Spark2 Manual 2 1 0 Eng
Spark2 Manual 2 1 0 Eng
Spark2 Manual 2 1 0 Eng
Information contained in this manual is subject to change without notice and does not represent a
commitment on the part of ARTURIA. The hardware unit and the software product described in this
manual are provided under the terms of a license agreement or non-disclosure agreement. The
license agreement specifies the terms and conditions for its lawful use. No part of this manual may
be reproduced or transmitted in any form or for any purpose other than purchasers personal use,
without the explicit written permission of ARTURIA S.A. All other products, logos or company
names quoted in this manual are trademarks or registered trademarks of their respective owners.
PROJECT MANAGER
Kevin Molcard
PRODUCT MANAGER
Glen Darcey
PROGRAMMING
Kevin Molcard (Lead Developer)
Emilie de Fouchecour
Bruno Pillet
Adrien Courdavault
Tobias Carpenter
Philippe Wicker
Vincent Travaglini
Niccolo Comin
Guillaume Piolat
ELECTRONICS
Laurent Baret
Bruno Pillet
DESIGN
Glen Darcey
Sebastien Rochard
Morgan Perrier
Shaun Ellwood (Decoder Design)
SOUND DESIGN
Noritaka Ubukata
Jean-Michel Blanchet
Christian Lafitte (Cigale Prod)
Mike Hosker
Kevin Shrder
Greg Savage
Pierce Warnecke
Oliver Fauque
Thomas Koot
Glen Darcey
Hernan Velasco
Stphane Schott
INDUSTRIALIZATION
Nicolas Dubois
Richard Phan
Gerard Buracchini
MANUAL WRITING
William Talgorn
Sebastien Rochard
MANUAL TRANSLATION
Tomoya Fukuchi
Jrome Parrod
Randy Lee
Pierce Warnecke
Sbastien Rochard
SPECIAL THANKS
Sean Weitzmann, Grard Buracchini, Cedric Pallier, Elodie Cao, Denis
Frouin, Philippe Girard-Buttoz, Yannick Bonnefoy, Peter Gelhaus (acoustic
drum kit photo), Kevin Lamb, Patrick Kunz, Frank Orlich, Miguel Silva,
Houston Haynes, Cristian Kreindler, Paul Steinway Sbastien Rochard,
Tobias Carpenter, Hung Lee, Jason Huang, Wenyu Huang, Matty Yuan,
Chen Xiaomai
SOUND SAMPLES
SparkLE controller
The manual concentrates on two main areas (hardware and software) with occasional
side-chains to focus on the specific functionality of each controller and its unique
approach to controlling the software.
In most cases, the information in one chapter will be sufficient to cover both controllers.
Occasionally a chapter will be split into two sections: one describing the Spark Creative
Drum Machine controller and a second describing the SparkLE controller, with all other
sections describing the Spark software they both were designed to control (hereafter
referred to as the Spark Engine).
Package Contents (hardware version)
In this package you will find:
A registration card with the Serial Number and Unlock Code (Spark Creative),
or a sticker inside the Quick Start guide with that information (SparkLE).
The Users Manual for Spark Creative Drum Machine software and the Spark
Controller
USB cable
&
Authorization
for
more
information
about
the
Before cleaning the instrument, always remove the electrical plug from the
outlet, and detach the USB cable.. When cleaning, use a soft and dry cloth.
Do not use gasoline, alcohol, acetone, turpentine or any other organic
solutions; do not use a liquid cleaner, spray or cloth that's too wet.
Do not use the instrument near water or moisture, such as a bathtub, sink,
swimming pool or similar place.
Make sure the line voltage in your location matches the input voltage
specified on the AC power adaptor.
Do not open and insert anything into the instrument that may cause a fire or
electrical shock.
Always take the instrument to a qualified service center. You will invalidate
your warranty if you open and remove the cover, and improper assembly
may cause electrical shock or other malfunctions.
Do not use the instrument with thunder and lightning present; it may cause
long distance electrical shock.
HANDLING CD-ROMS:
Avoid touching or scratching the shiny underside (encoded surface) of the disc. A
damaged or dirty CD-ROM disc may not read properly. Keep your CD-ROMs clean using a
commercially available CD cleaner.
Table of Contents
1
INTRODUCTION .......................................................................................................................................... 9
1.1
WELCOME TO SPARK ................................................................................................................................. 9
1.2
HISTORY .................................................................................................................................................... 9
2
REGISTRATION & AUTHORIZATION ................................................................................................. 11
3
THE SPARKLE CONTROLLER: AN OVERVIEW ............................................................................... 12
3.1
THE FRONT PANEL ................................................................................................................................... 12
3.2
SIDE PANEL (OVERVIEW) ......................................................................................................................... 14
4
THE SPARK CREATIVE CONTROLLER: AN OVERVIEW .............................................................. 15
4.1
THE FRONT PANEL ................................................................................................................................... 15
4.2
REAR PANEL (OVERVIEW) ....................................................................................................................... 17
5
USING SPARK: The Software Interface ................................................................................................... 18
5.1
5.2
5.3
5.4
5.5
5.6
5.7
5.8
5.9
5.10
INTRODUCTION
1.2 HISTORY
Early in 2001 Arturia began working on advanced algorithms for the digital emulation of
analog circuit audio characteristics. They are known as TAE, standing for True Analog
Emulation. In non-technical terms, this is an unprecedented way of creating the very
unique sound one finds in a synthesizer such as the Moog Modular. Nearly a year after
they began work on the algorithms, Arturia was ready for feedback. At the 2002 NAMM
show in California, Arturia shared an early version of what would later be the Moog
Modular V with the renowned maker of the original Moog synthesizer, Doctor Bob Moog.
In seeking insight from sound production experts such as Dr. Moog, as well as avid
synthesizer users, Arturia was able to ensure the quality of the instruments they made;
so well in fact that Dr. Moog himself endorsed the Moog Modular V. The launch of this
sound powerhouse was an instant success, winning awards from several top magazines,
and leading to the development of other synth recreations.
Shortly thereafter, Arturia started receiving many requests from musicians, producers
and bands. Many of them explained how they were planning to replace their original
hardware synthesizers with virtual instruments. Artists around the globe were beginning
to see the advantages of a software alternative to hardware-based synthesizers.
The CS-80V emulated the legendary Yamaha CS-80, considered by many as "the
ultimate polyphonic" synthesizer, and was launched at the AES 2003 in New York.
Imagine some of your favorite music from diverse artists such as Keith Emerson or
Stevie Wonder, and you'll get an idea of the capabilities of CS-80V.
ARP 2600V was launched at the Winter NAMM Show 2005 in Anaheim. This is a faithful
reproduction of the ARP 2600 and is great for just about any sound one might wish to
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
create: everything from drum n bass stabs to Star Wars R2-D2 sounds have been made
with the ARP.
At the Winter NAMM Show 2006, ARTURIA announced the release of its seventh product:
the Prophet V. This powerful hybrid gives you two instruments in one: it combines the
warmth of the legendary Prophet 5 programmable analog synth with the unique Vector
Synthesis textures of the digital Prophet VS.
The next year at the summer 2007 NAMM Show Arturia launched the Jupiter-8V. In
terms of sonic possibilities, it complemented its Arturian siblings by bringing something
different to the table. The Jupiter-8V is capable of creating very versatile sounds: You
could easily make fat or crystal sounds with it. In fact, Jupiter-8V sounds the way it
originally looked: sleek and polished.
The electro-pop community quickly became convinced by the qualities of the original
Jupiter-8. Artists that have used the Jupiter-8 include: Thomas Dolby, Tangerine Dream,
Jean Michel Jarre, Depeche Mode, Prince, Kitaro, Elvis Costello, Duran Duran, Huey Lewis
and the News, Journey, Yes, Devo, Billy Idol, Jan Hammer and BT, to name a few!
Recognizing the commitment artists the world over had to the sound of the Jupiter-8,
Arturia took great pains with Jupiter-8V to maintain absolute faithfulness to the sonic
characteristics of the beloved instrument while also following our penchant to allow users
to venture well beyond its original capabilities.
Then in the year 2011 Arturia introduced the SPARK Creative Drum Machine. This
powerful hybrid instrument was aimed at the producer and the live beat maker. It
proposed a unique workflow mixing the 16-step style of programming with the live
approach of pads, filtering, slicing and looping functions. Taking advantage of its
expertise in virtual analog, Arturia not only integrated emulations of classic analog drum
machines, but also acoustic drums, physical models, and powerful electronic kits all
rolled up in one easy-to-use interface. Spark was quickly and widely used by top
producers and artists such as Sandy Vee, the Glitch Mob, the Mars Volta, Vitalic, DJ
Quick, and Yeasayer.
