A Moving Target - Evolution of HCI
A Moving Target - Evolution of HCI
INTRODUCTION
agement discipline that has also been labeled data processing (DP) and management information systems (MIS). The
latter was more widely used until recently. I follow common
parlance in referring to organizational information systems
specialists as IT professionals (IT pros). Information systems is to be differentiated from information science, an old
field with a new digital incarnation arising in transformed library schools.
HUMAN-TOOL INTERACTION
AT THE DAWN OF COMPUTING
A century ago, Frederick Taylor (1911) employed new technologies and methodsmoving pictures and statistical analysisto improve work practices. Time-and-motion studies were
most successful with assembly-line manufacturing and other
manual tasks. Despite some uneasiness with Taylorism, as reflected in Charlie Chaplins popular satire Modern Times, science and engineering would remain committed to the pursuit
of efficiency.
The World Wars accelerated efforts, focused on matching
people to jobs, training them, and then designing equipment
and jobs to be more easily mastered. Simple flaws in the designs
of World War II aircraft controls (Roscoe, 1997) and escape
hatches (Dyson, 1979) led to aircraft losses and thousands of casualties. Engineering psychology was born during the war; afterwards, American aviation psychologists created the HFS. Two
legacies of the conflict were a greater awareness of the potential
of computers and an enduring interest in behavioral requirements for design. For more on this period, see Roscoe (1997)
and Meister (1999, 2005).
Early tool use was not discretionary, whether by an assemblyline worker or a pilot. If training was necessary, workers were
trained. One research goal was to reduce training time, but
much more important was to increase the speed of reliable
skilled performance.
INTRODUCTION
INTRODUCTION
resentation of information on displays (e.g., S.L. Smith, Farquhar, & Thomas, 1965) but also computer-generated speech
(e.g., S.L. Smith & Goodwin, 1970). In 1972, the Computer Systems Technical Group (CSTG) of the HFS formed; soon it was
the largest technical group in the society.
Leading publications were the general journal Human Factors and, starting in 1969, the computer-focused International
Journal of Man-Machine Studies (IJMMS).
The first widely read HCI book was James Martins 1973 Design of Man-Computer Dialogues. A comprehensive survey of
interfaces for operation and data entry, it began with an arresting opening chapter that described a world in transition. Extrapolating from declining hardware prices, Martin wrote,
The terminal or console operator, instead of being a peripheral consideration, will become the tail that wags the whole dog. . . . The computer
industry will be forced to become increasingly concerned with the usage of people, rather than with the computers intestines. (pp. 34)
Information Systems
Beginning in 1967, the journal Management Science published
a column titled Information Systems in Management Science.
Early definitions of IS included an integrated man/machine system for providing information to support the operation, management, and decision-making functions in an organization and
the effective design, delivery and use of information systems in
organizations (G. B. Davis, 1974; Keen, 1980; cited in Zhang,
Nah, & Preece, 2004). A historical survey of IS research (Banker &
Kaufmann, 2004) identified HCI as one of five major research
streams. This stream began with a paper on challenges in dealing with computer-generated information (Ackoff, 1967).
Companies acquired expensive business computers to address major organizational concerns. At times, the principal
concern was to appear modern (Greenbaum, 1979), but when
computers were used, managers could be chained to them
almost as tightly as operator and data-entry slaves. That said,
operator or end-user resistance to using a system was a major management concern. The sociotechnical approach to system design was one response; it educated representative
workers in technology possibilities and involved them in design in part to increase acceptance of the resulting system
(Mumford, 1971).
that researchers were concentrated at a few centers. These environments bore little resemblance to the batch and timeshared
environments of business computing. Hands-on users in research settings were technically savvy. They had less need for
low-level interface enhancements.
The computer graphics and AI perspective that developed
in these centers differed from that of the HCI researchers of
the time, who focused on less expensive, less capable systems
that could be studied in many more settings. To HCI, hardware advances meant greater computing capability at a relatively fixed low price. Computer graphics and AI required
high levels of computationhardware advances meant declining cost for a relatively fixed level of computation. Only
later would widely available machines be able to support
graphical interfaces and AI programming. Nevertheless, between 1965 and 1980 some computer science researchers focused on interaction, which had been part of Ivan Sutherlands initial vision.
