L5R of Family and Honor
L5R of Family and Honor
L5R of Family and Honor
Round One
By Robert Hobart
Violence and anger plague the border between the great clans of the Crane and Crab. Your group of Emerald
Magistrates has been dispatched to solve the problem before it boils over into war. Characters provided.
LEGEND OF THE FIVE RINGS, L5R, ROKUGAN, RPGA are registered trademarks of Wizards
of the Coast, Inc. Tournament detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be reproduced without
approval of the RPGA Network.
Round One
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Nashikos Plot
(What is Happening)
Doji Nashiko has hatched an elaborate plan to drive the
Crab and Crane Clans into war with each other. For the
past few months she has been shuttling back and forth
across the border, taking the form of a beautiful Doji
courtier (Doji Miyako) when among the Crane, and the
form of an equally beautiful Kuni shugenja (Kuni
Miyubi) when among the Crab. By seducing and
manipulating the local generals on both sides, she has
been able to foment more and more violent border
incidents, gradually escalating the situation. A few
weeks ago, she convinced the Crab general, Hida
Chuto, that an estate of the Cranes Asahina family was
housing users of Maho (black magic). Chuto launched a
vicious cross-border raid which destroyed the entire
estate. This, of course, enraged the Crane, and in her
guise as Doji Miyako Nashiko then convinced one of
the Crane generals to launch a retaliatory raid against
Clear Water Village, the commercial headquarters of
the Crabs Yasuki family. Since Nashikos cats-paws
are not informing their superiors of their actions, both
sides are now officially denying any actions while
Players Introduction
It is the fourth day of the month of the Dog, known in
the high usage as the month of Hida, as you ride
south on Yoiun Doro sano Bura no Ayame (the Lucky
Road of the Blue Iris) toward Niwa Shita no Kage
Toshi (Garden under Shadow City), the home of the
Daidoji family and the principle Crane stronghold in
their southern territories. Tensions along the CrabCrane border have risen suddenly and violently in the
last few weeks, despite the long-standing respect
between the Crab and the Daidoji family, and the
Emperor has dispatched you six Emerald Magistrates
to learn why and, if possible, to bring a halt to a
problem that now threatens to break into war.
Your trip from the capitol, Otosan Uchi, has
lasted better than two weeks, two weeks of hoping you
do not arrive too late. Now, as the afternoon sun
bursts from the clouds, you espy the walls of the
Crane city and, rising within them, the local castle;
your first destination. After investigating here, you
plan to cross the border and speak with the Crab, and
perhaps find some way to a peaceful solution to this
conflict.
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interests in the region (the Cranes ignore this badmannered talk of money).
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A Shocking Incident
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is there and gone in an instant, and the PCs are not sure
if they saw it or not.
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their own ill-deeds. Doji Miyako and her two pet Crane
generals will be especially vociferous, demanding to
see the Crab commit seppuku for spreading such vile
lies. The PCs will need to do some diplomatic roleplaying (and perhaps make some Awareness+Sincerity
rolls) to smooth things over enough for the conference
to proceed.
Regardless of whether the PCs repeat the Crab
accusations or not, Daidoji Uji will insist on bringing a
sizable armed escort of his own to discourage any
Crab thuggery. Besides Uji himself, the Crane
negotiating team will include Asahina Tamako, Daidoji
Shinro, the other two Daidoji generals (Akahito and
Murakawa), and Asahina Miki. Uji forbids any other
members of the court, especially wives, from
accompanying him; the risk of an armed clash is too
great.
Doji Miyako frowns prettily at this, but agrees that
the Crab cannot be trusted to honor a truce. Please,
explain the truth to those Crab boors, she urges
Akahito and Murakawa, Make them give us apology
and restitution, until they crawl on their bellies and beg
us for seppuku. The two generals agree with
enthusiasm.
Any
PC
making
a
Perception+Investigation/Nazado roll at TN 35 or better
notices a brief flash of burning, savage malice in
Miyakos eyes as she speaks these words.
By now, unless your players are complete dullards,
the PCs should be noticing similar patterns in the courts
of the Crab and Crane. Doji Nashikos weakness, her
vanity, has caused her to use overly similar methods on
the opposing sides. Since the PCs are expected to
accompany the border conference, they will not be able
to investigate Doji Miyako further at this time, but t
hey should be starting to realize what is happening and,
therefor, know something of what to watch for at the
conference.
Round One
Page 13
just before this, and they can see Kuni Akuja looking
around with a slightly lost expression.
If any PC is rude enough to actually approach the
two Daidoji generals tents and ask about female
visitors, both the generals and their guards will firmly
deny that any female visitors are present (they are lying,
which can be determined with a Contested roll, but
knowing that is not sufficient justification for
questioning their word they out-rank the PCs, after
all). A PC who insists on barging into the tents will find
nothing (Nashiko slips out before they can spot her) and
earns a challenge for their appalling lack of respect.
Not everyone is so eager for sleep. Yakamo and
Uji continue talking for some little while, and Asahina
Tamako will want to speak with the PCs to praise
their performance if they brokered a deal, or to
encourage them for tomorrow if they failed thus far.
Hida Chuto tromps around the Crab encampment,
checking on his troops and urging them to be alert for
Crane treachery. And Kuni Akuja continues to
wander about, searching for his missing student
Miyubi. He becomes more agitated by the minute, and
any PC making a Perception+Investigation roll can
overhear him muttering, Some fancy Crane better not
have his hand up her kimono. She was always too
pretty for her own good.
Akuja finally vanishes into the dark, sniffing
around the different Crane tents. If a PC follows him,
they will have to make Agility+Stealth rolls (TN 20) to
stay close enough to see him stop at Daidoji Shinros
tent, lean close to the fluttering silk, then suddenly rise
and storm away into the Crab encampment. A PC
making a Perception+Investigation roll at TN 30 can
make out Shinros and Miyubis low voices inside the
tent, although they cannot distinguish the words. A
Secrets on the Wind spell, oddly, fails here no matter
what the roll (Doji Nashiko will not allow such a feeble
magic to trouble her).
If the PCs follow Akuja, or listen in on him with
magic, he goes to Hida Chuto and proclaims urgently
that the Cranes have seduced his apprentice and are
probably preparing a night attack. Chuto immediately
begins issuing combat orders to his men. If the PCs stay
and observe Daidoji Shinro, he soon emerges from his
tent (Kuni Miyubi at his side) and summons the two
Daidoji generals, ordering them to prepare their troops
for action. This Crab maiden has warned me that her
people cannot be trusted, he declares heatedly. We will
forestall the Crab treachery. Prepare to attack.
Nashiko is now about to make the war between
Crane and Crab unavoidable. Having visited both
Daidoji Akahito and Daidoji Murakawa in the guise of
Doji Miyako (they are now so thoroughly besotted that
they do not even question her presence here) she has
used her Kuni Miyubi form to seduce Daidoji Shinro,
convincing him that the cross-border raid was actually
Round One
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Sequence of Events
For the assistance of GMs who must coordinate the
evenings events at the encampment, here is a brief
timeline of NPC behavior:
Dinner: Miyubi subtly flirts with Daidoji Shinro. Kuni
Akuja notices.
Uji and Yakamo stay at the table after dinner to talk.
Asahina Tamako speaks with the PCs.
Hida Chuto walks around the Crab encampment.
Kuni Miyubi (Nashiko) disappears. Akuja begins
looking for her.
Nashiko, in the guise of Doji Miyako, visits both
Daidoji Akahito and Daidoji Murakawa, urging them to
prepare for battle.
Nashiko switches back to her Kuni Miyubi form and
visits Daidoji Shinro in his tent, seducing him. She tells
him the Crab are planning a night attack.
Kuni Akuja searches through the Crane tents for
Miyubi, and overhears her with Shinro.
Akuja goes to Chuto, telling him that Miyubi has been
seduced by the Crane and an attack is sure to follow.
Chuto marshalls his troops.
Shinro and Miyubi summon the other Crane generals
and prepare for battle as well.
A Mad Moment
The PCs face an immediate crisis. There are a number
of ways they can defuse it.
The most obvious is to confront one or both groups
of NPC leaders, demanding an explanation for their
actions. This will require some good role-playing, as
well as some skill rolls and perhaps contested
Willpower rolls. Otomo Kaigens Obeiesaseru skill (the
ability to freeze someone in their tracks for a round by
invoking the name of the Emperor) can come in
especially handy here. Other skills which could be
useful here are Intimidation (to cow the unruly
generals), Etiquette (to avoid provoking them into
duels), Oratory (to sway the opinions of their troops), or
Law (to point out how wrong these actions are), or
Hirojis Rank Two Doji Courtier technique (if he can
get them to listen long enough for it to work). It will
Aftermath
Once the violence is aborted or brought under control,
the PCs can question the participants on both sides and
piece together what has happened. The three
compromised Daidoji, heartbroken by their loss of
honor, freely confess everything that has happened.