In 2013 Arturia continued its innovative streak with the introduction of the SparkLE
hardware controller and version 1.6 of the SPARK Creative software. This powerful
combination offers all of the acclaimed features of SPARK Creative software while
maintaining an intuitive workflow all its own.
Finally, at the 2014 winter NAMM show, Arturia announced the version 2.0 of Spark
software, with a totally new GUI interface as well as many new features including an
improved sequencer, song mode, and a full modular synthesis interface for infinite sound
creation possibilities.
We are certain the SPARK Creative Drum Machine will take its place at the heart of your
creative endeavors.
10
Once Spark is installed, the next step is to register the software in order to
obtain the activation code that will enable you to use it.
The registration process will require you to enter the serial number and the
unlock code you received with the product.
In order to proceed, go to this web page and follow the instructions:
http://www.arturia.com/register
Note: If you dont have an Arturia account yet, you will need to create one. The
process is quick, but it does require that you can access your e-mail address
during the registration process.
Once you have acquired an Arturia account you will be able to register the product.
11
1.
Transport zone
2.
3.
Tempo knob
5.
6.
7.
8.
Sequencer zone
9.
Instrument pads
12
13
1.
2.
14
1.
Display
2.
Sequencer zone
3.
Song/Pattern zone
4.
Jog Dial
5.
FX Live pad
6.
15
16
1.
USB connector
2.
MIDI IN port
3.
4.
Power supply
9Vdc, 800 mA, center positive
5.
17
1.
New project
2.
Save
3.
Save as
4.
Bank selection
5.
Project selection
7.
Previous project
8.
Next project
9.
Import project
10.
Export project
11.
12.
13.
14.
Metronome volume
15.
Metronome on/off
16.
17.
18.
CPU consumption
18
1.
Transport zone
2.
3.
5.
6.
7.
8.
Sequencer zone
9.
19
1.a
1.b
Stop button
1.c
Record, Stop, Play & Pause: the functions seem obvious. But this is a Transport with a
twist: Right-click the Record button and you can select whether you want the next pass
to be recorded with quantization or without.
5.2.2 The Pad Controls zone
2.a
Mute button
instruments)
(click
Mute,
then
select
one
or
more
2.b
Solo button
instruments)
(click
Solo,
then
select
one
or
more
Mute
Click this button and then one or more Instrument pads to mute them.
Click Mute again to unmute those pads. Use Select + Mute to clear all
mutes.
Solo
Click the Solo button and then select one or more pads to silence the other
tracks so you can focus on the ones you want to hear. Click Solo again to
return the pads to their previous state. Use Select + Solo to clear the solo
status.
3.a
20
3.b
Tempo
For slower tempos turn this knob to the left; for faster tempos turn the
knob to the right.
Shuffle
4.a
4.b
4.c
4.d
4.e
4.f
4.g
21
you release the cursor; "Touch" will cut off the effect when the cursor is released (i.e.,
the effect is only active when you are clicking on the Pad).
You can also enable Latch mode from the hardware controller by pressing and holding
the Select button and then pressing the Filter, Slicer or Roller button.
In Latch mode you can combine the Filter and Slicer effects: To slice the filtered sound,
set the filter effect to Latch mode. Now you can touch the pad and change your filter to
the desired setting. Next enable the Slicer button. The Filter will remain at its last value
while you play the Slicer on the FX Live pad.
Note that the Roller effect is not active when Slicer is set to Latch mode.
5.2.5 Live effects: Global
5.2.5.1 The Filter Button
The Filter button offers proprietary Low pass, Band pass and High pass filters, plus
Oberheim-style Low, High, Band pass and Multi-mode filters, each with cutoff and
resonance.
To select a filter type, click on the Filter button repeatedly. Youll see the display cycle
through the options; just stop clicking when you reach the one you want. You can also
access the one you want directly by keeping the Filter button pressed and moving your
cursor or finger to the filter type you want to select.
The cutoff frequency and resonance can be modulated with the mouse in the Spark
Engine or with your finger on the FX Live pad of the hardware controller.
The resonance is modulated vertically (up and down, or along the Y axis), and the cutoff
frequency is modulated horizontally (from right to left, or along the X axis).
Play a pattern and click or touch anywhere on the right edge of the FX pad while
maintaining your click or touch; draw a straight horizontal line towards the left side of
the FX pad. You will hear the cutoff frequency sweeping downward. The amount of
modulation applied can be seen on the center display panel.
Now place the cursor somewhere on the right half of the FX pad and trace a line straight
up to the top edge of the pad. You are modulating the resonance.
Of course, both cutoff and resonance can be modulated simultaneously by moving your
finger or the mouse in any direction and at any speed you wish.
5.2.5.2 The Slicer button
The Slicer will grab a portion of the pattern and apply the effect you have chosen
repeatedly at the timing value you select with the FX Live pad (except for the Tape
effect, which only happens once per press). Multiple presses of the Slicer button will
allow you to choose between the following effects:
22
Repeat
Tape
Click the Slicer button again to select the next effect, which will be the Tape effect:
Reverse
The Reverse effect simulates the effect of playing a tape recording backwards.
Strobe
The Strobe effect will play and shut off the sound alternately at the rate of the selected
note value.
Pan
The Pan effect will move the sound from the left speaker to the right speaker at the rate
of the selected note value.
Bit Crush
23
The Bit Crush effect allows you to reduce the audio bit rate, creating a bit-reduction or
bit-crushing sound effect. Reduce the audio anywhere from 7 bits down to 2 bits.
Repeat mix
Click to choose a timing value for the Repeat mix effect. The effect will be applied for the
amount of time your mouse click is maintained. Release your click to cancel and resume
normal playing.
The Repeat Mix effect is different from the Repeat effect in that it will continue playing
the entire pattern underneath the looped section.
5.2.5.3 The Roller button
The roller could be described as a "Drum roll" tool. It allows you to perform perfectly
timed drum rolls easily from the pads, while also changing from one timing value to
another by clicking on different areas of the FX Live pad.
24
The Filter type for the kit is determined by the setting for the Global Filter button, but
SparkLE allows you to apply this effect to one instrument at a time rather than the entire
kit, if you like. To do this, select an instrument such as the snare (press Select +
Instrument pad 2), then press the Instrument Filter button (pictured). Now the Live FX
pad will alter the filter frequency and resonance for the snare only.
As you can see in the picture above, the X axis controls the filters cutoff frequency and
the Y axis controls the resonance.
5.2.6.2 The Send 1 / 2 button
Similar to the process described above, you can single out one instrument for the live
alteration of its Aux 1 and Aux 2 effect sends. If you want Tom 1 to have a sudden burst
of reverb and/or delay, use the Select button to choose Instrument pad 5 and then press
the Send 1 / 2 button (pictured). Then sweep your finger or cursor around inside the FX
Live pad area and boost or cut Send 1 and/or Send 2 until you get the desired results.
The Y axis controls Send 1 and the X axis controls Send 2.
5.2.6.3 The Pan / Level button
The Instrument effect Pan / Level button allows you to control the stereo position and
volume of a single Instrument inside a kit. So if you want to sweep the closed hi-hat
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
25
from the left side of the mix to the right, for example, press Select + Instrument pad 3
and then press the Pan / Level button. Then use the FX Live pad to place the hi-hat
where you want it to be in the stereo field.
The X axis controls the instrument level and the Y axis controls the stereo position.
5.2.7 Song Mode in the Center panel
5.2.7.1 The Song button
Click on the Song button to enter the Song mode. The Song button will flash
continuously to let you know that you are now in Song mode. Click on the Play button in
the transport zone.
Listen! Your patterns are now chained together and played one after another in the
sequence defined in the song panel.
The Step pads (numbered from 1 to 16 at the top of the Center Panel) are used to
trigger the 16 pattern chains.
To edit your Song, refer to section 5.5 The Song Panel.
5.2.8 The Instrument Parameter knobs
The three knobs on the right side of the Center panel control the selected instrument's
parameters. Lets say you want to change the pitch of the bass drum. Click the bass
drum pad. After this the Instrument Parameter knobs will show which three parameters
have been selected for the bass drum: in this case, Pitch, Attack and Decay.
