The Ninth Age Infernal Dwarves 0 10 0

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Fantasy Battles

th
The 9
Age

Infernal Dwarves
Army Rules
Version 0.10.0 Beta

Army Special Rules


Armoury
Magic Items
Quick Reference Sheet
CHANGE LOG

LORDS
HEROES
CORE
SPECIAL
RARE
MOUNTS

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Relentless
Units containing only models with this rule may march even when there are enemies within 8. If an infantry unit that
contains only models with this special rule starts their move more than 8 from an enemy unit it may triple its
movement when marching instead of doubling it.

Aftershock
Any unit that suffers an unsaved wound from a weapon with this rule will count all terrain (including open ground) as
dangerous terrain and must re-roll To Hit rolls of '6'. The effect lasts until the end of the next player turn.

Unruly
Unruly units have -1 Ld to rolls on following tests: Restrain
Frenzy
, Restrain Pursuit. In addition, if in horde formation
roll 3 dice for
panic tests
and discard the highest.

Chosen of Ashuruk
All units with this rule may re-roll failed Fear tests. In addition models with this special rule ignore penalties for Stand
and Shoot and on any turn that they charge, they have Lethal Strike until the end of the combat phase.

Volcanic Embrace
Models with this Special rule has
Grinding Attacks (D3) or Grinding Attacks (D6+1) if the model is a Large Target
. These
attacks are resolved at Strength 4 and have the Flaming Attacks Special rule. When rolling To Wound against a model
with this rule, any natural roll of '6' must be re-rolled, Magical Attacks are not affected by this.

Dirty Deeds
Units entirely composed of models with the special rule may reroll their charge move when charging enemy units in the
flank or rear. When fighting an enemy
unit
in the flank units with this special rule gain the Fight in Extra Rank Special
Rule as long as they are not themselves being attacked in their flank or rear.

Armoury
Infernal Weapon
Close Combat Weapon. +1 Strength, Magical Attack.
Taurukh Spear
Close Combat Weapon. +2 Strength when charging.
Flintlock Axe
Shooting Weapon. Range 18. Strength 4. Armour Piercing (1). Flaming Attacks. Counts as Halberd in Close Combat.
Blunderbuss
Shooting Weapon. Range 18",
Strength 4, Multiple Shoots (2). Quick to Fire. +1 Strength if the target is within 9" or for
any stand & shoot charge reaction.
Infernal Armour
Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
2

Magic Items
Magic Weapon
Onyx Hammer
(45 pts)

Type: Great Weapon. Attacks made with this weapon


have Flaming Attacks and Multiple Wounds (D3).

Enchanted Item.
Ring of Desiccation
(30 pts)
All enemy units within 6 of the bearer are Flammable.
Dibbuki Goblet
(25 pts)

- Infantry only.
One use only. The model may drink from the Chalice at
the start of any Player Turn. The model gains Innate
Defence (5+), Otherworldly, Holy Attacks and +1
Strength. Roll a D6 at the start of each Player Turn after
the Chalice is used: On a 5+ the Chalices effects end.

Spear of Shamut
(

30 pts)
Type:
Taurukh Spear
. In each of his own shooting
phases the bearer can shoot this weapon once. This is
resolved exactly like a Bolt Thrower Artillery Weapon
with the following profile: Range 18, uses the strength
of the bearer, Quick to Fire.
Blade of Burning Steel
(45 pts)

Type: Hand weapon. Attacks made with this weapon


have Metalshifting.

Arcane Items
Besheluks Mechanism
(35 pts)

This item may be activated after Channels are rolled. 2


Power Dice and 1 Dispel Dice are removed from the
Power/Dispel pools. After each use roll a D6: On a roll of
1 the Goblet can no longer be used.

Magic Armour
Mask of the Furnace
(50 pts)
Type: None (6+ armour save). Wearer has the Terror,
Fireborn and Breath Weapon (Strength 3, Flaming
Attacks) Special Rules.

Magical Banners
Banner of the Brazen Bull
(
40 pts)
The bearers unit has the Thunderous Charge and
Vanguard special rules.