Akahito and Murakawa both confess to being seduced
by Doji Miyako, and to launching the raid on Clear
Water Village; Shinro confesses to being seduced by
Kuni Miyubi and explains how she deceived him into
mobilizing the troops tonight.
Kuni Akuja and Hida Chuto will confess less
readily, but if the PCs press them (and especially if they
enlist Yakamo to help them), they will eventually each
Round One
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What Women?
It is possible, though not likely, that the PCs will
forestall the war without ever realizing that
Miyubi/Miyako was behind it. In this case, the
confessions of the dishonored NPCs should be enough
to show them what was really going on. Daidoji Uji
will certainly realize at least some of what has
happened and will insist that Doji Miyako be arrested
for helping to provoke the conflict.
Round One
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FIRE 3
AIR 4
EARTH 2 Willpower 3
WATER 2 Strength 3
VOID 4
TN to be Hit: 20
Weapons: Daisho set
Armor: None
Honor/Glory: 3.4/5.8
School/Rank: Kakita Duellist, rank 3
Skills: Courtier 3, Dance 2, Defense 2, Etiquette 3,
Heraldry 2, Iaijutsu 4, Kenjutsu 3, Manipulation 2,
Oratory 2, Sincerity 3
Advantages/Disadvantages: Social Position (daimyo),
Gentry/Frail Mind
AIR 4
FIRE 2 Agility 3
AIR 3
EARTH 2
WATER 2
VOID 2
TN to be Hit: 15
Primary Weapon: None
Primary Armor: None
Honor/Glory: 2.6/2.4
School/Rank: Kakita Artisan (Painter) Rank One
Skills: Artisan (Painting) 3, Etiquette 2, Sincerity 3
Advantages/Disadvantages: Jealousy (looks), Bad
Reputation (jealous of Doji Miyako)
EARTH 2
WATER 3
VOID 3
TN to be Hit: 20
Primary Weapon: Wakizashi (2k2)
Primary Armor: None
Honor/Glory: 3.8/2.6
School/Rank: Asahina Shugenja, Rank Two
Skills: Calligraphy 2, Etiquette 3, Lore (Shugenja) 3,
Meditation 3, Shintao 3, Sincerity 3, Spellcraft 2
Advantages/Disadvantages: Innate Abilities (Tempest
of Air, Mists of Illusion, Path to Inner Peace)
Round One
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FIRE 3
AIR 4
EARTH 2 Willpower 3
WATER 2 Perception 4
VOID 3
TN to be Hit: 25
Primary Weapon: Katana (3k2)
Primary Armor: Light
Honor/Glory: 1.2/3.4
School/Rank: Bayushi Bushi, Rank Two
Skills: Courtier 3, Defense 3, Etiquette 3, Iaijutsu 3,
Kenjutsu 3, Sincerity 4, Sleight-of-Hand 2, Stealth 2
Advantages/Disadvantages: Bentens Blessing, Read
Lips, Voice
VOID 3
TN to be Hit: 20
Primary Weapon: Katana (3k2) or Tetsubo (2k2)
Primary Armor: Heavy
Honor/Glory: 1.3/4.7
School/Rank: Hida Bushi, Rank Two
Skills: Battle 2, Hand-to-Hand 4, Iaijutsu 2, Kenjutsu 3,
Lore (Shadowlands) 2, Tetsubo 3
Advantages/Disadvantages: Strength of the Earth (rank
one), Hands of Stone/Gullible, Dark Secret (seduced by
Kuni Miyubi)
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Crab NPCs:
Hida Yakamo: Son of the Crab Clan Champion. Highest
ranking Crab NPC. A hugely strong and formidable young
man. Angry at the Crane, but willing to accept a peaceful
solution if it seems fair. The classic Crab: blunt, harshvoiced, and pragmatic.
Hida Chuto: Crab general, commanding the local border
forces. An ox-strong man in his early forties, average height,
face disfigured by a nasty vertical scar. Seduced and
manupulated by Kuni Miyubi. Led the raid on the Asahina.
Hida Masakazu: Crab general, accompanied Yakamo to the
border. A stern man with dark eyes, taller and younger than
Chuto. Is smitten with Miyubi and competing with Chuto for
her affections. Knows about the raid on the Asahina.
Yasuki Yoshinori: Local Yasuki daimyo. A thin, perpetually
smiling man with a long nose and small, narrow eyes.
Anxious and cowardly, concerned only about making back
the money he lost in the Crane raid on Clear Water Village.
Kuni Akuja: Middle-aged Kuni shugenja, missing his left
hand and left eye. Wears a silken glove to cover the burn
scars on his right hand. Has been seduced by his student
Miyubi, and is intensely jealous of anyone approaching her.
Her evidence caused him to urge Chuto into launching the
raid on the Asahina.
Kuni Miyubi (Doji Nashiko): Nashikos guise on the Crab
side of the border. An astonishingly pretty young woman, her
black hair worn in a short ponytail. Apprenticed to Kuni
Akuja.
Other NPCs:
Ikoma Tadaka: Lion emmissary to the Crane. An earnest,
noble-looking man in his thirties. He has heard about the
Crane raid on Clear Water Village. Thinks the problems are
being arranged by the Scorpion Clan. Miyako arranges his
death after he catches on to one of her lies.
Bayushi Oro: Scorpion emmissary to the Crane. A clever,
handsome man with a pleasant voice, wearing a minimal
mask. Knows about the Crane raid on Clear Water Village,
and recognizes many of Miyakos manipulations.
Ide Kagetora: Unicorn ambassador to the Crane. A short,
slightly plump man with a trimmed goatee beard and a ready
smile. Knows little about what is happening, but has heard
rumors of the Crane raid on Clear Water Village. Deeply
concerned that a war could disrupt Unicorn trade networks in
the region.
Suzume Akemiro: Sparrow Clan ambassador to the Crab.
Slight, pleasant-looking man who seeks peace. Witnessed the
Crane attack on Clear Water Village.
Round One
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Hiruma Tadoshi
Crab Clan Samurai
Rank Two Hiruma Scout
FIRE 3
Agility 3
Intelligence 3
AIR 2
Reflexes 3
Awareness 2
EARTH 3
Stamina 3
Willpower 4
WATER 2
Strength 2
Perception 3
VOID 3
Investigation 2
Kenjutsu 3
Law 3
Lore
(Shadowlands) 1
Etiquette 2
Hand-to-Hand 2
History 1
Horsemanship 1
Hunting 3
Iaijutsu 2
Honor: 3.1
Glory: 3.6
Advantages:
Disadvantages:
Outfit:
Lore (Maho-Tsukai) 2
Medicine 1
Meditation 1
Origami 2
Sincerity 1
Stealth 2
Light Armor
Katana (3k2)
Wakizashi (2k2)
Kimono
Sandals
Rokugani pony w/ saddle
Personal Chop
Hilt Guard from sword of dead
wife
Death Trance
Social Position (Emerald Magistrate)
Driven (to destroy Maho)
Lost Love (dead wife)
Sash of the Emerald Magistrate
Umbrella
Purse (4 koku)
Traveling pack
Rations and a bottle of sake
Inkstone and Brush
4 sheets of parchment
tinderbox and three candles
Wounds
6
6
6
6
6
6
6
6
-0
-1
-2
-3
-4
Down
Out
Dead
Round One
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Round One
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Matsu Ayame
Lion Clan Samurai-ko
Rank Three Matsu Bushi
FIRE 3
Agility 4
Intelligence 3
AIR 3
Reflexes 3
Awareness 3
EARTH 3
Stamina 3
Willpower 3
WATER 3
Strength 3
Perception 3
VOID 3
Intimidation 2
Investigation 1
Kenjutsu 4
Knife 1
Law 3
Lore (Ancestors) 1
Hand-to-Hand 2
Heraldry 2
History 3
Horsemanship 1
Hunting 1
Iaijutsu 3
Honor: 3.9
Glory: 4.3
Advantages:
Disadvantages:
Outfit:
Lore (Lion) 2
Medicine 1
Meditation 2
Sincerity 2
Tea Ceremony 1
War Fan 2
Heavy Armor
Fine Katana (4k2)
Wakizashi (2k2)
Tessen (Iron Fan, 0k2)
Kimono
Sandals
Rokugani pony w/ saddle
Personal Chop
Clear Thinker
Kharmic Tie (rank 3, her son Hiro)
Strength of the Earth (rank 1)
Social Position (Emerald Magistrate)
Brash
Bad Reputation (killing duelist)
Sash of the Emerald Magistrate
Bow (strength 2)
Quiver with 20 arrows (all standard, 2k2)
Traveling pack
Rations
Inkstone and Brush
2 sheets of parchment
tinderbox and candle
Wounds
6
6
6
6
6
6
6
6
-0
-0
-1
-2
-3
Down
Out
Dead
Round One
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Round One
Page 26
for a man you have never seen except, perhaps, for those Crane courtiers who infest Otosan Uchi like rats. His sole
talent seems to be talking. Let him talk, then; you will expect no more.
