StoryBoard Quick Manual
StoryBoard Quick Manual
StoryBoard Quick Manual
Introduction
to
StoryBoard Quick 6
tm
Welcome
Thank you for purchasing StoryBoard Quick 6. Whether you are a new user or upgrading, StoryBoard
Quick 6 will feel and look brand new. It has been rewritten for use on updated operating systems
and takes advantage of new processing options. StoryBoard Quick 6 will assist you in creating the
shooting storyboards for your project in record time. We know storyboards are a means to an end, and
StoryBoard Quick was designed to help you get there faster by visually communicating your idea to
your cast, crew, associates and clients.
Welcome Screen
When StoryBoard Quick is launched, you will be
greeted with a Welcome Screen. From this window you are able to choose whether you would
like to start a New Project, Open (an existing)
Project or Open Documentation. The manual
is in PDF format and can be opened through the
Help menu at anytime.
If you choose New Project you can select your
If you do not have access to an internet connection on the computer on which you wish to install your
version of StoryBoard Quick, phone authorization is available during regular office hours. Please visit
www.powerproduction.com for phone number and office hours.
Documentation
The StoryBoard Quick 6 Reference Manual is included, in electronic PDF format, on the StoryBoard
Quick CD or in the downloaded compressed file. It can be viewed on your computer without launching
StoryBoard Quick or while using the program (select StoryBoard Quick Help from the Help Menu).
Questions?
For questions when using StoryBoard Quick 6, please email: support@powerproduction.com.
Paid phone technical support is available for those times when you need instant access to our tech
team. Access to phone support is also available via our maintenance contract.
Site Licenses are available for multiple-copy-use at one site. Please call SALES: 800 457 0383 and
speak with our sales staff.
StoryBoard Quick 6 User's Guide
Touring the
Work Area
The Work Area
StoryBoard Quick 6 includes a number of windows/workspaces, palettes and toolbars to help you
create, organize, monitor and modify your work. You can display and/or hide these elements when
arranging your work area.
StoryBoard Quicks interface elements include:
Menu Bar with pull-down menus located at the top of the screen
Toolbars (Main Toolbar and Draw Toolbar) which display tool icons that perform functions
Floating Palettes
- Library Palettes: Character, Locations, Props, My Characters
- Color Palette: Fill colors, Pen colors, Character and Prop colors
Frame Window
Caption Window
Overview Window
Layout/Preview Window
Menu Bar
Main Toolbar
Content Palettes
Frame Window
Color Palette
Draw Toolbar
Caption Window
Menu Bar
The Menu Bar consists of a series of seven pull-down menus used for accessing StoryBoard Quick's
functions. Some menu and/or submenu commands and options are also accessible via toolbar icons.
Menu items are grayed when not available for use in the active window. Clicking in a window makes the
window active which then makes the appropriate functions available. For a complete list of commands
available from the Menu Bar please see the Menu Reference Guide located in the tail end of this
manual.
Macintosh users: The Macintosh operating system displays application-related commands
beneath an additional menu StoryBoard Quick > About; Preferences; Hide;
Show; Quit.
Windows users: Access Preferences and Exit from the File Menu.
Main Toolbar
The Main Toolbar commands are used for selecting, navigating and opening modes or windows while
creating your storyboard project. To activate a tool, click on the icon. An individual tool is active when
highlighted in yellow.
The tools from left to right are: Select Arrow, Open Caption Window, Open Overview Window, Open
Print Layout, Go to previous frame, Go to next frame, Zoom In, Zoom Out, Rotate Character (and
rotational props) right or left, Change Character Angle high or low, Bring to Front, Send to Back.
Frame Window
StoryBoard Quick's Frame Window is where the storyboard panel is drawn or composed. After
launching StoryBoard Quick, the blank document is titled 1 of 1 Untitled1.sbq6 @100%. StoryBoard
Quick opens as an untitled document by default.
Most projects will consist of multiple frames being created in order to simulate sequences of shots.
Once you have developed a shot in the Frame Window and are ready to start on the next shot you will
need to create a new frame. From the Menu Bar, use Frame > New Frame (Shortcut: Mac: CommandM; Win: Ctrl-M) to create the next New Frame.
Content Palettes
StoryBoard Quick Palettes are floating palettes that can be toggled open or closed using Window >
Palettes > palette type name or Window > Show All Palettes. StoryBoard Quick Palettes include
Character Library, Location Palettes (Interior and Exteriors), Prop Palettes (categorized) and Color
Palette.
Library Palettes
The StoryBoard Quick Library Palettes offer quick and easy access to ready-made content:
Characters (Male, Female): available in various actions (poses), rotations and angles;
Locations (Interiors, Exteriors, Set Pieces);
Props (rotating and colorizable);
The Library Palettes give quick access to the various elements that can be used in composing and
communicating shot ideas, scenes and/or layout ideas. The palettes are named to indicate their
contents and they can be positioned anywhere on the screen by dragging the title bar. Click on a
Library icon to open the content window. Use Window Menu > Palettes to open any or all available
libraries and to toggle between their open and close status.
Color Palette
To open the Color Palette, use Window > Palettes > Color Palette.
The Color Palette has four tabs across the top to give you access to pick colors for elements that you
draw in the frame using the Draw Tools as well as selecting colors for colorizing your Characters and a
majority of props. The Color Palette will choose the correct tab based on the selected object.
The first is the Fill Tab which fills in the background of any drawn shape (using the Pen tool, Circle,
Square, Polygon, Bezier), it also dictates the color of your Director"s Arrows, Comic/Caption
Balloons and the background color for your Text-In-Frame Tool. You can change the Fill Colors
opacity using the up/down arrows next to the displayed opacity percentage.