Talismans
Crown of Madzhab
(45 pts)

Wearer has
Ward
Save (4+). Once per game, after
Ward
saves have been rolled, the bearer may re-roll failed
Ward
saves. For every successful Ward roll the wearer
makes (not just when re-rolling), his Ld is reduced by 1.
If his Ld ever reaches 0 in this way, the bearer is slain.

Banner of Nezibkesh
(25 pts)

All Special Close Combat Attacks against the bearer or


his unit are at half strength (rounding fractions up).

Army List
LORDS
Prophet
220 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Weapon:

Options:

pts

Infernal Weapon

May take Magic Items


Upgrade to Wizard Level 4
May take a mount (one choice only)
Bull of Shamut
Temple Lamassu

up to 100
60

Armour:

Infernal Armour
Magic:

165
170

Level 3 Wizard
. Generate spells from Path of
Wilderness, Death, Fire, Alchemy or the Forge
Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Engineer
My Wish Is Your Command:
At the start of any shooting phase this model can decide not to use the Engineer special
rule in this phase and make an infantry unit within 6 ignore all penalties for moving and shooting. The unit can also
march (but not triple their M) and still shoot.

Overlord
125 pts

single model

WS

BS

Ld

10

Infantry

20x20mm base

Armour:

Options:

pts

Infernal Armour

May take Magic Items


May take a Shield
May take a Pistol
May take a weapon (one choice only)
Great Weapon
Infernal Weapon
Flintlock Axe
May take a mount (one choice only)
Bull of Shamut
Great Bull of Shamut

up to 100
3
5

Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Fan the Flames


:
The Overlord and any unit he has
joined have the Hatred special rule (does not affect
mounts).

10
15
10
165
250

HEROES
Magus
95 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Infernal Weapon

May take Magic Items


May become a Level 2 wizard

up to 50
30

Armour:

Infernal Armour
Magic:

Level 1 Wizard
. Generate spells from Path of
Wilderness, Fire or Alchemy
Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Engineer

Vizier
65 pts

single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Infernal Armour

May be the Battle Standard Bearer


May take Magic Items
May take a Shield
May take a Pistol
May take a weapon (one choice only)
Infernal Weapon
Great Weapon
Flintlock Axe
May ride a
Bull of Shamut

25
up to 50
2
5

Army Special Rules:

Relentless,
Chosen of Ashuruk

6
6
6
165

Anointed Taurukh
150 pts
single model

WS

BS

Ld

Monstrous Beast

50x75mm base

Armour:

Options:

pts

Light Armour, Innate Defence (5+)

May be the Battle Standard Bearer


May take Magic Items
May take any of the following
Shield
Heavy Armour
May take a weapon (one choice only)
Additional Hand Weapon
Halberd
Taurukh Spear
Great Weapon

25
up to 50

Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Aftershock,
Not a Leader

4
8
3
4
8
10

Hobgoblin Chieftain
35 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Git Special Rules:

Options:

Insignificant, Dirty Deeds, Unruly

May take Magic Items


up to 25
May take any of the following
Shield
2
Light Armour
2
May take a Shooting Weapon (one choice only)
Throwing Weapons
2
Bow
4
May take a Close Combat Weapon (one choice only)
Additional Hand Weapon
2
Great Weapon
4
Light Lance (if mounted)
4
May ride a Wolf
20

Special Rules:

Not a Leader
Under Control:
If a Chieftain is taken one unit of
Sneaky Gits can be upgraded to Ambushers for 2pt
/ model.

pts

CORE
Infernal Warriors
90 pts

10 models, may add up to 30 models


9 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Infernal Armour

May take Shields


May take a weapon (one choice only)
Halberds
Great Weapons
Flintlock Axe
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Veteran Magic Standard

1 / model

Army Special Rules:

Relentless,
Chosen of Ashuruk

1 / model
2 / model
3 / model
10
10
10
up to 25

Infernal Marksmen
120 pts

10 models, may add up to 10 models 12 pts / model


M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

Crossbow

May take Shields


1 / model
May swap Crossbow for
Blunderbuss
2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may take a Veteran Magic Standard
up to 25
If armed with crossbows, may take the
May take Alchemists Fire
2 / model

Armour:

Heavy Armour
Army Special Rules:

Relentless,
Chosen of Ashuruk

pts

Alchemists Fire
: The unit's shooting attacks gain the
Flaming Attacks and Hellfire special rules.

