The Ninth Age Infernal Dwarves 0 10 0
The Ninth Age Infernal Dwarves 0 10 0
The Ninth Age Infernal Dwarves 0 10 0
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The 9
Age
Infernal Dwarves
Army Rules
Version 0.10.0 Beta
LORDS
HEROES
CORE
SPECIAL
RARE
MOUNTS
Aftershock
Any unit that suffers an unsaved wound from a weapon with this rule will count all terrain (including open ground) as
dangerous terrain and must re-roll To Hit rolls of '6'. The effect lasts until the end of the next player turn.
Unruly
Unruly units have -1 Ld to rolls on following tests: Restrain
Frenzy
, Restrain Pursuit. In addition, if in horde formation
roll 3 dice for
panic tests
and discard the highest.
Chosen of Ashuruk
All units with this rule may re-roll failed Fear tests. In addition models with this special rule ignore penalties for Stand
and Shoot and on any turn that they charge, they have Lethal Strike until the end of the combat phase.
Volcanic Embrace
Models with this Special rule has
Grinding Attacks (D3) or Grinding Attacks (D6+1) if the model is a Large Target
. These
attacks are resolved at Strength 4 and have the Flaming Attacks Special rule. When rolling To Wound against a model
with this rule, any natural roll of '6' must be re-rolled, Magical Attacks are not affected by this.
Dirty Deeds
Units entirely composed of models with the special rule may reroll their charge move when charging enemy units in the
flank or rear. When fighting an enemy
unit
in the flank units with this special rule gain the Fight in Extra Rank Special
Rule as long as they are not themselves being attacked in their flank or rear.
Armoury
Infernal Weapon
Close Combat Weapon. +1 Strength, Magical Attack.
Taurukh Spear
Close Combat Weapon. +2 Strength when charging.
Flintlock Axe
Shooting Weapon. Range 18. Strength 4. Armour Piercing (1). Flaming Attacks. Counts as Halberd in Close Combat.
Blunderbuss
Shooting Weapon. Range 18",
Strength 4, Multiple Shoots (2). Quick to Fire. +1 Strength if the target is within 9" or for
any stand & shoot charge reaction.
Infernal Armour
Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
2
Magic Items
Magic Weapon
Onyx Hammer
(45 pts)
Enchanted Item.
Ring of Desiccation
(30 pts)
All enemy units within 6 of the bearer are Flammable.
Dibbuki Goblet
(25 pts)
- Infantry only.
One use only. The model may drink from the Chalice at
the start of any Player Turn. The model gains Innate
Defence (5+), Otherworldly, Holy Attacks and +1
Strength. Roll a D6 at the start of each Player Turn after
the Chalice is used: On a 5+ the Chalices effects end.
Spear of Shamut
(
30 pts)
Type:
Taurukh Spear
. In each of his own shooting
phases the bearer can shoot this weapon once. This is
resolved exactly like a Bolt Thrower Artillery Weapon
with the following profile: Range 18, uses the strength
of the bearer, Quick to Fire.
Blade of Burning Steel
(45 pts)
Arcane Items
Besheluks Mechanism
(35 pts)
Magic Armour
Mask of the Furnace
(50 pts)
Type: None (6+ armour save). Wearer has the Terror,
Fireborn and Breath Weapon (Strength 3, Flaming
Attacks) Special Rules.
Magical Banners
Banner of the Brazen Bull
(
40 pts)
The bearers unit has the Thunderous Charge and
Vanguard special rules.
Talismans
Crown of Madzhab
(45 pts)
Wearer has
Ward
Save (4+). Once per game, after
Ward
saves have been rolled, the bearer may re-roll failed
Ward
saves. For every successful Ward roll the wearer
makes (not just when re-rolling), his Ld is reduced by 1.
If his Ld ever reaches 0 in this way, the bearer is slain.
Banner of Nezibkesh
(25 pts)
Army List
LORDS
Prophet
220 pts
single model
WS
BS
Ld
10
Weapon:
Options:
pts
Infernal Weapon
up to 100
60
Armour:
Infernal Armour
Magic:
165
170
Level 3 Wizard
. Generate spells from Path of
Wilderness, Death, Fire, Alchemy or the Forge
Army Special Rules:
Relentless,
Chosen of Ashuruk
Special Rules:
Engineer
My Wish Is Your Command:
At the start of any shooting phase this model can decide not to use the Engineer special
rule in this phase and make an infantry unit within 6 ignore all penalties for moving and shooting. The unit can also
march (but not triple their M) and still shoot.
