Hackmaster The Adventurer's Guide To Pixie Fairies
Hackmaster The Adventurer's Guide To Pixie Fairies
Hackmaster The Adventurer's Guide To Pixie Fairies
Thl$ book il prOtected unde, imC'fnallOn11 'fC1'<a and copyrigh, I.W$ of ,h"
United Scala of Arnng. No 1"'" of ,his book m1Y M rq>roductd. ",,,holll ,he
aprcu writte". co,",,'" of ""nKr and Companl' p..,.n,"'ion .. ~nmnl '0 ,he
p....'Ct.-. of uns pmduc. '0 rrproduu SCCUonf of .hos book ro.. ~ ~ only.
Sak Of ,OOot of such ~IICI"'" is lItricly pro'ubj,cd.
Printed in ChilQ;
o;VC1ll>
CREDITS
Authol"S: Eric Neumann and Mark Plemmons
Additional Contributors: Barbara Blackburn, jolly Blackbum,Tony DiGerolamo. Jed Gofourth. Thomas Greene, Brian Jelke.
Steve Johansson. David Kenzer. Noah Kolman, Rick Moscatello. Paul Wade-Williams
Editors: Don Morgan, Mark Plemmons
Introduction .............................3
About this Book ............................3
Chapter I: Races .....5
Pixie Fairy ..................................6
Elvariel ......................................8
Fae-Bom ....................................9
Grixie ................................... 10
Pixie Brownie ....................... 11
Pixie leprechaun ........................... 13
Pixie Nixie ................................. 13
Pixie Sprite
14
Chapter 2: Character Classes
16
. ............... 16
Cleric Classes .. . . . . . . . . . .
Fighter Classes ............................... 16
Magic-User Classes ................... _
17
Weapons
Annor
A5
A9
Equipment .................................. A9
Animals ...................................51
Chapter 5: Rules of the Road ..............56
AerialTravel ................................56
Aerial Combat
_.......................56
Combat. Other ..............................57
Tribal Tanoo Magic .....................58
Spells .....................................62
New Cleric Spells . _........................64
New Druid Spells ....................65
Magic Items .................................65
Honor
_............................69
Undead Pixie Fairies .........................69
Thief Classes
. ................ 17
New Classes ............................... 17
Anamalist .................................. 19
Zealot ..................................20
Chapter 3: Priors and Particulars .........32
Quirks and Flaws
32
Packages
34
The Amber Guard .......... _............35
Personalities ......................35
Character Age ...............................35
Height and Weight .............................36
Social Class ..................................36
Character Heritage/Lineage ......................36
Marriage and Children ....................37
Obligations .............................. 37
Origins ................................... 37
ClansfTribes ................................37
Naming ..................................37
Androgyny .................................39
Inheritance ........................40
New Pixie Hybrid STPs ...................... AI
New Proficiency ............................. AI
New Skills ................................ A2
New Talents ............................. A3
90
Etvariel ...................................90
Grixie ........................... _.........93
2
Welcome, you who appreciate the magif; or the pixie wry! You an: a r2l'e
unique among Hac:kMaster players ror aploring a rae;e thai many
usIy ronsider inrerior in many ways. You have halJ the hit points or
kllows (even the magif;-user), you c:an'1 ream the doorknob even slandon lip[oc, and your weapons do sUf;h insignifianl damage that larger
ers aaually use chem as [oothpid<s. Do nOI despair, help has arrived!
in this arefully reseudied manual, you shall find details on the diminupixie-kind - the pixie wry, pixie brownie, and various other f;reatures
ed by the lusry pixies or Gvweeze Wurld.
Some inkrior roleplayers oonsider playing a pixie f.airy only a nep up from
. Now, ir tim were an inferior game, this would be oue - and thus
r games do not include the pixie wries as PC raa:5. Howa-a,
ter (being the supericx game) brings lhc:sc devious and even quile
.....w f;rCIlUreS 10 yow able_ Ccrainly, mOSl an: nO( aacdy kanome
'-nd-to-hand oombar, but only a fool would Wu:: a pixie f.l.i.ry into mdee
with a gUn[ in the lint pboe. H~ is no game For Foob. and
who oommit such charaacr suicide do not descn'C to play a pixie wry
die 6nt pb.a..
Otaptet Four. Goods and Services details new WC:l.pons, armot and
equipmcrll appropmle for pixie hiries, and how both new and aisting iletnS vary thanks [0 the pixie fairy's size and roI.run::. This dupler also includes new inFormacion abou[ flying mounts and animal
oompanions.
me
PD:ic f.l.i.ries are me ultimate scout, spy, ranged specialist, and ususin.
- inn.ate abilities allow than to reach nearly any location undetcaed, and
- innate power1 and speUcasting make: them dangerous beyond any other
The halr-ogre docs great damage, ror aample, but against an opponent
Dies out or his ream, shooting, dropping things, and casting spells, the
-ogre is going down. It is also Iwd to avoid the bac.kstab or a creature
an turn invisible with a Ihouglu. Yel, pixie wry dlaracrers are not ror
WlW or hem. With hair the hit poina or a normal mar.taer, they antake the heat or barue ror long, whidl is why the wise pixie wry never
bit. Flight, invisibility and tribal tattOOS oombine to make the pixie a
dusivc target.
., now time [0 leave behind your preoonttption or the weak, flO\'lCf-flit&iry suitable ror nothing bu[ an appetittr. Now is the time or the pixie
Fast, nimble, magical, and steahhy, these rey crealUreS an: ofien more
I
This arnpaign resoura: :usumes mat you have aaxss to one or more oore
rulebooks or the H.tdtMuter game: the Player's Handbook (PHB), the
GameMaster's Guide (GMG) and one or more or the HaaJopediu or Be:asu
(HoB), possibly also indOOing the field Manual & this book supplements
the Garwccze Wurld f.anasy arnpaign letting, if is also useful to love the
G2rweo.e Wwld Gazetteer and the Garwecze Wurld Atlas (both OJm::ndy
available in downJoadable PDF format).
Within chis tome, you will learn aboul the various kin or the pixie &ity;
piDc brownie, pixie sprile, pixie nixie, and others.. New dOlls, quirks,
uknu, and inheriuncc abies also bed' up your pixie f.Wy. Expanded
......mt cables ensuR: you will be prepated For anything, and new spells
your magif;-user pixie f.l.i.rics to gain the upper wing in magk:al duds.
DeW paduges. quirks and Raws await your eyes, as well as seven! new
and details on pixie wry dans and roItures. All this and more lies in
iIDowing pages. So what an: you waiting For?
fbdt On!
INTRODUCTION
can nill find many uses in this book, from Ihe: v;lrious equipme:ncs, magicks,
CUStoms and so on. Furthe:rmore:. you could impon any of the material in
this book asily into other lands, perhaps functioning as a lost wood.Iand race:
in Grcyhack, or perhaps on a small planet in Hackjammer, hidde:n for milennia by cosmic nebulae. In any event, the GM is the final arbirer as to what
firs in his game and what docs nor. Pla}'c:fS should always consult with their
The fictional works collectivdy knO'Wll a.s "HackMaster~ arc: whal is known
a.s a fantasy role-playing game. Some of the: malc:rial may not be: suitable for
children and/or young reade:rs, which is why we: slrongly suggest p;mntal discretion.
ambi211~ thai
HadtMa.ster is a game: and, a.s such, the: craton imbued it with a bil of
rc:f1u a mysterious world fraughl with danger, magic. 2lld
wondrous crc::lltJres. We want 10 e:mph2Size the !erm -game:.- HackMa.ster
has very lilde 10 do with rc:ali!y. Its an escape: mechanism designed to ente:rCLin pla}'c:fS for a few hours, mer whkh the game is drdval. and everyone:
mums to their -rc:aIlh-es;
Readers of Hackjournil may note thai some pi~ie fairy items and infor
mation presented in those volumes do not appear in this book, or are signif.
iamly diffc:rc:nt. When items or background information differ, treal this
book as the definitive word on pixie fairies. When Hack}ournal items arc:
absent from this tome, it is b:Iusc: those: items do nOt accurarely reflect pixie:
f.tiries as a whole. This book also clarifies certain misconceprions about pixie:
f.tiries from other HadtMaster tOmes. One such is the alent of pixie fairy
androgyny, which has confused many pixie fairy scholars. Finilly, thc:sc: mailers can be: pUI 10 rest.
be: raolvro llSing wics and/or skills, weapons, or whatC\'C'r other means the:
pla)'c:fS' in-game possess. All of this action, of course aisu only in the mind
of those: playing the: game:. Such makc:-bdin'C' conAicts arc: tesOIvaI. wilh
equilly mak/:-believe solmions. Some conflieu are resolved peacefully
through nc:goriation, parlay, and other non-violent means. Sometimes they
arc: raol\'C'd ....ith magic.. Oft bmd. however, such conAicu arc: raolval.
through Force: (i.e:. violence). Again, ill the actions in HackMaster t2kc: place:
in the mind of the pla)'C'rs and the: GameMaster.
HackMasler has nothing ro do with advocating the occult, drug usc, t('Cn
suicide:. or random acu of violence. The writc:n do not condone: viole:nce: to
solve "rc:aI life~ situ:ltions. If faa, v.'(' frown on il. Again - Ihis book is a
work of f.mtasy and the reader should remind himself of that. If you cannot
separate rc:aIity from f.tntasy, you should put this book down and seek professional help (or at the very least make a photocopy of this disclaimer and
review it before: and mer EVERY session of HackMasler).
Whe:n determining whelhe:r a ce:rtain rule applies 10 other fae, use common seme. For example, a non-telepathic pixie: brownie cannot t2kc: the tde:pathic impainnc:nt flaw, and should roll or dtoose again. lik~, an dvarid
cannot usc: a pixie f.tiry peashooter crossbow, even Ihough he: is Fairykin.
However, a pixie brownie may choose: to be part of a pixie Fairy clan (provided the player gives his GM a r:uionil a:pl211ation for his character's adoption
into this d:rn), even though the dan listing is specifically Drgered !O pirie
Fairies.
Races
Ganom:zc Wurld is home (0 many m~u:rioU$ races, but none is mon:: magmil. mysterious than the pixie fairy. With strOng yet ddicatc and bc1Iuci9inp. these tiny acl.tul"C$ flit about the glades and sunny punuu of me
The pixie fairy race is the rcsuh of c;ro$$ baoeding bctv.=n pixies and
dwugh no one is quill: SUR: how or when this occurred. Some $pU00 dlc intav=uon of Quem liWlia (5Ce Chapter Elgin: The: Scdic
me acariaR of a handsome:
personali)' and
Table IA:
Ability Prerequisites for Pixie Hybrid Characters
Pixie fairy
Elvariel
Fae-bom
Grixie
Pixie brownIe
Pixie leprechaun
Pixie nixie
Pixie sprite
MJF
MJF
MJF
MJF
MJF
MJF
MJF
MJF
III
1I3
III
1I3
1I3
1I3
III
1411-4
18117
1411-4
18117
1411-4
ISlI-4
1411-4
III
1411-4
12112
19119
6/6
18118
12112
19119
717
19119
10110
18118
10110
18118
11111
18118
12112
19119
617
6/6
18118
617
617
617
617
617
617
1411-4
18118
14114
ISlI4
1-411-4
1-4114
</6
18118
818
818
12112
19/19
818
18118
12112
19119
717
19119
18118
19119
1411-4
818
19119
3/3
3/3
3/3
3/3
3/3
3/3
3/.
313
19119
18118
19119
18118
19119
19119
18119
18118
818
3/3
818
818
515
515
717
818
19119
18118
19119
18119
18118
18118
19119
19119
818
19119
SIS
BIB
19119
516
1I3
1I3
17118
18119
17118
16111
9/10
19119
19119
818
CHAPTER I - RACES
PIXIE FAIRIES
Pixie fairies stand between I 1/2 and 2 feet tall, and weigh up CO 25 pounds.
Their skin cones vary from snow while co mauve {O omnge, and colorful
magic-imbuing tanoos often decom{e {heir bodies. Two pairs of beautiful,
only when being filled for headgear. Biologically, however, {he amennae have
a core of cartilage protecting [he antennal nerves and men covered wilh skin.
These sense organs efficiently detect {he minure Tmces of magical energy that
are {he pixie fairy diet.
shimmering, dmgonfly-like wings also spring from {he back co gmce each side
of their bodies. These wings are folded a.nd soft a{ birm, expanding within
hours ro abour 4/5 of the pixie fairy's height. The wings atmch co either side
of {he spine, with internal f1igh{ muscles attached ro {he ribcage. The primary wings are larger, and are on cop of {he secondary wings. Pixie fairies use
their primary wings ro gain lift and propulsion, while the secondary, smaller
wings help rhem maneuver. Their wings come in a variery of hues, but mosl
The female of The species has slighdy 1:l.Tger amennae, and Man-sized and
gre:J{er cr(';ltures have used this chamc{eriSlic 10 distinguish {he sex of a pixie
fairy (since to them the pixie fairy of{en appe:trs androgynous, juS{ as a
halfling appears androgynous 10 a giant). Upon closer inspeclion, however,
the physical features of male and female pixie fairies can be determined, when
rwo conditions exisl. Firsdy, that Ihe pixie fairy is not heavily clothed, and
secondly, that the pixie fairy allows {he vi""'er 10 come within a few fcct.
Pixie fairies arc careful by nature, and prefer {O keep well out of arm's reach
of any stmnger.
are brighdy colored with an iridescent sheen. Human children somelimes say
that if you see {he glimmer of a pixie fairy's wings in {he moonlight, and you
wish upon rhat fairy, your wish will come true. (This is, of course, a comple{e crock. Don't waste your (ime.)
The face ofa pixie fairy has some of {he angular qualities of {he elves, with
some fearures resembling small human children (such as large, innocent looking eyes and pouting lips). They also possess twO antennae, which sprout
upwards from their heads. A pixie fairy's a.n{ennae grow in one of three differem locations - from the inner edge of either eyebrow, a{ {he hairline, or
between the ha.idine and the crown of {he skull. Human sages debate on
T;I!..ncs;
A reincarnated pixie fairy is pan of his rebinh mOlher's dan, as well as his
original clan. The reincarnate must roll on PHB Table 4F; Social Class to
dcrermine his status in {he new dan. Members of this new dan also perceive
the reincarnate to have the social class modifiers 10 Honor as defined in PHB
Chapler Four. This Honor modifier applies only when dealing with or
regarding members of this new clan, nOl 10 his original dan or any Olher crca.ture. A mul{iple reincarnate is usually a member of many dans, and may
hold a differem Sl:l.tus in all of {hem.
The Downside
Pilde Wries .....,t pay th",e times (3K) th.. gp valu.. for their d~ily food llI!<lulrements
unleu they /onie for th..1< food
They h~"" a ""'1 ,hort lifespan - geneMllly only 10 to IS yean.
I"iKle falrie. don', get the 20 hit poln, k1cke<" other chara.. rs receive ~, ht Ievd:
they rec";v.. only ~ 10 hi, point kid<e< (but still rec.. ive th.. full Con bonu. 01"
penally)
They only get half tI'Ie hit points rolled foe ...ch level (rounded up)
Because reincarnated pixie fairies emerge from {he womb as slighdy larger
Ihan normal pixie fairy inf.tms, birthing such a hybrid is no simple task, and
the midwife uses special herbs and potions {O ease Ihe delivery and prcvem
the loss of the mOlher's and infant's life. Pixie fairies usually choose meir
rebirth mothers before dying (by means of the Sutrogacy spell - sec Chapter
Five: Rules of Ihe Road). Pardy due to the dangers of delivery, making such
at{';lngementS is a very serious business and usually lakes place:as part of Pixie
Getting Around
All plKie falri... with wings ~'" eapable of flying ~nd may do so with ~ normal ur.encvmbe.ed movemen' MI,e of 18". PiKI.. falri... may also w:alk ~t ~ rat.. of 4". A
mounted p1KI.. f~i'1 """""", ~,~ ra,e of 26" when mounted on a Giant Bunerfly
S,eed and 36" when mounted on ~ domesdeated Ging... Moth.
Th.. number of languages ~ piMI.. fa,'1 an I...,n is limited by hi. Int.. lligenc.. (..... PHBTable
ID) o. by the Building Points/training he devotes to iangu~ge.
... New cia.. In this book.
CHAJ'TEJt I - RAcES
same area on a routine basis, he may ao;umWate enough pixie dust to make
harvesting and gathering it ofsome ~ue 10 anyone willing to spend the time
scraping it up and sdling it. Unfortunatdy, some unscrupulous magic-uscn
aaivdy.seek out pixie fairies and keep them in cages purdy for this purpose.
Mecl: (Iff Qaptu Si.E: Customs and Culture). If a pixie fairy does nOI
chOO5C' his rebirth mOther. he is reborn in the doscst available pixie fairy host.
Ma birth. a reborn pixie fairy grows quickly, reaching full size in about
thtcC' months. II has Abilil)' Scores idemicaJ 10 its fonnu incarnation,
including level, proficiencies, wems and hit points. A pixie fairy that
arranged a rebinh mOthu before dying regains 100% of his fonnu Honor.
If nOI, me pixie fairy mUSt rcalculate his beginning honor Wling me tules in
the Player's Handbook. RC'born pixie fairies keep their previous quirks and
flaws, if any, and mUlt roll for an addilional minor quirk on PHB Table 6F.
CM's may inSlead choo5C to have Ihe player roll on the new PHB Table 6K
(PHsI: Quirks (Mental) dIDO (5 Chapter ThtcC': Priors: and Pan:iculars).
They lose ALL previous skills, with the CXCC'ption of the Pixie Fairy language.
They also lose all magicaJ !2UOOS and po'NC'I' runes, even the Emphluin tattOO, and so:arc vulnerable to being surprised until this taftOO is regained. All
pixie fairy mOthm rypia1Iy have their children taltooed with this pan:kular
sigil within a month aher birth, so the ncwOOrn has liltk time 10 wait. A
planned rebirth mother always tries 10 pnMdc this savice (since the m[J(:al"nale.should mmbunc her foc the cost), though uncxpected mOthm may wait
and mm the tcincarn:llte take care ofil hinudf.
An acrivc pixie fairy sweats an average of 0.5 Ibs of pixie dust each year,
about 0.02 ounces each day, or just over half an ounce each month. More
scdenary pixie fairies sweal aboul baJf thai amount. Of course, the more
acrivc a pixie fairy is, the less likdy it is thai he: remains in the same pIa for
very long. Prices for pixie dust vary on the open market, but most magicuscn arc willing 10 pay around 500 gp an ounce.
Gr.ldually, thtcC' months aha his rebirth. the pixie fairy beginHo regain
full awareness of his fonner sd His rebirth mOther hdps him in this as
much as possible - even more so if she was chosen, for she may hold p0ssessions and equipment as well as Stories and remembrances from the reborn's
former life. Each day after the Ihree month mark, he can attempt a skill
check for one of the skills he formerly held, at a +10% modifier to the die
roll. If successful, he regains thai skill. The ncxt day he can aitempi to roll
for another skill, and so on. If the skill <htck fails, he loscs aU memory of
that.skill and musl retrain (incurring the normal ft.es and training time) ifhe'
wi5hcs 10 regain that dUll. In spire of this aUt0m2tic reincarnation feature, a
pixie fairy can only be Raised, Reincarnared (as the spdl or as the pWc fairy
racial abilil)') or Remrrcacd a number of times equal 10 his initial
Constitution SCOte. just like any other char.acter.
The narura.l offspring of twO pixie fairiC'S is always another pixie fairy, with
no tendencies towards either pixie or fairy blood.
Pixie Meat: The cast)' Acsh of the pixie fairy is full of magicaJ energy, and
particularly loved by the nomadic, warlike grel (grunge dves). Consuming
this meat allows guls 10 make usc of the pixie fairy's tribal tanoo magic (see
Chap[er Five: Rules of Ihe Road). Naturally, mOSl pixie fairies avoid grel at
all (OS[.
Pixie Meet: Any pixie fairy that docs not attend this fcstival (once every six
years) suffers an immediate loss of 50% 10 his honor for offending his
racialJtribai peers. For mote information on Pixie Meet, Iff Chapter Si.E:
Customs and Culture.
Tanoo Magic: Pixie fairies may use a special form ofmagic caJkd tribal UItOO magic. Furthcnnote, upon reaching 6th Icvd, they automatically gain the
knowledge of how to UttOO thcmsdvcs and others, thanks to some mysricaJ
racial memory or consant aposure 10 the practice. For more information,
Iff Chapter Five: Rules of the Road.
Telepathy: Pixie fairies wilh the Emphkrin UItOO gain a tdepathic -danger
sense~ and arc never surprised by olher living creatures (cvc:n those: that normally get automatic surprise) due to telepathic impulses picked up by their
antennae. Undead and non-living creatures (such as the golem), as well as
creatures immune to telepathy and/or tdepaUlic attacks (such as the SuMonster), ClO still surprise:.
Diet: Ikc:ause of their metabolism and the faa that they arc magicaJ creatures, Iheir sustenance requirements diffC'l' from other races. Pixie fairies actually feed on errant magicaJ energies (the residual energies left behind by magical spdls, itcrns, etc.) that tend to accumulate in certain rare plants and
iiUC'CIS. For this reason, pixie fairies must pay three: times (3x) the normal costS
for daily provisions that other charaam pay. Although they cat a much lower
qlWltity of food as compared 10 their larger ooumerpans. their diet is so sdec1M: and restrictive that they incur a greater cost for acquiring such provi5ions.
However, a pixie fairy is abk to ~ enough food to sustain iudf in any
envirorunenl where p1an1 and insect life arc p1enriful (withoul any chedu 01
COR; this takes 4+ld4 hours per day). Some sages specuIate that pixie fairy
conswnption offree magieaI energy prevents environmental magic Icvds from
rising to the point that fonncrly harmless species mutate into monsuoWl
forms, bur have been unable 10 obtain proof ofsuch a theory.
,,,,,,,-
Invisibility: The pixie fairy can also tum invisible once per day fal a duration ofone rum per level ofapcrience. Howcver, they can ONLY turn invisible by "ying. If reslrained, confined 10 a tight space, C'!C., no invisibility is
possible.
Pixie Owl: Because pixie fairies arc sueb magicaJ crealUtcS, they acrua.IIy
SC'CfC'te magic in the same way that larger crearures perspire.. HDwa'cr, when
a pixie fairy's swal dries, il flakcs off in small dandruff-like golden particles
known as pixie dll$t. A roving pix.ic wry advenrurcr gcnaally doesn'l
remain in the.same: pba: long enough lOt its pWe dust ro ao:cumWale 10 any
real ~uc or USC'- HI;7'Nn'Cf, if a pixie fairy sleeps and grooms himself in the
Pixie fairy talC'S and legends occasionally feature mysterious persons that
can somehow block this danger sense, bUI how they do so is unknown. This
taltoo docs not work for other races (cxcept for fac..bom and pixie Spriles).
and some sages speeulate thai this is because of the pixie fairy's magicaJ
nature, their anrcnnx, or a combination of both.
Woodland Thnll: Once per WttJt, after rcadllng 5th Icvd, a pixie fairy
may caJl a woodland creature 10 bc:come his thrall. The summoned crealUt'C
serves the pixie fairy for 1dlO days and thC'O tctunu 10 the wild. While in
7
CHAPTER
I-
RAcES
the: pixie fairy'$ $Cl"Iice, the woodland thrall obeys any command the: pixie:
fairy gives it (ro the: limiu ofiu abilities), including giving its life:. For exam
pIe:, a pixie: fairy with a squirrd thrall could order the: squirrd to leap into the:
face: of a magic.mc:r cuting a spell and the squirrel would do it - eve:n though
it would ce:lT.Iinly mean the: squirrd'$ death whe:n the: magic-mc:r relVCf$
from the: surprise:. Your GM has the dc:raib on thrall $UJllmoning (GMG
page: 34).
Funhc:rmore:, the: following hybrid races arc quite: ra', and should be
played as such. IUas not familiar with pixie: hybrids may treat them JUSt like
pixie: fairics or jusl like: monsters, depending on their size and appearance. In
gcnc:nl, pixie: fairies rc:aa 10 one of these hybrid charxten as they would rc:acr
to iu non-pixie: parenl. They may be welcomed, or treated like OUtClSU or
members of a lower class, with the pixie fairy constantly looking down on
thc:m as poor, ignorant backwoods rdatives.. Two of the: following races (the
fac..bom and the: grixie) abo require: GM approval if a player wanu to start
with this race for a new chaIacter.
ELVARIELS
flvarids arc: a true: mi.xrure of eMs and piDe fairies. They sWKI bc:rwttn
six and ~ fc.c:r uI1 (a result of the biurre ~ used in their creation)
and have the skrnkr build and pointed em of their dvm ancestors. In fact,
ifil were not for- the large, buttafly-Ii.h: wings and the pixie fairy-like anten
nae, they could pass for exuandy uI1 dY'C5.
Their wings arc:: fuUy fUnctional and allow the: dvarids 10 fly at great speeds
and with acdlent manctlvcn.bility. Hownn, dllC to the: large amount of
energy nc:c:ded to fly (and the mative frailty of their wings). dvarkU cannQC
fly for more: than an hoor al a time without rest. For a normal flying r.llte,
this is 15 minulcs for every one hour of flight.
In com~t, dvarids make: the most of their flying abilitiC$. Perhaps from
years of hit and run raids. or perhaps as a SOft ofancestral memory lTom their
CHAI'TEA I - RAcES
pixie fairy parenu, dvarids prefC'T ro fighr from me air. Whcn encountered,
whC'thC'T walking or flying. rhey immediardy rake [0 me air, and begin parlaying or fighling. depending upon meir estimation of meir opponenu.
E1varid combar doctrine diaares rhar ir is far bcttC'T ro avoid being hit rhan
landing a decisive blow youl'SC'lf. This is, in large part, becaU$C' me dvarids
rc:/lae 10 wear armor. They see ir an indignity agairut meir nature. Thus,
dvarids tend fO SlaY OUI of I'V\ge umil rhey have me good. opportunity to
artaek. E1varids:lfl' a1mon all fanatia aboul protecting dtc: cnvironmmt, and
see no aaion taken in dcfcnsc of rhe narural world as wrong. OfODUl'SC', some
savage dvarid lribcs :lfl' less focused, and generally anxlr. anyone wim food
or supplies rhey need.
finl dvarid, a magic:al crealure with a fully-grown dfbody and ddicale wings
more like a bUIle:rfIy's than me dragonfly.like: wings of me pixie fairy.
Clair was suitably impn:sscd, and Ko'lien conside:red his little expcrimeDl
a suc:ce:ss. At first, rhe two dvarids (Ko'lie:n only had the funds to el'C'ate two)
foll~ me happy couple around, learning of the forest and how 10 prc::sc:rvc
nature. Soon, Qair realized thar Ko'lie:n was only interested in the: carnal
aspea of the relationship, and C'VCIIa took a tum for the wone. Embarrassed
thar she Iud fallen for the: mage's dc:ceplion, she began w ctpn::ss her anger al
Ko1ien. When Oair finally left Ko1icn, her birtcrnC'5$ W3rped the dvarids,
and they SC't OUI 10 atablish meir own tribe:.
In no time: al all, the: dvarids had established a large lribe: of their kind.
Wimess w me ablUive relationship of Ko'lim and Otir during their impressionable: ran, the dvarids dcvdopcd a miliWlt form of environmentalism.
Bdieving thai all others W'eIl' 100 "soft" in protecting their natural surroundings. they SC't OUt upon a campaign of c:co-rC'ffOrism dar pcrsisa ro this day.
Like many plans motivaled by lusl, howa-a, Ko1im's de5ign for the
dvarids was half-baked. He wanled 10 combine dves with fairies to O'(':Ile
the puresr, mosl nature-loving aeaturcs. Unfortunately, he could find no
fairy votunrC'C't'l, and had ro SC'tt!e for pixie fairies insteld. The result was the
Elvariels at a Glance
.............
The Updde
......
Honor and Annor. E1varid culture prohibits rhe wearing of annor, and an
dvarid loses fatt (and 75% of his Honor) every time he dons any armor, hdmC'1 or shield. He docs nOI regain this Honor upon removing the armor. No
orher dvariel will haVt: anything 10 do with such a foul creature - execpr to
allack him on sight, of course,
Elf.-.~pbdtl blry.~~
TaJenw
""'"""""'"
c...,..,
Allowabl,
Cleric, anImal1lt*". choHn one. dnJid. ohaman. zeakM:; fi&hter, benetbr, bounI)'
hunter, pella!Or, knl&"t ~ pln;~, 1'Wlp/', 1OIdier. swuhbuckIer; Hagle........
bottle ....,.. blood ....,.. dMne<'.lInCNnt.... tnmmuter. wild ~ TlQI. acrobot,
"'_lin, bor'd. brlpnd. c/'lritQn, lnfiknt, minln!, pirate or yalwu. (~
....Irlctlons apply. s.. C..... Two: Clusa.)
Pixie: Meel: The dvarids are not welcome at Pixie M('('I, for moS[ pixie
fairies consider all c:Ivarids unnarural and savage. Moreovet, Ihey have no
natural magic to conrribure to Ihe Amber Home. and rheit gtear size (comparatively speaking) is quite dangerous and intimidaring. Only an dvariel
wilh a f.tcriekind sponsor is allowed at PiJje Meet. For more information on
Pixie Meet, sec ChaptC'T Six: Customs and Culture.