Quick Tip: Double click in the Opacity Preview box (located right underneath the Opacity
Percentage) to go from 100% to 0% or vice versa.
The second is the Line Color Tab which dictates the Stroke color for all Draw Tool items,
including the Arrows and the Line Tool. In this tab you are also able to select the opacity of the
outline as well as the thickness, by pixels, of the outlines. When using the Text-In-Frame Tool,
the Line Color Tab will determine the color and opacity of the font but not the font size.
Quick Tip: Double click in the Pen Size Preview box (located right underneath the Pen Size) to
go from any thickness to 1 pixel. If already on 1, double click to toggle between 1 and 0.
The third and fourth tabs gives access to the new colorizable Characters and Props feature.
Select these tabs when you would like to change the color properties of Characters or
colorizable Props. (See Frame & Objects Chapter for more details.)
Draw Toolbar
The Draw Toolbar can be toggled open or closed by using Frame > Draw Tools. The Draw Toolbar
contains: Five Director's Arrows (In, Out, Across Screen, Zoom Into and Zoom Out frame indicators),
In-Frame Caption Bubble, Scribble Pen, Text Tool, Line, Rectangle, Circle, Polygon, Bezier Curves
and Crop Tool. (Use Object > Edit Point command to edit points on Bezier Curves, Polygons, Pen
and Line objects). Other image-manipulation commands (Rotate, Flip, Align, Zoom, Group and Layer
rearrangement commands) are also available in the Object Menu.
Caption Window
Another element of a storyboard project is script text / annotations or other pertinent project data that
may need to accompany your boards. Each StoryBoard Quick frame has a Caption Window where
camera notes, dialog, scene description can be typed or imported. Importing script text into StoryBoard
Quick Caption Windows is easy using File > Import Scripts.
Overview Window
Use the Overview Window (Window > Overview Thumbnails)
to shuffle/rearrange the order of the boards in the project. The
Overview Window can display captions (Use Preferences... >
Overview tab to access the Show Caption option).
Print Options
The Print Options dialog can be accessed from the File
Menu (File > Print Options...) or from the Print Toolbar. The
Print Options dialog box offers tab sections for format choices:
Elements: Frames per Page; Print Elements (Frames,
Captions, Frame Numbers); Format Style (Grid, Vertical,
Script); Headers/Footers: Header text, Footer text, Font
size for Headers/Footers, Page numbering, Special Text
Commands; Margins: Page Boundaries. Use Preferences
dialog box to choose between inches and centimeters for
Page Boundaries/margin control.
For more details on Printing, please refer to the Printing
Chapter.
If you make a mistake or change your mind, you can undo recent changes or revert to a previouslysaved version.
You can undo or redo most recent actions within one frame; however, the precise number of undo's
and redo's may be limited by the amount of RAM available in your computer and the kinds of actions
you have performed. Each window has its own undo chain; the series of actions is discarded when you
choose the Save As command, navigate to a new frame, close thedocument or when you exit or quit
the program.
To correct mistakes, do one of the following:
To undo the most recent change, choose Edit > Undo action. (You will be unable to undo certain
actions; and Undo is window-specific, as well as frame-specific.)
To redo an action, choose Edit > Redo.
To undo all changes made since the last time you saved the project, choose File > Revert.
Zooming
There are several ways to enlarge, magnify and zoom in StoryBoard Quick 6.
Zoom to modify a single element/image (enlarge object relative to the frame size) using Main
Toolbar's "+" and "-", use Object > Zoom or Ctrl + Mouse Scroll Wheel commands.
Zoom (magnify) the view of a Frame Window; use Window > Zoom commands.
Zoom (magnify) the view of the Print Preview Window (use Print Toolbar "+" and "-" icons).
Make the Frame Window larger by using Frame > Aspect Ratio > Frame Memory settings.
Context Menus
Context menus are abbreviated menus providing quick access to useful commands "in context" with the
windows you are working in (Frame Window and Overview Window). These menus are available as
"secondary click" in an area by using Mac: Control-click or right click; Win: right click.
StoryBoard Quick 6 supports advanced mouse controls. If using a two button or wheel mouse,
secondary click features are available using the right click button or the wheel can be set to activate the
secondary click.
Quick Tip: The wheel mouse can also be used to rotate characters into new positions or by
adding a modifying key, can be used to rotate (tilt) or resize (zoom in or out) images.
Saving a Document
Protect your work by saving often. The Save and Save As commands store documents in the
StoryBoard Quick file format only. The Quick format is a collection of files and file folders. Macintosh
users will see a single file. Windows users will see a project folder with the selectable project file inside.
To save a document under a new name, choose File > Save As, specify a location and file name,
and click Save. The newly-named file becomes the active document.
If after you have altered the frame's magnification you would like to return to the default frame size,
select Frame > Window 100%.
Quick Tip: The difference between zooming the view and enlarging the frame size: Physically
enlarging the frame size effects the project's file size, the print resolution and increases the
storage space.
After making a series of frames, you can use the Navigation commands to view the other
frames in your project. The commands are accessible from the Frame Menu.
Quick Tip: For another way to jump to a specific frame, as well as shuffling frames within a
project, keep the Overview Window open.
Deleting A Frame
For the times when you simply want to delete a frame from your project you can remove the frame from
the Frame Menu > Delete ((Mac: Command-D; Win: Ctrl-D). When you decide to delete a frame you
will be given a prompt to verify that you wish to proceed with this action. You cannot Undo a Deleted
Frame.
