its going to be hard enough to get and keep
a supply of electricity going as it is.
Safety Precautions:
Three really big hazards here: electricity, hydrogen gas and chlorine gas. If you wire it
correctly, the electricity is not as big of a problem - just keep your hands out of the liquid at all
costs, keep the area (and you) dry while you do it and youre good to go.
The dangers of hydrogen gas is that the stuff is extremely flammable. As long as youre not
having a fire going or smoking (hah!) around the bucket, you should be just fine.
The chlorine gas on the other hand is dangerous stuff. It is highly toxic and can kill you in
high enough concentrations. This is why you should be doing this outdoors. If the area smells
way too strongly of a swimming pool and you cannot get upwind of it? Shut off the power and
get well away from the area until it dissipates.
A somewhat lesser hazard is that if you make it too strong, it will burn your skin, throat,
eyes, lungs and a whole lot of other body parts you dont want chemically burned.
Other Considerations:
Bleach has a whole lot of uses, but you need to remember to keep it in an air-tight container.
Use sparingly (not because you cant make more, but because if done right, it will be rather
strong - most pre-collapse bleaches are only 3% sodium chloride.) A couple of drops per gallon
of clean, filtered water will disinfect it in short order.
Soap
What It Is, And What You Use It For:
I think we all know what soap is and if youre still not sure, then dont bathe for a couple of
months. Youll either get the idea soon enough - that, or everyone around you will clue you in
with alarming speed and forceful voices. Post-collapse, soap is going to be some pretty awesome
stuff and a rare-yet-critical ingredient in staying clean (and therefore healthy). You may have a
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literal ton of the stuff stocked up in preparation, but either youre going to run out, or your
neighbors will. This means with the right amount of skill in making the stuff, you can have an
item that you can use as barter and to sell outright.
Ingredients You Need:
Cold, white hardwood ashes. The stuff can come from oak, maple, apple, or various other
hardwood trees. Make sure it is dry and kept in an airtight container.
The cleanest water you can scrounge - distilled water, rainwater or spring water is
preferred if you have it.
Animal fats and/or grease. Leftover grease from cooking can be used if it is filtered out.
No animal oils? You can use Plant oils, or any kind of fragrant vegetable oil
Salt.
Some plastic buckets - 1-3 gallon or larger
A 5-gallon bucket with a tap in the side of it, at the bottom. Be sure you have an airtight
lid for it.
3 large cast iron or steel pots to boil things in
Wooden spoons or stirring sticks
Soap molds - basically small wooden molds shaped like bars of soap.
Clean cloth and/or rags (to use as filters) - old shirts work if there are no holes in the
cloth.
How To Make It:
First, were going to have to make a chemical known as lye. The best homemade lye will
come from the white ashes of oak or apple tree wood. If you dont already have any, then make a
clear and clean fire pit, load up the aforementioned wood and get a good, hot fire going. Try to
do this in a place with little-to-no wind. Keep feeding it the wood until you have a good-sized
pile of white ashes underneath the fire, then let it go out on its own. Collect the ashes once they
are cold and put them into the 5-gallon bucket that you can seal airtight. Keep burning wood in
batches until you have enough cold white ash to fill the bucket completely. Note: Its okay if you
use that wood to heat something useful, such as food, water, your home, etc.
Next, we have the water. The reason we want the water as clean as possible is because hard
water (that is, water with a lot of dissolved minerals in it) is tough to use for making soap. You
can mitigate this a little by either distilling the water, or by adding baking soda to it little by little
until you can easily make soap suds in it with existing soap.
When you are ready, heat half of the water to a hot (but not quite boiling) temperature and
gently (and very slowly) pour it into the 5-gallon bucket of ashes, leaving the tap open - if liquid
begins dribbling out of the bucket, close the tap. If you dont see water coming out of the tap yet,
you gently pour cold water into the bucket until liquid dribbles out of the tap, then close it. Add
more ashes and water if you have them, until the bucket is full, but only until you have damp
ashes. Let the mixture stand at least six hours, or preferably overnight. In the morning, slowly
drain the water out through the cloth into a bucket. Close the tap and gently dump the water back
into the ash bucket. Let it drip through the ashes again, filtering back into the bucket.
Seal that first bucket, then break out another. Run fresh water slowly through the ash bucket
as before, collecting the drippings on the other end. Continue until the liquid coming out is no
longer tinted brown. This batch will be weaker than the first bucket, but it is still useful. You can
dispose of the ashes by burying them somewhere, or dumping them in the outhouse.
A word of caution at this point: the liquid is going to be incredibly caustic, so be sure to wear
long gloves, an apron and if you have it, eye protection. To test this mixture, you will need either
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a raw egg or a chicken feather. Since eggs are going to be at a premium, lets use the feather. A
feather set on the surface of the liquid will start to dissolve. If it doesnt, boil the liquid down a
bit until it does in subsequent tests. If the feather melts instantly, its a bit too strong - may want
to add a bit of soft water to it.
Next up is the fat - slowly cook it down into grease. Add the grease you have been saving for
the occasion as well. Bring it to just under a boil and carefully (with tongs, a stick, whatever)
remove the solids. Next we will be cleaning the crap out of the grease - bring the grease to a boil
and then get it off of the heat. Slowly (and carefully) add cold water - at least 1 part cold water to
4 parts grease, then let harden. The ick will settled towards the bottom with the water. Once it all
cools and hardens, scrape off and save the congealed fat - as much as possible and throw out the
goop and water at the bottom. You will have to repeat this process (boil, add water, scrape) at
least once (and possibly up to 3-4 times) until you get clear, white congealed fat without bits and
contaminants. If the fat/grease has a bad odor or is rancid, you can use a potato or two to soak up
the smell while boiling the grease. Once done, store the congealed grease in a clean, air-tight
container.
Okay - now we have all the ingredients we need. Time to get it all together and make soap.
Before we begin, there are two things to keep in mind: proportion and temperature. Proportion is
the ratio of fat to lye. The best mixture is around 1 pint of melted fat to 12 pints of lye (at any
scale), but leave a little extra of both to tweak to taste (umm, thats a figure of speech - dont
actually taste the stuff). In on pot, melt the fat and try to get it to a temperature of around 100
degrees Fahrenheit. In another pot, heat the lye to a temperature of around 75-80 degrees
Fahrenheit. Start heating the third pot up, adding of the grease, then of the lye to it, then
stirring the mixture with a wooden spoon or stick. Continue adding the grease and lye in the
same portions, stirring the pot very well with each mixing. As youre adding this stuff into the
pot, let it sit for a minute and inspect it. If there is a thick layer of grease on top, more lye is
needed. If the mixture doesnt appear to thicken, you need more grease. The mixture at this point
may also look stringy and muddy-looking. Add additional lye slowly until the mixture clears up
a bit.
To test things out a bit, put a few drops of the still-heating mixture onto a clean piece of glass
or glazed china - if the oil and lye separate, keep stirring the mixture and add a bit of lye a small
bit at a time until they dont separate.
Next up, we need to prove the soap. The best way to do it is to take out a one-inch ball of
the glop out of the mixture and let it cool on a piece of clean glass or glazed china plate. If it
cools mostly clear with whitish streaks in it, youre good. If it cools gray or with grayish edges,
it needs a bit more lye. However, if it cools with a gray skin over it or in any other manner, a bit
more grease is needed.
Once you know you have the right mix, keep boiling until the froth settles down in the pot.
You may hear some bubbles audibly pop at this point. Once the froth is gone, you should have
liquid soap that is ready to be used. If youre not sure, take a little bit out, let it cool and try it out
on something dirty. When ready, let it cool a bit and then pour into airtight containers.
If you want bars of soap, heres what you do with that liquid soap
This is where the salt comes in. Heat up the liquid soap, then add a small bit of it (perhaps
1/8 cup at most to start for small batches). The soap will float to the top and a brownish mixture
will sink to the bottom. Let the results cool, then take the top layer of soap off . You may have to
do this a couple of times, but the result is going to be pure, usable soap.
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Collect this soap and melt it gently one more time. At this point you can add perfumes,
colorings, or even a bit of clay (to help scrub) or even oatmeal (as a skin softener) if you desire.
Pour the result into molds and let them harden a bit overnight. Carefully remove them from the
molds the next morning (using gloves, please) and letting them cure in a dark, dry place. This
curing can take at least 30 days before the resulting soap is ready to sell commercially (yes, a
month), but the resulting soap lasts longer under use than it would as a liquid.
Alternatives:
You could simply re-work otherwise unusable bits, odds and ends of existing bars of soap.
For example, if you scavenged a hotel and wound up with a ton of those tiny bars of soap? You
can melt them together into bigger bars. At most primitive, you could use a mixture of oil and
clay as a means to clean oneself, but it uses a whole lot of water and the results are going to be
inconsistent at best.
Safety Precautions:
First and foremost, youre messing with an extremely caustic substance. If that feather
melting in the stuff wasnt sufficient warning, then the fact that lye splashed in the eyes can blind
you should be. It is a very good idea to keep some vinegar or some sort of strong citrus juice on
hand in case any lye touches your skin and use it to wash the affected area. Eye protection is
strongly recommended and care should always be taken whenever youre messing around with
lye.
Other Considerations:
This soap is a general-purpose chemical, which can be used for hot-water laundry, washing
yourself, washing/scrubbing things in your home, etc. Note that any use beyond washing your
body or clothes are going to require a bit more scrubbing to get good results.
Note that there will be a lot of trial and error at first. If you have a failed batch, or a batch that
fails to set hard, you can always shred, re-heat and modify the balance of lye and grease (using
the same tests weve discussed earlier) until you have it right. There is going to be a lot more art
than science to this and you will eventually come up with a recipe that is better-suited to your
local conditions and the types of fat/grease and wood you can get or do have.
Medicines
This chapter is dedicated towards those things that will come in handy during times of
disease and distress. Note that these are no substitute at all for a competent doctor and
manufactured medicines. The following recipes are only here for one reason - to make medicines
when there are no others available. No exceptions. Also note that if you do not stick with the
recipes as listed, you stand a great chance of harming or killing somebody, so pay strict attention
here.
So, what to do? Stockpile in advance. You can actually stockpile multiple antibiotics in
advance without needing a prescription, or going to the doctor. You can do this in one of two
ways: First, you can buy fish-tank pills. Seriously, the following brands work very well and can
be scavenged from any competent pet store or aquarium supply store post-collapse (common
brand-name and what antibiotic it contains):
and many, many more. One word of extreme caution, though - Even though you can also
find tetracycline in there, once past the expiration date, tetracycline becomes toxic (whether for
fish tanks or for humans).
Another good place to find antibiotics that doesnt involve a pharmacy is at a veterinary
office and/or veterinary supply store (the latter if you happen to live in farm country). There, you
will find most of the same antibiotics, just that theyre concocted for livestock instead of people.
Note that the same prohibition on using expired tetracycline exists, however.
One final bit to keep in mind: Anyone who tries to be his own doctor has an idiot for a
patient. Always seek out competent advice. That source of advice can be a surviving doctor,
nurse, or even pharmacist (at least for drug advice). EMTs, chiropractors, homeopathy experts
and dentists? Lets just say that they arent going to be good sources of advice to help cure
strictly pathogenic ills. Seek out and stick with folks who best know what this stuff is and what
its used for - even veterinary (yes, animal) doctors will have more insight into these things.
All that said, there are natural antibiotics that you can put to use if all else fails. Just note that
these are not going to have the same strength and efficacy as the manufactured drugs:
Garlic
Eucalyptus
Onion (common and/or wild)
Oregano
Echinacea (a flower)
Cumin
Marijuana will come in differing strengths and strains. Most of them nowadays are bred to
maximize the amount of THC (Tetrahydrocannabinol), which give hallucinogenic effects, but
also acts as a efficient painkiller and an amazing anti-anxiety drug.
Unlike most illegal drugs, Marijuana has a low chance of physical addiction, which makes it
(at least in that aspect) safe to grow and use as a post-collapse medication. In other aspects
however, it does carry a bit of liability. Since it is a desired recreational drug among criminals,
marijuana plants are, once spotted, going to be targeted heavily. It is usually best to grow this
stuff discreetly and within thickets and well-concealed locations. The good news is, these plants
usually grow well under most conditions and require very little care.
Obtaining the seeds for this plant is going to be tough to do unless you already have a license
to grow it (Oregon, Washington, California), or know of someone who has seeds. Note that
keeping seeds around constitutes a crime in most states pre-collapse, so keeping any around precollapse is not recommended. However, if you find any in any post-collapse market, look for
seeds, keep them and give the rest of the stuff to whoever your community doctor may be.
