SAGA Index (v4.0)

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Welcome to the SAGA Index version 4.

0
-by Shane A. Thelen (ewokontoast) and Staffan Bengtsson (JemyM)
If there are any questions or corrections please PM or e-mail richterbelmont10 at:
richterbelmont10@gmail.com
(please put "Saga Index" in the subject line)

New update thread on The Saga Continues Forums


Original update thread on WotC Forums

Information and tips on how to use this index


Books & abbreviations
CR = Saga Edition Core Rulebook
S = Starships of the Galaxy
T = Threats of the Galaxy
K = Knights of the Old Republic Campaign Guide
F = Force Unleashed Campaign Guide
SV = Scum & Villainy
C = Clone Wars Campaign Guide
L = Legacy Era Campaign Guide
J = Jedi Academy Training Manual
R = Rebellion Era Campaign Guide
GW = Galaxy at War
SGD = Scavenger's Guide to Droids
GI = Galaxy of Intrigue
UR = Unknown Regions
D# = Dawn of defiance (# equals episode)
W = Web Articles (download the file, then go to page)
25 = 25 to Rescue: A Star Wars Roleplaying Game Encounter
ID = Iridonian Darkness: A Knights of the Old Republic Adventure

Books & abbreviations hyperlinks


In "BOOKS" column of every tab, there are hyperlinks to pdf if you have a copy of the pdf book. In order for the hyperlink
to work, put the pdf book in the same directory as the Saga Index files, and it will open the pdf book when you click on the
hyperlink. You must rename the book pdf file names! The pdf file must have a zero 0 in front of it and be named exactly
as shown here:
0 Clone Wars Campaign Guide.pdf
0 Core Rulebook.pdf
0 Force Unleashed Campaign Guide.pdf
0 Galaxy at War.pdf
0 Galaxy of Intrigue.pdf
0 Jedi Academy Training Manual.pdf
0 Knights of the Old Republic Campaign Guide.pdf
0 Legacy Era Campaign Guide.pdf
0 Rebellion Era Campaign Guide.pdf
0 Scavenger's Guide to Droids.pdf

0 Scum and Villainy.pdf


0 Starships of the Galaxy.pdf
0 Threats of the Galaxy.pdf
0 Unknown Regions.pdf

Color Codes
Text in red = official errata
Text in blue = clarifications by the game developers.
Text in green = changes and/or additions from the previous version of the Saga Index

Version history
Version 4.0
Added many new melee and ranged weapons and armor and equipment found in statblocks
Corrections on damage dice and damage type
Added Thrown weapon/Reach weapon column in "Melee" tab
Updated the "w" webpage hyperlinks to Wookieepedia
Added Weight column in "Accessories" tab
Added optional rules from Web Articles in "Rules of Note" tab
Added new info to "Beast Traits" tab
Previous versions
Added "Hazards" tab
Added "Rules of Note" tab
Added "Beast Traits" tab
Added "Vehicle Weapon Ranges" to the "Ranges" tab
Added "Used by" in "Melee, Ranged, and Armor" tabs to show who uses these
Added "Tech Spec" tab
Updated the "w" webpage hyperlinks to Wookieepedia

House Rules
Some house rules are listed as comments. Comments appear as a red triangle at the corner of a cell, like this cell. Hover the
mouse over the cell to make the comment appear. Feel free to use or ignore them

TIP: Filter function & Tags


To really unlock the power of this document, learn how to use the filter function. In top of every column is a small grey box
with a downpointing arrow. If you click this you will get filter options.
Some information can be filtered by selecting the info you like from the list. You can for example with a couple of clicks
disable
you do
not have,One
or you
can get
droids
onlycolumn
selecting
5 in
theInvisible
degree column.
You canbooks
also make
a textfilter.
column
to all
try labor
this on
is theby
TAG
on degree
the feats
tab.
to you, the column is
filled with searchwords that can be used to find the feats you need. Add a textfilter that contains "Fired" and see what
happens.

Abilities (strength etc) - Feats that is specifically useful for someone with a high ability.
Attack types - Melee, armed, unarmed, ranged, grenade, fired, thrown.
Combat moves - Aid fire, Attack of Opportunity, Autofire, Grapple, Pin, Rage, Second Wind
Defenses - Feats that boosts fortitude, reflex and Will Defenses.
"Defensive" Feats that help you to avoid attacks or otherwise keep you in fighting condition.
Force Feats limited to Force-sensitive individuals.
Mobility Feats that allow you to better traverse the battlefield.
"Offensive" Any feat that better enables you to bring harm to your enemies
Skills (deception etc) Feats that augment your skills or require skill checks to use.
Species (twi'lek etc) Feats exclusive to certain races (including droids & shapeshifter).
Starship - Feats useful in a starship.
Team See Galaxy at War for details on Team feats. All Team feats are also Skill and Support feats.
Support Any feat that benefits your allies rather than you.
Vehicle Feats limited to mounted/vehicular combat (and sometimes just starship combat).
The W column
Requires internet access! The W column is meant to be a GM tool for those who like to try to keep canon. When clicking the
link, the wookieepedia link that corresponds to the item you want information on is displayed in your browser. You can of
course search this information yourself, but sometimes wookieepedia is difficult to search in, especially when you are in a
hurry!
Note that normally a website is simply listed as "w". If it's listed as "u" it means that the entry is unique, usually a character
or unique vehicle. If it's listed as "R" it means that the entry on wookieepedia is there but not written yet. If it's listed as "X"
it means that it's not yet available.
Troubleshooting: Sometimes EXCEL stops opening webpages. If this happens, quit both excel and your browser. Verify in
task manager that both are really closed. Then them both again.
Width and abbreviations
SAGA Index uses a lot of abbreviations to make the document less wide, just to fit more information on low-res monitors,
like the laptops commonly used during a game session. If you find that an abbreviation just doesn't make any sense, please
let us know so we can improve the index.
In concern for width, SAGA Index is also preconfigured to not show all information for items that have too much
information in it. You can double-click on the line between two columns (like between A and B) to automatically extend a
column width to display all information in it.
The Prestige tab (SAGA Classes)
The Prestige tab has two sheets within it with two different looks for various information.
To get the details of the prestige classes you click the + sign to the left.
You can collapse it again by clicking it again.
You can collapse them all simultaneously by selecting everything (with Ctrl + A) then Data (menu) -> Group and Outline ->
Hide Detail
The 0 NPC tab (SAGA Classes)
The 0 NPC tab is a chart for seeing where an NPC is at each level. This NPC has stats with no modifiers, ex. "10"
CL Calculator
SAGA Index includes a CL Calculator that allow you to use Excel to quickly calculate an encounter.
Thanks
Thanks to everyone that has sent encouragement and especially to those that found errors or omissions.
ewokontoast

satavenger
Shane
Wizards
SWRPGNetwork
JemyM: Wookieepedia links, outsourced work, major redesign & invaluable input
5urge: Sortable lists, WEB links, NPCs, Vehicles, Droids
RavingDork: Host, keen eye, & quality control
tsuyoshikentsu: Accessories
Lord_Ball
richterbelmont10: updated material
Old_Benn: Starship information
Majestic Moose: Galaxy of Intrigue (the Savior!)
Leo the Rat: "All" column in Talents
Hammersolo & pukunui for the Adventure tab
Mark Woods: Skill Uses 1.8
Zuben_thoon/Jason: "Traits" tab
MERC_1: TechSpec tab & corrections
RogerWilco: Accessory weights

3d8

Energy

Military

50

Energy (sonic)

Restricted

50

Military
Rare

50
50

3d8+1 3d8+1
2d4

F 198 w Blast Cannon, CR-1

E L

2000

3d8

C
R
C
C

61
50
61
62

w
w
w
w

BlasTech 500 "ESPO" Riot Gun


BlasTech 500 Riot Gun
BlasTech DH-23
BlasTech DLT-20A

R
R
P
R

M
M
S
L

1000
1200
500
1300

3d8
3d8
3d6
3d10

3d8
3d8
3d6

C
CR
L
GW
CR
L

62
124
182
40
125
63

w
w
w
w
w
w

BlasTech DT-12
Blaster cannon
Blaster cannon, heavy
Blaster cannon, rotary
Blaster carbine
Blaster carbine, double-barreled

P
H
H
H
R
R

M
L
H
L
M
M

900
3000
4200
5500
900
1200

4d6
3d12
4d12
3d10
3d8
3d8

4d6

L
K
L
CR
CR
L

63
67
63
270
125
64

w
w
w
w
w
w

Blaster carbine, hunting


Blaster carbine, repeating
Blaster carbine, sporting
Blaster gauntlet (Boba Fett's)
Blaster pistol
Blaster pistol, bluebolt

R
R
R
E
P
P

M
L
M
T
S
M

1000
2000
1000

3d8
3d10
3d8

500
850

3d8
3d10
3d8
3d4
3d6
3d8

CR
CR
GW
L

126
126
38
64

w
w
w
w

Blaster pistol, heavy


Blaster pistol, hold-out
Blaster pistol, sidearm
Blaster pistol, snap shot

P
P
P
P

M
T
S
T

750
300
400
250

3d8
3d4
3d6
3d6

3d8

3d8
3d8

3d6
3d8

3d6

S
S

1.3 Energy
1.4 Piercing

Energy

Military

S,A
S,A
S
S,A

4.5
2.2
1
6.7

Energy
Energy
Energy
Energy

Military
Military
Restricted
Military

S
S
S
A
S,A
S

2
18
22
16
2.2
1.9

Energy
Energy
Energy
Energy
Energy
Energy

Military
Military
Military
Military
Restricted
Restricted

S
A
S
S
S
S

2.1 Energy
6 Energy
2.6 Energy
Energy
1 Energy
1.6 Energy

Restricted
Military
Restricted
Illegal
Restricted
Military

S
S
S
S

1.3
0.5
1
1

Military
Illegal
Military
Illegal

Energy
Energy
Energy
Energy

1-sq splash

1-sq splash
1-sq splash
2x2 or 2x4
2x2

2x2

Accuracy
Ammo
Cost

200

Shots

K 195 X Bendak Starkiller's Heavy Blaster Pist P M


UR 37 w Black-powder pistol
P S

67 w Aurial blaster

Area

3d6

Avail.

2500

GW 37 w Ascension gun

Type

E M

Weight

Damage
3d8

Fire Rate

Cost
1200

Stun

Size
Type

WEB

PAGE

BOOK

P M

WEAPON

I
I

50
50
100
30

50
10
10
20
50
50

I
I
I

50
30
100
6
100
50

I
I
I

50
6
250
1

I
I

I
I

L
M
M
M
H
L
M
T
M
L
M

2000
800
1000
1300
8000
4000
750
800
300
1500
1350

3d10
3d6
3d6
3d4*
3d12
3d10
3d6
3d4
1d6
3d10
3d4
3d8

3d4
3d8
3d8
3d8
3d10

S
S,A
S,A
S,A
S,A
A
S

1
4.5
5
5
6
7
6.5

Energy
Energy
Energy
Energy
Energy
Energy
Energy

Licensed
Restricted
Military
Military
Military
Military
Military

A
S,A
S

6
5
5

Energy
Energy
Piercing

Military
Military
Military

50
128
39
38
125
125
49
64
128
128
98

w
w
w
w
w
w
w
w

Blaster rifle, sniper


Blaster rifle, sporting
Blaster rifle, targeting
Blaster rifle, variable
Blaster, E-Web repeating
Blaster, heavy repeating
Blaster, subrepeating
Blaster, Wrist
w Bow
w Bowcaster
w Bryar Pistol

R
R
R
R
H
H
P
P
S
E
P

S
S
S
S,A
A
A
A
S
S
S
S

8
4
4
5
38
12
2
0.5
1.4
8
3

Energy
Energy
Energy
Energy
Energy
Energy
Energy
Energy
Piercing
Energy & piercing
Energy

Military
Licensed
Restricted
Military
Military
Military
Military
Illegal

98 w Bryar Rifle

R M

1350

69 w Carbonite rifle

H L

1200

L 98 w Chewbacca's Bowcaster
K 180 w Commando special rifle
UR 37 w Concussion rifle

E M
R M
R L

1250
1800

3d6*

2d8

3d6
3d6
3d4*

3d10
3d10
3d10
2d10

S
S,A
S

2x2

2x2

Accuracy
Ammo
Cost

SV
CR
UR
GW
CR
CR
SV
GI
CR
CR
F

Blaster pistol, sporting


Blaster rifle
Blaster rifle, ARC-9965
Blaster rifle, assault
Blaster rifle, heavy
Blaster rifle, heavy assault
Blaster rifle, heavy variable

Shots

3d8
3d8
2d6

w
w
w
w
w
w
w

Area

1200
400
400

127
127
182
67
128
65
38

Avail.

CR 128 w Blaster rifle, light repeating


R L
R 50 w Blaster rifle, SG-4
R M
R 50 w Blaster rifle, SG-4 (miniature harpoon R M

CR
CR
L
K
CR
L
GW

Type

3d4
3d8
3d8
3d8
3d10
3d10
3d6*

Weight

Damage

300
1000
1400
1750
2000
3000
2250

Fire Rate

Cost

S
M
M
L
L
L
L

Stun

Size
Type

WEB

PAGE

BOOK

P
R
R
R
R
R
R

WEAPON

6 or 100
50
40
50
30
50
500

A
A
A
I
I
I

30
50
1

Licensed, Rare
Licensed

10
100
50
500

20
50
1
10
10
100

I
20
50 A
A

Energy

Licensed

50

Energy

Licensed

20

Military
Restricted, Rare

10
25
25

8 Energy & piercing


3.3 Energy
2.1 Energy (sonic)

2x2
2x2
2x2

A
A
A

50
A

S
S
S
S
S

1.8
1.2
0.5
4
0.5

Piercing
Piercing
Piercing
Piercing
Piercing

Licensed
Restricted
Illegal

1
10
4
50
6

Piercing

Licensed

D4
SV
J
F

R
E
E
P

M
L
S
M

3500
5000
2000
3000

3d8

R M

3500

SV 50 w Electronet

H M

2000

CR
GW
CR
T
J
F
R
C
CR
K
R
K
C
CR

S
H
E
E
S
R
R
P
H
S
S
S
S
S

20
3000
1000

40
50
61
99

w
w
w
w

DC-19 "Stealth" Carbine


Deck sweeper
Discblade
DX-2 Disruptor pistol

2d8
3d6

S
S
S
S

5
4.5
1.25
3

Energy
Energy
Slashing
Energy

Restricted
Restricted
Rare
Illegal

99 w DXR-6 Disruptor rifle

3d8

Energy

Illegal

127
39
128
19
61
199
49
62
129
67
48
69
62
129

w
w
w
w
w
w
w
w
w
w
w
w
w
w

Energy ball
Flame Cannon
Flamethrower
Flamethrower gauntlet (Jango Fett's)
Flash canister, R-9
Flechette Launcher
Flechette Launcher
Gee-Tech 12 Defender Microblaster
Grenade launcher
Grenade, adhesive
Grenade, concussion
Grenade, CryoBan
Grenade, EMP
Grenade, frag

T
H
M
S
T
L
L
T
M
T
T
T
S
T

3d8

3d6

3d8
2d8
5d6
3d6
3d6

100
1100 3d8
1100 3d8
400 3d4
500
200
400 8d6
500 3d6
500 3d6 ion
200 4d6

S
S
S
S
S
S
S
S
S
S
S
S
S
S

0.25 Energy
15 Fire
7 Fire
Fire
0.5 Energy
5 Piercing
5 Piercing
0.25 Energy
5 Varies
0.5 Energy
0.5 Bludgeoning
0.5 Energy
0.5 Energy (ion)
0.5 Slashing

Restricted
Licensed, Rare
Military
Military
Restricted
Military
Military
Illegal
Military
Restricted
Military
Restricted
Restricted
Military

6-sq cone

Accuracy
Ammo
Cost

150

Crossbow
Crossbow, repeating
Czerka Adjudicator
Czerka Adventurer
Dart launcher, concealed

Shots

S M

w
w
w
w
w

Area

GI 64 w Darter

37
39
62
62
65

Avail.

Weight

1d8
1d8
2d4
2d10

UR
GW
C
C
L

Type

Fire Rate

300
400
325
360
1900

Stun

Cost

M
M
T
M
S

Damage

Size
Type

WEB

PAGE

BOOK

S
S
P
R
E

WEAPON

20
30

10
5
10
10

2x2

cone
cone
6-sq cone
3-sq burst
1-sq splash
1-sq splash

2-sq burst
2-sq burst
2-sq burst
2-sq burst
2-sq burst

20
5

600
200

4
4
2
4

50 I
50 I
400 I
I

S
S

0.5 Energy (ion)


0.5 Energy

Restricted
Illegal

2-sq burst
2-sq burst

S
S
S
S
S
S,A

1
0.5
0.5
1.3
5
5

Military
Restricted
Restricted
Military
Military
Military

?
2-sq burst
2-sq burst

S
S
S,A
S
S
S

800
250
800
250

4d6
3d10
3d8 ion
3d6 ion
3d8 ion
3d4

Slashing
Energy
3 Energy (ion)
1 Energy (ion)
3.1 Energy (ion)
9.8 Bludgeoning

Restricted
Licensed
Restricted
Rare

30
30
20
1

E M

4000

3d4

5.8 Bludgeoning

Rare

5ea. I

H
E
P
H

4000 4d10x2
2000 3d8
650 3d8
2250 8d6

S
S
S
S

18
4
1.2
48

Slashing
Piercing
Energy
Energy

Military
Restricted
Restricted
Military

800
50 A

3-sq burst

1
10
50
6

CR 129 w Grenade, ion


GW 39 w Grenade, radiation

S T
S T

250 4d6 ion


500 3d8*

K
GW
CR
L
F
GW

180
39
129
98
99
39

X
w
w
w
w
w

Grenade, remote
Grenade, smoke
Grenade, stun
Han Solo's Heavy Blaster Pistol
Incinerator Rifle
Interchangeable Weapon System

S
S
S
P
R
R

T
T
T
M
M
M

300
100
250

3d8+2
3500 3d6
4500 3d8

GW
GW
K
CR
CR
K

39
39
69
129
130
69

w
w
w
w
w
w

Interchangeable WS (Anti-armor mod


Interchangeable WS (Sniper rifle mod
Ion carbine
Ion pistol
Ion rifle
Lanvarok, Massassi

H
R
R
P
R
E

M
M
M
S
M
L

69 w Lanvarok, Sith
134
38
63
49

K
T
UR
C
R

w
w
w
w

Lt Concussion Missile Launcher


Magna caster
Merr-Sonn Model 434
Merr-Sonn PLX-2M Portable Missile

L
M
M
L

4d6
4d6
3d8
3d8

3d8

Energy
Energy
Energy
Energy
Energy

Accuracy
Ammo
Cost

4-sq burst

250

Shots

Military

S T

Area

Weight
0.5

49 w Grenade, gas

Avail.

Fire Rate

Type

Stun

Damage

Cost

Size
Type

WEB

PAGE

BOOK

4d6

WEAPON

50
20
50
3-sq burst

2-sq splash

SV 50 w Micro grenade launcher


R 49 w Miniature Proton Torpedo Launcher

R M
H L

2500
1500

6d10

S
S

3
8

Varies
Energy

Illegal
Military

2-sq burst

4
4

CR 130 w Missile launcher

H L

1500

6d6

10

Slashing

Military

2-sq burst

400
A
I

350

S
S

42
20

Slashing
Slashing

Military
Military

650
25
4200

2d4

w
w
w
w
w
w
w
w
w
w
w
w
w
w

Needler
Net
Neural inhibitor
Onasi blaster pistol
Projectile Launcher, HH-15
Pulse rifle
Pulse-wave pistol
Pulse-wave rifle
Rail detonator gun
Razor Bug
Ripper
Rocket launcher (Jango Fett's)
S-5 heavy blaster pistol
Saberdart Launcher (Jango Fett's)

S
L
M
S
L
M
S
M
L
S
S
S
M
S

S
S
1d6
S
3d6+2 3d6+2 S
2000 6d6
S
5000 2d8
S
200 2d6
S
550 2d8
S,A
1900 3d8
S
800 2d8
S
750 2d4
S
2d6
S
900 3d8
S
1d4
S

1
4.5
1
1
12
2.5
1
4
5
0.5
1

Piercing

Licensed

Piercing
Energy
Energy
Energy
Energy
Energy
Piercing
Slashing
Slashing
Slashing
1.3 Energy
Piercing

Illegal
Restricted
Military
Illegal
Licensed
Restricted
Military
Illegal, rare
Licensed
Restricted

20
1

4 Piercing
1.4 Piercing
4 Energy

Licensed
Licensed
Illegal, rare

10
10
100

GW 40 w Scatter gun
UR 129 w Shrapnel pistol
R 50 w Siang Lance

R M
P S
E M

275 3d8/2d8
250 2d6
2000 3d8

CR
CR
UR
CR
GI
SV
K

S
P
P
R
P
R
P

S
S
M
M
M
M
S

35
250
400
300
600
1200
1000

1d4
2d6
2d8
2d8

P S
P M

900
1250

2d6
2d8

K
K

130
130
38
130
64
51
70

w
w
w
w
w
w
w

Sling
Slugthrower pistol
Slugthrower pistol, heavy
Slugthrower rifle
Snare Pistol
Snare rifle
Sonic disruptor

70 w Sonic pistol
70 w Sonic pistol, heavy

2x2
2-sq burst

1
5

75

10

20

1-sq splash
6-sq cone

1-sq splash

100
1
5
100
50
10
10

3d8

S
S
S

1d4
1d6

S
S
S
S,A
S
S

0.3
1.4
2.1
4
2
5
1

Bludgeoning
Piercing
Piercing
Piercing
Bludgeoning
Bludgeoning
Energy (sonic)

Licensed
Restricted
Restricted
Licensed
Licensed
Illegal

1
10
8
20
2
5
10

S
S

1
1

Energy (sonic)
Energy (sonic)

Licensed
Licensed

100
50

2d6

Accuracy
Ammo
Cost

P
S
E
P
H
E
P
R
R
S
P
E
P
E

69
130
50
242
328
50
69
69
200
65
69
19
300
19

Shots

K
CR
SV
W
W
SV
K
K
F
L
K
T
W
T

Area

6d6
4d6

Avail.

9500
2500

Type

Weight

Damage

Fire Rate

Cost

H H
H L

Stun

Size
Type

WEB

PAGE

BOOK

F 198 w Missile Launcher, E-Web


GW 40 w Mortar launcher

WEAPON

I
I
I

100
I
I
50
20

2
20

A
I

I
A

20
15
40
25
50

GW 42 w Targeting laser

S T

CR 130 w Thermal detonator


L 65 w Thud Bug
UR 39 w Verpine shatter gun

S T 2000
S S
800
E M 15000

CR
C
C
C
C
C
C
C
C
GI
L

271
63
63
63
63
63
63
63
63
64
66

w
w
w
w
w
w
w
w
w
w
w

Whipcord (Boba Fett's)


E S
Wrist rocket antipersonnel
Wrist rocket antivehicle
Wrist rocket flash
Wrist rocket hollow-tip (empty)
Wrist rocket hollow-tip (nerve toxin)
Wrist rocket hollow-tip (stun gas)
Wrist rocket ion blast
Wrist rocket launcher
E S
Xerrol NightStinger
R M
Yuuzhan Vong Biotech

2d8
3d8
5d10
3d8

3d6
4d6

3d8
3d6
3d6*

50 special

400
500
400
200
600
400
400
2500
1500
x4

8d6
2d8
3d10

2d8

3d8
3d10
special
2d6
special
3d6
3d6 ion
varies
3d6

S,A
S
S,A
S
S
S
S
S

5
1
2.5
10
7.2
4
1
25

Energy (sonic)
Energy
Energy
Energy
Energy
Energy
Energy
Energy

Restricted
Illegal
Restricted
Military
Restricted, Rare
Restricted
Licensed
Military

0.1 Energy

Licensed

S
S
S

1 Energy
0.5 Bludgeoning
1 Energy

Illegal
Illegal, rare
Illegal, Rare

S
S
S
S
S
S
S
S
S
S

Accuracy
Ammo
Cost

M
900
T
450
M 1200
L 3500
M 10000
M 14000
S
550
L 8000

Shots

R
P
R
S
E
R
P
H

Area

Sonic rifle
Sonic Stunner
SoroSuub Firelance
Squib battering ram
Squib tensor rifle
Stokhli Spray stick
Stun pistol
Tactical tractor beam

Avail.

w
w
w
w
w
w
w
w

Type

70
146
63
52
39
100
39
42

Weight

K
T
C
SV
UR
F
UR
GW

Fire Rate

Stun

Damage

Cost

Size
Type

WEB

PAGE

BOOK

WEAPON

50
?
50
15
80
50

100 I

4-sq burst

I
50

### A
I

0.25
0.25
0.25
0.25
0.25
0.25
0.25
1
4.5

Slashing
Slashing
Energy
Piercing
Piercing
Piercing
Energy (ion)
Varies
Energy

Military
Military
Restricted
Licensed
Illegal
Restricted
Restricted
Restricted
Illegal
Rare/Illegal

3-sq burst

1
5

###

Used
By
COMMENTS
swif to switch modes, spd 12 sq up as vertical tether or zipline, lift 720 kg, in
ascension mode range is 30sq, -5 Stealth to conceal, 2 uses of synthrope

Naboo Royal Security Forces, Jedi Knights of the Galactic Republic

if atk beats Fort Def, target takes -5 on all Perception checks until end of attacker's crime lord Loppak Slusk
turn; treat as pistol for range
+1 bonus on attack rolls and targeting scope
full-round to reload after each shot, no multiple shot feats, make own ammo 1 hr
DC15 Mechanics (5 shots)

Bendak Starkiller
explorers & spacers

treat as pistol for range, apply range penalties to damage instead of atk, +1d8 vs.
adjacent, acts as a splash weapon against nonadjacent targets; also W 264

riot or crowd control

-2 atk in single shot mode


Corporate Sector ESPO troops (security police)
-1 atk in single shot mode; +2 atk in autofire mode
Corporate Sector ESPO troops (security police)
Str 17, Break DC 20, "Outback"
+1 equipment to Ref Defense when target of a disarm attack, "Longbarrel"; comes mounted troops, Republic recon patrols, Stormtroopers, bounty hunters
with rangefinder & targeting scope

braced with 2 swif and considered Large


if braced, can target 2x4 area, if not then additional -5 atk
switch to double barrel as swif and you can attack 2x2 area, cannot use with
anything than consumes more than 1 shot/round

aliens with long fingers like Rodians


Rebel Alliance and New Republic troops
Joker Squad, anti-infantry troops and vehicles
clone troops, ARC troopers, Kota's militia
B1 battle droids, Tusken Raiders
fringers, Cade Skywalker

crit uses d10 for dam; has a retractable stock

Wookiee bounty hunter Chak

not inaccurate if used with two hands

bounty hunter Jariah Syn


Boba Fett, bounty hunters
urban police forces, traders
Deliah Blue, bounty hunters

can stun targets up to 8sq (instead of usual 6-sq), but consumes one additional
shot with each stun attack
Stealth +5 to hide
must reset trigger as swif if use Rapid Shot (or feat that has it as prereq.)
+5 to Stealth to conceal

soldiers and mercenaries


undercover agents, gamblers, scoundrels, nobles, ISB agents, stormtrooper scouts
clone commandos (backup weapon)
intelligence agents, undercover law enforcements and criminals in need of concealed weapon

Used
By
COMMENTS

autofire consumes 10 shots


used by Mandalorians
crit uses d12 for dam
3d8 dam x10 shots, 3d10 dam x 20 shots, swif to switch modes, spd 12 sq up as
vertical tether or zipline, lift 720 kg, in ascension mode range is 30sq, -5 Stealth
to conceal, 2 uses of synthrope

nobles, game-hunters, duelists, Rebel Alliance members


soldiers, infantry troops
Lecacy Era stormtroopers (favored weapon)
Mandalorians
clone troopers, stormtroopers, and other troops during battles on open terrain
Imperial Intelligence agent Morrigan Corde
Clone troopers (favored weapon), Dark novatroopers

military personnel, stormtroopers, infantry troopers in various armies, including the Royal Naboo Security
security and police, Rebel Alliance members
fires underwater, no stun and no auto, harpoon must be reloaded as swif after each security and police, Rebel Alliance members
shot
need to aim or -5 atk; cannot benefit from the rapid recycler upgrade
often have a targeting scope
assemble or disassemble as full-rnd, if aim dam dice from d6 to d8
adjust power as swif; 3d6 dam x5 shots, 3d8 dam x10 shots
needs second crew to regulate power or -2 Atk, mounted on tripod is Large
cannot brace without a tripod

assassins and military sharpshooters, Tusken Raiders


galactic elite & "fringers" living in isolated colonies
assassins
Clone troopers
clone commandos, stormtroopers
typically operated from a bunker emplacement or mounted on a combat vehicle
pirates and bounty hunters
looks like jewelry; DC 25 Use Computer to detect with sensor scan
assassins, diplomats
load as free action; add your STR modifier to damage
primitive races
Wookiees treat bowcasters as rifles, not exotic weapons.
Wookiees
swif & make no attacks before start of next turn = +1 die damage (5 shots), cannot Kyle Katarn (mercenary)
use with anything than consumes more than 1 shot/round
swif & make no attacks before start of next turn = +1 die damage (5 shots), cannot
use with anything than consumes more than 1 shot/round
if moved down CT, also immobilized (can take move actions, but cannot move or Pyn'gani slaves of Zann Consortium
make movement-related skill checks)
legendary icon (grants favorable circumstances on CHA-based skill checks)
atk v. Fort Def to knock prone + damage

Republic commandos
Trandoshan mercenaries and slavers, bounty hunters, unconventional military units

Used
By
COMMENTS
move to reload
automatic reload
full-round to reload
can be disassembled or reassembled as move
+5 to Stealth to conceal, can stun further than 6 sq, treat as pistol for range; dart
can be filled with contact poisons

assassins, explorers, primitives


hunters
backup weapon, self-defense, Alliance Special Forces
bounty hunters, assassins
citizens who needed inconspicuous arms, Deliah Blue (bounty hunter)

Weapon's maximum range is short; can deliver poison or a surveillance tagger


(see GI page 67).

Poachers, game wardens, security personnel, assassins, and even medical personnel

silent and invisible


must spend swif on same turn to prime before making attack
can be returned to you with the Force
can only fire once every other round; cannot fire more than one shot per round;
treats as if threshold is 5 less, if killed = disintegrated

used almost exclusively by clone shadow troopers and Imperial shadow troopers
police and security forces
Zeison Sha weapon
highly illegal, used by some outlaws and criminal elements

can only fire once every other round; cannot fire more than one shot per round,
treats as if threshold is 5 less, if killed = disintegrated

highly illegal, used by some outlaws and criminal elements

take stun damage & is grabbed as per net; take dmg every round in net, can only
be fired from a grenade launcher

bounty hunters

for range treat as accurate simple weapon if hurled by cesta


cone 12sq long x 8sq wide, half dam on miss, full-round to reload, tanks weigh
cone 6sq long x 6sq wide at terminus

Gungan Grand Army


usu. mounted on ground vehicles or tripods
bounty hunters, assassin droids, clone blaze troopers
Jango Fett
combat training of Jedi apprentices
Clone Wars antipersonnel weapon
EVO Trooper, Swamptrooper

all targets have total concealment against affected creatures


cannot use with anything than consumes more than 1 shot/round
cannot use with anything than consumes more than 1 shot/round
+5 Stealth to conceal, max range 3 sq, cannot be reloaded
cannot hurl thermal detonators; can be mounted on a rifle
grapple v. Atk roll, unable to move for 3 rounds
if Atk beats Fort Def, target's speed reduced to 2sq until end of its next turn
if would reduce to 0 hp moves -5 CT instead & disabled

military
riot control
Spacetrooper
clone troops, clone commandos
mercenaries, adventurers, and bounty hunters, Stormtrooper commandos

Used
By
COMMENTS
Atk v. Fort Def of all in radius, if hit move -2 CT, targets in blast have
concealment; gas persists until the end of the attacker's next turn
mercenary units, military personnel, and local law enforcement
atk v. Fort Def, half dam on miss & effects of Moderate exposure to radiation (CR Confederacy of Independent Systems
255-256); (1d20+2 vs. fort; if hit then 4d6 dmg and -1 persistent CT removed with
Treat Injuty DC 20. If miss, no effect)
100-credit detonator, cannot go off within 100m of transmitter
provides concealment & creates a smoke hazard for 10 rounds (CR 256)
extra modification: +1 equipment bonus on attack rolls
if killed = disintegrated
switch weapon modes as stan; 3 modes: standard blaster rifle, sniper rifle, and
anti-armor mode
grenade launcher, treat as Heavy weapon
includes targeting scope, -2 at unmodified point-blank

hurls discs; also can do 1d8 as a slashing weapon; Massassi & Kissai treat the
Massassi lanvarok as an advanced melee instead of exotic

mining and industrial demolitions


crowd control, special forces, military method to mark aerial attacks or call for evacuation
mercenary units, military personnel, and local law enforcement
Bothan spies of the Rebel Alliance
unique to clone commandos
unique to clone commandos
unique to clone commandos
Galactic Republic soldiers, Jawas
Galactic Republic soldiers, Jawas
Galactic Republic soldiers, Jawas
Massassi

wrist-mounted weapon that fires small discs; treat as pistol for range; can be used Sith
in 2-weapon fighting

Atk -10 on targets smaller than Huge


military units, Separatist assault droids, Clone heavy troopers, Rebel vanguards, IG-100 MagnaGuards, Im
+5 Stealth to snipe
game hunters
DR +2, "Deathhammer"
Bounty hunters, mercenaries, and assassins
heatseeking mode or gravity-activated mode (-2 Ref to all targets of a particular
Clone Wars-era antipersonnel weapon, Republic commandos, Imperial ARC troopers, Imperial shock tro
type: character, droid, vehicle, or artillery); does not count toward encumbrance if
active & drawn, reload as full
grenades deal -2 dice dam, reload as full
stan action to reset after firing, swif to set to single-target for 6d10x2 dam & -10
atk v. targets smaller than Huge; used by Zero-G Stormtroopers

bounty hunters
stormtroopers, rebels
military

Used
By
COMMENTS
1 size smaller on tripod
Arc, cannot be used at PB, treat weapon as being 20sq in air for LOS & cover,
shells identical to grenades
can make Grab or Grapple with Pin or Trip
dart atk d20+5 v. Fort Def, moves target -1 CT
Heirloom Item, +1 bonus to attack (improved accuracy and improved damage)
penetration 10 (ignoring the first 10 points of the primary target's DR or SR)
PB = +4 dam; usually illegal
PB = +5 dam
range for Simple weapon not Thrown
if target is moved down CT add d4 dam
liquid cable (2 20m); also holds 10 microdarts (1d2 damage + paralytic poison)
poison, atk +5 v. Fort Def, success -2 down CT, fail -1, if end at CT = dead. cure
with DC25 Treat Injury
3d8 dam PB, 2d8 Short, none @ Med or Long range, shells weigh 0.1kg
can be used to make Atk of Opp, has bayonet included in design; used by Kilian
Rangers

Double Atk, Triple Atk & Rapid Shot = additional -1 atk


escape with Acrobatics DC 15 or Str DC 20, Weapon may not fire at medium or
long
range,
1kg DC 15 or Str DC 20
escape
with ammo
Acrobatics
treats as if threshold is 5 less, if killed = disintegrated. Cannot be Deflected; can
only fire once every other round; cannot fire more than one shot per round
Cannot be Deflected

military
insurgents, partisans, and other underdog armies
Imperial spy Tanya Madera
primitive cultures and nonlethal crowd control
bounty hunters, pirates
Rebel Alliance vanguards
smugglers, bounty hunters, and other outlaws
Sith Descendant
specialized stormtrooper units, primarily Imperial Jumptroopers
Yuuzhan Vong
Mandalorian officers
Jango Fett'
Royal Naboo Security Forces, Security Officer Corps
bounty hunter Jango Fett
primarily used for hunting; backup for mercenaries, marines, and other soldiers
backwater fringe worlds
Kilian Ranger
primitive
backwater fringe worlds
backwater fringe worlds
Rebel SpecForce units, Tusken Raiders, primitives
bounty hunter
bounty hunter
illegal
civilian response to Jedi and Sith using lightsabers
civilian response to Jedi and Sith using lightsabers

Used
By
COMMENTS
Cannot be Deflected
only the target of the attack hears any noise, making the weapon otherwise silent
2 crew to operate, only v. stationary targets
atk v. Fort Def for -1 CT regardless of dam , treat as rifle for range
functions as net
range up to 20sq
if on tripod treat as one size smaller, can only affect Huge or smaller, can move
10sq or hurl 10sq (target takes dam = size of hurled object CR 254), 2nd
crewmember stan to regulate power or -2 atk

bounty hunter IG-88


bounty hunters, freelance law enforcement
Squib salvagers
Squibs
bounty hunters
bounty hunters, law enforcement
wealthy armies or extremely successful mercenary groups.

atk roll ignores target's armor bonus to Ref Def, allies gain +2 atk with missile or
grenade launcher or vehicle weapon
military, criminals, bounty hunters, and mercenaries
range for Simple weapon not Thrown, stun can be used at point blank or short
Yuuzhan Vong
crit = +d10 dam after crit, if weapon takes any dam considered disabled, Verpines Verpines
treat as pistols
can make Grab or Grapple with Pin or Trip; also Jango Fett's T 19
as frag grenade but no area effect

Boba Fett, bounty hunters

anyone within 3-sq burst over Ref Def is blinded 1d4 rounds
secondary attack v. Fort Def & if successful -2 CT
sprays in air on impact creating a cloud that fills square

Shots are invisible; used by assassins & imperial snipers, rifle


if deals energy, then deals bludgeoning, piercing or slashing as chosen

Bounty hunters
assassins, Imperial snipers

Naboo Security Forces.

MagnaGuards, Imperial shock troopers

perial shock troopers.

1000
500
100
120
1500
3000
3500
50
1500
100
200

2d8

2d8
2d6/2d6

2d8

0.5
0.5
0.4
1.1
1
1.5
0.1
4
2
1.3
2
1
5
2
1
0.5
2
1

Rare

T
R

Rare
Rare
Rare
T
T
Licensed
Rare

Rare

Licensed
Rare
Illegal

Licensed

T
T

Restricted
Rare
Restricted
R
Rare
Rare

Build DC

15
250
150
700

1
2.1
0.5
0.4
1.8

Bludgeoning
Piercing
Piercing
Energy and slashing
Slashing
Bludgeoning
Slashing
Slashing
Piercing
Energy
Bludgeoning
Bludgeoning
Bludgeoning
Bludgeoning
Bludgeoning
Bludgeoning
Bludgeoning
Bludgeoning or energy
Slashing or piercing
Slashing
Piercing
Slashing or piercing
Slashing or piercing
Bludgeoning and energy
Energy (ion)
Bludgeoning and energy
Energy and slashing
Piercing and energy
Piercing and energy
Slashing or piercing
Slashing
Slashing or piercing
Slashing or piercing
Energy and slashing

Extra cost

50
600
250
150
100

2
2
2
1
2
1.5
2

Thrown / Reach

150
50
35

1d6/1d6
1d8
1d4
2d8
2d12
2d4
1d8
1d6
1d8
3d6
+1
+1
2d4
1d8
1d6
+1
+1
1d4
1d4
1d6
1d4
1d10
1d6/1d6
2d8
1d8 ion
2d6/2d6
2d8
2d8
2d8
1d6
2d6
1d8
1d6
2d4

Avail.

Amphistaff, Quarterstaff form


Amphistaff, Spear form
Amphistaff, Whip form
Anakin Solo's Lightsaber
Arg'garok
Atlatl
Axe
Axe, small
Bayonet
Blastsword
Ceremonial gloves, medium
Ceremonial gloves, small
Cesta
Club, large
Club/baton
Combat gloves, medium
Combat gloves, small
Contact stunner
Coufee
Darkstick
Datadagger
Dire sword
Double-bladed sword
Electropole
Electroshock probe
Electrostaff
Emperor Palpatine's Lightsaber
Energy Lance
Energy Lance
Entrenching tool
Felucian skullblade
Fira
Fira sword
Fire blade

Type

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Weight

CR
CR
CR
UR
CR
GW
T
K
K
UR
CR
CR
L
R
C
GW
F
K
W
GW

121
121
121
97
64
121
48
276
121
36
142
142
121
15
121
121
121
36
122
36
13
65
65
36
139
121
98
48
193
36
96
65
242
37

Stun

CR
CR
CR
L
K
CR
R
W
CR
UR
UR
UR
CR
D7

Damage

Size
L
L
L
M
L
M
M
S
M
M
M
S
L
L
S
M
S
S
T
S
T
L
L
M
T
L
M
L
M
S
S
M
S
S

Cost

Type

WEB

PAGE

BOOK

E
E
E
L
E
E
S
S
S
E
S
S
E
S
S
S
S
S
S
E
S
S
S
AM
S
AM
L
AM
AM
S
E
E
S
S

WEAPON

Build DC

Extra cost

Restricted
Rare

Thrown / Reach

2 Piercing and energy


0.5 Energy and slashing
Energy
5 Bludgeoning and slashing
Bludgeoning
0.5 Slashing
1 Slashing or piercing
Energy
0.5 Energy and slashing
0.5 Energy and slashing
0.5 Energy and slashing
1 Energy and slashing
2 Energy and slashing
2 Energy and slashing
1 Energy and slashing
0.7 Energy and slashing
2 Energy and slashing
0.5 Energy and slashing
0.3 Energy and slashing
5 Energy and slashing
2 Energy and slashing
2 Energy and slashing
1 Energy and slashing
0.5 Energy and slashing
1 Energy and slashing
1 Energy and slashing
2 Slashing or piercing
1 Energy and slashing
2.5 Bludgeoning
Slashing
10 Slashing
10 Slashing
Slashing, piercing, or bludg
0.5 Bludgeoning and energy

Avail.

2d8

2d8

Type

Weight

Force pike
AM M 500
2d8
Freedon Nadd's Short Lightsaber L S
2d8
Fusion cutter
S T
2d6
Gaderffii
S L
60 2d4/2d4
Gamorrean warmace
S L
1d10
Garrote
E S
50
1d6*
Knife
S T
25
1d4
Laser welder
S T
1d8
Lightfoil
L M 4500
2d8
Lightfoil, archaic
L M 4500
2d8
Lightfoil, modern
L M 2500
2d6
Lightsaber
L M 3000
2d8
Lightsaber pike
L L 4000
2d8
Lightsaber pike
L L 4000
2d8
Lightsaber, archaic
L M 2000
2d6
Lightsaber, crossguard
L M 4000
2d8
Lightsaber, double
L L 7000 2d8/2d8
Lightsaber, dual-phase
L M 6000
2d8
Lightsaber, dueling
L M 3000
2d8
Lightsaber, great
L L 5000
2d10
Lightsaber, long-handle
L L 4500 2d8 (2d10)
Lightsaber, long-handle
L L 4500 2d8 (2d10)
Lightsaber, retrosaber
L M 3000
2d8
Lightsaber, short
L S 2500
2d6
Lightwhip
L M 5000
2d4
Lightwhip
L M 5000
2d4
Ludo Kressh's War Sword
S M
1d8
Luke Skywalker's Lightsaber
L M
2d8
Mace
S M
50
1d8
Machete
S S
1d6
Mythosaur Axe
S L 1000
1d12
Mythosaur Axe (modernized)
AM L
2d12
Natural weapon bio-implant
U
4000
1d6
Neuronic whip
E M 500

Stun

w
w
w
w
X
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
X
w

Damage

C
CR
CR
K
J
J
CR
J
F
J
J
CR
J
J
J
L
J
J
CR
J
T
W
L
CR
GI
K
K
L
F

121
242
139
48
31
59
122
139
65
50
50
122
53
199
51
52
123
51
52
53
62
53
50
123
53
84
242
98
123
212
202
200
68
200

Cost

CR
W
CR
R
D2

Size

Type

WEB

PAGE

BOOK

WEAPON

100

T
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare

20
20
15
100 20
R
20
R
20
600 15
25
200
R
25
25
20
20
20
25
T 100
R
25
R
25

Rare

Restricted, Rare
Restricted, Rare
Illegal
Restricted
R

1d6
2d6
1d8
1d4
1d3

Bludgeoning
Bludgeoning

Restricted
Licensed

Rare
Rare
Licensed
Restricted
Restricted
Restricted
Restricted

Rare
Rare
Rare
Illegal, Rare
Licensed

20
20

T
Restricted

T,R

Restricted
Restricted
Restricted
T
Rare
Piercing

Build DC

1d6
+1
+1
2d6/2d6
1d6
2d4
2d4
3d4
1d8
2d6
1d8
2d4
1d8
1d8
1d8
2d6
1d6
1d6

10 Bludgeoning
5 Bludgeoning and energy
Bludgeoning
1.8 Bludgeoning
Slashing or piercing
2d6
6 Bludgeoning
1.5 Slashing
2d6/2d6 2.2 Bludgeoning and energy
3d6
1.4 Energy
2.3 Bludgeoning
+1
0.5 Bludgeoning and energy
+1
0.4 Bludgeoning and energy
2d6/2d6 3 Bludgeoning and energy
1.5 Slashing or piercing
1 Energy and slashing
1 Energy and slashing
1 Slashing or piercing
3 Slashing or piercing
2 Slashing or piercing
2 Slashing or piercing
2d4
1 Bludgeoning
Energy
1.5 Piercing
Bludgeoning and piercing?
2d6
1.8 Energy and piercing
2d6
0.5 Bludgeoning
2d8
2 Bludgeoning and energy
+1
0.5 Energy
+1
0.4 Energy
1.4 Slashing
0.5 Piercing and slashing

Extra cost

2d12
2d8
1d8
1d6/1d6
1d8
1d6
2d10
2d6/2d6

Thrown / Reach

GW
GW

L 1500
L 2500
T
L
65
S
500
M 500
L 4500
L 450
S 1200
M 600
S 500
L 3500
S
40
S 7000
S 7000
T
40
M 3000
M
72
M 2050
S 100
T
M
60
M
L 300
S
15
S 500
M 300
S 200
S 100
T 8500
M
M
S

Avail.

K
K
UR
L
W

Power hammer
AM
Power Lance
AM
Power prybar
S
Quarterstaff
S
Rapier
S
Riot Shield
S
Ryyk blade
E
San-ni staff
AM
Shock stick
AM
Shock whip
AM
Shockboxing gloves (for Med. cha S
Shockboxing gloves (for Small cha S
Shockstaff
AM
Short sword
S
Shoto, guard
L
Shoto, guard
L
Shyarn
E
Sith Sword
S
Sith Tremor Sword
AM
Sith War Sword
S
Snap Baton
S
Sonic welder
S
Spear
S
Spiked flail
S
Static pike
AM
Stun Baton
S
Stun Bayonet
AM
Stunning Gauntlet
S
Stunning Gauntlet
S
Survival knife
S
Tehk'la blade
E
Trident
S
Unarmed, Medium character
U
Unarmed, Small character
U

Type

T
F
J
GW
L
GW
GW
K
K
J
F
K
T
K
K
C
CR
CR
C
GW
CR
W

w
w
w
w
X
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w
w
w

Weight

SGD

97
48
139
124
88
77
97
53
37
62
37
37
65
65
50
96
65
159
147
147
59
139
124
186
37
124
289
202
202
36
62
270
37
37

Stun

F
R
CR
CR

Damage

Cost

Size

Type

WEB

PAGE

BOOK

WEAPON

Exotic, Lightsabers, Advanced Melee


Weapons, Simple

Slashing
Piercing
Slashing or piercing
Slashing or piercing
Slashing
Slashing or piercing
Slashing
Slashing or piercing
Slashing
Slashing
Slashing or piercing
Slashing and bludgeoning
Slashing or piercing

2 Slashing

Restricted
Licensed
Licensed
Licensed
Licensed

T
Restricted
Licensed
Restricted
Licensed
Licensed
Rare
Illegal, Rare
Rare

Build DC

2d6/2d6

6
1
1.8
2
4
1
0.5
2
1.4
10
3
2
2

Extra cost

2d10
2d6
2d6
2d6
2d6/2d6
2d4
+3
2d10
2d6
2d10
2d8
2d6/2d6
1d8

Thrown / Reach

L 500
M 350
S 250
M
60
L 550
T 200
T 200
L 500
M 500
L 400
L 450
L 1000
M
50
x4
L 165

Avail.

Vibro-ax
Vibrobayonet
Vibroblade
Vibroblade, dire
Vibroblade, double
Vibrodagger
Vibroknucklers
Vibrolance
Vibrorapier
Vibro-saw
Vibrosword
Wan-shen
War sword
Yuuzhan Vong Biotech
Zhaboka

Type

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Weight

124
124
124
65
98
124
60
37
60
36
98
54
66
66
66

Stun

CR
CR
CR
K
F
CR
C
GW
C
UR
F
J
K
L
K

Damage

Size

Cost

Type

WEB

PAGE

BOOK

AM
AM
AM
AM
AM
AM
AM
AM
AM
E
AM
S
S

WEAPON

Used
by
COMMENTS
Yuuzhan Vong treat the amphistaff as a simple weapon instead of an exotic weapon.
can be thrown, if over threshold -1 CT (poison)
reach 2sq, if over thresh -1 CT (poison), can pin or trip w/out feat
Symbol of the light and heirloom lightsaber (see L 97)
need Str 15 or -5 Atk, advanced melee weapon for Gamorreans
Gunguns treat as simple weapon instead of exotic
Can be thrown
Can be thrown
considered light weapon
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
Gunguns treat as simple weapon instead of exotic

Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
+5 Stealth to conceal
can be thrown
if wielding multiple can be considered wielding one for 2d8 dam, if thrown and over Ref Def by 5
returns
to hand+5
immediately
code cylinder,
Stealth to conceal dagger

can be thrown, used by Geonosian arena guards (Picadors), Gunguns treat as simple weapon
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
DR20 penalty
including against lightsabers; Magnaguard droid weapon
Steeped in the dark side and heirloom lightsaber (see L 97)
-1 if medium creature and not mounted; Mon Calamari traditional weapon
as Force Pike +1 square reach
-2 atk
Felucians treat Skullblades as simple weapons instead of exotic
if an atk exceeds Ref & Fort Def, take half dam following round, Selkath order of Shasa blade
ignores DR of unattended objects

Yuuzhan Vong
Yuuzhan Vong
Yuuzhan Vong
Gamorrean warriors
Gungan
fringers
Ewok Scout
military
duelists

Gungan
Coruscani Ogre
thugs, police
brawlers
brawlers
inconspicuous personal protection
Yuuzhan Vong
assassins?
smugglers, scoudrels, assassins?
duelists
duelists?
Gungans, picadors on Geonosis, beastherders
IG-100 Series MagnaGuard droid
Mon Calamari Knights
IG Lancer Combat Droid
soldiers
Felucian
Selkath warriors belonging to the Order of Shasa
Shasa
inhabitants of the planet Dathomir

Used
by
COMMENTS

Senate Guards, Imperial Royal Guards, Sith assassins, planetary militias, police for
can be thrown; Legendary icon short lightsaber with a rubat crystal
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
Tuskenpenalty
raider weapon
Tusken Raiders
attack considered grab, effects and damage is dealt on target's turn; -1 CT + 1d6
can be thrown
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
may bepenalty
considered a Small weapon, cannot be used two-handed; created by Sith knights
may be considered a Small weapon, cannot be used two-handed; created by Sith knights
may be considered a Small weapon, cannot be used two-handed; created by Sith knights
can be thrown
reach increases by 1sq, but -2 block and deflect, phrik alloy, also J53
reach increases by 1sq, but -2 block and deflect, phrik alloy, also J53

Rebel alliance, Republic Commandos

successive Use the Force checks to block are -2 not -5, always -2 to Deflect

skilled lightsaber duelists

swif to extend blade to 3m or +1 sq reach but -2 Ref Def v. adjacent, or sacrifice extended blade
setting
to have more
than one
when wielding
one-handed
+1crystal/effect
attacks of opportunity
only a Large creature can use with feats that affect light weapons or lightsabers
can do 2d10 damage instead of doubling damage with two hands, also J53
can do 2d10 damage instead of doubling damage with two hands, also J53
swift to dial up damage to 2d10 until end of next turn, then damage becomes 2d4 for 1 rnd
can be thrown
reach 2sq, can be used to pin or trip without feat, also J53
reach 2sq, can be used to pin or trip without feat, also J53
Legendary icon Sith alchemical war sword, steeped in the dark side; spend FP to gain bonus to
damage
equal
Dark
Side Score
Legendary
icontoand
heirloom
lightsaber (see L 97)

duelists of Jedi Civil War


one-handed, finesse-based fighters
Large species

practitioners of Makashi
Old Republic practitioners of Makashi
practitioners of Makashi
jedi, sith
Emperor's Shadow Guard
Emperor's Shadow Guard

Small Jedi characters


Sith, Nightsisters, darksiders
Sith, Nightsisters, darksiders

Mandalorian

uses modern metals & energy cell for double damage, used by Mandalore the Ultimate
may deal slashing, piercing, or bludgeoning damage instead of unarmed damage; creature
considered
armed
deals 2d8 stun
+ 1d4 slashing damage; reach increases by 1sq

Mandalorian Crusaders
Mandalore the Ultimate
slavers

Used
by
COMMENTS
Double Atk, Triple Atk, Rapid Strike -2 Atk
-1 if medium creature and not mounted; Mon Calamari traditional weapon
honor guards, ceremonial troops, Mon Calamari Knights
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid penalty
shield is DR5 20hp break DC25; provides cover (+5 cover to Ref) against ranged attack when you
fight
defensively
Wookiees
treat Ryyk blades as advanced melee weapons, not exotic weapons.
can be used with Block as if it was a lightsaber
can be mounted as a bayonet & not necessary to have AM feat
reach 2sq, can grab but do not take -5 atk, swif each turn for 2d6 dam
set to stun as swif; are 2 sizes smaller than wearer
set to stun as swif; are 2 sizes smaller than wearer
set to stun as swif

law enforcement and planetary defense


Wookiees
martial artists, Jedi weapon masters
crowd-control weapon, security forces, slavers, brawlers
Mistryl Shadow Guards
Shockboxers
Shockboxers
Old Republic

+2 to Block or Deflect, J52 also


+2 to Block or Deflect, J52 also
no penalty using Rapid Strike; Cerean weapon
treat as lightsaber, spend FP as swif = dam = Dark Side score
awarded to bladeborn master blades; comes with Cortosis Weave template
comes with Sith Alchemical Weapon template
Merr-Sonn model sound dampener, add glowrod etc for double cost
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
can bepenalty
thrown

dark jedi Maris Brood


dark jedi Maris Brood
Cerean
Sith
Sith
Sith
thugs

can be thrown like a spear; used by Geonosian arena guards (Picadors); this is a reach weapon
treat as simple weapon if you have Martial Arts I & WP rifles
changes unarmed melee attack to stun damage; can't be disarmed or dropped; also in CW60; are 2
sizes smaller
than melee
wearerattack to stun damage; can't be disarmed or dropped; also in CW60; are 2
changes
unarmed
sizes
than
wearer fire rod, binding wire, or energy cell, compass
can besmaller
thrown,
inaccurate,
if attack exceeds Ref & Fort Def target takes 1d6 dam at start of its next turn; Nagai treat as simple
also CR 123
also CR 123

primitive hunters and warriors


Durge
Picadors on Geonosis
crowd-control weapon, security forces, slavers, brawlers
brawlers
brawlers
explorers, miltary pilots
Nagai
Quarren Isolationist

Used
by
COMMENTS

easier to wield with 2 hands, Med creatures double strength bonus


also K 64
can be thrown
attack considered as unarmed attacks & adv.melee; cannot be disarmed or dropped
cannot be thrown; used by Gamorrean slavers
silent
ignores DR
used by Matukai, can be broken down into 4 Small objects as full-round, reach +1 sq
if deals energy, can convert to bludgeoning, piercing or slashing damage instead
no penalty using Rapid Strike, Zabrak weapon

Gamorrean bodyguards
commandos, Mandalorian Supercommandos
soldiers and mercenaries
soldiers and mercenaries
duelists
Assassins, petty thugs, civilians, explorers
thugs and petty thieves
guards, sentries, Gamorreans
professional fighters
military units and pirates
soldiers and mercenaries
Matukai
Sith, Jedi
Zabrak

sins, planetary militias, police forces, security forces

CR ### w ARC Trooper armor


CR ### w Armored spacesuit
D7 25 w AT-AT pilot suit
GW 44 w Barabel microbe armor
CR ### w Battle armor
CR ### w Battle armor, heavy
K 71 w Battle armor, heavy powered
K 70 w Battle armor, light
K 70 w Battle armor, light powered
K 71 w Battle armor, powered
SV 48 w Beskar'gam, heavy
SV 48 w Beskar'gam, light
SV 48 w Beskar'gam, medium
GW 44 w Biohazard suit
CR ### w Blast helmet and vest
K ### w Blast jacket (Atton Rand's)
L 98 w Boba Fett's Mandalorian Armor
D3 24 X Bodyguard armor
C 64 w Camo armor
GW 44 w Camo scout armor
CR ### w Ceremonial armor
C ### w Clone scout trooper armor
C ### X Clone spacetrooper armor
CR ### w Clone Trooper armor
C ### X Clone Trooper armor, fire-resistant
CR ### w Combat jumpsuit
T 22 X Commando armor
CR ### w Corellian powersuit
L ### w Cortosis Gauntlet
F ### w Coruscant Guard armor
J 61 w Dark armor, heavy
J 61 w Dark armor, light
J 61 w Dark armor, medium

-2
-10
-2
-2
-5
-10
-10
-2
-2
-5
-10
-2
-5
-5
-2
-2
-5
-2
-5
-5
-5
-2
-10
-2
-10
-2
-2
-5
-5
-2
-10
-2
-5

8000
12000
4000
7000
15000
19000
3500
6500
11000
45000
33500
37000
4000
500

4000
6000
6000
5000
5500
8000
1500
4000
10000
1500
8000
25000
10000
15000

5
4
2
3
3
3
2
4
1
3
0
4
3
3

4/x3

3/x3

4
4/x3
4/x3

3
3/x3
3/x3

4
4/x3

3
3/x3

4
4

3
3

4
4
4

3
3
3

4/x3

3/x3

4
4

3
3

4/x3

3/x3

10 Military, Rare
35 Restricted
Military, Rare
6 Licensed
16 Military
30 Military
32 Military
10 Military
12 Military
17 Military
32 Restricted, Rare
10 Licensed, Rare
17 Restricted, Rare
9 Licensed
3
Unique
18 Rare
10 Licensed
6 Restricted
13 Licensed
13 Restricted
9 Military, Rare
Military, Rare
10 Military, Rare
Military, Rare
8 Licensed
10 Licensed
20 Restricted
1 Rare
10 Military, Rare
30 Rare
10 Rare
16 Rare

Helmet P.

3
1
3
2

U. Slots

2
5
3
4

Avail.

6
8
4
7

Weight

Max
Dex
3
1
3
3
2
1
1
3
3
2
1
3
2

Spd
4sq

Fort
bonus
2
3
2
0
2
4
4
2
2
2
4
2
2
3
0
1
2
2
0
2
0
0
2
2
3
0
2
0

Spd
6sq

Ref
bonus

Cost

ACP

WEB

PAGE

BOOK

6
9
5
2
8
10
9
5
4
7
10
5
8
0
2
2
9
5
5
6
7
4
7
6
9
4
5
7

ITEM

2
2
2
2
2
2

1
x
x
x
x

K
K
W
CR
SGD

CR
CR
CR
CR
CR
SGD
SGD
SGD

CR
CR
CR
CR
CR
CR
K
K
K
K
K
K
K
F
K
K
CR
CR
CR
L
L
C
SV
SV
SV

###
###
###
###
54
###
###
###
###
###
54
54
54
###
###
###
###
###
###
71
211
71
71
71
71
71
###
###
72
###
###
###
###
###
###
48
48
49

w
w
X
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

-2
Darth Bandon's fiber armor
-2
Darth Malak's armor
-5
Darth Revan's armor
-2
Darth Vader's custom armor
-10
Droid, Crystadurium Plating
-10
Droid, Duranium battle armor
-5
Droid, Duranium plating
-5
Droid, Durasteel battle armor
-2
Droid, Durasteel plating
-2
Droid, Durasteel shell
-2
Droid, Duravlex Shell
-2
Droid, Laminanium Plating
-10
Droid, Laminanium Plating
-10
Droid, Mandalorian steel shell
-10
Droid, Neutronium plating
-2
Droid, Plasteel shell
-5
Droid, Quadanium battle armor
-2
Droid, Quadanium plating
-2
Droid, Quadanium shell
-10
Energy shields, heavy SR 25
Energy shields, heavy SR 25 (Calo Nord-10
-10
Energy shields, heavy SR 30
-2
Energy shields, light SR 10
-2
Energy shields, light SR 5
-5
Energy shields, medium SR 15
-5
Energy shields, medium SR 20
-2
EVO Trooper armor
-2
Exar Kun's light battle suit
-2
Fiber armor
S
Flight suit
-2
Flight suit, armored
-2
Flight suit, padded
-2
Galactic Alliance Armor
-2
Galactic Alliance Armor, fleet crew
-2
Geonosian warrior tunic
-10
GTU AV-1C combat armor
-5
GTU AV-1S scout armor
-2
Half-vest

10000
50000x
10000x
6400x
9600x
3600x
1600x
1000x
3000x
20000x
8100x
12100x
400x
4900x
2500x
900x
12500
18000
2000
500
4500
8000
8000
3000
1000
4000
2000
6000
500
1500
25000
15000
250

5
6
7
8
10
10
8
8
6
4
4
4
12
9
11
2
7
5
3
0
0
0
0
0
0
0
6
6
4
0
5
3
4
2
4
9
7
1

2
2
2
2
0
0
0
0
0
0
0
2
2
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
1
1
2
1
1
0
0
4
2
0

2
2
0
3
2
2
2
3
3
4
3
3
2
3
1
5
3
3
4
2
2
2
4
4
3
3
3
3
2
3
4
3
5
4
1
2
5

6/x3
6/x3

4/x3
4/x3

6/x3
6/x3
6/x3

4/x3
4/x3
4/x3

4/x3
4/x3
4/x3

3/x3
3/x3
3/x3

4
4

3
3

4/x3
4

3/x3
3

5
11
30x
10x
16x
8x
12x
8x
10x
15x
15x
9x
20x
2x
7x
10x
3x
1
1
1
1
1
1
1
10

Unique
Unique
Unique
Unique
Military, Rare
Military
Restricted
Restricted
Licensed

Licensed
Military
Military, Rare
Military Rare
Military
Restricted
Licensed

Unique

Military, Rare
Unique
10 Licensed
3
10 Licensed
5
9 Military
3
8 Licensed
25 Restricted, Rare
18 Military
2 Restricted

1
1
1
1
1
1

1
possible

2
2

x
x

GW ### w Haz-chem coveralls

F ### w Heavy dungeoneer armor


L ### w Imperial Knight armor
J 62 w Jedi battle armor, light
J 62 w Jedi battle armor, medium
F ### w Jumptrooper armor
GW 44 w Katarn-class commando armor
L ### w Knighthunter armor
SV 49 w Krail 210 personal armor
K ### w Krath armor
K ### w Krath battle armor
F ### w Light combat armor
D2 21 X Makeshift body armor
T ### w Mandalorian Armor
T 19 X Mandalorian armor (Jango Fett's)
K ### w Mandalorian battle armor
K ### w Mandalorian combat suit
GW 45 w Marine armor
K 72 w Matrix armor
R 51 w Merr-Sonn KZZ riot armor
K 72 w Mesh armor
D9 32 X Miners suit
K ### w Neo-Crusader assault armor
K ### w Neo-Crusader light armor
J 62 w Orbalisk armor
R ### w Phase II Dark Trooper armor
R ### w Phase III Dark Trooper armor
F ### w Phase Zero Dark Trooper armor
F ### w Radtrooper armor
K ### w Republic combat armor
K ### w Republic heavy armor
K ### w Republic light armor
T 77 w Riot Shield
F ### w Royal Guard armor
CR ### w Sandtrooper armor
CR ### w Scout trooper armor
R ### w Seatrooper Armor
D2 18 X Separatist commando armor

-2
-10
-5
-2
-5
-2
-5
-5
-5
-2
-2
-2
-2
-5
-5
-2
-2
-10
-2
-5
-2
-10
-2
-10
-10
-10
-2
-2
-5
-10
-2
S
-5
-2
-2
-2
-2

500
7000
4000
6000
8000
30000
6000
16300
3500
4000
4000
4000
+30000

5000
9000
2500
6000
2000

8000
8000

500
9000
18000
5500
6750
4000

2
10
8
3
5
6
9
7
7
5
5
5
5
0
8
8
4
5
9
2
6
3
10
6
10
10
12
6
6
6
8
4

0
2
2
3
5
2
4
2
1
2
2
2
2
+1
3
2
1
2
3
2
2
1
4
2
2
0
0
2
4
2
3
1

5
1
3
4
3
3
1
3
3
3
3
3
3
0
3
2
5
3
1
5
2
4
1
3
1
1
0
3
3
2
1
3

S
7
6
4
4
5

0
0
2
0
2
2

2
3
4
2
3

4/x3
4

3/x3
3

4
4
4

3
3
3

4/x3

3/x3

4/x3

3/x3

4/x3
4/x3
4/x3

3/x3
3/x3
3/x3

4
4/x3

3
3/x3

3
31
16
6
12
10
20
13
17
10
10
10
10

18
8
12
25
6
13
5
65
42
26

x
Rare
Rare
Rare
Military, Rare
Military
Military
Military
Military
Licensed
Licensed
Licensed
Unique
Rare
Rare
Restricted
Restricted
Military
Restricted
Military, Rare
Military, Rare
Rare

10
10
14
26
7

Military, Rare
Military, Rare
Military
Military
Military

6
14
10
9
14
10

Military
Restricted
Military, Rare
Military, Rare
Military, Rare
Licensed

3
2

x
x
x
x

6
5
1

x
x

6
4

x
x

x
x

0
1
x
x
x

F ### w
D4 ### w
SV 49 w
R 51 w
K ### w
K ### w
W ### w
W ### w
W ### w
CR ### w
CR ### w
T 95 w
GW 45 w
R ### w
CR ### w
R ### w
R ### w
GW 45 w
GW 45 w
GW 45 w
R ### w
D2 17 X
C 64 w
C 64 w
SV 13 w
C 64 w
L ### w
CR ### w
K 72 w
J 63 w
L 66 w
R ### w

Shadow Guard armor


Shadow trooper armor
Shadowsuit
Shield gauntlet
Sith Battle suit
Sith Trooper Armor
Skakoan heavy pressure suit
Skakoan light pressure suit
Skakoan medium pressure suit
Snowtrooper armor
Space suit
SpecForce armor
Stalker armor
Storm Commando armor
Stormtrooper armor
Stormtrooper armor, reinforced
Stormtrooper, stygian-triprismatic
Stun cloak
Stun cloak, all-temp. cloak upgrade
Stun cloak, camo. poncho upgrade
Swamptrooper armor
Swoop biker's garb
Thinsuit
Tracker utility vest
Ubese environmental suit
Vacuum pod
Venom assault armor
Vonduun crabshell
Weave armor
WJ-880 blinding helmet
Yuuzhan Vong Biotech
Zero-G Stormtrooper Armor

-5
-2
-2
-2
-5
-2
-10
-2
-5
-2
S
-2
-5
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-2
-10
-10
-2
-5
-2
-10

9000
600
1500
8000
12000
4000
7000
18000
2000
4000
7500
10500
8000
8000
9600
3500
7000
7000
2000
900
300
2000
15000
17000
5000
200
x4
21000

7
6
1

0
2
1

2
3
5

7
6
9
5
8
6
0
5
7
4
6
7
7
1
1
1
4
3
0
1
4
4
10
5
6
0

2
2
3
2
2
2
2
2
0
0
2
2
2
0

2
3
1
3
2
3

4/x3

3/x3

0
1
0
0
2
1
4
5
2
0

3
3
4
3
3
3
5
5
5
4
4
6
5
4
0
1
4
3

4/x3
4/x3
4

4/x3

14 Restricted
Military, Rare
2 Military
1 Rare

x
x

10 Military, Rare
35
10
3
16
10 Military, Rare
15
10 Licensed
3
10 Licensed
9 Military, Rare
10 Military, Rare
10 Military, Rare
10 Military, Rare
2 Licensed
2 Licensed
2 Licensed
8 Military, Rare
5
1
0.5
8 Licensed
3/x3 35
3/x3 38 Military
5 Rare
3
15 Restricted
2 Rare
x0.5 Rare/Illegal
3/x3 38 Military, Rare

x
1
3
0

x
x
x
x

1
1
1
x

Used By

COMMENTS
Advanced Recon Commandos (Clone Trooper)
survive 24 hours
10 hours life support likely
DR 2 v. energy & fire dam

favorable circumstances to intimidate, DR v. lightsabers


favorable circumstances to intimidate, DR v. lightsabers
favorable circumstances to intimidate, DR v. lightsabers
immunity to all atmospheric or inhaled poisons and diseases, 1 hour breathable atmosphere
similar version worn by Mira (K 214)
10 hours life support, jet pack, and extra modification
10 hours life support
Stealth +10
+5 Stealth, Shadowskin upgrade included

Str +2
provides DR 5 against fire damage
10 hours life support
Str +2 with AP medium
can make unopposed unarmed atk v. lightsaber to deactivate for 20 rounds
automatically comes with a single enhancement from the Sith Alchemist talent (J22)
automatically comes with a single enhancement from the Sith Alchemist talent (J22)
automatically comes with a single enhancement from the Sith Alchemist talent (J22)

Radtrooper
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
warriors
Mandalorians
Mandalorians
Mandalorians
Imperial troopers, Rebel troopers
Atton Rand
Boba Fett or Fett clan
Bodyguard
scouts?
scouts, commandos, and other stealthy troops
Republic Guards and Imperial Royal Guards
Clone scout troopers
Galactic Marines
Clone Trooper
Clone Trooper
police, soldiers, scouts
professional soldiers, mercenaries, and bounty hunters
Imperial Knight
Coruscant Guard
Sith
Sith
Sith

10 hours life support


x Cost Factor; reduce damage from blaster attacks by 1 point per die of damage
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor; +10 equipment to Fort to resist fire and extreme heat
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
as heavy energy shields with Verpine (DR 10 vs. ion) and Prototype (+1 die dmg on crit)
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work
v. airborne poisons +10
1/encounter if fight defensively gain DR10 v. one ranged energy attack
10 hours life support
10 hours life support
10 hours life support
possible
also GW 209
like jetpack but produces no noise, flame or heat (move 6sq)
like jetpack but produces no noise, flame or heat (move 4sq), built in glowrod
Stealth +5 to conceal, 1/encounter negate bonus dam if denied Dex to Def

Darth Bandon
Darth Malak
Darth Revan
Darth Vader

Sith troopers, old Republic troopers


bounty hunter Calo Nord
Sith troopers, old Republic troopers
Sith troopers, old Republic troopers
Sith troopers, old Republic troopers
Sith troopers, old Republic troopers
Sith troopers, old Republic troopers
EVO Trooper
Exar Kun
worlds with no armor
pilots
pilots
pilots
Galactic Alliance
Galactic Alliance
Geonosian elite warriors
private security forces and paramilitary groups
bounty hunters
smugglers

Imperial troopers, Rebel troopers


Imperial Dungeoneer
Imperial Knight
Jedi
Jedi
Jumptrooper
24 hours in water/vacuum, built-in vibroblade, full round to use bacta +10 Treat Injury & no -5 clone commandos
+5 Will Def v. Use the Force
Knighthunter
jet pack, liquid cable dispenser, vacuum seals, +2 Str to lift drag or pull; bounty hunters
private security forces, bounty hunters
Krath
10 hours life support
Krath
10 hours life support
10 hours life support
thugs
apply personal DR vs. lightsabers; In some eras grants favorable circumstances intimidate
Mandalorian
4 weapon attachments
Jango Fett
10 hours life support, jet pack
Mandalorian
10 hours life support, jet pack
Mandalorian
24 hours in vacuum/water, magnetic soles (Spd 2), reroll & take 10 Swim mtr, no penalty to ma Rebel Alliance
1/encounter if fight defensively gain DR30 v. one ranged energy attack
Corporate Sector Espos (security poilice)
1/encounter if fight defensively gain DR20 v. one ranged energy attack
10 hours life support
mine guards
24 hours life support, jet pack max fly speed 4sq
Mandalorian
10 hours life support, jet pack
Mandalorian
DR 10, lightsabers do not ignore DR, does not take penalties for no Heavy AP; also T 85
Sith Lords Darth Bane and Freedon Nadd
Str +3, Perception +2
Dark Trooper
Str +4, Perception +2
Dark Trooper
Dark Trooper
v. radiation +10 Fort Def
Radtrooper
comlink, low-light
Republic troops
dam -2 v. energy atk, comlink, low-light; 24 hours of life support
Republic troops
comlink
Republic troops
built in comlink, audio and video recorders
add personal DR v. lightsabers
optional rule: Jedi can wear without AP with no bonuses to Def

shield is DR5 20hp break DC25; provides cover (+5 cover to Ref) against ranged attack when law
Royal Guard
you fight defensively
enforcemen
tSandtrooper
and
immune to effects of extreme heat
planetary
Scout trooper
defense
Swim +2 with rebreather
Seatrooper
forces
10 hours life support
Separatist mercenaries

Shadow Guard
+2 Stealth, darkvision, immune to detection
+5 equipment to Stealth checks with concealment from darkness or low-light (also C64)
cannot wear other items that cover hands at same time; used by Kilian Rangers

survive 24 hours
10 hours life support
immune to effects of extreme cold
24 hours life support
10 hours life support
identifies wearer as bounty hunter
+5 equipment to Stealth

Shadow troopers
assassins and burglars
Kilian Rangers
Sith
Sith Trooper
Skakoan
Skakoan
Skakoan
Snowtrooper
SpecForce
bounty hunter, Rodians

Stormtrooper
Novatroopers
+2 equipment to stealth to avoid electronic sensors
Blackhole Stormtrooper
successful grapple or if grappled 3d8 stun dam, double price to be an all-temp cloak or camo p Officers, nobles, commandos
successful grapple or if grappled 3d8 stun dam, Fort Def +5 against extreme heat or cold
Officers, nobles, commandos
successful grapple or if grappled 3d8 stun dam, +5 equipment to Stealth
Officers, nobles, commandos
+2 equipment bonus to Stealth checks to blend in with vegetation & rebreather (1h underwater) Swamptroopers
10 hours life support
Swoop Gang Member
1 hour breathable air, +5 Fort Def v. extreme temps & if dam = half or no, can wear under clot professional scouts, Alliance Special Forces
carries 24 objects no more than 1kg each, cumulative weight is halved
hunters and guides
with breath mask & voice modulator (year long filter costs 200 or 50 on Ubese)
Ubese
fly 6, 100 km comlink, 2 hours life support, 70-sq powerlamp, repair kit +2 Mechanics, +4 Str, starship mechanic
jump jets as swif to move normal in zero-g, +2 Str, but must have AP (heavy), 24 hours life sup Galactic Alliance
Yuuzhan Vong
used by duelists and gladiators
military
grants total concealment to all targets
Jedi training
repairing requires Treat Injury
Yuuzhan Vong
increases M size creature to L, DC 15 Pilot for more than simple movement, gauntlets have either
Spacetrooper

J 60
SV 43
J
SV
SV
SV
GI
J
SV
SV
SV
SV
K
SV
J
K
SV
SV
SV
J
GI

60
40
45
40
68
60
45
43
40
41
75
41
60
75
41
45
41
60
66

X
w
w
X
w

1
1
0
0
2

Common

L
R

Common

Blade lock
Cheater
Climbing claws
Cloaked
Componentization

L
Any
A
Any
Any

1
1
1
1/2

Illegal
Common
Licensed

Concealed compartment
Diagnostics system
Double trigger
Droidification
Dual gear
Durasteel bonding
Electrograpple handle
Electrum detail
Enhanced energy projector
Environmental sealing
Environmental systems
Extra power source
Fiber cord
Flash Suppressor/Silencer

L
A
R
Any
Any
M
Any
L
M
Any
A
Any
L
R
L
A
R
A
A
R
A

Aquatic adaptation
Armor reinforcement
Armorplast
Bayonet ring
Beam splitter

w Beckon call
X Bipod

w
w
X
X
X
X
X
X
w
X
w
X
w
w
X
X
X
X
w
J 60 w
SV 46 w
K 75 w
CR 140 X
SV 46 w
K 75 w
SV 46 X

Force-Activated
Gyro
Hair trigger
Helmet package
Holoshroud
Improved energy cell
Integrated equipment, 1

1
0
2
1
1
1
1
1
1
1

1
1
0
1
1
1

Common
Common

Common
Common
Licensed
Common
Licensed

Common
Common
Common

Common
Common
Restricted, Rare
Common

Weight

44
75
45
42
75

Cost

U. Points

SV
K
SV
SV
K

Avail.