Content Libraries
One of the easiest ways to get started creating your shots is by using
StoryBoard Quick's vast array of scalable graphics in each of the content
palettes. All of the content palettes are open by default and available upon
launching the program. If you would like to hide/show any of the libraries, go
into Windows > Palettes to toggle them off and on. Close any open palette
in the interface by clicking on the Close Box in the upper right hand corner of
the palette. Windows > Show All Palettes command toggles between showing and hiding all floating palettes.
Locations:
StoryBoard Quick comes with two palettes full of locations. These are divided into Interior (INT)
Locations and Exterior (EXT) Locations and then grouped in subcategories within each palette. To bring
a location into the Frame Window, single click on the icon for the category you wish to view and then
click again on the location you want to appear in the frame. Locations can be zoomed and sized just
like any other graphic, but in StoryBoard Quick the selected location appears in the backmost layer of
the frame by default. For more on layers, see Object Layers later in this chapter.
Characters:
Props:
Colorizing Characters:
Colorizing Props
In StoryBoard Quick 6, you can change the overall color of any given prop. Bring a prop to the frame
from the Props Palette and keep it selected. Open the Color Palette and, if not already selected, click
the Colorize Props Tab, as identified by the Car Icon. Once open, select a color from any of the color
spectrums to change the overall color of the desired prop.
Each image, when imported or placed in the frame from a library, is put in the frame on its own layer.
Think of layers as transparent sheets stacked on top of each other. As you create, or import a new
object into a frame, the object is stacked on the topmost layer.
NOTE: StoryBoard Quick Location Library images are the exception to the rule.
Location images are automatically placed on the back (background) layer.
To change or rearrange the object's stacking order, the following commands are available:
Bring to front
- Use Objects > Bring to Front (or the Bring to Front icon on the Main Toolbar) to move a
selected object in front of, or on top of, all the other objects. (Mac: Command-F; Win: Ctrl-F). If the
image is the background (a full frame image), it will cover all the other elements in the frame.
Move forward one layer
- Use Move Forward from the Object Menu to move the selected object forward one layer.
(Shortcut: Shift-click the Bring to Front icon on the Main Toolbar.)
Move back one layer
- Use Object > Move Backward to move a selected object back one layer. (Shortcut: Shift-click
on Send to Back icon.)
Send to back
- Use Object > Send to Back (or use Send to Back icon on Main Toolbar) to move a selected
object behind all the other objects in the frame (Mac: Command-B; Win: Ctrl-B).
When moving an object within the frame, the item remains on its current layer.
When grouping objects, the stacking order changes. The newly "grouped" object moves to the top.
Align Objects
Use the Object > Align commands to line up edges of selected objects. Select at least two objects to
align and make the choice of alignment. The bottommost object (of items selected) determines alignment position.
Fit to
Use these commands to resize images into the Aspect Ratio you have chosen for your project. Use the
Menu commands Fit to > Frame; Aspect Height; or Aspect Width to resize your image. These commands are useful for location (full frame) images.
Zoom Objects
Resize any image in the frame by using Zoom ["+" or "-"] Tools. Or use the Select Arrow (on Main
Toolbar) scale the image by clicking and dragging an image handle to make it larger or smaller.
Use the Menu item Flip > Horizontal; or Vertical to reflect an image. You can spin an object at an
angle other than horizontal or vertical by rotating the object first (use Object > Rotate to open dialog
box).
Quick Tip: Hold the shift key down while scrolling the wheel on your mouse to rotate (tilt) any
object clockwise/counter-clockwise.
StoryBoard Quick 6 User's Guide 17
Group
Objects can be grouped together and can then be repositioned as a single object. When objects are
grouped together, they are moved into the topmost layer.
Ungroup
This command separates images that have been previously grouped in StoryBoard Quick. When ungrouped, the previously-grouped images revert to their size at the time they were grouped.
Draw Toolbar
StoryBoard Quick 6's Draw Toolbar provides vector-based drawing tools for creating basic geometric
shapes and additional tools for drawing freeform shapes. The Draw Toolbar also provides tools to draw
Director's arrows (to indicate character or camera motion within the shot). The toolbar can be toggled
open or closed using Frame > Draw Tools. Freeform and geometric shapes can be drawn, then can be
colorized and outline size can be adjusted.
Director's Arrows
The first five tools on the Draw Toolbar are directional arrow tools indicating movement "into," "out of,"
"across," "zoom in" and "zoom out" of the frame. When one of these tools is selected, it draws in "wire frame" mode.
To use: Select one of the Arrow Tools. The cursor turns into
a plus (+). Place the cursor in the frame and while holding
down the mouse button, drag the cursor. The arrow draws, scales and rotates
as you drag it. After positioning the arrow, release the mouse. When the arrow
is drawn, use the Color Palette's Fill and Pen Tab choices to change color and outline attributes (color,
opacity, line thickness). The arrow can be resized using the "+" or "-" icons (Zoom Tools) on the Main
Toolbar or by using the Select Arrow to drag an image handle into the desired size. The arrow image
can also be rotated using the Object > Rotate... > Rotate dialog box. Shift Scroll Wheel rotates the
rendered arrow.
Arrow 1:
Arrow 2:
Arrow 3:
Arrow 4:
Arrow 5:
Quick Tip: Designate one color to indicate camera motion, and another color to indicate character
movement. Include the color code in the footnotes (footers) of the printed pages.
Use this tool to draw a dialog bubble in frame. The tool operates the
same as the Director's Arrows. The fill, line and color opacity are controlled by the Color Palette. Use the Caption Bubble in conjunction with
the Text-In-Frame tool to show someone speaking a line of dialog.