A l ~ H\Hd-C...,..,
.....
landi: E1varie:b hold no countries or great lands oftheir own, though their
tribes :lfl' rumored ro inhabit portioru of the: c:astC'fll forau of the Kingdom
of KaI Da and the jungles of the Zumbran Rqm.b1ic. Savage dvarids also
dwdl hC'fC', bul :lfl' more nomadic and rwdy inhabil anyone place for long.
The Downside
Husl be d - , dDOtk .......... (usualt dDOtk-..nl)
dMir Honor ...... -rtrc any armor
EhwWI wfJer. +10 penaky ... PHBTable 'It Qualiry "" Parenr.u to the,.,.....
FAEBORN
Gettin, Atound
~ ............. _
apebIo: "".,.. and may do
bend _ n u d tr. BwariIls mayaho
AI
The runt- d
~
11~.
ID)orbrthe~~".
1bc fae..bom are an unusual pixie: kin. in that they:lfl' DOl born to such. Faeborn :lfl' Ihos.c: who, when they chose: a rebirth 1llOlhcr, chose: an df (the: only
oIha O'(':Irurc who can act as rebirth mother w a pixie fairy). Save for their 3foot-tall height, fae..bom resemble pixie fairies in almost cvay way. This rat'('
requin::s GM approval for USC' as a new (DOl n:bom) lSi kvd characrcr.
tIOt'fI'IlII-..
rate d
........
to~
CHAI"TEI'l I - RAeIES
from me dead. A fae-bom may be Raised a number of limes equal w iu inilial Constilution score minus one.
Fae-Bom at a Glance
Diet: like pixie fairies (Itt above), the sWlcnance requirements of me facborn differ from other ~ Howa'eI, f.u:-bom need less magiaI energy, and
so only pay rwo times (lx) me normal cosa for daily provisions that other
characrers pay, bUI can forage enough food 10 susrain itself in any environ-
ThoU......
......
Ryn 18'"(8)1*""""'"
I..imited ~ FM-botfI can _ )(l fMt II'l dot dati<.
9<nlO reslsance to Sleep and II ctrum-mted spelb
The)" ...... I ton,... I~ than piJtie faltIes - ,........11)' 20 to 30 yem
Inldal Lan,....es:
I'bOe ~ elf, corrwnon, CI"O"'bh. brd. ~
ment where planl and insecr life an: plenliful (withoul any checlts or COSI; Ihis
rakes 2.. ld4 hours per day).
T......
Pixie Meet: f2e..bom may anaxl. Pixie Meet aiong with rhcir pixie fairy
brethren, bUI an: somewhat shunned. Pixie fairies fttI. thai the f.le-bom have
rurned Iheir back on their own heritage, just 10 earn themsdves a few more
years of life. A5 such, fac-born do not suffer a loss of Honor for nOI attending. For mon: informarion on Pixie Meet, sec Chapler Six: Custonu and
.-
A11owabloa C1useI:
Clerk, anIma.1j$t*'". cho5.. one. 5Iwnan,1Ub: FilI't..., bet1.wlwr. boo.lIIQ' hunter; Q'I-
s..
_o.....}
Cul=_
""""--
........ " . . . . . 0 -
Taltoo Magic: Thanks 10 their dven binh, fae-bom cannot use niba! ral-
Attribute 1'1o<frfi.n:
-5 5treOJth. "2 o.nerlty... I Chari5ml,"2 Comellnen (lor GM-appr"O"Id IWW characten unly."" tot aboe ....rdm, modifien lor former pixie blry cNncten)
BuIIcllnt: PoInt Bonus:
13 (lor ~ . - characten only. Rebum Pes t - . no adIiitiunaI ~
web: Fae-born have no lands of Iheir own, but exist wherever elves and
pwe fairies live rogtther. Fae-bom an: rhoUghl to have been spot:taI. in the
Kingdom of Ara'Kandcesh, as wdl as the Kingdom of KaI Da. Only a very
few dYeS live on Femwickk We, and so less than 1% of the population is
")
AddldonaITaienbWhldl M.y M ~
Aa"obatlc Skill Suiw. AcvuI AIenneu, ~ Mimal CompanIon. AmIte
ObHnadon. Attlck Bonus. Blind fl&'td"l- Cold Rabance. FaerioI KInd t1anbI
Am. fluttel'". Hit PoInt Bonus. Keen Silht. len Sleep. ~ Ilono.n. lIlesbance.
composed of fae-born.
GRIXIE
The Downside
Fa.-born Int not IuIy ac:cepgd by eidw __ or pb:M fairies.
FM-botfI do not ~ .. It dead\.
f'ae.bom CII'Ino( use tribal UttOO mqk:.
G.ttlna: Around
..... fM..bom wIdI
CIflIbIe
It is widdy known thai the grunge dves (more commonly known as the
grd) crave the !tite of pixie fairy meal. In aCI, il is so delicious Ihal for each.
pixie airy consumed, a grcl has a cumulalive 5% chance: to gain the Pixie
Meal Addiaion flaw (sec Chapler Three Priors and Particulars). Gre! that
eal 100 much pixie fairy or pixie sprite meat, however, may rum imo pixie
01 ftylrc and
n.bum
grd5. or grixies.. Your GM has the deu.ils on this change (Itt GM-only
Chapter Eighl: Monslers).
Life and Death: fae..bom havc many of the spcciaJ abilities of an df, bUI
they have IosI some of their pixie fairy powas, cannot use unoo magic and
an: sterile. Typically, a pixie fairy only chooses to become a f.u:-bom on his
bles the vengeful warrior df il oncc was.. However, il now stands no raIler
than a pixie fairy, with wings idenPca.l 10 thai same creature. This fXr
laSf reincarnarion, as fae-born live a bit longer Ihan pixie fairies, Alter all,
life and Dealh: This corrupted form of grel, now hideously lransformed
aher over-indulging in the consumption of pixie fairy flesh, are now horrid
and darX crearures. Their minds hold only spire and billaness, and their lives
all' consumed wirh acts of doing harm 10 others.. When nOl aaivdy inflia-
onee a pixie fairy has died of old age several times, thai o.lended lifespan
sans 10 look lih a good idea..
The gesralion period for a Jie-bom is four months" and he rndles full
me
in aboul anolher four months mer binh. He has Abiliry Scores identical 10
his former incarnation (bul wilh .. I poinl of Snengrh, -1 poinl of Charisma
and -I poinl of Comeliness). He also mains his prcviouslevcl, proficiencies,
mena (with the exception of the Idepath talem if he had it), hil points,
Pixie grel spare their vietinu only for one reason - in se:rn;h of a way to
undo their condition and/or lengthen their lifespan. Magic-users, druids,
and even deries are somC'rimes spared, bUI securdy imprisoned and then lorrured for informarion. There is a nunor mal eating df mat will rum the
grixie back inlO an df, but no one has yet testified as 10 ia accuracy (perhaps
because the reformed grel do nOl wish 10 announce they we: once: grixie).
quirks, Raws, and 100% of his former Honor. He 105CS all magical raltoos
and power runes, plus ALL skills. with the exception of Ihe EJf(ifhe knew il)
and Pixie Fairy languages. All reincarnated fae-bom must roll for one minor
flaw on PHD Table 6) [PHsl: Flaws (Physical) diDO and one minor quirk on
PHD Table 6K (PHs); Quirks (Menm) dlOO (Itt Chapler Three Priors and
Particulars).
Gradually, three mondu aher his rebinh, Ihe fae-born ~ns 10 regain full
awareness of his former self. His rebinh mother helps him in Ihis. Each day
aner Ihe three-month mark, he can allempi a skill chcd: for one of Ihe skills
he formerly held, 11 a .. 10% modifier 10 me die roll. Ifsuccessful, he rcg:Uns
mal slcill. The nCltI day he can altaTlpt: 10 roll for another slcill, and so on. If
the skill chedc fails, he loses all memory of mal skill and must retrain (incur-
Diet: The SUSlcnantt requirements of Ihe grixic differ from ocher piIie
hybrid races. Grixie do nOI require special magical energy 10 stay alive, only
Ihe meat offrcshly killed crearuTes. In Cilies, a grixie usually pays for livestock.
(sudl as a chicken or pig), which he then slays and caa in privale. Ouaidc
ring the normal fees and lraining time) if he wishes 10 regain thai skill.
A fae-born can no longer be Reincarnated (as Ihe spell or as the pixie fairy
racia.l abiliry), and only a Rc:surrcttion spell is C1pahle of bringing il bad
ofa town or ciry, a grixie can for2gc enough food 10 sustain itsdf in any envi-
10
CHAPTEl'l
Grixie at a Glance
The Upside
......
......
A,.w(8)~.......d
A,.I2"'(8)per.......d
mar
Inldal
Cleric.,~.c t -
....IuwaIIkC.......
CIItk. animIlbc"'", choHn _ , shaman. uaIoc; fi&htw. barbarian. btrHrbr. bo\Inty
""'-'. pdlator. ~ ...-. pin... 1Oiditr, IWUhbuddtr: 11a&Ir:-. abjlnr.
Mmtnc:aIIK. ...a...-. ~ Inwoker. painted ....,.. tnnsmuttr. T1IIeI. brltand, Wikrator. ............ pin... (l.t'o'II rtWiaSoM IifPI'1. SM 0Iapcer T-=
"'""-l
A-.
...-.prna.
~KodIAw..
""""'b'(tchr."'-ck-
...a-x.r. painuod
wid
........flolnt.........
mace ThIll.
~, ewlr;d.....s
IifPI'1.
.....
ArQdc
12
WhktI
H8r be l'vodoaMd:
Bonta. bperitnc. 8oIu, Auar, Hi! Point
~TaIenu
....
~_'llI:I'-htMI
~ h,rar,~""""',~
t.anau-a-
_0.-
8oIu,
The Down.lde
_l
1'1(""
They only lit hall the hit poWs ruled for each '-I (n::u>dIId up)
~llP.)
AddIdonaITalent:tWhkfl H8r be ~
Ac>-obadc. SIdI Sub.~ AIonr.-.......... ~AmIa!0bs.rmI0n, BInd
Fi&htfnI. Bow 801M. Cold ~
801M. A.otter. hIe IOnd HanlaI
An&. For-. """'--w. Gnat Undor ~ .... R.oshanca. J-In .........
I<Hn Si&ht. lMss SIMp. J'1o&Ir; Idotntilk:adon. "'-"'InP/lk I"\etnor}'.
~ Hands. SHrc &rpIhy. $bcdI
Speak willi "-s, Sf-'
Bonta. SpeI Abat>es, Tnd: Gam. ANrnal, Trident Bonus.
GettinJ Around
o.aer
Nl pbdt
fr'ftllly !lId
with
uneno;umbred
with
............
01
Y.
s.-.
Gmdeo must _
............. "'''*..
The Downside
RAcES
ThoU......
user.
I-
0'eIllnI
.....
~ &rbM
Tanoo Magic: Like pixie fairies, grixies can use tribal tattOO magic. For
mon: information, see Chapter Five: Rules of the Road.
oa....
War Cry: Grixies have a less powerful war cry than the grel they used to
be, but it still comes in quite handy. This fierce war scream causes victims to
save vs. fear at -2 or 105e the first atrack. Grixie em use this ability once per
...........
They only lit half" hit polna ruled lor udl '-I (f'OUIIded '4l)
"",.Lands:
GettinJ Around
AI pieI ~ ~ .... gpble 01 ~ and rNlf do 10 widI a normal .........,;:umbered............c me 0I1'~. Grixie rNlf abo ..... H .... to! 0I4~. A InOIJIItId
&rtUe """" at a ~ 0126- ""'- InOIJIItId on h.Ip to. ..-....
Pixie grd often dwdl in the old lairs of sylvan folk they have eaten.
Wounded 2dvcntt1n:rS oc.casionaUy repon encountering grixies in the southeastern Gon:munyan Empire, rhough they have been spotted in other lands
on Drc: oc:casions.
PIXIE BROWNIE
ronment where: animal or enemy life is plemifuJ (withom any checks or cost;
this takes 1+ld4 hours per day). Woe betide the
hungry grixie...
party
adventuring with a
GrUie Meat: Any grd foolish enough to cat a grixie must make a $)'Stem
shock roll at -50% or insrantly transform into a griIie. Pixie fairies that consume griIie meat temporarily gain 1-3 points ofStn:ngth and 1-4 points of
Constitution for 1-6 hours. Even good-aligned pixie fairies may consume
these evil beings.
Pixie Meet: A grixie who despairs oflife onen auends Pixie Meet in an aa
ofsuicide. hoping to end his life while diminating as many of his focf as po$"
sible. For mon: informacion on Pixie Meet, see Ouplc:r S"lX: Customs and
Life: Uld Death: PWes haVl: a strange arnaction !O brownies, and their
hybrid offspring can mate and bear hybrids as wdl. (The oflipring of two
pixie brownies is always a pixie brownie). As such, pixie brownies are mon:
Cul~
common than many other hybrids - though still a distanl second !O pixie
Il
CHAPTfIll. I - RAcES
From kft to nght: A Pixie Lqmchaun, Pixie Brownie, Pixir Spriu and Pixie Nixie.
Interestingly, many of their combat actio also resemble practical jokes
more so than acruaI combat - they may perch a bowl of acid above an
entrance, or put poisonous scorpions in )'Our hooD. In this manner. the jokes
tend to have a lethal result, while stilt being amusing for the pixie brownies.
wries. ofoourse_ u" their brownie parent, 50Iitary pixie brownies often live
in or nar human f.mns or .settlements. However, while a brownie usually
provides scrvkes to the fanner in exchange for food, its hybrid offspring pmvide only jokes, and me the food they want. However, $Orne fanne1'5 endure
thu, for they believe the (umme) wes that say the very presena: of the piDcbrownie gives sprite like features and a gift for magic to any worthy dlild
bom ncarby. Some farmers abide the jokes only until the birth of their first
(or nen) child, after which they me Steps to drive the crearure out.
Most non-advenruring piDe brownies, howeva-. live as a memoo ofa forest tribc. These uibes gencrally numoo only about 30.-40 members, half of
whom are women, diildrcn or elderly pixie brownies. This race especially
prizes warriors, who serve (0 guard their meager numbers, and each piDe
brownie tribe contributes its best warriors ro the fora: known as the Amber
Guard. The Amber Guard provides se<:Urity for Ihe Pixie Meet, and hunt grel
before and after it. Pixie brownies frequently choose illusionist as a class or
multi-dus, using rhcsc magical trides 10 SCI practical jokes or to remain
unsc= while the viaim walks inro the pixie brownie's trap.
lnvisibilicy; The piDe brownie an rum invisible once per day for a duration ofone rum per level ofexperience. H~, they an ONLY rum inmible when flying. If restrained, confined to a tight spaa:, etc., no invisibility
u possible.
p~ Brownie Meat: Pixie brownies mutakcn for pixie wries arc also tafgeu for the ferocious grunge elves. Any grd who consumes a pixie brownie
suffers a temporary rash (-1 Dexterity) for the nexl 1d4 days. Of course, the
gd will be disappointed to leam mat they rcccive no magic from consuming
a piDe brownie, but me dClClC:lSC'li 'WOn't be able to gloat.
Some pixie brownie tribes have reverted to barbarism, and may challenge
opponenlS many times their own size. These barbarians often adventure with
other pixie brownies of the ilIusionut class, though they still dC$pise and distrwt other types of magic-users, and illusionists of other races.
Pixie Meet: Pixie brownies arc expecced to attend Pixie Meet, and one who
does not suffers an immediate loss of honor for offending his raciaUtrilnI
peers. Because pixie brownies arc 50mcwnat looked down upon anyway, and
their prescna: U not a cause for odcbntion, they lose only 25% of their
Honor. Members ofthe Amber Guard, however, lose 75% for nOI attending.
For more information on Pixie Meet. see Chapter Six; CusIOnu and Culture.
These pixie-kin love to make messes and play practical jokes - ifboth happen al once, 50 much the benet! They have been known to perch an inlrwdl
on me edge ofa dC$k 50 it spills on imponant scrolls, mix porions into chamber pots (with sometimes explosive resulu) and scrub enchamed arrows 50
that me runC'$ arc no longer effective. Pixie brownies are indignant co anyone mat does not appreciate lheir hard work.
Tattoo Magic; Unlike pixie f.airies. pixie brownies annot: usc tribal tattOO
magic. Of course, they nill enjoy displaying t41ttODS.
12
CHAPTER
Lands: Pixie brownies are most common wherever both brownies and pixies Jive. Approximalely II % of me orner pixie hybrid populalion on
Fernwickle Isle is thougfn to be composed of pixie brownies. They can be
found in the Kingdom of Ara'Kandcesh, and even more rarely in other lands.
I-
RAcES
PIXIE LEPRECHAUNS
like pixie brownies, me pillie leprrchaun also enjoys practical jokes,
although they lend to be a little wilder and willing 10 ukc even greater risks.
When they encounter other races, mey an: often dingy, seeking the approval
of olhers through their jokes. They seem to love ro laugh and have fun over
all clse. Pixie leprechauns an: also known for their great love of human pipeWttd.
In appearance, they stand twO feet rail (me same heighl as meir full-blooded kin), like shon dves with large noses and bushy hair and eyebrows. Their
wings are as luslrous as those of any pixie fairy, bUI their clothing is often
disheveled and messy. Their skin tone is that of most lighl-skinned humans,
and their hair rends towards blacks or reds. Pixie leprechauns most often
have green eyes, though browns and grays arc occasionally seen as well.
The Downside
MUle be 01 any chaodc alignment (UlUlIIy chaotic naltral)
PIxle I~uns tvl'fer a + 10 penalty on PHB Tabls 41: Quality of Parent
They hzve ......rtef" dian ~ lifespan _ eenel"llily 20 to 30 years
Pixie leInctoauns don't let the 20 hft pojnt kicker oth ch:traccltr1 receive at In
level; !hey receive only a 10 hit point kleker (but still rece/voe the full Con bonus
~-)
They only pt half m. hft pojnts rolled for each level (rounded up)
GettinJ Around
All pb<ie \epl"echauns wlth winr .re capable of fIyInl iIIld may do 10 with norma.I
unencumbered movement rate 0111". Pixie leprechaun.. may abo walk at a rate
of 11",
.n.. number oIlanguazes a pb<ie leprechaun ClOn leam I. limited by hlllncellllerICe (see PHS
on.
During its adolescent years, me pixie leprechaun is often shunned for being
tOO wild and obnoxious. Following this, it makes irs lair almost anywhere,
prefernng places wnh lots of potential victIms for their gags. A pixIe leprechaun's mildest stunts usually include loosening the top of a saltshaker,
tying boor laces together, and hemming clothes and tightening armor (jUSt a
bit) so they are tOO tight or tOO loose to be worn.
this is due to an enCOUnter between a grel tribe and a pixie leprechaun suffering from the early Stages of leprosy. This latter fact, of course, the pixie
leprechaun did not tell his captors. Within weeks of the gre! feast, every
member of the tribe had contracted the: wasting disease, and died shortly
thereafter. The Story spread quickly, and now only the most insane, starving
gre! would dare 10 eat a pillie: Ie:prechaun.
Pixie Meet: Bc:eause pixie leprechauns arc: ofte:n disruptive to Pixie Meet,
they lose: only 25% of their Honot for not atte:nding. For more information
on Pixie: Meet, sec Chapter Six; CuslOms and Culture.
Tattoo Magic: Although they may enjoy wearing tattoos, pixie leprechauns
cannOt use: tribal tattoo magic.
Diet: Pixie lepre<:hauns an:: g1uHons, and love long meals with great
amount of food and drink, mough they do nor need such large amounts to
survive. They also do not need to consume special magical energy, as do some
of their kin. The: smoking of pipe:wecd always follows meals.
Right: Perhaps the rumors of pixie he:ritage in the leprechaun's ancestry are
true, for pixie leprechauns have great (A) maneuverability when flying, much
to the other pixie hybrids' envy. They can freely hover, face any direction in
a given round and aruck during each round.
PIXIE NIXIE
Pixie nixies are tarely secn on land, preferring to suy in the ponds and lakes
of their nillie parent. Pixie nixies are: amphibious, able to breathe air as well
as warer, but they are uncomfonable on land and require constant moisture
to keep their skin from itching and flaking. Their wings are more pliable
than those of more air-going hybrids, and unaffected by long srays underwater. These wings do not affect their spe:cd unde:rwater. Pixie nixies stand just
Invisibility; A pixie leprechaun can turn invisible: once per day for a duration of one rum per level of experience:. Howeve:r, it can ONLY rum invisible when flying. If restrained, confined to a tight space, etc., no invisibility
is possible.
Pixie Leprechaun Meat; Unlike some other pillie hybrids, pillie: Ie:prechauns arc nor often putsued by grunge elves. The: pixie: Ie:prechauns claim
CHA,I'TE" I - RAcES
pel" I'OWld
7S"
..-lsQnca to SI.p and
fI.rthw
ill _ _
~ spd&. bul
only
""'*' ~ 01
,---
NiDe.."mc.
,.-
pb<ie.~pb<iefWy. ~
AllowaOle CIuMt:
a...te.~.dIos.n...... shaman, uaIoc Rctur.berseriler.~huroter.p:f-
litoi'.
blW'tt
erntIt,
--
j>~
pinle. rwashbucld.-;
~...........I,
from other races. Pixie nixies musr feed on small fish, w;uerbome insectS or
a:n:ain underwaler plants. For this reason, pixie nixies must pay thrtt rimes
(3x) the normal COStS for daily provisions that orha duraaen pay. Although
they ear a much lower quantity of food as compared to their larga coumer
........ .....-.
pam, their diet: is so sdeerive and restrictive thaI they incur a greater coS( for
acquiring welt provisions.. Hawevt:r, a pixie nixie can forage enough food 10
susuin iudf in any environmenl when:: aquaric life is plenriful (without any
checks or cost; this takes 2+ld4 hours per day).
PiDe Meet: 1kc:allSt: of their aquaric IUtun:, pixie nixies ;ue nor cxpected
to attend. this festival (once evay six yean). HO'oVt:YCr, ifthey attend. an enlin:
festival, they gain a bonus of 50 fraaional poinu 10 their Honor for obliging
their racialhribal peers. For more informalion on Pixie Meet, sec Chapter
Six: CusIOms and Culture.
TaROO Magic; Pixie nixies cannor: llSt: mba! Uttoo m2gic, but do enjoy
decoraring Ihemsdve5 with urroos. However, pixie nixies misulcen for pixie
wries are also urgeu for the ferocious grunge elves.
Lands: Pixie nixies live mosdy in the Aludian Oe:zan, off the coasr of
FemwickJe We. when:: their population is unknown. HO'oVt:YCr, some say they
have also been sported in Saryn Ar'Keer's Dn:yan Bay.
The Downdde
Must be 0I1trf neutnl
f'bdoI nixies do not &et the 20 hit point Idcker oa- ~ I"IlCM at I It Ieel;
they ...... only a 10 Ilk poInllddolr (lu still ...... the lui Con bonus or
->
They only &et hal die hit poIna t'OIIId lot eIdl s-l (l'OUI'Ided "")
They 1"IlCd'4 a tumJ1a1:lWl-1 pena/t)' to II dItI rolls for ~ 24 hours SJ*ll out 01
_ ..... untU dle)r QIl sut>merte III walaJ' for I wm pel" hour opem; out of water'.
The penaky QIl be posIpOfIed by houriy doslrc wll;h _ter' (I pk'ot) aherdle 2-'kn.
~ the ........... ""..... of days they CItl rwnaIn 0Ul 0 1 _ Is ~
to ...... ...., ConstitutIon sa>nt,after wI*tI they becin tD~dn;rwn~ In air (as,...
die drowtIIns ...... '" the GMG) und clad or ~ '" _
. .....,. fain.
Will as JOOd as Ktually beI",1n _It!r.
G.ttinl Around
AI pbde nbdet wid! wlnp IIW apat.loo 01 ~ and may do 10 with a ................
a.mbeAd _
",co 0I12~. They may swim It a rate of Ir.and wd;.a
rate of 4~.
PIXIE SPRITE
It is said thaI only the pixie fairy surpasses the pixie sprite in magic. These
mediative creatures look much like: pixie fairies, with ddicale win&,> anren
na, and a heighr of up 10 twO feet. However. the sIcin of a pixie sprire is
always pure whire and rhey have eyes of either pink or purple. The only col
oracion that varies much is the hair color of the pixie sprile; these lirde crea
tutCS can have hair of li(etalJy any color. a fall' few even have multicolored
hair. The wings of these pixie kin :m beautiful, shimmering. dragonfly-like
and iridescem, and seem 10 move at a speed so fasr as to be nearly invisible.
Like pixie wries and pixie nixies, pixie sprites have a greater lendency towards
androgyny (Jet: Oupcer Three: Priors and Particu4rs for mon: informacion)
than olher pixie hybrids.
Life and Death: Pixie sprites aa much like their sprite pa.n:m, who usual
Iy raise them. They prefer 10 avoid orher inlelligcnr bOn&,> except in cases
when: such races might be of benefit to rhem. Howevt:r, while lhe pureblooded sprite pn:fers to focw its wenrs on c.debrations and panies, the half
breed is of a conlemplarive rype. For the pixie sprile, moonlit nighrs ;ue for
studying lunar phases or the magial IUturt: of lycanthropy. rather than
singing. dancing and wild tleba.udlery.
Unlike most othe( pixie hybrids, the pixie sprite is quire long lived (due 10
the nature of irs sprire parent). and may live for up to 200 years. They can
be Raised, RrinClmlued or RaulTCCted a number of times equal ro their ini-
over twO fm wi. wid!. wn coloradon ranging from chrlt blue ro lighr pn
and anything in bnwttn. Pixie nixies also have neck gills, along with ~
fingers and toes. They have deep green eyes and grttn hair ofvarying lhades.
Though pixie nixies can llSt: tribal t:l.ttOOS, they do so to a lesser cxtent than
their kin. for many find t:utOOS unaraaaive.
Life and Death: Pixie nixies. unlike some other pixie hybrids, ~ completely accepted by Iheir nixie parents. As, such, lhey are much mon: emorionally suble and less prone to chaotic behavior. Upon reaching adolescroCI:, pixie nixie females ofupper dass starus ~ cxpected to have al kast one
mate and an: looked down upon if Ihey do nor have twO or mon:o Rumor
has it thar the female pixie nixie's sex drive has 5Omel:hing to do with Ihis,
along wich the faa thar only upper cla.u females can afford the upkeep of
mulriple mates. Like pixie fairies and pixie sprites. pixie: nixies have a gJC2tt:r
tendency lawards androgyny (sec Chapter Three: Priors and Paniculars for
mon: information) than other pixie hybrids.
Pixie nixies tardy botha 10 fight thansdw:$, prd'erring to charm or seduce
othen to do their diny wodr. for them. They hale ro travel alone and ~
known for being ~high maimenance:.~ Pixie nixies prefer to travel wirh a hos(
of henchmen, hirelings, and hangers on. Pixie nixies love ro use their Charm
Penon ability anytime the opponunity p~rs itsdf: Howevt:r, they con
sider holding a charmed slave for more than a ynr 10 be dishonorable, and
only evil pixie nixies choose 10 tlo.$O.
"
CHAI'TER I - RAcES
lial Consrirulion scon: (jU$llikc: any othtt charaaer). H~. they are slerile, and Ihey do nOI Iu~ me ru.ruraI n:incanurion abililY of pixie fairies.
--
Diet Ikcause of dw:ir metabolism and the faa thai !hey are magical crearures, their SUSlc:nana: requirements differ from other races. Pixie sprites
acruaI.Iy feed on errant magial energies (the residual energies left behind by
magical spdh. irc:ms, el!;.) thai lend 10 aceumulue in =in !an: plants and
insea5. For this n:ason, pixie sprites musl pay three rimes (3x) the normal
COSIS for daily provisions thar omer chancrers pay. Although they eal a much
lower quamil)' of food u oompan:d 10 their larger coumerparu, their diet is
$0 sdcclive and reslrictive Ihar mey incur a gn:arer COSI for acquiring such
provisions. However, a pixie sprire is able ro forage enough food 10 sustain
iudf in any environment where planr and insect life an: plemiful (wimoul
any checks or COSt; mis takes 4+ Id4 hows per day).
ThoU......
Fly at
,r (A)
InIdalLu~
Cleric, anlmaUsC"'". dIos", ...... shaman,1U1oI:; fl&hUlr. benerbr. bounty hunter, elY.
....... cladI>_.IcnilI'r~pInl lWUhbudder;Ha&k~ abj........ eIamemalls..
ItICflanter. hionlst. ............ palr'lUId . . . . nnsmuUIr
Itd sole practIMen:Thlef,bl1pnd.~Of' ~
Invisibility: The pixie sprite an also rum invisible 0""" per day for a duralion ofone IUffi per IeYd of o.pe:ric:ncc. HO'NnU. they an ONLY turn invisible by flying. If n:strained, confined to a ughr lipa, erc.. no invisibility is
possible.