Asako Igemi: like most Lion, you have little respect for the Phoenix clans strange blend of pacifism and
ruthlessness. This particular Phoenix is apparently a historian, a task more properly belonging to your own clans
Ikoma family, so you like him even less. You expect him to keep out of your way.
Shosuro Gamaro: no Scorpion can be trusted. They are creatures of treachery and malice; of this every Lion is
rightly sure. You have had to work with this Scorpion worm once before, and he did nothing to betray you or your
duties then, but that no doubt was because you made it perfectly clear that any betrayal would be met with a lethal
duel. You will make the same thing clear to him this time.
Otomo Kaigen: A member of the Otomo, the highest of the Imperial families below the Emperor himself; having
him along on this mission is a sign both of the Emperors favor and of how important the Son of Heaven considers
this mission. You will not hesitate to obey this man implicitly.
Round One
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Otaku Hiroji
Unicorn Clan Diplomat
Rank One Ide Emissary/Rank Two Doji Courtier
FIRE 2
Agility 2
Intelligence 3
AIR 3
Reflexes 3
Awareness 4
EARTH 2
Stamina 2
Willpower 3
WATER 2
Strength 2
Perception 3
VOID 3
TN to be Hit: 15
Primary Weapon: Wakizashi (2k2)
Primary Armor: None
SKILLS
Acting 1
Athletics 1
Bard 2
Calligraphy 3
Courtier 3
Dance 2
Defense 2
Knife 2
Law 2
Lore (Crane) 1
Lore (Unicorn) 2
Manipulation 2
Meditation 1
Oratory 1
Etiquette 4
Heraldry 2
History 2
Horsemanship 3
Iaijutsu 1
Investigation 1
Kenjutsu 1
Honor: 2.7
Glory: 3.3
Advantages:
Disadvantages:
Outfit:
Political Maneuvering 2
Poetry 1
Rhetoric 1
Shintao 1
Sincerity 3
Tea Ceremony 2
Wakizashi (2k2)
Tanto (1k2)
Fine Kimono
Fine Sandals
Fine Gaijin Riding Horse
With Leather Saddle
Sash of the Emerald Magistrate
Personal Chop
Multiple Schools
Ide Emissary
Doji Courtier
Social Position (Emerald Magistrate)
Voice
Small
Purse containing 8 koku
Traveling pack
Assortment of fine quality fans with Otaku mon
Inkstone and Brush
8 sheets of parchment
gaijin lamp with three flasks of oil
tinderbox
small mirror
Wounds
4
4
4
4
4
4
4
4
-0
-1
-2
-3
-4
Down
Out
Dead
Round One
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Round One
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Matsu Ayame: a Lion warrior of the most classic and hot-tempered sort, though fortunately her attitudes seem to
have mellowed with her advancing age. She looks down on you as only a Lion bushi can. Still, that is of no
importance so long as it does not impede your mission.
Asako Igemi: a historian and Inquisitor (maho-hunter) of the Phoenix clan, this gentle man is one with whom you
feel a true kinship. Like you, he is often sneered at by more militant samurai, but he is enlightened enough to shrug
off such trivial insults; you try to emulate his calm approach to life, but do not always succeed. You have visited his
home and seen the close relationship he has with his daughter, and wish you could have forged such a strong link
with your own children. You know you can rely on Igemi to be a valuable member of this team.
Shosuro Gamaro: You have met this Scorpion before and find him to be an intelligent man and a charming
conversationalist. Although it is a truism that Scorpions are completely honorless, your own Unicorn custom is to
judge individuals on their own merits, and you have found nothing to distrust in Gamaro-san. Indeed, from hints he
has dropped in conversation, you suspect he may be uncomfortable with his Clans traditions of treachery and
deceit. Perhaps you can learn more about this now that you are together again in the Emperors service.
Otomo Kaigen: the highest-ranking member of your team is a member of the Imperial family, a rich and powerful
man, perhaps even kin to the Emperor himself. Most of the Otomo family are diplomats, working on behalf of the
Emperor, but Kaigen-san wears the mon of the Kitsuki, a Dragon clan school of skilled magistrates and
investigators. You are intrigued; this will be your first chance to see the Kitsuki method in action.
Round One
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Asako Igemi
Phoenix Clan Historian and Inquisitor
Rank Two Henshin
FIRE 2
Agility 2
Intelligence 4
AIR 3
Reflexes 3
Awareness 3
EARTH 2
Stamina 2
Willpower 3
WATER 2
Strength 2
Perception 2
VOID 3
Lore
(Asako
family) 3
Lore (Crane) 2
Lore
(MahoTsukai) 2
Lore
(Shadowlands) 1
Medicine 2
Honor: 3.4
Glory: 4.1
Advantages:
Disadvantages:
Outfit:
Light Armor
Katana (3k2)
Wakizashi (2k2)
Kimono
Sandals
Rokugani pony w/ saddle
Necklace w/ polished wooden
symbol of Hotei
Meditation 3
Shintao 3
Sincerity 2
Stealth 1
Tea Ceremony 2
Theology 2
Wounds
4
4
4
4
4
4
4
4
-0
-1
-2
-3
-4
Down
Out
Dead
Round One
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Round One
Page 32
appendage to this mission. Perhaps, by proving her wrong, you can open her eyes to a more enlightened vision of the
world.
Otaku Hiroji: A Unicorn diplomat with whom you have been acquainted for several years, Hiroji seems to be
unhappy with his strange, warlike clan, and longs for a more enlightened existence. You have become friends, and
he has even visited you a few times at your home in Phoenix lands, an honor you have accorded to few. He has a
poor relationship with his wife and especially his children, and you have sometimes tried to help him find a better
path with them. You are sure that with him accompanying you, you will be able to find a peaceful solution to any
problem.
Shosuro Gamaro: You have never met this Scorpion magistrate before, and your first instinct is to distrust him.
After all, the Scorpions are known throughout the Empire as masters of manipulation, blackmail, and treachery.
Still, you cant help noticing that this particular Scorpion seems to lack their general air of mocking superiority.
Hiroji-san is acquainted with him; you will have to learn more from him about this man.
Otomo Kaigen: you are deeply honored to have one of the Imperial family leading your mission. Kaigen-sama is
himself a magistrate of no small skill, trained in the Kitsuki school, who has solved many crimes and problems for
the Empire. You have no doubt he will be the most important part of your team.
Round One
Page 33
Shosuro Gamaro
Scorpion Clan Shugenja
Rank Two Yogo
FIRE 3
Agility 3
Intelligence 3
AIR 3
Reflexes 3
Awareness 4
EARTH 2
Stamina 2
Willpower 3
WATER 3
Strength 3
Perception 3
VOID 3
Kenjutsu 2
Law 2
Lore
(MahoTsukai) 2
Medicine 1
Meditation 2
Shintao 2
Etiquette 2
Forgery 1
Heraldry 1
History 1
Horsemanship 1
Iaijutsu 1
Investigation 2
Honor: 2.2
Glory: 4.1
Advantages:
Disadvantages:
Outfit:
Sincerity 2
Sleight-of-Hand 1
Spellcraft 2
Stealth 2
Tea Ceremony 1
Theology 1
Yarijutsu
Light Armor
Wakizashi (2k2)
Kimono
Sandals
Rokugani pony w/ saddle
Scroll satchel (with scrolls for
known spells)
Wounds
4
4
4
4
4
4
4
4
-0
-1
-2
-3
-4
Down
Out
Dead
Round One
Page 34
School/Rank: Yogo shugenja, Rank Two Free raise with Warding Spells
SPELLS
Sense
Commune
Summon
(Air)
Call Upon the Wind
Know the Shadows
Secrets on the Wind
Winds Distractions
Yari of Air (innate)
(Water)
Reversal
Fortunes
Sympathetic
Energies
Calm Mind
of
(Fire)
Fury of Osano-Wo
(Earth)
Jade Strike.
Ward Magic: by spending one hour, Gamaro may create an Elemental Ward by rolling (Element)+(School Rank) at
TN 20. A 10-point Raise adds 1 die to the wards effectiveness. See Way of the Scorpion for details on how Wards
function.