Computer Graphics: realism and interaction. In
1968, Sutherland joined David Evans to establish a hugely influential computer graphics lab at the University of Utah. The
computer science department there was founded in 1965, one
in the first wave that emerged from mathematics and electrical
engineering. The western migration continued as students
from the lab, including Alan Kay and William Newman (and
later Jim Blinn and Jim Clark), went to California. Most graphics
systems were built on the DEC PDP-1 and PDP-7. These expensive machinesthe list price of a high-resolution display alone
was over $100,000 in todays dollarswere capable of multitasking, but graphics programs generally required all of the
processing for one task.
In 1973, the Xerox Alto arrived. It was a powerful step toward realizing Alan Kays vision of computation as a medium
for personal computing (Kay & Goldberg, 1977). It was too
expensive to be widely usedthe Alto never became a productand not powerful enough to support high-end graphics
research. However, it was a machine produced in volume that
supported graphical user interfaces of the kind Engelbart had
prototyped.
William Newman expressed the result this way: Everything changedthe computer graphics community got interested in realism, I remained interested in interaction, and I
eventually found myself doing HCI (personal communication). Ron Baecker and Jim Foley were other graphics researchers whose focus shifted to broader interaction issues.
Foley and Wallace (1974) identified requirements for designing interactive graphics systems whose aim is good symbiosis
between man and machine, and 18 papers in the first SIGGRAPH conference the same year had interactive or interaction in their titles.
At Xerox, Larry Tesler and Tim Mott took another step, recognizing that the Alto could support a graphical interface accessible to untrained people. By early 1974, they had developed
the GYPSY text editor, which along with Xeroxs Bravo editor developed by Charles Simonyi preceded and influenced Microsoft
Word (Hiltzik, 1999).
The distinct focus on interaction was given a voice in 1976,
when SIGGRAPH sponsored a two-day workshop in Pittsburgh
INTRODUCTION
such as chess and go. In 1988 McCarthy, who espoused predicate calculus as a foundation for AI, summed it up as follows:
As suggested by the term artificial intelligence, we werent considering
human behavior except as a clue to possible effective ways of doing
tasks. The only participants who studied human behavior were Newell
and Simon. (The goal) was to get away from studying human behavior
and consider the computer as a tool for solving certain classes of problems. Thus, AI was created as a branch of computer science and not as
a branch of psychology.
When he identified speech understanding as important, Licklider realized its difficulty. He predicted that intelligent machines
would appear in 10 to 500 years (Pew, 2003). As director of ARPAs
Information Processing Techniques Office from 19621964, he
initiated extensive support for computer science in general and
AI in particular. MITs Project Mac, founded in 1963 by Marvin
Minsky and others, initially received $13 million per year, rising
to $24 million in 1969. ARPA also sponsored the Artificial Intelligence Laboratory at Stanford Research Institute, AI research at
SRI and CMU, and Nicholas Negropontes Machine Architecture
Group at MIT. An early dramatic result, SRIs Shakey the Robot,
was featured in 1970 articles in Life (Darrach, 1970) and National
Geographic. Given a simple but nontrivial task, Shakey went to
the desired location, scanned and reasoned about the surroundings, and moved objects as needed to accomplish the goal (for
Shakey at work: http://www.ai.sri.com/shakey/).