PiDe Dust: Ikcause pixie sprites are such magical acuures, they acrualIy
Srele magic in the same way thai larger oea.rures perspire.. HO'NnU, when
a pixie sprite's sweat dries, ir flakes off in sm.aIl dandruff-like: golden particles
knO'Nll u Mpixie dusr. A roving pixie sprite adventurer generally does nOI
n:main in me same place long enough for its pixie dust ro accumulate ro any
n:a1 value or use. However, if a pixie sprite sleeps and grooms himself in Ihe
same area on a routine buis. ir accumulares enough pixie dust ro make harvesring and garnering it of some value to anyone willing ro spend me time
scraping it up and selling ir. Unforrunardy, some unscrupulous magic-users
actively seck OUI pixie f.tiries and keep rhem in ca.ges purdy for mis purpose.
_a.....)
~
fWotwh........
AttrlbuteI HodIIMo-=
.. Scnrcd'- +1 o.xt.ity, +21nte11&ence. +2 O>oriomo., +J
aulldlnI P'I:lInl:
1-4
s.. ChopI...
,....."
They 0Itltt e- half !tie hi! point! rolled for each level (rounded up)
Gettln. Around
AI pixie $priIa """"" ~ _ ~ of "'tIne and "'"Y do $0 """"" I nonnaI _
cumberId - . . . . : raUl of Ir. PIxIe $prim mIJ' ako walk III rate of '-.
~.
(_ PHB
Tdepa.lby: Pixie Spriles wilh the Emphkrin taROO gain 1 Ideparhic -danger sensc and an: never surprised by orha living crearures (even those tim
normally get: aUtOmatic surprise) due to rdeparhic impulses picked up by
!heir anrennae. Undead and non-living crearures (such as the golem), as well
as crearures immune ro rdepathy and/or relepathic artacks (such as the SuManner), an niH surprise.
M
An aaive pixie sprire sweats an avcrage of 0.5 lbs of pixie dusr each year,
about 0.02 ounces each day, or JUSt over half an ounce each momh. Mon:
sedentary pixie Spriles SWClt aboul half mat amounl. Of course, the mon:
aaive a pixie sprile is, me less likdy ir is thar he remains in the same place for
very long. Prices for pixie dun vary on me open market, bUI mOSI magicusers are willing 10 pay around 500 gp an ounce.
Plxie Spore MeiU: lbo: rasty Besh of the pixie sprite is fuJI of magical energy, and the nomadic, warlike grd (grunge elves) love to QSIe il. Consuming
rhis mCl( allows gn:Is 10 make use of tribal taROO magic (see Otapter Five::
Rules of th~ Road), and why grd should be 1voided al all cost.
Pixie Meet: Any pixie sprire that does nor aRend rhis tl::mva..l (oncr evtty
six )"C1f'$) suffers an immediale loss of 50% to his honor for offending his
radalJrribai peers. For mon: informarion on Pixie Mttr:. see Chapter Six:
Cusloms and Cullun:.
fi.
Lands: Pixie sprilcs are mosr common 10 Fernwickle Isle (making up about
Sleep Arrows: Pixie sprites know the sprire method of creating a sleep
ointment from mushrooms that grow in hollow SlUmps. They will nOI shan:
mis formula wirh anyone else. even orher PU. Foraging for enough mushrooms ro make one vial (without any chec.b or cost; where a=s are plenrifuJ) tah:s I + Id4 hours, and each vial co:.lU three arrowheads. Those snuck
mUSl $lW: vs. poison or &II inro a deep sleep for Id6 hows..
Tattoo Magic Pixie spriles an use a special fonn of magic called tribal tar100 magi!;. For mon: information. see Otaprer Five: Rules of the Road.
IS
ha~
Character Classes
After determining your char:lCl:er's race, the nexl Slep should be to selecr a
class. Allowable classes and multiclasses for each ntc:e are detailed in Chapter
One: Raca. and can be found bom in me Pla)u's Handbook or in one of me
four class guides (Combatant's, Griftrnastcr's. Spdblinger's and ZealOI'S).
where. Unless
weapons, and have no power to influcna: the undead. However, they can
rum intdligent phnt ~rc:uun$ by HD. as a sandard deric lUffili undead..
Zealou (ZG): Aside from the gawds of the &die Coun ($eC new zalors
below and the Rdigion section in Ouaprcr Six: Cusroms and Culnlll::), pixie:
FIGHTER CLASSES
CLASSES
CLERIC CLASSES
Fighter. Many underestimate the power of the pixie fairy fighter, due to his
size. However, with a significant bonus to Str=gth and Constirution
Though pixie hiries cannot Ixcome druids, holy knights or paladins, pixie
fairy clerics are quile common, and (...-ben possible) are hired by adventurers
traveling into hostile territory.
Cleric: Pixie fairies worship a myriad of gawds, including many worshipped by orner ntccs. They follow me tenets of mat gawd, and usc the
(pixie fairy-sittd) weapons of that faith JUSt as would a foUOWCf of larger size.
(Pixie fairy clerics can use all pixie fairy weapons, but u:a1oa may only use the
weapons listed in their class description.)
them live vny long. Fortunatdy. mor narural mncunation makes this a
s1ighdy less daunting meat. Most pixie fairy bcnerkcts come from the
Setnimes clan on the: Panaan Aloll, near Mounl Kanmor. Bencrkers make
up about 2% of me pixie fairy population mere.
The cleric class gives the pixie fairy a good mix of fighting and spdlslingcr
abili!)', and so is one of the two mosl oommon pixie fairy classes, along with
magic-usa. For more information on whal deities are available to pixie fairy
derics, .sa: the Rdigion section in Otaprcr Six: CUstonu and Culture, as well
Bounty HUDler (CG): Pixie fairy boon!)' hunteno arc ~ eu:qx among
their own kind.. Afta all.larga races genenlly scoff at me pixie fairy bounty hunll:r's small size, and meir Iargtts are so big as to be: immovable ~ if
me pixie fairy boun!)' hunler is successful. Only pixie fairies wilh access 10
some son of SUtlng charm or tdeporlation magic (for rnmsponing meir foes
after a sua;:cssful hunl) aarpt bounties from other races.
Canlier. The cavalier pixie fairy is me mOSl nOOk of all the fightcn, and
Choscn One (ZG): Because pixie fairies often have high Charisma and.
Comdiness, they ocasionally become agents of the gawds (as derennined by
the GM). This often comes as a surprise 10 larger folk, and may inspire any
thing from jealousy to n:ven::nc:e in me pixie fairy's oompaniolU-
Shaman (ZG): Pixie fairy ihamans are mOIl oftal found among !he:
"uncivilized- pixie fairies (the Sculimes) of the Paruan Atoll, and rarely else-
Pixie fairy
10
CIeri<
Animalist
12
ChoMnOne
U
Druid
10
SIwron
Zealot
20-
Elvariel
14
12
U
Fae-bom
10
12
U
11
Grixie
I]
12
U
Pixie brownie
9
12
U
Pixie leprechaun
9
12
U
Pixie nixie
9
12
U
Pixie sprite
10
12
U
....I
..J
13
14
10
l3
12
12
12
10
20-
20-
20-
20-
20-
20-
20
16
Class
Fighter
.."""'"
,.
,.,.
I.
I.
Pixie fairy
Berserker
Bounty Hunter
Cavalier
Da/'i( Knight
Gladiator
Holy Knight
Knight Errant
Monk
Paladin
Pirate (Fighter)
.....
,
,
,
13
'
Samurai
Soldier
Swashbuckler
I.
Elvariel
,
,
,
Fae-born
I.
I.
13
13
I.
Grixie
Pixie brownie
12
12
13
13
13
"12
"
Pixie nixie
Pixie sprite
Pixie leprechaun
12
12
12
12
12
12
12
12
,.
I.
I.
I.
IS
I.
I.
12
12
I.
thorn stilel(o, petite rapier and appropriately sized main-gauche and sabre.
They disdain other weapons that are not considered ~dashing" enough.
Third, the pixie Fairy cavalier gains bonuses ~tO hir with cert:lin weapons
as he advances in level. These ~weapons ofchoice and their :utendanl bonus
listed below replace the cavalier's weapons ofchoice for pixie fairies (and olher
similarly sized pixie hybrids).
B
MAGIC-USER CLASSES
Pixie fairies cannOt become battle mages or blood mages, but magic-users
and SpecialisfS are quite common. In faCt, magic-user may be the most natura! pixie fairy classes.
_At 1st level, Ihe cavalier is +1 ~IO hit" with the pixie fairy lance, if used
while mounted.
AI 3rd levd, the cavalier is +I ~to hit with either the petile rapier, shon
sword or sprite sword (player's choice).
B
- At 5th level, the cavaliet is + I -to hit with eilher the aviator's flail, aviator's mace, or aviator's pick (player's choice).
- At 7th level, the cavalier is +2
while mounted.
~tO
--
At 9th level, the cavalier is +2 ~to hit B with either the petite rapier, shorr
sword or sprite sword (depending upon what was chosen at 3rd level).
- At II th level, the cavalier is +2 -to hir- with either the aviator's Rail, aviator's mace, or aviator's pick (depending upon what was chOS('n at 5th
level).
- At 13th level, the cavalier is +3 "to hit" with the pixie fairy lance, if used
while mounted.
Gladiator (CGl: Gladiators train for up-dOS(' personal combat, and so
pixie Fairy gladiators are extremely rare oUfSide of their own lands. While
their speed and agility often rivals their larger opponenfS, il may only we
one hit to permanently rake: down a pixie fairy gladiator. II is said that pixie
fairy arenas only exist on Femwickle Isle, bUI temporary fighting rings may
be set up in foresfS heavy with these fae.
Knighl Emt.nt: Pixie fairy fighters love the knighl errant daiS. Anything
that letS them be skilled at anns, noble in battle and a hit with the opposite
sa is all right by them, especially when they can play by their own rules.
Pirollte (CG); When it comes to setting sails alight, reconnaissance missions
and slipping poison in an enemy ship's stores of grog, a pixie fairy pirate
comes in quite handy. They almost never become captains, however, and
pixie fairies have no ships of their own.
Swashbuckler (CG): This happy-go-lucky hero class is often favored by
pixie fairies. Common pixie fairy swashbuckler weapons include the blood-
......
BIood_
Class
Etvariel
Fae-bom
12
I.
Elementallst
Painted Mq:e
Wild Mage
--~
OM....
Enchanter*
IIlusionis~
''''''''
""
"
Il
12
"
"
I.
11
14
"
"
Gnxie
15
15
15
Pixie brownie
Pixie leprechaun
Pixie nixie
Pixie sprite
12
12
12
11
"
11
"
11
12
11
"
12
12
12
12
"12
11
11
12
"
"1212
"1112
12
12
12
12
""
Il
Il
Il
Il
I.
T.............
Il
Il
Double Specialists add r to the level limit; sole practitioners add 2.
r.lces
mal
me
mey
11
.,
A pixie: fairy
..
A muting ofclerk. SW4Shbueltkr. clI""'i", msgie-usrr lind thi4
II
Pixie fairy
IS
Th;ef
Acrobat
Assassin
""d
Brigand
Elvariel
U
Fae-bom
IS
Grixie
12
I.
II
10
Pixie brownie
12
Pixie leprechaun
12
Pixie nixie
12
Pixie sprite
12
IS
12
12
12
12
6
IS
U
12
6
IS
12
II
6
II
6
II
6
12
13
13
U
13
II
12
12
12
12
Charlatan
Infiltntor
Minstrel
Ninja
Pirate (Rogue)
Yakuza
2.
ticular about their spell selection, as they may inscribe only one spelllevd per
Panaan Atoll) also follow this divine class. Animalists serve as the guardians
and scouts of their ttibe.
THIEF CLASSES
Although pixie fairies are prevemed from being assassins, bards, ninjas and
so forth, they do have a varied array of thief classes to play with.
ANlMAusT
Thief: With their small site, speed and natural invisibility, pixie &:iries can
make excelJem thieves. Though they are somewhat limited in the amount of
treasure they can carry, their sneakiness is second to none.
13PrIme RequIsIte(.):Wisdom
HIt DIco 1'tP d6
_
. . . . EM....~ ""'""
Allowed A1lpments: any
Bulldlna PoInt 8orMIs: 7
Spelljacldn,: ND
Weapon. Pennltted: Cat 0' nine tails, claw feet, SMIle club, short
8rigand: Pixie &iry briganw are more common among their own kind,
where strength and size are usually equal. A pixie fairy brigand adventuring
among bigger folk is more likely to favor the sneak up behind them and bash
them in the head" method of attack.
Infiltrator: This specialized thief class arose from the more $:J.vage r:aces of
the woodlanw, from its members that could quiedy sneak into another settlement and steal supplies, or stir up trouble with arson or other mayhem.
Pixie fairies usually only adopt this lifestyle in order to defend their lanw and
'w,,,.
d=.
MinSlrel: Pixie fairy minstrels are r:alher like bards who focus on music and
song, but with a saucy attitude and the fighting aptitude of thieves. Higher
level pixie fairy minstrels can use sound harmonics 10 reproduce: spells,
whether for entertainmem or protection of themselves and their kin.
NEW CLASSES
Sphere
ANIMAUST
rae
......'"
Examples
Pike. Trout. Swordfish
Co,oto. Dog. Wolf
_
........ Owl
Feline
Homed
Mustelid
Bobcat,Jackal, Puma
Buffalo, Cow, Goat. Ox
Badger. Mink, Skunk, Weasel
"""'~
Uzard, Snake.TortOise
Bat, Rat, SqoirTel
Ape. Bear. Boar, Deer. Fox
Canine
...
Certain
of the mainland forests have learned to live in harmony with
its creatures. and some less civilized clans even worship a specific animal spirit as an aspect of nature. Animalists, through this special relationship, acrually gain the ability to transform into these animals. Though the animalist
believes that his powers come from the animal spirit. this is merely an aspect
ofIkka Pataang (or a nature gawd.ftOm another realm) from whom the spells
and powers are bestowed. Animalists are usually elvarids with a bent [OWarW
combat, though some pixie fairies (particularly the Sezoime clan of the
Rodom
Wi"""
19
.....l
Hit Dice
L...'
I
2O+1d6
3.00'......
Todpole
6.00115,000
)
1
I~
Experience Points
().].ooo
15,00129,000
29,001-58,000
58,001113.000
IIl.00I-m.OOO
level Trtle
I.ana
"Aedgling
5
Pup
6
7
6
7
223.001 ....53.000
453,001-903.000
903,001-1.353.000
10
9+2
Cub
Kit
WMtp
AnImaIIst
ArWnaist(IOIhIewl)
*Antmalists receive the 20 point (10 point focTIny fey) bonus at first level
only. AnimaJim gain 2 hit points per level after 9th.
AI 12th Icvd, the animalist ~ns Idl2 hir points when voIunnrily
lUUming to his own fotm. He does not regain these hit points ifslain, even
though he mums to his own form.
...
L...,
I
Undead: Unless the animalisl's uibe or rdigion is one that has a particular
intcrc:51 in me undead, he cannor influence rhese crealUrcs as a Standard cleric does. However, he can usc the Chanr and Pnycr spells once pel day in
addition 10 his normal rcrinue of spells.
2
3
3
..
,
2
0*
I
]]
0"
]]
9
10
II
12
l3
14
IS
....
]
"
"
3
5
..
..
5
5
5
666
6
6
6
7
7
7
2
]
3
3
..
5
5
ZEALOTS
Over the las!: few decades, a new phenomenon Ius begun in me holy (and
unholy) orden of~ Wurld. Traditional sundard dena have bn
around For cenruria., bur rcorndy cleric types with a special dC\'O(ion have
appeared. The u:al0l is an apcciaIIy dedicated Followa of his gawd. While
cleria woMip and serve, the u:alor lives only ro adnnce his deiry's cause.
0"
1
2
2
2
]
..
0"
I
2
2
2
0I
16
17
18
8
8
8
8
8
8
6
6
5
5
3
3
I
I
19
of
2099976"
Ar 9th level, an animalisl can use the Hide in Shadows ability of the thief
even while being obsavcd, but only if he is in narural surroundings (for
a:arnple, nor an alley, but a hc:avily woodcd ciry park would do). & long as
he is within 10 feet of some son of dtadow, an animalist can hide himself
&om view in the open withom aaually hiding behind something. He can
nOl hide in hiJ: own shadow.
iIt
Specialry clerics, or z.ealou. arc a rdativdy new phenomenon, but mey are
quidcly gaining grear influence in all me temples of Gal"WC'CU: Wurld. Some
rradilional cleria even fear rhar Ihey will one day be replaced and all temples
will consisl enlircly of these :z.caIou. All clergy keep these muggles ro rhemselves, of COUl'sc; no need ro worry worshipers and congr~tions.
mem
An animalist must pray For spells and get sufficient rest (0 gain
back
after (:I:pcnding man, just as a nonnal cleric. He gains a number ofspdls per
day as shown on Table 2G: Animalist Spell Progrcuion.
A member ofthe zealor class holds that he is ~en more devolcG ro his faith
than me S1andard cleric. He lives and brcathes his failh. His powers and
spells more dosely match the influence of his gawd, and he rakes enthusiasm
For promoring his church up a nOlch_
Nare thar the zc:alot d1a.naer class is nor the same as Ihe Zcalot enuy mencioned in me HacItlopcdia ofBasu Volume 8. Those Zc:alou detailed in me
HoB ~ among the more umrabIe memben of society and are, in faa, rudy
even members of the dcri~ group. Ocric:al u:alou as dcso1bed herein generally don'l like me self-proclaimed Zcalou as dcso1bed in the Hacklopcdia of
Basts be:a.use mey bdievc me stupid fanatics give all fervently rcIigiollS pe0ple a bad name. Clerical memben of the u:aloc class have bigger plans mar
don't usually involve self-desrruClioll. They plan ro conquer the wurld one
non-believer ar a time.
One mould not confuse the zealOt character c1:w wilh the dcric followers
described on page 35 of me GMG either. Those zealol followers ~ dedicated woMipers of me cleric's faith who have chosen 10 follow him and do
nor ncassarilyeven have a duracrer cl:w. Mosl of mem swt out as ().Ievel
menat-arms.
Animalists usc annot and weapons as noted in ~ lidcbar. If the animalin follows a particular narure gawd (such as Ucla Pawns). he may irutead usc
annor and weapons consistent with mo.se of this gawd, if they ~ available 10
him.
Special Powen: An animalisl musr choose the animal spirir he worships
from one of the following spheres: aquatic: (pixie nixies only) canine, fcarhered, fcline, horned, mustclid, reptile, rodenr or wilded (a non-domcsrioucd
animal that doesn'l fit precisely in any omer cl:w).
At 1st level, an animalist may speak wim animals of his animal spherc at
will, as me Speak Wim Animals spd!.
At 3rd level, the animalisr may tranSform into his chosen animal at will.
This is simihr 10 dtc Polymorph Self spell, but me nwnber of uanUonnacions per day is limited ro the animalisr's bel. This tranSfotmation Ia.sa For
a nwnber of rounds equal ro 7 + me character's Connirucion modifier, unless
Ocrical Zc:aIOIS have special powen and abilirics thai even sWKlard clerics
of me same gawd do nOl have. They an: nor more or less powerful, but meir
powers vary from their brethren and from each orher. Each is a unlque class.
2.
Then: is little in the way of choice or individU21il)' in the zealot cla.sse3 - and
no true zalOi would want it any other way. Their gawds tell them what to
do and that's the way they like it. In rerum, the zalot gains special rewards
for his extn:me and undeniable faith.
to have been destroyed long ago. However, his c1eries still seem TO be able to
cast theit spells, so it is anyone's guess as to whether he is simply in hiding or
has been replaced.
They cannOi multi-class (unless specifically Stated otherwise in a description for a specific gawd's zalou) nor can they dual class. Being a zalot
requires a degree of concenmuion that must be constant and absolute, and
allows no room for other education. (Even bringing it up can get you smole
from above.)
Zealots an: members of the cleric group, regardless of the specifics of their
class abilities. They can usc any magic items allowed to the cleric group, $0
long as they do nOt violate other reslrietions (meaning that they cannot use
magic swords unless they can also usc mundane swords). Certain zalots can
also use magic items that may be otherwise restricted by class; their individual descriplions nOle this.
"Guardian Angels"
Fascination: This power works JUSt like the second-level magic-user spell
Fascinate, except that the zcalot does not have to use verbal components. The
At 5th level, a zalol geu special attention. His gawd assigns him a special
minder, appropriate to his alignment (MOOrons for lawful neutral, etc.) This
creature walches over the 'lealol, ensuring his loyall)' and acting as an advocate for his client. in the gawd's organiution. Such a direct contact can be
incredibly useful for a zalot. A single crearun: sees to Ihe adminisrration of
his powers and assigning his spells. So long as the crearun: is content, this
arrangemenl n:mains especially amicable.
GM may define this power as working one of twO ways. Eilher it can be used
in combat (in which case it can be used against only one target aI a time), or
it cannor be used in combat (in which it can be used against a number of targelS equal in HD to twO times the ualot's experience level). In either case,
the ttalot can use the abilil)' three times per day. If the target makes his saving throw, he will nOt recogniu that the zealot was using magic against him.
Incite Berserker Rage: This power allows a zealot to inspire a fighter (any.
one belonging to the fighler group) to enter a berserker-like rage. The combatant must be willing to have this war blessing bestowed upon him.
~gua.rdian
rage; the rage lasts six turns. A ualot can use this power on any number of
fighters per day, one at a time. A ualot may incite a combatant to berserker
rage only once per day; even if a different ualot tries it on him, he cannot
incite a fightet to a second rage in the same day.
The rage isn't identical to the abilities of the true berserker. However, it
does give Ihe combatant a + 2 to attack and damage for the duration of th~
rage. While enraged, the warrior cannot flee from a fight; he cannot leave the
field of battle until there are no enemies to face him. Once he does leave the
field of battle, he can choose whether he will emerge from the rage or SllStain
it; a combatant would sustain it ifhe felt that another fight was likely to take
place soon. When he emerges ITom the rage, the fighter t:akes no extra damage or ill dfecu unless he is lawful; in this case, he might suffer an Honor
penall)' for rash behavior or similar effecu.
The intent of the guardian angel is 10 keep the ualot on the straight and
narrow as much as to provide some measun: of protection. For you GMs, the
guardian angel is a good way to screw over your players since the guardian
angel is likely much more picky with regard to behavior and attitude that a
busy divine entil)' is likely to be. Sure, the gawds do nOt like it when you act
out.o;ide the faith but they often do not really have time to worry aboul focusing on individual worshipers. That is why Ihey have their minions like
guardian angels. For you players, illSt remember to keep your guardian angel
happy and keep a tight leash on your alignment infraction poinu.
Soothing Word: With this power, the ualot can remove the effects of the
Fear spell or can sway the attirude of a hostile crowd or mob.
The zcalot can use this power three times per day. A single llSe can either:
Dispel one application of the Fear spell on one victim; eliminate one person's
hackfrenzy or hackJllSt; or momentarily calm down a number ofcharacters or
monsters (equal to 2x the ttalot's expetience level in hit dice; thetefore an 8th
level ualot could momentarily calm 16 HD of an angry mob, for instance).
This power is primarily usefuJ for gming the attention of an angry group
of people and allowing the zcalot to address them. The combination of the
soothing word, the respect that many cultures have for their ualou and the
speaking abilities of many zcalots can often defuse: an angry mob.
C~R2-C~RC~
THE
FAIRIES
the zealot should still use his weapon of choice even if a magic vo-sion of a
different wcapon is available. The accption to this is a case in which one
Zealot Spelljacklng
requires a magic wcapon 10 injure his foe. Then it would be acceptable 10 use
a weapon that is not a weapon of choice without an Honor penalty (again
Some zealots have the power to spdljack as other magic-users, such as bal'
de mages or illusionists. The inherent danger associated with spelljacking
creates a chance of spell mislu.p. This is true even for zealots who cast divine
spells that arc nOI ordinarily subject 10 spell mishaps. (Thai's what you get
assuming the magic weapon in question is one allowed by the rigon of the
faith).
for pushing the bounds of magic.) EVCfl so. zcaloa still do nOI suITer spell
mishap dlanccs for 'Ntafing armor as magic-wen do. Even me gawds off.ate
arc nOI usually mat a-ud. Use me spdJ,mishap table in the GMG for determining the rcsuIa of ual01 spdl mishaps.
Zealot Weapons
Each zealot class has a heading for weapons pcnnitted and weapon of
choice. The weapons permitted are those allowed by the rules of!pe f.aith for
the zealot class. Ikfusing to respect such rules will likely cause problems for
the miscreant character as he will lose station in his church and his gawd or
ia minions will pcwibly even punish him. The weapon of choice is more a
mauer of honor for the piolU :tea!ot. Zca.lots must make reasonable effom to
use their defined weapon of choice or they suITer honor pcn.allies. At the
GM's discretion, an approximare honor hit of one poinl of temporal honor
per combat without the weapon of choice is a reasonable penalty. There is
some Raibility in this policy. If logic dicutCS, it may be accq>table to use
Experience
level
X Sided Dice
or Accumulated
level
20+ Id)(1'
level Tide
0-2,200
I
Zealous Alar Boy
2,20I...of.5OO
2
2
Zealous Acolyte
".5019,500
3
3
ZeaJous Brother
9.50119.000
..
..
Zulous l..2yman
19.001-38,000
5
5
Zealous Adept
Zulous Friar
38,001-78,000
6
6
78,001-1 .....000
7
7
Zealous Curate
1.....001288,000
8
8
Zealous PrucfIer
28lUIOIS76.ooo
9
,..
ZaraIous Priest
576,001-864.000
10
9+2
Zealous Prefect
864,001-1.152,000
II
9+-i
Zealous Canon
1.152.001-1 ....+..000
12
9+6
wlous Deacon
1,.......0011.728.000
13
9+8
ZeaIousAbbot
l.ns.00l2.016.ooo
I..
9+10
ZaJous EvanprISt
2.016,001-2.304.000
15
9+12
Zealous Priol'"
2,3M,OO 1-2,592.000
16
9+ 14
Zealous Prelate
2,592,00 12,888,000
17
9+ 16
Zealous Rector
18
9+18
Zealous Vicar
2,888.001-3,168.000
3.168,001),456,000
19
9+20
Zealous Patriarch
),456.0013.7.....000
20
9+ll
ZaaIous Hiah Priest
At first level zealots receive 20 + IdX hit points (10 + IdX hit points fcK TIny fey).
This twenty points Is received at first level only. The type of die uch zulot is entitled
to Is described in tNt zealot's description.
... Zealou gain 2 hit poinu per level after 9th.
- 288.000 experience pointS per level for each level beyond the 20th.
22
throwing sticks
Armor Permitted None
AJlowed Races: Pixie F..iry. elvarid. fae-born, pixie brownie.
pixie leprechaun, pixie sprite, other pixie-kind.
STP,: Gain customs and etiquene (choose culture), distance
sen5/: (CG). flying combat (CG), religion (general), riding (airborne), shaving/grooming. seduction (an 00, graceful
entrance/ait and social etiquette skills at no initial cost. They
may also t:akc the acrc>ltic skill suite talent fot half the BP COSt
(round up). rtprdlcss of r1iCC.
cobwebs and omer obstacles from lOW" flight IIN. and so on.
The Meny Ayen sec it as their role to uain all young pixie fairies
in the art of adwnccd. flying. and also ~ as their matchmakers
and counsdon in the later years.. Characters cannot ba:ume
Zealots of Arid if they hzve animal antilthy. phobias. enmity or
=AlRIES
would be
forrdos_
If 3 cM.r1ICler
a quirlt: or flaw later, he loses his ZcalOi SlatuS and powers umil
is ranoval..
e is fight_
,=poo
ffecti\'d,
ng eqlQ).
sion of a
hich one
>Ie 10 use
Control Wealher once per day, in addilion ro the ttalOI'S nor)f spells.
Uit
If (again
rsoflhe
IT
ualolS arr a sub-order of dite clergy. The leaders of any lemple are all from
rhis sub-order, but they rteal the minority clergy fairly.
Special Powers: Arcnist$ C3n substitule magic-user spells for cleric spells.
tWo- Da)'$: The firSl day ofeach season is celebrated with aerial acrobalia
at a cost of twO cleric spells for each magic-user spell. Spells substiruted muse
~"'_"'g me mum ofa new wind (wimer. nonh wind, summer .. soulh,
be of the same level. However, for magie-user spells, they must use spell
books and memorize spells in the ume manner:u a magic user. Furthermore,
all spell bonuses For high Wisdom only apply to cleric spells. They may usc
magic ilenls permissible ro clerics and/or magic users (excluding umor :md
weapons nm permissible: to Ihe :alot dass). Spells CUt by Arcnisls cusc
opponenlS 10 make uving Ihrows at -I For C"cry thltt levels ofexperience the
ualOi has.
z.c:.iors: As folIowas.. In addirion, those who can fly mUll lake to the ~
~ lbeir prayers on 3 daily
lion 3,
: iroru,
Those who cannOi fly must make usc: of a spell (such as lcvilate or
RITUALS
All FoIIO"'-crs: Aubcron is mOSt likely 10 imen-cne on behalf of his worshippers when they offer sacrifices of magie itCltl$. Followers make ucrifices
by placing 3 magic ilem on an altar and then calling Auberon's name three
limes, after which the ilem is no longer magical. If Auberon is Clipecially fond
ofa follower, he may Mlouch~ a ucrifice, cusing it 10 become even more pow-
19 (:urraceful
Th",
fP CO~I
It
lighl
I"
ZealOts: AJ; followers. In addition, Arcnists publicly mge monthly magicl exhibitions whcrc they show off exotic illusions and OIher showy magicks
(IOtal ofat lean 4 spells minimum) as a tribule to Auberon. The "/,Calot begins
10 lose spells if he does nOI p3nicipale (I spell level Id4+2 days, beginning
with the highest level spells Ihe ttalOI cn cast). Spells are regained when the
ualot stages a special exhibition of al leasl 8 spells.
menu,
erful than beforr (e.g. +3 weapon may bcc::ome a +4 weapon: GM's call). His
followers wear blue and gray.
m~)
lide: lusdords
Uovo"Cd Races: Pixie fairy, elv;lriel, rae-born, pixie brownie, pixie Iep-
I =
on.
hiries
ukm
:come
lit)' or
~. m3Y also take the concentration. counter speller, curse resislance, eagle
'11:".