Personality/Appearance: Shosuro Gamaro is a smooth-featured, well-spoken man who wears a simple mask of thin
red silk over the lower half of his face. He believes in bushido (or at least the ideal of bushido) but is forced to
violate that belief on a regular basis, which leaves him feeling conflicted and uncertain of himself. He is loyal to
both the Scorpion Clan and the Emperor, and sees no real conflict between those loyalties. He is also in love with his
wife Makoto, although he does not realize it, and may never realize it unless circumstances forced him; he cares
about his children (especially Miaka) as extensions of Makoto herself. In social situations he is polite and friendly in
the classic Scorpion manner, but sometimes puts out subtle conversational feelers to others, hoping to find someone
who can understand and appreciate his feelings about bushido, loyalty, and duty.
You were born to the Shosuro, the family of spies, actors, and assassins who do all the subtlest and most dangerous
duties of the Scorpion Clan. Early on, however, you showed an aptitude for magic and an instinctive understanding
of the elemental spirits; at the age of ten you were apprenticed to the Yogo Shugenja school. There you proved
yourself a worthy student, and completed your gempukku at the age of thirteen. Subsequently, you were inducted
into the Black Watch, the branch of the Yogo school which hunts for the forces of maho (black magic) across the
Empire. You have co-ordinated with Kuni shugenja, Phoenix Inquisitors, and even the occasional Kuni Witch
Hunter to root out the treacherous practitioners of black magic. One of your successes drew the attention of an
Emerald Magistrate, Hiruma Usigo, and his recommendation eventually led to your being appointed an Emerald
Magistrate as well.
Your appointment delighted your Clan, since every Scorpion Emerald Magistrate was another chance to bend
the laws of Rokugan in the favor of the Scorpion Clan. You, however, felt more conflicted over this honor. Unlike
most Scorpions, you actually feel some sense that the code of bushido, even if it isnt real, SHOULD be real the
world would be a better place if everyone followed bushido. You try to do so yourself, but it is difficult because
everyone (your own Clan included) expects you to be the treacherous Scorpion. Often these very expectations force
you to behave in ways that you would prefer to avoid.
You are married, to a plain but intelligent Bayushi woman, Makoto. The marriage was arranged, of course, but
you have found Makoto to be a pleasant and useful addition to your life, a skilled courtier and a careful manager of
your household. You have spent many long evenings in conversation, discussing everything from the latest political
maneuvers in court to the deepest mysteries of the Tao. Unlike other Scorpions, she seems to understand your
feelings about honor, and has never questioned your devotion to the Scorpion Clan. Although you have never told
her to her face, you have realized that your life would be dreary and hollow without her. She has given you three
children, two sons and a daughter, Miaka. Miaka, at eleven the oldest of the children, seems to have inherited much
from her mother, but is prettier than Makoto ever was; she has recently been accepted to the Shosuro Actors
School, a great honor. She will serve the Scorpion Clan well. Unfortunately, she seems to have fully absorbed the
conventional Scorpion attitudes about honor, which has somewhat alienated her from you. Perhaps, in the end, that
will be for the best, since your reputation has not always helped your position within your clan.
Your current assignment as an Emerald Magistrate is to travel to the border of Crane and Crab lands, where an
unexpected series of border skirmishes are threatening to break into open war. However, you have been secretly
appraised by your superiors in the Black Watch that they suspect the hand of the Shadowlands in this matter. What
better way for Fu Leng to weaken the defense of the Empire than to force its defenders into another war? You are
expected to investigate this possibility in addition to your publicly assigned role as an Imperial peacemaker. Your
companions, of course, are unaware of your second mission, which is a pity; you would like to be honest and tell
them of what may lie ahead, but duty and loyalty forbid you.
Round One
Page 35
Round One
Page 36
Otomo Kaigen
Imperial Family Samurai
Rank Two Kitsuki Magistrate
FIRE 3
Agility 3
Intelligence 3
AIR 2
Reflexes 2
Awareness 3
EARTH 2
Stamina 2
Willpower 3
WATER 3
Strength 3
Perception 4
VOID 3
TN to be Hit: 10
Primary Weapon: Fine Katana (4k2)
Primary Armor: None
SKILLS
Athletics 1
Bard 1
Calligraphy 3
Courtier 3
Dance 1
Defense 2
Investigation 3
Kenjutsu 2
Law 3
Medicine 1
Meditation 2
Nazodo 3
Etiquette 4
Heraldry 3
History 2
Horsemanship 1
Iaijutsu 3
Ichi-Miru 2
Honor: 3.4
Glory: 4.6
Advantages:
Disadvantages:
Outfit:
Obeiesaseru 2
Shintao 3
Sincerity 3
Tea Ceremony 2
-0
-1
-2
-3
-4
Down
Out
Dead
Round One
Page 37
Round One
Page 38
Round One
Page 39
Round One
By Robert Hobart
Violence and anger plague the border between the great clans of the Crane and Crab. Your group of Emerald
Magistrates has been dispatched to solve the problem before it boils over into war. Characters provided.
LEGEND OF THE FIVE RINGS, L5R, ROKUGAN, RPGA are registered trademarks of Wizards
of the Coast, Inc. Tournament detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS
RESERVED. This scenario is intended for tournament use only and may not be reproduced without
approval of the RPGA Network.
Round Two
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Round Two
Page 42
Round Two
Page 43
Round Two
Page 44
Round Two
Page 45
Round Two
Page 46
Round Two
Page 47
An Evening Visitor
As you make camp, the darkness of the forest seems to
press in upon you from all sides. You feel very small and
unimportant compared to this great force of nature, and
your campfire seems but a tiny spark struggling weakly
against the surrounding night. As you eat your rations
and prepare to catch what sleep you can, something
moves in the twilight beyond your fires circle. You
reach for your weapons, but then the figure steps
forward and is revealed as nothing more than an old
man, wizened and browned with age and sun, dressed in
a shapeless garment of dark brown and leaning on a
gnarled stick. He peers at you from under wispy
eyebrows and rasps, Eh, some warmth and
conversation for an old man? So lonely here in these
woods.
The old man is, in point of fact, a Kumo (shape-changing
spider), a race of sometimes-malevolent beings who dwell
far from civilized lands. A PC who specifically asks about
any stories of Shadowlands creatures who shape-change
can roll Shadowlands Lore (TN 20) to recall that Oni,
Kitsune, and Kumo are all known to take human form. In
point of fact, this particular Kumo (who calls himself
Mamoru), an old and very powerful specimen, is in a
friendly and rather playful mood, and plays to the hilt its
role as a forest-dwelling hermit lonely for conversation,
food, and a warming fire. He claims to have lived in the
forest all my life and says he doesnt remember who his
family was, where they came from, or how old he is. If
the PCs ask where he lives, he gestures vaguely with his
free hand and says, Oh, hereabouts. Wherever it suits
me. If they ask about the Shadowlands Army, a scowl
crosses the old mans shriveled features. New, they are.
Rude. Trampling through here without so much as a byyour-leave. He lowers his eyebrows and glares
suspiciously at the PCs. Wont be like them, now, will
you?
The Kumo asks the PCs names, invites them to talk
about themselves, and asks to share their dinner. Get so
tired of eating the same things, here, he murmurs. If the
PCs are polite, hospitable, and provide some interesting
conversation, the Kumo never breaks out of his character,
and eventually rises and shuffles off into the woods,
Round Two
Page 48
A Journey Ended
After the encounter with Mamoru the Kumo, the rest
of the night passes uneventfully. The PCs awaken to
a cool, damp morning, their muscles aching painfully
except for Hiruma Shinji, who seems well-rested
and fresh. Their rest has brought some benefit,
however; all PCs heal their Stamina in Wounds and
recover one Void Point, and shugenja PCs recover
one spell ring in all Elements.
StichKik is even more craven and fearful today,
for they have almost reached Doji Nashiko. He keeps
stopping and curling himself into a ball, whimpering,
No, no, no hurt-hurt, no hurt anymore, and must be
prodded and threatened into continuing the journey.
Finally, after many hours of slow and difficult travel,
StichKik stops and points a trembling paw at a forest
clearing, just visible between the trees a few score
yards ahead. There, she is there, he whimpers.
Round Two
Page 49
Round Two
Page 50
Round Two
Page 51
The End
Round Two
Page 52
EARTH 2
WATER 2
Attacking: If given a weapon, 4k3, but wont fight against the Shadowlands forces
Damage: As weapon+Strength
TN to be Hit: 15
Armor: 3
Wounds: 9: -1, 18: Dead
SPECIAL ABILITIES
Eyes of Hell
Undead Strength
Wings
Invulnerability
Note that, like all Akutsukai, Tadoshi has the ability to spend Wounds in place of his now non-existent Void. He
may gain an extra die to roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: Tadoshi is thin and gray-skinned, and sports a pair of membranous wings which drip with Tainted
slime. His eyes glow blue. He still wears his decaying old armor with the Hiruma mon, and wields a rotting tetsubo.