With a pattern playing, click and hold the "Pitch" knob and then move your cursor up
and down. This will rotate the "Pitch" knob and change the pitch of the bass drum. The
display will show the amount of change being applied to the pitch in terms of semitones.
5.2.8.1 Altering the Instrument Parameter assignments
It is possible to assign completely different parameters to the Instrument Parameter
knobs. To change the assignment for the first knob, for example, click on the word
Pitch. A drop-down list will appear. Make a selection from the list by clicking on one of
the parameters. The list will disappear and the name of the new parameter will be visible
under the knob.
26
5.2.9
Bank The first four Sequencer Step pads will be labeled A-D and the others will
have no labels. This allows you to select between four different banks of 16
patterns
Patt. All 16 Sequencer Step pads will be numbered, and each will select one of
16 patterns
Seq. Each Sequencer Step pad will represent the presence or absence of a
musical event in the selected instrument track, as well as the current position of
the sequencer within the pattern (see section 5.2.9.3).
Tune The Sequencer Step pads will be labeled with numbers from -8 to +7, with
each number representing the amount of tuning change that will be applied to the
selected instrument after pressing its pad. The 0 pad will return the instrument
to its default pitch.
Copy Allows you to copy a pattern from one location to another inside the same
bank, or to a different bank to the same pattern number location. First click
Copy and select the source bank and pattern, and then select the destination
pattern or bank and Spark will do the work. Press the Copy button again to
cancel the operation.
Erase When pressed, the display will prompt you to select a pad, a pattern or a
bank of patterns to erase.
o To erase a bank, press Erase and then select one of the banks (A-D)
o To erase a pattern, make sure youre inside the proper bank before you
press the Erase button. Then press Erase and select the pattern
27
o
o
When a pad is selected, its entire sequencer track will be erased inside the
current pattern
For spot erase while a pattern is playing, press the Record button, then
the Erase button, and then press the instrument pad at the proper time.
On
Divide Allows you set the loop size. Moving it one notch will cut the loop in half
or double its size (when possible). The settings are 1/2, 1/4 and 1/8 of the
pattern size, all the way down to the minimum loop size: one step.
Move Will move the loop start in one of two ways. Right-click on the Move knob
to choose an option:
o
Shift by one step will shift the loop start point to any given step of the
pattern
"Shift by one loop size" will move the loop start point in increments of the
loop size (as defined by the Divide knob).
28
You can edit this track by pressing a pad to add a bass drum event to the pattern. While
the pattern plays, click on pads 7 and 15. They will become lit, and you will hear new
bass drum events during the first bar of the pattern. Now click on pad 9: the blue light
turns to darker gray, and that note has been removed from the pattern.
5.2.9.6
You can also use the Sequencer Step pads to copy or swap patterns in the currently
selected bank.
To copy a pattern to another location, click on a pattern number and then drag it on top
of another pattern and drop it. A confirmation window will appear. Remember, this will
replace the destination pattern with the source pattern, so if youre sure its okay to lose
the destination pattern, click OK.
To swap two patterns, click on a pattern number while holding [Option/Alt] in Mac OSX
or [Ctrl] in Windows and then drag it on top of another pattern and drop it. A
confirmation window will appear. Click Ok.
The exact same procedure applies to copying or swapping entire banks of patterns.
To export a pattern as a MIDI file to your system or to your DAW, drag the pattern
outside the Spark window and drop it on a system folder or one of the DAW windows.
5.2.10 The Pads
An instrument is assigned to each of the 16 pads. The far left pad is by default the Bass
Drum; next to it is the Snare drum, and so on; but you can set the pads up in any order
you like.
To edit an instrument, right-click on the pad and then click Edit. This will take you to the
"Studio" inside the Bottom panel where you will be able to edit the instrument with a full
array of parameters. (See section 5.6 The Studio).
One really cool feature is the ability to import your own samples into the Spark Engine
by dragging them from a folder on your computer and dropping them onto one of the
sixteen pads. From there you can right-click as described above so you can shape the
sound of the new sample using the powerful voice architecture of the Spark Engine.
5.2.10.1 Tune Mode
Pressing Tune allows you to play the selected instrument at different pitches using the
Sequencer Step pads, numbered from -8 to +7.
To do this, locate the Tune mode preference in the Top panels Preference section and
set it to Pads instead of Sequencer Steps.
You can now use the pads as a keyboard to play notes on the current instrument. The
pads offer a range of 16 semi-tones by using the 1-8 / 9-16 button:
With the 1-8 / 9-16 button unlit you can play notes from the current instrument
tuned from -8 semi-tones to -1 semi-tone.
29
With the 1-8 / 9-16 button lit you can play notes from current instrument pitch
upward to +7 semi-tones.
You can offset the starting pitch by moving the Jog Dial when you are in Tune mode.
1.
2.
3.
5.
6.
7.
8.
30
9.
FX display window
10.
11.
12.
14.
Jog Dial
15.
16.
17.
18.
19.
31
20.
21.
Stop button
22.
Play/Pause button
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
Shuffle knob
(right-click: Swing range / Velocity emphasis)
33.
32
The display is the central hub for all the information needed while using SPARK (i.e.
Project name, parameter value changes, etc.).
5.3.2 The Sequencer zone
33
This knob sets the amount of shuffle applied to a pattern. Shuffle is a rhythmic shifting
of a Pattern in which the first note in a series of two plays for a longer time than the one
that follows.
When the Shuffle knob is turned all the way up, the first note in a series will play twice
as long as the one that follows.
Right click on the shuffle knob to set the swing range (1/4, 1/16, 1/32 of a note). This
will define the value of the note on which the swing will be applied.
The right-click window also shows the Velocity emphasis option, which increases the
dynamic range between the shuffled notes and the fixed notes.
Shuffle is a function better heard than described. Try it!
5.3.2.3 The Transport Zone
Record
Stop
Play/Pause
To record, click on the Record button and then on the Play/Pause button. The Record
button will turn to red to indicate recording mode is on.
To stop recording, click on the Stop button.
To disable recording mode, click on the Record button again.
While a pattern plays, clicking on the Play/Pause button will pause the playing. Click
again on Play/Pause to resume playing.
Click on Stop to reset current position to the beginning of the pattern.
Right-click on the Record button to choose between quantized or unquantized recording
function.
In Quantize mode; the recorded notes will be set exactly to the nearest step position.
When quantize mode is disabled, the recorded notes will keep the exact position they
were played on. Spark uses the Shift parameter (see section 5.4.2.2 to remember the
exact triggering time relative to a step position.
5.3.2.4 The Tap Button
The Tap button allows you to define the tempo of your pattern by simply tapping this
pad at the desired tempo. It is a beat/minute counter, so you have to tap the beats.
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
34
The Tempo knob allows you to set the tempo for your pattern when SPARK is not
externally synced to a host. The internal Tempo range is 10BPM to 300BPM.
To temporarily push or pull tempo like a DJ might, hold the SELECT button and turn
Tempo knob. This will temporarily increase or decrease the tempo, just like a dj pushing
or pulling a turntable, in order to synchronize Spark to an external audio source.
5.3.2.6 The Accent Button
The accent button allows you to set accents onto steps. Setting accents is very similar to
writing a "forte" on a music score. The accented steps will be played with more strength
that the unaccented ones. This allows for a very "natural" feel when listening to a
pattern.
Click on the accent button to set the sequencer steps to Edit accent mode. Now the
sequencer's steps in the main panel show the accents set on each step (not to be
confused with the note-ons in the normal Step mode).
Set an accent by clicking on the step: the step will light up. Remove the accent by
clicking on a highlighted step.
To exit accent mode, click on the accent button again.
Accent ON sets velocity to 127, Accent OFF sets velocity to 64.
5.3.2.7 The Erase Button
35
The Song/Pattern zone is where you can trigger the Song mode, select and play your
patterns, load Instruments or load a kit into your project.
5.3.3.1 Song Mode
Click on the Song button to enter the Song mode. The Song button will flash
continuously to let you know that you are now in Song mode. Click on the Play button in
the transport zone.
Listen! Your patterns are now chained together and played one after another in the
sequence defined in the song panel.
The Step pads (numbered from 1 to 16 at the top of the Center Panel) are used to
trigger the 16 pattern chains.
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
36
To edit your Song, refer to section Error! Reference source not found. The Song
Panel.
5.3.3.2 Editing Songs from the Center panel
The song mode in Spark is a powerful tool designed to build longer sequences or an
entire song by combining individual patterns.