Hobgoblin Backstabbers
80 pts
20 models, may add up to
30 models
4 pts/model
M

WS

BS

Ld

Git Slaves

Infantry 20x20mm base

[Orc Slaves]

Infantry 25x25mm base

Weapon:

Options:

pts

Spears

May have Poisoned Attacks in close combat


May take a shooting weapon (one choice only)
Throwing Weapons
Bows
May take
Shields
Additional Hand Weapons
Spears

May upgrade one model to each of the following:


Champion
Musician
Standard Bearer
May be upgraded to Orc Slaves

2 / model

Armour:

Light Armour
Gits Special Rules:

Unruly, Insignificant, Dirty Deeds

1 / model
1 / model
1 / model
free
free
10
10
10
2 / model

Orc Slaves:
Orc slaves have different characteristics, base
size and has +1 strength in the first round of combat

SPECIAL
Hobgoblin Wolf Riders
65 pts

5
models, may add up to
10
models 12 pts/model
M

WS

BS

Ld

Rider

Wolf

Cavalry

25x50mm base

Armour:

Options:

Mounts Protection (6+),


Light Armour

May take any of the following


Light Lances
Bows
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Git Special Rules:

Unruly, Insignificant, Dirty Deeds


Special Rules:

Fast Cavalry

pts

1 / model
1 / model
10
10
10

Kadim Incarnates
165

pts

3
models, may add up to
6
models 55 pts/model
M

WS

BS

Ld

Fire Daemons Special Rules:

Monstrous Infantry

40x40mm
base

Options:

pts

Unstable, Otherworldly,
Volcanic Embrace
, Flaming May take Fly (5)
Attacks, Fireborn
May upgrade one model to a Champion

free
10

Special Rules:

Fear

Immortals
150

pts

10
models, may add up to
20
models 15 pts/model
M

WS

BS

Ld

Infantry

20x20mm
base

Weapon:

Options:

pts

Great Weapon

May take Shields


May swap Great Weapon for:
Infernal Weapon
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magic Banner

1 / model

Armour:

Infernal Armour
Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Bodyguard (General, Overlord)

free
10
10
10
up to 50

Taurukh
75 pts

5 models, may add up to 10 for


17 pts
/ model
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Light Armour, Innate Defence (5+)

May take Shields


May take Heavy Armour
May take a weapon (one choice only)
Additional Hand Weapons
Halberds
Taurukh Spears
Great Weapons
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magic Banner

2 / model
3 / model

Army Special Rules:

Relentless,
Chosen of Ashuruk

1 / model
1 / model
2 / model
3 / model
10
10
10
up to 50

Taurukh Ziggurat Guard


150 pts
3 models, may add up to 4 models 55 pts / model
M

WS

BS

Ld

Monstrous Beast 50x75mm base

Armour:

Options:

pts

Light Armour, Innate Defence (5+)

May take Shields


May take a weapon (one choice only)
Additional Hand Weapons
Halberds
Taurukh Spears
Great Weapons
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer
- may take a Magic Banner

5 / model

Army Special Rules:

Relentless,
Chosen of Taurukh

10

3 / model
4 / model
5 / model
10 / model
10
10
10
up to 50

Dibbuk
65 pts

5 models, may add up to 25 models for 13 / model


M

WS

BS

Ld

Infantry 20x20mm bases

Equipment:

Options:

Additional Hand Weapon

If 15 or less models, can take


Skirmishers
May upgrade one model to each of the following:
Champion
Musician
Standard Bearer

Army Special Rules:

Relentless,
Chosen of Ashuruk
Special Rules:

Frenzy

pts

1 / model
10
10
10

Daemonic Possession:
The model gains Frenzy
(which it can never lose), Otherworldly, and
Unbreakable special rules.