In 1970, Negroponte outlined the case for machine
intelligence:
People generally distrust the concept of machines that approach (and
thus why not pass?) our own human intelligence . . . Why ask a machine
to learn, to understand, to associate courses with goals, to be self-improving, to be ethicalin short, to be intelligent? . . . Because any design procedure, set of rules, or truism is tenuous, if not subversive,
when used out of context or regardless of context. (p. 1)
Not when the mechanism is guided by a human who is cognizant of the context. However, Negroponte used this to build
a case for an ambitious research program:
Therefore, a machine must be able to discern changes in meaning
brought about by changes in context, hence, be intelligent. And to do
this, it must have a sophisticated set of sensors, effectors, and processors to view the real world directly and indirectly. . . . A paradigm for
fruitful conversations must be machines that can speak and respond to
a natural language. . . . But, the tete--tete (sic) must be even more direct and fluid; it is gestures, smiles, and frowns that turn a conversa-
19801985: DISCRETIONARY
USE COMES INTO FOCUS
In 1980, most people in HF&E and IS were focused on the
down-to-earth business of making efficient use of expensive
mainframes. Almost unnoticed was the foreshadowing of a
major shift. Less expensive and more capable minicomputers
based on LSI technology enabled Digital Equipment Corporation, Wang Laboratories, and Data General to make inroads into
the mainframe market. At the low end, home computers gained
capability. Growing numbers of student and hobbyist programmers were drawn to these minis and micros, creating a population of hands-on discretionary users.
Then, between 1981 and 1984, the Xerox Star, IBM PC, Apple
Lisa, Symbolics and LMI Lisp machines, Sun Microsystems and
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INTRODUCTION
11
FIGURE 1. HCI events and topics discussed in this chapter. Expansion of acronyms, significance of people and books, and reasons
for their placement are in the text.
12
INTRODUCTION
Fewer European companies produced mass-market software. European research favored in-house development and
use. At Loughborough University, HUSAT focused on job design
(the division of labor between people and systems) and collaborated with the Institute for Consumer Ergonomics, particularly
on product safety. In 1984, Loughborough initiated an HCI graduate program drawing on human factors, industrial engineering,
and computer science. The International Conference on HCI
(INTERACT) conference, first held in London in 1984 and chaired
by Shackel, drew HF&E and CHI researchers.
In his perceptive essay just cited, Bannon urged that more attention be paid to discretionary use while criticizing CHIs heavy
emphasis on initial experiences; this may have been a reflection of Bannons European perspective.
The visionaries were not familiar to many of the CHI researchers who helped realize some of their visions. The 633 references in the 58 papers presented at CHI 83 included many authored by well-known cognitive scientists, but Bush, Sutherland,
and Engelbart were not cited at all. Many computer scientists
familiar with the early work entered CHI a few years later, and
the CHI psychologists eventually discovered and identified with
these pioneers who shared their concern for discretionary use,
provided conceptual continuity, and bestowed legitimacy on a
young enterprise seeking to establish itself academically and
professionally.
Newell and Card (1985) noted that human factors had a role
in design, but continued,
Classical human factors . . . has all the earmarks of second-class status. (Our
approach) avoids continuation of the classical human-factors role (by
transforming) the psychology of the interface into a hard science. (p. 221)
Card wrote:
Human factors was the discipline we were trying to improve. . . . I personally changed the (CHI conference) call in 1986, so as to emphasize
computer science and reduce the emphasis on cognitive science, be-
cause I was afraid that it would just become human factors again. (Email, June 2004).
Hard science, in the form of engineering, drives out soft science, in
the form of human factors, wrote Newell and Card. (1985, p. 212)
Ultimately, human-performance modeling drew a modestbut-fervent CHI following. Key goals of the modelers differed
from those of practitioners and other researchers. The central
idea behind the model is that the time for an expert to do a task
on an interactive system is determined by the time it takes to do
the keystrokes, wrote Card, Moran, and Newell (1980b). Modeling was extended to a range of cognitive processes, but remained most useful in helping to design for nondiscretionary
users, such as telephone operators engaged in repetitive tasks
(e.g., Gray, John, Stuart, Lawrence, & Atwood, 1990). Its role in
augmenting human intellect was unclear.