1 Wings of Taint (Unique): if Tadoshi is not flying, he may use his wings to fling Tainted ichor at his foes in addition to his
normal melee attack. Any opponent struck by the ichor is burned for 2k2 damage and must make a Simple Earth roll at TN 20 or
suffer 1-10 points of Taint as well
Round Two
Page 53
EARTH 6
WATER 4
Shadowlands Taint Rank 7
Attacking: 8k4
Damage: 7k2+3 (saw-edged katana)
TN to be Hit: 30 (25 without armor)
Armor Rating: 9
Wounds: 96: Dead.
Schools/Rank: Matsu Bushi Rank Three/Maho-Bujin Rank 3
The Lions Roar
During a Full Attack, Ayame generates a Fear effect in her foes equal to her School
Rank +1.
Matsus Fury
During a Full Attack, Ayame may make one additional attack per turn.
With My Ancestors When making a Full Attack, Ayame rolls a number of initiative dice equal to her
Beside Me
Honor Rank.
Carve the Crimson Gains an additional amount of attacks equal to the highest Honor Rank among her
Road
opponents.
Corruption
Use the wounds inflicted in the previous strike as her initiative score for the
Rewards
following round.
Devourer of Purity She may recover a number of wound ranks equal to the Honor of anyone she brings
to Down, Out, or Dead. This takes effect immediately. Any ranks beyond her injuries
are lost.
SPECIAL ABILITIES
Command
Taint
Disrupt Chi
the
Fear: Rank 4
Invulnerability
Magic Resistance
Undead Strength
Ayame can make a contested Willpower roll to control lesser Shadowlands creatures.
By making a contested Awareness roll against an opponents Awareness+School
Rank, Ayame can force him to use his lowest Trait for all die rolls. This lasts one
round, plus one round per raise.
This also adds +1 to the power of the Matsus Roar fear effect when she uses that
technique.
As per the oni ability, only jade, crystal, and magic can affect her.
Any spell cast at Ayame must add +10 to its TN to succeed.
Ayame ignores all wound penalties, including the Down and Out effects, and
keeps fighting until reduced to Dead.
Note that Ayame has the ability to spend Wounds in place of her now non-existent Void. She may gain an extra die
to roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: Ayame appears superficially human, indeed beautiful, but taller and more muscular than she was in
life. Her eyes glow red and fangs glint behind her lips. She always carries her strange saw-edged blade unsheathed,
usually balanced on her shoulder. She still wears the armor of the Matsu.
Round Two
Page 54
EARTH 4
WATER 3
Shadowlands Taint Rank 5
the
Tail
Hiroji can turn his skin black and mottled, allowing him to blend into darkness or
deep shadow. Those trying to detect him under such conditions (such as the dense
shadows of Shinomen Forest) must roll Perception+Investigation at TN 25.
Hiroji can make a contested Willpower roll to control lesser Shadowlands creatures.
(unique): Hirojis slimy, bloated flesh heals itself of 2k2 wounds every round until he
is reduced to the Dead level. He will actually exploit this ability to trick opponents
into thinking him dead, then slip away into the shadows and resume casting spells.
Hiroji has a club-like lizard tail, with which he may fight.
Note that Hiroji has the ability to spend Wounds in place of his now non-existent Void. He may gain an extra die to
roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: Hiroji resembles nothing so much as a bloated human toad, dressed in the fine garments of the
Unicorn. His wide mouth is filled with small shark-like teeth, and he sports a long forked tongue with which he
cleans his smooth, pudgy face. His tail is normally kept concealed beneath his robes, whence he can whip it forth
with maximum surprise and shock.
Round Two
Page 55
EARTH 4
WATER 3
Strength 4
Shadowlands Taint Rank 5
SPECIAL ABILITIES
Chitinous Hide
Undead Strength
Invulnerability
Claws
Air Warp
Igemis thick, hardened skin resists damage, giving him an armor rating (as oni
armor) of 10.
Igemi ignores all Wound penalties, including the Down and Out ranks, and
continues to fight at full power until reduced to Dead.
As per the oni ability, only jade, crystal, and magic can affect him.
In addition to inflicting damage, Igemis Taint-dripping claws force the target to
make an Earth roll at a TN of 20 or suffer 1-5 points of Taint.
(Unique): Any missile weapon, or missile-like spell which targets Igemi has its TN
increased by +20 due to the constant rippling flux of the air around him; this is
caused by a cloud of Kansen (evil air spirits) which constantly circle his body.
Note that Igemi has the ability to spend Wounds in place of his now non-existent Void. He may gain an extra die to
roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: Igemi is grotesquely thin, his flesh shrunken down against the bones and encrusted with thick chitin.
His eyes glow dimly from deep within their sunken sockets, and his fingers are tipped with dripping claws.
Round Two
Page 56
SPELLS
Animate the Dead (Base TN 20, 10 actions, costs 5 wounds, animates a dead sentient being as a zombie)
Touch of Death (Base TN 20, 2 actions, costs 5 wounds, target must be within 10 feet plus 2 feet per raise, inflicts
damage of DR 7 on target as their flesh flakes away)
Tomb of Earth (Base TN is targets Air x 5, 3 actions, costs 6 wounds, target is slowly turned to stone from the
outside in, requiring a contested roll of targets Air against casters Earth each round if target wins, the spell ends,
if caster wins, target takes DR 2 wounds and spell continues to the next round for another roll).
He also retains knowledge (and scrolls) for the following normal spells:
Call Upon the Wind
Secrets on the Wind
Know the Shadows
Reversal of Fortunes
Sympathetic Energies
Calm Mind.
SPECIAL ABILITIES:
Undead Strength
Gamaro ignores all wound penalties, including the Down and Out ranks, and
fights at full capability until reduced to Dead.
Invulnerability
As per the oni ability, only jade, crystal, and magic can affect him.
Note that Gamaro, like all Akutsukai, has the ability to spend Wounds in place of his now non-existent Void. He
may gain an extra die to roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: Gamaro appears as a grotesque, hunch-backed travesty with a bulbous, misshapen head. His arms are
atrophied and clutched up against his belly, and his only weapon is a small knife he uses to let the blood needed for
his spells; he is a physical coward and will attempt to avoid any melee situation.
Round Two
Page 57
EARTH 4
WATER 3
Perception 4
Shadowlands Taint Rank 5
SPELLS
Stealing the Soul (Base TN 15, 2 actions, costs 8 wounds, lasts 8 actions, target loses one from each Ring and Trait
to a minimum of one for each shugenja participating).
SPECIAL ABILITIES:
Command
the Kaigen can make a contested Willpower roll to control lesser Shadowlands creatures.
Taint
Eyes of Hell
Kaigens glowing eyes can see in the dark, and cannot be blinded.
Inhuman Speed
(unique) Kaigen can attack twice per round.
Undead Strength
Kaigen ignores all wound penalties and functions at full power until reduced to Dead.
Note that Kaigen has the ability to spend Wounds in place of his now non-existent Void. He may gain an extra die to
roll and keep (just like spending a Void Point) by spending four Wounds.
Appearance: The most human-like of the six fallen samurai, Kaigen appears as a grinning wild-haired man with
glittering, blue-glowing eyes. He still wears the tattered, filthy robes of an Otomo.
Round Two
Page 58
You see your mother seated on a rocky promontory, surrounded by dark clouds. She is dressed in
the white robes of the seppuku ceremony, and holds her wakizashi, about to begin the ritual.
Suddenly the dark, swirling vapors seem to condense around her, gripping her arms with
shadowy fingers and preventing her from completing the cut. She looks up and her eyes meet
yours, pleading with you to help her complete the ritual with honor, but you cannot seem to
reach her; your feet are rooted to the earth, and your limbs feel as heavy as lead. The shadowy
hands wrench the wakizashi out of her grasp and snatch her away into the darkness, and the last
thing you hear before you awake is her piercing scream.
You are standing before the court at Kyuden Isawa, receiving a great honor from the Elemental
Masters; you have been accepted as an Adept of Fire, and the planned successor to the current
Master of Fire, Isawa Tsuke. As the gathered shugenja applaud your accomplishment, you
suddenly blink and realize your father is among them. He is applauding more fervently than any
of them, but there is something wrong; he seems to be aging, his hair turning thin and white, his
limbs shriveling and his back slumping with each handclap. Then his flesh begins to shrivel and
fall from his bones, his skeleton crumbling away even as the applause continues. You scream
and beg for the crowd to stop clapping, but they do not seem to hear you. When silence finally
returns, all that is left of your father is a cloud of dust that drifts away in the breeze.