When in Song mode, each step pad from 1 to 16 represents a pattern chain. A pattern
chain is a list of up to 8 patterns that will play one after the other.
When the Song plays, the step pads will light up successively showing you which pattern
chain is currently being played.
Pattern chains can be linked together to build longer chains or full songs. Refer to
section 5.5 The Song Panel to learn how to build your song.
Clicking on a step button will play the corresponding chain from its beginning, and loop
on the consecutive chains that are linked together.
5.3.3.3 Banks and Patterns
The patterns are organized in 4 banks (labeled from A to D) of 16 patterns each
(numbered from 1 to 16).
To select pattern number 6 of Bank B, click on Bank B and then on pattern 6. The
selected pattern can now be played when clicking on the Play button in the transport
zone.
But you can also use the Song/Pattern zone to copy or swap patterns in the currently
selected Bank.
To swap a pattern, drag and Drop a pattern number while holding [Option/Alt] on Mac
OSX or [Ctrl] on Windows and drop it on another pattern number. A pop-up menu will
ask you to confirm your choice. Click Ok.
To copy patterns, simply drag and Drop a pattern number onto another one. A pop-up
menu will ask you to confirm your choice.
The exact same procedure applies to copying or swapping Banks.
To export a pattern to a MIDI file on your system or in your host, drag the pattern
outside Spark window and drop it on your system window or host window.
5.3.4 The Jog Dial
37
Scrolling the Jog Wheel will let you navigate the result list. Clicking on the Jog Wheel will
load the highlighted element.
Scrolling the jog wheel while the Select button is pushed will navigate the list of filters.
Clicking on the jog wheel while Select is held will activate/deactivate the current filter.
Click and hold the Jog Wheel, then scroll it to select a different browser (Project, Kit,
Instrument or Disk)
Hold the Select button and click on the Jog Wheel for 1 second to close the browser
window without loading anything.
To browse the list, you can choose to switch to infinite or non-infinite mode in the
preferences. Default mode is infinite Mode. In non-infinite Mode the Jog Dial will stop
scrolling at the end of the instrument, kit, or project list when scrolling forward and at
the beginning of the list when scrolling backward.
5.3.5 The FX Live pad
The FX Live pad is an amazing performance tool, especially if you plan on playing live.
Its touch sensitive screen will apply live effects in real time to your song or patterns,
allowing you to shape your sound with great precision. When your cursor enters the FX
pad zone, it turns from an arrow to a cross.
The FX Pad features 3 main effect buttons called Filter, Slicer and Roller. By rightclicking on any of them, you can choose between "Latch" or "Touch" options. "Latch" will
hold the effect at its current value when you release the cursor; "Touch" will cut off the
effect when the cursor is released (i.e., the effect is only active when you are clicking on
the Pad).
You can also enable Latch mode from the hardware by pressing and holding the Select
button and then pressing the Filter, Slicer or Roller button.
In Latch mode you can combine the Filter and Slicer effects: To slice the filtered sound,
set the filter effect to Latch mode. Now you can touch the pad and change your filter to
the desired setting. Next enable the Slicer button. You will have the Filter set to your last
setting and can play the slicer on the FX Live pad.
Note that the Roller effect is not active when Slicer is set to Latch mode.
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The Filter button offers a Low pass, a Band pass and a High pass filter, Oberheim Low,
High, Band and Multi-mode filters with cutoff and resonance.
To select your filter click on the FILTER button repeatedly. Your choice will be displayed
on the center display window. Alternatively you can use the direct access keeping the
Filter button pressed to show the current filter, and moving your cursor or finger on the
sub-effect you want to select.
The Cutoff and resonance can be modulated with the mouse on the software version or
your finger on the FX Live pad.
The resonance is modulated vertically from the bottom of the pad to the top of the pad.
Cutoff is modulated horizontally, from the right side of the pad to the left side of the
pad.
Play a pattern of your choice and click or touch anywhere on the right edge of the FX
pad while maintaining your click or touch; draw a straight horizontal line towards the left
side of the FX pad. You will hear the cutoff modulating. The amount of modulation
applied can be seen on the center display panel.
Now place the cursor close to the bottom right corner of the FX pad and trace a line
straight up to the top edge of the pad. You are modulating the resonance.
Of course, both Cutoff and Resonance can be modulated simultaneously by moving your
finger or the mouse in any direction and at any speed you wish.
Repeat mix
Click to choose the value of the note to be repeated with the Repeat mix effect. The
effect will be applied for the amount of time your mouse click is maintained. Release
your click to cancel and resume normal playing.
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Repeat mix will continue playing the pattern while the effect is applied.
Repeat
The Repeat effect is the same as Repeat mix, except the pattern is not played while
applying the effect.
Tape
The Tape effect simulates the effect of slowing down a tape player.
Reverse
The Reverse effect simulates the effect of playing a tape recording backwards.
Strobe
The Strobe effect will play and shut off the sound alternatively at the rate of the selected
note value.
Pan
The Pan effect will move the sound from the left speaker to the right speaker at the rate
of the selected note value.
Bit Crush
The Bit Crush effect allows you to reduce the audio bit rate, creating a Bit Reduction or
Bit crushing sound effect. Reduce the audio anywhere from 7 down to 2 bits.
5.3.6.3
Choose the note value for the Roller effect. Then, click and maintain your click on the
snare drum pad. The snare drum will play a basic drum roll. The roll speed depends on
the selected note value.
You can play, of course, any instrument pad using this effect.
The beginning of the roll is quantized by default.
A swing (dotted or triplet) effect can be added by simply clicking on the upper note
values for Swing on, or on the bottom values for Swing off. When swing is off, one beat
is played per note value.
When Swing dotted effect is on, a dotted beat is added after the first beat.
When Triplet is on, three notes are played per note value.
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Roller Swing Mode preference let you choose between dotted notes or triplet notes.
The ROLLER can be LATCHED on by pressing and holding SELECT + ROLLER button. Now
any pad you play will have the roll effect played. This is a great way to enter notes into a
pattern.
On the Roller, other functions are available to control the selected instrument main
parameters:
Pressing Roller button once will set the pad to control the Roller.
Pressing Roller once again will set the pad to control Cutoff and resonance on the
selected instrument.
Pressing Roller once again will set the pad to control Aux1 and Aux2 on the
selected instrument.
Pressing Roller once again will set the pad to control Volume and Pan on the
selected instrument.
Pressing Roller button once again will set the pad to control the Roller again.
Tune mode
Alternatively, you can use Pads for the pitch of the current instrument when setting Tune
mode to on. Hold Select button and press step sequencer 13 to enter Tune mode.
You can now use the pads as a keyboard to play notes on the current instrument. You
can play 16 semi-tones using the 1-8 / 9-16 button:
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With 1-8 / 9-16 button off you can play notes from current instrument pitch minus 8
semi-tones to current instrument pitch minus 1 semi-tone.
With 1-8 / 9-16 button on you can play notes from current instrument pitch to current
instrument pitch plus 7 semi-tones.
You can offset the starting pitch moving the jog dial when you are in Tune mode.
To exit Tune mode, Hold Select button and press step sequencer 13 again.
Alternatively you can choose to use the sequencer steps for playing notes on the current
instrument setting the 16 Tune mode preference in the preferences panel.
Step 9 will play the current instrument pitch.
Step one will play the current instrument pitch minus 8 semi-tones and step 16 will play
the current instrument pitch plus 7 semi-tones.
Click on a different parameter name to assign the knob to that parameter. To select
different parameters via the hardware controller, Press and hold SELECT and turn the
knob that you want to change assignment on. You will see the different parameters in
the LCD screen and on the software screen.
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Common instrument parameters are tuning/pitch, filter cutoff, envelop decay, attack and
release, different effect depths and rates (ring, shift, etc).
Filter parameters are Cutoff and Resonance. You can set the filter type for each
instrument in the studio panel.
Mixer parameters are Aux1 effect amount, Aux2 effect amount, Panning and Volume.
Fx parameters depend on the chosen insert effect set on the instrument mixer track.
Each effect has its own parameters exposed as well (dry/wet, feedback, delay time)
You do not need to select a specific instrument to change its parameter. Any effect is
applied in real time while the pattern is playing.
The parameter motion can be recorded as an automation into the pattern and edited
later accurately using the automation editor (see section 5.4.2.2).
Right click on a parameter knob to edit the corresponding automation. You can also
choose to momentarily disable a Motion parameter in this way.