Type

WEB

PAGE

BOOK

A
A
A
R
R

ACCESSORIES

500
3,000
900 -50%
+100%
1200
0
100 +20%,
min
0 1kg
500
200
750
0
500
800
2000
1000
2000
1000
0
3000
400
600
200
0
400
0
250
1200
4000
5000
4000
200

X
X
X
w
X

Integrated equipment, 10
Integrated equipment, 2
Integrated equipment, 5
Interlocking hilt
Internal generator

A
A
A
L
A

2
1
1

Common
Common
Common

Common

SV
GW
SV
SV
SV
K
SV
SV
SV
SV

43
50
46
41
41
76
41
43
43
43

w
X
X
X
X
w
X
X
w
X

Ion charger
Ion shielding

M
*

1
1

Licensed

Jump servos
Memory upgrade
Memory upgrade, advanced
Mesh underlay
Miniaturized
Missile load
Neutronium reinforcement
Overload switch

A
Any
Any
A
Any
R
M
M/R

1
1
2
2
1
1
1
1

Common
Common
Common

SV
J
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV

46
60
43
46
43
47
44
47
41
41
47
44
41
47
47
47
47

X
w
X
X
w
w
X
X
X
X
w
X
X
X
X
X
X

Powered exoskeleton
Pressure grip
Pulse charger
Radiation shielding
Rangefinder
Rangefinder, armor
Rapid Recycler
Ready harness
Recognition system
Remote activation
Repulsorlift
Retractable stock
Secret compartment
Shadowskin
Shadowskin, reflec
Shield generator, SR 10
Shield generator, SR 5

A
L
R
A
R
A
R
A
Any
Any
A
R
Any
A
A
A
A

Licensed

1
1
1
1
1
1
1
0
1
0/1
1
1
1
3
2

Military
Common
Licensed
Licensed
Military
Common
Common
Common
Common
Common
Common
Restricted
Military
Military
Restricted

Common
Military
Military
Military

2000
500
1000
0
1000

Weight

46
46
46
60
46

Cost

U. Points

Avail.

Type

WEB

PAGE

BOOK
SV
SV
SV
J
SV

ACCESSORIES

10

3000
1000
100
4000
16000
2500
500 -50%
250
3000
1
500
4000
0
2000
400
200
500
500
500
200
100
1000
100
600
5000
20000
10000
5000

10

Military

6000

SV
SV
SV
SV
SV
CR
CR
J
K
SV
SV
J
SV

X
w
X
X
X
w
w
X
w
X
X
w
X

42
44
44
42
42
140
140
60
76
47
47
60
47

Silverplate
Slinker
Sniper switch
Spring loaded
Storage capacity
Targeting scope
Targeting scope, low-light
Trapped grip
Tremor cell
Vacuum seals
Vacuum seals, advanced
Waterproof casing
Weapon mount

Any
R
R
Any
Any
R
R
L
M
A
A
L
A

1
1
0
1
0
0
0

Common
Licensed
Licensed
Common
Common
Common
Common

1
0
1

Common
Common

Restricted

2500
1000
500
300
100
100
1000
0
1000
2000
5000
0
1000

Weight

X Shockweb

Cost

U. Points

SV 47

Avail.

Type

WEB

PAGE

BOOK

ACCESSORIES

0.2
1.2

2
10

COMMENTS
Gain Swim speed = 1/2 land speed, reroll Swim take better, take 10 on Swim
DR2 v. piercing
Weight -50%
melee wpn small or smaller can be mounted as a bayonet on ranged wpn of at least medium size; melee wpn increases in damage dice by 1
pistols, rifles, heavy weapons, exotic ranged that deal energy damage; 1/encounter when using Power Blast feat deals +2 dam for every point
from Atk
call ship with slave circuit
If weapon requires mount, counts as mounted; if not, aiming is only one swift [if you have already aimed at or attacked a particular target,
each subsequent aim action requires only 1 swift action against that target only]
swif to lock blade so won't turn off, swif to unlock
+2 equipment to Wis in gambling; opponents can Perception to see
Gain Climb speed = 1/2 land speed, reroll Climb take better, take 10 on Climb, claw attack as beast of your size
-5 to Perception or Use Computer to detect; -2 in use (-0 if weapon)
Break item into 2/4 component pieces based on size, full rnd to assemble; used for smuggling a weapon or equipment
single object of Fine size
+2 equipment to Treat Injury to heal wearer, Mechanics to fix suit
+2 bonus when aiming using Careful Shot instead of only +1
Turn gear into droid
Add another device as upgrade
melee slashing wpns; own DR5 & +1 die dam on crit added after crit
Can retrieve equipment from up to 6 squares as move
grants favorable circumstances on Persuasion if target if familiar with meaning
advanced melee or melee exotic weapon; 1/encounter reroll a 1
Equipment is immune to environmental factors
Immune to extreme cold OR extreme heat
Double device duration/number of shots
if disarmed, weapon can not be taken by disarmer, but you are still disarmed
-10 Perception checks to spot the shooter, max range reduced 2 increments
DC 5 Use the Force to activate as swif
+5 stability bonus
ranged wpns with trigger; 1/encounter when using Rapid Shot, reroll dam and keep better
Perception +2, low-light vision, hands-free comlink
+10 equipment to conceal items, Deception to disguise; situational bonuses against; energy for 20 rounds
ranged wpns with power pack; doubles number of shots, if Tech Spec dam mod then dam is +3
DC 10 Mechanics check to integrate one device three sizes smaller

COMMENTS
As above, but ten devices
As above, but two devices
As above, but five devices
swif to lock two lightsabers together
Swift to activate; can power 10 devices with no duration forever; can power one device with duration for 4x duration, recharge 1
duration/hour; +10 kgs, +5 to detect wearer with scanner
melee wpn; +2d6 ion damage; does not stack with Rapid Strike or similar feats
protects host from ion damage; *can only be added to a cybernetic prosthesis
Can treat any jump as running, reroll Jump take better, take 10 on Jump
+2 to Int to any non-droid device
As above, but +4
threshold v. stun +5
One size smaller, weight halved, one smaller damage die if melee weapon
energy balls, ion grenades, & stun grenades only; convert grenade into missile to fire from missile launcher; increase damage dice by 50%
any equipment; +5 DR, +10 HP, +100% weight; if pierce or slash, 19-20 threat range
any energy wpn (max 1 size greater than you) except grenades/explosives; turn weapon into imp. thrown wpn (-5 attack) with 2sq burst,
double dice; destroys weapon
Swift to activate; +2 equipment to Str, energy cell 20 rounds, +5 kg
lightsaber deactivates if no longer held
any blaster wpn; -1 attack, +1 damage/die; has only half shots from power pack
+10 kg; +10 equipment to Fort v. radiation attacks, -5 damage Radiation attacks; can make Endurance check against radiation condition
any ranged wpn; no penalty to attack at short range; does not stack with scope
As rangefinder, but for weapon mounts
any blaster that only has single shot (no burst or slash wpns); can add autofire mode;
Retrieve equipment as move; halve weight for encumbrance
Device doesn't work for anyone but owner; owner can disable
Can activate with comlink as swift
Activate as swift; hover 1m off ground; ignore difficult terrain; halve falling damage; energy cell 10 rounds
any pistol/rifle or pistol-like or rifle-like exotic wpn; See rules on SAGA 125; 0 slots for rifles, 1 for pistols
Like storage capacity (below), but a Perception check to find
+5 equipment to Stealth
+10 equipment to Stealth
As SR 5, but SR 10
Swift to activate; gain SR 5; DC 20 Mechanics and three swifts to restore 5 SR; energy cell 10 rounds

COMMENTS
When hit with melee, grab, or grapple, attacker takes 1d6 electrical and 2d6 electrical stun; energy cell 20 minutes; discharge takes 1 minute
off duration
Item gets +2 DR for itself
Slugthrowers and missile weapons only; Ignores cover; can fire at total cover at +0 mod
Autofire-only gains single-fire; loses bracing bonus
any equipment that can be held or used in 1 hand; can ready as swift; with Quick Draw, draw /1 round as free
Can hold any number of items smaller than gear size up to gear's weight
Reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
Low-light ignores concealment, reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
action needed to activate or 1d6 energy dam, DC 20 Perception to reveal trap
advanced melee or melee exotic wpns that require power pack; wpn size medium or smaller; can set stun as swif & does stun dam = to
+2 kg; 10 hours life support
+10 kg; 24 hours life support
functions underwater or must be repaired for 1 minute
As integrated equipment, but for weapons; light gains 2 slots, medium 3, heavy 4 two-handed weapon is 2 slots, one-handed 1, light 1/2

PAGE

BOOK
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
S
S
S
SV
S
S
S
S
S
S
S
S
S
S
S
S

24
24
24
24
24
24
25
25
25
25
25
25
25
25
25
25
25
25
25
25
21
21
21
48
21
21
21
21
21
21
21
21
21
21
21
21

TRAIT

Type

Cost

Feat

Mobile Armor
Reinforced Armor
Superior Agile Armor
Superior Fortifying Armor
Superior Helmet Package
Superior Protective Armor
Superior Strength
Superior Durability
Reinforced Device
Superior Mastercraft
Ion Dispersal Coating
Superior Ability
Superior Ability
Superior Sensors
Superior Speed
Superior Shields
Superior Accuracy
Superior Capacity
Superior Damage
Superior Range
Agile Armor
Fortifying Armor
Protective Armor
Additional Upgrade Slot
Enhanced Strength
Improved Durability
Mastercraft Device
Enhanced Dexterity
Enhanced Intelligence
Enhanced Strength
Enhanced Dexterity
Improved Speed
Improved Shields
Improved Accuracy
Improved Damage
Selective Fire

Armor
Armor
Armor
Armor
Armor
Armor
Device
Device
Device
Device
Droid
Droid
Vehicle
Vehicle
Vehicle
Vehicle
Weapon
Weapon
Weapon
Weapon
Armor
Armor
Armor
Device
Device
Device
Device
Droid
Droid
Droid
Vehicle
Vehicle
Vehicle
Weapon
Weapon
Weapon

20% or 2000 credits,


whichever
is more.
20% or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is
more.
20% or 2000 credits,
whichever
is more.
20% or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is
more.
20% or 2000 credits,
whichever
is more.
20% or 2000
credits,
whichever
is more.
20% or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is
more.
20% or 2000 credits,
whichever
is more.
20% or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
20%
or 2000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is
more.
10% or 1000 credits,
whichever
is more.
10% or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is
more.
10% or 1000 credits,
whichever
is more.
10% or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is
more.
10% or 1000 credits,
whichever
is more.
10% or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever
is more.
10%
or 1000
credits,
whichever is more.

Superior Tech: Armor


Superior Tech: Armor
Superior Tech: Armor
Superior Tech: Armor
Superior Tech: Armor
Superior Tech: Armor
Superior Tech: Device
Superior Tech: Device
Superior Tech: Device
Superior Tech: Device
Superior Tech: Droid
Superior Tech: Droid
Superior Tech: Vehicle
Superior Tech: Vehicle
Superior Tech: Vehicle
Superior Tech: Vehicle
Superior Tech: Weapon
Superior Tech: Weapon
Superior Tech: Weapon
Superior Tech: Weapon
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist

COMMENTS
Increases speed by 1 square (medium and heavy armors only).
Grants damage reduction 2.
Increases the armor's maximum Dexterity bonus 2.
Increases the armor's equipment bonus to Fortitude Defense by 2.
Grants wearer a +5 equipment bonus on Perception shecks.
Increases the armor's armor bonus to Reflex Defense by 2.
Increases the device's Strength score by 2.
The device's damage reduction increases by 2, and it gains extra hit points equal to one-half of its maximum hit points.
The Devices break DC increase by 5.
Skill checks made using the device gain a +2 equipment bonus, or the device's existing equipment bonus increase by 2.
Droid Gains DR 5 against ion damage.
Increases the droid's Dexterity, Intelligens or Strength score by 4.
Increases the vehicle's Dexterity score by 4 or its Strength by 2.
Increase the vehicles Perception modifier by 2.
Increases the vehicle's speed by one-third of its base speed (minimum 1 square).
Increases the vehicle's shield rating by 10.
The weapon gains a +2 equipment bonus on attack rolls.
The weapons power pack provides double the number of shots.
The weapon deals +5 points of damage with a successful hit. If the weapon has a damage multiplier apply the extra damage before
applying
the multiplier.
The weapons
ranges all increase by 50%.
Increases the armor's maximum Dexterity bonus 1.
Increases the armor's equipment bonus to Fortitude Defense by 1.
Increases the armor's armor bonus to Reflex Defense by 1.
The device gain one additional upgrade slot
Increases the device's Strength score by 2.
The device's damage reduction increases by 1, and it gains extra hit points equal to one-quarter of its maximum hit points.
Skill checks made using the device gain a +1 equipment bonus, or the device's existing equipment bonus increase by 1.
Increases the droid's Dexterity score by 2.
Increases the droid's Intelligence score by 2.
Increases the droid's Strength score by 2.
Increases the vehicle's Dexterity score by 2.
Increases the vehicle's speed by one-quarter of its base speed (minimum 1 square).
Increases the vehicle's shield rating by 5.
The weapon gains a +1 equipment bonus on attack rolls.
The weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (for example 6d10x2) apply the extra
damage
before theranged
multiplier.
An
autofire-only
weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode.
(Not allowed for weapons that have a burst radius or splash radius.)

BOOK

PAGE

S
C

59 Advanced Ship
57 Akk Dog

TEMPLATE

L 100 Antiquated
L 100 Antiquated

TYPE

PRICE

AVAILABILITY

Used sale price or 60%


+10%

Rare
Rare

Vehicle
Sentient
Vehicle
Weapon

15 Arakyd Industries
62 Archaic Ship

Droid
Vehicle

76 Arkanian Manufacture

General Gear +10% or +1000 credits


whichever is higher

SGD

16 Baktoid Combat Automata

Droid

SGD

16 Balmorran Arms

Droid

78 Baragwin Weapon

Weapon

56 B'omarr Monk

Sentient

80 Bonadan-Alloy Armor

Armor

+10% or +1000 credits


whichever is higher

Cybernetics

80000 + 70000 surgery

Restricted

500*
100

Restricted
Restricted

SGD

GW 49 Borg Construct

GW 49 Borg Construct Datacard/Know carCybernetics


GW 49 Borg Construct Knowledge cartrid Cybernetics
K 78 Bothan Weapon
Weapon

+10% or +1000 credits


whichever is higher

+10% or +1000 credits


whichever is higher

80 Bronzium Cast Armor

Armor

133 Chrystalis Beast

Sentient

76 Cinnagaran Manufacture

General Gear +10% or +1000 credits


whichever is higher
Droid
Cybernetics 4000 + 3000 surgery

SGD 16 Colicoid Creation Nest


GW 49 Comlink, subcutaneous
K 77 Cortosis Weave/Phrik Alloy

Vehicle

CR 137 Cybernetic prosthesis


GW 49 Cybernetic prosthesis
GW 50 Cyborg Hybrid

Cybernetics
Cybernetics

SGD

16 Cybot Galactica

+10% or +1000 credits


whichever is higher

General Gear +20%

CR 174 Crew Quality

Sentient

Droid

Illegal

1500
1500 + 500 surgery

Restricted
Rare outside
KOTOR era

16 Czerka Corporation
118 Dark Side Spirit

Droid
Sentient

79 Dashade Weapon

Weapon

+10% or +1000 credits


whichever is higher

80 Durasteel Cast Armor

Armor

+10% or +1000 credits


whichever is higher

16 Duwani Mechanical Products

Droid

77 Echani Manufacture

General Gear +10% or +1000 credits


whichever is higher

80 Environmental Bastion Armor

Armor

+10% or +1000 credits


whichever is higher

80 Eriadun Armor

Armor

+10% or +1000 credits


whichever is higher
300 + 2250 surgery
500 + 3750 surgery
500 + 3750 surgery

SGD

SGD

GW 49 Eye, infrared sensor


GW 49 Eye, targeting
GW 49 Eye, telescopic
K 79 Gand Weapon
K

SGD

Cybernetics
Cybernetics
Cybernetics
Weapon

General Gear +10% or +1000 credits


whichever is higher

16 Halowan Mechanicals

Droid

97
97
97
97

97 Heirloom, Symbol of the Light

Restricted
Military
Restricted

+10% or +1000 credits


whichever is higher

77 GenoHaradan Manufacture

L
L
L
L

Illegal

Heirloom, Extra Modification


General Gear
Heirloom, Legendary Icon
General Gear
Heirloom, Lightsaber
General Gear
Heirloom, Steeped in the Dark Sid General Gear
General Gear

16 Imperial Department of Military R Droid


Droid
SGD 16 Industrial Automaton
GW 50 Ion Shielding
Cybernetics
SGD

77 Iridorian Manufacture

1000

General Gear +10% or +1000 credits


whichever is higher

S 104 Junker

Vehicle

77 Krath Manufacture

General Gear +10% or +1000 credits


whichever is higher

L
K

69 Living Vehicle
77 Mandalorian Manufacture

Vehicle
General Gear +10% or +1000 credits
whichever is higher

77 Massassi Manufacture

General Gear +10% or +1000 credits


whichever is higher

16 MerenData

Droid

SGD

Illegal

T 130 Packs and Swarms

Sentient

R 126 Phrik Alloy

Armor

General Gear

78 Prototype

S 123 Prototype

Vehicle

K
K

Weapon
Weapon

79 Quick Draw Weapon


79 Rakatan Weapon

L 101 Refitted
L 100 Refitted
CR 125 Retractable Stocks

SGD

16 Roche

GW 50 Sensory enhancement
SGD 17 Serv-O-Droid

Vehicle
Weapon
Weapon

Droid
Cybernetics
Droid

+20%

+10%
+30% or +3000 credits
whichever is higher
Used sale price +20%
+20%

Rare
Rare

800 + 3000 surgery

Restricted

L 220 Shaped Beast


J 22 Sith Abomination

Sentient
Sentient

79 Sith Alchemical Weapon

Weapon

50 Skeletal reinforcement
94 Squad
38 Stripping Equipment

Cybernetics 10000 + 50000 surgery


Sentient
General Gear
Armor
+20%

GW
C
SV
R

126 Stygian-Triprismatic Polymer


SV 24 Superior Tech
S

SGD

C
C
C
GW
SV
C
SGD

21 Tech Specialist
17
34
34
34

Tendrando Arms
The Aggressive Follower
The Defensive Follower
The Utility Follower

50
66
95
17

Tremor sensor
Uglies
Unit
Veril Line Systems

78 Verpine manufacture

L 217 Vongspawn
L 66 Yuuzhan Vong Biotech

Rare outside
KOTOR era

+20% or +2000 credits


whichever is higher
Restricted

General Gear +20% or +2000 credits


whichever is higher
General Gear +10% or +1000 credits
whichever is higher
Droid
Sentient
Sentient
Sentient
Cybernetics 400 + 3750 surgery
Vehicle
Sentient
Droid

Restricted

General Gear +10% or +1000 credits


whichever is higher
Sentient
General Gear x4

Rare. Illegal in
Legacy Era.

EFFECT
CL 125%; hp+25%; Int +4; Weapons +1 die damage; SR, STR, DEX increase based on size
Ship CL -2. TH -25%. ATK Bonus -2. Repairs +5 DC. Can be refitted.
Cannot use regular energycells/powerpacks, must be antiquated and cost +50%. Repair is done at +5 DC. Can
be refitted.
1xDay, forbidden action: Persuasion or Use the Force vs Will Def.
CL 2/3; Any time the SR exceeded, there is a 50% chance they fail
Ranged energy weapon: Energy & Fire DMG.
>1 shot in 1 round overheats weap 1 round
Armor: x2 Fort Def vs cold and nullifies Fort Def vs heat
Droid confused with Persuasion vs Perception.
Cannot act in 1 round. If failed, it reacts with a swift action.
+1 in one ability score
On crit, +1d DMG after doubling for crit.

On armor that apply equipment bonus to FORT DEF:


DR2 vs slashing.
FORT DEF bonus -1 (min 0)
Rejection +14; wireless link 10 sq, +2 Use Comp & Knowledge or other, Issue Routine Commands as swif or
free with Gimmick, -5 Persuasion
*after the first
Int 4
Stun or ion DMG weapons:
+1d DMG when set to stun or doing ion DMG
-1d DMG when when not set to stun or doing ion DMG
Optional; armor take DMG from 1 hit, 1 time per encounter.
DR, HP, TH & break DC equals weapon of same size category as wearer. If conditiontrack is reduced, penalties
apply to wearers REF DEF only.
CL+2; Size+1; hp+25%; DR+4 or DR 10; Speed+2; Reach+1; Vicious Natural Weapons; Terrifying Presence
Ranged energy weapon: Energy & Bludgeoning DMG
Armor: DR5 vs sonic damage, max dex -1.
1xEncounter, Ignore a negative condition track.
Rejection +3; hear or send without noise loud enough for others
DR vs lightsabers
Untrained: AB -5 CM +0 CLM -1
Normal: AB +0 CM +5 CLM +0
Skilled: AB +2 CM +6 CLM +1
Expert: AB +5 CM +8 CLM +2
Ace: AB +10 CM +12 CLM +4
Use the Force -1 per prosthesis (max -5)
When you normally would die, spend a DP, get 6 cybernetic prostheses installed successfully. Can use any droid
system except processor; immune to atmospheric and inhaled poisons
Repairs at half time with Skill Focus(Mechanics).
Doesn't stack with other timesaving bonuses.
Doesn't apply when droid modifies itself.

May use INT bonus instead of CHA bonus on persuasion checks.


DMG -2. Opponent moved down CT can only use max 2 swift per turn to recover.
On armor that apply equipment bonus to FORT DEF:
DR +1, FORT DEF bonus -1 (min 0)
1xEncounter. If /2 or fewer hitpoints, +5hp or +5 threshold for 1r.
Slashing/piercing weapon (not lightsabers): Increase critical threat range by 1 once per encounter. Only 20 is
automatic hit. Can be declared after attack is made. /2 HP.
Armor: /2 weight, move full movement 1 time per encounter as if wearing no armor. -1 bonus to REF DEF.
On armor that apply equipment bonus to FORT DEF:
Provides breathable air equal to armor's FORT DEF bonus.
On armor that apply equipment bonus to FORT DEF:
DR5 vs stun DMG. FORT DEF bonus -1 (min 0)
Rejection +14 vs. Fort; grants darkvision
Rejection +16 vs. Fort; Perception +2, low-light vision
Rejection +9 vs. Fort; range penalties to perception every 20 sq not 10
Weap with stun DMG: If target move down condition, /2 speed until restored. At -4 = immobilized. Exotic
except for Gands.
Energy melee weap: +2 equip bonus to ATK of a contact poison applied to it. Breaks on "1".
Ranged (must have stun setting): +1 ATK on stun setting. Breaks on "1".
Armor: +2 stealth, -1 FORT DEF bonus (min 0)
1xEncounter, +1d of damage on an attack.
can modify a second time with Tech Specialist
CHA-based skill checks are favorable (except Use the Force)
force-sensitive can attune himself to lightsaber
1 per encounter, apply destiny bonus equal to /2 dark side score to ATK roll or skill check before the end of
your turn. Gain 1 dark side point.
1 per encounter as a reaction, impose a penalty equal to targets DSS on any one attack roll or skill check made
by a character with a DSS of 1+
Built in tracking device.
When assisting Skill(Mechanics), add INT bonus on top of the +2.
Upgrade for cybernetics prostheses only. Protects host from ion damage
Illegal and unfavorable vs law enforcements/authority (see rules).
Weapon: +2 equip to DMG rolls with power attack or power blast.
Armor: +2 vs bludgeoning.
Dark Side score is treated as +1 when targeted with something that targets dark side.
Slashing/Piercing melee weap (not lightsaber): If DMG is above targets FORT DEF target take 1d4 DMG in
beginning of next turn.
Armor: DR2 vs energy DMG. Dark Side score is treated as +1.
+5 on Mechanics check to modify. If equipment is disabled, all mods on it are destroyed.
Melee Simple weap: if weapon is worn in 2 hands, triple STR bonus to DMG on critical hit only. If the user
have less than 15 STR (medium weap) 17 (large) 19 (huge or larger) they get -2 penalty to use the weapon.
Armor: Convert one crit to regular DMG per encounter. If the wearer have less than 13 STR (light armor) 15
(med) or 17 (heavy) they take armor check penalty even if they are proficient.
Add WIS bonus to intimidation checks.

size+1; hp x2; DT+10; melee area attacks; ranged have a 1-square splash; take extra 2 dice of damage vs. area
attacks
DR vs lightsabers
2 mods from Tech Specialist (page 21 SotG) instead of one.
Weapon: 1-4 on rolls using the item is treated as a natural 1 and the weapon gets disabled until repaired.
Armor: Wearer get +1 die of damage on a critical hit, before doubling.
STR,DEX,INT+2; Speed+1; Random Benefit/Drawback; Maintenance Requirement
With quick draw feat, draw or holster as free action once per round.
Die step is increased by one (d4=d6, d6=d8 etc up to d12) and increase ATK bonus +1. Exotic except for
Rakatan.
Repairs +5 DC. Needs weekly maintenance (read rules)
+10% more shots per power pack. Repir is done at +5 DC. Needs weekly maintenance (read rules).
Folded; range as pistol, cannot be braced during autofire.
Extended; range as rifle, -5 when used in one hand.
Others gain +5 on Mechanics to modify appendages/accessories.
Doesn't apply when droid modifies itself.
Rejection +14 vs. Fort; penalty to Perception reduced by 2 v. target in concealment or total concealment
Remove 1 persistent condition while recharging.
can add armor, DT, hp, Improved Natural Weapons, Increased Aggression, Poison Attack
CL+1; DSS=WIS; CON+4; INT-2; WIS-2; Abominable Presence; Force Sensitivity
Advanced or simple melee weapon: Lightsabers doesn't ignore DR for this weapon. It can block, deflect and
redirect like a lightsaber, and use any talent with Jedi as prereq. Dark side users can spend fp as swift action to
gain bonus damage to next attack equal to dark side score, but gives them a dark side point.
Rejection +12 vs. Fort; +2 threshold
size+1; hp x2; DT+10; atk+4; CL +2; melee attacks = area; ranged+1sq splash;
Armor bonus +1, +2 to stealth checks to avoid electronic sensors.

+2 circumstance to Ref. and Will Def. vs Yuuzhan Vong.


trained in Endurance, Weapon Proficiency (pistols)
trained in Endurance, Armor Proficiency (light)
trained in any skill (except Use the Force), Armor Proficiency (light) or Weapon Proficiency (pistols)
Rejection +7 vs. Fort; no penalty to Perception v. target in concealment or total concealment

1xDay, DC20 check to extend usetime +25h or move +1 condition.


Energy Weapon: Change to ion DMG with swift action. Need INT 13+, else -2 on ATK rolls.
Armor: DR 10 vs ion DMG. Need DEX 13+, else armor check penalty.
Armor weight /2 and is repaired with treat injury skill.
Use of equipment & weapons get -5 penalty if lacking knowledge.
Energy DMG is changed to either bludgeoning, slashing or slashing.

PAGE
52
138
51
40
28
45
19
66
136
73
137
137
140
176
64
139
68
68
68
68
68
68
68
65
149

WEB

BOOK
SV
CR
R
UR
CR
GW
T
GI
CR
K
CR
CR
CR
K
J
CR
L
L
L
L
L
L
L
C
R

w
w
w
w
w
X
w
w
w
w
w
w
w
w
w
w
X
X
X
X
X
X
X
w
w
L 65 w
CR 136 w
CR 137 w
C 65 w
GW 46 w
C 65 w
GW 46 w
CR 138 w

ITEM
ABC Scrambler
All-temperature cloak
Ambient aural amplifier
Antidote synthesizer
Antiox breath mask
Anti-rad dose
Antisecurity Blades (Jango Fett's)
Antitoxin Patch
Aquata breather
Aural amplifier
Bacta tank (empty)
Bacta, 1 liter
Bandolier
Bao-Dur's cybernetic arm
Battle harness, Sith
Binder cuffs
Bio-implant, Body spikes
Bio-implant, Cosmetic enhancements
Bio-implant, Enhanced vision
Bio-implant, Natural armor
Bio-implant, Natural weapon
Bio-implant, Poison filter
Bio-implant, Replacement body part
Bioscanner
BioTech Borg Construct AJ-6

COMMENTS
Ref Def +5 v. grenades and missiles
Fort Def +5 against extreme heat or cold
+5 to Perception to eavesdrop or hear distant or ambient noises.
1d6 rounds to create 1d4 doses antidote w/+2 Treat Injury
Kel Dor starts with for 0 cost (500 credits & filters 50 on Dorin)
+10 Fort Def v. radiation, +5 Treat Injury to cure radiation damage
function as a security kit and +2 to Mechanics check when disabling devices
+10 Fort Def v ingested poison, +5 Fort Def v inhaled poison, -1 CT per day worn
2 hours breathable air while underwater
Perception +5 to eavesdrop
300 liters to fill, +5 Treat Injury, requires 150 liters min to get benefits
1 hour treatment requires 1 liter
12 slots: tiny weapon, grenade, knife, or 0.5kg equipment; retrieve as a move action
Successful unarmed strike disables shields with SR15 or less, otherwise -5.
+2 Ride, +4 Ref Def, +4 Fort Def, built-in blaster cannon with fusion generator
DR10 hp20 Str40, can be broken with DC30 Str check, remove DC25 Mechanics
automatically deals 1d4 dam when grappling or being grappled
no penalty on Use the Force
gains darkvision
Ref Def +1, stacks
1d6 dam, considered armed
+5 Fort Def v. poisons
as original limb
+2 Knowledge (life sciences) to identify ailments
Cybernetic, 80k for the model, 70k for surgery, adds many skills

Biotech tool kit


Breath mask
Breath mask, atmosphere filter
Camouflage netting
Camouflage netting
Camouflage netting, powered
Camouflage poncho
Chain (3 meters)

needed to modify Vong biotech or install a bio-implant


1 hour breathable air, DC10 Mechanics to replace canister & filter
6x6 sq area, +5 Stealth & partial concealment
2 deploy in full round or 1 in 1 minute, +5 Stealth & v. sensors for an object Huge or smaller
6x6 sq area, +10 Stealth & partial concealment, full-round & two people to deploy
+5 Stealth
1sq, DR10 hp5 Str 44, can be broken with a DC32 Str check

PAGE
40
134
46
66
134
65
134
134
134
46
134
46
73
87
65
51
45
134

WEB

BOOK
UR
CR
GW
GI
CR
L
CR
CR
CR
GW
CR
GW
K
T
C
R
T
CR

w
w
X
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w
GW 46 X
CR 137 w
R 145 X
GW 49 w
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW

49
49
49
49
49
49
49
50
50
50

w
w
w
w
w
w
w
X
w
w

ITEM
Climbing harness
Code cylinder
Com scrambler
Comlink, Earbud
Comlink, encryption
Comlink, hands-free
Comlink, holo capability
Comlink, long-range
Comlink, short-range
Comlink, tightbeam
Comlink, video capability
Communication scanner
Computer interface visor
Computer spikes
Computer, bracer
Computerized interface scope
Cortosis Gauntlet
Credit chip

COMMENTS
fall only if fail Climb by 10 or more
Int 10 Will 15
20km radius, Use Computer +10 v. signal trying to get out made every minute
+5 Deception to hide the earbud, range 50 km
DC+10 Use Computer to intercept transmission
as a short-range comlink without video or holo
3D
200km, double cost for wrist sized
50km
must be in LOS, cannot be intercepted unless in line with communicators
2D
DC 15 Use Computer within 50km, DC 20 for distance & direction, +5 v. encrypted, recorder
Use Computer +2
swif, Use Computer +2 to improve access, illegal, 1500 per +2
Int 12
-1 range when aiming, otherwise as targeting scope.
can deactivate lightsabers 2min
small card that holds credits and can draw credits from specified account; Int 10 Will 15

Cryogenic pouch
Cybernetic prosthesis

full round, Medium or smaller, can stabilize dying for 24 hours unless other power source, DR 5 1 hp
take full damage from ion attacks; Use the Force -1 per prosthesis (max -5)
Cybernetics, Augmented neurosystem (De+2 DEX
Cybernetics, Borg Construct

wireless link 10 sq, +2 Use Comp & Knowledge or other, Issue Routine Commands as swif or free with
Gimmick, -5 Persuasion
Cybernetics, Borg Construct Datacard/Kn *after the first
Cybernetics, Borg Construct Knowledge cInt 4
Cybernetics, Comlink, subcutaneous
hear or send without noise loud enough for others
Cybernetics, Cybernetic prosthesis
take full damage from ion attacks; Use the Force -1 per prosthesis (max -5)
Cybernetics, Eye, infrared sensor
grants darkvision
Cybernetics, Eye, targeting
Perception +2, low-light vision
Cybernetics, Eye, telescopic
range penalties to perception every 20 sq not 10
Upgrade for cybernetics prostheses only. Protects host from ion damage
Cybernetics, Ion Shielding
Cybernetics, Sensory enhancement
penalty to Perception reduced by 2 v. target in concealment or total concealment
Cybernetics, Skeletal reinforcement
+2 threshold

PAGE
50
53
136
136
136
101
73
46
136
40
64
139
54
47
138
139
40
40
66
137
52
63
63
136
9
9
57
136
66
37
140
87
66

WEB

BOOK
GW
L
CR
CR
CR
F
K
GW
CR
UR
J
CR
T
GW
CR
CR
UR
UR
GI
CR
SV
J
J
CR
SV
SV
J
CR
C
T
CR
T
GI

w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
X
w
w

ITEM
Cybernetics, Tremor sensor
Darth Krayt's holocron
Datacards, blank (10)
Datapad
Datapad, basic
Decoy Glowrod
Demolitions sensor
Droid diagnostic
Electrobinoculars
Emergency vacuum seal
Energy cage, universal
Energy cell
FastFlesh Medpac
Field food processor
Field kit
Fire extinguisher
Fire paste
Fire rod
Flash Suppressor/Silencer
Flight suit
Force Cage
Force detector
Force training aid
Fusion lantern
Gand breathing apparatus
Gand transliterator
Geological compressor
Glow rod
Halo lamp
Heat Sensor
Helmet package
HiBaka 2000 Mem-Stik
Holo Converter

COMMENTS
no penalty to Perception v. target in concealment or total concealment
repository for great Sith knowledge
Int 2
basic computer, can interface with larger computer networks directly or via comlink; Int 12
basic computer, can interface with larger computer networks directly or via comlink; Int 10
can hide 3kg no one larger than Diminutive, +10 Stealth to hide item in glowrod
Perception +5 to find demolitions
Mechanics +2 for droid connected to device
Darkvision, reduces range penalty on Perception to -1 for every 10 sq (instead of -5 / 10sq)
jury-rig allows a ship to move an additional +1 CT
DR 20 150 hp & threshold 25, every 15 points of dam the prisoner takes 4d8 stun dam
small battery provides power for devices, including certain types of weapons
Treat Injury +5 equipment bonus
3 pounds of material in 1 min for 1 Med creature for 1 day & 10 species, +10 Fort Def
2 canteens, sunshield, week's rations, 2 glow rods, 2 breath masks, all-temp cloak
can provide total concealment, spreads 1 sq per round activated
burns 3d4 min, 1d6 dam
burns 2d8 min
-10 Perception checks to spot the shooter, max range reduced 2 increments
10 hours life support, +1 Fort Def
Large 2x2sq cage, 3d6 dam if try to break out, break DC 30, 5 min to put up/take down
5 rounds & DC 15 Use Computer
if untrained in skill, can train 1 hour & use 1 "trained only" Use the Force for 24 hours
6sq radius
Gand starts with for 0 cost (filters 50 credits on Gand)
Gand starts with for 0 cost
used to make Sith lightsaber crystals
portable illumination device that projects a beam of light up to 6 squares
3-sq radius
range 100m, Perception +2 to detect items that generate heat
Perception +2, low-light vision, hands-free comlink
Fine size, Stealth +10 to hide stik
+5 Deception, about the communicator's appearance, 10 personae

PAGE
64
136
101
140
140
101
40
74
74
74
74
75
75
75
150
165
138
19
87
106
138
52
211
52

WEB

BOOK
J
CR
F
CR
CR
F
UR
K
K
K
K
K
K
K
K
GW
CR
T
T
J
CR
SV
K
SV

w
w
w
X
X
w
w
w
w
w
w
w
w
w
X
X
w

ITEM
Holocron
Holoprojector, personal
Holoshroud
Holster, Concealed
Holster, Hip
Hush-About Personal Jetpack
Hypoinjector wristband
Implant, bio-stabilizer
Implant, Cardio
Implant, Combat
Implant, Memory
Implant, nerve reinforcement
Implant, regenerative
Implant, sensory
Infra-goggles
Jedi Imprisonment Device
Jet pack
Jet pack (Jango Fett's)
Lectroticker
Life support chamber (Ooroo's)
Liquid cable dispenser (15 meters)
Lock Breaking Kit
Low-light goggles (Calo Nord's)
Man Trap

w
X
w
X
X
w
UR 220 w Mask of Darth Nihilus

T 36 w MDS-50 Medisensor
K 73 w Mechanical interface visor
J
63 w Medical bundle, 8-2A
K 73 w Medical interface visor
CR 138 w Medical kit
CR 138 w Medpac
CR 139 w Mesh tape

COMMENTS
Can project holocron gatekeeper and provide various benefits during battle
Int 2, 1 hour or 1000 images
+10 Deception, creating swif action, change image DC15 Use Computer
draw as move instead of stan action but with -5 Stealth to conceal
holds the weapon in an easily accessed-and easily seen-location
no penalties on Stealth
refill w/stan per dose or 4 rnds for the set
immune to poison
+1 hp per level
eliminates Atk penalties for non-proficient weapons
reroll Knowledge check, keep better
Threshold +5 v. stun
recovers twice as many hp
low-light or darkvision
gain low-light vision
in a Battlestation prison; binds prisoner and imposes -10 UtF penalty
fly speed 6sq
as jet pack with intgrated missile launcher and magnetic grappling hook that functions as a liquid cable dis
swif, Mechanics +2 to disable electronic lock, illegal, 1500 per +2
DR 10, +5 equipment bonus to Fortitude Defense, increases fly speed by +2 squares (used by Celegians)
10sq, Str 28, can be broken with DC24 Str check
Mechanics & Use Computer +5 to bypass doors & airlocks on ships
gain low-light vision
1sq, immobilizes any in square, Str check DC 40
gains Force Sensitivity & Force Training while wearing, Jedi or Sith gain 2 Force Training (half w/dark),
each time use gain Dark Side Point & could move down CT
swif to know hp, on track or conditions
Mechanics +2 as if trained
counts as a medical kit if in Force trance
Treat Injury +2 equipment bonus as if trained
Treat Injury +2 equipment bonus for First Aid
Required to perform First Aid
Str 15, Str 20 to bind, can be broken with DC20 Str check, 30m/20sq 5cm wide

PAGE
60
41
272
74
41
69
74
261
66
47
136
47
41
134
41
136
139
139
139
127
47
47
138
136
136
136
67
41
41
102
17
41
42

WEB

BOOK
SGD
UR
W
K
UR
J
K
W
GI
GW
K
GW
UR
CR
UR
CR
CR
CR
CR
R
GW
GW
CR
CR
CR
CR
GI
UR
UR
F
T
UR
UR

X
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w
w
X
X
X
w
X
X
X
w
w
w
X
u
w
w

ITEM

COMMENTS

Micro shield (handheld version)


Microlab
Mobile Hologram Projection Pod
Motion sensing visor
Multitool, personal
Muur Talisman
Neural band
Ooglith Masquer
Panic Ring
Personal field shelter
Phrik-alloy vambraces (Zayne Carrick's)
Plasma bridge
Plastent
Pocket scrambler
Portable beacon
Portable computer
Power generator
Power pack
Power recharger
Propulsion Pack
Proximity flare
Radiation detector
Ration pack
Recording unit, audiorecorder
Recording unit, holorecorder
Recording unit, videorecorder
Redirection Crystal
Repulsor boots
Repulsor hitch
Repulsor pad
Rhen-Orm Biocomputer
Saddle, riding
Saddle, war

activate as swif, +1 Ref Def, can run for 1 hour (availability: licenced)
DC 15 Knowledge (physical sciences) to complete examination
receive communications while walking or in transit to your next destination
Perception +5 v. targets that have moved 1 square, spend 2 extra swif to move up CT
1d4 dam
Force-sensitive wearing it can infect any target within 12sq with Rakghoul disease
Will Def +2, threshold -2
grants a Yuuzhan Vong a +5 equipment bonus on Deception checks when disguising himself as a Human
DC25 to hide, range 100km, DC 24 Mechanics to change signal & fail by 5 activates
+10 Fort Def heat or cold, 1 hour atmosphere, +2 Stealth
unique item: can use with Block but both arms must be free & must be aware of the attack and not flat-foot
120 sq long x 6 sq wide, power holds 2 rounds after disconnect
tent structure for 4 people
DC30 Use Computer to decrypt
10,000 km range, reprogram Use Computer DC 10
Int 14
can power anything up to Colossal for 1 day, or 1 hour if larger
battery that fits into energy weapon, such as a blaster, to provide the power needed to fire it
recharge in 4 hours, 1 charge at a time, can charge 100 packs or cells
Swift action to get swim speed 8 in 1 turn, without fins swim spd is -25%
10 sq illumination, DC 25 Stealth to avoid, +2 atk & 3d6 dam if used as weapon
6 sq range
1 day, no water
Int 1, modify DC15, 100 hours
Int 1, modify DC15, 10 hours
Int 1, modify DC15, 1 hour
Fine size, Ref Def 15 + range, Redirect attack at -10 to hit + additional range, DC30 to identify
0.5 m off ground, move 2sq/rnd, +10 Climb
lift 200kg
used to lift heavy objects
Cybernetic, when tracking, add quarry's Force Point total to the survival check
usually sold with riding mounts
+2 Ride to control mount in battle, guide mount w/knees or stay in the saddle

PAGE

WEB

BOOK
CR
CR
GI
UR
UR
J
J
J
UR
F
CR
SV
L
K
J
UR
CR
GI

139
136
67
42
42
68
69
21
42
102
137
52
66
74
64
42
138
67

GI

67

w
X
R
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w Surveillance Tagger

CR
GW
CR
CR
CR
CR
GI
UR
GW
GI
CR
K
GW

138
47
140
140
130
139
67
41
47
12
140
74
47

w
w
w
w
X
X
w
w
X
w
w
w
X

ITEM
Security kit
Sensor pack
Shield Cage
Shipsuit
Signal wand
Sith Amulet
Sith Scrolls and Tomes
Sith Talisman
Sonar mapper
Sound sponge
Space suit
Spacer's Chest
Spy bug
Stealth field generator
Subelectronic converter
Subsonic field emitter
Surgery kit
Surveillance Detector

COMMENTS
required to bypass traps or security systems using the Mechanics
comm signals, life forms and hazards within 1km, +5 Perception as stan action
Air permeable, immobilizes target, SR 15, 2 hours use from a power generator, 2m diameter
carry 24 objects Small & no more than 1kg each, weight is halved, +1 Fort Def v. extreme temps
orbital-range broadband comlink
move light object does 2d6 instead of 1d6; reroll [telekinetic] UtF power; UtF vs. Ref 3d8 dmg
gain knowledge of lost Force powers, Sith weapons and artifacts, and Sith Alchemy
spend FP to imbue; add +1d6 dmg to Force powers and increase DSS by 1
100 m range, 12 hours of readings
in 6sq area increases Perception check DC to hear noises by 10
24 hours life support, +2 Fort Def
electronic lock Will Def 30, consumable for 1 person for 10 days
Diminutive, as holorecorder w/in 20sq for 24 hours, DC25 Mechanics to retrieve data
grants concealment; swift to activate; lasts until wearer attacks or takes damage
control droids through the Force, cybernetic enhancement, -2 Will Def
6m radius, Tiny or smaller creatures Int 2 or less cannot enter
needed to perform surgery using the Treat Injury skill
+10 Perception to find listening devices, within 6 sq

Syntherope (45 meters)


Targeting beacon
Targeting scope, enhanced
Targeting scope, standard
Timer for Explosives
Tool kit
Toxin Detector
Translator, personal
Triangulation visor
Ultraviolet visor (Defel)
Utility belt
Vacuum mask
Vacuum survival pouch

Ranged atk w/in 6sq for beacon w/1 km range & 40 hour battery, -20 to Perception to notice, Fine size,
Use Comp DC10 to track
30sq, Str 30, can be broken with DC25 Str check
magnetic/advancing spike to hold beacon, DC 10 Mechanics to modify beacon, 2 km if clear
low-light ignores concealment, reduces range by one category, must aim
reduces range by one category, must aim
Fine, Licensed
Required to Repair Droid, Reprogram Droid, Modify Droid, Build Object, Booby Trap, Hot Shot, Environm
for 100 species one square range, can be disguised as bracelet, etc for +100 credits
DC 10 droid translator unit
reduces range category by 1 for weapons with solid rounds
Defel character begins play with this item at no cost
3 days food, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable
10 min breathable air
survive vacuum 2 hours but not radiation, 2 hp material

WEB

PAGE

BOOK

GI 67 w
GI 67 R
C 66 w
D5 25 w
CR 134 w
UR 42 w
L 140 w
L 141 w
L 66 w

ITEM
COMMENTS
Veridicator
after one round, +5 bonus to Perception to sense Deception v. 1 species at a time
Vid-Vox Scrambler
Scrambles all audio, video, holographic surveillance, DC 30 Use Computer/Perception
Visual wrist comm
75km, holographic 2D image
Voice amplifier
can be heard clearly from half a kilometer away
Vox-box
12 preprogrammed phrases, DC10 to alter
Water extractor
16 hours for water for a humanoid for 1 day
Xcalq portable computer "Slicer Special" Int 14, opposing system auto friendly or helpful, +3 Use Computer after
Xcalq stealth pack
+5 Use Computer to conceal slicer's presence
Yuuzhan Vong Biotech
Rare/Illegal, -5 to skill checks if unfamiliar device

3
1.5
0.5
0.8

Use Cost

Weight

3000
100
3000
2500
2000
50

Uses

Cost

TYPE
Detection and Surveillance Devices
Survival Gear
Detection and Surveillance Devices
Medical Gear
Life Support
Medical Gear
Tools
Medical Gear
Life Support
Detection and Surveillance Devices
Medical Gear
Medical Gear
Weapon and Armor Accessories
Tools
Survival Gear
Tools
Bio-Implants
Bio-Implants
Bio-Implants
Bio-Implants
Bio-Implants
Bio-Implants
Bio-Implants
Medical Gear
Communications Devices
Tools
Life Support
Life Support
Detection and Surveillance Devices
Survival Gear
Detection and Surveillance Devices
Survival Gear
Survival Gear

year
200

25
350
2000
100000
100
100

day
0.2
0.5
500
2
2

5000
50
1400
200
1900
7000
4000
2500
2000
3500
150000

90
0.5

450
200
25
6000
2000
6000
125
25

1
2
1
40
5
40
1.5
2.5

0.5

0.7
0.1
10

600
1500

1.5

80000
500*
100
4000
1500
300
500
500
1000
800
10000

0.1
1
0.1
0.5
1
0.5
1
0.5
0.5
1
0.1

Use Cost

45
500
6000
200
x10
150
x5
250
25
300
x2
1000
1200
1500
1300
2000
1500
100

Uses

Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics

Weight

Cybernetics

Cost

TYPE
Tools
Computers and Storage Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Communications Devices
Detection and Surveillance Devices
Computers and Storage Devices
Computers and Storage Devices
Computers and Storage Devices
Detection and Surveillance Devices
Weapon and Armor Accessories
Computers and Storage Devices
Medical Gear
Cybernetics
Cybernetics

Use Cost

Uses

Weight

Cost

TYPE
Cybernetics
Computers and Storage Devices
Computers and Storage Devices
Computers and Storage Devices
Computers and Storage Devices
Detection and Surveillance Devices
Detection and Surveillance Devices
Tools
Detection and Surveillance Devices
Medical Gear
Tools
Tools
Medical Gear
Survival Gear
Survival Gear
Tools
Survival Gear
Survival Gear
Weapon and Armor Accessories
Life Support
Tools
Tools
Tools
Detection and Surveillance Devices
Life Support
Communications Devices
Detection and Surveillance Devices
Detection and Surveillance Devices
Detection and Surveillance Devices
Detection and Surveillance Devices
Weapon and Armor Accessories
Computers and Storage Devices
Communications Devices

400
10 0.1
1000 0.5
100 0.3
100
4
1000 0.5
400
2
1000
1
750 0.9
20000 3 tons
10
600 0.5
1500
4
1000 10
50
3
25
15 0.1
5
25 0.1
400 0.2
1000
3
7000 25
2000
9
25
1
25
2
2000
year 200
100
2000
10
1
30
1
250 0.2
4000
1
50
3000
2

Weight

Uses

Use Cost

Medical Gear
Tools
Medical Gear
Medical Gear
Medical Gear
Medical Gear
Tools

Cost

TYPE
Artifacts
Computers and Storage Devices
Detection and Surveillance Devices
Weapon and Armor Accessories
Weapon and Armor Accessories
Survival Gear
Medical Gear
Implants
Implants
Implants
Implants
Implants
Implants
Implants
Detection and Surveillance Devices
Tools
Survival Gear
Survival Gear
Computers and Storage Devices
Life Support
Survival Gear
Tools
Detection and Surveillance Devices
Tools
Artifacts

1000
25,000
50
25
3750
350
1750
4000
5000
2000
5000
4250
2500

0.5
0.5
0.2
0.5
30
0.1

6
8

100

300

30

10

1500

10
8000

0.2
4

8000

19

75
1250
200
1500
600
100
5

0.1
0.5
1
0.5
20
1
0.5

100

0.8
75
0.5
0.2

3500

0.5

300
500

1.5

12500
300
400
1500
5000
750
25
100
200
50
20
5
25
100
50
500
200
100
200
125
250

700
2.7
0.5
6.8
2
15
0.1
1
10
0.5
0.1
0.1
0.1
0.1
2
3
6
4
6

10

Use Cost

400
1800
10,000
2500
100

Uses

Weight

Cost

TYPE
Tools
Detection and Surveillance Devices
Communications Devices
Detection and Surveillance Devices
Tools
Artifacts
Detection and Surveillance Devices
Survival Gear
Communications Devices
Survival Gear
Weapon and Armor Accessories
Survival Gear
Survival Gear
Communications Devices
Communications Devices
Computers and Storage Devices
Tools
Tools
Tools
Life Support
Detection and Surveillance Devices
Detection and Surveillance Devices
Survival Gear
Detection and Surveillance Devices
Detection and Surveillance Devices
Detection and Surveillance Devices
Tools
Weapon and Armor Accessories
Tools
Tools
Cybernetics
Tools
Tools

1
9
20
1
0.2

400
3500
2000
200
1300
5000
23000
120
1000
450

1
1
15
10
0.5
0.2

450

0.5

20
300
1000
100
250
250
700
2000
1400
2000
500
650
800

2.5
0.1
1.2
0.2
0.1
1
0.5
0.1
0.5

0.2
10
0.5

4
0.3
1

Use Cost

750
1500
10000
200
300

Uses

Survival Gear
Communications Devices
Weapon and Armor Accessories
Weapon and Armor Accessories
Weapon and Armor Accessories
Tools
Medical Gear
Communications Devices
Computers and Storage Devices
Detection and Surveillance Devices
Tools
Life Support
Survival Gear

Weight

Cost

TYPE
Tools
Detection and Surveillance Devices
Tools
Survival Gear
Communications Devices
Artifacts
Artifacts
Artifacts
Detection and Surveillance Devices
Detection and Surveillance Devices
Life Support
Computers and Storage Devices
Biotech
Detection and Surveillance Devices
Medical Gear
Survival Gear
Medical Gear
Detection and Surveillance Devices
Detection and Surveillance Devices

200
400
7500
1500
x4

0.1
3.2
2

Use Cost

4000 0.1
3400 0.5
1300 0.25

Uses

Weight

Cost

TYPE
Detection and Surveillance Devices
Detection and Surveillance Devices
Communications Devices
Communications Devices
Communications Devices
Survival Gear
Computers and Storage Devices
Computers and Storage Devices
Biotech

T
S
D
S
F
T
D
T
T
T
T

300 6d6 Energy

0.5 T

100
1500 6d6 Energy
250 -

0.5 F
0.5 T
0.1 F

15
10
20
10
25
15
20
15
15
15
15
15

15

Military
Military
Military
Military
Restricted
Military
Restricted
Illegal
Military
Military
Military

Burst

1
1
0.5
1.5
0.1
1
0.5
0.5
0.5
0.5
0.5

Avail.

Piercing
Energy
Energy
Energy
Energy
Energy
Energy
Piercing
Energy (ion)
Energy
Energy

Perception DC

F 100 X Manual trigger


F 100 w Proximity mine
CR 132 w Timer

6d6
6d6
10d6
8d6
5d6
4d6*
10d6
8d6
8d6
8d6
6d6

Size

Limpet mine

500
750
1500
2000
500
1000
1500
1200
800
500
700

Weight

GW 43

WEAPON
Antipersonnel Mine
Antipersonnel Mine, HX2
Antivehicle mine
Antivehicle Proton Mine
Detonite
Detonite cord
Explosive charge
Flechette mine
Ion mine
Land mine
Laser trip mine

Type

WEB
w
w
w
w
w
X
w
w
w
w
w
X

Damage

PAGE
42
328
100
335
131
43
131
100
43
100
100

Cost

BOOK
GW
W
F
W
CR
GW
CR
F
GW
F
F

6sq cone
4sq
2sq
4sq
1sq
1sq
2sq
2sq
1sq
2sq

Military

1sq

Licensed
Military
Licensed

3sq
-

COMMENTS
magnetic, set tripwire DC 10 Mechanics, link together DC 10 Mechanics
Atk 1d20+10
triggered only when ground vehicle enters the square
Atk 1d20+10
requires timer
6sq reel, +5 Mechanics check to ignore DR
triggered when any character, creature, droid, or vehicle enters the sq
triggered when any droid or ground vehicle enters the mine's square
triggered when any character, creature, droid, or vehicle enters the sq
activated on line in 6 squares
adhesive, ignores DR of object attached to, activate as stan & detonation delayed
1 rnd, vehicle must be Large or larger
swif to activate a mine within 30sq
set off when within 3sq

1.5 20 Military
1 25 Military
n/a
Military
10 25 Military

3sq
6sq
4sq
2sq
1sq
3sq
2sq
2sq
2sq
4sq
2sq
2sq
2sq
10sq
3sq

Delay
(rounds)

1 25 Military
15
Military
8
Military
2
Military
2/m
Military
4
Military
1.8
Military
1.8
Military
1.8
Military
1.8
Military
2/m
Restricted

Splash

Avail.

Slashing
Slashing
Slashing
Slashing
Slashing
Slashing
Slashing
Energy
Energy (ion)
Energy
Slashing
Slashing
Slashing
Slashing
Energy
Slashing

Perception

6d6
10d10x2
8d10x2
4d10x2
2d6
6d10x2
4d6
4d6
4d6
8d6
2d6
3d10x2
500 5d6
100 4d6
n/a
5d10x5
500 4d10x2

Weight

250
2000
1000
500
100/m
750
300
450
450
3000
10/m

Type

WEAPON
Bounding mine
Cannon, heavy
Cannon, light
Field gun
Fragmentation wire
Howitzer
Mortar, frag
Mortar, ion
Mortar, stun
Mortar, thermal
Razor wire
Repulsorlift Inhibitor
Smart mine
Static mine
Turbolaser, orbital
Vehicular mine

Damage

PAGE
99
100
100
100
98
100
100
100
100
100
98
99
99
99
101
99

Cost

BOOK
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW
GW

6
4
2
3
2
2
2
2

10

COMMENTS
Indirect Fire
Indirect Fire
Indirect Fire
makes +10 atk for target in sq
Indirect Fire
Indirect Fire
Indirect Fire
Indirect Fire
Indirect Fire
makes +10 atk for target in sq & if successful target can't move, difficult terrain
makes +10 atk v. vehicle for 3d10x2 ion dam & half spd

-10 penalty to hit

Indirect Fire

BOOK

PAGE

HAZARD

CR
UR
D1

252
101
12
110
114
108
101
101
102
98
103
105
131
114
256
256
105
173
176
65
162
254
110
168
116
162
65
162
107
253
104
112
31
162
64
56
32
115
65
108
255
163
102
102
107

Acid
Acid
Acid Pool
Animal Trap
Asteroid Field
Atgar 1.4 FD P-Tower Light Antivehic
Atmosphere, Corrosive
Atmosphere, Toxic
Atmosphere, Vacuum
Automated Sentry Gun
AV-7 Antivehicle Cannon
Avalanche
Battle Hydra Poison
Black Hole
Blaster Rifle Turret
Blaster Turret
Blizzard
Brintak Poison
Building Decompression
Bundar Root
Carbonite Freezing Chamber
Cardooine Chills
Carnivorous Plants
Carnivorous Plants of Durace
Cave-In
Chasms and Pits
Chuba Poison
Conveyor Belts
Corellian Sand Panther Poison
Corrosive Atmosphere
Crashing Waves
Crowd
Crowded Skylane
Crushing Damage
Dark Wolf Poison
Death Sticks
Dense Smoke
Depressurization
Devaronian Blood-Poison
DF.9 Anti-Infantry Battery
Dioxis
Dioxis Gas
Disease, Cardooine Chills
Disease, Krytos Virus
Dust Devil

UR
UR
R
UR
UR
UR
GW
C
UR
J
UR
CR
CR
UR
UR
UR
GI
GW
CR
UR
UR
UR
GW
GI
GW
T
CR
UR
UR
D6
GW
UR
L
D6
UR
GI
R
CR
GW
UR
UR
UR

Type

Location

CL

Acid; Contact
2
Acid; Contact; Natural
2
Acid; Contact
1
Artificial; Contact
Forest/Jungle
3
Atmospheric; Natural
Space
10
Traps/Security Systems/Emplacements; Artificial; Energy
5
Acid; Atmospheric; Contact; Natural
4
Atmospheric; Contact; Natural
6
Atmospheric; Contact; Natural
8
Traps/Security Systems/Emplacements; Artificial; Area; Energ
2
Traps/Security Systems/Emplacements; Artificial; Energy
6
Natural
Arctic
10
Poison; Injury
Forest/Jungle
Natural
Space
20
Traps/Security Systems/Emplacements; Artificial; Energy
3
Traps/Security Systems/Emplacements; Artificial; Energy
2
Atmospheric; Natural
Arctic
3
Poison; Injury
Forest/Jungle
Natural
Indoor/Urban 14
Poison; Ingested
1
Station; Artificial
Indoor/UrbanStation CL
Disease
2
Natural
Forest/Jungle
6
Natural
Forest/Jungle 11
Natural
Subterranean
8
Station; Artificial
Poison; Ingested
8
Station; Artificial
Indoor/Urban
Poison; Injury
Forest/Jungle
Atmospheric; Acid
4
Natural
Aquatic
1
Natural
Indoor/Urban
2
Environmental; Artificial
Indoor/Urban
Station; Artificial
Indoor/UrbanStation CL
Poison; Injury
Arid/Desert
Poison; Ingested
Indoor/Urban
Atmospheric
Atmospheric; Artificial
Space
7
Poison; Contact
4
Traps/Security Systems/Emplacements; Artificial; Energy
5
Poison; Inhaled; Artificial
8
Gas; Artificial
8
Atmospheric; Disease; Natural
2
Atmospheric; Disease; Natural
5
Area; Natural
Arid/Desert
5

136
49
112
UR
GW 163
D1 13
UR 102
UR 102
UR 112
CR 254
CR 254
28
R
103
UR
D6 32
CR 255
D6 49
CR 254
CR 254
CR 254
CR 254
CR 254
CR 254
CR 254
GI 142
CR 255
D8 33
UR 103
UR 188
UR 119
UR 176
UR 110
UR 181
UR 164
R 109
UR 106
UR 106
D8 36
L 191
L 191
GW 163
CR 257
J
D6

UR
UR
GW
UR
GI
UR
R
T

106
107
164
120
65
168
109
112

Dxun Tomb Beast Poison


Electrical Wiring
Electrified Fence
Electrified Floors
Exploding Fungus Bloom
Explosive Charge
Explosive Trap, Detonite
Exposed Plasma Conduit
Extreme Cold
Extreme Heat
Extreme Temperatures (vs. vehicles)
Extreme Temps
Factory Power Coupling
Falling Damage
Falling Debris
Falling Objects, colossal
Falling Objects, gargantuan
Falling Objects, huge
Falling Objects, large
Falling Objects, medium
Falling Objects, small
Falling Objects, tiny
Falsin's Rot
Fire
Fire
Fire
Flash Flood of Volik
Flash Moss
Floating Away
Flooded River
Fog, O'reenian
Forgotten Minefield
FPC 6.7 Anti-Aircraft Battery
Freezing Rain
Frozen Lake
Fuel Lines
Gravity Mine, Magnetic
Gravity Mine, Standard
Gravity Trap
High Gravity
Ice Cave-In
Icy Cliffs
Icy Ground
Incinerators
Insect Swarm
Irksh Poison
Jagged Sinkhole
KDY V-150 Planet Defender
Knobby White Spider Poison

Poison; Injury
Electrical; Artificial
Artificial; Contact; Energy
Station; Artificial; Energy
Environmental; Energy
Area; Artificial; Energy
Area; Artificial; Energy
Artificial or natural; Contact; Fire
Extreme Temp
Extreme Temp
Environmental; Artificial or Natural; Space
Natural
Environmental; Artificial; Area

10
Indoor/Urban
Indoor/Urban
5
Indoor/UrbanStation CL
Forest/Jungle
2
Indoor/Urban
5
Indoor/Urban
2
Indoor/Urban
9
4
4
4
4
Indoor/Urban

Crushing; Area
Artificial or Natural
Artificial or Natural; Area
Artificial or Natural; Area
Artificial or Natural; Area
Artificial or Natural; Area
Artificial or Natural; Area
Artificial or Natural; Area
Disease
Fire; Artificial or Natural
Fire; Artificial or Natural
Artificial or natural; Fire
Natural
Area; Contact; Energy; Natural
Swamp
Natural
Natural
Forest/Jungle
Atmospheric; Natural
Area; Artificial; Contact; Energy; Fire
Traps/Security Systems/Emplacements; Artificial; Energy
Atmospheric; Natural
Arctic
Natural
Arctic
Environmental; Artificial
Indoor/Urban
Space; Artificial
Space
Space; Artificial
Space
Station; Artificial
Indoor/Urban
Gravity; Artificial or Natural
Natural
Arctic
Natural
Arctic
Artificial or natural
Arctic
Station; Artificial; Fire
Indoor/Urban
Atmospheric; Natural
Swamp
Poison; Ingested
Natural
Traps/Security Systems/Emplacements; Artificial; Energy
Poison; Injury
Swamp

3
7
3
5
4
12
13
5
4
6
13

8
9
2
3
13
7
12

CR 255 Knockout Drops


GW 163 Korfaise Gas
T
113 Kouhun Poison
UR 183 Kryotin
CR 254 Krytos Virus
UR 117 Lava Flow
UR 120 Leeches
D6 31 Light Beams
GW 164 Liquid Cable Traps
UR 108 Loose Sand
CR 256 Low Gravity
UR 111 Low-Hanging Branches
69 Madness of Knowledge
J
UR 113 Malfunctioning Blast Door
T
116 Mantellian Savrip Poison
161
Meteor Shower
UR
161
Meteorite Storm
UR
UR 115 Micrometeor Shower
UR 115 Nebula
GW 163 Null Gas
GW 163 Obah Gas
UR 180 Orbital Defense Mines
CR 255 Paralytic Poison
UR 118 Pit/Sinkhole
UR 103 Poison, Dioxis
UR 103 Poison, Knockout Drops
UR 103 Poison, Paralytic
D8 32 Power Conduit
GW 164 Power Diffusion Tunnels
UR 113 Production Assembly Line
UR 111 Quicksand
65 Quongoosh Essence
GI
255
Radiation, Extreme
CR
CR 255 Radiation, Mild
CR 255 Radiation, Moderate
CR 255 Radiation, Severe
K 223 Rakghoul Disease
W 294 Rakghoul Disease
D1 13 Razor Mushroom
D8 31 Repulsortrain Couplers
UR 118 Rising Water
UR 108 Rock Slide
UR 118 Rocky Ground
UR 104 Rough Waters
UR 109 Sandstone Pillars
UR 109 Sandstorm
UR 109 Sarlacc Pit
UR 168 Scavenged Supplies
UR 217 Sea Monster Tentacle

Poison; Ingested
Gas; Artificial
Poison; Injury
Ingested; Natural; Poison
Disease
Fire; Natural
Natural
Environmental; Artificial
Station; Artificial
Natural
Gravity; Artificial or Natural
Natural
Dark Side
Artificial
Poison; Injury
Area; Natural
Area; Natural
Atmospheric; Artificial or natural
Atmospheric; Natural
Gas; Artificial
Gas; Artificial
Artificial; Energy
Poison; Injury
Natural
Atmospheric; Natural; Poison
Artificial; Ingested; Poison
Artificial; Contact; Poison
Environmental; Artificial; Fire
Station; Artificial
Artificial
Natural
Poison; Ingested
Radiation; Artificial or Natural
Radiation; Artificial or Natural
Radiation; Artificial or Natural
Radiation; Artificial or Natural
Disease
Disease
Environmental
Environmental; Artificial
Natural
Artificial or natural
Natural
Natural
Natural
Atmospheric; Area; Natural
Natural
Ingested; Natural; Poison
Contact; Natural

2
2
Forest/Jungle
4
5
15
2

Subterranean
Swamp
Indoor/Urban
Indoor/UrbanStation CL
Arid/Desert
1
Forest/Jungle
Indoor/Urban

Space
Space
Indoor/Urban
Indoor/Urban
Space
Subterranean

Indoor/Urban
Indoor/Urban
Indoor/Urban
Forest/Jungle

Forest/Jungle
Indoor/Urban
Subterranean
Arid/Desert
Subterranean
Aquatic
Arid/Desert
Arid/Desert
Arid/Desert
Aquatic

2
6
4
15
10
5
2
12
6
8
5
4
8
2
5
12
12
8
3
10
2
4
7
4
4
2
12
3
9
2
3
6
4
12
4
10

256
256
221
218
164
13
69
J
D8 33
UR 103
UR 116
C 103
UR 116
S
33
S
33
S
33
103
UR
S
34
S
34
S
34
S
34
S
34
S
34
S
34
S
34
S
34
S
34
S
34
S
34
114
UR
UR 120
UR 120
UR 168
UR 121
UR 121
D6 31
UR 121
UR 111
D3 21
CR 253
D6 32
L 204
GW 164
CR 254
UR 104
GW 163
65
GI
D2 29
UR 104
UR 104
CR
CR
L
UR
GW
D1

Set Explosive (Detonite)


Traps/Security Systems/Emplacements; Artificial; Energy
2
Set Explosive (Explosive Charge)
Traps/Security Systems/Emplacements; Artificial; Energy
5
Shaped Gundark, Poison
Poison; Injury
Shattering Avka Eggs
Area; Natural
7
Shock Locks
Station; Artificial
Indoor/Urban
Sinkhole
Falling
Arid/Desert
1
Sith Poison
Poison; Ingested
10
Smoke
Atmospheric
2
Smoke
Atmospheric; Natural
2
Solar Wind
Atmospheric; Energy; Natural
Space
7
Sonic Antipersonnel Cannon
Traps/Security Systems/Emplacements; Artificial; Sonic; Ener
4
Space Minefield
Artificial; Energy
Space
15
Space Objects, Dense
Space: Asteroids, Debris, Etc.; Artificial or Natur Space
20
Space Objects, Moderate
Space: Asteroids, Debris, Etc.; Artificial or Natur Space
10
Space Objects, Sparse
Space: Asteroids, Debris, Etc.; Artificial or Natur Space
4
Space Sickness
Natural
Space
1
Space: Damaging Environment, Heavy Space: Damaging Environment; Natural
Space
??
Space: Damaging Environment, Light Space: Damaging Environment; Natural
Space
??
Space: Damaging Environment, Moder Space: Damaging Environment; Natural
Space
??
Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Often and lig Space: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Often and moSpace: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Often and sevSpace: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Rare and ligh Space: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Rare and modSpace: Periodic Damage; Artificial or Natural
Space
Space: Periodic Damage, Rare and seveSpace: Periodic Damage; Artificial or Natural
Space
Speeder Traffic
Artificial
Indoor/Urban
8
Spiner Plant
Contact; Natural; Poison
Swamp
8
Spiner Plant Toxin
Contact; Natural; Poison
Swamp
8
Storm over Durace
Atmospheric; Energy; Natural
9
Strangle Vines
Natural
Swamp
6
Sucking Mud
Natural
Swamp
1
Surface Power Coupling
Environmental; Artificial; Area
Indoor/Urban
Swamp Gas
Atmospheric; Area; Fire; Natural
Swamp
4
Thornbushes
Natural
Forest/Jungle
2
Tibanna Gas
Atmospheric; Energy
Toxic Atmosphere
Atmospheric
6
Toxic Atmosphere
Atmospheric
Tranquilizer drops
Poison; Ingested
Trap Door
Station; Artificial
Indoor/Urban
Trash Compactor
Crushing; Artificial
Indoor/Urban 10
Trash Compactor
Artificial
Indoor/Urban 10
Trauger Gas
Gas; Artificial
14
Trihexalon
Poison; Contact
15
Trihexalon Poison
Poison; Contact
Turret, Blaster
Artificial; Energy
2
Turret, Blaster Rifle
Area; Artificial; Energy
3

