Thief Guide
Thief Guide
Thief Guide
v2.0
17. May 2003
by Acidous
Content
------[ 01. Disclaimer
]
[ 02. Thieves Equipment
]
[ 03. Making Some Equipment
]
[ 04. Your Home Base
]
[ 05. Thieves Training
]
[ 06. What To Do And What Not To Do ]
[ 07. Planning And Doing A Job
]
[ 08. Entry Methods
]
[ 09. When Detected/Confronted
]
[ 10. Dealing With Clients
]
[ 11. Drugs
]
[ 12. Ethics/Other
]
[ 13. Dumpster Diving
]
[ 14. Lockpicking Substitutes
]
[ 15. Shoplifting
]
[ 16. Worm Theft
]
[ 17. Word From The Author
]
01. Disclaimer
-------------Acidous take no responcibility for what actions this handbook
or any of the content of it may cause. Acidous will not take
the blame for anything you do after reading this handbook.
Everything you do is done by yourself, and can not be
forced upon Acidous or any other individual but yourself.
Be aware of that Acidous do NOT encourage to such actions
which is dealt with in this book.
02. Thieves Equipment
--------------------A good thief needs good equipment, but a lousy thief
also needs proper equipment. What type of equipment
you need is set by what type of theft you are going
to commit. The following list contains mostly the
equipment you need for a normal job.
Dark Clothes
This is very important since most of your work will be
done at night. They should be tight, this is because
loose clothes slow you down, and they may also swing
into some laser sensors, motion sensors or optic sensors.
Your shoes must not have a special pattern on the sole.
Gloves
Black gloves which hinders your fingerprints from telling
the police/investigators who you are. Never leave any
prints.
Flashlight
the ceiling and it's very hard to explain for me when not many
houses give you this opportunity. Use your imagination.
Do not put all your equipment and blueprints in one hidden room
and all your gains from different missions in another. Spread
it out, so that you won't be totally ruined if someone find
one of your holes/rooms.
Entrances And Escape Routes
One entrance won't do you no good, you need at least two
entrances/exits to make sure you will not be trapped if the
police come. They must be easy accessible and you must be able
to move quietly and swiftly in them.
If there is only one exit in the base, then make at least one
more. But make sure it doens't look like an exit made for
escaping only, make it seems like it was there originally, or
hide it.
When it comes to escape routes: plan them well! When in an
emergency situation you must not hestitate with what is to be
done. Always grab all your gadgets and other stuff before you
follow the escape route. Sometimes it is even sufficient to hide.
A hidingplace can ba made in the same ways as the item hiding way,
only big enough for you to fit in.
Another good way to secure your privacy is to find a room with a
single door and no windows in. What you do is that you remove any
signs of there being a door there and insert a wall. Use old
materials which match the surrounding walls, and make it so that
you can open it to get out, but it is not noticable that it is
a door from the other side. Also soundisolate the walls to make
sure someone doesn't knock on the wall and figure out it's a
hidden room there, make the walls thick.
Traps And Mechanisms
Traps and alarm mechanisms are needed for you to fend of intruders.
Only a trip-wire connected to a bell could prove useful as
a very primitve alarm mechanism, but you could also rig up a huge
computerized alarms network, but that would only let the police
know you were there if they should find your base.
Traps will also let the police know you were there, but you can make
traps which you may disable and enable as you need them.
And example of that is if the police know where you are and they come
to arrest you. What you do it that you activate the traps, then hide
all other evidence you were there before you use your escape route.
The traps may fend of the police long enough for you to do what is
needed to do, it may mislead them and the likes.
and get more clients. Respect is one of the most important things in the
business. You will only get dirt jobs if you do not have respect and a good
reputation. It is also important that no one really knows you. They just
know that you are very good, one of the best, but not who you are, what
you look like, and so on.
Spreading the word of your services will mostly only be needed in the
starting-up phase. If you hear from someone that they are spreading word
of another offer, tell them about another offer which you heard of(of course
it is yourself), you may also pay someone else to spread the word for you.