P~ion: aerie
iO
To-hil
precision cuting, quick casting rnlents for half the BP COSt, regardless of
~.
0'
TCHC.::.:H~""=K=H-",A$TOEll. Ao"IENTUMR'S
GuuE TO
PlXlE FA.lIUES
lcvd, zcalOlS may Shape Change into any burrowing crcuun: as the 7th levd
druid abiliry. AI 10th Icvd they can mler and survive on the EJ01'Ietltal Plane
of Earth as a 20th level druid. At 12th level they may Shape Change into a
12 HD Earth EJemmtal (16 HD at 16th levd, 24 HD a120th level).
AllOW':d RK.es: Pixie fairy, dvarid, f.le..born, grixie, pixie brownie, pixie
leprechaun, pixie nixie, pixie sprite
STPs: Gain art ofseduction, dig has)' grave, dig proper grave geology, flo:
muscle, looling (basic), religion (general), skilled liar and survival (underground) at no initial cost. May take the close to the arlh, o:pen haggler and
opponunist talents for a COSt of 2 fewer Bp, regardles.s of race:.
RITUALS
All Followers: Followen an: spread throughout Garwec.u:: Wurld, and ser-
Other Requin:ments: Though they may also war olher colon as well, the
primary colon of their clothing mUSI be black and gold. They mUSt also have
erotic tatlOOS on or around their sexual organs. They may not have the lruth
ful quirk.
vices to honor him involve twO or mon: of the following: fClSlings, gambling,
kidnappings, OrgiCi or lusry rituals, overeating, theft, or similar actions.
Sacrifices generally involve defiling a person or place:. Ovc:r'CXcc:ss is me key.
ZeaIou: Lusdords must gather on me 14m of ac:h month 10 celebrate
their gawd and rededicate themselves 10 his causes. Their services 10 honor
him an: similar 10 those of standard foIl0Y0~ but zcalou also spend time
during Ihese services in prayer and groveling naked on the earth.
POISON
lide: FdIows of Fear
Background: While many !hieves and assassins worship Engue. only the
mOSI depraved worship Caliban. Still, many characters of o!her classes keep
IuS! and greed in Iheir hCl.f'lS, so Caliban is nOI shon of followers.
Special Powen; Lustlords may cast Alter Sdf, Fool's Gold, Delude and
Hold Penon as cleric spells of appropriate level. At 5th level, these 7.eal015
may summon and comrol an B HD Eanh Elemental once per week. At 6th
2.
FAIRIES
T..
Sph~res:
W~;llh~r
c1mc of cquallcvd
-'nDor
\aO'w~
1Uas:
knif~
Any
Pixi~
~ving Throw
""'""
5Th Gain bouny, evil speak. feign loughness. herbali.sm (p~pare poi-
'Ii.2
f~
Bp,
~rdlC$$
taI~m
Tables: Cleric
Spdljacking: No
~U Spberes:
for a
7, Warding 3
of raa:.
""'0
IC\'e1s higher
~bot
AlIO\\'ed Races: Pixie f:airy, dvarid, fae-bom, grixie, pixie brownie, pixie
leprechaun, puie nixie, pixie spri[e
STPs: Gain anatomy {basic), anaromy (vital; choose racr), dig hasty graVC",
dig proper grave, languages (undead), religion (general), at no initial cost.
May take the cold n:::sislance, death magic bonus (SG), and heal resistance talents for a COSt of2 f~ Bp, regardless of race.
7th levd
nI Plane
~e into a
).
ulJ;ISIIins sacrificr the hearts of their viClims 10 m~ ga"od. for f.WOl in meir
.uc deeds. Mosl plaC'a or wonhip are hidden, Ihough some larger cides
small cults of his follo"'en in th~ locaIthi~' quarl~r. Services includ~
ming a liny animal. Major rites include the sacrificr or pixie hybrids or
:lCf
brgt'r clr.lwn:::s.
lh~ c1~rgy.
ar~
Restrictions: May nor learn the healing or firsl aid skills. May not have
the Iruthful quirk.
often lead
>oJVancem~nl
and sermbling,
actions,
the key.
c1ebrate
) honor
Id rime
Po",~rs: u~lors
10
r~placC$ th~
.-dy
1$1 through 51h level, two additional dama~ dk~ al 61h through lOrh lev-
thrtt additional dice al 11th Ihrough 151h levels, and four at 16th
ITOUgh 20th level. ~ in any reu atrack, the defender may nOI usc a shidd
:w Dexlerity bonuses.
sacrifice a
singl~
dt. he must saaifice someone else every day that week. This could be a
'11CfId, associale or puser-by. bu[ canno[ be an enemy.
Special PO\\-ers: Minislers of Death ha\'e yeal authority over an)' undead
they encoumer, Snning at 2nd level, they afftct mrtt times the regular number of crellUn:::s per successful turning aucmpt. Once a ualOI reaches 6th
levd, he gains IhC" ability to fashion exceprional undead _ any SkdClons or
Zombies mal he animates gain an :additional ... I hit points per Hil Die.
RITUALS
Openly, Ministers of Deam often slay (or pmend to slay) undead 10 keep
their seemingly benevolent position within me community. Wilh a wapon
properly dcsecr.lIed at a temple by a superior (in a mnony that taka nC"arIy four unimerruplcd hours), a MinslCl' of Deam anadrs at ... I to-hit and ... I
10 damage. Any undead creature Slruek by mis weapon goes into a type: of
is fCtJuircd.
2'
Zcal.ou' Relationship
lO
have no trouble working in close conettt wim each other, and get along quile
amiably.
Special Powers: Sooming Wotd. ZealotS of 4'gre Cl.II cast a Light spell
once per day (in addilion to nonnal spdls). At 3rd levd, mey can Cl.S1 Faerie
Holy Da,.,,: Aur'mus (me 291h day of YumA and me 29th day of
Fretllkerz).
Fire (as me Inlevd druid spell) once per day (wimour speci.aI preparation).
At 5th level, Messengers of Lighl may CUI Smshine once per day (as a cleric
spell). At 9m levd, rhey are able 10 casr
RITUAlS
of Lighl also casl spells of me Sun sphere as if mey had one aperience levd
more !han mey aauaIly do.
All Fo~ FoUowen mUSI wear bbck robes wim or wimout hocKk
Both zealotS and by followers sacrifice scnriem ae.l.lures (0 appease meir
...d.
Zealou: Once per year, a Minisrer of Death must perform a special sacrifice to Kidkrop. The sacrifice musr include [W() victims - one ofbwful good
alignment and one ofchaotic evil. Each victim must be of a level. no less man
Holy Days: The lint: ofHaar'kiev (me fint: day of me new year/first day of
Spring)
RITUALS
All Followen: All follown'S musr attend services of me morning of every
1-4 levels bdow his own. Special Honor awards come wim sacrificing great
heroes or characters of higher levd. The victims must begin me cemnony
alive. One mUSt die quickly and me omer slowly. during me night-long ril-
">1.
Alignment
Lawful good
Spdlju.lcing: No
aerie
3, Summoning 5, Warding 3
Weapons Pennined: Dagga, Irnik, moon blade, petile rapier, scdie club
Allowed Races: Pixie hiry, dwrid, fK..born, grixie, pixie brownie, pixie
leprechaun, pixie nixie, pixie sprite
levels 10'0VU
STPs: Gain endurance, forage for food (by c1imale), gletsee, mapless rrave1, religion (generu), survival (choose one area) and weather sense al no initial COSI.
Allowed Races: I)ixie fairy, dvarid, fae-born, pixie brownie, pixie kprechaun, pixie nixie, pixie sprire
21
no ini
lial cose
[W()
,.
dves.
~C~HArTA~~~)~-~h>OOS~~~"'~O~.~",,"",,~~~LUS~~:::;:::::;;:-::::-:
;: : =THf
game orne: and life: experiences. However, the character does suffer the: physical losses to Strength, Dexterity and Constitution because these m: b~
downs of the body's $)'Stems. Funhcr details on magical aging can be: found
in the PHB.
Race
Pbde fairy
EIarieI
Fae-bom
2
IS
..
-,..,.
Ra<e
GrixiePixie brownie
I
2
Pb:ie Ieprech,llln"
Pbcie nixie
2
6+164
125+ld20
12+264
I + Id2
164
11+164
1d6
12+264
leM
11+164
Modifier
+,-0
EJwriel
Fu-bom
Grode
Pixie brownie
Pixie leprechaun
Pbde nixie
Pixie sprite
Idl
I d6
1d6
Table 3A:Age
Starting Age
Base At,e
Variable
HAcKHAs'Tal AovEHTulWt's
-4,
15
-40
2.
-2.
2.
+'
HANDEDNESS
To know whether your ch:.lnlCler is lefr-handM, righi-handed or ambider-
I ~ sprite
14
ld6
lOO+ldJOO
Add half the character's Constiwtlon to the result.
~n beginning pby u this race. Otherwise. starting age depends on
the character's age at the time he becomes a grtxie. A grixie's fNXimum
age nnge is the age when he beame a grixie (base) plus 1+ld2 (vari-
[rous, roll on Table 4D: Handedness of Char:l.Cler, in rhe PHS. Elvariels are
a1wa)'5 ambidC'lttroU5. Pixie leprechaulU and pixie sprite'S may add or subtr:l.CI
10% 10 r:be:ir roI.I ro rdka meir tendency [0 be ambida:uous.
able).
SOCIAL CLASS
your char:l.Cler's .social class, you musr roll an Table 4F: Social
.society colUidC'fs pixie: hybrids ro
uve !he following modific:n on PHB Table 1F. Pixie: hybrids uve an
unmodifiM .social class resu1r whe:n residing in a senlc:ment dominlled by
pixie-kin.
To find
Venerable . .
83 years
67 yean
125 years
100 years
MIddle Age*
Race****
Etvariel
Pixie sprite
*1 Sa/Coo; + J Im/Wls
--2 Str/Dex. -I Con: + I WlS
OUI
CHARACTER HERITAGE/LINEAGE
To determine your maraaer's circwnSl2nces of birth, and me sorwlqU21iry of rhe charaCier's immediare &mily, roll on Table 4G through Table 1M,
in Ihe Player's Handbook. Howevc:r, some modifiers apply. These are nored
-1 SuIDexlCon;+llntN'iIs
-other pIxie hybrid races do not adjust with age.
bd~.
Pixie fairy
_"""
""""
Fa. born
Grixie
Pixie brownie
Pixie leprechaun
-FwnaIes tend
to
be
Height in Inches
Base (0/9) Modifler
18118
leM
71168
1d6
)()I)(I
Id6
IBlI8
18/16
18116
20118
18118
IcK
lcK
IcK
1d6
leM
Weight in Pounds
Base (0/9) Modifler
14124
1d6
90170
ldlO
4Ot'l8
2d4
2-112.04
]0128
]2J]0
26124
14124
+/.(J
ENvieI
Fae.bom10 (as pixie fairy)
Grixie*
-25 (as grel)
PixIe brownie
+/.(J
Pbtie leprechaun
+/.(J
Pixie nixie
-10
-10
Pixie sprite
-10
-10
-PHB Tables .o4F thl'OlJgh .o4l do not apply when beginning play as this
~ce, unless a player wanu to know about the character's fonner life
before he became a fae-bom or grixie.
1d6
2d'!
2cK
1d6
1d6
Ii&h- and oho<ur dlan males. Thus. the baH I'Il.IfTIben lor helcI't and
welJht .... dcMd Into mal.tfamale (0'/2) Yllues. Note !Nt die modifter 1t1M alIow1lor I
broad nIlI" In each Cltep'Y.
l6
'"
Handedness may be rolled now or at any previous time. The child's social
class and famil)' herimge arc idemical to those of the PC, though the GM may
apply other modifiers to the child's starting Honor due to the its birth (as
IlHB Tables 4G and 4H) and the qualiry of parents (as PH B Table 4I). The
fil'$l born male or female is heir to the family fortunes and gains +5 on his or
her stafling money roll.
Obligations
Children: A chamcler with children is responsible for them. This requires
him to divert 20% of any money or treasure gained to pay for the child's support. He must pa)' an additional 5% for each child after the first. [f the character has a spouse, he need divert only 10% of his income to care for his child
(plus 5% per additional child), as some of the support for his spouse goes to
the children. [f [he child is unable to care for himself, the chamcter must pa)'
for an appropriate hireling, which will add considerably to the COSt.
dlildre" and their legitimacy. A 1st level Char:l.CIC:r can begin play with no
more than (wo children.
2) Roll aId 100 for each child to see if he or she is still living. An 80+
result indicates child either died during birth or at a very young age.
3) To determine each Jiving child's age in years, roll Id4, subtracting it
from the character's age. A resuh of 0 (minimum) indicates that the child is
less than 14 months (I year) old.
Pixie-nixies may cherry pick this obligation for full Building Poinrs.
(Minor: 5 poims for the first child, plus 2 poinrs for each additional child)
Married: The character has one or more spouses and certain obligations to
his family. This imposes a limitation on the chamcter's finances, time, and
resources. At least 20% of the chamcter's income must be diverted to his
spouse, plus 20% for each additional spouse. This money covers the chamcter's home plus room and board for his spouse, and is cumulative with any
funds diverted to pay for child suppor!.
cial
A character with one legitimate child and one illegilimate child has a prob-
"
'"by
lem, since the illegitimale birth is the result of an adulterous aff.lir. A female
Pixie-nixies may cherry pick this obligation for full BPs. (Minor: 5 per
mate)
character that rolls both legitimate and illegitimate children must re-roll the
tirst child's age umil it equals I or higher.
4) Roll I d 12+ 1 to determine each child's (or pair of twins') age in months.
The GM may determine the exact birth date (by subtracting that number of
months from Ihe current time in his campaign. and then choosing or rolling
the: day of the month).
ORIGINS
Just as character social class, heritage and lineage :lre very important in a
HackMaster character's career, so is his place of origin and chnltribe.
Whenever a pixie fairy (or pixie hybrid) finishes rolling his social class and
heritage/lineage in Chapter 4 in the PHB, he lllay roll or cherry-pick on Taple
3[: Place of Origin diOO. Note thaI this listing covers only rhe known lands,
and orner clans and tribes lIIay dwcll in distant places.
5) Roll IdlO for e:lch child. A 1-10 indicl.tc:$ child is a son, an 11-20 indicates a daughter.
6) Onl), when the children reach the mce's base age may they set out on
their own, or become hirelings., henchmen, or prot4;~. This is also the time
to roll the child's height and weight, as well as his sibling rivalry (if any),
CLANSfTRIBES
Roll
Result
Child's birth was legitimate. Character was married at
0160
the time of child's birth. Roll on Table JH: Quality of
Marriage. +2 to beginning Honor.
Child's birth was illegitimate. Character was not mar
61-80
ried at the time of child's birth. -2 to beginning Honor.
Character has another child. Roll twice more on this
81-100
table, ignoring this result each time.
*Elvariels and pixie brownies have a 20 to this roll.
Other associated families thai either sought the protcclion of the clan at some
point in history, or were lenantS or vassals of its patriarch, may also be members of the clan. Allegiance is generally given to a father's clan, but lhere is
also a strong sense of descent through, and loyalty to, the mother's line as
well. Only pixie fairies are so numerous, and have enough of a known history, to separate themselves into clans. Fae-born, pixie leprechauns, pixie nixies and pixie sprites arc unable to reproduce and so have no families or clans
of their own, but they may be accepted inlo a pixie fairy clan.
E1variel and pixie brownie tribes generally take their name from the region
they inhabit. Where multiple tribes of the same race live in the same region,
the smaller tribes iovell{ a new name, letting the largest tribe keep the regional name. This applies only to tribes of the same race. For example, if an
elva riel tribe formed in Shadluria, both the elvaricl tribe and a pixie brownie
tribe might refer to themselves as Shadlurians. However, twO pixie brownie
tribes in thai region might be the Shadlurians (the largest tribe) and the
Shadlurs (the smaller tribe). As most regions only conlain one pixie brownie uibe, such naming conflicrs arc mre.
Marriage Quality
laving marriage
6\-80
Convenience marriage
81-91
Failing marriage
92100
Abusive marriage
Details
Strong love between both part
ners
Married for clan alliance, or due
to accidental pregnancy; some
love or at least friendship
Argumenu are common. and
attitudes are indifferent.
Spouse abuses the character
(roll for minor quirk on PHB
Table 6F)
37
CHAnD
- PIUOAS
AND PAJmCUl..AR5
PIxIE FAIRIES
.......,.
Pixie fairy
Elvariel
Ahgne'
_h
Ala.....
Ambi Dugis
Ara'lUndeesh
Arpryn
"'"""
"""'Annul
Barcenora
"ron
""""
"'.,.,.....
""""""'"
Fanga.erle
Femwickle Isle ($;aryn Al'"'Keet)
Fra'Neer
Glnge Pirate States
G..-
G...... _
..-
Kalu>ed
KaJ Dez
"'-'
""""'KnameI
-MauI'-Haud'fHm
Niodra'Gar
N......
Nev;ar Wanes
01-02
OJIO
"
12
1]15
1718
"
19-20
21-22
23-55
56-57
58
"....
61-62
.,....
.5...
69-75
0
..".,
Pobt
Praxter
Raagean Brotherhood
Raagean Empire
"""'"........
""cue ......
......'I1ona
$;artang
$;aryn Ar'Keet (mainland)
5hadluria
Skartsh
Southem On: L-eue
T_
Zumbra
*Usually slaves from other lands.
01-75
7.
n78
Orl<ryn ....-
7'l
80-81
82
0S--40
.,....
0
.,....
0
47-50
03-96
0
.....
5 I-53
01-02
97-98
Pixie brownie
Pixie leprechaun
01-<>4
05-2-4
01-46
0719
2529
69-n
7)..76
n-""
-
76-00
0
90-92
93-96
97100
99100*
56-61
SO-SS
62n
8184
74-79
85....
89-92
93-96
97100
80-85'
1]-18
11-15
06-10
......
0712
25-36
2G-2S
O'-OS
19-24
Pixie sprite
01-46
26-31
32-49
Pixie nixie
3o..3l
34-63
87...
0'-<>4
8995
96100
Grixie
83-84
8S
86
0
Fae-bom
16-20
21-82
....,
.2....
0
49-..
5sn
7378
8'
84-88
79-85
0
86-93
89-91
9295
86-92
93100
94-'00
96-100
~.RIES
ite
CH,6,PTER
Da'Neer
Daurkhaud
P'lngaerie
Femwickle Isle (Saryn Ar'Keet)
Fra'Neer
Ginge Pirate States
Gnome Protectorates
Goremunya
Hazaar
Kakreed
Kal Dez
MarkoYia
Meletian Kingdom
P,n"
Polst
",="
Rarkin'Kaldish
Rogue Hayen
Saren'Mantz
Saryn Ar'Keet (mainland)
Shadluria
J -
Clan(s)
Mamau
Bugulnoz.Yumbo
Cururipur,Virika
Fyglia.Trow
Beggey. Kachina. Wildthom
Ohi:low
Oannes
Mumiai
Disir
Aeval.Aspara.Asrai, Ellyllon, Feeorin.
Fenoderee, Hyner. Korred, Mooinjer,
Muryan. Portune,Tylwyth, Yarthkin
Kul
Klabouter
Hulda
AnthroJ>Ophagi. Sluagh
Cruithne
Abatwa. Verryvolk
Ferrishyn, GUiltyn. Klippe, Yaksha
Aughisky
Nuckelavee,Wichdein
Seznime
Bauchan
Cobtynau
Bokw'
Shideem
Fachan
Nunnehi,Tokolosh, Urisk
Gwytlion, Henkle
Roll (I d I00)
Female (Faelige)
01-04
Aeirish
Aigreann
Aire
Caoirainn
Deirghile
Eachsa
Eithsee
Fiassa
Fionnoura
Grasia
lonay
Keera
Laoiye
Maegh
Maorisa
Muirse
Niarm
Noolail
Oosagh
Ruawi
Saiowise
Sowcha
Teaka
Treawa
Unioos
OSOS
09-12
13-16
17-20
21-24
25-28
2932
33-36
37..a
41-44
..5...S
"9-52
S3S6
57-60
616<1
65-68
6972
73-76
77S0
SI-&4
S588
S9-92
93-96
97-100
Male (Faelige)
Aw"
Aoiman
Bairrionn
Buarmah
Cayhan
Ciaan
Dafne
Dugrainn
Faoran
Fionnan
Glaisse
lorran
Laiwen
Lorhan
Maoran
Mearran
Niaar
Oiwin
Pairaih
Rosan
Sc.oishin
5reighin
Taim
Ulyan
Vaorivan
Nicknames
(Common)
Blackstem
Bluesun
Bramble
Brightdancer
Buttercup
Feather
Fieldfrost
Fire Petal
Glitter
Gold Blossom
Gossamer
Hemlock
Honey Rose
Icewind
Nuttall
Redbud
Shagbark
Snapdragon
5ugarleaf
Tangle
Thorn
Webcutter
Whiteflower
Wildwing
Willow
NAMING
Most humans are easily confused by fae naming conventions, but the
fuerie-folk themselves seem to have no trouble differentiating between persons of similar names.
Pixie fairies have al lnst twO names. The first is the personal name, given
10 each newborn upon birth.
This name is, naturally, in FaeJige (see
Language in ChapTer Six: CuStoms and Culture). The surname is the father's
clan name. Upon reaching adolescence, the character also chooses a nickname to use when away from his people. This nickname may be one word
(such as PeaseblO$SOm) or twO words (such as Pease Blossom), depending on
Ihe pixie fairy's whim. Table 3K: Sample Pixie Fairy Names liSts some examples.
ANDROGYNY
As mention~ in Chapter One, some of the larger races think that all pixie
fuiries (including pixie nixies and pixie sprites, but not other pixie-kind in
this book) are androgynous, due 10 poor eyesight, a ffiisrepresenmion of
scale, or other faciON. While these thrcc races do have a tendency towards
androgyny, it v:aries from clan to clan and person to person. Roll on Table
3M: Androgyny to determine the extent of thl" character's outward masculinity or femininity. Note Ihat certain pixie fuiry dans have an even Stronger
tendency towards androgyny, or towards femininity/masculinity, as notl"d on
Clan*
Modifier
Asrai, Ferrishyn
45
Ellyllon, Klippe
30
Angiak, Trow, Yumbo
20
Disir. Muryan
15
Abatwa.Aspara, Hyner, Urisk. Yirika, Yaksha
10
Bokwu, Fenoderee. Guillyn. Ohdow, Portune. Shideem.Tokolosh +10
+15
Coblynau
+20
Gwyllion
+30
Aeval
*Pixie nixies have a standard +20 modifier. Pixie sprites receive a 10
modifier.
Pixie brownies arc known by childhood names unril they choose a single
personal name upon reaching adulthood. Pixie brownies have no surnames,
but usc: Iheir marner's chosen name followed by The futher's chosen name
when asked about their lineage. They then follow This name with "of [tribal
name herel,~ so a pixie brownie might introduce himself 10 a pixie brownie
39
And_
Table 3M:Androgyny
RoI"
10
Body Shope
01-52
53....
65-76
n-es
INHERITANCE
When a pixie fairy gets an inheritance as indicaled on PHB Table .tiM:
Characrer Swting Money, the GM may roll on Ihe new GMG Table 3L
(PHsl and GMG Table 30 [PtUl here instead of those in the GMG. The
Small-sized ne-born and Man-sized E1varids should continue 10 roll on Ihe
SWidard tables. All charaClers conlinue to USC' GMG Table 3M and 3N.
-)
Gotgeous/VoIupwous (male signifiant muscle INSS,
hard body; female O-cup equiv;alent, pronounced hour
glass)
"'Add the character's Comeliness to the result.
89-100
NQC thaI these new abIes an: nOI identified with the chapter number and
then a scquentialletter of this book. They an: numbcml 3L and 30 because
they an: used as O{lensions of Ihe Clbles in Chapter 3 of the GameMasler's
Guide.
Mount*
1725
n6-31 SO
3151-3n5
3776-+i75
4476-5125
5126-5950
5951-6875
6876-8300
8301-8825
Inherited Weapon
01-1~9
Ada
OilWg. Wilr
GoiIt, P.1.ck (trained)
15<>-268
269-417
Awl
~lvze,Moum.
~18-566
567-685
686-861
862-960
961-1006
1007-2005
Moth, Ginger
Moth, Ginger, Giant
8826-9~SO
Wolf, trained (per skiU)
945110000
Wolverine
-There is iI 1% chilnce thiln ilny inherited mount Is ilcwally iI Bolter (see
HoB vi).
2006-212~
2125-2413
Club,Seelie
Club. Unseelie
'#4-2586
2587-3036
3037-ll55
3356-3401
H02-3500
3501-36049
3650-3798
3799-4117
Ooubow.",",.....M ....
Eye dooe,
~1I8-4236
~237-4686
4687-4835
4936--'1984
Flagellum
Fbit. aviiltor's
Hammer, aviiltor's
"""
Moon
"'de
Mooo knuckles
~985-5133
Pick. aviator's
5114..5257
52S8-559 I
5592-S664
5665-5781
5785-5903
5904-6002
6003-6021
6022...,..,
6041-6139
61~288
6289-8288
8289-06"
86239078
9079-9412
94139862
98639931
993210000
4.
Boorne"'ng
_......
Quarterstaff, BIoodthom
Ripper
Scourge
Shunken
Sklde
Spear, nixie
Stiletto. BIoodthom
Sword, antenNoe
Sword. petite rapier
Sword, short
,wont. .....
Throwing irons
Throwing nida
'"
th:11
BP COst
Dropped Missiles
Relevant Ability
Mastery Die
Course Prerequisite
Course Cost
NA
NA
'OIl gp
Difficulty
+5%
4M:
dL
Th,
the
.~
Itt's
Skill
Acupunaure
Aerilol Acmmtics
Aeml Wresding
BP COSt
Relevant Ability
Mastery Die
Course Prerequisite
I
2
DEX
DEX
(STR+DEX}fl
'dS
N
N
N
N
Y
N~tion.AerW
INT
Spell Tanooing
DEX
Id'
'd'
Id'
Id'
Course Difficulty
+'0%
+'0%
+5%
+5%
+15"
Table 3P:Talents
Course Cost
'OIl gp
I2Sgp
255 gp
'OIl gp
500 gp
Tillent
BP Cost
Bom ofWilter
5
Fileric Kind Huwl Arts
5
Rutter
2
Grut Haneuvcnbility
'0
Telepnh
Tree Held
'0
'0
Allowed Races
POOe nixie
Any pixie hybrid
Any pixie hybrid
Pixie fairy, pixie brownie, pixie
leprechaun, pixie nixie
Pixie fairy, pixie sprite
Pixie brownie, pixie leprechaun
NEW PROFICIENCY
Unlike skills or uknts, n'el)' charaacr has a SC1: number of ....cpon proli-
cicnac:s he is gramed bun:! on his class.. The 510lS gnmcd at first levd must
be fillM or thq arr IOSI. To fill an initial weapon proficienc)' slot, the plarer
must spend a Building Point and choose a specific weapon. Slots gainM al
bter b'ds ~ kepI in Stasis umil the charaCler undergoes appropriate tr<lining. This is typically accomplishM by taking a course or undergoing some
other fonn of tr<lining (Le. self tr<liningl.
Weapon proficiencies mUSI be chosen for a specific weapon, though many
weapons have similar characteristics and fighting styles. If a charactC'T is proficient with a related weapon, he receives onl), half the anack penallY for
auacking wilh a weapon with which he is not proficient. A proficiency in one
of lhe weapons means Ihe character can attack with the other weapons (at the
aforementioned weapon penalty) instead of the standard penalty. Related
weapons are lhose within each class of weapon: crushing, hacking and puncruring.
However, a chanCIer may sometimes r.;Ike a proficiency in types of
weapons, such as grenade-like missiles (ZG: cleric group only) .lind dropped
missiles (below; flying creatures only). PHB Table 7A lists how m.llny wapon
proficiency slots the char.lCler sr.;lm with, .lind how many levels he must gain
before he carns another slot. Fighters can specialiu in dropped missiles,
recriving alIuks per fOund .lIS nOted for other (non-bow) missiles on PHD
Table7B.