119
104
253
173
173
172
118
128
UR 105
GW 164
CR 257
UR
UR
CR
CR
CR
CR
W
T

Underground Rapids
Undertow
Vacuum
Vehicle Collision
Vehicle Collision: Mobile Hazard
Vehicle Collision: Ramming
Viper Kinrath Poison
Vornskr Poison
Whirlpool
Wind Tunnels & Exhaust Vents
Zero Gravity

Natural
Natural
Atmospheric
Artificial or Natural; Area
Artificial or Natural; Area
Artificial or Natural; Area
Poison; Injury
Poison; Injury
Natural
Station; Artificial
Gravity; Artificial or Natural

Subterranean
Aquatic
Space

7
4
8

Aquatic
Indoor/Urban
Space

Trigger

Attack

Defense

+5
Fort
Creature, droid, or o +4
Fort
+2
Fort
Creature enters sq oc +5
Ref
Vehicle begins its tur +12
Ref
+3
Ref
Creature, droid, or o +4
Fort
Creature begins its t +5
Fort
Creature begins its t +20; auto hFort
+3 area
Ref
+6
Ref
Creature, droid, or ob+12
Ref
Battle Hydra sting +9
Fort
Vehicle begins its tur +22
Fort
+5
Ref
+5
Ref
Creature starts its tur +5
Fort
Brintak tentacle hit +10
Fort
A transparisteel wind+16
Ref
+5
Fort
Station CL
2+station' Fort
+2
Fort
Creature begins turn +8
Ref
Creature or droid ent +13
Ref
Creature, droid, or ve+10
Ref
None
+10
Fort
None
Sand Panther claw +9
Fort
+5
Fort
Creature or droid w/i +4
Fort
Creature begins turn +4
Ref
+1 Large, Ref
Station CL
2+station' Ref
claw or stinger
+10
Fort
Autohit
+10
Fort
An opening is created+9
Fort
+5
Fort
+3
Ref
+10
Fort
+10
Fort
Creature is exposed t +4
Fort
Creature is exposed t +10
Fort
Creature begins its tu+7 area
Ref

Damage (type;
failure)

Recurrence

2d6 (acid; 1/2) Each rnd


2d10 (acid; 1/2 d Each rnd at start of target's turn, until acid is washed off or treate
1d6 (acid)
Each rnd
2d4+1 and target On trigger
4d6x2
Each rnd at start of vehicle's turn, as long as vehicle is w/in area
3d10x2 (energy)
2d6 (acid; 1/2 dm On trigger
1d6 and target mo On trigger
1d6 and target mo On trigger
3d8+2 (energy; 1/2 dmg)
5d10x2 (energy)
2d8+1 and target Each rnd at start of targ
3d6, -1 CT
Each rnd at start of Batt
4d8x2 and vehicleEach rnd at start of vehi
3d8 (energy)
3d6 (energy)
2d4+1 and target Hourly
1d12 (; 1/2 dmg) None
No dmg and targetOn trigger
Each rnd
10+1/2 station's CL; special
1d6, -1 persistent Each day
2d12
Each rnd at end of target'
4d6+1 (; 1/2 dmg)Each rnd on initiative (I
4d6
Each rnd at start of target's turn, as long as target remains w/in a
Special
-1 CT (; no CT m None
Special
-1 CT
Each rnd
2d6 (acid; 1/2) Each rnd exposed
Target is knocked Each rnd, on initiative (Init +5)
2d10
Each rnd at start of targe
10+1/2 station's C Each rnd
-1 CT; immobilizeEach rnd
1d8, -1 persistent Each rnd exposed
2d6+1 and creatu Each rnd at start of targe
-1 CT can only moEach rnd
4d10x2 (energy)
4d6, -1 CT (1/2, Each rnd
4d6, -1 CT (1/2, Each rnd exposed
1d6 and target mo Daily, until treated
2d6 and target mo Daily, until treated
2d10+1 (; 1/2 dm Each rnd at start of targe

injury

+12
Fort
+10
Ref/Fort
Creature or droid tou +7
Ref
Station CL
2+station' Fort
+3
Ref
Explosive's timer expi+10 area Ref
Explosive's timer expi+10 area Ref
Atk misses target in s+11
Ref
+5
Fort
+5
Fort
Vehicle operates in e +10
Fort
Creature is exposed t +6
Fort
+10 area Ref
+20
Fort
+10 area Ref
+20 area Ref
+10 area Ref
+5 area
Ref
+2 area
Ref
+0 area
Ref
-2 area
Ref
-5 area
Ref
+10
Fort
+5
Fort
+5
Fort
Creature, droid, or o +5
Fort
Encounter begins, or +7
Ref
Creature, droid, or ve+5 area
Ref
Creature or droid is +7
Fort
Creature begins turn +6
Ref
Vehicle's pilot ends t +14
Ref
Creature or droid ent +15 area Ref
+5
Ref
Creature begins its tu+6
Fort
Creature begins its tu+8
Ref
+13
Ref
Starship enters mine' Autohit
Starship enters mine' Autohit
Autohit
Autohit
Creature or droid in i +10
Ref
Creature or droid begi+11
Ref
Creature, droid, or w +4
Ref
Autohit
Creature begins its t +5
Ref
+10
Fort
Ground vehicle ends it
+9
Ref
+10 (-10 vsRef
Spider sting
+10
Fort

4d6, -1 persistent None


2d10/-1 CT
2d6 and target mo Each rnd at start of target's turn, as long as target is in contact w/
10+1/2 station's C Each rnd exposed
2d6 (energy)
10d6 (; 1/2 dmg) None
5d6 (; 1/2 dmg) None
2d8 and target mo Each rnd at start of target's turn, as long as target is in area of pl
2d6, -1 persisten Each hour exposed
2d6, -1 persistent Each hour exposed
-1 persistent CT unEach minute
2d6 and target mo Hourly
5d10 (ion; 1/2)
1d6 per 3m, max 2None
2d10 (1/2)
20d6 (;1/2)
None
12d6 (;1/2)
None
8d6 (;1/2)
None
4d6 (;1/2)
None
2d6 (;1/2)
None
1d6 (;1/2)
None
1d4 (;1/2)
None
1d8, -1 persistent
1d6 (fire; 1/2)
Each rnd
1d6 (fire; 1/2)
Each rnd
1d6 (fire; 1/2 dmgEach rnd at start of target's turn, until flames are extinguished (full-rnd action)
1d6 and target is On initiative (Init +8) e
Special
Every 1d6 hrs
No dmg and targetOn trigger
2d10+1
Each rnd at start of target
Vehicle takes dmgOn trigger
6d6 and target is On trigger; only once pe
6d10x2 (energy)
2d6 and target mo Every 10 minutes
2d12 (; 1/2 dmg) On trigger and on each sub
8d6 (1/2)
Special
Special
Special
Special
2d12+1
Each rnd at start of target's turn, as long as target remains in area
1d6 every 3 metersEach rnd at start of targe
2d10
On trigger
1d8/rnd (fire); 3d6/5 rnds
2d10 (; 1/2 dmg) Each rnd at start of target's turn, as long as target is w/in area
8d6, -1 CT (; 1/2 Each rnd
2d10+2x2 (; 1/2 d Each rnd on initiative (Init +8)
9d10x10 (energy-ion)
-1 CT; immobilizeEach rnd

+5
Fort
+4
Fort
Kouhun bite
+10
Fort
Living creature inges +6
Fort
+10 (-5 if Fort
Creature, droid, or ob+17
Ref
Creature begins its t +4
Ref
+5
Ref
Station CL
2+station's CL
Creature or droid begi+3
Ref
Autohit
Creature enters sq in +4
Ref
+8
Will
Creature or droid att +6
Ref
Savrip bite
+10
Fort
Vehicle begins its tu +17 area Ref
Creature or droid beg+12 area Ref
Vehicle begins its t +7
Fort
Vehicle begins its tu +4
Fort
+14
Fort
+8
Fort
Vehicle attempts to +10
Ref
+10
Fort
Creature, droid, or o +6
Ref
Creature is exposed +10
Fort
Creature ingests pois +4
Fort
Creatures is injected +10
Fort
+15
Ref
Autohit
Creature or droid beg+14
Ref
Creature begins its t +10
Ref
+5
Fort
+10
Fort
+1
Fort
+2
Fort
+5
Fort
Rakghoul bite
+8
Fort
Rakghoul bite
+8
Fort
+3
Ref
+15
Ref
A torrent of water beg+5
Fort
Creature or droid w/in+11
Ref
Creature or droid beg+4
Ref
Creature begins its tu+5
Fort
Creature or droid begi+8
Ref
Creature, droid, or ob+6 area
Fort
Creature begins its t +14
Ref
Creature consumes fo+6
Fort
Each rnd, on initiativ +12
Ref

-1 CT
Each rnd
2d10 (1/2); specia Each rnd exposed
4d6, -1CT (;1/2 Each rnd
No dmg and targetOnce each minute for 10
2d6, -1 persistent Each day
2d6 and target mo Each rnd at start of targe
Target moves -1 p Each rnd at start of targ
Special
Special
None
2d8+1
Each rnd at start of targ
Special
2d10
On trigger
-2 persistent
None
2d6 and target mo Special
-1 CT; immobilizeEach rnd
3d10+2x2 (; 1/2 Each rnd on initiative (Init +12)
4d6+2 (; 1/2 dmg)Each rnd on initiative (Init +10)
2d10+1
Each rnd at start of vehicle's turn, as long as vehicle is w/in ar
2d6x2 and vehicleHourly
3d10; special
Each rnd exposed
2d12, -1 CT (1/2, Each rnd exposed
3d10x2 (; 1/2 dmgOn trigger, then on initia
-1 CT
Each rnd
Special
None
4d6 and target mo Each rnd at start of target's turn until treated
Target moves -1 s Each rnd at start of target's turn until treated
Target moves -1 s Each rnd at start of targe
5d6, catches fire (1/2, doesn't catch fire)
1d4xStation's CL (Every 3 rnds
4d6+2
Each rnd at start of targe
2d8 and target mo On trigger
-1 CT
Each rnd
8d6, -1 persistent Each rnd exposed
2d6, -1 persistent Each rnd exposed
4d6, -1 persistent Each rnd exposed
6d6, -1 persistent Each rnd exposed
Special
Every 5 mins.
Special
Every 5 mins.
1d6+2
1d10x2/coupling (ion; 1/2)
Target moves -1 s Every minute, once the wa
2d12+1
Each rnd at start of target's turn, as long as target is w/in area oc
Special
Each rnd at start of targ
2d8+2 (; 1/2 dmg)On trigger
2d12
Each time target reaches
2d10+1 (; 1/2 dm Hourly
4d6+2
Each rnd at start of targe
2d8+3 and target Each hr until treated
4d6+1
On trigger

+10
+10
Gundark bite
Bite
Creature enters sq ad +9 area
Autohit
None
+12
+5
Creature begins its t +4
Vehicle begins its tu +9
+6
Vehicle begins its tu +17
Special
Special
Special
Creature is exposed +0
+45
+15
+30
Autohit
Autohit
Autohit
Autohit
Autohit
Autohit
Autohit
Autohit
Autohit
Creature or droid begi+10
Creature touches the +10
Creature is hit by atk +10
Vehicle begins its tu +11
Creature begins its t +8
Creature or droid beg+3
+5 area
A spark or fire-starti +6 area
Creature begins its t +4
+10
+5
+7
+5
Special
Autohit
Creature, droid, or o Auto
+16
+20
+5
Turret detects creatu +4
Turret detects creatur+5 area

Ref
Ref
Fort
Ref

Fort
Fort
Fort
Fort
Ref
Ref

Fort
Fort
Fort
Fort

Ref
Ref
Fort
Ref
Ref
Ref
Ref
Ref
Ref
Fort
Fort
Fort
Fort

Fort
Fort
Fort
Ref
Ref

Full (1/2)
Full (1/2)
+2d6, -2 persiste None
2d6+6 (; 1/2 dmg)On trigger; once per egg
1d6 (electrical)
Normal falling dmg
4d6, -1 persistent Every time spend FP
1d6, -1 CT (1/2, Each rnd exposed
1d6 and target mo On trigger
3d8x2 (ion; 1/2 d Each rnd at start of vehi
4d8x2 (energy-sonic)
3d10x2 (; 1/2 dmgEach rnd at start of vehi
8d6+40 (collision)
6d6+30 (collision)
4d6+20 (collision)
Target moves -1 p Once, after 8 hrs
6d10x2 (1/2)
2d10x2 (1/2)
4d10x2 (1/2)
3d10x2
Every rnd
6d10x2
Every rnd
3d10x5
Every rnd
3d10x2
Every other rnd
6d10x2
Every other rnd
3d10x5
Every other rnd
3d10x2
Every 1d4+1 rnds
6d10x2
Every 1d4+1 rnds
3d10x5
Every 1d4+1 rnds
4d6
Each rnd at start of target's turn, as long as target is in speeder tra
2d8 and target mo On trigger
2d8 and target movNone
2d10+3x2 (energyOn trigger; descending through storm takes 3 rnds
2d6+1 and target Each rnd at start of targe
Special
Each rnd at start of targ
4d10 (ion; 1/2)
2d10+1 (fire; 1/2 On trigger
2d10 (; 1/2 dmg) Each rnd at start of targe
2d6/4d6 (/energy)
1d6, -1 persistent Each rnd exposed
1d8, -1 persistent Each rnd exposed
-1 CT
Each rnd
Special
10d6
Every rnd for 5 rnds
10d6
On trigger
5d6, -1 CT (1/2) Each rnd exposed
10d6, -2 CT (; 1/2 Each rnd
2d6 (1/2)
Each rnd
3d6 (energy;)
Each rnd, on initiative (Init +5)
3d8 (energy; 1/2 Each rnd, on initiative (Init +5)

Creature begins its t +9


Ref
2d6+1 and target Each rnd at start of target's turn, as long as target is w/in area oc
Creature begins its +6
Fort
Target is pulled 6 On trigger
+20
Fort
1d6, -2 CT (0, -1 Each rnd exposed
Vehicle moves into occupied space or vice- Based on vehicle None
Hazard moves into veBased on hRef
Based on vehicle None
Vehicle attempts ram -10 Pilot c Ref
Based on vehicle None
Viper Kinrath sting +8
Fort
2d6, -1 CT
Vornskr tail
+8
Fort
-1 CT; immobilizeNone
Creature or droid begi+10
Fort
2d10+3 and target On trigger
Autohit
10+1/2 station's CL
Autohit
Special

Special

Skill 1

Skill 2

Skill 3

Occurs when target comes into contact; atk occurs each round until acid is washed off or treated (DC15 Treat Injury & medical kit)
t start of target's turn, until acid is washed off or treate Treat Injury (DC14; req medical kit): Char treats the acid.

Can detect/avoid w/ DC10 Perception check; if check fails, step in pool and do dmg (no atk roll); atks each rnd after first exposure; stops at
Creature that gains persistent condition Perception (DC14): CharMechanics (DC24): CharSurvival (DC19): Char determines which type of
t start of vehicle's turn, as long as vehicle is w/in area Perception (DC19): CharPilot (DC28): Char tries to avoid hitting any asteroids for 1 rnd, gaining +5

Creatures, droids, or objects that have s Know(physical sciences) (DC16): Char identifies presence of corrosive atmosphere.
Creatures, droids, or objects that have s Know(physical sciences) (DC17): Char identifies presence of toxic atmosphere.
Creature can't move back up CT until it' Endurance (DC10): Char holds breath for 1 rnd, reducing vacuum's atk roll by 10. Each rnd char ho
2x2 area; add +1 to hit and +1 dmg if within 50sq

If hazard's atk roll exceeds target's Ref Know(physical sciences) (DC24): Char identifies weak shelf that could cause avalanche.
Cured with DC 15 Treat Injury
Event horizon for black hole covers area Mechanics (DC36): CharPilot
w (DC36): Char fightUse Computer (DC31): Char detects black hole o

Usually mounted to section of floor/wall/ceiling; has range of rifle, can fire in any direction; can fire single shots or autofire; trained in Init (
Usually mounted to section of floor/wall/ceiling; has range of pistol, can fire in any direction; trained in Init (+5), Perception (+5); darkvisio
Grants concealment to creatures, droids, Endurance (DC24): CharKnow(physical sciences) (DC14): Char identifies blizzard before it reache

Any creature pulled into same sq as da Climb (DC27): Char grabs a stable object as reaction and negates the forced movement. Alternately

Causes short-term memory loss and affects the ability to reason; if atk, is successful, target suffers -5 penalty to all skill checks that rnd; poi
Regardless of whether char takes dmg, they are frozen in carbonite, cannot move or act until unfrozen, and is considered unconscious. Char
Occurs first time char exposed to disease; if initial atk succeeds, atk occurs again each day disease remains untreated; treating disease reqs D
If plant's atk roll exceeds targets Ref D Acrobatics (DC22): As reKnow(life sciences) (DC2
Stealth (DC27): When char begins turn w/in 3 sq
Creature or droid reduced to 0 hp by thi Acrobatics (DC24): CharKnow(life sciences) (DC19): Char identifies carnivorous plant.
t start of target's turn, as long as target remains w/in a Acrobatics (DC28): CharPerception (DC23): Char realizes that rock ceiling might be weak enough

Depth = 2x station's CL sq. Any chasm deep enough to deal fatal dmg can be described as bottomless; if char survives GM can rule that they
Potential to cause strokes; if atk beats Fort Def by 10 or more, target remains at -1 CT until 3 separate and successful DC20 Treat Injury che
Creature moving in same direction moves at 2x normal movement rate; creature moving against direction moves at half normal rate. Any cr
Cured with DC 15 Treat Injury

Occurs each rnd exposed


on initiative (Init +5)
Acrobatics (DC13): Char can make Acrobatics check as a reaction to avoid being knocked prone by
General attitude of crowd can help or hi Know(social sciences) (DPersuasion (DC19): Char convinces crowd to clear a path for char and thei

Pilot may reduce dmg from collision by 1/2 as reaction w/ DC15 Pilot check
Creature being crushed takes dmg each rnd until they make a hard Str check to pry free; hazard that completely encompasses target doesn't n
Cured with DC 10 Treat Injury

+1 morale to attacks and defenses, -10 to UtF and cannot spend FP's. Lasts 1 hr (-5 mins for each subsequent use). At end, atk +10 vs Fort, t
Occurs each rnd exposed; if target has self-contained air supply (e.g. breath mask), suffer no ill effects; fully enclosed speeders don't have su
After 1d6+4 rnds, air is completely ven Endurance (DC22): Char manages to control their breathing despite the decreasing amt of air in the

if atk succeeds target is wracked w/ pain; if target moves to point on CT that would normally reduce speed to 1/2, it's immobilzed; poison at

Inhaled gas; occurs each rnd exposed; if initial atk succeeds, atk occurs each rnd until cured by DC25 Treat Injury check
Gas fills 20x20 meter room in 3 rnds
Once creature has been exposed to Cardooi
Know(life sciences) (DC1
Treat Injury (DC15; req medical kit): Char treats disease.
The Krytos virus takes -5 penalty to atk Know(life sciences) (DC2
Treat Injury (DC21 or DC16 w/ bacta tank; req medical kit): Char treats di
If hazard's atk roll exceeds target's Ref Acrobatics (DC26): CharPerception
r
(DC16): Char spots dust devil before it reaches them.

When creature takes dmg from wpn coated w/ Sith poison or ingests substance tainted w/ Sith poison; whether poison atk succeeds or fails,

t start of target's turn, as long as target is in contact w/ Acrobatics (DC21): CharJump (DC26): Char leaps over fence w/o taking dmg.

Creature standing on active electrified floor immediately take dmg; if creatures starts turn on electrified floor, floor makes hazard atk, succe

Mechanics (DC16): Char disarms explosive charge.


Mechanics (DC14): Char disarms explosive trap.
t start of target's turn, as long as target is in area of pl Jump (DC23): Char leapsTreat Injury (DC18; req Use Computer (DC28): Char slices into control n

Hvy clothing/armor provides +5 equip bonus to Fort Def; can't regain hp or improve condition until spending at least 1 hr in normal environ
Hvy clothing/armor imposes -5 penalty to Fort Def; can't regain hp or improve condition until spending at least 1 hr in normal environment

Creature that has taken dmg from extreme temp can't regain hp or move up the CT until it spends at least 1 hr in normal environment. Hvy c

Land Prone. If you are trained in the Acrobatics or Jump skills, you can reduce the damage you take from a fall with a successful skill check

Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Begins as spore that can take root anywhere on subject's skin, but usually begins on extremities. Painful, itching lesions form as the fungus
Char/creature that takes fire dmg catches fire; occurs each rnd creature is on fire; can put out flames as full-round action
Char/creature that takes fire dmg catches fire; occurs each rnd creature is on fire; can put out flames as full-round action
t start of target's turn, until flames are extinguished (full-rnd action)
Each rnd that it atks after 1st rnd, haza Acrobatics (DC22): As reKnow(physical sciences)Swim (DC17): Char makes check as part of move
Creature that is successfully attacked by Know(life sciences) (DC1
Perception (DC14): Char spots moss as they draw closer to it, gaining +2 c
Can move target vertically as well as h Climb (DC16): As reaction, char can make check to negate addl movement by grabbing onto somet
If river's atk roll exceeds target's Ref
Survival (DC21): Char loSwim (DC26): Char swims at its normal swim speed, gaining a +2 circum
Perception (DC31): CopilPilot (DC26): As reactio Use Computer (DC21): As std action, char can us
Each mine in forgotten minefield should Acrobatics
t
(DC26): Char makes check as part of move action; if successful, char can enter sq adjac

Creature that gains persistent condition Endurance (DC26): CharKnow(physical sciences) (DC16): Char identifies freezing rain before it re
Creature that falls through the ice and i Jump (DC27): Char attemp
Perception (DC22): Char locates weakness in frozen surface and surmises

All characters in 4-sq burst affected


Ships in 3x3 sq area are pulled from hyperspace and cannot re-enter while in these squares; mine then attaches itself to triggering ship
Ships in 3x3 sq area are pulled from hyperspace and cannot re-enter while in these squares
Can increase the gravity, reverse the gravity (causing creatures to fall toward ceiling and take dmg based on the distance traveled = height o
Speed: 3/4 (rnd down to nearest sq, min. -1), applies to all modes of movement; Carrying Cap: 1/2, take -2 penalty on Str check to lift or m
t start of target's turn, as long as target remains in area Acrobatics (DC28): As mo
Perception (DC23): Char notices roof of ice cavern is unstable and believe
Any creature or droid that is successfullyAcrobatics (DC18): CharClimb (DC32): Char ascen
Know(tactics) (DC23): Char plots course up cliffs
Immediately after hazard's successful atkJump (DC19): Char leapsPilot (DC14): When opera
Stealth (DC24): Using the same technique for mo

Size of small room, accessed through 1-meter-tall door. Std temp during most rnds; every 5 rnds, incinerator flares up
t start of target's turn, as long as target is w/in area
Know(life sciences) (DC1
Survival (DC19): Char realizes that entering body of water or sealed envir

YV substance; atks each rnd until cured w/ successful DC28 Treat Injury check
on initiative (Init +8)
Perception (DC22): CharPilot(physical sciences) Use the Force (DC varies): The Move Object For
Cured with DC 15 Treat Injury

Ingested; occurs each rnd until cured w/ DC15 Treat Injury check
Gas fills 20x20 meter room in 3 rnds; speed reduced by 1 sq until target spends 1 rnd outside gas
Cured with DC 25 Treat Injury
Each day that creature w/ persistent condKnow(life sciences) (DC3
Perception (DC26): CharTreat
r
Injury (DC21; req medical kit): Char treats

Occurs first time char exposed to disease; if initial atk succeeds, atk occurs again each day disease remains untreated; treating disease reqs D
Any creature, droid, or object touched byAcrobatics (DC27): CharJump (DC27): Char jumps
Know(physical sciences) (DC22): Char can predi
Leeches ignore effects of creature's armorTreat Injury (DC19): Char safely removes leeches.

Successful atk blinds victim for (5-Con mod) rnds (add add'l rnds for neg mods)
Commonly installed in door frames and narrow passageways, triggered by tripwire lasers, motion detectors, or other sensors. Trap covers 2x
If hazard's atk is successful, target is re Acrobatics (DC18): CharJump (DC23): Char attemp
Know(physical sciences) (DC13): Char notices th

Speed: +1/4 (rnd down to nearest sq, min. +1), applies to all modes of movement; Carrying Cap: 2x, gain +2 bonus on Str check to lift or
For targets riding on a creature or in a Perception (DC14): Char detects branches as they approach, gaining +5 circumstance bonus to Ref

The 1st time a char rds a Sith tome, scroll, or tablet, make atk; until the persistent condition is removed, char takes -5 penalty to Will Def (o
Each rnd, blast door opens on random inAcrobatics (DC26): CharMechanics (DC21): CharUse
fi Computer (DC21): Char bypasses controls fo
Cured with DC 15 Treat Injury
on initiative (Init +12)
Pilot (DC24): As reactio Use Computer (DC19): Char identifies impending meteor shower w/ vehic
on initiative (Init +10)
Acrobatics (DC24): As reKnow(physical sciences) (DC19): Char identifies impending meteorite sto
t start of vehicle's turn, as long as vehicle is w/in ar Use Computer (DC16): Char configures shields to "double front", granting vehicle +5 equip bonus
Dust and gases from nebula might affect Mechanics (DC24): For 1 hr, char staves off effects of nebula dust and gases. Char can attempt ano

Gas fills 20x20 meter room in 3 rnds; after 1 min of exposure creatures is affected as if in a vacuum and must deal with the effects of suffoc
Gas fills 20x20 meter room in 3 rnds
This hazard assumes triggering vehicle isPilot (DC16): As reactio Use Computer (DC16): Char can make check to detect presence of mines.

Injected; target moved to end of CT is immobilized, but not unconscious; occurs each rnd until cured w/ DC15 Treat Injury check
If hazard's atk against target is successf Acrobatics (DC26): CharClimb (DC26): As char faJump (DC21): By jumping across opening of hole
t start of target's turn until treated
Treat Injury (DC23; req medical kit): Char treats the poison.
t start of target's turn until treated
Treat Injury (DC14; req medical kit): Char treats the poison.
Creature moved to bottom of CT by this Treat Injury (DC16; req medical kit): Char treats the poison.

All objects w/in 2 sq are affected


Every 3 rnds, a burst of energy passes from one end of the tunnel to the other. Firing a wpn at one of the buffers (10 hp) causes any creature
If hazard's atk roll exceeds the target's Acrobatics (DC26): CharMechanics (DC31): CharUse
s Computer (DC31): Slicing into controls, char
Creature caught in quicksand sinks into iPerception (DC23): CharSurvival (DC23): Char dSwim (DC28): Char escapes from quicksand at en

Target moved to Helpless on CT by poison becomes blind but not unconscious or otherwise helpless; all targets have concealment from blin
Ignores DR and SR; occurs each rnd exposed; DC30 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn't
Ignores DR and SR; occurs each rnd exposed; DC15 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn't
Ignores DR and SR; occurs each rnd exposed; DC20 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn't
Ignores DR and SR; occurs each rnd exposed; DC25 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn't
If bitten by rakghoul, make initial atk; if initial atk successful, target is infected; if infected, disease atks every 5 min.; after 3 successful atks
If bitten by rakghoul, make initial atk; if initial atk successful, target is infected; if infected, disease atks every 5 min.; after 3 successful atks

All creatures w/in 4 sq are affected


Water lvl rises 1 sq/min (10 rnds) until Endurance (DC19): CharPerception (DC24): CharSwim (DC14): Char moves through water, gainin
t start of target's turn, as long as target is w/in area oc Know(physical sciences)Survival (DC28): After observing area, char finds a few places where they
If hazard's atk against target succeeds, Jump (DC14): Char leapsStealth (DC19): Using the same technique used for moving silently, char s
Know(physical sciences)Pilot (DC14): Pilot of a Swim (DC14): Char can make Swim check as rea
Line of 1d4+2 pillars creates path to otheAcrobatics (DC27): CharJump (DC27): As char lea
Perception (DC22): Char spots possible weakness
Sandstorm grants concealment to creatures
Know(physical sciences)Perception (DC16): Char detects sandstorm before it reaches them.
If hazard's atk exceeds target's Ref Def bAcrobatics (DC26): CharClimb
a
(DC31): Char manag
Know(life sciences) (DC21): Char identifies sarla
Survival (DC16): Char reTreat Injury (DC21): Char treats effects of tainted supplies.
Creatures hit and damaged by hazard areKnow(life sciences) (DC19): Char identifies telltale signs of sea predator nearby and can tell that th

Any creature or object to which explosive is attached is auto hit


Any creature or object to which explosive is attached is auto hit

Each time an avka egg is triggered, plac Acrobatics (DC23): UntilKnow(life sciences) (DC1
Perception (DC23): Char notices there are creatur

Can be placed on anything w/ a door. Any char who makes a Mechanics check on a door w/ a shock lock takes dmg. Moderate Perception ch
Can detect/avoid w/ DC10 Perception check
When creature takes dmg from wpn coated w/ Sith poison or ingests substance tainted w/ Sith poison; whether poison atk succeeds or fails,
Occurs each rnd exposed; grants concealment to chars w/in it
Smoke grants concealment to creatures and objects w/in it.
Each creature inside vehicle takes 1/2 d Perception (DC17): CharUse Computer (DC22): Char configures vehicle's shields to better protect

1 sq of space can contain up to 1d6+3 spPilot (DC32): Char dodges mines as they pass through the field, granting +5 circumstance bonus to

Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passing
Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passing
Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passing
Persistent condition is removed from a crTreat Injury (DC20): Char removes persistent condition.

Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds:
Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds:
Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds:
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
t start of target's turn, as long as target is in speeder tra Acrobatics (DC23): CharJump (DC23): Char jumps
Perception (DC18): Char watches carefully for on
Thorns of plant deliver toxin.
Know(life sciences) (DC1
Perception (DC23): CharStealth (DC28): Char harvests plant w/o setting o
Treat Injury (DC23; req medical kit): Persistent condition caused by toxin is removed.
; descending through storm takes 3 rnds
Pilot (DC23): Char reduces # of rnds it takes to pass through storm by 1 rnd
If hazard's atk exceeds target's Ref Def Endurance (DC27): If chaKnow(life sciences) (DC22): Char identifies strangle vines. As result, char
If hazard successfully atks creature, ta Jump (DC13): Char leapsPerception (DC13): CharSurvival (DC18): Char knows technique to escap

Must destroy power coupling w/ successful ranged atk against Ref Def 25 dealing at least 15 pts of dmg while flying through the tongs
Acrobatics (DC21): CharKnow(physical sciences) (DC16): Char recognizes presence of swamp gas
Hazard can be avoided by cutting througJump (DC19): Char jumps
Perception (DC14): CharStealth (DC19): Char minimizes their contact w/

Occurs when target enters gas; gas cloud can be dissipated by firing a blaster bolt into it, causing it to burn up and cause energy dmg to any
Occurs each rnd exposed
Occurs each rnd exposed; if target has self-contained air supply (e.g. breath mask), suffer no ill effects; fully enclosed speeders don't have su
Ingested; occurs each rnd until cured w/ DC20 Treat Injury check
Medium Perception check to notice. Creature moving onto active trap door must make moderate Climb check to catch themselves or fall to
Take 10 rnds to close; once closed auto dmgs every rnd; after 5 rnds, walls retract, taking 10 rnds to open fully
A trash compactor takes 10 rnds to close, remains closed for 5 rnds, and takes 10 rnds to open fully once more.

Gas fills 20x20 meter room in 3 rnds


Atks each rnd until cured w/ successful DC30 Treat Injury check; creature that takes full dmg from trihexalon loses limb in contact w/ poiso
Can be made to react (or fail to react) w/ certain biochemical compositions; contact poison (target must be dmged by wpn to which its appli
on initiative (Init +5)
Stealth: Char makes Stealth check opposed by the turret's Perception check (+5, darkvision). If cha
on initiative (Init +5)
Stealth: Char makes Stealth check opposed by the turret's Perception check (+5, darkvision). If cha

t start of target's turn, as long as target is w/in area oc Acrobatics (DC27): CharJump (DC27): Char leapsPerception (DC22): Char determines which rocks
Creature that is pulled underwater by u Swim (DC16): Char can make Swim check as reaction to keep from being affected by undertow.
Occurs each rnd exposed; can't move back up CT until returned to breathable atmosphere; creature knocked unconscious by vacuum auto ta
Avoid collision with Pilot DC 15. See "Char.Creation & Sizes" tab in Saga Index for damage
Avoid collision with Pilot DC 15. See "Char.Creation & Sizes" tab in Saga Index for damage
Cannot avoid collision; deal double damage by using all-out movement. See "Char.Creation & Sizes" tab in Saga Index for damage
Cured with DC 18 Treat Injury

Each sq w/in area of whirlpool is considePilot (DC18): Pilot of a Swim (DC18): Char can make check as reaction to avoid effects of whirlp

When the fans blow, all creatures in tunnel must make medium Acrobatics check or be knocked prone. Creatures moving against wind mov
Space Sickness: See TUR Space Sickness Hazard; Speed: gains fly speed = base land speed or retains natural fly speed (whichever is greate

15 Treat Injury & medical kit)

s each rnd after first exposure; stops atking when fails atk or is washed off
DC19): Char determines which type of creature trap is designed to capture. For the next hour, char gains +1 bonus to attempts to spot that creature.
tting any asteroids for 1 rnd, gaining +5 circumstance bonus to vehicle's Ref Def to avoid incoming rocks.

of corrosive atmosphere.
of toxic atmosphere.
acuum's atk roll by 10. Each rnd char holds breath, check DC increases by 2.

f that could cause avalanche.

uter (DC31): Char detects black hole on the vehicle's sensors, granting +2 circumstance bonus to crew's Mechanics checks and Pilot checks when dealing

single shots or autofire; trained in Init (+5), Perception (+5); darkvision; makes 1 atk/rnd against closest target w/in LOS
d in Init (+5), Perception (+5); darkvision; makes 1 atk/rnd against closest target w/in LOS
Char identifies blizzard before it reaches them.

gates the forced movement. Alternately, if char is already secured, they can grab adjacent char and prevent it from being moved by hazard.

penalty to all skill checks that rnd; poison atks each rnd until cured w/ successful DC15 Treat Injury check
n, and is considered unconscious. Char emerging from carbon freeze has persistent condition and immediately moves -4 steps CT; persistent condition can
mains untreated; treating disease reqs DC15 Treat Injury check
C27): When char begins turn w/in 3 sq of plant, char avoids being detected by plant for 1 rnd.
identifies carnivorous plant.
hat rock ceiling might be weak enough to collapse if loud sound occurs w/in cavern.

s; if char survives GM can rule that they landed on a ledge or outcropping that prevented a lethal fall
e and successful DC20 Treat Injury checks
ction moves at half normal rate. Any creature that steps onto or starts turn on conveyor belt must make DC20 Acrobatics check as free action or be flat-foo

action to avoid being knocked prone by the waves.


s crowd to clear a path for char and their allies, gaining +2 circumstance bonus to Ref Def against hazard.

completely encompasses target doesn't need to make atk roll; some crushing hazards (i.e. trash compactor) may not allow creatures to make Str checks

bsequent use). At end, atk +10 vs Fort, target is addicted


ts; fully enclosed speeders don't have sufficient filters to block out atmosphere, but shutting vents cuts atks to every other rnd; objects w/in 12 sq have con
despite the decreasing amt of air in the area, gaining +2 circumstance bonus to Fort Def against hazard.

speed to 1/2, it's immobilzed; poison atks each rnd until cured w/ successful DC20 Treat Injury check

5 Treat Injury check

): Char treats disease.


cta tank; req medical kit): Char treats disease.
t devil before it reaches them.

n; whether poison atk succeeds or fails, poison feeds target's anger, drawing it closer to the Dark Side until effect is negated; every time target spends FP, m

ce w/o taking dmg.

ied floor, floor makes hazard atk, successful atk knocks target prone

uter (DC28): Char slices into control network and diverts plasma flow away from area, negating hazard.

spending at least 1 hr in normal environment


ng at least 1 hr in normal environment

least 1 hr in normal environment. Hvy clothing or armor provides +5 equip bonus to Fort Def to resist extreme cold but imposes -5 penalty to Fort Def to r

from a fall with a successful skill check (see skill descriptions). If the check succeeds and you take no damage from the fall, you land on your feet. If you f

rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
rtly in creature's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-f
nful, itching lesions form as the fungus multiplies, spreading along limbs onto victim's torso and abdomen. If left alone, will consume subject in less than s
as full-round action
as full-round action

C17): Char makes check as part of move action, and if successful can swim as normal in flooded area (can only be used after 5 rnds of flooding).
ss as they draw closer to it, gaining +2 circumstance bonus to Ref Def against hazard.
addl movement by grabbing onto something solid. If no stable object is nearby, Climb can't be used.
ormal swim speed, gaining a +2 circumstance bonus to Ref Def against hazard.
uter (DC21): As std action, char can use ship's sensors to try and pierce fog and find safe route around jutting plateaus. Success grants +5 circumstance bo
on; if successful, char can enter sq adjacent to mine during move action w/o triggering hazard.

Char identifies freezing rain before it reaches them.


eakness in frozen surface and surmises that too much weight could cause it to break.

n attaches itself to triggering ship

ased on the distance traveled = height of room), or eliminate gravity. Can be disabled by gaining control of the artificial gravity generators, considered part
take -2 penalty on Str check to lift or move hvy, unsecured object; Skill Check Bonus: take -2 penalty on Str-based skill checks; Atk Roll Penalty:
oof of ice cavern is unstable and believes a loud noise could cause a cave-in
ics) (DC23): Char plots course up cliffs that minimizes the effects of the hazard, granting everyone +1 circumstance bonus to Ref Def against hazard.
C24): Using the same technique for moving silently, char can move at half speed and isn't affected by hazard's atk.

inerator flares up
t entering body of water or sealed environment is best way to avoid swarm.

orce (DC varies): The Move Object Force power can be used to pull trapped vehicle out of jagged sinkhole.

y (DC21; req medical kit): Char treats effects of kryotin. This process takes 8 hrs and removes the persistent condition caused by kryotin.

mains untreated; treating disease reqs DC20 Treat Injury check (using bacta tank reduces check to DC15)
sical sciences) (DC22): Char can predict how the lava flow will move; char and their allies gain a +1 circumstance bonus to Ref Def against hazard.

tectors, or other sensors. Trap covers 2x2 area, w/ 1 line bisecting the sq that's the source of the liquid cable. Each creature caught by the trap becomes flat
sical sciences) (DC13): Char notices that the sand appears loose.

x, gain +2 bonus on Str check to lift or move hvy, unsecured object; Skill Check Bonus: gain +2 circumstance bonus on Str-based skill checks;
gaining +5 circumstance bonus to Ref Def to avoid them.

ed, char takes -5 penalty to Will Def (on top of normal CT penalty); until the persistent condition is removed, char is filled w/ paranoia and creeping insan
uter (DC21): Char bypasses controls for the blast door and forces it to remain open.

fies impending meteor shower w/ vehicle sensors.


Char identifies impending meteorite storm.
ront", granting vehicle +5 equip bonus to Fort Def against hazard.
a dust and gases. Char can attempt another check each hr for as long as vehicle remains w/in nebula.

and must deal with the effects of suffocation

make check to detect presence of mines. Furthermore, as std action, char can use this skill to use vehicle's sensors to detect mines, granting vehicle +2 dodg

d w/ DC15 Treat Injury check


21): By jumping across opening of hole, char gains +2 circumstance bonus to Ref Def to avoid falling in.

the buffers (10 hp) causes any creature w/in 6 sq of the damaged buffer takes normal dmg; the next time an energy burst travels through the tunnel, any cre
uter (DC31): Slicing into controls, char shuts down the assembly line.
C28): Char escapes from quicksand at end of rnd.

; all targets have concealment from blind creature; atks each rnd until cured w/ successful DC15 Treat Injury check
hat dies from exposure, but that doesn't remove radiation, which must be treated separately
hat dies from exposure, but that doesn't remove radiation, which must be treated separately
hat dies from exposure, but that doesn't remove radiation, which must be treated separately
hat dies from exposure, but that doesn't remove radiation, which must be treated separately
tks every 5 min.; after 3 successful atks, target transforms into a rakghoul; cured w/ DC25 Treat Injury check w/ access to rakghoul serum
tks every 5 min.; after 3 successful atks, target transforms into a rakghoul; cured w/ DC25 Treat Injury check w/ access to rakghoul serum

C14): Char moves through water, gaining +1 circumstance bonus to Fort Def against hazard.
rea, char finds a few places where they could take cover during rock slide, gaining +5 circumstance bonus to Ref Def against hazard.
hnique used for moving silently, char slows their movement to 1/2 speed to avoid taking dmg.
C14): Char can make Swim check as reaction to avoid effects of rough waters.
(DC22): Char spots possible weakness in pillar ahead and avoids it, gaining +5 circumstance bonus to Ref Def against hazard.
ndstorm before it reaches them.
sciences) (DC21): Char identifies sarlacc pit before they reach it, gaining +5 circumstance bonus to Ref Def against hazard's atks.
fects of tainted supplies.
f sea predator nearby and can tell that the area is hazardous.

(DC23): Char notices there are creatures w/in stone outcroppings waiting to emerge.

lock takes dmg. Moderate Perception check to notice shock lock, moderate Mechanics check to disconnect it. Occassionally, shock locks are installed in co

n; whether poison atk succeeds or fails, poison feeds target's anger, drawing it closer to the Dark Side until effect is negated; every time target spends FP, m

gures vehicle's shields to better protect it from hazard, granting +5 equip bonus to vehicle's Fort Def against hazard.

eld, granting +5 circumstance bonus to Ref Def against hazard for the rnd.

ch an object hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC35 or take collision dmg; sq that contains asteroids or debr
ch an object hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC25 or take collision dmg; sq that contains asteroids or debr
ch an object hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC15 or take collision dmg; sq that contains asteroids or debr

lity. Dust Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide very poor visibility. Deal no dmg if vehicle doesn't m
lity. Dust Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide poor visibility. Deal no dmg if vehicle doesn't move,
lity. Dust Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide poor visibility. Deal no dmg if vehicle doesn't move,

(DC18): Char watches carefully for oncoming speeders, gaining +1 circumstance bonus to Ref Def against hazard.
C28): Char harvests plant w/o setting off its defense mechanism, gaining +5 bonus to Ref Def against hazard.
aused by toxin is removed.
h storm by 1 rnd
identifies strangle vines. As result, char and their allies gain +1 circumstance bonus to Ref Def against hazard.
DC18): Char knows technique to escape from mud more easily, gaining +2 circumstance bonus to Str check to free themselves from mud.

mg while flying through the tongs


Char recognizes presence of swamp gas.
C19): Char minimizes their contact w/ thorns while moving through bushes. As char moves, their speed is reduced by 1/2 and char takes 1/2 dmg from suc

o burn up and cause energy dmg to any creature in or adjacent to gas

ts; fully enclosed speeders don't have sufficient filters to block out atmosphere, but shutting vents cuts atks to every other rnd

mb check to catch themselves or fall to another location (usually a holding cell or secure location; or incinerator, garbage smasher or airlock). Climbing ba

rihexalon loses limb in contact w/ poison (roll randomly if contact is not otherwise determined)
ust be dmged by wpn to which its applied); atks each rnd until cured w/ DC15 Treat Injury check
erception check (+5, darkvision). If char's check is successful, char isn't noticed by turret.
erception check (+5, darkvision). If char's check is successful, char isn't noticed by turret.

(DC22): Char determines which rocks are least affected by rushing water and offer the most stable footing, gaining +5 circumstance bonus to Ref Def aga
ep from being affected by undertow.
nocked unconscious by vacuum auto takes cumulative 1d6 dmg each rnd (1d6, 2d6, 3d6, etc.); if this dmg ever exceeds creature's dmg thresh, it dies

" tab in Saga Index for damage

ck as reaction to avoid effects of whirlpool.

e. Creatures moving against wind move at only 1/2 normal movement rate. Fans deal normal dmg to any creature that comes into contact w/ them.
ns natural fly speed (whichever is greater), movement is limited to straight lines, can change course only by pushing away from larger objects (i.e. bulkhead

s to spot that creature.

nd Pilot checks when dealing w/ hazard.

ed by hazard.

s CT; persistent condition can only be removed after 8 hrs of rest. If char standing adjacent to carbonite freezing chamber takes dmg from melee atk, must

ck as free action or be flat-footed until start of next turn

atures to make Str checks

; objects w/in 12 sq have concealment, objects farther than 12 sq have total concealment; low-light vision doesn't counter concealment

every time target spends FP, make +12 atk roll against target's Will Def; if atk succeeds, char calls upon the Dark Side and increases its Dark Side Score by

ses -5 penalty to Fort Def to resist extreme heat.

you land on your feet. If you fall from a height of greater than 60 meters, treat the fall as being only 60 meters for the purposes of reducing falling distance.

's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
's extremely light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if tar
consume subject in less than standard week. Can be treated and cured w/ applications of salves made from local flora and standard medical compounds. If

5 rnds of flooding).

ess grants +5 circumstance bonus to vehicle's Ref Def against hazard's atks.

y generators, considered part of the life support systems. Affects all creatures in specifiec area (doesn't discriminate between intruders and station personn
ecks; Atk Roll Penalty: take -2 penalty on atk rolls unless you are native to high-gravity environments or have Spacehound talent; Dmg from Falling: Ro

o Ref Def against hazard.

Ref Def against hazard.

ught by the trap becomes flat-footed and immobilized. The following rnd, each trapped creature can attempt a DC20 Str check to break free; allies outside

based skill checks; Atk Roll Penalty: take -2 penalty on atk rolls unless you are native to low-gravity environments or have Spacehound talent;

/ paranoia and creeping insanity, any time char rolls a natural 1 on atk, next atk made before the end of the encounter must be against an ally; persistent co

nes, granting vehicle +2 dodge bonus to Ref Def against mines' atks.

els through the tunnel, any creature w/in 6 sq of the damaged buffer takes 2x dmg; damaging a tunnel immediately sets off an alarm and summons a crew o

shock locks are installed in control panels and can be deactivated only by someone who first enters an authorization code. A shock lock installed for this p

every time target spends FP, make +12 atk roll against target's Will Def; if atk succeeds, char calls upon the Dark Side and increases its Dark Side Score by

hat contains asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq a
hat contains asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq a
hat contains asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq a

l no dmg if vehicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs.
dmg if vehicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs.
dmg if vehicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs.

d char takes 1/2 dmg from successful atk by thorns (no dmg from miss).

asher or airlock). Climbing back up to the hatch requries moderate Climb check to scale the smooth inner walls of chute. Most trap doors activate automati

mstance bonus to Ref Def against hazard.

ure's dmg thresh, it dies

into contact w/ them.


m larger objects (i.e. bulkheads); Carrying Cap: 10x, gain +10 circumstance bonus on Str check to lift or move hvy, unsecured object; Skill Check Bonu

es dmg from melee atk, must make DC15 Acrobatics check to avoid falling in. Control panel to one side activates the freezing process, which takes 1 rnd t

reases its Dark Side Score by 1; every time an atk made by the Sith poison fails, a char can make a DC25 UtF check to neutralize the poison; if poison atk

s of reducing falling distance.

re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
re 2 sz categories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off
ndard medical compounds. If treated early, few signs remain, victims of advanced cases exhibit severe scarring, w/ the worst cases resulting in limb loss. O

intruders and station personnel).


alent; Dmg from Falling: Roll d8s instead of d6s when calculating falling dmg

k to break free; allies outside the trap can also attempt the Str check.

Spacehound talent; Dmg from Falling: Roll d4s instead of d6s when calculating falling dmg

against an ally; persistent condition can be removed after 8 hrs of rest w/ a DC25 Treat Injury check (char affected can't make Treat Injury check on thems

alarm and summons a crew of technicians to investigate.

shock lock installed for this purpose is usually built directly into the panel, making it undetectable. Some shock locks are designed not only to deliver a sho

reases its Dark Side Score by 1; every time an atk made by the Sith poison fails, a char can make a DC25 UtF check to neutralize the poison; if poison atk

raffic functions similarly: sq are dense if you move against traffic; unless a particular vehicle is significant for some reason, not necessary to use normal ve
raffic functions similarly: sq are moderate if you move thru traffic; unless a particular vehicle is significant for some reason, not necessary to use normal v
raffic functions similarly: sq are sparse if you move w/ traffic; if you move w/ flow of traffic at same speed, gain +10 circumstance bonus on Pilot check to

vehicles w/in affected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.
les w/in affected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.
les w/in affected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.

t trap doors activate automatically, but some are triggered by commands issued at computer terminals in security control rooms.

red object; Skill Check Bonus: gain +2 circumstance bonus on Str-based skill checks; Atk Roll Penalty: take -5 penalty on atk rolls and skill checks unle

g process, which takes 1 rnd to complete. Carbonite slab (70 hp; DR10) can be transported through harsh conditions (i.e. vacuum) w/o harming victim insi

alize the poison; if poison atk fails 5 consecutive times, poison is auto neutralized

on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
on Str check to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
cases resulting in limb loss. Occurs each day Falsin's rot remains untreated. Char who remains at -3 CT for 2 days as a result of Falsin's rot, permanently lo

e Treat Injury check on themself)

gned not only to deliver a shock to the person attempting to use the control panel but also to short circuit and disable the panel.

alize the poison; if poison atk fails 5 consecutive times, poison is auto neutralized

ot necessary to use normal vehicle combat stats to represent their movement or effects of collision
not necessary to use normal vehicle combat stats to represent their movement or effects of collision
stance bonus on Pilot check to avoid collision; unless a particular vehicle is significant for some reason, not necessary to use normal vehicle combat stats t

of planet or moon.
anet or moon.
anet or moon.

atk rolls and skill checks unless you are native to zero-g environments or have Spacehound talent; Long-Term Exposure: creature that spends 120 hrs o

uum) w/o harming victim inside

object has openings or gaps)


object has openings or gaps)
object has openings or gaps)
object has openings or gaps)
object has openings or gaps)
object has openings or gaps)
object has openings or gaps)
of Falsin's rot, permanently loses the use of an affected limb. Treatment reqs DC20 Treat Injury check.

normal vehicle combat stats to represent their movement or effects of collision

eature that spends 120 hrs or more in zero-g moves -2 persistent steps on CT upon returning to normal gravity, can't be removed unless char spe

be removed unless char spends at least 24 hrs in normal gravity

BOOK

PAGE

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32
57
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94
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103
147
161
162
167
187
188
198
211

Followers
Akk Dog Followers
Wrist rocket ammunition
Squad rules
Mass Combat
Falling vehicles
GAR Rank Colors
Other Republic Forces
Republic Vehicle Weapon Systems
Forward Command Center
Other Separatist Forces
Droid Colors
Separatist Vehicle Weapon Systems
Ion Pulse Cannon

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S
S
S
R
S
S
S
S
S
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S

CR
CR
CR
CR

22
23
36
40

Common Languages
Era Notes: Species
Class Level vs. Character Level
Building a Lightsaber

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S

CR
CR
CR
CR
CR
CR
CR
CR
CR
CR

41
47
93
103
105
105
110
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118
118

Sensing the Dark Side


Gambling
Using Force Points
Disturbances in the Force
Jedi Code
Sith Code
Aging Effects
Destiny
Trade Goods
Getting a License

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S
R
T
R
T
R

CR
CR
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CR

119
120
120
125
132
133
141
146
151
165
166
168
170

Black Market
Weapon Sizes
Rare weapons
Retractable Stocks
Armor Check Penalty
To Wear Armor or Not
Services & Expenses
Meters and squares
Statistics for Objects
Starship Scale
Vehicle Sizes
Vehicle Weapon Ranges
Weapon Batteries

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R
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Rule of Note

Rule/
Optional/
Sidebar/
Table

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D6
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GW
GW
GW

173
173
175
186
190
191
237
241
247
250
253
254
255
255
256
257
273
277
250
142
31,32
22
30
37
59
73
89
161
175
171
23
31
48
67
69
73
85
93
87
91
97
99
102
143
144
149
152
157
159

Uncontrolled Vehicles
Collision Damage
Crew Quality
Droid Degrees
Droid Appendages & Damage
Binary
Astrogation DC Modifiers
Stacking Bonuses
Challenge Levels and Encounter Difficult
Persuasion vs. other players
Hazards
Damage From Falling Objects
Falling Damage
Poison
Gravity
Light Sources
Beasts
Nonheroic Characters
PC Persuasion skill Limitations
Combat
Hazards
Birth of a Hero
Build Object
Unleashed Abilities
Organizations
Claiming a Bounty
Force Unleashed
Expanding Worlds
Using the 501st
Using the Death Star
Shockboxing
Point Blank Shot, Rangefinders, and targ
Advanced Cybernetics
Vehicle Fire
Gear Requisitioning System
Rank and Privilege
Starting Out Basic
Imperial Officer Ranks
Military Adventures
The Imperial Campaign
Battlefield Encounter Tool Kit
Active and Static Defenses
Random Mission Generator
Battlestation DC
Battlestation Interior Locations
Common Ships in Hangars
Sensor Precision
Plasma Cutters and Battering Rams
Single Checks or Gaining Access

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O
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GW
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GW
GI
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J
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J
J
J
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J
K
K
K
K
K

162
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165
31
43
51
65
76
80
84
88
90
155
188
16
22
22
24
25
28
33
42
43
44
45
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51
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63
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67
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75
101
119
140
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155
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158
16
21
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31
45

Station Hazards
Poisonous Gases
Prisons and Cell Blocks
Skill Challenges
Skill Challenge DC by CL
Sample Skill Challenges
Poisons and Toxins
Campaigns
Campaign Elements
A Figure Bursts Through the Door with a
Jedi as Villains
Designing an Intrigue Adventure
Mini-Adventures
The Perfect Storm
Daily Force Points
Sith Abomination Template
Sith Alchemy
Move Object
Line of Sight
The Force Through the Ages
Saber Locks
Shades of Darkness
Padawans
Resisting the Dark Side's Call
A Helping Hand
Archaic Power Packs and Retrosabers
Dual-Phase Lightsaber Variants
Creator Bonuses
Synthetic Lightsaber Crystals
Creating New Crystals
Jedi in Armor
Holocrons
Sith Holocrons
Sith Artifacts
The Muur Talisman
The Force, Visions, and Discretion
The Halcyon Bloodline
Destroying a Dark Side Spirit
Packs and Swarms
Chu'unthor Adventure Hooks
Jedi Temple Adventure Hooks
Valley of the Jedi Adventure Hooks
Dxun Adventure Hooks
Korriban Adventure Hooks
Bonus Hit Points
Character Creation
Sample Group Concepts
Combined Feats
Crowd Response

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R
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K
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54
69
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Jedi Organizations
Immobilized
Sonic Damage
Mixed Damage Types

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S

K
K
K
K
K
L
L
L
L
L
L
L
L

76
79
85
147
176
19
32
42
51
52
53
55
56

Gear Templates
Stacking Templates
Playing an HK-series Droid
Sith Paraphernalia
Bao-Dur's Cybernetic Arm
Legacies
Connecting Objects Together
Order of Rerolls
Imperial Knight Lightsabers
Sith Acolytes
Darth Krayt's Holocron
Move Object Reality Check
Death Sticks

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S
S
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S

L
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61
67
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121
157
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191
12
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21
22
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27
28
31
56
71
76
79
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86
87
89
92
106
108

Biotech
Bio-Implants
Living Vehicle Template
Legacy Era Campaigns
Heirloom items
Age of Shadow
Military Ranks
The Emperor's Hands
Imperial Legacy
Gravity Mines
Party Concept: Alliance Cell
Backgrounds
Background or Destiny?
Creating New Planetary Backgrounds
New Languages
The Failed Jedi
New Language: Military Sign
Extreme Temperatures
Species Feats
B'omarr Monks
Heroes From Both Sides
Campaign Elements
Adventures in Rebellion
The Imperial Holonet
The Rebel Alliance
Rebel Alliance Military Ranks
Using the Rebel Fleet
Sectors in Rebellion
Cracken's Tactics
Task Training

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R
R

SV

117
151
15
18
22
26
27
30
30
31
34
35
36
40
42
42
43
43
45
46
47
49
65
69
11

The Empire
Using Jabba's Organization
Droid Manufacturers
Droid Quirks
Droid Feats
Droid Talents
Droid Data Ports
New Optional Rules
Improvised Droid Tasks
The Droid That Gained Levels
Alternative Pricing System
Using The Protocol Format
Threshold Damage Only
Creating Memorable Droids
Droid Allies
Droid Enemies
Adventure Hook-Mechanized Revenge
Anti- And Pro-Droid Opinion
Adventure Hook-The Saint Of Droids
Adventure Hook-Thanks For The Memori
Legends Of The Droids
Droids Without Bodies
Adjudicating Droid Modifications
Adventure Hooks
Sabacc Fortune-Telling

R
S
R
R
R
R
S
O
R
S
R
R
S
R
R
R
S
R
S
S
R
R
R
S
S

SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV

37
38
40
48
53
54
55
56
71
73
75
76
77
78
78
85
85-88
87
91
93
95
95
97

Upgrade Slots
Equipment Size
Universal Upgrades
Tech Specialist
Starship Destiny
Hunks Of Junk
Unreliable Results
Starship Systems
Common Origins
Campaign Elements
Allies & Contacts
Making Contacts
Generating Allies & Contacts
Difficulty Classes For Adventures By Cl
Job Generator
Finding A Black Market
Bounty Hunting
Bounties Generator
Cargo Generator
Spice
Docking Bay Security
Chop Shops
Refueling, Restocking, And Mechanic Avai

R
R
R
S
R
R
T
R
R
R
R
R
R
T
R
R
R
T
T
S
T
R
T

SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD
SGD

SV
SV
SV
SV
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
T
T
T
T
T
T
T
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR
UR

99
117-122
158-191
192-221
9
10
10
11
12
12
12
13
13
13
14
15
18
19
29
33-35
38
38
52-53
55
55
49
52
56
61
75
97
130
7
16
17
18-19
28
42
61
64
70
76
81
83-88
89
90
93
123-155
156-189

Space Travel Hazards


Archetypes
Mini-Adventures
The Fell Star
Getting A Starship
Used Starships
Permits And Licenses
Travel In Realspace
Otherspace
Detecting Hyperspace Travel
Astrogation
The Hyperspace Navigator'S Guild
Major Hyperlanes
Hyperspace Hazards
Docking, Fuel, And Maintenance
Starship Talents
Starship Skills
Starship Feats
Starship Maneuvers And Crew Quality
Starship Hazards
Cost Modifiers
Emplacement Points
Stock Ships
Tactical Fire
Focused Fire
The Presence Of A Master
Martial Arts And Simple Weapons
Famous Mercenary Companies
The Chain Of Command
Sector Ranger Enforcement Powers
The Bothan Spynet
Packs And Swarms
Common Unknown Regions Astrogation D
Smaller Characters
Unknown Region Languages
Near-Human Traits & Variants
Fighting From Mounts
Ancient And Advanced Technology
Using Mounts In Combat
Animal Companions
The Multicharacter Campaign
Exploration In Your Campaign
Ten Items Every Scout Needs
Creating New Worlds/Planet Generator
Creating New Creatures
Additional Natural Weapons
Emphasizing Strange Creatures
Threats
Planets

T
R
R
R
R
S
R
R
S
R
R
R
S
R
R
R
R
R
S
R
R
R
R
R
R
S
S
S
S
S
S
S
T
S
S
T
S
S
S
R
S
R
S
R
R
S
S
R
R

UR 94-121 Hazards
W
25
Power Beyond Belief: Using Ultra-Powerf
W
26
Eternal Hatred
W 28-40 Bounty Postings
W
90
6-sq cones
W
95
Free Actions Aren't Free
W
96
Serenity and vehicle weapons
W
98
Variant Rule: Calling on the Dark Side
W
98
Variant Rule: The Measure of Evil

R
O
O
R
R
O
R
O
O

98

Variant Rule: The Threshold of Evil

100

Atonement Ain't Easy

W
W
W
W
W

100
103
106
106
108

Dark side transgressions


Unarmed attacks & combat gloves
Mind Trick limitations
Force disciple's immunity to mind-affectin
Optional Rule: Old Wounds

R
R
R
O
O

W
109 Variant Rule: Multiple Second Winds
W
109 Optional Rule: The Edge of Exhaustion
W
109 Variant Rule: Vital Sacrifice
W
109 Variant Rule: Vital Limits
W 152-160 Planet Hoppers Adventure seeds
164 Saga Edition Conversion Guide
W
W
224 Encounter Design 101

O
O
O
O
R
R
R

Summary

Antipersonnel, antivehicle, flash, hollow-tip, ion blast


Squad creation rules

Take damage equal to collision damage (see CR 173)


Grand Army of the Republic color-coded rank system: Commander: Yellow; Captain: Red; Lieutenant: Blue; Sergeant: Green; Trooper: Wh
Republic forces found in other books (Core and SotG)
Composite beam cannon, mass-driver cannon, proton grenade, rail cannon
Portable tactical center crewed by 4 clone troopers; grants +5 equipment to Know (tactics) and +1 circumstance to Initiative
Separatist forces found in other books (Core and SotG)
Separatist droid color-coded rank system: Droid Officer: Yellow; Security Droid: Red; Pilot/Technical Droid: Blue; Battle Droid: None
Heavy ordinance launcher, microtractor-pressor
Area attack: 5sq starship-scale. Hit -2 CT, miss -1 CT. Requires 3 consecutive full-round actions before firing again. Cannon is destroyed if
damage over DT
Nonhuman character restrictions

Requires 7 heroic levels, Force Sensitivity, Weapon Prof (lightsaber). Spend 1500cr (3000cr for double-bladed) and 24h, DC 20 UtF. Spend
attune weapon and gain +1 attack

must be aware that your target has a Dark Side Score of 1+ to use talents, feats, or other abilities that depend on your target having a Dark S
Gambling rules
Level 1-7 = 1d6; Level 8-14 = 2d6; level 15-20 = 3d6

Table 7-2. See "Char.Creation+sizes" tab in Saga Character

Table 8-1
Pay licensing fee, make Knowledge (Bureaucracy) check, wait for time required. Make Persuasion check instead to bribe an official; or Dec
create false ID

Make Gather Info check, pay extra cost, wait for time required
Light, one-handed, 2-handed
Usually available only on planet of origin or directly from manufacturer. Double the price when on open market elsewhere
Stock folded: treat as pistol for proficiency & range; cannot brace. Stock extended: treat as rifle for proficiency & range; take -5 penalty to u
Penalizes attack rolls, Acrobatics, Climb, Swim, Endurance, Initiative, Jump, Stealth, Swim and do not gain equipment bonuses
Benefits and drawbacks of using armor
Table 8-9
Each square counts as 1.5 meters or about 5 feet
DR, DT, hp of weapons and objects
Starship square can be hundreds or thousands of meters wide
Vehicle size penalties to Initiative, Pilot, and Reflex. See "Char.Creation" tab
See "Ranges" tab
Aid another automatic +2 on same battery; for every 3 points attack beats Ref, +1 die of damage per weapon battery

Vehicle moves its speed in straight line then stops and falls
Vehicle collision damage. See "Char.Creation+sizes" tab in Saga Character
1st to 5th degree droids
See "Char.Creation+sizes" tab in Saga Character
Info on Binary language
With Navcom & holonet access
Same descriptor bonuses don't stack; unnamed, circumstance, and dodge bonuses stack
cannot use Persuasion against other players
see "Hazards" tab
see "Hazards" tab
see "Hazards" tab
see "Hazards" tab
Candle, torch, fusion lantern, glow rod
See "Char.Creation+sizes" tab in Saga Character
See "Char.Creation+sizes" tab in Saga Character
Attitudes of heroes are never influenced by a Persuasion check - the players always decide these.
Download the Combat and Skills Summary for summary of combat
Hazards & features through Coruscant airspace & some factory hazards
Questions for creating heroic back story
Mechanics skill application
See "Unleashed" tab in Saga Character
See "Groups" tab
General rule CL x 1000cr
See "Unleashed" tab or "Force" in Saga Character
Expand a planetary description into a campaign setting (for GMs)
GM ideas on using the 501st Stormtrooper unit
GM ideas on using the Death Star
Optional rules using skill checks with Shockboxing
Aim + targeting scope or Rangefinder upgrade does not grant Point Blank Shot bonuses
Rules on cybernetic prostheses, rejection, and total replacement cyborgs; see also "Templates" tab
Rules on making vehicles more manageable in combat with characters; see also "Vehicle Fire" tab
Optional rules for replacing standard wealth system; grants players better gear
Bonuses for heroes who belong to military or mercenary organization; compatible with Organizations
GM option for beginning heroes with basic military training; heroes may have nonheroic level; gain a level of Soldier at the end
Designing military or mercenary adventures
Designing Imperial adventures
Rules and options for spicing up battlefields; automated guns, mines, traps, etc; see also "Explosives" and "Defenses" and "Hazards" tab
See "Defenses" tab
Battlestation skill DC, defenses, and hazards
Bridge, control rooms, gunnery tower, hangar bays, labs, medical bay, reactor core
Ships by faction
Battlestation sensor precision by CL
DC 15 Mechanics to attach plasma cutter to door; deals 30 dmg/rnd
Multiple Use Computer checks may be necessary for pulling off advanced commands

Traps, pits, chasms; see "Hazards" tab


see "Hazards" tab
Jedi Imprisonment Devices impose -10 UtF penalty

see "Hazards" tab


GM ideas on shared hero backgrounds, PC allies
GM adventure ideas
GM idea on what to do when a scene or adventure has slowed down
Jedi on the trail of anti-hero PC's, or Jedi on the run accused of darkside transgressions trying to clear his name
More GM adventure ideas
Mini-adventures for GM's
Adventure
Gain FP's per day instead of leveling up. Level 1-5=1; 6-10=2; 11-15=3; 16-20=4
Modify dark armor, sith abomination, or sith weapon
Limit Move object damage to size
Sense Surroundings does not grant line of sight, except for some GM exceptions
GM can place restrictions on Force powers known by era
Optional rule: If Block UtF = attack roll, make opposed Init checks; winner gets free unarmed attack
If DSS is less than 1/2 WIS, can add +1d6 when spending FP, DSS+1
rules on training and using Padawans
If DSS is more than 1/2 WIS, can resist taking a DSP by making WIS check DC = 5 + DSS
Turn a darksider towards the light; Persuasion vs. Will+DSS; reduce DSS by 1. Others can aid Persuasion check. Can be done 1/level
How to build retrosaber (see Melee tab for stats)
non-attuned wielder does not gain bonus, but change in lightsaber damage type always applies
how to create
guidelines on making stats for new lightsaber crystals
can wear any light armor without AP (light) and without armor check penalties; must sacrifice armor bonus to Ref
reintroducing lost powers and retraining Force talents and Force powers
considered part of Sith Tradition if you have Sith holocron; spend 1 hr studying, gain [dark side] power with FP as swift
see Equipment tab
weak in [telekinetic] powers, strong in [mind-affecting] powers
stats on how to create
Ideas for Chu'unthor (mobile Jedi training facility)
GM adventure ideas
GM adventure ideas
GM adventure ideas
GM adventure ideas
Bonus hp don't stack
ideas for developing PC backgrounds and motivations
ideas for hero groups
Crowd bonuses during gladiatorial contest

Immobilized character can take move actions but cannot move or make Acrobatics, Climb, Jump, Swim checks
cannot be Deflected; considered energy damage
deals both types of damage simultaneously then any other ability that depends on one of the effect's damage types applies to the full damage
effect.
should usually be found or earned, not bought
items should have no more than 1 template with exception of prototype, quick-draw, cortosis/phrik
Sith tremor swords, sith war swords, sith trooper armor (see Melee and Armor tabs for stats)
Successful unarmed strike disables shields with SR15 or less, otherwise -5.
Legacy lineage and destinies
connecting biotech devices to non-biotech devices
if forcing opponent to reroll and take lower result, opponent with reroll abilities must make his reroll first
use synthetic crystals to create white lightsabers
special rules governing Darth Krayt's sith acolytes
when hurling large objects, affected creatures move to nearest unoccupied space (without provoking AoO)
+1 morale to attacks and defenses, -10 to UtF and cannot spend FP's. Lasts 1 hr (-5 mins for each subsequent use). At end, atk +10 vs. Fort,
addicted
Biotech rules (Yuuzhan Vong organic devices)
DC 20 treat injury, must have Biotech Surgery feat
how to apply Living vehicle templates
how to create and sample heirloom items and heirloom lightsabers
More Legacy Era campaign ideas
Galactic Alliance Military Ranks
Darth Krayt's Sith agents
most character concepts and technologies from Galactic Empire (ex: Stormtrooper) are applicable in Legacy Era Empire
pull ships out of hyperspace, see Hazards tab
description of PC roles
background substitutes destiny system
choose 3 skills relevant to planet's history, culture, or reputation + 1 bonus language
Old Corellian, Socorran, Sy Bysti

hazard effect of extreme temperatures on vehicles; see Hazards tab


brain inserted into BT-16 security droid
shared backgrounds, common campaign elements
Adventure hooks
heavily censored by Empire
Rebel Alliance government and military structure

partial list of sectors with rebel activity


how to disable shield generators, overload vehicle and starship weapons, jury-rig a power-pack bomb, etc
may attempt untrained mechanics (or other skill) checks if received "task training"

Imperial government and military structure


interacting with Jabba the Hutt
manufacturer traits
includes table and sidebar
Maintenance Data Link, Basic Data Link, Scomp Link, Wireless Link

Sacrificial Appendage (sacrifice limb when at bottom of CT or at 0 hp); Destroyed Droids; Reactivating a Destroyed Droid; Salvaging a De
When considering an unusual request for or by a droid character
Using GM-controlled droid to round out PC party
GM offering customized droids for PC's
spend swift actions to activate a droid's protocol actions for background droid characters
optional rule to keep track of droid's CT only
using NPC droids as allies

Droid brains (used in starships), Personal droids


What GM's should do if droid modifications disrupt game balance
Various adventure hooks in sidebars from page 69 onward
Ryn trained to use sabacc deck can spend one minute performing the fortune-telling ritual to make an untrained UtF check as though using S
Your
Feelings
size of a piece of equipment is determined by its listed weight. Weapons are 2 categories smaller
Weapons, armor, and vehicles are also devices, eligible for Tech Specialist modifications.
starship as part of a character's destiny & DP options
unreliable ship is moved a step down its CT, roll d100 on Table 2-9: Unreliable Results
random unreliable ship system failures
starship upgrade systems
campaign ideas particularly suited for Scum and Villainy campaigns
Adventure hooks pages 73-75
each time the heroes gain assistance from their ally, make Persuasion vs. Will to avoid moving them down 1 attitude step
Persuasion vs. Will, if change attitude to Indifferent, contact is willing to do business
ally or contact can make certain skill checks for the heroes or offer credits or equipment.
Adventure CL vs. Skill DC
Random job generator and descriptions pgs 79-84

Glitterstim & Tempest


Simple repairs and illegal modifications

Scoundrel archetype statblocks


Adventure
At -3 CT, condition becomes persistent until repaired
All starship owners required to have 3 permits
time required
extradimensional space accessible only through hyperspace
starship, station, or sensor array within the same star system can detect with a DC 25 Use Computer check made as a reaction
age of astrogation data
chart new and faster hyperspace lanes

allow generic crews to make use of some maneuvers


asteroids and damaging environments

alternate use of capital-scale ships


capital ship creating starship-scale area of dangerous damage-dealing "terrain"
Including a Jedi Master in your campaign can cause some problems
unarmed attacks, simple weapons, and combat gloves
Officers enhancing minion CL
On most Republic worlds, this translates to a +5 bonus to Persuasion
DC 25 Gather Information to make contact with spynet agent to request special info requires a
make the following changes to the statblock of any beast
player can create a character one size category smaller

combat actions can also be used with mounts

GM can allow players to make multiple characters with different specialties

tail attack
each species has a section under "Using the" which contain adventure ideas
each planet has an "Adventure Ideas" section

Using Ultra-Powerful Sith Lords in Saga


Whenever character would be killed, make a DC 10 Wisdom check; if successful, this character is restored to full hp top of CT instead of be
Adventure seeds for various bounties and bounty hunters
6-sq cones (visual image)
Each round, a character can perform a number of free actions equal to [1+CHA mod] or [1+INT mod ] (whichever is more), minimum of on
Cannot use serenity to get an automatic natural 20 when using a vehicle weapon
Call on dark side to gain a temporary FP (automatically gain +1 DSS)
When you commit a dark side transgression, your DSS increases by a random amount: 1d63 for major transgressions, 1d64 for moderate
transgressions, and
1d65 for minor transgressions.
When DSS increases, roll 2d4 and add your new Dark Side Score. If the result exceeds your Wisdom by 5 or more points, your DSS = WIS
turn to the dark side.
the Gamemaster decides how to adjudicate the attempt to atone, such as how long it will take, whether any special acts of contrition will be
and so forth; can atone only 1 point at a time

guidelines to help GM decide on type of dark side transgression (major / moderate / minor)
Unarmed attacks and natural weapons are simple light melee weapons; combat gloves count as simple weapons and unarmed attacks
Mind Trick can't obviously endanger the target's life. For this reason, telling an enemy to attack another enemy usually won't work
Force disciple can raise or lower immunity to mind-affecting effects to gain friendly effects as swift action
can attempt to use multiple medpacs on a creature in a 24-hour period; DC 20 Treat Injury check & you take a 5 penalty to your Treat Injur
for every previous attempt; failure means target takes damage equal to its DT; take a 5 penalty to perform on yourself
can catch a second wind a number of times per day equal to 1 + [class bonus to Fortitude Defense] + [CON mod]; minimum of 1
If you have already used your second wind(s) for the day, you can catch another second wind by moving 1 persistent CT (cured by surgery
cannot benefit from the use of vital transfer in the same 24-hour period.
same as Vital Sacrifice, but can use FP to overcome restriction
Adventure seeds for different planets
Converting RCR to Saga

GM
Player
Adventure concept
Ideas
ideas

x
x

x
x
x
x
x
x

x
x
x
x
x

x
x
x

x
x
x
x
x
x
x

x
x

x
x
x

x
x
x

59
59
57
66
56
57
66
59
57
58
66
58
66
59
58
56
58
66
59
58
56
59
59
66
59
56
66
58
66
58
66
56

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Ankarres Sapphire
Barab Ingot
Bondar
Bondar
Compressed
Corusca
Daminia
Dantari
Dragite
Durindfire
Eralam
Firkraan
Firkraan
Heart of the Guardian
Hurikane
Ilum
Jenraux
Jenraux
Kaiburr Crystal
Kasha
Kathracite
Krayt dragon
Lambent
Luxum
Mantle of the Force
Mephite
Nextor
Opila
Opila
Phond
Phond
Pontite

In
C
C
C
G

Blue
varies
varies
varies
Red or varies
varies

C varies
C varies
C Silver
C varies
C varies
Orange
C Blue or violet
C Blue or green
C varies
C varies
Sh Crimson
C varies
C varies
Pe varies
C varies
Cyan
C varies
C
C
C
C
C

varies
varies
varies
varies
Blue or green

Avail.