Of course, paying someone for doing it is the most recommended in most
situations. But keep in mind that the one spreading the word must never
be in direct contact with you, not even in the same room. The reason for
this last precaution is that if someone sees that you are becoming too
successful, they might try to eliminate you from the game, and just about
everyone has their own price before switching alliance.
Getting Hired
It is also of great importance that you never come in direct contact or
even in the same room as any client. You should not even be in the same
building, but instead use cameras, microphones and speakers so that you
can always see, hear and talk to the client.
Never accept a job or get to an agreement over the phone, and always use
payphones, cellphones or satellite phones when contacting the client.
Always remember that cellphones may be traced via the GSM tele network.
Only tell the client where and when to meet you over the phone, and never
keep the call open for more than 1 minute each time.
Also change numbers between every client, so that they can not trace your
cellphone using a number. Always watch for under-cover federal agents who
try to arrest you and take you to jail. The reason for not being in
the same room/building as the client is that they might have 50 other
waiting for his signal to storm the building and arrest, kill or take
you with them.
Also never tell when or where the mission will be starting, the client
must never know until the news hit the newspaper frontpages.
Do not tell them where or when to get the goods before after the mission
is over and you have placed the mission objective at the drop-off
location and left the area. Watch our for fingerprints on equipment like
cameras, microphones, speakers, and on the areas you are in.
Never meet the clients at the same location, always swap locations
so that they can not get a fix on where you will be going before
you do.
Money Transfer
Getting payment for the job is the most important thing since you
need money to live from(of course you have a normal day-time job to).
As always, you must not be in the same area/building as the client
coming with the moneym, and you should try to get an arrangement so
that you get half or 1/4 of the money before the mission, and the
rest after it is completed.
Always get the money in small bills, never get large bills.
You decide what kind of box/bag/briefcase the client will be carrying
the money in. And arrange so that you, or someone you have payed will
walk past the client on the street, and as he pass him stroke a
"bug-detector"(detects signals going out, often used for tracing money
and drugs by police) across the surface of the bag. If the bug-detector
shows positive detection of signals, then abort the swap and contact
the client telling him/her that the mission is aborted due to break
of agreement. Also have many briefcases/containers which are identical
to the ones the client is carrying the money in. Make several payed
persons carry them around, and let one of them pick up the money.
Make sure the money is placed at a location which can not be kept
under surveillance from many places at once. Then make the person swap
the empty briefcase with his own and walk away. Then make sure they
swap cases between them many times to confuse the client is he/she is
following, before bringing it to the drop-off point where you will be
picking up the money. Do not pick them up in person, but try to
make a sort of mechanism which dumps the money down a hole or
the likes so that you can pick them up undisturbed.
11. Drugs
--------Drugs are one of the things which you must stay as far away from as
possible. Just about every drug will make you an addict after consuming
enough of it. Hard drugs makes you and addict easier than other drugs.
Therefore it is obivous that it must be forbidden for you to use any
drugs or other addictive drugs.
For every drug or substance you use regularly, there is a new weakness.
The following is a list of drugs and why not to use them.
Hard Drugs(heroin, cocaine, etc.)
These so-called hard drugs are the ones you will really have to watch
out for. They give you a nice trip, and you feel fine and all that, but
it will make you an addict extremely quickly. And the comedown, or the
impact with the world as it may be called, has a tendency to make you
depressed and strengthen your urge for more. It will also make you blunt
and slow.
Less Hard Drugs(marihuana, mushrooms, etc)
Marihuana is not a good thing. You get high from it, something which
will make you an addict, and it also contains many chemicals which
are dangerous to your body. It will destroy your lounges, something
which causes a decrease in your stamina.
Mushrooms are also very dangerous because they can also cause
drug dependencies, and it will destroy your body.
Smoking
Smoking is actually
It is legal in most
they cause a severe
the probability for
used regularly, and
disease.
Others
Coffee is one of the less dangerous substances in which you may
consume or use. But still, it is something you must not use
regularly. Coffee may seem good to keep you awake, but the truth
is that this drug may also cause addiction, and it also creates
a health risk within different subjects.
