Pharmacon Alien Score
Pharmacon Alien Score
Pharmacon Alien Score
An
Experimental
Colour
Opera
for
Vocalist,
Pianist,
Secret
Sound
Artist,
Guitarist
and
anonymous
sound/visual
artist.
Recorded
in
Firth
Hall
in
March
2015
Players:
Alex
Gowan-Webster,
Jonathan
Higgins,
Jay
Platt,
Oliver
Margerison
and
Isaac
Baggerly
Contents
Pharmacon
Alien:
Munchausens
Lullaby:
Act
1,
Part
1.
A
strange
conversation
between
patient
and
doctor
This
piece
is
inspired
by
the
psychological
condition
of
Munchausens
Syndrome
and
the
idea
of
colour-music.
The
Architecture
of
the
Piece
The
Oxford
English
Dictionary
defines
opera
as
a
dramatic
work
in
one
or
more
acts,
set
to
music
for
singers
and
instrumentalists.
This
opera
however
experiments
with
certain
factors
such
as
instrumentation,
notation
and
the
dramatic
element.
Firstly,
we
have
a
very
small
orchestra
consisting
of
piano,
and
sonic
artist
who
play
from
individual
graphic
scores.
They
create
sounds
and
noises
independently
that
mix
together
to
create
chaotic
harmonies
and
schizophrenic
phrases
to
confuse,
delight
and
upset.
On
top
of
this
foundation
sits
the
singer
who
plays
two
characters
(a
patient
and
a
doctor)
hidden
in
the
sounds
of
the
voice.
The
singer
uses
a
megaphone
to
add
to
the
distorted
texture
of
the
piece
but
also
practically
as
a
tool
of
projection.
Each
nuance
of
the
larynx
is
projected
helping
strange
throat
sounds
to
be
carried
to
ears
that
would
otherwise
be
lost.
The
next
instrument
is
traditionally
bizarre
and
is
a
tool
to
be
used
by
an
artist
to
create
music,
portray
music
and
to
create
the
visual
dramatic
element
of
the
opera:
the
projector.
The
projector
enables
the
artist
to
create
dynamic
light
paintings
and
these
abstract
expressions
of
mood
fuse
together
with
the
sounds.
The
changing
colours,
textures,
tones,
phrases
and
accents
on
the
canvas
become
the
physical
entity
of
the
music
through
the
artists
perception
of
the
sound.
This
synaesthetic
experiment
is
an
attempt
at
marrying
sound
and
light
and
to
further
accentuate
this
the
guitarist
interprets
the
art
to
create
sound
that
in
effect
will
be
mapped
by
the
artist.
A
cycle
of
interpretation
is
born.
Towards
the
end
in
the
final
section
when
the
noises
have
died
down
the
ensemble
begins
to
work
totally
from
art
to
create
sounds.
Each
player
has
an
individual
painting.
By
following
points
and
lines
and
using
their
personal
perception
they
play
the
painting.
The
result
should
be
a
moment
of
madness.
While
this
is
happening
the
artist
delves
into
a
world
of
ecstatic
colour
movement
as
they
themselves
try
to
interpret
the
madness
on
a
canvas.
The
artist
fully
immerses
himself
or
herself
in
a
frantic
wrestle
with
colour
and
sound.
The
noise
stops,
the
colour
stops
and
a
silence
entails.
The
only
thing
left
is
the
canvas
that
has
mapped
out
the
chaos
of
the
sound,
with
its
particular
harmonies
and
accents
that
will
never
be
played
exactly
the
same
again.
As
the
piano
begins
to
play
the
strings
count
to
10
(in
seconds)
and
enter
stage
right
and
stare
into
the
eyes
of
the
audience.
MOVE
SLOWLY
LIKE
A
SWAN!
DO
NOT
JUST
WALK
ON
LIKE
AN
APE!
ACT
LIKE
THE
PSYCHOPATH
YOU
ARE!
Then
move
towards
the
projector
and
begin
to
paint
and
visualize
the
sounds
you
hear.
Scratch,
smudge,
smear,
wipe,
bristle
and
brush.
Layer
the
acetate
and
play
with
the
liquid
element
as
it
moves
around
in
the
light.