J
J
J
K
J
J
K
J
J
J
K
J
K
J
J
J
J
K
J
J
J
J
J
K
J
J
K
J
K
J
K
J

Build DC

Blade Color

Type

WEB

PAGE

BOOK

CRYSTAL

+5 Unique
+5 Rare, Extremely
Rare
Rare
+5 Rare
Rare, Yavin
Rare
Rare, Extremely
+5 Rare
Rare, Tatooine
Rare
Rare
Rare
+10 Unique
+5 Rare, Hurikane
Rare, Ilum
Rare
Rare
+5 Unique
Rare, Cerea
-5 Adegan, common
+10 Rare, Extremely
+10 Rare, Extremely
Rare
+10 Unique
Adegan
Rare
Rare
Rare
Rare
Rare
+5 Adegan, Rare

58
66
66
58
66
58
66
57
57
66

w
w
w
w
w
w
w
w
w
w

Rubat
Rubat
Sapith
Sigil
Sigil
Solari
Solari
Synthetic
Unstable
Upari

C varies
C varies
C
C
C
C
C
C

varies
varies
varies
varies
Red or varies
Red or varies

Rare
Rare
Rare
Rare
Rare
Rare
Rare
Rare
+5 Rare
Rare

Avail.

J
K
K
J
K
J
K
J
J
K

Build DC

Blade Color

Type

WEB

PAGE

BOOK

CRYSTAL

EFFECT
+5 Treat Injury with vital transfer if Dark Side Score = 0
deals fire damage not energy & slashing, if damaged catch fire
stun damage only
stun damage only
target is -2 to Block, synthetic
+1 die dam v. DR
+2 dam
Nat 19 on Use the Force = regain dark or light powers, Dantooine
+1 die sonic dam on crit, added after crit is doubled
glow = a fusion lantern
1/encounter reroll damage and keep better
ion damage only
ion damage only
+2 atk v. lightsaber
+2 atk v. armor with Ref Def bonus
+1 atk
+2 block
+2 block
if spend a Force Point to lightsaber atk, increase dam one die step if have Strong in the
+2 Will Def
reduce die step by 1, 2d4 = 1d6, +1 atk
+3 dam, Tatooine
ignore penalties to sense Vong, Yuuzhan Vong biotechnology
ion damage only
+2 Use the Force for powers that affect you as sole target
+1 atk
+2 dam
+1 die dam on crit, add after crit
+1 die dam on crit, add after crit
+1 die dam against shields
+1 die dam against shields
take no penalty on Persuasion to change attitude of unfriendly or indifferent w/in 6 sq

EFFECT
1/encounter reroll damage and keep better
1/encounter reroll damage and keep better
+2 dam
+2 dam
+2 dam
+2 deflect
+2 deflect
+1 atk
+1 die dam on crit after multiplying, nat 1 = deactivated, synthetic
1/encounter reroll damage and keep better

POINT BLANK
Penalty
Heavy weapons

Pistols

Rifles

Simple weapons

Thrown weapons

Field Gun

Mortar

SHORT

-2

0-50 sq.
0-75 m
0-250 ft.
0-20 sq.
0-30 m
0-100 ft.
0-30 sq.
0-45 m
0-150 ft.
0-20 sq.
0-30 m
0-100 ft.
0-6 sq.
0-9 m
0-30 ft.
50-400 sq.
75-600 m
250-2000 ft.
60-250 sq.
90-375 m
300-1250 ft.

51-100 sq.
76-150 m
251-500 ft.
21-40 sq.
31-60 m
101-200 ft.
31-60 sq.
46-90 m
151-300 ft.
21-40 sq.
31-60 m
101-200 ft.
7-8 sq.
10-12 m
31-40 ft.
401-800 sq.
601-1200 m
2001-4000 ft.
251-500 sq.
376-750 m
1251-2500 ft.

MEDIUM

LONG

-5

-10

101-250 sq. 251-500 sq.


151-375 m
376-750 m
501-1250 ft. 1251-2500 ft.
41-60 sq.
61-80 sq.
61-90 m
91-120 m
201-300 ft.
301-400 ft.
61-150 sq.
151-300 sq.
91-225 m
226-450 m
301-750 ft.
751-1500 ft.
41-60 sq.
61-80 sq.
61-90 m
91-120 m
201-300 ft.
301-400 ft.
9-10 sq.
11-12 sq.
13-15 m
16-18 m
41-50 ft.
51-60 ft.
801-2000 sq. 2001-4000 sq.
1201-3000 m 3001-6000 m
4001-10000 ft.10001-20000 ft.
501-1250 sq. 1251-2500 sq.
751-1875 m 1876-3750 m
2501-6250 ft. 6251-12500 ft.

Vehicle Weapon Ranges


------------------------------Character scale------------------------------

POINT BLANK
Penalty
Blaster cannon

Ion cannon

Laser cannnon

Missile or torpedo
Point-defense*
Tractor beam*

SHORT

-2

0-120 sq.
0-180 m
0-600 ft.
0-300 sq.
0-450 m
0-1500 ft.
0-150 sq.
0-225 m
0-750 ft.
0-450 sq.
0-675 m
0-2250 ft.
0-150 sq.
0-225 m
0-750 ft.
50-150 sq.
75-225 m

121-240 sq.
181-360 m
601-1200 ft.
301-600 sq.
451-900 m
1501-3000 ft.
151-300 sq.
226-450 m
751-1500 ft.
451-900 sq.
676-1350 m
2251-4500 ft.
151-300 sq.
226-450 m
751-1500 ft.
151-300 sq.
226-450 m

MEDIUM

LONG

-5

-10

241-600 sq. 601-1200 sq.


361-900 m
901-1800 m
1201-3000 ft. 3001-6000 ft.
601-1500 sq. 1501-3000 sq.
901-2250 m 2251-4500 m
3001-7500 ft. 7501-15000 ft.
301-750 sq. 751-1500 sq.
451-1125 m 1126-2250 m
1501-3750 ft. 3751-7500 ft.
901-2250 sq. 2251-4500 sq.
1351-3375 m 3376-6750 m
4501-11250 ft.11251-22500 ft.
301-750 sq. 751-1500 sq.
451-1125 m 1126-2250 m
1501-3750 ft. 3751-7500 ft.
301-750 sq. 751-1500 sq.
451-1125 m 1126-2250 m

POINT BLA

Tractor beam*
Turbolaser*

250-750 ft. 751-1500 ft. 1501-3750 ft. 3751-7500 ft.


60-600 sq. 601-1200 sq.1201-3000 sq.3001-6000 sq.
90-900 m
901-1800 m 1801-4500 m 4501-9000 m
300-3000 ft. 3001-6000 ft. 6001-15000 ft.15001-30000 ft.

*This weapon can only be mounted on a vehicle of Colossal (frigate) size or larger

50
20
30
20
6
400
250

100
40
60
40
8
800
500

250
60
150
60
10
2000
1250

500
80
300
80
12
4000
2500

120
300
150
450
150
150
600

240
600
300
900
300
300
1200

600
1500
750
2250
750
750
3000

1200
3000
1500
4500
1500
1500
6000

Calculator
Square:

Meter:

1.5

Feet:

Meter
1.5
Square

Feet
5
Feet

1
Square
1

5
Meter
1.5

Theese are d20 measurements.


Normally 1,5m = 4.92125 '

------------------------------Starship scale------------------------------

POINT BLANK

SHORT

MEDIUM

LONG

-2

-5

-10

0-1

3-4

5-8

0-2

3-4

5-10

11-20

0-1

3-5

6-10

0-3

4-6

7-15

16-30

0-1

3-5

6-10

0-1

3-5

6-10

0-4

5-8

9-20

21-40

23

Rattataki (nea

near-Human
Human
Zabrak
Twi'lek
Human
Human
Human
Human
Human
near-Human
Human
Human
Human
Human
Human
Human

8
5

1
3

9
9

2
7

5
1
1
4
5

ACE PILOT

25

7
1
1

NON-HEROIC

17
38

SOLDIER

15

SCOUT

32

SPECIES
Human
Human
Human
Twi'lek
Zabrak
Mon Calamari
Yuuzhan Vong
Human
Togruta
Togruta
Human
Amanin
Human
Human
Human
Human
Bith
Dug
Human
Houk
Twi'lek
Human
Human
Aqualish
Human
Human
Human
Arkanian
Human
Human
Human

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

12
6
6
11
9
14
11
4
2
4
6
10
3
10
2
5
14
10
9
3
8
3
16
15
16
2
8
8
10
15
9
6
3
13
10
5
4
10
5
2
2
15
2
5
12
11
6
10
9
9
8

JEDI

12
6
6
11
9
14
11
4
2
4
6
10
2
10
2
5
14
10
9
3
8
3
16
15
16
2
8
8
10
15
9
6
3
13
14
5
4
10
5
2
2
15
2
5
12
11
6
10
9
9
8

Point buy

Size

u
w
u
u
u
u
u
u
u
u

CL (correct)

w
w
w
u
u
w
u
u
w
u
u
u
w
u
X
X
u
u
u
w
u
w
u
u
u
X
w
w
u
u
u
u
X
u
u
w
w
w
u
w
w

NPC
181st Squadron Pilot
501st Clone Trooper
501st Legion Stormtrooper
Aayla Secura
Acaadi
Ace Pilot
Admiral Ackbar (Episode VI)
Advance Agent, Officer
AgriCorps Worker
Ahsoka Tano
Ahsoka, Commander
Airen Cracken, General (Episode VI)
Amanin Scout
Amar Cros
Ambusher
Ambusher Officer
Anakin Skywalker
Ananah Kragana
Andurgo
Animated Corpse
Anj Dahl
Anjiliac Clan Thug
Anoon Bondara
Antares Draco
An'ya Kuro (The Dark Woman)
Aqualish Technician
ARC Trooper
ARC Trooper
ARC Trooper Alpha-17
Arca Jeth
Argyus, Captain
Armand Isard
Army Soldier
Asajj Ventress
Asajj Ventress Strike Leader
Assassin
Assassin
Assassin
Astraal Vao
AT-AT Pilot
AT-AT Pilot/Crew
Atris (Dark Wars)
AT-ST Pilot
Atton Rand (Dark Wars)
Aurra Sing
Azlyn Rae
Azrakel, The Dark Warrior
Bail Antilles
Bail Organa
Bail Organa
Bantha Rawk

CL (Source)

205
287
176
134
17
64
98
260
122
130
W 280
R 101
W 336
GI 149
GW 182
GW 183
C 126
GI 182
L 134
D4 27
L 136
SV 141
J
94
L 174
C 134
W 290
C 147
CR 282
C 156
J
95
C 157
F 188
GW 190
C 184
W 283
CR 282
GI 166
T
12
L 180
F 171
D7 24
K 142
F 172
K 179
T
17
L 178
J
114
L 135
F 214
T
71
L 207

WEB

PAGE

BOOK
W
W
F
C
ID
T
R
W
C
C

2
6
6

1
3

7
6
4

3
7

2
3

5
7

2
2
9

1
2

3
3
3

6
6
6

7
7
7
1

7
7
5

1
2

5
2

4
3
5
4
7

5
6
7
7
6
3
3

2
5
6
8
9
9

2
4
3
6

NON-HEROIC
9
9

ACE PILOT

SOLDIER
3

9
3
10

6
1

3
1
2

4
2

3
3
3

6
6

7
7
1

6
3
3
5

3
4

3
7

Sorcerer of Rhan

Human
Clone (Human)
Human
30 Human
Human
Trandoshan
Bothan
Bothan
28 Human
Ubese
Human
Human
Clawdite
Human
Advozse
Human
Human
Human
Human
Human
Human
Human
Human
35 Human

SCOUT

SPECIES
Zabrak
Balosar
Human
Human
Human
Human
Human
Twi'lek
Human
Human
Human
Human
Human
Bith
Rodian
Human
25 Human
Human
Human

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

9
3
17
6
3
6
12
4
1
2
5
4
7
6
2
14
14
14
1
4
1
10
16
8
7
15
6
12
8
12
5
8
7
10
10
11
5
4
10
5
1
1
8
11
9
13
16
12
16
10
17

JEDI

9
3
17
6
3
6
12
4
1
2
5
4
7
6
2
14
14
14
1
4
1
10
16
8
7
15
6
12
8
12
5
8
7
10
10
11
5
4
10
Brianna, the Last Handmaiden
Brogar
5
Brute
1
Bureaucrat
1
Bythen Forral, Flight Instructor
8
Cade Skywalker
11
10
Cade Skywalker, Boun
Calo Nord
13
Canderous Ordo
16
Carlist Rieekan, General (Episode V) 12
Carnor Jax
16
10
Carth Onasi, Commander (Jedi Civil
Cassus Fett
17

NPC
Bao-Dur (Dark Wars)
Barin Trevina
Bastila Shan (Jedi Civil War)
Believers Cult Leader
Believers Cultist
Believers Zealot
Bendak Starkiller
Bespin Security Chief
Bespin Security Guard
Bespin Security Guard, Elite
Bib Fortuna
Biggs Darklighter (Episode IV)
Black Sun Lieutenant
Black Sun Pirate
Black Sun Thug
Black Sun Vigo
Black Sun Vigo [Bith version]
Black Sun Vigo [Rodian version]
Blackguard Minion
Blackguard Wilder
Blackhole Stormtrooper
Bladeborn
Blessed Toxmalb
Blockade Runner
Boba Fett (Episode III)
Boba Fett (Episode IV)
Bodyguard
Booster Terrik
BoShek
Bossk
Bothan Commando
Bothan Spy
Bounty Hunter
Bounty Hunter
Boushh
Brakiss
Brawler
Braxus Lyn

Point buy

u
u
w
w
w
w
w
w
w
w
w
w
u
w
u
u
w
u
u
u
w
w
w
w
u
u
X
u
u
u
X
X
u
u
u
u
u
u
u
u
u

Size

u
w
w
w

CL (correct)

u
u
u
w
w
w

CL (Source)

PAGE
176
214
137
29
29
29
195
26
26
32
150
102
198
194
198
198
26
26
115
115
121
151
145
117
214
270
14
107
106
18
318
97
283
16
108
116
117
220
210
199
20
21
170
208
310
211
201
104
117
178
198

WEB

BOOK
K
SV
K
D4
D4
D4
K
D3
D3
D3
R
R
L
GW
L
L
T
T
J
J
R
K
UR
SV
C
CR
T
SV
SV
T
W
T
CR
T
SV
J
SV
GW
K
L
T
T
SV
L
W
K
K
R
J
K
K

7
3
3
5
5
3
2

3
1
7

6
3
5

4
5
5
5
7
3

4
2

4
3

1
5
3

3
9

5
3
3
3
3
1

5
5
3

4
1
1
4
7

6
7
3

7
3
2
5

3
1

7
4

6
6
3
7

3
3
4

6
6
6
6 2
6
6
6
6
6
4
6
6
6
6
6
10
6
9

2
2
1
2
3

Ground unit (H

16 Human
Human (squad)
Human
Human
Human
Human
Human
Human
16 Human
Human
Human
Human
Human
Human
Human
18 Human
Human
27 Human
Human
Human
Human

ACE PILOT

NON-HEROIC

SOLDIER

15
21
16

SCOUT

16

SPECIES
Human
Human
Twi'lek
Human
Wookiee
Wookiee
Human
Wookiee
Wookiee
Chiss
Yuuzhan Vong
Mon Calamari
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

11
9
3
12
8
1
8
6
10
5
7
13
8
5
8
6
4
3
4
2
7
1
2
2
8
5
4
3
4
3
12
6
10
2
8
9
3
4
5
4
2
1
13
5
5
8
18
8
12
8
2

JEDI

u
w
w
u
X

11
9
3
12
8
1
8
6
10
5
7
13
8
5
8
6
4
3
4
2
7
1
2
2
8
5
4
3
4
2
12
6
10
3
8
9
3
4
5
4
2
1
13
5
5
8
18
8
12
8
2

Point buy

w
w

Size

w
w
w
w
w
w
u
w

CL (correct)

u
u
u
u
u
X
X
u
u
w
u
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w

NPC
Cavik Toth
Cay Qel-Droma
Cel N'ero
Celeste Morne
Chak
Chalkazza, Wookiee Bounty Hunter
Charlatan
Chewbacca (Episode III)
Chewbacca (Episode VI)
Chiss Mercenary
Choka Skell
Cilghal
Clone Assassin
Clone Blaze Trooper
Clone Commando
Clone Fighter Pilot
Clone Jet Trooper
Clone Naval Officer
Clone Pilot
Clone Scout Trooper
Clone Shadow Trooper
Clone Shocktrooper
Clone Subtrooper
Clone Trooper
Clone Trooper Battalion
Clone Trooper Commander
Clone Trooper Squad
Clone Trooper Veteran
Clone Trooper with Repeating Blaster
Clone Trooper, Heavy
Cody, CC-2224, Clone Commander
Commando
Commando Squad Leader
CompForce Assault Trooper
COMPNOR Supporter (8)
COMPNOR Supporter (9)
Con Artist
Corellian Security Officer
Corporate Sector Assassin
Corporate Sector Commando
Corporate Sector Mine Guard
Corporate Sector Miner
Corran Horn
Coruscant Guard
Coruscant Guard
Coruscant Guard Veteran
Count Dooku
Crime Lord
Crime Lord
Crix Madine, Commander
Cult Acolytes

CL (Source)

PAGE
214
96
210
142
209
180
118
215
266
318
210
97
148
149
150
152
150
151
151
152
153
153
154
281
97
282
9
176
288
274
93
22
23
181
19
21
24
319
207
220
216
217
98
16
178
16
183
283
25
189
202

WEB

BOOK
C
J
SV
K
L
W
SV
C
CR
W
L
J
C
C
C
C
C
C
C
C
C
C
C
CR
C
CR
25
F
W
W
T
T
T
F
D6
D9
T
W
GI
GI
GI
GI
J
D6
F
D6
C
CR
T
F
UR

2
7
4
5
8
9
2

8
8
7

3
6

1
5
4

6
3
3

3
3
3
6

3
6
6
6

7
3
7

4
2
3

4
8

48
36
38
36

16

24

26

3
5
5

1
1
7
7
7
9
7
5

3
7
7
7
7
3
7
7
7

3
4
3
5

7
7

Dark

Nagai
Human
Human
Human
Human
Twi'lek
Human
Human
Human
Chagrian
Human
Human
Human
Human
Human
Human
Human
Zeltron
Zeltron
Human
Human
Human
Human
Chistori
Human
Devaronian
Anarrian
Ithorian

ACE PILOT

57

NON-HEROIC

48

SOLDIER

78
34

SCOUT

Desann
Detention Block Guard
Devaronian Drifter
w Dilta
w Diplomat
u Dob and Del Moomo

17
25

SPECIES
Human
Human
Human
Human
Human
Human
Human
Draethos
Quarren
Human
Human
Human
Human
Devaronian
Human
Quarren
Zabrak

SCOUNDREL

Derek "Hobbie" Klivian (Episode VI)

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M

NOBLE

Deluge Facility Guard


Deluge Facility Technician
Demagol
Dengar

1
2
2
8
11
7
17
14
6
4
3
15
10
20
20
18
15
20
13
15
19
16
16
20
19
19
13
20
19
14
16
7
10
2
2
2
5
5
9
8
3
1
15
11
8
9
4
2
0
3
10

JEDI

Deliah Blue (as of Legacy Vol. 1: Br

1
2
2
8
11
7
17
14
6
4
3
15
10
20
20
18
15
20
13
15
19
16
16
20
19
19
13
20
19
14
16
7
10
2
2
2
5
5
9
8
3
1
15
11
8
9
4
2
0
3
10

Point buy

Darth Wyyrlok
Data Slicer
Dathomiri Witch
Death Star Gunner
Death Star Trooper
Death Star Trooper
Deena Shan
Deena Shan (Episode V)
Deliah Blue

Size

Darth Vaders Secret Appre

CL (correct)

w
w
w
u
u
w
w
w
w
w
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
w
w
w
w
w
u
u
u
u
X
X
u
u
u
u
w
X

NPC
Czerka Associate
Czerka Scientist
Czerka Scientist
Dace Diath
Dallan Morvis, Captain
Dark Jedi
Dark Jedi Master
Dark Lord of the Sith
Dark Side Adept
Dark Side Marauder
Darok-Tho
Darth Azard
Darth Bandon
Darth Bane
Darth Krayt
Darth Krayt
Darth Maladi
Darth Malak (Jedi Civil War)
Darth Maleval
Darth Maul
Darth Nihilus (Dark Wars)
Darth Nihl
Darth Revan
Darth Revan (Jedi Civil War)
Darth Sion
Darth Sion (Dark Wars)
Darth Talon
Darth Traya (Dark Wars)
Darth Vader (Episode IV)

CL (Source)

PAGE
217
218
293
99
240
28
30
152
32
284
8
168
156
85
168
316
170
156
171
81
160
171
326
155
297
160
172
158
261
187
173
118
11
263
172
251
314
105
210
311
218
219
196
144
103
33
45
229
193
35
216

WEB

BOOK
K
K
W
J
W
T
T
K
T
CR
ID
L
K
T
L
W
L
K
L
T
K
L
W
K
W
K
L
K
CR
F
L
SV
T
W
F
W
W
R
L
W
GI
GI
K
R
R
T
D6
W
UR
T
K

7
7
7
7
7
7
7
7
5

2
3
7
7
1
1
1
1
5
4

4
4
4
4
1

9
1
1

6
3
3

6
4

3
1
6

2
3
1
1
3

3
3
1
6

18
24

23

38
15
50

ACE PILOT

42

NON-HEROIC

17

SOLDIER

7
3

6
6
3

Cyborg (Gen'Dai)

15

SCOUT

SPECIES
Neimoidian
Rodian
Rodian
Dug
Zabrak

SCOUNDREL

M
M
M
M
S
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S

NOBLE

1
16
5
2
3
7
16
7
3
5
3
6
7
3
14
6
10
2
2
10
14
1
20
15
5
2
7
2
7
2
1
7
3
20
8
3
18
11
3
1
1
3
6
6
2
4
3
7
8
15
2

JEDI

1
16
5
2
3
7
16
7
3
5
1
6
7
2
Eldewn and Elsae Sarvool, Twin R
Elite Commando
14
Elite Death Star Trooper
6
Elite Pilot
10
Elite Rebel Trooper
2
Elite Republic Army Trooper
2
Elite Soldier
10
Elite Warrior
15
Emergency Crew
1
Emperor Palpatine (Episode III)
20
Emperors Hand
15
Enforcer
5
Engineer
2
Engineer
7
Epsis Sentry
2
Espo Elite Trooper
7
Espo Trooper
2
Evad Court Security Guard
1
EVO Trooper
7
Ewok Scout
3
Exar Kun (Great Sith War)
20
Expert Assassin
8
ExplorerCorps
2
Fallen Jedi Sith Lord
18
Fehlaaur
11
Felucian Chief
3
Felucian Scout
1
Felucian Scout
1
Felucian Shaman
3
Ferrika Lazerra, Black Market Agent 6
Fetwin Porlo, Information Broker
6
Field Medic
2
Finn
5
Finvarra
3
Fixer
7
Force Adept
8
Freedon Nadd, Dark Side Spirits
15
Frizz
2

NPC
Doctor
Dool Pundar: Pirate Lord
Drexl Roosh
Drexls Gang Member
Dug Fringer
Duqua Dar
Durge
Duros Officials
Duros Scoundrel
Echani Handmaiden
EduCorps Worker
Eeook Security Agent
Elder Ruthic

Point buy

w
w
u
X
X
u
u
w
w
u
u

Size

u
u
X
w
u
w
X
X
u
X
w
X
X
X
X
X
X
u
w
X
w
w
w
w
w
R
w
w
u
X
w
X
u
w
w

CL (correct)

w
u
u
w
X

CL (Source)

PAGE
36
34
222
222
312
13
185
178
276
301
122
215
142
40
23
172
65
281
175
94
102
37
269
182
119
38
223
212
155
155
215
178
276
153
120
123
83
175
15
29
222
221
164
152
190
204
199
120
10
119
162

WEB

BOOK
T
W
F
F
W
ID
C
GI
W
W
C
UR
UR
W
T
F
T
CR
K
T
T
T
CR
F
SV
T
W
SV
R
R
SV
F
W
K
SV
C
T
L
D1
D1
F
F
SV
SV
GW
L
GI
SV
T
J
GI

Duros
Duros
Human
Human
1
near-Human
Rakata
Human
Human
Human
Human
Human
1
Human
Human
Zabrak
Human
Human
Human
Human
Human
Ewok
Human
7
Human
Human
1
7
Chiss
Felucian (venerable)
Felucian
Felucian
Felucian
Balosar
Toydarian
Human
Sakiyan
Nyriaanan
Human
Human
7
Defel

8
5

2
2

3
6
6

3
2

3
14
5 3
3
6
8
7
8 3
4

6
5

5
5

1
1

3
1

3
2
3

1
5
1
2

6
6
6
3

4
6

9
4
4
9
3
2
6

4
6
4
3

4
7
1

14

7
2

3
3

7
4
5
2

4
2

6
4
4
3
6

4
7
6
3
2
1
5
6
3
3

4
14
3
4
4

1
2
2
4
4
2
2

6
3
3

3
3
3

2
3
6

1
8

Kaleesh (cyborg)

Human
Replica Droid
Chadra-Fan
Human
Human
Human
Human
Rodian

Firrerreo (nea

36 Human
Human
Weequay
19 Human
Bothan
Human
Hutt
Human
Human
Human
Human

ACE PILOT

25

NON-HEROIC

17

SOLDIER

Size

14

SPECIES
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Gammorean
Gamorrean
Gamorrean
Gamorrean
Gamorrean
Duros
Human
Human
Human
Geonosian
Geonosian
Geonosian
Twi'lek
Mon Calamari
Human
Human
Human

SCOUT

CL (correct)

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
M
M
M
M
M
M
M
M
M
M
L
M
M
M
M

SCOUNDREL

CL (Source)

11
2
5
10
10
2
5
6
5
6
4
2
2
3
2
3
3
16
8
10
7
3
3
1
6
14
6
7
5
14
9
9
10
3
19
9
12
8
7
7
16
10
10
2
10
4
11
1
2
2
6

NOBLE

WEB

NPC
11
w Galactic Alliance Army Officer
2
w Galactic Alliance Army Trooper
5
w Galactic Alliance Core Fleet Covert
10
Galactic
Alliance
Core
Fleet
Elite
w
10
w Galactic Alliance Navy Captain
w Galactic Alliance Navy Crew Member 2
5
w Galactic Alliance Navy Gunner
6
Galactic
Alliance
Navy
Junior
Officer
w
5
w Galactic Alliance Pilot
6
w Galactic Marine
Gambler
4
w
2
X Gamma-383 "Trench"
2
w Gammorean Guard
3
w Gamorrean Basher
w Gamorrean Guard
2
w Gamorrean Jailer
3
w Gamorrean Warlord
3
Gar
Stazi,
Admiral
16
u
8
u Garm Bel Iblis
10
w Genoharadan Assassin
7
w Genoharadan Assassin
Geonosian
Bodyguard
3
w
3
w Geonosian Elite Warrior
Geonosian
Warrior
1
w
Ghia
Preyssola
6
w
14
u Gial Gahan
6
u Gilad Pellaeon, Captain
Grand
Moff
Trachta
7
u
5
w Gray Jedi
14
u Grievous, General
9
w Guardian Spirit
Gunn
Yage
9
u
10
u Guri
Haako
2
u
Han
Solo
(early
Legacy
Era)
19
u
9
u Han Solo (Episode IV)
12
u Han Solo (Episode VI)
8
u Han Solo (prior to Episode IV)
Harno:
Rogue
Big
Game
Hunter
7
u
7
u Hethrir
High
Lady
Brezwalt
III
(Restoration)
16
u
10
u Hondo Karr
10
u Hondo Ohnaka
2
X Hooligan
Hosk
Trey'lis
10
u
4
w Human Soldier of Fortune
11
w Hutt Crime Lord
1
w Imperial Army Trooper
X Imperial Comm Operator
2
w Imperial Detention Block Guard
2
Imperial
Dungeoneer
5
w

JEDI

PAGE
128
130
128
128
130
132
132
130
132
154
39
35
151
31
31
34
32
133
216
218
292
209
182
181
148
136
190
124
131
271
27
181
153
211
315
252
265
305
30
120
154
137
282
211
194
273
27
173
36
38
183

Point buy

BOOK
L
L
L
L
L
L
L
L
L
C
T
C
R
D2
D2
D2
D2
L
F
K
W
GW
C
C
GI
L
F
R
K
CR
D4
L
T
L
W
W
CR
W
W
J
K
L
W
SV
L
W
T
F
D1
D1
F

9
2

7
4

3
2
2
2
2

5
1
3
1

3
5
5
5
5
5
2
7
7
3
7

5
1

2
5

1
1
4

3
3
3
6

u
u
u
u
u
u
u
u
u
w

7
6
2

4
4
3

4
4

7
7
3
3

3
5
3
3
1
4
2
3
3

3
4
4
4
4
6
3
6

Modified (Huma

Human (modified)
7
6
6
6
6
1

Modified (Huma

Human
Human
Human
Human
Human
25 Human
Human
Human
Human
Human
Mutated Human
Human
Human
Human
Human
Human
Hutt
Sullustan
Nautolan
Human
Human
Human
Gungan

4
4

5
3

7
7 1
7
3

7
3

7
6

1
3
3
7
7

6
7

3
4

5
3
3

Arkanian Offshoo

Human
Jawa

6
6
6
6
3

3
5
5

4
6
2
5
3
1
3

2
6

ACE PILOT

w
X
u
w
w
w
w
w

16
22

NON-HEROIC

u
w
w

16
16

SOLDIER

w
w
w

21

SCOUT

w
X

Imperial Security Bureau Agent


Imperial Security Bureau Officer
Imperial Sentinel
Imperial Sentinel, First-Generation
Imperial Sentinel, First-Generation
Imperial Shadow Guard
Imperial Shadow Guard Initiate
Imperial Sovereign Protector
Imperial Sovereign Protector
Imperial Technician
Infiltrator
Information Broker
Inquisitor
Inquisitor Tremayne
Inquisitor, Apprentice
Inquisitor, Recruit
Inspector
Intelligence Officer
Irek Ismaren (Lord Nyax)
ISB Field Agent
ISB Officer
ISB Outlander Informant
ISB Special Agent
ISB Tactical Agent
Jabba the Hutt (Episode VI)
Jaius Yorub, Captain
Jak
Jan Dodonna, Captain
Janek Sunber
Jango Fett
Jar Jar Binks
Jarael
Jariah Syn
Jawa

24

SPECIES
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human

SCOUNDREL

w
w
w
w

Imperial Radiation Zone Trooper (R

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M
M
M
M
M
L
M
M
M
M
M
M
M
M
S

NOBLE

w
w
w
w
w

5
2
1
13
5
7
11
10
1
4
5
1
5
5
2
9
4
4
9
2
18
18
12
10
14
14
2
9
5
17
10
8
10
7
10
12
4
9
7
9
8
12
13
6
8
6
15
6
8
9
2

JEDI

w
w
w
w
w

5
2
1
13
5
7
11
10
1
4
5
1
5
5
2
9
4
4
9
3
18
18
12
10
14
14
2
9
5
17
10
8
10
7
10
12
4
9
7
9
8
12
13
6
8
6
15
6
8
9
2

Point buy

w
w

Size

w
w
w
w
w
X

CL (correct)

w
w
w

NPC
Imperial Field Medic
Imperial Gunner
Imperial Informant
Imperial Inquisitor
Imperial Intelligence Agent
Imperial Jumptrooper
Imperial Knight
Imperial Knight
Imperial Medical Researcher
Imperial Missionary
Imperial Navy Trooper
Imperial Navy Trooper
Imperial Officer
Imperial Officer
Imperial Officer, Junior
Imperial Officer, Veteran

CL (Source)

PAGE
173
34
23
184
184
180
168
45
32
162
33
173
280
144
27
14
180
181
182
185
13
13
175
322
21
174
23
40
41
40
193
47
40
122
61
121
181
182
24
28
21
150
139
203
188
125
19
304
214
212
223

WEB

BOOK
F
D1
D1
F
F
F
L
T
D1
L
D7
F
CR
F
D1
D7
F
F
F
F
DX
DX
F
W
D9
F
D5
T
T
D9
F
D6
D9
SV
T
J
T
T
D6
D6
D7
R
L
L
F
R
T
W
K
L
F

27
29

ACE PILOT

19

NON-HEROIC

40

Human
Human
Human
Miraluka
Weequay
Miraluka
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Sith
Human
Aleena
Aleena
Devaronian
Cerean
Human
Nautolan
Whiphid
Human
Human
Human
Zabrak
Human

SOLDIER

Holocron Gatek

SCOUT

SPECIES
Jawa
Human
Human
Human
Human
Human
Human
-

SCOUNDREL

S
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
S
M
M
M
M
M
M
M
M
M
M

NOBLE

Kal Jorek
Karnak Tetsu (Dark Wars)
Karvas Toll
Kazdan Paratus
Kazdan Paratus
Kee
Ki-Adi-Mundi
Kieran Halcyon
Kit Fisto
K'Kruhk
Knighthunter
Kol Skywalker
Konrad Rus
Koon Odan
Kotas Militia Saboteur

1
10
12
15
7
11
13
9
9
12
15
5
5
12
15
16
10
14
8
8
19
12
3
10
3
3
3
11
11
12
0
2
8
2
3
11
3
15
8
14
9
3
13
9
13
13
7
14
10
4
5

JEDI

Juno Eclipse, Captain (as of the Ba

1
10
12
15
7
11
13
9
9
12
15
5
5
12
15
16
10
14
8
9
19
12
3
10
3
3
3
11
11
12
0
2
8
2
3
11
3
15
8
14
9
3
13
9
13
13
7
14
10
4
5

Point buy

Juno Eclipse, Captain

Size

Junior Student of the Shadow Acade

CL (correct)

w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
X
w
w
w
w
u
u
u
u
w
w
w
u
u
u
X
X
u
w
u
u
u
u
u
u
u
u
u
u
u
u
w
u
u
u
w

NPC
Jawa Trader
Jedi Archivist
Jedi Battlemaster
Jedi Battlemaster
Jedi Covenanter
Jedi Crusader
Jedi Duelist
Jedi Healer
Jedi Instructor
Jedi Knight
Jedi Master
Jedi Master Holocron Gatekeeper
Jedi Padawan
Jedi Refugee
Jedi Sage Master
Jedi Sentinel Master
Jedi Shadow
Jedi Watchman
Jensaarai Defender
Jensaarai Defender
Jerec
Jhoram Bey, Commander
Jirany Sha
Jodo Kast
Joker Squad Demolitionist
Joker Squad Heavy Weapon Specialist
Joker Squad Storm Trooper
Jolee Bindo (Jedi Civil War)
Jor Torlin
Jorj Car'das
Joruba Consortium Technician
Joruba Consortium Troubleshooter
Juhani (Jedi Civil War)

CL (Source)

PAGE
265
124
133
48
131
277
44
124
125
42
46
66
50
43
47
49
132
134
51
187
31
135
8
108
164
165
163
138
213
110
159
158
139
127
329
188
162
243
170
219
325
213
131
101
130
132
165
195
179
166
218

WEB

BOOK
W
C
K
T
K
W
T
C
C
T
T
J
T
T
T
T
K
K
T
W
T
L
ID
SV
L
L
L
K
L
SV
GI
GI
K
J
W
F
GI
W
GI
F
W
L
C
J
C
C
L
L
L
GI
F

7
7
8
7
7
7
7
7
7
7
7
5
7
7
7
7
7
5
5
10 5

3
3
7

3
4

3
9
9
9

2
5

2
3

7
2
6
8
2
1
1
7

3
6

2
5

9
9
3
7
7
7
7
5

7
10
1 3
8

4
2

4
5

9
5
3

3
1
7
8

3
5

4
5
5

2
6
1
2

7
3

15
3

5
5
6
7
7

3
3
1
1
1
3

2
2
2
3

8
4
3

9
6
3

7
5

8
7
3
5

4
2
2
3

3
3
4
3
6
4

7
9
7
9
4
7
6

5
5

2
7

3
7

Mutated Massass

23 Human
Human
Human

ACE PILOT

46

NON-HEROIC

22
22

SOLDIER

35
41
42

SCOUT

19

SPECIES
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Yuuzhan Vong
Ubese
Human
Rodian
Arkanian
Lugbraa
Human
Human
Human
Human
Human
Human
Human
Human
Human
Nyriaanan
near-Human
Human
Human
Human
Zabrak
Human
Human
Human
Human
Human
Human
Human
Human
Zabrak
Zabrak
Snivvian
Chagrian

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
M
M
M
M
M

NOBLE

2
4
6
1
9
14
19
7
8
10
6
10
6
9
13
8
3
15
15
9
11
20
19
19
13
10
3
19
18
3
6
10
3
6
5
1
16
3
17
14
10
7
6
8
7
6
10
5
14
14
5

JEDI

Mandalorian Neo-Crusader Soldier


Mandalorian Supercommando
Mandalorian Trooper
Mara Jade Skywalker
Mara Jade Skywalker, Jedi
Marasiah Fel
Maris Brood
Maris Brood
Marn The Gryph Hierogryph
Martial Artist
Mas Amedda
Massassi Abomination
Master Cult Adept
Master of Ters Ksi
Master Rahm Kota
Maximilian Veers, Lieutenant

2
4
6
1
9
14
19
7
8
10
6
10
6
9
13
8
3
15
15
9
11
20
19
19
13
10
3
19
18
3
6
10
3
6
5
1
16
3
17
14
10
7
6
8
7
4
10
5
14
14
5

Point buy

Mandalorian Neo-Crusader Rally Mas


Mandalorian Neo-Crusader Shock Tr

Size

u
u
u
u
u
u
u
w
u
X
u
u
w
w
w
w
w
w
w
w
w
u
u
u
u
u
u
X
u
X
X
w
u
u

CL (correct)

w
w
w
w
u
u
u
u
u
u
u
u
u
u
u
w
X

NPC
Kotas Militia Soldier
Krath Adept
Krath Commander
Krath Warrior
Kueller
Kyle Katarn
Kyle Katarn
Lando Calrissian (Episode V)
Lando Calrissian (Episode VI)
Leia Organa (Episode VI)
Liaan Lah
Liash Keane
Lobot (Episode V)
Loodux
Lord Arkoh Adasca
Lorgrombo
Low-Level Force User
Lucien Draay
Lucien Draay
Luke Skywalker (Episode V)
Luke Skywalker (Episode VI)
Luke Skywalker, Grand Master
Lumiya, Dark Lady of the Sith
Mace Windu
Malkite Poisoner
Malva Greeku
Malvina Clan Scout
Mandalore the Indomitable
Mandalore the Ultimate
Mandalorian Crusader
Mandalorian Marauder
Mandalorian Neo-Crusader Marshal
Mandalorian Neo-Crusader Mercenar

CL (Source)

PAGE
218
218
219
219
122
102
317
266
267
264
214
142
148
174
210
136
255
136
295
334
264
100
84
129
13
194
212
199
200
192
298
194
11
193
194
193
103
313
103
262
176
221
324
212
52
158
123
202
53
217
193

WEB

BOOK
F
K
K
K
J
J
W
W
CR
CR
L
SV
R
GI
K
UR
W
K
W
W
CR
J
T
C
T
GW
GI
K
K
K
W
K
ID
K
K
K
T
W
J
W
L
F
W
K
T
C
J
UR
T
F
F

4
7
1

3
7
3
4

1
7

ACE PILOT

NON-HEROIC

SOLDIER

SCOUT

SPECIES
15 Human
18 Duros
Human
26 21 16 Wookiee
Human
Human
Human
Twi'lek
Mon Calamari
17 Mon Calamari
Human
Mon Calamari
Human
Human
22 Mon Calamari
7 Sakiyan
Yuuzhan Vong
Human
Ebruchi
Sullustan
Toydarian
Noghri
Noghri
Noghri
Noghri
Human
Human
Human
Ithorian
Feeorin
Human
Human
33 Human
33 Human
Force Spirit
Draethos
Human
Balosar
Zabrak
Celegian
O'reenian
Human
Vultan

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
S
S
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

3
3
10
5
5
4
3
3
6
2
6
10
4
5
2
8
8
15
11
5
8
2
12
5
10
8
1
12
11
8
6
6
9
8
3
4
11
15
16
14
14
-16
8
1
1
11
15
8
12
10

JEDI

1
3
10
5
5
4
3
3
6
2
6
10
4
5
2
8
8
15
11
4
8
2
12
5
10
8
1
12
11
8
6
6
9
8
3
4
11
15
16
14
14
-16
8
1
1
11
15
8
12
10

Point buy

W
C
CR
W
J
T
W
SV
W
J
UR
L
J

Size

WEB
NPC
w MedCorps Worker
w Medic
u Meekah Hozard, Leader of the Bloo
w Mercenary Captain
w Mercenary Commander
w Mercenary Heavy Infantry
w Mercenary Scout
w Mercenary Soldier
u Merumeru
X Mine Guard
u Mira (Dark Wars)
u Mirax Terrik Horn
u Mission Vao (in Taris Undercity)
w Mon Calamari Radicals
w Mon Calamari Resistance Member
u Mon Mothma
u Monia Gahan
u Morlish Veed
u Moxin Tark
w Mystic
u Nahdar Vebb
u Navy Screeger
u Nei Rin
u Nera Dantels (Episode V)
w Ness, Captain
u Nien Nunb (Episode VI)
u Niffla
w Nightsister of Dathomir
w Noghri Infiltrator
w Noghri Strike Team Leader
w Noghri Warrior
w Noghri Warrior
u Nomi Sunrider
X Notorious Outlaw
w Novatrooper
u Nu Toreena
u Nym
u Nyna Calixte (Morrigan Corde)
u Obi Wan Kenobi Jedi General
u Obi-Wan Kenobi
u Obi-Wan Kenobi (Episode III)
u Obi-Wan Kenobi, Jedi Spirit
u Odan-Urr
X Officer
w Old Republic Guard
X Olev Trevina
u Oorn Noth: Racer on the Run
u Ooroo
X O'reenian Military Supervisor
u Oron Jaeger
u Oss Willum

CL (correct)

PAGE
123
54
36
58
277
56
55
55
215
32
214
111
215
173
133
215
137
180
111
59
131
215
215
101
129
103
216
124
186
37
36
185
104
121
122
138
216
167
281
127
262
254
105
60
299
206
28
106
206
178
107

CL (Source)

BOOK
C
T
W
T
W
T
T
T
C
D9
K
SV
K
GI
L
F
L
L
SV
T
C
L
L
R
UR
R
L
J
F
D4
D4
F
J
SV
R
L
C
L

6
6

2
1
4
2
1
5

6
3
6
8

7
4
5
1

8
4

6
1

3
3

1
4
3
6

7
1

7
5
5

2
7

1
3

7
3

7
3

3
3
1
4

4
7
3
3

9
12
7

11
3 4

8
7
7
7
9

12
3
7

6
3
3

4
10

ACE PILOT

NON-HEROIC

SOLDIER

SPECIES
25 2
Mon Calamari
7
Human
8
Human
10
Human
Human
Cyborg (Human)
16 2
4 5
Human
4
29 Kel Dor
7
Kel Dor
10
Clawdite
7
9
Yuuzhan Vong
5
Hutt
3 3
Falleen
7
Human
Human (squad)
5
Human
9
Duros
Quarren
4
Quarren
Hutt
3 3
7
Kiffar (near-Hu
Feeorin
5 3
Human
Human
Human
18 Human
15 Human
Human
Human
near-Human
2 5
25 Replica Droid
Human
3
25 Human
4
20 Human
Human
Human
Human
7
Human
5
19 Human
3
Human
3 2
Human
24 Human
3 6
Rodian

SCOUT

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M
M
M
L
M
M
M
M
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

4
7
12
10
11
1
3
5
6
11
4
15
13
8
2
11
5
6
9
16
1
3
9
9
5
7
1
9
12
12
0
8
4
5
4
1
1
14
4
13
6
8
1
5
15
10
5
5
10
20
6

JEDI

Republic Navy Admiral


Republic Navy Captain
Republic Navy Lieutenant
Resistance Leader
Rex, Commander
Roan Fel
Rodian Thief

4
7
12
10
11
1
3
5
6
11
4
15
13
9
2
11
5
6
9
16
1
3
9
9
5
7
2
9
12
12
1
8
4
5
4
1
1
14
1
13
6
8
1
5
15
10
5
5
10
20
6

Point buy

Republic Commando Training Sergea

Size

w
X
X
X
X
u
u
X

CL (correct)

NPC
w Outlaw Tech
w Outlaw Tech
u Ozzik Sturn, Captain
u Padm Amidala, Senator (Episode III)
u Panaka, Captain
w Peace Brigade Thug
w Phase Zero Dark Trooper
X Pilot
w Pirate
X Pirate Captain
w Pleth Juun
u Plo Koon
u Pol Temm
u Pol Virten, Self Styled Sith Lord
X Police Officer
X Politician, Veteran
w Praetorite Vong Priest
u Prello the Hutt
w Primitive Dark Side Adept
u Prince Xizor
w Prisoner
w Prisoner Squad
w Privateer
w Prophet of the Dark Side
u Puzell, Epsis Underboss
w Quarren Goon
w Quarren Isolationist
u Queen Jool
u Quinlan Vos
u Rav
w Rebel Cell Member
w Rebel Commando Pathfinder
w Rebel Commando Strike Leader
w Rebel Honor Guard
X Rebel Marksman
w Rebel Trooper
w Rebel Vanguard
u Regera Girawn, Force Witch
w Replica Droid
X Republic Army Brigadier
X Republic Army Officer
X Republic Army Recon Commando
X Republic Army Trooper

CL (Source)

PAGE
62
223
190
263
300
319
177
63
66
68
174
133
206
190
69
70
320
196
33
112
38
12
67
125
200
18
271
202
136
201
93
320
259
93
94
280
328
38
152
174
174
175
175
307
172
172
173
95
158
177
21

WEB

BOOK
T
W
F
CR
W
W
F
T
T
T
GW
C
L
SV
T
T
W
SV
T
SV
D1
25
T
J
SV
D7
W
L
C
L
R
W
W
R
R
CR
W
W
T
K
K
K
K
W
K
K
K
R
C
L
D6

7
3
10
4
6

4
2

6
6
2
7

3
3
4

5
9
5
3

2
7
2
3

6
6
3
3
3

6
3
3
3
4
4
4
4

7
3

7
4

23

4
3
2
1
4

6
3

4
3
2
4

8
1
4

4
9

9
9

1
3

1
6
6

4
4
6
5
5
6
3
4

2
2
3

6
6
3

6
8
7
7
7
6
2

6
4

7
7
3

3
3

7
7
5
4

2
2
1

8
3

7
7
7

Holocron Gatek

Human
Human
Human
Human
Human

1
1

6
3
7

3
2

ACE PILOT

26

4
9

NON-HEROIC

26

3
1
7

SOLDIER

26

SCOUT

24

SPECIES
Human
Human
Klatooinian
Human
Human
Human
Human
Human
Human
Human
Iktotchi
Wookiee
Rodian
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
near-Human
Human
Togruta
Twi'lek
Twi'lek
Human
Human
Human
Selkath
Miraluka
Human
Human
Human
Nyriaanan
-

SCOUNDREL

M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M

NOBLE

8
13
8
10
6
13
6
9
5
3
8
16
5
13
8
6
16
2
2
7
1
2
5
5
14
5
8
13
6
14
10
10
17
12
3
8
13
7
7
13
10
6
2
2
19
6
8
8
6
2
3

JEDI

8
13
8
10
6
13
6
9
5
3
8
16
5
13
8
6
16
2
2
7
1
2
5
5
14
5
8
13
6
14
10
10
17
12
3
8
13
7
7
13
10
6
2
2
18
6
8
8
6
2
3

Point buy

u
X
X
u
w
w
w
w
X
w
w
w
w
w
X
w

Shaak Ti
Shado Vao
Shado Vao
Shadow Guard, Elite
Shadow Hand
Shadow Trooper
Shasa (Jedi Civil War)
Ship Captain
Ship Gunner
Shoaneb Culu
Sith Apprentice
Sith Apprentice
Sith Assassin
Sith Commando
Sith Descendant
Sith Lord
Sith Lord Holocron Gatekeeper
Sith Mage
Sith Marauder
Sith Officer
Sith Pilot
Sith Spy

Size

w
w

Senior Student of the Shadow Acade

CL (correct)

w
u
u
w
w
u
u
w
w
w
w
u
u
w
w
X
u
w
w
w
X
X
X
X
u
w
w
u
w
u
u
u
w

NPC
Rogue Squadron Pilot
Rohlan Dyre
Ronto
Royal Guard
Royal Handmaiden
Rulf Yage
Sab
Sable Dawn Assassin
Sable Dawn Lieutenant
Sable Dawn Thug
Saboteur
Saesee Tiin
Salporin
Sando
Sando's Boys
Sando's Hired Blasters squad
Saul Karath, Admiral
Scout Trooper
Seatrooper
Sector Ranger
Security Officer
Security Personnel
Security Specialist
Security Specialist
Sedriss
Senate Commando
Senate Guard, Elite
Senator Haydel Goravvus

CL (Source)

PAGE
95
197
139
174
77
181
216
145
220
207
72
135
217
222
222
223
157
279
122
74
122
76
122
76
126
154
289
177
127
220
196
308
21
152
39
245
78
79
108
80
278
150
148
215
82
66
151
302
149
148
165

WEB

BOOK
R
K
L
F
T
L
F
SV
SV
SV
T
C
C
UR
UR
UR
K
CR
R
T
SV
T
SV
T
J
C
W
K
J
F
L
W
DX
K
D4
W
T
T
J
T
W
K
K
GI
T
J
K
W
K
K
L

7
3

6
6
9

ACE PILOT

NON-HEROIC

SOLDIER

SCOUT

SPECIES
25 Human
Human
Human
Trandoshan
Umbaran
Wookiee
Ubese
Croke
Human
Human
20 Human
25 Human
17 Human
31 Human
Squib
Human
Human
Human
Human
Human
Human
Human
Human (squad)
Human
Human
Human
Human
Human
14 Human
15 Human
Human
Human
Wookiee
Human
Snivvian
Human
Human
Human
Tchuukthai
Chiss

SCOUNDREL

w
w
w
u
u
u
u
w
u
w
X
u
w
u
u

M
M
M
M
M
M
M
M
M
M
M
D
M
L
M
M
M
M
M
M
M
M
S
M
M
M
M
M
M
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
M
M
M
L
M

NOBLE

w
w

4
1
8
6
5
11
7
10
2
6
10
11
7
7
13
5
5
7
4
7
13
7
3
5
9
1
1
1
6
6
8
2
4
1
1
4
5
7
2
8
12
10
12
1
7
1
4
15
2
15
8

JEDI

w
w
w

4
1
8
6
5
9
7
10
2
6
10
11
7
7
13
5
5
7
4
7
13
7
3
5
9
1
1
1
6
6
8
2
4
1
1
4
5
7
2
8
12
10
12
1
7
1
4
15
2
15
8

Point buy

w
w
w
w
w
w
w

Size

w
u
w
u
w
X
w
w
X
w
w
w
w
w
w
w
w
w
w
X

CL (correct)

X
w
u
w

NPC
Sith Student
Sith Trooper
Skull Squadron Pilot
Slaver
Slicer
Sly Moore
Smuggler
Snoova
Soldier
Soldier Commander
Solvek, Imprisoned Bounty Hunter
Sorcerer of Tund
Space Transport Pilot
Spacetrooper
SpecForce Elite Soldier
SpecForce Guerrilla
SpecForce Heavy Weapons Specialist
SpecForce Infiltrator
SpecForce Marine
SpecForce Officer
Special Enforcement Officer
Spy
Squib Scavenger
Star Destroyer Officer
Storm Commando
Stormtrooper
Stormtrooper
Stormtrooper
Stormtrooper Commander
Stormtrooper, Elite
Stormtrooper, Elite, Detail
Stormtrooper, Heavy
Stormtrooper, Heavy, Veteran
Stormtrooper, Recruit
Stormtrooper, Spaarti-Cloned
Stormtrooper, Veteran
Swamptrooper
Swoop Gang Leader
Swoop Gang Member
Taarna Renay, Smuggler
Talon Karrde
Tamith Kai
Tarfful
Technician
Tehlan Alceece
Tevlun
The Graaf
The Jedi Exile (Dark Wars)
The Reborn
Thon
Thrawn, Admiral

CL (Source)

PAGE
149
148
166
21
86
159
88
112
90
92
186
128
121
123
95
96
91
96
96
97
75
96
9
330
13
279
141
145
180
27
24
279
13
23
177
13
124
98
99
150
89
129
217
100
186
193
140
140
29
109
192

WEB

BOOK
K
K
L
D5
T
C
T
SV
T
T
SV
J
SV
R
T
R
T
R
R
R
T
T
D4
W
R
CR
F
F
F
D7
D8
CR
D7
D1
F
D7
R
T
T
SV
T
J
C
T
GI
GI
F
K
T
J
F

4
7
5

5
8
1

2
3

3
4

6
6

7
7
1
3
4
3

4
2
2

4
7
3

3
6

3
3

3
3

4
1
5
5

3
4

2
2
1

4
7
1
8
7

4
4
6
4
4
4
6
12
9
8
12
2
4
12
4
4

7
3

7
4
3

3
7

1
6

7
3

16

ACE PILOT

25
34

NON-HEROIC

Vagaari Infiltrator
Vandar Tokare (Dark Wars)
Varactyl Handler
Varan Cormin
Verinos
Verinos' thugs
Virec Xan
Visas Marr (Dark Wars)
Vodo Siosk-Baas
Vordell, Turncoat Smuggler
Wat Tambor
Wedge Antilles (Episode VI)
Wedge Antilles, Red Two
Wes Janson (Episode VI)
Wheel Security
Wheel Thug
Whipid Tracker
Whorm Loathsom, General

SOLDIER

Vaders Apprentice (early apprentices

38

SCOUT

u
u
w
u
w
u
w
X
u
u
u
u
u
u
u
u
u
u
w
u

14

SPECIES
Human
Human
Wroonian
Twi'lek
7
Trandoshan
Trandoshan (squad)
Trandoshan
Trandoshan
Trandoshan
Trandoshan (squad)
Trandoshan
Trandoshan
Trandoshan
Trandoshan
Trandoshan
Trandoshan
Trandoshan
Trandoshan
Tusken Raider
Twi'lek
Twi'lek
Human
Human
Human
Human
Ugnaught
Ugnaught
Ugnaught
Ugor
Human
7
Human
7
Vagaari
Yoda's Species
7
Utai
Human
choose
choose
Human
Miraluka
7
Krevaaki
8
Human
Skakoan
Human
Human
Human
Human
Human
Whiphid
Kerkoiden

SCOUNDREL

w
w
w
w
u
u
u
u
w
w
w
w

M
M
M
M
M
M
L
M
M
M
L
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
S
S
S
M
M
M
M
S
M
M
M
M
M
M
M
M
M
M
M
M
M
M
L
M

NOBLE

w
w
w
w
w

0
1
13
9
1
12
12
6
13
12
14
12
12
12
2
16
13
2
12
9
4
6
7
13
8
8
6
2
5
2
3
17
10
5
17
0
1
8
6
14
9
15
6
10
9
4
8
6
4
6
7

JEDI

w
w

1
1
13
9
1
12
12
6
13
12
14
12
12
12
2
16
13
4
12
9
4
6
7
13
8
8
6
2
5
2
3
17
10
5
17
1
1
8
6
14
9
15
6
10
9
4
8
7
4
6
7

Point buy

w
w
w
w
w

Size

u
u
w
w
w

CL (correct)

w
X

NPC
Thug
Thug
Tis Dolan
Tott Doneeta
Trader
Trandoshan Berserker
Trandoshan Boarding Party
Trandoshan Bounty Hunter
Trandoshan Captain
Trandoshan Elite Mercenary
Trandoshan Elite Mercenary Team
Trandoshan Marauder
Trandoshan Mercenary
Trandoshan Mercenary
Trandoshan Mercenary
Trandoshan Mercenary Commander
Trandoshan Raider
Trandoshan Scavenger
Trandoshan Sergeant
Tribal Shaman
Tusken Raider Scout
Twilek Saboteur
Twi'Lek Black Sun Vigo
Tyber Zann
Tycho Celchu (Episode VI)
Typho, Captain
Tyrnia Masak: Pit Fighter
Ugnaught
Ugnaught Boss
Ugnaught Rigger
Ugor Forager
Ulic Qel-Droma (Redeemed)

CL (Source)

PAGE
284
25
141
110
101
20
24
182
23
28
31
28
182
19
253
32
22
270
27
11
296
73
278
113
100
15
32
223
21
20
9
135
323
155
139
127
178
210
210
145
141
111
166
286
99
332
102
206
207
279
187

WEB

BOOK
CR
D1
SV
J
T
D8
D8
C
D8
D8
D8
D8
C
D8
W
D8
D8
W
D8
T
W
T
W
SV
R
T
W
F
D3
D3
D4
K
W
UR
K
T
GW
UR
UR
SV
K
J
SV
W
R
W
R
L
L
W
C

2
2

7
4
7
8
4

6
3

7
5
5
7
7
8

3
3

6
6

7
7
6
7
5

2
3
4
1
5

4
2

6
4
7
5
6

6
6
6

3
3

6
2
4

4
6

6
3

4
6
3
7
3
3

1
1

5
3

2
1
8
3
3
6

7
7

1
3

7
8
3
8

4
4
4
1

2
3

3
8

8
8
2

4
10
3
5
1 4
2 5
1
4
5
3 4
4 3
1
7

4
3
1

4
3

ACE PILOT

NON-HEROIC

SOLDIER

SCOUT

SCOUNDREL

NOBLE

SPECIES
S
Ewok
M
Human
M
Human
M 21 Human
M
Human
M
Zabrak
M
Wookiee
M
Wookiee
M
Wookiee
M
Human
M
Human
M
Human
M
Quarren
M
Barabel
S 37 Yoda's Species
S 37 Yoda's Species
M
Trandoshan
M
Yuuzhan Vong
M
Wookiee
M
Human
M
Clawdite
M
Human
M
Human
M
Human
M
Human
M
Human
M
Bothan
L
Hutt
L
Hutt
M
Zygerrian
M
Gand

JEDI

Zerex, Moff
Zerik
Zietta the Hutt
Ziro the Hutt
Zolghast, Commander
Zuckuss

3
9
7
4
3
15
2
3
2
4
6
9
5
8
20
20
5
9
4
10
10
8
6
8
7
7
8
9
9
5
11

Point buy

Zayne Carrick (as of the Padawan M

3
9
7
4
3
15
2
3
2
4
6
9
5
8
20
20
5
9
4
10
10
8
6
8
7
7
8
9
9
5
11

Size

u
u
u
u
u
u
u
u
w
u
u
u
u
w
u
u
w
u
u
u
u
u

CL (correct)

u
u
u
w
u
u
w
X
X

NPC
Wicket (Episode VI)
Wilhuff Tarkin, Grand Moff
Wilhuff Tarkin, Imperial Governor
Wing Guard (Episode V)
Winter (Episode VI)
Wolf Sazen
Wookiee Berserker
Wookiee Freedom Fighter
Wookiee Warrior
Wullf Yularen, Admiral
Wullf Yularen, Special Agent
Xanatos
Yalpor Waar, Arms Dealer
Yissk
Yoda
Yoda (Episode III)
Yrssk
Yuuzhan Vong Shaper
Zaalbar (Jedi Civil War)
Zakarisz Ghent
Zam Wesell
Zan Dane, Pirate
Zann Consortium Defiler
Zardra

CL (Source)

PAGE
105
191
257
149
105
196
224
258
331
155
194
130
164
143
128
268
214
321
217
87
114
150
152
115
136
182
151
140
218
208
116

WEB

BOOK
R
F
W
R
R
L
F
W
W
C
F
J
SV
SV
C
CR
GI
W
K
T
SV
SV
R
SV
K
SV
GI
SV
C
GW
SV

4
2

3
1

MEL. DUELIST

3
3
5

MEDIC

MAST. PRIV.

INFILTRATOR

IMP. KNIGHT

GLADIATOR

ENFORCERER

CORP. AGENT

CHARLATAN

4
1

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

2
2

GROUP
The Galactic Empire
The Galactic Republic
The Galactic Empire
Jedi (Rise of the Empire)
Adventure Spoiler
Generic
The Rebel Alliance
The Yuuzhan Vong
Jedi (Rise of the Empire)
Jedi (Rise of the Empire)
Jedi (Rise of the Empire)
The Rebel Alliance
Generic (special)
Location (Nyriaa)
Generic
Generic
Jedi (Rise of the Empire)
The Confederacy
The Galactic Alliance
Independent
The Galactic Alliance
Fringe (criminal)
Jedi (Rise of the Empire)
Imperial Knights
Jedi (Rise of the Empire)
Generic (special)
The Galactic Republic
The Galactic Republic
The Galactic Republic
Jedi (Old Republic Era)
The Galactic Republic
The Galactic Empire
Generic
Sith (Rise of the Empire)
Sith (Rise of the Empire)
Generic
Generic (Criminal)
Generic
The Galactic Empire (legac
The Galactic Empire
The Galactic Empire
Sith (Old Republic Era)
The Galactic Empire
Independent
Fringe (Bounty Hunter)
Imperial Knights
Force User (dark)
The Galactic Alliance
The Rebel Alliance
The Rebel Alliance
Independent

Y
Y
Y

Y
Y
Y
Y

Y
Y
Y
Y
Y
Y
Y

Y
Y
Y
Y
Y
Y

Y
Y
Y
Y
Y
Y
Y
Y
Y

4
7

MEL. DUELIST

MEDIC

3
5

MAST. PRIV.

2
6

INFILTRATOR

1
2
2
4

IMP. KNIGHT

GLADIATOR

3
5
3

ENFORCERER

CORP. AGENT

CHARLATAN

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

7
5
7

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
The Galactic Republic (old) Y
Adventure Spoiler
Y
Jedi (Old Republic Era)
Y
Force User
Force User
Force User
The Mandalorians
Y
Fringe
Fringe
Fringe
Fringe (criminal)
Y
The Rebel Alliance
Y
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Force User (dark)
Force User (dark)
The Galactic Empire
Sith (Old Republic Era)
Force User
Y
Generic
The Confederacy
Y
Fringe (Bounty Hunter)
Y
Generic
Independent
Y
Fringe (smuggler)
Y
Fringe (Bounty Hunter)
Y
Generic (special)
Generic (special)
Generic
Generic
Fringe (Bounty Hunter)
Y
Force User (dark)
Y
Generic
Adventure Spoiler
Y
Independent
Y
Independent
Y
Generic
Generic
Adventure Spoiler
Y
Fringe (Bounty Hunter)
Y
Fringe (Bounty Hunter)
Y
Fringe (Bounty Hunter)
Y
The Mandalorians
Y
The Rebel Alliance
Y
Force User (dark)
Y
The Galactic Republic (old) Y
The Mandalorians
Y

3
1

MEL. DUELIST

MEDIC

5
1
3

MAST. PRIV.

INFILTRATOR

Y
Y

IMP. KNIGHT

1
Y
Y

GLADIATOR

ENFORCERER

Y
Y
Y
Y
Y
Y

CORP. AGENT

CHARLATAN

ASSASSIN

4
3

GROUP
The Confederacy
Jedi (Old Republic Era)
Adventure Spoiler
Jedi (Old Republic Era)
Fringe (smuggler)
Fringe (Bounty Hunter)
Generic
Location (Kashyyyk)
The Rebel Alliance
Generic (special)
The Yuuzhan Vong
Jedi (new Republic)
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Empire
The Galactic Republic
The Galactic Republic
The Galactic Republic
Generic
Generic
The Galactic Empire
The Galactic Empire
The Galactic Empire
Generic
Generic
Corporate Sector
Corporate Sector
Corporate Sector
Corporate Sector
Jedi (new Republic)
The Galactic Empire
The Galactic Empire
The Galactic Empire
2 Sith (Rise of the Empire)
Generic
Generic
The Galactic Empire
Adventure Spoiler

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

4
2

2
3
4

MEL. DUELIST

MEDIC

5
5
3

MAST. PRIV.

5
5

5
1
1
5
5
5
1
3
3
1
4

INFILTRATOR

IMP. KNIGHT

5
5
3
3
4
1

GLADIATOR

5
4
4

ENFORCERER

CORP. AGENT

4
3
3
4
4
4
4
5
8
7
5
3
3
7
7
5

CHARLATAN

ASSASSIN

SITH LORD

Unique?

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

1
4

GROUP
Generic (special)
Generic (special)
Generic (special)
Jedi (Old Republic Era)
Y
The Galactic Republic (old) Y
Force User (dark)
Force User (dark)
Sith (Old Republic Era)
Force User (dark)
Force User (dark)
Adventure Spoiler
Y
Sith (Legacy Era)
Y
Sith (Old Republic Era)
Y
Sith (Old Republic Era)
Y
Sith (Legacy Era)
Y
Sith (Legacy Era)
Y
Sith (Legacy Era)
Y
Sith (Old Republic Era)
Y
Sith (Legacy Era)
Y
Sith (Rise of the Empire) Y
Sith (Old Republic Era)
Y
Sith (Legacy Era)
Y
Sith (Old Republic Era)
Y
Sith (Old Republic Era)
Y
Sith (Old Republic Era)
Y
Sith (Old Republic Era)
Y
Sith (Legacy Era)
Y
Sith (Old Republic Era)
Y
Sith (Rebellion Era)
Y
Sith (Dark Times)
Y
Sith (Legacy Era)
Y
Generic
Generic (special)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Rebel Alliance
Y
The Rebel Alliance
Y
Fringe (Bounty Hunter)
Y
Fringe (Bounty Hunter)
Y
Corporate Sector
Corporate Sector
The Mandalorians
Y
Fringe (Bounty Hunter)
Y
The Rebel Alliance
Y
Force User (dark)
Y
The Galactic Empire
Generic (special)
Adventure Spoiler
Y
Generic
Fringe (Bounty Hunter)
Y

MEL. DUELIST

MEDIC

MAST. PRIV.

INFILTRATOR

IMP. KNIGHT

4
3

GLADIATOR

ENFORCERER

CORP. AGENT

CHARLATAN

3
5

ASSASSIN

SITH LORD

Unique?

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
Generic
Fringe (criminal)
Y
Fringe (criminal)
Y
Fringe (criminal)
Generic (special)
Adventure Spoiler
Y
The Confederacy
Y
Corporate Sector
Generic (special)
Generic (special)
Jedi (Rise of the Empire)
Adventure Spoiler
Rakata
Y
Force User (dark)
Y
Generic
The Galactic Empire
Generic
The Rebel Alliance
The Galactic Republic (old)
Generic
Generic
Generic
Sith (Rise of the Empire) Y
The Galactic Empire
Generic
Generic
Generic
Fringe (criminal)
Corporate Sector
Corporate Sector
Generic (special)
The Galactic Empire
Generic (special)
Sith (Old Republic Era)
Y
Generic
Jedi (Rise of the Empire)
Sith - Generic
The Galactic Empire (legac Y
Force User
Force User
Generic (special)
Generic (special)
Location (Point Nadir)
Y
Location (Point Nadir)
Y
Generic
Location (Rik's Cantina)
Y
Location (Nyriaa)
Y
Generic
Force User
Sith (Old Republic Era)
Y
Fringe (Smuggler)
Y

MEL. DUELIST

MEDIC

MAST. PRIV.

5
3

INFILTRATOR

IMP. KNIGHT

5
1
2
1

GLADIATOR

ENFORCERER

CORP. AGENT

CHARLATAN

GROUP
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Republic
Generic
The Galactic Republic
Y
Generic (special)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
The Galactic Alliance
Y
The Rebel Alliance
Y
Fringe (criminal)
Fringe (criminal)
Generic (special)
The Confederacy
The Confederacy
Location (Nyriaa)
Y
The Galactic Alliance
Y
The Galactic Empire
Y
The Galactic Empire
Y
Jedi - Generic
The Confederacy
Y
Independent
The Galactic Empire (legac Y
Independent
Y
Location (The Wheel)
Y
The Galactic Republic (new Y
The Rebel Alliance
Y
The Rebel Alliance
Y
The Rebel Alliance
Y
Fringe (criminal)
Y
Force User (dark)
Y
4 Sith (Old Republic Era)
Y
The Galactic Alliance
Y
Fringe (criminal)
Y
Generic
Jedi (legacy)
Y
Generic
Fringe (criminal)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

MEL. DUELIST

MEDIC

MAST. PRIV.

1
1

INFILTRATOR

IMP. KNIGHT

1
5

GLADIATOR

ENFORCERER

5
1

CORP. AGENT

5
1
1

CHARLATAN

5
5
3
1

ASSASSIN

6
6
1
1
6
6

Unique?

SITH LORD

1
1

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Imperial Knights
Imperial Knights
The Galactic Empire
The Galactic Empire (legacy)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Generic
Generic
The Galactic Empire
The Galactic Empire
Y
The Galactic Empire
The Galactic Empire
Generic
Generic
Force User (dark)
Y
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Fringe (criminal)
Y
The Galactic Alliance
Y
Location (Rik's Cantina)
Y
The Rebel Alliance
Y
The Galactic Empire
Y
Fringe (Bounty Hunter)
Y
Location (Naboo)
Y
Independent
Y
Fringe (Bounty Hunter)
Y
Generic (special)

3
5

5
2
5
5

1
1

MEL. DUELIST

MEDIC

MAST. PRIV.