Alcohol isn't really addictive, but people will tend to drink much
of it often. Alcohol dissolves fat, and it goes straight to the brain
with the blood. It does its work on the fat in and around the brain
and makes you blunt and slow. The alcohol attacking the fat around
brain is the reason for you not remembering anything after drinking
much the day before.
Performance Improving Drugs
The so-called Performance Improving Drugs, or PIDs, are drugs which
12. Ethics/Other
---------------Of course you will think of a thief as a reckless being, without any
ethics or rights-and-wrongs in life. But that is only true for the
villains and small crooks. A real master thief will have his ethics
and obey them.
A true master thief will have respect for church and religion.
One should not take things or do things which affect the church or
religion unless one are truly sure it is the right thing to do.
Also, never take from old, ill or poor people. They need all the
money they have and do not need another worry on their head.
But one of the most important things is that you know your own
ethics, and create your own rules to follow.
And please, do not become reckless as so many others before you.
Another thing which is important to hinder the police or anyone
else from capturing you is to not have a pattern.
Do jobs at random locations and not in a specific order, do not
leave a trademark or anything else that my lead the investigators
to you.
13. Dumpster Diving
------------------Dumpster diving is very informative.
The nice thing is that you can find all kind of stuff in a dumpster.
In public paper-dumpster one can find social security numbers, names,
addresses, porno-mags, magazines you didn't even know exist.
And in those large company dumpsters one can find all kinds of
info about the company, passwords, security lists, etc. etc.
Now, on to the diving.
There are a few security subjects you need to take care of before and
while going on a dive.
Make sure there is nobody around to see you, also make sure there is
no cameras around when you dive.
Kinda boring getting busted when diving.
Well, anyway, if someone should see you, make sure they won't be able
to identify you later on. Wear dark clothes at night.
If someone sees you, run as fast as you can, and try to always face away
from them. In that way they won't see your face, and won't be able to
give a positive ID on you.
15. Shoplifting
--------------Okay, shoplifting is Easy, just stuff the shit in you bag, backpack,
whatever, but getting out is harder, those sensors at the entrance
sets of and an alarm if the stuff you are lifting haven't got the
"chip" disabled. There are many ways to get through this sensor, and
here's three of them
The Most Risky Way
When no one is at the counter, put your merchandise on the counter,
then take it off, the counter has a machine that disables the "chip".
Stuff it back in your bag and walk out.
The First Less Risk Way
Get yourself one of those machines that disables the "chip" and
make it portable if you have to, take it to the shop, get some
stuff you like, use your machine on it and put it in your
bag, then walk out of the shop, and the alarm won't go off.
The Second Less Risk Way
Get yourself a lead bag(Aluminium foil might also work),
or a bag with lead-walls on the inside(easy to make) put the
stuff you want to lift in the bag and walk out, the sensors
at the entrance can't "see" through the lead shielding, something
that makes it think there is nothing there.
Another Less Risk Way
This method doesn't work in all shops. Many shops have equipped
their merchandise with "invisible" alarms.
Anyway, here's how to do it.
You need one of those metal clippers, or perhaps if you can get one,
one of those things they use in the store to cut off the alarms.
This is the type of alarm they most often use in cloth stores.
It is a big white chip or an ampoule filled with paint(sometimes
they even use both). Clip them off and do whatever you want
to with them,(ie. put them in someones pocket).
only steals such small amounts. The worm must also put the money
in many different accounts, because then if one of the accounts get's
taken down, the other account will still have a lot of money on them,
it will also make the worm harder to detect.
Here's a simple example on how much money you can make by doing this.
Let's say that 1000 people uses their accounts every hour, and that
the worm steals 5 cents for every transaction/withdrawal.
m = 1000x * 5 / 100
So, for one week that will be:
m = (1000 * 168) * 5 / 100
m = 168000 * 5 / 100
m = 8400 $
And that is not a bad weekly salary at all.