Overlord
125 pts
single model
WS
BS
Ld
10
Infantry
20x20mm base
Armour:
Options:
pts
Infernal Armour
up to 100
3
5
Relentless,
Chosen of Ashuruk
Special Rules:
10
15
10
165
250
HEROES
Magus
95 pts
single model
WS
BS
Ld
Weapon:
Options:
pts
Infernal Weapon
up to 50
30
Armour:
Infernal Armour
Magic:
Level 1 Wizard
. Generate spells from Path of
Wilderness, Fire or Alchemy
Army Special Rules:
Relentless,
Chosen of Ashuruk
Special Rules:
Engineer
Vizier
65 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Infernal Armour
25
up to 50
2
5
Relentless,
Chosen of Ashuruk
6
6
6
165
Anointed Taurukh
150 pts
single model
WS
BS
Ld
Monstrous Beast
50x75mm base
Armour:
Options:
pts
25
up to 50
Relentless,
Chosen of Ashuruk
Special Rules:
Aftershock,
Not a Leader
4
8
3
4
8
10
Hobgoblin Chieftain
35 pts
single model
WS
BS
Ld
Options:
Special Rules:
Not a Leader
Under Control:
If a Chieftain is taken one unit of
Sneaky Gits can be upgraded to Ambushers for 2pt
/ model.
pts
CORE
Infernal Warriors
90 pts
WS
BS
Ld
Armour:
Options:
pts
Infernal Armour
1 / model
Relentless,
Chosen of Ashuruk
1 / model
2 / model
3 / model
10
10
10
up to 25
Infernal Marksmen
120 pts
WS
BS
Ld
Weapon:
Options:
Crossbow
Armour:
Heavy Armour
Army Special Rules:
Relentless,
Chosen of Ashuruk
pts
Alchemists Fire
: The unit's shooting attacks gain the
Flaming Attacks and Hellfire special rules.
Hobgoblin Backstabbers
80 pts
20 models, may add up to
30 models
4 pts/model
M
WS
BS
Ld
Git Slaves
[Orc Slaves]
Weapon:
Options:
pts
Spears
2 / model
Armour:
Light Armour
Gits Special Rules:
1 / model
1 / model
1 / model
free
free
10
10
10
2 / model
Orc Slaves:
Orc slaves have different characteristics, base
size and has +1 strength in the first round of combat
SPECIAL
Hobgoblin Wolf Riders
65 pts
5
models, may add up to
10
models 12 pts/model
M
WS
BS
Ld
Rider
Wolf
Cavalry
25x50mm base
Armour:
Options:
Fast Cavalry
pts
1 / model
1 / model
10
10
10
Kadim Incarnates
165
pts
3
models, may add up to
6
models 55 pts/model
M
WS
BS
Ld
Monstrous Infantry
40x40mm
base
Options:
pts
Unstable, Otherworldly,
Volcanic Embrace
, Flaming May take Fly (5)
Attacks, Fireborn
May upgrade one model to a Champion
free
10
Special Rules:
Fear
Immortals
150
pts
10
models, may add up to
20
models 15 pts/model
M
WS
BS
Ld
Infantry
20x20mm
base
Weapon:
Options:
pts
Great Weapon
1 / model
Armour:
Infernal Armour
Army Special Rules:
Relentless,
Chosen of Ashuruk
Special Rules:
free
10
10
10
up to 50
Taurukh
75 pts
WS
BS
Ld
Armour:
Options:
pts
2 / model
3 / model
Relentless,
Chosen of Ashuruk
1 / model
1 / model
2 / model
3 / model
10
10
10
up to 50
WS
BS
Ld
Armour:
Options:
pts
5 / model
Relentless,
Chosen of Taurukh
10
3 / model
4 / model
5 / model
10 / model
10
10
10
up to 50
Dibbuk
65 pts
WS
BS
Ld
Equipment:
Options:
Relentless,
Chosen of Ashuruk
Special Rules:
Frenzy
pts
1 / model
10
10
10
Daemonic Possession:
The model gains Frenzy
(which it can never lose), Otherworldly, and
Unbreakable special rules.
Infernal Artillery
single model
WS
BS
Ld
Machine
Crew (3)
War Machine
60x
60mm
round
base
Armour:
Options:
pts
Heavy Armour
25
Supreme Race
Must take one of the following:
xplosive Rockets
E
(100 pts)
This is a
Catapult Artillery Weapon
with
Range 48", 5" Template, Strength 2[10], Armour
Piercing(1), [Multiple Wounds (Ordnance)]
Volcano Cannon
(130 pts)
This a
Flame Thrower Artillery Weapon
with
Range 15"
, Strength 5, Multiple Wounds (D3), Flaming
Attacks
Earthquake Mortar
(150 pts)
This is a
Catapult Artillery Weapon
with
Range 48", 3 Template, Strength 4, Aftershock.
Before
shooting, roll a D6. On a roll of 1 the Earthshaker must
fire indirectly.
aphtha Rockets
N
(
130
110
pts)
This is a
Catapult Artillery Weapon
with
Range 48, 5 Template, Strength 3, Flaming Attacks
11
Lamassu
170 pts
(one of a kind)
single model
WS
BS
Ld
Special Rules:
Level 2 Wizard
that generates spells from the Path
of Death, Fire or Shadow.