You can also record step automation for parameters that can be automated : With Spark
or SparkLE, hold a sequencer step button and tweak a knob. This will create automation
of the parameter controlled by this knob, only for the selected step. You can tweak
multiple knobs, once you release the step button the values of the parameters you
edited will be applied as automation to that step.
5.3.7.3 Select Button
The Select button allows you to easily select an instrument. Just click or press [Select]
and then on the instrument pad of your choice to specifically select the corresponding
instrument.
This function was designed to select an instrument quickly when using the Spark
controller.
The Select button is also used to access many other secondary functions of buttons and
knobs.
5.3.7.4 1-8 / 9-16 Button
The main panel interface shows 8 instrument pads while a kit contains 16 instruments.
To navigate to the next set of 8 instruments, click on this button.
5.3.7.5 Mute button
This button allows you to bypass the audio sound of a specific instrument. Click on the
Mute button and then choose the instrument you wish to mute. You will no longer hear
that instrument when playing your pattern. When in mute mode, you can select multiple
instruments to mute them together. Use Select + Mute to clear all mutes.
5.3.7.6 Solo button
The Solo button mutes the other instruments besides the one(s) selected. Click on the
Solo button and then choose the instrument you wish to solo. You will only hear that
instrument when playing your pattern. When in solo mode, you can select multiple
instruments in order to solo them together. Use Select + Solo to clear the solo status.
5.3.7.7 Filter/Mixer parameters
A specific filter is applied to each instrument of a kit. The filter type can be changed in
the Studio Edit instrument view. (See next chapter 5.6 The Studio).
To change the filter and/or the mixer parameters, first select an instrument and simply
click on one of the filter or mixer parameter knobs and while maintaining your click,
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
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move your mouse up or down to change the parameter. The Digital display window in
the center of the main panel shows you the changes applied to the selected parameter in
real time.
These motion parameters can be recorded as automations into the pattern and edited
later accurately using the automation editor (see section 5.4.2.2).
Right-click on a Filter or Mixer knob to edit or disable its Motion.
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The Sequencer panel is both a composing tool as well as a powerful editing tool.
45
10
11
The time signature is a notational convention used in musical notation to specify how
many beats are in each measure and which note value constitutes one beat.
Time signatures consist of two numerals, one stacked above the other: the lower
numeral indicates the note value that represents one beat (the "beat unit").
The upper numeral indicates how many such beats there are in a bar.
For instance, 4/4 means four quarter-note (quarter note) beats; 3/8 means three
eighth-note (quaver) beats, etc.
1.
Export pattern as WAV file. Click on the icon and keep the mouse pressed. The
Audio file will be generated, a progress bar will appear. Once the export is finished, the
file will automatically be on your mouse pointer. Hold the mouse pressed, and drag and
drop the created audio file where you want.
2.
Export pattern as MIDI file. Click on the icon and keep the mouse pressed. The
MIDI file will be generated. The file will automatically be on your mouse pointer. Hold the
mouse pressed, and drag and drop the created MIDI file where you want.
3.
Delete the content of the sequencer: Click on this icon, a drop-down menu will
appear with two options to erase either all the content of the current pattern or all the
automation content contained in the current pattern.
4.
5.
6.
Click to change the upper part of the time signature of the current pattern. This
defines the number of notes (units) in one bar: Setting the signature to 4/4 means that
there are 4 quarter notes in a bar, if signature is 3/4 (waltz) it means there are 3
quarter notes in a bar.
7.
Click to change the lower part of the time signature of the current pattern. This
defines the note value (unit): 1=whole - 2=half note - 4=quarter note - 8=eighth note.
8.
9.
Click to change the total number of steps in the current pattern. The number of
steps is automatically calculated by Spark using the step resolution, the number of bars
in the pattern, and the time signature. But you can adjust it if you want to work with
your own bar calculation.
10.
Click to change the Step resolution. The step resolution is the value of one step:
1/16=sixteenth note - 1/8=eighth note - 1/4=a quarter note, etc. A pattern has from 1
to a maximum of 64 steps.
11.
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Underneath the toolbar described 5.4.1, the sequencer panel shows the 16 instrument
tracks as well as an automation edition area for the currently selected instrument.
1.
2.
3.
4.
Set Solo on/off on one sequencer track in the current pattern. The
solo button in the center panel will flash to indicate that a solo has
been set from another panel (studio, mixer or sequencer).
5.
Set Mute on/off on one sequencer track in the current pattern. The
Mute button in the center panel will flash to indicate that a mute has
been set from another panel (studio, mixer or sequencer).
6.
7.
Automation area.
8.
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9.
10.
11.
12.
Automation tools
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10
11
Add a new automation lane . You can add as many automated parameters as
you want, among the instrument and effects parameters of the current track
12
Line tool will let you draw a line: Click and hold from the starting point of
your line, and move to the end point of your line.
Eraser will remove automation.
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The Song panel allows you to chain patterns together to create longer sequences, or a
full song.
Activate the Song mode by clicking on the button found In [1]. Alternatively, you can
use the Song button found on the Main panel.
The Song mode contains 16 chains. Each of these chains can contain up to 16 patterns.
The patterns used in a chain are the ones you create in the Sequencer panel, or in the
Main panel. To add patterns to a chain, first select a bank from the four slots found in
[2]. Then you can select a pattern from the 16 slots found in [3], and drag and drop it
in one of the 16 chains found for example in [4], [5] and [9]. If a chain already
contains patterns, you can drop new patterns anywhere in the chain. Previously
contained patterns will move to show you where the pattern will be placed.
A chain will play from top to bottom, starting with the first pattern contained in it, up to
the last one. It will then jump back to the first pattern in the chain.
Chains can be triggered using the 16 buttons at the bottom of the interface [6]. When
you click on one of these buttons, the corresponding chain will start at the end of the
previously playing pattern. Alternatively, you can trigger the chains from the Main panel,
using the 16 step buttons. Step buttons on both Spark CDM and SparkLE will trigger
chains as well when Song mode is active.
Consecutive chains can also be linked together. This is done by clicking on the arrows
found between the chain [7]. In this example, chain 2-3 are linked together, so are
chain - 4, 7-8, and 10-11-12 [9]. Indeed, you can link as many consecutive chains as
you want, up to the 16 chains. Note that chain 16 and chain 1 can not be linked
together. When chains are linked together, they will play one after the other, from left to
right. In this example, when chain 2 finishes playing, chain 3 will play. When chain 3
finishes playing, chain 2 will play again.
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Even if chain 2 and 3 are linked together, you can still decide to trigger chain 3 anytime
you want. When the currently playing pattern will end, chain 3 will start, and when chain
3 finishes, it will move to chain 2.
You can select patterns in a chain: Clicking on a pattern will select it. Clicking on a
pattern and holding [Shift] lets you select multiple patterns. You can then drag and drop
these patterns to another chain, or copy them using [Ctrl]+Drag and Drop on Windows
or [Alt]+Drag and Drop on Mac. You can also delete them using the [Del] key or the
Delete button [9].
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The studio panel displays all your 16 instruments as well as their parameters.
From here you can load instruments into slots, apply filters and effects, etc.
Lets look at the Closed Hat window:
a.
Instrument name
b.
Instrument icon
Clicking on this icon will trigger the instrument's sound. You may drag the
icon to another instrument icon to make a swap operation or hold Ctrl +
drag it to another instrument icon to make a copy.
c.
Set volume
Click and drag to set volume.
A small window appears next to the knob to let you know the amount and
direction of volume applied.
Double clicking the VOLUME knob will reset it to a default value
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d.
Set Pan
Click and drag to set panning.
A small window appears next to the knob to let you know the amount and
direction of pan applied.
Double clicking the PAN knob will reset it to its center default value
e.
Mute an instrument
The Mute button on the center panel will flash to indicate that a Mute has
been set from another panel (studio, mixer or sequencer).
f.
g.
Rename instrument.
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Sample waveform
10
11
12
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You can load REX files onto a pad. An instrument that contains a REX file will be editable
like any other instrument: You will have access to the modular patch and all the usual
instrument controls.
The REX player has specific controls: For each slice you will be able to specify the pitch,
and whether the slice will play in normal or reverse mode.
SLICE - The Slice parameter is automatable, which means that you will be able to
change the playing slice in realtime or via automation.
MODE - Two playing modes are available, using the Mode knob. Mode 1 will play the
entire REX file starting from the first slice. Mode 2 will play the slices independently,
depending on the Slice automation parameter.
RANDOM - You will also be able to control a Random parameter. The more randomness
you add, the more often Spark will play a different slice from the one it was supposed to
play.