CHI and human factors moved apart, although Human Factors in Computing Systems remains the CHI conference subtitle. They were never closely integrated. Most of the cognitive
psychologists had turned to HCI after earning their degrees and
were unfamiliar with the human-factors research literature. The
HFS did not again cosponsor CH, and its researchers disappeared from the CHI program committee. Most CHI researchers
who had published in the annual human-factors conference and
Human Factors journal shifted to CHI, Communications of the
ACM, and the journal HCI established in 1985 by Moran and published by Erlbaum, a publisher of psychology books and journals.
The shift was reflected at IBM T.J. Watson Research Center.
John Gould and Clayton Lewis authored a CHI 83 paper that
nicely defined the CHI focus on user-centered, iterative design
based on prototyping. Watson cognitive scientists helped shape
CHI, but Goulds principal focus remained on human factors; he
served as HFS president four years later. Symbolically, in 1984,
Watsons Human Factors Group faded away and a User Interface
Institute emerged.
CHI researchers wanted to be seen as engaged in hard science or engineering. The terms cognitive engineering and usability engineering were adopted. In the first paper presented
at CHI 83, Design Principles for Human-Computer Interfaces,
Donald Norman applied engineering techniques to discretionary use, creating user-satisfaction functions based on technical parameters. Only years later did CHI loosen its identification with engineering.
In 1981, Symbolics and LMI introduced workstations optimized to run the Lisp programming language. The timing could
not have been more fortuitous. In October of that year, a conference on Next Generation Technology was held in the National
Chamber of Commerce auditorium in Tokyo, and, in 1982, the
Japanese government announced the establishment of the Institute for New Generation Computer Technology (ICOT) and its
10-year Fifth-Generation project focused on AI. AI researchers
in Europe and the United States sounded the alarm. Donald
Michie of Edinburgh saw it as a threat to western computer technology, and Ed Feigenbaum of Stanford wrote,
The Japanese are planning the miracle product. . . . Theyre going to give
the world the next generationthe Fifth Generationof computers,
and those machines are going to be intelligent. . . . We stand, however,
before a singularity, an event so unprecedented that predictions
are almost silly. . . . Who can say how universal access to machine
intelligencefaster, deeper, better than human intelligencewill change
science, economics, and warfare, and the whole intellectual and sociological development of mankind? (Feigenbaum & McCorduck, 1983)
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INTRODUCTION
15
Harvard Business Review published Usability: The new dimension of product design (March, 1994). In concluding that
user-centered design is still in its infancy, it made no mention
of CHI. The communities remained largely isolated.
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INTRODUCTION
tience with poor interactive software at work. In addition,managers who were hands-off users in the 1980s became late
adopters in the 1990s and are now hands-on early adopters of
technologies that benefit them.
These changes affect use, but the Web had a more dramatic
effect on IS research. Corporate IT departments had focused on
internal operations, but suddenly organizations were creating
Web interfaces to vendors and customers. The Internet bubble
revealed how little was understood in these areas, but neither
online presence and services nor business-to-business systems
disappeared when the bubble burst. Portals proliferated: the
Web became an essential business tool. IT professionals tasked
with providing interfaces to highly discretionary external customers found themselves in much the same place CHI had been
20 years earlier, whether they realized it or (most often) not.
In 2001, the Association for Information Systems (AIS) established the Special Interest Group in Human-Computer Interaction (SIGHCI). The founders defined HCI by citing 12 works
by CHI researchers (Zhang, et al., 2004, p. 148) and made it a
priority to bridge to CHI and the Information Science community (Zhang, 2004, p. 2). SIGHCIs broad charter includes a
range of organizational issues, but published work focuses on
interface design for e-commerce, online shopping, online behavior especially in the Internet era, and effects of Web-based
interfaces on attitudes and perceptions. Eight of the first 10 papers in SIGHCI-sponsored journal issues cover Internet and
Web behavior.