Infernal Artillery

single model

WS

BS

Ld

Machine

Crew (3)

War Machine

60x
60mm
round
base

Armour:

Options:

pts

Heavy Armour

May take the Otherworldly Special Rule

25

Army Special Rules:

Supreme Race
Must take one of the following:

xplosive Rockets
E
(100 pts)

This is a
Catapult Artillery Weapon
with
Range 48", 5" Template, Strength 2[10], Armour
Piercing(1), [Multiple Wounds (Ordnance)]

Volcano Cannon
(130 pts)

This a
Flame Thrower Artillery Weapon
with
Range 15"
, Strength 5, Multiple Wounds (D3), Flaming
Attacks

Earthquake Mortar
(150 pts)

This is a
Catapult Artillery Weapon
with
Range 48", 3 Template, Strength 4, Aftershock.
Before
shooting, roll a D6. On a roll of 1 the Earthshaker must
fire indirectly.

aphtha Rockets
N
(

130
110
pts)
This is a
Catapult Artillery Weapon
with
Range 48, 5 Template, Strength 3, Flaming Attacks

11

Lamassu
170 pts

(one of a kind)
single model

WS

BS

Ld

Special Rules:

Fly (8), Large Target, Magic Resistance (2), Fear,


Magical Attacks, Ward Save (5+)
Magic:

Level 2 Wizard
that generates spells from the Path
of Death, Fire or Shadow.

12

Monstrous Beast

50x50mm
base

RARE
Infernal Engine
250 pts
single model

WS

BS

Ld

Steeldaemon

Crew (3)

Chariot

60x100mm
base

Armour:

Options:

pts

Innate Defence (3+)

May take the Otherworldly Special Rule


May take a single modification

40
see below

Special Rules:

Unbreakable, Large Target, Grinding Attacks (D3)


Must take one of the following:
Shrapnel Guns
(free)

Steam Hammers
(
free
)

This a
Volley Gun Artillery Weapon
with
Range 18, Strength 6,
Quick to Fire
, Armour Piercing
(1), Multiple Shots (2D6), Multiple Wounds (D3)

The Infernal Engine increases its Grinding Attacks and


Impact Hits by D6

May take a single modification:


Steel Beast
(50 pts)

Armour Plating
(50 pts)

The
Infernal Engine
has +1 Strength
and +1 Toughness

The
Infernal Engine
has Innate
Defence (1+)

Whirling Blades
(40 pts)
The
Infernal Engine
has A4 and WS4

Hellfire Cannon
180 pts
single model

WS

BS

Ld

Monster

100x150mm
base

Armour:

Innate Defence (4+)


Special Rules:

Otherwordly, Unbreakable, Frenzy, Swiftstride


Equipment:

Hellfire Cannon:
This is a
Catapult Artillery Weapon
with
Range 60", 3" Template, Strength 4 [9], Armour Piercing (1),
[Multiple Wounds (Ordnance)]
. A unit which suffers 1
or more casualties from a Hellfire Cannon must immediately take a Panic Test.

13

Kadim Titan
260 pts (
one of a kind
)
single model

Fire Daemons Special Rules:

WS

BS

Ld

Options:

Unstable, Otherworldly,
Volcanic Embrace
, Flaming May take Ward Save (4+)
Attacks, Fireborn
Special Rules
:

Frenzy,
Swiftstride

14

Monster 100x150mm base


pts

40

Armoured Giant
160 pts
single model

WS

BS

Ld

10

Monster 50x75mm base

Armour:

Options:

pts

Heavy Armour, Innate Defence (6+)

May take Plate Armour

15

Special Rules
:

Immune to Psychology, Stubborn


Giant Attacks:
When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.

Against Infantry, War Beast, Swarm, Warmachine


and Cavalry targets:

Against Monstrous Beast, Monstrous Infantry,


Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:

1
: Bellow
2:
Jump
3
: Grab
4-6:
Swing

1
: Bellow
2-3:
Thump
4-6:
Smash

Bellow
: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab:
Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:
Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.