One final note about Marijuana: Assuming you have and grow the stuff, consuming is best
done orally or by steeping the leaves in a tea (or steep it in hot oil as a suspension). Smoking it is
the fastest and most powerful means of consumption, but the smoke has a distinct odor that wafts
across a neighborhood and tells any interested passerby with criminal intent that you have
something they really want.
Other common and useful natural painkillers are as follows:
Skullcap (Scutellaria lateriflora): an herb native to North America, this plant is also
known as hoodwort, grows in and around wetlands and marshes. The leaves can be dried
into a tea, steeped at a ratio of one ounce per cup of hot water. It is known to relieve
tension headaches and other stress-caused pains (it does so by soothing nerves).
Eucalyptus: While the tree is native to Australia, it is commonly grown as an ornamental
plant along the Western US coastline (it grows especially well in the Pacific Northwest).
Dried eucalyptus leaves in a steaming-hot (or even boiling) cup of water with a towel
over the head to concentrate the vapors will clear out any sinus headaches and other
sinus-related maladies.
Cayenne, Habanero, or hotter Pepper: Yep - if youre not used to it, your mouth and lips
will feel as if theyre on fire, so this isnt something you would initially think of.
However, for skin, osteoarthritis and muscle pains, you dont eat it - you rub it on your
skin. The hotter the pepper, the better the results, so if someone is, say, growing fresh
Ghost or Naga peppers? Buy one, put on a pair of gloves, cut off a chunk of pepper
(rehydrate it first if needed) and rub that bad boy right on the affected area, covering it
afterwards to keep your clothes from getting sticky. Most commercial pain relief creams
contain capsaicin as the active ingredient, which is the same chemical which makes
peppers hot. Note that jalapeno peppers wont quite do the trick, since the amount of
capsaicin is really too low to do much good (unless you apply it to, say, an infants
skin)
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Anti-Inflammatory
Believe it or not, if you have or get arthritis (or any other type of chronic inflammation),
eating a whole medium-sized red onion each day will help you out a bit. One medium-sized red
onion contains 10 mg of quercitin, which is a flavonoid compound that inhibits inflammation.
Now clinical strength (e.g. 500 mg) would require eating fifty onions a day, which is obviously
not going to work, but even with one? Every little bit helps and if you have it, you may as well
use it. Other good sources of this flavonoid that can be grown locally include broccoli, squash,
red grapes, cranberries and if you happen to live in Florida, citrus fruits.
The herb Feverfew is a bit more effective - hopefully youll have a picture of it in your
foraging guides. One ounce of it steeped as a tea in two cups of hot water, done four times a day,
will reduce a whole lot of inflammation and more importantly, the pain caused by it.
The Chamomile plant is originally a European plant (and has many varieties), but is now
commonly found in many parts of North America, growing both wild and as a common
ornamental herb. If you happen to find some, dry the leaves and you can make a tea of it. It
works as a combination of things - it reduces inflammation overall, especially reduces stomach
inflammation and acts as a mild sedative. One word of warning: it also has a habit of inducing
premature labor in pregnant women, so any woman who is pregnant should avoid it like the
plague.
Arnica (especially the species Arnica Montana) is flower that is known as an antiinflammatory agent and is common throughout the western parts of North America. The dried
roots or blossoms (depending on who you ask) can be ground into a powder and mixed into a
cream or poultice, then smeared on a bruised or inflamed area of the skin. It is also good on
unbroken post-surgery skin (but not in the incision or wound), to reduce inflammation. Some
folks report that it works, others report that it does nothing, so take it as you will. Whatever you
do, do not take it internally, as the natural toxins in the plant will cause gastroenteritis and
internal bleeding of the digestive tract.
Summary
There are many ways of relieving pain and inflammation post-collapse, though it will require
a lot more of the natural materials to get the job done. For antibiotics however, it is best to stock
up before collapse, or to find opportunities to procure them in places where you wouldnt
otherwise expect to. A solid field guide to edibles and medicinal herbs is strongly recommended,
as picking the wrong plant to do the job (or using the right plant wrongly) may cause bigger
problems than the one youre trying to cure.
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When everything is in order strain the liquid into the still - we only want the liquid at this
point. The solids can be used as animal feed when mixed in with other grains. Close up the still
and start up the heat. Heat the liquid slowly, taking about 30-60 minutes to reach a boil. While
its warming up, check that thermometer you have just before the condenser coil - once it reads
120 F- 140 F, you can start running cool water over the condenser coils, or fill the condenser
cooling tub (depending on how you built it) with cool water and then open the tap at the collector
pot. Be sure to have two containers handy for what comes out handy for the results. Oh and keep
the fuel constant for the cooker from here on out until the batch is complete.
Once you start seeing liquid drip out of the collector pot tap, throw out the first bit of it,
which is called the head. This first bit of liquid contains methanol and other toxic/foul-tasting
substances and you dont want it. If you have 5 gallons in the cooking pot, you want to toss out
the first 1/4-1/3 cup that comes out of the still - its the crap that will blind you or worse if it has
a chance. For 10 gallons, the first 1/2-2/3 cup will be toxic, etc.
After that first bit is tossed, you can collect and set aside what comes out next - this is the
good stuff. The thermometer should read 175 F-185 F around this time and itll come out fairly
rapidly. Set this stuff aside for now.
Once the thermometer climbs up to 205 F, youre starting to distill out something called
fusel oil, which you also do not want. It is often called the tail. Toss that portion out as well
and shut down the still.
After the still has cooled, you have an option: You can re-run the still again with what is still
in it, pulling off what little bit of drinking alcohol may still be in there. However, odds are good
that you wont get much, if any out of that re-run.
Throw out everything that is left behind in the cooking pot after the run and clean it out
scrupulously.
Your end product at this point is rough moonshine - if you want to refine it further, you can
pour all of the first batch in to the clean cooking pot (plus any other first batch alcohol you may
have), gently heat and re-run the whole thing again. It is typical in commercial scotch whisky yo
distill it twice and Irish whisky is usually distilled three times through.
Now you get to decide what to do with it. If it is for non-drinking purposes, bottle it
immediately and label it as such. If you intend to drink it, the results will have to age a bit, else it
will feel extremely rough on the throat. The best way to age it is to put it into a hardwood barrel
and let it sit for 5 years - if youre not that patient, you can let it sit in a clean semi-closed (but
not sealed!) container with a small bit of clean hardwood (preferably oak) in it - either a small
layer of clean chips on the bottom, or a couple of small slabs of it. The best aging container
would be a clean 3-5 gallon bucket with a tight-fitting lid, but a moderate number of pin-holes in
the lid to allow for an exchange of air. The holes are kept numerous but small to slow down any
evaporation. You should have good results in just a couple of weeks, which makes the whisky
smoother and adds a tinge of oak (or other hardwood) flavor. Be careful with what hardwood
you choose - some will taste rather nasty. Oak (any type) is usually a good bet. Avoid soft and/or
resinous woods at all costs.
Once youre ready to sell or drink it, you will definitely want to cut it with some water down
to taste. Experiment with tiny batches until you get what you want, but dont cut it down by too
much, especially if you intend to sell it (your reputation hinges on your product, after all.)
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Alternatives:
You have beer, wine and cider, no sweat - each has their own process, takes a bit more time
(sometimes a lot more time) and the results are various. However, the other alternatives do not
produce results with such an amazing longevity and shelf-life. Even wine has to be stored under
certain conditions to remain viable and long-lived wines will require exacting conditions to last
that long.
Safety Concerns:
We have a couple of them here. First, if you dont mind the temperature gauge, you could
end up with product that will blind or even kill. If you dont discard the entire head of your
batch (or use it strictly for disinfection, cleaning and non-consumption purposes), you get the
same bad results. Same story with the tail of the batch.
Youre dealing with ethanol - a highly flammable substance. Keeping it away from flame
(including the flame youre heating the whole shebang with) is paramount. Youre also dealing
with with something that can dull your senses if you consume it while youre brewing it, so for
your own safety, stay sober while youre running the still and while youre cleaning it.
Scrupulously clean out everything when youre done - the still, the mash pot and everything else
you used. If you can boil any part of it or use boiling water to clean it, do so, in order to prevent
bad bacteria from ruining your batches at best, or killing someone at worst.
Other Considerations:
Booze is going to be a very tempting post-collapse target for a long time. If you sell and/or
barter the stuff in quantity, only take what you intend to sell that day. Never allow anyone to
follow you home from a booze sale - at any distance, or under any circumstance. You may be
better off acting as a supplier to whatever post-collapse bars and the like that will crop up and
selling it on the down-low.
Hard Cider
What It Is, And What You Use It For:
Another means of making alcoholic beverages that will keep for awhile is to make fruits into
a cider. This is useful in areas where you have a whole lot of fruit that comes into season at once
- apples, peaches, cherries, plums, blackberries, you-name-it (note that some citrus fruits arent
really going to work for this, but success has been found with oranges and tangerines). A good
cider will keep in a tightly-sealed container for a couple of months easily and can be a very
useful means of preserving fruits.
Ingredients You Need:
A good source of yeast (from bread starter, wild yeast recovered and kept alive from
distilling or brewing, etc)
Lots of fruit (apple works best, but any sweet fruit will work)
A means of pressing the juice out of the fruit
A few 3 or 5-gallon buckets with airtight lids, or large jugs with rubber stoppers and a
means of running an airlock through them (more on that in a second)
The brewing buckets need airtight lids with an airlock - an airlock is a means to let
CO2 out, but not let air back in. Pre-collapse, they can be had at any brewing supply
store. Post-collapse, you can make one out of a moderate length of clear plastic tubing
attached air-tight to a hole in the lid, run out of the top then gently bent in a complete
loop, with the top of the tube sticking up and covered with clean cloth.
At least two large stainless steel or plastic spoons (to stir with)
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Whether or not you choose to clarify the cider, bottling is the same: Scrupulously clean, rinse
and then boil the bottles/jugs/etc and corks/caps/lids/etc - we want the insides to be as clean as
humanly possible. Let them cool before bottling. Carefully and slowly siphon out the cider from
the bucket through a funnel lines with a coffee filter or two, directly into the bottles (or jugs, etc).
Cap/cork/seal each immediately as it becomes full. You will want to consider pasteurizing the
cider once it is bottled. To do so, heat a large pot of water (enough water to submerge half of a
standing bottle or container) to 160 degrees Fahrenheit. For regular beer-sized bottles, let stand
in this water for 10 minutes, then remove and let cool. For larger bottles, adjust up to 15-30
minutes depending on diameter of the container. Do not let the contents reach boiling
temperature, as it will really throw off the taste.
You can consume the bottles as soon as they are cool, or let them sit in a dark, cool place for
a couple of months to age. The flavor improves over time, much like wine does.
Alternatives:
None outside of what was already discussed previously with distilled alcohol.
Safety Concerns:
Keep everything clean. Clean everything up and re-sanitize it all immediately when youre
done using it and also do so between batches. Avoid drinking anything that appears to have
become moldy. Cider has an average shelf-life of up to 2 years or more, but anything beyond 3
years should be tested first.
Other Considerations:
If you happened to score some commercial pre-collapse cider or apple juice, dont use it for
this. Most of these juices/ciders will contain preservatives which will kill yeast.
In freezing climates, you can make Applejack (or plumjack, or cherryjack, or whatever)
out of hard cider. Simply leave a small covered bucket of cider out to freeze overnight. The
alcohol wont freeze, but the water and juice will. The next morning, you pour the liquid into
another clean bucket and toss the ice (or use the ice as a fruit flavoring, whatever). Repeat this
process with the same liquid for about 3-5 nights and you will end up with a far, far higher
alcohol content. Think of it as distillation in reverse. Just note that the impurities (microscopic
solids) will remain with the booze, but theyre harmless and add to the flavor (as long as you
keep everything clean, that is). As a bonus, you can save the refined booze as a means to pickle
canned fruits of the same species. For instance, you can use Applejack to can apple slices, etc.
Like we mentioned with distilled/grain alcohol, booze is going to be a very tempting postcollapse target for a long time. However, since there is no still involved, you use less fuel and
you can more easily conceal it.
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Weaponry
Now this is a really odd place to be finding weapons recipes. However, well concentrate on
two very vital bits you will want to know how to make and use: black gunpowder and
homemade incendiary fluid (not quite napalm, but good enough to act like it).