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Once these elements are connected, you can start building your instrument.
You will need an audio source. It can be either one or more Oscillators, a
Sampler module or a REX player module. In this case, we have a Sampler
module connected [5]. When you load either the Sampler module or the REX
module, the main connections required for it to work will automatically be
created. Since this is a fully modular environment, you are free to remove those
connections, but if you do so, you may have no sound coming out, we warned
you!
You can add other modules to build the patch you want. Those can be
modulators (envelopes, LFOs, ) or audio processors (filters, mixers, Bode
Shifter [6], ).
To add a new module, select the one you want from the list found in [7] and
drag and drop it in the modular area.
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While building your patch, you can preview your instrument by clicking on the
instrument icon found in [9]
Once you built your patch, you have the possibility to assign the parameters
found in the modules of your patch to 6 Macro knobs. These Macros are the ones
you can control elsewhere in the Spark project, for instance in the Studio:
Each Macro knob can control up to four of the parameters found in your patch.
To achieve this, you need to select which module you want to control, for
instance in [11] we control Envelope 1.
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Then you need to select which parameter you want to control, among those
found in the selected module. In [12] we control the Attack of Envelope 1.
Then you can specify the Min [13] and Max [14] values for each control. The
Min value is the value that the parameter will have when the knob is at its
minimum (fully turned counter clockwise); the Max value is the value that it will
have when the knob is at its maximum (fully turned clockwise).
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12 different modules are available in Spark to create your patch. Some are used
to generate sound, others to modify the sound. Finally, some modules are here
to modulate the parameters.
The Sampler is the module that you will need in order to load samples onto a
pad. Inserting a Sampler module will clear your current patch and create a new
one with the basic connections already built in. These connections will be
required for the Sampler to work.
The essential functions of the Sampler will be accessible from the Studio panel :
Load samples, edit their start/end points, tweak the gain,
From the Modular panel, you will have access to these functions:
Trig input will trigger the sample player
FM input will control the pitch (Frequency Modulation)
AM input will control the amplitude (Amplitude Modulation)
Output L and Output R are the Left and Right outputs.
The REX player is the module that you will need in order to load REX files onto a
pad. Inserting a REX player module will clear your current patch and create a
new one with the basic connections already built in. These connections will be
required for the REX player to work.
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The essential functions of the REX player will be accessible from the Studio panel
: Load a REX file, tweak the individual slices A more detailed description of the
REX player can be found in 5.6.1.2
From the Modular panel, you will have access to these functions:
Trig input will trigger the REX player
FM input will control the pitch (Frequency Modulation)
AM input will control the amplitude (Amplitude Modulation)
Output L and Output R are the Left and Right outputs.
The Oscillator is a module that will create basic waveforms. The available
waveforms are Saw, Square, Triangle, Sine waveforms, and White and Pink
noises.
You will be able to control the OCTAVES, COARSE TUNE in semitones, as well as
a FINE TUNE for more precise detuning. The WIDTH parameter controls the
pulse width in the case of the Square waveform.
The input connections are FREQUENCY MODULATION, AMPLITUDE MODULATION,
PULSE WIDTH MODULATION, and a Sync input that will retrigger the oscillator
waveform based on the frequency of the sync source.
The output connections are a mono Audio output, and a Sync output.
The Filter module is a mono multimode filter. You will find controls for CUTOFF
frequency and RESONANCE amount, and a FILTER MODE selector.
The modes available are:
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2 Pole (12db per octave) and 4 Pole (24db per octave) Low Pass, Band Pass and
High pass filters. There is an additional 1Pole (6db per octave) Hgh pass and a
NOTCH filter.
Input connections are the audio input, Cutoff frequency modulation, Resonance
amount modulation, and Amplitude modulation.
Output connection is the audio coming out of the filter.
5.7.3.5 The Stereo Filter
The Stereo Filter module is a stereo multimode filter. You will find controls for
Cutoff frequency and Resonance amount, and a filter mode selector.
Input connections are the audio input, Cutoff frequency modulation, Resonance
amount modulation, and Amplitude modulation.
Output connection is the audio coming out of the filter.
It has fewer modes compared to the mono filter but it will be more conveninent
when processing a stereo source such as samples or REX files.
The Minimixer is a basic audio mixer. You will be able to mix 5 different audio
sources with individual gains for each.
The Input connections are the 5 audio sources and an Amplitude modulation.
The Output connection is the mixed audio.
This mixer is a mono mixer.
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The Rind Modulator will process two audio signals. The source signal is the input
named Audio.
From there, you can decide which signal to multiply it with. If you connect
another audio source to the Mult input, then the Audio signals amplitude will be
multiplied by the Mult input.
If you dont connect anything to the Mult input, then a basic sine wave will be
used as the carrier. You can define the depth and the rate of this sine from the
two knobs.
The output is the processed audio.
The Bode Shifter is a frequency shifter. That means that it will shift the
frequency of the Audio input by a certain amount. This amount is defined by the
Shift parameter and the Scale parameter. The Scale parameter can be either
linear (5, 50, 500 and 5k), or exponential (Exp)
Output A carries only the downshifted signal, output B carries only the upshifted
signal. The MIX output contains the mixture of down- and upshifted signals and
their relationship can be set with the MIX control.
5.7.3.9 The Karplus Strong module
The Karplus Strong module is a physical modeling tool that will emulate the
behavior of a plucked string. You can define the frequency of the string, a
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damping amount, and add some noise. The damping type can be selected as
well.
The exciter of the string will be the Audio input. You also have input controls for
frequency modulation and damping modulation.
The output is the processed audio.
The Spring-Mass module is another physical modeling tool that will emulate an
array of springs and weights. The Audio input will resonate when connected to
this module.
You can define the input and output gains, the stiffness of the springs, the mass
of the weights and the damping amount. A non-linear parameter will make your
signal sound more unconventional by bringing non-linearity to the effect.
The input connections are Audio In, Amplitude Modulation, Mass modulation,
Stiffness modulation and Damping modulation.
The output is the processed audio.
The Envelope in Spark is a multi stage envelope. To make the interface clearer,
only essential parameters are displayed on the module itself: Attack, Decay and
Release. Other parameters are accessible using the Macro knob assignations.
See 5.7.2 for an explanation on how to do that.
Here is the full list of parameters contained in the envelope, taken from the
Macro knob assignation drop down:
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The input connections are: Trig input to trigger the envelope, modulation for
Attack, Decay, Release time and Sustain volume.
The output connections are: The envelope output (It can be connected to any
modulation input, in blue, or to an envelope input, in green), and the End
output, which sends a Trig signal as soon as the envelope ends.
The LFO module will let you create a waveform at low frequencies. You can
define the following parameters:
The Shape of the waveform
The Rate at which it will oscillate
The Width in the case of a square waveform
The Delay which is the duration before the LFO becomes active
The Fade In parameter which controls the time it takes for the LFO to reach its
full amount.
You can also activate the Sync function to sync the LFO frequency to the tempo
of Spark.
The Input connections are:
Trig to retrigger the LFO waveform
Amplitude Modulation
Frequency Modulation
Pulse Width Modulation for the square waveform.
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This panel is your 16-channel mixer panel. This is where all your instruments will be
mixed together. Here, the modified signals will be summed to produce the combined
output signals.
Each track is numbered from 1 to 16 at the top of the window. To the right of the mixer
window are Return1 Return 2 and finally the Master track.
Let's take a close look at the Mixer.
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Instrument name
Mute/Solo track
67
Open
track
FX
window
for
this
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FX parameters
Load an FX preset
Save FX preset
Delete FX preset
Effect parameters
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Compressor parameters
A bit crusher reduces the bit depth and sample rate of the audio signal. The result is a
very digital sounding distortion.
Chorus parameters
Chorus is a classic effect that uses small delay times (that are modulated by an LFO) to
double a sound, making it seem fatter and thicker. Shape, rate and depth refer to the
LFO. Delay is the delay time and feedback is the amount of delayed signal added back to
the dry signal. Both of these parameters emphasize the effect when increased. Spread
refers to the width of the sound in the stereo field.
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Delay parameters
Distortion parameters
A distortion saturates and distorts a sound by increasing the volume of a signal then
clipping the excess. This effect can add strength, high-end and volume to a sound.
Parametric EQ parameters
Parametric EQ allows one to boost or reduce the volume of frequency bands. FREQ
selects the frequency and GAIN allows one to remove or add volume to that band. Width
(MID only) determines the width of the middle band around the specified FREQ.