Round Two
Page 59
Hiruma Shinji
Crab Clan Shugenja
Rank Four Kuni Shugenja (former Hiruma Scout)
FIRE 4
Agility 4
Intelligence 4
AIR 3
Reflexes 3
Awareness 3
EARTH 5
Stamina 5
Willpower 5
WATER 2
Strength 3
Perception 2
VOID 3
TN to be Hit: 20
Primary Weapon: Katana (3k2) or Tetsubo of Earth
Primary Armor: Light
SKILLS
Athletics 3
Battle 3
Calligraphy 2
Defense 2
Etiquette 1
Hand-to-Hand 2
Heraldry 1
Law 1
Lore
(Shadowlands) 4
Lore (Shugenja) 3
Lore Ratling 2
Medicine 3
Meditation 2
History 1
Horsemanship 1
Hunting 2
Iaijutsu 1
Intimidation 2
Investigation 1
Kenjutsu 2
Honor: 3.3
Glory: 4.0
Advantages:
Disadvantages:
Outfi
t:
Origami 1
Ratling Speech 2
Shintao 1
Spellcraft 1
Tsubojutsu 4
Wrestling 1
Blood of Osano-Wo
Innate Abilities
Jade Strike
Tetsubo of Earth
Multiple Schools (Hiruma/Kuni)
Strength of the Earth (Rank 1)
Driven2
Lost Love (Hiru8ma Eiko)
Haunted (Hiruma Eiko)
Light Armor
Katana (3k2)
Wakizashi (2k2)
Tetsubo (2k2)
Rokugani pony with saddle
Scroll satchel with scrolls for all known spells
Purse (2 koku)
Kimono
Sandals
Traveling Pack containing:
rations
inkstone and brush
6 blank scrolls
4 pouches of jade powder
personal chop
old obi bead (belonged to Hiruma Eiko)
Round Two
Page 60
Wounds
10
10
10
10
10
10
10
10
-0
-0
-1
-2
-3
Down
Out
Dead
SPELLS
Sense
Commune
Summon
Counterspell
Earth
Courage of the
Seven Thunders
Earths Stagnation
Fires From the
Forge
Force of Will
Jade Strike
Tetsubo of Earth
Tomb of Jade
Fire
Biting Steel
Fury of Osano-Wo
Fire From Within
Water
Calm Mind
Path to Inner Peace
Reversal
of
Fortunes
Sympathetic
Energies
Air
Tempest of Air.
Personality/Appearance: Hiruma Shinji is a deceptively ordinary looking man, plain of feature and calm of speech.
Unlike most Crabs, he is usually restrained and polite, but when the subject of the Shadowlands comes up, he
becomes much louder and more aggressive, gestures broadly, and a bitter light flashes in his eyes. A secret sorrow
burdens him, and he often seems gloomy and depressed. He feels himself attracted to Otaku Ameiko, but the
memory of Eiko (not to mention the periodic visits from her angry spirit) makes it almost impossible for him to
acknowledge those feelings.
Otaku Ameiko: You met this spirited Unicorn samurai-ko while patrolling your clans northern borders, and recently
ran into her again while travelling to investigate the troubles in Scorpion lands. The two of you have agreed to travel
together, since she is also looking into the problems there. You cannot deny that you feel an attraction for her, for
her fierce spirit and strange, direct personality. But such a thing will never be, not so long as you can remember
Eikos face.
You are the only son of Hiruma Tadoshi, a famed Emerald Magistrate, and Moto Aoi, a maiden of the cursed Moto
family of the Unicorn. You have only a few soft memories of your mother, for she was killed by a maho-tsukai
(black sorcerer) when you were very young. Your father avenged her, and did his best to raise you himself; he loved
you dearly, but he had been appointed as an Emerald Magistrate and spent much time away from your home,
travelling the Empire to do the Emperors duty. You missed him deeply, and felt little affection for his second wife,
a prim and proper Hida woman.
When you were fifteen years old, and just finishing your gempukku (coming-of-age), your father disappeared
during a mission for the Emperor. The samurai who brought you the news told you he had prevented a war between
your clan and the Crane, and suggested he had been assassinated for his troubles. Such was the fate of a Crab who
let the Emperor decide his path. You swore to yourself that you would serve only the Crab Clan, and no others.
Shortly after you took up your duties as a scout along the Kaiu Wall. You were a skilled and effective scout, for
weather and wind did not trouble you and you could walk through the worst of storms with only a kimono. While
there you met a young Hiruma maiden named Eiko, and became instantly infatuated. The two of you went on many
patrols together, and from the hints she dropped you realized she felt the same for you as you did for her. But these
feelings would only bring you pain.
Round Two
Page 61
During a patrol into the Shadowlands, your scout team was ambushed by a dreadful oni. A pestilent mass of
writhing tentacles and bulbous eyes, the thing darted out of a cave and tore apart every samurai in its path. Only two
of you had jade powder, and both of them perished in the first seconds; while your weapon bounced futilely off the
onis slimy hide, it lifted Eiko shrieking into the air and tossed her like a rag doll. She screamed for you to help her,
and tears of helplessness blinded you as the thing slowly ripped her apart. Your own screams seemed to merge with
hers, and suddenly a gateway seemed to open deep in your soul; an instant later you were bludgeoning the thing with
a tetsubo that seemed to have grown in your hand. You struck over and over, in a mad frenzy, long after the stinking
carcass had ceased to move.
The next day another patrol found you, still clutching the tetsubo, cradling Eikos remains in your arms. You
stood to meet them, and the magical tetsubo crumbled to dust in your hand. The Kuni shugenja who accompanied
the patrol stepped up and laid his hand on your shoulder. You are no longer Hiruma, he said, but Kuni.
You have spent the years since then studying your new path as one of the Kuni shugenja. You have proven to
have quite an aptitude for magical studies, and an even greater aptitude for hunting down the servants of Fu Leng.
You are obsessed with destroying the creatures of the Shadowlands, and have often accompanied the Kuni Witch
Hunters on their journeys across the Empire. At other times you have served your Clan in more conventional ways,
fighting on the Wall or accompanying patrols along your borders with other Clans. But no matter how far you travel,
no matter how many monstrosities you kill, you cannot escape the memory of Eiko. Her screams still haunt your
dreams, and sometimes you hear her voice in your mind, asking why you could not have summoned that tetsubo
sooner, why you could not save her life. You fear she will remain with you until you die. Or perhaps, just perhaps,
you can slay enough of those things to satisfy her unquiet spirit.
Your latest attempt to do just that has brought you to Scorpion lands. The Scorpion have recently been plagued
by many border raids from the Shinomen Forest, and rumor has it that the raiding forces are Shadowlands creatures.
You have come to learn the truth of the matter and, if possible, to destroy the creatures.
Round Two
Page 62
Matsu Hiro
Lion Clan Samurai
Rank Five Matsu Bushi
FIRE 4
Agility 4
Intelligence 4
AIR 3
Reflexes 4
Awareness 3
EARTH 4
Stamina 4
Willpower 5
WATER 3
Strength 4
Perception 3
VOID 3
SKILLS
Archery 3
Armorer 1
Athletics 3
Battle 4
Calligraphy 1
Dance 1
Defense 1
Etiquette 2
Falconry 1
Hand-to-hand 3
Heraldry 2
History 3
Horsemanship 1
Hunting 2
Iaijutsu 3
Intimidation 1
Honor: 4.6
Disadvantages:
Heavy Armor
Fine Katana (4k2)
Wakizashi (2k2)
Bow (STR 2)
Quiver w/ 20 arrows
10 Ya (2k2)
5 flesh cutters (3k3)
5 armor piercing (1k2)
Rokugani pony with saddle
Tea Ceremony 1
Theology 1
Yarijutsu 2
War Fan (Tessen) 1
Wrestling 2
Glory: 4.3
Advantages:
Outfi
t:
Kenjutsu 5
Law 1
Lore (Lion) 3
Lore (Ancestors) 3
Medicine 1
Meditation 1
Poetry 1
Sincerity 3
Death Trance
Kharmic Tie (mother, Matsu Ayame)
Strength of the Earth (Rank 1)
Brash
Purse (1 koku, 2 bu)
Kimono
Sandals
Traveling Pack containing:
rations
blanket
whetstone
personal chop
Round Two
Page 63
Wounds
8
8
8
8
8
8
8
8
-0
-0
-1
-2
-3
Down
Out
Dead
Round Two
Page 64
compromised your loyalty to the Lion Clan. You would learn of your mothers fate when destiny decreed, and not
before.
At Winter Court last year, your honesty again served you well, when you discovered and exposed a Scorpion
plot to draw the Unicorn into the war on the side of the Crane. This has certainly earned you the wrath of the
Scorpion Clan, but what care you for the squabbling of such treacherous dogs? More importantly, it has also earned
you more attention and praise from your superiors in the Lion Clan; you have now been assigned a personal
historian, Ikoma Asuka, who will record your glorious deeds for posterity. Surely your mother is pleased, wherever
she watches over you. You have yet to marry, and the need for companionship weighs heavily on you unlike most
samurai, you do not care for the attentions of geisha, who cannot really understand the trials and rewards of a
samurais life. Someday soon, you will have to seek a wife.