Note that we have peaceful uses for this stuff as well. The gunpowder can be used as blasting
powder - not as good as real TNT, but good enough to dislodge pesky rocks and stumps. The
incendiary fluid can be put to peaceful use as torch fuel, lamp oil, or other good stuff that doesnt
involve a molotov cocktail, or burning someones town to the ground. So, without further ado
wait! Note that I cannot and will not guarantee any of what you see in here. Messing with
this stuff can be extremely illegal in the pre-collapse region you live in. These are only included
for pre-collapse research and post-collapse use. If you make this stuff pre-collapse and get
arrested, its your own damned fault, not mine. If you fail to observe all safety precautions and
use your head, you can very easily kill yourself, your family and in sufficient quantities, half of
your neighborhood. Take all precautions, dont be stupid and again - note that this is for postcollapse use only!
fix a screen at the bottom to filter out any solids. You then gently let the liquid run down the
trough and into shallow trays (or into buckets which are then poured into shallow trays). Pack in
more ashes as you go. Let the trays evaporate in the sun and repeatedly pour more liquid into the
trays, letting evaporation happen each time before refilling. What you will eventually have left
behind are crystals of potassium nitrate, which is the technical name for saltpeter. Scrape it out
of the trays and store it in dry bags for later use. As an alternative, you could always urinate in a
shallow tray that is covered to keep rain out, but still well ventilated. Over enough time (about a
year or more), you will get the same crystals. Note that there are other and less icky means of
finding, mining and extracting saltpeter. However, the aforementioned method of
fermenting/leaching/evaporating human (and animal) waste is the most common and by far the
most reliable.
Next up is your charcoal. Weve discussed making charcoal as one of our recipes, but this
time you have to be picky about what kind of wood you use. Always prefer to go for certain soft
woods: willow, softer pine woods (with no knots), redwood, cottonwood, or cedar. Once you
have charcoal made, keep it whole and set it aside in a dry place until you are ready.
It should be noted at this point that sulfur is strictly optional, but many people insist that it
works well as a means to prolong the burn time, which in turn generates more gases behind the
bullet or shot. The only problem is, unless you live near a dormant volcano, a sulfur mine, or
happen to have a whole lot of the stuff stored away, its going to be extremely hard to make your
own sulfur in any quantity post-collapse without a wide supply of chemicals and equipment.
Fortunately, sulfur is no big deal and isnt needed. However, well include it as an option from
here out.
The next steps are actually quite easy, but are also the most fraught with danger. First, find a
dry place away from anything you dont want blown up. Bring in your ingredients to this spot, as
well as your buckets, mortars/pestles (or grain grinders) and everything else you need. Shoo
away the spouse, the kids and dogs and allow no fires anywhere near this area. Note that you
should either have a mortar/grinder for each ingredient, or you should scrupulously clean the
thing between each step.
First, grind your ingredients. Start with charcoal in one pestle (or mill, or what-have-you)
into a fine powder, about the consistency of baking flour. When you have enough, set it aside for
a bit. In another pestle/grinder/whatever, grind your saltpeter into the same rough consistency
(and if you insist on using sulfur, do the same with it in its own mortar/grinder/etc). Note that the
finer you grind everything now, the less fouling youll find in a blackpowder gun later on.
Once you have your ingredients ground finely, you have some options. If you want a slowburning powder, you will blend it dry. If you want a fast-burning powder, youll blend it wet.
Keeping that in mind, here are the proportions you will need :
Without Sulfur:
100 oz. Saltpeter
24 oz. Charcoal
With Sulfur:
100 oz. Saltpeter
18 oz. Charcoal
16 oz. Sulfur
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For wet-grinding, you put the ingredients into a mortar in equal parts and grind on it for
about 10-15 minutes. Add a little water (around 8-9% of the volume in the mortar) and mix the
water in until the mixture has the consistency of pottery clay. Pound and fold the mixture for
about 15-20 minutes further, then roll into a ball.
For dry grinding, you do the same thing, but dont bother with water- instead grinding slowly
for about 30-45 minutes (to avoid too much heat build-up), then packaging as a slow-burning of
fuse powder.
The next step with the wet-grind powder is called corning. You take those balls of damp
powder and rub them one at a time against the mesh or sieve, onto a sheet of dry paper or other
dry, clean surface in a single layer (for fast drying). Let the powder thoroughly dry at this point,
then store it, ready for use.
Alternatives:
Not too many at this point. One thing to keep in mind: do not think that you can scavenge
from existing bullets, shells, or suchlike, because those mixtures are going to be far more
powerful and the results will be unpredictable.
Safety Concerns:
Plenty! While the powder wont ignite spontaneously when wet, the dry stuff is going to be
flammable and should be kept far, far away from excess heat, sparks and any source of flame
until youre actually using it. Do not, under any circumstance, mix it with any other form of
gunpowder unless youre making a bomb, because the results will be very unpredictable.
Other Considerations:
If you do make dry-grind gunpowder, you can make a fuse with it by wrapping it in a paper
tube, by gluing a thick layer to a long strip of paper, or by carefully stripping an electric wire and
filling the insulator with the dry powder.
When it comes to using this powder in a muzzle-loading gun, odds are good that you will
need 1.5-2.5x as much homemade powder in a charge as you would for modern pre-collapse
black powders (mostly because the pre-collapse stuff was ground by enormous millstones to
extremely fine granules, causing a more consistent burn). Finally, note that your gun will foul up
faster with the homemade stuff, depending on the skill with which the powder was made and
depending on the purity of the ingredients going in.
Incendiary Fluid
What It Is, And What You Use It For:
No, were not going to call it napalm and for two reasons: First, the stuff isnt likely to be
quite as sticky and second, because there are going to be a surprising number of peaceful uses for
it as well, mostly having to do with starting and keeping fires lit. There are going to be multiple
variations here, because there are multiple ways of getting stuff that gives similar results.
Ingredients You Need:
Type A (and most commonly known):
Old Gasoline
Styrofoam Cups
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Type B:
Soap
Old gasoline
A metal bucket
A large double-boiler that you really do not like
To make Type A:
Procure some old gasoline. Anything older than 2 years after refining counts (because itll be
practically worthless as engine fuel), but it should have at least some vapor action (youll be able
to smell it). Fill a container with it. Start melting styrofoam cups into the gasoline and continue
doing so until you end up with a thick gelatinous consistency and no more cups can be dissolved
in it. Store it in tightly-sealed glass jars until ready to use.
To make Type B:
Mix soap shavings and the old gasoline into the bucket at a 1:1 ratio. Put the water in the
bottom of the double-boiler and get it boiling. After it has boiled for a little while, take it away
from the heat (well away!) to a safe place. Dump the bucket of gasoline and soap in to the top
part of the double-boiler, stirring it until the soap is completely dissolved. If you find the mixture
cooling too early (before its all dissolved), there is another means of heating the mixture. Build
a fire against a largish flat rock, until the rock is insanely hot. Remove it from the fire (with huge
tongs or such) to a safe distance and use that rock to heat the pan with the gas/soap mixture.
The result is a viscous fluid that you can use as an incendiary device. Store in tightly-sealed
glass jars until ready for use.
Alternatives:
Plenty of em and way too many recipes to list. Thing is, most involve gasoline. You can also
use kerosene or straight grain alcohol to an extent, but the results will be inconsistent and will
take a bit of experimentation to make it work.
Safety Concerns:
One big obvious one: this stuff is highly flammable and making (or storing) it around open
flame is monumentally stupid thing to do.
Other Considerations:
Getting the gas for this stuff is going to be rather tough to do and for two reasons: First,
because gasoline is going to be extremely rare as time passes. Second, because what you do find
as time passes is going to be less potent due to most of its vapors dissipating. However, you can
have some luck from abandoned vehicle tanks (if they havent already been
punctured/siphoned), or by dipping it out of underground storage tanks at abandoned gas
stations.
Government
One thing up front: What type of government and its operation you settle on is up to you, but
you really, really need to know what the United States once had in concept. To that end, Im
including the three major original founding documents: The original Declaration of
Independence, Articles of Confederation and US Constitution. Note that to save ink, the font is
going to be a little smaller than what you have been reading.
The reason why we include each are as follows:
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Declaration Of Independence
IN CONGRESS, July 4, 1776.
The unanimous Declaration of the thirteen united States of America,
When in the Course of human events, it becomes necessary for one people to dissolve the political bands which
have connected them with another and to assume among the powers of the earth, the separate and equal station to
which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires
that they should declare the causes which impel them to the separation.
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator
with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.--That to secure
these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed,
--That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or
to abolish it and to institute new Government, laying its foundation on such principles and organizing its powers in
such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that
Governments long established should not be changed for light and transient causes; and accordingly all experience
hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by
abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing
invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their
duty, to throw off such Government and to provide new Guards for their future security.--Such has been the patient
sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of
Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all
having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be
submitted to a candid world.
He has refused his Assent to Laws, the most wholesome and necessary for the public good.
He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their
operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would
relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable and distant from the depository of their
public Records, for the sole purpose of fatiguing them into compliance with his measures.
He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights
of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the Legislative
powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the
mean time exposed to all the dangers of invasion from without and convulsions within.
He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for
Naturalization of Foreigners; refusing to pass others to encourage their migrations hither and raising the conditions
of new Appropriations of Lands.
He has obstructed the Administration of Justice, by refusing his Assent to Laws for establishing Judiciary powers.
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He has made Judges dependent on his Will alone, for the tenure of their offices and the amount and payment of
their salaries.
He has erected a multitude of New Offices and sent hither swarms of Officers to harrass our people and eat out
their substance.
He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures.
He has affected to render the Military independent of and superior to the Civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution and unacknowledged by our
laws; giving his Assent to their Acts of pretended Legislation:
For Quartering large bodies of armed troops among us:
For protecting them, by a mock Trial, from punishment for any Murders which they should commit on the
Inhabitants of these States:
For cutting off our Trade with all parts of the world:
For imposing Taxes on us without our Consent:
For depriving us in many cases, of the benefits of Trial by Jury:
For transporting us beyond Seas to be tried for pretended offences
For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary
government and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the
same absolute rule into these Colonies:
For taking away our Charters, abolishing our most valuable Laws and altering fundamentally the Forms of our
Governments:
For suspending our own Legislatures and declaring themselves invested with power to legislate for us in all cases
whatsoever.
He has abdicated Government here, by declaring us out of his Protection and waging War against us.
He has plundered our seas, ravaged our Coasts, burnt our towns and destroyed the lives of our people.
He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation and
tyranny, already begun with circumstances of Cruelty & perfidy scarcely paralleled in the most barbarous ages and
totally unworthy the Head of a civilized nation.
He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to
become the executioners of their friends and Brethren, or to fall themselves by their Hands.
He has excited domestic insurrections amongst us and has endeavoured to bring on the inhabitants of our
frontiers, the merciless Indian Savages, whose known rule of warfare, is an undistinguished destruction of all ages,
sexes and conditions.
In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated
Petitions have been answered only by repeated injury. A Prince whose character is thus marked by every act which
may define a Tyrant, is unfit to be the ruler of a free people.
Nor have We been wanting in attentions to our Brittish brethren. We have warned them from time to time of
attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the
circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity and
we have conjured them by the ties of our common kindred to disavow these usurpations, which, would inevitably
interrupt our connections and correspondence. They too have been deaf to the voice of justice and
We, therefore, the Representatives of the united States of America, in General Congress, Assembled, appealing
to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name and by Authority of the good
People of these Colonies, solemnly publish and declare, That these United Colonies are and of Right ought to be
Free and Independent States; that they are Absolved from all Allegiance to the British Crown and that all political
connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and
Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce and
to do all other Acts and Things which Independent States may of right do. And for the support of this Declaration,
with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our
Fortunes and our sacred Honor.
Articles of Confederation
To all to whom these Presents shall come, we the undersigned Delegates of the States affixed to our Names
send greeting.
Articles of Confederation and perpetual Union between the states of New Hampshire, Massachusetts-bay Rhode
Island and Providence Plantations, Connecticut, New York, New Jersey, Pennsylvania, Delaware, Maryland,
Virginia, North Carolina, South Carolina and Georgia.
I.
The Stile of this Confederacy shall be
"The United States of America".
II.
Each state retains its sovereignty, freedom and independence and every power, jurisdiction and right, which is
not by this Confederation expressly delegated to the United States, in Congress assembled.
III.
The said States hereby severally enter into a firm league of friendship with each other, for their common
defense, the security of their liberties and their mutual and general welfare, binding themselves to assist each other,
against all force offered to, or attacks made upon them, or any of them, on account of religion, sovereignty, trade, or
any other pretense whatever.
IV.