Dropped Hinlles (by weight nnge):
(Weapon Proflclencyll BPJ
This char.lCler tus tr:tined specifically in methods of dropping wrights
from great heights.llt visible moving and st.lltion.1lf)'" earthbound wgcu.. This
proficiency applies rtgmiless of the Il.1Iturr of the wright. NaturalJy, dropped
missiles easily alfcaed by air CUfRlltS (fe:ather, leaf, shttl of papyrus) cannot
hit the wgn (unless perhaps the wgn is a largc field). This method of COInbat is perfect For pixie Fairies and their ilk, for a wdl-armed ~d of pixie
Fairies, with proper lead 'I'leighlS, can put n'al a group of high-Ievd ch.1inc-
Short Range
1-20
115
1-10
15
I
Medium Range
long Range
41-60
36-55
31-50
26-45
21-40
21-4<l
1635
11-30
6-25
1-20
45
50
55
I
d]
d'
]d'
2d'
5d]
]d,
7d]
4d'
'd]
5d'
d]
d'
2d'
]d'
4d,
5d'
'd'
7d'
8d6
'd'
10<1'
60
IId3
IId6
5
10
15
20
25
]0
]5
40
d4
2d'
]d'
4d'
5d'
6d6
7d'
8d6
'd'
'0<1,
IId6
12d6
Id'
]d,
4d'
5d'
'd'
7d'
Bd'
'd,
10<1'
IId6
12d6
13d6
2d'
4d,
5d'
'd'
7d'
Bd6
'd'
10<1'
lId6
12d6
13d6
14d6
tClS to task. Molotov mckrails, vials of add, Potions of ImpaCl and other
such dropped items Clrry their own Stt of considerations besides normal
.urn....
This proficiency is limited to one puticular .....r ight r.III~ of lht playtr's
choice: I t051bs.,6to 101bs.., 11 to 20 lbs... 21 to 30 Ibs., and 31 t0401~.
IF the player wants his char.lClcr to ha~ this proficiency for morr than one
wright range, he must purchase this proficiency for C1ch ran~. Wrighl
allowance and encumbrance still apply, of course..
When am,cking with a dropped missile. simply pick where or 011 who you
wam the: missile to land. This then becomes dlC: target point and is used [0
determine the direction and distance of a miss or hit (or scatter), JUSt as
grenade-like: miuiles.
A dropped missile: of up to five pounds has a shOll range or20~. medium range up 10 40 feet (-2 to hit) and from 41 feet 10 60 feet is long range (5 to hit). Heavier items have ratuca:l ranges (cumulative -5 feet p range)
as seen on Table: 3Q: Dropped Missile Range. Dropped missiles do ~
on a suc:casful hil as indicated on Table: 3R: Dropped Missile: Damage.
me: PHB.
llOI
SpellTattoolnc[Dext:eritylSophlsdutedl4 8p]
me:
Nonnally, me speU flIltoo conveys no be:nefit unless the recipiC'flt is a painled mage. HoWC'VCf, pixie fairies (and pixie spriles) also usc: this skill to
inscribe a-min magical pixie fail'}' sigils (taltOOIS and power runes; $C'C'
Chapler Five: Rules of me Road) on the AC'5h of himsc:lf or othttS. Ona: a
sigil is successfully inscribe:d, it funClions jUSt:u ifil wen: an innale ability of
the flIUooaI.. The pixie fail'}' need not be a spelll;3Ster in order to accomplish
the wk. How~r, he must be: familiar with Ihe sigil in anomer wrilten fonn.
The first Step is for the artist to tl'}' to l(':lrn how to inscribe: the markings,
for (':lCh stroke must be: inscribe:d in a parlicular order and wilh a-min arcane
words spoken while doing so. This is accomplished by making a lC'2ming
ability cha:k basal. on Intelligence as d('Kribe:d in the PHS. If the ma:k is
successful, the artist may allempt to proceed with the flIttoo. If unsuccessful,
he recognizes that this particular sigil is beyond his ability, and need not waste
his rime going any further. If the ardst's Intelligence ever im;:rca.scs, he may
make a new attempt 10 learn any particular sigil he failed to complete in the
past.
The nat step is 10 gather a necdle and inks designed specifically to inscribe
magical tattoos ($C'C Chapter Four: Goods, Services and Equipment). Once
Ihe artisl has the necc:ssary materials, he may me:n mm a skill du~ck to apply
the sigil. If the chede. fails by 20% or less, the: failure will not become apparent until the tauooal. individual notices mat his sigil is not working. If me
check fails by more than 20%, he (and likely) omen will recogniu his fail"~.
How~r,
for pixie fail'}' tattoos and power runes failed by more than 20%,
a spell mishap occun. Fortunately, the dfecr: is minor (roll only a d 1,000 on
me Spell Mishap Table in the GMG). Effcas apply only to the penon being
flIttooal. (except in me case ofspell :lJ'CI. dfcas), 50 it is quite important to be
confident in the slcills of your tattooisL
Only pixie fairies, grWes and pixie sprites, as well as full-blooded fairies
and pixies, have me inn2te magical ability to aetiV2te a magical pixie fairy
sigil. Gre! can dnw upon the: power of etttain tattooed pixie hybrids (sec
Otapter Five: Rules of me Rnad) consumed, but cannot use inscribed sigils.
NEW SKILLS
Acupuncture:
[Dext.rityfSophllde.atedil BP]
A dwacter with this skill c;:an alleviate minor Jnin and beacbches by Ihe
proper placement ofneedles. This OVetC(lffies the dfcas ofthe mignines flaw
(for Id4 days per applicallon). Note that Id6 II 0.125 poinu ofdamage from
the needle applies on a 5Uocess or a failure.
Prerequi.lite: None
'"
Aen;" Acrobatics:
(DexteritylSophlttlcated/2 BP]
New Talents
Born ofW..ter: (5)
This skill gives a flying creature the ability fO execute complkan:,<1 manculike harrd rolls or loop-the-loops. This skill improves his Armor Class
[Pixie nixie]
Characters with this ability heal faster underwater. When this character is
underwater, he heals twice as fast as he would on the surmce. If the charac
ter cannot submerge dccper than rwo fcct when lying flat (such as in a shal
low pond or dccp puddle), he must remain there a full day 10 gain any signific:mt benefit.
10
non-bulky armor.
Greu Maneuver<lblllty: (I 0)
[Pixie r<llry, pixie browflie, pixie leprech<lun, pixie nixie]
A flying charaCier with this talent improves his Maneuverability Cla~ by
one (E to 0, 0 roC,C ro S, B roA).
'8'.
Prerequisile: None:
Telep<lth: (10)
[Pixie f..iry, pixie sprite]
Aerial Wrestling:
[(Strength+Dexterity)+2/Comb..t/l B P]
After uninterrupted concentration for one round, the pixie fair)' can detect
the surface thoughts of any creature within range, except for those of undead
and non-living CreatuTCS (such as a golem), or creatures immune to telepathy
and/or telepathic artacks (such as [he Su-Monster). This telepathy can be
blocked by two fcct of rock, two inches of any metal other than lead, or a thin
shcct or lead or lead foil. The pixie fairy can probe the thoughts of one creature per round, getting simple, instinctual thoughts (hungry, cold, and so on)
from lower order creatures. Probes can continue on the same creature from
round to round or can move on to other creatures.
A pixie-kin skilled in aerial wrestling may use wrestling moves and nill
remain airborne. He can even fly while using a hold on another creature, if
he is strong enough to lift his opponent.
Prerequisite: None
N<lviguion,Aeri..l:
[lntelligenceiSophistic..ted/l BP]
The character knows how to spot small settlements, trails and signs of dan-
The pixie fairy can determine ifa creature lurks ~hind a door, but this t:l.lent docs not necessarily reveal what kind of CTCature it is. If used as part of a
program of interrogadon, an intelligent and wary subject receives an initial
saving Ihrow vs. spell. If successful, the creature successfully resists and the
pixie fairy learns no additional information. If rhe saving throw is failed, the
pixie fairy may learn additional information according to the CM's ruling.
The creature's Wisdom adjuSfment applies. as may additional bonuses up to
+4, based on rhe sensitivity of the information sought.
ger ftom above. He can detect wind currents and observe the migralOry
movements and flight patterns of birds. The flier can reduce the percentage
chance of getting lost by 50 perCent, provided he makes a successful skill
check.
Prerequisite: None
:11
"
ExistingTalent Clarifications
herle Kind M..rti..1Arts: (5)
[Pixie f..iry, other pixie hybrid]
Due to the intense concentration this talent requires, it can only be: safely
used for a number of rounds per day equal to one-fourth the pixie fairy's
Constitution score (round down). A pixie fairy that uses this talent for a
greater number of rounds (up to one-third the pixie miry's Constitution.
rounded down) suffers from an excruciating headache once the telepathy
ends. He must rest for a full 24 hours before resuming any activity, or suffer
a -1 penalty to all rolls until he docs so.
Tree Meld:(IO)
[Plx;e brownie, pixie lepreeh<lun]
Flutter allows 11 pixie fairy to use the move silently skill while flying, and
without penalty. However, a pixie fairy must already have the move silently
skill. This talent should follow the Faerie Kind Manial ArtS talent in the
Once per day, a charaCier can meld his body and possessions into a single
trcc for 4+ld4 rounds. This ncc must be large enough to accommodate his
body in all thrcc dimensions. The character remains aware of the passage of
rime, but knows nothing of what occurs outside the Ircc. The pixie hybrid
can step OUt of the crcc at any time with no harm to himself, or Ix forcibly
expelled after 4+ Id4 rounds and suffer 4d4 poims of damage. The (ree's
destruCiion slays the character inst:l.ntly, unless he saves vs. spell.
PHS.
M"11e Bonus: (5)
[Pixie f..lry]
A character with this talent receives a +I to all saving thlOws against spells
or orner magical effects. This talem should follow the Mace Bonus talem in
the PHS.
The following spells harm the character if cast upon [he trcc that is occupies: Warp Wood expels the charaCier and inflictS 4d4 poims of damage,
Wood ShapC' causes 4d4 points of damage but does nor cxpC'1 the chatacter,
and a second character using Tt:l.nspon via Plams on this tree eXpC'ls the character wirhout damage.
43
--
~C~HArTA~~~)~-~h>OOS~~~"'~O~.~",,"",,~~~LUS~~:::;:::::;;:-::::-:
;: : =THf
game orne: and life: experiences. However, the character does suffer the: physical losses to Strength, Dexterity and Constitution because these m: b~
downs of the body's $)'Stems. Funhcr details on magical aging can be: found
in the PHB.
Race
Pbde fairy
EIarieI
Fae-bom
2
IS
..
-,..,.
Ra<e
GrixiePixie brownie
I
2
Pb:ie Ieprech,llln"
Pbcie nixie
2
6+164
125+ld20
12+264
I + Id2
164
11+164
1d6
12+264
leM
11+164
Modifier
+,-0
EJwriel
Fu-bom
Grode
Pixie brownie
Pixie leprechaun
Pbde nixie
Pixie sprite
Idl
I d6
1d6
Table 3A:Age
Starting Age
Base At,e
Variable
HAcKHAs'Tal AovEHTulWt's
-4,
15
-40
2.
-2.
2.
+'
HANDEDNESS
To know whether your ch:.lnlCler is lefr-handM, righi-handed or ambider-
I ~ sprite
14
ld6
lOO+ldJOO
Add half the character's Constiwtlon to the result.
~n beginning pby u this race. Otherwise. starting age depends on
the character's age at the time he becomes a grtxie. A grixie's fNXimum
age nnge is the age when he beame a grixie (base) plus 1+ld2 (vari-
[rous, roll on Table 4D: Handedness of Char:l.Cler, in rhe PHS. Elvariels are
a1wa)'5 ambidC'lttroU5. Pixie leprechaulU and pixie sprite'S may add or subtr:l.CI
10% 10 r:be:ir roI.I ro rdka meir tendency [0 be ambida:uous.
able).
SOCIAL CLASS
your char:l.Cler's .social class, you musr roll an Table 4F: Social
.society colUidC'fs pixie: hybrids ro
uve !he following modific:n on PHB Table 1F. Pixie: hybrids uve an
unmodifiM .social class resu1r whe:n residing in a senlc:ment dominlled by
pixie-kin.
To find
Venerable . .
83 years
67 yean
125 years
100 years
MIddle Age*
Race****
Etvariel
Pixie sprite
*1 Sa/Coo; + J Im/Wls
--2 Str/Dex. -I Con: + I WlS
OUI
CHARACTER HERITAGE/LINEAGE
To determine your maraaer's circwnSl2nces of birth, and me sorwlqU21iry of rhe charaCier's immediare &mily, roll on Table 4G through Table 1M,
in Ihe Player's Handbook. Howevc:r, some modifiers apply. These are nored
-1 SuIDexlCon;+llntN'iIs
-other pIxie hybrid races do not adjust with age.
bd~.
Pixie fairy
_"""
""""
Fa. born
Grixie
Pixie brownie
Pixie leprechaun
-FwnaIes tend
to
be
Height in Inches
Base (0/9) Modifler
18118
leM
71168
1d6
)()I)(I
Id6
IBlI8
18/16
18116
20118
18118
IcK
lcK
IcK
1d6
leM
Weight in Pounds
Base (0/9) Modifler
14124
1d6
90170
ldlO
4Ot'l8
2d4
2-112.04
]0128
]2J]0
26124
14124
+/.(J
ENvieI
Fae.bom10 (as pixie fairy)
Grixie*
-25 (as grel)
PixIe brownie
+/.(J
Pbtie leprechaun
+/.(J
Pixie nixie
-10
-10
Pixie sprite
-10
-10
-PHB Tables .o4F thl'OlJgh .o4l do not apply when beginning play as this
~ce, unless a player wanu to know about the character's fonner life
before he became a fae-bom or grixie.
1d6
2d'!
2cK
1d6
1d6
Ii&h- and oho<ur dlan males. Thus. the baH I'Il.IfTIben lor helcI't and
welJht .... dcMd Into mal.tfamale (0'/2) Yllues. Note !Nt die modifter 1t1M alIow1lor I
broad nIlI" In each Cltep'Y.
l6
'"
Handedness may be rolled now or at any previous time. The child's social
class and famil)' herimge arc idemical to those of the PC, though the GM may
apply other modifiers to the child's starting Honor due to the its birth (as
IlHB Tables 4G and 4H) and the qualiry of parents (as PH B Table 4I). The
fil'$l born male or female is heir to the family fortunes and gains +5 on his or
her stafling money roll.
Obligations
Children: A chamcler with children is responsible for them. This requires
him to divert 20% of any money or treasure gained to pay for the child's support. He must pa)' an additional 5% for each child after the first. [f the character has a spouse, he need divert only 10% of his income to care for his child
(plus 5% per additional child), as some of the support for his spouse goes to
the children. [f [he child is unable to care for himself, the chamcter must pa)'
for an appropriate hireling, which will add considerably to the COSt.
dlildre" and their legitimacy. A 1st level Char:l.CIC:r can begin play with no
more than (wo children.
2) Roll aId 100 for each child to see if he or she is still living. An 80+
result indicates child either died during birth or at a very young age.
3) To determine each Jiving child's age in years, roll Id4, subtracting it
from the character's age. A resuh of 0 (minimum) indicates that the child is
less than 14 months (I year) old.
Pixie-nixies may cherry pick this obligation for full Building Poinrs.
(Minor: 5 poims for the first child, plus 2 poinrs for each additional child)
Married: The character has one or more spouses and certain obligations to
his family. This imposes a limitation on the chamcter's finances, time, and
resources. At least 20% of the chamcter's income must be diverted to his
spouse, plus 20% for each additional spouse. This money covers the chamcter's home plus room and board for his spouse, and is cumulative with any
funds diverted to pay for child suppor!.
cial
A character with one legitimate child and one illegilimate child has a prob-
"
'"by
lem, since the illegitimale birth is the result of an adulterous aff.lir. A female
Pixie-nixies may cherry pick this obligation for full BPs. (Minor: 5 per
mate)
character that rolls both legitimate and illegitimate children must re-roll the
tirst child's age umil it equals I or higher.
4) Roll I d 12+ 1 to determine each child's (or pair of twins') age in months.
The GM may determine the exact birth date (by subtracting that number of
months from Ihe current time in his campaign. and then choosing or rolling
the: day of the month).
ORIGINS
Just as character social class, heritage and lineage :lre very important in a
HackMaster character's career, so is his place of origin and chnltribe.
Whenever a pixie fairy (or pixie hybrid) finishes rolling his social class and
heritage/lineage in Chapter 4 in the PHB, he lllay roll or cherry-pick on Taple
3[: Place of Origin diOO. Note thaI this listing covers only rhe known lands,
and orner clans and tribes lIIay dwcll in distant places.
5) Roll IdlO for e:lch child. A 1-10 indicl.tc:$ child is a son, an 11-20 indicates a daughter.
6) Onl), when the children reach the mce's base age may they set out on
their own, or become hirelings., henchmen, or prot4;~. This is also the time
to roll the child's height and weight, as well as his sibling rivalry (if any),
CLANSfTRIBES
Roll
Result
Child's birth was legitimate. Character was married at
0160
the time of child's birth. Roll on Table JH: Quality of
Marriage. +2 to beginning Honor.
Child's birth was illegitimate. Character was not mar
61-80
ried at the time of child's birth. -2 to beginning Honor.
Character has another child. Roll twice more on this
81-100
table, ignoring this result each time.
*Elvariels and pixie brownies have a 20 to this roll.
Other associated families thai either sought the protcclion of the clan at some
point in history, or were lenantS or vassals of its patriarch, may also be members of the clan. Allegiance is generally given to a father's clan, but lhere is
also a strong sense of descent through, and loyalty to, the mother's line as
well. Only pixie fairies are so numerous, and have enough of a known history, to separate themselves into clans. Fae-born, pixie leprechauns, pixie nixies and pixie sprites arc unable to reproduce and so have no families or clans
of their own, but they may be accepted inlo a pixie fairy clan.
E1variel and pixie brownie tribes generally take their name from the region
they inhabit. Where multiple tribes of the same race live in the same region,
the smaller tribes iovell{ a new name, letting the largest tribe keep the regional name. This applies only to tribes of the same race. For example, if an
elva riel tribe formed in Shadluria, both the elvaricl tribe and a pixie brownie
tribe might refer to themselves as Shadlurians. However, twO pixie brownie
tribes in thai region might be the Shadlurians (the largest tribe) and the
Shadlurs (the smaller tribe). As most regions only conlain one pixie brownie uibe, such naming conflicrs arc mre.
Marriage Quality
laving marriage
6\-80
Convenience marriage
81-91
Failing marriage
92100
Abusive marriage
Details
Strong love between both part
ners
Married for clan alliance, or due
to accidental pregnancy; some
love or at least friendship
Argumenu are common. and
attitudes are indifferent.
Spouse abuses the character
(roll for minor quirk on PHB
Table 6F)
37
CHAnD
- PIUOAS
AND PAJmCUl..AR5
PIxIE FAIRIES
.......,.
Pixie fairy
Elvariel
Ahgne'
_h
Ala.....
Ambi Dugis
Ara'lUndeesh
Arpryn
"'"""
"""'Annul
Barcenora
"ron
""""
"'.,.,.....
""""""'"
Fanga.erle
Femwickle Isle ($;aryn Al'"'Keet)
Fra'Neer
Glnge Pirate States
G..-
G...... _
..-
Kalu>ed
KaJ Dez
"'-'
""""'KnameI
-MauI'-Haud'fHm
Niodra'Gar
N......
Nev;ar Wanes
01-02
OJIO
"
12
1]15
1718
"
19-20
21-22
23-55
56-57
58
"....
61-62
.,....
.5...
69-75
0
..".,
Pobt
Praxter
Raagean Brotherhood
Raagean Empire
"""'"........
""cue ......
......'I1ona
$;artang
$;aryn Ar'Keet (mainland)
5hadluria
Skartsh
Southem On: L-eue
T_
Zumbra
*Usually slaves from other lands.
01-75
7.
n78
Orl<ryn ....-
7'l
80-81
82
0S--40
.,....
0
.,....
0
47-50
03-96
0
.....
5 I-53
01-02
97-98
Pixie brownie
Pixie leprechaun
01-<>4
05-2-4
01-46
0719
2529
69-n
7)..76
n-""
-
76-00
0
90-92
93-96
97100
99100*
56-61
SO-SS
62n
8184
74-79
85....
89-92
93-96
97100
80-85'
1]-18
11-15
06-10
......
0712
25-36
2G-2S
O'-OS
19-24
Pixie sprite
01-46
26-31
32-49
Pixie nixie
3o..3l
34-63
87...
0'-<>4
8995
96100
Grixie
83-84
8S
86
0
Fae-bom
16-20
21-82
....,
.2....
0
49-..
5sn
7378
8'
84-88
79-85
0
86-93
89-91
9295
86-92
93100
94-'00
96-100
~.RIES
ite
CH,6,PTER
Da'Neer
Daurkhaud
P'lngaerie
Femwickle Isle (Saryn Ar'Keet)
Fra'Neer
Ginge Pirate States
Gnome Protectorates
Goremunya
Hazaar
Kakreed
Kal Dez
MarkoYia
Meletian Kingdom
P,n"
Polst
",="
Rarkin'Kaldish
Rogue Hayen
Saren'Mantz
Saryn Ar'Keet (mainland)
Shadluria
J -
Clan(s)
Mamau
Bugulnoz.Yumbo
Cururipur,Virika
Fyglia.Trow
Beggey. Kachina. Wildthom
Ohi:low
Oannes
Mumiai
Disir
Aeval.Aspara.Asrai, Ellyllon, Feeorin.
Fenoderee, Hyner. Korred, Mooinjer,
Muryan. Portune,Tylwyth, Yarthkin
Kul
Klabouter
Hulda
AnthroJ>Ophagi. Sluagh
Cruithne
Abatwa. Verryvolk
Ferrishyn, GUiltyn. Klippe, Yaksha
Aughisky
Nuckelavee,Wichdein
Seznime
Bauchan
Cobtynau
Bokw'
Shideem
Fachan
Nunnehi,Tokolosh, Urisk
Gwytlion, Henkle
Roll (I d I00)
Female (Faelige)
01-04
Aeirish
Aigreann
Aire
Caoirainn
Deirghile
Eachsa
Eithsee
Fiassa
Fionnoura
Grasia
lonay
Keera
Laoiye
Maegh
Maorisa
Muirse
Niarm
Noolail
Oosagh
Ruawi
Saiowise
Sowcha
Teaka
Treawa
Unioos
OSOS
09-12
13-16
17-20
21-24
25-28
2932
33-36
37..a
41-44
..5...S
"9-52
S3S6
57-60
616<1
65-68
6972
73-76
77S0
SI-&4
S588
S9-92
93-96
97-100
Male (Faelige)
Aw"
Aoiman
Bairrionn
Buarmah
Cayhan
Ciaan
Dafne
Dugrainn
Faoran
Fionnan
Glaisse
lorran
Laiwen
Lorhan
Maoran
Mearran
Niaar
Oiwin
Pairaih
Rosan
Sc.oishin
5reighin
Taim
Ulyan
Vaorivan
Nicknames
(Common)
Blackstem
Bluesun
Bramble
Brightdancer
Buttercup
Feather
Fieldfrost
Fire Petal
Glitter
Gold Blossom
Gossamer
Hemlock
Honey Rose
Icewind
Nuttall
Redbud
Shagbark
Snapdragon
5ugarleaf
Tangle
Thorn
Webcutter
Whiteflower
Wildwing
Willow
NAMING
Most humans are easily confused by fae naming conventions, but the
fuerie-folk themselves seem to have no trouble differentiating between persons of similar names.
Pixie fairies have al lnst twO names. The first is the personal name, given
10 each newborn upon birth.
This name is, naturally, in FaeJige (see
Language in ChapTer Six: CuStoms and Culture). The surname is the father's
clan name. Upon reaching adolescence, the character also chooses a nickname to use when away from his people. This nickname may be one word
(such as PeaseblO$SOm) or twO words (such as Pease Blossom), depending on
Ihe pixie fairy's whim. Table 3K: Sample Pixie Fairy Names liSts some examples.
ANDROGYNY
As mention~ in Chapter One, some of the larger races think that all pixie
fuiries (including pixie nixies and pixie sprites, but not other pixie-kind in
this book) are androgynous, due 10 poor eyesight, a ffiisrepresenmion of
scale, or other faciON. While these thrcc races do have a tendency towards
androgyny, it v:aries from clan to clan and person to person. Roll on Table
3M: Androgyny to determine the extent of thl" character's outward masculinity or femininity. Note Ihat certain pixie fuiry dans have an even Stronger
tendency towards androgyny, or towards femininity/masculinity, as notl"d on
Clan*
Modifier
Asrai, Ferrishyn
45
Ellyllon, Klippe
30
Angiak, Trow, Yumbo
20
Disir. Muryan
15
Abatwa.Aspara, Hyner, Urisk. Yirika, Yaksha
10
Bokwu, Fenoderee. Guillyn. Ohdow, Portune. Shideem.Tokolosh +10
+15
Coblynau
+20
Gwyllion
+30
Aeval
*Pixie nixies have a standard +20 modifier. Pixie sprites receive a 10
modifier.
Pixie brownies arc known by childhood names unril they choose a single
personal name upon reaching adulthood. Pixie brownies have no surnames,
but usc: Iheir marner's chosen name followed by The futher's chosen name
when asked about their lineage. They then follow This name with "of [tribal
name herel,~ so a pixie brownie might introduce himself 10 a pixie brownie
39
And_
Table 3M:Androgyny
RoI"
10
Body Shope
01-52
53....
65-76
n-es
INHERITANCE
When a pixie fairy gets an inheritance as indicaled on PHB Table .tiM:
Characrer Swting Money, the GM may roll on Ihe new GMG Table 3L
(PHsl and GMG Table 30 [PtUl here instead of those in the GMG. The
Small-sized ne-born and Man-sized E1varids should continue 10 roll on Ihe
SWidard tables. All charaClers conlinue to USC' GMG Table 3M and 3N.
-)
Gotgeous/VoIupwous (male signifiant muscle INSS,
hard body; female O-cup equiv;alent, pronounced hour
glass)
"'Add the character's Comeliness to the result.
89-100
NQC thaI these new abIes an: nOI identified with the chapter number and
then a scquentialletter of this book. They an: numbcml 3L and 30 because
they an: used as O{lensions of Ihe Clbles in Chapter 3 of the GameMasler's
Guide.
Mount*
1725
n6-31 SO
3151-3n5
3776-+i75
4476-5125
5126-5950
5951-6875
6876-8300
8301-8825
Inherited Weapon
01-1~9
Ada
OilWg. Wilr
GoiIt, P.1.ck (trained)
15<>-268
269-417
Awl
~lvze,Moum.
~18-566
567-685
686-861
862-960
961-1006
1007-2005
Moth, Ginger
Moth, Ginger, Giant
8826-9~SO
Wolf, trained (per skiU)
945110000
Wolverine
-There is iI 1% chilnce thiln ilny inherited mount Is ilcwally iI Bolter (see
HoB vi).
2006-212~
2125-2413
Club,Seelie
Club. Unseelie
'#4-2586
2587-3036
3037-ll55
3356-3401
H02-3500
3501-36049
3650-3798
3799-4117
Ooubow.",",.....M ....
Eye dooe,
~1I8-4236
~237-4686
4687-4835
4936--'1984
Flagellum
Fbit. aviiltor's
Hammer, aviiltor's
"""
Moon
"'de
Mooo knuckles
~985-5133
Pick. aviator's
5114..5257
52S8-559 I
5592-S664
5665-5781
5785-5903
5904-6002
6003-6021
6022...,..,
6041-6139
61~288
6289-8288
8289-06"
86239078
9079-9412
94139862
98639931
993210000
4.
Boorne"'ng
_......
Quarterstaff, BIoodthom
Ripper
Scourge
Shunken
Sklde
Spear, nixie
Stiletto. BIoodthom
Sword, antenNoe
Sword. petite rapier
Sword, short
,wont. .....
Throwing irons
Throwing nida
'"
th:11
BP COst
Dropped Missiles
Relevant Ability
Mastery Die
Course Prerequisite
Course Cost
NA
NA
'OIl gp
Difficulty
+5%
4M:
dL
Th,
the
.~
Itt's
Skill
Acupunaure
Aerilol Acmmtics
Aeml Wresding
BP COSt
Relevant Ability
Mastery Die
Course Prerequisite
I
2
DEX
DEX
(STR+DEX}fl
'dS
N
N
N
N
Y
N~tion.AerW
INT
Spell Tanooing
DEX
Id'
'd'
Id'
Id'
Course Difficulty
+'0%
+'0%
+5%
+5%
+15"
Table 3P:Talents
Course Cost
'OIl gp
I2Sgp
255 gp
'OIl gp
500 gp
Tillent
BP Cost
Bom ofWilter
5
Fileric Kind Huwl Arts
5
Rutter
2
Grut Haneuvcnbility
'0
Telepnh
Tree Held
'0
'0
Allowed Races
POOe nixie
Any pixie hybrid
Any pixie hybrid
Pixie fairy, pixie brownie, pixie
leprechaun, pixie nixie
Pixie fairy, pixie sprite
Pixie brownie, pixie leprechaun
NEW PROFICIENCY
Unlike skills or uknts, n'el)' charaacr has a SC1: number of ....cpon proli-
cicnac:s he is gramed bun:! on his class.. The 510lS gnmcd at first levd must
be fillM or thq arr IOSI. To fill an initial weapon proficienc)' slot, the plarer
must spend a Building Point and choose a specific weapon. Slots gainM al
bter b'ds ~ kepI in Stasis umil the charaCler undergoes appropriate tr<lining. This is typically accomplishM by taking a course or undergoing some
other fonn of tr<lining (Le. self tr<liningl.