Win: Ctrl-Speech Bubble draws a square dialog bubble.
Mac: Command-Speech Bubble draws a square dialog bubble.
StoryBoard Quick 6 User's Guide 18
Use this tool to draw a shape as you would with a Sharpie (marking pen). Once completed, the line is a
succession of single points. The points can be deleted, added (one at a time) or moved. (Select object
and use Object > Edit Points command to see the points.)
Win: Ctrl-click on a point removes the point. Ctrl-click on the line adds a point.
Mac: Command-click on a point removes the point. Command-click on the line, adds a point.
Text-In-Frame Tool
Use the Text-In-Frame tool on the Draw Toolbar to type in the frame.
Select the Text Tool and click in the frame to position the text cursor. A temporary box appears
indicating the approximate position for your text. Begin typing or paste your text into the box. Use
commands on the Text Menu to change text size, color, font and style. Text color can also be changed
using the Color Palette. Text can also be zoomed larger using the Zoom Tools.
To resize the box (i.e. if the text wraps to multiple lines and you want it on one line), use the Text
Tool, click on a box handles and pull to stretch or contract.
Line Tool
Use the Line Tool to create individual straight lines. Shift-Line Tool constrains drawing the line to 45
increments. The thickness of the line is controlled by the Pen Size control in the Color Palette, under
the Pen Tab.
Polygon Tool
Use the Polygon Tool to draw straight-edged objects. Double click to end the polygon draw process. To
add or delete Anchor Points: Select Edit Points Tool, then Command-click (Mac) or Ctrl-click (Win) on
the line (to add) or on the point (to delete).
Use the Bezier Tool to draw shapes in the frame. Images drawn with this tool contain Bezier anchors
and control points. Bezier shapes can be filled and outlined like circles and squares. Double click to
end (cease) the Bezier draw process. The lines of the shape initially appear straight. Use Object > Edit
Points to activate the Edit Mode to reshape a Bezier object. Using the control points radiating from
each anchor, shape your image.
To Add or Delete Anchor Points: Select Edit Points, then Command-click (Mac) or Ctrl-click (Win) to
add or delete anchor points. Use Preferences > Application > Frame Objects to adjust the size and/
or color of the anchor points/handles.
Edit Points
To Edit Points: Select a vector drawn image and use the Object > Edit Points command. Anchor
points will appear on the image. Click on a point and drag to new position;
Mac: Command-click on a line to add a point or Command-click on a point to delete the point.
Win: Ctrl-click on a line to add a point or Ctrl-click on a point to delete it.
Context Menu: Select a vector drawn image and right click to open Context Menu; select Edit Points.
Crop Object
Use the Crop Tool to hide an unwanted portion of an object. After clicking the Crop Tool, drag
a handle on the object's bounding box and move it toward the center of the object. To restore
a cropped object to its original size, use Object > Remove Crop.
Quick Tip: When using the Crop tool, double click on the cropped object to undo crop and
return the item to its original size.
Color Palette
The StoryBoard Quick Color Palette is based on the display color
choice in your system preferences (monitor display). This means
that StoryBoard Quick can display and choose millions of colors.
To view the color picker section, use the toggle triangle in the
lower left corner. Choose any of the four palettes by clicking on
the appropriate tab.
Select the Fill Tab (Paint Bucket icon) to access the Fill options.
Select the Pen Tab (Pen icon) to access the Pen options.
Select the Character Tab (Face icon) to access the Character
Color choices.
Select the Props Tab (Car icon) to access the Prop's color
choices.
Use Shift Key when clicking up/down on Opacity or Pen Size controls to adjust small increments (.01%).
Double click in the Opacity color sample swatch to toggle between 0% and 100% opacity.
Double click on Pen size sample swatch to reset Pen Size to 1.0 pixels.
To remove any line, cycle down to "0.0" pixel under Pen Size or to "0%" Opacity.
To achieve "No Fill" in an object, set the Opacity of Fill Color to 0%.
Note: Opacity refers to the amount of transparency a fill or pen color has. If an object's color opacity is
set to 100% that color will appear completely opaque. If an object's opacity is 1%, it will appear almost
transparent.
Matching Colors
When drawing in the frame, you may want to match a color of an element already placed in the frame.
To select and match a color in the frame:
Match Fill color: use the Pen Tool from the Draw Toolbar and Mac: Shift-Command-click; Win: ShiftCtrl-click on the desired color in frame; the Fill color takes on the selected color.
Match Pen color: Use the Pen Tool from the Draw Toolbar and Mac: Option-Shift-click; Win: Shift -click
on the desired color on an object in the frame to change the Pen color.
Character Tab
To change a character, use the Character Tab to access the various
items that can be changed (indicated by the Face icon).
StoryBoard Quick 6 characters have six categories that can be colorized to help you create different looks for the character:
Hair color
Skin color
Lip color
Shirt color
Pants color
Shoes color
Props Tab
To change the color of a selected prop, click the Props Tab (designated by the Car Icon) and then select
the desired color for the prop.
For more on Colorizing Characters and Props see previous section on Content Libraries (p.15).
Borders
Adding a border around your printed storyboard frames
can give your presentation a unique and stylish look
that will make them appear even more professional.
To select from a number of pre-formatted borders use
Frame > Borders... A dialog box opens for you to pick
and preview the right border for your project. Once
selected, the border will appear on all the frames in
your Print Preview Window and on your print out.
Quick Tip: Right click on the matte
surrounding the Print Preview Window to
quickly select a preview your frames with borders.