A few weeks ago, while at your lords court, you heard that the Scorpion Clans western borders were being
raided by a strange force that appeared to hail from the Shadowlands. You laughed at the Scorpions inability to deal
with this minor threat, but at your words a Crab visitor at the court spoke up, making many disparaging remarks
about the Lion Clans unfamiliarity with the dangers of the Shadowlands. You handsome Lions think you know
about courage, but you have never faced the forces of Fu Leng, he sneered. You shouted that he was a liar and a
braggart, and that you would personally prove the Shadowlands forces were nothing for even a Scorpion to fear.
With the permission of your lord, you have traveled to Scorpion lands to learn about this strange army and prove the
rude Crab the liar that he was. Even as you have drawn closer to the scene, a strange urgency has seized you, as
though something desperately important waits at the end of this journey. You will find it, whatever it is, and return
home with honor.
Round Two
Page 65
Otaku Ameiko
Unicorn Clan Samurai-ko
Rank Four Otaku Battle Maiden
FIRE 3
Agility 4
Intelligence 3
AIR 4
Reflexes 4
Awareness 4
EARTH 3
Stamina 3
Willpower 3
WATER 3
Strength 3
Perception 3
VOID 3
SKILLS
Animal Husbandry 1
Archery 2
Athletics 3
Battle 3
Calligraphy 1
Defense 3
Etiquette 1
Intimidation 1
Kenjutsu 4
Lance (Umayari) 2
Lore
(Unicorn
Clan) 1
Lore
(Otaku
Family) 3
Hand-to-hand 1
Heraldry 1
History 1
Horse Archery 3
Horsemanship 4
Hunting 3
Iaijutsu 3
Honor: 3.4
Glory: 2.8
Advantages:
Disadvantages:
Outfi
t:
Perfect Balance
Quick
Strength of the Earth (Rank 1)
Small
True Love (Hiruma Shinji)
Light Armor
Katana (3k2)
Wakizashi (2k2)
Family Yari (4k3)3
Dai-Kyu Bow (STR 3)
Quiver w/ 20 arrows (2k2)
Otaku warhorse with saddle and Umayari (3k4)
Purse (3 koku)
Straw rainhat
Kimono
sandals
Traveling Pack containing:
Inkstone and brush
rations
blanket
small silver statue of Shinjo
tinder box
personal chop
3 This weapon has been handed down within your family, mother to daughter, for many generations. It is a magnificent spear,
useful both for the attack and the defense, and while wielding it you may add +5 to your TN to be Hit. Also, it is considered a
magical weapon should you find yourself in combat with Invulnerable enemies.
Round Two
Page 66
Wounds
6
6
6
6
6
6
6
6
-0
-1
-2
-3
-4
Down
Out
Dead
EARTH 3
Stamina 7
WATER 3
Strength 7
VOID 2
TN to be Hit: 10
Armor: 2
Attacks (1/round)
Club
Kick (Rear only)
Plunge (rider cannot act)
Wounds
15
-1
25
30
40
50
-2
-3
Down
Dead
Round Two
5k3
5k2
6k3
DR 5k3
DR 7k3
DR 8k4
Page 67
Your mother is a recently-retired officer of the Battle Maidens, a mighty samurai-ko whose skills and battlefield
accomplishments have brought great glory to your family and Clan. Your father was an Ide diplomat, and was said
to be a skilled negotiator who prevented many wars; you remember little of him, for he spent much of his time
elsewhere in the Empire, and disappeared a decade ago when you were thirteen years old. Your mother remembers
him with little affection, and claims he was too proud of his manliness to be a proper Otaku husband. You do not
know what happened to him, other than that he vanished just after preventing a war between the Crane and Crab
Clans. Sometimes you wish you could have known him better, but more often you accept your mothers judgement
that his departure was a good riddance. His only legacy for you was your small stature, so embarrassingly different
from your statuesque mother.
In the years just after your gempukku (coming-of-age) you spent much of your time patrolling to the south, in
the disputed territories between your clan and the Crab. While there, you had several unpleasant encounters with
crude, ill-mannered Crab warriors, who seemed to you the very worst Rokugan had to offer. But on one patrol you
met a young shugenja named Hiruma Shinji. Where the other Crabs were all bluster and noise, he seemed sad and
thoughtful, and spoke to you politely. You met him several times when his patrols encountered yours, and you often
tried to learn what dark secrets had left him so shaken and unhappy. He never told you, although you gathered it had
something to do with the Shadowlands. One thing you did learn, to your surprise, was that his mother had been a
Unicorn, of the past-haunted Moto family.
Eventually your duties took you elsewhere, and you did not meet him again. But try as you might, you could not
shake the memory of his face from your mind. You are frightened by your feelings, for they are improper for a
samurai and especially for an Otaku, who should not go mooning after some mere man. But try as you might, you
cannot deny them. You often find yourself imagining long conversations with him, secret romantic assignations
amid whirling cherry blossoms, and similar nonsense. Despite the passage of several years, your feelings remain as
strong as ever. What would your mother think, so stern and proud, studying the tao in her monastery?
Recently, your daimyo has given you an unusual assignment. There are reports of a dangerous army, possibly of
Shadowlands origin, raiding the borders of Scorpion lands near the Shinomen forest. If this is true, such an army
might also turn north and threaten Unicorn lands; you are to investigate the region, learn the nature of this army, and
assess its threat. While on your way through Scorpion lands to the border, who should you meet but Hiruma Shinji.
It seems he has also come to investigate the same threat, and he suggested (with all apparent innocence) that you
travel together. Two sets of eyes may see that which one would miss, he remarked. Stammering and blushing like
some foolish courtier maiden, you agreed.
Round Two
Page 68
Asako Kimi
Phoenix Clan Shugenja-ko and Inquisitor
Rank Four Isawa Shugenja
FIRE 4
Agility 4
Intelligence 5
AIR 3
Reflexes 3
Awareness 3
EARTH 3
Stamina 3
Willpower 4
WATER 3
Strength 3
Perception 3
VOID 4
TN to be Hit: 15
Primary Weapon: Bo Staff (2k2) or Bo of Water
Primary Armor: None
SKILLS
Advanced Medicine 2
Bard 1
Battle 1
Bojutsu 3
Calligraphy 3
Courtier 1
Dance 1
Defense 1
Lore (maho-tsukai)
2
Lore
(Shadowlands) 1
Medicine 3
Meditation 3
Poetry 1
Research 2
Etiquette 2
History 1
Horsemanship 1
Investigation 2
Kenjutsu 2
Knife 2
Law 2
Honor: 3.6
Glory: 3.8
Advantages:
Disadvantages:
Outfi
t:
Death Trance
Innate Abilities
Fire from Within
Fury of Osano-Wo
Jade Strike
Bo of Water
Kharmic Tie (her father)
Driven (to find her father)
Knife (1k2)
Bo Staff (2k2)
Kimono
sandals
Rokugani pony with saddle
Purse (3 koku)
personal chop
Scroll Satchel (contains scrolls for all spells
known)
Umbrella
Shintao 4
Sincerity 2
Spellcraft 3
Tea Ceremony 2
Theology 2
War Fan (Tessen) 1
Round Two
Page 69
Wounds
6
6
6
6
6
6
6
6
-0
-1
-2
-3
-4
Down
Out
Dead
SPELLS
Sense
Commune
Summon
Counterspell
Fire
Amaterasus Anger
Amaterasus
Blessing
Biting Steel
Fires of Purity
Fire From Within
(innate)
Fury of Osano-Wo
(innate)
Katana of Fire
Earth
Courage of the
Seven Thunders
Jade
Strike
(innate)
Strike at the Roots
Water
Bo
of
(innate)
Path to
Peace
Reversal
Fortunes
Water
Inner
Air
Call Upon the Wind
Tempest of Air
Winds Distractions.
of
Ancestor: Naka Kaeteru (Kimi is considered to have a Void score two higher than her actual one, and may always
add two additional dice to her Meditation score when meditating or helping others to meditate. However, if her
Honor Rank is ever reduced to 1 or less, Kaeteru abandons her forever).
Personality/Appearance: Asako Kimi is a beatific, almost divinely calm woman, utterly sure of her place in the
world. Of medium height, with a slim but athletic build and delicate features, she seems ethereal, almost elfin (to use
a non-Rokugani comparison), an impression enhanced by the slight, gentle smile she usually wears. She is
completely in control of herself and never succumbs to fear, impatience, anger, or desire. Even the darkest horrors of
the Shadowlands cause her no more reaction than an expression of mild disgust and a soft prayer to the Fortunes.