12
Monstrous Beast
50x50mm
base
RARE
Infernal Engine
250 pts
single model
WS
BS
Ld
Steeldaemon
Crew (3)
Chariot
60x100mm
base
Armour:
Options:
pts
40
see below
Special Rules:
Steam Hammers
(
free
)
This a
Volley Gun Artillery Weapon
with
Range 18, Strength 6,
Quick to Fire
, Armour Piercing
(1), Multiple Shots (2D6), Multiple Wounds (D3)
Armour Plating
(50 pts)
The
Infernal Engine
has +1 Strength
and +1 Toughness
The
Infernal Engine
has Innate
Defence (1+)
Whirling Blades
(40 pts)
The
Infernal Engine
has A4 and WS4
Hellfire Cannon
180 pts
single model
WS
BS
Ld
Monster
100x150mm
base
Armour:
Hellfire Cannon:
This is a
Catapult Artillery Weapon
with
Range 60", 3" Template, Strength 4 [9], Armour Piercing (1),
[Multiple Wounds (Ordnance)]
. A unit which suffers 1
or more casualties from a Hellfire Cannon must immediately take a Panic Test.
13
Kadim Titan
260 pts (
one of a kind
)
single model
WS
BS
Ld
Options:
Unstable, Otherworldly,
Volcanic Embrace
, Flaming May take Ward Save (4+)
Attacks, Fireborn
Special Rules
:
Frenzy,
Swiftstride
14
40
Armoured Giant
160 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
15
Special Rules
:
1
: Bellow
2:
Jump
3
: Grab
4-6:
Swing
1
: Bellow
2-3:
Thump
4-6:
Smash
Bellow
: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants Bellow, the combat is a draw.
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab:
Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash:
Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- NotesGiant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.
15
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Temple Lamassu
(One of a kind)
WS
BS
Ld
Monstrous Beast
50x50mm
base
Special Rules:
Level 2 Wizard
that generates spells from the Path
of Death, Fire or Shadow.
Bull of Shamut
M
WS
BS
Ld
(One of a Kind)
WS
BS
Ld
Armour:
Volcanic Embrace
, Flaming Attacks, Fireborn
Special Rules
:
Fly (7), Breath Weapon (Strength 4, Flaming Attacks), Magical Attacks, Ward Save (5+),
16
Wolf
M
WS
BS
Ld
Armour:
Fast Cavalry
17
CHARACTERS
Infernal Prophet
Infernal Overlord
Infernal Hellsmith
WS BS
Ld
10
10
Infernal Master
Taurvarakh
Thundermaster
Sneaky Gits
Chieftain
WAR BEASTS
Taurvarakh
Ziggurat Guard
Wolf
INFANTRY
Ld
MONSTROUS BEASTS
WS BS
Taurvarakh
Thunderborn
Lamassu
Lamassu Exalted
Lesser Daemonbull
Warpscream
Cannon
Infernal Legionnaire
Hellfire Infernal
Orc Slavers
Armoured Giant
10
Infernal Hellsworn
Magma Daemon
Infernal Zealot
Greater
Daemonbull
Infernal Machine
- Crew (3)
MONSTERS
R
MONSTROUS INFANTRY
S
Lava Elemental
WAR MACHINES
R
CAVALRY
C
- Wolf
Steeldeamon
- Crew (3)
CHARIOTS
R
Range
Multiple Shots
Multiple Wounds
Armour Piercing
common
Fire Halberd
18
common
Hailshot Blunderbuss
18
4(5)
Catapult (5)
48
2[10]
[Ordnance]
Flame
Thrower
15
D3
Earthshaker
Catapult (3)
48
Napalm Rockets
Catapult (5)
48
Volley Gun
18
2D6
D3
Catapult (3)
60
4[9]
[Ordnance]
Infernal Machine
Hellrocket
Infernal Cannon
Steeldeamon
Hellguns
Warpscream
Cannon
Hellmortar
18
CHANGE LOG
version 0.9.0 beta released
v0.9.1
Lesser Daemonbull troop type and base size
Magma Body
Hailshot Blunderbuss
Spear of Infernal Malice
Banner of the Brazen Bull 50 pts
Warpblessed Hand Weapon cost for charactesr
Taurvarakh Thundermaster special ruels
Infernal Legion cost
Hellfire Legion, strength, options
Sneaky Gits Backstabbers, unit size, weapons
Taurvarakh Ziggurat Guard points
Lava Elementals options
Infernal Machine
Steeldaemon, Hellguns, Hellhamers, option for otherwordly
Warpscream Cannon statline
Magma Daemon, swiftstride and one of a kind
v0.9.2
Dirty Deeds Army Special Rule
Infernal Prophet, Exalted Lamassu Mount
Sneaky Gits Backstabbers, Weapons
Infernal Machine, Base Size
Infernal Machine, Napalm Rockets Points
Steeldaemon
Warpscream Cannon, Base Size
v0.10.0
Shield cost for core units
19