Star Wars Extension
Star Wars Extension
Star Wars Extension
Introduction
Professional Edges
Ace
You are a master pilot. This edge is
described in the SW rulebook on page 27.
Skills
Acrobat
Computer (Smarts)
Ambassador
Gunnery (Agility)
This skill is the equivalent of Shooting but
is used for all vehicular and star ship
weapons.
Performance (Agility or Spirit)
This skill covers all kinds of performing arts
- dancing, playing musical instruments,
acting etc. The player can pick which attribute to use for his Performance skill based on
what he considers his character's speciality.
Edges
This section offers some new edges suitable
for a Star Wars setting in Savage Worlds.
While some purists might consider these too
many (with the designer of Savage Worlds
often arguing against a myriad of edges), I
personally prefer to have a unique special
ability for each character. In fact, that was
one of the few things I actually like about
d20.
Body Guard
Requirements: Novice, Vigor d8+, Fighting d8+, Notice d8+
You are trained to protect important people
from taking harm. Often, this means that
you throw yourself into the line of fire. A
bodyguard within 2'' of a character he is
trying to protect, can make a Notice roll to
throw himself into the line of fire, should
the other character be attacked. On a
successful roll, move the bodyguard into the
line of fire and apply any damage to him
instead of the original target.
Bounty Hunter
Requirements: Novice, Smarts d6+, Tracking d8+
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Investigator
This edge is described in the SW rulebook
on page 28.
Rodian Huntsmaster
Entertainer
Scavenger
Explorer
Requirements: Novice, Survival d8+,
Notice d8+
You are a member of a scout service. This
means you are often the first person on a
new world, a master of survival and observation of new facts. An explorer gains +2 on
all Surival checks as well as Vigor rolls
made due to environmental influences. This
includes weather, temperature, or atmosphere but not things like plant or animal
poisons etc.
Scholar
This edge is described in the SW rulebook
on page 29.
Scout
Requirements: Novice, Stealth d8+, Notice
d8+
You are a military scout, sent out to assess a
situation before the main force moves in.
Scouts gain +2 on all Stealth and Notice
checks.
Gambler
Requirements: Novice, Gambling d8+
A gambler is half swindler, half psychologist and makes a living playing games of
chance. By spending a benny, a gambler can
automatically win in a game of chance
unless his opponent is also a gambler, in
which case the opponent may spend a benny
to cancel the edge.
Senator
Requirements: Novice, Smarts d8+,
Persuasion d6+
Senators are members of the Republic's or
the Imperial senate, depending on the time
frame. They enjoy special immunities from
the law. As a result, they gain +1 on all rolls
to resist Tests of Will. Also, opponents
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Smuggler
Commando, Seasoned
Technician
Requirements:
Veteran,
Seasoned
Commando, Command
The veteran commando grants +2 to the
Stealth rolls of all followers within 6''.
Slicer
Advanced Professional
Edges
Commando, Veteran
Explorer, Seasoned
Requirements: Seasoned, Explorer, Smarts
d8+
The explorer is well-travelled and has
acquired a broad knowledge. She gains +2
on all general knowledge rolls.
Explorer, Veteran
Infiltrator
Ambassador