The better to secure and perpetuate mutual friendship and intercourse among the people of the different States
in this Union, the free inhabitants of each of these States, paupers, vagabonds and fugitives from justice excepted,
shall be entitled to all privileges and immunities of free citizens in the several States; and the people of each State
shall free ingress and regress to and from any other State and shall enjoy therein all the privileges of trade and
commerce, subject to the same duties, impositions and restrictions as the inhabitants thereof respectively, provided
that such restrictions shall not extend so far as to prevent the removal of property imported into any State, to any
other State, of which the owner is an inhabitant; provided also that no imposition, duties or restriction shall be laid
by any State, on the property of the United States, or either of them.
If any person guilty of, or charged with, treason, felony, or other high misdemeanor in any State, shall flee from
justice and be found in any of the United States, he shall, upon demand of the Governor or executive power of the
State from which he fled, be delivered up and removed to the State having jurisdiction of his offense.
Full faith and credit shall be given in each of these States to the records, acts and judicial proceedings of the
courts and magistrates of every other State.
V.
For the most convenient management of the general interests of the United States, delegates shall be annually
appointed in such manner as the legislatures of each State shall direct, to meet in Congress on the first Monday in
November, in every year, with a powerreserved to each State to recall its delegates, or any of them, at any time
within the year and to send others in their stead for the remainder of the year.
No State shall be represented in Congress by less than two, nor more than seven members; and no person shall
be capable of being a delegate for more than three years in any term of six years; nor shall any person, being a
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delegate, be capable of holding any office under the United States, for which he, or another for his benefit, receives
any salary, fees or emolument of any kind.
Each State shall maintain its own delegates in a meeting of the States and while they act as members of the
committee of the States.
In determining questions in the United States in Congress assembled, each State shall have one vote.
Freedom of speech and debate in Congress shall not be impeached or questioned in any court or place out of
Congress and the members of Congress shall be protected in their persons from arrests or imprisonments, during the
time of their going to and from and attendence on Congress, except for treason, felony, or breach of the peace.
VI.
No State, without the consent of the United States in Congress assembled, shall send any embassy to, or receive
any embassy from, or enter into any conference, agreement, alliance or treaty with any King, Prince or State; nor
shall any person holding any office of profit or trust under the United States, or any of them, accept any present,
emolument, office or title of any kind whatever from any King, Prince or foreign State; nor shall the United States in
Congress assembled, or any of them, grant any title of nobility.
No two or more States shall enter into any treaty, confederation or alliance whatever between them, without the
consent of the United States in Congress assembled, specifying accurately the purposes for which the same is to be
entered into and how long it shall continue.
No State shall lay any imposts or duties, which may interfere with any stipulations in treaties, entered into by
the United States in Congress assembled, with any King, Prince or State, in pursuance of any treaties already
proposed by Congress, to the courts of France and Spain.
No vessel of war shall be kept up in time of peace by any State, except such number only, as shall be deemed
necessary by the United States in Congress assembled, for the defense of such State, or its trade; nor shall any body
of forces be kept up by any State in time of peace, except such number only, as in the judgement of the United
States in Congress assembled, shall be deemed requisite to garrison the forts necessary for the defense of such State;
but every State shall always keep up a well-regulated and disciplined militia, sufficiently armed and accoutered and
shall provide and constantly have ready for use, in public stores, a due number of filed pieces and tents and a proper
quantity of arms, ammunition and camp equipage.
No State shall engage in any war without the consent of the United States in Congress assembled, unless such
State be actually invaded by enemies, or shall have received certain advice of a resolution being formed by some
nation of Indians to invade such State and the danger is so imminent as not to admit of a delay till the United States
in Congress assembled can be consulted; nor shall any State grant commissions to any ships or vessels of war, nor
letters of marque or reprisal, except it be after a declaration of war by the United States in Congress assembled and
then only against the Kingdom or State and the subjects thereof, against which war has been so declared and under
such regulations as shall be established by the United States in Congress assembled, unless such State be infested by
pirates, in which case vessels of war may be fitted out for that occasion and kept so long as the danger shall
continue, or until the United States in Congress assembled shall determine otherwise.
VII.
When land forces are raised by any State for the common defense, all officers of or under the rank of colonel,
shall be appointed by the legislature of each State respectively, by whom such forces shall be raised, or in such
manner as such State shall direct and all vacancies shall be filled up by the State which first made the appointment.
VIII.
All charges of war and all other expenses that shall be incurred for the common defense or general welfare and
allowed by the United States in Congress assembled, shall be defrayed out of a common treasury, which shall be
supplied by the several States in proportion to the value of all land within each State, granted or surveyed for any
person, as such land and the buildings and improvements thereon shall be estimated according to such mode as the
United States in Congress assembled, shall from time to time direct and appoint.
The taxes for paying that proportion shall be laid and levied by the authority and direction of the legislatures of
the several States within the time agreed upon by the United States in Congress assembled.
IX.
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The United States in Congress assembled, shall have the sole and exclusive right and power of determining on peace
and war, except in the cases mentioned in the sixth article -- of sending and receiving ambassadors -- entering into
treaties and alliances, provided that no treaty of commerce shall be made whereby the legislative power of the
respective States shall be restrained from imposing such imposts and duties on foreigners, as their own people are
subjected to, or from prohibiting the exportation or importation of any species of goods or commodities whatsoever
-- of establishing rules for deciding in all cases, what captures on land or water shall be legal and in what manner
prizes taken by land or naval forces in the service of the United States shall be divided or appropriated -- of granting
letters of marque and reprisal in times of peace -- appointing courts for the trial of piracies and felonies commited on
the high seas and establishing courts for receiving and determining finally appeals in all cases of captures, provided
that no member of Congress shall be appointed a judge of any of the said courts.
The United States in Congress assembled shall also be the last resort on appeal in all disputes and differences
now subsisting or that hereafter may arise between two or more States concerning boundary, jurisdiction or any
other causes whatever; which authority shall always be exercised in the manner following. Whenever the legislative
or executive authority or lawful agent of any State in controversy with another shall present a petition to Congress
stating the matter in question and praying for a hearing, notice thereof shall be given by order of Congress to the
legislative or executive authority of the other State in controversy and a day assigned for the appearance of the
parties by their lawful agents, who shall then be directed to appoint by joint consent, commissioners or judges to
constitute a court for hearing and determining the matter in question: but if they cannot agree, Congress shall name
three persons out of each of the United States and from the list of such persons each party shall alternately strike out
one, the petitioners beginning, until the number shall be reduced to thirteen; and from that number not less than
seven, nor more than nine names as Congress shall direct, shall in the presence of Congress be drawn out by lot and
the persons whose names shall be so drawn or any five of them, shall be commissioners or judges, to hear and
finally determine the controversy, so always as a major part of the judges who shall hear the cause shall agree in the
determination: and if either party shall neglect to attend at the day appointed, without showing reasons, which
Congress shall judge sufficient, or being present shall refuse to strike, the Congress shall proceed to nominate three
persons out of each State and the secretary of Congress shall strike in behalf of such party absent or refusing; and
the judgement and sentence of the court to be appointed, in the manner before prescribed, shall be final and
conclusive; and if any of the parties shall refuse to submit to the authority of such court, or to appear or defend their
claim or cause, the court shall nevertheless proceed to pronounce sentence, or judgement, which shall in like manner
be final and decisive, the judgement or sentence and other proceedings being in either case transmitted to Congress
and lodged among the acts of Congress for the security of the parties concerned: provided that every commissioner,
before he sits in judgement, shall take an oath to be administered by one of the judges of the supreme or superior
court of the State, where the cause shall be tried, 'well and truly to hear and determine the matter in question,
according to the best of his judgement, without favor, affection or hope of reward': provided also, that no State shall
be deprived of territory for the benefit of the United States.
All controversies concerning the private right of soil claimed under different grants of two or more States,
whose jurisdictions as they may respect such lands and the States which passed such grants are adjusted, the said
grants or either of them being at the same time claimed to have originated antecedent to such settlement of
jurisdiction, shall on the petition of either party to the Congress of the United States, be finally determined as near as
may be in the same manner as is before presecribed for deciding disputes respecting territorial jurisdiction between
different States.
The United States in Congress assembled shall also have the sole and exclusive right and power of regulating
the alloy and value of coin struck by their own authority, or by that of the respective States -- fixing the standards of
weights and measures throughout the United States -- regulating the trade and managing all affairs with the Indians,
not members of any of the States, provided that the legislative right of any State within its own limits be not
infringed or violated -- establishing or regulating post offices from one State to another, throughout all the United
States and exacting such postage on the papers passing through the same as may be requisite to defray the expenses
of the said office -- appointing all officers of the land forces, in the service of the United States, excepting
regimental officers -- appointing all the officers of the naval forces and commissioning all officers whatever in the
service of the United States -- making rules for the government and regulation of the said land and naval forces and
directing their operations.
T he United States in Congress assembled shall have authority to appoint a committee, to sit in the recess of
Congress, to be denominated 'A Committee of the States' and to consist of one delegate from each State; and to
appoint such other committees and civil officers as may be necessary for managing the general affairs of the United
States under their direction -- to appoint one of their members to preside, provided that no person be allowed to
serve in the office of president more than one year in any term of three years; to ascertain the necessary sums of
money to be raised for the service of the United States and to appropriate and apply the same for defraying the
public expenses -- to borrow money, or emit bills on the credit of the United States, transmitting every half-year to
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the respective States an account of the sums of money so borrowed or emitted -- to build and equip a navy -- to
agree upon the number of land forces and to make requisitions from each State for its quota, in proportion to the
number of white inhabitants in such State; which requisition shall be binding and thereupon the legislature of each
State shall appoint the regimental officers, raise the men and cloath, arm and equip them in a solid-like manner, at
the expense of the United States; and the officers and men so cloathed, armed and equipped shall march to the place
appointed and within the time agreed on by the United States in Congress assembled. But if the United States in
Congress assembled shall, on consideration of circumstances judge proper that any State should not raise men, or
should raise a smaller number of men than the quota thereof, such extra number shall be raised, officered, cloathed,
armed and equipped in the same manner as the quota of each State, unless the legislature of such State shall judge
that such extra number cannot be safely spread out in the same, in which case they shall raise, officer, cloath, arm
and equip as many of such extra number as they judge can be safely spared. And the officers and men so cloathed,
armed and equipped, shall march to the place appointed and within the time agreed on by the United States in
Congress assembled.
The United States in Congress assembled shall never engage in a war, nor grant letters of marque or reprisal in
time of peace, nor enter into any treaties or alliances, nor coin money, nor regulate the value thereof, nor ascertain
the sums and expenses necessary for the defense and welfare of the United States, or any of them, nor emit bills, nor
borrow money on the credit of the United States, nor appropriate money, nor agree upon the number of vessels of
war, to be built or purchased, or the number of land or sea forces to be raised, nor appoint a commander in chief of
the army or navy, unless nine States assent to the same: nor shall a question on any other point, except for
adjourning from day to day be determined, unless by the votes of the majority of the United States in Congress
assembled.
The Congress of the United States shall have power to adjourn to any time within the year and to any place
within the United States, so that no period of adjournment be for a longer duration than the space of six months and
shall publish the journal of their proceedings monthly, except such parts thereof relating to treaties, alliances or
military operations, as in their judgement require secrecy; and the yeas and nays of the delegates of each State on
any question shall be entered on the journal, when it is desired by any delegates of a State, or any of them, at his or
their request shall be furnished with a transcript of the said journal, except such parts as are above excepted, to lay
before the legislatures of the several States.
X.
The Committee of the States, or any nine of them, shall be authorized to execute, in the recess of Congress,
such of the powers of Congress as the United States in Congress assembled, by the consent of the nine States, shall
from time to time think expedient to vest them with; provided that no power be delegated to the said Committee, for
the exercise of which, by the Articles of Confederation, the voice of nine States in the Congress of the United States
assembled be requisite.
XI.
Canada acceding to this confederation and adjoining in the measures of the United States, shall be admitted into
and entitled to all the advantages of this Union; but no other colony shall be admitted into the same, unless such
admission be agreed to by nine States.
XII.
All bills of credit emitted, monies borrowed and debts contracted by, or under the authority of Congress, before
the assembling of the United States, in pursuance of the present confederation, shall be deemed and considered as a
charge against the United States, for payment and satisfaction whereof the said United States and the public faith are
hereby solemnly pleged.
XIII.
Every State shall abide by the determination of the United States in Congress assembled, on all questions which
by this confederation are submitted to them. And the Articles of this Confederation shall be inviolably observed by
every State and the Union shall be perpetual; nor shall any alteration at any time hereafter be made in any of them;
unless such alteration be agreed to in a Congress of the United States and be afterwards confirmed by the
legislatures of every State.