When
Part
1
is
approaching
the
finale
you
will
hear
a
loud
continuous
whistle
from
the
secret
sound
artist.
This
is
your
cue
to
move
onto
the
mats.
As
soon
as
the
Pack
Leader
has
given
the
signal
to
begin
the
abstract
perception
section
start
covering
yourself
and
the
white
clothe
canvas
in
paint
according,
again,
to
the
sounds
you
perceive.
Become
violent
and
flamboyant.
Make
the
audience
aware
of
your
passion
hidden
within
the
sounds.
When
you
hear
the
music
fade
away
and
a
piercing
whistle
and
siren
taking
its
place
hit
the
ground
like
a
rag
doll
and
do
not
move
until
the
lights
have
gone
down.
Then
walk
off
and
clean
yourself
ready
for
Part
2.
Act
1.
Guitarist/
Pack
Leader
Lead
the
musicians
when
the
changes
of
sections
need
a
natural
conductor.
Be
sly
and
subtle
but
make
the
musicians
full
aware
of
your
movements.
As
a
guitarist,
use
a
finger
slide
all
over
the
body
of
the
guitar.
Do
not
play
the
guitar
conventionally
but
study
it
and
discover
the
strange
noises
that
lurk
beneath
the
shiny
gloss.
These
noises
will
match
whatever
the
Art
Worker
is
creating
on
the
projector.
You
have
to
transform
visual
art
into
music.
Plan
for
Pack
Leader
1. Pianist
begins.
2. Art
Worker
ascends
the
stage.
3. Begin
to
play
his
art.
4. Some
time
later
when
the
music
has
faded
and
all
you
can
hear
is
a
high
whistling
tone
from
the
secret
sound
artist
and
the
stroking
of
piano
strings
cue
the
Art
Worker
to
descend
to
his
canvas.
5. Cue
in
the
musicians
to
begin
their
abstract
art
section.
6. Scream,
shout
and
play.
7. When
the
sound
has
come
to
a
natural
end
cue
the
musicians
to
blow
their
whistles
and
to
sound
the
siren.
8. After
1
minute
of
high-pitched
whistling
cue
them
out.
9. BLACK
OUT
Darkness
on-stage.
Bright
spot
on
floor
canvas
when
artist
moves
there
other
than
that
think
GLOOMY.
The
piece
is
better
off
being
performed
in
any
venue
than
a
concert
space.
Warehouse,
air
hanger,
back
alleyanywhere
that
can
create
a
strange
atmosphere
for
the
audience.
If
possible
a
red
light
on
the
audience
would
be
appreciated.
DARKNESS
IS
KEY!
PAGE BREAK
SECRET
SOUND
ARTISTS
SCORE
First
performed
by
Mr.
Alex
Gowan-Webster
Secret
Sound
Artist
Instruments
Needed
Wine
glass
with
bow.
The
wine
glass
will
produce
a
tone,
depending
on
the
size;
similar
to
a
mellow
whining
when
it
is
bowed.
Sand
Paper.
Rubbing
the
sandpaper
together
will
create
a
rough
brushing
percussive
tone.
Pipe.
Blowing
and
singing
through
the
pipe
will
create
different
effects
such
as
sounds
similar
to
the
wind
and
explosions.
Saw.
Bowing
a
saw
and
bending
the
saw,
whilst
held
between
the
knees,
will
create
a
mellow
legato
tone.
Different
degrees
of
bending
will
produce
different
tones.
A
bell.
To
hit,
tap
and
smack.
A
xylophone.
To
create
different
unstated
tones.
Drum.
A
pepper
grinder
A
piece
of
translucent
plastic
projection
paper
A
box
of
smashed
glass.
Body
Parts
Needed
Fingers.
For
tapping.
Lips.
For
whistling
and
smacking
Machines
A
microphone.
An
amplifier
or
speaker
system.
Effects
pedals
or
computer
program
with
effects.
10
Page
1
Instruction
Take
your
time
between
each
section
and
let
each
sound/noise
reach
its
full
potential.
Begin
with
50
seconds
approximate
of
silence.
1. Using
a
wide
rimmed
wine
glass
bow
the
rim
of
the
glass
to
create
a
high-pitched
tone.