INFILTRATOR

IMP. KNIGHT

GLADIATOR

ENFORCERER

CORP. AGENT

3
4

CHARLATAN

3
5
5
3
5

ASSASSIN

3
3

Unique?

4
6
2
2
5
5
5

SITH LORD

JEDI MASTER
2

SITH APPRENT.

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

3
5
5

GROUP
Generic (special)
Jedi - Generic
Jedi (Old Republic Era)
Jedi - Generic
Jedi (Old Republic Era)
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi - Generic
Jedi (Old Republic Era)
Jedi (Old Republic Era)
Force User
Force User
The Galactic Empire
Y
The Galactic Alliance
Y
Adventure Spoiler
Y
Fringe (Bounty Hunter)
Y
The Galactic Empire (legacy)
The Galactic Empire (legacy)
The Galactic Empire (legacy)
Jedi (Old Republic Era)
Y
The Galactic Empire
Y
Independent
Y
Generic
Generic
Jedi (Old Republic Era)
Y
Force User (dark)
The Galactic Empire
Y
The Galactic Empire
Y
Fringe (Smuggler)
Y
Sith (race)
Y
The Galactic Empire
Y
Jedi (dark times)
Y
Jedi (dark times)
Y
Fringe (smuggler)
Y
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
The Galactic Empire (legacy)
Jedi (legacy)
Y
The Galactic Empire (legac Y
Generic
Y
Fringe

4
1

9
5

3
7
3

Y
Y
Y
Y

Y
Y
Y
Y
Y
Y
Y

Y
Y

MEL. DUELIST

MEDIC

Y
Y
Y
Y
Y
Y
Y

MAST. PRIV.

INFILTRATOR

IMP. KNIGHT

GLADIATOR

1
5

ENFORCERER

2
2

CORP. AGENT

5
5

CHARLATAN

Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

3
7

GROUP
Fringe
Force User (dark)
Force User (dark)
Force User (dark)
Force User (dark)
Jedi (new Republic)
Jedi (new Republic)
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Yuuzhan Vong
Fringe (criminal)
Location (Cloud City)
Generic (Criminal)
Independent
Independent
Force User
Jedi (Old Republic Era)
Jedi (Old Republic Era)
Jedi (Rebellion Era)
Jedi (Rebellion Era)
Jedi (new Republic)
2 Sith (New Republic Era)
Jedi (Rise of the Empire)
Generic (special)
Adventure Spoiler
Adventure Spoiler
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
Jedi (new Republic)
Jedi (new Republic)
Imperial Knights
Jedi (dark times)
Jedi (dark times)
Fringe (criminal)
Generic
The Galactic Republic
Force User (dark)
Adventure Spoiler
Generic (special)
Jedi (dark times)
The Galactic Empire

3
1
2
2

MEL. DUELIST

MEDIC

1
2
2
3
3

MAST. PRIV.

5
5
5
5
4

INFILTRATOR

IMP. KNIGHT

GLADIATOR

1
1

ENFORCERER

CORP. AGENT

CHARLATAN

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
Jedi (Rise of the Empire)
Generic
Fringe (criminal)
Y
Generic
Generic (special)
Generic
Generic
Generic
Location (Kashyyyk)
Y
Generic
Fringe (Bounty Hunter)
Y
The Rebel Alliance
Y
Independent
Y
Generic (Criminal)
The Galactic Alliance
The Rebel Alliance
Y
The Galactic Alliance
Y
The Galactic Empire (legac Y
Fringe (Bounty Hunter)
Y
Generic
Jedi (Rise of the Empire) Y
Location (Rik's Cantina)
Y
The Yuuzhan Vong
Y
The Rebel Alliance
Y
Fringe (criminal)
Y
The Rebel Alliance
Y
Independent
Y
Force User (dark)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Jedi (Old Republic Era)
Y
Generic
The Galactic Empire
The Galactic Alliance
Y
Fringe (criminal)
Y
The Galactic Empire (legac Y
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
Jedi (new Republic)
Y
Jedi (Old Republic Era)
Y
Generic
The Galactic Republic (old)
Adventure Spoiler
Y
Fringe (criminal)
Y
Jedi (Old Republic Era)
Y
Adventure Spoiler
The Galactic Empire (legac Y
Jedi (Old Republic Era)
Y

MEL. DUELIST

MEDIC

3
6

MAST. PRIV.

1
7
4
1

INFILTRATOR

3
1

IMP. KNIGHT

GLADIATOR

5
4

ENFORCERER

2
9

CORP. AGENT

CHARLATAN

ASSASSIN

Unique?

SITH LORD

JEDI MASTER
3

SITH APPRENT.

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
Generic
Generic
The Galactic Empire
Y
The Galactic Republic
Y
Location (Naboo)
Y
Generic
The Galactic Empire
Generic
Generic
Generic
Adventure Spoiler
Y
Jedi (Rise of the Empire) Y
Location (The Wheel)
Y
Adventure Spoiler
Y
Generic
Generic
The Yuuzhan Vong
Adventure Spoiler
Y
Force User (dark)
Fringe (criminal)
Y
Generic
The Galactic Empire
Generic
Force User (dark)
Adventure Spoiler
Y
Generic (special)
The Confederacy
Location (Rik's Cantina)
Y
Jedi (Rise of the Empire) Y
Fringe (Bounty Hunter)
Y
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
Force User (dark)
Y
Generic (special)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
The Rebel Alliance
The Galactic Republic
Y
Imperial Knights
Y
Generic (special)

8
8
1
1
1

MEL. DUELIST

6
3

MEDIC

1
3

MAST. PRIV.

5
3

INFILTRATOR

IMP. KNIGHT

4
3
3

GLADIATOR

ENFORCERER

CORP. AGENT

CHARLATAN

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
The Rebel Alliance
The Mandalorians
Y
The Galactic Alliance
Y
The Galactic Empire
Location (Naboo)
The Galactic Empire (legac Y
The Rebel Alliance
Y
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Generic
Jedi (Rise of the Empire) Y
Location (Kashyyyk)
Y
Adventure Spoiler
Y
Adventure Spoiler
Adventure Spoiler
Sith (empire)
Y
The Galactic Empire
The Galactic Empire
Generic
Generic
Generic
Generic
Generic
Force User (dark)
Y
The Galactic Republic
The Galactic Republic
The Galactic Republic (old) Y
Force User (dark)
Jedi (Rise of the Empire) Y
Jedi (legacy)
Y
Jedi (legacy)
Y
The Galactic Empire
Sith (Old Republic Era)
The Galactic Empire
Force User
Y
Generic
Generic
Jedi (Old Republic Era)
Y
Sith - Generic
Sith - Generic
Sith (Old Republic Era)
Sith (Old Republic Era)
Adventure Spoiler
4 Sith - Generic
4 Sith - Generic
Sith (Old Republic Era)
Sith - Generic
Sith (empire)
Sith (empire)
The Galactic Empire (legacy)

5
1

MEL. DUELIST

MEDIC

MAST. PRIV.

INFILTRATOR

IMP. KNIGHT

GLADIATOR

ENFORCERER

CORP. AGENT

2
4

CHARLATAN

ASSASSIN

Unique?

1
3

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
Sith - Generic
Sith (empire)
The Galactic Empire (legacy)
Generic
Generic
The Galactic Republic
Y
Generic
Fringe (Bounty Hunter)
Y
Generic
Generic
Adventure Spoiler
Y
Force User (dark)
Generic
The Galactic Empire
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
Generic
Generic
Generic (special)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Generic
Generic
Fringe (smuggler)
Y
Fringe (smuggler)
Y
Force User (dark)
Y
Location (Kashyyyk)
Y
Generic
The Rebel Alliance
Y
Location (Nyriaa)
Y
The Galactic Empire
Y
Jedi (Old Republic Era)
Y
The Galactic Empire
Jedi (Old Republic Era)
Y
The Galactic Empire
Y

5
2
4

Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y

MEL. DUELIST

MEDIC

5
3

Y
Y
Y
Y

MAST. PRIV.

3
4

INFILTRATOR

IMP. KNIGHT

GLADIATOR

ENFORCERER

CORP. AGENT

6
6
6
5
5

CHARLATAN

Y
Y

ASSASSIN

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
Generic
Generic
Fringe (criminal)
Jedi (Old Republic Era)
Generic
Fringe
Fringe
The Confederacy
Fringe
Fringe
Fringe
Fringe
The Confederacy
Fringe
Generic (special)
Fringe
Fringe
Generic (special)
Fringe
Force User
Generic (special)
Generic (special)
Fringe (criminal)
Fringe (criminal)
The Rebel Alliance
Location (Naboo)
Fringe (criminal)
Generic (special)
Generic (special)
Generic (special)
Generic (special)
Jedi (Old Republic Era)
Sith (Dark Times)
Vagaari Empire
Jedi (Old Republic Era)
Generic (special)
Adventure Spoiler
Adventure Spoiler
Adventure Spoiler
Fringe (criminal)
Sith (Old Republic Era)
Jedi (Old Republic Era)
Adventure Spoiler
The Confederacy
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
Location (The Wheel)
Fringe (criminal)
Generic (special)
The Confederacy

MEL. DUELIST

MEDIC

MAST. PRIV.

INFILTRATOR

Y
Y
Y
Y
Y
Y
Y
Y

IMP. KNIGHT

Y
Y
Y
Y

GLADIATOR

2
4

Y
Y
Y
Y
Y
Y
Y
Y

ENFORCERER

2
2

Y
Y

CORP. AGENT

Y
Y
Y

CHARLATAN

5
5

ASSASSIN

7
7

Unique?

SITH LORD

SITH APPRENT.

JEDI MASTER

JEDI KNIGHT

FORCE DISCIPLE

FORCE ADEPT

OFFICER

GUNSLINGER

ELITE TROOP.

CRIME LORD

BOUNTY HUNT.

GROUP
The Rebel Alliance
The Galactic Empire
The Galactic Empire
Location (Cloud City)
The Rebel Alliance
Jedi (legacy)
Generic (special)
Location (Kashyyyk)
Location (Kashyyyk)
The Galactic Republic
The Galactic Empire
Force User (dark)
Location (Point Nadir)
Fringe (criminal)
Jedi (Rise of the Empire)
Jedi (Rise of the Empire)
Adventure Spoiler
The Yuuzhan Vong
Independent
Independent
Fringe (Bounty Hunter)
Fringe (criminal)
Fringe (criminal)
Fringe (Bounty Hunter)
Jedi (Old Republic Era)
Adventure Spoiler
Location (Nyriaa)
Fringe (criminal)
Fringe (criminal)
Adventure Spoiler
Fringe (Bounty Hunter)

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

ID

GI

GI

GI

SPOILER
SHAPER
SABOTEUR
PATHFINDER

MIL. ENGINEER

SV

D
D
D

D
D
D

GW

SV

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

SV

D
D

GI
GI
GI
GI

UR

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

ID

GI
GI

UR

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

ID

GI

UR

D
D

SV

GI

GI

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

D
D
D
D

GI

D
D

SPOILER
SHAPER
SABOTEUR
PATHFINDER

MIL. ENGINEER

D
D

D
D

D
D

D
D
D

SPOILER

SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

ID

GI
GI

GI

GI

GI

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

GI

GW
GI

UR

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

GI

D
D

SV

UR

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

GW

SV

SV

SV
D

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

UR
UR
UR

GI

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

SV

D
D

D
D

GI
GI

SPOILER
SHAPER
SABOTEUR
PATHFINDER

MIL. ENGINEER

D
D

D
D
D
D

D
D

D
D
D

GW
UR
UR

SV

SPOILER
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

SV

GI

SV
GI

GW
D

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

CL

275
59
57
218
218
60
131
132
60
58
173
57
141
133
106
107
16
157
221
25
25
64
134
275
29
108
135
135
136
184
60
35
224
61
115
59

WEB

PAGE

BOOK
CR
UR
C
UR
UR
UR
J
J
UR
GW
UR
GW
GI
J
T
T
D7
R
C
D4
D4
UR
J
CR
D9
T
J
J
J
SV
UR
D9
F
UR
W
GW

BEAST
Acklay
Aiwha
Akk Dog Follower
Avka Mother
Avka Young
Bantha
Battle Hydra
Beck-Tori
Bergruutfa
Bolotaur
Brintak
Carrier Butterfly
Chlovi Cat
Chrysalis Beast
Corellian Banshee Bird
Corellian Sand Panther
Coruscani Ogre
Cracian Thumper
Dactillion
Dark Lizard
Dark Lizard Alpha
Dark Wolf
Derriphan
Dewback
Dinko Horde
Dragonsnake
Droch
Droch Swarm
Dxun Tomb Beast
Energy Spider
Eopie
Fear Moss, Gray
Felucian Ripper
Fenwolf
Firaxa
Gelagrub

H
G
L
9 H
6 M
2 H
9 L
13 H
5 H
5 L
15 H
0 D
5 S

CLASS
beast 11
beast 5
special
beast 10
beast 7
beast 3
beast 9
beast 13
beast 6
beast 6
beast 15
beast 1
beast 6

2
7
5
2
2
5
8
3
9
2
5
12
1
3
8
5
1
18
5
3
8
3

beast 3
beast 8
beast 5
beast 4
beast 3
beast 6
beast 9
beast 4
beast 8
beast 3
beast pack 3
beast 13
beast 1
beast 1
beast 7
beast 6
beast 2
beast 18
beast 6
beast 4
beast 9
beast 4

10
4

S
M
L
L
H
L
L
M
T
L
D
L
D
T
L
M
L
C
M
L
L
L

TYPE

Native
Planet

Animal
Companion

aquatic

Mount
x

airborne
airborne
x
airborne
aquatic
x
x

template
airborne

Corellia

any

Sriluur

airborne
aquatic
aquatic
airborne
desert

x
x

aquatic

subterranean
subterranean
desert
Force-using

Tatooine

any

aquatic
x

1
3
16
10
15
8
8
5
3
1
1
8
3
6
13
5
8
8
2
14
16
1
1
6
7
6
11
2
3
6
8
8
4
1
1
3

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w
w
w
w
w

CL

116
116
30
109
221
59
221
137
117
61
62
110
223
117
154
111
33
112
113
115
114
129
16
33
140
116
138
62
118
60
139
139
119
119
219
6

WEB

PAGE

BOOK
W
W
D9
T
L
GW
C
J
W
UR
UR
T
K
W
W
T
D4
T
T
T
T
C
D1
D4
GI
T
J
UR
T
GW
UR
UR
W
T
SV
D9

BEAST
Gizka
Gizka Pack
Greethka, Giant
Gundark
Gundark, Shaped
Gutkurr
Horax
Hssiss
Iriaz
Kaadu
Kalak
Katarn
Kath Hound
Kath Hound, Horned
Kiltik
Kintan Strider
K'kayeh Dreambeast
Knobby White Spider
Kouhun
Krayt Dragon, Canyon
Krayt Dragon, Greater
Kybuck
Kybuck
Living Nightmare
Lluma
Mantellian Savrip
Marsh Haunt
Maru
Massiff
Mastif Phalone
Mnggal-Mnggal
Mnggal-Mnggal Zombie
Mykal
Mynock
Mynock, comet
Mynock, swarm

T
S
H
M
M
H
H
L
M
L
L
M
S
M
H
L
G
H
D
C
C
M
M
M
L
L
H
L
M
L
M*
M*
M
S
S
M

CLASS
beast 1
beast pack 1
beast 16
beast 10
beast 10
beast 9
beast 8
beast 5
beast 4
beast 2
beast 2
beast 8
beast 4
beast 7
beast 14
beast 6
beast 9
beast 9
beast 3
beast 15
beast 17
beast 2
beast 2
beast 7
beast 8
beast 6
beast 11
beast 2
beast 4
beast 7
beast 8
beast 8
beast 5
beast 2
beast 2
beast 2

TYPE

Native
Planet

Animal
Companion

Naboo
Roon
Kashyyyk
Dantooine

x
x
x
x

x
x

Alaris Prime
x
Tatooine/Geonosi x

Mount

subterranean

aquatic
aquatic

Kintan

desert
desert
Kashyyyk

aquatic
desert

airborne
space-dwelling
vacuum
space-dwelling

1
4
6
9
3
5
4
5
5
9
4
3
2
4
11
13
13
11
6
15
8
5
3
12
3
5
12

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w
w

CL

21
218
120
121
26
60
14
276
35
139
62
140
63
223
276
224
133
122
123
123
276
188
63
61
124
65
125
221
140
140
141
142
143
144
65
145

WEB

PAGE

BOOK
D3
SV
T
T
D2
GW
D5
CR
D4
J
UR
GI
UR
K
CR
F
J
T
T
T
CR
UR
UR
GW
T
UR
T
L
J
J
J
J
J
J
UR
J

BEAST
Mynock, Tibanna
Nadir Spider
Narglatch
Nashtah
Neimoidian Kreehawk
Nek
Nek Dog
Nexu
Nighthunter
Nighthunter
Orray
Pherin
Rakazzak Beast
Rakghoul
Rancor
Rancor, Bull
Rancor, Chrysalis
Rancor, Dathomiri
Rancor, Tra'cor
Rancor, Tyrant
Reek
Reyko
Rockhopper
Roggwart
Ronto
Saber Cat
Sarlacc
Shaped Beast
Shyrack
Shyrack Swarm
Silooth
Sith Warbird
Sith Wyrm
Storm Beast
Strill
Taozin

S
M
H
M
S
M
L
M
M
M
L
M
H
M
H
G
G
H
L
G
H
L
L
H
H
M
C

CLASS
beast 2
beast 4
beast 7
beast 9
beast 4
beast 6
beast 5
beast 6
beast 6
beast 9
beast 4
beast 4
beast 3
beast 4
beast 12
beast 12
beast 12
beast 9/scout 3
beast 7
beast 15
beast 8
beast 6
beast 3
beast 13
beast 4
beast 6
beast 13

4 M beast 4
6 L beast 4
13 H beast 12
7 H beast 8
18 C beast 16
8 M beast 8
4 S beast 5
13 G beast 13

TYPE
airborne
subterranean
aquatic

Native
Planet

Animal
Companion

Dra III

Cyborrea

Geonosis

Mount

airborne

desert

x
x

aquatic

Roon

Monastery

desert

x
x

template
subterranean
subterranean
x
subterranean
Mandalore

1
14
8
5
4
1
2
5
4
6
7
7
4
9
2
4
1
1

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

CL

277
146
31
31
147
63
221
221
126
198
118
128
277
61
129
130
63
131

WEB

PAGE

BOOK
CR
J
D4
D4
J
UR
L
L
T
UR
W
T
CR
GW
T
T
UR
T

BEAST
Tauntaun
Terentatek
T'salak
T'salak Spawn
Tuk'ata Sith Hound
Ukian Torbull
Vanx
Vanx Alpha
Varactyl
Vindinax
Viper Kinrath
Vornskr
Wampa
Watch-Beast
Womp Rat
Womp Rat Pack
Ycaqt
Ysalamiri

L
H
M
S
M
H
M
M
H
M
L
M
L
H
M
L
L
T

CLASS
beast 2
beast 15
beast 8
beast 6
beast 3
beast 1
beast 3
beast 6
beast 4
beast 6
beast 8
beast 7
beast 5
beast 10
beast 3
beast pack 3
beast 2
beast 1

TYPE
arctic
subterranean

Native
Planet
Hoth

Animal
Companion

Mount
x

Force-using
arctic

Myrkr

desert
desert

Tatooine

Velmor

COMMENTS

COMMENTS

Dark Side Dragon

COMMENTS

use Wampa stats & remove arctic trait

COMMENTS

BOOK

PAGE

SV
J
UR
T
T
CR
UR
UR
F
T
D4
T
UR
W

218
141
92
107
108
276
89
139
224
131
33
106
188
118

W
UR
J
J
D9
T
J
T
UR
UR
T
GW
W

115
92
135
135
35
115
138
125
90
65
131
58
119

T
L
UR
J
J
J
J
T
D1

109
221
90
134
147
134
136
118
16

BEAST TRAIT

BEAST

Acid Spray
Acid Spray
Aerobatics
Ambush
Ambush
Ambush
Ambush
Amorphous
Aquatic
Arboreal Grip
Attack the Mind
Banshee's Wail
Battering Bantha Rush
Blind
Blood in the Water
Bony plates
Burrow
Burrow
Camouflage
Camouflage
Camouflage
Camouflage
Camouflage
Carrying Capacity
Climb 2
Climbing Mount
Confusing Swoop
Constrict
Constrict
Constrict
Consume Force
Cunning Beast
Dark Backlash
Dark Saturation
Darkvision
Dash

Nadir Spider (CL4)


Silooth (CL13)
custom
Corellian Sand Panther (CL7)
Dragonsnake (CL12)
Nexu (CL5)
custom
Mnggal-Mnggal (CL8)
Felucian Ripper (CL5)
Ysalamiri (CL1)
Living Nightmare (CL6)
Corellian Banshee Bird (CL2)
Reyko (CL5)
Viper Kinrath (CL 7)
Firaxa (CL 8)
custom
Droch (CL1)
Droch Swarm (CL3)
Fear Moss, Gray (CL18)
Krayt Dragon, Canyon (CL14)
Marsh Haunt (CL11)
Sarlacc (CL12)
custom
Strill (CL4)
Ysalamiri (CL1)
Bolotaur (CL5)
Mykal (CL 4)
Gundark (CL10)
Gundark, Shaped (CL15)
custom
Derriphan (CL9)
Tuk'ata Sith Hound (CL4)
Derriphan (CL9)
Dxun Tomb Beast (CL8)
Massiff (CL3)
Kybuck (DoD) (CL1)

BOOK

PAGE

GW
UR
J
T
T
J
UR
UR
F
J
J
UR
UR
GW
L
D9
T
T
J
T
CR
F
J
T
T
J
UR
D9
T
UR
UR
UR
UR
C
J
D3

61
92
132
115
114
143
90
92
224
137
131
93
92
61
221
30
126
123
132
111
276
224
133
122
123
146
90
35
116
90
218
59
218
221
134
21

BEAST TRAIT

BEAST

Defensive Awareness
Dense, layered hair or fur
Devour
Devour
Devour
Devour
Devour
Diving Attack
DR effective vs lightsabers
Drag Away
Dual Mind
Dustball
Electroshock
Enemy Slinger
Enhanced Resilience, Imprvd
Envelop
Excellent Climber
Fast Healing 10
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5
Fast Healing 5 or 10
Fear Toxin
Ferocious
Ferocious
Fly 10
Fly 12
Fly 6
Fly 6
Fly 8
Fly 8

Watch-Beast (CL9)
custom
Beck-Tori (CL13)
Krayt Dragon, Canyon (CL14)
Krayt Dragon, Greater (CL16)
Sith Wyrm (CL18)
custom
custom
Rancor, Bull (CL13)
Hssiss (CL5)
Battle Hydra (CL9)
custom
custom
Roggwart (CL12)
Gundark, Shaped (CL15)
Greethka, Giant (CL16)
Varactyl (CL4)
Rancor, Tyrant (CL15)
Beck-Tori (CL13)
Kintan Strider (CL5)
Rancor (CL11)
Rancor, Bull (CL13)
Rancor, Chrysalis (CL13)
Rancor, Dathomiri (CL11)
Rancor, Tra'cor (CL6)
Terentatek (CL14)
custom
Fear Moss, Gray (CL18)
Mantellian Savrip (CL6)
custom
Avka Mother (CL9)
Aiwha (CL4)
Avka Young (CL6)
Dactillion (CL2)
Derriphan (CL9)
Mynock, Tibanna (CL1)

BOOK

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135
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92

BEAST TRAIT

BEAST

Fly Thru Space


Fly Thru Space
Fly Thru Space
Flying Fragment
Force Resistance
Force Sight
Force Stealth
Gliding
Gnaw
Hardened exoskeleton
Hazard Resistance
Head Butt
Heat Sense
Hunger-Driven Frenzy
Hunger-Driven Frenzy
Icy Shock
Immune
Imperturbable
Improved Grab
Improved Initiative
Incredible Strength
Induce Raging Madness
Ink Cloud
Invisible to the Force
Kybuck Kick
Lashing Tail
Leap Attack
Leathery scales
Life drain
Light Susceptibility
Light Susceptibility
Lightsaber Diffusion
Limited Vision
Low-Light Vision
Maternal Rage
Metallic scales

Mynock (CL1)
Mynock, comet (CL1)
Mynock, swarm (CL3)
Mnggal-Mnggal (CL8)
Terentatek (CL14)
Fear Moss, Gray (CL18)
Nighthunter (CL5)
Strill (CL4)
Gizka (CL 1)
custom
Gelagrub (CL3)
Bergruutfa (CL5)
Greethka, Giant (CL16)
Avka Mother (CL9)
Avka Young (CL6)
custom
Acklay (CL10)
Eopie (CL1)
Hssiss (CL5)
Battle Hydra (CL9)
Avka Mother (CL9)
T'salak (CL8)
custom
Taozin (CL13)
Kybuck ( C ) (CL1)
Dark Lizard Alpha (CL8)
Nashtah (CL9)
custom
Energy Spider (CL5)
Droch (CL1)
Droch Swarm (CL3)
Taozin (CL13)
Silooth (CL13)
Narglatch (CL6)
Katarn (CL8)
custom

BOOK

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107
64
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113
116
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90
221
124
134
173
65
90
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25
116
276

BEAST TRAIT

BEAST

Mimicry
Mnggal-Mnggal Seed
Motion-Sensitive Vision
Mutant Rage
Nullify Force
Overwhelm
Overwhelm
Overwhelm
Pack Hunter
Pack Lord
Pack Resistant
Pack Tactics
Pack Traits
Pack Traits
Paralyzing Fear
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison Attack (Bite)
Poor Vision
Possession
Pounce
Pounce
Pounce
Prehensile Tongue
Prehensile Tongue
Primitive
Rage

Carrier Butterfly (CL0)


Mnggal-Mnggal (CL8)
Dinko Horde (CL5)
Dxun Tomb Beast (CL8)
Ysalamiri (CL1)
Shyrack (CL4)
Shyrack Swarm (CL6)
Womp Rat (CL2)
custom
Vanx Alpha (CL5)
Roggwart (CL12)
Tuk'ata Sith Hound (CL4)
Dinko Horde (CL5)
Mynock, swarm (CL3)
Marsh Haunt (CL11)
Viper Kinrath (CL 7)
Battle Hydra (CL9)
Brintak (CL15)
Corellian Sand Panther (CL7)
Dark Wolf (CL3)
Dinko Horde (CL5)
Knobby White Spider (CL8)
Kouhun (CL2)
Mantellian Savrip (CL6)
Vornskr (CL7)
custom
Gundark, Shaped (CL15)
Ronto (CL3)
Derriphan (CL9)
Brintak (CL15)
Saber Cat (CL5)
custom
Dark Lizard (CL5)
Dark Lizard Alpha (CL8)
Mantellian Savrip (CL6)
Reek (CL8)

BOOK

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91

BEAST TRAIT

BEAST

Rakghoul Disease
Regenerate
Rend
Rend
Rend
Rend
Reroll Perception
Reroll Perception
Reroll Perception
Resist energy 10
Resist fire 10
Roar
Roar
Rumble
Savage Frenzy
Savage Maul
Savannah Hunter
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent
Scent

Rakghoul (CL4)
T'salak (CL8)
Nek Dog (CL4)
Vindinax (CL6)
Wampa (CL4)
custom
Shyrack (CL4)
Shyrack Swarm (CL6)
Terentatek (CL14)
Nighthunter (CL9)
Nighthunter (CL9)
Brintak (CL15)
custom
custom
Mastif Phalone (CL6)
Gutkurr (CL8)
Mastif Phalone (CL6)
Firaxa (CL 8)
Coruscani Ogre (CL5)
Cracian Thumper (CL2)
Dark Wolf (CL3)
Dinko Horde (CL5)
Fenwolf (CL3)
Gundark, Shaped (CL15)
Massiff (CL3)
Narglatch (CL6)
Nashtah (CL9)
Nighthunter (CL5)
Nighthunter (CL9)
Ronto (CL3)
Shyrack (CL4)
Shyrack Swarm (CL6)
Tauntaun (CL1)
Tuk'ata Sith Hound (CL4)
Watch-Beast (CL9)
custom

BOOK

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BEAST TRAIT

BEAST

Screech
Semi-Corporeal
Sensor Immunity
Shadow Cloak
Sonic Blast
Sonic Vulnerability
Spike of Anger
Spiked skin
Sprint
Sprint
Sprint
Sprint
Squeeze
Stench
Surface Camouflage
Survive In Vacuum
Survive In Vacuum
Survive In Vacuum
Survivor
Swarm Attack
Swarm Attack
Swim 12
Swim 12
Swim 12
Swim 12
Swim 12
Swim 4
Swim 8
Swim 8
Swoop
Tail Slap
Tame
Tentacle Grab
Tentacle Grab
Terrifying Presence
Thickened hide

custom
Living Nightmare (CL6)
K'kayeh Dreambeast (CL8)
Dxun Tomb Beast (CL8)
Storm Beast (CL8)
Firaxa (CL 8)
T'salak Spawn (CL5)
custom
Kaadu (CL1)
Maru (CL2)
Rockhopper (CL3)
Iriaz (CL 3)
Gizka (CL 1)
Dinko Horde (CL5)
K'kayeh Dreambeast (CL8)
Mynock (CL1)
Mynock, comet (CL1)
Mynock, swarm (CL3)
Mantellian Savrip (CL6)
Avka Mother (CL9)
Avka Young (CL6)
Aiwha (CL4)
Dark Lizard (CL5)
Dark Lizard Alpha (CL8)
Dragonsnake (CL12)
Greethka, Giant (CL16)
Narglatch (CL6)
Kaadu (CL1)
Rancor, Tra'cor (CL6)
Neimoidian Kreehawk (CL3)
Horax (CL8)
Ukian Torbull (CL1)
Fear Moss, Gray (CL18)
Sarlacc (CL12)
Rancor, Chrysalis (CL13)
custom

BOOK

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184

BEAST TRAIT

BEAST

Tibanna Pouch
Trample
Trample
Trample
Translucent
Tremorsense
Tremorsense
Tremorsense
Tremorsense
Tremorsense
Trip
Trip
Uncanny Stealth
Uncanny Tracker
Underground Speed
Undertow (Subterranean)
Voracious
Web
Web snare

Mynock, Tibanna (CL1)


Bantha (CL2)
Sith Warbird (CL7)
Ycaqt (CL1)
Taozin (CL13)
Greethka, Giant (CL16)
Krayt Dragon, Canyon (CL14)
Krayt Dragon, Greater (CL16)
Sarlacc (CL12)
custom
Varactyl (CL4)
custom
Cracian Thumper (CL2)
Gutkurr (CL8)
custom
custom
Ukian Torbull (CL1)
Taozin (CL13)
Energy Spider (CL5)

EFFECT
If hit w/ Acid Spray, 2d4 dmg + 2d4 dmg at start of trgt's turn each rnd til wshd or treated (DC15 TrtInjry & Med.Kit)
If target takes dmg from Acid Spray, it is coated in acid (see p.252 of core rulebook)
flying beast can Tumble as per Acrobatics skill
+2d6 dmg v flat-footed
+2d6 dmg v flat-footed
+2d6 v flatfooted opp
+2d6 dmg v flat-footed
Can alter form, but not mimic
Get +20 bonus to opposed grp checks when attempting to remove from tree
Atks trgt's Will, not Ref, & dmg (treat as energy dmg) ignores SR & DR. These atks are considered mind-affecting.
Stnd: atk + 6 v Will for all w/in 12 sq, -1 CT
If charging vehicle of at least Large size, x2 dmg and push 1 sq
take no penalties due to concealment and total concealment due to darkness
Firaxa deal +1 die of damage against targets that have taken damage since the start of the firaxa's last turn
As a reaction, can apply DR 5 to mitigate one successful hit per round
If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Treat as Medium for determining carrying capacity
Speed = 2 when climbing
Can make Climb check to catch self falling w/ no penalty. If trained rider, also catches rider.
When a mykal damages a target with a charge attack, that target cannot make attacks of opportunity against the mykal until the end of its next turn.
When using Crush, 2d6+13 dmg
If successful grapple, can use Crush & Pin. When crushing, deal 3d6+13 dmg.
If successful grapple, can use Crush & Pin. When crushing, deal 2d6+STR + 1/2 beast lvl
If targeted by non-Light Side Force power, regains 1 spent Force power as rxn.
Rxn: If dmgd by melee atk, move 2 sq (no AoO).
If targeted by Mind-Affecting Force power, creature activating takes 3d8 dmg
Free: 1/enc, if dmgd target, infect w/ Sith poison (see p.69 of JATM)
90 km/h

EFFECT
Cannot be flanked.
Can reroll Endurance and Survival checks to counter the effect of cold, taking the better result
If bite hits, make grp+15 check. If grp succeeds, 1d8+12 dmg/rnd while in mouth
If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
Free: If bite hits (Garg or smaller), grpl check (+35). If succeed, 4d6+30 dmg at start of each turn. Cannot make more bite atks until release target.
If hit w/ bite vs. 2 categories smaller, make grp check. If grp succeeds, 1d8+STR + 1/2 beast lvl; swallow 1d6 acid dmg
When charging, flying beast attack gains +1 attack roll (up to a +5) for every square
If Pin target, move Speed & take target w/ it (end in adj sq of Hssiss' choice). No AoO.
Originator must reroll & take lowest for effect v. Will
attack (1d20+5) vs. Fort of all targets within the cloud; targets are blinded for as long as they remain in the cloud
In water, standard action, area attack (1d20+10) v. Fort all creatures in adjacent squares; 4d6 energy damage. If unsuccessful, the target takes half damage.
1/rnd, if hit trgt, Bantha Rush moves trgt 3 instead of 1 sq.
If pinned & crushed in prior rnd & not escaped grpl by nxt rnd, enveloped (2d8+30 dmg, can't break grpl, & can't escape on its own in later rnds). Can envelop 1 Lrg, 2 Med, or 4 Small
Reroll any climb check, must take reroll
Regain 10 hp each round
Regain 5 hp every round
Regain 5 hp each round
Regain 5 hp every round
Regain 5 hp every round
Regain 5 hp every round
Regain 5 hp each round
Regain 5 hp each round
Regain 5 hp each round
Regain 5 or 10 hp each round
1d20+10 vs Will. If atk succeeds, trgt can't take any actions 'til cured w/ DC 15 Treat Injury chk
Can reroll any failed atk w/ nat wpn, must take reroll.
Can reroll any failed atk w/ nat wpn

EFFECT

No manuever penalties in space


No manuever penalties in space
No manuever penalties in space
Swft: Ranged atk. Move: Divide into 2 smaller forms, or merge 2 into 1 larger.
+5 defenses v. UfF checks
Can see by using Force. Ignores all penalties to Perc chks from cover & cnclmnt (but not total cvr or total cnclmnt)
Use UtF check mod instead of Stealth mod when making Stealth checks
Move: Jump (as w/ running start). +10 Jump for distance cleared.
Gizka ignore the DR of unattended, immobile items when making a bite attack.
DR 1,2 or 5 against simple weapons and unarmed attacks
+5 to all defenses vs natural hazards. If rider trained, rider gets bonus too.
If melee atk hits v adj trgt, make opp grpl chk (+5 if just charged): trgt moved back 1 sq for every 5 pts it failed the chk (no AoO)
Detect heat w/in 15 sqrs using normal Perc chk
If hits same trgt w/ 2 atks w/ full-rnd atk, move 3 sqs (no AoO)
If hits same trgt w/ 2 atks w/ full-rnd atk, move 3 sqs (no AoO)
damage greater than the target's damage threshold, the target takes an additional 5 damage and moves -1 CT
Immune to mild, moderate, & severe radiation
Will +5 v mind attack. No Ride chk needed when riding in battle
If bite hits, target is automatically grabbed.
re-roll initiative, take best
Multiply all claw dmg by x2.
If dmg trgt w/ melee atk, trgt has madness. At start of targets turn, +11 atk vs Will of trgt. If atk succeeds, trgt must include nearest ally in atk this turn. If atk vs Will misses, target may a
In water, swift, produces ink which expands out 1 square per round, (max 3sq) granting concealment. Water-breathing subject to attack (1d20+5) vs. Fort; 1d6 & -1 CT
Can't be detected by any Force power, Force talent, or UtF skill.
Stnd: move its spd & during the move, kick opponent & exit thrtnd space w/ no AoO.
Rxn: 1/rnd, if adj opp makes melee atk vs lizard, can make immediate tail atk (atk +14, 1d6+12 dmg).
Full: charge then atk w/ 6 separate claw atks v 1 opponent
When taking damage that exceeds its damage threshold, the beast takes half damage
If dmgd by sting, -1 CT (persist). If hp = 0, dead.
Exposed to light, -2 persistant CT. Removed when in dark.
Exposed to light, -2 persistant CT. Removed when in dark.
If hit by 'saber, 1d20+10 v atkr's Ref. If hit, atkr takes 2d8 dmg.
Any creature 12 sq away has total concealment.
+2 atk, dmg, Fort, Will, - 2 Ref (for 7 rnds), then -1 CT. Only if pups threatened.
When taking damage that exceeds its damage threshold, the beast takes one-quarter damage

EFFECT
Can perfectly mimic sounds, such as conversations or messages.
1d20+6 v Fort (every 4 hrs). After 12 hrs, 1d20+10. If hit, 1d12 dmg & -1CT each hr. If 0 hp or bottom CT, becomes Mnggal-Mnggal zombie.
5 penalty to atk vs motionless opponents
Swft: 1/enc, rage (+4 atk & dmg) until end of its turn
6 sq radius bubble. No Pwrs, Techniques, or Secrets. No UtF checks.
+2 on melee atk rolls for each Shyrack adj to both it and target
+2 on melee atk rolls for each Shyrack adj to both it and target
Get +2 atk for each adj allied womp rat
gives a +4 bonus instead of a +2 bonus when using the aid another
If atk succeeds, deal +1d dmg for each vanx adj to both it and target
Rxn: 1/rnd, if hit or missed by atk, tail slam 1 creature in reach.
If adj to enemy, allies get +2 on melee atk rolls v. that enemy
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
Any creature that starts turn w/in 6 sq & l.o.s. subject to 1d20+10 v. Will. If success, immobilized until start of next turn. (Fear effect)
If sting hits, 1d20+8 v. Fort. If success, 2d6 dmg. If fail, 1/2 dmg and no CT. Cure = Treat Injury DC18
1d20+9 v Fort, 3d6 dmg & -1CT
If tentacle hits, 1d20+10 v. Fort. If success, +1d12 dmg. If fail, 1/2 dmg.
If claw hits, +9 atk v Fort per rnd, -1 CT. Cure = Treat Injury DC15
If claw or tail hits, 1d20+10 v. Fort. If success, -1CT (if at bottom of CT, immobilized)
If bite deals dmg (living trgt), trgt also poisoned. Atk roll (1d20 + 8) vs trgts Fort, trgt 1 CT. Trgt moved to end of CT immobilized, not unconscious. Atks each rnd 'til cured w/ DC 15
If sting hits, +10 atk v Fort per rnd, -1 CT. Cure = Treat Injury DC15
If do dmg, +10 atk v Fort per rnd, if exceed: 4d6 dmg & -1 CT, if fail: 2d6 dmg. Cure = Treat Injury DC25
If bite deals dmg, +10 atk v Fort per rnd, if exceed: -1 CT. Cure = Treat Injury DC15
If tail deals dmg, +8 atk v Fort (once), if exceed: -1 CT.
1d20+10 v Fort, -1CT; select Treat Injury DC
If hit w/ bite & atk roll >= Fort, deal extra 2d6 dmg & move -2 CT (persistent)
Penalty of -5 on Perception checks involving sight
Stnd: possess adj creature w/ 1d20+9 v. REF. Each turn, 1d20+9 v. WILL (3d8 dmg). If hp = 0, is in full control of creature & hp = full.
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Trgt hit by tongue is grabbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
Trgt hit by tongue is grabbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
No WP(P,R, or HW) at 1st level
+2 atk, +2 dmg while in rage

EFFECT

If bite successful, make atk at +8 v. Fort. If successful, infected: make +8 atk v. Fort every 5 min. If 3 successes, transforms into rakghoul. Rakghoul serum w/ Treat Injury DC25 can c
If reaches 0 hp, does not die. Becomes inert puddle for # of rnds equal to 1/2 max hp (rnd dwn), after which regen 1 hp/rnd til fully healed. Can't regen in vacuum nor while inside a Forc
if hit w/ both claws, +2d6 dmg
If hit w/ both claws, +2d6 dmg
if hit w/ both claws, +2d6 dmg
If hit w/ both claws, +2d6 dmg
Must keep 2nd result
Must keep 2nd result
May keep better result
Resist energy 10
Resist fire 10
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
full-round, attack roll (1d20+10) vs. Ref all characters on (or under) ground within 6 sq; knocked prone. If the attack fails, cost of all movement doubled.
If less than 1/2 hp, +2 atk & +1 die dmg
When using Pin, also deals its bite dmg instead of claw dmg.
If concealed vs unaware target, can take 20 on Stealth w/ no incr. time needed.
Ignore concealment & cover when making Perc checks to notice opponents w/in 20 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 8 sqrs. Also gain +10 bonus on survival chks to track by scent.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

EFFECT

swift action, attack (1d20+ 10) vs. Fort. of every character within 6 sq; target takes -5 Perception and skill checks requiring concentration
Takes 1/2 dmg from wpns other than energy wpns. If wpn deals energy OR another type, takes full dmg. If wpn deals energy AND another type, takes only 1/2 dmg.
Cannot be detected by life-form scanning sensors
Stnd: gain total concealment until it atks or until end of next turn (whichever is first)
Stnd: 6 sq cone (originating at sq adj to StormBeast). 1d20+8 v. Fort. Hit = 2d6+4 dmg, 1/2 dmg on miss.
Weapons that deal sonic damage deal +1 die of damage against a firaxa
If dmg living trgt, compare the results of the attack roll vs trgts Will. If atk roll >= Will, target must make an immediate attack vs nearest ally, if possible. This is a mind-affecting effect.
+2 to Reflex Defense against melee and unarmed attacks; can make a single gore attack as a reaction
Move up to 5 times speed when running
Move up to 5 times speed when running
Move up to 5 times speed when running
Once per encounter, as a free action an iriaz can double its speed for 1 round. The iriaz moves 1 CT at the end of the turn on which it uses this ability
A gizka can move through spaces as if it were Diminutive size
Atk (1d20 + 5) vs Fort, trgt nauseated for 1 rnd (can make only 1 move action that rnd). Atks each rnd trgt remains w/in 2 sqrs.
+5 bonus on Stealth checks while in a desert environment
No dmg from vacuum, but take dmg when in atmosphere
No dmg from vacuum, but take dmg when in atmosphere
No dmg from vacuum, but take dmg when in atmosphere
Can reroll any Perception, Stealth, or Survival checks, but must take reroll.
If at least 1 other avka is adj to target, +2d6 dmg to trgt w/ successful atk
If at least 1 other avka is adj to target, +2d6 dmg to trgt w/ successful atk

Has speed = 4 when swimming

Has speed = 8 when swimming


If kreehawk moves in same round that it atks, +2d4 dmg
If hit, knocked prone. W/ PwrAtk, extra dmg = 2*points spent.
+5 Ride checks
If successfully grpl Huge or smaller trgt w/ a tentacle, make opposed grpl chk each rnd to move grpld creature 1 sqr closer, 'til it presses creature into its rough surface. If pinned in this p
If tentacle hits, make grp check at full bonus. If success, can make opposed grp each rnd to move opponent 1 sq closer to maw
Enemy that starts turn w/in 6 sq takes -2 penalty to atk (fear effect)
Can use Fortitude Defense in place of Reflex Defense against unarmed and melee attacks (except lightsabers)

EFFECT
If killed, 2x2 area of Tibanna gas (1d20+10 v Fort --> 2d6 dmg. If gas hit w/ blstr bolt, 4d6 dmg in or adj to gas.
Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Move: move up to speed (& thru enemies' sqs: 1d20+13 v. Ref, hit = 1d8+10 dmg & prone). AoO as normal, & must end move in unoccupied space.
Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Ignores size mod for Stealth. Vs creatures over 6 sq away, has concealment in normal lighting & total conceal in low-light conditions.
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
If hit w/ tail, can Trip (as feat) for free, no AoO
If hit w/ tail, can Trip (as feat) for free, no AoO
May take 10 on Stealth checks, even if distracted or threatened
No Survival chk penalty to track at full speed.
can move underground, speed 3 squares or more
attack vs. Fort; the target is pulled below ground and -1 CT, unable to take any additional actions until it succeeds on a DC 15 Climb check as a standard action.
-5 Endurance chks to ignore starvation
Stnd: 4x4 sq area (<=20 sq away), atk v. Ref, immobilized if hit. Escape via DC20 STR or Acrobatics check
Rngd atk (6 sq). Then, Stnd: grpl pulls to spider's sq

Lrg, 2 Med, or 4 Small at 1 time

Will misses, target may act normally. If atk misses >= 5, no longer subject to this effect. This is a mind-affecting effect.

rnd 'til cured w/ DC 15 Treat Injury chk

Treat Injury DC25 can cure.


m nor while inside a Force-blocking item.

a mind-affecting effect.

rface. If pinned in this position, 2d6 dmg/rnd. If trgt has exposed skin, also suffers fear toxin. Trgt can make opposed Str chk, rather than grpl chk, to escape.

1
9
5
2
3
3
3
3
3
6

3
1
6
3
1

3500
4300
7320
3000
5550
5000
14000
14000
17490
1460
7250
2500
6880
25000
13840
31900
3800
59275
23500
14000
9740
5730
5730
1000
6460
2500
15630
1800
2100
-

Cost (used)

9
9

L
U
L
L
L
M
L
U
Re
Re
Re
L
L
L
L
M
M
M
Re
M
L
I
L
I&R
I&R
L
M
M
M
M
M
0

Cost (new)

3
1
7
7
1
8

Availability

3
7
7

OFFICER

12
1
6

3
3
3

JEDI

INDEP. DROID

ELITE TROOPER

3
1
1
1
2
9

DROID COM.

Y
Y
Y
Y
Y

BOUNTY HUNT.

SOLDIER

Y
Y
Y

3
3
2
1
1
1
4
1

SCOUT

4
4
3
4
1
4
4
5
4
4
4
4
4
4
4

SCOUNDREL

5
1
1
3
3
4
1
3
4
4
1
3
5
5
1
4
1
4

NOBLE

S
M
M
M
M
M
M
M
M
M
T
M
M
M
M
H
M
L
L
M
H
S
M
S
S
M
M
M
S
L
M
M
L
L

NON-HEROIC

Degree

1
4
0
0
0
6
1
12
13
10
1
0
0
0
0
6
1
18
18
1
12
0
11
1
9
9
0
4
2
6
1
4
3

Sagasheet 1.4

Size

75
74
43
189
50
135
303
203
190
98
181
199
189
94
10

w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

DROID
11-17 Series Mining Droid
2-1B, Advanced Medical Droid
2-1B, Medical Droid
3D-4 Administrative Droid
3PO Series Protocol Droid
3PX Espionage Droid
3Z3 Medical Droid
4-LOM
501-Z Security Droid Squad
501-Z, Police/Security Droid
5-BT Threat Analysis Droid
5YQ Series Protocol Droid
8D Smelter Droid
8D8 Smelting Operator Droid
A9G-Series Archive Droid
A-DSD C86 Advanced, Dwarf Spider Droid
AD-Series Weapons Maintenance Droid
Advanced Purge Trooper
Advanced Purge Trooper
Aggressor-Series Battle Droid
Annihilator Droid
AS23 Aerial Survey Droid
A-Series Assassin Droid
A-Series Medical Droid
ASN-121 Assassin Droid
ASN-121 Assassin Droid
ASP Series Labor Droid
Assassin, Battle Droid
Automated Sentry Gun
AZ-Series Battle Droid
B1 Series Battle Droid
B1-A Air Battle Droid
B1-Series Battle Droid Squad
B2 Series Heavy Super Battle Droid Squad

CL (correct)

PAGE
156
338
197
73
198
145
70
143
37
155
72
70
68
157
70
188
72
19

WEB

BOOK
SV
W
CR
GI
CR
T
L
R
D9
T
GI
C
SGD
SV
SGD
C
SGD
DX
DX
L
SGD
UR
C
GW
T
W
CR
C
GW
GW
CR
C
C
25

2650
1800
-

1000
5210
-

6
3
1
3

3
6
12
6
12
18
Y 1
6
6
6
3
9
Y 3

2
5
2

M
M
M
M
M
Re
M
M
L
Ra
Re
M
L
Ra
Re
M
U
M
Re
L
Re
0
M
M
M
M
M
L
M
M
M
L
M
0

3300
6000
16225
13400
16200
25340
4200
5860
25000
5000
13000
15090
8995
3200
4100
17900
25000
9500
15000
5500
33720
18800
20000
40000
36500
10000
50000
85000
4150
12000
-

Cost (used)

4
6

Cost (new)

Availability

OFFICER

1
1

JEDI

5
6
6
3
Y 1
12
Y 1
9
Y 1
9
6
6

INDEP. DROID

ELITE TROOPER

DROID COM.

1
2

BOUNTY HUNT.

SOLDIER

6
6
6
9

SCOUT

SCOUNDREL

4
4
4
4
4
4
4
4
3
4
1
4
5
4
4
4
3
4
3
5
5
4
4
4
4
4
4
3
4
4
4
1
4
4

NOBLE

M
M
M
L
L
S
M
M
M
H
S
M
M
L
L
M
M
M
S
L
L
M
L
M
M
L
H
M
L
L
L
M
M
S

NON-HEROIC

Degree

2
4
4
3
5
2
3
2
0
4
1
3
0
3
5
6
6
5
1
0
1
3
2
4
7
4
6
0
2
4
7
1
5
1

Sagasheet 1.4

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
X
w
w
w
w
w
w
w
w
w
w
w
w

DROID
B2 Series Super Battle Droid
B2 Series Super Battle Droid Commander
B2-AA Air Assault Super Battle Droid
B3 Series Ultra Battle Droid
B3-A Series Ultra Battle Droid
B4J4 Security Droid
Battle Droid Sergeant
BCA-11/X Training/Lightsaber Practice Droid
BD-3000 Luxury Droid
Behemoth Junk Droid
BL-39 Interrogator Droid
BL-Series Battle Legionnaire
BLX Labor Droid
Brute Junk Droid
BT-16 Perimeter Security Droid
BX-Series Droid Commando
C-3PO (Episode VI)
C-B3 Cortosis, Battle Droid
Chiba-DR10 Protocol Droid
CLL-6 Binary Load Lifter
CLL-M2 Ordnance Lifter
Cloud City Patrol Droid
Cold Assault, Battle Droid
Colicoid Infiltrator-Series Droid
Commando Droid Captain
Crab Droid Scout
Crab Droid, LM-432 Assault
CZ-Series Secretary Droid
Dark Trooper Phase I
Dark Trooper Phase II
Dark Trooper Phase III
DD-13 Medical Assistant Droid
Devastator War Droid
DRK-1, Probe Droid

CL (correct)

PAGE
199
11
52
140
140
75
284
71
105
107
70
75
76
107
55
192
267
191
52
72
56
27
190
78
285
201
194
80
128
128
129
66
87
149

WEB

BOOK
CR
25
GW
T
T
GI
W
C
F
F
L
GI
SGD
F
R
C
CR
C
GW
C
GW
D3
C
SGD
W
CR
C
SGD
R
R
R
C
K
T

8000
-

4200
-

3
3

1
5

4
4

4
6
Y

Y
Y
Y
Y
Y

3
2
2
1
3
2
2
3
4
4

M
M
M
M
M
L
M
Re
L
M
M
Re
M
L
Re
L
L
L
L
L
L
M
M
Re
L
L
L
L
L
L
L
L
U
M

31435
21000
30565
29000
8500
13000
13725
11330
1300
28535
6250
23840
21500
2700
120000
11380
5870
12500
4200
1100
4100
35630
31375
19500
4300
3800
3800
5210
17430
2500
4000
4840
60000

Cost (used)

Cost (new)

1
3
8
Y 1
15
Y 1
Y 2
Y
Y 2
Y 1
Y

Availability

Y
Y

OFFICER

JEDI

1
2

INDEP. DROID

ELITE TROOPER

DROID COM.

BOUNTY HUNT.

SOLDIER

SCOUT

12
12
9
16
9
3
6

SCOUNDREL

4
4
4
4
4
4
4
4
2
4
5
2
4
1
5
3
1
5
2
5
2
4
4
4
1
1
1
2
5
3
3
1
2
2

NOBLE

L
L
L
H
L
S
L
M
S
M
S
M
L
S
C
M
M
S
S
M
M
M
L
S
M
M
M
S
M
M
M
S
T
T

NON-HEROIC

Degree

8
4
7
5
3
1
2
1
0
7
0
8
2
0
5
3
0
3
0
0
1
9
5
6
1
0
0
0
5
0
0
1
6
1

Sagasheet 1.4

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w

DROID
Droideka Mark II
Droideka Series Destroyer Droid
Droideka, Sniper
Droideka, Ultra
DSD1 Dwarf Spider Droid
DSH-3 Probe Droid
DT-16 "Destructor" Battle Droid
Duelist Elite Training Droid
DUM-Series Pit Droid
E522 Assassin Droid
EG-6 Series, Power Droid
EI-9 Network Security Droid
Eradicator-Series Battle Droid
ET-74 Communications Droid
EVS, Construction Droid
EV-Series Supervisor
EW-3 Midwife Droid
F1 Exploration Droid
FA-4 Pilot Droid
FA-5 Valet Droid
FEG-Series Pilot Droid
FIII Footman Droid
FLTCH-Series Battle Droid
FSD-6D, Surveillance Droid
FX-6 Medical Assistance Droid
FX-6 Medical Droid
FX-7 Medical Droid
G2 Repair Droid
GD16-Series Pilot Droid
GE3-Series Protocol Droid
GG-Series Hospitality Droid
GH-7 Medical Droid
GO-TO
GO-TO Infrastructure-Planning Droid

CL (correct)

PAGE
84
200
54
197
200
43
86
88
70
90
148
92
53
80
143
94
67
44
161
72
71
74
96
27
160
103
52
98
100
82
83
147
212
81

WEB

BOOK
SGD
CR
GW
C
CR
UR
SGD
SGD
C
SGD
T
SGD
GW
K
T
SGD
C
UR
C
C
L
GI
SGD
D6
C
F
R
SGD
SGD
K
K
T
K
K

1
1
Y

3
6
6

Y
1
Y
Y
Y
Y

6
1
1
5

3
1
3
1
4
5

Y
Y

1
6
3
2
6
6
3

12
2

5
4

43650
23305
11855
10565
24000
33000
19865
19130
2000
2000
1950
2700
2700
19000
27000
7800
11800
500
5000
10000
8000
13500
1200
50000
20000
2610
4400
21880
11000
5500

Cost (used)

2
4

L
U
Re
L
Re
I&R
U
I&R
Re
M
U
L
L
L
M
M
Re
M
Re
U
L
L
Re
M
L
Re
L
I
M
Ra
L
L
L
L

Cost (new)

5
7
6
4
2
1

Availability

OFFICER

JEDI

INDEP. DROID

ELITE TROOPER

1
6

Y
Y

4
3

DROID COM.

Y
Y

BOUNTY HUNT.

SOLDIER

2
4
3
2
4
4
4
4
4
4
2
4
5
4
4
4
4
4
4
1
5
3
2
5
4
3
4
4
4
2
5
4
3

SCOUT

16

SCOUNDREL

NOBLE

G
M
M
M
S
M
M
M
M
M
M
T
S
S
M
M
M
M
M
M
S
M
M
S
L
M
M
L
M
M
M
L
M
M

NON-HEROIC

Degree

8
10
6
1
1
7
9
12
4
6
12
0
1
1
2
2
6
6
1
14
1
0
1
1
1
5
0
12
4
1
0
2
5
1

Sagasheet 1.4

Size

w
u
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w

DROID
GRZ-6B Demolitions Droid
Guri
GX1-Series Battle Droid
GY-I Information Analysis Droid
H-1ME Battle Mechanic Droid
HK-24 Series Assassin Droid
HK-47
HK-50 Series Assassin Droid
HK-77 Assassin Droid
HKB-3 Hunter-Killer Droid
HK-Series Droid, Independent
Holocam Droid
HT Drone
HV-7 Loading Droid
IG Lancer Combat Droid
IG Series Battle Droid
IG-100 Series MagnaGuard
IG-110 Lightsaber Droid
IG-86 Sentinel Droid
IG-88
IM-6 Medical Droid
Imperial City Maintenance Droid
Imperial Espionage Droid
IT-O Interrogator
IW-37 Pincer Loader Droid
IX-6 Heavy Combat Droid
J9 Worker Droid
JK-13 Security Droid
Juggernaut War Droid
Junk Droid
KDY-4 Tech Droid
KM1 Mining Droid
Krath War Droid
K-Series Spaceport Control Droid

CL (correct)

PAGE
144
153
102
104
106
84
212
85
108
110
84
72
57
77
192
141
201
193
71
143
67
130
127
194
73
75
157
193
85
106
51
112
222
96

WEB

BOOK
T
T
SGD
SGD
SGD
K
K
K
SGD
SGD
K
L
R
L
C
T
CR
C
C
R
C
R
R
F
C
L
SV
C
K
F
GW
SGD
K
SV

900
-

6
Y
Y
Y

2
5
1
6
3

3
6

2
2
3

Y
Y

9
6
1
2
2
3

6
6
3
6

1
6

Cost (used)

Re
L
L
L
Re
M
0
Re
L
M
L
Re
M
0
0
L
L
L
M
Re
L
L
I
M
M
L
L
L
M
L
L
M
U
M

Cost (new)

Availability

OFFICER

JEDI

INDEP. DROID

ELITE TROOPER

DROID COM.

BOUNTY HUNT.

SOLDIER

SCOUT

3
Y 3
Y 1
Y 1
6
9
1
12
Y
Y 2
2
6
6

SCOUNDREL

4
2
3
3
4
4
4
4
2
3
3
4
4
4
4
1
2
1
5
4
5
5
2
4
4
2
2
1
4
5
5
5
4
4

NOBLE

S
M
M
M
M
L
S
M
M
M
D
S
D
D
D
M
M
M
L
S
T
M
S
L
M
M
L
S
T
S
M
M
M
L

NON-HEROIC

Degree

2
1
0
0
6
3
3
4
2
0
0
2
2
6
0
1
1
5
1
6
0
0
3
3
2
0
0
0
3
2
2
1
13
8

Sagasheet 1.4

Size

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w

DROID
K-X12 Probe Droid
LE Series Repair Droid
LEP-Series Service Droid
LOM-Series Protocol Droid
LON-29 Battle Droid Commander
LR-57 Combat Droid
LV-38 Spotter/Probe Droid
LV8-Series Guard Droid
M38 Explorer Droid
M-3PO Series Military Protocol Droid
M4-Series Messenger Droid
Mark I Patrol Droid
Mark IV Series, Sentry Droid
Mark VII "Inquisitor" Series, Seeker Droid
Marksman-H Combat Remote
MEV-Series Medical Evacuation Droid
MK-Series Maintenance Droid
Model 88-Series Administration Droid
MR-200 Series Minesweeper Droid
MRD-39B Assassin Droid
MSE-6 Repair Droid
MULE Droid
NR-1100 Slicer Droid
Octuptarra Combat Tri-Droid
OOM-Series, Battle Droid
P2 Series Astromech Droid
PG-5 Gunnery Droid
PI-Series Medical Assistant Droid
Pistoeka, Buzz Droid
PK, Work Droid
PK-2M Mining Droid
PLNK-Series Power Droid
Proxy
Purge Trooper

CL (correct)

PAGE
86
68
140
54
76
195
110
74
114
150
73
86
157
156
162
116
118
120
57
208
197
45
72
196
196
69
122
69
142
160
33
124
196
54

WEB

BOOK
K
C
SGD
R
L
C
R
L
SGD
T
GI
K
T
T
C
SGD
SGD
SGD
GW
GI
F
UR
GI
C
C
C
SGD
L
T
T
D9
SGD
F
GW

6000
6000
6260
2000
17500
16000
9400
12285
3700
88000
4700
7000
350
13425
11080
15000
15000
20270
2000
9000
16430
2500
900
- 4200
7280
3500
11400
1000
1000
6990
31900
-

3
9
6

8
3
4
7

6
3

10

L
Re
L
U
0
M
L
L
L
M
L
L
L
0
M
Re
L
L
L
L
L
L
L
L
0
0

6500
16000
4500
10000
2500
2500
1500
8000
800
7990
3000
7500
9mill
5000
14800
3200
5505
7300
9855
8625
2000
-

M
M
0
Re
M
0

51405
25705
-2400
123000
-

Cost (used)

Y
Y
Y
Y

1
1
1
4
4
2
2
9

Cost (new)

6
Y

Availability

4
4
5
2
3
2
2
2
5
1
4

OFFICER

3
2
2
2
6
1
Y 2
Y 1
15
1

JEDI

INDEP. DROID

ELITE TROOPER

Y
Y
Y
Y
Y
Y

DROID COM.

1
2
1

BOUNTY HUNT.

4
4
4
4
4
4
4

SOLDIER

L
M
L
S
M
H
M

SCOUT

16
9
4
17
1
9
5

Y
Y
Y

SCOUNDREL

2
4
2
2
2
2
2
2
2
2
5
2
3
4
4

NOBLE

S
S
S
M
S
S
S
S
S
S
S
S
M
L
D
M
M
M
D
M
M
M
S
D
M
L

NON-HEROIC

Degree

0
1
0
6
1
1
0
0
0
2
0
0
0
5
0
4
6
3
0
0
1
1
0
0
3
14

Sagasheet 1.4

Size

w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w

DROID
Q7 Series Astromech Droid
R-1 Recon Droid
R2 Series Astromech
R2-D2 (Episode VI)
R2-R Series Reconnaissance Astromech Droid
R3 Series Astromech Droid
R4 Series Astromech Droid
R4-Series Agromech Droid
R5 Series Astromech Droid
R7 Series Astromech Droid
R-8009 Utility Droid
R8-Series Astromech Droid
RA-7 Protocol Droid
Rakatan Guard Droid
Recon Droid
Replica Droid
RHTC-560 Hunter Trainer
RO-D-Series Droid
Roving Eye Observation Droid
RWW-Series Protocol Droid
RX-Series Pilot Droid
RX-Series Pilot Droid
S19 Astromech Droid
S6-Series, Security/Maintenance Droid
Sabacc Dealer Droid
SD-6 "Hulk" Infantry Droid, War Droid
SD-6 Hulk Infantry Droid
SD-9-Series Battle Droid
SD-X-Series Stealth Battle Droid
Security Droid, Clan Mionne
Security Droid, Shadow
Sentinel Droid
Shadow Droid
Sith Elite Warbot

CL (correct)

PAGE
104
197
198
267
139
136
137
53
137
138
89
128
195
223
331
152
56
126
72
130
96
132
134
88
30
158
23
136
138
35
16
87
142
159

WEB

BOOK
F
F
CR
CR
T
T
T
R
T
T
K
SGD
F
K
W
T
R
SGD
L
SGD
SV
SGD
SGD
K
D3
T
D8
SGD
SGD
D3
D4
K
SGD
T

1
12
1
Y
Y

6
2
2
2
3
12

6
4
2

Y
Y

1
3
6

5
1

M
M
L
M
M
M
L
U
U
L
M
M
L
Re
L
M
L
M
Re
M
L
M
L
L
0
L
M
M
0
L
M
Re

14910
16270
3100
15750
5550
5550
6000
3500
26940
14005
5000
20380
5970
10755
7950
32500
18500
30000
9400
3300
3000
3000
8300
13000
43000
9600
28830
6400

Cost (used)

Cost (new)

1
1

Availability

2
6

OFFICER

1
1

JEDI

INDEP. DROID

ELITE TROOPER

DROID COM.

BOUNTY HUNT.

SOLDIER

SCOUT

0
7
8
2
0
9
3

12
12
Y 3
3
9
9
2
2
2
Y 2
9
Y
Y
Y
1
Y
Y 2
9

SCOUNDREL

4
4
1
4
1
1
5
5
2
2
4
4
3
4
3
4
2
4
4
4
5
4
2
2
5
1
4
4
5
5
4
4

NOBLE

M
L
S
M
M
M
L
L
S
S
L
M
M
M
L
M
S
M
L
M
M
M
S
S
S
S
S
H
M
M
M
M

NON-HEROIC

Degree

4
4
1
6
4
4
0
2
6
0
3
1
1
1
0
1
0
3
1
12
1
2
0
0

Sagasheet 1.4

Size

w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
R
w
X
w
w
w
w
w
w
w
w
w
w
w
w

DROID
Sith Mark I Assault Droid
Sith Mark IV Assault Droid
SP-4 Analysis Droid
Spelunker Probe Droid ("Chameleon")
T0-D Interrogation Droid
T0-D, Interrogation Droid
T1 Bulk Loader
T1-LB (Elbee)
T3-M4
T3-Series Utility Droid
T4 Turret Droid
Tactical Droid
TC Series, Protocol Droid
TC-SC Infiltration Droid
TT-8L Gatekeeper Droid
V2-Series Commando Droid
V6-Series Pilot Droid
Vigilant 2X-Series Picket Droid
Viper Series Probe Droid
VX Series Artillery Droid
Wanderer Scout Surveyor Droid
Warden Droid
WED Treadwell Repair Droid
WED Treadwell Repair Droid
WED-15 "Treadmill" Maintenance Droid
WED-20 Treadwell
WSB-15, Sabotage Droid
X-1 Viper Droid
XK-V8 Excavation Droid
XLT-014 Labor Droid
YVH-Series Battle Droid
Z65 Patrol Droid

CL (correct)

PAGE
165
165
68
197
44
146
88
241
216
82
144
55
151
146
148
150
152
55
202
134
46
38
54
291
154
47
154
154
21
156
158
73

WEB

BOOK
K
K
C
C
D9
T
K
W
K
K
SGD
GW
T
SGD
SGD
SGD
SGD
GW
CR
T
UR
D1
R
W
T
UR
T
SGD
D2
SGD
SGD
L

Cost (used)
Cost (new)

Availability
OFFICER
JEDI
INDEP. DROID
ELITE TROOPER
DROID COM.
BOUNTY HUNT.
SOLDIER
SCOUT
SCOUNDREL
NOBLE
NON-HEROIC
Sagasheet 1.4
Degree
Size
CL (correct)

WEB
PAGE
BOOK

DROID

MANUFACTURER
Roche asteroids
Industrial Automaton
Industrial Automaton
Cybot Galactica
Cybot Galactica
Cybot Galactica
Industrial Automaton
Industrial Automaton
SoroSuub
SoroSuub
Arakyd Industries
Cybot Galactica
Roche asteroids
Roche asteroids
Industrial Automaton
Baktoid Armor Workshop
Arakyd Industries
Rom Mohc

COMMENTS & MODIFICATIONS


Also by Geentech Corporation
Also by Geentech Corporation

md2???????
melee duelist 2

Farrfin Droidworks
Colicoid Creation Nest
Arakyd Industries
Pollux Poi
MerenData
Malkite Poisoner
Malkite Poisoner
Industrial Automaton
Baktoid Combat Automata
X
Arakyd Industries
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata

MANUFACTURER
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Blujay
Baktoid Combat Automata
Baktoid Combat Automata
LeisureMech Enterprises
Junk Droid
Aratech Repulsor Company
Baktoid Combat Automata
Serv-O-Droid, Inc.
Junk Droid
Arakyd Industries
Baktoid Combat Automata
Anakin Skywalker
Baktoid Combat Automata
Chiba
Cybot Galactica
Cybot Galactica
X
Baktoid Combat Automata
Colicoid Creation Nest
Baktoid Combat Automata
Techno Union
Techno Union
Serv-O-Droid, Inc.
Rom Mohc
Rom Mohc
Rom Mohc
Ubrikkian Steamworks
Ubrikkian Steamworks
Arakyd Industries

COMMENTS & MODIFICATIONS

Also by Techno Union

MANUFACTURER
Zann Consortium Droid Works
Colicoid Creation Nest
Colicoid Creation Nest
Colicoid Creation Nest
Baktoid Armor Workshop
Arakyd Industries
Droidworks
Trang Robotics
Serv-O-Droid, Inc.
Techno Union
Veril Line Systems
Arakyd Industries
Colicoid Creation Nest
Automata Galactica
Veril Line Systems
MerenData
X
Cybot Galactica
SoroSuub
SoroSuub
Cybot Galactica
Tac-spec Corporation
Trade Federation
Arakyd Industries
Medtech Industries
Medtech Industries
Medtech Industries
SoroSuub
MerenData
Czerka Arms
Adascorp
Chiewab
Aratech Repulsor Company
Aratech Repulsor Company

COMMENTS & MODIFICATIONS


Designed by Phlac-Arphocc Automata Industries

Also manufactured by Sienar Intelligence Systems

MANUFACTURER
COMMENTS & MODIFICATIONS
Serv-O-Droid, Inc.
Imperial Department of Military Research
Trang Robotics
Cybot Galactica
Intertran Systems
Czerka Arms
Czerka Arms
Czerka Arms
X
Baktoid Combat Automata
Czerka Arms
SoroSuub
Rodians
Baktoid Industrial Systems
Phlut Design Systems
Phlut Design Systems
Holowan Mechanicals
Holowan Mechanicals
Holowan Mechanicals
Project Phlutdroid
Cybot Galactica
Cybot Galactica
Cybot Galactica
Imperial Department of Military Research
Industrial Automaton
Verpine
Roche asteroids
Cestus Cybernetics
Duwani Mechanical Products
Junk Droid
Kuat Drive Yards
Duwani Mechanical Products
Cinnagar Foundries
Industrial Automaton

MANUFACTURER
COMMENTS & MODIFICATIONS
MerenData
Cybot Galactica
Coachelle Automata
Industrial Automaton
Balmorran Arms
Retail Caucus
Loratus Manufacturing
Baktoid Industrial Systems
LesTech
Cybot Galactica
Cybot Galactica
Automata Galactica
Imperial Department of Military Research
Arakyd Industries
Industrial Automaton
Industrial Automaton
Kalibac Industries
Uhr-Vah-Vo TechWorks
Baktoid Combat Automata
Corporate Sector Authority
Rebaxan Columni
LesTech
X
Techno Union
Baktoid Combat Automata
Industrial Automaton
Industrial Automaton
Arakyd Industries
Colicoid Creation Nest
Cybot Galactica
X
Industrial Automaton
Anakin Skywalker
Rom Mohc

MANUFACTURER
Industrial Automaton
Arakyd Industries
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Serv-O-Droid, Inc.
Industrial Automaton
Arakyd Industries
Rakata
X
X
Rodians
Melody Fellowship
X
Teagan Tech Consortium
Industrial Automaton
Industrial Automaton
LesTech
MerenData
X
Balmorran Arms

COMMENTS & MODIFICATIONS

Price not including HT drones

Also made by Reubens Robotic Systems


Also manufactured by Reubens Robotic Systems

Balmorran Arms
Trendrando Arms
X
Galactic Empire
Kellenech Technologies
Imperial Department of Military Research
Sith Empire

MANUFACTURER
Czerka Arms
Czerka Arms
Cybot Galactica
Arakyd Industries
X
X
Kellenech Technologies
Kellenech Technologies
Duwani Mechanical Products
Duwani Mechanical Products
Colicoid Creation Nest
Baktoid Combat Automata
Cybot Galactica
X
Serv-O-Droid, Inc.
Baktoid Combat Automata
Industrial Automaton
Automata Galactica
Arakyd Industries
Czerka Arms
SoroSuub Corporation
X
Cybot Galactica
Cybot Galactica
Cybot Galactica
Cybot Galactica
X
Balmorran Arms
Tagge Company
Publictechnic
Tendrando Arms
SoroSuub

COMMENTS & MODIFICATIONS

MANUFACTURER

COMMENTS & MODIFICATIONS

1
2

Challenge Level Calculator

Challenge Level/XP Calculator based on page 247-248 in the Core Rulebook.


Fill in level and/or xp for each character, then fill in challenge levels in the encounter section below.
Starting
Level
(optional)
7
7
7
7

PLAYER NAMES
First player
Second
Third
Fourth

Accumulated
Experience

Level
7
7
7
7

22550
22550
22550
22550

7
4
8

4
1

4
1

42000
42000
42000
42000

Party average level:

Combine Diferent CL:

Party Adjustment:

Final CL:

Final rating:

Inactive

First encounter
Second
Third
Fourth

5450
5450
5450
5450

Inactive

Suggested
reward of
credits

Inactive

Active

Active

Active

XP remaining
to next level

- Fill in challenge levels in the table below 6 7 8 8 9 10 11 12 13 14 15 16 17 18

Active

ENCOUNTERS

Partymembers:

XP to
next level
(optional)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4

7 7
7 6
7 10
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
7 0
Yes
No

0 7
0 6
0 10
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

0
-1
3
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7
-7

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

350
600
600
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

350
600
600
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

350
600
600
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

350
600
600
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Suggested
reward of
credits
42000
42000
42000
42000

Use Clarification:

Yes

XP to Level:

XP
1234

Level
2

Level to XP:

Level
2

XP
1000

Full
19 20

Inactive

Per

XP Member
1400
350
2400
600
2400
600

Average
Party

At Level
12+
35
60
60

Over
234

Credits
14000
7000
21000

Level
7
7
7

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Comment on difficulty
Tough but fair challenge.
Easy
Difficult encounter that seriously taxes the heoes' abilities and resources.