And Whereas it hath pleased the Great Governor of the World to incline the hearts of the legislatures we
respectively represent in Congress, to approve of and to authorize us to ratify the said Articles of Confederation and
perpetual Union. Know Ye that we the undersigned delegates, by virtue of the power and authority to us given for
that purpose, do by these presents, in the name and in behalf of our respective constituents, fully and entirely ratify
and confirm each and every of the said Articles of Confederation and perpetual Union and all and singular the
matters and things therein contained: And we do further solemnly plight and engage the faith of our respective
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constituents, that they shall abide by the determinations of the United States in Congress assembled, on all
questions, which by the said Confederation are submitted to them. And that the Articles thereof shall be inviolably
observed by the States we respectively represent and that the Union shall be perpetual.
In Witness whereof we have hereunto set our hands in Congress. Done at Philadelphia in the State of
Pennsylvania the ninth day of July in the Year of our Lord One Thousand Seven Hundred and Seventy-Eight and in
the Third Year of the independence of America.
Agreed to by Congress 15 November 1777 In force after ratification by Maryland, 1 March 1781
second Year, of the second Class at the Expiration of the fourth Year and of the third Class at the Expiration of the
sixth Year, so that one third may be chosen every second Year; (and if Vacancies happen by Resignation, or
otherwise, during the Recess of the Legislature of any State, the Executive thereof may make temporary
Appointments until the next Meeting of the Legislature, which shall then fill such Vacancies.) (The preceding words
in parentheses were superseded by the 17th Amendment, section 2.)
No person shall be a Senator who shall not have attained to the Age of thirty Years and been nine Years a Citizen of
the United States and who shall not, when elected, be an Inhabitant of that State for which he shall be chosen.
The Vice President of the United States shall be President of the Senate, but shall have no Vote, unless they be
equally divided.
The Senate shall chuse their other Officers and also a President pro tempore, in the absence of the Vice President, or
when he shall exercise the Office of President of the United States.
The Senate shall have the sole Power to try all Impeachments. When sitting for that Purpose, they shall be on Oath
or Affirmation. When the President of the United States is tried, the Chief Justice shall preside: And no Person shall
be convicted without the Concurrence of two thirds of the Members present.
Judgment in Cases of Impeachment shall not extend further than to removal from Office and disqualification to hold
and enjoy any Office of honor, Trust or Profit under the United States: but the Party convicted shall nevertheless be
liable and subject to Indictment, Trial, Judgment and Punishment, according to Law.
Section 4 - Elections, Meetings
The Times, Places and Manner of holding Elections for Senators and Representatives, shall be prescribed in each
State by the Legislature thereof; but the Congress may at any time by Law make or alter such Regulations, except as
to the Place of Chusing Senators.
The Congress shall assemble at least once in every Year and such Meeting shall (be on the first Monday in
December,) (The preceding words in parentheses were superseded by the 20th Amendment, section 2.) unless they
shall by Law appoint a different Day.
Section 5 - Membership, Rules, Journals, Adjournment
Each House shall be the Judge of the Elections, Returns and Qualifications of its own Members and a Majority of
each shall constitute a Quorum to do Business; but a smaller number may adjourn from day to day and may be
authorized to compel the Attendance of absent Members, in such Manner and under such Penalties as each House
may provide.
Each House may determine the Rules of its Proceedings, punish its Members for disorderly Behavior and, with the
Concurrence of two-thirds, expel a Member.
Each House shall keep a Journal of its Proceedings and from time to time publish the same, excepting such Parts as
may in their Judgment require Secrecy; and the Yeas and Nays of the Members of either House on any question
shall, at the Desire of one fifth of those Present, be entered on the Journal.
Neither House, during the Session of Congress, shall, without the Consent of the other, adjourn for more than three
days, nor to any other Place than that in which the two Houses shall be sitting.
Section 6 - Compensation
(The Senators and Representatives shall receive a Compensation for their Services, to be ascertained by Law and
paid out of the Treasury of the United States.) (The preceding words in parentheses were modified by the 27th
Amendment.) They shall in all Cases, except Treason, Felony and Breach of the Peace, be privileged from Arrest
during their Attendance at the Session of their respective Houses and in going to and returning from the same; and
for any Speech or Debate in either House, they shall not be questioned in any other Place.
No Senator or Representative shall, during the Time for which he was elected, be appointed to any civil Office
under the Authority of the United States which shall have been created, or the Emoluments whereof shall have been
increased during such time; and no Person holding any Office under the United States, shall be a Member of either
House during his Continuance in Office.
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To exercise exclusive Legislation in all Cases whatsoever, over such District (not exceeding ten Miles square) as
may, by Cession of particular States and the acceptance of Congress, become the Seat of the Government of the
United States and to exercise like Authority over all Places purchased by the Consent of the Legislature of the State
in which the Same shall be, for the Erection of Forts, Magazines, Arsenals, dock-Yards and other needful Buildings;
And
To make all Laws which shall be necessary and proper for carrying into Execution the foregoing Powers and all
other Powers vested by this Constitution in the Government of the United States, or in any Department or Officer
thereof.
Section 9 - Limits on Congress
The Migration or Importation of such Persons as any of the States now existing shall think proper to admit, shall not
be prohibited by the Congress prior to the Year one thousand eight hundred and eight, but a tax or duty may be
imposed on such Importation, not exceeding ten dollars for each Person.
The privilege of the Writ of Habeas Corpus shall not be suspended, unless when in Cases of Rebellion or Invasion
the public Safety may require it.
No Bill of Attainder or ex post facto Law shall be passed.
(No capitation, or other direct, Tax shall be laid, unless in Proportion to the Census or Enumeration herein before
directed to be taken.) (Section in parentheses clarified by the 16th Amendment.)
No Tax or Duty shall be laid on Articles exported from any State.
No Preference shall be given by any Regulation of Commerce or Revenue to the Ports of one State over those of
another: nor shall Vessels bound to, or from, one State, be obliged to enter, clear, or pay Duties in another.
No Money shall be drawn from the Treasury, but in Consequence of Appropriations made by Law; and a regular
Statement and Account of the Receipts and Expenditures of all public Money shall be published from time to time.
No Title of Nobility shall be granted by the United States: And no Person holding any Office of Profit or Trust
under them, shall, without the Consent of the Congress, accept of any present, Emolument, Office, or Title, of any
kind whatever, from any King, Prince or foreign State.
Section 10 - Powers prohibited of States
No State shall enter into any Treaty, Alliance, or Confederation; grant Letters of Marque and Reprisal; coin Money;
emit Bills of Credit; make any Thing but gold and silver Coin a Tender in Payment of Debts; pass any Bill of
Attainder, ex post facto Law, or Law impairing the Obligation of Contracts, or grant any Title of Nobility.
No State shall, without the Consent of the Congress, lay any Imposts or Duties on Imports or Exports, except what
may be absolutely necessary for executing it's inspection Laws: and the net Produce of all Duties and Imposts, laid
by any State on Imports or Exports, shall be for the Use of the Treasury of the United States; and all such Laws shall
be subject to the Revision and Controul of the Congress.
No State shall, without the Consent of Congress, lay any duty of Tonnage, keep Troops, or Ships of War in time of
Peace, enter into any Agreement or Compact with another State, or with a foreign Power, or engage in War, unless
actually invaded, or in such imminent Danger as will not admit of delay.
Article II - The Executive Branch Note
Section 1 - The President
The executive Power shall be vested in a President of the United States of America. He shall hold his Office during
the Term of four Years and, together with the Vice-President chosen for the same Term, be elected, as follows:
Each State shall appoint, in such Manner as the Legislature thereof may direct, a Number of Electors, equal to the
whole Number of Senators and Representatives to which the State may be entitled in the Congress: but no Senator
or Representative, or Person holding an Office of Trust or Profit under the United States, shall be appointed an
Elector.
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(The Electors shall meet in their respective States and vote by Ballot for two persons, of whom one at least shall not
lie an Inhabitant of the same State with themselves. And they shall make a List of all the Persons voted for and of
the Number of Votes for each; which List they shall sign and certify and transmit sealed to the Seat of the
Government of the United States, directed to the President of the Senate. The President of the Senate shall, in the
Presence of the Senate and House of Representatives, open all the Certificates and the Votes shall then be counted.
The Person having the greatest Number of Votes shall be the President, if such Number be a Majority of the whole
Number of Electors appointed; and if there be more than one who have such Majority and have an equal Number of
Votes, then the House of Representatives shall immediately chuse by Ballot one of them for President; and if no
Person have a Majority, then from the five highest on the List the said House shall in like Manner chuse the
President. But in chusing the President, the Votes shall be taken by States, the Representation from each State
having one Vote; a quorum for this Purpose shall consist of a Member or Members from two-thirds of the States and
a Majority of all the States shall be necessary to a Choice. In every Case, after the Choice of the President, the
Person having the greatest Number of Votes of the Electors shall be the Vice President. But if there should remain
two or more who have equal Votes, the Senate shall chuse from them by Ballot the Vice-President.) (This clause in
parentheses was superseded by the 12th Amendment.)
The Congress may determine the Time of chusing the Electors and the Day on which they shall give their Votes;
which Day shall be the same throughout the United States.
No person except a natural born Citizen, or a Citizen of the United States, at the time of the Adoption of this
Constitution, shall be eligible to the Office of President; neither shall any Person be eligible to that Office who shall
not have attained to the Age of thirty-five Years and been fourteen Years a Resident within the United States.
(In Case of the Removal of the President from Office, or of his Death, Resignation, or Inability to discharge the
Powers and Duties of the said Office, the same shall devolve on the Vice President and the Congress may by Law
provide for the Case of Removal, Death, Resignation or Inability, both of the President and Vice President,
declaring what Officer shall then act as President and such Officer shall act accordingly, until the Disability be
removed, or a President shall be elected.) (This clause in parentheses has been modified by the 20th and 25th
Amendments.)
The President shall, at stated Times, receive for his Services, a Compensation, which shall neither be increased nor
diminished during the Period for which he shall have been elected and he shall not receive within that Period any
other Emolument from the United States, or any of them.
Before he enter on the Execution of his Office, he shall take the following Oath or Affirmation:
"I do solemnly swear (or affirm) that I will faithfully execute the Office of President of the United States and will to
the best of my Ability, preserve, protect and defend the Constitution of the United States."
Section 2 - Civilian Power over Military, Cabinet, Pardon Power, Appointments
The President shall be Commander in Chief of the Army and Navy of the United States and of the Militia of the
several States, when called into the actual Service of the United States; he may require the Opinion, in writing, of
the principal Officer in each of the executive Departments, upon any subject relating to the Duties of their respective
Offices and he shall have Power to Grant Reprieves and Pardons for Offenses against the United States, except in
Cases of Impeachment.
He shall have Power, by and with the Advice and Consent of the Senate, to make Treaties, provided two thirds of
the Senators present concur; and he shall nominate and by and with the Advice and Consent of the Senate, shall
appoint Ambassadors, other public Ministers and Consuls, Judges of the supreme Court and all other Officers of the
United States, whose Appointments are not herein otherwise provided for and which shall be established by Law:
but the Congress may by Law vest the Appointment of such inferior Officers, as they think proper, in the President
alone, in the Courts of Law, or in the Heads of Departments.
The President shall have Power to fill up all Vacancies that may happen during the Recess of the Senate, by granting
Commissions which shall expire at the End of their next Session.
Section 3 - State of the Union, Convening Congress
He shall from time to time give to the Congress Information of the State of the Union and recommend to their
Consideration such Measures as he shall judge necessary and expedient; he may, on extraordinary Occasions,
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convene both Houses, or either of them and in Case of Disagreement between them, with Respect to the Time of
Adjournment, he may adjourn them to such Time as he shall think proper; he shall receive Ambassadors and other
public Ministers; he shall take Care that the Laws be faithfully executed and shall Commission all the Officers of the
United States.
Section 4 - Disqualification
The President, Vice President and all civil Officers of the United States, shall be removed from Office on
Impeachment for and Conviction of, Treason, Bribery, or other high Crimes and Misdemeanors.
Article III - The Judicial Branch Note
Section 1 - Judicial powers
The judicial Power of the United States, shall be vested in one supreme Court and in such inferior Courts as the
Congress may from time to time ordain and establish. The Judges, both of the supreme and inferior Courts, shall
hold their Offices during good Behavior and shall, at stated Times, receive for their Services a Compensation which
shall not be diminished during their Continuance in Office.
Section 2 - Trial by Jury, Original Jurisdiction, Jury Trials
(The judicial Power shall extend to all Cases, in Law and Equity, arising under this Constitution, the Laws of the
United States and Treaties made, or which shall be made, under their Authority; to all Cases affecting Ambassadors,
other public Ministers and Consuls; to all Cases of admiralty and maritime Jurisdiction; to Controversies to which
the United States shall be a Party; to Controversies between two or more States; between a State and Citizens of
another State; between Citizens of different States; between Citizens of the same State claiming Lands under Grants
of different States and between a State, or the Citizens thereof and foreign States, Citizens or Subjects.) (This
section in parentheses is modified by the 11th Amendment.)