Weapon proficiencies mUSI be chosen for a specific weapon, though many
weapons have similar characteristics and fighting styles. If a charactC'T is proficient with a related weapon, he receives onl), half the anack penallY for
auacking wilh a weapon with which he is not proficient. A proficiency in one
of lhe weapons means Ihe character can attack with the other weapons (at the
aforementioned weapon penalty) instead of the standard penalty. Related
weapons are lhose within each class of weapon: crushing, hacking and puncruring.
However, a chanCIer may sometimes r.;Ike a proficiency in types of
weapons, such as grenade-like missiles (ZG: cleric group only) .lind dropped
missiles (below; flying creatures only). PHB Table 7A lists how m.llny wapon
proficiency slots the char.lCler sr.;lm with, .lind how many levels he must gain
before he carns another slot. Fighters can specialiu in dropped missiles,
recriving alIuks per fOund .lIS nOted for other (non-bow) missiles on PHD
Table7B.
Dropped Hinlles (by weight nnge):
(Weapon Proflclencyll BPJ
This char.lCler tus tr:tined specifically in methods of dropping wrights
from great heights.llt visible moving and st.lltion.1lf)'" earthbound wgcu.. This
proficiency applies rtgmiless of the Il.1Iturr of the wright. NaturalJy, dropped
missiles easily alfcaed by air CUfRlltS (fe:ather, leaf, shttl of papyrus) cannot
hit the wgn (unless perhaps the wgn is a largc field). This method of COInbat is perfect For pixie Fairies and their ilk, for a wdl-armed ~d of pixie
Fairies, with proper lead 'I'leighlS, can put n'al a group of high-Ievd ch.1inc-
Short Range
1-20
115
1-10
15
I
Medium Range
long Range
41-60
36-55
31-50
26-45
21-40
21-4<l
1635
11-30
6-25
1-20
45
50
55
I
d]
d'
]d'
2d'
5d]
]d,
7d]
4d'
'd]
5d'
d]
d'
2d'
]d'
4d,
5d'
'd'
7d'
8d6
'd'
10<1'
60
IId3
IId6
5
10
15
20
25
]0
]5
40
d4
2d'
]d'
4d'
5d'
6d6
7d'
8d6
'd'
'0<1,
IId6
12d6
Id'
]d,
4d'
5d'
'd'
7d'
Bd'
'd,
10<1'
IId6
12d6
13d6
2d'
4d,
5d'
'd'
7d'
Bd6
'd'
10<1'
lId6
12d6
13d6
14d6
tClS to task. Molotov mckrails, vials of add, Potions of ImpaCl and other
such dropped items Clrry their own Stt of considerations besides normal
.urn....
This proficiency is limited to one puticular .....r ight r.III~ of lht playtr's
choice: I t051bs.,6to 101bs.., 11 to 20 lbs... 21 to 30 Ibs., and 31 t0401~.
IF the player wants his char.lClcr to ha~ this proficiency for morr than one
wright range, he must purchase this proficiency for C1ch ran~. Wrighl
allowance and encumbrance still apply, of course..
When am,cking with a dropped missile. simply pick where or 011 who you
wam the: missile to land. This then becomes dlC: target point and is used [0
determine the direction and distance of a miss or hit (or scatter), JUSt as
grenade-like: miuiles.
A dropped missile: of up to five pounds has a shOll range or20~. medium range up 10 40 feet (-2 to hit) and from 41 feet 10 60 feet is long range (5 to hit). Heavier items have ratuca:l ranges (cumulative -5 feet p range)
as seen on Table: 3Q: Dropped Missile Range. Dropped missiles do ~
on a suc:casful hil as indicated on Table: 3R: Dropped Missile: Damage.
me: PHB.
llOI
SpellTattoolnc[Dext:eritylSophlsdutedl4 8p]
me:
Nonnally, me speU flIltoo conveys no be:nefit unless the recipiC'flt is a painled mage. HoWC'VCf, pixie fairies (and pixie spriles) also usc: this skill to
inscribe a-min magical pixie fail'}' sigils (taltOOIS and power runes; $C'C'
Chapler Five: Rules of me Road) on the AC'5h of himsc:lf or othttS. Ona: a
sigil is successfully inscribe:d, it funClions jUSt:u ifil wen: an innale ability of
the flIUooaI.. The pixie fail'}' need not be a spelll;3Ster in order to accomplish
the wk. How~r, he must be: familiar with Ihe sigil in anomer wrilten fonn.
The first Step is for the artist to tl'}' to l(':lrn how to inscribe: the markings,
for (':lCh stroke must be: inscribe:d in a parlicular order and wilh a-min arcane
words spoken while doing so. This is accomplished by making a lC'2ming
ability cha:k basal. on Intelligence as d('Kribe:d in the PHS. If the ma:k is
successful, the artist may allempt to proceed with the flIttoo. If unsuccessful,
he recognizes that this particular sigil is beyond his ability, and need not waste
his rime going any further. If the ardst's Intelligence ever im;:rca.scs, he may
make a new attempt 10 learn any particular sigil he failed to complete in the
past.
The nat step is 10 gather a necdle and inks designed specifically to inscribe
magical tattoos ($C'C Chapter Four: Goods, Services and Equipment). Once
Ihe artisl has the necc:ssary materials, he may me:n mm a skill du~ck to apply
the sigil. If the chede. fails by 20% or less, the: failure will not become apparent until the tauooal. individual notices mat his sigil is not working. If me
check fails by more than 20%, he (and likely) omen will recogniu his fail"~.
How~r,
for pixie fail'}' tattoos and power runes failed by more than 20%,
a spell mishap occun. Fortunately, the dfecr: is minor (roll only a d 1,000 on
me Spell Mishap Table in the GMG). Effcas apply only to the penon being
flIttooal. (except in me case ofspell :lJ'CI. dfcas), 50 it is quite important to be
confident in the slcills of your tattooisL
Only pixie fairies, grWes and pixie sprites, as well as full-blooded fairies
and pixies, have me inn2te magical ability to aetiV2te a magical pixie fairy
sigil. Gre! can dnw upon the: power of etttain tattooed pixie hybrids (sec
Otapter Five: Rules of me Rnad) consumed, but cannot use inscribed sigils.
NEW SKILLS
Acupuncture:
[Dext.rityfSophllde.atedil BP]
A dwacter with this skill c;:an alleviate minor Jnin and beacbches by Ihe
proper placement ofneedles. This OVetC(lffies the dfcas ofthe mignines flaw
(for Id4 days per applicallon). Note that Id6 II 0.125 poinu ofdamage from
the needle applies on a 5Uocess or a failure.
Prerequi.lite: None
'"
Aen;" Acrobatics:
(DexteritylSophlttlcated/2 BP]
New Talents
Born ofW..ter: (5)
This skill gives a flying creature the ability fO execute complkan:,<1 manculike harrd rolls or loop-the-loops. This skill improves his Armor Class
[Pixie nixie]
Characters with this ability heal faster underwater. When this character is
underwater, he heals twice as fast as he would on the surmce. If the charac
ter cannot submerge dccper than rwo fcct when lying flat (such as in a shal
low pond or dccp puddle), he must remain there a full day 10 gain any signific:mt benefit.
10
non-bulky armor.
Greu Maneuver<lblllty: (I 0)
[Pixie r<llry, pixie browflie, pixie leprech<lun, pixie nixie]
A flying charaCier with this talent improves his Maneuverability Cla~ by
one (E to 0, 0 roC,C ro S, B roA).
'8'.
Prerequisile: None:
Telep<lth: (10)
[Pixie f..iry, pixie sprite]
Aerial Wrestling:
[(Strength+Dexterity)+2/Comb..t/l B P]
After uninterrupted concentration for one round, the pixie fair)' can detect
the surface thoughts of any creature within range, except for those of undead
and non-living CreatuTCS (such as a golem), or creatures immune to telepathy
and/or telepathic artacks (such as [he Su-Monster). This telepathy can be
blocked by two fcct of rock, two inches of any metal other than lead, or a thin
shcct or lead or lead foil. The pixie fairy can probe the thoughts of one creature per round, getting simple, instinctual thoughts (hungry, cold, and so on)
from lower order creatures. Probes can continue on the same creature from
round to round or can move on to other creatures.
A pixie-kin skilled in aerial wrestling may use wrestling moves and nill
remain airborne. He can even fly while using a hold on another creature, if
he is strong enough to lift his opponent.
Prerequisite: None
N<lviguion,Aeri..l:
[lntelligenceiSophistic..ted/l BP]
The character knows how to spot small settlements, trails and signs of dan-
The pixie fairy can determine ifa creature lurks ~hind a door, but this t:l.lent docs not necessarily reveal what kind of CTCature it is. If used as part of a
program of interrogadon, an intelligent and wary subject receives an initial
saving Ihrow vs. spell. If successful, the creature successfully resists and the
pixie fairy learns no additional information. If rhe saving throw is failed, the
pixie fairy may learn additional information according to the CM's ruling.
The creature's Wisdom adjuSfment applies. as may additional bonuses up to
+4, based on rhe sensitivity of the information sought.
ger ftom above. He can detect wind currents and observe the migralOry
movements and flight patterns of birds. The flier can reduce the percentage
chance of getting lost by 50 perCent, provided he makes a successful skill
check.
Prerequisite: None
:11
"
ExistingTalent Clarifications
herle Kind M..rti..1Arts: (5)
[Pixie f..iry, other pixie hybrid]
Due to the intense concentration this talent requires, it can only be: safely
used for a number of rounds per day equal to one-fourth the pixie fairy's
Constitution score (round down). A pixie fairy that uses this talent for a
greater number of rounds (up to one-third the pixie miry's Constitution.
rounded down) suffers from an excruciating headache once the telepathy
ends. He must rest for a full 24 hours before resuming any activity, or suffer
a -1 penalty to all rolls until he docs so.
Tree Meld:(IO)
[Plx;e brownie, pixie lepreeh<lun]
Flutter allows 11 pixie fairy to use the move silently skill while flying, and
without penalty. However, a pixie fairy must already have the move silently
skill. This talent should follow the Faerie Kind Manial ArtS talent in the
Once per day, a charaCier can meld his body and possessions into a single
trcc for 4+ld4 rounds. This ncc must be large enough to accommodate his
body in all thrcc dimensions. The character remains aware of the passage of
rime, but knows nothing of what occurs outside the Ircc. The pixie hybrid
can step OUt of the crcc at any time with no harm to himself, or Ix forcibly
expelled after 4+ Id4 rounds and suffer 4d4 poims of damage. The (ree's
destruCiion slays the character inst:l.ntly, unless he saves vs. spell.
PHS.
M"11e Bonus: (5)
[Pixie f..lry]
A character with this talent receives a +I to all saving thlOws against spells
or orner magical effects. This talem should follow the Mace Bonus talem in
the PHS.
The following spells harm the character if cast upon [he trcc that is occupies: Warp Wood expels the charaCier and inflictS 4d4 poims of damage,
Wood ShapC' causes 4d4 points of damage but does nor cxpC'1 the chatacter,
and a second character using Tt:l.nspon via Plams on this tree eXpC'ls the character wirhout damage.
43
--
Cbapter 4
GOODS, SERVICES AND EQUIPMENT
bar whose curved quillons point away from the grip and gi\~ Ihis weapon in
name. The antennx S'<\'Oro is gmttllly found among pixie fairies of
Daurkhaud.
Scholars hody debate' O'o'er th... dco.'C'lopmC'1II of pixi... wry ""=POI15 :md
Mmor. Some suggest dut the ancient f.ro( had knowlrogC' of mttab sIKh as
bronze and iron
bd'Oft' C'\'ffi
prderm:l. to
~ wooden
~I
Upsc1
Awl: This small, hand-held 1001 is simibr in :l.ppe:uancr to:l.n iapick, and
is
used ror boring small holes in le:ather or ...."lXld. As a last reson, it rna)' Ix
used as a ...."C:lIjXln.
Ball and Chain; This simple Rail consisu of:l. smoolh iron ball auxhed 10
a wooden handle by a shon chain.
knowledge ofiron and irs US(' for :lllIlOf and wnpons. After all, if you
among pixie-kin S1rong enough 10 wield il. It is made ofa socketed Sled had
allached 10 a ...."lXlden handle. The blade atmds down into a shon point for
U$C in ripping. II is said thai Ihe design comes from an anciml bmleaxc:.
oncr gh'en to a brownie berserkC'l' as a reward for sc:rvicr to the dwarves. Pixie
f.1iries sometimes claim Ihis SIOry refers 10 IhC'ffi, and so Ihis weapon is occa
sionally known as a pixie F.iif) bailIe axe or a faif)'-Jcin banle: axe, among other
WEAPONS
Tho: wnpons lisled here are {hose mOSt commonly U5ed by the lln}'.sizcd
pixie f.J.irics (:I.nd pixie: hybrids of simihlr SlOlIUft'). Like olher r.lces. a pilie
nil'}' can widd a weapon equal 10 his own size. He an also usually wield
similar names.
Boomt'rang: Exap{ for its special dC':'iign th:l.t allows it to return 10 Ihe
thfO\'\'Cr (a fuJI mund aelion), a boomerang is simply a varian I throwing Slick.
It is mOSI common :l.mong the jungle: inhabir.anu of SC\tral l:l.nds (Kal Oa,
Saryn Ar'KCC't. Zumbn) borde:ring tht Aludi:l.n Ocean. The boomerang's
thrower must m:l.ke a successful ranged auack roll ag<>inst AC -2 10 c:uch the
we::l.pon when il re:turns.
wa.pons one: siu: at~of)' larger (in this ca5C'. Small weajXlns). Ihough these
mUSI Ix grippC'd wilh TWO hands. NOle Ihal Ihe hand crossbow is 100 big for
liny pixie h)brids to manipulale. due 10 its large grip.
Larger pixie hybrids. like lhe SmaJl-si:t.l fae-born and the Man-si:t.l
dvuid can widd hand crossbows. and should also rc:fer 10 Ihe many morc:
weajXlns available 10 Ihem in the Player's Handbook, rhe Combatant's Guide
fO SlauglHering Foes, or Goods and Gear: the Ultimate: Advemure:r's Guide.
('lxie hybrids adventuring on lhe conlinellf ofTdlene should also dive he:adfim illlo lhis laller work. for Ihey may easily adapt the: Small weapons of
:l.nOlher, larger, race.
Bow, Creal, Pixie Fairy: The pixie: filiry gftat bow stands TWO ftel tall, :l.nd
is made from muhiple piC'Cd of .....ood and h:l.fdened le:l.f-sre:m.
Cal 0' Nine Taib: This paTlicularly vicious weapon consistS of a wooden
handle 10 which nine shofl leal her thongs are auachtd. Each lhong is knO{ltd al Ihe end and fiued wilh a spikt or jagged pitec of iron lhat docs normal. nOI subdual, damage.
Claw Feci: These special ovt!Shocs allow {he pixie-kin {O altack wilh his
ftt{ while flying for impressive amOUnlS of damage. The boots are modded
:l.fter {he feet of hawks, ending in talons. Q:l.W fec:I requirc: no weapon proficitncy for a charaeltr of the {hid' group. A successful hit inAiClS Iht liSled
dama.ge in :I.ddilion 10 that normally ddi\'ered by a kick alfack. All damage
is r<:aI.
On very smooth surfaa::s where: a1mosl no nooks and crannies Oli$l, daw feel add nOlhing to the: Ihief's chance to
climb wall,. For smooth/cracked surfaces. chw f(Ct
add .5% {O (he dimb walls ch:l.ncr. For any
Finally, while some \VC:I.jXlns include a racial name (such as die brownie:
baule axe, pixie fairy yeal bow and sprife sword). diis only signifies die
inventor and/or rypial user of that ...."C:lIpon. It is not limiled 10 diose races
alone.
Adze: A arpentC'l"s 1001 for shaping wood, the a<h.e is shapC'd like an axe.
except th;r,t me blade is SC't .11 a righI-angle 10 the haft like a f.umC'l's hOC'.
Adzes shape wood by chopping venially inSlad of horiwntall),- The had
of me adu is COnslructed of iron. Humans, wood C'h'es and elvarids are the
mOSI likdy 10 U$C me adze in combal, and onm &come the woodm handle
widi daborate carvings.
;;;;~~........~~
er's baI:1.nce. bUI me)' do not affect firing mO\'C'menl (Oapl in ItrmS of Ihcir
added mcumbnncr, of coune).
AnIC'l'UlK Sword: This sword has a doubl~ iron blade tha.t grows
s1ighdy narrower towzrds die poim. Anached 10 die pommd is a diin cross-
45
Claw Fat
CHAfOTE"
of -
;.'t~
Y
Biootithorn QUb
Club, Bloodthom: This club has a number ofvery long thorns nicking our
of one end. When $WUng, bloodthorn clubs make a very unique whistling
sound as the thoms snap mrough me air. Some pixie fairies call mis sound
the -thorn singing.Oub, Gmu WhifBe: Thi5 big wooden dub sands nearly as tall as a pixie
fairy, and resembles a large, thorn-shaped ~e wim at least four holes
drilled in Ihe uriking end. Though it can be used offensivdy, it is acrualIy a
bar for rhe pixie f.l.iry game known as -whime bug. ~ a weapon, is mostly
f.l.vored by the Se7.nime dan, rhough pixie brownies and pixie leprechauns
also enjoy it for me sound ir makes as the wind passes mrough me holes.
Oub, Sedie: This ivory dub has a large conical head, ofien shaped to
resemble a woodland animal (or a dolphin, shark or other marine animal
when used by pixie nixies). Ir is made of moon aystal, and glows eerily under
the light of me moon.
Club, Uruedie: A short bone dub wim a tiny grip and a large head, me
Unseelie club is so-called because it is mOSI often used by mosc: of evil alignment. Most good aligned pixie-kin believe wielding the bones of another
creature dishonors me sacrifice of the dead.
Nou-. the peashooter crossbow can be used by a pixie f.l.iry of any class,
regardless of class weapon restrictions, as long as mey purchase Ihe weapon
proficiency.
Eye 00Kr-. This small, hollow box-like device is a most unusual weapon.
One end of me box is fined with a moumpiccc and me opposite side ends in
a shim tube. The eye doser can be opened and filled with any number of
powders (poisons, dWI or ground glass, for aarnple). These powders are
rhen blown inro the eyes of an opponent ro cause remporary or permanent
blindness.
F1.agdlum: This shon, mrec-pronged whip features a wooden handle. AI
the end of each prong is a knotted learner ball.
wood.
Mace, Aviator'.: This lighr mace features a handle, chain and head much
like a tiny version of a horseman's mace. Like the aviaror's Rail and hammer,
it is a common pixie fairy weapon for mounted Rying comNr.
MOOD Bbde: This thrusting dagger has a hill and guard and is made
entirely of moon aystal. They are also known as ~bodkin daggers." Like all
irenu made of moon aystal, it gkrws eerily under the lighr of me moon.
Moon Knudrks: This simple WClIpon is a heavy pic of moon aystal wim
four holes through which me wielder slips his fingers. Ir is also known as a
~f.l.ce bruiser: for it allows rhe wearer to make punching damage ~real."
Damage rolls for moon knuckles stiU do not penetrare, however. CoSt and
weighl given in the table are for a single hand only.
TNt
U1lC01l'llIOI~
crpcaI
Go.-_
Qn
be found
on
moon, and Is as hard II Iron. A cNncter that succeeds at pn cutting skill check. followed Immediately by a successful weaponsmlthlng
skill check Of" MTnOrer sldll check an construct a weapon or suit of
annor ClOt of moon crystal. One pound of moon crystal genenlly sells
for 5 8P- A weapon Of" suit of armor made of moon crystal typia11y sells
for at Ieut five times (5.) its normal value.
cially treated for durability, and has a nwnber of very long thorns sticking our
along one end.
Fla.il, Aviator's: This light Rail features a handle, chain and head much like
a tiny version ofa horseman's Rail. Ir is most commonly used by pixie fairies
mounted on the Nde. of a Rying aearure.
Glaivc.guisume, Fail)': This weapon features a single-edgcd, spike or
hook-backed blade attached ro a three- ro four-foot-Iong shafr.
Unfortunarely, it is nor as sturdy as its counrerpan used by luger races. Each
time il deals penetration damage, il mwt save V$. crushing blow as wood.
Addirionally, ir requires aboUl four 10 five feer of.swinging space. When used
in Righr, it suffers a -2 penalty on to-hit and damage ro1Is due to Iadr. of
Cj
~t====="'--Petite RApin
Raptet-, Petile: This very thin and shOrt long sword does minimal damage,
but its speed faaor allows for quid arudu and corucquendy better spdl disruption. Because ofilS fine site and difficulty of manuf.tcrure, these WClIpons
kv=g<.
Halberd, Fail)': This polearm features an axe: blade attached to a three- to
four-foor-long shaft. The blade tapers ro a long spear point, while on the
Weapon
Ad,.
Aw1
Ball Mld chain
~n1e ue. brownie
Boomerang
Bow. Great. pixie fairy
Cat 0' nine tails
Claw feet
Club, Bloodthom
Club, Great Whiffle
Club. Seelie
Club. Unseelie
Crossbow. pellhooter
[Rgger Of" dirk
Eye closer
Fb.geIlum
Rail. aviatol'"'s
Hillmmer. aviatol"'s
Hurled rock
Knife
lance, pixie fairy
Mace. aviator's
Moon blade
Moon knuckles
Pick, rnator's
Polunn. fairy
Glaive-guisvme
Halberd
5pewm
QUJrtersa.ff. BIoodthom
Ripper
Cos~
3",
I
6",
5",
2gp
75 gp
8",
ISgp
3",
,..
2",
''''
350 gp
2",
'0",
'0",
8",
5
5
20 gp
2gp
'0 gp
''''
2",
'0",
'0",
5",
''''
25gp
Weight
(lb.) Size
T
2
Dmg
Type
H
,,
5
5
2
0.5
2
I
5
T
T
2
0.5
0.5
0.5
T
T
T
,,
2
5
0.1
0.5
'0
3
I
2
5
7
,,
5
5
T
T
T/5
5
5
-,
-,.,0
Cl.
C
C
C
-,
C
C
C
C
C
,
3
,
HI.
3
5
0
-2
0
T
T
T
T
5
S
5
5
5
5
HIP
HIP
-2
2
0
0
-2
Speed
Factor
-,
-,
2
0
...
CJP
CJH
Damage vs.
Id&.2
Id6-3
Id6-1
Id8-1
1d6-<
1d6
1d8
1d6
'd6
!d6-2
Id4-1
'd6
'd8
'd6
Id6-1
Id6+1
'd6
1&1+1
'd6
Id6-1
Id6-1
Id4-3
td6+1
Id6-3
1d6
'd6
'd'
Id6
IdS
ld6-3
Id6-3
''''
''''
''''
''''
...
Id6....
Id6-1
'd'
Id-4-2
!d6-4
Id6-3
Id'
'd6
Id6
'd'
1d4-1
IcIi-2
Id"!-2
IcIi-3
1d4-3
Id6
'd'
Id6-1
Id6-3
Id6-3
'd6-<
,,
'd6-<
,,
,,..
,
,,'d'
,,
Id6
Id6-1
Id6-2
Id6-3
'd6-<
'd3
1d4-1
1&1-2
1d4-2
Id8-S
Id6-4
'<14-2
..
,,..
'"
'" ,..
IdS
'd'
Id6
Id'
Id&.3
Id6-2
Id4-2
Id4+1
Id4-1
'd6
Id&.1
Id&.2
Id6-2
Id6-1
Id4-3
'<14-'
1d4-1
Id6-3
Id6....
...
.,...
'd6
30
50
85
85
85
'0
80
85
90
90
'<14-3
Id8-7
Id6-S
.5
.5
85
.0
50
50
45
45
25
85
IS
35
80
80
75
85
75
80
Id6....
Id6-s
90
85
'd8
'd6
'dS
85
85
'5
'<14-2 85
.25 pu '5
Id6-s .5
80
75
80
75
85
75
85
85
,<14-,
.50 pu
Id6....
.llS pts
Id6....
Id6-]
'd6-<
,'d6
IcH-3
40
90
Id&.3
.25 pts
Id6-3
Id6-2
Id6-1
55
.5
50
70
80
80
80
Id4-2
td4-3
'<14-3
1d8
90
90
90
Id-4-1
1d4+1
Id6-2
.25 pts
Id"!-2
Id6-1
Id4-1
Id6-2
35
80
85
85
85
70
20
10
75
.. . ..
1d4-2
75
'0
Id4-1
Id4-2
Id3-1
,<14-,
80
60
50
85
I
Id'
,.. IdS
,'<14-1
..
Id6
'd6
,
'"
, '" , '"IIdS
,<14-,
Base Availability*
HI Med Low
80
6S
50
70 60 50
IcIi-1
'5 80 65
90
85
80
60
'0 30
.,,
Id6-1
Id6+1
2
H
Id6
T
.25 pts
.2S pu
Sewing needle
5
0.'
Shuriken
112
T
Id4-1
1d4-1
2
Id6+1
H
Id6
3
5
Sickle
6
Id4-2
Spear. nixie
0.5
T
1d4-2
8
T
Id6-1
Id6-2
Stiletto. Bloodthorn
0.5
'2 gp
Sword
An[ennae sword
HI.
Id6-!
20 gp
2
5
Id6
Id6-]
Id6-2
ISgp
0.5
T
RJpier. petite
Id6-2
Id6-t
Shon. sword
3
5
-2
'0 gp
5",
2
T
H
1d4-2
1d4-1
Sprite sword
I
T
Id6-1
Throwing irons
1<!6-'
I
T
C
Id6-2
Idb-3
Throwing sticlcs
2
The cbtNge for d1ese missile weapons is dependent upon the ammo used. They are detailed
5<00'8<
,,
,,
,
'd6
'd6
90
80
90
90
90
40
90
.0125 pts 95
Id6.... 50
Id6.... '5
Id4-t
.0
Id6-]
75
85
70
Id'
'd'
Id6-2
Id6-2
Id8
Id6
IdS
1d6
1<!6-'
1d6
Id6
85
Id6-1
Id6-2
'd8
'd6
Id6
80
90
90
40
80
75
85
85
20
50
40
Id6-2
Id6-]
Id6-3
'd6-<
on Table 4B:Ammunition.
,'"
Id6-]
40
40
80
80
30
85
80
6S
75
70
80
80
5
30
Table 4B:Ammunition
Dmg
Cos~ Type
ROF
Weapon
Bow, Great. Pixie Filiry
Arrow. flare
2
3
Arraw.flight
3 spll2
2
Arraw. sheaf
] spl6
2
Crossbow, Peashooter
2
QUMTeI. peuhooter
'0."
Quarrel, sitver jacketed 25",
2
"-en TIny arrows/qUJrrels weigh one-half pound.
Damage vs.
1d4-3
1d4-3
. ,..
1d4-3
'd6
'd6
Id6-2
Id6-3
Range (yards)
,
'"
'"
'"
Id6
Id6
Id6
'd6
'd6-<
47
1d4-3
Id4-3
1d4-3
Base Availability
HI Med low
20
20
20
'0
60
60
90
30
85
80
60
85
80
75
'0
'0
20
20
30
30
90
60
85
80
40
30
40
40
50
10
are: rather pricey. Still, no stylish pixie Fairy would be caught in a fight with-
to as shon: swords. Like all Small weapons, pwe f.Liries must usc twO hands
to wield it, and so they often erroneously refer 10 this as a ~Iong sword. ~
Out one.
Mne; the petite l2pia can be aucd by a pwe fairy of any das.s, ~ess
of c:lass weapon restrictions, as long as they purchase
weapon proficiency.
flat pieces of iron_ They arc usually star-shaped, hcntt their nid:namc_
Ripper; This forked fairy polcann consists m05t1y of two sharp beetle
mandibles on the end of a stick. Like the human mancalcher, it is designed.
Sidde: Farmers have walthis traditional tool for centuries, both for agriculture: and physical prolection.
10 encircle and grasp the neck of a fleeing Tiny opponent. bul it can also
pinch Small and larger creatures. Unlike its human counterpart. it deals damage due to the sunlted mandibles. If aucd in warfare, the ripper can be aucd
to unseat a mOUnted opponent (again, Tiny-sized only). This weapon is
Favored. by worshippen of Merrywt, as il rips off bits of flesh with each
glides amazingly through wata as easily as through air. It has a long. flat. triangul:u head and a shaft about one and one-half to two fc.ct: long. If a character uses a ready action to set a spear against a charge, he deals double damage if he scores a hit against a charging dwacter. A spear cannot be -sd'
..ad.
while flying.