Challenge Levels
Full Party
CL 1:
average level:
5
CL 2:
Partymembers:
5
CL 3:
5
CL 4:
Player Levels
5
CL 5:
Character 1:
CL 6:
Character 2:
CL 7:
Character 3:
CL 8:
Character 4:
CL 9:
Character 5:
CL 10:
Character 6:
CL 11:
Character 7:
CL 12:
Character 8:
CL 13:
CL 14:
Comment:
CL 15:
Suggested money:
CL 16:
XP per member:
CL 17:
XP for level 11+:
CL 18:
Partymembers:
CL 19: Party average level:
CL 20:
Calculated CL:
Party Adjustment:
Final CL:
Final rating:

Full Party XP% to levelup

Player LevelsXP% to levelup


5
5
5
5

1000
1000
1000
1000

20.00%
20.00%
20.00%
20.00%

Tough but fair challenge.


10000
1000
100
4
5
6
0
6
1

PAGE
111
91
106
56
72
88
86
88
86
139
66
15
16
16
55
74
56
56
68
197
145
123
26
115
70
97
72
74
124
108
16
176
176
178
118
169
98
176
179
154
74
126
157
126
126
188
16
111
217
16
47
156

WEB

BOOK
K
F
GW
T
J
R
R
R
R
SV
F
SGD
SGD
SGD
C
J
C
T
F
L
R
SV
T
J
F
T
F
F
UR
GW
SGD
C
C
C
R
F
GI
C
C
R
T
C
L
C
C
K
SGD
K
K
SGD
SGD
R

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w

GROUP
Adascorp
Agents of Ossus
Ailon Nova Guard
Ailon Nova Guard
Aing-Tii Monks
Alliance Army
Alliance Civil Government
Alliance Fleet
Alliance Military
Anjiliac Clan
Antarian Rangers
Arakyd Industries
Baktoid Combat Automata
Balmorran Arms
Bando Gora
Baran Do Sages
Believers
Black Curs
Black Sun
Black Sun
Black Sun
Black Sun
Black Sun
Blackguard
Bothan Spynet
Bothan Spynet
Bounty Hunters Guild
Car'das Smugglers
Chiss
Churhee's Riflemen
Colicoid Creation Nest
Commerce Factions
Commerce Guild
Commerce Guild Punitive Security Forces
Compnor
Compnor (dark times)
Core World Nobles
Corporate Alliance
Corporate Alliance Policy Administration Direc

Corporate Sector Authority


Corps of Rangers
Council of First Knowledge
Council of Moffs
Council of Reassignment
Council of Reconciliation
Crusaders
Cybot Galactica
Czerka Corporation
Czerka Corporation
Czerka Corporation
Dealers Club
Detention Taskforce

Affiliation
Force-Using Traditions

Force-Using Traditions
Rebel Alliance
Rebel Alliance
Rebel Alliance
Rebel Alliance
Underworld
The Galactic Empire
The Confederacy
The Confederacy
Force-Using Traditions
Force-Using Traditions
Force-Using Traditions
Underworld
Underworld
Underworld
Underworld
Underworld
Underworld

Underworld
Rebel Alliance
The Confederacy
The Confederacy
The Confederacy
The Confederacy
The Galactic Empire
The Galactic Empire (dark times)
The Confederacy
The Confederacy
Corporate Sector
Jedi
The Galactic Empire (Legacy)
Jedi
Jedi
Mandalorians

Droid
Corporate Sector

L
GI
SGD
SGD
UR
L
F
L
SV
K
J
L
F
F
L
T
L
L
L
C
L
K
SV
C
C
K
J
R
SGD
GW
L
GI
F
SV
K
S
SGD
SGD
R
F
R
GI
R
F
L
L
L
F
S
SGD
C
C
J
R
K

57
100
46
16
127
58
170
160
142
105
76
126
92
221
126
56
122
122
121
142
120
105
123
179
177
131
154
155
16
110
50
108
76
124
110
13
46
16
121
167
120
110
119
169
43
51
161
168
12
16
177
179
78
150
57

w Disciples of Twilight
w Droid Equality Foundation
X Droid Organizations
w Duwani Mechanical Products
w Ebruchi
w Ember of Vahl
w Emperor's Hands
w Empire-in-Exile
w Epsis
w Exchange
w Fallanassi
w Farsight Squadron
w Felucian Shamans
w Felucians
w Fireblue Squadron
w First Sun Mobile Regiment
w Galactic Alliance Army
w Galactic Alliance Defense Fleets
w Galactic Alliance Defense Force
w Galactic Senate
w Galactic Senate
w GenoHaradan
w GenoHaradan
w Geonosian Hive Army
w Geonosian Industries
w Gray Jedi
w Great Library on Ossus
w Ground Forces
w Halowan Mechanicals
w Hapan Royal Guard
w Hidden Temple
w House Korden
w House Organa
w Hutt Kajidics
w Hyperspace Navigators Guild
w Hyperspace Navigators Guild
X Idle
w Imperial Department of Military Research
w Imperial Fleet
w Imperial Government (dark times)
w Imperial Ground Forces
w Imperial Intelligence
w Imperial Intelligence
w Imperial Intelligence (dark times)
w Imperial Knights
w Imperial Knights
w Imperial Knights
w Imperial Senate (dark times)
w Imperial Space Ministry
w Industrial Automaton
w InterGalactic Banking Clan
w InterGalactic Banking Clan Collections and
w Iron Knights
w Jabba the Hutt's Criminal Organization
w Jal Shey

Force-Using Traditions
Droid
Droid

Force-Using Traditions
The Galactic Empire (dark times)
Roan Fel's Empire-in-Exile
Underworld
Underworld
Force-Using Traditions
Galactic Alliance
Force-Using Traditions
The Galactic Empire (dark times)
Galactic Alliance
The Galactic Empire
Galactic Alliance
Galactic Alliance
Galactic Alliance
The Galactic Republic
Galactic Alliance
Underworld
Underworld
The Confederacy
The Confederacy
Jedi
Corporate Sector

Jedi

Underworld

Droid
The Galactic Empire
The Galactic Empire
The Galactic Empire (dark times)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire (dark times)
Roan Fel's Empire-in-Exile
Roan Fel's Empire-in-Exile
Roan Fel's Empire-in-Exile
The Galactic Empire (dark times)
The Galactic Empire
The Galactic Republic
The Confederacy
The Confederacy
Force-Using Traditions
Underworld
Force-Using Traditions

J
C
C
K
J
K
C
C
C
K
J
K
CR
T
L
GW
GI
GW
K
R
UR
L
C
F
F
K
T
K
GW
F
UR
K
L
T
GW
T
J
C
GW
SGD
GW
T
R
L
GI
K
GI
J
GW
F
C
GW
K
L
R

154
145
126
55
153
55
126
121
122
132
153
54
106
51
163
112
112
114
58
37
130
165
56
78
218
59
56
111
116
80
134
60
52
13
118
102
80
213
90
16
120
56
118
126
114
190
116
124
122
185
144
124
60
126
156

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Jedi Academy on Yavin 4


Jedi Commanders
Jedi Councils
Jedi Covenant
Jedi Enclave on Dantooine
Jedi Enclave on Dantooine
Jedi High Council
Jedi Order
Jedi Service Corps
Jedi Shadow
Jedi Temple on Coruscant
Jedi Temple on Coruscant
Jensaarai
Jensaarai
Joker Squad
Kaleesh Kolkpravis
Kashyyyk Resistance
Katarn Commandos
Keetael
Kilian Rangers
Kiliks
Knighthunters
Korunnai
Kota's Militia
Kota's Militia
Krath
Laramus Base Irregulars
Lhosan Industries
Lightning Squadron
Lok Revenants
Lugubraa
Luka Sene
Malevolence
Malkite Poisoner
Mandalorian Protectors
Mandalorian Supercommando
Matukai
Mercenary Factions
Mercenary Groups (playing)
MerenData
Mistryl Shadow Guard
Mistryl Shadow Guard
Moffs and Grand Moffs
Mon Calamari Resistance Network
Naboo Resistance Movement
Neo-Crusaders
New Republic Intelligence
Nightsisters of Dathomor
Nimbus Commandos
Noghri Warriors and Assasins
Office of the Supreme Chancellor
Onderon Beast Riders
Order of Shasa
Phantom Squadron
Picket Fleet

Jedi
The Galactic Republic
Jedi
Jedi
Jedi
Jedi
Jedi
Jedi
Jedi
Jedi
Jedi
Jedi
Force-Using Traditions
Force-Using Traditions
The Galactic Empire (legacy)
Rebel Alliance
The Galactic Republic (new)
Force-Using Traditions
Force-Using Traditions
The Galactic Empire (legacy)
Force-Using Traditions

Force-Using Traditions
The Galactic Republic
The Galactic Republic
Underworld
Force-Using Traditions
Sith
Underworld
Mandalorians
Mandalorians
Force-Using Traditions

Corporate Sector

The Galactic Empire


Galactic Alliance
Mandalorians
The Galactic Republic (new)

The Galactic Empire (dark times)


The Galactic Republic
Underworld
Force-Using Traditions
Galactic Alliance
Corporate Sector

GI
UR
R
T
T
L
K
C
C
C
K
GW
K
C
SGD
L
T
SV
R
C
GW
C
C
C
SGD
SGD
J
J
F
L
J
L
L
L
UR
J
S
SGD
T
R
UR
R
GW
C
K
SV
T
GI
K
C
C
SGD
SV
SV
F

118
140
93
29
56
193
170
145
145
146
169
126
171
176
16
125
56
144
91
154
128
178
180
180
46
17
82
127
174
46
84
156
101
160
143
128
12
47
95
89
146
90
130
143
105
124
98
122
55
176
179
17
125
126
175

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Praetorite Vong
Rakata
Rebel Honor Guard
Reborn
Red Moons
Remnants of the Jedi Order
Republic Armies (Old Republic)
Republic Army (Clone Wars)
Republic High Command
Republic Navy (Clone Wars)
Republic Navy (Old Republic)
Republic Rocket Jumpers
Republic Senate (Old Republic)
Retail Caucus
Roche
Rogue Squadron
Sabaoth Squadron
Sable Dawn
SecForce
Senate Commando
Senate Guard/Commandos
Separatist Droid Army
Separatist Droid Army
Separatist Naval Fleet
Servo Seven
Serv-O-Droid
Seyugi Dervishes
Shadow Academy
Shadow Guard
Shapers
Shapers of Kro Var
Sith Lords
Sith Overlords
Skull Squadron
Sorcerers of Rhand
Sorcerers of Tund
Space Ministry
Spanners
SpecForce
Special Forces
Ssi-Ruuk
Starfighter Command
Sun guards of Thyrsus
Supreme Court
Swoop Gangs
Swoop Gangs
Swoop Gangs
Tapani Nobles
Taris Academy
Techno Union
Techno Union Droid Army
Tendrando Arms
Tenloss Criminal Syndicate
Thalassian Slavers
The 501st Stormtrooper Division

Yuuzhan Vong
Rebel Alliance
The Galactic Empire
The Galactic Republic (new)
Jedi
The Galactic Republic (old)
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic (old)
The Galactic Republic
The Galactic Republic (old)
The Confederacy
Galactic Alliance
The Confederacy
Underworld
Rebel Alliance
The Galactic Republic
The Confederacy
The Confederacy
The Confederacy
Droid
Corporate Sector
Force-Using Traditions
The Galactic Empire (dark times)
Yuuzhan Vong
Force-Using Traditions
The Galactic Empire (legacy)
Sith
The Galactic Empire (legacy)
Force-Using Traditions
The Sith
Droid
Rebel Alliance
Rebel Alliance
Rebel Alliance
The Sith
The Galactic Republic
Underworld
Underworld
Underworld
Jedi
The Confederacy
The Confederacy
Underworld
Underworld
The Galactic Empire (dark times)

UR
C
C
GI
L
GI
CR
R
F
L
GW
C
CR
K
GI
CR
J
T
K
CR
R
R
C
CR
J
K
L
T
GI
UR
C
C
GW
L
L
J
UR
SGD
SGD
C
J
CR
T
F
GW
R
J

32
174
92
102
118
104
278
117
167
155
91
141
281
167
106
104
40
42
187
280
82
12
177
105
44
146
52
80
120
149
176
180
132
120
126
86
152
17
46
145
88
106
10
223
134
152
90

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

The Blazing Chain


The Confederacy
The Confederacy (playing)
The Firebird Society
The Galactic Alliance
The Galactic Alliance Guard
The Galactic Empire
The Galactic Empire
The Galactic Empire (Dark Times)
The Galactic Empire (Legacy)
The Galactic Empire (playing)
The Galactic Republic (Clone Wars)
The Galactic Republic (Clone Wars)
The Galactic Republic (Old Republic)
The Hapans
The Jedi
The Jedi (code)
The Jedi (templates)
The Mandalorians
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance (playing)
The Sith
The Sith
The Sith (code)
The Sith (empire)
The Sith (legacy)
The Sith (templates)
The Tagge Company
Tofs
Trade Federation
Trade Federation Droid Army
Trianii Rangers
Triumvirate
Twisted Star Squadron
Tyia
Vagaari
Veril Line Systems
Vixani March
War Council Advisory Panel
Wardens of the Sky
Witches of Dathomir
Witches of Dathomir (templates)
Wookiee Berserkers
Wraith Squadron
Zann Consortium
Zeison Sha

Force-Using Traditions
The Confederacy
The Confederacy
Galactic Alliance
Galactic Alliance
The Galactic Empire
The Galactic Empire
The Galactic Empire (dark times)
The Galactic Empire (legacy)
The Galactic Empire
The Galactic Republic
The Galactic Republic
The Galactic Republic (old)
Jedi
Jedi
Jedi
Mandalorians
Rebel Alliance
Rebel Alliance
Rebel Alliance
Sith
Sith
Sith
Sith (people)
Sith (legacy)
Sith

The Confederacy
The Confederacy
Galactic Alliance
Galactic Alliance
Force-Using Traditions

Droid
The Galactic Republic
Force-Using Traditions
Force-Using Traditions
Force-Using Traditions
The Galactic Republic (new)
Underworld
Force-Using Traditions

Era
Old Republic
Dark Times

Rebellion Era
Rebellion Era
Rebellion Era
Rebellion Era
Dark Times
Rise of the Empire

Dark Times
Legacy Era
Rebellion Era

Dark Times
Dark Times
Dark Times

Rise of the Empire


Rise of the Empire
Rise of the Empire
Rise of the Empire
Rebellion Era
Dark Times
Rise of the Empire
Rise of the Empire
Rebellion Era
Rise of the Empire
Legacy Era
Rise of the Empire
Rise of the Empire
Old Republic
Old Republic

Rebellion Era

TYPE
Company
Force User
Mercenaries
Mercenaries
Force User
Army
Government
Fleet
Military
Criminal Organization
Elite Force
Company
Company
Company
Force User
Force User
Force User
Mercenaries
Criminal Organization
Criminal Organization
Criminal Organization
Criminal Organization
Criminal Organization
Force User
Organization
Organization
Guild
Criminal Organization
Species
Mercenaries
Company
Guild
Guild
Army
Organization
Organization
Family
Guild
Military
Major Faction
Law
Force User
Government
Force User
Force User
Elite Force
Company
Company
Company
Company
Droid Organization
Law

Legacy Era

Old Republic
Legacy Era
Dark Times
Legacy Era
Old Republic
Legacy Era
Dark Times
Dark Times
Legacy Era
Legacy Era
Legacy Era
Legacy Era
Rise of the Empire
Legacy Era
Old Republic
Rise of the Empire
Rise of the Empire

Rebellion Era

Legacy Era
Dark Times
Old Republic

Rebellion Era
Dark Times
Rebellion Era
Rebellion Era
Dark Times
Legacy Era
Legacy Era
Legacy Era
Dark Times

Rise of the Empire


Rise of the Empire
Rebellion Era
Old Republic

Force User
Droid Organization
Droid Organization
Company
Species
Force User
Force User
Major Faction
Criminal Organization
Criminal Organization
Force User
Squadron
Force User
Tribe
Squadron
Mercenaries
Army
Fleet
Military
Government
Government
Criminal Organization
Criminal Organization
Army
Company
Force User
Force User
Law
Company
Law
Force User
Family
Family
Criminal Organization
Guild
Guild
Droid Organization
Company
Fleet
Government
Army
Government
Government
Government
Force User
Force User
Force User
Government
Government
Company
Guild
Guild
Force User
Criminal Organization
Force User

New Republic
Rise of the Empire
Rise of the Empire
Old Republic
Old Republic
Old Republic
Rise of the Empire
Rise of the Empire
Rise of the Empire

Old Republic

Legacy Era
Dark Times
New Republic
Old Republic
Rebellion Era
Legacy Era
Dark Times
Dark Times
Old Republic
Old Republic
Rise of the Empire
Dark Times
Old Republic
Legacy Era

Rise of the Empire

Rebellion Era
Legacy Era
Rise of the Empire
Old Republic

Dark Times
Rise of the Empire
Old Republic
Legacy Era
Rebellion Era

Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Force User
Military
Tribe
Freedom Fighters
Elite Force
Force User
Force User
Species
Elite Force
Force User
Freedom Fighters
Freedom Fighters
Force User
Mercenaries
Company
Squadron
Criminal Organization
Species
Force User
Force User
Criminal Organization
Elite Force
Elite Force
Force User
Mercenaries
Mercenaries
Company
Mercenaries
Mercenaries
Government
Freedom Fighters
Freedom Fighters
Elite Force
Government
Force User
Elite Force
Tribe
Government
Criminal Organization
Force User
Squadron
Fleet

Rebellion Era
New Republic
Legacy Era
Old Republic
Rise of the Empire
Rise of the Empire
Rise of the Empire
Old Republic
Rise of the Empire
Old Republic
Rise of the Empire
Legacy Era
Rise of the Empire
Rebellion Era
Rise of the Empire
Rise of the Empire
Rise of the Empire
Rise of the Empire

Dark Times
Legacy Era
Legacy Era
Legacy Era
Legacy Era

Rebellion Era
Rebellion Era
Rebellion Era
Rise of the Empire
Rise of the Empire
Old Republic

Old Republic
Rise of the Empire
Rise of the Empire
Legacy Era

Dark Times

Major Faction
Species
Military
Force User
Mercenaries
Force User
Army
Army
Military
Fleet
Fleet
Army
Government
Guild
Company
Squadron
Mercenaries
Criminal Organization
Military
Elite Force
Elite Force
Army
Army
Fleet
Droid Organization
Company
Force User
Force User
Elite Force
Tribe
Force User
Force User
Force User
Squadron
Force User
Force User
Organization
Droid Organization
Elite Force
Elite Force
Species
Fleet
Mercenaries
Law
Criminal Organization
Criminal Organization
Criminal Organization
Family
Force User
Guild
Army
Company
Criminal Organization
Criminal Organization
Army

Rise of the Empire


Rise of the Empire
Legacy Era
Legacy Era
Rebellion Era
Rebellion Era
Dark Times
Legacy Era
Rise of the Empire
Rise of the Empire
Old Republic
Legacy Era

Old Republic
Rebellion Era
Rebellion Era
Rebellion Era
Rise of the Empire

Old Republic
Legacy Era
Rise of the Empire
Rise of the Empire
Rise of the Empire
Legacy Era
Legacy Era

Rise of the Empire

Dark Times
New Republic
Rebellion Era

Force User
Major Faction
Major Faction
Squadron
Major Faction
Military
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Government
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Major Faction
Company
Species
Guild
Army
Law
Government
Squadron
Force User
Species
Company
Droid Organization
Military
Force User
Force User
Force User
Freedom Fighters
Squadron
Criminal Organization
Force User

Class

HP

DR

1
4
1
4
4
2
2
11
5
8
1
5
2
1
5
2
10
14
10
14
10
5
10
6
8
5
6
5
8
12
6
6
3
5
6
10
8
7
4
1
1
5
6
7
8
15
3
3
5
6
6

1
2
0
2
2
2
2
11
5
7
1
4
2
1
5
2
10
12
8
12
8
4
8
5
6
4
4
4
6
10
4
5
3
3
5
9
7
5
3
1
1
4
6
6
7

L
L
L
L
L
L
L
C
C
H
L
L
L
M
H
H
C
C
G
C
H
H
H
L
H
L
L
L
H
G
L
H
H
L
H
G
H
L
H
H
L
H
H
H
G
M
L
L
H
H
H

G
G
G
G
G
G
G
G
G
G
G
A
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
A
G
G
G
G
G
?
G
A
A
G
G
A
A
G
G
A

W
Sp
Sp
Sp
Sp
Sp
Sp
Wh
Sp
Sp
Sp
AS
Sp
W
Wh
Sp
W
Wa
Wa
Wa
Wa
Em
Wa
W
Wa
Wa
Wa
Wa
Wa
Wa
Wa
Em
Sp
Sp
Dr
Sp
Sp
Tr
Sp
Sp
AS
Em
Sp
AS
Sp
Sp
Sp
Sp
Em
Sp
AS

40
32
40
40
40
40
40
320
100
180
30
32
50
20
140
120
210
350
180
300
120
80
120
120
120
60
60
60
120
240
80
80
60
45
70
250
120
110
90
70
30
120
40
75
90
36
50
50
120
55
55

5
5
5
5
5
5
5
20
15
15
5
5
5
5
5
5
20
20
15
20
10
5
10
10
10
5
10
5
10
15*
5
5
5
5
5
5
15 10
5
5
5
5
5
5
5
5
10 10
15
5
5
5
5
5
5

2
2
4
5
6

SR

Terrain

VEHICLE
48 Roller Wheel Bike
64-Y Swift 3 Repulsor Sled
74-M Speeder Bike
74-Z Speeder Bike
74-Z Speeder Bike
9000 Z001 Landspeeder
9000 Z004 Landspeeder
A5 Juggernaut
A-A5 Speeder Truck
AAT-1 (Armored Assault Tank)
Aerochaser Speeder Bike
Aerosled
Air-2 Swoop
All-Terrain Roller
Armored Groundcar
Arrow-23 Landspeeder
AT-AA Anti-Aircraft Platform
AT-AHT (All-Terrain Armored Heavy Transport)
AT-AP (All-Terrain Attack Pod)
AT-AT (All-Terrain Armored Transport)
AT-CT (All-Terrain Construction Transport)
Atgar 1.4 FD P-Tower Light Antivehicle Laser Cannon
AT-KT (All-Terrain Kashyyyk Transport)
AT-PT All-Terrain Personal Transport
AT-RCT (All-Terrain Riot Control Transport)
AT-RT (All-Terrain Recon Transport)
AT-RT (All-Terrain Recon Transport)
AT-RT, civilian model
AT-ST (All-Terrain Scout Transport)
AT-TE (All-Terrain Tactical Enforcer)
AT-XT (All-Terrain Experimental Transport)
AV-7 Antivehicle Cannon
Bantha-II Cargo Skiff
BARC Speeder
Basilisk War Droid
Canderous-class Assault Tank
Command Speeder, LAVr QH-7
Compact Assault Vehicle/Wheeled PX-10
Corona Limited Luxury Groundspeeder
CS-1 Cargo Sled
DC0052 "Intergalactic" Speeder
DF.9 Anti-Infantry Battery
DP-2 Probe Droid
Eeook Protector VI Patrol Speeder
F9-TZ Transport
FC-20 Speeder Bike
Flare-S Swoop
Flare-S Swoop, modified
FPC 6.7 Anti-Aircraft Battery
Freeco Speeder
GPE-3300 Twin Engine Airspeeder

Size

WEB
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
w
w
w
w
w
w
w

Vehicle CL

PAGE
47
27
33
176
142
61
61
200
113
176
92
48
62
48
110
110
131
185
163
175
201
108
200
132
184
164
16
164
175
164
163
103
60
165
203
153
201
48
71
129
138
108
82
214
153
81
111
111
109
62
81

CL

BOOK
UR
D1
D9
CR
F
R
R
F
F
CR
K
UR
R
UR
F
F
R
L
C
CR
F
R
F
R
L
C
D5
C
CR
C
C
C
R
C
K
R
F
UR
GI
W
C
R
SGD
UR
R
T
F
F
R
GW
L

C
C
UR
R
D6
R
C
C
GI
F
R
L
C
CR
R
UR
UR
D9
C
C
C
F
UR
L
R
C
C
T
UR
C
C
C
K
L
T
C
D6
C
W
W
GW
UR
C
C
C
C
C
UR
C
D3
R
D9
K
R
CR

203
198
49
112
30
111
199
166
71
113
109
184
166
177
133
49
50
32
103
199
167
202
50
80
110
200
200
99
50
219
200
201
94
80
98
219
17
168
256
239
63
58
168
168
168
168
168
51
202
37
60
24
92
112
177

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Grievous's Wheel Bike (Modified Tsmeu-6)


5
Ground Armored Tank
10
Groundcar
0
Heavy Tracker
8
HSP-10 Pursuit Airspeeder
7
HTT-26 Heavy Troop Transport
8
IG-227 Hailfire-class Droid Tank
12
Infantry Support Speeder Platform
7
JG-8 Luxury Landspeeder
2
KAAC Freerunner
7
KDY V-150 Planet Defender
12
Kybuck Speeder Bike
5
LAAT/C Gunship (Low-Altitude Assault Transport/Carrier 8
LAAT/i Gunship (Low Altitude Assault Transport/Infantry 12
Lancet Aerial Artillery
12
Land Crawler
1
Landmaster
8
Laser Borer
14
LR1K Sonic Antipersonnel Cannon
4
Manta Droid Subfighter
9
Medlifter Troop Transport
4
Mobile Command Base, PX-4
8
Mobile Recon/Research Vehicle
0
Model 67 Shrieker Speeder Bike
6
MPTL-2a Mobile Proton Torpedo Launcher
8
MTT Multi-Troop Transport
6
MUT Multi-Utility Transport
6
Nebulon-Q Swoop
2
Nightfalcon Speeder Bike
2
Oevvaor Jet Catamaran
3
OG-9 Homing Spider Droid
7
Persuader-class Droid Enforcer
14
PL-90 Luxury Speeder
2
Quickfire Speeder Bike
7
R-2000 Raptor Speeder Bike (mod)
7
Raddaugh Gnasp Fluttercraft (Ornithopter)
4
Rapid Deployment "RaDAir" Airspeeder
9
Republic Troop Transport
8
Repulsor Sled
4
Sandcrawler
3
Shelter Speeder
4
SkyBlind Landing Sphere
2
SPHA-C
16
SPHA-I
16
SPHA-M
16
SPHA-T
16
SPHA-V
16
SRV-1 Scout and Retrieval Vehicle
6
STAP Single Trooper Aerial Platform
2
Storm IV Twin-Pod Cloud Car
6
Storm IV Twin-Pod Cloud Car
6
Swift Assault 5 Hovercraft
10
Swoop Racer
2
T2-B Repulsor Tank
7
T-47 Airspeeder (mod)
6

3
8
0
7
5
7
11
5
1
6
10
3
6
10
11
1
8
10
3
9
3
7
-1
5
7
6
6
1
2
3
6
13
1
6
5
3
7
6
2
3
4
2
14
14
14
14
14
5
1
5
5
8
1
6
5

L
H
H
C
H
G
H
H
L
G
CF
L
C
C
G
H
G
L
L
H
H
G
C
L
G
C
C
L
L
G
H
H
H
L
L
H
C
C
L
C
H
H
C
C
C
C
C
H
L
G
G
G
L
H
H

G
G
G
G
A
G
G
G
A
G
G
G
A
A
A
G
G
G
G
W
A
G
G
G
G
G
G
G
G
?
G
G
G
G
G
A
A
A
G
G
A
A
G
G
G
G
G
G
G
A
A
G
G
G
A

WW
Wh
W
Sp
AS
Sp
Wh
Sp
Sp
Sp
Em
Sp
AS
AS
AS
Tr
Tr
Sp
Em
Sp
AS
Tr
Sp
Sp
Tr
Sp
Sp
Sw
Sp
Sp
Sp
Sp
Sp
Sp
Sp
Or
AS
AS
Sp
Tr
AS
AS
W
W
W
W
W
Tr
Sp
AS
AS
AS
Sp
Sp
AS

50
175
50
200
70
80
60
50
55
160
550
50
150
160
120
100
240
90
30
75
50
270
200
40
100
240
240
20
32
60
70
120
70
60
56
40
130
120
32
250
60
100
360
360
360
360
360
140
15
80
80
150
40
100
60

5
10
5
15
10
10
10
10
5
10
15
5
15
15
10
5
10
10
5
10
5
15
15
5
10
20
20
5
5
5
10
15
5
5
5
5
15
15
5
15
5
5
20
20
20
20
20
5
10
10
15
5
10
10

15
15

15

20
10

W
R
GW
D3
R
D3
R
R
C
C
C
K
K
F
C
R
ID
W
K
C
F
L
CR
S
UR
UR
GW
CR
F
F
F

333
113
179
37
61
38
135
135
202
202
203
93
95
202
169
111
4
248
93
170
112
82
181
78
188
188
63
176
142
112
112

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
X
X
w
w
w
w
w

T-47 Airspeeder (mod)


T4-B Heavy Tank
T8 Loading Vehicle
Talon I Cloud Car
Talon I Cloud Car
Tibanna Gas Refinery Platform
TIE ap-1 Mauler
TIE Crawler
Trade Federation Troop Carrier
Tri-Droid
Tsmeu-6 Personal Wheel Bike
TT-6 Landspeeder
Twin-228 Airspeeder
TX-130T Fighter Tank
TX-130T Saber-class Fighter Tank
Ultra-Light Assault Vehicle (ULAV)
UR-40M Patrol Speeder
Urban Bombadier Speeder Bike
Urban Navigator Speeder Bike
UT-AT (Unstable Terrain)
V-35 Courier
Veltiss-2 Airspeeder
Vulture-class Droid Starfighter, Droid
Vulture-class Droid Starfighter, Droid
Wind Skiff
Wind Skiff, modified
WLO-5 Speeder Tank
X-34 Landspeeder
X-34 Landspeeder, Modified
Zephyr-G Swoop
Zephyr-G Swoop, modified

9
12
1
7
7
4
7
6
4
9
3
1
2
8
7
5
2
1
1
6
2
6
7
7
6
6
6
1
3
2
2

8
11
1
6
6
4
6
5
3
8
1
1
1
8
7
4
1
0
1
4
2
6
5
5
6
6
5
1
1
2
2

H
G
L
G
G
G
H
H
C
G
L
L
H
H
H
H
H
L
L
C
L
L
H
H
H
H
G
L
L
L
L

A AS 60 10
G Tr 200 15
G Wh 60 5
A AS 110 10
A AS 110 10
A Pla 40 10
G Tr 70 10
G Tr 60 10
G Sp 120 10
G W 160 15
G WW 50 5
G Sp 45 5
A AS 60 5
G Sp 120 5
G Sp 120 5
G Sp 60 5
A Sp 75 10
A Sp 35 5
A Sp 35 5
G Sp 200 15
G Sp 40 5
A AS 50 5
G W 60 10
G W 60 10
G Sp 40 5
G Wh 40 5
G Sp 150 15
G Sp 40 5
G Sp 40 5
G Sp 50 5
G Sp 50 5

10

5
5

Skills

Pilot (Init)

Crew

C. Quality

Passeng.

1
7
4
7
7
1
1
2
2
4
0
5
1
1
1
1
2
8
7
7
8
3
6
3
7
3
6
3
6
7
6
6
1
6
4
4
3
7
4
1
2
3
2
4
4
2
4
4
5
5
2

9
13
11
14
14
9
9
35
29
25
8
11
11
2
21
21
37
46
33
44
28
20
25
14
25
13
15
13
25
36
18
20
22
14
21
41
24
21
26
15
8
22
14
25
31
3
12
12
24
23
15

5
8
6
8
8
5
5
5
5
6
5
6
5
5
5
5
5
8
8
8
8
6
8
6
8
6
8
6
8
8
8
6
5
8
6
6
6
8
6
5
5
6
5
6
6
0
6
6
6
6
5

8
10
12
14
14
7
7
-5
-3
7
9
11
9
10
5
7
-5
-2
4
-2
8
-1
8
7
10
8
9
8
8
3
8
4
5
11
6
2
8
9
7
5
11
4
5
9
3
7
10
10
4
10
9

1
1
1
1
1
1
1
8
3
4
1
1
1
1
3
2
3
5
3
5
2
4
2
1
2
1
1
1
2
7
1
1
1
1
1
3
3
1
1
1
1
3
0
1
2
1
1
1
4
1
1

N
E
S
E
E
N
N
N
N
S
N
S
N
N
N
N
N
E
E
E
E
S
E
S
E
S
E
S
E
E
E
S
N
E
S
S
S
E
S
N
N
S
N
S
S
*
S
S
S
S
N

1
L
0
M
1
L
1
Re
1
Re
1
L
1
L
50
L
25
L
6
M
0
L
0
M
0
L
1
L
8
L
5
L
0
M
60
M
0
M
40
M
0
M
0
M
0
M
1
M
0
M
0
M
0
Re
0
Re
0
M
38
M
0
Re
0
M
16
Re
1
M
1 M&Ra
0
Re
0
M
0
M
6
L
3
L
0
L
0
M
0
L
6
M
40
Re
0
L
1
L
1
L
0
M
0
M
0
L

Availability

Grapple

+5
18 18 12 2 15 14
330km/h
800km/h
none
16 16 14 1 13 13
500km/h None
18 24 14 1 17 14
500km/h None
18 24 14 1 17 14
500km/h None
18 24 14 1 17 14
300km/h
Total
18 16 12 1 13 14
300km/h
Total
18 16 12 1 13 14
200km/h
Total
40 10 14 14 14 25
160km/h
Total
28 14 14 13 15 19
55km/h None
36 16 14 5 16 23
400km/h None
16 20 10 1 15 13
780km/h
Total
18 22 16 1 16 14
600km/h None
22 20 12 2 16 16
120km/h None
14 20 12 1 16 12
12km/h
Total
32 14 12 6 16 21
400km/h Total(+5) 32 19 12 5 17 21
60km/h
Total
44 10 14 13 13 27
80km/h
Total
53 10 16 17 17 31
60km/h
Total
36 12 14 9 15 23
60km/h
Total
48 10 14 16 16 29
90km/h
Total
36 14 16 4 14 23
+5
26 0 12 3 6 18
0km/h
90km/h
Total
30 14 12 4 14 20
60km/h
+10
24 14 12 4 15 17
90km/h
+5
30 18 14 4 16 20
70km/h
+2
22 16 12 4 16 16
70km/h
Total
20 14 12 3 14 15
70km/h
+2
22 16 12 4 16 16
90km/h
Total
30 14 12 4 14 20
60km/h Total(+5) 42 10 14 9 14 26
25km/h
Total
26 12 12 4 14 18
0km/h
+5
26 10 18 3 11 18
250km/h None
34 14 12 3 13 22
520km/h None
19 18 12 1 14 14
550km/h
+5
28 15 14 3 13 19
50km/h
Total
59 12 14 10 16 34
350km/h
Total
34 18 12 7 19 22
260km/h
Total
32 14 14 5 16 21
300km/h
Total
38 16 14 3 14 24
225km/h
+5
20 14 12 2 12 15
800km/h
Total
16 24 14 1 17 13
Total
30 10 12 4 12 20
0km/h
575km/h None
18 14 14 1 11 14
800km/h
Total
36 20 14 3 16 23
95km/h
Total
38 14 14 6 13 24
180km/h
Total
17 24 14 0 17 13
650km/h None
20 20 14 2 16 15
650km/h None
20 20 14 2 16 15
Total
34 10 16 5 13 22
0km/h
550km/h
Total
33 22 16 3 17 21
1000km/h
+5
21 22 14 3 17 15

Attack

FortDef

RefDef

Armor

INT

DEX

3
3

STR

Cover

Max
Velocity

Speed (C)
10
12
12
12
12
12
12
8
8
6
12
12
16
10
6
12
4
6
6
4
6
0
6
6
6
8
5
8
6
4
4
4
10
12
12
6
12
8
12
8
12
0
12
12
6
8
12
12
0
12
16

Speed (S)

Threshold
19
18
19
19
19
19
19
75
69
33
18
19
21
12
31
31
77
81
43
79
33
28
30
22
30
21
20
21
30
46
23
28
32
19
29
54
32
26
34
25
18
30
24
33
44
13
20
20
32
31
25

20
33
25
81
26
43
29
25
20
46
133
20
75
76
44
30
46
26
20
27
25
47
74
19
44
76
76
18
18
36
27
30
27
21
20
24
72
72
18
76
32
30
82
82
82
82
82
34
16
38
38
48
19
34
26

10
8
8
8
12
6
8
8
12
10
0
12
12
12
12
6
8
6
0
12
10
8
8
12
6
6
4
12
12
12
8
6
8
12
12
12
12
12
12
4
8
12
4
4
4
4
4
8
12
16
16
9
12
6
16

3
3

6
6

330km/h
+5
130km/h
Total
160km/h
Total
130km/h
Total
620km/h
Total
95km/h
Total
45km/h
Total
100km/h
+5
450km/h
+5
300km/h
Total
Total
0km/h
500km/h None
620km/h
Total
620km/h Total(0)
850km/h
Total
95km/h
Total
240km/h
Total
60km/h
+10
0km/h
+5
160km/h
Total
800km/h +5(None)
200km/h
Total
200km/h
Total
800km/h None
95km/h
Total
35km/h
Total
25km/h
Total
600km/h
Total
400km/h None
370km/h Total(0)
50km/h
Total
50km/h
Total
280km/h
+5
600km/h
+5
750km/h
Total
310km/h
+2
620km/h
Total
580km/h
Total
800km/h None
40km/h
Total
280km/h
Total
650km/h
Total
35km/h
Total
35km/h
Total
35km/h
Total
35km/h
Total
35km/h
Total
275km/h
Total
400km/h None
1500km/h
Total
1500km/h
Total
200km/h
Total
850km/h
+5
80km/h
Total
1100km/h
Total

20
36
20
52
22
36
29
20
21
42
57
20
40
42
39
30
42
32
21
25
20
45
38
18
39
42
42
16
16
22
24
30
24
22
21
18
34
34
16
43
34
30
54
54
54
54
54
38
13
26
26
46
18
39
22

16
17
14
14
20
14
15
14
16
14
10
24
12
14
14
10
14
18
10
16
14
10
14
24
12
10
10
24
23
14
12
12
18
22
24
18
14
14
16
6
12
10
10
10
10
10
10
14
16
20
20
14
16
16
22

14
14
12
18
14
14
13
12
14
14
20
14
15
14
15
12
14
14
18
12
12
16
16
16
14
14
14
16
14
14
14
12
16
16
16
16
14
16
14
10
14
10
14
14
14
14
14
12
10
12
12
14
12
16
14

4
6
3
14
3
6
3
3
2
8
8
2
13
13
6
4
9
10
1
3
3
10
13
1
8
10
10
0
1
3
5
5
3
4
0
1
13
10
1
15
3
4
15
15
15
15
15
4
2
5
5
10
1
4
2

16
17
13
16
16
13
13
13
14
15
8
18
14
15
13
12
16
23
10
14
13
15
15
17
14
10
10
16
16
10
14
14
15
19
16
13
15
12
13
13
12
12
15
15
15
15
15
14
14
15
15
17
13
15
16

15 7 15 8 10
23 7 28 8 9
15 1 15 5 5
31 6 43 6 -2
16 7 21 8 11
23 4 30 6 3
19 3 21 6 6
15 6 20 8 8
15 4 12 6 8
26 4 33 6 3
33 10 53 8 -2
15 7 15 8 14
25 7 40 8 -1
26 7 41 8 0
24 4 31 6 3
20 1 20 5 3
26 2 31 5 2
21 12 26 12 15
15 6 12 6 5
17 1 17 5 6
15 3 17 6 6
27 5 34 6 1
24 5 36 6 -2
14 5 11 6 12
24 4 31 6 2
26 2 36 5 -5
26 2 36 5 -5
13 5 10 6 12
13 2 8 5 10
16 2 21 5 2
17 4 19 6 5
20 3 22 6 5
17 5 19 6 8
16 5 13 6 11
15 8 15 8 14
14 5 16 6 8
22 7 37 8 0
22 8 37 8 0
13 7 13 8 10
26 0 36 5 -7
22 2 22 5 4
20 0 20 5 3
32 7 47 8 -2
32 7 47 8 -2
32 7 47 8 -2
32 7 47 8 -2
32 7 47 8 -2
24 3 26 6 6
11 2 8 6 8
18 3 25 6 6
18 3 25 6 6
28 7 38 8 5
14 3 11 6 8
24 5 26 6 7
16 4 18 6 10

1
0
1
6
1
2
0
2
1
5
150
1
1
6
2
1
3
1
2
0
2
3
6
1
3
4
4
1
1
2
0
0
1
1
1
2
2
2
1
10
2
1
25
25
25
25
25
3
1
2
2
4
1
3
2

E
E
N
S
E
S
S
E
S
S
E
E
E
E
S
N
N
A
S
N
S
S
S
S
S
N
N
S
N
N
S
S
S
S
E
S
E
E
E
N
N
N
E
E
E
E
E
S
S
S
S
E
S
S
S

0
0
4
5
3
16
0
0
1
6
0
1
0
30
0
6
10
0
0
0
4
7
4
1
1
112
112
0
1
2
0
0
7
0
0
0
6
12
0
60
4,2
7
30
30
30
30
30
8
0
0
0
6
0
0
0

U
M
L
M
M
M
M
Re
L
Re
M
M
M
M
M
L
Re
Re
Re
M
L
M
L
L
M
Re
Re
L
L
L
M
M
L
Re
L
M
M
Re
M
L
L
L
M
M
M
M
M
Re
L
L
L
M
Re
M
M

26
51
23
41
41
34
35
34
70
42
20
19
26
31
31
32
33
18
18
69
19
20
32
32
30
30
48
19
19
22
22

16
6
6
16
16
0
6
6
6
8
10
12
12
8
8
12
12
12
12
4
8
12
16
16
12
12
8
12
12
12
12

6
6
0

4
4

1100km/h
Total
22 22 14 2 16 16
40/km/h
Total
52 12 14 9 15 31
90km/h
26 10 10 1 10 18
+5
1500km/h
Total
32 22 12 7 18 21
1500km/h
Total
32 22 12 7 18 21
18 10 12 5 10 14
0km/h None
90km/h
Total
40 14 14 4 14 25
90km/h
Total
38 12 12 4 13 24
50km/h
Total
30 12 12 8 9 20
50km/h
Total
34 12 14 8 14 22
330km/h
+5
20 16 14 4 16 15
400km/h
+5
19 18 12 1 14 14
800km/h
+5
22 20 12 3 16 16
193km/h
Total
33 18 14 5 17 21
200km/h Total(+5) 33 18 14 5 17 21
400km/h
Total
34 22 14 3 17 22
800km/h
Total
36 16 14 3 14 23
500km/h
+5
17 24 14 1 17 13
500km/h
+5
17 22 14 1 16 13
45km/h
Total
28 10 12 10 10 19
105km/h
Total
18 16 12 1 13 14
950km/h
+5
20 20 14 2 16 15
1180km/h None
34 16 14 3 14 22
1180km/h None
34 16 14 3 14 22
300km/h None
31 18 10 2 14 20
300km/h None
31 18 10 2 14 20
110km/h Total(+5) 46 14 14 8 15 28
330km/h
+5
18 18 12 1 14 14
330km/h
Total
18 24 14 1 17 14
350km/h None
24 18 12 2 15 17
350km/h None
24 18 12 2 15 17

4
4
0
3
3
1
4
3
3
4
7
1
3
2
2
4
4
4
2
6
1
2
7
7
0
0
4
1
7
1
1

18
38
13
28
28
19
27
26
32
29
15
9
18
21
21
24
25
10
8
34
9
10
27
27
20
20
35
9
14
12
12

6
6
5
6
6
5
6
6
6
6
8
5
6
5
5
6
6
6
5
8
5
5
8
8
5
5
6
5
8
5
5

10
2
4
7
7
0
6
5
-3
2
10
8
9
7
7
10
7
12
10
-2
7
9
9
9
7
7
3
8
14
8
8

2
3
1
1
1
1
1
1
2
0
1
1
1
2
3
2
1
1
1
6
1
1
0
0
1
1
3
1
1
1
1

S
S
N
S
S
N
S
S
S
S
E
N
S
N
N
S
S
S
N
E
N
N
E
E
N
N
S
N
E
N
N

0
0
0
1
1
0
0
0
112
0
1
1
1
5
2
0
7
0
1
20
2
1
0
0
4
4
4
1
1
1
1

M
M
L
Re
Re
Re
M
M
M
M
M
L
L
M
M
M
M
Re
L
M
L
L
Re
Re
L
L
M
L
Re
L
L

Cost (used)

Cost (new)
8000
8000
6750
6750
8000
8000
200000
30500

1500
1800
4000
1200
1200
2500
2500
120000
8000

5800
22000
4500
3500
25000
10800

1000
12000
1200
500
13000
3400

12000

6000

40000

24000

25000

15000

14700
14000
8000
8300
70000

2200
8000
3000
1550

400000
25000
70000
12000
10000
14000
36500
50000

20000
6500
2000
7000

4000
5750
5750
14000
14700
60000

1000
1500
1500
7000
7400
35000

40000

MANUFACTURER
Gallis-Tech
Aratech Repulsor Company
Aratech Repulsor Company
Aratech Repulsor Company
Aratech Repulsor Company
Ubrikkian
Ubrikkian
Kuat Drive Yards
Trast Heavy Transports
Baktoid Armor Workshop
Lhosan Industries
Tangan Industries
TaggeCo
X
X
Aratech Repulsor Company
Rothana Heavy Engineering
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
X
Atgar SpaceDefense
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
Taim & Bak
Ubrikkian
Aratech Repulsor Company
Basiliskan
Mandaltech
Uulshos Manufacturing
Nen-Carvon
Mobquet
Mobquet
Daystar Craft
Golan Arms
Duwani Mechanical Products
X
Zann Consortium
Razalon
Mobquet
Mobquet
Golan Arms
Bespin Motors
Galactic Power Engineering

COMMENTS

Also manufactured by SoroSuub

Total cover for crew

Can either carry cargo or passenger, improved cover

climb 2

Not available for sale


Not available for sale

Also produced by Loronar Corporation

Blockade Breaker, Courier Droid

17500
4000
125000
40000
20000
60000
11600
45000
140000
1500000
8000
58000
65000

11000
1000
75000
20000
11000
2880
12500
110000
1000000
3500
42000
40000

7500
120000
10000
9000
22000
24000
300000
220000
9000
20000
138000
138000
5500
6250
12125
70000
49000
48000
14000
10000
14750
50000
42000
8000
110000
41000

3000
30000
3000
5000

7500
2500
75000
75000
75000
18700

3000

50000

6100
90000
5000
11000
80000
80000
1050
1000
2700

29000
9000
7000
3200
30000
10200
1800
40000
26000

28000
28000
45000
14300

Z-Gomot
Baktoid
X
Mekuun
X
Gallofree Yards
Haor Chall
Aratech Repulsor Company
SoroSuub
Kelliak
Kuat Drive Yards
Arakyd Industries
Rothana Heavy Engineering
Rothana Heavy Engineering
Sienar Fleet Systems
X
Jaffryes Universal Automotive
X
Gordarl
Haor Chall
Ubrikkian
Nen-Carvon
Hyrotii Corporation
Ikas-Adno
Loratus Manufacturing
Baktoid
Baktoid
Mobquet
Ikas-Adno
Appazanna
Baktoid
Corporate Alliance
Ubrikkian
Mobquet
Ikas-Adno
Appazanna
X
Rothana Heavy Engineering
X
X
SoroSuub
Loronar Corporation
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
X
Baktoid
Bespin Motors
Bespin Motors
Mekuun
Lhosan Industries
Yutrane-Trackata
Incom

walk 6, also known as Grievous's Wheel Bike

Bloodfin

swim speed
Not available for sale

The passenger is a spotter droid

max velocity over water only

5000
80000
80000
42000

37000
100000
15000
12000
22000
42000
50000
55000
18000
9600
8000
19000
19000
19000
13000
13000
115000
10550
13550
5750
5750

50000 Incom
Yutrane-Trackata
1000 X
Ubrikkian
Ubrikkian
30000 X
Sienar Technologies
TIE Crawler
Sienar Technologies
Baktoid
Techno Union
climb 4
Z-Gomot
walk 6, also known as Grievous's Wheel Bike
3800 SoroSuub
13500 SoroSuub
Cargo pod 1000 credits
34000 Rothana Heavy Engineering
Rothana Heavy Engineering
Takes an Astromech Droid
22000 Sienar Fleet Systems
30000 Ubrikkian
8500 Aratech Repulsor Company
3500 Aratech Repulsor Company
Kuat Drive Yards
climb 2
2500 SoroSuub
9200 Desler Gizh Outworld Mobility Corporation
Baktoid Armor Workshop
Also work as a starship
Also work as a starship
Baktoid Armor Workshop
3500 X
3500 X
65000 Ubrikkian Transports
2500 SoroSuub
3500 SoroSuub
1500 Mobquet
1500 Mobquet

60
100
110
80
60
960
960
600
120
120
130
150
150
1200
1500
90
880
145
110
80
80
71
900
60
180
115
60
170
135
160
160
160
180
960
130
1500
90
90
150
60
600
600
1200
1800
1000
1950
150
960
90
2800

10
15
10
10
10
20
20
15
15
15
10
10
10
15
20
15
15
10
5
10
10
10
20
15
15
15
15
10
15
10
10
10
10
15
15
20
10
10
10
10
15
20
20
20
15
20
10
15
10
20

15
20
120
120
20
20
30
25
25
160
100
30
120
15
15
15
15
15
200
15
15
10
15
30
45
25
25
25
20
100
45
120
30
20
50
60
150
175
200
130
140
30
120
25
300

INT

DR

Sf
ST
Sf
Sf
Sf
CS
CS
CS
ST
ST
Sf
Sf
Sf
CS
CS
Sf
CS
Sf
Sf
Sf
Sf
Sf
SS
ST
ST
ST
ST
Sf
ST
Sf
Sf
Sf
Sf
ST
ST
CS
Sf
Sf
Sf
Sf
ST
SS
SS
SS
CS
CS
Sf
CS
Sf
CS

DEX

HP

H
C
G
H
H
CC
CC
CF
C
C
G
G
G
CF
CC
C
CF
G
H
H
H
H
CC
C
C
C
C
G
C
G
G
G
G
CF
C
CC
G
G
G
M
CF
CS
CS
CS
CF
CC
G
CF
H
CS

STR

Class

5
6
9
7
5
17
17
7
9
9
9
9
9
18
14
12
15
11
10
8
8
8
7
6
7
5
6
12
5
12
12
12
7
7
8
15
9
9
11
16
10
7
11
19
17
19
11
15
8
14

Threshold

Size

5
6
10
8
6
18
18
7
10
10
10
11
11
19
15
16
16
12
11
9
9
12
7
6
7
6
6
13
5
13
13
13
8
8
8
16
10
10
12
16
10
8
12
20
18
20
12
16
10
15

SR

Ship CL

w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
u
w
u
w
w
w
w
w
w
w
w
w
u
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u

CL

40
98
68
217
204
57
56
58
146
146
135
180
61
189
244
128
130
131
180
63
63
138
130
11
75
143
65
141
203
204
204
204
82
23
21
209
66
67
67
10
205
124
124
125
68
162
142
170
69
151

WEB

PAGE

BOOK
D3
K
GI
L
F
S
S
S
R
R
W
CR
S
L
W
S
R
R
K
S
S
C
W
D1
C
K
S
L
C
C
C
C
L
D4
D5
F
S
S
S
DX
C
W
W
W
S
K
L
C
S
J

STARSHIP
12th Squadron TIE/ln Fighter
578-R Space Transport
A-24 Sleuth, Modified
A519 Invader Close Support Starfighter
A-7 Hunter Interceptor
Acclamator II-class Assault Ship
Acclamator-class Assault Ship
Action VI Transport
AEG-77 "Vigo"
AEG-77 "Vigo" Transport
Alpha-class XG-1 "Star Wing"
ARC-170 Starfighter
ARC-170 Starfighter
Ardent-class Fast Frigate
Arkanian Legacy
Armored Star Courier (Modified)
Assassin-class Corvette
Assault Gunboat
Aurek Tactical Strikefighter
A-Wing
A-Wing (early)
Azure Angel
Baas-class Space Station
Banshee, The
Barloz-class Freighter
Baronial-class Yacht
Baudo-class Star Yacht
BB-2 Starfire Fighter-Bomber
BC-714 Luxury Transport
Belbullab-22 Heavy Starfighter
Belbullab-23 Heavy Starfighter
Belbullab-24 Heavy Starfighter
Besh-Type Personal Starfighter
Blood Brother, The
Bloody Credit, The
Broad-side Heavy Cruiser
B-Wing
B-Wing, Shuttle
B-Wing/E2
Byss Defense Fleet TIE Fighter
C-9979 Landing Craft
Cardan I-class Space Station
Cardan II-class Space Station
Cardan III-class Space Station
Carrack-class Light Cruiser
Centurion-class Battlecruiser
CF9 Crossfire Starfighter
Charger c70 Retrofit
Chiss Nssis-class Clawcraft
Chu'unthor

32
74
45
33
32
248
248
136
76
76
46
48
48
138
250
74
138
49
36
33
33
32
248
72
80
75
72
49
77
48
48
48
50
139
81
251
44
44
48
22
134
558
562
566
140
255
48
136
34
595

34
39
40
36
34
86
86
62
42
42
43
46
46
66
90
38
66
48
43
36
36
34
86
34
50
41
34
48
44
47
47
47
50
69
53
92
38
38
46
34
58
106
114
122
70
100
46
62
38
180

18
10
18
18
18
14
14
10
14
14
18
18
18
18
14
20
14
18
25
26
26
28
0
14
14
14
14
20
10
14
14
14
16
18
10
10
15
15
15
20
10
0
0
0
18
16
26
18
26
10

14
12
16
14
14
16
16
12
14
14
16
14
14
20
16
16
18
16
14
16
16
14
20
14
12
16
14
18
18
14
14
14
18
14
12
19
18
14
18
14
16
22
22
24
16
20
16
13
18
22

C
D8
S
S
S
D8
S
SV
K
SV
S
S
S
CR
S
S
GW
C
L
L
L
W
S
SV
K
C
UR
K
UR
S
C
C
K
C
C
S
S
UR
C
CR
S
GW
R
R
S
W
K
S
S
SV
S
F
CR
S
S

205
36
70
88
71
32
71
67
181
62
126
73
75
183
74
92
66
166
200
145
145
137
132
66
220
81
133
204
51
60
137
137
163
206
82
62
76
52
207
181
79
63
63
63
80
128
220
139
119
127
50
207
180
82
82

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
u
w
u
w
w
w
w
w

CIS-Advanced Starfighter
Citadel Cruiser, Modified
Citadel-class Cruiser, ILH-KK
Class 720 Freighter, Ghtroc
Cloakshape Fighter
Cloakshape Fighter modified
Cloakshape Fighter modified
Clutch Fighter
Conductor-class Short-Haul Landing Craft
Conqueror-class Assault Ship
Consular-class Cruiser
Coralskipper
Corellian Corvette, CR70
Corellian Corvette, CR90
Corellian Corvette, CR90
Corellian Gunship
Corona-class Armed Frigate
CR-20 Troop Carrier
Crimson Axe, The
Crix-class Assault Shuttle
Crix-class Diplomatic Courier Shuttle
Crusader-class Corvette
Cutlass-9 Patrol Fighter
C-Wing, Ugly
CX-133 Chaos Fighter
Dagger-class Starfighter
Dartship
Davaab-type starfighter
Deep-X Explorer
Delta- 7 Aethersprite Interceptor
Delta- 7 Aethersprite, High-Maneuver variant
Delta- 7 Aethersprite, High-Speed variant
Derriphan-class Battleship
Diamond-class Cruiser
Dianoga-class Assault Starfighter
Dreadnaught, Archaic
Dreadnaught-class Heavy Cruiser
Drexl-class Starfighter
Droch-class Boarding Ship
Droid Tri-Fighter
Droid Tri-Fighter
Drop Pod
Dunelizard Fighter, G1-M4-C
Dunelizard Fighter, Type II
Dynamic-class Freighter
E-9 Explorer
Ebon Hawk, The
Eclipse
Endurance-class fleet carrier
Errant Venture
Escape Pod
Escort Carrier
Eta-2 Interceptor
Eta-2 Interceptor
Eta-2 Interceptor, modified

9
12
7
6
7
7
7
8
7
11
8
12
8
16
16
17
17
13
17
15
13
16
5
8
7
6
9
8
5
10
10
10
14
13
7
12
18
10
7
9
9
2
8
8
6
7
8
50
26
19
1
14
11
11
11

8
8
7
6
7
3
7
7
6
9
7
10
8
15
15
16
16
11
15
14
12
15
5
8
6
6
8
7
5
8
8
8
13
13
7
11
17
9
6
7
7
2
8
8
6
7
7
49
24
17
2
13
7
7
7

H
C
C
C
G
G
G
H
C
C
CF
G
CF
CF
CF
CF
CF
C
CF
C
C
CF
G
G
H
G
H
H
G
H
H
H
CF
CF
G
CC
CC
G
H
H
H
G
G
G
C
C
C
CS
CC
CC
H
CF
H
H
H

Sf
ST
ST
ST
Sf
Sf
Sf
Sf
ST
ST
ST
Sf
CS
CS
CS
CS
CS
ST
CS
ST
ST
CS
Sf
Sf
Sf
Sf
Sf
Sf
St
Sf
Sf
Sf
CS
ST
Sf
CS
CS
St
Sf
Sf
Sf
AV
Sf
Sf
ST
ST
ST
SS
CS
CS
Sf
CS
Sf
Sf
Sf

90
156
120
110
140
140
140
50
120
120
960
100
800
800
800
920
750
300
790
200
200
950
80
100
60
60
100
100
60
65
65
65
840
840
80
1680
1680
150
60
100
100
60
140
140
110
150
140
6000
2100
2000
40
660
70
70
70

10
15
15
15
10
10
10
10
15
15
15
10
15
15
15
15
15
15
15
15
15
15
10
10
10
10
10
5
10
10
10
10
30
15
10
20
20
10
5
10
10
10
10
10
15
15
15
20
20
20
10
15
10
10
10

25
40
30
15

15
30
100
25
90
100
100
115
60
25
100
50
25
120
10
30

25
15
15
15
50
15
115
115
10

25
25
45
40
500
250
120
30

34
76
76
75
47
47
47
34
76
76
139
44
138
138
138
139
135
88
135
81
81
136
46
43
33
42
34
34
42
32
32
32
135
135
43
253
253
48
32
34
34
42
47
47
75
74
77
682
256
256
30
134
32
32
32

38
42
42
40
44
44
44
38
42
42
69
39
66
66
66
68
60
66
60
52
52
62
42
36
36
34
39
39
34
34
34
34
61
61
36
96
96
46
34
38
38
34
44
44
40
38
44
354
102
103
31
58
34
34
34

16
12
12
14
15
17
17
26
11
18
18
22
18
18
18
19
18
12
16
18
18
18
14
13
18
18
20
20
18
24
30
24
10
12
14
10
10
20
12
18
18
10
18
18
10
14
16
10
16
14
10
14
26
26
26

16
12
12
13
14
14
14
16
13
16
14
18
18
18
18
16
14
16
14
16
16
18
14
16
14
10
14
15
16
14
14
14
13
17
11
16
16
14
14
14
14
12
14
14
16
18
16
20
22
18
10
16
14
14
14

C
C
S
GI
S
K
C
L
C
S
DX
S
S
F
L
D3
L
S
L
S
L
C
K
K
F
SV
F
K
S
S
S
C
L
W
K
S
SV
T
F
C
K
L
R
CR
S
R
GW
L
L
K
S
K
C
S
R

139
139
83
69
84
183
82
185
76
95
11
131
87
208
86
18
152
90
87
111
219
78
98
99
205
62
114
184
93
94
94
207
88
139
164
115
125
18
118
208
111
143
132
183
96
133
64
190
150
184
100
161
209
140
156

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
u
w
w
w
w
w
w
w
w
w
w
u
w
w
w
u
w
w

Eta-2, Heavy-Defense variant


Eta-2, High-Maneuver variant
E-wing, Type B
Ferret-class Reconnaissance Vessel
Firespray-31 Patrol Craft
Foray-class Blockade Runner
Freefall-class Starfighter
Fury-class Starfighter
G9 Rigger
Gamma-class Assault Shuttle
GAT-12h, Skipray Blastboat
GAT-12h, Skipray Blastboat
Ginivex-class Starfighter
Gladiator-class Star Destroyer
Gladius-class Light Freighter
Glorious Chariot
Golan VIII Space Defense Platform
Gozanti Cruiser
GPE-7300 Space Transport
GR-75 Medium Transport
Grinning Liar
GS-100 Salvage Ship
G-Type Light Shuttle
G-Type Light Shuttle (Escape Shuttle Variant)
Guardian-class Light Cruiser
Gymsnor-3 Freighter
H-60 Tempest Bomber
Hammerhead-class Cruiser
Hapan Battle Dragon
Hapes Nova Cruiser
Hapes Nova Cruiser, upgraded
Hardcell-class Transport
Helot-class Medium Transport
Heraklon-class Transport
Herald-class Shuttle
Home One
Hornet-class Interceptor
Hound's Tooth
HWK-290
Hyena-class Bomber
Hyperspace Beacon
I4 Ionizer Starfighter
Imperial Cargo Ship
Imperial I Star Destroyer
Imperial II Star Destroyer
Imperial II-class Frigate
Imperial Landing Craft
Imperious-class Star Destroyer
Indomitable
Inexpugnable-class Tactical Command Vessel
Interdictor-class Heavy Cruiser, Immobilizer 41
Interdictor-class Warship
Invisible Hand
IPV-1 System Patrol Craft
IRD Starfighter

11
11
12
12
9
15
8
12
6
15
15
15
10
16
9
5
25
8
7
8
8
8
8
8
11
7
7
18
18
17
19
10
7
7
11
19
12
12
9
7
0
11
12
20
20
17
13
29
23
19
17
16
20
13
9

7
7
10
10
8
14
8
8
6
14
14
14
8
15
8
5
24
8
6
8
8
8
7
7
10
6
7
17
17
16
18
9
7
7
10
18
11
12
9
5
1
10
11
19
19
16
11
28
21
18
16
15
18
13
8

H
H
G
G
C
CF
C
G
C
C
C
C
H
CC
C
C
CS
C
C
CF
C
C
C
C
C
C
G
CF
CC
CF
CF
CF
C
CF
C
CC
G
C
C
H
H
G
CC
CC
CC
CF
C
CC
CC
CC
CC
CC
CC
CF
G

Sf
Sf
Sf
Sf
ST
CS
Sf
Sf
ST
ST
ST
ST
Sf
CS
ST
ST
SS
ST
ST
CS
ST
ST
ST
ST
ST
ST
Sf
CS
CS
CS
CS
ST
ST
CS
ST
CS
Sf
ST
ST
Sf
sat
Sf
CS
CS
CS
CS
ST
CS
CS
CS
CS
CS
CS
CS
Sf

77
70
150
120
150
750
120
180
100
360
230
230
80
1500
140
120
2500
180
160
400
180
190
100
100
300
150
160
1000
2280
1000
1000
800
180
540
130
1950
50
180
160
70
50
120
980
2100
2100
1500
140
2500
1900
2050
1500
1250
1800
660
120

10
10
10
10
15
15
15
15
15
15
15
15
10
20
10
15
20
15
15
15
15
15
15
15
15
15
10
20
20
20
20
25
15
15
15
20
10
15
15
5
5
10
20
20
20
20
15
20
20
20
20
20
20
15
10

15
15
30
80
20
30
230
100
100
30
120
30
15
300
15
20
45
40
30
50
120
15
25
125
150
100
100
100
0
133
20
150
35
60

15
10
150
125
120
40
140
130
150
150
110
180
165

32
32
48
46
78
135
76
50
74
92
83
83
33
251
77
76
570
79
78
134
78
80
74
74
88
78
48
136
257
152
152
138
80
133
76
254
41
80
78
32
31
46
253
256
256
152
77
258
254
255
252
250
254
136
46

34
34
46
42
46
60
42
50
39
74
56
56
36
92
44
42
130
48
47
58
46
51
39
39
66
46
46
63
104
94
94
66
50
57
43
98
32
50
46
35
32
42
96
102
103
94
44
107
99
101
94
90
98
63
42

26
32
23
16
14
18
16
18
10
18
16
16
24
14
18
14
2
14
14
10
20
12
18
18
16
10
14
15
14
20
20
10
12
10
12
16
24
10
20
14
10
24
12
14
14
14
14
14
16
13
14
14
12
20
18

14
14
17
18
14
17
12
18
12
18
16
16
18
19
16
14
18
14
16
12
16
14
16
16
16
15
16
15
14
16
16
18
14
14
16
16
14
14
14
14
12
16
16
20
20
16
16
24
20
21
18
18
22
14
16

R
R
L
K
S
UR
L
SV
K
C
R
R
S
C
K
S
K
S
S
W
K
S
SV
R
S
S
S
S
R
R
F
F
S
S
L
S
C
S
K
R
S
S
S
L
R
W
C
C
C
UR
L
UR
S
L
S

156
63
88
205
103
52
144
126
207
171
154
146
91
78
183
105
206
106
108
246
99
102
62
138
146
147
147
138
64
65
115
120
109
110
89
114
171
156
182
134
113
112
112
153
67
247
83
83
83
54
146
55
64
219
118

w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
u
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
u
w

IRD-A Starfighter
Ixiyen-class Fast Attack Craft
J-1 Shuttle
Jehavey'ir Assault Ship
J-Type Star Skiff
Jumpmaster 5000 Scout Ship
Jumpstar HPF Starfighter
Kaloth-style Battlecruiser
Kandosii-type Dreadnaught
Kappa-class Shuttle
Keldabe-class Battleship
Kihraxz Light Fighter
Krayt's Honor
KR-TB Doomtreader
KT-400 Military Droid Carrier
K-wing, BTL-S8
Kyramud-type Battleship
Lambda-class Shuttle
Lancer-class Frigate
Last Resort, The
Lethisk-class Armed Freighter
Light Corvette
Light Freighter
Lone Scout-A
Lucrehulk-class Battleship
Lucrehulk-class Core Ship
Lucrehulk-class Droid Control Ship
Lusankya
M12-L Kimogila Heavy Fighter
M22-T Krayt Gunship
M3-A Scyk Fighter
Maka-Eekai L4000 Transport
Mankvim-814 Interceptor
Marauder Corvette
MC-24A Light Shuttle
MC-80, Mon Calamari Cruiser
MedStar-class Frigate
Millennium Falcon
Ministry-class Orbital Shuttle
Missile Boat
Miy'til Assault Bomber
Miy'til Command Fighter
Miy'til Fighter
Mobile Spacedock 220
Mobquet Medium Transport
Moomo Williwaw
Morningstar-A Assault Starfighter
Morningstar-B Assault Starfighter
Morningstar-C Assault Starfighter
MRX-BR Pacifier Combat/Contact Vessel
MT Dropship
Mu-2 Shuttle
Munificent-class Frigate
Mynock
N-1 Starfighter, Naboo

10
8
8
18
14
8
9
17
20
11
19
9
11
8
6
12
20
12
14
6
10
14
8
5
18
17
18
36
10
12
7
9
5
14
6
19
15
12
6
15
11
9
9
20
8
12
8
8
8
9
15
8
18
9
8

9
8
7
17
10
7
8
16
19
9
18
8
9
7
5
11
19
11
14
6
9
13
7
4
17
16
17
35
10
11
7
9
5
14
5
18
14
8
5
14
10
8
8
20
7
10
8
8
8
8
14
7
17
9
7

G
G
C
CF
C
C
G
CF
CC
C
CC
G
C
C
C
G
CC
C
CF
C
C
CF
C
G
CC
CC
CC
CS
G
G
G
C
G
CF
C
CC
CF
C
C
G
G
H
H
CS
CF
C
G
G
G
C
C
C
CC
C
G

Sf
Sf
Sf
CS
ST
ST
Sf
CS
CS
ST
CS
Sf
ST
ST
ST
Sf
CS
ST
CS
ST
ST
ST
ST
Sf
CS
CS
CS
SS
Sf
Sf
Sf
ST
Sf
CS
ST
CS
CS
ST
ST
Sf
Sf
Sf
Sf
SS
CS
ST
Sf
Sf
Sf
ST
ST
ST
CS
ST
Sf

120
120
110
900
200
120
100
920
2100
130
1700
90
180
180
130
160
1250
120
800
100
150
320
120
110
1800
1500
1800
3000
160
160
130
200
50
720
100
1800
680
180
110
145
120
90
90
2100
900
130
70
70
70
60
300
120
1080
200
60

10
10
10
15
15
15
10
15
20
15
20
10
20
15
15
10
20
10
15
15
15
15
15
10
20
20
20
20
10
10
10
15
10
20
15
20
15
15
15
10
10
10
10
20
15
15
10
10
10
15
15
15
20
15
10

10
25
75
50
15
15
150
125
25
150
10
50
30
30
30
90
25
125
10
30
45
30
150
130
150
350
15
20
20
20
15
115
20
150
100
45
30
15
30
20
20
100
90
20
20
20
20
30
50
25
165
50
15

46
47
75
136
79
76
44
136
256
76
253
44
82
80
76
48
250
76
138
74
78
133
76
48
254
252
254
574
48
48
47
81
41
137
74
254
134
76
75
52
47
34
34
568
139
76
42
42
42
72
88
76
249
80
42

42
44
40
62
48
42
39
62
102
43
96
38
54
50
43
46
90
42
66
39
46
56
42
46
98
94
98
138
46
46
44
52
32
64
39
98
59
42
40
54
44
38
38
126
69
43
35
35
35
34
66
42
88
50
34

19
16
14
18
22
16
22
14
13
14
14
22
14
12
10
20
15
14
14
10
12
18
18
14
13
13
13
10
18
16
18
16
17
15
16
16
12
18
16
18
18
22
22
4
16
14
14
14
14
14
14
14
12
12
18

12
18
14
16
18
14
18
16
20
15
14
14
18
14
12
20
16
14
18
12
16
14
14
24
18
18
18
20
16
18
12
18
14
18
14
16
16
16
17
18
16
16
16
16
14
16
12
12
12
16
16
14
20
14
14

S
S
S
L
L
F
F
C
L
SV
S
S
S
K
L
S
C
GW
L
C
R
K
L
S
UR
C
GI
GI
C
C
K
L
F
F
R
L
S
S
S
S
R
F
UR
R
K
K
C
GI
C
L
S
L
S
UR
C

86
119
120
218
187
121
115
172
187
98
77
121
121
100
190
99
172
65
83
84
66
101
186
122
56
208
70
68
210
79
100
84
115
115
66
144
124
125
123
72
148
205
151
134
95
181
220
70
220
147
79
147
127
56
85

w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
u
w
w
w

Nantex-class Territorial Defense Starfighter


Nebula-class Star Destroyer
Nebulon-B Frigate
Nemesis-class Patrol Ship
Neutralizer-class Bomber
Neutron Star Bulk Cruiser
NovaSword Space Superiority Fighter
Nu-class Attack Shuttle
Nune-class Imperial Shuttle
Orbital Service Shuttle
Outbound Flight
P-38 Jenta variant
P-38 Starfighter
Pelegia Duplex Command Assault Gunship
Pellaeon-class Star Destroyer
Pellaeon-class Star Destroyer
Pelta-class Medical Frigate
Penumbra-class Attack Shuttle
Phoebos-class Starfighter
Phoenix Hawk-class Light Pinnace, S40K
Pinook Fighter
Praetorian-class Frigate
Predator-class Starfighter
Predator-class Starfighter
Preybird-class Starfighter
Providence-class Destroyer
Prowler-class Reconnaissance Vessel
PTV-2100 Incarcerator
Punworcca 116-class Sloop
Pursuer-class Enforcement Ship
Quartermaster-class Supply Carrier
R-28 Starfighter
R-41 Starchaser
R-42 Starchaser
Razor-class Starfighter
RC-2 Twilight Scoutship
Rebel Assault Frigate Mk I
Rebel Assault Frigate Mk II
Rebel Assault Frigate, Prototype
Recusant-class Light Destroyer
Rihkxyrk Assault Fighter
Rogue Shadow
Royal Fortune Light Clipper
Royal Guard Starfighter
S-100 Stinger-class Starfighter
S-250 Chela-class Starfighter
Sabaoth Destroyer
Sabaoth Frigate Spy Ship
Sabaoth Starfighter
Sabertooth-class Assault & Rescue Vessel
Scarab-class Starfighter, Droid
Scarlet Star
Scimitar Assault Bomber
SCT Scout Craft
Scurrg H-6 Prototype Bomber