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Phaser parameters
A phaser is similar to a chorus effect, in that it uses small delay times to affect a signal,
the result is a sweeping comb-filter sound.
The Plate Reverb is only available for Aux and Master tracks
A reverb emulates the reflections of a sound in a different space (room, hall, etc).
Reverb adds depth and richness to a sound by placing it in a separate physical space.
The size knob changes the size of the space. Predelay adds a small amount of delay to
the sound to imitate early reflections. Stereo refers to the width of the stereo field of the
reverb. Dampening sets how much the reverb should be filtered using the Lo and Hi Cut
filter settings.
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Reverb parameters
Destroyer parameters
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Flanger parameters
Flanging effect by mixing two identical signals together, with one signal delayed by a
small and gradually changing period. Varying the time delay causes these to sweep up
and down the frequency spectrum. The delay time between signals is
modulated: Flanging can create both subtle and extreme effects, depending on the rate
and depth of the modulation. High values for Feedback will create repeated echoes.
Space panning is the spread of a sound signal into a new 3D sound field. The sound will
automatically be centered (pan set to 0), or the user can specify a different
position. The motion parameter will modulate the sounds position in space.
Space pan must be used on stereo sounds.
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Sub Generator adds low frequency to your signal. Sub Oscillator adds a decaying boom.
Subgrunge and Subgrunge -1 Oct have a similar effect to compress low frequencies.
Subgrunge -1 Oct works at an octave below like an octave pedal guitar. Vintage SubHarm adds a smooth sub-octave using the release time parameter. Tune is the
maximum boosted frequency, at low value it helps reduce distortion. Threshold is used
to gate the low frequency effect and stop unwanted background rumbling.
Limiter parameters
A Limiter is a compressor with a high ratio and a fast attack time. A limiter reduces the
level of an audio signal if its amplitude exceeds a certain threshold. Attack and Release
determine how quickly the reduction is added and how quickly it disappears. Hard or
Soft Knee controls whether the bend in the response curve is a sharp angle or has a
rounded edge. A soft knee reduces the audible change from uncompressed to
compressed.
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For a description of the Analog Chorus, see Chorus. The Analog chorus has a different
sound which might suit better in some circumstances.
The Analog Delay is a different algorithm from the delay effect plugin. The sound might
suit better in some circumstances.
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Leslie parameters
Rate
Output level
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LFO on/off
LFO rate
Resonance
Formant placement
The Vocal filter is a formant filter that recreates the sound of vowels.
Graphic Equalizer
The 10 band graphic equalizer allows you to shape the frequency content of your sound
by choosing the individual gains of each frequency band.
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Click on an element to display related information in the right column; included fields are
Author, Genre, Bank, BPM for Projects and Kits. For instruments, you will have access to
the containing project, the musical genre, bank, the drum type and the sound engine
(Analog / Physical modeling / Sampling).
If you want to load an instrument, you can select the pad on which you want to load it.
You can also activate the Auto Preview feature, which will let you hear the instruments
automatically as you browse through the results list.
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Double click on a result, or click the Load button to load the project, the kit, or the
instrument on the currently targeted Instrument.
For disk browsing, if you select an appropriate file (.wav or .aiff), you will obtain
information such as file type, duration, sample rate/bit depth. You will also be able to
select the instrument and the layer on which you want to load this sample. The in patch
preview feature, which lets you hear the sample the way it will sound in the current
instrument patch is also available. Even for sample based instruments, the synthesis
patch that contains it may affect the sound drastically and your sample could sound
totally different. Use this function to check if it sounds how you want it to.
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Sequencer
Interface
File
Jog Dial
MIDI Import/Export
Controller
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Choose your Controller GUI: Select between the Spark CDM GUI and the Spark 2 GUI.
Spark CDM GUI is identical to the Spark CDM hardware.
5.10.1.2 File preferences
Save a copy of Audio samples in Library: When importing .wav/.aiff files to Spark, the
source file will be copied in the library. You have the choice between:
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MODES OF OPERATION
Windows: Start menu > Programs > Arturia > Spark and choose Spark.
OS X: Finder > Applications > Arturia > Spark and double-click on the
Spark application icon.
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6.1.2.2 Mac OS X
To access the Audio & MIDI preferences navigate to the Spark menu > Preferences. The
Audio & MIDI settings window will appear. Here you are able to configure the global
preferences of SPARK. These settings are saved automatically.
(Windows)
OUTPUT
DEVICE
Chooses which audio output SPARK will send sound out of.
Default is Built-in Output on the Mac; for Windows we highly
suggest to use an adequate ASIO driver for your sound card.
Test
Send out a short sine wave tone to help make sure sound is
being sent out the correct device.
Sample Rate
MIDI Output
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CLOCK FOLLOWS
STOP/CONTINUE
Sequencer will start and stop playing according to the Start and
stop Command received with the Midi clock signal when the
preference is on.
When using the Spark Engine as a plug-in within a DAW the tool bar will show two
additional buttons:
1.
Host button
When on, the current Spark pattern will start and stop along with the host
sequencer transport.
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2.
Tempo button
When on, the current Spark tempo will match the host tempo.
The Send Midi from Pads setting will send MIDI data from the controllers pads
and also transmit pattern changes to your host (see Chapter 6.6).
The Send Midi from Sequencer setting will send Midi note data generated by the
Spark sequencer to your host.
For more precise timing, we recommended not using both options at the same time:
First record Midi from the pads by setting the Send Midi from Pads option to Yes and
setting Send Midi from Sequencer to No, and then record Midi from the sequencer by
setting Send Midi from Pads to No and Send Midi from Sequencer to Yes.
6.3 VST
6.3.1 Installation
6.3.1.1 Windows
During installation, select the box VST among the proposed format choices of plug-ins.
The installer will automatically detect the VST folder of the instruments shared by
Cubase or any another compatible VST sequencer.
6.3.1.2 Mac OS X
The VST plug-in is automatically installed in the folder of the system corresponding to
the VST instruments: /Library/Audio/Plug-Ins/VST/
The VST plug-in will be usable by all your VST host applications.
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The events played on a MIDI keyboard are recorded by your host sequencer, and you
can now use the MIDI editing possibilities of the sequencer to control any parameter in
SPARK.
6.3.4 Multi Output Mode
Create an instrument using the VST Instrument Menu then click on Spark; then select
the output you want to enable by clicking on the button just on the left of the instrument
name in this menu.
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This Manager will show you the list of available plug-ins, test their compatibility with
Logic, and then allow you to activate or de-activate them.
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If an Arturia plug-in poses problem in Logic, start by checking that this plug-in has
passed the compatibility test, and that it is actually selected.
6.4.2.1 Stereo Mode
Select an Instrument track. On the mixer portion of the corresponding track, click on the
button I/O to obtain the list of plug-ins, then select AU Instruments > Arturia > Spark
> Stereo.
Then go to the mixer view and click on the + button at the bottom of the instrument
track to add Aux tracks.
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You can choose the output number of each Spark instrument in the Mixer view (see
section 5.8).
6.4.3 Use in Digital Performer
6.4.3.1 Stereo Mode
To add an instrument, choose the menu Project > Add Track > Instrument Track >
Arturia > Spark (stereo)
Once you have added this instrument, its possible to assign a MIDI track to it. In the
connection menu of the MIDI track, select the instrument and the MIDI channel that you
want to use. Make sure you activate the track before starting to play or record.
6.4.3.2 Multi Output Mode
To use the separate outputs, create the number of new Audio tracks you want, and then
choose the correct OUT of the Spark plugin.
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In order for SPARK to play the information coming from the Instrument track, you have
to associate it to an Insert channel via the appropriate menu.
More information on plug-in connections can be found in the Pro Tools Users Manual.
6.5.3 Saving the project
When the session is saved, the status of SPARK is saved as it is, even if its programming
does not correspond to the preset. For example, you are working on a project in which
you have modified the parameters (without saving them in the plug-in itself), the next
time you open the session SPARK will load the project plus the modifications.
The Librarian Menu of Pro Tools can be used with SPARK as with any other plug-in.
Nevertheless, it is highly recommended to use the internal SPARK menu: with the
presets saved this way, they are usable no matter which mode is used (standalone or
other sequencer), and they can be exported and exchanged more easily. They will stay
compatible with the future versions of SPARK.
6.5.4 Automations under Pro Tools
The automation in SPARK works as with all RTAS/HTDM plug-ins.