Image Imports
The previous chapter covered StoryBoard Quick's Library images. These type of images are easily placed into the frame because of their integration in the application. However, StoryBoard Quick
can also easily import graphics which can be layered into your storyboards frames and combined with
StoryBoard Quick graphics. This makes it possible to quickly substitute digital photos of your actual
locations after you've completed your location scouting.
Importable Formats
Images can be imported using the File > Import Image... command. Use Preferences > Application
and check Higher Resolution if you want your imported images to retain the image's original DPI. This
may effect the speed of moving objects within the frame.
The importable file formats are as follows:
Mac: .bmp, .gif, .jpeg, .png, .pict, .pdf, .tif, .psd (with layers)
Win: .bmp, vector file (.emf/.wmf), .gif, .jpeg, .pict, .png, .psd (with layers), .tif, .sgi, .tga, .qtif.
You can place a graphic into a frame from your desktop, or from any removable media, by using dragand-drop or copy-paste.
You can also use copy-and-paste from any browser (such as Internet Explorer, Safari or Firefox) or
graphic program (such as Adobe Photoshop) that supports the clipboard. Select an image, use Edit >
Copy in the application containing the image and return to StoryBoard Quick. Click in the Frame Window and use Edit > Paste.
StoryBoard Quick 6 User's Guide 22
Sizing Graphics
As an image is imported or pasted into the StoryBoard Quick Frame Window, it is placed on the
topmost layer. The image can be moved, rotated, flipped or sized (zoomed in or out) using the
commands on the Object Menu. Images can also be resized by using the Object > Fit to commands.
These commands are useful when importing backgrounds, digital location images or other panoramic
images.
You can also resize an image by using the Selection Arrow and click and drag on any of the
surrounding image handles.
Key Color
Key color is similar to creating an alpha channel. Alpha channels set the transparency levels. Some clip
art images have built in alpha channels to provide transparency for layering images.
Key color can be used on all imported bitmap images: .bmp .gif, .jpg, .png, .pict, .tif.
Key color, however, is not available on vector images.
For images with alpha channels, the alpha channel is read automatically when imported into
StoryBoard Quick. Since every application handles alpha channels in their own proprietary manner,
StoryBoard Quick provides a choice. Choose to invert the alpha channel using Object > Alpha
Channel > Invert Alpha. Or choose to ignore the alpha channel (removing its transparency) by
selecting the image and using Object > Alpha Channel > Ignore Alpha. StoryBoard Quick handles up
to 256 levels of transparency ranging from completely transparent, to semi transparent, to opaque.
Move the eyedropper cursor into the Preview Frame (within the Key Color dialog box) and
choose the color you want to make transparent by clicking on the image;
Next, use the Tolerance slider to adjust the range of color to be "keyed" out. Selecting a color
chooses one color only. Most bitmap images are composed of graduated/gradient color, so
using the slider broadens the range of color being keyed. If you are not satisfied with the result,
re-select the color in a different area of the picture. The results may vary with the choice.
Quick Tip: Select a bitmap image in the frame, and right click (Mac: Control-click) on a color.
The Context Menu opens from which you can select Key This Color. This command, however, does not offer the Tolerance slider. To access the Tolerance slider, open the Key Color
dialog box.
Key Color is great for removing a background color surrounding individual elements,and is also helpful for making location shots more versatile. See the tutorial video on PowerProduction's website for
actual examples of combining backgrounds: www.powerproduction.com.
Keying out a sky makes combining locations easy. You can also use the crop tool to let you combine,
but keying gives you the ability to keep an irregular edge when compositing two images.
Use Key Color and Color Palette Fills and Opacity to adjust background image.
Using the key color and Color Palette to change weather elements of a shot:
The location is perfect but it was a bright sunny day and the shot calls for bad weather.
Use Key Color to take out sky
1. Location Background as shot.
2. Sky keyed out and Tornado image dropped in (send
to back):
a. Use Object > Key Color;
b. Click on Eyedropper button;
c. Select the sky color in Key Color dialog box
frame;
d. Adjust the tolerance level.
e. Select the Tornado background from the Ext.
Nature Library.
The same set of tools can assist you in colorizing a set or shot when needed (i.e. similar to
day-to-night; shooting a shot during day with
filters to make it appear to be a night scene).
Overview Window
The Overview Window enables you
to see your StoryBoard Quick project
in a thumbnail environment; jump to
specific frames for editing, rearrange
the order of frames and view the overall
flow of your project.
Overview Window
Overview Preferences
The Overview Preference tab found in File >
Preferences... allows you to set up how you would
like the Overview Window to display the thumbnails
of your frames.
First you can select whether you would like to view
caption text along with each frame by checking or
unchecking the Show Caption option in the Caption
Text option in the Preferences.
Next, you can set up how your thumbnails will
be displayed in the window. Set the distance in
between each thumbnail by entering in the number
of pixels in the Column Gap option in the Overview Grid Spacing.
StoryBoard Quick 6 User's Guide 27
The default spacing is 11 pixels. The Frame Wrap option will automatically align your thumbnails based
on the width of the window. If you would prefer to have a set number of frames per row on the screen,
uncheck the Frame Wrap option and designate the number of frames per row in the corresponding
option box.
Quick Tip: You can access the Overview Preference by right clicking anywhere in the
Overview Window. The Context Menu will open.
Reordering Frames
In the Overview Window, you can rearrange the order of your
project's frames. To move a frame from one position in your
project to another, click the frame so it becomes highlighted.
You will know that a frame is selected when a yellow light is
illuminated next to the name of the frame. Once selected, click,
hold and drag to the new desired position. As you drag a yellow
placement bar will indicate where the frame will be placed
upon release of the mouse. When you place the frame in the
new position, all frames will shift to accommodate the new
placement.