7
26
16
6
11
16
7
12
13
5
22
10
10
12
28
28
16
9
8
7
10
18
11
11
10
18
12
16
6
7
6
10
9
9
9
10
16
17
18
19
11
12
15
12
9
10
12
11
7
17
6
10
11
12
10

6
24
15
5
10
15
6
10
12
5
21
9
9
10
27
27
15
8
7
7
10
17
10
10
9
17
10
15
5
7
5
9
8
8
8
9
16
17
17
18
10
8
14
8
8
9
11
9
5
16
5
9
10
12
9

H
CC
CF
C
G
CC
G
C
C
C
CS
G
G
C
CC
CC
CF
C
H
G
H
CF
G
G
G
CC
G
CF
G
C
C
G
G
G
G
G
CC
CC
CC
CC
G
C
CF
H
H
G
CF
CF
H
CF
H
C
G
CF
C

Sf
CS
CS
ST
Sf
CS
Sf
ST
ST
ST
CS
Sf
Sf
ST
CS
CS
CS
ST
Sf
Sf
Sf
CS
Sf
Sf
St
CS
Sf
ST
ST
ST
ST
Sf
Sf
Sf
Sf
Sf
CS
CS
CS
CS
Sf
ST
CS
Sf
Sf
Sf
CS
CS
Sf
CS
Sf
ST
Sf
ST
Sf

100
2100
720
150
120
1400
110
110
150
130
9000
90
90
130
2350
2350
760
110
90
150
75
850
100
100
75
1800
150
1600
60
120
200
150
100
100
90
130
1500
1500
1440
1290
150
110
700
90
90
120
900
650
75
780
80
120
150
660
140

10
20
15
15
10
20
10
15
15
15
20
10
10
15
20
20
15
15
10
10
10
15
10
10
10
20
10
15
10
15
20
10
10
10
10
10
20
20
20
20
10
15
15
10
5
10
15
15
5
15
10
15
10
15
15

250
100
30
20
100
15
30
30
165
25
25
20
140
140
100
20
30
30
10
100
15
15
20
180
140
20
15
50
30
20
20
15
10
150
150
115
150
25
40
80
15
30
20
130
105
100
20
30
25
60
25

34
256
137
78
46
251
46
75
78
76
614
44
44
76
257
257
135
75
34
48
34
135
44
44
43
254
48
140
42
76
81
48
44
44
44
46
252
252
254
250
48
75
128
34
34
46
136
134
33
135
33
76
48
134
77

39
102
64
46
42
92
42
40
46
43
218
38
38
43
105
105
60
40
38
46
38
61
39
39
36
98
46
71
34
42
52
46
38
38
38
43
94
94
98
91
46
40
46
38
38
42
62
58
36
60
36
42
46
58
44

22
16
14
14
24
14
22
18
16
12
6
20
20
14
14
14
14
20
24
12
12
10
28
28
24
12
16
10
14
14
10
20
20
20
20
22
16
16
12
14
14
22
14
24
24
20
14
16
22
18
14
18
19
10
16

14
22
14
16
16
14
16
14
16
14
16
14
14
16
22
22
20
14
16
12
14
20
14
14
18
22
16
18
16
14
14
16
18
18
16
16
16
16
18
18
16
20
14
16
14
14
16
18
16
14
14
14
18
18
16

L
C
C
F
K
D3
L
C
L
K
S
UR
S
C
DX
L
S
S
K
UR
SV
S
S
S
S
S
S
S
S
S
S
S
S
S
S
C
R
S
K
UR
F
K
D9
S
D3
R
R
R
CR
S
CR
S
W
R
R

149
80
81
206
204
41
148
210
188
164
130
57
85
204
25
152
116
133
96
58
129
134
52
52
52
52
52
52
52
52
52
52
52
52
135
210
147
136
221
154
209
205
27
141
41
135
136
136
179
142
180
143
205
136
137

w
w
w
w
w
u
w
w
w
w
w
w
u
u
w
w
w
w
w
w
w
w
X
X
X
X
X
X
X
X
X
X
X
X
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

Scythe-class Battle Cruiser


Seltiss-2 Caravel
Seltiss-2 Caravel Cabin
Sentinel-class Shuttle
Shaadlar-type Troopship
Shackles of Nizon
ShaShore-class Frigate
Sheathipede-class Shuttle
Sigma-class Long-Range Shuttle
Sith Interceptor
Sith Interceptor
SkyBlind Recon Ship
Slave I
Soulless One
Spacetrooper Squad
Spinward-class Tender
Star Defender, Mon Calamari
Star Galleon-class Frigate
Star Saber XC-01
Star Seeder-class Colony Ship
StarForge Station
Starviper (Latest Model)
Stock Battlecruiser
Stock Bomber
Stock Corvette
Stock Cruiser
Stock Frigate
Stock Gunship
Stock Heavy Freighter
Stock Interceptor
Stock Light fighter
Stock Light freighter
Stock Shuttle
Stock Superiority fighter
Strike-class Medium Cruiser
Subjugator-class Heavy Cruiser
Supa Fighter
Super Star Destroyer
Supremacy-class Attack Ship
Surfeik Cruiser
Tartan-class Patrol Cruiser
Teroch-type Fast Attack Gunship
Theta-class Shuttle
Theta-class Shuttle
Tibanna Gas Hauler
TIE Aggressor
TIE Experimental M2
TIE Experimental M3
TIE Fighter
TIE Fighter
TIE Interceptor
TIE Interceptor
TIE Interceptor, 181st Squadron
TIE Oppressor
TIE Phantom

22
9
3
10
15
8
18
4
12
5
5
8
17
14
15
15
45
16
10
9
20
12
1
1
1
1
1
1
1
1
1
1
1
1
18
20
9
40
17
16
15
10
12
11
2
10
8
9
7
7
8
8
16
11
13

21
9
3
9
14
8
17
4
11
5
5
8
17
12
15
14
44
16
9
9
20
11
1
1
1
1
1
1
1
1
1
1
1
1
17
19
8
39
16
15
14
9
10
10
2
9
7
8
6
6
7
7
16
9
12

CC
C
H
C
CF
C
CF
C
C
H
H
C
C
G
H
CF
CS
CF
G
CF
CS
G
CC
G
CF
CC
CF
C
CF
H
H
C
C
G
CF
CC
G
CS
CC
CC
CF
C
C
C
C
H
H
H
H
H
H
H
H
H
H

CS
ST
ST
Sf
ST
ST
CS
ST
ST
Sf
Sf
ST
ST
Sf
Sf
CS
SS
CS
Sf
CS
SS
Sf

CS
CS
Sf
SS
CS
CS
CS
ST
ST
ST
ST
Sf
Sf
Sf
Sf
Sf
Sf
Sf
Sf
Sf
Sf

1900
200
50
120
750
130
900
140
130
50
50
180
150
160
60
400
2700
1120
120
400
3000
140
2000
150
600
1500
800
150
400
90
60
120
120
120
1200
1750
120
3000
1500
1300
870
110
120
120
150
90
60
90
60
60
90
90
90
100
75

20
15
5
15
15
15
15
15
15
10
10
15
15
10
5
15
20
15
10
15
20
15
20
10
15
20
15
15
15
10
10
15
15
10
20
20
10
20
20
20
15
10
10
10
15
10
10
10
10
10
10
10
10
10
10

130
30
10
50
150
45
100
35
45

45
45
25
60
400
100
35
45
200
20

125
130
10
400
120
110
90
25
20
20
20

30
20

254
81
31
76
135
81
136
77
76
31
31
80
78
48
32
132
572
141
46
132
574
47
255
48
134
252
135
80
133
34
32
76
78
46
151
253
46
574
252
250
135
75
76
76
78
34
32
34
32
32
34
34
34
33
34

99
52
32
42
60
53
62
45
43
32
32
50
46
47
34
55
134
72
42
55
138
44
100
46
58
94
60
50
56
38
34
42
46
42
92
97
42
138
94
91
61
40
42
42
46
38
34
38
34
34
38
38
38
36
38

16
10
12
20
15
10
16
14
18
22
22
10
14
19
12
10
12
14
18
14
10
20
12
18
18
14
16
14
10
24
20
10
14
22
12
14
24
10
12
14
16
19
16
16
10
22
18
24
18
18
24
24
24
24
26

20
14
14
14
18
12
18
19
16
14
14
10
14
14
18
12
24
18
12
12
18
14
18
14
16
16
16
16
12
14
14
12
14
14
16
20
16
20
20
16
18
15
14
14
12
16
14
16
14
14
16
16
16
16
18

F
R
R
S
S
S
W
F
L
R
S
S
S
R
UR
T
F
S
F
D5
S
S
S
K
R
CR
S
D5
S
GW
L
R
L
S
SV
W
SV
CR
S
S
S
SV
R
R
R
SV
CR
S
SV
S
S
GW
R
CR
S

204
138
138
145
142
144
141
116
151
114
104
149
59
147
58
89
209
148
210
7
98
101
134
221
139
181
78
7
150
66
205
115
85
151
67
121
67
178
152
153
152
127
139
68
113
64
182
154
64
154
155
65
69
178
159

w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
u
u
w
w
w
w
w
w
u
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w

TIE Prototype
TIE Scout
TIE Shuttle
TIE/D Defender
TIE/sa Bomber
TIE/x1 Advanced x1
TL-1800 Transport
Toscan 8-Q Multipurpose Fighter
Tri-Scythe-class Battle Cruiser
T-Wing Interceptor
TYE-wing
V-19 Torrent Starfighter
V-19 Torrent Starfighter, Advanced
Vaksai
Vaya-class Scout Ship
VCX-350 Light Freighter
Venator-class Star Destroyer
Venator-class Star Destroyer
Victory I-class Star Destroyer
Victory II-class Star Destroyer
Victory II-class Star Destroyer
Vindicator-class Heavy Cruiser
Virago, The
Visionary, The, Goto's Yacht
VT-49 Decimator
Vulture-class Droid Starfighter, Droid
Vulture-class Droid Starfighter, Droid
V-wing, Alpha-3 Nimbus
V-wing, Alpha-3 Nimbus
Wayfarer-class Medium Transport
Wheel, The
X4 Gunship
X-83 Twintail Starfighter
X-83 Twintail Starfighter
X-ceptor, Ugly
XQ2 Platform
X-TIE
X-Wing
X-Wing
X-Wing, T-65BR
X-Wing, T-65XJ3
Y164 Thalassian Slave Transport
YE-4 Gunship
YKL-37R Nova Courier
YM-2800 Limpet Ship
YT-1250
YT-1300 Transport
YT-1300 Transport
YT-1930
YT-2000
YT-2400
YU-410 Light Freighter
YV-545 Light Freighter
Y-Wing
Y-Wing, BTL-A4 LP "Longprobe"

6
5
4
11
9
9
6
8
18
8
5
9
12
11
9
10
19
19
19
18
18
18
12
13
12
7
7
8
8
5
19
10
12
12
9
16
9
10
10
9
11
13
15
8
7
7
6
6
8
8
10
7
9
10
10

5
4
3
9
8
7
6
8
17
7
4
8
11
10
9
9
18
18
18
17
17
17
11
11
11
5
5
7
7
5
18
9
11
11
8
16
9
9
9
8
10
12
13
8
6
7
6
6
7
8
10
7
9
9
9

H
G
G
H
G
H
C
G
CF
H
H
G
G
G
C
C
CC
CC
CC
CC
CC
CC
G
C
C
H
H
H
H
C
CS
C
G
G
G
CS
G
G
G
G
G
CF
G
C
C
C
C
C
C
C
C
C
C
G
G

Sf
Sf
ST
Sf
Sf
Sf
ST
Sf
CS
Sf
Sf
Sf
Sf
Sf
ST
ST
CS
CS
CS
CS
CS
CS
Sf
ST
ST
Sf
Sf
Sf
Sf
ST
SS
ST
Sf
Sf
Sf
SS
Sf
Sf
Sf
Sf
Sf
ST
ST
ST
ST
ST
ST
ST
ST
ST
ST
ST
ST
Sf
Sf

60
110
120
100
130
90
120
120
920
70
60
100
125
120
90
150
1590
1590
1200
1380
1380
1800
140
120
215
60
60
80
80
140
2900
150
170
170
140
2500
140
120
120
120
150
600
145
180
120
120
120
120
150
180
120
120
90
120
120

10
10
10
10
10
10
15
10
15
10
10
10
10
10
15
15
20
20
20
20
20
20
15
15
15
10
10
10
10
15
20
15
10
10
10
20
10
10
10
10
10
15
15
15
15
15
15
15
15
15
15
15
15
10
10

10

30
20
30
10
100
10

30
15
35
30
200
200
150
150
150
150
40
30
40

15
15
20
250
20
30
30
200
15
15
15
30
100
25
60
10
30

15
30
30
20
30
25
25

32
48
46
34
46
34
76
47
136
32
30
44
47
46
74
78
252
252
250
251
251
254
47
76
77
32
32
33
33
77
573
78
49
49
48
570
48
46
46
46
48
134
49
77
76
77
76
76
78
77
76
76
77
46
46

34
46
42
39
43
38
42
44
62
35
30
39
45
42
38
46
95
95
90
92
92
98
44
42
45
34
34
36
36
44
136
46
48
48
46
131
46
42
42
42
46
58
48
44
42
44
42
42
46
44
42
42
44
42
42

18
14
14
28
16
16
16
16
14
24
16
24
33
24
22
14
12
12
14
14
14
14
24
12
18
16
16
18
18
10
0
14
24
24
18
0
18
22
22
22
26
12
16
16
10
10
10
10
12
16
18
10
20
18
18

14
24
14
16
17
16
14
14
16
16
12
16
20
18
16
14
16
16
18
18
18
18
14
12
18
14
14
14
14
14
20
14
16
16
14
18
14
16
16
14
18
13
18
14
14
14
14
14
12
14
14
14
16
16
20

C
S
S
L
L
W
W
D4
S
F

173
158
159
89
91
126
132
23
160
117

w
w
w
w
w
w
w
w
w
w

Y-Wing, BTL-S1
Y-Wing, BTL-S3
Y-Wing, BTL-S3 "Courier"
YX-1980 Space Transport
YZ-2500 Heavy Transport
YZ-775 Transport
Z-10 Seeker
Z-95 Headhunter
Z-95 Headhunter
Zebra Starfighter

10
10
8
8
12
12
5
9
9
6

9
9
7
8
11
12
5
8
8
6

G
G
G
C
CF
C
G
G
G
G

Sf
Sf
Sf
ST
ST
ST
ST
Sf
Sf
Sf

110
120
120
150
700
650
90
120
120
120

10
10
10
15
15
15
10
10
10
10

10 45 40
25 46 42
25 46 42
40 78 46
60 134 59
90 84 59
44 38
15 46 42
15 46 42
15 47 44

16
18
16
20
14
14
22
14
14
12

16
16
16
16
18
16
14
12
12
12

16
12
16
16
16
16
18
0
12
12
12
12
16
16
16
16
16
12
12
12
12
12
16
12
0
0
0

16
16

1200 1
N
800 2
N
1000 1
S
1450 1
S
1200 1
S
1200 20141 S
1200 20141 S
650 8
N
800 8
S
800 8
S
1050 1
S
1050 3
E
1050 3
E
1400 S
5000 S
1180 1
A
950 60-150 S
1050 1
S
1400 1
S
1300 1
S
1300 1
S
1260 1
A
0 250 N
*
850 2
N
900 1
S
1200 1
N
1200 3
S
1800 17 N
1100 1
S
1100 1
S
1100 1
S
970 1
S
S
N
1255 S
950 1
S
950 1
S
950 2
S
1200 1
*
590 88 N
1200 S
2400 S
4800 S
1092 S
31452 S
1200 1
S
8
S
1000 1
E
4000 S

0
10
1 Y
0
0
3200
16000

0
6
6
0
0 Y
0 Y
200
100000

6
60
0
0
0
0
0 Y
150
4
4
8
0
30
0
0
0
0

1200
0
2
0
0
124
300
600
1200
142
7400
1
20
0
10000

0.065
40
0.003
0.075
0.055
10000
11250
90000
25
100
0.1
0.11
0.11
5000
10000
25
2100
0.1
0.02
0.04
0.04
0
1000000
35
85
30
35
0.09
80
0.14
0.14
0.14
0.06
1000
19
6000
0.045
0.045
0.05
0.065
1800
15000
30000
15000
3500
32000
0.07
6000
0.025
40

1d
4ms
3ms
6d
1d
2ys
2ys
3ms
6ms
1m
3d
1w
1w
1y
2ys
1m
1y
3d
1w
1w
1w
1w
2ys
1m
2ms
1m
1m
1w
6ms
1w
1w
1w
1w
6ms
6ms
2ys
1w
1w
1w
2d
1d
2ys
2ys
2ys
1y
5ys
1w
6ms
1w
5ys

x3
x1
x2
x.75
x.75
x3
x4
x3
x1
x1.5
x1.5
x1
x2
x1.5
x2
x12
x2
x1
x1
x1
x2
x2
x3
x2
x1
x1
x6
x6
x6
x2
x2
x4
x1
x2
x2
x2
x1
x2
x1
x1.5
x1.5
x2

x10
x15
x10
x12
x8
x12
x8
x7
x12
x7
x6
x15
x15
x15
x8
x12
x8
x18

M
L
M
L
M
M
M
L
L
L
M
M
M
M
U
M
M
M
M
M
M
U
M
U
L
Re
L
M
Re
M
M
M
Re
U
U
M
Re
Re
Re
U
M
M
M
M
M
M
M
M
M
U

Cost (new)

Speed (S)
5
3
4
6
5
4
4
1
3
3
4
4
4
4
2
4
3
4
5
6
6
6
0
5
3
3
5
5
2
4
4
4
3
3
2
2
3
3
3
5
1
0
0
0
4
3
4
3
5
1

Availability
Backup
Hyperdrive

Speed (C)
16
12
16
16
16
12
12
12
12
12
16
16
16

Hyperdrive

Pilot (Init)
7
-5
5
8
8
-2
-2
-5
-2
-2
5
7
7
0
-2
7
-2
5
11
12
12
19
-10
-8
-3
-2
-3
6
-5
3
3
3
4
0
-5
-4
3
3
3
5
-5
-9
-9
-9
0
-1
9
0
14
-4

Consumables

Friendly?
7
6
9
8
8
9
9
6
8
8
9
10
10
11
9
15
10
9
8
9
9
14
10
2
6
9
7
10
9
8
8
8
10
8
6
10
10
8
10
2
8
12
12
13
9
11
9
7
12
12

Cargo (tons)

Skills
5
5
6
6
6
6
6
5
6
6
6
8
8
6
6
12
6
6
6
6
6
12
5
0
5
6
5
6
5
6
6
6
6
6
5
6
6
6
6
0
5
6
6
6
6
6
6
6
8
6

Astromech

Grapple
22
34
32
25
24
70
70
51
38
38
33
38
38
55
72
44
55
36
28
25
25
32
68
32
40
37
32
36
37
35
35
35
37
56
41
73
31
31
35
12
49
85
89
93
57
77
35
53
29
###

Passeng.

Attack
4
3
7
6
6
7
7
3
6
6
7
9
9
9
7
15
8
7
6
7
7
14
7
4
3
7
4
8
6
6
6
6
8
6
3
8
8
6
8
4
5
10
10
11
7
9
7
5
11
10

C. Quality

FortDef
22
24
25
23
22
48
48
36
26
26
26
28
28
38
50
24
38
29
26
23
23
22
48
22
30
25
22
29
27
28
28
28
30
39
31
51
24
24
28
22
34
58
62
66
40
55
28
36
24
95

Crew

RefDef
15
12
16
15
16
14
14
12
14
14
16
17
17
18
16
16
14
16
19
19
19
20
6
13
15
14
13
18
12
17
17
17
16
18
14
12
13
13
15
31
11
6
7
8
17
17
21
18
20
18

Max Velocity

Armor
3
12
7
3
4
12
12
12
12
12
7
8
8
14
14
11
12
7
4
3
3
3
11
11
13
12
11
8
12
10
10
10
8
14
14
12
6
6
8
16
11
11
12
13
13
14
8
14
4
18

60,000
75,000
125,000
80,000

1,000,000
200,000
200,000
125,000
155,000
155,000

125,000
360,000
175,000
175,000

120,000
200,000
400,000
200,000
1,700,000
168,000
168,000
168,000
105,000

34,000,000
220,000
220,000
250,000
200,000

1,650,000

4
14
14
12
7
7
7
3
12
12
14
7
12
12
12
12
11
10
11
16
14
12
6
7
3
6
4
4
6
3
3
3
13
12
6
13
13
8
3
4
4
6
8
8
12
13
12
20
16
16
2
11
3
3
3

15
15
15
14
14
15
15
19
12
16
18
18
16
16
16
16
15
11
14
20
18
16
13
13
15
15
17
17
15
18
21
18
13
13
13
13
13
18
12
16
16
11
17
17
12
15
15
20
19
18
10
13
19
19
19

24
26
26
25
27
27
27
24
26
26
39
24
38
38
38
39
35
38
35
31
31
36
26
23
23
22
24
24
22
22
22
22
35
35
23
53
53
28
22
24
24
22
27
27
25
24
27
###
56
56
20
34
22
22
22

7
13
3
3
4
14
4
7
5
10
6
11
6
8
8
7
6
10
9
7
7
8
4
5
6
2
6
6
5
9
9
9
5
5
2
7
7
6
6
9
9
3
4
4
5
6
7
9
13
11
-3
7
14
14
14

26
46
36
35
32
42
32
26
38
41
56
34
53
55
55
56
52
53
55
43
43
53
31
28
25
27
26
26
27
27
27
27
52
50
28
75
75
35
24
29
29
27
32
32
35
34
39
###
81
81
15
51
32
32
32

6
12
5
5
5
12
5
6
6
8
6
8
5
6
6
6
6
8
8
6
6
6
5
5
6
5
6
6
5
8
8
8
6
5
5
6
6
6
6
8
8
5
5
5
5
5
6
6
8
8
0
6
12
12
12

9
13
6
6
7
14
7
9
7
11
8
12
9
10
10
9
8
11
10
9
9
10
7
8
8
5
8
8
8
10
10
10
7
8
5
9
9
8
8
10
10
6
7
7
8
9
9
11
14
12
0
9
14
14
14

7
3
-4
-3
2
10
3
12
-4
2
0
9
-1
0
0
0
0
-1
1
0
0
0
2
1
8
4
9
9
4
13
16
13
-4
-4
2
-4
-4
6
5
10
10
0
4
4
-5
-3
-1
-4
1
0
-2
-2
18
18
18

16
12
12
12
15
15
15
16
12
16
8
12
12
12
12
12
12
12
12
8
16
16
16
16
12
16
16
18
12
12

16
12
16
16
12
15
15
12
12
16

8
16
16
16

5
3
3
2
4
4
4
4
2
5
3
4
3
3
3
3
3
3
3
4
4
4
4
2
4
4
5
5
3
5
5
6
2
1
3
1
1
4
3
4
4
3
4
4
2
4
4
1
3
3
1
2
6
6
6

1300
830
830
750
950
950
950
900
500
1000

1
3
3
2
1
1
1
1
1
3
8
1

400
950 18-150
30-165
30-165

1000
850
850
850
800
650
1100
1000
1200
1100
1000
1150
1150
1260
1450
950

91
64
6
550
5
5
80
1
2
1
1
1
1
3
1
1
1
25
148
1
16210
16210

1050
850
1050
1050
600
950
950
800
950
1100

2
1
0
0
0
1
1
2
4
3
712645

7039
12000

250

0
3505
1500 1
1500 1
1500 1

S
A
N
N
N
A
N
S
S
E
S
E
N
S
S
S
S
E
E
S
S
S
N
N
S
N
S
S
N
E
E
E
S
N
N
S
S
S
S
E
E
N
N
N
N
N
S
S
E
E
U
S
A
A
A

0
24
14
10
0
0
0
0
5
1
16
0
600
600
600
0
200
40
150
50
30
0
0
2
0
0
0
0
3
0
0
0
850
45
0
3000
3000
0
6
0
0
0
1
1
6
4
8

Y
Y

Y
Y
Y

Y
Y

150000

1600
30000

8
800
0 Y
0 Y
0 Y

0.19
25
50
135
0.04
0.04
0.04
0.025
80
25
1000
13
5000
3000
3000
300
450
15
3000
50
50
3600
0.11
0.45
0.04
0.055
0.07
0.04
50
0
0
0
5000
1380
0.09
9000
9000
0.07
0.03
0
0
2
0.11
0.11
60
30
40
600000
15000
50000
0
5000
0.06
0.06
0.06

2d
6ms
6ms
1m
1d
1d
1d
1w
2w
1m
6ms
1d
1y
1y
1y
8ms
1y
2w
1y
1m
2ms
1y
2w
2w
2d
1w
2d
1w
6ms
1w
1w
1w
1y
3ms
3d
2ys
2ys
2d
1d
2d
2d
2w
2w
2ms
2ys
2ms
10ys
5ms
3ys
1d
1y
1w
1w
1w

x6
x2
x2
x2
x3
x3
x3
x1
x2
x2
x2
x2
x1
x1
x3
x2
x1
x1
x1
x2
x2
x2

x15
x10
x12
x12
x12
x10
x10
x12
-

x2
x1
x1
x1
x1
x4
x.75
x2
x2
x2

Re
x8
L
M
M
M
x12 M
x4
M
Re
x18 M
x18 M
M
Re
Re
Re
L
Re
Re
L
x12 L
U
x6
U
x10 M
U
C
x8
M
M
M
M

x2
x2
x3
x1
x1
x2
x1
x4
x1
x1
x1
x1

M
L
L
L
Re
Re
Re
M
Re
Re
L
M
L
L
L
Re
Re
Re
U
M
M
Re
L
Re
M
Re

346,000
205,000
98,500
60,000
60,000
60,000
250,000
100,500
1,250,000
2,900,000
3,500,000
3,500,000
4,800,000
3,700,000
680,000
600,000
500,000
5,200,000
140,000
110,000
65,000
35,000
150,000
135,000
180,000
210,000
385,000
5,000,000
45,000
17,777,500
35,555,000
165,000
43,000
40,000
40,000
17,000
115,000
115,000
80,000
325,000
154,000

1,200
3,500,000
140,000
290,000
290,000

4
3
8
7
13
11
12
13
11
13
14
14
3
13
12
12
14
14
13
14
15
13
12
12
16
13
8
12
15
13
13
14
14
11
12
13
6
10
12
3
3
7
12
16
16
14
12
15
13
14
15
12
13
12
7

20
22
19
15
15
15
15
22
11
17
17
17
18
15
16
14
10
16
15
14
20
14
16
16
19
13
15
14
17
18
18
14
15
11
13
16
18
10
17
13
11
19
13
18
18
16
14
17
16
15
17
14
14
17
16

22
22
28
26
28
35
26
30
24
42
33
33
23
51
27
26
70
29
28
34
28
30
24
24
38
28
28
36
57
52
52
38
30
33
26
54
21
30
28
22
21
26
53
56
56
52
27
58
54
55
52
50
54
36
26

14
14
10
11
6
7
3
16
3
8
7
7
11
8
7
4
8
4
7
3
5
4
7
7
7
6
5
6
6
7
7
8
4
4
7
7
6
4
4
9
-2
7
7
9
9
7
10
11
12
9
8
8
13
4
7

32 12 14 18 16 6 1500 1
A 0 Y
32 12 14 21 16 6 1500 1
A 0 Y
38 8 11 9 16 6 1300 1
E 0 Y
36 8 12 6 16 4 1050 3
E
40 6 8 -2 12 3 850 1
S
6
52 6 9 0
3
40-100 S 300
36 5 6 -2 16 4 1000 4
N 10
45 12 16 11 16 6 1320 1
A 0
34 5 6 -5 12 2 700 2
N 6
54 6 10 0 16 4 1050 5
S 40
45 6 9 -1 16 4 1200 4
S
0
45 6 9 -1 16 4 1200 4
S
0
28 8 12 13 16 5 1250 1
E 0
73 6 10 -2
2
1255 S 1200
39 6 9 0 12 3 950 1
S
2
36 5 7 -3 16 4
N
97 6 10 -8
1
1100 S 100
39 5 7 -3 6 1 400 12 N 12
40 6 9 -2 16 4 1050 1
S
4
49 5 6 -5 12 2 650 6
N 40
38 0 3 -5 12 3 950 2
*
6
40 5 7 -4 12 2 400 3
N 20
36 6 9 0 12 3 950 1
S
3
36 6 9 0 12 3 950 1
S
0
50 6 9 -1
3
8
S
6
40 6 8 -4 12 3 800 1
S
4
33 5 8 2 15 4 950 4
N 0
53 6 8 -2
3
300 S 400
79 6 8 -2
2
12191 S 500
69 6 9 1
4
1790 S 600
69 6 9 1
4
1790 S 600
55 6 10 -4 18 1 4000 190 S 1017
40 5 7 -4 12 3 850 2
N 6
48 5 7 -5 12 3 725 20 N 450
38 6 9 -3 12 3 600 2
S 5/10
76 6 9 -1
3
5402 S 1200
28 6 8 8 16 4 1150 1
S
0
40 0 2 -10 16 4 1190 1
*
4
38 5 7 0 12 3 800 2
N 6
27 8 10 8 16 4 1150 0
E 0
16 0 1 -2
0
0
U 0
33 6 9 8 16 5 1200 1
S
0 Y
75 6 9 -3 8 4 980 14857 S 16000
78 6 11 -2
3
37085 S 9700
78 6 11 -2
3
37085 S 9700
69 6 9 -2
3
19899 S 4400
42 8 11 0 12 4 800 8
E 120
80 6 13 -2
2
6700 S 3000
79 8 13 1
3
5200 E 1500
77 6 11 -3
2
4300 S 2000
74 6 10 -2
2
2807 S 80
72 6 10 -2
3
5224 S 3600
79 8 14 -1 12 4 1050 350 E 125000
51 5 7 0
4
12 N 10
33 6 9 5 12 3 850 1
S
0

0.06
0.06
0.11
0.002
70
2800
20
0.15
70
5
20
20
0.05
6000
50
100
15000
75
45
19000
90
140
10
2
200
95
0.11
4000
6000
600
600
12400
100
75000
70
20000
0.08
20
75
0
0.005
0.07
502212
36000
36000
46350
130
13000
18000
50000
5500
11000
29000
200
0.03

1w
1w
1w
3ms
1m
9ms
4w
2ms
1m
1w
1m
1m
1w
2ys
2ms
1m
6ms
1m
1m
6ms
2ms
1m
1w
4ms
3ms
1m
2w
8ms
1y
1m
1y
6ms
3ms
3ms
1m
2ys
5d
6ms
6ms
2d
1w
2ys
6ys
6ys
6ys
6ms
6ms
1y
2ys
1.2ys
2ys
1y
1m
1d

x1
x1
x2
x1
x3
x2
x2
x.75
x3
x2
x2
x2
x1
x1
x1
x2
x4
x3
x2
x4
x1
x3
x2
x1
x2
x2
x2
x1.5
x1.5
x1
x2
x3
x2
x1
x1.5
x2
x1
x2
x2
x2
x4
x1
x.75
x.75
x2
x2
x2
x1
-

x8
x15
x10
x18
x8
x14
x12
x12
x10
x10
x10
x14
x8
x10

M
M
M/R/L

M
L
M
Re
M
L
M
M/R/L
M/R/L

M
M
Re
U
L
L
L
L
U
L
Re
Re
M
L
Re
M
M
M
M
M
L
L
M
x9
U
I
x6
U
L
Re
Re
M
M
x8
M
x8
M
x12 M
M
M
x8
U
x10 M
x8
M
x8
M
x10 U
M
M

310,000
320,000
200,000
890,000
120,000
3,000,000
70,000
85,000
850,000
624,000
624,000
34,000,000
190,000
45,000,000
150,000
165000
350000
190,000
200,000
230,000
800,000
38,000
175,000
10,000,000
20,000,000
20,000,000
105,000
1,250,000
120,000
75,000
135,000
23,000
20,000

290,000

70,000,000
52,240,000

75,000

7
8
12
11
14
12
7
13
15
14
13
6
18
13
14
8
14
12
12
12
13
13
12
7
13
13
13
17
8
8
8
12
6
12
12
13
12
14
12
7
8
3
3
14
12
12
6
6
6
11
16
12
12
16
6

16
16
14
15
20
15
18
15
16
16
15
17
20
14
14
18
16
14
14
12
14
17
16
14
14
14
14
17
17
16
17
15
14
14
15
16
13
18
15
16
17
17
17
11
15
14
13
13
13
13
18
14
13
17
15

26
27
25
36
29
26
24
36
56
26
53
24
32
30
26
28
50
26
38
24
28
33
26
28
54
52
54
74
28
28
27
31
21
37
24
54
34
26
25
32
27
24
24
68
39
26
22
22
22
22
38
26
49
30
22

5
6
6
7
16
6
8
7
9
9
6
6
11
6
5
9
7
6
6
3
7
6
6
11
8
8
8
9
5
8
3
6
4
6
6
7
7
15
7
8
7
7
7
5
6
10
3
3
3
7
7
6
9
4
6

33
32
37
53
49
38
31
53
78
41
75
31
47
42
38
35
72
38
53
34
40
50
38
35
76
74
76
###
33
35
32
41
26
52
36
76
51
46
37
39
34
26
26
93
56
41
27
27
27
34
50
38
71
40
29

6
5
6
6
12
6
6
6
6
8
6
6
8
6
6
6
6
6
5
5
6
6
6
6
6
6
6
6
5
6
5
5
5
5
6
6
6
12
6
6
6
6
6
5
6
8
5
5
5
6
6
6
6
0
6

7
9
8
9
16
8
10
9
11
10
8
8
12
8
7
11
9
8
9
6
9
8
8
13
10
10
10
11
8
10
6
9
7
9
8
9
9
15
9
10
9
9
9
8
8
11
6
6
6
9
9
8
11
2
8

5
3
-2
0
8
-1
7
-2
-3
0
-2
7
0
-3
-4
6
-2
-2
-3
-5
-3
0
0
3
-3
-3
-3
-4
4
4
4
-2
3
-3
-1
-1
-3
6
-1
5
5
10
10
-8
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0
2
2
2
-2
-2
-2
-3
-9
5

16 4 1150
16 4 1050
12 4 850
3
16 4 1050
16 4 1200
16 5 1200
3
2
12 4 820
3
16 4 1050
6 1 400
12 3 900
12 3 800
16 4 1000
2
12 4 850
3
12 3 800
12 3 900
16 4 1050
16 4 1000
12 3 850
2
2
2
1
14 4 850
12 3 800
15 4 950
12 2 800
16 6 1450
3
16 4 1030
3
2
16 6 1050
12 3 750
16 4 1150
16 4 1000
16 4 1150
16 4 1150
1
3
12 3 870
12 3 950
12 3 950
12 3 950
16 5 1200
12 4 850
12 4 850
3
12 3 850
16 4 1100

1
1
2
200
3
1
1
1464
10000

4
6000
1
6
2
8
4
1200
6
850
2
3
58
1
3
150-300
150-300
150-300
207381

1
2
1
4
1
177
2
5402
440
4
2
1
2
1
1
1000
2
4
1
1
1
2
15
2
200
3
1

S
N
S
S
A
S
S
S
S
E
S
S
E
S
S
S
S
S
N
N
S
S
S
S
S
S
S
S
N
S
N
N
N
N
S
S
S
A
S
S
S
S
S
N
S
E
N
N
N
S
S
S
S
*
S

0
0
20
500
3
1
0
75
30000

40
1000
0
12
6 Y
400*
0
2000
20
40
10
8
20
3
3
100000

30000
150000
172000

0
0
0
9
0
80
6
1200
655
6
36
0
0
0
0
2000
24
6
0
0
0
3
200
14

Y
Y
Y

150000

6
0

0.04
0.44
90
3500
10
50
0.07
6540
45000
50
20000
0.13
65
100
40
0.44
8000
80
500
40
60
500
100
150
5000000
75000
4300000
250000
0.11
0.44
0.11
140
0
300
10
20000
4800
100
15
0.1
0.04
0.025
0.025
600000
700
5
0.075
0.075
0.075
25
0.5
100
40000
70
0.065

1d
1m
2ms
5ms
1m
4ms
1w
6ms
5ys
1m
2ys
2d
1m
1m
2w
1d
5ms
2ms
1w
4ms
2ms
2ms
2ms
6ms
1.5ys
1y
1.5ys
6ys
2w
1w
2w
6ms
2h
3ms
2d
2ys
3ys
2ms
1w
3d
2d
1w
1w
1y
2ms
1w
3d
3d
3d
1y
1w
6ms
2ys
3ms
1w

x1
x2
x2
x.5
x3
x1
x2
x2
x2
x2
x3
x2
x2
x2
x1
x2
x4
x2
x2
x2
x3
x2
x2
x1
x2
x1
x2
x2
x2
x1
x1
x.5
x6
x2
x1.5
x1.5
x4
x2
x2
x2
x2
x1
x2
x1
x.5
x1

x12
x15
x18
x9
x18
x10
x12
x15
x12
x10
x15
x12
x8
x12
x10
x10
x8
x12
x12
x9
x10
x10
x12
x12
x8
x20
x10
x8
-

M
Re
Re
Re
Re
Re
M
I
Re
M
Re
Re
U
L
R
M
Re
M
M
U
Re
M
L
Re
M
M
M
U
Re
M
Re
L
L
M
L
M
L
U
L
M
M
M
M
L
L
U
Re
Re
Re
L
M
Re
Re
U
Re

90,000
180,000
220,000
10,000,000
5,000,000
110,000
275,000
1,300,000
200,000,000

70,000
350,000
280,000
250,000
40,000,000
240,000

470,000
50,000
148,000

175,000
350,000
75,000
180,000
15,000
2,400,000
90,000
4,875,000
160,000
150,000
210,000
210,000
100,000,000
750,000
43,000
43,000
43,000
170,000
600,000
160,000
57,000,000

4
16
12
13
7
11
7
14
13
13
13
6
6
12
14
14
11
12
3
8
3
12
7
7
6
13
8
13
5
12
14
8
6
6
6
7
13
13
13
12
8
11
11
3
3
7
12
11
3
11
3
15
8
11
12

18
19
14
15
19
13
18
18
16
14
11
16
16
14
16
16
13
17
18
14
12
12
21
21
18
14
16
13
12
14
14
18
16
16
16
18
16
16
14
14
15
17
13
18
18
17
14
14
17
15
13
19
17
11
15

24
56
37
28
26
51
26
25
28
26
114
24
24
26
57
57
35
25
24
28
24
35
24
24
23
54
28
40
22
26
31
28
24
24
24
26
52
52
54
50
28
25
28
24
24
26
36
34
23
35
23
26
28
34
27

6
13
6
7
7
6
7
9
7
4
7
6
6
10
10
10
9
6
7
3
4
9
6
6
8
10
10
8
7
4
6
7
8
8
7
7
5
5
8
8
7
17
6
15
6
6
7
11
10
6
6
6
8
6
7

26
81
54
40
33
73
33
40
40
36
###
31
31
41
79
79
52
37
26
33
24
52
31
31
30
76
38
57
29
36
43
35
31
31
31
33
72
72
76
72
35
45
45
34
26
33
53
54
28
52
25
38
35
49
39

6
8
6
6
6
6
6
8
6
5
6
6
6
8
6
6
6
6
6
5
5
6
6
6
6
6
8
6
6
5
6
6
6
6
6
6
5
5
6
6
6
12
6
12
6
6
6
8
8
6
6
6
6
5
6

8
14
8
9
9
8
9
10
9
7
9
8
8
11
12
12
11
8
9
6
7
11
8
8
10
12
11
10
9
7
8
9
10
10
9
9
8
8
10
10
9
17
8
15
8
8
9
12
11
8
8
8
10
9
9

10
1
-2
-2
8
-2
7
2
-1
-4
-6
6
6
0
-2
-2
-2
1
11
1
4
-4
10
10
8
-3
6
-4
3
-3
-4
6
6
6
6
7
-2
-2
-3
-2
3
8
-2
17
11
6
-2
1
12
0
6
0
5
-5
-1

16 5
3
3
12 3
16 6
1
16 4
12 4
12 4
12 3
1
16 6
16 6
12 3
3
3
3
16 4
16 6
12 3
9 3
2
16 6
16 6
16 4
12 4
12 3
1
16 4
16 4
12 2
16 4
16 4
16 4
16 4
16 5
3
3
1
3
12 3
16 6
3
16 5
16 4
16 4
2
3
16 4
3
12 3
12 4
16 4
12 3
16 4

1250

830
1500
1000
850
900
650
1200
1200
870

1175
1350
750
600

1
7039
920
4
1
2050
1
2
8
1
5000
1
1
5
8450
8450
900
3
1
1 or 2
1
1470
1
1
2

1500
1500
1150
1050 22350
650 6
250
1600 2
1000 1
350 2
1050 1
1050 1
1
h
1050 1
1200 1
5000
4820
1459
300
750 1
1350 1
480
1250 1
1150 1
1200 1
250
100
1110 1
800
900 0
850 3
1150 2
820 2
1000 3

S
E
S
S
S
S
S
E
S
N
S
S
S
E
S
S
S
S
S
N
N
S
S
S
S
S
E
S
S
N
S
S
S
S
S
S
N
N
S
S
S
A
S
A
S
S
S
E
E
S
S
S
S
N
S

0
1600
75
10
0
200
1
30
35
6
46000

0
0
6
2700
2700
300
10
1
4
0
2700
0
0
0
48247

1500
11
7
10
0
1
1
1
2
100
100
3000
40000

0
8
200
0
0
0
3000
450
0
300
0
6
0
8
3

0.05
15000
6000
5
0.11
5000
0.11
2
250
1
19000
0.065
0.065
10
11000
11000
275
20
0.08
20
0.025
10000
0.07
0.07
0.015
29000
0.003
5.5
0.24
35
120
0.05
0.11
0.11
0.11
0.1
7500
7500
9000
10000
0.08
15
8000
0.075
0.03
0.03
3000
1.2
0.05
3000
0
150
0.02
275
10

2d
6ms
2ys
6ms
1w
1y
4w
2d
3ms
1d
10ys
2d
2d
1w
6ms
6ms
1m
1m
1w
2ms
1w
2ys
1w
1w
4d
1y
5ms
1y
1w
5w
6ms
5d
2w
2w
1w
2w
1.5ys
1.5ys
2ys
2ys
1d
1y
1y
2d
1m
1w
1y
1y
1w
1y
2d
2ms
2d
3ms
2w

x1
x2
x2
x1
x2
x2
x1
x1
x2
x1
x1
x.75
x.75
x2
x.5
x2
x1.5
x2
x1
x1
x3
x1.5
x1
x3
x1.5
x1
x3
x2
x2
x2
x2
x1
x2
x2
x2
x2
x.5
x2
x2
x2
x3
x3
x1
x2
x3
x2

x10
x12
x12
x10
x18
x16
x12
-

M
M
M
L
M
M
Re
M
M
L
U
M
M
Re
M
M
M
Re
L
L
M
Re
M
M
M, Ra

x10
x10
x12
x16
x12
x12
x12
x18
x12
x12
x18
x18
x10
x12
x12
x10

M
M
M
L
Re
L
Re
Re
Re
L
M
M
M
M
M
Re
U
M
M
Re
M
M
M
M
M
Re
U
M
L
M

180,000
5,000,000
145,000
85,000
36,000
120,000
120,000
525,000

250,000
190,000
112,000
50,000
12,000,000

84,000

4,500,000
35,700
200,000
300,000
120,000
115,000
115,000
75,000
275,000

40,250,000
240,000

150,000
420,000
3,500,000
170,000
17,000
120,000
12,000,000
150,000

13
14
3
12
12
14
11
6
12
3
3
13
13
10
12
10
19
13
7
10
16
7
16
8
12
14
12
12
12
3
3
12
12
7
14
13
7
18
13
12
11
12
12
12
13
3
3
3
3
3
5
5
3
3
3

16
14
12
17
14
14
14
8
16
17
17
13
15
19
21
10
20
15
16
12
16
17
17
17
16
16
15
14
12
18
16
12
14
18
15
15
19
18
14
14
14
16
15
15
13
17
15
18
15
15
20
20
18
18
19

54 9 76
31 4 41
21 4 21
26 6 38
35 8 52
31 3 41
36 8 53
27 6 37
26 7 38
21 4 21
21 4 21
30 2 40
28 4 38
28 9 38
22 6 22
32 5 49
72 11 99
41 6 56
26 5 33
32 3 47
74 6 99
27 6 34
55 6 75
28 4 33
34 5 49
52 5 72
35 5 50
30 5 40
33 3 48
24 4 24
22 4 22
26 3 36
28 4 38
26 4 31
51 7 68
53 9 75
26 7 33
74 9 ###
52 9 74
50 7 72
35 8 52
25 6 37
26 9 41
26 6 38
28 3 38
24 7 26
22 6 24
24 7 26
22 6 24
22 6 24
24 7 26
24 7 26
24 5 24
23 10 28
24 8 26

6
5
5
6
6
5
6
5
6
5
5
5
0
8
0
6
6
5
6
5
5
6
5
5
5
5
5
5
5
5
5
5
5
5
6
6
6
6
6
6
6
6
8
6
5
6
6
6
6
6
6
6
0
8
6

11
7
7
8
10
6
10
9
9
7
7
5
2
10
4
7
13
9
7
6
9
8
9
7
8
8
8
8
6
7
7
6
7
7
9
11
9
11
11
9
10
8
10
8
6
9
8
9
8
8
9
9
3
11
10

-1
-5
4
1
-2
-5
-1
-3
0
9
9
-5
-8
7
-1
-4
-3
-3
5
-3
-5
6
-4
4
-1
-3
-2
-3
-5
10
8
-5
-3
6
-3
-2
8
-4
-3
-2
-1
0
1
-1
-5
10
8
11
8
8
11
11
5
13
12

12
12
16
12
12
12
16
16
12
16
16

16
12
16
16

12
16
16
12
12
16

12

14
12
12
16
16
16
16
16
16
16
16
16
16

3
3
3
5
2
2
3
4
4
5
5
3
4
4
2
3
2
2
5
2
1
5
2
3
3
2
2
3
1
6
5
2
3
4
3
2
3
1
2
2
4
3
3
3
2
5
5
5
5
5
5
5
5
5
5

5200
850 4
700 1
1000 6
30

880
950
1250
1250
650
1000
1100

1200
1
1
1
1
1
1
1
1
1000
68174

150
1280 1
800 169
1850
1200 1
20000

2
50
5000
1000
4
10
1
2
1
4
1
2112
550
850 1
280734

1800
500
70
1000 8
825 5
825 5
1100
1200
1250
1200
1200
1250
1250
1250
1450
1490

2
0
0
1
1
1
1
1
1
2

S
N
N
S
S
N
S
N
S
N
N
N
*
E
*
S
S
N
S
N
N
S
N
N
N
N
N
N
N
N
N
N
N
N
S
S
S
S
S
S
S
S
E
S
N
S
S
S
S
S
S
S
*
E
S

1500
12
6
54
800
250
6
10
0
0
7
6
0
0
500
212500

300
0
800
10000

0
5000
0
200
1000
200
4
10
0
0
6
8
0
1020
60000

0
38000

3000
1500
50
6
16
16
0
0
0
0
0
0
0
0
0
0

18000
50
5
80
2500
19000
7000
1
200
0.04
0.04
50
70
0.16
0.02
15000
200000
100000
0.045
7500
25000000
1
20000
0.05
2000
10000
5000
5
100
0.05
0.05
100
20
0.05
9000
13000
0.08
250000
6000
10000
1000
8
50
50
150
0.075
0.065
0.075
0.065
0.065
0.075
0.075
0.075
0.05
0.09

1y
1m
2w
1m
1y
6ms
2ys
1w
3ms
1d
1d
6ms
1m
1d
1y
6ys
6ms
1w
5ys
unl.
2ms
2ys
2d
1y
2ys
1y
1m
6ms
2d
2d
2ms
1m
2d
2ys
2ys
1d
6ys
2ys
1y
1y
3w
2ms
2ms
2d
2d
2d
2d
2d
2d
2d
3d

x.75
x1
x2
x4
x1
x1
x3
x1
x2
x2
x1
x2
x2
x3
x6
x1

x8
M
L
L
x10 Re
Re
U
x10 M
L
x8
M
M
M
x20 L
x8
U
x5
U
U
x10 M
x12 M
x15 M
Re
x15 L
U
x10 M

x2
x2
x2
x2
x2
x2
x2
x1
x1
x6

x12
x12
x10
x8
x15
x12
x15
x15
-

M
M
Re
M
M
M
M
Re
Re
Re
Re
M
M
M
M
M
M
M
U
M
M

800,000
400,000
240,000
3,000,000

650,000

145,000
3,000,000

110,000
16,000,000
4,200,000
400,000
1,000,000
1,000,000
90,000

60,000
60,000
120,000
120,000

4
7
5
4
7
3
12
7
11
3
3
7
7
7
11
13
13
13
12
12
12
15
7
12
15
3
3
3
3
12
15
13
8
8
6
15
6
7
7
7
8
11
14
15
12
14
12
12
13
15
15
12
14
7
7

16
14
12
21
15
14
15
15
13
18
14
19
23
19
17
15
14
14
14
14
14
17
19
13
19
14
14
15
15
12
10
15
20
20
15
10
15
18
18
18
21
12
22
18
12
14
12
12
14
18
19
12
19
16
16

22
28
26
24
26
24
26
27
36
22
20
24
27
26
24
28
52
52
50
51
51
54
27
26
27
22
22
23
23
27
73
28
29
29
28
70
28
26
26
26
28
34
29
27
26
27
26
26
28
27
26
26
27
26
26

6
11
6
10
7
10
4
4
7
7
5
7
9
8
5
6
7
7
8
8
8
8
6
8
8
9
9
6
6
4
9
6
7
7
6
6
4
7
7
6
8
5
11
4
6
4
4
4
5
4
4
4
5
7
9

24
35
33
29
33
29
36
32
53
24
22
31
34
33
34
40
74
74
72
73
73
76
34
41
39
27
27
25
25
37
###
40
36
36
35
95
33
33
33
33
35
51
39
37
38
37
36
36
40
37
36
36
37
33
33

6
6
6
8
6
8
5
5
6
6
6
6
6
6
5
6
6
6
6
6
6
6
6
8
6
8
8
6
6
5
6
6
6
6
6
5
5
6
6
6
6
6
8
5
6
5
5
5
6
5
5
5
5
6
6

8
13
8
11
9
11
7
7
9
9
7
9
11
10
8
8
9
9
10
10
10
10
8
9
10
10
10
8
8
7
11
8
9
9
8
9
7
9
9
8
10
7
12
7
8
7
7
7
7
7
7
7
8
9
11

8
3
3
15
4
9
-2
3
-2
11
7
8
12
8
1
-2
-3
-3
-2
-2
-2
-2
8
-1
0
9
9
8
8
-5
-9
-2
8
8
5
-10
4
7
7
7
9
-3
6
-2
-4
-5
-5
-5
-3
-2
-1
-5
0
5
5

16
12
12
16
12
16
12
14
16
16
16
16
16
12
12

16
12
16
16
16
16
16
12
12
16
16
16
0
16
16
16
16
16
12
12
6
12
12
12
12
12
12
12
12
16
16

5
3
3
8
3
5
2
4
3
6
5
4
4
4
3
3
2
2
1
2
2
2
5
2
6
4
4
6
6
2
0
3
5
5
4
0
4
4
4
5
4
1
4
3
2
2
2
2
3
3
3
2
2
4
4

1200 1
850 1
650 1
1680 1
850 1
1200 1
800 1-2
850 2
1400
1300 1
1200 1
1150 1
1150 1
1250 1
700 3
980 3
7400
7400
5200
5200
5200
2551
1200 1
800 14
975 2-4
1180 0
1180 0
1450 1
1450 1
800 10

S
S
S
E
S
E
N
N
S
S
S
S
S
S
N
S
S
S
S
S
S
S
S
E
S
E
E
S
S
N
10000 S
800 8
S
1200 1
S
1200 1
S
1050 1
S
1598 N
1050 1
N
1050 1
S
1050 1
S
1150 1
S
1100 1
S
15 S
900 8
E
800 4
N
800 6
S
800 2
N
800 2
N
800 2
N
950 2
S
800 4
N
800 3
N
800 4
N
800 2
N
1000 2
S
1000 1
S

0
0
2
0
0
0
7
3
250
0
0
0
0
0
4
8
2000
2000
2040
2040
2040
400
0
12
6
0
0
0 Y
0 Y
6
15000

6
0
0
0

Y
Y
Y

10000

0
0
0
0
0

Y
Y
Y
Y
Y

12400

6
6
6
5
6
6
6
7
6
12
5
0
0

Y
Y

0.065
25
1
0.065
15
0.15
110
0.44
7000
0.05
0.065
0.07
0.07
0.095
60
250
20000
20000
8100
6107
6107
8000
1
50
80
0
0
0.06
0.06
220
150000
20
0.07
0.07
0.11
100000
0.11
0.11
0.11
0.11
0.035
10
40
60
125
80
100
100
200
115
150
250
80
0.11
0.22

2w
6ms
2d
2d
2d
5d
3ms
1m
2ys
1w
2d
1w
1w
2d
1m
6ms
2ys
2ys
4ys
4ys
4ys
1.5ys
2ms
6ms
1m
2d
2d
15h
15h
3ms
5ys
1m
6d
6d
1w
5ys
1w
1w
1w
1w
3d
1m
6ms
6ms
2ms
3ms
2ms
2ms
4ms
3ms
2ms
2ms
3ms
1w
1m

x2
x3
x2
x4
x2
x1
x1
x1
x1
x1
x4
x1
x1
x1
x1
x1
x1
x2
x1
x1
x1
x1
x1
x2
x3
x1
x1
x1.5
x1.5
x1
x1
x1
x1
x2
x4
x2
x2
x2
x2
x2
x2
x2
x2
x2
x1
x1

x10
x10
x15
x11
x12
x12
x15
x15
x15
x8
x10
x12
x14
x15
x25
x12
x16
x12
x12
x12
x12
x12
x12
x15
x12

M
Re
M
M
M
M
L
L
M
M
M
M
M
Re
L
L
M
M
M
M
M
M
U
U
M
Re
Re
M
M
L
U
L
Re
L
M
Re
M
M
M
M
M
I
M
L
Re
L
L
L
L
L
L
L
L
M
M

130,000
148,000
120,000
200,000
150,000
160,000
41,500
180,000
150,000
60,000
135,000
185,000
45,000
300,000
50,000,000
50,000,000

43,000,000

19,000
19,000
102,500
102,500
140,000
200,000
160,000
160,000
30,000,000
150,000
150,000
150,000
315,000
245,000
150,000
150,000
120,000
100,000
100,000
135,000
150,000
130,000
110,000
120,000
135,000
185,000

3
7
7
13
11
11
6
7
7
7

11
16
15
18
13
13
17
14
14
13

25
26
26
28
34
34
24
26
26
27

7
7
7
5
8
5
4
5
5
3

32
33
33
38
51
44
29
33
33
32

6
6
6
5
6
5
5
6
6
5

9 4 12 3 950
9 5 16 4 1000
9 4 16 4 1000
8 0 12 3 950
10 -2 12 2 800
8 -3 12 3 950
7 6 16 3 1000
7 3 16 4 1150
7 3 16 4 1150
6 1 16 4 1000

2
2
2
2
10
8
1
1
1
1

S
S
S
N
S
N
N
S
S
N

0
0
3
6
16
14
2
0
0
0

Y
Y
Y

0.13
0.11
0.8
110
60000
400
0.045
0.085
0.085
0.065

1w
1w
1m
2ms
2ms
6ms
2ms
1d
1d
1d

x2
x1
x1
x2
x2
x1
x1
-

x12
x10
x10
x12
x12
-

M
M
M
L
Re
L
L
Re
Re
Re

127,000
135,000
210,000
150,000
1,500,000
500,000
86,000
80,000
80,000
80,000

Cost (used)
25,000
28,000
70,000
45,000

500,000
75,000
75,000
125,000
70,000
70,000

MANUFACTURER
Sienar Fleet Systems
Amalgamated Hyperdyne
Incom
Kuat Drive Yards
Kuat Drive Yards
Rothana Heavy Engineering
Rothana Heavy Engineering
Corellian Engineering Corporation
Xizor Transport Systems
Xizor Transport Systems
Cygnus Spaceworks
Incom
Incom
Kuat Drive Yards
The Adasca BioMechanical Corporation of Arkania

75,000
70,000
70,000

17,500
120,000
250,000
90,000
980,000
125,000
125,000
125,000
65,000

120,000
120,000
135,000

Republic Sienar
Corellian Engineering Corporation
Cygnus Spaceworks
Republic Fleet Systems
Alliance Underground
Alliance Underground
Kuat Systems Engineering
Durastar Construction
Mendel Baudo
Corellian Engineering Corporation
Eleaor Propulsion
Mendel Baudo
SoroSuub Corporation
Techno Union
Feethan Ottraw Scalable Assemblies
Feethan Ottraw Scalable Assemblies
Feethan Ottraw Scalable Assemblies
Slayn & Korpil
Corellian Engineering Corporation
Gallofree Yards, Inc
Kuat Drive Yards
Slayn & Korpil
Slayn & Korpil
Slayn & Korpil

75,000 Haor Chall


Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Damorian Manufacturing Corporation
X
Incom
700,000 Corellian Engineering Corporation
Unknown
Republic Fleet Systems

120,000
23,000
15,000
15,000
15,000
45,000
100,000
46,000
400,000
1,000,000
1,500,000
1,500,000
2,400,000
2,000,000
265,000
260,000
200,000
2,600,000
65,000

8,000
80,000
55,000
145,000
160,000
290,000
2,125,000
12,000

100,000

55,000
55,000
30,000
200,000

140,000
140,000

Confederacy of Independent Systems


Koensayr
Koensayr
Ghtroc
Kuat Systems Engineering
Kuat Systems Engineering
Kuat Systems Engineering
Ugly
Republic Fleet Systems
Surronian
Corellian Engineering Corporation
Yuuzhan Vong
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Haor Chall
Corellian Engineering Corporation
X
Corellian Engineering Corporation
Corellian Engineering Corporation
Mandal Hypernautics
SoroSuub Corporation
Ugly
Koros Spaceworks
Republic Sienar
Kilik
Neo-Crusader War Forge
Uulshos Manufacturing
Kuat Systems Engineering
Kuat Systems Engineering
Kuat Systems Engineering
Sith Empire
Commerce Guild
Koensayr
Rendili StarDrive
Rendili StarDrive
SoroSuub
Colicoid Creation Nest
Phlac-Arphocc Automata
Phlac-Arphocc Automata
X
MandalMotors
MandalMotors
Core Galaxy Systems
Loronar Corporation
Core Galaxy Systems
Kuat Drive Yards
Republic Engineering Corporation
Kuat Drive Yards
Corellian Engineering Corporation
Cygnus Spaceworks
Kuat Systems Engineering
Kuat Systems Engineering
Kuat Systems Engineering

230,000 Kuat Systems Engineering


240,000 Kuat Systems Engineering
80,000 FreiTek Inc
Republic Engineering Corporation
Kuat Systems Engineering
Republic Fleet Systems
18,000 Nubia Star Drives, Incorporated
SoroSuub Corporation
45,000 Corellian Engineering Corporation
340,000 Telgorn Corporation
250,000 Sienar Fleet Systems
250,000 Sienar Fleet Systems
Huppla Pasa Tisc Shipwrights Collective
Kuat Drive Yards
105,000 Kuat Drive Yards
SoroSuub Corporation
20,000,000 Golan Arms
50,000 Corellian Engineering Corporation
90000 Galactic Power Engineering
125000 Gallofree Yards, Inc
X
95,000 Gallofree Yards, Inc
95,000 Hoersch-Kessel Drive, Inc
105,000 Hoersch-Kessel Drive, Inc
Sienar Fleet Systems
19,000 CorelliSpace
125,000 Slayn & Korpil
Rendili Hyperworks
Olanji/Charubah
Hapes Consortium
Hapes Consortium
Techno Union
45,000 Cygnus Spaceworks
600,000 Sadon Shipwrights
Republic Fleet Systems
Mon Calamari Shipyards
32,000 Tenloss Syndicate
Corellian Engineering Corporation
55,000 Corellian Engineering Corporation
Baktoid Armor Workshop
11,000 X
Koensayr
Rothana Heavy Engineering
Kuat Drive Yards
Kuat Drive Yards
X
Sienar Fleet Systems
Mon Calamari Shipyards
Mon Calamari Shipyards
Rendili Hyperworks
Sienar Fleet Systems
Republic Sienar
Free Dac Volunteers Engineering Corps
3,000,000 Sienar Fleet Systems
Corporate Sector Authority

40,000
100,000
4,000,000
40,000
125,000
120,000,000

45,000
70,000
150,000
120,000
22,000,000

225,000
23,000
75,000

125,000
210,000
35,000
85,000
6,000
1,450,000
50,000
2,550,000
80,000

85,000
85,000
45,000,000
225,000
10,000
10,000
10,000
100,000
300,000
110,000
40,000,000

Corporate Sector Authority


TranSGDalMeg
X
Neo-Crusader War Forge
Theed Palace
Corellian Engineering Corporation
X
Kaloth
X
Republic Sienar
Mandal Hypernautics
TranSGDalMeg
Gallofree Yards, Inc
Corellian Engineering Corporation
Republic Fleet Systems
Koensayr
Basiliskan
Sienar Fleet Systems
Kuat Drive Yards
Amalgamated Hyperdyne
Arakyd Industries
Rendili StarDrive
Kazellis Corporation
Sienar Fleet Systems
Hoersch-Kessel Drive, Inc
Hoersch-Kessel Drive, Inc
Hoersch-Kessel Drive, Inc
Kuat Drive Yards
MandalMotors
MandalMotors
MandalMotors
Gallofree Yards, Inc
Feethan Ottraw Scalable Assemblies
Republic Sienar
Mon Calamari Shipyards
Mon Calamari Shipyards
Kuat Drive Yards
Corellian Engineering Corporation
Zentine Dynamics Shipyards
Cygnus Spaceworks
Olanji/Charubah
Olanji/Charubah
Olanji/Charubah
Rendili StarDrive
Mobquet
Pelagian shipyards
Kuat Systems Engineering
Kuat Systems Engineering
Kuat Systems Engineering
Sydon Vehicle Works
Corellian Engineering Corporation
Sienar Fleet Systems
Hoersch-Kessel Drive, Inc
Cygnus Spaceworks
Theed Palace

95,000
2,500,000
65,000
50,000
20,000
50,000
50,000
310,000

135,000
100,000
22,500
25,000
6,000,000

50,000

1,800,000
40,000
110,000
55,000
55,000
55,000
45,000
125,000

150,000

90,000
1,500,000
72,000

45,000
720,000

Huppla Pasa Tisc Shipwrights Collective


Republic Engineering Corporation
Kuat Drive Yards
Corellian Engineering Corporation
Sienar Fleet Systems
Rendili StarDrive
Subpro Corporation
Cygnus Spaceworks
X
Gallofree Yards
Rendili StarDrive
Buuper Torsckil Abbey Devices
Buuper Torsckil Abbey Devices
Palegian Shipyards
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Haor Chall
Ubrikkian Industries
Kuat Systems Engineering
Joraan Drive Systems
Rendili Hyperworks
Sienar Fleet Systems
Sienar Fleet Systems
SoroSuub Corporation
Free Dac Volunteers Engineering Corps
Republic Engineering Corporation
Kuat Drive Yards
Huppla Pasa Tisc Shipwrights Collective
MandalMotors
Corellia StarDrive
Incom
Hoersch-Kessel Drive, Inc
Hoersch-Kessel Drive, Inc
Starypan/SunHui Systems
Twilight incorporates
Rendili StarDrive
Rendili StarDrive
Prototype
Free Dac Volunteers Engineering Corps
TranSGDalMeg
Sienar Fleet Systems
Tof
Sienar Fleet Systems
Corellian Engineering Corporation
Corellian Engineering Corporation
X
X
X
X
Haor Chall
Corellian Engineering Corporation
Sienar Fleet Systems
Mesens Corporation
Nubia Star Drives, Incorporated

160,000
80,000
1,200,000

400,000

75,000
1,000,000

17,000,000
70,000

200,000

50,000

25,000
25,000
50,000
50,000

Mon Calamari Shipyards


Ubrikkian Industries
Ubrikkian Industries
Sienar Fleet Systems
Neo-Crusader War Forge
Gallofree Yards, Inc
Mon Calamari Shipyards
Haor Chall
Sienar Fleet Systems
Sith Empire
Sith Empire
Loronar Corporation
Kuat Drive Yards
Feethan Ottraw Scalable Assemblies
X
Mon Calamari Shipyards
Kuat Drive Yards
Republic Fleet Systems
Kuat Drive Yards
X
MandalMotors
X
X
X
X
X
X
X
X
X
X
X
X
Loronar Corporation
Free Dac Volunteers Engineering Corps
Joraan Drive Systems
Fondor Shipyards
Koros Spaceworks
Arized
Damorian Manufacturing Corporation
Neo-Crusader War Forge
Cygnus Spaceworks
Cygnus Spaceworks
Ubrikkian Industries
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems

75,000
75,000
45,000
80,000
60,000
65,000
15,000
40,000
60,000
25,000
70,000
115,000
15,000
175,000
50,000,000

45,000
45,000
50,000
75,000
75,000
75,000
60,000
18,000,000
60,000
65,000
65,000
95,000
220,000
122,000
45,000
70,000
30,000
25,000
25,000
62,000
45,000
32,000
30,000
35,000
60,000
90,000

Prototype
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Suwantek Systems
Shobquix Yards
Mon Calamari Shipyards
Hoersch-Kessel Drive, Inc
Ugly
Slayn & Korpil
Slayn & Korpil
TranSGDalMeg
Hoersch-Kessel Drive, Inc.
Corellian Engineering Corporation
Kuat Drive Yards
Kuat Drive Yards
Rendili StarDrive
Rendili StarDrive
Rendili StarDrive
Sienar Fleet Systems
MandalMotors
Eleaor Propulsion
X
Baktoid Armor Workshop
Baktoid Armor Workshop
Kuat Systems Engineering
Kuat Systems Engineering
Kuat Systems Engineering
X
Incom
Incom
Incom
Ugly
Bengel Shipbuilders
Ugly
Incom
Incom
Incom
Incom
X
Sienar Fleet Systems
Gallofree Yards
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Corellian Engineering Corporation
Koensayr
Koensayr

63,000
60,000
90,000
80,000
590,000
350,000
69,000
45,000
45,000
30,000

Koensayr
Koensayr
Koensayr
X
Corellian Engineering Corporation
Corellian Engineering Corporation
Starfeld Industries
Incom
Incom
Hyrotii Corporation

COMMENTS
##
##
##

Sith Infiltrator
Crew and passagers may vary
Not avalible for sale

Aethersprite Interceptor (Modified)


Baudo-class star yacht, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.
Justifier variant
Jedi Covenant Shuttle

Not available for sale, shared a common keel design with the Gladiator-class Star Destroyer

Consular-Class Cruiser (Modified)

CX variant more fuel, CB variant slightly more cargo & on capital ships
Republic Cruiser
Living
Corellian Corvette
Corellian Corvette
Corellian Corvette

SoroSuub Patrol Fighter


Krath Chaos Fighter, Estimated value 65000

Aethersprite Interceptor
Aethersprite Interceptor
Aethersprite Interceptor

Not available for sale, Archaic Ship (Template)


Not available for sale

Droid Starfighter
Droid Starfighter

Not avalible for sale


Star Destroyer
Nebula-variant

Not available for sale


Jedi Starfighter
Jedi Starfighter
Jedi Starfighter

Jedi Starfighter
Jedi Starfighter
+5 Stealth, can move at half speed for an additional +5 (for 1 hour), reroll Stealth 1/enc, 2 uses
Not avalible for sale

Imperial Assault Shuttle


Skipray Blastboat
Skipray Blastboat
Not available for sale

Medium Transport
YX-1980 space transport

Not available for sale; enforcement vessel, prisoner transport

Not avalible for sale


Not available for sale
Not available for sale

Not avalible for sale. Estimated value 120000 credits, 222500 for shuttle-only model
Mon Calamari MC80 Cruiser
medium laser cannons
YV-666 light freighter, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

The passengers are stormtroopers


Star Destroyer
Star Destroyer
The passengers are troops
Star Destroyer
Scythe-class Battle Cruiser
Not avalible for sale
Not available for sale
Providence-class carrier/destroyer (in co-op with Pammant Docks)
Not available for sale
Authority IRD Starfighter

Authority IRD Starfighter

Not available for sale, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

Not available for sale

Passengers are troops


Gozanti Cruiser

Not available for sale


578-R Space Transport
Emplacement Points: 3
Imperial Customs Corvette
Civilian model have passengers
Trade Federation
Trade Federation
Trade Federation
Star Destroyer

ion cannon, concussion missiles, or proton torpedo launcher (6 torps)

Rebel missile cruiser & transport

YT-Series Transporters, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

Not available for sale

Banking Clan Frigate


Helot-class Medium Transport

Geonosian Starfighter
Star Destroyer

Dreadnaught-class Heavy Cruiser


Porax-38
Porax-38
Star Destroyer
Star Destroyer
Assault Gunship

TIE Fighter
TIE Fighter
light starfighter carrier or added weapon-battery compartments
+4 Stealth, can move at half speed for an additional +4 (for 3 hours), reroll Stealth 1/enc, 4 uses

Slave II (torps, improved sensor array, SR & sublight engines)

R-42 Starchaser variant has a gunner seat.


R-42 Starchaser variant has a gunner seat.

Not available for sale, Prototype (template)


Commerce Guild Destroyer

Not avalible for sale

Droid Starfighter
Modified YT-2400 Transport
TIE Fighter
Havoc

Neimodian Shuttle

Firespray-31 Patrol Craft


Belbullab Heavy Starfighter (Modified)

Not available for sale, has Starfighter and Troop Carrier variants

Star Destroyer
Krath Command Ship, Not avalible for sale
Not available for sale
210000 without luxury upgrades
210000 without luxury upgrades

Remote controlled
Remote controlled
TIE Fighter
TIE Fighter
TIE Fighter
TIE Fighter
TIE Fighter

TIE Fighter

TIE Fighter
TIE Fighter
TIE Fighter
Toscan Multipurpose Fighter

Junker (Template)
Advanced Ship (Template)
Kihraxz Light Fighter
Smuggler Transport
Not available for sale, Star Destroyer
Not available for sale, Star Destroyer
Not available for sale, Star Destroyer
Star Destroyer
Star Destroyer
Not available for sale, Interdictor Cruiser
StarViper Assault Fighter
Starscape-class Yacht
Droid Starfighter, also works as a walker vehicle
Droid Starfighter, also works as a walker vehicle

Interceptor variant
Interceptor variant

YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters

5
2
5
10
20
2
5
0
2
3
4
0
1
0
2
1
1
1
2
0
1
1
2
0
1

Restricted
Licensed
Restricted
Military
Military
Common
Common
Restricted
Common
Common
Licensed
Licensed
Military
Military
Military
Licensed
Restricted
Military
Military
Licensed
Restricted
Licensed
Common
Common
Common

Colossal+

Colossal (frigate)+
Gargantuan+
Colossal+

20000
2000
5000
10000
20000
2000
5000
x2
2000
5000
10000
10000
100000
1400
5500
1200
2500
x2
x5
x3
x5
1000
1500
500
1000

Colossal+
Huge+

2000 -5 to atk you & others in sq -5 Pilot, 6


canisters
50000 total concealment
100000 total concealment

Colossal+
Colossal (frigate)+
Colossal (cruiser)+
ColossalGargantuan-

Gargantuan+
Colossal+
Colossal+
Colossal+

1
3 Military
1 Military

BENEFIT
4000 swim = half fly rate (min 1)
CL 4 hazard see p.56

speed +10%, round down


speed +25%, round down
Str bonus, can function w/no engine
Str bonus, can function w/no engine
Str bonus, can function w/no engine
1 hour, DC25 up track from ion
speed 2, +5 DC, 100 sq
100 sq

can be autofire
can be autofire
swif action, DC30 to detect in space
cost mod x 10 tons of cargo, Dex -2
cost mod x tons of cargo, Dex -2
cost mod x 5 tons of cargo, Dex -2

Y
Y
Y
Y
Y
Y
Y
Y
N
Y
Y
Y
Y
Y
Y
N
N
N
N
N
N
N
Y
Y
Y
Y

Y
Y

Huge

2 Common

Damage

48 Cloaking device, hibridium


48 Cloaking device, stygium

SIZE
RESTRICTION

Base?