In all Cases affecting Ambassadors, other public Ministers and Consuls and those in which a State shall be Party, the
supreme Court shall have original Jurisdiction. In all the other Cases before mentioned, the supreme Court shall
have appellate Jurisdiction, both as to Law and Fact, with such Exceptions and under such Regulations as the
Congress shall make.
The Trial of all Crimes, except in Cases of Impeachment, shall be by Jury; and such Trial shall be held in the State
where the said Crimes shall have been committed; but when not committed within any State, the Trial shall be at
such Place or Places as the Congress may by Law have directed.
Section 3 - Treason
Treason against the United States, shall consist only in levying War against them, or in adhering to their Enemies,
giving them Aid and Comfort. No Person shall be convicted of Treason unless on the Testimony of two Witnesses
to the same overt Act, or on Confession in open Court.
The Congress shall have power to declare the Punishment of Treason, but no Attainder of Treason shall work
Corruption of Blood, or Forfeiture except during the Life of the Person attainted.
Article IV - The States
Section 1 - Each State to Honor all others
Full Faith and Credit shall be given in each State to the public Acts, Records and judicial Proceedings of every other
State. And the Congress may by general Laws prescribe the Manner in which such Acts, Records and Proceedings
shall be proved and the Effect thereof.
Section 2 - State citizens, Extradition
The Citizens of each State shall be entitled to all Privileges and Immunities of Citizens in the several States.
A Person charged in any State with Treason, Felony, or other Crime, who shall flee from Justice and be found in
another State, shall on demand of the executive Authority of the State from which he fled, be delivered up, to be
removed to the State having Jurisdiction of the Crime.
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(No Person held to Service or Labour in one State, under the Laws thereof, escaping into another, shall, in
Consequence of any Law or Regulation therein, be discharged from such Service or Labour, But shall be delivered
up on Claim of the Party to whom such Service or Labour may be due.) (This clause in parentheses is superseded by
the 13th Amendment.)
Section 3 - New States
New States may be admitted by the Congress into this Union; but no new States shall be formed or erected within
the Jurisdiction of any other State; nor any State be formed by the Junction of two or more States, or parts of States,
without the Consent of the Legislatures of the States concerned as well as of the Congress.
The Congress shall have Power to dispose of and make all needful Rules and Regulations respecting the Territory or
other Property belonging to the United States; and nothing in this Constitution shall be so construed as to Prejudice
any Claims of the United States, or of any particular State.
Section 4 - Republican government
The United States shall guarantee to every State in this Union a Republican Form of Government and shall protect
each of them against Invasion; and on Application of the Legislature, or of the Executive (when the Legislature
cannot be convened) against domestic Violence.
Article V - Amendment
The Congress, whenever two thirds of both Houses shall deem it necessary, shall propose Amendments to this
Constitution, or, on the Application of the Legislatures of two thirds of the several States, shall call a Convention for
proposing Amendments, which, in either Case, shall be valid to all Intents and Purposes, as part of this Constitution,
when ratified by the Legislatures of three fourths of the several States, or by Conventions in three fourths thereof, as
the one or the other Mode of Ratification may be proposed by the Congress; Provided that no Amendment which
may be made prior to the Year One thousand eight hundred and eight shall in any Manner affect the first and fourth
Clauses in the Ninth Section of the first Article; and that no State, without its Consent, shall be deprived of its equal
Suffrage in the Senate.
Article VI - Debts, Supremacy, Oaths
All Debts contracted and Engagements entered into, before the Adoption of this Constitution, shall be as valid
against the United States under this Constitution, as under the Confederation.
This Constitution and the Laws of the United States which shall be made in Pursuance thereof; and all Treaties
made, or which shall be made, under the Authority of the United States, shall be the supreme Law of the Land; and
the Judges in every State shall be bound thereby, any Thing in the Constitution or Laws of any State to the Contrary
notwithstanding.
The Senators and Representatives before mentioned and the Members of the several State Legislatures and all
executive and judicial Officers, both of the United States and of the several States, shall be bound by Oath or
Affirmation, to support this Constitution; but no religious Test shall ever be required as a Qualification to any Office
or public Trust under the United States.
Article VII - Ratification Documents
The Ratification of the Conventions of nine States, shall be sufficient for the Establishment of this Constitution
between the States so ratifying the Same.
Done in Convention by the Unanimous Consent of the States present the Seventeenth Day of September in the Year
of our Lord one thousand seven hundred and Eighty seven and of the Independence of the United States of America
the Twelfth. In Witness whereof We have hereunto subscribed our Names.
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The Judicial power of the United States shall not be construed to extend to any suit in law or equity, commenced or
prosecuted against one of the United States by Citizens of another State, or by Citizens or Subjects of any Foreign
State.
Amendment 12 - Choosing the President, Vice-President. Ratified 6/15/1804.
The Electors shall meet in their respective states and vote by ballot for President and Vice-President, one of whom,
at least, shall not be an inhabitant of the same state with themselves; they shall name in their ballots the person voted
for as President and in distinct ballots the person voted for as Vice-President and they shall make distinct lists of all
persons voted for as President and of all persons voted for as Vice-President and of the number of votes for each,
which lists they shall sign and certify and transmit sealed to the seat of the government of the United States, directed
to the President of the Senate;
The President of the Senate shall, in the presence of the Senate and House of Representatives, open all the
certificates and the votes shall then be counted;
The person having the greatest Number of votes for President, shall be the President, if such number be a majority
of the whole number of Electors appointed; and if no person have such majority, then from the persons having the
highest numbers not exceeding three on the list of those voted for as President, the House of Representatives shall
choose immediately, by ballot, the President. But in choosing the President, the votes shall be taken by states, the
representation from each state having one vote; a quorum for this purpose shall consist of a member or members
from two-thirds of the states and a majority of all the states shall be necessary to a choice. And if the House of
Representatives shall not choose a President whenever the right of choice shall devolve upon them, before the fourth
day of March next following, then the Vice-President shall act as President, as in the case of the death or other
constitutional disability of the President.
The person having the greatest number of votes as Vice-President, shall be the Vice-President, if such number be a
majority of the whole number of Electors appointed and if no person have a majority, then from the two highest
numbers on the list, the Senate shall choose the Vice-President; a quorum for the purpose shall consist of two-thirds
of the whole number of Senators and a majority of the whole number shall be necessary to a choice. But no person
constitutionally ineligible to the office of President shall be eligible to that of Vice-President of the United States.
Amendment 13 - Slavery Abolished. Ratified 12/6/1865.
1. Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been
duly convicted, shall exist within the United States, or any place subject to their jurisdiction.
2. Congress shall have power to enforce this article by appropriate legislation.
Amendment 14 - Citizenship Rights. Ratified 7/9/1868.
1. All persons born or naturalized in the United States and subject to the jurisdiction thereof, are citizens of the
United States and of the State wherein they reside. No State shall make or enforce any law which shall abridge the
privileges or immunities of citizens of the United States; nor shall any State deprive any person of life, liberty, or
property, without due process of law; nor deny to any person within its jurisdiction the equal protection of the laws.
2. Representatives shall be apportioned among the several States according to their respective numbers, counting the
whole number of persons in each State, excluding Indians not taxed. But when the right to vote at any election for
the choice of electors for President and Vice-President of the United States, Representatives in Congress, the
Executive and Judicial officers of a State, or the members of the Legislature thereof, is denied to any of the male
inhabitants of such State, being twenty-one years of age and citizens of the United States, or in any way abridged,
except for participation in rebellion, or other crime, the basis of representation therein shall be reduced in the
proportion which the number of such male citizens shall bear to the whole number of male citizens twenty-one years
of age in such State.
3. No person shall be a Senator or Representative in Congress, or elector of President and Vice-President, or hold
any office, civil or military, under the United States, or under any State, who, having previously taken an oath, as a
member of Congress, or as an officer of the United States, or as a member of any State legislature, or as an
executive or judicial officer of any State, to support the Constitution of the United States, shall have engaged in
insurrection or rebellion against the same, or given aid or comfort to the enemies thereof. But Congress may by a
vote of two-thirds of each House, remove such disability.
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4. The validity of the public debt of the United States, authorized by law, including debts incurred for payment of
pensions and bounties for services in suppressing insurrection or rebellion, shall not be questioned. But neither the
United States nor any State shall assume or pay any debt or obligation incurred in aid of insurrection or rebellion
against the United States, or any claim for the loss or emancipation of any slave; but all such debts, obligations and
claims shall be held illegal and void.
5. The Congress shall have power to enforce, by appropriate legislation, the provisions of this article.
Amendment 15 - Race No Bar to Vote. Ratified 2/3/1870.
1. The right of citizens of the United States to vote shall not be denied or abridged by the United States or by any
State on account of race, color, or previous condition of servitude.
2. The Congress shall have power to enforce this article by appropriate legislation.
Amendment 16 - Status of Income Tax Clarified. Ratified 2/3/1913.
The Congress shall have power to lay and collect taxes on incomes, from whatever source derived, without
apportionment among the several States and without regard to any census or enumeration.
Amendment 17 - Senators Elected by Popular Vote. Ratified 4/8/1913.
The Senate of the United States shall be composed of two Senators from each State, elected by the people thereof,
for six years; and each Senator shall have one vote. The electors in each State shall have the qualifications requisite
for electors of the most numerous branch of the State legislatures.
When vacancies happen in the representation of any State in the Senate, the executive authority of such State shall
issue writs of election to fill such vacancies: Provided, That the legislature of any State may empower the executive
thereof to make temporary appointments until the people fill the vacancies by election as the legislature may direct.
This amendment shall not be so construed as to affect the election or term of any Senator chosen before it becomes
valid as part of the Constitution.
Amendment 18 - Liquor Abolished. Ratified 1/16/1919. Repealed by Amendment 21, 12/5/1933.
1. After one year from the ratification of this article the manufacture, sale, or transportation of intoxicating liquors
within, the importation thereof into, or the exportation thereof from the United States and all territory subject to the
jurisdiction thereof for beverage purposes is hereby prohibited.
2. The Congress and the several States shall have concurrent power to enforce this article by appropriate legislation.
3. This article shall be inoperative unless it shall have been ratified as an amendment to the Constitution by the
legislatures of the several States, as provided in the Constitution, within seven years from the date of the submission
hereof to the States by the Congress.
Amendment 19 - Women's Suffrage. Ratified 8/18/1920.
The right of citizens of the United States to vote shall not be denied or abridged by the United States or by any State
on account of sex.
Congress shall have power to enforce this article by appropriate legislation.
Amendment 20 - Presidential, Congressional Terms. Ratified 1/23/1933.
1. The terms of the President and Vice President shall end at noon on the 20th day of January and the terms of
Senators and Representatives at noon on the 3d day of January, of the years in which such terms would have ended
if this article had not been ratified; and the terms of their successors shall then begin.
2. The Congress shall assemble at least once in every year and such meeting shall begin at noon on the 3d day of
January, unless they shall by law appoint a different day.
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3. If, at the time fixed for the beginning of the term of the President, the President elect shall have died, the Vice
President elect shall become President. If a President shall not have been chosen before the time fixed for the
beginning of his term, or if the President elect shall have failed to qualify, then the Vice President elect shall act as
President until a President shall have qualified; and the Congress may by law provide for the case wherein neither a
President elect nor a Vice President elect shall have qualified, declaring who shall then act as President, or the
manner in which one who is to act shall be selected and such person shall act accordingly until a President or Vice
President shall have qualified.
4. The Congress may by law provide for the case of the death of any of the persons from whom the House of
Representatives may choose a President whenever the right of choice shall have devolved upon them and for the
case of the death of any of the persons from whom the Senate may choose a Vice President whenever the right of
choice shall have devolved upon them.
5. Sections 1 and 2 shall take effect on the 15th day of October following the ratification of this article.
6. This article shall be inoperative unless it shall have been ratified as an amendment to the Constitution by the
legislatures of three-fourths of the several States within seven years from the date of its submission.
Amendment 21 - Amendment 18 Repealed. Ratified 12/5/1933.
1. The eighteenth article of amendment to the Constitution of the United States is hereby repealed.
2. The transportation or importation into any State, Territory, or possession of the United States for delivery or use
therein of intoxicating liquors, in violation of the laws thereof, is hereby prohibited.
3. The article shall be inoperative unless it shall have been ratified as an amendment to the Constitution by
conventions in the several States, as provided in the Constitution, within seven years from the date of the submission
hereof to the States by the Congress.