Quick Tip: To move groups of frames, use Shift-Click to select multiple frames and then drag
them to the new desired position.
Text Types
The different types of text in StoryBoard Quick are as follows:
Text typed into Caption Window;
Script text imported from screenwriting applications or word-processing software into Caption
Windows;
Text used as a design element in the Frame Window.
Caption Window
StoryBoard Quick 6's Caption Window is connected to the individual frame and can handle various
types of information besides dialog (e.g. script breakdown information).
Formatting Text
Text typed in Caption Window can be edited, deleted and formatted. Highlight the text to be formatted
and use the Text Menu. Choose Size, Style, Font from choices available in the submenu.
Each Caption Window can be formatted individually using the Text Menu options when working in
the Caption Window. Use menu Text > Change All Caption Font to change text format of all current
and future captions. Setting the default text style for future projects is done in the Preferences >
Application dialog box.
The text file being imported must already be in the chosen format. To do so, first save or export the
text from the scriptwriting program or word processing application in the appropriate format.
Use File > Import Script... to import .txt, .fcf, .tag, .story or .rtf formatted files into the Caption Window.
Text Format
File > Import Script > Text (.txt)... opens a dialog box:
1. Select a .txt file (i.e. a script that has been saved in .txt
format) and click Choose.
2. The Import Text dialog box opens and offers choices:
Into Caption: This instructs StoryBoard Quick to place the
text information into the Caption Window.
New Frame Every: Check the box in front of the
appropriate items. The choices made in this area will
instruct StoryBoard Quick where to break the imported text
and when to create a new frame.
Start Frame #: instructs StoryBoard Quick to begin
importing the text at the frame number you select. Type
your choice in the box next to Start Frame #.
StoryBoard Quick 6 User's Guide 31
Check Script
Formatting option
when you want
imported text to be
kept in script format.
To adjust formatting
use Preferences... >
Import Script.
1. Save script to FCF format when working in the applicable writing application.
2. From within StoryBoard Quick, use File > Import Script... (choose format) to open a dialog box
and select your formatted script file; click the Choose button.
3. The Import FCF, TAG, RTF or Story File... dialog box opens (FCF: top picture).
The dialog box offers choices of "what" to import:
What elements to import or not import (standard script elements defined by the FCF format):
General Text, Action, Parenthetical, Transition, Act Scene Break, Sluglines, Character Name, Dialogue
Lines and Scene Character Elements. (Don't Import option keeps element from being placed into the
Caption window).
Checking New Frame option, next to a particular element, will create a blank frame or go to the next
existing frame each time the Import Script function detects the checked element.
Start @ Frame#: Type in a number to indicate the beginning caption; the text will be broken up
according to your choices. (i.e. if you've created 10 frames as an opening title sequence and you need
the script text to be imported into the next frame, type 11 in the text box next to Start @ Frame#. The
chosen text will be imported and blank frames will be made starting with frame# 11).
When you have made all your selections, click the OK button to import.
Quick Tip: Select the Script Formatting option before importing when you want your final
printed storyboards to be in a script-dominant format. Select Delete Before Import if you
want your current captions to be overwritten by the imported script.
File > Import Scheduling allows you to bring in additional text information from a variety of scheduling
applications. StoryBoard Quick imports the .sex file type into the Caption Window and creates new
blank frames according to your selections in the Import Dialog Box.
Use the Text Tool and click on the text box. The text edit box will appear over the text element.
Highlight the text to delete or type new text; or use the Text Menu options to change attributes. Only
one style, at a time, can be active in a Frame Window text box.
Use the Text Tool to click and drag on the text box's handles to resize the text box (without resizing the
text elements).
Use the Select Arrow to reposition, stretch or expand the text box as a whole element. Text boxes can
be grouped with other elements or other text. The text box can also be zoomed, flipped or rotated.
StoryBoard Quick 6 User's Guide 33
Macintosh Interface
Windows interface
Printing
Sends document to your chosen printer in the chosen layout. Available on File Menu
and on the Print Toolbar in Print Preview Window. This is also where you can chose
to Print to PDF (see page 40 & 41).
StoryBoard Quick 6 User's Guide 35
Page Setup...
Use the Page Setup command from the File menu (or from the Print Toolbar in the Print Preview
Window) to open your printer driver's Page Setup dialog box. Page Setup choices include selecting
page orientation (portrait or landscape) and page size (letter or legal).
Note: A printer driver is required to properly display the print preview. Refer to your operating system's
manual for details on adding a printer.
Print Options...
Use File > Print Options... to open the Print Options dialog box (or when in Print Preview
Window use the Print Option tool on the Print Toolbar). When you have several frames
created for your project, the Print Preview Window will show you what your layout will look like
when printing using the options you've chosen.
There are three tabs across the top
of the dialog box.
Elements Tab
Header/Footer Tab
In this section you can check boxes to activate a Header, Footer or both. Headers and Footers can be
multi-line with styled text and can be left, right or center justified. Type the information into the edit box
to the right of Header and/or Footer label.
Fonts can be chosen for Headers or Footers independently. Clicking on the Font button opens your
system's Font dialog box.
To place page numbers, time of day and current date into the Headers and/or Footers, use the Special
Text Commands. The information can be inserted anywhere in the Header/Footer text. The Special Text
Commands will be replaced by the current information at time of printing. The commands are case
sensitive (i.e. &t is an ampersand and a lower case "t").