The only thing which could break her enlightened calm is the discovery that her father is dead or perhaps, worse
than dead. If she learned that, it could well shatter her.
You are a young woman at odds with her past. You were born to the Asako family, the most mysterious family of
the magical Phoenix Clan, and grew up in sheltered isolation. Your mother, who did most of your rearing, was a
strange, aloof woman, who treated you more like a student than a daughter. Your father, by contrast, seemed always
to know what you were thinking, sensing your worries and fears as quickly as you did, and always knowing how to
sooth them. You loved him unreservedly, and swore many times that you would grow up to be just like him. He
would always laugh and remark, Learn more before you make such bold promises. You knew he was one of the
Inquisitors, the brave Phoenix investigators who seek the influences of maho (dark magic) across the Empire, and
later he became an Emerald Magistrate, a special servant of the Emperor himself. But when you were ten years old,
he disappeared. Your mother came to you and told you he had died, killed in some investigation in Crane lands, but
you did not believe her. You would have known, would have felt the tearing in your heart and soul, if your father
had perished. So you simply decided that he had gone away for a while, and you must wait for his return.
The elders of your family told you your belief was foolish, that it was disrupting your chi, that your elements
had gone out of alignment. You were not fit for the Asako school. They seemed very disappointed by this, although
they never said why. Neither did your mother, although her eyes were clouded with regret when she looked at you.
You endured it all without complaint, and in time you were apprenticed to the Isawa school instead. There, your
unbalanced elements proved a virtue rather than a hindrance, and by the time you were sixteen you had completed
your gempukku. Your family said they were proud of you, and hid their old regret in public. And you accepted their
Round Two
Page 70
false praise with your own false smile, and knew that somewhere, somehow, your father knew of your skills and
rejoiced with you.
When you were eighteen, you announced your intention of following your fathers path and joining the
Inquisitors. Your mother acquiesced with only a token argument, and you felt your fathers approval in the depths of
your soul. If he could not return to you, you would seek him out, and find him wherever he had been hidden away.
You have spent the two years since then travelling across the Empire, following your fathers old paths, seeking
word of him anywhere you can. You have also fulfilled his old mission of hunting the forces of darkness and Maho,
and sent more than a few of the enemies of the Kami into eternal darkness.
Now, for some reason, you have found yourself drawn to Scorpion lands. There are reports of Shadowlands raiders
on the border, and even rumors that the Shrine of Osano-Wo one of the greatest temples in the Empire is in
danger. But more than that, you have felt a tugging in your soul, an urgent need to go here and learn what is
happening. Surely your fathers spirit is guiding you; surely now, at last, you will find him.
Round Two
Page 71
Ikoma Asuka
Lion Clan Historian
Rank One Ikoma Bard
(Shosuro Miaka, Rank Four Shosuro Actor)
FIRE 3
Agility 3
Intelligence 3
AIR 4
Reflexes 4
Awareness 4
EARTH 3
Stamina 3
Willpower 3
WATER 2
Strength 3
Perception 2
VOID 3
Defense 2
Etiquette 3
Forgery 3
Hand-to-Hand 3
Heraldry 2
Horsemanship 1
Iaijutsu 1
Poison 1
Seduction 3
Sincerity 4
Sleight of Hand 3
Stealth 4
War Fan (Tessen) 3
Wrestling 2
Glory: 2.6
Advantages:
Disadvantages:
Outfit:
Investigation 2
Kenjutsu 3
Knife 2
Law 2
Manipulation 2
Meditation 3
Mimic 3
Light Armor
Katana (3k2)
Wakizashi (2k2)
Tessen (0k2)4
Kimono (Lion colors)
sandals
Rokugani pony with saddle5
Purse (5 koku)
personal chop
Ambidextrous
Apparent Honor
Dangerous Beauty
Heartless
Dark Secret (Shosuro Actor)
4 The edge of the fan is coated with poison causing an additional 2k2 wounds per rounds for ten rounds or until cured.
5 Miakas saddle and travelling pack both have concealed compartments which can only be detected by others with a careful
examination and a Perception+Investigation (or Nazodo) roll at TN 30. The concealed saddle pouch contains spare kimonos in
Crane blue (Kakita family mon, Doji Courtier school mon) and Scorpion red-and-black (Shosuro family and school mons
6 The concealed travel pack compartment contains a bottle with four more doses of the poison on her tessen, two other personal
chops (one her own, one for Kakita Kasumi), and a Fine Tanto (2k2).
Round Two
Page 72
Wounds
6
6
6
6
6
6
6
6
-0
-1
-2
-3
-4
Down
Out
Dead
Round Two
Page 73
Your sensei and daimyo were pleased with your performance, especially the ruthless way in which you manipulated
the emotions of the Cranes around you. A few tears, or a sidelong glance, were all that was needed to make them
putty in your hands. Behind the mask of your beautiful face, you laughed at these junshin fools, so weak and
changeable for all their talk of honor and bushido. Eventually, your assignment complete, you faked your own
suicide and returned to Scorpion lands for further training.
After you learned a new persona, that of an Ikoma Bard, your clan gave you another task subtler, but for that
very reason perhaps more useful in the long run. A Lion samurai named Matsu Hiro, who has earned much glory in
the Lion-Crane wars, recently thwarted an important Scorpion plot. In the guise of Ikoma Asuka, you have been
assigned as his personal historian, supposedly to preserve his deeds for posterity. Your real goal is to seduce him,
thereby compromising his honor and leaving him vulnerable to future blackmail by your Clan. In this way, a man
who has damaged the Scorpion will come in future to serve them a far more fitting punishment than mere
assassination.
Matsu Hiro: This simpleton of a Lion is so rigidly honorable that it is childs play to manipulate him. All you have
to do is to drop a few subtle questions about his honor, or the code of bushido, and you can lead him by the nose. He
is looking rather anxiously for a bride, and you are setting up your Ikoma Asuka persona as the perfect prospect
for him. With a little careful guidance, hell soon be head-over-heels for you, and then you can lower the jaws of the
trap. In the meantime, of course, you have to play the admiring bard and sing his praises to all comers.
Round Two
Page 74
Togashi Hametsu
Dragon Clan Monk
Rank Five Ise Zumi
FIRE 3
Agility 4
Intelligence 3
AIR 3
Reflexes 5
Awareness 3
EARTH 4
Stamina 4
Willpower 4
WATER 3
Strength 4
Perception 3
VOID 6
TN to be Hit: 25
Primary Weapon: Bo staff (2k2) or bare hands (base damage 0k1)
Primary Armor: None
SKILLS
Lore (Dragon Clan)
2
Medicine 2
Mountaineer 1
Nazodo 2
Poetry 1
Shintao 4
Hand-to-Hand 4
Heraldry 1
History 1
Hunting 2
Iaijutsu 1
Investigation 1
Kenjutsu 1
Archery 1
Athletics 3
Battle 2
Bojutsu 4
Calligraphy 1
Defense 3
Etiquette 1
Honor: 3.4
Glory:
Advantages:
Disadvantages:
Outfit:
Sincerity 2
Stealth 1
Tea Ceremony 1
Theology 2
Wrestling 3
1.2
Dangerous Beauty,
Higher Purpose (to find his destiny),
Great Destiny (unknown)
Dark Secret (knows that Togashi Yokuni is the original Togashi)
Bo Staff (2k2)
hakema
travelling pack (rice balls
blanket
tinderbox
-0
-0
-0
-0
-0
-0
-0
Dead
Round Two
Page 75
Round Two
Page 76
No, you admitted, weary and sad. I have walked across this great Empire, and found nothing, no reason to
show me why I should live or die.
Then come with me, the stranger said, and we will seek one together. At that moment you realized whom
you spoke with: Togashi Yokuni, the champion of the Dragon Clan; the same Togashi who founded the clan a
thousand years ago. You bowed to him, and he led you up the secret paths to Shiro Togashi, the secret citadel of the
Dragon; there you learned much that terrified you, much that set your soul at ease, and much that amazed you.
Today you are Togashi Hametsu, one of the Ise Zume the tattooed men an order of monks who serve
Togashis will and carry his blood in their veins. In the enlightenment of Shintao you have found the peace and
purpose you could not discover in the world. You look back on your previous life as a bad dream, a false vision that
held you trapped (like a fly in amber) until Togashi freed you.
A few weeks ago, Togashi came to you and told you that a great destiny lay before you. He could not tell you
what it is, but he did know that you would find a clue to it in Ryoko Owari Toshii the City of Stories, sometimes
called the City of Lies, located on the western border of Scorpion Lands. Without a second thought, you gathered
your meager belongings and set out at once for the city. You do not know what destiny you will find there, but you
know Togashi is never wrong about such things.
Round Two
Page 77