15

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Temple Lamassu
(One of a kind)

WS

BS

Ld

Monstrous Beast

50x50mm
base

Special Rules:

Fly (8), Large Target, Magic Resistance (2), Fear,


Magical Attacks, Ward Save (5+)
Magic:

Level 2 Wizard
that generates spells from the Path
of Death, Fire or Shadow.

Bull of Shamut
M

WS

BS

Ld

Monstrous Beast 50x50mm


base

Fire Daemons Special Rules:

Volcanic Embrace, Flaming Attacks, Fireborn


Special Rules
:

Fly (8), Large Target, Fear, Magical Attacks, Ward


Save (5+)

Great Bull of Shamut

(One of a Kind)

WS

BS

Ld

Monster 60x100mm base

Armour:

Innate Defence (5+)


Army Special Rules
:

Volcanic Embrace
, Flaming Attacks, Fireborn
Special Rules
:

Fly (7), Breath Weapon (Strength 4, Flaming Attacks), Magical Attacks, Ward Save (5+),

16

Wolf
M

WS

BS

Ld

Armour:

Mounts Protection (6+)


Special Rules
:

Fast Cavalry

17

War Beast 25x50mm base

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Infernal Prophet

Infernal Overlord

Infernal Hellsmith

WS BS

Ld

10

10

Infernal Master

Taurvarakh
Thundermaster

Sneaky Gits
Chieftain

WAR BEASTS

Taurvarakh
Ziggurat Guard

Wolf

INFANTRY

Ld

MONSTROUS BEASTS

WS BS

Taurvarakh
Thunderborn

Lamassu

Lamassu Exalted

Lesser Daemonbull

Warpscream
Cannon

Infernal Legionnaire

Hellfire Infernal

Sneaky Gits Backstabber

Orc Slavers

Armoured Giant

10

Infernal Hellsworn

Magma Daemon

Infernal Zealot

Greater
Daemonbull

Infernal Machine

- Crew (3)

MONSTERS
R

MONSTROUS INFANTRY
S

Lava Elemental

WAR MACHINES
R

CAVALRY
C

Sneaky Gits Wolf Rider

- Wolf

Steeldeamon

- Crew (3)

CHARIOTS
R

SPECIAL SHOOTING WEAPON

Range

Multiple Shots

Multiple Wounds

Armour Piercing

common

Fire Halberd

18

common

Hailshot Blunderbuss

18

4(5)

Catapult (5)

48

2[10]

[Ordnance]

Flame
Thrower

15

D3

Earthshaker

Catapult (3)

48

Napalm Rockets

Catapult (5)

48

Volley Gun

18

2D6

D3

Catapult (3)

60

4[9]

[Ordnance]

Infernal Machine

Hellrocket
Infernal Cannon

Steeldeamon

Hellguns

Warpscream
Cannon

Hellmortar

18

CHANGE LOG
version 0.9.0 beta released
v0.9.1
Lesser Daemonbull troop type and base size
Magma Body
Hailshot Blunderbuss
Spear of Infernal Malice
Banner of the Brazen Bull 50 pts
Warpblessed Hand Weapon cost for charactesr
Taurvarakh Thundermaster special ruels
Infernal Legion cost
Hellfire Legion, strength, options
Sneaky Gits Backstabbers, unit size, weapons
Taurvarakh Ziggurat Guard points
Lava Elementals options
Infernal Machine
Steeldaemon, Hellguns, Hellhamers, option for otherwordly
Warpscream Cannon statline
Magma Daemon, swiftstride and one of a kind
v0.9.2
Dirty Deeds Army Special Rule
Infernal Prophet, Exalted Lamassu Mount
Sneaky Gits Backstabbers, Weapons
Infernal Machine, Base Size
Infernal Machine, Napalm Rockets Points
Steeldaemon
Warpscream Cannon, Base Size
v0.10.0
Shield cost for core units

19

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