Page Number
Time Printed
Date Printed
&f
File Name
&l
&c
&r
Left Align
Center Align
Right Align
&&
&n
Ampersand Character
New Line (acts as a carriage return)
Example of Header:
Page: &#
Date: &d
Time: &t
Page Numbering
Starting Page #: Enter a number for the first page. Each sequential page will be numbered accordingly
from the previous number.
Click Apply to implement your choices and continue to make changes as well as see your choices in
Print Preview, or click OK to implement changes and close the dialog box.
Margins Tab
Page Boundaries:
Enter your margin size choice in the appropriate margin boxes
by typing a number into the edit field. The default setting is
"inches"; however, this can be changed to centimeters in the
Preferences... > Measurements section. Changing the Page
Boundaries will effect the size of the frames and caption area on
the pages. After setting the margins, check your layout. When
using the Script-Dominant Format the imported text embeds
margin information. To change the default margins for your next
script import use Preferences...Import Script tab to add or
subtract spaces.
StoryBoard Quick 6 User's Guide 37
Print Resolution
StoryBoard Quick does not alter the resolution of imported images when you have the Higher
Resolution checked in Preferences. This allows for maximum resolution when zooming (bitmap
images) and positioning objects in the Frame.
Frames are also stored according to the chosen Aspect Ratio and Frame Memory size (Frame >
Aspect Ratio... dialog box). The default High Definition setting is 768 pixels wide at the Large Frame
Size (Memory). The same High Definition Aspect at the Standard setting will be 640 pixels wide.
The difference between the view size (zoom window) and changing the actual frame size will effect
the file size of your project. Enlarging the frame size increases the frame's storage size on disk. But a
larger frame size also gives you more resolution when printing and a bigger view of the frame on your
monitor. Once you make a choice of the Frame Size, the approximate storage size of each frame will
be indicated at the bottom of the dialog box.
Print Layouts
In addition to Grid (frames with captions below) and Vertical (frame on left and caption on right)
Layouts, you can also select to print in a Script-Dominant format. In the Script-Dominant format, your
previously-imported script maintains its layout while the corresponding storyboards are placed on the
left in thumbnail size. For more on importing your script, please see Text & Script Handling Chapter
in this User's Guide.
Print Toolbar
Print Icon
Header
Pictured: Grid Layout
6 Frame per Page
Frame Number
Layout Toolbar
Frames per page
Grid Layout
Vertical Layout
Script Dominant Layout
Print to PDF
Printing to PDF lets your viewer see your document by using
free Adobe Reader software. Macintosh users have PDF
writers within the operating system. Windows users may have
to install a PDF writer before being able to export to PDF.
Exporting
Export Boards
StoryBoard Quick can export frames, frames series or export the entire project for Web Page viewing
or website, as well as a Flash Movie.
File > Export to Flash Movie... opens a dialog box which you can choose the size and frame duration
of the Flash Movie.
File > Export Boards also opens a submenu from which you can choose what you want to export and
the format in which you want it exported.
To email your project, attach the folder, with all its contents, to the email (you may want to compress
the file for easier emailing). When posting the movie on a web page, upload entire folder. Make sure to
check with the site for specific instructions for uploading your project to that site.
The folder will be given the name you chose for your
movie with "- Flash" added.
After the file opens in a browser, click on the "Play"
button on the lower left hand corner control bar. If you
export the movie without the play bar, you can use the
browser's refresh button to replay.
Quick Tip: Email your Flash movie by compressing the entire Flash folder that contains the index
page and the images and sending it as an attachment (i.e. using Zipit or Stuffit). The recipient
simply needs to decompress/expand the folder and double click on the html file inside the folder.
That will launch their browser and they will be able to view the movie.
single images, layered Photoshop images or entire folders full of supported image file types. Additional
settings for importing images folders can be found in the Preferences.
Import Script offers the ability to import text from a variety of screenwriting and text applications.
Imported script elements will be placed in the frame's caption box according to choices made when
using this command. See Text Handling Chapter for more information on Importing Scripts.
Import Scheduling brings up a submenu to allow information to be imported from several scheduling
applications. Choose the application you saved your exported information from the list of file types
offered. You will see a File Open dialog
box allowing you to choose your file.
Choose the appropriate ".sex" file.
A dialog box will appear allowing for
specific choices for importing your
scheduling information into the caption
windows.
Export to Flash Movie allows you to create a Flash Movie of your projects. A dialog box allows you to
set the time duration of the frames and relative frame size.
Export Frames gives you a number of choices on how to present your project as well as take finished
frames out of StoryBoard Quick. You can export your frames as a variety of file types to print or to
publish on the internet.
Page Setup pulls up your Print Preview Window along with your system's print options dialog box. You
can choose paper orientation (Portrait or Landscape) from this dialog box.
Print Options pulls up the Print Options dialog box which allows you to select a variety of page layout
options including Frames per Page, Header & Footers and Margins. Here you can also select Vertical
or Grid format style layout.
Print Preview allows you to see a preview of the document and its current print options.
Print... prints the current StoryBoard Quick project with its current print options.
Preferences... opens the Preferences dialog box and allows you to set default options on a variety of
StoryBoard Quick features for new projects. [Application preferences, Overview (show/hide caption)
preferences, Import Script Margin preferences.]
Exit/Quit closes the program. You will be asked if you would like to save the current project.
Edit Menu
Undo reverses the last edit action. You can undo most recent
actions (the exact number may be limited by the amount of
RAM available and the kinds of actions you have performed).
The series of actions is discarded when you choose to creat a
new frame, close a project, or when you exit the program.
Redo reverses the previously undone action.
Cut cuts the selected object while placing it on your clipboard.