Use
strong
reverb
and
let
the
tone
resonate.
Approx.
10
seconds.
2. On
a
hard
wooden
surface
tap
your
fingers
lightly
with
force.
No
reverb
but
a
delay
effect
will
create
a
busy
texture
that
stabs
the
air.
Let
the
noise
slowly
fade
out.
Approx.
20
seconds.
3. Similar
to
instruction
1
but
much
more
fierce
and
jolting.
This
noise
must
be
very
loud.
If
no
tone
is
created,
the
dragging
percussive
sound
of
the
bow
should
be
projected.
Approx.
2-5
seconds.
4. Using
an
open-ended
tubular
object
(pipe)
blow
air
through
it
to
create
a
spinning
rasping
noise.
This
should
be
quite
a
calm
but
violent
noise
like
wind
being
blown
through
an
underpass.
Approx.
10
seconds.
11
Page
2
Instructions
1. Using
a
manipulated
tone
created
by
either
a
low
humming
or
a
the
lowest
string
on
the
bass
create
a
noise
which
swoops
as
a
short
drone
coming
to
a
climax
and
the
settling
back
down.
The
time
to
hit
climax
should
be
around
5
seconds
but
the
decrease
in
energy
following
can
be
as
long
as
you
see
fit.
2. Using
a
saw
placed
between
the
knees
with
the
blade
facing
upwards,
bend
the
blade
and
bow
to
create
different
tones.
Try
to
create
a
legato
and
smooth
transition
between
each
note.
Reverb
would
be
suitable
to
carry
each
note.
This
passage
can
be
quite
long
and
gradual
to
increase
the
resonance
of
the
passage.
3. When
the
saw
has
safely
been
placed
somewhere
shake
a
safely
sealed
box
of
smashed
glass
once
to
create
a
harsh
hit.
This
can
be
quite
loud
and
roaring
and
should
linger
so
reverb
would
be
a
good
option.
4. 10
seconds
of
silence.
5. With
a
pen
or
a
drumstick
of
some
kind
lightly
tap
a
wooden
surface
to
create
a
blunt
short
noise
with
various
levels
of
volumes
on
each
hit.
This
carries
onto
the
next
page.
12
Page
3
Instructions
Tapping.
1. This
next
passage
requires
some
sort
of
stringed
instrument
(violin,
viola,
guitar,
bass
etc.).
Sporadically
bow
the
instrument
on
any
string
as
you
follow
the
lines
in
the
graphic.
Screech,
rub,
drag
and
HIT.
It
should
sound
mad.
Approx.
15
seconds.
2. This
wind
breath
can
be
created
with
the
pipe
or
with
your
mouth;
it
needs
to
be
loud
and
imposing.
It
should
have
a
rumbling
quality
that
can
carry
on
as
a
drone.
The
breath
tone
fluctuates
from
high
to
low,
so
if
a
tone
can
be
created
this
would
be
preferable.
13
Page
4
Instructions
1. Over
the
breath
drone
from
the
previous
page
the
bell
is
played.
The
bell
should
be
resonant
but
not
too
overpowering.
It
should
be
quite
sharp
and
ring
in
the
listeners
head.
They
can
be
of
varying
volumes
according
to
the
graphic.
Ample
space
should
be
left
between
each
bell
ring
so
a
busy
texture
is
avoided.
2. After
the
last
bell
hit
and
after
a
small
gap
of
negative
space
a
drone
tone
begins
quite
loud
and
gradually
becomes
indiscernible
to
the
listener.
This
tone
should
be
of
a
middling
pitch
and
grainy
with
plenty
of
reverb.
This
should
last
for
approx.
15
seconds.
3. The
next
section
consists
of
an
invariant
tapping
of
a
wooden
surface.
Again
you
can
use
the
drumstick
on
the
wooden
surface.
This
is
sporadic
tapping.
4.
Ad
lib
section.
Choose
anything
and
any
effect
to
manipulate
a
series
of
MAD
noises.
Follow
the
graphic
and
try
and
imitate
the
movement
of
the
lines
and
splurges
of
positive
space.
Approx.
5-20
seconds
however
this
may
be
continued
into
the
next
page.