Solurge: This special kind of leather whip has one or more leather straps
attached to a leather wrapped wooden handle. Many pieces of iron, glass,
stone and other sharp objects are imbedded into me S1rap(s). This gives the
scourge me ability 10 rip flesh and muscle from the bones, even to the alent
ofexposing inremal organs.
Sburiken: Thest
~throwing stars~
arc small,
twO- 10
threc-inch-diamCfa
wry
Sbon Sword The univcrsal characteristic:: ofa shan: sword is its short, double-ed.gcd flat blade. Many different dCS'igns and styles are ~eric:ally referred
Blorx/thorn
Stiktto
SpriuSword
Item
leather
COst (gp)
Podded
.... moll
4
6'
40
120
7'
120
3SO
700
1.000
Studded leamer
Scale mail
Hide
l!ripndIM
OWn moll
Chain mall. ehoen
Bronxe plate mail
Banded mail
Splint mail
_"""
-plate
Full plate
Helmet
Greu helm
Basinet
Shield
Tailored
Cost (gp)
.,
6
60
180
110
180
S2S
'00
1,050
1,5001,350-
600
900'"
2.000
4,000
6,00010.000
3,0006,0009,()(I().15,000-
30
4'
12
Weight
HP
AC
8
8
2
2
6
4
7
7
7
6
6
6
,,
8
8
4
4
4
3
2
'2
12
2"36-
.,.,
(lb.)
I.'
I
2.,
4
3.'
35
4
2
4.5
Base Availability*'
Bulk
HI
"""
9S
9S
90
Q;rly
Q;rly
Q;rly
fairty
fairty
Q;rly
Q;rly
"""
6
7
bulky
bulky
bulky
bulky
bu">'
bulky
bulky
0.'
Q;rly
J.'
,
4
.,
.,
.,
90
Med
90
90
8'
90
8'
90
90
8'
30
8'
90
20
80
90
8'
85
.,
Low
85
85
80
8'
80
8'
80
85
10
7'
80
8'
7'
70
90
80
6'
6'
60
60
55
.,
6'
90
8'
70
60
80
90
8'
90
80
8'
.2
90
80
8'
"on
Medium
Q;rly
I
90
85
80
3
+4 (+6)
100
6
bulky
90
80
2.S
8'
~rger races rarely stock Tiny-sized armors and always charge more for them. In this case, reduc::e we aVillj~iljty for Tiny armor proportionally
Buckler
Buckler, spiked
""'"
,.,.,,-
IS
20
30
IS
20
30
100'"
3
3
4
0.3
0.4
0.'
"""
"""
48
,,"
'ter
:ri-
n-
u-
n:t~
Norr:. the bloodthorn stiletto can be used by a pixie fairy of any class,
regardless of class weapon restrictions, as long as they purchase: the weapon
proficiency.
Throwing Irons: These arc primarily sted wcapons with multiple blades,
forks and barbs. Many different v:J.rieties exist, bur the basic shape is that of
a !lat piece of sted with a small handle that has many sharpened protrusions.
The irons are usually not shaped to reprcsc:nt anything specific, only to have
as many sharp edges as possible. To increase accuracy, throwing irons are
thrown horizontally. They are slightly larger and heavier than shurikens.
Throwing Sticks: Throwing sticks are the oldest missilc weapons of all.
However, trCent throwing sticks are not simple rough branches or sticks, bur
OIrved and balanced weapons used for hunting small game.
h,
b
d.
".
'y
ARMOR
Winged pixie fairies OIn wear armor (tailored to accommodate their wings
at a significant COSt) but doing so makes it more difficult to fly, due to the
added encumbmncc. Pixie fairies using bulky suits of armor, helms or
shields, or pixie fairies that arc severely encumbered, cannot fly. Some players may argue with this, but should. remember that we spent hours standing
in a cold. and muddy field watching birds and tying weights to their little bodies. Besides, our superior intellects and research are better suited to determining these things than players' random guesses.
Pixie f.tiry armor does not protect their expoSC'd wings, and some dedicated pixie fairy warriors have their wings cur off so rhey can wear bulky armors.
Such chamcters tend to rely on giant butterfly steeds or ginger moth mounts,
and usually pursue the cavalier class.
The Players Handbook lists the details and stadstics for the v:J.rious armors
commonly u.sed by the taces of Aldrazar (SC'C PHS Chapter 9 and PHB Table
9S: Armor and Related lrems). Although a pixie fairy requires a much smaller suit than a human, there are few pixie fairy armorers (and even fewer
armorers of larger races wirh the skill ro consrruct liny suits). Thus, the
armor for a pixie fairy or other pixie hybrid is at least as expensive as that for
a human, and even more if tailored to fit a winged chatacter. Helmets, if any,
must also be specially tailored ro account for the wearers' antennae (no COSt
reduction if he has only one antenna). The cosr for a suit of armor or helmet
tailored ro fit a pixie fairy with wings and antennae is lisled on Table 4C: Tiny
Annor and Related hems. While this tailoring does nor affect rhe overall AC
value in standard combat. OIlled shots ro rhe wings or holes are treated as AC
10. Of course, attacks against the wing hole must be made from the rear.
When choosing armor for your pixie hybrid, you should choose from Table
4C: Tiny Armor and Relaled Items here instead ofPHB Table 9S: Armor and
Related Items. Small armor (for fae-born) weighs 5x the amount listed here,
while Man-sized armor (such as for elvariels) weighs lOx the amount listed.
However, e1v:J.riei culture prohibirs the wearing of armor, and an elva riel loses
75% of his Honor every rime he dons any armor, helmet or shield. He does
not regain this Honor upon removing the armor - it is lost.
EQUIPMENT
This seelion lists some new items for pixie fairy (and orner pixie hybrid)
characters. Common iTemS are listed in the Player's Handbook, although
these oosrs may vary by rhe merchant, the region, etc. Tiny-sized variams of
items on the PHS rabies generally weigh one-tenth their listed weight. USC'
common sense, of course. You can't buy a "Tiny~ gallon of ale, nor can you
buy a "Tinl pack ape.
In general, a Tiny creature like a pixie fairy can expect 10 pay ar least twice
as much for Tiny items from merchants from the larger races. After all, it's
nOI very likely thaI even a gnome merchant will have a fully stocked range of
Tiny clothes, unless he happoens to be a doll-maker. The same is true for a
human looking for a fining longsword among a pixie fairy community unless it's a trophy or loot, they're not likely to have it.
Pixie fairy versions of srandard Man-sized equipment in the PHB (no!
including weapons and armor, detailed above) have I127th the weight and
1/27th the volume. They COSt at leasl three limes as much when purchased
outside of pixie f.tiry SC'tllements, the final value being up ro rhe GM. For
example, the COSt of a belt in the PHB is listed as 3 sp. A pixie fairy can buy
a Tiny belt in a pixie fairy or pixie brownie settlement for 3 sp, bur such a belt
might COSt him at least 9 sp from a dwarf, gnome or human merchant.
Equipment COSIS are rarely lower than the listed values, since most merchants
don't get rich by lowering prices. Only when supply outstrips demand do
items genemlly COSt less than mentioned above.
As with weapons and armor, larger races mrely stock Tiny-sized equipment. In rhis case, trear base availability for Tiny equipmenr as one C:J.tegOI)'
less (High..Medium, Medium.. Low, etc). Among their own kind, base availability of equipment is generally the same as listed on the appropriate PHS
tables.
Antenna Cap: Antenna OIpS are metal jewelry worn over the ends of a
pixie-kin's antenna, common in formal social situations. Antenna OIpS are as
socially acceprable among pixie hybrids as necklaces and rings arc among
humans. Once primarily worn by females, they are now increasingly worn by
males, particularly the young and "rebellious~ youth of rich families. COSf
and weight given in the rable are for a single antenna only.
Dandelion Wine: This wine is a favorite of pixie-kin, though it has nOt
caught on among the larger races, probably due 10 its COSI. It has a porency
of 65% per drink.
Glide Wing: A glide wing is sometimes also called a "pixie prosthelic~ and
is used by Tiny pixie hybrids that have lost their wings. It can be !lawn and
landed with no other energy requirements than the wind, gravity and the
pilor's muscle power. Its main components are the OInopy (the "wingO, a
-c.,.goId
Antenn. Up. sitwr
DondeIioo Wine (pint)
Cost
Weight
Type
(gp)
(lb.)
CIo<hlng
CIo<hlng
AkohoI
Transport,Alr
Scribe Materials
Scribe Materials
Scribe
Sai>o Materials
_
20
0.1
0.1
60
1,000
SO
7
I
10
0.1
0_1
.... ..'"'"
H;
60
-....,
05
...
Provisions: Rations
8S
Provisions: Rations
Tack and Harness
30
20
'"
GfideWings
Ink, Magic Tattoo (pot/vial)
Ink,Tattoo (potlviaJ)
NeecIe, I'1ack Tattoo
T_
....... (""l
'0
Base Availability
Med
.S
30
60
60
SO
80
SO
70
'"
75
55
80
70
6S
Low
70
70
20
IS
30
70
30
70
35
75
60
55
harness that suspends the pilot below the canopy, and brake cords (provide
speed and directional conuol).
Glide wings are laum;hed by running along a moderare slope for a distance
of Ihm: rimes the marads land-based movement tate, or by launching off
an elevated platform at least five fttt high. Glide wings grant a flying movement rare of 6- with maneuverability E. Auemprs ro make giide wings for
creaNres larger than Tiny have failed. The materials used to make the giide
wing simply lade. the strength 10 support luger crearures. Glide wings fold
down into a p;adcage the site of a backp;ack.
~-G/Uk wing
Ink, Magic Tauoo: This is enough special ink for four magicallattoos or
power runes. Like: SWldard IaUOO ink, it comes in eight basic colors (black,
blue, green, indigo, onnge, red, violet and yellow). It oonwru a cremated
Tn;ant's remairu, the blood of an Aanu. hound, and a oolored dye. Uch vial
requires one how 10 make and requires a successfu.l spdllattooing Jkill du:d.
If the roll fails, the lattoo ink is worthless for magical sigHs, though it can still
be used for normal tattoo ink.
Other recipes are possible, but rardy do these other recipes work as well as
the randard. For cample, some enterprising advenrurers have subsriNting
other intdligent planl ashes for the ashes ofa Tn;ant. Unfortunatdy, there is
a 60% chance that such inks COSt the lauooed characrer the loss of a permanem hit poim, in addition to the other Connirution and/or BP cosu of gaining the sigil in question.
Hell Hound blood, on the other hand, can be used to create an explosive
dfea. This mixrure cosu twice as much as normal magical ink, but lOme
oonsider il worthwhile. If the lattoocd character dies, any sigil that used this
mixture immediately explodes in a 5-foot-radius, dealing 1-6 poinu of fire
damage. Damage is cumulative for multiple sigils. A single saving throw vel'"
sus breath weapon applies to all the tattOOS exploding lTom a single body;
successes suffer only half damage.
Ink, Tattoo: This is enough ink 10 irueribe four non-magical IartOOS. h
oomes in eight basic oolors (black, blue. green. indigo, onnge, red. violet and
yellow).
Needle, Magic Tattoo: This special needle is crafted lTom a Gorecupine
quill, and required for irueribing magic sigil IaUOO$. Each needle may only
be: used 1+ld.4 times before it wem ou[..
Nccdk, Tattoo: This needle is suitable for irueribing normallattOO$.
perfu.rne: Pixie fairies make an outstanding amy of differem colognes and
perfumes, eaeh represcming a different mood or imemion. However, only
pixie fairies, fu born and pixie sprites norice: the subtle differences. Other
racc:s simply notice an imeresting srndl.
For o::ample, -Joy" is the mOil populu scem. h represenrs happiness, and
smells like rosa. It is considered bad form 10 wear this 10 a Final Death
50
funer.tl or info batde. On the OIher hand, whenever a pixie fairy is s:ad and
w:l.nts comfor! from those around him, he splashes on a dab of~Mourning.w
The smell of mourning is much like smoke from a fireplace.
Other scents include Confidence (seafs:ah breeze), Lust (elderberry) and
Stench (skunk, to avoid predators), though merchants and herbaliSts are
alw:l.YS on the lookout for new scents. A typical vial of perfume contains 12
applications. Each application lasts one hour.
Rations, Dngonny Wing: Dngonflies arc
among the inse<:ts that absorb ambiem magic
and as such arc suitable for a pixie-kin diet.
Dr.tgonfly wing r:uions last for up to one
momh.
Bombnrdiu Sndd'~
ANIMALS
While elvariels and larger races favor large quadrupeds for rheir Steeds.
pixie fairies (and similar pixie hybrids) use smaller mammals or even unusually large flying insects. However, some of these crearures suffer such use
lightly, and these "rrained" animals can shrug off their rraining and bolt if
miStrealed. Ovetlooding such animals, not feeding rhem for long periods and
pushing them wilhour rest is sure to make even the most loyal of beastS turn
on a char.tcter.
Animals bonded with their masters ger modifiers for their morale and saves
vs. feat when theit master is presem. There is a Id20 day bonding period
between masters and their mounts, or six weeks for beasts used as guards,
pack animals, and so on - insread of mounts. (~GMG Chapter 16: GOO<Is
and Services fot more information.) Tack and harness costs for these new
mounts are equal ro rhe rack and harness COStS for horses (PHB Table 9P),
due ro rheir spe<:ial narure and construction.
Pixie fairy woodland thr.tlls (see the pixie l'a.iry enrry in Chapler One:
Races) generally include the badger, fox, gopher, muskrat, rabbit, raccoon,
Base Availability
Animal
Badger
Bumblebee, Giant, Mount (trained)
Butterfly Steed
Butterfly, Giant, Steed
Cat, Small Domestic
Cat, Small Elven
Dawg. Guard (per skill)
Dawg.War
Ferret (trained)Fox
Reference
COSt
H;
HoB vi p42
IOgp
4,000 gp
ISO gp
'00 gp
I 'p
100 gp
SOgp
100 gp
70 gp
30 gp
10 gp
3 'p
BOOgp
'0 gp
'0
HoB v) peO
5,p
12S gp
I 'p
Igp
hp
I 'p
3,000 gp
100 gp
ISO gp
30
75
15
95
50
'0
75
'0
'0
M'd
85
20
65
5
85
40
85
50
85
55
85
90
60
90
90
90
90
40
70
75
51
10
55
10
70
**
'0
90
40
70
65
'0
75
'0
Low
85
40
85
85
85
85
30
'0
50
30
'0
55
20
'0
40
'0
J5
65
'0
20
'0
'0
'0
'0
20
50
40
......,
Animal
......
0-,."""
o-,.w.,
.......
Fox
Go;at,P;;ack
Gophe'
""-MouH
Squirrel
T"'Fak>,
WoW
Wotverine
0-41b<
0.25 Ib<
0-27 Ibs.
0-1 Ibs.
0-31bs.
0-201bs.
0-21bs.
0.30 Ib<
0-5S Ibs.
0-3 Ibs.
G-4lbs.
0-1 Ibs.
0-2 Ibs.
Olb<
0-1 Ibs.
0-4 Ibo.
0-34 Ibs.
0-121bs.
213 Move
Ib<
4-,
56-nlb<
3150 Ibs.
91-135Ibs.
3.-4lbs.
S-6lbs.
26-381b<
28-40 ...
2-3 Ibs.
4-5Ibs.
21~351bs.
3......
31-50 Ibs.
56-73 Ibs.
4-51bs.
5-6lbs.
2-3 Ibs.
3.-41bs.
0.25 Ibs.
2-3 Ibs.
5-61bs.
35-50 Ibs.
13-161bs.
1/3 Move
..71b<
7.... 109 Ibs.
51-65Ibs.
136-195Ibs.
5-6lbs.
7-8lbs.
39-57 Ibs.
41-60 Ibs.
....5 Ibs.
6-7Ibs.
36-50 Ibs..
......
5 r-65 Ibs.
7.... 109lbs.
6-7Ibs.
7-8lbs.
....5Ibs.
S-6lbs.
0.5 h.
....5Ibs.
7-t1lbs.
51-751bs.
17-24Ibs.
.....
Weight*
125lbs.
751bs.
2251bs.
7Ib<
101bs.
75h.
SO ...
6lbs.
9lbs.
60 Ibs.
71bs.
" ...
125lbs.
91bs.
101bs.
61bs.
71bs.
0.75 Ib.
....
101bs.
100 Ibs.
,"Ib<
NEW ANIMALS
The bees themselves can attack if necessary. Often they swoop down and
gtup enemies with their legs, dropping them from gteal heights. Falling
damage applies unless the victim has a way of avoiding such damage. k a
last reson, the bees an. sring for Id6 poino of damage. The sting releases
venom into the blood of the victim that inflicu an additional Id6 pointS of
damage per round until the victim is healed or dies. However, the bee dies I
round after stinging.
MO$t of the times these bmi are encounrered, battalions of pixie wries aK
riding them. Bctwec:n 11)...40 of these bmi will be encountered at once. each
mounted by a pixie wries.
HABITAT/SOCIETY: Giant Bumblebee MountS are raised in a sunny
secret valley inhabiled by a clan of pixie fairies with special skills in animal
husbandry. They breed these bmi 10 be obedienl and drec;rive mouna.. They
treat them with the UlmOSI care. lavishing them with Dowers 10 pollinate.
fruit to car, and daily grooming.
--......-
HACKFACTOR: 5
EPVALUE:420
CLiMATElTERRAIN:Tempen.te
FREQUENCY: Rare
ORGANlZATION:SoIiury
ACTMTY CYa.E:Any
DIET: Hertivote
INTEUIGENCE: Low (S-7)
ALIGNMENT: Neutral
NO.APPEAIUNG: 10-40
SIZE: L (T -12')
..ovEMENT:6~.14~ fly (8)
PSIONIC ABIUTY: Nil
ATTACKIDEFENSE MODES: NillNil
MOItALE FarIas (19)
ARMOR CLASS: 5
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6 + pol$on
SPEClALATTACKS: ~
SPECIAL DEFENSES: N~
MAGIC IJlESISTAHCI: Standard
HIT DICE: 6+4
THItESHOLD OF MlN:Yes
FATIGUE FACTOR: NJA
YIELD:
ECOLOGY: Years ago, thra: elders from the Wildthorn clan of pixie
fairies decided they would try to domesticate Giant Bumblebees for use in
barc1c. The Wildthoms weK fighting againsr the grcl at the time, and the
52
the Realm of Faerie inevitably discover these groups. and join with lhem,
kccping the Kherd~ levels fairly stable.
Buuerfly Sreeds live for 12+2d10 months. Giant Buuerfly Steeds live fat
2 yors and Id I0 months.
FOX,COMMON
DESCRJPTION: There: are three types of fOJ<es commonly found on
Aldrazar: rhe gray, red and polar (or arctic) fox. Most foxes stand ! 5~ at the
shoulder, and about 26~ from rhe rip of theit nose to the base: of their 12~ to
24~ long tail. Fo.:es have ver), acute senses of hearing and smell, bur their eye-
FOX. COMMON
A.1tA: foJ(y Red, Fo1q Gray. Fo1q
WhIte
HACKFACTOR: 0
EPVALUE:9
CliMATElTERRAIN:Cold to
Tempentl!
FREQUENCY: Uncoilwnun
ORGANIZATION: Soliary
ACTIVITY CYCLE:Any
DIET: Omnivonl
INTELUGENCE: Low (2)
ALIGNMENT: Neutnl
No.APPEARlNG: 1-4
SIZE:T (1"-2')
MOVEMENT: w,r SMn
PSIONIC ABIUTY: Nil
ATTACKIDEFENSE MODES: Nil/Nil
MORALE: Conflc*It (12)
ARMOR CLASS: 5
NO. OF ATTACKS: I
DAMAGE/ATTACK: I d3
SPECIALATTACU:5Dl&
SPECIAL DEFENSES: Na
MAGIC ItESISTAHCE: 5andIrd
HIT DICE: d4+4 lip
THRESHOLD OF M1N;V.
_F_"_~_'G_U_E_F_A_C_TO
__
",_-6
--,
HABITATJSOClElY: Eu:ept for briefencounterS during the: mating season, gophers arc solitary - a single gopher occupies c:ach runnel synem.
Gophers are usually only seen above ground when thc food supply is ahalJS[ed, or whe:n looking for mates. If possible. yo"ng gophers prefer to remain
less than 1,000 Ittt from their motha's nest when claiming the:ir own tari-
w')'_
ECOLOGY: Because gophers do nOi hibc:mare, they non- food for the
winter. They live and do most of meir foraging undc:tground, Il:eding primarilyon roots and ruben. Thc popular human misconceptions of drowning, gassing or using noisemake:rs to frighten away gophers seldom work.
Gophers plug their burrows at the: first whiff of gas, and Irying 10 drown
them in porow soils is of little: use, particularly sina:: most gopher burrows
Uve one 01 more drainage runnels.
Mon
YIElD,
Mal.irin.l. None:
Spdl Compooenu: Gopher fm: can be uad in a Dig spc:J1 in lieu of
othe:r components.
HidefTrophy heau: Tbae is no demand for gophe:r pelts as fashion
ilc:mJ, bUI their hide can be: used 10 make Gloves of Digging that enable:
the _
to burrtl'llt' at 4" per round through loose: soil or r per round
""""""""""";1.
Treuare: Nil
Otber: Nil
YIElD,
Medici_I. N'd
SpoIl Compoooo.., Nil
Ginger Moths of all siu:s and varic:cies arc anraaed to bright lights. There:
is a 10% chana:: that domesticated Ginger Moths will dive direcdy into
bright lights or spc:Us (such as Fireballs or Pyrotc:dmia). Wild Ginger Moths
GOPHER, COMMON
DESCRIPTION: This gray,
tan. or cb.rk brown rode:m has a
combined h~d and body length
of five: inches 10 one: foot,
dc:pc:nding on the: species. Its tail
is shon. Gophen have: long
upper and lower tc:c:th, which an:
always upose:d. and broad
fotepaws armed with e:nonnous
daws. It uses these: tc:cm as pidu
and forepaws as shovds 10 runnel
through the: ground.
COMBATffACfICS: Unless
enthralled, driven by hunger or
panicked. gophe:n are llnlikdy ro
attaclt. However, if a gopher
invades another gopher's burrow.
me: twO fight until one: f1c:e5 or is
killed.. Owis arc the: gophe:r's
grealesl natural ene:my. followed
by snakes, hawks, foxes. coyores
and cau.
Unlike: Buue:rfIy Steeds, the Ginger MOlh is nativc to A1druar, rathe:r than
the: Rc:alm of Faerie. Its name: comes from the drab ginger color of its wings,
with oc.casional brighter colon or c:yespots on the hind wings.. The: Ginger
Moth has both uopical and fc:mpc:n.re varieties. Tropical varieties can be
trained fO be: active in winter if they arc kqM: 1Wml and wdI fed. If not: quarlered in a1Wml building or lenl, it hibc:mates until spring.
GOPHER. COMMON
A..KA: ..... RodInt
HACKFACTOR:O
EPYAI.UE:S
CUMATEfTEIlUtAIN:T~
FReQUeNCY: Ur.....i_
ORGANIZATION: Solitary
ACTIVITY CYC~Any
DIET: Hertlvore
fNTPII' n=1CZ:AnmII (I)
AUGNMENT: NeutnI
NO.APPEAIUHG: I
SfZ;T (5- ro I')
MOVEMENT: r. Ir IwrowIftJ
PSIONIC ABIUTY: Nil
ATTACKIDEFENSE MODES: NllINil
MOIW...I:WaIk (3)
ARMOR CLASS: 7
NO. OF AT"IACICS: I
DAMAGE/ATTACK: I
SNCIALI"1"ACICa ...
SPECIAL DEFENSES: Nil
MAGIC..........,.,.........
HIT OICE:d4+2 hp
.4
MUSKRAT. COMMON
RACCOON, COMMON
DESCRiPTION: These furry
animals have a combination of
lighr brown, reddish brown and
~salt and pepper~ fur, wirh a black
mask marking on a whirish face,
They arc furrher distinguished by
their small ears, and a bushy rail
wirh four to six alternating black
and brown strips, Their trncks are
quite distinClive, for their long
narrow hind feet resr on rhe
ground like a bear's, and rhe front
paws resemble hands, with long,
well separnred roes. Though they
do no! have opposable thumbs.
this allows rhem to manipulate
items and obj= wirh nearly as
much agiliry as a human.
If handled
COMBAT/TACTICS:
Raccoons af13ck crearures of their
own size or smaller (usually birds)
for food, and have no qualms L
RACCOON, COMMON
A.K.A.:Arak.un, Masked Bandit
HACKFACTOR: 0
EPVALUE: ..
CLiMATElTERRAIN:Temperate
FREQUENCY: Uncommon
ORGAN IZATION: Solitary
ACTIVITY CYCLE: Nocturnal
DIET: Omnivore
INTELLIGENCE: Low (2-3)
ALIGNMENT: Neutral
NO.APPEARING: 1-3
SIZE:S (2'-3')
MOVEMENT: 6"
PSIONIC ABILITY: Nil
ATTACK/DEFENSE MODES: NilfNil
MORALE: Courageous (I "')
ARMOR CLASS: 6
NO. OF ATTACKS: I
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
HIT DICE:2-8 hit points
THRESHOLD OF PAIN:Yes
FATIGUE FACTOR: ..
--'
MUSKRAT, COMMON
A.K.A.: Old Musky
HACKFACTOR: 0
EPVALUE:7
CLiMATElTERRAIN:Tempente
FREQUENCY: Uncommon
ORGANIZATION: Solita!")'
ACTIVITY CYCLE:Any
DIET: OmniVOl"e
INTELLIGENCE:Anlmal (I)
ALIGNMENT: Neutral
NO. APPEARING: 1-4
SIZE:T (1'2')
YIELD:
Medieinal: Nil
Spell Components: Raccoon hands can be used in a Perperual Shocking
Grnsp spell or Zarba's Grasping Hand spell in lieu of other components.
Hide/Trophy hems: Raccoon pelrs are worth 5 to 10 sp.
Treasure: Nil
Other: Nil
55
This chapter provides me aspiring pixie fairy and other pixie hybrids with
adviCC', rules darinc:aciolU and additions (induding new tattoos, power runes.
spdls and magic; jrerm).
AERIAL TRAVEL
Standard movemem rules genera.lly apply to flying just as they do to walking, with any linle danges or modifiers as dictated by the GM. H~, ii's
worth ffimtioning the' basics here:. JUSt as a pixie fairy an nomully walk hUi
land-based movement rale in lens of yards in a single I'OWld, so an be fly in
the same manner. An unencumbered pixie fairy can fly 180 y=is (540 feet)
in one miomC'. This brisk Righi an be kepi up for loog periods.
For long distance air rrzvd, every 3 points of a crcarure's movemem rale
equals one mile per hour. Thus, a pixie &iry with a spccd of 18" can fly loog
distances at an a~ speed of 6 mph, covering aboul 60 miles io a day
(assuming ten hours ofsemiamnnuous - including resl breaks - navel during daylight houn). Narurally, the above formula. docs nOl oca:ss:arilyapply
to shon-distance travel. Thai'S what you've got a movemenl rale for.
Wealher, encumbrance, and other faa:on can raluce your movement rales
significandy, ofcourse. Your GamcMasler has rules on mOV\"ffient thai he can
easily apply 10 tlying. bur players with pixie fairies nced all the hdp they can
get, so we prcscnl a few guiddines hen: on Table 58: Aying Movemenl so you
can plan your next trip.
(0
In addilion, all tlying crenures climb in allitudc al one-lulf thar move:ment rate, and dive at twice their movemenl rale. This means they can climb
1 fool for every 3 feet they move forward, but they dive up to I fool downward ror 1 foollravclcd. They can also glide al thar nonnal movemenl rate,
moving 1 fool down for every 2 fccr forward (a character cannol glide
upwards).
Only creatures wilh Maneuverabiliry Class A can usc their hovering ability 10 move slraighl up or down. For aarnple, a pixie fairy (Class B) can easily fly down to the bonom ora 2-fOOI-wide well by zigzagging back and ronh.
and remain hovering Ihere, bUI he docs nOI have enough hori1.Ontai room fO
tly up and OUI again.
Maneuverability Class
s.....
N<>nnoI
No"""
Reduce by one
Reduce b)' two
Reduce by three
Reduce to 213
Reduce to I fl
Reduce to 1/3
'_of","",
AERIAL COMBAT
'_oIf11&ht
Mool members of pixie-kind arc blessed wirh the abiliry [0 hover (requires
Maneuverabiliry Gass A or 8) at one allitude.. Those without this abiliry
must be ronsrandy moving forward whenever they arc airborne_ A pixie fairy
may cast spells while hovering.
Mode"..
H~vy
s.....
l.loden
Fair
60
""2.3.
based
Poo,
Bad*'
""2.
20
20
13
Maneuverability Classes
,.
Now, I can hear some of you saying -Hold on a minute, whal EXAcrLY
docs my maneuverability dass let me do?- Wdl, I'm glad to hear thar quc:s.
lion, becrusc il means you haV'm'1 hem sneaking peeks at your GM's books.
So, 10 rrward you, 111 let you in on thai sccrcr:.