Copy duplicates the selected object and places it on your
clipboard.
Paste inserts the contents of the clipboard.
Clear deletes the current selected object.
Select All selects all current objects in the frame window.
Select None deselects any currently selected objects.
Frame Menu
New Frame creates a new blank frame and places it as the
last frame of the current project.
Insert places an empty new frame immediately in front of the
current frame in the Frame Window.
Insert Duplicate places a duplicate of the current frame
immediately in front of the current frame.
Duplicate places a duplicate of the current frame as the last
frame of the current project.
Delete clears the current frame and all of its contents. This
action will prompt a warning dialog box and cannot be undone.
Go First moves you to the first frame of the open project.
Go Previous moves you back one frame in the current
sequence of frames.
Go To... allows you to jump directly to any frame in the project.
A dialog box allows you to see a preview of the frame to which
you wish to move.
Go Next takes you forward one frame in the current sequence
of frames.
StoryBoard Quick 6 User's Guide 47
Object Menu
Key Color... opens a dialog box which allows you
to remove a particular color from a bitmap image.
Use the eyedropper to select the color you wish
removed and the tolerance slider to increase/
decrease the key color.
Align offers submenu that lets you align two
objects in relation to one another when both are
selected. The objects are aligned to each other
with the object in the backmost layer being the
primary object.
Fit to offers a submenu that lets you size a
selected object in relation to the size of the frame.
Flip offers a submenu lets you flip a selected
object either Horizontally or Vertically.
Zoom offers a submenu that allows you to select
from multiple zoom options as well as size multiple
selected graphics in relation to one another.
Bring to Front brings a selected object to the
frontmost layer in the frame window.
Move Forward brings a selected object forward
one layer in the frame window.
Move Backward sends a selected object back
one layer in the frame window.
Send to Back places a selected object in the
backmost layer of the frame window.
Group allows for two selected objects to merge into one object.
Ungroup removes the grouping of an object previously grouped in StoryBoard Quick and allows them
to be edited independently once again.
Turn Left rotates applicable characters and rotatable props to the left.
Turn Right rotates applicable characters and rotatable props to the right.
Higher Angle rotates applicable characters to the next available high angle view.
Lower Angle rotates applicable characters to the next available low angle view.
Previous Character Pose cycles through the character poses from bottom to top according to the
character pose grid.
Next Character Pose cycles through the character poses from top to bottom according to the character
pose grid.
Alpha Channel opens a submenu that enables you to either invert or ignore the Alpha Channel on an
imported graphic containing an Alpha Channel.
Remove Crop restores an object cropped in StoryBoard Quick to its previously-uncropped view.
Edit Points allows you to edit the points on shapes created with the Polygon or Bezier Draw Tool.
Text Menu
Show Caption opens the Caption Window in the workspace.
Size allows you to change the size of selected text in the
Caption Window and In-Frame Text.
Style allows you to select the font style (Regular, Bold,
Underline or Italic) you want to use for the Caption Window as well as In-Frame Text.
Font opens the Font Selection dialog box allowing you to
choose the font / font size / font style and color for use in
the Caption Window and In-Frame Text.
Recent Fonts displays a list of the most recent fonts you have selected. Clear this list by selecting
Clear Recent Fonts at the bottom of the submenu.
Change All Caption Font... command will open the Font Selection dialog box allowing you to change
the font of all the captions at one time.
StoryBoard Quick 6 User's Guide 49
Window Menu
Tile aligns all open workspace windows side
by side.
Cascade overlaps all open workspaces.
Zoom In makes the current selected
workspace larger.
Zoom 100% resets the current selected workspace back to its normal size.
Zoom Out makes the current selected
workspace smaller.
Zoom View... allows you to select a specific
percentage that you wish to zoom the current
workspace.
Reset Matte Size brings the matte surrounding
the Frame Window back to its default sizing.
Palettes offers a submenu to allow access to
content palettes as well as to the color palette.
Palettes can be toggled on and off from this
menu.
Show All Palettes toggles opens all availalbe palettes and marks the toggle with a checkmark. To
close all palettes, click the menu item again which will remove the checkmark and close all palettes.
Frame brings the Frame Window to the foreground in the workspace.
Caption brings the Caption Window to the foreground in the workspace. It will also open the Caption
Window if it is not already open.
Overview Thumbnails brings the Overview Window to the foreground in the workspace. It will also
open the Overview Window if it is not already open.
Print Preview brings the Print Preview to the foreground in the workspace. It will also open the Print
Preview if it is not already open.
Help Menu
StoryBoard Quick Help... opens the StoryBoard Quick
documentation.
Welcome Screen brings up the initial welcome screen.
The option to have this open upon launch of StoryBoard
Quick can be controlled in the Preferences.
Get More Libraries Now! takes you directly to the
PowerProduction Software Website where more libraries
are available for purchase.
More Artwork Online connects you to PowerProduction
Software's Website Database "more artwork" ....if your
computer has internet access.
Internet Support Form allows you to connect with
PowerProduction Software Technical Support if your
computer has internet access.
Quick Movie Demo launches the StoryBoard Quick
Demo movie.
StoryBoard Quick Video Tutorials will connect you to
the Video Tutorial area
License Manager... opens the registration screen.
Check for Updates connects to PowerProduction
website. After you log in your copy of StoryBoard Quick
will be checked to insure you are using the most current
version of the program. Before updating, please save
your work. We recommend that you keep your email
address current so we can contact you with update,
upgrade and new art information.
StoryBoard Quick Website links to PowerProduction
website.
About StoryBoard Quick displays the splash screen.