S
S

Cost

GW 67 Chaff gun

Avail.

56
130
56
44
44
44
44
40
40
44
57
57
57
57
57
57
44
44
44
45
45
44
44
48
48
48
48

E.Points

PAGE

BOOK
SV
R
SV
S
S
S
S
S
S
S
SV
SV
SV
SV
SV
SV
S
S
S
S
S
S
S
S
S
S
S

SYSTEM
Amphibious seals
Anti-Aircraft Flak Pod
Antiboarding systems
Armor +1
Armor +2
Armor +3
Armor +4
Atmospheric thruster
Atmospheric thruster, advanced
Autoblaster
Auxiliary generators +2
Auxiliary generators +4
Auxiliary generators +6
Backup battery
Baffled drive
Baffled drive fuel
Blaster cannon, heavy
Blaster cannon, light
Blaster cannon, medium
Cannon enhancements
Cannon enhancements, advanced
Cannon, double
Cannon, quad
Cargo jettison system
Cargo pod, heavy
Cargo pod, light
Cargo pod, medium

4000

2000

2000
5000
2000

10000

5d10x2
3d10x2
4d10x2
+1d10
+2d10
+1d10
+2d10
1000

100000

1 Common

Colossal (frigate)+

Colossal+
Colossal+

Colossal (frigate)+

Colossal+
Gargantuan+
Colossal (frigate)+
Colossal+

Colossal+

2000
500
750
3000
500
1000
4000
2000
+1000
8000
5000
2000
1200
800
400
100
x2
x4
+1000
2400
15000

BENEFIT
DC20 Pilot or half damage
6sq or DC30 Use Computer
as starfighter for dogfighting
capacity 30, add +20% ea to x2 max
capacity 6, add +20% ea to x2 max
capacity 16, add +20% ea to x2 max
Penetration 10, -5 Atk
4-square splash
4-square splash
4-square splash
3sq long x 1sq wide, Pilot DC15
cost mod/5 Med, Largex5, Hugex20
carries 3 buzz droids
Atk Ref Def 10, droids Atk +5
count as a heavy weapon
5-sq radius, +2 Atk bonus
deploy @ -1 track, Mech +13
DC25 Use Comp & full to change
DC20 Acrobatics, 1x8 days support
50x2 months, x15 hyperdrive 1 jump
Supplies for 15 Medium for 1 week
+10% consumables, round down

switch with swif action


1 hour = 1 unit fuel

3500 damage only if not in vehicle or sealed


environment
1000 1sq, Pilot & Stealth v. Use Comp

Huge

SV 59 Grappler mag

Colossal
Colossal+

800
20000
2000
30000
2000
3500

Damage

GW 67 Glowing defoliator shell

SIZE
RESTRICTION
Gargantuan or Colossal

Base?

Common
Military
Common
Military
Military
Military
Military
Military
Military
Military
Licensed
Common
Restricted
Restricted
Common
Licensed
Licensed
Common
Licensed
Common
Common
Common
Common
Licensed
Restricted
Licensed
Licensed

Cost

2
1
1
20
2
5
0
0
0
0
1
2
0
2
1
1
1
1
2
0
2
1
1
1
2
0
1
2

Avail.

57
57
40
45
45
45
45
45
45
45
57
48
142
142
48
45
45
48
58
50
50
50
50
45
45
45
59
67

E.Points

PAGE

BOOK
SV
SV
S
S
S
S
S
S
S
S
SV
S
T
T
S
S
S
S
SV
S
S
S
S
S
S
S
SV
GW

SYSTEM
Cockpit ejection system
Com jammers
Combat thruster
Concussion missile launcher, heavy
Concussion missile launcher, light
Concussion missile launcher, medium
Concussion missile, armor-piercing
Concussion missile, heavy
Concussion missile, light
Concussion missile, medium
Cotterdam
Cryogenic chambers
Discord missile
Discord missile launcher
Docking clamp
Docking gun
Droid jammer
Droid repair team
Environmental filters
Escape pod
Escape pod, large lifeboat
Escape pod, small lifeboat
Extended range
Fire-linked weapon, 2
Fire-linked weapon, 4
Fire-linked weapon, optional
Fuel converters
Glowing defoliator launcher

N
N
Y
N
N
N
N
N
N
N
Y
N
N
Y
N
N
Y
Y
N
Y
Y
Y
N
N
N
Y

9d10x5
7d10x2
9d10x2

Special

by weapon
Special

100
+1d10
+2d10
Special

4d10x2
N

Colossal+
GargantuanGargantuanColossal (cruiser)Colossal (cruiser)Colossal (cruiser)-

Colossal+

BENEFIT
Grapple +10

3x3-sq area, Atk v. Ref Def 10


cost mod/50 units, H1, G5, C20
DC30 Perception, 2 rounds to exit
carry missile/bomb/mine/drop tank
DC15 Perception then DC25
DC15 Perception then DC25
DC15 Perception then DC25

Gain information +5 Use Computer


-4 Penalty to Dex, Pilot 10 & stan
x5 -2 Penalty to Dex
5000
3000
2500
200
100
2000
1500
1000
500
400
300
2000
10000
500 Atk -10 only in atmosphere, 10-sq
1000 capacity 4

N
N
N
N Special
Y
Y
N
Y
Y
Y
Y
Y
Y
Y
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
N 5d10 ion
N

Huge

Colossal (frigate)+
Colossal (frigate)+
Colossal (frigate)+

5000
4000
1000
50000
10
1000
500
2000
5000
10000
1000
2000
5000
50000

Damage

SIZE
RESTRICTION

Base?

2 Military
Military
Military
5 Military
8 Common
40 Restricted
1 Military
1 Illegal
2 Illegal
4 Illegal
1 Military
2 Military
4 Military
4 Restricted
0 Common
0 Common
4 Military
3 Licensed
3 Licensed
1 Common
1 Common
3 Common
2 Common
2 Common
2 Common
2 Common
1 Common
1 Licensed
0 Illegal
0 Military
1 Military

Cost

Avail.

191
191
191
45
50
50
59
59
59
59
60
60
60
50
42
41
40
40
40
40
40
40
40
40
40
40
40
50
60
45
45

E.Points

PAGE

BOOK
L
L
L
S
S
S
SV
SV
SV
SV
SV
SV
SV
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
SV
S
S

SYSTEM
Gravity mine launcher
Gravity mine, magnetic
Gravity mine, standard
Gravity well projector
Hangar bay
Hangar bay, concealed
Hardpoint
Hidden cargo hold (25% of cargo)
Hidden cargo hold (50% of cargo)
Hidden cargo hold (75% of cargo)
Holding cells (25% of passengers)
Holding cells (50% of passengers)
Holding cells (75% of passengers)
HoloNet transceiver
Hyperdrive Ring
Hyperdrive Sled
Hyperdrive, class .75
Hyperdrive, class 1
Hyperdrive, class 1.5
Hyperdrive, class 10
Hyperdrive, class 15
Hyperdrive, class 2
Hyperdrive, class 3
Hyperdrive, class 4
Hyperdrive, class 5
Hyperdrive, class 6
Hyperdrive, class 8
Hypertransceiver
Interrogation chamber
Ion bomb
Ion bomb rack

2000
5000
10000
1000
2000
5000

5000
3000
2500
200
100
2000
1500
1000
500
400
300
2000

ColossalColossal+

GargantuanColossal+
ColossalColossal+
Gargantuan+
Colossal (frigate)+

BENEFIT
point-defense range
can be autofire
-6 fighter, -4 transport, -2 capital
-4 starfighters, -2 transports, 6-sq
can be autofire
can be autofire
can be autofire
maintenance 1/50 cost
maintenance 1/50 cost
maintenance 1/50, crew +1 step
Dex bonus
Dex bonus
Dex bonus
size mod/5 med bed /50 bacta tank
+5 Astrogation
+10 Astrogation & Untrained
2 jump capacity
number = size mod
number = size mod
+1 skills at station, -2 others
as plasma torch but half DR
1 rnd per DR & d6 dam, 2 sq wide
no penalty v. small targets
4-square splash
capacity 3, add +25% ea to 16 max
increase shields by 10 not 5
hit points +10%
hit points +20%
hit points +30%

N
N
N
N
Y
Y
N
N
N
Y
Y
Y
Y
Y
Y
Y
N
N
N
Y
Y
N
N
N
N
N
N
Y
Y
Y
Y

5d10x5 ion
3d10x5 ion
3d10x2 ion
5d10x2 ion

Huge

Colossal+

12000
6000
2000
3000
20000
5000
6000
1500
4000
20000
10000
50000
2000
5000
10000
3000
2000
20000
500
500
200
1000
25000
6000
+4000
800
2500
5000
2000
5000
10000

Damage

SIZE
RESTRICTION
Colossal (frigate)+
Colossal (frigate)+

Base?

Illegal
Military
Licensed
Restricted
Common
Common
Military
Licensed
Restricted
Common
Common
Common
Common
Common
Licensed
Common
Licensed
Licensed
Common
Common
Common
Common
Military
Military
Restricted
Military
Military
Restricted
Common
Licensed
Restricted

Cost

3
5
1
2
5
1
2
1
1
1
1
1
2
3
4
1
1
2
0
10
1
0
1
1
0
0
1
2
2
5
10

Avail.

46
46
46
46
44
44
46
46
46
51
51
51
42
42
42
51
42
42
42
51
51
60
60
60
46
46
46
44
44
44
44

E.Points

PAGE

BOOK
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
SV
SV
SV
S
S
S
S
S
S
S

SYSTEM
Ion cannon, Hapan triple
Ion cannon, heavy
Ion cannon, light
Ion cannon, medium
Jamming array
Jamming suite
Laser cannon, heavy
Laser cannon, light
Laser cannon, medium
Luxury upgrade, advanced
Luxury upgrade, basic
Luxury upgrade, extreme
Maneuvering jets +2
Maneuvering jets +4
Maneuvering jets +6
Medical suite
Navicomputer
Navicomputer, advanced
Navicomputer, limited
Passenger quarters
Passenger seating
Personalized controls
Plasma punch
Plasma torch
Point-defense weapon
Proton torpedo
Proton torpedo launcher
Regenerating shields
Reinforced bulkheads +10%
Reinforced bulkheads +20%
Reinforced bulkheads +30%

5000
5d10x2
3d10x2
4d10x2
20000
10000
50000
2000
5000
10000

200

9d10x2
5000
2000
5000
10000

Colossal (frigate)+
Colossal (frigate)+
Colossal (cruiser)+
Colossal (cruiser)+
Gargantuan+
Colossal (cruiser)+
Gargantuan+
Gargantuan+
Gargantuan+
Colossal+
Colossal+
Colossal+
Colossal+
Colossal (frigate)+
Colossal (frigate)+
Colossal (frigate)+

BENEFIT
+2 die dam from ram
ram & dock immediately
if 0 hp subtract DR from PC dam
Int bonus
Int bonus
Int bonus
Stealth to hide w/out cover
3 decoys, DC25 to determine
+5 Perception/Use Comp sensors
+10 DC Use Computer to detect
full dam only v. shields or half
capacity 4, add +25% ea to 8 max

Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
N 10d10x2
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y

Huge

Gargantuan+

4000
10000
2000
5000
25000
50000
20000
2000
500
15000
150000
1000
10000
750
20000
25000
1000
30000
40000
1250
50000
1500
2000
2500
3000
4000
5000
6000
8000
10000
12500

Damage

SIZE
RESTRICTION
Gargantuan+
Gargantuan+
Gargantuan+

Base?

Military
Military
Common
Common
Common
Licensed
Military
Restricted
Restricted
Common
Illegal
Military
Military
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common

Cost

2
4
2
1
2
3
0
1
0
1
1
0
3
1
5
6
1
7
8
1
10
1
2
2
2
2
3
3
3
3
4

Avail.

60
61
61
51
51
51
61
61
61
51
61
46
46
44
44
44
44
44
44
44
44
44
44
44
44
44
44
44
44
44
44

E.Points

PAGE

BOOK
SV
SV
SV
S
S
S
SV
SV
SV
S
SV
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S

SYSTEM
Reinforced keel
Reinforced keel, boarding
Security bracing
Sensor array computer +2
Sensor array computer +4
Sensor array computer +6
Sensor baffling
Sensor decoy
Sensor decoy replacement
Sensor enhancement package
Sensor mask
Shieldbuster torpedo
Shieldbuster torpedo launcher
Shields, SR 10
Shields, SR 100
Shields, SR 125
Shields, SR 15
Shields, SR 150
Shields, SR 175
Shields, SR 20
Shields, SR 200
Shields, SR 25
Shields, SR 30
Shields, SR 35
Shields, SR 40
Shields, SR 45
Shields, SR 50
Shields, SR 55
Shields, SR 60
Shields, SR 70
Shields, SR 80

5000
25000
50000
20000
2000
500
15000

750

1000

Colossal (frigate)+

Gargantuan-

Colossal (cruiser)Colossal (cruiser)ColossalGargantuan-

Colossal (frigate)+
Colossal (frigate)+
Colossal (frigate)+
Gargantuan+

reduces crew by 2/3


reduces crew by 1/3
+0 crew, advanced only, no manuev
DC30 Per, costmodx200kg, 5% max
capacity 6, add +25% ea to 12 max
capacity 6, add +25% ea to 12 max
Atk +10, Stealth +5
Atk +5, Stealth +5
Atk +5, Stealth +5
+5 Pilot increase speed, +10 all-out

rules on page 174 core book


+5 grapple to stop escape
activate/deactivate with swif
-5 Deception
-10 Deception
can affect opp see p.53
reroute power, fail by 10 ruin sublight
can be autofire
+2 Mechanics & Use Computer

Y
Y
Y
Y
Y
N
N
N
N
N
Y
Y
Y
Y
Y
Y
Y
N
N
Y
Y
Y
N
Y
N
N
N
Y

Huge

Colossal-

BENEFIT
15000
4000
1000
6000
200
5000
5000
5000
5000
1000
25000
1000
2000
5000
10000
20000
100000
10000
15000
500
1000
2000
1000
200
20000
5000
10000
3000

Damage

SIZE
RESTRICTION
Colossal (frigate)+

Base?

Common
Common
Common
Military
Illegal
Military
Military
Military
Military
Military
Military
Common
Common
Licensed
Restricted
Military
Military
Licensed
Military
Illegal
Illegal
Illegal
Military
Illegal
Military
Military
Military
Common

Cost

4
1
1
0
1
2
4
0
0
0
2
2
3
4
5
6
7
10
12
0
0
0
0
0
10
2
5
1

Avail.

44
51
51
51
52
46
46
46
46
46
42
42
42
42
42
42
42
46
61
52
52
52
52
52
48
48
48
61

E.Points

PAGE

BOOK
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
SV
S
S
S
S
S
S
S
S
SV

SYSTEM
Shields, SR 90
Slave circuits, advanced
Slave circuits, basic
Slave circuits, recall
Smuggler's compartments
Space mine launcher
Space mine launcher, heavy
Space mine, advanced
Space mine, heavy
Space mine, standard
Sublight Accelerator Motor
Sublight drive (speed 1 square)
Sublight drive (speed 2 squares)
Sublight drive (speed 3 squares)
Sublight drive (speed 4 squares)
Sublight drive (speed 5 squares)
Sublight drive (speed 6 squares)
Tractor beam
Tractor clamp
Transponder, disguised (1)
Transponder, disguised (2)
Transponder, disguised (3)
Transponder, IFF
Transponder, masked
Turbolaser, heavy
Turbolaser, light
Turbolaser, medium
Workshop

4000
1000
6000
200

9d10x2
6d10x5
7d10x2
25000
1000
2000
5000
10000
20000
100000
Special
500
1000
2000
200
7d10x5
3d10x5
5d10x5

2000000

Station

200000

Cruiser

20000

Frigate

Colossal

Gargantuan

8000

20000000

100000 1000000 10000000 100000000


10000 100000 1000000 10000000
25000 250000 2500000 25000000
500000 5000000 50000000
10000000 100000000
4000 10000
10000
4000

4000
10000

10000 100000 1000000 10000000


25000 250000 2500000 25000000
50000 500000 5000000 50000000
20000 50000 500000 5000000 50000000
500000 5000000 50000000 500000000
7000
70000
700000
7000000

2000

5000

1000

2500
5000

50000
75000
25000
50000

500000
750000
250000
500000

5000000
7500000
2500000
5000000

250000 2500000 25000000 250000000


200000 500000 5000000 50000000 500000000

Station

Cruiser

Frigate

Colossal

Gargantuan

10000

2500

4000

200

25000

250000

2500000

100000

1000000

10000000

2000
500

250000
100000
60000
40000
20000
5000

2500000
1000000
600000
400000
200000
50000

25000000
10000000
6000000
4000000
2000000
500000

12000

120000

1200000

12000000

25000
10000
6000

10000
6000
5000
400
200
4000
3000
2000
1000
800
600
4000

5000
500000

Station

4000
10000
20000
2000
4000
10000

Cruiser

Frigate

Colossal

Gargantuan

500
50000

50000
5000000

10000 100000 1000000 10000000


25000 250000 2500000 25000000
50000 500000 5000000 50000000
5000
50000
500000
5000000
10000 100000 1000000 10000000
25000 250000 2500000 25000000
250000 2500000 25000000 250000000

25000
15000
12500
1000
500
10000
7500
5000
2500
2000
1500
10000

250000
150000
125000
10000
5000
100000
75000
50000
25000
20000
15000
100000

2500000
1500000
1250000
100000
50000
1000000
750000
500000
250000
200000
150000
1000000

1000000
500000
10000000
7500000
5000000
2500000
2000000
1500000
10000000

Station

Cruiser

Frigate

Colossal

Gargantuan
10000

100000 1000000 10000000 100000000


25000 250000 2500000 25000000

40000 100000 1000000 10000000 100000000


20000 50000 500000 5000000 50000000
100000 250000 2500000 25000000 250000000
4000 10000 100000 1000000 10000000
10000 25000 250000 2500000 25000000
20000 50000
15000 150000 1500000 15000000

400

2500
1000

25000
10000

250000
100000

2500000
1000000

10000
4000
10000
20000

25000
10000
25000
50000

250000
100000
250000
500000

2500000
1000000
2500000
5000000

25000000
10000000
25000000
50000000

Colossal

Frigate

Cruiser

Station

20000
50000
10000
25000
125000
250000
100000
10000
2500
75000
750000

200000
500000
100000
250000
1250000
2500000
1000000
100000
25000
750000
7500000

2000000
5000000
1000000
2500000
12500000
25000000
10000000
1000000
250000
7500000
75000000

20000000
50000000
10000000
25000000
125000000
250000000
100000000
10000000
2500000
75000000
750000000

1500

3750

Gargantuan

8000
20000
4000
10000
50000
100000
40000
4000
1000
30000
300000

2000

2500
3000
4000
5000

37500
375000
3750000
1000000 10000000 100000000
1250000 12500000 125000000
5000
50000
500000
5000000
15000000 150000000
20000000 200000000
6250
62500
625000
6250000
25000000 250000000
7500
75000
750000
7500000
10000 100000 1000000 10000000
12500 125000 1250000 12500000
15000 150000 1500000 15000000
20000 200000 2000000 20000000
25000 250000 2500000 25000000
30000 300000 3000000 30000000
400000 4000000 40000000
500000 5000000 50000000
625000 6250000 62500000

Station

50000
2000
5000
4000 10000
10000 25000
20000 50000
40000 100000
200000

Cruiser

20000
5000
30000
1000

Frigate

Colossal

Gargantuan
8000
2000
12000
400

750000
200000
50000

7500000
2000000
500000

75000000
20000000
5000000

10000

100000

1000000

50000
100000
250000
500000

500000
1000000
2500000
5000000

5000000
10000000

1000
2000
4000

2500
5000
10000

25000
50000
100000

250000
500000
1000000

2500000
5000000
10000000

400

1000

10000

100000

1000000

6000

15000

150000

1500000

15000000

FEAT
Starship Designer
Tech Specialist
Starship Designer
Starship Designer
Starship Designer
Starship Designer
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Tech Specialist
Superior Tech
Superior Tech
Superior Tech
Superior Tech
Superior Tech
Superior Tech
Superior Tech
Superior Tech

BENEFIT
+1 EP
Dex +2
hp = 1/2 Str round to nearest 10
by 1 step
SR5
+1 Atk
+1 Atk
+2 Dam
SR5
+25% (min 1)
auto or single fire
Dex +4
Str +2
+2 Atk
+5 Dam
+50%
Perception +2
SR10
+33% (min 1)

1 day/1000

1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000
1 day/1000

Huge

UPGRADE
Add Emplacement
Enhanced Dexterity
Improve Hull
Improve Hyperdrive
Improve Shields
Improve Weapons
Improved Accuracy
Improved Damage
Improved Shields
Improved Speed
Selective Fire
Superior Ability (Dex)
Superior Ability (Str)
Superior Accuracy
Superior Damage
Superior Range
Superior Sensors
Superior Shields
Superior Speed

Cost

PAGE
20
21
20
20
20
20
21
21
21
21
21
25
25
25
25
25
25
25
25

Completion

BOOK
S
S
S
S
S
S
S
S
S
S
S
SV
SV
SV
SV
SV
SV
SV
SV

5000
+10% cost
5000
5000
5000
5000
+10% cost
+10% cost
+10% cost
+10% cost
+10% cost
+20% cost
+20% cost
+20% cost
+20% cost
+20% cost
+20% cost
+20% cost
+20% cost

5000
5000
5000
5000
5000

Station

Cruiser

Frigate

Colossal

Gargantuan

10000 25000 250000 2500000 25000000


10000
10000
10000
10000

25000
25000
25000
25000

250000
250000
250000
250000

2500000
2500000
2500000
2500000

25000000
25000000
25000000
25000000

Range

TACTICAL FIRE (see Starships of the


Galaxy page 55)
Acclamator I-class Assault Ship
Acclamator II-class Assault Ship
Ardent-class Fast Frigate
Cardan-class Space Station
Carrack-class Light Cruiser
Centurion-class Battlecruiser
Commerce Guild Destroyer
Corellian Corvette CR90
Corellian Gunship
Derriphan-class Battleship
Dreadnaught-class Heavy Cruiser
Eclipse-class Star Destroyer
Endurance-class fleet carrier
Escort Carrier
Foray-class Blockade Runner
Gladiator-class Star Destroyer
Golan VIII Space Defense Platform
Hammerhead-class Cruiser
Hapan Battle Dragon
Hapes Nova Cruiser
Home One
Immobilizer 418 Interdictor
Imperial I Star Destroyer
Imperial II Star Destroyer
Imperious-class Star Destroyer
Indomitable
Inexpugnable Tactical Command Vessel
Interdictor-class Warship
Jehavey'ir Assault Ship
Kandosii-type Dreadnaught
Krath Command Ship
Kyramud-type Battleship
Lancer-class Frigate
Lucrehulk-class Core Ship
Lusankya

2-squares
2-squares
adjacent
3-squares
adjacent
2-squares
2-squares
adjacent
adjacent
adjacent
2-squares
3-squares
2-squares
adjacent
adjacent
2-squares
3-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
2-squares
adjacent
2-squares
2-squares
2-squares
adjacent
2-squares
3-squares

Range

TACTICAL FIRE (see Starships of the


Galaxy page 55)
Marauder Corvette
Mon Cal Cruiser MC-80
Mon Calamari Star Defender
Munificent-class Frigate
Nebula-class Star Destroyer
Nebulon-B Frigate
Neutron Star Bulk Cruiser
Pellaeon-class Star Destroyer
Praetorian-class Frigate
Rebel Assault Frigate Mk I
Rebel Assault Frigate Mk II
Sabertooth-class Assault & Rescue Vessel
Scythe-class Battle Cruiser
ShaShore-class Frigate
Star Galleon-class Frigate
Strike-class Medium Cruiser
Subjugator-class Heavy Cruiser
Super Star Destroyer
System Patrol Craft
Tartan-class Patrol Cruiser
Trade Federation Battleship
Tri-Scythe-class Battle Cruiser
Venator-class Star Destroyer
Victory II Star Destroyer
Victory-class Star Destroyer
Vindicator-class Heavy Cruiser

adjacent
2-squares
3-squares
2-squares
2-squares
adjacent
2-squares
2-squares
2-squares
2-squares
2-squares
adjacent
2-squares
adjacent
adjacent
2-squares
2-squares
3-squares
adjacent
adjacent
2-squares
adjacent
2-squares
2-squares
2-squares
2-squares

TARGET & EFFECT


+2 Ref Def to allied starships
+2 Ref Def to allied starships
enemy ships -1 Atk & -1 all defenses
allied ships +5 DR and +1 Fort Def
+1 die dam to allied starships
allies of Colossal (frigate) or larger deal +1 die dam vs. Colossal (frigate) or larger within radius
if Gargantuan or smaller enemies fail DC20 Pilot check, take 4d10x2 damage
allies avoid dogfights automatically
allies +1 Ref Def, opponents -1 Ref Def
any missile Atk v. enemies +1 die dam
attacks vs. allies Colossal [frigate] or larger are automatically directed at Dreadnaught
+1 Atk & +1 die damage to allied starships
Critical hits vs. Colossal [frigate] or larger deal triple damage
allied starfighters that begin their turn adjacent +1 spd
+5 Pilot to resist dogfight or to escape dogfight
+2 Atk to allied starships attacking targets within 2 squares
any space transport or capital ship that enters the squares immediately ends its movement
+2 Atk, +2 Ref Def OR +2 Fort Def to allies as determined by Hammerhead commander
enemy starships have speed reduced by 1 (min 1)
an attack against enemy starfighter over threshold, -1 step additional down condition track
+10 SR for allied starships if Mon Cal Cruiser has shields
enemy starships must succeed on DC20 Pilot check or stop moving
+2 Atk to allied starships attacking targets within 2 squares
+2 Atk to allied starships attacking targets within 2 squares
1/turn when an ally within area scores a hit the starship gains 20 bonus hit points
enemy starships -2 Ref Def & DR -5
allies may move 1 square in any direction
-1 Ref Def & speed reduced by vs. enemies
-1 Ref Def & -1 Fort Def v. enemies
+1 Atk for allied starship missile Atk, no penalty on secondary attacks with a locked missile
all engineers on allied ships may reroute power with 1 swif not 3, no other effects stack
+2 Atk to allied starships
enemy starships Gargantuan or smaller have SR halved while adjacent
-1 Atk for & -1 Ref Def to enemy starships of Colossal size or smaller
+1 Atk & +1 die damage to allied starships

TARGET & EFFECT


+2 Atk to allied starships Gargantuan or smaller
+10 SR for allied starships if Mon Cal Cruiser has shields
+20 SR & +1 Ref Def for allied starships if Mon Cal Cruiser has shields
enemy starships lose morale or insight bonuses
Critical hits vs. Colossal [frigate] or larger deal triple damage
allied starships gain +5 insight bonus to Pilot checks
+2 Ref Def to allied starships Gargantuan or smaller
+2 Atk to allied starships attacking targets within 2 squares
+1 Ref Def & +10 Fort Def & +10 dam thresh to allies
-2 Atk for enemy starships
-2 Atk for enemy starships
any successful attack against an enemy ship of Colossal (frigate) or larger = +1 die dam
enemy starships -2 Ref Def & DR -5
choose +1 atk, +1 all defenses or +2 Pilot checks
-1 die damage for enemy starships
+1 Atk or +1 Ref Def allied ships gain one bonus or the other, not both
all ion weapon attacks made against enemy starships deal +2 dice dam
+1 Atk & +1 die damage to allied starships
critical hits on 19 or 20 vs. enemy starships Colossal or smaller (19 can miss)
DR halved for enemies if adjacent
-1 Atk & -1 Ref Def for enemy starships of Colossal size or smaller
allied ships +1 atk & +4 dam
+2 Atk & increase die step to allied starships Gargantuan or smaller
+2 Atk to allied starships attacking targets within 2 squares
+2 Atk to allied starships attacking targets within 2 squares
enemy starships must succeed on DC20 Pilot check or stop moving

Prerequisite
Autofire weapon
DR 10 or SR 5
Ion weapon
Tracked vehicle
Colossal ground vehicle
Huge or larger vehicle
Perception +6, DR 10
Expert crew
Speed 12 squares
Speed 6 squares
Ion weapon
Autofire weapon (3d10 min dam)
Gargantuan vehicle
Huge or larger vehicle
Gunner, Intelligence 16+
Perception +6
Skilled crew
Weapon dealing 6 dice or more dam
Colossal or larger vehicle
Passenger capacity of 10+

Range

VEHICLE FIRE
Anti-Personnel
Defender
Droid Hunter
Ground Churner
Heavy Assault
Medevac
Minesweeper
Platoon Leader
Rapid Escape
Recon
Shield Breaker
Shock and Awe
Siege Breaker
Smoker
Sniper Fire
Spotter
Squad Leader
Tank Killer
Terrorizer
Troop Carrier

6-square
6-square
6-square
2-square
6-square
6-square
2-square
6-square
2-square
2-square
6-square
6-square
6-square
6-square
6-square
6-square
6-square
6-square
6-square
2-square

TARGET & EFFECT


allied characters & vehicles +2 atk & +1 die dam v. characters
attacks targeting allied troops or Gargantuan or smaller vehicles are directed to the vehicle
enemy droids take +1 die ion dam
makes terrain difficult
allied characters attacking targets in the area +1 die dam
allied characters in radius move +1 up track
allied characters & vehicles +10 Perception locating mines & take half dam from a detonated mine
allied characters & vehicles in radius additional +1 on aid another
allied characters & vehicles +2 speed
allied characters & vehicles +5 Initiative
enemy characters, droids & vehicles Huge or smaller have SR halved
enemy in radius move -1 down track when threshold exceeded
allied characters in radius ignore DR of objects & buildings
allied characters in radius can make Stealth checks for concealment while moving normal speed
allied characters & vehicles can aim as a single swift action
allied characters & vehicles with heavy weapons gain +2 atk & have crit range of 18-20
allied characters ignore cover but not total cover
allied characters & vehicles ignore DR of vehicles
enemy characters & vehicles in radius lose morale or insight bonuses to atk, Def or skills
allied characters in radius have cover from attackers outside this area

F/K/L
F/K/L

F/K/L
x

x
x
F/K/L

Hvy 2,3 32h


24h
St
1 38h
St
0 21h
St
2 26h
St
0 18h
22,9h
St
1 24h
St
0 23h
St
2 12h
St
St
St
St
St
St
St
St
St

3
0
1
3
1
1
2
1
3

St
St

0
1

27h
25h
27h
29h
24h
24h
25h
27h
27h
20h
26h
28h

4
3
2
2
2

25h
24h
25h
28h
25h
25h

St
St
St
St
St

Year

CLIMATE
Arid
Temperate
Desolate wasteland, temperate ka
Cool
Temperate
Tundra
Temperate
Temperate
Temperate
Temperate (in the Life Zone)
Temperate
Temperate
Temperate to arctic
Tundra
Arctic
Temperate
Temperate
Temperate and moist
Temperate
Temperate
Temperate, moderate year-round
Temperate
Arid/jungle
Temperate
Temperate
Temperate (urban)
Frozen
Temperate
Temperate
Temperate

Day

REGION
Unknown Regions
Core Worlds
Expansion Region
Expansion Region
Unknown Regions
Colonies
Outer Rim
Outer Rim
Colonies
Outer Rim
Inner Rim
Mid Rim
Core Worlds
Outer Rim
Outer Rim
Expansion Region
Expansion Region
Colonies
Mid Rim
Inner Rim
Core Worlds
Outer Rim
Inner Rim
Core Worlds
Core Worlds
Core Worlds
Unknown Regions
Outer Rim
Outer Rim
Outer Rim

Moons

u
u
u
u
w
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u

PLANET
244 Core
Alderaan
Almas
Alpheridies
Altiria/Anarris
Arkania
Bakura
Bastion
Belnar
Bespin
Bestine IV
Bothawui
Caamas
Cadomai Prime
Callos
Cathar
Cathar
Cato Neimodia
Cerea
Champala
Chandrila
Christophsis
Cona
Corellia
Corulag
Coruscant
Csilla
Daluuj
Dantooine
Dantooine

Gravity

158
151
7
115
162
116
152
106
116
228
153
228
148
117
148
117
153
106
228
106
154
106
155
154
155
229
107
107
151
118

WEB

PAGE

BOOK
UR
F
D4
K
UR
K
F
L
K
CR
F
CR
F
K
F
K
W
C
CR
L
F
C
W
F
F
CR
L
L
J
K

Update?
x = update
only

SAPIENT
SPECIES

244 loc
Humans, Aqualish, Camaa
5547 loc
450 loc
336 loc
277 loc
Humans, Pw'ecks, Bith, U
363 loc
347 loc
5110
Humans
351
375 loc None (after Imperial orb
405 loc
296 loc None (after Imperial orb
259 loc
259 loc
278 loc
386
318 loc
369 loc
298 loc

Human, Selonian, Drall, S


Human, Sullustan, Wookiee, Aqualish, Ithorian,
368 loc
462 loc
391 loc
378 loc
378 loc

F
W
CR
K
UR
CR
J
CR
F
F
K
CR
C
UR
C
L
C
UR
CR
CR
C
C
CR
C
F
L
J
K
F
K
L
K
C
K
SGD

149
223
229
117
166
230
157
230
156
149
118
230
107
170
107
108
108
174
231
231
108
109
232
110
157
108
158
119
157
119
109
119
110
120
14

u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
w
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u

Despayre
Devaron
Dorin
Draethos
Durace
Duro
Dxun
Endor, Forest Moon
Eriadu
Felucia
Flashpoint
Gamorr
Geonosis
Giaca
Glee Anselm
Iego
Iktotch
Iol
Iridonia
Ithor
Kalee
Kamino
Kashyyyk
Kerkoida
Kessel
Klatooine
Korriban
Korriban
Kuat
Lehon
Lok
Malachor V
Malastare
Manaan
Mechis III

K/L

K/L

K/L

K/L
K/L

F/K/L
x

Outer Rim
Colonies
Expansion Region
Outer Rim
Unknown Regions
Core Worlds
Inner Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Unknown Regions
Mid Rim
Outer Rim
Expansion Region
Unknown Regions
Mid Rim
Mid Rim
Outer Rim
Wild Space
Mid Rim
Expansion Region
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Core Worlds
Unknown Regions
Outer Rim
Outer Rim
Mid Rim
Inner Rim
Inner Rim

Tropical
St
1 26h 368 loc
Temperate
St
2 24h 390 loc Devaronians
Temperate (low oxygen)
St
1 22h
409
Arid
St
2 19h 426 loc
Toxic and barren
St
1 32h 314 loc
Temperate (polluted)
St
0 33h 420 loc
Temperate
St
- 26h 298 loc None
Temperate
St
- 18h 402 loc
Polluted, later purified
24h
Human
Tropical
0.75 2 27h 232 loc
Barren
St
0 1h 1776 loc
Temperate
St
1 28h 380 loc
Arid
0.9 15 30h 256 loc
Temperate
St
2 22h 414 loc
Tropical to temperate
St
1 33h 206 loc
Temperate/tropical
St 42 n/a
n/a
Arid, rocky and windy
St
0 22h 481 loc
None
Low 0 21h 416 loc
Arid (hot)
St
2 29h 413 loc
Tropical
St
1 41h
422
Arid, temperate, tropical and arct St
1 23h 378 loc
Temperate
St
3 27h 463 loc
Temperate
St
1 26h 381 loc
Temperate
St
3 26h 324 loc
Cold and dry with thin atmosphere
26h
Humans, Other
Arid
St
1 26h 286 loc
Temperate
St
7 28h 780 loc None (formerly Sith)
Temperate
1.4 7 28h 780 loc
Temperate
20h
Humans
Tropical
St
2 24h 370 loc
Arid
St
2 24h 316 loc
Arid
St
1 31h 271 loc
Arid, temperate, and tropical
1.56 2 26h 201 loc
Temperate
1.3 0 26h 422 loc
Arid (industrial)
St
0 20h 298 loc

CR
L
C
C
F
CR
L
CR
C
F
W
GI
K
K
UR
J
L
K
W
SV
C
F
F
CR
J
CR
F
C
C
W
L
L
CR
K
CR

232
109
110
111
159
233
110
233
111
150
237
127
120
121
178
152
110
121
157
136
112
160
151
234
154
234
161
112
113
159
111
111
235
122
236

u
u
u
u
u
u
u
u
u
u
u
u
u
u
w
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u
u

Mon Calamari
Munto Codru
Mustafar
Muunilinst
Muunilinst
Naboo
Nagi
Nar Shaddaa
Nelvaan
New Plympto
Nizon
Nyriaan
Odryn
Onderon
O'reen
Ossus
Ossus
Peragus II
Phindar
Point Nadir
Polis Massa
Ralltiir
Raxus Prime
Rodia
Ruusan
Ryloth
Salliche
Sembla
Skako
Skako
Socorro
Sriluur
Sullust
Taris
Tatooine

F/K/L

FU159
x
F/K/L
F/K/L*

x
F/K/L
K/L
x

F/K/L
F/K/L

Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Mid Rim
Unknown Regions
Mid Rim
Outer Rim
Core Worlds
Outer Rim
Mid Rim
Outer Rim
Outer Rim
Unknown Regions
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Core Worlds
Outer Rim
Mid Rim
Outer Rim
Outer Rim
Core Worlds
Outer Rim
Core Worlds
Core Worlds
Outer Rim
Outer Rim
Outer Rim
Outer Rim
Outer Rim

Temperate
Temperate
Hot (volcanic)
Temperate
Temperate
Temperate
Arid
Temperate (urban)
Cool
Temperate to tropical
Arid
Tropical
Temperate
Temperate
Temperate
Temperate
Temperate
Uninhabitable
Tropical
Temperate/Controlled
None (asteroid)

St
St
St
St

3
1
0
2

St
St
St
0.85
St
St
St
St
St
1.1
St
St
St
St
*/St
0.56

3
0
3
1
2
2
2
4
2
2
2
0
0
0
0

Poisonous
Tropical and arid (hot)
Mid Rim
Subarctic, temperate and arid

St
St
St
St

1
2
3
5

Temperate
Temperate (high-pressure)
Temperate (urban)
Arid
Temperate/Arid
Superheated
Temperate
Arid

St
St
St
St
St
St
St
St

4
2
2
0
2
1
3

21h 398 loc


26h 368 loc
26h 412 loc
28h 412 loc
28h
26h 312 loc
24h 348 loc
87h 419 loc
24h 349 loc
18h 244 loc
28h 398 loc Nazren
22h
226
41h 303 loc
28h 405 loc
34h 355 loc
31h 231 loc
31h 231 loc
14h 417 loc None
28h 401 loc
24h 7241 loc
24h 590 loc
Wookiee, Ithorian, Yuuzhan Vong, Chazrach
22h 388 loc
29h 305 loc
23h 335 loc
305d 1 loc
32h
27h
27h
20h
22h
20h
24h
23h

274 loc
384 loc
370 loc
326 loc
295 loc
263 loc
314 loc
304 loc

K 122 u
K 123 u
SGD 15
u
C 113 u
F 162 u
GW 200 u
C 114 u
CR 236 u
C 114 u
W 233 u
UR 182 w
UR 186 w
ID 6 u
J 152 u
L 111 u
L 112 u

Telerath
Telos IV
Telti
Teth
Thyferra
Tirahnn
Toydaria
Trandosha
Utapau
Utapau
Veroleem
Volik
Wortan
Yavin 4
Zeltros
Zenoma Sekot

K/L

Inner Rim
Outer Rim
Inner Rim
Outer Rim
Inner Rim
Mid Rim
Mid Rim
Mid Rim
Outer Rim
Outer Rim
Unknown Regions
Unknown Regions

Tropical
Temperate
Arid (industrial)
Temperate
Tropical
Warm
Temperate swamps
Arid
Arid and rocky sinkholes
Temperate
Arid
Temperate

St
St
St
St

2
0
0
2

St
St
0.62
St
St
St
St

9
3
1
9
9
0
2

Outer Rim
Inner Rim
Unknown Regions

Temperate to tropical
Temperate
Temperate

St
0.92
St

0
2
0

26h
24h
22h
27h
21,3h
28h
21h
25h
27h
27h
20h
26h

374 loc
422 loc
309 loc
298 loc
272 loc
184 loc
371 loc
351 loc
351 loc
307 loc
410 loc

24h 4818 loc Varies


25h 312 loc
23h 380 loc

99

99
99
100
98
99

1
1
1
96
51

Arcona
60
Selonian, Drall
llustan, Wookiee, Aqualish, Ithorian, Selkath
Humans
Chiss
Dantaari
Dantaari

18
10

78
99
88
35
50

1
1
4
49
40

22
1
6
47
40

Langhesi

98

98

Ferroan

Bothan
Camaasi
Snivvians
Callosians
Cathar
Cathar
Neimodians
Cerean
Chagrian

68

1
2
18

Ruusanians

94

Evocii

98

Kurtzen

Skakoan

Altiri/Anarrian

14
7 90

Massai

Killiks

Kissai

Gossam
Yuuzhan
Vong
Lutrillian

Ugnaught

Tarasin

Miraluka

Alpheridian

Khil

Arkanian

Toydarian

Gran

Houk

Droids

Jawa

20
3
2 49/49
2

Bith

66

Hutt

Near-Human
30

Rodian

Other
60

Twi'lek
Mon
Calamari
Wookiee

Humans

Native

10

NATIVE

Devaronians
Kel Dor
Draethos
None
Duros

10

10

60 20

36

11 91% Duros & 9% other in Orbital Cities

100
100
53

Ewok & Yuzzum

95/4

Felucian

75

Gammorean
Geonosian

100
100

10
99

1
5

10

50

Anselmi & Nautolan


Maelibi
Iktotchi

53/45
97

Zabrak
Ithorian
Kaleesh
Kaminoans
Wookiee
Kerkoiden

99
99
99
98
100
99

Klatooinian

99

50
2
40 60
2
1
56* 44 56*
1
1
1
1* 1
1
1

Sith
Rakata

Dug
Selkath

98

100

44
99

20
99
4
1*

80
1
1
1
1*

51
99

Calamari & Quarren


Codru-Ji
Mustafarians
Muun
Muun
Gungan
Nagai

39/60
99
95
99
99
72
99

27
20

Nelvaanian
Nosaurian
Nazren

96
95

Feeorin

99

O'reenians
Ysanna
Ysanna

98
99
15

Phindian

95

4
98
99

Polis Massans (Kallidahi


horian, Yuuzhan Vong, Chazrach

10

99
60
76

2
40
1

40

3
1
5
24

Vurk
Skakoan
Skakoan
Monnok
Weequay
Sullustan

100
100
100

Jawa, Tusken Raider

5/5

10

90
82
96

2
30
70

1
3

2
1
1
2
1
75

3
40

99

Rodian
Bouncers
Twi'lek

1
1
2
1
1
1
1
79
1
1

10
10
1
70
20

20

37
25

8
1

Vratix
Toydarians
Trandoshan
Utai, Pau'ans
Utai, Pau'ans

Zeltron
Zekot

30 60
10
35 65
1* 1*
99
94 6
Thriving Season: 84% Vratix, 12% Human, 4% other Imperial: 72% Vratix, 28% Human
60 40
79
3
18
99
1
70/30
70/30
80 20
95 5

91

9
4

32

44 20

GOVERNMENT
CAPITAL
Corporate
Relaali Zone One
Constitutional Monarchy Aldera
None
Forard (abandoned)
Oligarchy
None
Representative democracyCerdana
(
(Altiri), Ra
Corporate meritocracy
Adascopolis
Democracy and Imperial gSalis D'aar
Empire
Sartinaynian City
Colonial democracy
Belnar City
Guild
Cloud City

MAJOR
MAJOR
EXPORTS
IMPORTS
COMMENTS
Precious metals, raw ore Foodstuffs, manufactured items, technology
Electronics
Wine, art, luxury items Destroyed by the Death Star in 0 BBY
None
None
None
None
Foodstuffs, medicine
Technology, weapons
Diamonds and raw materialLuxury items
Namana liquor, Namana-base
Medicine, technology Formerly a part of Wild Space
Military supplies
Foodstuff, high technology, luxury goods
Luxury items
None
Foodstuff, technology
Tibanna Gas, tourism, clGreater Javin region. 150% Gravity outside life zone
Planetwide ocean
Information, technology Technology
None
None
Destroyed in 19 BBY
Art
Foodstuffs, raw materials
None
None
None
Luxury items, technology
None
Luxury items, technology
Droids, foodstuffs, techno Labor, ore
Not the (No Suggestions) homeworld
Foodstuffs
Technology
Tech level; interplanetary (industrial)
Luxury goods
Technology

Bothan council
Drev'starn
None
None
Republic
Brella
None
None
Tribal
None
Tribal
None
Federation
Zarra
Council of elders
Tecave
Democracy (currently undeTidros
Hanna City
Empire
Chalcydonia
Raw materials (crystal)
Foodstuffs
Hive collective
Tylcarros
Chemicals, metals, minera Water
Coronet City
Curamelle
Republic or dictatorship ( None
None
Foodstuffs, medical goods
Oligarchy (the Chiss Asc Csaplar
None
Foodstuffs, luxury goods
Empire
Oldranai
None
Foodstuffs, luxury goods, technology
Tribal
Garang and Khoond Foodstuffs
Luxury items, technolog Also in K118
Oligarchy
Garang
Foodstuffs
Luxury items, technolog Also in J151

Imperial governor
None
Starships
Slaves, starship compon Destroyed by the Death Star
Matriarchy
Montellian Serat
Hyperdrive technology
High technology, luxury items
Representative republic Dor'shan
None
Technology
Military Dictatorship
Avadrei
None
None
Real name "Thosa"
None
None
None
None
Corporate
None
Starships, technology
Foodstuff, ore, labor
None
None
None
None
None
None
None
None
Imperial governor
Eriadu City
Computer technology, manuf
Foodstuffs, medicinals, lommite ore
Imperial governor
Kway Teow
Slaves, biotoxins, medicin High-tech goods, foodst 75% Gravity
None (affiliated with Old Flashpoint Station None
Foodstuffs, raw materials, medical supplies, scientific technology
Feudal clans
None
Warriors, slaves
Foodstuff, technology
Feudal hives
Stalgasin Hive
Droids, technology
Raw materials
None
Station 3Z3
Exotic flora & fauna, scienFoodstuffs, manufactured items, technology
Republic council
Anselom (anemic), PiFoodstuffs, medicine, wateTechnology
Tribal
None
None
None
Representative democracyAnkhela
Minerals, ore
Technology
Corporate
Haven
Minerals
Foodstuffs, medicine, technology
Dictatorship
Malidris
None
Foodstuff, technology
Herds
None
Foodstuff, medicine, spice Technology
Warring tribes
Kaleela
Exotic animals, mercenari Medicine, weapons, technology
Ruling council
Tipoca City
Clones, fish, military har Droids, foodstuffs
Representative tribal
Rwookrrorro
Technology, natural resour Medicines
Oligarchy
Maldinian City
None
High technology, luxury goods
Military administration Kessendra
Glitterstim spice
Foodstuffs, machinery
Aristocracy (under Hutt ruVeneron
Labor
Luxury goods, technology
None (formerly dictatorsh Dreshdae
None
None
Also in K119
Sith Empire
None/Dreshdae
None
Foodstuffs, high technol Also in J158, 140% Gravity
Kuat City
Tribal
None
None
None
None
None
None
Foodstuffs, luxury goods, technology
Dictatorship
None
None
None
Gran Protectorate
Port Pixelito
Podracing
Foodstuffs, luxury items
Tribal
Ahto City
Foodstuffs, kolto
Foodstuffs, raw material 130% Gravity
Corporate
Mechis City
Droids, technology
Industrial raw materials, foodstuffs

Representative council Foamwater city


Warships, weapons
Foodstuffs, medicine, technology
Tribal (currently under ImpCapital Codru
None
Luxury goods, technology
Techno Union
Fralideja
Minerals, ore
Foodstuffs, technology
Clans
Harnaiden
Metals
Consumer goods, foodstuffs
United clans
Harnaiden
Metals
Consumer goods, processed foods
Democratic monarchy (gu Theed (human), Oto Grains, art, cultural items Technology, processed foods
Dictatorship
Kotokai
None
None
Hutt crime lords
None
Illegal goods, narcotics, Foodstuffs, illegal goods, medicine, technology
None
None
Water
None
Imperial governor
Phemiss
Narcotics, raw materials Weapons, high-tech goods
Tribal
Ahdjok (Nazren for "Metals, minerals, slaves Technology, foodstuffs, Slaves only up to the conclusion of DoD5
Various
Locus
ore (Madilon), Radioacti Equipment, food, Luxur Unique hazards both for Starships and for the force
Tribal
None
None
Luxury items, technology
Monarchy
Iziz
None
High technology, weapons
Military Dictatorship
Fort Maximus
None
Military weapons
Tribal
Knossa
None
Technology
Also in L110
Tribal (ysanna); Jedi rule Knossa
None
Technology
Also in J152
None
None/Peragus MiningFuel
Foodstuffs, technology
Criminal syndicate (pre- Laressa
Technology, illegal techno Foodstuffs, medicine, weapons
Point Nadir Council (crimPoint Nadir
Illegal goods, information, Foodstuffs, illegal good 13% Gravity on surface
Ruling council
Polis Massa Base None
Foodstuffs, heavy machi 56% Gravity
Cambrielle
Imperial governor
Central Station
Starships, starship componFoodstuffs, high-tech goods
Rodian Grand Protector Equator City
Bounty Hunters, foodstuffsTechnology, agricultural goods, weapons
None
Olmondo
Ore
Foodstuffs, technology Valley of the Jedi
Feudal meritocracy
Kala'uun
Ryll spice, slaves
Foodstuffs, medicine, technology
Netassa
None (nomadic tribes)
None
Foodstuffs, water
Technology
Guild
None
Technology
Foodstuffs, raw materials, water
Corporate
None (planetwide) Technology
Foodstuffs, medicinal goods
Organized crime/tribal
Vakeyya
Water, nether ice
Metals, high technology
Clans (currently under ImpMeirm City
Gems and minerals
None
Corporation
Byllurun
Starships, computers, droi Foodstuffs, water
Republic
None (ecumenopolisLuxury items, technology Food, raw materials
Hutt crime lords
Bestine
Illegal weapons, minerals, Foodstuffs, medicine, technology

Corporate Meritocracy None


Republic
Thani
Corporate
Dome 01
Democracy
Inner Teth
Thriving Season: Planetar Zozhixi
Mercantile oligarchy
Tirahnn
Hutt crime lords
Toydor
Tribal
Hsskhor
Utapaun Committee
Pau City
Oligarchy
Pau City
Theocracy
New Promise
Anarchy
The Colony
None
Popular monarchy
Autocracy (Sekot)

None
Zeltros
None

Business goods
Foodstuffs
Droids, technology
None
Bacta
Luxury items, ag
Labor
Slaves, mercenaries
Water
Architecture, water
Lommite, narcotics
None

Foodstuffs, luxury items, raw materials, technology


Luxury items
Industrial raw materials
Foodstuffs, high technology, luxury goods
Foodstuffs, technology
Technology
Foodstuffs
Technology
Tech level; Interstellar (advanced), 62% Gravity
Medicine, technology
High technology, luxury items
Disciples
Foodstuffs, luxury goods
This is a city on Iridonia
None
None
Art objects, entertainment Gourmet consumables 92% Gravity
None
None

Planet Generator
A simple by-the-book planet generator from Unknown Regions
Push F9 to roll a new planet
Remember to copy your planet to somewhere else, like notepad.
Options
Random Days:
Yes
Random Years:
Yes
System Type: Double star system
Number Of Planets In System: 6
Planet Type: Planetoid
Number Of Moons: 4
Atmosphere: Breath mask required (Based on Human compatibility)
Hours Per Day: 14 hours
Local Days Per Year: 670 days
Climate: Arid
Dominant Environment: Volcanic (active ranges, continuous lava flows, mega-sized, oceanic islands)
Gravity: Low
Sentient Population: Billions
Technological Development: Industrial
Dominant Government: Technocracy
Economic Basis: Military
Significant Feature: Battlefield, ancient or recent
Cultural Quirks: Off-world visitors are believed to be reincarnations of deceased relatives
Family Customs: Starships are available only to married couples
Cities And Architecture: Different building types are different shapes: for example, homes are squares and government buildings

System Ty
Number Of
Planet Typ
Number Of
Atmospher
Hours Per
Local Days
Climate
Dominant
Gravity
Sentient Po
Technologi
Dominant
Economic
Significant
Cultural Q
Family Cu
Cities And

20
20
10
20
20
20
20
6
20
6
8
6
20
20
20
20
20
20

18
9
8
12
13
6
19
1
18
1
8
3
18
17
16
19
19
1

Double star system


20 SYSTEM
20 NUMBER O
6
18
9
Planetoid
1 Binary star
1 None
4
2 Black hole
2 1
Breath mask required (Based on
3 Nebula/dus
3 2
14 hours
6 Single star
4 3
670 days
15 Double sta
5 4
Arid
19 Triple star
7 5
Volcanic (active ranges, continuou
20 Quadruple
9 6
Low
Double star system
11 7
Billions
14 8
Industrial
17 9
Technocracy
19 10+
Military
20 9 (Extrasolar world)
Battlefield, ancient or recent
6 Extrasolar world (ou
Off-world visitors are believed to be reincarnations of deceased relatives
Starships are available only to married couples
Different building types are different shapes: for example, homes are squares and government b

Yes
No

s and government buildings are spheres

10
8
1
2
3
4
5
6
7
Planetoid

PLANET T

Gas gian
Artificial o
Terrestrial
Gas giant
Asteroid fi
Dwarf plan
Planetoid

Satellit

20
12
1
5
8
11
12
13
14
15
18
20
4

NUMBER

20 ATMOSPH
13
1 None
3 Breathable
12 Breath mas
16 Environmen
19 Hazardous e
Breath mask required

None
1
2
3
4
5
6+
Rings
Asteroid cluster
Artificial debris field

20
6
1
2
6
9
13
16
Based
19
20
14 hours

HOURS P

20
19
7 hours
1
12 hours
3
14 hours
5
23 hours
8
26 hours
11
31 hours
14
36 hours
16
More than
18
19
20
670 days

LOCAL DA
156 days
240 days
285 days
324 days
371 days
407 days Arid
477 days
556 days
670 days
More than 700 days

6
1
1
2
4
5
6

For gas giants, add 20 moons and roll twice, ignoring duplicate ring result
Extrasolar world (outside the system); roll again for system size and reroll if this result occurs again.
9 (Extrasolar world)

are squares and government buildingGas Giant Table

1
5
8
11
12
13
14
0
0

0
1
2
3
4
5
6
1
3

CLIMATE
Arid
Temperate
Tropical
Subarctic
Superheate

duplicate ring result


curs again.

20
18
1
2
3
4
5
7
8
9
10
11
12
14
15
16
18
20

DOMINAN

6
1
1
2
6

GRAVITY

8
8
1
3
4
5
6
7
8

SENTIENT

6
3
None
1
A few hund
2
A few thou
3
Tens of th
4
Hundreds o
5
Millions
6
Billions Industrial

TECHNOL

Arctic (glac
Low
Atomic
Atmospheri
Standard
Computeri
Barren (bou
High
Industrial
Craters (de Low
Middle age
Desert (arid, dusty, frozen, hot, s
Stone age
Forest (conifer, deciduous, temper
Technologi
Island (archipelago, atoll, island c
Jungle (dense, rain forest, sparse, Billions
Mountainous (ancient and worn, jagged, massive ranges, peaks, pinnacles, spires
Ocean (frozen/icy, impossibly deep, methane, shallow, underwater features)
Plains (grassy, salt, savanna, steppes)
Subterranean (cave systems, sinkholes, underground canyons)
Swamp (dank, forested, open, overgrown, sprawling, wetlands)
Urban (dense urban cores surrounded by impassible terrain, planetwide city, pol
Volcanic (active ranges, continuous lava flows, mega-sized, oceanic islands)
Vacuum

20
18
1
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

DOMINAN
Affiliated
Anarchy/n
Authoritari
Confederat
Corporatoc
Democracy
Dictatorshi
Federation
Feudal
Independen
Military
Monarchy
Oligarchy
Organized
Republic
Socialist

Volcanic (active ranges, continuous lava flows, mega-sized, oceanic islands)

18 Technocrac
Skip for gas giants. Reroll, adjust, or select climate as n
19 Theocracy
20 Tribal/clan
Technocracy

20
17
1
3
4
6
8
9
11
12
13
14
15
16
17
18
19
20

ECONOMI

20 SIGNIFIC
16
None (aband
1 Planetwide
Academic
2 ContinentAgricultura
3 Crater, hun
Colony
5 City is a 2
Entertainm
6 Artificiall
Exploratio
7 Waterfalls,
Government
9 Nearly con
Hidden base
10 Constant,
High techn
11 Force nexus
Industrial
12 Frequent i
Leisure
14 Sprawling,
Medical
15 Battlefield
Military
18 Massive tes
Mining
19 Sith tomb
Outpost (re
20 Marooned c
Trading Battlefield, ancient or

20
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

CULTURA
Violence is
Protocol dr
Not wearing
Official, f
Guests than
Droids are
An item com
Alliances a
Ships are t
Passengers
All technol
Pets are giv
There is no
Off-worlder
A variation
Looking som

20
19
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

FAMILY
Only unmar
Even-number
The groom a
The elderly
Once a year
The family
If a wife d
If a husban
If a both o
Marriages
The dead mu
Children ha
At birth, e
A deceased
The younges
The status

20
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

CITIES AND ARCHITECTURE

Different building types are different s


All cities are built on the tops of large
Cities are built on massive barges, and
The more important a building is, the
All housing is built underground
Every building features a built-in wea
Every building features a representatio
Junkyards and prisons serve the same
Repulsorlifts are forbidden within city
Every city has a large city center featu
Buildings are built of modular materia
Each building is named for a person fa
The single city on the planet exists ins
Buildings are cultivated like gardens
The city is a virtual creation explored
Residences have no furniture that touc

Military
Theocracy
Tribal/clan

17 Any gift ac
17 The eldest
17 All buildings are transparent
18 Males are n
18 When a feud
18 Restaurants are made entirely of edibl
19 Off-world v
19 Starships a
19 Only natives can touch the planet; off20 The leader
20 When a ship
20 The city is a complex connection of ai
Off-world visitors are Starships are availabl Different building types are different shapes: for e

AND ARCHITECTURE

building types are different shapes: for example, homes are squares and government buildings are spheres
are built on the tops of large trees/plants
built on massive barges, and the land is untouched by civilization
important a building is, the more mirrored surfaces it has
ng is built underground
ilding features a built-in weapon
ilding features a representation of a historical figure, such as a bust, a statue, or a painting
s and prisons serve the same purpose
lifts are forbidden within city limits, and beasts of burden are used for transport
y has a large city center featuring an artificial environment completely different from the planet's natural climate
s are built of modular materials that are easily disassembled and rebuilt
ding is named for a person famous for a noteworthy deed
e city on the planet exists inside a sphere surrounded by a hostile environment
s are cultivated like gardens
s a virtual creation explored through electronic data sent to a ship in orbit
es have no furniture that touches the floor

ngs are transparent


nts are made entirely of edible substances
ves can touch the planet; off-worlders must use a series of elevated walkways
s a complex connection of airlocks, ships, and other space vehicles
pes are different shapes: for example, homes are squares and government buildings are spheres

BOOK

PAGE

CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
CR
L
S
S
S
S
S
S
S
S
S
S
S
S
S
SV
SV
SV
SV

141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
141
56
12
12
13
10
10
10
10
10
12
14
14
14
14
95
95
93
93

SERVICE
Dining
Dining
Dining
Dining
Lodging
Lodging
Lodging
Lodging
Medical Care
Medical Care
Medical Care
Medical Care
Medical Care
Medical Care
Medical Care
Transportation
Transportation
Transportation
Transportation
Transportation
Transportation
Upkeep
Upkeep
Upkeep
Upkeep
Upkeep
Upkeep
Upkeep
Vehicle Rental
Vehicle Rental
Vehicle Rental
Vehicle Rental
Vehicle Rental
Vehicle Rental
Drugs
Astrogation Data
Astrogation Data
Astrogation Data
Loan
Loan
Permits & Licenses
Permits & Licenses
Permits & Licenses
Spacers' Information Manual
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Chop Shop
Chop Shop
Drugs
Drugs

TYPE
Luxurious (per meal)
Upscale (per meal)
Average (per meal)
Budget (per meal)
Luxurious (per day)
Upscale (per day)
Average (per day)
Budget (per day)
Bacta tank treatment (hour)
Long-term care (day)
Medpac Treatment
Surgery (hour)
Treat Disease (day)
Treat Poison (hour)
Treat Radiation (day)
Taxi, local
Passage, steerage (up to 5d)
Passage, average (up to 5d)
Passage, upscale (up to 5d)
Passage, luxurious (up to 5d)
Chartered Space Transport (5d)
Luxurious
Wealthy
Comfortable
Average
Struggling
Impoverished
Self-sufficient
Speeder bike
Landspeeder, average
Landspeeder, luxury
Airspeeder
Shuttle, interplanetary
Shuttle, interstellar
Death Sticks
Space Ministry
Space Ministry, bribe
Hyperspace Navigator's Guild
Legitimate Financing
Loan Sharks & Gangsters
Arms Load-Out Permit
Captain's Accredited License
Ship's Operating License
Star travel essentials
Docking
Refueling
Restocking
Routine Maintenance
Simple Repairs
Illegal Modifications
Tempest
Glitterstim

COST
150
50
10
2
200
100
50
20
300
300
300
500
500
100
1000
10
500
1000
2000
5000
10000
10000
5000
2000
1000
500
200
100
20
50
100
500
1000
2000
150
300
500
2%/m/5y
10%/m/3y
spec
200
1000
25
20/day
spec
spec
spec
HPx100
spec

SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
SV
T

97
97
97
97
97
97
97
97
97
97
97
97
97
97
97
138
138
138
138
138
138
94
94
94
94
94
94
138
97

Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Starship Maintenance
Vehicle Rental
Bothan Spynet

Refueling Facilities, poor


Refueling Facilities, average
Refueling Facilities, good
Refueling Facilities, superior
Refueling Facilities, excellent
Restocking Facilities, poor
Restocking Facilities, average
Restocking Facilities, good
Restocking Facilities, superior
Restocking Facilities, excellent
Mechanic Availability, poor
Mechanic Availability, average
Mechanic Availability, good
Mechanic Availability, superior
Mechanic Availability, excellent
Maintenance
Mooring
Mooring
Mooring
Mooring
Ship Replenishment
Parts, poor
Parts, average
Parts, good
Parts, superior
Parts, excellent
Parts, universal
Skiff

75/kg
50/kg
50-60/kg
50-80/kg
50-100/kg
15/d
10/d
10-20/d
10-50/d
10-100/d
300*
200
300
400
500

1000
2000
5000
10000
20000
None
500/d
x350

COMMENTS

+Wild Space, Deep Core & Unknown Regions


Need to pay 20% of ship cost
See weapon availability
300 bribe to waive

1kg/50c, x100 per size over colossal


10xCreaturesxDays of Operation
Equal to 4 days of fuel
2000 x Mechanic Checks x Hours

x100 per step over colossal


x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
per living creature
per living creature
per living creature
per living creature
per living creature
when available
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
Point Nadir
Point Nadir, Jackrab Hole Tethers
Point Nadir, The Tethers
Point Nadir, Central Cove
Point Nadir, The Slips
Point Nadir
Cost limit, see book
Cost limit, see book
Cost limit, see book
Cost limit, see book
Cost limit, see book
Point Nadir
per Gather Information bonus

BOOK

PAGE

139145

Round-Up on Salliche

6th level (Encounters are


CL4, CL6, CL7)

SV

160163

Wreck & Ruin

2nd level

SV

164167

Smuggler's Rendezvous

4th level

SV
SV
SV

168171
172175
176179

Boarding Party
Snow Job
Breaking and Entering

6th level
6th level
8th level

SV
SV
SV

180183
184187
188191

The Big Hit


Escape or Die
Wanted Alive

8th level
10th level
12th level

SV

192221

The Fell Star

4th level (Encounters are


CL2-CL4; mostly CL3)

GW 168171

Bridge 242

2nd level

GW 172175

Fields of Fire

4th level

GW 176179

Remember the Akkalo

6th level

GW 180183
GW 184187

That Which Does Not Kill Me ...


No Man Left Behind

6th level
8th level

GW 188191
GW 192195

Choke Point
Piracy in Deep Space

8th level
10th level

GW 196221

Operation: First Breach

3rd level

ADVENTURE

Appropriate Level(s)

GI

156159

Shooting Trouble

2nd level

GI

160163

Arms Dealers Beware

2nd level

GI

164167

Betrayal at Cloud City

4th level

GI

168171

Eye on the Prize

6th level

GI

172175

My Enemy's Enemy

8th level

GI

176179

Opportunity Knocks

9th level

GI

180183

Double Down

10th level

GI

184187

Extracting Aleece

12th level

GI

188221

The Perfect Storm

5th level (Encounters are


CL4-CL6; mostly CL5)

UR

192195

Guilty Until Proven Innocent

4th level

UR

196199

Danger in the Dark

6th level

UR

200203

The Finding of Lost Souls

6th level

UR

204207

A Fool's Charge

9th level

UR

208211

Pursuing Verinos

8th level

UR

212215

Imminent Impact

7th level

UR

216219

Rogue Seven is Down

9th level

UR

220223

The Mask of Darth Nihilus

11th level

The Dawn of Defiance Campaign

1-20th level

ID

Iridonian Darkness

5th level (4-6 players)

Description
The PCs are ambushed at a clandestine meeting of people opposed
to Palpatine's New Order and must travel to a remote country estate
to rescue those taken prisoner
The PCs attempt to salvage a battleship destroyed during the Clone
Wars
The PCs attempt to smuggle illegal goods past customs only to get
betrayed during the handover
The PCs can either attack or defend a Corellian corvette
The PCs try to con an ambitious Imperial Moff
The PCs must break into a secure location to steal some documents
from an Imperial bureaucrat for the Rebel Alliance
The PCs are hired to assassinate an ambitious Imperial Moff
The PCs must escape from the spice mines of Kessel or die trying
The PCs act as bounty hunters seeking a thief who styles himself as
a Sith Lord
The PCs are hired by a Hutt to locate her missing employee, a
search that leads them to the shadowport of Point Nadir and to the
Fell Star artifact
The PCs must sneak into Separatist territory to disable a shield
generator so that the Republic can capture a strategic bridge
The PCs must escort an arrogant doctor through a minefield to save
the lives of some critically wounded officers at a military camp
The PCs must defend a strategic location with limited resources
until a shuttle arrives to rescue them
The PCs are ambushed while scouting enemy positions in a forest
The PCs must race to rescue a Rebel officer who survived a
bombardment before the Imperials get to him first
The PCs are ordered to invade and secure an enemy bunker
complex
The PCs must assault and recapture a transport ship containing vital
medical supplies that has been commandeered by Black Sun pirates
The PCs are sent to a planet controlled by their enemies during the
Clone Wars to soften up its defenses in preparation for a fullscale
invasion
The PCs are hired to break into a competing organization's office to
steal incriminating evidence
The PCs are hired to stake out a facility believed to be the base of
an illegal arms dealer
The PCs are hired to assist with negotiating an under-the-table deal
between the Iridonian government and some Duros corporations
The PCs help the Rebel Alliance rescue a prominent neurobiologist
from Imperial custody
The PCs are hired to protect a Mon Calamari ambassador in
negotiations with the Quarren
The PCs intercept a coded transmission that promises to give the
Rebel Alliance a perfect opportunity to assassinate Emperor
Palpatine
The PCs are tasked with disrupting a Separatist arms shipment
during the Clone Wars
The PCs are sent to extract a wellplaced Rebel spy deep within
Imperial territory who turns out to be the niece of an important
Imperial Moff

The PCs are sent to the contested mining world of Nyriaan to stop
the Corporate Sector Authority from starting up a device that would
devastate the world's ecosystem so that they can exploit its mineral
wealth more easily
The PCs find an Anarrian child stowing away on their ship and
must decide what to do with him before the Anarrian authorities
arrive
The PCs are stalked by a mysterious creature after arriving at an
abandoned space station orbiting Iol
The PCs must track down a missing relative, discovering a
disturbing cult on the planet Veroleem in the process
The PCs must recover cuttingedge technology from thieves who
have taken it back to the planet O'reen
The PCs must chase a scoundrel named Verinos through the
twisting canyons of Giaca
The PCs take on a smuggling job on the planet 244Core and must
race to fend off attacks and get out before a meteor storm hits their
ship
The PCs must rescue a pilot who has crashed on the merciless
world of Durace
The PCs follow leads to recover an ancient Sith artifact before Sith
cultists and smugglers can get to it first
Set in the months after the events of Revenge of the Sith, set against
the backdrop of the tyranny of the Galactic Empire.
In the early days of the Jedi Civil War, the heroes are helping to
combat Mandalorian mercenaries on the Zabrak homeworld of
Iridonia. Set in the Knights of the Old Republic era.

This page is meant for developers only, a space for making suggestions and including notes.
Version 3.4
Double-checking stats in Ranged, Melee, and Armor tabs compared to tables in sourcebooks (excluding comments)
Ranged: Checking everything except Area
Melee: Checking everything except Build DC
Armor: Checking everything except U.Slots and H.Package
DONE up until:
C = Clone Wars Campaign Guide
CR = Saga Edition Core Rulebook
F = Force Unleashed Campaign Guide
GI = Galaxy of Intrigue
GW = Galaxy at War
J = Jedi Academy Training Manual
K = Knights of the Old Republic Campaign Guide
L = Legacy Era Campaign Guide
R = Rebellion Era Campaign Guide
S = Starships of the Galaxy
SGD = Scavenger's Guide to Droids
SV = Scum & Villainy
T = Threats of the Galaxy
UR = Unknown Regions
ID = Iridonian Darkness: A Knights of the Old Republic Adventure
D# = Dawn of defiance (# equals episode)
25 = 25 to Rescue: A Star Wars Roleplaying Game Encounter
W = Web Articles (up to errata)
Autowidth
Always disable filter before doing an autowidth, as filter enabled will make columns much wider than necessary.
Overlapping columns
Sometimes there's so much content in a cell that it intrudes on the column right to it. To stop this from happening, add a single ' in
the empty cells in the right column.
To do:
Verify errata
New Language p27 Rebellion
The hidden columns on the Starship tabs is a work in progress.

Version 2.0:
*Updated until April 2, 2011
*New tab: Skill Uses 1.8 (Mark Woods)
*New tab: Traits tab (Zuben_thoon/ Jason)
*Species tab: Added languages column, extracted from Kenad Brokis Sagasheet
*Species tab: Added species from Saga Edition Conversion Guide
*Ranged tab: Added type of area effect for area attack weapons
*Ranged, Melee, Armor tabs: Added entries from Web Articles
*Force Powers tab: Added Unleashed effects and Unleashed column
*Accessories tab: Refined the Type column in the, added lots of other notes
*Explosives tab: Added Perception DC column in
*Beast tab: Added Native Planet & Animal Companion columns
*Starships tab: Deleted some duplicate entries from Message to Spacers
*Welcome tab: Update thread updated from forums.gleemax to community.wizards site

*All tabs: Many numerous other corrections, changes, and additional details in GREEN.
*All tabs: In Books column, all Dawn of Defiance (D) hyperlinks now lead to a mediafire download where you can download
Dawn of Defiance, Iridonian Darkness, and 25 to Rescue.
*All tabs: In Books column, all Web links (W) lead to mediafire download where you can download JemyMs beautiful and
complete collection of Web Articles. Page number refers to the page in the Web Articles pdf document.

Recent Updates:
* Bugs from 091129 to 091206
* Major fix for droid tab
* Fixed a few odd alignments (cells now top-aligned)
* Species tab, chassies are now simply named "Droid"
* NPC tab, improved the "faction" column.
* NPC tab: Added a "Spoiler" column and marked all named NPC's.
* NPC tab: Fixed many broken links.
* NPC tab: In the "Book" column, online documents now include "WID", "WD" and "WBP".
* CL Calculator is revamped.

2010-01-28
* Galaxy of Intrigue added
* Added links to GI
* Added an "All" column for Talents
* Added a "Teir" column for Talents
* Added a "Range" tab as requested
2010-05-09
* Unknown Regions added
* Improved all links (now have note if item is missing on wookiepedia)
* Cybernetic equipment is now called Cybernetic, -name* Starship cargo is now calculated exclusively in tons
* Added info from Messagers to Spacers 5-10
* Added info from Fringe & New Republic Stat Pack
* Added adventure tab
* Added Planet Generator

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