Amendment 22 - Presidential Term Limits. Ratified 2/27/1951.
1. No person shall be elected to the office of the President more than twice and no person who has held the office of
President, or acted as President, for more than two years of a term to which some other person was elected President
shall be elected to the office of the President more than once. But this Article shall not apply to any person holding
the office of President, when this Article was proposed by the Congress and shall not prevent any person who may
be holding the office of President, or acting as President, during the term within which this Article becomes
operative from holding the office of President or acting as President during the remainder of such term.
2. This article shall be inoperative unless it shall have been ratified as an amendment to the Constitution by the
legislatures of three-fourths of the several States within seven years from the date of its submission to the States by
the Congress.
Amendment 23 - Presidential Vote for District of Columbia. Ratified 3/29/1961.
1. The District constituting the seat of Government of the United States shall appoint in such manner as the
Congress may direct: A number of electors of President and Vice President equal to the whole number of Senators
and Representatives in Congress to which the District would be entitled if it were a State, but in no event more than
the least populous State; they shall be in addition to those appointed by the States, but they shall be considered, for
the purposes of the election of President and Vice President, to be electors appointed by a State; and they shall meet
in the District and perform such duties as provided by the twelfth article of amendment.
2. The Congress shall have power to enforce this article by appropriate legislation.
Amendment 24 - Poll Tax Barred. Ratified 1/23/1964.
1. The right of citizens of the United States to vote in any primary or other election for President or Vice President,
for electors for President or Vice President, or for Senator or Representative in Congress, shall not be denied or
abridged by the United States or any State by reason of failure to pay any poll tax or other tax.
2. The Congress shall have power to enforce this article by appropriate legislation.
Amendment 25 - Presidential Disability and Succession. Ratified 2/10/1967.
392
1. In case of the removal of the President from office or of his death or resignation, the Vice President shall become
President.
2. Whenever there is a vacancy in the office of the Vice President, the President shall nominate a Vice President
who shall take office upon confirmation by a majority vote of both Houses of Congress.
3. Whenever the President transmits to the President pro tempore of the Senate and the Speaker of the House of
Representatives his written declaration that he is unable to discharge the powers and duties of his office and until he
transmits to them a written declaration to the contrary, such powers and duties shall be discharged by the Vice
President as Acting President.
4. Whenever the Vice President and a majority of either the principal officers of the executive departments or of
such other body as Congress may by law provide, transmit to the President pro tempore of the Senate and the
Speaker of the House of Representatives their written declaration that the President is unable to discharge the
powers and duties of his office, the Vice President shall immediately assume the powers and duties of the office as
Acting President.
Thereafter, when the President transmits to the President pro tempore of the Senate and the Speaker of the House of
Representatives his written declaration that no inability exists, he shall resume the powers and duties of his office
unless the Vice President and a majority of either the principal officers of the executive department or of such other
body as Congress may by law provide, transmit within four days to the President pro tempore of the Senate and the
Speaker of the House of Representatives their written declaration that the President is unable to discharge the
powers and duties of his office. Thereupon Congress shall decide the issue, assembling within forty eight hours for
that purpose if not in session. If the Congress, within twenty one days after receipt of the latter written declaration,
or, if Congress is not in session, within twenty one days after Congress is required to assemble, determines by two
thirds vote of both Houses that the President is unable to discharge the powers and duties of his office, the Vice
President shall continue to discharge the same as Acting President; otherwise, the President shall resume the powers
and duties of his office.
Amendment 26 - Voting Age Set to 18 Years. Ratified 7/1/1971.
1. The right of citizens of the United States, who are eighteen years of age or older, to vote shall not be denied or
abridged by the United States or by any State on account of age.
2. The Congress shall have power to enforce this article by appropriate legislation.
Amendment 27 - Limiting Changes to Congressional Pay. Ratified 5/7/1992.
No law, varying the compensation for the services of the Senators and Representatives, shall take effect, until an
election of Representatives shall have intervened.
393
Home Goods
Item
Pencils and paper
Wind-up watches
Wind-up Alarm Clock
Perpetual Calendar
Pressure Cooker
Cast Iron pans, pots
Large (10-20 qt)
Cooking pots
There will be a wide variety of uses for these things, but keep
them clean for food purposes. You can also use the buckets
youve been storing food in.
Do not scrimp or go cheap here. Each set should have at least
A competent set of
At least two
two large butcher knives, two large bread knives, eight steak
cooking knives
sets
knives and four general-purpose cutting knives.
At least one pair of solid skinning knives (one large, one small)
Skinning knives
2
will come in handy for turning animals into dinner.
One large, one small, to cut through bone. The large one should
Food saws
2
be able to cut a 6 log and the small one could be a clean
hacksaw or small wood saw.
Mortar and Pestle
1
For grinding spices and various other dry ingredient grinding
Basically you will want these utensils instead of your usual plastic
Steel cooking utensils various
ones, since metal will be easier to keep clean.
Manual (hand-cranked) 1
For making flour out of nearly any grain
grain mill
Can openers (manual) 3
Youll have a lot of cans to deal withhave a good can opener
and lots of spares handy (in case of breakage, loss, whatever).
Plastic zip-baggies
20 large
The idea here is that the bags can be used for nearly everything
(sandwich, quart,
boxes of
and with care can be re-used.
gallon)
each size
Kitchen trash bags (16 5 boxes of
Useful for a myriad of reasons and purposes
gal)
50
Yard/Lawn (33-gal)
5 boxes of
Also useful for a ton of purposes
trash bags
50
This stuff is awesome for a ton of reasons and is useful
Rolls of duct tape
20 rolls
everywhere
2000 small,
Dont let the numbers scare you - theyre cheap and will be useful
4000 med,
Zip-ties
forever.
2000 large
Brooms, dustpans
4 of each Only use one at a time; save the rest to replace each in turn as it
wears out
Good for rugs and soft upholstered furniture (and yes, if you still
Carpet sweeper
1
have carpet post-collapse, its good for that too)
3 or 5-gallon clean food10
grade plastic buckets
394
Item
Laundry soap
2000 loads
Bleach
20 gallons
Steel Wool
20 large
boxes
Glass Cleaner
Liquid dish soap
Powdered Cleanser
Kerosene
Oil lamps
Oil lamp wicks
Strike-anywhere
matches
Cheap cigarette
lighters
Bar soap
shampoo
Stick deodorant
Straight Razor
Blade sharpening
stones
Toothbrushes
Baking soda
Toilet Paper
The longer you can do laundry without making your own soap, the
easier life is for you (youll be rather busy as it is)
Bleach can be used in lots of places and not just laundry. In fact,
post-collapse you will want to minimize the laundry usage of
bleach
Steel wool will be a primo means of scrubbing out tough stains and
for various other uses. Be sure to get the kind without detergent
Home/Construction Materials
As mentioned before, this is not a comprehensive list, but a small list of critical items that
you should have on hand. Please feel free to add to, subtract from, or otherwise change to fit
your specific circumstances. Extra lines included in case you think of something you need.
Also note that if youre in an apartment or condo, you may not have enough room to store all
of this stuff, so pick and choose as circumstance dictates.
395
Item
Electrical tape
Duct tape
Cheap baling wire
16d nails
8d nails
1 philips wood screws
2 philips wood screws
3 philips wood screws
Nylon twine
1/4 rope - 20 long
1/4 rope - 50 long
1/2 rope - 50 long
1/2 rope - 100 long
3/4 rope - 20 long
3/4 rope - 50 long
Sandbags (empty)
Large Concrete Blocks
20 rolls
15 rolls
200
30 lbs
20 lbs
5 lbs
10 lbs
15 lbs
2000
10
5
5
5
5
5
150
50
Hydrated Lime
Ready-mix cement
Metal Flue Ducting
Metal Flue Elbows
50
2 large
cans
3 lbs
Bricks
10 sheets
4x8x MDF
10 sheets
4x8x cementboard 10 sheets
20 wide 6 mil plastic
200
sheeting
14 gauge automotive 50
wiring
12 gauge THHN home 50
wiring (3-strand)
396
Medical Supplies
This is a list of critical and useful medical supplies to keep handy around the home. Note that
this does not include what you should keep in your car(s) or bags.
Item
Min. Qty.
Reasons / Notes
4
3
3
100
100
300
300
50-100 yds
10
10
10 spools
30
300
Aspirin - 200 mg
Benadryl
(Diphenhydramine)
2000 pills
1000 pills
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Item
Anti-diarrhetic (e.g.
Imodium AD)
Antibiotic pills
Athletes Foot Powder
Nail Fungus
Treatment
Petroleum Jelly
Senna-based Laxative
Min. Qty.
Reasons / Notes
Just in case.
4 large jars
200 pills
Various uses
Under high stress, many folks get easily constipated
Same reason as above, but alternate between the two to
avoid a digestive dependency on Senna
3 large bottles
4 large tubes
4 large bottles
2 large bottles
10 doses
3 large bottles
4 of each type
Feminine Care
This one is broken out for you ladies out there, because there are certain things that guys
arent really going to be too thoughtful of (most of us sadly assume that the ladies just take care
of that). However, given the stark facts of gynecology, well
Item
Min. Qty.
Reasons / Notes
50
At least 5
4 large tubes
200 pills
Menopausal supplements
6 months worth
Min. Qty.
Reasons / Notes
Vinegar
Enema/Douche bag
3 gallons
2
6-8 months
Tincture of iodine
3 large
bottles
Cranberry pills
1000
Tools
Were talking normal hand tools here - critical things that will be useful around the house in
a post-collapse world. The good news is, you can use them pre-collapse as well. Note that for
specific post-collapse trades you will have to get and keep additional tools specific to the precollapse hobby/post-collapse trade.
Item
Min. Qty.
Reasons / Notes
Spade shovels
Crosscut saws
Hammers
Pliers
Clamping pliers
Slip-joint pliers
Needle-Nose
pliers
6
4
6
6 pair
6 pair
6 pair
6 pair
10 of each
type
Pipe wrench
3
Adjustable wrench 6
Wire Cutters
3 pair
Bolt Cutters
3 pair
Std drive
2 sets
sockets
Metric
2 sets
Std drive
2 sets
sockets
Metric
2 sets
Ratchets for above 1 per set
Std. combo
2 sets
wrenches
Metric
2 sets
Allen Wrench sets 4 sets
Crowbar
4 large
Screwdrivers
Straight Chisels
Axes
4
2, with 20
As opposed to hand saws, these are used for cutting logs.
spare blades
Large bucksaws
399
Item
Min. Qty.
Reasons / Notes
Chain
Towing strap
Various sizes
At least 4
4, with 50 spare
blades
3 small, 3 large
hacksaws
Hand drills
Survival-Specific Goods
Up until now, everything has perfectly good uses in the pre-collapse world, up to and
including minor crises. The only difference is, you just have a lot of them. However, from here
on out the items may be specifically engineered for use in major disasters, severe crises and
especially in the post-collapse world. These items (and all items in every list from here on out)
should be kept out-of-the-way until and unless they are needed, but should be checked at least
once a year.
Item
Min. Qty.
Reasons / Notes
Water filters
Hand-cranked
2
radio
'Shake flashlights 6, large
Paracord (550)
12x12 outdoor
tarps
25x12 tarps
Earth-tone dyes
55-gallon trash
bags
Road flares
walkie-talkies
500
10
5
Various, 6 of
each
50 (large box)
10
1 pair
AAA batteries
50
Note that most top-end batteries have a 5-7 year shelf life
AA batteries
100
2 pair per
person
400
Item
Min. Qty.
Sleeping bags
2 per person
55-gallon plastic
barrels
55-gallon metal
barrels
Reasons / Notes
Sewing thread
50 spools
Sewing pins
Backpacker
survival kits
500
Over-size them for the kids. Also, be sure they can handle the
lowest temperatures that you can expect in your area.
Can be cut in half as wash tubs, be used for rain barrels, etc. Be
sure they are food-grade, clean, come with lids and are sealed.
Fill with clean water and some bleach while storing, changing the
water out once a year.
Useful for trash-burning, can be cut in half and made into a
cooking grill, or can be converted into a wood stove. Keep filled
with sand, kerosene, or with gasoline (mark appropriately) during
storage - or one of each if you desire. If gasoline is used, add
stabilizer and rotate the liquid out at least once a year.
Keep it indoors and in good working condition. You can find them
(and parts) in most antique stores and flea markets. Will be
extremely useful post-collapse.
Both manual and the type that fits your particular machine
These are the curved needles useful for sewing tough, thick
fabrics.
Mostly darker and earth-colored,unless you live where it snows,
then be sure to have a lot of white spools as well. Get the
strongest thread you can find.