Please refer to the Pro Tools documentation for more details on automation plug-ins.
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- Configure the Spark track (the right track in the image below):
. Set Midi From to the new Midi track (2 MIDI in this example)
. Set Monitor to Auto
Press the Record button in Live. Note that the Host and Tempo buttons must be
activated in the Spark LE plug-in window.
Display the Arrangement view in Live (press Tab) to confirm that youve recorded some
Midi notes.
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- In the Physical Input box, draw a cable from Spark1 MIDI OUT to Sequencer Input
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CONTROLLER
6.7.1
Click holding [Cmd] on Mac / [Ctrl] on Windows on [Pads] #115 to #122 and press a
button or key on your MIDI controller.
6.7.2
Click holding [Cmd] on Mac / [Ctrl] Win on [Loop] #49 and move knob or fader on your
MIDI controller.
6.7.6
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OR MIDI DEVICES
7.2.1 Device ports (Spark Creative only)
The Spark controller is displayed within a host application as consisting of two sets of
MIDI ports.
The first set of MIDI ports will present these labels to your computer:
-
Note: These MIDI ports SHOULD NEVER BE USED by any application; they are used for
internal communication between SPARK and the Controller. Telling the host software to
use these ports would impair the efficiency of the controller.
The second set of MIDI ports will present these labels to your computer:
-
These are the public ports that are available for your applications to use.
All messages sent to these ports will also be sent to the Spark Creative controller's
physical MIDI Out port. All messages sent to the Spark Creative controllers physical
MIDI In port by an external device will be transmitted to the host software internally by
the public port. When using Spark Creative as a MIDI controller, the data flow from the
controller will be sent on the USB public port to the host, as well as to the MIDI OUT
port, adding itself to any other existing MIDI information.
7.2.2 Use as MIDI Controller (Spark Creative only)
To use your SPARK Controller as MIDI controller, press [Filter] + [Slicer] + [Roller] (then
open public MIDI port or connect a MIDI cable to MIDI Out).
7.2.3
To use your SPARK Controller as USB/MIDI interface, open the public MIDI port in your
host program and connect the MIDI cable(s) to your Spark Creative controller.
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8.1
1. General
1.1 In consideration of payment of the Licensee fee, which is a portion of the price
you paid, Arturia, as Licensor, grants to you (hereinafter termed Licensee) a
nonexclusive right for the use of software including related media, documentation
(for example program descriptions, manuals) and other documents and materials
manufactured by Arturia SA ("Product(s)").
All intellectual property rights in the software belong to Arturia SA (hereinafter:
Arturia).
1.2 The following editions of the Product are available: Demo, Standard, EDU
and NFR. Whilst each edition equips the User with the same software, the editions
vary as regards both the scope of functions activated in the Product, and the rights
of use granted under this EULA.
1.3 By installing the software on your computer you agree to these terms and
conditions. If you do not approve these terms and conditions, you must not install
this software.
1.4 If you do not approve these terms and conditions, please return the complete
Product (including all written matter, packaging and similar material) to the dealer
from whom it was originally bought within 14 (fourteen) days after the day of
purchase. For purchases from the Arturia Online Store, please contact Arturia on the
internet website: www.arturia.com/support/askforhelp/purchase.
1.4 Arturia reserves all rights not expressly granted in the EULA.
2. Right of use
2.1 The Product is protected by copyright. The Licensee may not lease, loan or sublicense the software. The Licensee is not authorized to modify the software.
2.2 Owning any product provided to the Licensee as Standard version grants the
Licensee a non-exclusive right to use the Product in perpetuity including commercial
purposes. The Licensee can activate the Product on up to five computers, as long as
only one installation is used at any given time. The Licensee must register the
Product to Arturia to get access to client support, and to activate his Product. (An
internet connection is required to register and activate the Product, either on the
computer on which the Product is installed, either on another device able to
exchange files with the computer on which the Product is installed). Owning a
license of the Products entitles the Licensee to get access to the future updates of
this Product.
2.3 Any Products provided to you as "NFR" (Not For Resale) version grants the
Licensee a non-exclusive right to use the Product for a limited period of time. The
Product shall only be used for demonstration, testing and evaluation purposes. NFR
Products must not be used for commercial purposes, and must not be resold or
ARTURIA SPARK CREATIVE DRUM MACHINE USERS MANUAL
100
transferred. The Licensee can activate the Product on up to five computers, as long
as only one installation is used at any given time. The Licensee must register the
Product to Arturia to get access to client support, and to activate his Product. (An
internet connection is required to register and activate the Product, either on the
computer on which the Product is installed, either on another device able to
exchange files with the computer on which the Product is installed). NFR Products
are exempt from update, upgrade or crossgrade offers, and cannot be purchased
with or exchanged for vouchers or coupons. Furthermore, as an owner of a NFR
Product, you are not entitled to any vouchers that ship with the standard version of
the Product.
2.4 Any Products labelled or otherwise provided to you as an Educational version
grants the Licensee a non-exclusive right to use the Product in perpetuity. The
Product shall only be used by students or those working in educational institutions.
This definition includes students, faculty, staff and administration attending and / or
working at an educational institutional facility: private / public schools, colleges,
universities and similar. These Products must not be used for commercial purposes,
and must not be resold or transferred. The Licensee can activate the Product on up
to five computers, as long as only one installation is used at any given time. The
Licensee must register the Product to Arturia to get access to client support, and to
activate his Product. (An internet connection is required to register and activate the
Product, either on the computer on which the Product is installed, either on another
device able to exchange files with the computer on which the Product is installed).
These Products are exempt from upgrade or crossgrade offers, and cannot be
purchased with or exchanged for vouchers or coupons. Furthermore, as an owner of
an educational Product, you are not entitled to any vouchers that ship with the
standard version of the Product.
2.5 Any Products labelled or otherwise provided to you as a Demo version grants
the Licensee a right to use the Product only for demonstration and evaluation
purposes. These Products must not be used for commercial purposes, and must not
be resold or transferred. These Products are exempt from upgrade or crossgrade
offers, and cannot be exchanged for vouchers or coupons.
3. No Unbundling
Bundles (product bundles are an association of software and hardware or softwareonly products) can only be resold / transferred as a whole. The individual
components of a bundle must not be resold / transferred separately.
4. Resell
4.1 Renting or lending the licensed Software to a third party is expressly forbidden.
Apart from that and if not provided otherwise within this EULA.
4.2 Except if otherwise stated within this EULA, Licensee may resell the software to
a third party or transfer the software permanently free of charge, provided the third
party agrees in writing with this EULA and Licensee ceases all use of the software,
completely removes all installed copies of the software from his computers and if
the software was not purchased via download deletes or transfers the original
media delivered with the software to the third party. In addition, Licensee is
required to de-register the purchased software with Arturia (more information
available on www.arturia.com).
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6. Data Protection
Arturia attaches great importance to compliance with legislation on data protection.
The User data collected are used exclusively for performing its contractual
obligations. No data is passed on to third parties. Further information can be
obtained from our Privacy Policy at www.arturia.com/privacy.
7. Limited Warranty
Arturia warrants that the physical media on which the software is provided is free
from defects in materials and workmanship under normal use for a period of thirty
(30) days from the date of purchase. The Licensees invoice shall be evidence of the
date of purchase. Any implied warranties on the software are limited to thirty (30)
days from the date of purchase. Some states do not allow limitations on duration of
an implied warranty, so the above limitation may not apply to the Licensee in this
case. All programs and accompanying materials are provided as is.
8.2
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NOTE: This product has been tested and found to comply with the limit for a Class B
Digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide
a reasonable protection against harmful interference in a residential environment. This
equipment generate, use and radiate radio frequency energy and, if not installed and
used according to the instructions found in the users manual, may cause interferences
harmful to the operation to other electronic devices. Compliance with FCC regulations
does not guarantee that interferences will not occur in all the installations. If this product
is found to be the source of interferences, which can be determined by turning the unit
OFF and ON, please try to eliminate the problem by using one of the following
measures:
The above statements apply ONLY to those products distributed in the USA.
8.3
CANADA
NOTICE: This class B digital apparatus meets all of the Canadian Interference-Causing
Equipment Regulations.
AVIS: Cet appareil numrique de la classe B respecte toutes les exigences du Rglement
sur le matriel brouilleur du Canada.
8.4
EUROPE
This product complies with the requirements of European Directive89/336/EEC.
This product may not work correctly by the influence of electro-static discharge; if it
happens, simply restart the product.
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NOTES
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