14
Page
5
Instructions
1. After
the
ad-lib
section
has
gradually
faded
away
one
tone
should
be
left
hanging
on
which
becomes
a
sliding
drone.
The
slide
could
either
be
computer
manipulated
or
you
can
use
a
slide
on
a
guitar
or
bass
etc.
Approx.
5-7
seconds.
2. A
BANG.
Create
by
hitting
a
table,
clapping
or
stamping
but
it
has
to
be
picked
up
by
the
microphones.
Make
it
loud
and
aggressive.
3. A
short
silence.
4. Using
a
xylophone
or
other
instrument
and
reverb
play
a
variety
of
tones.
Play
them
quite
separately
so
there
is
not
too
much
of
a
mash
up
of
tones.
See
graphic
for
pitch
and
volume.
(Volume
=
shape
and
width).
Approx.
30
seconds.
15
Page
6
Instructions
1. This
page
can
be
interpreted
using
a
many
different
instruments
such
as
a
slide
on
a
guitar,
a
computer
manipulation
of
a
tone,
the
voice,
a
whistle,
a
bowed
instrument,
a
bowed
saw
etc.
Anything
that
can
create
sliding
between
notes.
The
lines
correspond
to
different
pitches
and
lengths
of
slide.
The
lines
that
fill
some
of
the
negative
space
between
the
pitch
lines
and
the
slide
lines
correlate
to
texture.
I
would
suggest
reading
the
graphic
like
a
book,
from
left
to
right
and
then
down
to
the
next
line.
Or
if
you
have
better
suggestions
trust
yourself
and
play
it
strange.
These
noises
should
be
spooky
and
uncomfortable
to
the
listener.
This
should
last
approx.
40
seconds.
2. The
last
whirl/slide
should
morph
itself
into
a
slender
drone,
thin
and
wispy,
like
an
old
mans
whistle,
so
you
could
use
a
whistle
or
your
own
whistle.
This
will
lead
you
to
the
next
page.
16
Page
7
Instructions
1. The
wispy
weak
drone
then
becomes
a
fat
splurging
rumble
of
a
drone
that
fluctuates
from
strong
and
beefy
to
little
and
wimpy.
You
could
manipulate
the
whistle
or
use
the
pipe
blown
into
the
microphone.
Approx.
20
seconds.
2. Towards
the
end
of
the
drones
life
it
should
semi-splurge
then
stop
dead.
3. This
abrupt
stoppage
is
followed
by
a
silence.
4. Do
not
rush
to
do
the
fast
bow.
Wait
for
a
good
moment
and
then
let
it
rip.
17
Page
8
Instructions
1. After
the
quick
bow
from
the
previous
page,
take
your
time
in
bowing
very
long
tones
on
any
choice
of
instrument.
Try
and
create
the
smoothest
tones
of
the
piece,
possibly
with
reverb
or
delay.
Approx.
40
seconds.
18
Page
9
Instructions
1. Silence
for
approx.
10
seconds.
2. Create
a
high
whistling
tone,
not
too
loud
or
aggressive,
until
the
piano
has
died
away
and
the
singer
has
finished
his
sections.
Then
turn
the
page.
19
20
PIANISTS
SCORE
First
Performed
by
Mr.
Jay
Platt
21
22
Page
1
Instruction
1. Begin
the
piece
softly
and
soothingly.
Brush
the
lower
strings
gently
and
create
a
wave
like
texture.
Hold
down
the
pedal
throughout
so
each
sound
mingles.
Begin
piano
and
gradually
increase
the
volume.
Approx.
25-30
seconds.
23
Page
2
Instructions
1. These
chords
should
be
as
mellow
and
smooth
as
possible
whilst
the
strings
are
still
being
brushed.
The
note
values
do
are
free
so
play
them
as
long
or
as
short
as
you
want.
2. This
single
high
note
should
be
piercing
and
percussive.
3. Again
and
very
mellow
chord
but
possibly
slightly
more
aggressive
and
jarring.
4. After
the
last
chord
has
died
out
begin
to
decrease
the
brushing
of
the
lower
strings
and
on
the
last
brush
make
it
low
and
let
the
noise
rumble
for
10
seconds
approx.