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INTRODUCTION
site; whereas users may prefer to escape quickly. Consider supermarkets, where items that most shoppers want are positioned far apart, forcing people to traverse aisles so other products can beckon. CHI professionals usually align themselves
with end users, but when designing for a site owner, they face
a stakeholder conflict. This was not true in the past: Designers
of individual productivity tools had negligible conflict of interest
with prospective customers. Marketing is likely to find a place in
CHI, perhaps as brandology.
derstanding of users that can be drawn upon as new possibilities arise. Unlike HF&E, CHI slowly abandoned its roots in scientific theory and engineering. This did not impress rigorously
experimental HF&E or theory-oriented IS researchers. The
controversial psychological method of verbal reports, developed by Newell and Simon (1972), was applied to design as
the thinking-aloud method by Clayton Lewis (1983; Lewis &
Mack, 1982). Perhaps the most widely used CHI method, it led
some researchers in the other areas to characterize CHI people as wanting to talk about their experiences rather than doing research.
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tary officers, the situation changed when they became handson users:
Our military users . . . generally flatly refuse to use any system that requires speech recognition. . . . Over and over and over again, we were
told If we have to use speech, we will not take it. I dont even want to
waste my time talking to you if it requires speech. . . . I have seen generals come out of using, trying to use one of the speech-enabled systems looking really whipped. One really sad puppy, he said OK, whats
your system like, do I have to use speech? He looked at me plaintively.
And when I said No, his face lit up, and he got so happy. (Forbus,
2003; see also Forbus, Usher, & Chapman, et al., 2003)
As familiar applications become essential and security concerns curtail openness, one might expect discretion to recede.
However, Moores law, competition, and the phenomenal ease
of sharing bits seem to guarantee that a steady flow of unproven
technologies will find their way to us.
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INTRODUCTION
Information Systems. As IS thrived during the Y2K crisis and Internet bubble years, other management-school disciplinesfinance, marketing, operations research, organizational
behaviorbecome more technically savvy. When the bubble
burst and enrollments declined, IS was left with a less well-defined niche. IS research issues, including HCI, remain significant, but this cuts two ways. With the standardization and outsourcing of IT functions, Web portals and business-to-business
ties get more attention. These bring in economic and marketing
considerations, making it easier to outsource HCI functions to
the traditional management disciplines.
Information Science
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INTRODUCTION
to learn that his Irvine friends were hiring me. Later, I understood the basis of our failure to communicate: We attached different meanings to the word users. In CHI, it means hands-on
computer users. IS users often never used a keyboardthey
identified software requirements, managed development, read
printed output and reports, and so on. His question had focused
on users who were not hands on. To me, all use was hands on,
so the question made no sense.
A book could be written about the word user. From a CHI
perspective, the IS user was called customer. Consultants use
client. In IS, the hands-on user was the end user. In CHIs parlance, end user and user were one and the samea person who
both entered data and used the outputso end user seemed a
superfluous or odd affectation. Human factors used operator,
which CHI considered demeaning. In software engineering,
user typically denoted a tool user, namely a software engineer.
I usually consider words a necessary but uninteresting
medium for conveying meaning, but these experiences led to an
essay on unintended consequences of language (Grudin, 1993).
formation systems (in both CSCW and AIS SIGHCI), and Design.
A sixties person, I experienced generational and cultural divides. Some of us avoided publishing in man-machine conferences and journals, and many of my MCC colleagues joined
the consortium to avoid Star Wars military projects. We lived
through disputes between cognitive psychologists and radical
behaviorist or strictly perceptual-motor psychologists. Many
CHI researchers shifted from journals to conferences as preferred publication venues, and from hypothesis-driven research
to build-and-assess research.
Some differences fade over time, but terminology continues
to impede communication. Conference reviewers are often irritated by acronyms used by authors from other fields. Writing
a chapter for an IS-oriented book, my coauthor and I wrangled
at great length with the editor over terminology (Palen &
Grudin, 2002).
A final example: In this research, I reviewed the literature
on TAM, the model of White-collar employee perceptions of
technology that is heavily cited in IS but never in CHI. I repeatedly had difficulty using a search engine to return to TAM references. On the third such occasion, I saw why: TAM stands for
Technology Acceptance Model, but I always typed in Technology Adoption Model. Nondiscretionary acceptance vs. discretionary adoption: different biases led to different terminology, and to error and confusion.
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