Are useful in situations well beyond sewing.
2 per person
1
500
50
Min. Qty.
Reasons / Notes
Note that you can buy these second-hand (as long as theyre not
cracked or scratched) and boil them.
Same as above
200
1, large
Jar tongs
Because its easier to pull jars out of boiling water, thats why
cheesecloth
A lot!
Large pot
For food dehydration - you can also use small framed window
screens with clean, new metal screen mesh for this purpose.
Table salt
200 lbs
For salting and brining food. For those who live on coastal or
saline lake areas (or within reach of a salt mineor flats), you can
cut the minimum by half
401
Min. Qty.
2 per adult
An easy and cheap way to hunt small ( > 25 lb) animals and
birds for food, without wasting firearm ammunition. Also far
quieter than a firearm.
These things are laughably cheap and should be stocked up
20,000 per adult
on as much as possible. Look for the pointed variety.
Reasons / Notes
10 100 spools
402
Weapons
This will vary by person, ability, pre-collapse laws and various other factors, so well be
fairly generic here.
Item
Min. Qty.
Reasons / Notes
Pistol (revolver or
automatic)
Shotgun, Pump-action, 2 per teen and Good for quick-firing where aim isnt going to be perfect.
Modified Choke
adult
Should be 12 gauge, but 10 gauge or 14 gauge works too.
Rifle
Sword/Machete
2 per person
Compound Bow
1 per adult
Longbow
1 per person
Dagger/Knife
2 per person
Pistol ammunition
Aluminum arrows
2000 rds /
person
3000 rds/
person
3000 rds/
person
At least 20 doz
Wood arrows
Gun cleaning kit
30 doz.
2 per weapon
Spare parts
various
Shotgun ammunition
Rifle ammunition
If you can only get around 500 rds, youll do okay, but
otherwise stock up as much as possible.
No more than 500 rds should be birdshot and then only after
you have the rest in sizes 0, 00 and rifled slug.
The rifle will be your primary defensive weapon as a
community, so it pays to stock up. Also, avoid exotic calibers.
Get more if you can if you have a compound bow; use
hunting points. Substitute crossbow bolts if you chose one.
See above.
Get the good ones and be sure to stockpile solvents, oils and
rags/patches.
Have enough spare parts to rebuild most of each weapon
you have.
Item
Clubs
Long (6) poles
1 per adult Preferably made of metal; aluminum baseball bats will suffice
1 per adult Preferably 2 diameter; can be used as is or made into spears
Buckler type shield 1 per adult A small shield for the forearm; useful for blunting non-firearm attacks
Throwing knives
Mace
Axes
Set of 6
403
Note that with any weapons you choose, it is highly important to train in them to the point
where you are comfortable, accurate and confident in using them. Also note that any weapon is
excellent in some situations, but useless in others - know which ones work well in which
environments.
404
Item
Change of clothing
6 per person
Socks
Sleeping bag
Blankets
Boots/shoes
Spare eyeglasses
5 pr/person
1 / person
2 / person
1 pr/person
2 pr
At least 2
sets/person
20
4 rolls/pers.
2/person
2 gal.
30 bars
10
6
1/person
2 sets
2 large
2 pr.
2
2 gal.
8 wks/pers. If you have any space left in your car, pack even more of this in.
3 large
3
2 min.
1/person
3
1/person
3
2
2
About $300
3 large
2 sets
1pr/person
1/adult
1/person
100 rds
1 kit/person
from there, you start combing through the other lists (except home goods) and pack in what
you can. For instance, if you have a large SUV or van, you can start piling in more food, hand
tools, etc. If you have an RV, you can pile in all of that, more medical supplies and even small
appliances (e.g. grain mill and etc.)
405
Be creative. Instead of a plastic travel pod full of stuff lashed on the roof of your car, lash a
55-gallon steel drum full of non-perishable stuff onto it, with the lid crimped on. The drum can
then become a wood-burning stove at your eventual homestead.
By the way, this isnt just restricted to land vehicles. If you have a large boat (either trailered
with your home near a boat ramp, or docked at a nearby marina), you can load up similarly.
However, keep in mind that the longer the voyage, the more fresh water and fuel that you will
need on board. If your voyage is all on fresh water, you can replace a lot of your water stores
with water filters and water sanitizing tablets. Just note that when you reach your destination,
you will have to haul all that stuff by hand from shore to your new home; it would pay to stow a
couple of furniture dollies or folding handcarts with balloon tires.
For aircraft, motorcycles and other limited-capacity vehicles, your options are going to be
very restricted, so cut back accordingly and pre-position most of this stuff at your destination if
possible (and seriously re-think your plan, unless you have no other choice). Just know that if
your destination has been looted or is occupied by a better-armed/stronger force, you will likely
be stuck with only whatever it is that youre carrying.
One final bit of advice: Keep in mind that too much stuff will reduce your fuel mileage,
handling ability and top speed, so dont go overboard, no matter the temptation.
Community Supplies
The following list is a collection of things that will come in handy at a community-wide
scale. Odds are pretty good that much of this will already be available in smaller/rural towns, but
just in case (and if you have the storage for it), these supplies can get very useful to a whole
community.
Item
Paper
Pencils
30 reams
1000
Pens
500
Manual typewriter 3
Mimeograph
Large corkboards 3
Pop-up canopies 4
Much of the rest of what you would expect for gatherings and governmental business
(folding tables, benches/chairs, etc) can be scavenged easily from abandoned churches, halls,
theaters and the like.
406
Bug-Out Bags
Note that your very life will depend on these items, so test them completely and tweak as
necessary. If all else fails, these items will be all that you have, so treat them well and do not buy
cheaply here.
Item
Change of clothing
Socks
Sleeping bag
5 pr.
1
Hiking boots
1 pr.
Spare eyeglasses
2 pr
At least 2
sets
roll
Rain poncho
2
Washrags
2
Small hand towels
2
Multifunction tool
2
Backpacking food
2 weeks
Backpacker water filter 2
1 qt. canteen or similar 1
Camping mess kit
Small folding shovel
Fire starter kit
Disposable lighter
Pens and small
notebook
1
1
2
5
2 ea.
Commercial maps
See notes
Theyre fairly small and can come in handy when you need them.
Hunting knife
Folding saw
1
1
About $100
Money
in cash and
coins
Ibuprofen
100 pills
Binoculars, small
1 pair
Pistol
1
Rifle
1
Ammunition for above 100 rds ea.
Small fishing kit
1 kit
407
Get-Home Bag
Unlike your bug-out bag, this is only going to carry enough to get from work, school, or
wherever back to your home. It should be counted as useful for about 3 days, maximum. Note
that the whole shebang should fit into a small laptop backpack and that the bag should be muted
colors (and preferably look a bit ratty to avoid attracting attention).
Item
Backpacker Food
4 days
Small canteen
Small blanket
Rain Poncho
Backpack water
filter
Change of clothes
Sturdy hiking
shoes
1
1
1
Maps
various
Multifunction tool
Pocket knife
Hunting knife
1
1
1
Pistol
Ammunition for
above
50 rds.
1
1
1 pr
Maps that cover streets and trails between typical locations
(work, school, etc) and home, plus a more generic one just in
case. Like the bug-out bag, do not mark routes on them!
should include a small pair of wire cutters
A small concealable handgun is all that is necessary here enough for close-quarter fighting if threatened directly.
Preferably pre-packed into spare magazines or
speedloaders
408
Priorities
Your priorities are going to be very simple, but are a combination of two things: distance and
contents. Something close to you that has top-priority items and are less than 1 mile away will be
the first thing you want to go to, items at bottom of the list and are 15 miles off you can get
whenever and the rest falls in-between. The following should be your tool when determining
priorities:
Item
Priority
Distance
Food
Weaponry
Medical
Toiletries/Household
Clothing and shoes
Building materials
Tools
Power generation
1
2
3
4
5
6
7
8
Communication gear
10
If youre not sure, add the priority # of the item to the priority of its distance: lowest number
wins. For instance, if a gas station is less than a mile away (10+1=11) and an untouched source
of toiletries sit 16 miles away (4+8=12)? You get the gasoline first. If you have two options that
match in priority, then the closest one to you wins out. Note that all joking aside, anything
further off than 15 miles should be left alone, unless you have no other options available to you.
Finally, note that if youre in a rural area or the countryside, you can fudge the distances outward
to compensate.
Your role
As someone who already has preparations in place, your role will best be served by
directing traffic during the initial rush - coordinate the truckloads of neighbors as they go out
and come back and work on distribution of goods.
Their Role
Have each person in the party pick what theyre going to get as they travel. Have them study
their bit of the list and perhaps one other. If they finish early, they can throw it in the truck and
go back to help someone else.
409
3) If law enforcement still exists and is enforcing the law, obey it as far as is just. If the
rule of law is still in effect and there is otherwise no crime occurring, dont commit any
yourself. The good news is, most of our lists are for the less obvious spots that arent as
guarded - we figure that youre smart enough to know what grocery, hardware and outdoor
equipment stores have in them.
4) Keep a quick, low and civil profile. Dont barge in with weapons at the ready. Keep
any weapons concealed. Quietly get in, get your stuff, pay for it if they still accept money,
then get out. Waste no time. If someone else takes it off the shelf before you do, its theirs arguments will only waste time, so move on. If another shopper gets too pushy, get backup
and ready your weapon for drawing - let him see you do it. The interloper will quickly leave
in nearly all cases (and you should immediately leave with your stuff at that point.)
5) Avoid the luxury crap. Youre looking to survive, not build a man-cave. Leave the
electronics and luxury goods alone. You have more important things to work towards, like
keeping the kids fed and clothed.
411
Inc
Priority: Moderate Priority. Get the MegaMart store next door if you can, but otherwise go here.
Location: 964 Magnolia Road, Titanicville. (Map on the next page)
Top Resources: Medical, Medicine, Supplements, Food, Clothing, Household Stuff, Toiletries.
Item Type
Medical/Medicine
Food
Aisles 12-13, 15
Supplements
Aisles 3-5
Household Goods
Aisle 10, 11
Clothing
Aisle 4
Patio Stuff
412
As you can see, everything is in quickly-readable form so that your neighbors can get in, get
what they need and get out. Be certain to stress that the best way everyone will remain alive
long-term is to focus on these items only, in order and to pay attention to all notes. Print the
blank one in this section,, or make one up in a office document program and print them out. Just
be sure to have a lot of blank copies.
Item Type
Alternate exits:
413
414
Books To Get
At a minimum, this is what you will want, sorted by type. Authors last name is in
parentheses and check footnotes for regional recommendations
General Post-Collapse Skills
The Trappers Bible (Martin)
* Formerly published by Readers Digest (1981, 1997) and is now independent and on its 3rd edition. Any version will work.
** For my region, I recommend these two Northwest Foraging: The Classic Guide to Edible Plants of the Pacific Northwest (Benoliel)
Wild Harvest: Edible Plants of the Pacific Northwest (Domico)
This will vary by availability of grains and other ingredients for brewing.
Be sure you get a pre-1980 edition, as the early ones contain a ton of useful information geared for younger audiences.
415
Note that this one is made for medical pros, but you should have it nonetheless. Remember not to use it unless you have no
other choice, as in life-or-death. Always seek a doctor or medical professional first.
** For my region, I recommend A Field Guide to Western Medicinal Plants and Herbs (Hobbs)
Edible and Medicinal Plants of the West (Tilford)
* An introduction to Astronomy
** Can be any competent encyclopedia written within the last 30 years. What were looking for is a general catch-all of reference.
* Please note that most of this particular list is subjective and reflects my own personal tastes.
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Religious Texts
Generic Christian
Ultimate Bible Study Suite (James, et al)
Catholic Christian
Jewish
JPS Hebrew-English Tanakh (JPS)**
Siddur (your preference)
Schottenstein Edition of The Talmud (Cohen)
(Optional) The Classic Midrash (Hammer)
Book Of Mormon
Pearl of Great Price
Islam
Tawrat (English and Arabic)
(Optional) Zabur (English and Arabic)
LDS (Mormon)
Doctrine And Covenants
King James Bible
(For Other Religions: Add the appropriate books as your particular religion demands and/or requires.)
*
Should include entire 3-year cycle. Note that this is going to be a very large book (1,500 pages)
** Contains the Torah, Neviim and Ketuvim in one volume; Hebrew and English printed side-by-side
Note that contrary to popular belief, you simply cannot substitute the Torah for Tawrat, New Testament for Injil, or Book of
Psalms for Zabur, as doing so will be rather offensive due to subtle differences and beliefs in the veracity/divinity of text
and sourcing for each.
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