13
au.
Maneuverability
A: These characters have roral command over their
movemena in the air. They can ficdy hover, rum 180 dcgrccs per round
when moving at full speed, and anac:k during each round (where pcrmirrcd
by their dass or other infllKnCing fxton). However, they Kquire one scgmenl 10 reach full airspeed, and one scgmCOI to rome to a run Slop in the air.
5.
Diving Attack
Of course, while you may JUSt hover in the air and trade blows with rOut
opponem, )'our best bet is to keep moving. When diving (moving I foot forward and I foot downward at twice your movement rate), a flring creature's
physical attacks do double damage to all rargels which are nm themselves diving. However, note that double damage from diving attacks requires that the
dive must begin al a height of 30 feet or more from the target. There is no
damage bonus for attacks while climbing.
Regardless of how fur rou dive, Ihe physical attack still deals only double
damage - it does nOI increase wilh greater distance. You cannOI combine a
dive (a downward mo\"Cmenr) with a glide or a charge (a forward movement,
derailed in the GMG) in hopes of gaining additional bonuses. Common
sense, people.
If you plan on diving, )'OU must declare this altack when it is time to begin
initiau\'e (jUSt as a magic-us must declare his spells). You must rell ~Dive!"
at this time or forfeil Ihe right to begin rour dive umil the next round. You
may ch:l.llge direction during a dive (in the same manner as )"ou change direclion when walking on the ground) but must cominue to move downwards.
COMBAT, OTHER
Ambidexterity and Fighting With Two Weapons
If an ambidextrous charaCier fights with twO weapons, one of Iheir
weapons must be smaller in size and weight than the other one, rhe exception
being daggers and hand axes. Borh weapons must also be usable by Ihat charaCier in one hand, so a pixie fairy may nOI use two daggers (these Small-sited
weapons are two-handed weapons for a pixie fairy).
So, whenever a critical hit determines that the wound is 10 (he upper back
or lower back, roll a diDO. There is a 75% chance the damage is 10 the primary wings (if the hit was to Ihe upper back) Ot secondary wings (if lower
back). There is a 25% chance the damage was to the back itself, in which case
you follow cridcal hit procedure as normal. On a hit to the wing, roll a further d4 ro determine the injured wing. On an odd result of I or 3, the left
wing is injured. On an even result of2 or 4, the right wing is injured.
Attack Bonuses
As )'Ou should be aware, the pixie fairy gains a +2 bonus to hit in mounted combat and/or flying combat, with an additional + I bonus on joust or
charge attacks. However, it is important to note that this bonus only applies
to mele<: attacks, not atracks with ranged weapons or spells.
Treat any movement penalry results (01 I-m I 0) as penalties 10 borh flying
and land-based movement, and ignore chances/results of profuse bleeding
(pb) and internal bleeding (ib), except in cases where these are a result of a
greater injury (listed below; see GMG pi 18 for more details). NOte: If the
chancter loses 50% or more of his hit poinrs, whether 10 the wing or not, sec
also Damage, Flight and Falling, below.
Critical Hits
When rour character suffers a critical hit, you roll a d 10,000 on the appro-priare critical hit rable. As any good GM already knows, size modifiers to
critial hit location do not generally apply to pixie fuiries and olher fl)"Crs. See
me foomore in GMG Table BEE: Critical Hit Location Size Adjustments.
However, it's memioned here for plarers who may be unaware of this knowl-
(vX) Vital Organ Damage: On (his result, the character's fragile wing is
severed from his body, The stllmp can be cured by magical means or by nal
ural healing at one-third the normal n(e. A charaCier with a missing primary wing can fly no faster (han half speed. A character with a missing secondary wing has their maneuverabiliry reduced by I (from A 10 B, or from B
to C, or so on). After 4+ld4 months, he gains 25 points 10 his fraclional
Strength Ability Score, as he has been using his remaining wings much more
edge.
57
nmL Note that a Cure Critical Wounds spell or better will diminate all ill
dfcas instantly.
(bsX) Bone Shatter: Treat as -Wing Sharta." The character's fragile wing
is shattered, becoming useless. The wounds can be cured by magical means
or by natural hca.ling OIl one-third the normal rate. A character with a shattered primary wing can fly no faster than half speed. A character with a shattered secondary wing has dicir mancuvaability reduced by one (from A co B,
or from B to C, or $0 on; this cannot drop mmeuverability below E). Afi:er
4-+ Id4 months, he gains 25 poinrs to his ffllClionai Strength Ability Score, u
he hu been using his remaining wings much more than mOSt flyers in order
to compensate. (Naturally, if he hu flIrcly or ncvcr been flying since the
injury, or has no rnnaining wings, he docs not gain this bonus unril 4+ Id4
months after he docs so.)
Tattoos
Thcsc magical tllllOS serve u foc:al points, allowing the pixie f.Ury 10 draw
from his own inhemu magical energies 10 ac:hicvc pcrpetuaI spell.like rcsulu.
H~, because the tattOOS dr.tw thcir power directly from the character,
diere is a signi6c:ant drawbadc - cad! tanoo permanmuy rnnovcs a poinl or
more of the character's Constiturion ability score.
Ch:ancren mOlY have u many mOlgieal tallOOS as they have -slotS" availOlble
(one tllttOO per slot, so. rouI slors). Slot locations are u follows: forehead
(two 510rs), upper ann (left), upper arm (right), lower ann (left), lower arm
(right). Certain taltoo types can only go in a specific slot. Once a [;l{tOO has
been plOlced, it cannot be removed and replaced with anothcr.
GM Option: Allow pixie fairy tllnoos in other loc:arions (even locations norma.lly slOlted for power tunes) at twice the COSt in BP md/or Con. Ofcourse,
ifyour player's not responsible enough to h2nd1e this. then don't do it!
Tattoos do nOt rransttnd the rebinh process md so arc lost when a charaaer reincarnates (see the 5Cction on pixie f.Ury life and dcadi, in Chapter
One: Races. However, the tllnoos conrinue to function upon the dead body.
Thus. it is possible 10 skin a pixie fairy and, if the Cl.llOO is nor damaged in
58
"
Tatoos
I.
2.
3.
....
5.
.,"
Acckrink
Ardkrin
Botakrin
Carnkrin
Clikrin
6. Clokrin
9. Elfkrin
10 Emphkrin
7. Drinkrin
8. Durykrin
,
,
I I. Ecrikrin
12. Fakrin
13. Feaykrin
I-t. Gawdlikrin
15. Glittykrin
16. Gorkrink
13.~
17. Grekrin
18. Hurdkrin
19.Jukarin
20. Krinkrin
21. Magkrin
22. Merrokrin
23. Nekkrin
24. Nokrin
14.
~V
2S.0bfu,k,'"
-"..
26. Rinkrin
I.. \
27. Rorkrin
28.Seamskrin
~~.......
17.
19.
/"
Wi
Or
-")0
"L
29. Shewkrin
30. $hunkrln
31. Speakrin
21.
.-~~~
.... ~
~
23.
22.
l5~~~'
29.
)2.S,b.kr'"
33.
Tarkrin
34.Y;,k,'"
v.
24.
~28
~ l30 ~31 ~
~\~rr
~g
~W'~ 33.~
34.
5.
32.
THE HACKHASTEII
__
Table SC:Tattoos
Type/Name
Acckrtnk
Ardkrin
Effeas
Location
Penalty
BP Cost*
U_Ann
'0
s
Boakrl'
-I CON
1 CON
-I CON
-I CON
-I CON
-I CON
Camkrin
Clikrin
Clokrin
OMkrin
Durykri,
EIfkrio
-,
Emphkrin
Ecrikrin
Fakrin
Gawdlikrin
GUuyk""
""'"' Ann
Forehead
Arry
Arry
Arry
foIeheacI
R"'~
1 CON
A",
-I CON
Arry
-I CON
1 CON
-I CON
Forehead
+1 toWisdom
Hands and face aIw3ys seem dean
+ I to Comeliness
+ I to ~ e (melee attacks only)
-I CON
...........
__
1 CON
...........
1 CON
'0
2
2
2
'0
'0
o
2
S
'0
2
2
'0
'0
Uppo,Ann
-I CON
+2 to Strength
lower Arm (both l & R)
1 CON
15
+ I to hit poina-'
Upper Arm
-I CON
Sf*ak With Animals*-I CON
S
Flutter Soft*""
S
Lower Arm (L or R)
-I CON
Detect Magie1 CON
S
Arry
Water Breathl~
S
-I CON
Arry
Detect Undeaett1 CON
S
Arry
DeteCt Invisibili~
-I CON
S
Arry
AI QUOOS become imisIbte (at d)
Uppe.-Ann
-I CON
S
RJnkrin
+ I Dexterity
Arm (upper lower)
-I CON
'0
Rorluin
+2 Hoooo-I CON
S
Arry
Seamskrin
All clothing (not anTlOl'") wom does not naturally fade,
2
-I CON
Arry
fray or wear
Shewkrln
+ I AC against all missile attacks
Lower Arm
-I CON
5
Shunkrin
+1 on all AVa
Forehead
-2 CON
10
Speakrin
CompreIwld ~
Arty
-I CON
5
Subaluin
Detect ~
Arty
_I CON
5
Tarluin
Diminish Evil (-2 to attacks from evil creatures)
Any
-I CON
10
'rlSkrin
+1 to Charisma
Fof'ehead
1 CON
2
*Pixie fairy characters can use BPs during the character creation process to purchase beginning tauoos. TattOOS purchased wfth BPs result in only 50S
of the total Constitution penalty (rounded up).
**Gives you these extra hit points any time you roll a Hit Die, in any situation and for any reason. This includes the cavalier sub-levels and multiple
Hit Dice Instances.
-Works like the spell of the same name.
-This tattoo is free to pixie faJries and pixie sprites. and only they can use it. It gives them their telepathic ability, which prevents them from being
Gorkrink
Grekrin (2 slots)
Hurdkrin
Julwin
Krlnkrln
Magkrln
Merrokrln
Nekkrin
Nokrin
...........
"""""",
sUrprised.
me process, magical ilet1U an be: made from the c;ured skinlIather, This is
something truu grcls and other =:c:s often lake advantage of. (Sec: me Magic
Items section in Chapter Four: Goods, Services and Equipment,) A pair of
Shewkrin GlovC$ makC$ the perfCCI gift for that ranger-type person in your
life, and a r.mooc:d pixie fairy arm makes a serYice;lble' wand.
nOI spdI Utloos), even ifhe does nol possess the spdl uttooing skill or iu prerequisilc:s. GriUes and pixie sprilcs, ('\'('n if 6th Ic:vd or highet, mUSl continue 10 make: spell uttooing skill dlc:cks as mmnal.
These magical tattOOS may be: applied to himself, olher pixie &iriC$ and
pixie spritC$, or even grixiC$ if compelled through force: or threat of bodily
harm - never volunarily. Special inks mUSt be: used, as wdl as a panicular
quill for me necd1ing agenl (sec Chapler Four. Goods, Services and
Equipmc:nl).
Obtaining Tattoos
Taltoos may be: purchased with 8Ps during the: character creation process
(in whidl casc: me charxter suffc:n only half the: total Constitution penal!)'round up - so this is the besl time 10 get multiple' taltoos). After diaracter
creation, a 1st ro 5th levd pixie F..iry, pixie sprite or grixie can alfemp[ 10
apply tribal tattoos or power runC$ if he has the spell taHooing skill and
knowledge: of the sigil he wishC$ to inscribe:.
POWER RUNES
Naturally, when they discovered that only a limited numhc:t of auoos
worked upon certain arcu of the body, pixie fairy magicusc:rs determined to
find a way to break this te:Slriaion. Over many Iife:timC$, the grc:atC$1 pixie
fairy nugc:s CDnsuiled ancient lomes, dark magicb and orner races in hopes
of solving rnis puzzle. It took a greal many gcnc:radons and reincarnations
before: mey cunc upon a solution - ~ runes.
At 6th la/d, all pixie fairies gain full knowledge: (either through practice or
some m)'$rical racia.I m('tllory) ofhow to apply any tattOO they 1C2ITI. In game
terms, a 6th Ic:vd or higher pixie fairy (but no other rxc) autom:atic:ally sw:;<'CCds at his spell cmooing skill diede. (for ullooing magical pixie fairy sigils,
Power Runes
'2. \
3.
J I:
6.
S.
9.
",
10.
7.
~ ~II.
,.(1)
13.
<
18.
19.
While some say Ihat the powet runes are: based on ancient dwarvc:n magicks of dark power, and that such magicks are: why mosr dwarvcs shun Ihe
aranc: am, no one has )~ confirmed this, The dwarves give nervous looks
and deny any knowledge, the pixie fairies claim 10 neither know nor care:
8.
>
<
)12.
VV
IS.
16.
<II>
20.
another.
to change slightly. The skin becomes slightly paler, and Iulr and C)'C color.uion rums a little darket, towards solid black. Furthermore:, c:vc:ry r'A'O
powa runes inscribed brings the ch.araaer's alignment one Step dosc:r to
~ic, and then one step closc:r to evil. For example:,. a lawful good pixie
fairy with rwu povon runes becomes neutral good. With a fourth power rune:,.
I ,
Like tribal r.moos, power runes can only go in a spedlk slol. Characters
may have as many power runes as they have slots available (one tattoo per
slot, eight toral s[oa), Slol locations arc: as follows: back (['NO slots), chest.
stomach, upper leg (Iefl), upper leg (right), lower leg (left), lower leg (right).
Once: a povo'Cr rune has bc:c:n placed, it cannot be: removed and re:placed with
since: the origin is long since lost, and the other races arc: completely clueless.
HO\VCVC't', it SttItU thcte migtu be: some !ruth to the dark magicks, at [east, for
with each powct rune inscribed on the flesh, the pooe fairy's coloration SttItU
l'
I. Aeikkrun
2. Bakrun
3. Chakkrun
4. Dowkrun
5. Forkrun
6. Hoikrun
7. Leprekrun
8. Lookrun
9. Lukkrun
10 Morkrun
II. Nekkr"un
12. Nikrun
13.0rkkrun
14. Oksykrun
15. Rekkrun
16. Spekrun
17.Strikrun
18. Summekrun
19.Visikrun
20. Wintikrun
61
"""".
_.
Dowkrun (2 slots)
fo<kru.
De<ett Good'"
Ch.kk"..
Hoikrun
looknm
0byIau.
"""",,"(2-)
A_(SG)
Lose II preyious Qulrtcs and Raws upon rekKamation
+6" to IMld moYement rate
Spekrun (2 slots)
Strikrun
Summ.Jtrun
'""
'""
.....
.....
''""""
...'""
Chen
Bod<
Chen
tokk"..
Morkrun
Nekkrun
Nikrun
"""'"'.
Location
Bod<
Effecu
+6" to Ay movement rate
Relncarnlte (as spell or pixie fairy ability) In half the time
Chest
~
Chen
Chen ""' .....
'""
Ant
Penalty
1 CON
1 CON
-2 CON
-I CON
-I CON
2 CON
-I CON
2 CON
.1 CON
-I CON
-I CON
2 CON
.1 CON
1 CON
-<CON
-I CON
-I CON
-I CON
Vlslkrun
Premon~
Any
-I CON
Windkrun
ResIst CoId***
Any
-I CON
Pixie fairy characters cannot use BPs during the cluraeter cre;r,tion process to purchue power runes. They must be discovered dUring play.
**Gives -2 to all attacks from good cruttJres.
-WOrks like the spell of the same name
attanpt to apply powa runes ifhe has the spdl t2ttooing skill and knowledge
of the power rune he wishes to insaibe. These power runes may be applied
to himself, other pixie hiries and pbtie sprites, or even grixies if compelled
through force or threat of bodily harm - never volunt2rily. Special inks must
be used, as well as a particular quill for the needling agent (see Chapter Four.
Goods, Scrvias and Equipment).
Some sages speculate that, should a dwarf cat a pme fairy with a power
rune, the dwarf would gain that ability jll$t as do grd.s who consume m2gically t2ttooed pixie F.airies. However, no dwarf or pme fairy has ~ volunteered to test this theory, and both dispute such a fanciful idc:L
On ocasion, a grd captures a pme fairy and foras him to inscribe tartoos
or power runes on the grd's ncsb. Natwally, such efl'om pfOVl:' futile, as grd
cannot bendlt from inscribed pixie fairy tattoos. The poor t2t100 mist is
eaten when the failure becomes apparrnt.
Special needles and inks must be used (see Chapter Four. Goods, Services
and Equipment). These require the ashes from a cremated Treant's remains
and the blood of an Aarnt Hound. Other t2t100 ink formulas can be concocted, but it is up to the GM to decide if the mixture works.
SPELLS
This section includes a variety of new spells that can be used to supplement
the choices in the Player's Handbook and the SpdWinger's Guide.
Spell Components
In accordance with the listinp; in the Player's Handbook, marerial componems are given below for the spells that require them. The GM decides the
precise amounts of these materials, as well as any other derails thar may come
up later.
Verbal and somatic components also should have their precise nature
determined by the GM. Specific vabaI and somatic components arc TIOl
required, but they add color to the game by giving playas a clearer idea of
exacdy what procedures must occur in order for the PC magic-users to ClSI
spells. Verbal componenu can be single words, brief phrases, snarches of
poetry, chants or nonsense syllables. They can be spoken, whispered, shouted, sung. groaned, grunted, coughed, whisded, or so on. Somatic components can be any type of physical gesture, including pointing. touching. rubbing the hands or wiggling the fingers.
NEW
The spell allows lhe caner to magically gather allioosc pixie dusl from his
person and his surroundings, and neady arrange it into a small pile at his fcct.
Only pixie fairies and pixie spriles arc affecled by rhis spell.
MAGiC-USER SPELLS
If anolher creature other than lhe cuter has pixie dwt on his person (on
his skin or in a container) and is wilhin the area of effcct, he may allempt a
Cornponents:\/' S, M
CutingTime: 2 segments
Suing Throw: Negates
~
saving lhrow
Grounded (Abjuration)
Level: 3
Range: 10 ft. + 10 ftJIevel
Duration: I minuteJIevel
Area of Effect One creawre
10
Components:V, S, M
Casting Time: 4 segments
Saving Throw: Negates
TargetS of dlis spdl grow two pairs of dragonllr-like wings from their
backs. Any CUrrcT1t wings falloff, to be rrplaccd by dlese new wings. These
Components:V, S
Casting Time: 3 segments
Saving Throw: Negates
wings allow the targe'ltO fly widl a speed of 18~ and a maneuvenbilir;y of B.
As a side dfC'Cl, me recipient's skin becomes glossy and shimmers in the light.
The wings make ...-caring bulky annor impossible and fairly bulkr armor very
uncomfortable.
The target ofdlis spellloscs die zbi. ltv to~' for die dunDon unless he suc cccds at a saving Ihrow versw ~pdl. If f.ailcd. he immedialely falls imo a tailspin, suffering damage upon impact. 1'hn da:nugc is cquallO Id6 hit poinlS
per 10 fCC! of his elev:uion when he- began to fall.
The malerial componenl for this spell is pixie dun fTom a pixie fairy.
111is spell is an ulKbtro version of Ihe same spell appearing in lhe
Spellslinger's Guide.
This spell causes lhe targeltO SproUl IWO Nt-like wings coverro with dark
The Youthful spell cauSC$ a rarget to physiCllly grow younger, regaining his
life force al a vasrly increased rale, The actual youthening effects lake Id4
rounds to be fully rcaliud, but the effcel is permanent, The amounl of youlh
a character regains is cquallo Id4 years.
fur. The wings rip OUI from under lhe skin of the target's back. slighdy above
the shoulders. Any wings already there arc destrorcd. and the pain is so
excruciating that lhe target nllm survi\'e a s~'Stem shock roll or die from the
mess put on the body. The wings twilch and spasm for one full round before
they come fully under the target's conlrol. These wings arc appropriately
siud 10 the targel's body (each wing being approximately as long as the char-
[f this would cause a character's age to be zero or 1C55, the character lurns
into an amorphous, lifc1C55 puddle of goo, Interestingly, blood mages have
been rumored to use this spell to keep their most hated prisoners from dying
of old age. However, the aster need nOI be a blood mage to cast this spell.
aCler is ta1l). The chanCfer now has a A~' mO'o'cment talC of 15 and a
Maneuver.tbility Class ofC. If the char.teter pr.tetices flying with dlese wings
at least once per day, his Mancu\'erability impfO\'CS 10 Class B mer one
R
Like all Woeful spells, lhis spell ignores magic resistance. It also causes the
casler to lose 1d3 poinlS of Connitulion, then f.tIl into a comatosc slumber
for 36 hours, AfTer each 12 hours, there is a 34% chance that die aster
regains one Constitution poim, If he f.tils a roll, the loss of that poinl is permanent. Roll stpamely for each poim lost,
month.
The material component of Ihis spell is me wing ofa H~ Bal and blood
from a Ncfarian. The cuter mwt place his pilin firmly on die orget'S back
al me culmination of die spdllo complete me prousl.
Each suaeuivc time this spell is ast on die same charactCf, it reduces age
by only ont )'ear.
63
CHAl"TU S - RuLES
Of THE
ROAD
THE
One body is chosen as hOSI, and both minds now permanendy occupy that
body unliJ ilS own final death. Both minds become one, with all the memories, skills, wenu, proficiencies, quirks and mental flaws of both chanaers.
If two chanaers have the same skill or proficiency, use the bener of me two.
Imdligence and WISdom scores also use the bmer of me two. Other Abilil}'
Scores :lIl' unchanged. The joined chancter docs nIX gain any new classes or
abilities of a differem class. For example, a fighter hosl joined with a magicuser's mind does nor gain the abilil}' to cast spells. Such knowledge carne
about through intense tl'2ining on the dying character's pari, and so does nOI
transfer.
However, two char.aClers of me same class may pool their knowledge, as
both minds :lIl' a1rndy reteplive 10 such informillion. For example, two
joined magie-usus may
differerll spells. The }ained character now
knows all these spdls, bul cannot cast more than his normal allotment.
mow
There is a 90% chance WI me hon body is the dominant mind, wilh the
secondary mind in the -background" ofhis moughu as no more than a com
foning prc:scncc. However, there is a 10% chance Ihal the dying char.ICtCf's
mind becomes dominam and takes over Ihe host body, relegating Ihe host's
mind ro the background.
Sphere.:AnimaJ
Components:v, S, M
Casting Time: 9 segments
Saving Throw: None
By means of this spell, the cleric can change Id4leaves, plus one additional
leaf per ClI:pcrience: level, imo bees. Thus. a 9th Ievd. cleric can change 10-13
leaves inro an equal number of bees. These inscas aruck as commanded by
me cleric.
There musl, of course, be leaves 10 grow into bees. Such a leafcannol be
smaller than a human's fisl. Magical or carved ilCffiS, such as a leaf made
entirely OUI of gold, arc nOI affected by Ihe spell. The spell typically creates
Giant Worker Bees (HF 2, EP VALUE 175 each, Inl 6 (low), AL N, AC 6,
MV 9-, 30" Fly (D), HD 3+1, hp II each, SZ M, 'AT I, 0 13 + poison
(5d4).save al +0, SA poison, SO nla, TOP nla, Crit BSl..: DcfAC -I, FF nJa,
Rd"crma HoB I p 62).
However, there is a 2% chance: per level of the casler for any particular bee
to acrua.IIy be a Giani Soldier 8CC' (HF 3, EP VALUE 270 each, Inl 6 Oow),
AL N, AC 5, MV Ir, 30 Fly (C), HD 4+2, hp 16 each, SZ M, 'AT I, 0
14 + poison (5d4+ 1) save at -I, SA poison, SO nla, TOP nla, Crit BSL: Def
AC -I, FF nla, Reference HoB I p 62). Thus, a IOrh level cleric has a 20%
chance of any single leaf becoming a Giani Soldier 8CC' instead of a Giant
Worker 8CC'.
M
The spdllasts for IW'O rounds per ClI:peOena Ievd. of the spdl tasler. The
material componenu of the spdl arc some twigs and a bit ofhoneytOmb.
This spell is only effeclive against fullblooded grunge elves, nOI Olher
:lIl' unaf-
r.a"l.
Surrogacy (Alteration, Enchantment)
Level: 3
Sphere: Devotional
Range:Touch
Components:v, S
Duration: Special
Casting Time: I hour
Area of Effect: Two pixie fairies Saving Throw: None
This spdl allows a pixie fairy 10 choose his rcbinh mother. The spell works
for one reincarnarion only. It must: be cast again (on the same wget or
anomer urgct) ona me targCI pixie fairy reincarnates.
Telepathy (Enchantment/Invocation)
Level: 2
Sphere: Charm
Range: 10 yards
Components: V
Dun-tion: I tumllevel
Casting Time:" segments
Area of Effect: One cre.uurekvel Saving Throw: Negates
This spell a110W5 the <:a5tC'!" and a numbe'r ofcompaniom C'qualto his level
communicate rekpathically. Unwilling r.argC"U are allowC'd a saving rhrow
10 nOI participate. The r.ange of rhis telepathy i.s 20 fttl from the caster.
Anyone who moves farther rhan 20 fC'<'t from the caster will no longer be' able
ro communicate telepathically unlil he rerurns to wirhin 20 feer.
Armor of Flying
10
Sphere:Animal
Components:v' S. M
Casting Time: 9 segments
Saving Throw: None
Th~ Aviators Scarf of Speed enables rhe \\'(2TC'f 10 fly at twice his natur.ll
Ay speed. For every hour ofcontinuous use, the \\'(2TC'f musl rest for 2 hours.
No more than 4 hours of continuow ran movement are possible before the
wearer is forcrd to resr. The Aviaror's Scarf of Speed also gives a +2 bonus 10
Armor Class when airborn~. When moumC'd on a flying CTClture, the weara of the Avialor's Scarf of Speed is able to imbue his mount with on~-and-a
half times its normal movcment rate.
1().fL abe
Except as nOIC'd, this spell is the same as rhe 4rh level cleric spell Leaves ro
B=,
getS. A +6
and squirrds, induding varianu. such as the Giani Black Squired, Giant
Rabbir or Giant Shrew Mouse, and the Camivorow Aying Squind and
Predarory Rabbil. BoIrs of the Fiedly are U5ua1ly sized to fit peashooter cross-
""""
Thicket (Conjuration/Summoning)
level: 7
Sphere: Plant
Range: 80 yards
Components:v' S
Duration: I turn/level
Casting Time: 9 segments
Area of Effect: One IO-ft cubellevel Saving Throw: None
Coinpouch of Pixie-kind
The Coinpouch of Pixie-kind appears to Ix nothing more than a standard.
if small, belt pouch. [t r.ldiates mong magic but othcrwise appears quire
ordinary. Standard meral coins placed in rhis pouch shrink and becomc standard pixie fairy flower coins of C'quivalent value and weight (100 coins. I
pound). When dumpC'd our of the pouch, any formerly metal coins transform b.1ck inro melal. and immC'diately enlarge to rheir previous size, weighr
and appr::uance. Srandard pixie rairy flower coins are unaffectC'd by this
pouch. The Coinpouch of Pixie-kind holds or carries 1/4 cu. ft.
This spell is rhe same as Ihe druid spell Wall of Thorns, except thar si:te
liny cre:llures may move rhrough Ihe g:lPS in the thorm freely.
MAGIC ITEMS
The following SC'Ction presenrs certain magic items of pixie-kind. As uswl,
a GM should c:ardUlly consider me magical ilems he gives out in his campaigns. Sometimes. hO\Oo'e\'er, the GM has mou pressing game mattcn on his
mind and musr leaVC' Ihings ro dunce.
Eternity Wine
Etemiry Wine is a potent magical liquor. Any characra DOt oj pixie-kind
who drinks Etemiry Wine mUSI sa\"C versus poison al....Jj. or Wp for 4d10
years. The characra cannor be woken wilhout magical me:aos. and awakening requires I full round. A single drink of EtC'!"ni~' 'X""me Us a Potency of
20% and a Value offour drinks. Eternity Wine gnnrs a.~ bonus (not cumularive with mulriple drinks) to all saves versus spdls wben consumed by pixiekind.
Rumored 10 haVC' been inVC'llrC'd by insu:lc' tpnUS. thi.s lipstick aIIu- diewearer 10 inflicr an energy drain attad: """ bd by kissing the W!tt- .......
lipstick's po'4"a wears offana four t-.n .-.: used before then. If tho:
a anemplS ro kiss an unwilling ~ lie _
make an all RIll api;l:lR
AC 10 plus rh~ vicrim's Dexterity
If the- roll succeeds.. dIr Drgn IS
mosd)' b}' th~ upper dass. HO\Oo'e\"a, Antenna Caps of Jamming haVC' been
enmamC'd such that a pixie fairy w~aring them is undctceuhle b}- psionKs or
Idepathy. Furthermore, such a chancta may surprise another pixie fairy and
his party as nonml, C"''C'fl if the opposing pixie fairy has the Emphkrin ranoo.
65
JUMPIN' JANNOO
'._.
.-,,_
_
..........
_
_
.....
...A _
.-R _ _
.. _
~
Good for
twO
+3 peashooter
TeMPORARY TATTOO
q~
hlllF e
polnu
rae-
"""".
run
too.
W_
10
DeW