5. This
chord
should
be
slightly
louder
than
the
last
but
still
not
fully
aggressive.
Let
it
resonate.
Approx.
10
seconds.
24
Page
3
Instructions
1. A
much
heavier
chord
held
for
7
seconds
approx.
Still
dont
let
the
sound
become
too
heavy.
2. A
very
quiet
weak
chord
followed
by
a
few
single
notes
which
can
be
interpreted
by
you
any
possible
way
you
wish
for
any
length
of
time.
3. The
next
chord
should
be
louder
to
sustain
it
for
approx.
10
seconds.
4. Whilst
playing
this
passage
think
of
rain.
Not
heavy
splurging
rain
but
light,
prickling
rain
that
stings
the
face
on
a
cold
morning.
Very
quiet.
25
Page
4
Instructions
1. Follow
the
graphic
in
any
way
you
want.
Dont
get
hung
up
on
what
notes
youre
playing,
as
the
markings
on
the
paper
arent
specific
notes.
If
it
helps,
this
graphic
makes
me
think
of
a
machine,
blocks
of
metal,
working
sufficiently.
Approx.
20
seconds.
2. This
section
reminds
me
of
a
typewriter.
3. This
is
followed
by
a
silence.
26
Page
5
Instructions
1. Continued
silence.
Approx.
10
seconds.
2. This
graphic
is
a
freaky
one.
Think
of
willow
trees,
tentacles,
slimy
things,
and
an
old
mans
long
uncut
yellow
fingernails.
Its
a
lazy
passage
slurping
down
to
the
next
section.
3. This
harmonic
box
means
it
time
to
play
harmonics.
Reach
into
the
piano
and
play
any
number
of
harmonics,
possibly
letting
your
hand
on
a
certain
note
follow
the
movement
of
the
lines.
These
harmonics
have
to
be
resonant
so
heavy
pedal.
4. This
section
is
similar
to
section
2.
Very
creepy
and
sloth
like.
However
it
shoots
to
the
next
page
so
energy
is
needed
at
the
last
possible
moment.
27
Page
6
Instructions
1. This
passage
is
made
up
of
boxes
of
chords,
clusters
of
sounds.
The
time
scale
and
pitch
is
determined
to
how
big
and
fat
the
boxes
are
and
their
location
on
the
score.
Take
your
time
with
this
page.
Let
each
box
ring
out.
28
Page
7
Instructions
1. This
line
can
be
interpreted
as
a
pause?
2. This
section
reminds
me
of
a
rock
face,
a
crumbling
wall
of
brick,
but
not
in
a
heavy
sense
but
gives
me
a
feeling
of
light
scraping
and
falling.
3. This
section
is
like
a
rollercoaster:
different
lines
and
shades
mixed
in
with
the
big
block.
Have
fun.
4. The
tempo
marking
is
not
serious
but
try
and
play
a
1000
beats
per
minute.
This
section
is
like
a
fell
runner
who
instead
of
jogging
has
bolted
up
and
down
the
jagged
mountains.
29
Page
8
Instructions
1. As
it
states,
this
page
is
incredibly
slow
with
each
note
being
majesticringing
forever.
Dont
worry
about
how
long
you
are
taking.
TAKE
YOUR
TIMEBE
LIKE
THE
SNAIL.
30
Page
9
Instructions
1. Again
brush
the
strings
and
entwine
the
noises.
2. Stamp
your
feet
and
make
it
noticeable.
3. Begin
to
brush
the
lower
piano
strings
again.
4. The
brushing
carries
on
into
page
10.
31
When
the
all
you
can
hear
is
the
piano
you
are
playing
and
a
high
whistling
tonefade
away
to
silence
then
turn
the
page.
32
33
PAGE BREAK
34
VOCALISTS
SCORE
First
Performed
by
Mr.
Jonathan
Higgins
35
36
37
38
39
40
41
42
43
SILENCE
until
you
hear
the
whistle
tone
and
no
piano.
Interpret
the
painting
on
the
next
page
when
you
hear
either
the
pianist
or
the
secret
sound
artist
begin
theirs.
GO
MAD!
EXPERIMENT!
BECOME
UNCOMFORTABLE
WITH
YOURSELF!
DISTURB!
44
45